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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "homunculus.hpp"
- #include <stdlib.h>
- #include "../common/cbasetypes.h"
- #include "../common/malloc.h"
- #include "../common/timer.h"
- #include "../common/nullpo.h"
- #include "../common/mmo.h"
- #include "../common/random.h"
- #include "../common/showmsg.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "log.hpp"
- #include "clif.hpp"
- #include "intif.hpp"
- #include "itemdb.hpp"
- #include "pc.hpp"
- #include "party.hpp"
- #include "trade.hpp"
- #include "npc.hpp"
- #include "battle.hpp"
- struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
- struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_HOM_SKILL_TREE];
- static int hom_hungry(int tid, unsigned int tick, int id, intptr_t data);
- static uint16 homunculus_count;
- static unsigned int hexptbl[MAX_LEVEL];
- //For holding the view data of npc classes. [Skotlex]
- static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS];
- struct s_homun_intimacy_grade {
- //const char *grade;
- uint32 min_value;
- };
- /// Intimacy grade, order based on enum e_homun_grade
- static struct s_homun_intimacy_grade intimacy_grades[] = {
- { /*"Hate with passion",*/ 100 },
- { /*"Hate", */ 400 },
- { /*"Awkward", */ 1100 },
- { /*"Shy", */ 10100 },
- { /*"Neutral", */ 25100 },
- { /*"Cordial", */ 75100 },
- { /*"Loyal", */ 91100 },
- };
- /**
- * Check if the skill is a valid homunculus skill based skill range or availablity in skill db
- * @param skill_id
- * @return -1 if invalid skill or skill index for homunculus skill in s_homunculus::hskill
- */
- short hom_skill_get_index(uint16 skill_id) {
- if (!SKILL_CHK_HOMUN(skill_id))
- return -1;
- skill_id -= HM_SKILLBASE;
- if (skill_id >= MAX_HOMUNSKILL)
- return -1;
- return skill_id;
- }
- /**
- * Check homunculus class for array look up
- * @param class_
- * @return Class index or -1 if invalid class
- */
- static short hom_class2index(int class_) {
- if (homdb_checkid(class_))
- return class_ - HM_CLASS_BASE;
- return -1;
- }
- /**
- * Get homunculus view data
- * @param class_ Homunculus class
- * @return vd
- */
- struct view_data* hom_get_viewdata(int class_)
- { //Returns the viewdata for homunculus
- if (homdb_checkid(class_))
- return &hom_viewdb[class_-HM_CLASS_BASE];
- return NULL;
- }
- /**
- * Get homunculus type of specified class_
- * @param class_
- * @return enum homun_type
- */
- enum homun_type hom_class2type(int class_) {
- int mid = hom_class2mapid(class_);
- if((mid&(HOM_REG|HOM_EVO)) == (HOM_REG|HOM_EVO))
- return HT_EVO;
- else if(mid&(HOM_REG))
- return HT_REG;
- else if(mid&(HOM_S))
- return HT_S;
- else
- return HT_INVALID;
- }
- /**
- * Get homunculus MAPID from specified class
- * @param hom_class
- * @return Homunculus MAPID (see enum hom_mapid)
- */
- int hom_class2mapid(int hom_class)
- {
- switch(hom_class)
- {
- // Normal Homunculus
- case 6001: case 6005: return MAPID_LIF;
- case 6002: case 6006: return MAPID_AMISTR;
- case 6003: case 6007: return MAPID_FILIR;
- case 6004: case 6008: return MAPID_VANILMIRTH;
- // Evolved Homunculus
- case 6009: case 6013: return MAPID_LIF_E;
- case 6010: case 6014: return MAPID_AMISTR_E;
- case 6011: case 6015: return MAPID_FILIR_E;
- case 6012: case 6016: return MAPID_VANILMIRTH_E;
- // Homunculus S
- case 6048: return MAPID_EIRA;
- case 6049: return MAPID_BAYERI;
- case 6050: return MAPID_SERA;
- case 6051: return MAPID_DIETER;
- case 6052: return MAPID_ELANOR;
- default: return -1;
- }
- }
- /**
- * Add homunculus spirit ball
- * @param hd
- * @param max Maximum number of spirit ball
- */
- void hom_addspiritball(TBL_HOM *hd, int max) {
- nullpo_retv(hd);
- if (max > MAX_SPIRITBALL)
- max = MAX_SPIRITBALL;
- if (hd->homunculus.spiritball < 0)
- hd->homunculus.spiritball = 0;
- if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max)
- hd->homunculus.spiritball = max;
- else
- hd->homunculus.spiritball++;
- clif_spiritball(&hd->bl);
- }
- /**
- * Delete homunculus spirit ball
- * @param hd
- * @param count Number spirit ball will be deleted
- * @param type 1 - Update client
- */
- void hom_delspiritball(TBL_HOM *hd, int count, int type) {
- nullpo_retv(hd);
- if (hd->homunculus.spiritball <= 0) {
- hd->homunculus.spiritball = 0;
- return;
- }
- if (count <= 0)
- return;
- if (count > MAX_SPIRITBALL)
- count = MAX_SPIRITBALL;
- if (count > hd->homunculus.spiritball)
- count = hd->homunculus.spiritball;
- hd->homunculus.spiritball -= count;
- if (!type)
- clif_spiritball(&hd->bl);
- }
- /**
- * Update homunculus info to its master after receiving damage
- * @param hd
- */
- void hom_damage(struct homun_data *hd) {
- if (hd->master)
- clif_hominfo(hd->master,hd,0);
- }
- /**
- * Set homunculus's dead status
- * @param hd
- * @return flag &1 - Standard dead, &2 - Remove object from map, &4 - Delete object from memory
- */
- int hom_dead(struct homun_data *hd)
- {
- //There's no intimacy penalties on death (from Tharis)
- struct map_session_data *sd = hd->master;
- clif_emotion(&hd->bl, E_WAH);
- //Delete timers when dead.
- hom_hungry_timer_delete(hd);
- hd->homunculus.hp = 0;
- if (!sd) //unit remove map will invoke unit free
- return 3;
- clif_emotion(&sd->bl, E_SOB);
- //Remove from map (if it has no intimacy, it is auto-removed from memory)
- return 3;
- }
- /**
- * Vaporize a character's homunculus
- * @param sd
- * @param flag 1: then HP needs to be 80% or above. 2: then set to morph state.
- */
- int hom_vaporize(struct map_session_data *sd, int flag)
- {
- struct homun_data *hd;
- nullpo_ret(sd);
- hd = sd->hd;
- if (!hd || hd->homunculus.vaporize)
- return 0;
- if (status_isdead(&hd->bl))
- return 0; //Can't vaporize a dead homun.
- if (flag == HOM_ST_REST && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
- return 0;
- hd->regen.state.block = 3; //Block regen while vaporized.
- //Delete timers when vaporized.
- hom_hungry_timer_delete(hd);
- hd->homunculus.vaporize = flag ? flag : HOM_ST_REST;
- if (battle_config.hom_setting&HOMSET_RESET_REUSESKILL_VAPORIZED)
- memset(hd->blockskill, 0, sizeof(hd->blockskill));
- clif_hominfo(sd, sd->hd, 0);
- hom_save(hd);
- return unit_remove_map(&hd->bl, CLR_OUTSIGHT);
- }
- /**
- * Delete a homunculus, completely "killing it".
- * Emote is the emotion the master should use, send negative to disable.
- * @param hd
- * @param emote
- */
- int hom_delete(struct homun_data *hd, int emote)
- {
- struct map_session_data *sd;
- nullpo_ret(hd);
- sd = hd->master;
- if (!sd)
- return unit_free(&hd->bl,CLR_DEAD);
- if (emote >= 0)
- clif_emotion(&sd->bl, emote);
- //This makes it be deleted right away.
- hd->homunculus.intimacy = 0;
- // Send homunculus_dead to client
- hd->homunculus.hp = 0;
- clif_hominfo(sd, hd, 0);
- return unit_remove_map(&hd->bl,CLR_OUTSIGHT);
- }
- /**
- * Calculates homunculus skill tree
- * @param hd
- * @param flag_envolve
- */
- void hom_calc_skilltree(struct homun_data *hd, bool flag_evolve) {
- uint8 i;
- short c = 0;
- nullpo_retv(hd);
- /* load previous homunculus form skills first. */
- if (hd->homunculus.prev_class != 0 && (c = hom_class2index(hd->homunculus.prev_class)) >= 0) {
- for (i = 0; i < MAX_HOM_SKILL_TREE; i++) {
- uint16 skill_id;
- short idx = -1;
- bool fail = false;
- if (!(skill_id = hskill_tree[c][i].id) || (idx = hom_skill_get_index(skill_id)) == -1)
- continue;
- if (hd->homunculus.hskill[idx].id)
- continue; //Skill already known.
- if (!battle_config.skillfree) {
- uint8 j;
- if (hskill_tree[c][i].need_level > hd->homunculus.level)
- continue;
- for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) {
- if (hskill_tree[c][i].need[j].id &&
- hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
- {
- fail = true;
- break;
- }
- }
- }
- if (!fail)
- hd->homunculus.hskill[idx].id = skill_id;
- }
- }
- if ((c = hom_class2index(hd->homunculus.class_)) < 0)
- return;
- for (i = 0; i < MAX_HOM_SKILL_TREE; i++) {
- unsigned int intimacy = 0;
- uint16 skill_id;
- short idx = -1;
- bool fail = false;
- if (!(skill_id = hskill_tree[c][i].id) || (idx = hom_skill_get_index(skill_id)) == -1)
- continue;
- if (hd->homunculus.hskill[idx].id)
- continue; //Skill already known.
- intimacy = (flag_evolve) ? 10 : hd->homunculus.intimacy;
- if (intimacy < hskill_tree[c][i].intimacy * 100)
- continue;
- if (!battle_config.skillfree) {
- uint8 j;
- if (hskill_tree[c][i].need_level > hd->homunculus.level)
- continue;
- for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) {
- if (hskill_tree[c][i].need[j].id &&
- hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
- {
- fail = true;
- break;
- }
- }
- }
- if (!fail)
- hd->homunculus.hskill[idx].id = skill_id;
- }
- if (hd->master)
- clif_homskillinfoblock(hd->master);
- }
- /**
- * Check skill from homunculus
- * @param hd
- * @param skill_id
- * @return Skill Level or 0 if invalid or unlearned skill
- */
- short hom_checkskill(struct homun_data *hd,uint16 skill_id)
- {
- short idx = hom_skill_get_index(skill_id);
- if (idx < 0) // Invalid skill
- return 0;
- if (!hd || !&hd->homunculus)
- return 0;
- if (hd->homunculus.hskill[idx].id == skill_id)
- return (hd->homunculus.hskill[idx].lv);
- return 0;
- }
- /**
- * Get max level for homunculus skill
- * @param id Skill ID
- * @param b_class
- * @return Skill Level
- */
- int hom_skill_tree_get_max(int skill_id, int b_class){
- uint8 i;
- if ((b_class = hom_class2index(b_class)) < 0)
- return 0;
- ARR_FIND(0, MAX_HOM_SKILL_TREE, i, hskill_tree[b_class][i].id == skill_id);
- if (i < MAX_HOM_SKILL_TREE)
- return hskill_tree[b_class][i].max;
- return skill_get_max(skill_id);
- }
- /**
- * Get required minimum level to learn the skill
- * @param class_ Homunculus class
- * @param skill_id Homunculus skill ID
- * @return Level required or 0 if invalid
- **/
- uint8 hom_skill_get_min_level(int class_, uint16 skill_id) {
- short class_idx = hom_class2index(class_), skill_idx = -1;
- uint8 i;
- if (class_idx == -1 || (skill_idx = hom_skill_get_index(skill_id)) == -1)
- return 0;
- ARR_FIND(0, MAX_HOM_SKILL_REQUIRE, i, hskill_tree[class_idx][i].id == skill_id);
- if (i == MAX_HOM_SKILL_REQUIRE)
- return 0;
- return hskill_tree[class_idx][i].need_level;
- }
- /**
- * Level up an homunculus skill
- * @param hd
- * @param skill_id
- */
- void hom_skillup(struct homun_data *hd, uint16 skill_id)
- {
- short idx = 0;
- nullpo_retv(hd);
- if (hd->homunculus.vaporize)
- return;
- if ((idx = hom_skill_get_index(skill_id)) < 0)
- return;
- if (hd->homunculus.skillpts > 0 &&
- hd->homunculus.hskill[idx].id &&
- hd->homunculus.hskill[idx].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
- hd->homunculus.level >= hom_skill_get_min_level(hd->homunculus.class_, skill_id) &&
- hd->homunculus.hskill[idx].lv < hom_skill_tree_get_max(skill_id, hd->homunculus.class_)
- )
- {
- hd->homunculus.hskill[idx].lv++;
- hd->homunculus.skillpts-- ;
- status_calc_homunculus(hd, SCO_NONE);
- if (hd->master) {
- clif_homskillup(hd->master, skill_id);
- clif_hominfo(hd->master,hd,0);
- clif_homskillinfoblock(hd->master);
- }
- }
- }
- /**
- * Homunculus leveled up
- * @param hd
- */
- int hom_levelup(struct homun_data *hd)
- {
- struct s_homunculus *hom;
- struct h_stats *min = NULL, *max = NULL;
- int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ;
- int growth_max_hp, growth_max_sp ;
- int m_class;
- if ((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
- ShowError("hom_levelup: Invalid class %d. \n", hd->homunculus.class_);
- return 0;
- }
- /// When homunculus is homunculus S, we check to see if we need to apply previous class stats
- if(m_class&HOM_S && hd->homunculus.level < battle_config.hom_S_growth_level) {
- int i;
- if (!hd->homunculus.prev_class) {
- /// We also need to be sure that the previous class exists, otherwise give it something to work with
- hd->homunculus.prev_class = 6001;
- }
- // Give the homunculus the level up stats database it needs
- i = hom_search(hd->homunculus.prev_class,HOMUNCULUS_CLASS);
- if (i < 0) // Nothing should go wrong here, but check anyways
- return 0;
- max = &homunculus_db[i].gmax;
- min = &homunculus_db[i].gmin;
- }
- if (((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level)
- || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level)
- || !hd->exp_next || hd->homunculus.exp < hd->exp_next)
- return 0;
- hom = &hd->homunculus;
- hom->level++ ;
- if (!(hom->level % 3))
- hom->skillpts++ ; //1 skillpoint each 3 base level
- hom->exp -= hd->exp_next ;
- hd->exp_next = hexptbl[hom->level - 1] ;
- if (!max) {
- max = &hd->homunculusDB->gmax;
- min = &hd->homunculusDB->gmin;
- }
- growth_max_hp = rnd_value(min->HP, max->HP);
- growth_max_sp = rnd_value(min->SP, max->SP);
- growth_str = rnd_value(min->str, max->str);
- growth_agi = rnd_value(min->agi, max->agi);
- growth_vit = rnd_value(min->vit, max->vit);
- growth_dex = rnd_value(min->dex, max->dex);
- growth_int = rnd_value(min->int_,max->int_);
- growth_luk = rnd_value(min->luk, max->luk);
- //Aegis discards the decimals in the stat growth values!
- growth_str-=growth_str%10;
- growth_agi-=growth_agi%10;
- growth_vit-=growth_vit%10;
- growth_dex-=growth_dex%10;
- growth_int-=growth_int%10;
- growth_luk-=growth_luk%10;
- hom->max_hp += growth_max_hp;
- hom->max_sp += growth_max_sp;
- hom->str += growth_str;
- hom->agi += growth_agi;
- hom->vit += growth_vit;
- hom->dex += growth_dex;
- hom->int_+= growth_int;
- hom->luk += growth_luk;
- APPLY_HOMUN_LEVEL_STATWEIGHT();
- // Needed to update skill list for mutated homunculus so unlocked skills will appear when the needed level is reached.
- status_calc_homunculus(hd,SCO_NONE);
- clif_hominfo(hd->master,hd,0);
- clif_homskillinfoblock(hd->master);
- if ( hd->master && battle_config.homunculus_show_growth ) {
- char output[256] ;
- sprintf(output,
- "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ",
- growth_max_hp, growth_max_sp,
- growth_str/10.0, growth_agi/10.0, growth_vit/10.0,
- growth_int/10.0, growth_dex/10.0, growth_luk/10.0);
- clif_messagecolor(&hd->master->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
- }
- return 1;
- }
- /**
- * Changes homunculus class
- * @param hd
- * @param class_ old class
- * @reutrn Fals if the class cannot be changed, True if otherwise
- */
- static bool hom_change_class(struct homun_data *hd, short class_) {
- int i;
- i = hom_search(class_,HOMUNCULUS_CLASS);
- if (i < 0)
- return false;
- hd->homunculusDB = &homunculus_db[i];
- hd->homunculus.class_ = class_;
- status_set_viewdata(&hd->bl, class_);
- hom_calc_skilltree(hd, 1);
- return true;
- }
- /**
- * Make an homonculus evolve, (changing in evolution class and apply bonus)
- * @param hd : homonculus datas
- * @return 0:failure, 1:success
- */
- int hom_evolution(struct homun_data *hd)
- {
- struct s_homunculus *hom;
- struct h_stats *max, *min;
- struct map_session_data *sd;
- nullpo_ret(hd);
- if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) {
- clif_emotion(&hd->bl, E_SWT);
- return 0 ;
- }
- sd = hd->master;
- if (!sd)
- return 0;
- if (!hom_change_class(hd, hd->homunculusDB->evo_class)) {
- ShowError("hom_evolution: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class);
- return 0;
- }
- //Apply evolution bonuses
- hom = &hd->homunculus;
- max = &hd->homunculusDB->emax;
- min = &hd->homunculusDB->emin;
- hom->max_hp += rnd_value(min->HP, max->HP);
- hom->max_sp += rnd_value(min->SP, max->SP);
- hom->str += 10*rnd_value(min->str, max->str);
- hom->agi += 10*rnd_value(min->agi, max->agi);
- hom->vit += 10*rnd_value(min->vit, max->vit);
- hom->int_+= 10*rnd_value(min->int_,max->int_);
- hom->dex += 10*rnd_value(min->dex, max->dex);
- hom->luk += 10*rnd_value(min->luk, max->luk);
- hom->intimacy = battle_config.homunculus_evo_intimacy_reset;
- unit_remove_map(&hd->bl, CLR_OUTSIGHT);
- if (map_addblock(&hd->bl))
- return 0;
- clif_spawn(&hd->bl);
- clif_emotion(&sd->bl, E_NO1);
- clif_specialeffect(&hd->bl,EF_HO_UP,AREA);
- //status_Calc flag&1 will make current HP/SP be reloaded from hom structure
- hom->hp = hd->battle_status.hp;
- hom->sp = hd->battle_status.sp;
- status_calc_homunculus(hd, SCO_FIRST);
- if (!(battle_config.hom_setting&HOMSET_NO_INSTANT_LAND_SKILL))
- skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
- return 1 ;
- }
- /**
- * Make an homonculus mutate in renewal homon
- * @param hd : homonculus datas
- * @param homun_id : id to make it transform into (must be a valid homon class)
- * @return 0:failure, 1:sucess
- */
- int hom_mutate(struct homun_data *hd, int homun_id)
- {
- struct s_homunculus *hom;
- struct map_session_data *sd;
- int m_class, m_id, prev_class = 0;
- nullpo_ret(hd);
- m_class = hom_class2mapid(hd->homunculus.class_);
- m_id = hom_class2mapid(homun_id);
- if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) {
- clif_emotion(&hd->bl, E_SWT);
- return 0;
- }
- sd = hd->master;
- if (!sd)
- return 0;
- prev_class = hd->homunculus.class_;
- if (!hom_change_class(hd, homun_id)) {
- ShowError("hom_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id);
- return 0;
- }
- unit_remove_map(&hd->bl, CLR_OUTSIGHT);
- if(map_addblock(&hd->bl))
- return 0;
- clif_spawn(&hd->bl);
- clif_emotion(&sd->bl, E_NO1);
- clif_specialeffect(&hd->bl,EF_HO_UP,AREA);
- //status_Calc flag&1 will make current HP/SP be reloaded from hom structure
- hom = &hd->homunculus;
- hom->hp = hd->battle_status.hp;
- hom->sp = hd->battle_status.sp;
- hom->prev_class = prev_class;
- status_calc_homunculus(hd, SCO_FIRST);
- if (!(battle_config.hom_setting&HOMSET_NO_INSTANT_LAND_SKILL))
- skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
- return 1;
- }
- /**
- * Add homunculus exp
- * @param hd
- * @param exp Added EXP
- */
- void hom_gainexp(struct homun_data *hd,int exp)
- {
- int m_class;
- nullpo_retv(hd);
- if(hd->homunculus.vaporize)
- return;
- if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
- ShowError("hom_gainexp: Invalid class %d. \n", hd->homunculus.class_);
- return;
- }
- if( hd->exp_next == 0 ||
- ((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) ||
- ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) )
- {
- hd->homunculus.exp = 0;
- return;
- }
- hd->homunculus.exp += exp;
- if (hd->master && hd->homunculus.exp < hd->exp_next) {
- clif_hominfo(hd->master,hd,0);
- return;
- }
- // Do the levelup(s)
- while( hd->homunculus.exp > hd->exp_next ){
- // Max level reached or error
- if( !hom_levelup(hd) ){
- break;
- }
- }
- if( hd->exp_next == 0 )
- hd->homunculus.exp = 0 ;
- clif_specialeffect(&hd->bl,EF_HO_UP,AREA);
- status_calc_homunculus(hd, SCO_NONE);
- status_percent_heal(&hd->bl, 100, 100);
- }
- /**
- * Increase homunculu sintimacy
- * @param hd
- * @param value Added intimacy
- * @return New intimacy value
- */
- int hom_increase_intimacy(struct homun_data * hd, unsigned int value)
- {
- nullpo_ret(hd);
- if (battle_config.homunculus_friendly_rate != 100)
- value = (value * battle_config.homunculus_friendly_rate) / 100;
- if (hd->homunculus.intimacy + value <= 100000)
- hd->homunculus.intimacy += value;
- else
- hd->homunculus.intimacy = 100000;
- return hd->homunculus.intimacy;
- }
- /**
- * Decrease homunculu sintimacy
- * @param hd
- * @param value Reduced intimacy
- * @return New intimacy value
- */
- int hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
- {
- nullpo_ret(hd);
- if (hd->homunculus.intimacy >= value)
- hd->homunculus.intimacy -= value;
- else
- hd->homunculus.intimacy = 0;
- return hd->homunculus.intimacy;
- }
- /**
- * Update homunculus info to master after healing
- * @param hd
- */
- void hom_heal(struct homun_data *hd) {
- if (hd->master)
- clif_hominfo(hd->master,hd,0);
- }
- /**
- * Save homunculus data
- * @param hd
- */
- void hom_save(struct homun_data *hd)
- {
- // copy data that must be saved in homunculus struct ( hp / sp )
- TBL_PC *sd;
- nullpo_retv(hd);
- sd = hd->master;
- //Do not check for max_hp/max_sp caps as current could be higher to max due
- //to status changes/skills (they will be capped as needed upon stat
- //calculation on login)
- hd->homunculus.hp = hd->battle_status.hp;
- hd->homunculus.sp = hd->battle_status.sp;
- intif_homunculus_requestsave(sd->status.account_id, &hd->homunculus);
- }
- /**
- * Perform requested action from selected homunculus menu
- * @param sd
- * @param type
- */
- void hom_menu(struct map_session_data *sd, int type)
- {
- nullpo_retv(sd);
- if (sd->hd == NULL)
- return;
- switch(type) {
- case 0:
- break;
- case 1:
- hom_food(sd, sd->hd);
- break;
- case 2:
- hom_delete(sd->hd, -1);
- break;
- default:
- ShowError("hom_menu : unknown menu choice : %d\n", type);
- break;
- }
- }
- /**
- * Feed homunculus
- * @param sd
- * @param hd
- */
- int hom_food(struct map_session_data *sd, struct homun_data *hd)
- {
- int i, foodID, emotion;
- nullpo_retr(1,sd);
- nullpo_retr(1,hd);
- if (hd->homunculus.vaporize)
- return 1;
- foodID = hd->homunculusDB->foodID;
- i = pc_search_inventory(sd,foodID);
- if (i < 0) {
- clif_hom_food(sd,foodID,0);
- return 1;
- }
- pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
- if ( hd->homunculus.hunger >= 91 ) {
- hom_decrease_intimacy(hd, 50);
- emotion = E_WAH;
- } else if ( hd->homunculus.hunger >= 76 ) {
- hom_decrease_intimacy(hd, 5);
- emotion = E_SWT2;
- } else if ( hd->homunculus.hunger >= 26 ) {
- hom_increase_intimacy(hd, 75);
- emotion = E_HO;
- } else if ( hd->homunculus.hunger >= 11 ) {
- hom_increase_intimacy(hd, 100);
- emotion = E_HO;
- } else {
- hom_increase_intimacy(hd, 50);
- emotion = E_HO;
- }
- hd->homunculus.hunger += 10; //dunno increase value for each food
- if(hd->homunculus.hunger > 100)
- hd->homunculus.hunger = 100;
- log_feeding(sd, LOG_FEED_HOMUNCULUS, foodID);
- clif_emotion(&hd->bl,emotion);
- clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
- clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
- clif_hom_food(sd,foodID,1);
- // Too much food :/
- if(hd->homunculus.intimacy == 0)
- return hom_delete(sd->hd, E_OMG);
- return 0;
- }
- /**
- * Timer to reduce hunger level
- */
- static int hom_hungry(int tid, unsigned int tick, int id, intptr_t data)
- {
- struct map_session_data *sd;
- struct homun_data *hd;
- sd = map_id2sd(id);
- if (!sd)
- return 1;
- if (!sd->status.hom_id || !(hd=sd->hd))
- return 1;
- if (hd->hungry_timer != tid) {
- ShowError("hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
- return 0;
- }
- hd->hungry_timer = INVALID_TIMER;
- hd->homunculus.hunger--;
- if(hd->homunculus.hunger <= 10) {
- clif_emotion(&hd->bl, E_AN);
- } else if(hd->homunculus.hunger == 25) {
- clif_emotion(&hd->bl, E_HMM);
- } else if(hd->homunculus.hunger == 75) {
- clif_emotion(&hd->bl, E_OK);
- }
- if (hd->homunculus.hunger < 0) {
- hd->homunculus.hunger = 0;
- // Delete the homunculus if intimacy <= 100
- if (!hom_decrease_intimacy(hd, 100))
- return hom_delete(hd, E_OMG);
- clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
- }
- clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
- hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,hom_hungry,sd->bl.id,0); //simple Fix albator
- return 0;
- }
- /**
- * Remove hungry timer from homunculus
- * @param hd
- */
- int hom_hungry_timer_delete(struct homun_data *hd)
- {
- nullpo_ret(hd);
- if (hd->hungry_timer != INVALID_TIMER) {
- delete_timer(hd->hungry_timer,hom_hungry);
- hd->hungry_timer = INVALID_TIMER;
- }
- return 1;
- }
- /**
- * Change homunculus name
- */
- int hom_change_name(struct map_session_data *sd,char *name)
- {
- int i;
- struct homun_data *hd;
- nullpo_retr(1, sd);
- hd = sd->hd;
- if (!hom_is_active(hd))
- return 1;
- if (hd->homunculus.rename_flag && !battle_config.hom_rename)
- return 1;
- for (i = 0; i < NAME_LENGTH && name[i];i++) {
- if (!(name[i]&0xe0) || name[i] == 0x7f)
- return 1;
- }
- return intif_rename_hom(sd, name);
- }
- /**
- * Acknowledge change name request from inter-server
- * @param sd
- * @param name
- * @param flag
- */
- void hom_change_name_ack(struct map_session_data *sd, char* name, int flag)
- {
- struct homun_data *hd = sd->hd;
- if (!hom_is_active(hd))
- return;
- normalize_name(name," ");//bugreport:3032
- if (!flag || name[0] == '\0') {
- clif_displaymessage(sd->fd, msg_txt(sd,280)); // You cannot use this name
- return;
- }
- safestrncpy(hd->homunculus.name,name,NAME_LENGTH);
- clif_name_area(&hd->bl);
- hd->homunculus.rename_flag = 1;
- clif_hominfo(sd,hd,0);
- }
- /**
- * Search homunculus info (food or next class)
- * @param key
- * @param type see enum e_hom_search_type
- * @return info found
- */
- int hom_search(int key, int type)
- {
- int i;
- for (i = 0; i < homunculus_count; i++) {
- if (homunculus_db[i].base_class <= 0)
- continue;
- switch (type) {
- case HOMUNCULUS_CLASS:
- if (homunculus_db[i].base_class == key ||
- homunculus_db[i].evo_class == key)
- return i;
- break;
- case HOMUNCULUS_FOOD:
- if (homunculus_db[i].foodID == key)
- return i;
- break;
- default:
- return -1;
- }
- }
- return -1;
- }
- /**
- * Create homunc structure
- * @param sd
- * @param hom
- */
- void hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
- {
- struct homun_data *hd;
- int i = 0;
- nullpo_retv(sd);
- Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
- i = hom_search(hom->class_,HOMUNCULUS_CLASS);
- if(i < 0) {
- ShowError("hom_alloc: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name);
- sd->status.hom_id = 0;
- intif_homunculus_requestdelete(hom->hom_id);
- return;
- }
- sd->hd = hd = (struct homun_data*)aCalloc(1,sizeof(struct homun_data));
- hd->bl.type = BL_HOM;
- hd->bl.id = npc_get_new_npc_id();
- hd->master = sd;
- hd->homunculusDB = &homunculus_db[i];
- memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus));
- hd->exp_next = hexptbl[hd->homunculus.level - 1];
- status_set_viewdata(&hd->bl, hd->homunculus.class_);
- status_change_init(&hd->bl);
- unit_dataset(&hd->bl);
- hd->ud.dir = sd->ud.dir;
- // Find a random valid pos around the player
- hd->bl.m = sd->bl.m;
- hd->bl.x = sd->bl.x;
- hd->bl.y = sd->bl.y;
- unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- hd->bl.x = hd->ud.to_x;
- hd->bl.y = hd->ud.to_y;
- map_addiddb(&hd->bl);
- status_calc_homunculus(hd, SCO_FIRST);
- status_percent_heal(&hd->bl, 100, 100);
- hd->hungry_timer = INVALID_TIMER;
- hd->masterteleport_timer = INVALID_TIMER;
- }
- /**
- * Init homunculus timers
- * @param hd
- */
- void hom_init_timers(struct homun_data * hd)
- {
- if (hd->hungry_timer == INVALID_TIMER)
- hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,hom_hungry,hd->master->bl.id,0);
- hd->regen.state.block = 0; //Restore HP/SP block.
- hd->masterteleport_timer = INVALID_TIMER;
- }
- /**
- * Make a player spawn a homonculus (call)
- * @param sd
- * @return False:failure, True:sucess
- */
- bool hom_call(struct map_session_data *sd)
- {
- struct homun_data *hd;
- if (!sd->status.hom_id) //Create a new homun.
- return hom_create_request(sd, HM_CLASS_BASE + rnd_value(0, 7)) ;
- // If homunc not yet loaded, load it
- if (!sd->hd)
- return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id) > 0;
- hd = sd->hd;
- if (!hd->homunculus.vaporize)
- return false; //Can't use this if homun wasn't vaporized.
- if (hd->homunculus.vaporize == HOM_ST_MORPH)
- return false; // Can't call homunculus (morph state).
- hom_init_timers(hd);
- hd->homunculus.vaporize = HOM_ST_ACTIVE;
- if (hd->bl.prev == NULL)
- { //Spawn him
- hd->bl.x = sd->bl.x;
- hd->bl.y = sd->bl.y;
- hd->bl.m = sd->bl.m;
- if(map_addblock(&hd->bl))
- return false;
- clif_spawn(&hd->bl);
- clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,hd,1);
- clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
- clif_homskillinfoblock(sd);
- if (battle_config.slaves_inherit_speed&1)
- status_calc_bl(&hd->bl, SCB_SPEED);
- hom_save(hd);
- } else
- //Warp him to master.
- unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT);
- return true;
- }
- /**
- * Receive homunculus data from char server
- * @param account_id : owner account_id of the homon
- * @param sh : homonculus data from char-serv
- * @param flag : does the creation in inter-serv was a success (0:no,1:yes)
- * @return 0:failure, 1:sucess
- */
- int hom_recv_data(uint32 account_id, struct s_homunculus *sh, int flag)
- {
- struct map_session_data *sd;
- struct homun_data *hd;
- sd = map_id2sd(account_id);
- if(!sd)
- return 0;
- if (sd->status.char_id != sh->char_id)
- {
- if (sd->status.hom_id == sh->hom_id)
- sh->char_id = sd->status.char_id; //Correct char id.
- else
- return 0;
- }
- if(!flag) { // Failed to load
- sd->status.hom_id = 0;
- return 0;
- }
- if (!sd->status.hom_id) //Hom just created.
- sd->status.hom_id = sh->hom_id;
- if (sd->hd) //uh? Overwrite the data.
- memcpy(&sd->hd->homunculus, sh, sizeof(struct s_homunculus));
- else
- hom_alloc(sd, sh);
- hd = sd->hd;
- if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL)
- {
- if(map_addblock(&hd->bl))
- return 0;
- clif_spawn(&hd->bl);
- clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,hd,1);
- clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
- clif_homskillinfoblock(sd);
- hom_init_timers(hd);
- }
- return 1;
- }
- /**
- * Ask homunculus creation to char-server
- * @param sd
- * @param class_
- * @return True:Success; False:Failed
- */
- bool hom_create_request(struct map_session_data *sd, int class_)
- {
- struct s_homunculus homun;
- struct h_stats *base;
- int i;
- nullpo_ret(sd);
- i = hom_search(class_,HOMUNCULUS_CLASS);
- if(i < 0)
- return false;
- memset(&homun, 0, sizeof(struct s_homunculus));
- //Initial data
- safestrncpy(homun.name, homunculus_db[i].name, NAME_LENGTH-1);
- homun.class_ = class_;
- homun.level = 1;
- homun.hunger = 32; //32%
- homun.intimacy = 2100; //21/1000
- homun.char_id = sd->status.char_id;
- homun.hp = 10 ;
- base = &homunculus_db[i].base;
- homun.max_hp = base->HP;
- homun.max_sp = base->SP;
- homun.str = base->str *10;
- homun.agi = base->agi *10;
- homun.vit = base->vit *10;
- homun.int_= base->int_*10;
- homun.dex = base->dex *10;
- homun.luk = base->luk *10;
- // Request homunculus creation
- intif_homunculus_create(sd->status.account_id, &homun);
- return true;
- }
- /**
- * Make a player resurect an homon (player must have one)
- * @param sd : player pointer
- * @param per : hp percentage to revive homon
- * @param x : x map coordinate
- * @param y : Y map coordinate
- * @return 0:failure, 1:success
- */
- int hom_ressurect(struct map_session_data* sd, unsigned char per, short x, short y)
- {
- struct homun_data* hd;
- nullpo_ret(sd);
- if (!sd->status.hom_id)
- return 0; // no homunculus
- if (!sd->hd) //Load homun data;
- return intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
- hd = sd->hd;
- if (hd->homunculus.vaporize == HOM_ST_REST)
- return 0; // vaporized homunculi need to be 'called'
- if (!status_isdead(&hd->bl))
- return 0; // already alive
- hom_init_timers(hd);
- if (!hd->bl.prev)
- { //Add it back to the map.
- hd->bl.m = sd->bl.m;
- hd->bl.x = x;
- hd->bl.y = y;
- if(map_addblock(&hd->bl))
- return 0;
- clif_spawn(&hd->bl);
- }
- return status_revive(&hd->bl, per, 0);
- }
- /**
- * Revive homunculus
- * @param hd
- * @param hp
- * @param sp
- */
- void hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
- {
- struct map_session_data *sd = hd->master;
- hd->homunculus.hp = hd->battle_status.hp;
- if (!sd)
- return;
- clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,hd,1);
- clif_hominfo(sd,hd,0);
- clif_homskillinfoblock(sd);
- if (hd->homunculus.class_ == 6052) //eleanor
- sc_start(&hd->bl,&hd->bl, SC_STYLE_CHANGE, 100, MH_MD_FIGHTING, -1);
- }
- /**
- * Reset homunculus status
- * @param hd
- */
- void hom_reset_stats(struct homun_data *hd)
- { //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy)
- struct s_homunculus_db *db;
- struct s_homunculus *hom;
- struct h_stats *base;
- hom = &hd->homunculus;
- db = hd->homunculusDB;
- base = &db->base;
- hom->level = 1;
- hom->hp = 10;
- hom->max_hp = base->HP;
- hom->max_sp = base->SP;
- hom->str = base->str *10;
- hom->agi = base->agi *10;
- hom->vit = base->vit *10;
- hom->int_= base->int_*10;
- hom->dex = base->dex *10;
- hom->luk = base->luk *10;
- hom->exp = 0;
- hd->exp_next = hexptbl[0];
- memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill);
- hd->homunculus.skillpts = 0;
- }
- /**
- * Shuffle homunculus status
- * @param hd
- */
- int hom_shuffle(struct homun_data *hd)
- {
- struct map_session_data *sd;
- int lv, i, skillpts;
- unsigned int exp;
- struct s_skill b_skill[MAX_HOMUNSKILL];
- if (!hom_is_active(hd))
- return 0;
- sd = hd->master;
- lv = hd->homunculus.level;
- exp = hd->homunculus.exp;
- memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill));
- skillpts = hd->homunculus.skillpts;
- //Reset values to level 1.
- hom_reset_stats(hd);
- //Level it back up
- for (i = 1; i < lv && hd->exp_next; i++){
- hd->homunculus.exp += hd->exp_next;
- // Should never happen, but who knows
- if( !hom_levelup(hd) ) {
- break;
- }
- }
- if(hd->homunculus.class_ == hd->homunculusDB->evo_class) {
- //Evolved bonuses
- struct s_homunculus *hom = &hd->homunculus;
- struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin;
- hom->max_hp += rnd_value(min->HP, max->HP);
- hom->max_sp += rnd_value(min->SP, max->SP);
- hom->str += 10*rnd_value(min->str, max->str);
- hom->agi += 10*rnd_value(min->agi, max->agi);
- hom->vit += 10*rnd_value(min->vit, max->vit);
- hom->int_+= 10*rnd_value(min->int_,max->int_);
- hom->dex += 10*rnd_value(min->dex, max->dex);
- hom->luk += 10*rnd_value(min->luk, max->luk);
- }
- hd->homunculus.exp = exp;
- memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill));
- hd->homunculus.skillpts = skillpts;
- clif_homskillinfoblock(sd);
- status_calc_homunculus(hd, SCO_NONE);
- status_percent_heal(&hd->bl, 100, 100);
- clif_specialeffect(&hd->bl,EF_HO_UP,AREA);
- return 1;
- }
- /**
- * Get minimum intimacy value of specified grade
- * @param grade see enum e_homun_grade
- * @return Intimacy value
- **/
- uint32 hom_intimacy_grade2intimacy(enum e_homun_grade grade) {
- if (grade < HOMGRADE_HATE_WITH_PASSION || grade > HOMGRADE_LOYAL)
- return 0;
- return intimacy_grades[grade].min_value;
- }
- /**
- * Get grade of given intimacy value
- * @param intimacy
- * @return Grade, see enum e_homun_grade
- **/
- enum e_homun_grade hom_intimacy_intimacy2grade(uint32 intimacy) {
- #define CHK_HOMINTIMACY(grade) { if (intimacy >= intimacy_grades[(grade)].min_value) return (grade); }
- CHK_HOMINTIMACY(HOMGRADE_LOYAL)
- CHK_HOMINTIMACY(HOMGRADE_CORDIAL)
- CHK_HOMINTIMACY(HOMGRADE_NEUTRAL)
- CHK_HOMINTIMACY(HOMGRADE_SHY)
- CHK_HOMINTIMACY(HOMGRADE_AWKWARD)
- CHK_HOMINTIMACY(HOMGRADE_HATE)
- #undef CHK_HOMINTIMACY
- return HOMGRADE_HATE_WITH_PASSION;
- }
- /**
- * Get initmacy grade
- * @param hd
- */
- uint8 hom_get_intimacy_grade(struct homun_data *hd) {
- return hom_intimacy_intimacy2grade(hd->homunculus.intimacy);
- }
- /**
- * Read homunculus db
- */
- static bool read_homunculusdb_sub(char* str[], int columns, int current)
- {
- int classid;
- uint16 i;
- struct s_homunculus_db *db;
- //Base Class,Evo Class
- classid = atoi(str[0]);
- if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
- {
- ShowError("read_homunculusdb : Invalid class %d\n", classid);
- return false;
- }
- //Find the ClassID, already exist or not in homunculus_db
- ARR_FIND(0,homunculus_count,i,homunculus_db[i].base_class == classid);
- if (i >= homunculus_count)
- db = &homunculus_db[homunculus_count];
- else
- db = &homunculus_db[i];
- db->base_class = classid;
- classid = atoi(str[1]);
- if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX)
- {
- db->base_class = 0;
- ShowError("read_homunculusdb : Invalid class %d\n", classid);
- return false;
- }
- db->evo_class = classid;
- //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD
- safestrncpy(db->name,str[2],NAME_LENGTH-1);
- db->foodID = atoi(str[3]);
- db->hungryDelay = atoi(str[4]);
- db->base_size = atoi(str[5]);
- db->evo_size = atoi(str[6]);
- db->race = atoi(str[7]);
- db->element = atoi(str[8]);
- db->baseASPD = atoi(str[9]);
- //base HP, SP, str, agi, vit, int, dex, luk
- db->base.HP = atoi(str[10]);
- db->base.SP = atoi(str[11]);
- db->base.str = atoi(str[12]);
- db->base.agi = atoi(str[13]);
- db->base.vit = atoi(str[14]);
- db->base.int_= atoi(str[15]);
- db->base.dex = atoi(str[16]);
- db->base.luk = atoi(str[17]);
- //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk
- db->gmin.HP = atoi(str[18]);
- db->gmax.HP = atoi(str[19]);
- db->gmin.SP = atoi(str[20]);
- db->gmax.SP = atoi(str[21]);
- db->gmin.str = atoi(str[22]);
- db->gmax.str = atoi(str[23]);
- db->gmin.agi = atoi(str[24]);
- db->gmax.agi = atoi(str[25]);
- db->gmin.vit = atoi(str[26]);
- db->gmax.vit = atoi(str[27]);
- db->gmin.int_= atoi(str[28]);
- db->gmax.int_= atoi(str[29]);
- db->gmin.dex = atoi(str[30]);
- db->gmax.dex = atoi(str[31]);
- db->gmin.luk = atoi(str[32]);
- db->gmax.luk = atoi(str[33]);
- //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk
- db->emin.HP = atoi(str[34]);
- db->emax.HP = atoi(str[35]);
- db->emin.SP = atoi(str[36]);
- db->emax.SP = atoi(str[37]);
- db->emin.str = atoi(str[38]);
- db->emax.str = atoi(str[39]);
- db->emin.agi = atoi(str[40]);
- db->emax.agi = atoi(str[41]);
- db->emin.vit = atoi(str[42]);
- db->emax.vit = atoi(str[43]);
- db->emin.int_= atoi(str[44]);
- db->emax.int_= atoi(str[45]);
- db->emin.dex = atoi(str[46]);
- db->emax.dex = atoi(str[47]);
- db->emin.luk = atoi(str[48]);
- db->emax.luk = atoi(str[49]);
- //Check that the min/max values really are below the other one.
- if(db->gmin.HP > db->gmax.HP)
- db->gmin.HP = db->gmax.HP;
- if(db->gmin.SP > db->gmax.SP)
- db->gmin.SP = db->gmax.SP;
- if(db->gmin.str > db->gmax.str)
- db->gmin.str = db->gmax.str;
- if(db->gmin.agi > db->gmax.agi)
- db->gmin.agi = db->gmax.agi;
- if(db->gmin.vit > db->gmax.vit)
- db->gmin.vit = db->gmax.vit;
- if(db->gmin.int_> db->gmax.int_)
- db->gmin.int_= db->gmax.int_;
- if(db->gmin.dex > db->gmax.dex)
- db->gmin.dex = db->gmax.dex;
- if(db->gmin.luk > db->gmax.luk)
- db->gmin.luk = db->gmax.luk;
- if(db->emin.HP > db->emax.HP)
- db->emin.HP = db->emax.HP;
- if(db->emin.SP > db->emax.SP)
- db->emin.SP = db->emax.SP;
- if(db->emin.str > db->emax.str)
- db->emin.str = db->emax.str;
- if(db->emin.agi > db->emax.agi)
- db->emin.agi = db->emax.agi;
- if(db->emin.vit > db->emax.vit)
- db->emin.vit = db->emax.vit;
- if(db->emin.int_> db->emax.int_)
- db->emin.int_= db->emax.int_;
- if(db->emin.dex > db->emax.dex)
- db->emin.dex = db->emax.dex;
- if(db->emin.luk > db->emax.luk)
- db->emin.luk = db->emax.luk;
- if (i >= homunculus_count)
- homunculus_count++;
- return true;
- }
- /**
- * Read homunculus db (check the files)
- */
- void read_homunculusdb(void) {
- uint8 i;
- const char *filename[] = {
- DBPATH"homunculus_db.txt",
- DBIMPORT"/homunculus_db.txt",
- };
- homunculus_count = 0;
- memset(homunculus_db,0,sizeof(homunculus_db));
- for(i = 0; i<ARRAYLENGTH(filename); i++){
- sv_readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, &read_homunculusdb_sub, i > 0);
- }
- }
- /**
- * Read homunculus skill db
- * <hom class>,<skill id>,<max level>,<need level>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
- */
- static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) {
- uint16 skill_id;
- int8 i;
- short class_idx, idx = -1;
- // check for bounds [celest]
- if ((class_idx = hom_class2index(atoi(split[0]))) == -1) {
- ShowWarning("read_homunculus_skilldb: Invalid homunculus class %d.\n", atoi(split[0]));
- return false;
- }
- skill_id = atoi(split[1]);
- if (hom_skill_get_index(skill_id) == -1) {
- ShowError("read_homunculus_skilldb: Invalid Homunculus skill '%s'.\n", split[1]);
- return false;
- }
- // Search an empty line or a line with the same skill_id (stored in idx)
- ARR_FIND(0, MAX_HOM_SKILL_TREE, idx, !hskill_tree[class_idx][idx].id || hskill_tree[class_idx][idx].id == skill_id);
- if (idx == MAX_HOM_SKILL_TREE) {
- ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", skill_id, atoi(split[0]));
- return false;
- }
- hskill_tree[class_idx][idx].id = skill_id;
- hskill_tree[class_idx][idx].max = atoi(split[2]);
- hskill_tree[class_idx][idx].need_level = atoi(split[3]);
- for (i = 0; i < MAX_HOM_SKILL_REQUIRE; i++) {
- hskill_tree[class_idx][idx].need[i].id = atoi(split[4+i*2]);
- hskill_tree[class_idx][idx].need[i].lv = atoi(split[4+i*2+1]);
- }
- hskill_tree[class_idx][idx].intimacy = atoi(split[14]);
- return true;
- }
- /**
- * Read homunculus skill db (check the files)
- */
- static void read_homunculus_skilldb(void) {
- const char *filename[] = { "homun_skill_tree.txt", DBIMPORT"/homun_skill_tree.txt"};
- int i;
- memset(hskill_tree,0,sizeof(hskill_tree));
- for (i = 0; i<ARRAYLENGTH(filename); i++) {
- sv_readdb(db_path, filename[i], ',', 15, 15, -1, &read_homunculus_skilldb_sub, i > 0);
- }
- }
- /**
- * Read homunculus exp db
- */
- void read_homunculus_expdb(void)
- {
- int i;
- const char *filename[]={
- DBPATH"exp_homun.txt",
- DBIMPORT"/exp_homun.txt"
- };
- memset(hexptbl,0,sizeof(hexptbl));
- for (i = 0; i < ARRAYLENGTH(filename); i++) {
- FILE *fp;
- char line[1024];
- int j=0;
-
- sprintf(line, "%s/%s", db_path, filename[i]);
- fp = fopen(line,"r");
- if (fp == NULL) {
- if (i != 0)
- continue;
- ShowError("Can't read %s\n",line);
- return;
- }
- while (fgets(line, sizeof(line), fp) && j < MAX_LEVEL) {
- if (line[0] == '/' && line[1] == '/')
- continue;
- hexptbl[j] = strtoul(line, NULL, 10);
- if (!hexptbl[j++])
- break;
- }
- if (hexptbl[MAX_LEVEL - 1]) { // Last permitted level have to be 0!
- ShowWarning("read_hexptbl: Reached max level in %s [%d]. Remaining lines were not read.\n ",filename,MAX_LEVEL);
- hexptbl[MAX_LEVEL - 1] = 0;
- }
- fclose(fp);
- ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' levels in '" CL_WHITE "%s/%s" CL_RESET "'.\n", j, db_path, filename[i]);
- }
- }
- void hom_reload(void){
- read_homunculusdb();
- read_homunculus_expdb();
- }
- void hom_reload_skill(void){
- read_homunculus_skilldb();
- }
- void do_init_homunculus(void){
- int class_;
- read_homunculusdb();
- read_homunculus_expdb();
- read_homunculus_skilldb();
- // Add homunc timer function to timer func list [Toms]
- add_timer_func_list(hom_hungry, "hom_hungry");
- //Stock view data for homuncs
- memset(&hom_viewdb, 0, sizeof(hom_viewdb));
- for (class_ = 0; class_ < ARRAYLENGTH(hom_viewdb); class_++)
- hom_viewdb[class_].class_ = HM_CLASS_BASE+class_;
- }
- void do_final_homunculus(void) {
- //Nothing todo yet
- }
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