rogue_skills.txt 40 KB

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  1. //===== eAthena Script =======================================
  2. //= Rogue Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Quests for skills: CLose Confine
  12. //===== Additional Comments: =================================
  13. //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //============================================================
  15. in_rogue,359,177,0 script #killershow01 -1,{
  16. OnInit:
  17. disablenpc "#killershow01";
  18. end;
  19. OnEnable:
  20. enablenpc "#killershow01";
  21. initnpctimer;
  22. end;
  23. OnDisable:
  24. stopnpctimer;
  25. disablenpc "#killershow01";
  26. end;
  27. OnTimer1000:
  28. enablenpc "Killer#Rogueguild";
  29. end;
  30. OnTimer120000:
  31. disablenpc "Killer#Rogueguild";
  32. end;
  33. OnTimer150000:
  34. disablenpc "Killer#Rogueguild";
  35. disablenpc "#killershow01";
  36. end;
  37. }
  38. in_rogue,357,174,2 script Killer#Rogueguild 705,1,1,{
  39. OnInit:
  40. disablenpc "Killer#Rogueguild";
  41. end;
  42. OnTouch:
  43. if (ROG_SK == 10) {
  44. specialeffect2 174; // EF_CHANGECOLD
  45. specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND
  46. specialeffect2 348; // EF_LIGHTSPHERE
  47. set ROG_SK,11;
  48. mes "[Killer]";
  49. mes "Wh-what have";
  50. mes "you done to me?!";
  51. mes "C-can't... move!";
  52. next;
  53. mes "[Haijara Greg]";
  54. mes "Oh? I didn't expect";
  55. mes "you to be able to cast";
  56. mes "Close Confine so soon!";
  57. mes "Amazing, just amazing!";
  58. mes "Now, this is a good chance";
  59. mes "for you to master the skill...";
  60. next;
  61. mes "[Haijara Greg]";
  62. mes "Now pay attention.";
  63. mes "I want you to practice";
  64. mes "predicting your opponent's";
  65. mes "movement intent on this killer.";
  66. mes "You should be able to see which way he plans to move by his aura.";
  67. next;
  68. mes "[Haijara Greg]";
  69. mes "If he plans to move to left,";
  70. mes "his aura will be white. If he";
  71. mes "moves to the right, it will be";
  72. mes "yellow. If he intends to go";
  73. mes "backward, it will be pale red.";
  74. next;
  75. while(1) {
  76. if (.@lim_1 == 10) {
  77. break;
  78. }
  79. else {
  80. set .@lim_1,.@lim_1 + 1;
  81. set .@move_1,rand(1,3);
  82. if (.@move_1 == 1) {
  83. specialeffect 174; //"Killer#Rogueguild" EF_CHANGECOLD
  84. if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
  85. mes "^3355FFThe killer remains";
  86. mes "unable to move and looks";
  87. mes "incredibly confused! Right";
  88. mes "now, you're using the Close";
  89. mes "Confine skill perfectly!^000000";
  90. specialeffect 204; //"Killer#Rogueguild" EF_POTION1
  91. specialeffect2 210; // EF_POTION7
  92. next;
  93. }
  94. else {
  95. mes "^3355FFWait--!";
  96. mes "For some reason,";
  97. mes "you sense that's not";
  98. mes "the direction the killer";
  99. mes "is moving at this moment.";
  100. mes "You naturally correct yourself.^000000";
  101. next;
  102. }
  103. }
  104. else if (.@move_1 == 2) {
  105. specialeffect 175; //"Killer#Rogueguild" EF_CHANGEWIND
  106. if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
  107. mes "^3355FFThe killer remains";
  108. mes "unable to move and looks";
  109. mes "incredibly confused! Right";
  110. mes "now, you're using the Close";
  111. mes "Confine skill perfectly!^000000";
  112. specialeffect 204; //"Killer#Rogueguild" EF_POTION1
  113. specialeffect2 210; // EF_POTION7
  114. next;
  115. }
  116. else {
  117. mes "^3355FFWait--!";
  118. mes "For some reason,";
  119. mes "you sense that's not";
  120. mes "the direction the killer";
  121. mes "is moving at this moment.";
  122. mes "You naturally correct yourself.^000000";
  123. next;
  124. }
  125. }
  126. else if (.@move_1 == 3) {
  127. specialeffect 177; //"Killer#Rogueguild" EF_CHANGEEARTH
  128. if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
  129. mes "^3355FFThe killer remains";
  130. mes "unable to move and looks";
  131. mes "incredibly confused! Right";
  132. mes "now, you're using the Close";
  133. mes "Confine skill perfectly!^000000";
  134. specialeffect 204; //"Killer#Rogueguild" EF_POTION1
  135. specialeffect2 210; // EF_POTION7
  136. next;
  137. }
  138. else {
  139. mes "^3355FFWait--!";
  140. mes "For some reason,";
  141. mes "you sense that's not";
  142. mes "the direction the killer";
  143. mes "is moving at this moment.";
  144. mes "You naturally correct yourself.^000000";
  145. next;
  146. }
  147. }
  148. }
  149. }
  150. mes "^3355FFYou successfully";
  151. mes "retrieved the priceless";
  152. mes "skill book written by the";
  153. mes "legendary Chae Takbae.^000000";
  154. close2;
  155. disablenpc "Killer#Rogueguild";
  156. donpcevent "#killershow01::OnDisable";
  157. end;
  158. }
  159. else if (ROG_SK == 11) {
  160. mes "[Killer]";
  161. mes "Grrrrr...";
  162. mes "S-still...";
  163. mes "C-can't... Move!";
  164. close2;
  165. disablenpc "Killer#Rogueguild";
  166. donpcevent "#killershow01::OnDisable";
  167. end;
  168. }
  169. end;
  170. }
  171. in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
  172. if (BaseJob == Job_Rogue) {
  173. if (ROG_SK == 12 && Upper == 1) {
  174. mes "[Haijara Greg]";
  175. mes "Hm? Ah, amnesia as";
  176. mes "resulting from transcending,";
  177. mes "eh? Then I will teach you the";
  178. mes "Close Confine skill once again.";
  179. specialeffect2 348; // EF_LIGHTSPHERE
  180. skill 1005,1,0;
  181. set ROG_SK,13;
  182. close;
  183. }
  184. else if (ROG_SK == 13 && Upper == 1) {
  185. mes "[Haijara Greg]";
  186. mes "A Stalker, eh?";
  187. mes "Make sure that you";
  188. mes "use your abilities to";
  189. mes "malign foes that deserve";
  190. mes "to be stalked. Best of";
  191. mes "luck to you, adventurer.";
  192. close;
  193. }
  194. else {
  195. if (ROG_SK < 1) {
  196. mes "[Haijara Greg]";
  197. mes "H-how did you find this";
  198. mes "place? I thought this panic";
  199. mes "room was supposed to be";
  200. mes "impenetrable, even by Rogues!";
  201. next;
  202. mes "[Haijara Greg]";
  203. mes "This can't be good!";
  204. mes "It will only be a matter of";
  205. mes "time before they find me...";
  206. close;
  207. }
  208. else if (ROG_SK == 1) {
  209. mes "[Haijara Greg]";
  210. mes "Wh-who are you,";
  211. mes "and how did you get";
  212. mes "in here? Identify yourself!";
  213. next;
  214. if (select("I don't mean you any harm!:Give us what we want!") == 1) {
  215. mes "[Haijara Greg]";
  216. mes "No...?";
  217. mes "Then... Then";
  218. mes "why have you come?";
  219. mes "It is no accident that";
  220. mes "you have found me.";
  221. next;
  222. if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
  223. mes "[Haijara Greg]";
  224. mes "Hmm... Well, I suppose";
  225. if (Upper == 1)
  226. mes "I can trust a fellow Rogue";
  227. else
  228. mes "I can trust a fellow Stalker";
  229. mes "with my predictament. Honor";
  230. mes "among thieves and all that.";
  231. mes "Alright. Have you ever heard";
  232. mes "the legend of Chae Takbae?";
  233. next;
  234. if (select("No:Yes") == 1) {
  235. mes "[Haijara Greg]";
  236. mes "100 years ago, Chae Takbae";
  237. mes "was the very first person to";
  238. mes "transcend his limits. He was";
  239. mes "also the very person to choose";
  240. mes "a different path, rather than the job order he previously had.";
  241. next;
  242. mes "[Haijara Greg]";
  243. mes "He was originally a Monk,";
  244. mes "but after transcending, he";
  245. mes "somehow became a Stalker.";
  246. mes "Retaining his knowledge of";
  247. mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
  248. next;
  249. mes "[Haijara Greg]";
  250. mes "Chae Takbae recorded the";
  251. mes "fundamentals for this new";
  252. mes "Rogue skill in a book that";
  253. mes "I was fortunate enough to";
  254. mes "obtain. But as soon as I got";
  255. mes "it, the blackmailing begain...";
  256. next;
  257. mes "[Haijara Greg]";
  258. mes "There are unscrupulous";
  259. mes "parties that will use any";
  260. mes "means to take the book away";
  261. mes "from me. I can understand, as";
  262. mes "my sons and I have learned new";
  263. mes "skills from Takbae's writings.";
  264. next;
  265. mes "[Haijara Greg]";
  266. mes "However, I am running";
  267. mes "out of time and those men";
  268. mes "will inevitably find me.";
  269. mes "Will you help me save";
  270. mes "myself and my sons?";
  271. next;
  272. if (select("Sure!:Sorry, but I'm busy.") == 1) {
  273. mes "[Haijara Greg]";
  274. mes "Oh, thank you so much!";
  275. mes "Listen, I can't risk being";
  276. mes "found, so would you take";
  277. mes "this letter to my youngest";
  278. mes "son, ^FF0000Louis Greg^000000? Hurry,";
  279. mes "there's not much time left!";
  280. set ROG_SK,2;
  281. close;
  282. }
  283. mes "[Haijara Greg]";
  284. mes "I... I see.";
  285. mes "But please realize";
  286. mes "that, if not you, who";
  287. mes "can I trust to help me?";
  288. close;
  289. }
  290. mes "[Haijara Greg]";
  291. mes "Then you would know the";
  292. mes "value of the skill book he has";
  293. mes "written that I now possess.";
  294. mes "However, I'm hounded by men";
  295. mes "who will do anything to get it.";
  296. mes "Would you please help me?";
  297. next;
  298. if (select("Sure!:Sorry, but I'm busy.") == 1) {
  299. mes "[Haijara Greg]";
  300. mes "Oh, thank you so much!";
  301. mes "Listen, I can't risk being";
  302. mes "found, so would you take";
  303. mes "this letter to my youngest";
  304. mes "son, ^FF0000Louis Greg^000000? Hurry,";
  305. mes "there's not much time left!";
  306. set ROG_SK,2;
  307. close;
  308. }
  309. mes "[Haijara Greg]";
  310. mes "I... I see.";
  311. mes "But please realize";
  312. mes "that, if not you, who";
  313. mes "can I trust to help me?";
  314. close;
  315. }
  316. mes "[Haijara Greg]";
  317. mes "Hm...?";
  318. mes "That seems unlikely, but";
  319. mes "I suppose I better give you";
  320. mes "the benefit of the doubt.";
  321. mes "Well then, I hope that you";
  322. mes "can find your way out of here.";
  323. close;
  324. }
  325. mes "[Haijara Greg]";
  326. mes "I see. So be it.";
  327. mes "I'll show you the skill";
  328. mes "that you covet so much...";
  329. mes "^FF0000Close Confine^000000!";
  330. specialeffect 174; //"Haijara Greg#rogueguild" EF_CHANGECOLD
  331. specialeffect2 175; // EF_CHANGEWIND
  332. next;
  333. mes "[Haijara Greg]";
  334. mes "Hmpf. Now you are";
  335. mes "helpless, allowing";
  336. mes "me to do this: ^FF0000Back Stab^000000!";
  337. specialeffect2 190; // EF_COMBOATTACK5
  338. percentheal -95,0;
  339. next;
  340. mes "[Haijara Greg]";
  341. mes "Now get out of here.";
  342. mes "Never show your greedy";
  343. mes "face in front of me again.";
  344. mes "And just be happy that";
  345. mes "I haven't killed you!";
  346. set ROG_SK,1;
  347. close;
  348. }
  349. else if (ROG_SK == 2) {
  350. mes "[Haijara Greg]";
  351. mes "We're running out of";
  352. mes "time... Please bring this";
  353. mes "letter to my youngest son,";
  354. mes "^FF0000Louis^000000, as soon as you can!";
  355. mes "You can find him in the Rogue";
  356. mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
  357. close;
  358. }
  359. else if (ROG_SK == 3) {
  360. mes "[Haijara Greg]";
  361. mes "Louis sent you to find";
  362. mes "^FF0000Thor^000000? He's in the Rogue";
  363. mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
  364. mes "isn't he? I'm sorry that you";
  365. mes "have to visit my sons one by";
  366. mes "one... I know it's impractical.";
  367. close;
  368. }
  369. else if (ROG_SK == 4) {
  370. mes "[Haijara Greg]";
  371. mes "Ah, looking for ^FF0000Jay^000000, eh?";
  372. mes "He's near ^FF0000Antonio Jr.^000000 here";
  373. mes "in the Rogue Guild. Or at";
  374. mes "least, he's usually there.";
  375. close;
  376. }
  377. else if (ROG_SK == 5) {
  378. mes "[Haijara Greg]";
  379. mes "Oh, you're back!";
  380. mes "And you've brought";
  381. mes "a letter from Jay.";
  382. mes "Good, good, let me";
  383. mes "read what he has to say...";
  384. set ROG_SK,6;
  385. next;
  386. mes "[Haijara Greg]";
  387. mes "Ah, great news! He's";
  388. mes "contacted the Rogue Guild";
  389. mes "to request extra protection";
  390. mes "and to alert their guard. I can";
  391. mes "finally relax just a little now. No one messes with Rogues.";
  392. next;
  393. mes "[Haijara Greg]";
  394. mes "Thank you very much for";
  395. mes "your help. I would be in";
  396. mes "hiding forever if it weren't";
  397. mes "for you. In return, let me";
  398. mes "offer you the chance to learn";
  399. mes "Chae Takbae's secret skill.";
  400. next;
  401. mes "[Haijara Greg]";
  402. mes "Please speak to ^FF0000Thor^000000";
  403. mes "and tell him that I've";
  404. mes "permitted you to learn";
  405. mes "the skill I have taught";
  406. mes "all of my sons. He'll";
  407. mes "comply, I'm sure of it.";
  408. close;
  409. }
  410. else if (ROG_SK == 6) {
  411. mes "[Haijara Greg]";
  412. mes "Please ask Thor to teach";
  413. mes "you Chae Takbae's secret";
  414. mes "Rogue skill. Understand that";
  415. mes "I can't teach you this skill";
  416. mes "with the equipment here in";
  417. mes "this sloven panic room.";
  418. close;
  419. }
  420. else if (ROG_SK == 7) {
  421. mes "[Haijara Greg]";
  422. mes "Hm...? Aren't you";
  423. mes "supposed to be in the";
  424. mes "middle of training to learn";
  425. mes "that skill? Please speak to";
  426. mes "Thor and complete your training. ^FFFFFF ^000000";
  427. close;
  428. }
  429. else if (ROG_SK == 8) {
  430. mes "[Haijara Greg]";
  431. mes "You've completed the";
  432. mes "training? Ah, that's quite";
  433. mes "exceptional. However, you";
  434. mes "should speak to Thor first...";
  435. close;
  436. }
  437. else if (ROG_SK == 9) {
  438. mes "[Haijara Greg]";
  439. mes "Oh, you've come back!";
  440. mes "I hear that you've completed";
  441. mes "the training and are ready";
  442. mes "to hear about the applications";
  443. mes "for the Close Confine skill.";
  444. next;
  445. mes "[Haijara Greg]";
  446. mes "Wah! What th--?!";
  447. mes "Stop! P-please, stop";
  448. mes "that man! We can't let";
  449. mes "him steal that book!";
  450. specialeffect 190; //"Haijara Greg#rogueguild" EF_COMBOATTACK5
  451. donpcevent "Killer#Rogueguild::OnEnable";
  452. set ROG_SK,10;
  453. close;
  454. }
  455. else if (ROG_SK == 10) {
  456. mes "[Haijara Greg]";
  457. mes "That man just stole the";
  458. mes "Close Confine skill book!";
  459. mes "Please! Don't let him get";
  460. mes "away! That book is priceless!";
  461. donpcevent "#killershow01::OnEnable";
  462. close;
  463. }
  464. else if (ROG_SK == 11) {
  465. donpcevent "Killer#Rogueguild::OnDisable";
  466. donpcevent "#killershow01::OnDisable";
  467. mes "^3355FFYou returned the";
  468. mes "skill book written by";
  469. mes "Chae Takbae to Haijara.^000000";
  470. next;
  471. mes "[Haijara Greg]";
  472. mes "Thanks so much for your";
  473. mes "assistance. Now, if you'd";
  474. mes "like to know some detailed";
  475. mes "information about Close";
  476. mes "Confine, I can tell you more";
  477. mes "about the skill if you like.";
  478. next;
  479. if (select("Yes, please.:No, thanks.") == 1) {
  480. mes "[Haijara Greg]";
  481. mes "As you must know,";
  482. mes "Close Confine immobilizes";
  483. mes "an enemy that is very close";
  484. mes "to you. However, there are";
  485. mes "a few nuances regarding its";
  486. mes "use on players or monsters.";
  487. next;
  488. mes "[Haijara Greg]";
  489. mes "Now, Close Confine is";
  490. mes "similar to the Monk's skill,";
  491. mes "Root, but it only inhibits the";
  492. mes "enemy's movement, not";
  493. mes "its attack capabilities.";
  494. next;
  495. mes "[Haijara Greg]";
  496. mes "With the exception of";
  497. mes "Back Stab, which we can";
  498. mes "only use once during Close";
  499. mes "Confine's duration, we can";
  500. mes "use any skill during the";
  501. mes "Close Confine status.";
  502. next;
  503. mes "[Haijara Greg]";
  504. mes "Enemies affected by";
  505. mes "Close Confine can escape";
  506. mes "by using Fly Wing, Butterfly";
  507. mes "Wings, or the Teleport or";
  508. mes "Hiding skills. However, only";
  509. mes "Hiding is active during WoE.";
  510. next;
  511. mes "[Haijara Greg]";
  512. mes "Therefore, Close Confine";
  513. mes "can be a very useful skill";
  514. mes "during Guild War sieges, given";
  515. mes "that the target doesn't use the";
  516. mes "the Hiding skill to get away.";
  517. next;
  518. mes "[Haijara Greg]";
  519. mes "With the exception of Boss";
  520. mes "monsters, Close Confine";
  521. mes "will immobilize monsters for";
  522. mes "10 seconds, giving Rogues";
  523. mes "new possibilities when";
  524. mes "hunting in a party.";
  525. next;
  526. mes "[Haijara Greg]";
  527. mes "Well, that's all I can tell";
  528. mes "you about Close Confine.";
  529. mes "I hope that you can learn";
  530. mes "more about this skill through";
  531. mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
  532. set ROG_SK,12;
  533. skill 1005,1,0;
  534. specialeffect2 348; // EF_LIGHTSPHERE
  535. close;
  536. }
  537. mes "[Haijara Greg]";
  538. mes "All right then...";
  539. mes "I hope that you can";
  540. mes "learn more about Close";
  541. mes "Confine through diligent";
  542. mes "practice. Good luck, and";
  543. mes "thanks again for your help.";
  544. set ROG_SK,12;
  545. skill 1005,1,0;
  546. specialeffect2 348; // EF_LIGHTSPHERE
  547. close;
  548. }
  549. mes "[Haijara Greg]";
  550. mes "Thank you for helping";
  551. mes "me protect this priceless";
  552. mes "skill book. I hope that the";
  553. mes "next time we meet, we'll be";
  554. mes "comrades on the battlefield...";
  555. close;
  556. }
  557. }
  558. else {
  559. mes "[Haijara Greg]";
  560. mes "H-how did you find this";
  561. mes "place? I thought this panic";
  562. mes "room was supposed to be";
  563. mes "impenetrable, even by Rogues!";
  564. next;
  565. mes "[Haijara Greg]";
  566. mes "This can't be good!";
  567. mes "It will only be a matter of";
  568. mes "time before they find me...";
  569. next;
  570. mes "[Haijara Greg]";
  571. mes "Please...";
  572. mes "Find me a Stalker";
  573. mes "or a Rogue that I can";
  574. mes "trust and send him to";
  575. mes "help me! I don't have ";
  576. mes "much time left...";
  577. close;
  578. }
  579. }
  580. in_rogue,152,29,0 script Louis Greg#rogueguild 84,{
  581. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  582. if (ROG_SK < 1) {
  583. mes "[Louis Greg]";
  584. mes "My father just...";
  585. mes "He just vanished!";
  586. mes "He was teaching me and";
  587. mes "my brothers a new skill,";
  588. mes "but lately he began acting";
  589. mes "paranoid for some reason...";
  590. next;
  591. mes "[Louis Greg]";
  592. mes "Maybe he went into hiding?";
  593. mes "I know there's a hidden panic";
  594. mes "room in the Rogue Guild, but";
  595. mes "even I don't know where to find";
  596. mes "it. I hope everything's okay...";
  597. set ROG_SK,1;
  598. close;
  599. }
  600. else if (ROG_SK == 1) {
  601. mes "[Louis Greg]";
  602. mes "Father did warn that";
  603. mes "people might come after us";
  604. mes "if they're learned about the";
  605. mes "new skill we were learning.";
  606. mes "Maybe he went into hiding in";
  607. mes "the Rogue Guild's panic room...";
  608. close;
  609. }
  610. else if (ROG_SK == 2) {
  611. mes "[Louis Greg]";
  612. mes "What's this...?";
  613. mes "A letter from my";
  614. mes "father? Oh, he must";
  615. mes "be alright! Quick, let";
  616. mes "me read it right away!";
  617. set ROG_SK,3;
  618. next;
  619. mes "[Louis Greg]";
  620. mes "Oh no, he may be safe for";
  621. mes "now, but father is being hunted";
  622. mes "by some dangerous people? My";
  623. mes "brother Thor will want to know";
  624. mes "about this. Let me write him";
  625. mes "a letter really quickly...";
  626. next;
  627. mes "[Louis Greg]";
  628. mes "I know that I'm in no";
  629. mes "position to ask any favors,";
  630. mes "but I guess my father must";
  631. mes "trust you. Please, would you";
  632. mes "take my letter and deliver it";
  633. mes "to my older brother, Thor?";
  634. next;
  635. mes "[Louis Greg]";
  636. mes "You can find Thor";
  637. mes "next to Hermanthorn Jr.";
  638. mes "inside the Rogue Guild.";
  639. mes "I'd really appreciate it if";
  640. mes "you could help my family.";
  641. close;
  642. }
  643. else if (ROG_SK == 3) {
  644. mes "[Louis Greg]";
  645. mes "My elder brother, ^FF0000Thor^000000,";
  646. mes "must know about this right";
  647. mes "away! Please bring him this";
  648. mes "letter for me. He should be";
  649. mes "near ^FF0000Hermanthorn Jr.^000000 here";
  650. mes "inside the Rogue Guild.";
  651. close;
  652. }
  653. else if (ROG_SK == 4) {
  654. mes "[Louis Greg]";
  655. mes "You're looking for my";
  656. mes "brother, Jay? He's usually";
  657. mes "hanging out here in the";
  658. mes "Rogue Guild with Antonio Jr.";
  659. close;
  660. }
  661. else if (ROG_SK == 5) {
  662. mes "[Louis Greg]";
  663. mes "If you need to speak";
  664. mes "to my father, he's still";
  665. mes "probably in the hidden panic";
  666. mes "room inside the Rogue Guild.";
  667. mes "I still don't know where that";
  668. mes "place could possibly be...";
  669. close;
  670. }
  671. else if (ROG_SK == 6) {
  672. mes "[Louis Greg]";
  673. mes "You want to learn the";
  674. mes "secret Rogue skill? Oh,";
  675. mes "you should probably talk";
  676. mes "to ^FF0000Thor^000000 about that. I...";
  677. mes "I'm really bad at explaining";
  678. mes "things to people. Really bad.";
  679. close;
  680. }
  681. else if (ROG_SK == 7) {
  682. mes "[Louis Greg]";
  683. mes "Hm? You're in the middle";
  684. mes "of learning the secret Rogue";
  685. mes "skill, aren't you? Ooh, then";
  686. mes "you're not supposed to be here";
  687. mes "just yet. Please go back and";
  688. mes "talk to ^FF0000Thor^000000 again, okay?";
  689. close;
  690. }
  691. else if (ROG_SK == 8) {
  692. mes "[Louis Greg]";
  693. mes "Oh, oh!";
  694. mes "You're done with";
  695. mes "the training? Ah,";
  696. mes "then you need to";
  697. mes "talk to Thor again!";
  698. close;
  699. }
  700. else if (ROG_SK == 9) {
  701. mes "[Louis Greg]";
  702. mes "You wanted to learn";
  703. mes "more about Close Confine?";
  704. mes "Ugh, then you better speak";
  705. mes "to my father. I just learned";
  706. mes "that skill myself, you know.";
  707. close;
  708. }
  709. else if (ROG_SK == 11) {
  710. mes "[Louis Greg]";
  711. mes "I just heard from my";
  712. mes "brothers that Chae Takbae";
  713. mes "developed Close Confine";
  714. mes "as a way to brutally beat his";
  715. mes "enemies, keeping them from";
  716. mes "running away. Is that true?";
  717. close;
  718. }
  719. mes "[Louis Greg]";
  720. mes "Wow, you're really";
  721. mes "great! I wish I were";
  722. mes "as powerful as you.";
  723. mes "I hate being a kid!";
  724. close;
  725. }
  726. mes "[Louis Greg]";
  727. mes "Why'd I become a Rogue?";
  728. mes "I guess I just like being";
  729. mes "sneaky. That, and being";
  730. mes "moral and law abiding is";
  731. mes "just too tough, you know?";
  732. close;
  733. }
  734. in_rogue,268,125,2 script Thor Greg#rogueguild 86,{
  735. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  736. if (ROG_SK < 1) {
  737. mes "[Thor Greg]";
  738. mes "Where did father go?";
  739. mes "I hope those weird men";
  740. mes "didn't get to him. With";
  741. mes "any luck, he's hidden in";
  742. mes "the panic room, but still...";
  743. set ROG_SK,1;
  744. close;
  745. }
  746. else if (ROG_SK == 1) {
  747. mes "[Thor Greg]";
  748. mes "Hm... My father might";
  749. mes "be hiding in the panic";
  750. mes "room. I've never been able";
  751. mes "to find it, but Markie says";
  752. mes "that the entrance is cleverly";
  753. mes "hidden to her left. Hmmm...";
  754. close;
  755. }
  756. else if (ROG_SK == 2) {
  757. mes "[Thor Greg]";
  758. mes "Are you looking for";
  759. mes "my little brother, ^FF0000Louis^000000?";
  760. mes "Oh, he's always hanging";
  761. mes "around that ^FF0000Hollgrehenn Jr.^000000";
  762. mes "here in the Rogue Guild.";
  763. mes "What did you need him for?";
  764. close;
  765. }
  766. else if (ROG_SK == 3) {
  767. mes "[Thor Greg]";
  768. mes "What's this you're";
  769. mes "giving me? A letter";
  770. mes "from Louis? Let's see...";
  771. set ROG_SK,4;
  772. next;
  773. mes "[Thor Greg]";
  774. mes "Oh God, father's in";
  775. mes "serious trouble! I better";
  776. mes "tell my older brother, Jay,";
  777. mes "right away! Quick, find ^FF0000Jay^000000";
  778. mes "next to ^FF0000Antonio Jr.^000000 here in";
  779. mes "the guild! P-please hurry!";
  780. close;
  781. }
  782. else if (ROG_SK == 4) {
  783. mes "[Thor Greg]";
  784. mes "You can find Jay hanging";
  785. mes "out with Antonio Jr. here";
  786. mes "inside the Rogue Guild. ";
  787. mes "Please bring him the letter";
  788. mes "I've written as soon as possible! ^FFFFFF ^000000";
  789. close;
  790. }
  791. else if (ROG_SK == 5) {
  792. mes "[Thor Greg]";
  793. mes "Hopefully, father hasn't";
  794. mes "gone outside of the Rogue";
  795. mes "Guild's panic room. That";
  796. mes "may be the only place";
  797. mes "where he's safe...";
  798. close;
  799. }
  800. else if (ROG_SK == 6) {
  801. mes "[Thor Greg]";
  802. mes "What's that? Father";
  803. mes "wanted me to teach you";
  804. mes "the secret Rogue skill?";
  805. mes "Alright, I'll train you in the";
  806. mes "same way father did. Would";
  807. mes "you like an explanation first?";
  808. next;
  809. mes "[Thor Greg]";
  810. mes "If you don't want an";
  811. mes "explanation, I'll just";
  812. mes "send you to the training";
  813. mes "ground right away so that";
  814. mes "you can learn ^FF0000Close Confine^000000.";
  815. next;
  816. if (select("Listen to Explanation:Go to Training Ground") == 1) {
  817. mes "[Thor Greg]";
  818. mes "Alright, the very first step";
  819. mes "to learning ^FF0000Close Confine^000000";
  820. mes "is to master blocking your";
  821. mes "enemy's movement. I'll send";
  822. mes "you to a special training";
  823. mes "ground so you can practice.";
  824. next;
  825. mes "[Thor Greg]";
  826. mes "There, you'll encounter our";
  827. mes "training partner. Approach her";
  828. mes "closely and make sure that you";
  829. mes "predict and block her movements";
  830. mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
  831. close2;
  832. warp "in_rogue",89,114;
  833. end;
  834. }
  835. warp "in_rogue",89,114;
  836. end;
  837. }
  838. else if (ROG_SK == 7) {
  839. mes "[Thor Greg]";
  840. mes "Alright, I'm going to break";
  841. mes "the fourth wall here and assume";
  842. mes "you were disconnected from the";
  843. mes "game. Would you like to return";
  844. mes "to the training ground in order";
  845. mes "to learn ^FF0000Close Confine^000000?";
  846. next;
  847. if (select("Yes, please.:No, thanks.") == 1) {
  848. mes "[Thor Greg]";
  849. mes "Alright, the very first step";
  850. mes "to learning ^FF0000Close Confine^000000";
  851. mes "is to master blocking your";
  852. mes "enemy's movement. I'll send";
  853. mes "you to a special training";
  854. mes "ground so you can practice.";
  855. next;
  856. mes "[Thor Greg]";
  857. mes "There, you'll encounter our";
  858. mes "training partner. Approach her";
  859. mes "closely and make sure that you";
  860. mes "predict and block her movements";
  861. mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
  862. set ROG_SK,6;
  863. close2;
  864. warp "in_rogue",89,114;
  865. end;
  866. }
  867. mes "[Thor Greg]";
  868. mes "Alright, alright.";
  869. mes "When you feel ready";
  870. mes "to resume training,";
  871. mes "just let me know.";
  872. close;
  873. }
  874. else if (ROG_SK == 8) {
  875. mes "[Thor Greg]";
  876. mes "Ah, I hear from Kienna";
  877. mes "that you've completed your";
  878. mes "training. Congratulations!";
  879. mes "Now, please speak to my";
  880. mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
  881. set ROG_SK,9;
  882. close;
  883. }
  884. else if (ROG_SK == 9) {
  885. mes "[Thor Greg]";
  886. mes "Please talk to my father";
  887. mes "so that he can explain the";
  888. mes "nuances of the Close Confine";
  889. mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
  890. close;
  891. }
  892. else if (ROG_SK == 11) {
  893. mes "[Thor Greg]";
  894. mes "You know, Chae Takbae";
  895. mes "would say, ''I'm Chae";
  896. mes "Takbae. And you are...?''";
  897. mes "to opponents, and right";
  898. mes "before they could answer,";
  899. mes "he'd beat them to a pulp.";
  900. next;
  901. mes "[Thor Greg]";
  902. mes "He really is";
  903. mes "a legendary hero";
  904. mes "amongst Rogues...!";
  905. close;
  906. }
  907. mes "[Thor Greg]";
  908. mes "Hm...?";
  909. mes "It seems that";
  910. mes "you're much stronger";
  911. mes "than even me. There's";
  912. mes "probably not too many";
  913. mes "people who'd mess with you...";
  914. close;
  915. }
  916. mes "[Thor Greg]";
  917. mes "Hmm, gank this, gank";
  918. mes "that. *Sigh* It's my most";
  919. mes "shameful fault: I spend zeny";
  920. mes "almost as quickly as I can";
  921. mes "steal it. It's irresponsible...";
  922. close;
  923. }
  924. in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
  925. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  926. if (ROG_SK < 1) {
  927. mes "[Jay Greg]";
  928. mes "My father must be hidden";
  929. mes "in the Rogue Guild's panic";
  930. mes "room. Strangely, my brothers";
  931. mes "and I can never find it and";
  932. mes "figure out whether he's safe...";
  933. set ROG_SK,1;
  934. next;
  935. mes "[Jay Greg]";
  936. mes "Recently, he's been pursued";
  937. mes "by these strange men who've";
  938. mes "been threatening our family.";
  939. mes "Well, he did just teach us";
  940. mes "a new skill, so he can use";
  941. mes "that to protect himself...";
  942. close;
  943. }
  944. else if (ROG_SK == 1) {
  945. mes "[Jay Greg]";
  946. mes "I'm guessing my father";
  947. mes "hid himself in the Rogue";
  948. mes "Guild's panic room. We can";
  949. mes "never find it, but supposedly";
  950. mes "the entrance is hidden close";
  951. mes "to Markie somewhere.";
  952. close;
  953. }
  954. else if (ROG_SK == 2) {
  955. mes "[Jay Greg]";
  956. mes "You're looking for";
  957. mes "Louis, my little brother?";
  958. mes "He's here in the Rouge Guild,";
  959. mes "so it shouldn't be too hard to";
  960. mes "find him. He's probably just";
  961. mes "standing near Hollgrehen Jr.";
  962. close;
  963. }
  964. else if (ROG_SK == 3) {
  965. mes "[Jay Greg]";
  966. mes "Thor? He should be";
  967. mes "around the Rogue Guild";
  968. mes "somewhere. Have you tried";
  969. mes "looking around Hermathorn Jr.?";
  970. close;
  971. }
  972. else if (ROG_SK == 4) {
  973. mes "[Jay Greg]";
  974. mes "A letter for me...?";
  975. mes "Ah, it's from Thor, so";
  976. mes "I guess I better read";
  977. mes "it right away. Hmmm...";
  978. set ROG_SK,5;
  979. next;
  980. mes "[Jay Greg]";
  981. mes "I see... I must report";
  982. mes "this to the Rogue Guild";
  983. mes "right away, and send a reply";
  984. mes "to my father. Hmm. Let me";
  985. mes "write him a letter right now.";
  986. mes "Please give me a moment...";
  987. next;
  988. mes "[Jay Greg]";
  989. mes "There, it's done. Please";
  990. mes "give this to my father with";
  991. mes "all the haste you can muster.";
  992. mes "I know it's much to ask, but";
  993. mes "I cannot find the way to the";
  994. mes "hidden panic room myself...";
  995. close;
  996. }
  997. else if (ROG_SK == 5) {
  998. mes "[Jay Greg]";
  999. mes "Please give my reply";
  1000. mes "to my father as soon as";
  1001. mes "you can. He's still hidden";
  1002. mes "in the Rogue Guild's panic";
  1003. mes "room. That is, if our enemies";
  1004. mes "still haven't found him yet.";
  1005. close;
  1006. }
  1007. else if (ROG_SK == 6) {
  1008. mes "[Jay Greg]";
  1009. mes "You need to train for";
  1010. mes "the Close Confine skill?";
  1011. mes "I think Thor is the only";
  1012. mes "one with access to the";
  1013. mes "training ground, so";
  1014. mes "talk to him first.";
  1015. close;
  1016. }
  1017. else if (ROG_SK == 7) {
  1018. mes "[Jay Greg]";
  1019. mes "You need to train for";
  1020. mes "the Close Confine skill?";
  1021. mes "I think Thor is the only";
  1022. mes "one with access to the";
  1023. mes "training ground, so";
  1024. mes "talk to him first.";
  1025. close;
  1026. }
  1027. else if (ROG_SK == 8) {
  1028. mes "[Jay Greg]";
  1029. mes "Ah, you finished the";
  1030. mes "training for Close Confine,";
  1031. mes "did you? Great, now go and";
  1032. mes "tell my brother, Thor.";
  1033. close;
  1034. }
  1035. else if (ROG_SK == 9) {
  1036. mes "[Jay Greg]";
  1037. mes "Hm. You should probably";
  1038. mes "talk to my father to learn";
  1039. mes "more of the nuances about";
  1040. mes "the Close Confine skill.";
  1041. mes "Have you seen him in the";
  1042. mes "Rogue Guild's panic room?";
  1043. close;
  1044. }
  1045. else if (ROG_SK == 12) {
  1046. mes "[Jay Greg]";
  1047. mes "Chae Takbae sure";
  1048. mes "seemed like a stubborn,";
  1049. mes "thuggish guy. But he must";
  1050. mes "have been pretty smart to";
  1051. mes "invent some of his own skills.";
  1052. close;
  1053. }
  1054. mes "[Jay Greg]";
  1055. mes "I get the feeling";
  1056. mes "that you're going to";
  1057. mes "be one of the best Rogues";
  1058. mes "around, if you already aren't.";
  1059. close;
  1060. }
  1061. mes "[Jay Greg]";
  1062. mes "Ever since I learned";
  1063. mes "Intimdate, I've gotten";
  1064. mes "real punchy, maybe even";
  1065. mes "masochistic. I mean, if they";
  1066. mes "hit you with a skill, you can";
  1067. mes "hit them back with it!";
  1068. close;
  1069. }
  1070. prt_are01,150,150,0 script #1strecog -1,10,10,{
  1071. OnTouch:
  1072. donpcevent "#1st5min::OnEnable";
  1073. donpcevent "#1stmove::OnEnable";
  1074. disablenpc "#1strecog";
  1075. end;
  1076. }
  1077. prt_are01,135,135,0 script #1st5min -1,{
  1078. OnInit:
  1079. disablenpc "#1st5min";
  1080. end;
  1081. OnEnable:
  1082. enablenpc "#1st5min";
  1083. initnpctimer;
  1084. end;
  1085. OnDisable:
  1086. stopnpctimer;
  1087. disablenpc "#1st5min";
  1088. end;
  1089. OnTimer1000:
  1090. mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
  1091. end;
  1092. OnTimer290000:
  1093. mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
  1094. end;
  1095. OnTimer310000:
  1096. mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
  1097. end;
  1098. OnTimer315000:
  1099. mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
  1100. disablenpc "Kienna#1st";
  1101. disablenpc "Kienna#2nd";
  1102. disablenpc "Kienna#3rd";
  1103. disablenpc "Kienna#4th";
  1104. disablenpc "Kienna#5th";
  1105. disablenpc "Kienna#6th";
  1106. disablenpc "Kienna#7th";
  1107. disablenpc "Kienna#8th";
  1108. donpcevent "#1stmove::OnDisable";
  1109. enablenpc "#1strecog";
  1110. donpcevent "Waiting Room#rogue10::OnEnable";
  1111. stopnpctimer;
  1112. mapwarp "prt_are01","in_rogue",264,124;
  1113. end;
  1114. }
  1115. prt_are01,135,135,0 script #1stmove -1,{
  1116. OnInit:
  1117. disablenpc "#1stmove";
  1118. end;
  1119. OnEnable:
  1120. enablenpc "#1stmove";
  1121. initnpctimer;
  1122. end;
  1123. OnTimer3000:
  1124. mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
  1125. end;
  1126. OnTimer5000:
  1127. switch(rand(1,8)) {
  1128. case 1:
  1129. enablenpc "Kienna#1st";
  1130. break;
  1131. case 2:
  1132. enablenpc "Kienna#2nd";
  1133. break;
  1134. case 3:
  1135. enablenpc "Kienna#3rd";
  1136. break;
  1137. case 4:
  1138. enablenpc "Kienna#4th";
  1139. break;
  1140. case 5:
  1141. enablenpc "Kienna#5th";
  1142. break;
  1143. case 6:
  1144. enablenpc "Kienna#6th";
  1145. break;
  1146. case 7:
  1147. enablenpc "Kienna#7th";
  1148. break;
  1149. case 8:
  1150. enablenpc "Kienna#8th";
  1151. }
  1152. end;
  1153. OnTimer8000:
  1154. disablenpc "Kienna#1st";
  1155. disablenpc "Kienna#2nd";
  1156. disablenpc "Kienna#3rd";
  1157. disablenpc "Kienna#4th";
  1158. disablenpc "Kienna#5th";
  1159. disablenpc "Kienna#6th";
  1160. disablenpc "Kienna#7th";
  1161. disablenpc "Kienna#8th";
  1162. end;
  1163. OnTimer9000:
  1164. stopnpctimer;
  1165. donpcevent "#1stmove::OnEnable";
  1166. mapwarp "prt_are01","prt_are01",150,150;
  1167. end;
  1168. OnDisable:
  1169. stopnpctimer;
  1170. disablenpc "#1stmove";
  1171. end;
  1172. }
  1173. prt_are01,149,162,0 script Kienna#1st 700,1,1,{
  1174. end;
  1175. OnTouch:
  1176. callfunc "F_Kienna",1;
  1177. end;
  1178. }
  1179. prt_are01,136,150,0 script Kienna#2nd 700,1,1,{
  1180. end;
  1181. OnTouch:
  1182. callfunc "F_Kienna",2;
  1183. end;
  1184. }
  1185. prt_are01,150,138,0 script Kienna#3rd 700,1,1,{
  1186. end;
  1187. OnTouch:
  1188. callfunc "F_Kienna",3;
  1189. end;
  1190. }
  1191. prt_are01,163,147,0 script Kienna#4th 700,1,1,{
  1192. end;
  1193. OnTouch:
  1194. callfunc "F_Kienna",4;
  1195. end;
  1196. }
  1197. prt_are01,134,140,0 script Kienna#5th 700,1,1,{
  1198. end;
  1199. OnTouch:
  1200. callfunc "F_Kienna",5;
  1201. end;
  1202. }
  1203. prt_are01,161,140,0 script Kienna#6th 700,1,1,{
  1204. end;
  1205. OnTouch:
  1206. callfunc "F_Kienna",6;
  1207. end;
  1208. }
  1209. prt_are01,161,160,0 script Kienna#7th 700,1,1,{
  1210. end;
  1211. OnTouch:
  1212. callfunc "F_Kienna",7;
  1213. end;
  1214. }
  1215. prt_are01,138,159,0 script Kienna#8th 700,1,1,{
  1216. end;
  1217. OnTouch:
  1218. callfunc "F_Kienna",8;
  1219. end;
  1220. }
  1221. function script F_Kienna -1,{
  1222. if (ROG_SK == 6) {
  1223. donpcevent "#1stmove::OnDisable";
  1224. mes "[Kienna]";
  1225. mes "Alright, in this";
  1226. mes "exercise, you'll need";
  1227. mes "to predict which way I'm";
  1228. mes "going to move and block";
  1229. mes "me from moving, essentially";
  1230. mes "immobilizing me. Get ready~";
  1231. set ROG_SK,7;
  1232. next;
  1233. while(1) {
  1234. if (.@lim_1 == 10) {
  1235. break;
  1236. }
  1237. else {
  1238. set .@lim_1,.@lim_1 + 1;
  1239. set .@move_1,rand(1,3);
  1240. if (.@move_1 == 1) {
  1241. if (select("Block her to the Left:Block her to the Right:Block her retreat") == 1) {
  1242. mes "[Kienna]";
  1243. mes "Huh...?";
  1244. mes "You blocked me!";
  1245. mes "Very nice work~";
  1246. specialeffect 204; //EF_POTION1
  1247. specialeffect2 210; // EF_POTION7
  1248. set .@suc_1,.@suc_1 + 1;
  1249. next;
  1250. }
  1251. else {
  1252. mes "[Kienna]";
  1253. mes "Sorry, but I wasn't";
  1254. mes "moving in that direction.";
  1255. mes "Your block attempt failed...";
  1256. next;
  1257. }
  1258. }
  1259. else if (.@move_1 == 2) {
  1260. if (select("Block her to the Left:Block her to the Right:Block her retreat") == 2) {
  1261. mes "[Kienna]";
  1262. mes "Huh...?";
  1263. mes "You blocked me!";
  1264. mes "Very nice work~";
  1265. specialeffect 204; //EF_POTION1
  1266. specialeffect2 210; // EF_POTION7
  1267. set .@suc_1,.@suc_1 + 1;
  1268. next;
  1269. }
  1270. else {
  1271. mes "[Kienna]";
  1272. mes "Sorry, but I wasn't";
  1273. mes "moving in that direction.";
  1274. mes "Your block attempt failed...";
  1275. next;
  1276. }
  1277. }
  1278. else if (.@move_1 == 3) {
  1279. if (select("Block her to the Left:Block her to the Right:Block her retreat") == 3) {
  1280. mes "[Kienna]";
  1281. mes "Huh...?";
  1282. mes "You blocked me!";
  1283. mes "Very nice work~";
  1284. specialeffect 204; //EF_POTION1
  1285. specialeffect2 210; // EF_POTION7
  1286. set .@suc_1,.@suc_1 + 1;
  1287. next;
  1288. }
  1289. else {
  1290. mes "[Kienna]";
  1291. mes "Sorry, but I wasn't";
  1292. mes "moving in that direction.";
  1293. mes "Your block attempt failed...";
  1294. next;
  1295. }
  1296. }
  1297. }
  1298. }
  1299. mes "[Kienna]";
  1300. mes "Alright, we're done";
  1301. mes "here. You earned a";
  1302. switch(.@suc_1) {
  1303. case 10:
  1304. mes "training grade of ''^0000FFS^000000.''";
  1305. mes "That's a perfect score!";
  1306. break;
  1307. case 9:
  1308. mes "training grade of ''^0000FFA^000000.''";
  1309. mes "You're really good at this!";
  1310. break;
  1311. case 8:
  1312. mes "training grade of ''^0000FFB +^000000.''";
  1313. mes "That's very commendable!";
  1314. break;
  1315. case 7:
  1316. mes "training grade of ''^0000FFB^000000.''";
  1317. mes "That's very nice work~";
  1318. break;
  1319. case 6:
  1320. mes "training grade of ''^0000FFC +^000000.''";
  1321. mes "Not too bad, but you";
  1322. mes "just barely passed!";
  1323. break;
  1324. case 5:
  1325. mes "training grade of ''^FF0000C^000000.''";
  1326. break;
  1327. case 4:
  1328. mes "training grade of ''^FF0000D+^000000.''";
  1329. break;
  1330. case 3:
  1331. mes "training grade of ''^FF0000D^000000.''";
  1332. break;
  1333. case 2:
  1334. mes "training grade of ''^FF0000F^000000.''";
  1335. break;
  1336. case 1:
  1337. mes "training grade of ''^FF0000F -^000000.''";
  1338. break;
  1339. case 0:
  1340. mes "training grade of...";
  1341. mes "Actually, I'm not able";
  1342. mes "to calculate it. What";
  1343. mes "could have happened?!";
  1344. }
  1345. next;
  1346. if (.@suc_1 > 5) {
  1347. mes "[Kienna]";
  1348. mes "I'm happy to say that";
  1349. mes "you've completed your";
  1350. mes "training! Let me send";
  1351. mes "you back to Thor Greg";
  1352. mes "now so that you can finish";
  1353. mes "learning ^FF0000Close Confine^000000.";
  1354. set ROG_SK,getarg(0);
  1355. disablenpc "Kienna#"+getarg(0)+"th";
  1356. donpcevent "#1st5min::OnDisable";
  1357. enablenpc "#1strecog";
  1358. close2;
  1359. donpcevent "Waiting Room#rogue10::OnEnable";
  1360. warp "in_rogue",264,124;
  1361. end;
  1362. }
  1363. else {
  1364. mes "[Kienna]";
  1365. mes "Hm. With this grade,";
  1366. mes "I don't think you're";
  1367. mes "quite ready to finish";
  1368. mes "learning Close Confine.";
  1369. mes "Would you like to try the";
  1370. mes "training exercise again?";
  1371. next;
  1372. if (select("Yes!:No, thanks.") == 1) {
  1373. disablenpc "Kienna#"+getarg(0)+"th";
  1374. donpcevent "#1stmove::OnEnable";
  1375. set ROG_SK,6;
  1376. warp "prt_are01",150,150;
  1377. end;
  1378. }
  1379. disablenpc "Kienna#"+getarg(0)+"th";
  1380. donpcevent "#1st5min::OnDisable";
  1381. enablenpc "a";
  1382. set ROG_SK,6;
  1383. donpcevent "Waiting Room#rogue10::OnEnable";
  1384. warp "in_rogue",264,124;
  1385. end;
  1386. }
  1387. }
  1388. else if (ROG_SK == 7) {
  1389. mes "[Kienna]";
  1390. mes "You must have canceled";
  1391. mes "your training in the middle";
  1392. mes "of the exercise. I'm sorry,";
  1393. mes "but you'll have to start";
  1394. mes "from the very beginning";
  1395. mes "of this training.";
  1396. set ROG_SK,6;
  1397. close2;
  1398. disablenpc "Kienna#8th";
  1399. donpcevent "#1stmove::OnEnable";
  1400. warp "prt_are01",150,150;
  1401. end;
  1402. }
  1403. else if (ROG_SK == 8) {
  1404. mes "[Kienna]";
  1405. mes "You've already completed";
  1406. mes "the training exercise for";
  1407. mes "the Close Confine skill.";
  1408. mes "You no longer have need";
  1409. mes "for my assistance.";
  1410. close2;
  1411. donpcevent "Waiting Room#rogue10::OnEnable";
  1412. warp "in_rogue",264,124;
  1413. end;
  1414. }
  1415. else {
  1416. mes "[Kienna]";
  1417. mes "I'm sorry, but I don't";
  1418. mes "think you belong here.";
  1419. mes "Let me send you to the";
  1420. mes "Rogue Guild if you're lost...";
  1421. close2;
  1422. donpcevent "Waiting Room#rogue10::OnEnable";
  1423. warp "in_rogue",264,124;
  1424. end;
  1425. }
  1426. OnInit:
  1427. disablenpc "Kienna#1st";
  1428. disablenpc "Kienna#2nd";
  1429. disablenpc "Kienna#3rd";
  1430. disablenpc "Kienna#4th";
  1431. disablenpc "Kienna#5th";
  1432. disablenpc "Kienna#6th";
  1433. disablenpc "Kienna#7th";
  1434. disablenpc "Kienna#8th";
  1435. end;
  1436. }
  1437. in_rogue,88,119,3 script Waiting Room#rogue10 828,{
  1438. OnEnable:
  1439. enablenpc "Waiting Room#rogue10";
  1440. enablewaitingroomevent "Waiting Room#rogue10";
  1441. end;
  1442. OnInit:
  1443. waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
  1444. enablewaitingroomevent "Waiting Room#rogue10";
  1445. end;
  1446. OnStartArena:
  1447. warpwaitingpc "prt_are01",150,150;
  1448. disablewaitingroomevent "Waiting Room#rogue10";
  1449. end;
  1450. }
  1451. //============================================================
  1452. // Old changelog
  1453. //============================================================
  1454. //= 1.0 for fully working skills only [Lupus]
  1455. //= 1.1 Added more new skill quests for more classes [Lupus]
  1456. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  1457. //= 1.2 Added to correct locations, correct NPC's, fixed
  1458. //= some of the items required and made them into real
  1459. //= quests. [Reddozen]
  1460. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  1461. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  1462. //= 1.3b Splitted into different files [DracoRPG]
  1463. //============================================================