eden_common.txt 15 KB

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  1. //===== rAthena Script =======================================
  2. //= Eden Group Quests - Common NPCs
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.8
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Eden Group Headquarter NPC's.
  11. //===== Additional Comments: =================================
  12. //= 1.0 First Version.
  13. //= 1.1 Removed showevent use, and use of duplicates.
  14. //= Commented out warps that should not be active.
  15. //= 1.2 Reduced 300+ copy-paste lines to 1 duplicated NPC. [Brian]
  16. //= 1.3 Some little optimization here and there. [Masao]
  17. //= 1.4 Updated to match the new Izlude Map. [Masao]
  18. //= 1.5 Added some missing Eden Group Teleport Officers. [Masao]
  19. //= 1.6 Added Izlude RE coordinates. [Euphy]
  20. //= 1.7 Added Malaya teleporter. [Euphy]
  21. //= 1.8 Updated to match the latest official script. [Euphy]
  22. //============================================================
  23. // Common NPCs :: lv_tre
  24. //============================================================
  25. moc_para01,27,35,5 script Secretary Lime Evenor 952,{
  26. if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) {
  27. mes "- Wait a minute !! -";
  28. mes "- Currently you're carrying -";
  29. mes "- too many items with you. -";
  30. mes "- Please try again -";
  31. mes "- after you loose some weight. -";
  32. close;
  33. }
  34. mes "[Lime Evenor]";
  35. mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere.";
  36. mes "Hello. Can I help you?";
  37. next;
  38. while (1) {
  39. switch (select("What is Eden group?:Join the Eden Group.:Register new mission.:Search for missions.:Cancel.")) {
  40. case 1:
  41. mes "[Lime Evenor]";
  42. mes "Eden Group is a group that helps people who are suffering from distresses in Rune-Midgard.";
  43. next;
  44. mes "[Lime Evenor]";
  45. mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need.";
  46. next;
  47. mes "[Lime Evenor]";
  48. mes "Eden members will review the missions and help those who post them up.";
  49. mes "Members do these missions for rewards.";
  50. next;
  51. mes "[Lime Evenor]";
  52. mes "If you are not too familiar with Rune-Midgard, this is a great way to explore the world.";
  53. mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands.";
  54. next;
  55. break;
  56. case 2:
  57. if (countitem(6219) < 1) {
  58. mes "[Lime Evenor]";
  59. mes "You can be a Eden's member by simply registering with me.";
  60. mes "Would you like to join Eden Group?";
  61. next;
  62. switch (select("Yes, I want to join.:No, I don't want to join.")) {
  63. case 1:
  64. mes "[Lime Evenor]";
  65. mes "Aright. Excellent! Please write down your name here.";
  66. input .@input$;
  67. next;
  68. mes "[Lime Evenor]";
  69. mes "Are you done?";
  70. mes "Let me see.";
  71. next;
  72. mes "[Lime Evenor]";
  73. mes "Your name is ^3131FFBo"+.@input$+"Ba^000000...? Is that right?";
  74. mes "Huh? Isn't it??";
  75. next;
  76. emotion e_swt;
  77. mes "[Lime Evenor]";
  78. mes "Hmm, that isn't what you wrote?";
  79. mes "Ok, hmm, it seems a bit hard to read.";
  80. next;
  81. mes "[Lime Evenor]";
  82. mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
  83. input .@input$;
  84. next;
  85. mes "[Lime Evenor]";
  86. mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
  87. mes "I got it right this time.";
  88. next;
  89. emotion e_no1;
  90. mes "[Lime Evenor]";
  91. mes "We already put your name on the list.";
  92. mes "Welcome to Eden's group new member!";
  93. next;
  94. mes "[Lime Evenor]";
  95. mes "Hopefully you can do great work as an Eden's member.";
  96. getitem 6219,1; //Para_Team_Mark
  97. next;
  98. break;
  99. case 2:
  100. mes "[Lime Evenor]";
  101. mes "Do you still have questions about Eden Group?";
  102. next;
  103. break;
  104. }
  105. } else {
  106. mes "[Lime Evenor]";
  107. mes "You are already a member of Eden Group.";
  108. next;
  109. }
  110. break;
  111. case 3:
  112. mes "[Lime Evenor]";
  113. mes "Do you want to register some missions that you want us to do?";
  114. next;
  115. if(select("Yes, I want to register.:No, I don't.") == 1) {
  116. mes "[Lime Evenor]";
  117. mes "Alrigh. Please write down your name on it.";
  118. input .@input$;
  119. next;
  120. mes "[Lime Evenor]";
  121. mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
  122. mes "Hmm, your handwriting is not clear. I can't read. it";
  123. next;
  124. mes "[Lime Evenor]";
  125. mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for";
  126. mes "Which map should we go to?";
  127. input .@input$;
  128. next;
  129. mes "[Lime Evenor]";
  130. mes "^3131FFMission Map: "+.@inputstr$+"^000000";
  131. mes "hum, I will note that.";
  132. next;
  133. mes "[Lime Evenor]";
  134. mes "Please let me know what kind of missions your are lookng for.";
  135. mes "It should be briefly like 'Hunt 10 Porings.'";
  136. input .@input$;
  137. next;
  138. mes "[Lime Evenor]";
  139. mes "Are you done?";
  140. mes "Let me check.";
  141. next;
  142. mes "[Lime Evenor]";
  143. mes "Huh...........";
  144. next;
  145. mes "[Lime Evenor]";
  146. mes "Hum.. huh??..................";
  147. next;
  148. emotion e_dots;
  149. mes "[Lime Evenor]";
  150. mes "I think you should complete one of our missions first before you take up a new mission.";
  151. next;
  152. emotion e_pif;
  153. mes "[Lime Evenor]";
  154. mes "^3131FFClient: Lime Evenor^000000";
  155. mes "^3131FFMission: Practice your handwriting for one month.^000000";
  156. mes "You've got really bad penmanship!";
  157. next;
  158. mes "[Lime Evenor]";
  159. mes "^3131FFMission:"+.@input$+"^000000";
  160. mes "Anyway, you are done registering for a new mission.";
  161. next;
  162. mes "[Lime Evenor]";
  163. mes "Missions are fully booked. You have to wait for an spot to clear up.";
  164. mes "Please kindly wait until your turn.";
  165. next;
  166. }
  167. break;
  168. case 4:
  169. if (countitem(6219) > 0) {
  170. mes "[Lime Evenor]";
  171. mes "Would like to try some missions as an Eden member?";
  172. next;
  173. mes "[Lime Evenor]";
  174. mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you.";
  175. mes "Please carefully read the mission list and the qualifications and choose one of them.";
  176. next;
  177. }
  178. else {
  179. mes "[Lime Evenor]";
  180. mes "You need to join Eden Group first if you want to do some missions.";
  181. close;
  182. }
  183. break;
  184. case 5:
  185. mes "[Lime Evenor]";
  186. mes "If you have any questions please come back again.";
  187. close;
  188. }
  189. }
  190. close;
  191. }
  192. - script Eden Teleport Officer#0::eto -1,{
  193. mes "[Eden Teleport Officer]";
  194. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  195. mes "Eden group is here to help you and will show you the great future.";
  196. next;
  197. mes "[Eden Teleport Officer]";
  198. mes "You have nothing to do but waste your time?";
  199. mes "You are eager to do something good but no one offers you work?";
  200. mes "Would you like to be a problem solver?";
  201. mes "Eden group is here to solve your problem.";
  202. next;
  203. switch (select("Move to Eden Group.:Don't want to talk anymore.")) {
  204. case 1:
  205. mes "[Eden Teleport Officer]";
  206. mes "Let's go to our secret base!";
  207. set nak_warp,strnpcinfo(2);
  208. close2;
  209. warp "moc_para01",31,14;
  210. end;
  211. case 2:
  212. mes "[Eden Teleport Officer]";
  213. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  214. close;
  215. }
  216. }
  217. prontera,124,76,3 duplicate(eto) Eden Teleport Officer#1 729
  218. moc_ruins,68,164,3 duplicate(eto) Eden Teleport Officer#2 729
  219. geffen,132,66,3 duplicate(eto) Eden Teleport Officer#3 729
  220. alberta,124,67,3 duplicate(eto) Eden Teleport Officer#4 729
  221. aldebaran,133,119,5 duplicate(eto) Eden Teleport Officer#5 729
  222. izlude_in,68,162,1 duplicate(eto) Eden Teleport Officer#6 729
  223. prt_church,103,78,3 duplicate(eto) Eden Teleport Officer#7 729
  224. geffen_in,160,104,5 duplicate(eto) Eden Teleport Officer#8 729
  225. moc_prydb1,53,126,3 duplicate(eto) Eden Teleport Officer#9 729
  226. alberta_in,75,39,3 duplicate(eto) Eden Teleport Officer#10 729
  227. payon_in02,58,58,1 duplicate(eto) Eden Teleport Officer#11 729
  228. payon,177,111,3 duplicate(eto) Eden Teleport Officer#12 729
  229. que_ng,33,73,3 duplicate(eto) Eden Teleport Officer#13 729
  230. que_ng,144,161,5 duplicate(eto) Eden Teleport Officer#14 729
  231. yuno,144,189,5 duplicate(eto) Eden Teleport Officer#15 729
  232. rachel,125,144,3 duplicate(eto) Eden Teleport Officer#16 729
  233. comodo,202,151,4 duplicate(eto) Eden Teleport Officer#17 729
  234. hugel,93,153,4 duplicate(eto) Eden Teleport Officer#18 729
  235. veins,220,109,4 duplicate(eto) Eden Teleport Officer#19 729
  236. einbroch,250,211,4 duplicate(eto) Eden Teleport Officer#20 729
  237. lighthalzen,164,86,4 duplicate(eto) Eden Teleport Officer#21 729
  238. amatsu,100,145,5 duplicate(eto) Eden Teleport Officer#22 729
  239. ayothaya,221,191,3 duplicate(eto) Eden Teleport Officer#23 729
  240. louyang,224,107,3 duplicate(eto) Eden Teleport Officer#24 729
  241. gonryun,162,122,5 duplicate(eto) Eden Teleport Officer#25 729
  242. moscovia,209,197,5 duplicate(eto) Eden Teleport Officer#26 729
  243. brasilis,191,224,3 duplicate(eto) Eden Teleport Officer#27 729
  244. dewata,192,193,5 duplicate(eto) Eden Teleport Officer#28 729
  245. morocc,161,97,5 duplicate(eto) Eden Teleport Officer#29 729
  246. izlude,131,148,4 duplicate(eto) Eden Teleport Officer#30 729
  247. izlude_a,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_a 729
  248. izlude_b,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_b 729
  249. izlude_c,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_c 729
  250. izlude_d,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_d 729
  251. umbala,105,158,3 duplicate(eto) Eden Teleport Officer#31 729
  252. malaya,238,206,6 duplicate(eto) Eden Teleport Officer#32 729
  253. moc_para01,30,10,0 script #eden_out 45,1,1,{
  254. OnTouch:
  255. switch (nak_warp) {
  256. case 1: warp "prontera",116,72; end;
  257. case 2: warp "moc_ruins",64,161; end;
  258. case 3: warp "geffen",120,39; end;
  259. case 4: warp "alberta",117,56; end;
  260. case 5: warp "aldebaran",168,112; end;
  261. case 6: warp "izlude_in",73,165; end;
  262. case 7: warp "prt_church",99,78; end;
  263. case 8: warp "geffen_in",162,99; end;
  264. case 9: warp "moc_prydb1",51,118; end;
  265. case 10: warp "alberta_in",73,43; end;
  266. case 11: warp "payon_in02",64,60; end;
  267. case 12: warp "payon",161,58; end;
  268. case 13: warp "que_ng",33,63; end;
  269. case 14: warp "que_ng",144,166; end;
  270. case 15: warp "yuno",158,125; end;
  271. case 16: warp "rachel",115,125; end;
  272. case 17: warp "comodo",192,145; end;
  273. case 18: warp "hugel",88,148; end;
  274. case 19: warp "veins",216,104; end;
  275. case 20: warp "einbroch",246,204; end;
  276. case 21: warp "lighthalzen",159,95; end;
  277. case 22: warp "amatsu",110,150; end;
  278. case 23: warp "ayothaya",217,178; end;
  279. case 24: warp "louyang",217,103; end;
  280. case 25: warp "gonryun",155,120; end;
  281. case 26: warp "moscovia",218,198; end;
  282. case 27: warp "brasilis",190,220; end;
  283. case 28: warp "dewata",192,182; end;
  284. case 29: warp "morocc",161,97; end;
  285. case 30: warp "izlude",134,118; end; // Old coordinates: (127,142)
  286. case 31: warp "umbala",94,154; end;
  287. case 32: warp "malaya",234,199; end;
  288. default: warp "prontera",116,72; end;
  289. }
  290. end;
  291. }
  292. moc_para01,47,39,3 script #warp_2_pass 111,{
  293. if (countitem(6219) > 0) {
  294. mes "[Lime Evenor]";
  295. mes "Oh, it is an exclusive place only for Eden's members.";
  296. mes "If you are a member, you can come whenever you want!";
  297. next;
  298. switch (select("Enter.:Don't Enter.")) {
  299. case 1:
  300. mes "This door is beautifully decorated but seems a little bit too heavy.";
  301. close2;
  302. warp "moc_para01",106,14;
  303. end;
  304. case 2:
  305. mes "[Lime Evenor]";
  306. mes "Well, if you are not interested.";
  307. close;
  308. }
  309. }
  310. mes "[Lime Evenor]";
  311. mes "Oh, this is an exclusive place for Eden's members only.";
  312. mes "If you want to go inside, you have to join the Eden Group.";
  313. close;
  314. }
  315. moc_para01,16,22,7 script Old Adventurer#eden 900,{
  316. mes "[Old Adventurer]";
  317. mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard.";
  318. next;
  319. mes "[Old Adventurer]";
  320. mes "I came here to join the Eden group! I don't deserve this!";
  321. mes "Do you also think I look like I'm senile?";
  322. close;
  323. }
  324. moc_para01,182,48,3 script Eden's Chief#eden 886,{
  325. set .@eggf,rand(1,118);
  326. set .@eggf_1,.@eggf + 1;
  327. set .@eggf_2,.@eggf + 2;
  328. set .@eggf_6,.@eggf + 6;
  329. mes "[Eden's Chief]";
  330. mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?";
  331. next;
  332. emotion e_sob;
  333. mes "[Eden's Chief]";
  334. mes "Oh, Shoot! How many eggs have I done?";
  335. mes "Aww!!! I totally forgot! I have to count again!";
  336. next;
  337. emotion e_sob;
  338. mes "[Eden's Chief]";
  339. mes "Why have you asked me to do this? What kind of mission is that?";
  340. next;
  341. emotion e_sob;
  342. mes "[Eden's Chief]";
  343. mes "What are you going to with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?";
  344. close;
  345. }
  346. moc_para01,172,28,5 script Eden's Intern#eden 883,{
  347. mes "[Eden's Intern]";
  348. mes "Actually, I realized that.";
  349. next;
  350. mes "[Eden's Intern]";
  351. mes "We have to work really hard unless you want to fail.";
  352. next;
  353. mes "[Eden's Intern]";
  354. mes "But, I have never learned about pharmaceuticals yet.";
  355. next;
  356. mes "[Eden's Intern]";
  357. mes "I'm going to fail. I can't do this.";
  358. close;
  359. }
  360. moc_para01,20,35,5 script Office Assistant Neede 814,{
  361. mes "[Neede]";
  362. mes "I became a Eden's member several years ago, but it feels like it was yesterday.";
  363. mes "I have been doing lots of work, so I didn't even notice how many years I spent here.";
  364. next;
  365. mes "[Neede]";
  366. mes "It reminds me that it was like a war everyday.";
  367. next;
  368. mes "[Neede]";
  369. mes "The chief of ^3131FFthe restaurant on the right side^000000";
  370. mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!";
  371. next;
  372. mes "[Neede]";
  373. mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!";
  374. next;
  375. emotion e_ag;
  376. mes "[Neede]";
  377. mes "Besides, the weird girl from ^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy.";
  378. next;
  379. mes "[Neede]";
  380. mes "Ah, that weird girl is actually our boss...";
  381. next;
  382. mes "[Neede]";
  383. mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from.";
  384. next;
  385. emotion e_omg;
  386. mes "[Neede]";
  387. mes "Wait!";
  388. mes "Shh! It is a secret, you can't tell anybody!";
  389. next;
  390. mes "[Neede]";
  391. emotion e_sigh;
  392. mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss.";
  393. next;
  394. emotion e_pif,0,"Secretary Lime Evenor";
  395. mes "[Lime Evenor]";
  396. mes "I am not that kind of guy.";
  397. next;
  398. emotion e_wah;
  399. mes "[Neede]";
  400. mes "Huh? Did you hear that? Gosh~!";
  401. close;
  402. }