quests_juperos.txt 130 KB

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  1. //===== rAthena Script =======================================
  2. //= Juperos Dungeon Quests
  3. //===== By ===================================================
  4. //= MasterOfMuppets
  5. //===== Version ==============================================
  6. //= 1.9
  7. //===== Compatible With ======================================
  8. //= rAthena Project
  9. //===== Description ==========================================
  10. //= [Partial Official Conversion]
  11. //= Juperos Ruins related Quests/Events
  12. //===== Comments =============================================
  13. //= 1.0 First version, partly implemented [MasterOfMuppets]
  14. //= 1.1 Added official Juperos Ruins History Quest. Thanks
  15. //= to Keplerk for his first version. [SinSloth]
  16. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  17. //= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
  18. //= event-driven story progressive NPCs. Optimization needed.
  19. //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
  20. //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
  21. //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
  22. //= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
  23. //= 1.6 Added missing close in "Popular Feats" [L0ne_W0lf]
  24. //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
  25. //= 1.8 Updated RE/Pre-RE EXP. [Euphy]
  26. //= 1.9 Added GM management NPC. [Euphy]
  27. //============================================================
  28. yuno_in04,190,125,4 script Scholar 700,{
  29. switch(yuno_hist) {
  30. case 0:
  31. mes "[Scholar]";
  32. mes "...Mm? ";
  33. mes "...Yes?";
  34. next;
  35. mes "[Scholar]";
  36. mes "...";
  37. mes "......";
  38. mes "May I help you?";
  39. next;
  40. switch(select("Oh! N-Nothing!:Excuse me...")) {
  41. case 1:
  42. mes "[Scholar]";
  43. mes "...";
  44. mes "......";
  45. mes "Hmm?";
  46. mes "...........";
  47. mes "Hmpf.";
  48. close;
  49. case 2:
  50. mes "[Scholar]";
  51. mes "...";
  52. mes "......";
  53. mes "Hmm?";
  54. mes "...........";
  55. mes "Hmmm...";
  56. next;
  57. mes "[Scholar]";
  58. mes "You must be lost.";
  59. mes "This is the scholarly";
  60. mes "research section, you know,";
  61. mes "content you couldn't possibly";
  62. mes "fathom. The popular novels and picture books are someplace else.";
  63. next;
  64. mes "["+strcharinfo(0)+"]";
  65. mes "...";
  66. mes "......";
  67. next;
  68. mes "[Scholar]";
  69. mes "Why don't you rummage";
  70. mes "through the bookshelves?";
  71. mes "I'm sure you can find some";
  72. mes "book there that can hold your";
  73. mes "interest. Well, depending on";
  74. mes "your actual attention span...";
  75. next;
  76. mes "["+strcharinfo(0)+"]";
  77. mes "(What's her damage?!";
  78. mes "Does she have an attitude problem or is she just stuck-up?)";
  79. close;
  80. }
  81. case 1:
  82. mes "[Scholar]";
  83. mes "...Mm? ";
  84. mes "...Yes?";
  85. next;
  86. mes "[Scholar]";
  87. mes "...";
  88. mes "......";
  89. mes "May I help you?";
  90. next;
  91. switch(select("Oh! N-Nothing!:By any chance...")) {
  92. case 1:
  93. mes "[Scholar]";
  94. mes "...";
  95. mes "......";
  96. mes "Hmm?";
  97. mes "...........";
  98. mes "Hmpf.";
  99. close;
  100. case 2:
  101. mes "["+strcharinfo(0)+"]";
  102. mes "By any chance...";
  103. mes "Are you conducting";
  104. mes "research about Juperos?";
  105. next;
  106. mes "[Scholar]";
  107. mes "Why yes, that is";
  108. mes "correct. But how did";
  109. mes "you come to learn about";
  110. mes "my current research project?";
  111. next;
  112. mes "["+strcharinfo(0)+"]";
  113. mes "Oh, I managed to read";
  114. mes "a thesis paper entitled,";
  115. mes "''The Fall of Juperos,'' and";
  116. mes "I just thought that the writing";
  117. mes "style and your personality";
  118. mes "seem to match for some reason.";
  119. next;
  120. mes "[Scholar]";
  121. mes "Oh...! You read my";
  122. mes "thesis? So what did";
  123. mes "you think about it?";
  124. next;
  125. mes "["+strcharinfo(0)+"]";
  126. mes "So far, it's alright, but";
  127. mes "quite frankly it's incomplete.";
  128. mes "I mean, you don't have much in";
  129. mes "in the way of conjecture, much";
  130. mes "less any evidence to back up";
  131. mes "any of your statements.";
  132. next;
  133. mes "[Scholar]";
  134. mes "....";
  135. mes "Let me apologize for";
  136. mes "being rude to you earlier.";
  137. mes "As you know, my name is";
  138. mes "Fayruz Khrhiyha. May I ask";
  139. mes "what your name might be?";
  140. next;
  141. mes "["+strcharinfo(0)+"]";
  142. mes "I'm "+strcharinfo(0)+",";
  143. mes "a brave adventurer in the";
  144. mes "service of his royal majesty,";
  145. mes "the wise and benevolent";
  146. mes "King Tristram III.";
  147. set yuno_hist,2;
  148. next;
  149. mes "[Fayruz]";
  150. mes "Well, "+strcharinfo(0)+",";
  151. mes "I understand that my thesis";
  152. mes "still requires more evidence.";
  153. mes "But I'd need some ancient";
  154. mes "documents from Juperos";
  155. mes "to complete my research...";
  156. next;
  157. mes "[Fayruz]";
  158. mes "If you happen to travel";
  159. mes "through Juperos and find";
  160. mes "any ancient documents, would";
  161. mes "you bring them to me? Having";
  162. mes "those would help my research";
  163. mes "efforts immensely. Thank you...";
  164. close;
  165. }
  166. case 2:
  167. if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
  168. mes "[Fayruz]";
  169. mes "Ah, it's you! Listen,";
  170. mes "I just found a record of";
  171. mes "an adventurer who explored";
  172. mes "Juperos. There's mention";
  173. mes "of a stone statue here that";
  174. mes "just might be noteworthy...";
  175. next;
  176. mes "[Fayruz]";
  177. mes "If you happen to find";
  178. mes "yourself in Juperos,";
  179. mes "would you find the stone";
  180. mes "statue at the entrance of";
  181. mes "its dungeon and read the";
  182. mes "engraved message for me?";
  183. next;
  184. mes "[Fayruz]";
  185. mes "According to my notes,";
  186. mes "there's a spell that will";
  187. mes "make its reader memorize";
  188. mes "its message, even if they don't";
  189. mes "know the language. So come";
  190. mes "to me if you manage to read it.";
  191. close;
  192. }
  193. mes "[Fayruz]";
  194. mes "If you ever chance to";
  195. mes "travel through Juperos,";
  196. mes "would you let me know if you";
  197. mes "find anything that might help";
  198. mes "my research there? I'd be";
  199. mes "very grateful for your help.";
  200. close;
  201. case 3:
  202. mes "[Fayruz]";
  203. mes "Well, you look";
  204. mes "quite pleased.";
  205. mes "May I asked what";
  206. mes "happened to put that";
  207. mes "expression on your face?";
  208. next;
  209. switch(select("I found something in Juperos.:Nothing much.")) {
  210. case 1:
  211. mes "[" +strcharinfo(0)+"]";
  212. mes "I went to Juperos like";
  213. mes "you asked and found that";
  214. mes "stone statue you were talking";
  215. mes "about. Just like you said, there was an engraved message on it.";
  216. next;
  217. mes "[Fayruz]";
  218. mes "Fascinating!";
  219. mes "So is it really enchanted";
  220. mes "so anyone can memorize it?";
  221. mes "Wh-what does the message say?";
  222. next;
  223. mes "^3355FFYou recite the message";
  224. mes "engraved on the stone";
  225. mes "statue, unable to interpret";
  226. mes "the sounds you're uttering,";
  227. mes "but weirdly enough, you can";
  228. mes "easily recall them from memory.^000000";
  229. next;
  230. mes "[Fayruz]";
  231. mes "Ah, I see! Wait,";
  232. mes "give me a moment to";
  233. mes "properly translate this...";
  234. next;
  235. mes "...";
  236. mes "......";
  237. mes ".........";
  238. next;
  239. mes "[Fayruz]";
  240. mes "It means, ''Do you wish to";
  241. mes "see the end of the madness?";
  242. mes "He is waiting where the three";
  243. mes "columns were destroyed, where";
  244. mes "two hundred illusions wander.''";
  245. next;
  246. mes "[Fayruz]";
  247. mes "''You will see him, the one";
  248. mes "who was vain and extravagant,";
  249. mes "with your own eyes at the place where the light passes through.";
  250. set yuno_hist,4;
  251. next;
  252. mes "[Fayruz]";
  253. mes "Ah, usually, descriptions";
  254. mes "of the ''vain and extravagant";
  255. mes "one'' refer to the mad scientist rumored to have lived in that";
  256. mes "ancient era. But if this is true, I may have to rework my thesis...";
  257. next;
  258. mes "[Fayruz]";
  259. mes "I have another favor to";
  260. mes "ask of you. If you find any";
  261. mes "object of historical significance in Juperos, would you bring it to";
  262. mes "me? I'll reward you, of course.";
  263. next;
  264. mes "[Fayruz]";
  265. mes "It would be most helpful";
  266. mes "if you could manage to find";
  267. mes "documents that existed from that era. Fortunately, back then,";
  268. mes "they made all their records on material more durable than paper.";
  269. close;
  270. case 2:
  271. mes "[Fayruz]";
  272. mes "Nothing, huh?";
  273. mes "My life is also fairly";
  274. mes "uneventful, but somehow,";
  275. mes "I'm don't think I'm content.";
  276. close;
  277. }
  278. case 4:
  279. mes "[Fayruz]";
  280. mes "Oh hello, "+strcharinfo(0)+".";
  281. mes "So what brings you to";
  282. mes "the Juno Library today?";
  283. next;
  284. switch(select("Nice weather today, isn't it?:I found something in Juperos.:Nothing much.")) {
  285. case 1:
  286. mes "[Fayruz]";
  287. mes "Well, I wouldn't know.";
  288. mes "It's late whenever I go";
  289. mes "out, so I always happen to";
  290. mes "miss the sunlight. I guess";
  291. mes "I really miss nice weather";
  292. mes "sometimes, you know?";
  293. close;
  294. case 2:
  295. if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
  296. mes "[Fayruz]";
  297. mes "Oh, really?!";
  298. mes "That's great news!";
  299. mes "W-what did you find?";
  300. next;
  301. mes "^3355FFIn her excitement,";
  302. mes "Fayruz begins to";
  303. mes "rummage through your";
  304. mes "things before you get";
  305. mes "the chance to answer her.^000000";
  306. next;
  307. mes "[Fayruz]";
  308. mes "Oh, this must be it!";
  309. mes "Would you mind if I keep";
  310. mes "this Transparent Plate for";
  311. mes "my research? In return, I'll";
  312. mes "tell you some tales about";
  313. mes "Juperos that I've learned.";
  314. next;
  315. switch(select("Please, be my guest.:No way, you can't have it.")) {
  316. case 1:
  317. if (countitem(7352)) callfunc "Func_JupHist",7352,1;
  318. else if (countitem(7353)) callfunc "Func_JupHist",7353,2;
  319. else if (countitem(7354)) callfunc "Func_JupHist",7354,4;
  320. else if (countitem(7355)) callfunc "Func_JupHist",7352,8;
  321. case 2:
  322. mes "[Fayruz]";
  323. mes "Mm? Are you serious?";
  324. mes "This object is very valuable";
  325. mes "to a researcher like me, but";
  326. mes "I have no idea what use it";
  327. mes "would be for an adventurer.";
  328. mes "Well, you have your reasons...";
  329. close;
  330. }
  331. }
  332. mes "[Fayruz]";
  333. mes "Oh, really?!";
  334. mes "That's great news!";
  335. mes "W-what did you find?";
  336. next;
  337. mes "^3355FFIn her excitement,";
  338. mes "Fayruz begins to";
  339. mes "rummage through your";
  340. mes "things before you get";
  341. mes "the chance to answer her.^000000";
  342. next;
  343. mes "[Fayruz]";
  344. mes "Oh. There isn't anything";
  345. mes "here that would help in my";
  346. mes "research, but thank you anyway.";
  347. mes "If you find anything else while";
  348. mes "you're in Juperos, please come back and show it to me, alright?";
  349. close;
  350. case 3:
  351. mes "[Fayruz]";
  352. mes "Ah, I see. Well, while";
  353. mes "you're here, why don't you";
  354. mes "read something? There are";
  355. mes "many books that cover some";
  356. mes "interesting topics, like the";
  357. mes "Schwaltzvalt economy...";
  358. next;
  359. mes "[Fayruz]";
  360. mes "Oh, in any case, please";
  361. mes "don't forget the favor I asked";
  362. mes "of you. If you find anything";
  363. mes "in Juperos that's historically";
  364. mes "significant, I'd appreciate it";
  365. mes "if you bring it right away.";
  366. close;
  367. }
  368. case 5:
  369. mes "[Fayruz]";
  370. mes "Oh, "+strcharinfo(0)+"!";
  371. mes "Have you come back with";
  372. mes "something from Juperos?";
  373. mes "I've been hoping you'd come";
  374. mes "back with something that'd";
  375. mes "help me in my research!";
  376. next;
  377. switch(select("Take a look at this.:Oh, I'm sorry...")) {
  378. case 1:
  379. switch(jupe_hist) {
  380. case 1: callfunc "Func_JupHist",7353,7354,7355,7352;
  381. case 2: callfunc "Func_JupHist",7352,7354,7355,7353;
  382. case 4: callfunc "Func_JupHist",7352,7353,7355,7354;
  383. case 8: callfunc "Func_JupHist",7352,7353,7354,7355;
  384. }
  385. case 2:
  386. mes "[Fayruz]";
  387. mes "Ah, I see. Well, while";
  388. mes "you're here, why don't you";
  389. mes "read something? There are";
  390. mes "many books that cover some";
  391. mes "interesting topics, like...";
  392. mes "like... Self-Honesty (?).";
  393. next;
  394. mes "[Fayruz]";
  395. mes "Oh, in any case, please";
  396. mes "don't forget the favor I asked";
  397. mes "of you. If you find anything";
  398. mes "in Juperos that's historically";
  399. mes "significant, I'd appreciate it";
  400. mes "if you bring it right away.";
  401. close;
  402. }
  403. case 6:
  404. mes "[Fayruz]";
  405. mes "Oh, "+strcharinfo(0)+"!";
  406. mes "The Transparent Plate";
  407. mes "that you brought for me";
  408. mes "last time is really helping me";
  409. mes "in my research. If you get the";
  410. mes "chance, please bring me more!";
  411. set yuno_hist,7;
  412. next;
  413. mes "[Fayruz]";
  414. mes "This new data is adding";
  415. mes "a lot more credibility to my";
  416. mes "thesis. Oh, I'll be with you";
  417. mes "in a moment, let me finish";
  418. mes "translating this one last";
  419. mes "passage really quickly...";
  420. close;
  421. case 7:
  422. mes "[Fayruz]";
  423. mes "Hello, "+strcharinfo(0)+"~";
  424. mes "Oh, were you able to look";
  425. mes "in Juperos for anything that";
  426. mes "might help me in my research?";
  427. next;
  428. switch(select("Yeah, take a look at this.:No, I'm sorry...")) {
  429. case 1:
  430. switch(jupe_hist) {
  431. case 3: callfunc "Func_JupHist",7354,7355,7352,7353;
  432. case 5: callfunc "Func_JupHist",7353,7355,7352,7354;
  433. case 6: callfunc "Func_JupHist",7352,7355,7353,7354;
  434. case 9: callfunc "Func_JupHist",7353,7354,7352,7355;
  435. case 10: callfunc "Func_JupHist",7352,7354,7353,7355;
  436. case 12: callfunc "Func_JupHist",7352,7353,7354,7355;
  437. }
  438. case 2:
  439. mes "[Fayruz]";
  440. mes "Oh, that's fine.";
  441. mes "Besides, I don't really";
  442. mes "have a deadline to complete";
  443. mes "this research project. Still,";
  444. mes "I just want you to know that";
  445. mes "I really appreciate your help.";
  446. close;
  447. }
  448. case 8:
  449. mes "[Fayruz]";
  450. mes ""+strcharinfo(0)+"...";
  451. mes "I'm having great difficulty in";
  452. mes "translating that Transparent";
  453. mes "Plate you brought for me that";
  454. mes "last time. I'm so frustrated...";
  455. next;
  456. mes "[Fayruz]";
  457. mes "Wait a minute...";
  458. mes "This here means...";
  459. mes "Alright. Okay. Yes.";
  460. mes "Yes! Of course, how";
  461. mes "could I not see it before!";
  462. set yuno_hist,9;
  463. next;
  464. mes "[Fayruz]";
  465. mes "I'll be with you";
  466. mes "in just a second!";
  467. mes "I think I just made";
  468. mes "a real through...!";
  469. next;
  470. case 9:
  471. mes "[Fayruz]";
  472. mes "Ah, I've been";
  473. mes "expecting you, "+strcharinfo(0)+".";
  474. mes "So did you have been to Juperos again? I'm really hoping that you";
  475. mes "were able to find something new that would help in my research...";
  476. next;
  477. switch(select("Actually, I did find this...:I'm sorry, I haven't...")) {
  478. case 1:
  479. switch(jupe_hist) {
  480. case 7: callfunc "Func_JupHist",7355,7352,7353,7354;
  481. case 11: callfunc "Func_JupHist",7354,7352,7353,7355;
  482. case 13: callfunc "Func_JupHist",7353,7352,7354,7355;
  483. case 14: callfunc "Func_JupHist",7352,7353,7354,7355;
  484. }
  485. case 2:
  486. mes "[Fayruz]";
  487. mes "Ah, I see. Well, while";
  488. mes "you're here, why don't you";
  489. mes "read something? There are";
  490. mes "many books that cover some";
  491. mes "interesting topics, like";
  492. mes "modern adventure history.";
  493. next;
  494. mes "[Fayruz]";
  495. mes "Oh, in any case, please";
  496. mes "don't forget the favor I asked";
  497. mes "of you. If you find anything";
  498. mes "in Juperos that's historically";
  499. mes "significant, I'd appreciate it";
  500. mes "if you bring it right away.";
  501. close;
  502. }
  503. case 10:
  504. mes "[Fayruz]";
  505. mes "Oh hello, "+strcharinfo(0)+"...";
  506. mes "So what exactly brings you";
  507. mes "to the Juno Library this time?";
  508. next;
  509. switch(select("I found another Transparent Plate.:Just visiting, really.")) {
  510. case 1:
  511. if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
  512. mes "[Fayruz]";
  513. mes "Hmm, well, we've made as";
  514. mes "much headway as we can";
  515. mes "with the Transparent Plates";
  516. mes "you've already given me, but";
  517. mes "it can't hurt to have too much";
  518. mes "evidence to back my theories.";
  519. next;
  520. mes "[Fayruz]";
  521. mes "I really appreciate";
  522. mes "your continuing efforts";
  523. mes "to help me. Please, would";
  524. mes "you take this as my way";
  525. mes "saying ''Thanks?'' You've been";
  526. mes "great, "+strcharinfo(0)+"...";
  527. if (countitem(7352)) delitem 7352,1;
  528. else if (countitem(7353)) delitem 7353,1;
  529. else if (countitem(7354)) delitem 7354,1;
  530. else delitem 7355,1;
  531. getitem 644,1;
  532. close;
  533. }
  534. mes "[Fayruz]";
  535. mes "Mmm...?";
  536. mes "It doesn't look like";
  537. mes "you brought another";
  538. mes "Transparent Plate.";
  539. mes "Are you sure that you";
  540. mes "didn't misplace it?";
  541. close;
  542. case 2:
  543. mes "[Fayruz]";
  544. mes "Ah, I see. Well,";
  545. mes "thanks to your help,";
  546. mes "I've made a great deal";
  547. mes "of progress on my thesis.";
  548. mes "I really appreciate what you";
  549. mes "have done for me, adventurer.";
  550. close;
  551. }
  552. }
  553. }
  554. function script Func_JupHist {
  555. switch(yuno_hist) {
  556. case 4:
  557. mes "[Fayruz]";
  558. mes "Thank you so much,";
  559. mes "you don't know what";
  560. mes "this means to me! Okay,";
  561. mes "please relax and take a";
  562. mes "seat. Close your eyes while";
  563. mes "I tell you this ancient story.";
  564. next;
  565. mes "^3355FFFayruz begins to";
  566. mes "relate an ancient tale";
  567. mes "about Juperos that seems";
  568. mes "typical for a classic story, but her way of storytelling subtly";
  569. mes "draws you into a vicarious, yet extremely vivid experience.";
  570. next;
  571. mes "^3355FFYou feel the protagonist's";
  572. mes "glories and tragedies as if";
  573. mes "you were actually there with";
  574. mes "the hero on his journeys. The";
  575. mes "tale eventually comes to an end";
  576. mes "and you awaken from the trance,";
  577. mes "gently brought back to reality.^000000";
  578. delitem getarg(0),1;
  579. set yuno_hist,5;
  580. set jupe_hist,getarg(1);
  581. getexp (checkre(3))?10000:100000,0;
  582. next;
  583. mes "[Fayruz]";
  584. mes "Everyone can relate";
  585. mes "to these old, classic";
  586. mes "stories. I hope this tale had";
  587. mes "as meaning for you as it did";
  588. mes "for me when I first heard it.";
  589. next;
  590. mes "[Fayruz]";
  591. mes "If you can find me";
  592. mes "another artifact from";
  593. mes "Juperos, I'll share another";
  594. mes "tale like that with you. Now";
  595. mes "how does that sound? Okay";
  596. mes "then, I'll see you, adventurer~";
  597. close;
  598. case 5:
  599. if ((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2)))) {
  600. mes "[Fayruz]";
  601. mes "Oh, that's unexpected.";
  602. mes "This Transparent Plate";
  603. mes "seems to have been made";
  604. mes "in a different era than the";
  605. mes "one you gave me earlier.";
  606. mes "How intriguing...";
  607. next;
  608. mes "[Fayruz]";
  609. mes "*Sigh* I really wish";
  610. mes "that I could explore";
  611. mes "Juperos on my own, but";
  612. mes "I'm just not strong enough.";
  613. mes "In a way, I'm quite jealous of you. But it can't be helped...";
  614. next;
  615. mes "[Fayruz]";
  616. mes "You know, that reminds";
  617. mes "me of this great story of";
  618. mes "a tragic hero that I'd like to";
  619. mes "share with you. Let your";
  620. mes "mind wander as I relate this ageless, yet bittersweet tale...";
  621. next;
  622. mes "^3355FFFayruz tells you a story";
  623. mes "with a bright beginning, full";
  624. mes "of hope that fills you with the";
  625. mes "bliss of the heavens, but then";
  626. mes "suddenly plummets you into all the despair and torment of hell.^000000";
  627. next;
  628. mes "^3355FFThe story finally";
  629. mes "reaches its ending";
  630. mes "and you're surprised";
  631. mes "to find yourself sitting";
  632. mes "in the Juno Library.^000000";
  633. next;
  634. mes "[Fayruz]";
  635. mes "I know it's a very";
  636. mes "depressing story, but";
  637. mes "I hope you enjoyed it.";
  638. mes "I think you'd agree that";
  639. mes "it contains a truth about";
  640. mes "mankind that can't be ignored.";
  641. if (countitem(getarg(0))) {
  642. delitem getarg(0),1;
  643. if (getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  644. else set jupe_hist,jupe_hist +2;
  645. }
  646. else if (countitem(getarg(1))) {
  647. delitem getarg(1),1;
  648. if (getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  649. else set jupe_hist,jupe_hist +4;
  650. }
  651. else {
  652. delitem getarg(2),1;
  653. if (getarg(2) == 7354) set jupe_hist,jupe_hist +4;
  654. else set jupe_hist,jupe_hist +8;
  655. }
  656. set yuno_hist,6;
  657. getexp (checkre(3))?10000:100000,0;
  658. next;
  659. mes "[Fayruz]";
  660. mes "By now I'm sure you've";
  661. mes "figured that these classic";
  662. mes "tales are like condensed";
  663. mes "experiences, refined and";
  664. mes "immutable truths that we";
  665. mes "can see in our own reality.";
  666. next;
  667. mes "[Fayruz]";
  668. mes "If you find more of";
  669. mes "these Transparent";
  670. mes "Plates in Juperos, I'd be";
  671. mes "very happy to share another";
  672. mes "story with you, "+strcharinfo(0)+".";
  673. close;
  674. }
  675. else if (countitem(getarg(3))) {
  676. mes "[Fayruz]";
  677. mes "Oh, this one seems";
  678. mes "to have been created";
  679. mes "in a similar era as the";
  680. mes "one you gave me earlier.";
  681. mes "I'm not sure how much new";
  682. mes "information this may provide...";
  683. next;
  684. mes "[Fayruz]";
  685. mes "Still, I'm sure this will";
  686. mes "helpful in my research. I just";
  687. mes "won't be as making progress";
  688. mes "as quickly as I had projected.";
  689. mes "Please, I'd like you to take this as a token of my gratitude.";
  690. delitem getarg(3),1;
  691. getitem 644,1;
  692. next;
  693. mes "[Fayruz]";
  694. mes "Now if you'll excuse";
  695. mes "me, I need to go back";
  696. mes "to compiling my research...";
  697. mes "Thank you so much for";
  698. mes "your help, "+strcharinfo(0)+".";
  699. close;
  700. }
  701. else {
  702. mes "[Fayruz]";
  703. mes "Oh. There isn't anything";
  704. mes "here that would help in my";
  705. mes "research, but thank you anyway.";
  706. mes "If you find anything else while";
  707. mes "you're in Juperos, please come back and show it to me, alright?";
  708. close;
  709. }
  710. case 7:
  711. if ((countitem(getarg(0))) || (countitem(getarg(1)))) {
  712. mes "[Fayruz]";
  713. mes "Is this another";
  714. mes "Transparent Plate?";
  715. mes "Yes, it's quite different";
  716. mes "than the last one you";
  717. mes "brought over to me...";
  718. mes "This is so exciting!";
  719. next;
  720. mes "[Fayruz]";
  721. mes "Oh. You must be thinking";
  722. mes "that I'm a complete academia";
  723. mes "addict. Well, my life might be";
  724. mes "a little uneventful, but there";
  725. mes "are other things I think about!";
  726. mes "Like, well... It's weird but...";
  727. next;
  728. mes "[Fayruz]";
  729. mes "You see, there's this";
  730. mes "guy that I like. I'm not sure";
  731. mes "where he might be now, but";
  732. mes "his name is Nadim Amal. He's";
  733. mes "my friend's brother who I first";
  734. mes "met 10 years ago. ^333333*Sigh...*^000000";
  735. next;
  736. mes "[Fayruz]";
  737. mes "Just recently, I saw";
  738. mes "him with his sister, my";
  739. mes "friend from Morroc. It's";
  740. mes "weird to think that I'd have";
  741. mes "these feelings for him after";
  742. mes "all this time, isn't it? Oh...!";
  743. next;
  744. mes "[Fayruz]";
  745. mes "I really should repay";
  746. mes "you for this Transparent";
  747. mes "Plate. Why don't I tell you";
  748. mes "the scariest story that I know?";
  749. next;
  750. mes "^3355FFFayruz tells you a";
  751. mes "creepy horror story that";
  752. mes "makes you shiver with fear.";
  753. mes "You've heard other ghost";
  754. mes "stories, but you've never been";
  755. mes "so deeply immersed in one before.^000000";
  756. next;
  757. mes "It is only when the";
  758. mes "story ends and you return";
  759. mes "to your senses that you notice that you're soaked in cold sweat.^000000";
  760. next;
  761. mes "[Fayruz]";
  762. mes "It may be a natural";
  763. mes "response, but all people";
  764. mes "fear the unknown in one way";
  765. mes "or another. Scary stories are";
  766. mes "appealing because we actually";
  767. mes "like the strange and grotesque.";
  768. if (countitem(getarg(0))) {
  769. delitem getarg(0),1;
  770. if (getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  771. else if (getarg(0) == 7353) set jupe_hist,jupe_hist +2;
  772. else set jupe_hist,jupe_hist +4;
  773. }
  774. else if (countitem(getarg(1))) {
  775. delitem getarg(1),1;
  776. if (getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  777. else if (getarg(1) == 7354) set jupe_hist,jupe_hist +4;
  778. else set jupe_hist,jupe_hist +8;
  779. }
  780. set yuno_hist,8;
  781. getexp (checkre(3))?10000:100000,0;
  782. next;
  783. mes "[Fayruz]";
  784. mes "Well... That's just my";
  785. mes "opinion. Anyway, if you";
  786. mes "find anything else in Juperos";
  787. mes "that may help in my research,";
  788. mes "please come back and show it";
  789. mes "to me, alright? See you later~";
  790. close;
  791. }
  792. else if ((countitem(getarg(2))) || (countitem(getarg(3)))) {
  793. mes "[Fayruz]";
  794. mes "Oh, this one seems";
  795. mes "to have been created";
  796. mes "in a similar era as the";
  797. mes "one you gave me earlier.";
  798. mes "I'm not sure how much new";
  799. mes "information this may provide...";
  800. next;
  801. mes "[Fayruz]";
  802. mes "Still, I'm sure this will";
  803. mes "helpful in my research. I just";
  804. mes "won't be as making progress";
  805. mes "as quickly as I had projected.";
  806. mes "Please, I'd like you to take this as a token of my gratitude.";
  807. next;
  808. mes "[Fayruz]";
  809. mes "Now if you'll excuse";
  810. mes "me, I need to go back";
  811. mes "to compiling my research...";
  812. mes "Thank you so much for";
  813. mes "your help, "+strcharinfo(0)+".";
  814. if (countitem(getarg(2))) delitem getarg(2),1;
  815. else if (countitem(getarg(3))) delitem getarg(3),1;
  816. getitem 644,1;
  817. close;
  818. }
  819. else {
  820. mes "[Fayruz]";
  821. mes "Oh. There isn't anything";
  822. mes "here that would help in my";
  823. mes "research, but thank you anyway.";
  824. mes "If you find anything else while";
  825. mes "you're in Juperos, please come back and show it to me, alright?";
  826. close;
  827. }
  828. case 9:
  829. if (countitem(getarg(0))) {
  830. mes "[Fayruz]";
  831. mes "Oooh...! This one is";
  832. mes "much different than the";
  833. mes "other ones you gave me";
  834. mes "before. This should provide";
  835. mes "a wealth of brand new insights";
  836. mes "into the Juperos civilization!";
  837. next;
  838. mes "[Fayruz]";
  839. mes "All the Transparent";
  840. mes "Plates you've given me";
  841. mes "should contain more than";
  842. mes "enough data for me to fully";
  843. mes "complete my research thesis.";
  844. mes "Once again, thank you so much~";
  845. next;
  846. mes "[Fayruz]";
  847. mes "Still, that doesn't mean that";
  848. mes "I will stop collecting data for";
  849. mes "my research. Anyway, I have one last story to tell you, about";
  850. mes "a man of pure heart chosen by the gods to serve and protect mankind.";
  851. next;
  852. mes "[Fayruz]";
  853. mes "For this purpose he was given";
  854. mes "gaudy armor which contained";
  855. mes "amazing powers, as well as a";
  856. mes "book detailing the instructions";
  857. mes "for its use. However, he promptly";
  858. mes "lost these instructions...";
  859. next;
  860. mes "^3355FFThe story about the";
  861. mes "greatest Juperosian hero";
  862. mes "that Fayruz tells you is very";
  863. mes "humorous at first, but then it";
  864. mes "covers the entire spectrum";
  865. mes "of emotion and humanity...";
  866. next;
  867. mes "^3355FFThe story ends and you";
  868. mes "are left with a swelling";
  869. mes "feeling of indefatigable";
  870. mes "hope and inspiration...";
  871. mes "You can make it if you try!^000000";
  872. if (getarg(0) == 7352) set jupe_hist,jupe_hist+1;
  873. else if (getarg(0) == 7353) set jupe_hist,jupe_hist+2;
  874. else if (getarg(0) == 7354) set jupe_hist,jupe_hist+4;
  875. else set jupe_hist,jupe_hist+8;
  876. set yuno_hist,10;
  877. delitem getarg(0),1;
  878. getexp (checkre(3))?10000:100000,0;
  879. next;
  880. mes "[Fayruz]";
  881. mes "Well, that is the";
  882. mes "last and the best story";
  883. mes "that I have to share";
  884. mes "with you. Perhaps next";
  885. mes "time, I'll fill you in on my";
  886. mes "research progress~";
  887. close;
  888. }
  889. else if ((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3)))) {
  890. mes "[Fayruz]";
  891. mes "Hmm...";
  892. mes "This one seems to be created in a similar time";
  893. mes "as the previous one.";
  894. next;
  895. mes "[Fayruz]";
  896. mes "Don't you worry.";
  897. mes "This will help my research of course,";
  898. mes "although I do not think this will";
  899. mes "help me in advancing my research";
  900. mes "with a great speed unlike this other one.";
  901. next;
  902. mes "[Fayruz]";
  903. mes "Please take this as a token of my gratitude.";
  904. next;
  905. mes "[Fayruz]";
  906. mes "Now, excuse me. I need to go back to my research.";
  907. if (countitem(getarg(1))) delitem getarg(1),1;
  908. else if (countitem(getarg(2))) delitem getarg(2),1;
  909. else delitem getarg(3),1;
  910. getitem 644,1;
  911. close;
  912. }
  913. else {
  914. mes "[Fayruz]";
  915. mes "Oh. There isn't anything";
  916. mes "here that would help in my";
  917. mes "research, but thank you anyway.";
  918. mes "If you find anything else while";
  919. mes "you're in Juperos, please come back and show it to me, alright?";
  920. close;
  921. }
  922. }
  923. }
  924. yuno_in04,186,125,4 script Bundle of Files 111,{
  925. mes "^8B6914*Thesis: The Fall of Juperos*";
  926. mes "By Fayruz Khrhiyha";
  927. mes "Sage Castle Researcher^000000";
  928. next;
  929. switch(select("Table of Contents.:Leave it alone.")) {
  930. case 1:
  931. if (yuno_hist > 4) {
  932. mes "^8B6914 1. Preface";
  933. mes " 2. Juperos Background";
  934. mes " 3. Theory Behind Its Fall^000000";
  935. next;
  936. switch(select("Preface:Juperos Background:Theory Behind Its Fall:Leave it alone.")) {
  937. case 1:
  938. mes "^8B6914Scholars are certain";
  939. mes "that the Juperos civilization";
  940. mes "used to be located above the";
  941. mes "ground, but it is now buried";
  942. mes "beneath the El Mes Plateau.";
  943. mes "The reasons for the city's";
  944. if (yuno_hist < 9) {
  945. mes "ruin are still nebulous...^000000";
  946. next;
  947. mes "^8B6914There is much speculation";
  948. mes "about the reasons for Jupero's";
  949. mes "downfall, but any documentation";
  950. mes "from that time period has been";
  951. mes "difficult to find. As for now, any evidence we have regarding";
  952. mes "Juperos is inconclusive.^000000";
  953. next;
  954. mes "^8B6914In spite of this lack";
  955. mes "of empirical or concrete";
  956. mes "data on the civilization of";
  957. mes "Juperos, our modern world";
  958. mes "may be able to learn much";
  959. mes "from that ancient city's ruins.";
  960. mes "..................^000000";
  961. if (yuno_hist < 7) {
  962. next;
  963. mes "["+strcharinfo(0)+"]";
  964. mes "Hmmm...";
  965. mes "A whole chapter";
  966. mes "dedicated to saying,";
  967. mes "''We know absolutely";
  968. mes "nothing about something.''";
  969. mes "I should write a book~";
  970. }
  971. close;
  972. }
  973. mes "ruin are still in debate...^000000";
  974. next;
  975. mes "^8B6914However, new findings";
  976. mes "regarding the history";
  977. mes "of Juperos have allowed";
  978. mes "us to make a few conclusions.^000000";
  979. close;
  980. case 2:
  981. if (yuno_hist < 9) {
  982. mes "^8B6914...";
  983. mes "......";
  984. mes "..........^000000";
  985. next;
  986. mes "["+strcharinfo(0)+"]";
  987. mes "This is all just idle";
  988. mes "conjecture! This paper";
  989. mes "isn't developed enough";
  990. mes "yet to be a real thesis...";
  991. close;
  992. }
  993. else if (yuno_hist == 9) {
  994. mes "^8B6914Juperos was built over";
  995. mes "a thousand years ago in";
  996. mes "an era of peace just after";
  997. mes "a major war. Contrary to";
  998. mes "popular belief, there isn't any";
  999. mes "evidence proving that Juno may";
  1000. mes "have descended from Juperos.^000000";
  1001. next;
  1002. mes "^8B6914In fact, there is a";
  1003. mes "strong possibility that";
  1004. mes "another war, between Juno";
  1005. mes "and Juperos, resulted in Juno's";
  1006. mes "independence from Juperos and";
  1007. mes "the destruction of any existing";
  1008. mes "documentation from that era.^000000";
  1009. next;
  1010. mes "["+strcharinfo(0)+"]";
  1011. mes "Yes... Of course!";
  1012. mes "It all makes sense now!";
  1013. close;
  1014. }
  1015. mes "^8B6914Juperos was built over";
  1016. mes "a thousand years ago in";
  1017. mes "an era of peace just after";
  1018. mes "a major war. There is now";
  1019. mes "direct evidence linking Juno";
  1020. mes "to Juperos proving that Juno";
  1021. mes "was but a part of Juperos.^000000";
  1022. next;
  1023. mes "^8B6914Just like Juno, Juperos";
  1024. mes "was a society that prided";
  1025. mes "itself on its advancement";
  1026. mes "in the sciences which played";
  1027. mes "a permeating role in civilized";
  1028. mes "life. Science was reponsible for Juperos's rise and downfall.";
  1029. close;
  1030. case 3:
  1031. if (yuno_hist < 10) {
  1032. mes "^8B6914...";
  1033. mes "......";
  1034. mes "..........^000000";
  1035. next;
  1036. mes "["+strcharinfo(0)+"]";
  1037. mes "Huh. This writer keeps";
  1038. mes "talking about theories,";
  1039. mes "but the more I read, the";
  1040. mes "less clear I am on what";
  1041. mes "the theory actually is.";
  1042. mes "I don't think there is one...";
  1043. emotion e_swt,1;
  1044. close;
  1045. }
  1046. mes "^8B6914What is most unsettling";
  1047. mes "is recent evidence, including";
  1048. mes "a first hand written account,";
  1049. mes "regarding the role of one of";
  1050. mes "Jupero's foremost scientists";
  1051. mes "in that city's rise and fall.";
  1052. next;
  1053. mes "^8B6914If these writings are";
  1054. mes "authentic, then what actually";
  1055. mes "happened was that a scientific";
  1056. mes "revolution occurred as a direct";
  1057. mes "result of one scientist's effort to manipulate the energies of the";
  1058. mes "artifact known as Ymir's heart.";
  1059. next;
  1060. mes "^8B6914This one man and Ymir's";
  1061. mes "Heart are credited with";
  1062. mes "the success and prosperity";
  1063. mes "of the Jupero's civilization.";
  1064. mes "However, there are various accounts prior to Jupero's fall";
  1065. mes "detailing his work with chimera...^000000";
  1066. next;
  1067. mes "^8B6914This scientist, supposedly";
  1068. mes "in his passion to benefit his";
  1069. mes "people by finding a scientific";
  1070. mes "method for immortality by using";
  1071. mes "chimera for testing, was driven";
  1072. mes "insane. He experimented on";
  1073. mes "himself with disatrous results.^000000";
  1074. next;
  1075. mes "^8B6914There was an error in the";
  1076. mes "energy calibration of Ymir's";
  1077. mes "Heart and the scientist was";
  1078. mes "transformed into the monster";
  1079. mes "we now know as Chimera. He";
  1080. mes "and his test subjects were set";
  1081. mes "loose into the city of Juperos.^000000";
  1082. next;
  1083. mes "^8B6914These immortal Chimeras";
  1084. mes "razed the entire city, killing";
  1085. mes "countless people. Apparently,";
  1086. mes "a team of scientists were able";
  1087. mes "to salvage a fragment of Ymir's";
  1088. mes "Heart, and use it to lauch part";
  1089. mes "of Juperos into the sky.^000000";
  1090. next;
  1091. mes "^8B6914That section of Juperos";
  1092. mes "eventually developed into";
  1093. mes "the city of Juno. Since the";
  1094. mes "scientists who launched Juno into the sky all immediately died";
  1095. mes "afterwards from an unknown cause, they left no documentation.^000000";
  1096. next;
  1097. mes "^8B6914The Chimera, and the";
  1098. mes "laboratory in which it";
  1099. mes "was created, is rumored to";
  1100. mes "remain beneath the ruins of";
  1101. mes "the once great city of Juperos.^000000";
  1102. close;
  1103. case 4:
  1104. mes "["+strcharinfo(0)+"]";
  1105. mes "Ugh... My head hurts";
  1106. mes "too much from reading";
  1107. mes "a book for smarty people.";
  1108. mes "I know! I'll play videogames!";
  1109. close;
  1110. }
  1111. }
  1112. switch(select("Preface:Close the file.")) {
  1113. case 1:
  1114. mes "^8B6914Scholars are certain";
  1115. mes "that the Juperos civilization";
  1116. mes "used to be located above the";
  1117. mes "ground, but it is now buried";
  1118. mes "beneath the El Mes Plateau.";
  1119. mes "The reasons for the city's";
  1120. mes "ruin are still nebulous...^000000";
  1121. next;
  1122. mes "^8B6914There is much speculation";
  1123. mes "about the reasons for Jupero's";
  1124. mes "downfall, but any documentation";
  1125. mes "from that time period has been";
  1126. mes "difficult to find. As for now, any evidence we have regarding";
  1127. mes "Juperos is inconclusive.^000000";
  1128. next;
  1129. mes "^8B6914In spite of this lack";
  1130. mes "of empirical or concrete";
  1131. mes "data on the civilization of";
  1132. mes "Juperos, our modern world";
  1133. mes "may be able to learn much";
  1134. mes "from that ancient city's ruins.";
  1135. mes "..................^000000";
  1136. if (!yuno_hist) set yuno_hist,1;
  1137. next;
  1138. mes "["+strcharinfo(0)+"]";
  1139. mes "This...";
  1140. mes "This is supposed to";
  1141. mes "be a research thesis?";
  1142. mes "There's barely any";
  1143. mes "research in it...";
  1144. close;
  1145. case 2:
  1146. mes "["+strcharinfo(0)+"]";
  1147. mes "Hmm...";
  1148. mes "This isn't heavy";
  1149. mes "enough to be a real";
  1150. mes "academic work. It must";
  1151. mes "not even be finished yet.";
  1152. close;
  1153. }
  1154. case 2:
  1155. if (yuno_hist < 5) {
  1156. mes "["+strcharinfo(0)+"]";
  1157. mes "Nah...";
  1158. mes "I'm tired of reading.";
  1159. mes "Ironically enough.";
  1160. close;
  1161. }
  1162. else if (yuno_hist < 7) {
  1163. mes "["+strcharinfo(0)+"]";
  1164. mes "I don't feel like";
  1165. mes "reading this. Not";
  1166. mes "enough pictures...";
  1167. close;
  1168. }
  1169. else if (yuno_hist < 9) {
  1170. mes "["+strcharinfo(0)+"]";
  1171. mes "It looks very sophisticated...";
  1172. close;
  1173. }
  1174. else if (yuno_hist < 10) {
  1175. mes "["+strcharinfo(0)+"]";
  1176. mes "I know this book...";
  1177. mes "But I don't feel like";
  1178. mes "reading it right now.";
  1179. close;
  1180. }
  1181. else {
  1182. mes "["+strcharinfo(0)+"]";
  1183. mes "This thesis is";
  1184. mes "looking pretty good~";
  1185. mes "Of course, I did have";
  1186. mes "a hand in making it...";
  1187. close;
  1188. }
  1189. }
  1190. }
  1191. yuno_in04,188,118,4 script Book#juperos 111,{
  1192. if (yuno_hist > 7) {
  1193. mes "^8B6914*Self-Honesty*";
  1194. mes "*'Benefits Fo' Life!'*";
  1195. mes "By Stephen Oyoung";
  1196. mes " ";
  1197. mes " ";
  1198. mes "Publisher:";
  1199. mes "Wushu Publishing, Co.^000000";
  1200. next;
  1201. mes "["+strcharinfo(0)+"]";
  1202. mes "W-whoa!";
  1203. mes "This book wasn't";
  1204. mes "here before! It looks";
  1205. mes "pretty interesting...";
  1206. close;
  1207. }
  1208. mes "["+strcharinfo(0)+"]";
  1209. mes "You know what?";
  1210. mes "I think I'll just flip";
  1211. mes "through some pages";
  1212. mes "from a random book.";
  1213. mes "Hmmm, let's see...";
  1214. next;
  1215. mes "^8B6914''Admiral, the Kylorians are";
  1216. mes "still advancing!'' Commander";
  1217. mes "McKenrick announced without";
  1218. mes "his usual swagger. ''They're...";
  1219. mes "They're not stopping!'' But";
  1220. mes "Admiral Leh's eyes were a cold,";
  1221. mes "unfeeling shade of sternness.^000000";
  1222. next;
  1223. mes "^8B6914''Let the goddamned space";
  1224. mes "aliens come,'' hissed Leh.";
  1225. mes "''We don't stand a chance";
  1226. mes "without the Zenoi Sword";
  1227. mes "to summon the power of";
  1228. mes "GOD-POING. It's... It's";
  1229. mes "all over. Damn it all...''^000000";
  1230. next;
  1231. mes "^8B6914The doors burst open as";
  1232. mes "Bucky flew into the room.";
  1233. mes "''The Zenoi Sword! The";
  1234. mes "Zenoi Sword! Someone's";
  1235. mes "found it!'' the boy yelled.";
  1236. mes "''Really?! We better hurry:";
  1237. mes "Earth doesn't have much time!''^000000";
  1238. next;
  1239. mes "["+strcharinfo(0)+"]";
  1240. mes "...";
  1241. mes "......";
  1242. mes "Whoa. I really";
  1243. mes "should have read";
  1244. mes "this masterpiece";
  1245. mes "from the beginning...";
  1246. close;
  1247. }
  1248. // Bronze Statue - juperos_01 99 112
  1249. juperos_01,99,112,4 script Bronze Statue#1 844,{
  1250. if (yuno_hist > 3) {
  1251. mes "^3355FF''Do you wish to see";
  1252. mes "the end of the madness?";
  1253. mes "He is waiting where the three";
  1254. mes "columns were destroyed, where";
  1255. mes "two hundred illusions wander.''^000000";
  1256. close;
  1257. }
  1258. else if (yuno_hist == 3) {
  1259. mes "["+strcharinfo(0)+"]";
  1260. mes "I better go and";
  1261. mes "see Fayruz in the";
  1262. mes "Juno Library and tell";
  1263. mes "her about the inscription.";
  1264. close;
  1265. }
  1266. else {
  1267. mes "^3355FFThere's a peculiar";
  1268. mes "engraving on the";
  1269. mes "Bronze Statue's rod.^000000";
  1270. next;
  1271. switch(select("Investigate:Ignore it")) {
  1272. case 1:
  1273. mes "^3355FFIt's an inscription that's";
  1274. mes "written in an old language";
  1275. mes "that you can't understand,";
  1276. mes "but have no problem reading";
  1277. mes "and making out the sounds";
  1278. mes "for some weird reason.^000000";
  1279. next;
  1280. mes "["+strcharinfo(0)+"]";
  1281. mes "This is creepy!";
  1282. mes "I know that I'm not";
  1283. mes "supposed to be able";
  1284. mes "to read this, but here";
  1285. mes "I am. I know what sounds";
  1286. mes "all of these letters make...";
  1287. next;
  1288. if (yuno_hist == 2) {
  1289. mes "["+strcharinfo(0)+"]";
  1290. mes "Then again, Fayruz did";
  1291. mes "say this was enchanted.";
  1292. mes "Okay, I guess I'll go back";
  1293. mes "to the Juno Library and";
  1294. mes "tell her what I found.";
  1295. set yuno_hist,3;
  1296. close;
  1297. }
  1298. mes "["+strcharinfo(0)+"]";
  1299. mes "Huh. Only a scholar,";
  1300. mes "maybe someone even in";
  1301. mes "Juno, could make sense";
  1302. mes "of what this stuff says.";
  1303. close;
  1304. case 2:
  1305. close;
  1306. }
  1307. }
  1308. }
  1309. yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
  1310. mes "*Hollgrehenn: The Ambition*";
  1311. mes "By Aragham Caul*";
  1312. mes " ";
  1313. mes " ";
  1314. mes " ";
  1315. mes " ";
  1316. mes "Publisher:";
  1317. mes "Muha Books, Co.";
  1318. next;
  1319. mes "...";
  1320. mes "He would stop at nothing";
  1321. mes "to have the greatest weapon";
  1322. mes "in the world in his possession.";
  1323. mes "He became a smith so that he";
  1324. mes "could discern which weapons";
  1325. mes "were the most powerful...";
  1326. next;
  1327. mes "[" + strcharinfo(0) + "]";
  1328. mes "That's strange...";
  1329. mes "The next page";
  1330. mes "has been torn out.";
  1331. close;
  1332. }
  1333. yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{
  1334. mes "^8B6914*Penniless Hollgrehenn*";
  1335. mes " * Pennyless Hollgrehenn * ";
  1336. mes "By Hollgrehenn";
  1337. mes " ";
  1338. mes " ";
  1339. mes "Publisher:";
  1340. mes "Muha Books, Co.^000000";
  1341. next;
  1342. mes "["+strcharinfo(0)+"]";
  1343. mes "This book looks";
  1344. mes "like a total piece of";
  1345. mes "crap. I'd have more";
  1346. mes "fun getting my teeth";
  1347. mes "drilled by a blindfolded";
  1348. mes "dentist. Or would I...?";
  1349. close;
  1350. }
  1351. yuno_in04,102,106,1 script Popular Feasts 111,{
  1352. mes "^8B6914*Popular Feasts*";
  1353. mes "By Cabbage Pickle Community";
  1354. mes " ";
  1355. mes " ";
  1356. mes " ";
  1357. mes "Publisher:";
  1358. mes "Muha Books, Co.^000000";
  1359. next;
  1360. switch(select(" 1. Fried Yoyo Tails: 14. Poring Salad: 252. Beak Soup")) {
  1361. case 1:
  1362. mes "^8B6914...";
  1363. mes "If possible, try";
  1364. mes "to use tails cut";
  1365. mes "from live Yoyos.";
  1366. mes "Now, as for skinning...^000000";
  1367. next;
  1368. mes "["+strcharinfo(0)+"]";
  1369. mes "Um...";
  1370. mes "Barf?";
  1371. close;
  1372. case 2:
  1373. mes "["+strcharinfo(0)+"]";
  1374. mes "Hey, this page is gone!";
  1375. mes "I guess Poring Salad is";
  1376. mes "the most popular feast";
  1377. mes "in this entire book.";
  1378. close;
  1379. case 3:
  1380. mes "^8B6914...";
  1381. mes "Fry the cut beaks";
  1382. mes "using herbal oil until";
  1383. mes "crisp. Then, pour the";
  1384. mes "feathers into a blender...^000000";
  1385. next;
  1386. mes "["+strcharinfo(0)+"]";
  1387. mes "Hmm...";
  1388. mes "Sounds a little";
  1389. mes "too gourmet for my";
  1390. mes "taste. And by ''gourmet,''";
  1391. mes "I mean, ''totally gross.''";
  1392. close;
  1393. }
  1394. }
  1395. yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{
  1396. mes "["+strcharinfo(0)+"]";
  1397. mes "I can't...";
  1398. mes "reach it...!";
  1399. close;
  1400. }
  1401. yuno_in04,167,127,1 script Red Book 111,{
  1402. mes "^3355FFYou find a book";
  1403. mes "with red binding.^000000";
  1404. next;
  1405. switch(select("Read.:Leave it alone.")) {
  1406. case 1:
  1407. mes "^8B6914...^000000";
  1408. next;
  1409. mes "^8B6914...";
  1410. mes "......^000000";
  1411. next;
  1412. mes "^8B6914...";
  1413. mes "......";
  1414. mes ".........^000000";
  1415. next;
  1416. mes "^8B6914...";
  1417. mes "......";
  1418. mes ".........";
  1419. mes "............^000000";
  1420. next;
  1421. mes "["+strcharinfo(0)+"]";
  1422. mes "This is...";
  1423. mes "A compilation of";
  1424. mes "Shakespeare in ";
  1425. mes "coloring book format?";
  1426. next;
  1427. mes "["+strcharinfo(0)+"]";
  1428. mes "Wait...";
  1429. mes "Why would fans of";
  1430. mes "Shakespeare even";
  1431. mes "want a coloring book?";
  1432. next;
  1433. mes "["+strcharinfo(0)+"]";
  1434. mes "Hmm... Well...";
  1435. mes "I suppose little kids who";
  1436. mes "read Shakespeare would";
  1437. mes "appreciate something like that.";
  1438. next;
  1439. mes "["+strcharinfo(0)+"]";
  1440. mes "Hold on...";
  1441. mes "Do little kids who";
  1442. mes "are able to read the";
  1443. mes "works of Shakespeare";
  1444. mes "even exist? I hope not...";
  1445. close;
  1446. case 2:
  1447. mes "["+strcharinfo(0)+"]";
  1448. mes "What a strange";
  1449. mes "and mysterious book.";
  1450. mes "I'll never know what's";
  1451. mes "inside unless I read it!";
  1452. mes "Come on! Doesn't the red";
  1453. mes "binding mean something?";
  1454. close;
  1455. }
  1456. }
  1457. yuno_in04,121,109,1 script Scroll 111,{
  1458. mes "^3355FFYou've found an";
  1459. mes "antiquated scroll";
  1460. mes "that's collected a";
  1461. mes "layer of fine dust.^000000";
  1462. next;
  1463. switch(select("Peruse:Leave it alone")) {
  1464. case 1:
  1465. mes "^8B6914Item Upgrade Introduction";
  1466. mes " ";
  1467. mes " ";
  1468. mes " ";
  1469. mes "1. Item Upgrade Definition";
  1470. mes " ";
  1471. mes "The key to success when";
  1472. mes "upgrading items comes from";
  1473. mes "only one place: Your ''Mind.''";
  1474. mes " ";
  1475. mes " ";
  1476. mes " ";
  1477. mes "2. Power of a Positive Attitude";
  1478. mes "Before trying to upgrade";
  1479. mes "an item, plan out how high";
  1480. mes "you want to upgrade and how";
  1481. mes "much you'll spend beforehand.";
  1482. mes "But like all ladies, Lady Luck";
  1483. mes "smiles when you fully splurge.^000000";
  1484. mes " ";
  1485. mes " ";
  1486. next;
  1487. mes "["+strcharinfo(0)+"]";
  1488. mes "Wait, wait...";
  1489. mes "This thing IS old.";
  1490. mes "I mean, it's obviously";
  1491. mes "written from a patriarchal";
  1492. mes "standpoint that promotes";
  1493. mes "bipartisan gender roles.";
  1494. next;
  1495. mes "["+strcharinfo(0)+"]";
  1496. mes "I'm...";
  1497. mes "I'm so offended.";
  1498. close;
  1499. case 2:
  1500. mes "["+strcharinfo(0)+"]";
  1501. mes "This scroll is far too";
  1502. mes "primitive. There's been";
  1503. mes "all sorts of technological";
  1504. mes "reading advances that I can't";
  1505. mes "live without... Like pages.";
  1506. close;
  1507. }
  1508. }
  1509. yuno_in04,118,116,4 script Paper 111,{
  1510. mes "^3355FFIt's a piece of";
  1511. mes "paper that looks";
  1512. mes "like a personal letter.^000000";
  1513. next;
  1514. switch(select("Read it.:Leave it alone.")) {
  1515. case 1:
  1516. if (yuno_hist > 7) {
  1517. mes "^8B6914P.S.";
  1518. mes "Please...";
  1519. mes "Come back to me.";
  1520. mes " ";
  1521. mes " ";
  1522. mes "Love,";
  1523. mes "Fayruz^000000";
  1524. close;
  1525. }
  1526. mes "^8B6914...";
  1527. mes "I can't forget your smile.";
  1528. mes "No matter what, even if you";
  1529. mes "hate me, I'll always have these";
  1530. mes "feelings just for you. You are";
  1531. mes "the one who is most special,";
  1532. mes "who means the most to my heart.^000000";
  1533. next;
  1534. mes "^8B6914I know we've had our";
  1535. mes "differences, but please";
  1536. mes "don't refuse my love. By";
  1537. mes "your hands, I hope that";
  1538. mes "you can forgive me for us.";
  1539. mes "- Love, Fayruz^000000";
  1540. next;
  1541. if (getpartnerid()) {
  1542. mes "["+strcharinfo(0)+"]";
  1543. mes "Ahhhhhh~";
  1544. mes "Love sure is nice!";
  1545. close;
  1546. }
  1547. mes "["+strcharinfo(0)+"]";
  1548. mes "What th--?!";
  1549. mes "Booooooooo!";
  1550. mes "Love stinks!";
  1551. close;
  1552. case 2:
  1553. mes "["+strcharinfo(0)+"]";
  1554. mes "I guess I better";
  1555. mes "not look at this.";
  1556. mes "I mean, I might";
  1557. mes "regret reading it.";
  1558. close;
  1559. }
  1560. }
  1561. juperos_01,123,92,4 script Stone Statue 844,{
  1562. if (yuno_hist) {
  1563. mes "^3355FFIt's a stone statue";
  1564. mes "that looks exactly like";
  1565. mes "the one in the Juno Library.";
  1566. mes "However, it has sculptures";
  1567. mes "of books instead of real ones.^000000";
  1568. next;
  1569. mes "^3355FFIt's possible that the";
  1570. mes "statue in the Juno Library";
  1571. mes "was made after this one.";
  1572. mes "But who can be sure?^000000";
  1573. close;
  1574. }
  1575. mes "^3355FFIt's an old";
  1576. mes "statue sculpted";
  1577. mes "out of stone.^000000";
  1578. close;
  1579. }
  1580. juperos_01,99,71,4 script Bronze Statue#2 844,{
  1581. mes "^3355FFIt's an elaborate";
  1582. mes "bronze statue that";
  1583. mes "is twice the height of";
  1584. mes "a normal human being.^000000";
  1585. close;
  1586. }
  1587. juperos_01,79,92,4 script Sculpture 844,{
  1588. mes "^3355FFIt's a sculpture that";
  1589. mes "looks familiar to you.^000000";
  1590. close;
  1591. }
  1592. juperos_01,215,127,4 script Machine Statue 844,{
  1593. mes "^3355FFThis is the bust of a";
  1594. mes "humanoid machine with";
  1595. mes "a familiar Crest Piece";
  1596. mes "carved into the middle.^000000";
  1597. next;
  1598. mes "^3355FFThe statue's entire";
  1599. mes "form is mind boggling,";
  1600. mes "but you manage to note";
  1601. mes "that its outstretched";
  1602. mes "arm points westward.^000000";
  1603. close;
  1604. }
  1605. //============================================================
  1606. // Jupers Core access Story Event
  1607. //============================================================
  1608. //============================================================
  1609. // 1rd Floor -> 2nd Floor
  1610. //============================================================
  1611. juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
  1612. end;
  1613. OnTouch:
  1614. initnpctimer "jupe_goto#1",1;
  1615. mes "^777777["+ strcharinfo(0) +"]^000000";
  1616. mes "This light...";
  1617. mes "It feels like...";
  1618. mes "Its warmth is...";
  1619. mes "Wrapping all over me...";
  1620. next;
  1621. switch(select("Ah, it's so nice...:No! This is wrong!")) {
  1622. case 1:
  1623. mes "^777777["+ strcharinfo(0) +"]^000000";
  1624. mes "Ahhhh...";
  1625. mes "It feels like";
  1626. mes "I'm floating...";
  1627. specialeffect2 EF_LIGHTSPHERE;
  1628. close2;
  1629. stopnpctimer;
  1630. warp "juperos_02",128,278;
  1631. break;
  1632. case 2:
  1633. mes "^777777["+ strcharinfo(0) +"]^000000";
  1634. mes "N-No! This is";
  1635. mes "wrong! Something";
  1636. mes "weird's happening!";
  1637. mes "I gotta get away!";
  1638. close2;
  1639. stopnpctimer;
  1640. warp "juperos_01",96,91;
  1641. break;
  1642. }
  1643. end;
  1644. OnTimer10000:
  1645. stopnpctimer;
  1646. warp "juperos_02",128,278;
  1647. donpcevent "jupe_goto#2::OnEnable";
  1648. end;
  1649. }
  1650. juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
  1651. OnInit:
  1652. disablenpc "jupe_goto#2";
  1653. end;
  1654. OnEnable:
  1655. enablenpc "jupe_goto#2";
  1656. disablenpc "jupe_goto#1";
  1657. initnpctimer;
  1658. end;
  1659. OnTouch:
  1660. warp "juperos_02",128,278;
  1661. end;
  1662. OnTimer2000:
  1663. enablenpc "jupe_goto#1";
  1664. disablenpc "jupe_goto#2";
  1665. end;
  1666. }
  1667. //============================================================
  1668. // 2nd Floor
  1669. //============================================================
  1670. juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
  1671. OnInit:
  1672. initnpctimer;
  1673. end;
  1674. OnReset:
  1675. killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
  1676. end;
  1677. OnEnable:
  1678. enablenpc "3F Gate Switch#jupe";
  1679. initnpctimer;
  1680. end;
  1681. OnTimer5000:
  1682. set .MyMobs,3;
  1683. monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1684. monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1685. monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1686. stopnpctimer;
  1687. end;
  1688. OnMyMobDead:
  1689. set .MyMobs,.MyMobs-1;
  1690. if (.MyMobs == 2)
  1691. mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
  1692. else if (.MyMobs == 1)
  1693. mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
  1694. else if (.MyMobs == 0) {
  1695. mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
  1696. specialeffect2 EF_SCREEN_QUAKE;
  1697. soundeffectall "earth_quake.wav",0;
  1698. disablenpc "3F Gate Switch#jupe";
  1699. donpcevent "Restricted Area#jupe::OnEnable";
  1700. }
  1701. end;
  1702. }
  1703. juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{
  1704. OnInit:
  1705. disablenpc "Restricted Area#jupe";
  1706. end;
  1707. OnEnable:
  1708. enablenpc "Restricted Area#jupe";
  1709. initnpctimer;
  1710. end;
  1711. OnTimer5000:
  1712. mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
  1713. end;
  1714. OnTimer7000:
  1715. mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
  1716. end;
  1717. OnTimer9000:
  1718. mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
  1719. end;
  1720. OnTimer9001:
  1721. OnTimer23000:
  1722. OnTimer46000:
  1723. OnTimer69000:
  1724. OnTimer92000:
  1725. OnTimer115000:
  1726. OnTimer161000:
  1727. OnTimer184000:
  1728. OnTimer207000:
  1729. OnTimer230000:
  1730. OnTimer253000:
  1731. OnTimer276000:
  1732. OnTimer299000:
  1733. OnTimer322000:
  1734. OnTimer345000:
  1735. OnTimer368000:
  1736. OnTimer391000:
  1737. OnTimer414000:
  1738. OnTimer460000:
  1739. OnTimer483000:
  1740. OnTimer506000:
  1741. OnTimer529000:
  1742. OnTimer552000:
  1743. specialeffect EF_BIG_PORTAL;
  1744. end;
  1745. OnTimer556000:
  1746. mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
  1747. end;
  1748. OnTimer561000:
  1749. mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
  1750. end;
  1751. OnTimer598000:
  1752. specialeffect EF_BIG_PORTAL;
  1753. end;
  1754. OnTimer600000:
  1755. mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
  1756. end;
  1757. OnTimer603000:
  1758. mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
  1759. end;
  1760. OnTimer621000:
  1761. disablenpc "Restricted Area#jupe";
  1762. end;
  1763. OnTimer1200000:
  1764. donpcevent "3F Gate Switch#jupe::OnEnable";
  1765. stopnpctimer;
  1766. end;
  1767. OnTouch:
  1768. warp "jupe_gate",50,167;
  1769. end;
  1770. }
  1771. //============================================================
  1772. // Security Checkpoint 1-1
  1773. //============================================================
  1774. jupe_area1,88,224,0 script #hole#1-1 844,{
  1775. cutin "1",2;
  1776. if ($@JupreArea1InUse == 1) {
  1777. mes "^3355FFThis seems like";
  1778. mes "some kind of device";
  1779. mes "that will allow you to";
  1780. mes "pass to the other side.";
  1781. mes "There's a slot where you";
  1782. mes "probably need to insert";
  1783. mes "some kind of object...^000000";
  1784. close2;
  1785. cutin "1",255;
  1786. end;
  1787. }
  1788. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  1789. mes "^3355FFThis seems like";
  1790. mes "some kind of device";
  1791. mes "that will allow you to";
  1792. mes "pass to the other side.";
  1793. mes "There's a slot where you";
  1794. mes "probably need to insert";
  1795. mes "some kind of object...^000000";
  1796. next;
  1797. switch(select("Insert a Crest Piece.:Cancel.")) {
  1798. case 1:
  1799. if (countitem(7356) > 0) {
  1800. mes "^3355FFYou take out your";
  1801. mes "Crest Piece and place";
  1802. mes "it into the slot where it";
  1803. mes "happens to fit perfectly.^000000";
  1804. specialeffect EF_TOPRANK;
  1805. cutin "1-1",2;
  1806. next;
  1807. if ($@JupreArea1InUse == 1) {
  1808. mes "^3355FFNothing happens.";
  1809. mes "Perhaps an alarm or";
  1810. mes "some other safety measure";
  1811. mes "was activated to keep the";
  1812. mes "Crest Piece from activating";
  1813. mes "this transportation device.";
  1814. mes "You retrieve the Crest Piece.^000000";
  1815. close2;
  1816. cutin "1-1",255;
  1817. end;
  1818. }
  1819. else {
  1820. mes "^3355FFThe slot rotates and";
  1821. mes "the Crest Piece moves as";
  1822. mes "if it were turning a key. You";
  1823. mes "feel a weak tremor as a Warp";
  1824. mes "Portal to the other side is";
  1825. mes "activated. You then retrieve";
  1826. mes "your Crest Piece.^000000";
  1827. initnpctimer;
  1828. donpcevent "Warp#1-1::OnEnable";
  1829. enablenpc "Red Alarm#1-1";
  1830. disablenpc "#hole#1-1";
  1831. close2;
  1832. cutin "1-1",255;
  1833. end;
  1834. }
  1835. }
  1836. else {
  1837. mes "^3355FFUnfortunately, you're";
  1838. mes "not carrying anything";
  1839. mes "that might be able to fit";
  1840. mes "into the slot and activate";
  1841. mes "this mechanical device.^000000";
  1842. close2;
  1843. cutin "1",255;
  1844. end;
  1845. }
  1846. case 2:
  1847. mes "[" + strcharinfo(0) + "]";
  1848. mes "Hmmm...";
  1849. mes "Do I have anything";
  1850. mes "that might make this";
  1851. mes "weird machine work?";
  1852. close2;
  1853. cutin "1",255;
  1854. end;
  1855. }
  1856. close;
  1857. }
  1858. else {
  1859. mes "^3355FFThis seems like";
  1860. mes "some kind of device";
  1861. mes "that will allow you to";
  1862. mes "pass to the other side.";
  1863. mes "There's a slot where you";
  1864. mes "probably need to insert";
  1865. mes "some kind of object...^000000";
  1866. close2;
  1867. cutin "1",255;
  1868. end;
  1869. }
  1870. OnStop_Timer:
  1871. stopnpctimer;
  1872. end;
  1873. OnTimer22500:
  1874. stopnpctimer;
  1875. enablenpc "#hole#1-1";
  1876. disablenpc "Red Alarm#1-1";
  1877. end;
  1878. }
  1879. jupe_area1,83,221,0 script Warp#1-1 139,2,2,{
  1880. OnInit:
  1881. disablenpc "Warp#1-1";
  1882. end;
  1883. OnEnable:
  1884. enablenpc "Warp#1-1";
  1885. specialeffect EF_BIG_PORTAL;
  1886. soundeffectall "jupe_warp.wav",0;
  1887. initnpctimer;
  1888. end;
  1889. OnTouch:
  1890. warp "jupe_area1",47,259;
  1891. end;
  1892. OnTimer22500:
  1893. stopnpctimer;
  1894. disablenpc "Warp#1-1";
  1895. end;
  1896. }
  1897. jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
  1898. OnInit:
  1899. disablenpc "Red Alarm#1-1";
  1900. end;
  1901. OnTouch:
  1902. donpcevent "Red Alarm On#1-1::OnEnable";
  1903. disablenpc "Red Alarm#1-1";
  1904. donpcevent "#hole#1-1::OnStop_Timer";
  1905. set $@JupreArea1InUse,1;
  1906. disablenpc "#hole#1-1";
  1907. end;
  1908. }
  1909. - script Red Alarm On#1-1 -1,{
  1910. OnInit:
  1911. disablenpc "Red Alarm On#1-1";
  1912. end;
  1913. OnEnable:
  1914. enablenpc "Red Alarm On#1-1";
  1915. initnpctimer;
  1916. end;
  1917. OnTimer1000:
  1918. mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
  1919. end;
  1920. OnTimer3000:
  1921. mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
  1922. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1923. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1924. end;
  1925. OnTimer5000:
  1926. mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  1927. donpcevent "Monster1#1-1::OnEnable";
  1928. end;
  1929. OnTimer7000:
  1930. mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  1931. end;
  1932. OnTimer8000:
  1933. disablenpc "Red Alarm On#1-1";
  1934. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1935. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1936. stopnpctimer;
  1937. end;
  1938. }
  1939. - script Monster1#1-1 -1,{
  1940. OnInit:
  1941. disablenpc "Monster1#1-1";
  1942. end;
  1943. OnDisable:
  1944. disablenpc "Monster1#1-1";
  1945. killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
  1946. end;
  1947. OnEnable:
  1948. enablenpc "Monster1#1-1";
  1949. initnpctimer;
  1950. set .MyMobs,8;
  1951. monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1952. monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1953. monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1954. monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1955. monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1956. monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1957. monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  1958. monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  1959. end;
  1960. OnTimer300000:
  1961. mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  1962. set $@JupreArea1InUse,0;
  1963. end;
  1964. OnTimer300002:
  1965. enablenpc "#hole#1-1";
  1966. stopnpctimer;
  1967. donpcevent "Monster1#1-1::OnDisable";
  1968. end;
  1969. OnMyMobDead:
  1970. set .MyMobs,.MyMobs-1;
  1971. if (.MyMobs < 1) {
  1972. donpcevent "Monster2#1-1::OnEnable";
  1973. disablenpc "Monster1#1-1";
  1974. stopnpctimer;
  1975. }
  1976. end;
  1977. }
  1978. - script Monster2#1-1 -1,{
  1979. OnInit:
  1980. disablenpc "Monster2#1-1";
  1981. end;
  1982. OnDisable:
  1983. disablenpc "Monster2#1-1";
  1984. killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
  1985. end;
  1986. OnEnable:
  1987. enablenpc "Monster2#1-1";
  1988. initnpctimer;
  1989. end;
  1990. OnTimer2000:
  1991. mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
  1992. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1993. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1994. end;
  1995. OnTimer4000:
  1996. mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
  1997. end;
  1998. OnTimer7000:
  1999. mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
  2000. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2001. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2002. set .MyMobs,8;
  2003. monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2004. monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2005. monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2006. monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2007. monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2008. monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2009. monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2010. monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2011. end;
  2012. OnTimer300000:
  2013. mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  2014. set $@JupreArea1InUse,0;
  2015. end;
  2016. OnTimer300002:
  2017. enablenpc "#hole#1-1";
  2018. stopnpctimer;
  2019. donpcevent "Monster2#1-1::OnDisable";
  2020. end;
  2021. OnMyMobDead:
  2022. set .MyMobs,.MyMobs-1;
  2023. if (.MyMobs < 1) {
  2024. mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  2025. disablenpc "Monster2#1-1";
  2026. enablenpc "#hole#1-1";
  2027. set $@JupreArea1InUse,0;
  2028. stopnpctimer;
  2029. }
  2030. end;
  2031. }
  2032. //============================================================
  2033. // Security Checkpoint 1-2
  2034. //============================================================
  2035. jupe_area1,25,238,0 script #hole#1-2 844,{
  2036. cutin "2",2;
  2037. if ($@JupreArea1InUse == 1) {
  2038. mes "^3355FFThis seems like";
  2039. mes "some kind of device";
  2040. mes "that will allow you to";
  2041. mes "pass to the other side.";
  2042. mes "There's a slot where you";
  2043. mes "probably need to insert";
  2044. mes "some kind of object...^000000";
  2045. close2;
  2046. cutin "2",255;
  2047. end;
  2048. }
  2049. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2050. mes "^3355FFThis seems like";
  2051. mes "some kind of device";
  2052. mes "that will allow you to";
  2053. mes "pass to the other side.";
  2054. mes "There's a slot where you";
  2055. mes "probably need to insert";
  2056. mes "some kind of object...^000000";
  2057. next;
  2058. switch(select("Insert a Crest Piece.:Cancel.")) {
  2059. case 1:
  2060. if (countitem(7357) > 0) {
  2061. mes "^3355FFYou take out your";
  2062. mes "Crest Piece and place";
  2063. mes "it into the slot where it";
  2064. mes "happens to fit perfectly.^000000";
  2065. specialeffect EF_TOPRANK;
  2066. cutin "2-1",2;
  2067. next;
  2068. if ($@JupreArea1InUse == 1) {
  2069. mes "^3355FFNothing happens.";
  2070. mes "Perhaps an alarm or";
  2071. mes "some other safety measure";
  2072. mes "was activated to keep the";
  2073. mes "Crest Piece from activating";
  2074. mes "this transportation device.";
  2075. mes "You retrieve the Crest Piece.^000000";
  2076. close2;
  2077. cutin "2-1",255;
  2078. end;
  2079. }
  2080. else {
  2081. mes "^3355FFThe slot rotates and";
  2082. mes "the Crest Piece moves as";
  2083. mes "if it were turning a key. You";
  2084. mes "feel a weak tremor as a Warp";
  2085. mes "Portal to the other side is";
  2086. mes "activated. You then retrieve";
  2087. mes "your Crest Piece.^000000";
  2088. initnpctimer;
  2089. donpcevent "Warp#1-2::OnEnable";
  2090. enablenpc "Red Alarm#1-2";
  2091. disablenpc "#hole#1-2";
  2092. close2;
  2093. cutin "2-1",255;
  2094. end;
  2095. }
  2096. }
  2097. else {
  2098. mes "^3355FFUnfortunately, you're";
  2099. mes "not carrying anything";
  2100. mes "that might be able to fit";
  2101. mes "into the slot and activate";
  2102. mes "this mechanical device.^000000";
  2103. close2;
  2104. cutin "2",255;
  2105. end;
  2106. }
  2107. break;
  2108. case 2:
  2109. mes "[" + strcharinfo(0) + "]";
  2110. mes "Hmmm...";
  2111. mes "Do I have anything";
  2112. mes "that might make this";
  2113. mes "weird machine work?";
  2114. close2;
  2115. cutin "2",255;
  2116. end;
  2117. }
  2118. close;
  2119. }
  2120. else {
  2121. mes "^3355FFThis seems like";
  2122. mes "some kind of device";
  2123. mes "that will allow you to";
  2124. mes "pass to the other side.";
  2125. mes "There's a slot where you";
  2126. mes "probably need to insert";
  2127. mes "some kind of object...^000000";
  2128. close2;
  2129. cutin "2",255;
  2130. end;
  2131. }
  2132. end;
  2133. OnStop_Timer:
  2134. stopnpctimer;
  2135. end;
  2136. OnTimer22500:
  2137. stopnpctimer;
  2138. enablenpc "#hole#1-2";
  2139. disablenpc "Red Alarm#1-2";
  2140. end;
  2141. }
  2142. jupe_area1,21,225,0 script Warp#1-2 139,2,2,{
  2143. OnInit:
  2144. disablenpc "Warp#1-2";
  2145. end;
  2146. OnEnable:
  2147. enablenpc "Warp#1-2";
  2148. specialeffect EF_BIG_PORTAL;
  2149. soundeffectall "jupe_warp.wav",0;
  2150. initnpctimer;
  2151. end;
  2152. OnTouch:
  2153. warp "jupe_area1",21,191;
  2154. end;
  2155. OnTimer22500:
  2156. disablenpc "Warp#1-2";
  2157. end;
  2158. }
  2159. jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
  2160. OnInit:
  2161. disablenpc "Red Alarm#1-2";
  2162. end;
  2163. OnTouch:
  2164. set $@JupreArea1InUse,1;
  2165. donpcevent "Red Alarm On#1-2::OnEnable";
  2166. disablenpc "Red Alarm#1-2";
  2167. disablenpc "#hole#1-2";
  2168. end;
  2169. }
  2170. - script Red Alarm On#1-2 -1,{
  2171. OnInit:
  2172. disablenpc "Red Alarm On#1-2";
  2173. end;
  2174. OnEnable:
  2175. enablenpc "Red Alarm On#1-2";
  2176. initnpctimer;
  2177. end;
  2178. OnTimer1000:
  2179. mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
  2180. end;
  2181. OnTimer3000:
  2182. mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  2183. end;
  2184. OnTimer5000:
  2185. mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
  2186. donpcevent "Monster1#1-2::OnEnable";
  2187. end;
  2188. OnTimer7000:
  2189. mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  2190. end;
  2191. OnTimer8000:
  2192. disablenpc "Red Alarm On#1-2";
  2193. stopnpctimer;
  2194. end;
  2195. }
  2196. - script Monster1#1-2 -1,{
  2197. OnInit:
  2198. disablenpc "Monster1#1-2";
  2199. end;
  2200. OnDisable:
  2201. disablenpc "Monster1#1-2";
  2202. killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
  2203. end;
  2204. OnEnable:
  2205. initnpctimer;
  2206. enablenpc "Monster1#1-2";
  2207. set .MyMobs,8;
  2208. monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2209. monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2210. monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2211. monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2212. monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2213. monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2214. monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2215. monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2216. end;
  2217. OnTimer300000:
  2218. mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  2219. set $@JupreArea1InUse,0;
  2220. end;
  2221. OnTimer300002:
  2222. enablenpc "#hole#1-2";
  2223. stopnpctimer;
  2224. donpcevent "Monster1#1-2::OnDisable";
  2225. end;
  2226. OnMyMobDead:
  2227. set .MyMobs,.MyMobs-1;
  2228. if (.MyMobs < 1) {
  2229. donpcevent "Monster2#1-2::OnEnable";
  2230. disablenpc "Monster1#1-2";
  2231. stopnpctimer;
  2232. }
  2233. end;
  2234. }
  2235. - script Monster2#1-2 -1,{
  2236. OnInit:
  2237. disablenpc "Monster2#1-2";
  2238. end;
  2239. OnDisable:
  2240. disablenpc "Monster2#1-2";
  2241. killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
  2242. end;
  2243. OnEnable:
  2244. enablenpc "Monster2#1-2";
  2245. initnpctimer;
  2246. end;
  2247. OnTimer2000:
  2248. mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  2249. end;
  2250. OnTimer4000:
  2251. mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  2252. end;
  2253. OnTimer6000:
  2254. mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  2255. set .MyMobs,13;
  2256. monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2257. monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2258. monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2259. monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2260. monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2261. monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2262. monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2263. monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2264. monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2265. monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2266. monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2267. monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2268. monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2269. end;
  2270. OnTimer300000:
  2271. mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
  2272. set $@JupreArea1InUse,0;
  2273. end;
  2274. OnTimer300002:
  2275. enablenpc "#hole#1-2";
  2276. stopnpctimer;
  2277. donpcevent "Monster2#1-2::OnDisable";
  2278. end;
  2279. OnMyMobDead:
  2280. set .MyMobs,.MyMobs-1;
  2281. if (.MyMobs < 1) {
  2282. mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
  2283. disablenpc "Monster2#1-2";
  2284. enablenpc "#hole#1-2";
  2285. set $@JupreArea1InUse,0;
  2286. stopnpctimer;
  2287. }
  2288. end;
  2289. }
  2290. //============================================================
  2291. // Security Checkpoint 1-3
  2292. //============================================================
  2293. jupe_area1,36,146,0 script #hole#1-3 844,{
  2294. cutin "3",2;
  2295. if ($@JupreArea1InUse == 1) {
  2296. mes "^3355FFThis seems like";
  2297. mes "some kind of device";
  2298. mes "that will allow you to";
  2299. mes "pass to the other side.";
  2300. mes "There's a slot where you";
  2301. mes "probably need to insert";
  2302. mes "some kind of object...^000000";
  2303. close2;
  2304. cutin "3",255;
  2305. end;
  2306. }
  2307. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2308. mes "^3355FFThis seems like";
  2309. mes "some kind of device";
  2310. mes "that will allow you to";
  2311. mes "pass to the other side.";
  2312. mes "There's a slot where you";
  2313. mes "probably need to insert";
  2314. mes "some kind of object...^000000";
  2315. next;
  2316. switch(select("Insert a Crest Piece.:Cancel.")) {
  2317. case 1:
  2318. if (countitem(7358) > 0) {
  2319. mes "^3355FFYou take out your";
  2320. mes "Crest Piece and place";
  2321. mes "it into the slot where it";
  2322. mes "happens to fit perfectly.^000000";
  2323. specialeffect EF_TOPRANK;
  2324. cutin "3-1",2;
  2325. next;
  2326. if ($@JupreArea1InUse == 1) {
  2327. mes "^3355FFNothing happens.";
  2328. mes "Perhaps an alarm or";
  2329. mes "some other safety measure";
  2330. mes "was activated to keep the";
  2331. mes "Crest Piece from activating";
  2332. mes "this transportation device.";
  2333. mes "You retrieve the Crest Piece.^000000";
  2334. close2;
  2335. cutin "3-1",255;
  2336. end;
  2337. }
  2338. else {
  2339. mes "^3355FFThe slot rotates and";
  2340. mes "the Crest Piece moves as";
  2341. mes "if it were turning a key. You";
  2342. mes "feel a weak tremor as a Warp";
  2343. mes "Portal to the other side is";
  2344. mes "activated. You then retrieve";
  2345. mes "your Crest Piece.^000000";
  2346. initnpctimer;
  2347. donpcevent "Warp#1-3::OnEnable";
  2348. enablenpc "Red Alarm#1-3";
  2349. disablenpc "#hole#1-3";
  2350. close2;
  2351. cutin "3-1",255;
  2352. end;
  2353. }
  2354. }
  2355. else {
  2356. mes "^3355FFUnfortunately, you're";
  2357. mes "not carrying anything";
  2358. mes "that might be able to fit";
  2359. mes "into the slot and activate";
  2360. mes "this mechanical device.^000000";
  2361. close2;
  2362. cutin "3",255;
  2363. end;
  2364. }
  2365. case 2:
  2366. mes "[" + strcharinfo(0) + "]";
  2367. mes "Hmmm...";
  2368. mes "Do I have anything";
  2369. mes "that might make this";
  2370. mes "weird machine work?";
  2371. close2;
  2372. cutin "3",255;
  2373. end;
  2374. }
  2375. }
  2376. else {
  2377. mes "^3355FFThis seems like";
  2378. mes "some kind of device";
  2379. mes "that will allow you to";
  2380. mes "pass to the other side.";
  2381. mes "There's a slot where you";
  2382. mes "probably need to insert";
  2383. mes "some kind of object...^000000";
  2384. close2;
  2385. cutin "3",255;
  2386. end;
  2387. }
  2388. end;
  2389. OnStop_Timer:
  2390. stopnpctimer;
  2391. end;
  2392. OnTimer22500:
  2393. stopnpctimer;
  2394. enablenpc "#hole#1-3";
  2395. disablenpc "Red Alarm#1-3";
  2396. end;
  2397. }
  2398. jupe_area1,33,137,0 script Warp#1-3 139,2,2,{
  2399. OnInit:
  2400. disablenpc "Warp#1-3";
  2401. end;
  2402. OnEnable:
  2403. enablenpc "Warp#1-3";
  2404. specialeffect EF_BIG_PORTAL;
  2405. soundeffectall "jupe_warp.wav",0;
  2406. initnpctimer;
  2407. end;
  2408. OnTouch:
  2409. warp "jupe_area1",33,105;
  2410. end;
  2411. OnTimer22500:
  2412. disablenpc "Warp#1-3";
  2413. end;
  2414. }
  2415. jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
  2416. OnInit:
  2417. disablenpc "Red Alarm#1-3";
  2418. end;
  2419. OnTouch:
  2420. set $@JupreArea1InUse,1;
  2421. donpcevent "Red Alarm On#1-3::OnEnable";
  2422. disablenpc "Red Alarm#1-3";
  2423. disablenpc "#hole#1-3";
  2424. end;
  2425. }
  2426. - script Red Alarm On#1-3 -1,{
  2427. OnInit:
  2428. disablenpc "Red Alarm On#1-3";
  2429. end;
  2430. OnEnable:
  2431. enablenpc "Red Alarm On#1-3";
  2432. initnpctimer;
  2433. end;
  2434. OnTimer1000:
  2435. mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
  2436. end;
  2437. OnTimer3000:
  2438. mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
  2439. end;
  2440. OnTimer5000:
  2441. mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  2442. donpcevent "Monster1#1-3::OnEnable";
  2443. end;
  2444. OnTimer7000:
  2445. mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  2446. end;
  2447. OnTimer8000:
  2448. disablenpc "Red Alarm On#1-3";
  2449. stopnpctimer;
  2450. end;
  2451. }
  2452. - script Monster1#1-3 -1,{
  2453. OnInit:
  2454. disablenpc "Monster1#1-3";
  2455. end;
  2456. OnDisable:
  2457. disablenpc "Monster1#1-3";
  2458. killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
  2459. end;
  2460. OnEnable:
  2461. initnpctimer;
  2462. enablenpc "Monster1#1-3";
  2463. set .MyMobs,8;
  2464. monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2465. monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2466. monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2467. monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2468. monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2469. monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2470. monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2471. monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2472. end;
  2473. OnTimer300000:
  2474. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2475. set $@JupreArea1InUse,0;
  2476. end;
  2477. OnTimer300002:
  2478. donpcevent "Monster1#1-3::OnDisable";
  2479. enablenpc "#hole#1-3";
  2480. end;
  2481. OnMyMobDead:
  2482. set .MyMobs,.MyMobs-1;
  2483. if (.MyMobs < 1) {
  2484. donpcevent "Monster2#1-3::OnEnable";
  2485. disablenpc "Monster1#1-3";
  2486. stopnpctimer;
  2487. }
  2488. end;
  2489. }
  2490. - script Monster2#1-3 -1,{
  2491. OnInit:
  2492. disablenpc "Monster2#1-3";
  2493. end;
  2494. OnDisable:
  2495. disablenpc "Monster2#1-3";
  2496. killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
  2497. end;
  2498. OnEnable:
  2499. initnpctimer;
  2500. enablenpc "Monster2#1-3";
  2501. end;
  2502. OnTimer2000:
  2503. mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
  2504. end;
  2505. OnTimer5000:
  2506. mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  2507. end;
  2508. OnTimer8000:
  2509. mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  2510. set .MyMobs,15;
  2511. monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2512. monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2513. monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2514. monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2515. monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2516. monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2517. monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2518. monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2519. monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2520. monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2521. monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2522. monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2523. monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2524. monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2525. monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2526. end;
  2527. OnTimer300000:
  2528. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2529. set $@JupreArea1InUse,0;
  2530. end;
  2531. OnTimer300002:
  2532. enablenpc "#hole#1-3";
  2533. stopnpctimer;
  2534. donpcevent "Monster2#1-3::OnDisable";
  2535. end;
  2536. OnMyMobDead:
  2537. set .MyMobs,.MyMobs-1;
  2538. if (.MyMobs < 1) {
  2539. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2540. disablenpc "Monster2#1-3";
  2541. enablenpc "#hole#1-3";
  2542. set $@JupreArea1InUse,0;
  2543. stopnpctimer;
  2544. }
  2545. end;
  2546. }
  2547. //============================================================
  2548. // Security Checkpoint 1-4
  2549. //============================================================
  2550. jupe_area1,50,49,0 script #hole#1-4 844,{
  2551. cutin "4",2;
  2552. if ($@JupreArea1InUse == 1) {
  2553. mes "^3355FFThis seems like";
  2554. mes "some kind of device";
  2555. mes "that will allow you to";
  2556. mes "pass to the other side.";
  2557. mes "There's a slot where you";
  2558. mes "probably need to insert";
  2559. mes "some kind of object...^000000";
  2560. close2;
  2561. cutin "4",255;
  2562. end;
  2563. }
  2564. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2565. mes "^3355FFThis seems like";
  2566. mes "some kind of device";
  2567. mes "that will allow you to";
  2568. mes "pass to the other side.";
  2569. mes "There's a slot where you";
  2570. mes "probably need to insert";
  2571. mes "some kind of object...^000000";
  2572. next;
  2573. switch(select("Insert a Crest Piece.:Cancel.")) {
  2574. case 1:
  2575. if (countitem(7359) > 0) {
  2576. mes "^3355FFYou take out your";
  2577. mes "Crest Piece and place";
  2578. mes "it into the slot where it";
  2579. mes "happens to fit perfectly.^000000";
  2580. specialeffect EF_TOPRANK;
  2581. cutin "4-1",2;
  2582. next;
  2583. if ($@JupreArea1InUse == 1) {
  2584. mes "^3355FFNothing happens.";
  2585. mes "Perhaps an alarm or";
  2586. mes "some other safety measure";
  2587. mes "was activated to keep the";
  2588. mes "Crest Piece from activating";
  2589. mes "this transportation device.";
  2590. mes "You retrieve the Crest Piece.^000000";
  2591. close2;
  2592. cutin "4-1",255;
  2593. end;
  2594. }
  2595. else {
  2596. mes "^3355FFThe slot rotates and";
  2597. mes "the Crest Piece moves as";
  2598. mes "if it were turning a key. You";
  2599. mes "feel a weak tremor as a Warp";
  2600. mes "Portal to the other side is";
  2601. mes "activated. You then retrieve";
  2602. mes "your Crest Piece.^000000";
  2603. initnpctimer;
  2604. donpcevent "Warp#1-4::OnEnable";
  2605. donpcevent "Red Alarm#1-4::OnEnable";
  2606. disablenpc "#hole#1-4";
  2607. close2;
  2608. cutin "4-1",255;
  2609. end;
  2610. }
  2611. }
  2612. else {
  2613. mes "^3355FFUnfortunately, you're";
  2614. mes "not carrying anything";
  2615. mes "that might be able to fit";
  2616. mes "into the slot and activate";
  2617. mes "this mechanical device.^000000";
  2618. close2;
  2619. cutin "4",255;
  2620. end;
  2621. }
  2622. break;
  2623. case 2:
  2624. mes "[" + strcharinfo(0) + "]";
  2625. mes "Hmmm...";
  2626. mes "Do I have anything";
  2627. mes "that might make this";
  2628. mes "weird machine work?";
  2629. close2;
  2630. cutin "4",255;
  2631. end;
  2632. }
  2633. }
  2634. else {
  2635. mes "^3355FFThis seems like";
  2636. mes "some kind of device";
  2637. mes "that will allow you to";
  2638. mes "pass to the other side.";
  2639. mes "There's a slot where you";
  2640. mes "probably need to insert";
  2641. mes "some kind of object...^000000";
  2642. close2;
  2643. cutin "4",255;
  2644. end;
  2645. }
  2646. end;
  2647. OnStop_Timer:
  2648. stopnpctimer;
  2649. end;
  2650. OnTimer5000:
  2651. stopnpctimer;
  2652. enablenpc "#hole#1-4";
  2653. disablenpc "Red Alarm#1-4";
  2654. end;
  2655. }
  2656. jupe_area1,57,53,0 script Warp#1-4 139,2,2,{
  2657. OnInit:
  2658. disablenpc "Warp#1-4";
  2659. end;
  2660. OnEnable:
  2661. enablenpc "Warp#1-4";
  2662. specialeffect EF_BIG_PORTAL;
  2663. soundeffectall "jupe_warp.wav",0;
  2664. initnpctimer;
  2665. end;
  2666. OnTouch:
  2667. warp "jupe_area1",83,157;
  2668. end;
  2669. OnTimer5000:
  2670. disablenpc "Warp#1-4";
  2671. end;
  2672. }
  2673. jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
  2674. OnInit:
  2675. disablenpc "Red Alarm#1-4";
  2676. end;
  2677. OnEnable:
  2678. enablenpc "Red Alarm#1-4";
  2679. end;
  2680. OnTouch:
  2681. set $@JupreArea1InUse,1;
  2682. donpcevent "Red Alarm On#1-4::OnEnable";
  2683. disablenpc "Red Alarm#1-4";
  2684. disablenpc "#hole#1-4";
  2685. end;
  2686. }
  2687. - script Red Alarm On#1-4 -1,{
  2688. OnInit:
  2689. disablenpc "Red Alarm On#1-4";
  2690. end;
  2691. OnEnable:
  2692. enablenpc "Red Alarm On#1-4";
  2693. initnpctimer;
  2694. end;
  2695. OnTimer1000:
  2696. mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  2697. end;
  2698. OnTimer3000:
  2699. mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  2700. end;
  2701. OnTimer5000:
  2702. mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  2703. donpcevent "Monster1#1-4::OnEnable";
  2704. end;
  2705. OnTimer7000:
  2706. mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  2707. end;
  2708. OnTimer8000:
  2709. stopnpctimer;
  2710. disablenpc "Red Alarm On#1-4";
  2711. end;
  2712. }
  2713. - script Monster1#1-4 -1,{
  2714. OnInit:
  2715. disablenpc "Monster1#1-4";
  2716. end;
  2717. OnDisable:
  2718. disablenpc "Monster1#1-4";
  2719. killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
  2720. end;
  2721. OnEnable:
  2722. initnpctimer;
  2723. enablenpc "Monster1#1-4";
  2724. set .MyMobs,8;
  2725. monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2726. monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2727. monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2728. monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2729. monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2730. monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2731. monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2732. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2733. end;
  2734. OnTimer300000:
  2735. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2736. set $@JupreArea1InUse,0;
  2737. end;
  2738. OnTimer300002:
  2739. stopnpctimer;
  2740. enablenpc "#hole#1-4";
  2741. donpcevent "Monster1#1-4::OnDisable";
  2742. end;
  2743. OnMyMobDead:
  2744. set .MyMobs,.MyMobs-1;
  2745. if (.MyMobs < 1) {
  2746. donpcevent "Monster2#1-4::OnEnable";
  2747. disablenpc "Monster1#1-4";
  2748. stopnpctimer;
  2749. }
  2750. end;
  2751. }
  2752. - script Monster2#1-4 -1,{
  2753. OnInit:
  2754. disablenpc "Monster2#1-4";
  2755. end;
  2756. OnDisable:
  2757. killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
  2758. disablenpc "Monster2#1-4";
  2759. end;
  2760. OnEnable:
  2761. enablenpc "Monster2#1-4";
  2762. initnpctimer;
  2763. end;
  2764. OnTimer2000:
  2765. mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
  2766. end;
  2767. OnTimer4000:
  2768. mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  2769. end;
  2770. OnTimer6000:
  2771. mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
  2772. set .MyMobs,10;
  2773. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2774. monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2775. monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2776. monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2777. monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2778. monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2779. monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2780. monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2781. monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2782. monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2783. end;
  2784. OnTimer300000:
  2785. set $@JupreArea1InUse,0;
  2786. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2787. end;
  2788. OnTimer300002:
  2789. enablenpc "#hole#1-4";
  2790. donpcevent "Monster2#1-4::OnDisable";
  2791. end;
  2792. OnMyMobDead:
  2793. set .MyMobs,.MyMobs-1;
  2794. if (.MyMobs < 1) {
  2795. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2796. disablenpc "Monster2#1-4";
  2797. enablenpc "#hole#1-4";
  2798. set $@JupreArea1InUse,0;
  2799. stopnpctimer;
  2800. }
  2801. end;
  2802. }
  2803. //============================================================
  2804. // Move to Elevator
  2805. //============================================================
  2806. jupe_area1,112,162,0 script Lever#ufe 844,{
  2807. mes "^3355FFIt's a lever";
  2808. mes "whose function";
  2809. mes "is not known to you.^000000";
  2810. next;
  2811. switch(select("Pull.:Cancel.")) {
  2812. case 1:
  2813. if ($@JupreArea1InUse == 1) close;
  2814. initnpctimer;
  2815. donpcevent "LeverWarp#ufe::OnEnable";
  2816. disablenpc "Lever#ufe";
  2817. close;
  2818. case 2:
  2819. mes "[" + strcharinfo(0) + "]";
  2820. mes "Pull this lever?";
  2821. mes "I don't even know";
  2822. mes "what will happen...";
  2823. close;
  2824. }
  2825. close;
  2826. OnTimer3000:
  2827. enablenpc "Lever#ufe";
  2828. stopnpctimer;
  2829. end;
  2830. }
  2831. jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{
  2832. OnInit:
  2833. disablenpc "LeverWarp#ufe";
  2834. end;
  2835. OnEnable:
  2836. enablenpc "LeverWarp#ufe";
  2837. specialeffect EF_BIG_PORTAL;
  2838. soundeffectall "jupe_warp.wav",0;
  2839. initnpctimer;
  2840. end;
  2841. OnTouch:
  2842. warp "jupe_gate",28,30;
  2843. end;
  2844. OnTimer3000:
  2845. stopnpctimer;
  2846. disablenpc "LeverWarp#ufe";
  2847. end;
  2848. }
  2849. //============================================================
  2850. // Security Checkpoint 2-1
  2851. //============================================================
  2852. jupe_area2,74,224,0 script #hole#2-1 844,{
  2853. cutin "1",2;
  2854. if ($@JupreArea2InUse == 1) {
  2855. mes "^3355FFThis seems like";
  2856. mes "some kind of device";
  2857. mes "that will allow you to";
  2858. mes "pass to the other side.";
  2859. mes "There's a slot where you";
  2860. mes "probably need to insert";
  2861. mes "some kind of object...^000000";
  2862. close2;
  2863. cutin "1",255;
  2864. end;
  2865. }
  2866. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2867. mes "^3355FFThis seems like";
  2868. mes "some kind of device";
  2869. mes "that will allow you to";
  2870. mes "pass to the other side.";
  2871. mes "There's a slot where you";
  2872. mes "probably need to insert";
  2873. mes "some kind of object...^000000";
  2874. next;
  2875. switch(select("Insert a Crest Piece.:Cancel.")) {
  2876. case 1:
  2877. if (countitem(7356) > 0) {
  2878. mes "^3355FFYou take out your";
  2879. mes "Crest Piece and place";
  2880. mes "it into the slot where it";
  2881. mes "happens to fit perfectly.^000000";
  2882. specialeffect EF_TOPRANK;
  2883. cutin "1-1",2;
  2884. next;
  2885. if ($@JupreArea2InUse == 1) {
  2886. mes "^3355FFNothing happens.";
  2887. mes "Perhaps an alarm or";
  2888. mes "some other safety measure";
  2889. mes "was activated to keep the";
  2890. mes "Crest Piece from activating";
  2891. mes "this transportation device.";
  2892. mes "You retrieve the Crest Piece.^000000";
  2893. close2;
  2894. cutin "1-1",255;
  2895. end;
  2896. }
  2897. else {
  2898. mes "^3355FFThe slot rotates and";
  2899. mes "the Crest Piece moves as";
  2900. mes "if it were turning a key. You";
  2901. mes "feel a weak tremor as a Warp";
  2902. mes "Portal to the other side is";
  2903. mes "activated. You then retrieve";
  2904. mes "your Crest Piece.^000000";
  2905. initnpctimer;
  2906. donpcevent "Warp#2-1::OnEnable";
  2907. enablenpc "Red Alarm#2-1";
  2908. disablenpc "#hole#2-1";
  2909. close2;
  2910. cutin "1-1",255;
  2911. end;
  2912. }
  2913. }
  2914. else {
  2915. mes "^3355FFUnfortunately, you're";
  2916. mes "not carrying anything";
  2917. mes "that might be able to fit";
  2918. mes "into the slot and activate";
  2919. mes "this mechanical device.^000000";
  2920. close2;
  2921. cutin "1",255;
  2922. end;
  2923. }
  2924. case 2:
  2925. mes "[" + strcharinfo(0) + "]";
  2926. mes "Hmmm...";
  2927. mes "Do I have anything";
  2928. mes "that might make this";
  2929. mes "weird machine work?";
  2930. close2;
  2931. cutin "1",255;
  2932. end;
  2933. }
  2934. close;
  2935. }
  2936. else {
  2937. mes "^3355FFThis seems like";
  2938. mes "some kind of device";
  2939. mes "that will allow you to";
  2940. mes "pass to the other side.";
  2941. mes "There's a slot where you";
  2942. mes "probably need to insert";
  2943. mes "some kind of object...^000000";
  2944. close2;
  2945. cutin "1",255;
  2946. end;
  2947. }
  2948. OnStop_Timer:
  2949. stopnpctimer;
  2950. end;
  2951. OnTimer22500:
  2952. stopnpctimer;
  2953. enablenpc "#hole#2-1";
  2954. disablenpc "Red Alarm#2-1";
  2955. end;
  2956. }
  2957. jupe_area2,80,221,0 script Warp#2-1 139,2,2,{
  2958. OnInit:
  2959. disablenpc "Warp#2-1";
  2960. end;
  2961. OnEnable:
  2962. enablenpc "Warp#2-1";
  2963. specialeffect EF_BIG_PORTAL;
  2964. soundeffectall "jupe_warp.wav",0;
  2965. initnpctimer;
  2966. end;
  2967. OnTouch:
  2968. warp "jupe_area2",116,259;
  2969. end;
  2970. OnTimer22500:
  2971. stopnpctimer;
  2972. disablenpc "Warp#2-1";
  2973. end;
  2974. }
  2975. jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
  2976. OnInit:
  2977. disablenpc "Red Alarm#2-1";
  2978. end;
  2979. OnTouch:
  2980. donpcevent "Red Alarm On#2-1::OnEnable";
  2981. disablenpc "Red Alarm#2-1";
  2982. donpcevent "#hole#2-1::OnStop_Timer";
  2983. set $@JupreArea2InUse,1;
  2984. disablenpc "#hole#2-1";
  2985. end;
  2986. }
  2987. - script Red Alarm On#2-1 -1,{
  2988. OnInit:
  2989. disablenpc "Red Alarm On#2-1";
  2990. end;
  2991. OnEnable:
  2992. enablenpc "Red Alarm On#2-1";
  2993. initnpctimer;
  2994. end;
  2995. OnTimer1000:
  2996. mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
  2997. end;
  2998. OnTimer3000:
  2999. mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
  3000. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3001. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3002. end;
  3003. OnTimer5000:
  3004. mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  3005. donpcevent "Monster1#2-1::OnEnable";
  3006. end;
  3007. OnTimer7000:
  3008. mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  3009. end;
  3010. OnTimer8000:
  3011. disablenpc "Red Alarm On#2-1";
  3012. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3013. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3014. stopnpctimer;
  3015. end;
  3016. }
  3017. - script Monster1#2-1 -1,{
  3018. OnInit:
  3019. disablenpc "Monster1#2-1";
  3020. end;
  3021. OnDisable:
  3022. disablenpc "Monster1#2-1";
  3023. killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
  3024. end;
  3025. OnEnable:
  3026. enablenpc "Monster1#2-1";
  3027. initnpctimer;
  3028. set .MyMobs,8;
  3029. monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3030. monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3031. monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3032. monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3033. monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3034. monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3035. monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3036. monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3037. end;
  3038. OnTimer300000:
  3039. mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  3040. set $@JupreArea2InUse,0;
  3041. end;
  3042. OnTimer300002:
  3043. enablenpc "#hole#2-1";
  3044. stopnpctimer;
  3045. donpcevent "Monster1#2-1::OnDisable";
  3046. end;
  3047. OnMyMobDead:
  3048. set .MyMobs,.MyMobs-1;
  3049. if (.MyMobs < 1) {
  3050. donpcevent "Monster2#2-1::OnEnable";
  3051. disablenpc "Monster1#2-1";
  3052. stopnpctimer;
  3053. }
  3054. end;
  3055. }
  3056. - script Monster2#2-1 -1,{
  3057. OnInit:
  3058. disablenpc "Monster2#2-1";
  3059. end;
  3060. OnDisable:
  3061. disablenpc "Monster2#2-1";
  3062. killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
  3063. end;
  3064. OnEnable:
  3065. enablenpc "Monster2#2-1";
  3066. initnpctimer;
  3067. end;
  3068. OnTimer2000:
  3069. mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
  3070. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3071. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3072. end;
  3073. OnTimer4000:
  3074. mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
  3075. end;
  3076. OnTimer7000:
  3077. mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
  3078. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3079. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3080. set .MyMobs,8;
  3081. monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3082. monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3083. monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3084. monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3085. monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3086. monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3087. monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3088. monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3089. end;
  3090. OnTimer300000:
  3091. mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  3092. set $@JupreArea2InUse,0;
  3093. end;
  3094. OnTimer300002:
  3095. enablenpc "#hole#2-1";
  3096. stopnpctimer;
  3097. donpcevent "Monster2#2-1::OnDisable";
  3098. end;
  3099. OnMyMobDead:
  3100. set .MyMobs,.MyMobs-1;
  3101. if (.MyMobs < 1) {
  3102. mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  3103. disablenpc "Monster2#2-1";
  3104. enablenpc "#hole#2-1";
  3105. set $@JupreArea2InUse,0;
  3106. stopnpctimer;
  3107. }
  3108. end;
  3109. }
  3110. //============================================================
  3111. // Security Checkpoint 2-2
  3112. //============================================================
  3113. jupe_area2,138,238,0 script #hole#2-2 844,{
  3114. cutin "2",2;
  3115. if ($@JupreArea2InUse == 1) {
  3116. mes "^3355FFThis seems like";
  3117. mes "some kind of device";
  3118. mes "that will allow you to";
  3119. mes "pass to the other side.";
  3120. mes "There's a slot where you";
  3121. mes "probably need to insert";
  3122. mes "some kind of object...^000000";
  3123. close2;
  3124. cutin "2",255;
  3125. end;
  3126. }
  3127. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3128. mes "^3355FFThis seems like";
  3129. mes "some kind of device";
  3130. mes "that will allow you to";
  3131. mes "pass to the other side.";
  3132. mes "There's a slot where you";
  3133. mes "probably need to insert";
  3134. mes "some kind of object...^000000";
  3135. next;
  3136. switch(select("Insert a Crest Piece.:Cancel.")) {
  3137. case 1:
  3138. if (countitem(7357) > 0) {
  3139. mes "^3355FFYou take out your";
  3140. mes "Crest Piece and place";
  3141. mes "it into the slot where it";
  3142. mes "happens to fit perfectly.^000000";
  3143. specialeffect EF_TOPRANK;
  3144. cutin "2-1",2;
  3145. next;
  3146. if ($@JupreArea2InUse == 1) {
  3147. mes "^3355FFNothing happens.";
  3148. mes "Perhaps an alarm or";
  3149. mes "some other safety measure";
  3150. mes "was activated to keep the";
  3151. mes "Crest Piece from activating";
  3152. mes "this transportation device.";
  3153. mes "You retrieve the Crest Piece.^000000";
  3154. close2;
  3155. cutin "2-1",255;
  3156. end;
  3157. }
  3158. else {
  3159. mes "^3355FFThe slot rotates and";
  3160. mes "the Crest Piece moves as";
  3161. mes "if it were turning a key. You";
  3162. mes "feel a weak tremor as a Warp";
  3163. mes "Portal to the other side is";
  3164. mes "activated. You then retrieve";
  3165. mes "your Crest Piece.^000000";
  3166. initnpctimer;
  3167. donpcevent "Warp#2-2::OnEnable";
  3168. enablenpc "Red Alarm#2-2";
  3169. disablenpc "#hole#2-2";
  3170. close2;
  3171. cutin "2-1",255;
  3172. end;
  3173. }
  3174. }
  3175. else {
  3176. mes "^3355FFUnfortunately, you're";
  3177. mes "not carrying anything";
  3178. mes "that might be able to fit";
  3179. mes "into the slot and activate";
  3180. mes "this mechanical device.^000000";
  3181. close2;
  3182. cutin "2",255;
  3183. end;
  3184. }
  3185. break;
  3186. case 2:
  3187. mes "[" + strcharinfo(0) + "]";
  3188. mes "Hmmm...";
  3189. mes "Do I have anything";
  3190. mes "that might make this";
  3191. mes "weird machine work?";
  3192. close2;
  3193. cutin "2",255;
  3194. end;
  3195. }
  3196. close;
  3197. }
  3198. else {
  3199. mes "^3355FFThis seems like";
  3200. mes "some kind of device";
  3201. mes "that will allow you to";
  3202. mes "pass to the other side.";
  3203. mes "There's a slot where you";
  3204. mes "probably need to insert";
  3205. mes "some kind of object...^000000";
  3206. close2;
  3207. cutin "2",255;
  3208. end;
  3209. }
  3210. end;
  3211. OnStop_Timer:
  3212. stopnpctimer;
  3213. end;
  3214. OnTimer22500:
  3215. stopnpctimer;
  3216. enablenpc "#hole#2-2";
  3217. disablenpc "Red Alarm#2-2";
  3218. end;
  3219. }
  3220. jupe_area2,142,225,0 script Warp#2-2 139,2,2,{
  3221. OnInit:
  3222. disablenpc "Warp#2-2";
  3223. end;
  3224. OnEnable:
  3225. enablenpc "Warp#2-2";
  3226. specialeffect EF_BIG_PORTAL;
  3227. soundeffectall "jupe_warp.wav",0;
  3228. initnpctimer;
  3229. end;
  3230. OnTouch:
  3231. warp "jupe_area2",142,191;
  3232. end;
  3233. OnTimer22500:
  3234. disablenpc "Warp#2-2";
  3235. end;
  3236. }
  3237. jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
  3238. OnInit:
  3239. disablenpc "Red Alarm#2-2";
  3240. end;
  3241. OnTouch:
  3242. set $@JupreArea2InUse,1;
  3243. donpcevent "Red Alarm On#2-2::OnEnable";
  3244. disablenpc "Red Alarm#2-2";
  3245. disablenpc "#hole#2-2";
  3246. end;
  3247. }
  3248. - script Red Alarm On#2-2 -1,{
  3249. OnInit:
  3250. disablenpc "Red Alarm On#2-2";
  3251. end;
  3252. OnEnable:
  3253. enablenpc "Red Alarm On#2-2";
  3254. initnpctimer;
  3255. end;
  3256. OnTimer1000:
  3257. mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
  3258. end;
  3259. OnTimer3000:
  3260. mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  3261. end;
  3262. OnTimer5000:
  3263. mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
  3264. donpcevent "Monster1#2-2::OnEnable";
  3265. end;
  3266. OnTimer7000:
  3267. mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  3268. end;
  3269. OnTimer8000:
  3270. disablenpc "Red Alarm On#2-2";
  3271. stopnpctimer;
  3272. end;
  3273. }
  3274. - script Monster1#2-2 -1,{
  3275. OnInit:
  3276. disablenpc "Monster1#2-2";
  3277. end;
  3278. OnDisable:
  3279. disablenpc "Monster1#2-2";
  3280. killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
  3281. end;
  3282. OnEnable:
  3283. initnpctimer;
  3284. enablenpc "Monster1#2-2";
  3285. set .MyMobs,8;
  3286. monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3287. monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3288. monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3289. monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3290. monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3291. monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3292. monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3293. monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3294. end;
  3295. OnTimer300000:
  3296. mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  3297. set $@JupreArea2InUse,0;
  3298. end;
  3299. OnTimer300002:
  3300. enablenpc "#hole#2-2";
  3301. stopnpctimer;
  3302. donpcevent "Monster1#2-2::OnDisable";
  3303. end;
  3304. OnMyMobDead:
  3305. set .MyMobs,.MyMobs-1;
  3306. if (.MyMobs < 1) {
  3307. donpcevent "Monster2#2-2::OnEnable";
  3308. disablenpc "Monster1#2-2";
  3309. stopnpctimer;
  3310. }
  3311. end;
  3312. }
  3313. - script Monster2#2-2 -1,{
  3314. OnInit:
  3315. disablenpc "Monster2#2-2";
  3316. end;
  3317. OnDisable:
  3318. disablenpc "Monster2#2-2";
  3319. killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
  3320. end;
  3321. OnEnable:
  3322. enablenpc "Monster2#2-2";
  3323. initnpctimer;
  3324. end;
  3325. OnTimer2000:
  3326. mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  3327. end;
  3328. OnTimer4000:
  3329. mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  3330. end;
  3331. OnTimer6000:
  3332. mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  3333. set .MyMobs,13;
  3334. monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3335. monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3336. monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3337. monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3338. monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3339. monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3340. monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3341. monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3342. monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3343. monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3344. monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3345. monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3346. monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3347. end;
  3348. OnTimer300000:
  3349. mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
  3350. set $@JupreArea2InUse,0;
  3351. end;
  3352. OnTimer300002:
  3353. enablenpc "#hole#2-2";
  3354. stopnpctimer;
  3355. donpcevent "Monster2#2-2::OnDisable";
  3356. end;
  3357. OnMyMobDead:
  3358. set .MyMobs,.MyMobs-1;
  3359. if (.MyMobs < 1) {
  3360. mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
  3361. disablenpc "Monster2#2-2";
  3362. enablenpc "#hole#2-2";
  3363. set $@JupreArea2InUse,0;
  3364. stopnpctimer;
  3365. }
  3366. end;
  3367. }
  3368. //============================================================
  3369. // Security Checkpoint 2-3
  3370. //============================================================
  3371. jupe_area2,127,146,0 script #hole#2-3 844,{
  3372. cutin "3",2;
  3373. if ($@JupreArea2InUse == 1) {
  3374. mes "^3355FFThis seems like";
  3375. mes "some kind of device";
  3376. mes "that will allow you to";
  3377. mes "pass to the other side.";
  3378. mes "There's a slot where you";
  3379. mes "probably need to insert";
  3380. mes "some kind of object...^000000";
  3381. close2;
  3382. cutin "3",255;
  3383. end;
  3384. }
  3385. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3386. mes "^3355FFThis seems like";
  3387. mes "some kind of device";
  3388. mes "that will allow you to";
  3389. mes "pass to the other side.";
  3390. mes "There's a slot where you";
  3391. mes "probably need to insert";
  3392. mes "some kind of object...^000000";
  3393. next;
  3394. switch(select("Insert a Crest Piece.:Cancel.")) {
  3395. case 1:
  3396. if (countitem(7358) > 0) {
  3397. mes "^3355FFYou take out your";
  3398. mes "Crest Piece and place";
  3399. mes "it into the slot where it";
  3400. mes "happens to fit perfectly.^000000";
  3401. specialeffect EF_TOPRANK;
  3402. cutin "3-1",2;
  3403. next;
  3404. if ($@JupreArea2InUse == 1) {
  3405. mes "^3355FFNothing happens.";
  3406. mes "Perhaps an alarm or";
  3407. mes "some other safety measure";
  3408. mes "was activated to keep the";
  3409. mes "Crest Piece from activating";
  3410. mes "this transportation device.";
  3411. mes "You retrieve the Crest Piece.^000000";
  3412. close2;
  3413. cutin "3-1",255;
  3414. end;
  3415. }
  3416. else {
  3417. mes "^3355FFThe slot rotates and";
  3418. mes "the Crest Piece moves as";
  3419. mes "if it were turning a key. You";
  3420. mes "feel a weak tremor as a Warp";
  3421. mes "Portal to the other side is";
  3422. mes "activated. You then retrieve";
  3423. mes "your Crest Piece.^000000";
  3424. initnpctimer;
  3425. donpcevent "Warp#2-3::OnEnable";
  3426. enablenpc "Red Alarm#2-3";
  3427. disablenpc "#hole#2-3";
  3428. close2;
  3429. cutin "3-1",255;
  3430. end;
  3431. }
  3432. }
  3433. else {
  3434. mes "^3355FFUnfortunately, you're";
  3435. mes "not carrying anything";
  3436. mes "that might be able to fit";
  3437. mes "into the slot and activate";
  3438. mes "this mechanical device.^000000";
  3439. close2;
  3440. cutin "3",255;
  3441. end;
  3442. }
  3443. case 2:
  3444. mes "[" + strcharinfo(0) + "]";
  3445. mes "Hmmm...";
  3446. mes "Do I have anything";
  3447. mes "that might make this";
  3448. mes "weird machine work?";
  3449. close2;
  3450. cutin "3",255;
  3451. end;
  3452. }
  3453. }
  3454. else {
  3455. mes "^3355FFThis seems like";
  3456. mes "some kind of device";
  3457. mes "that will allow you to";
  3458. mes "pass to the other side.";
  3459. mes "There's a slot where you";
  3460. mes "probably need to insert";
  3461. mes "some kind of object...^000000";
  3462. close2;
  3463. cutin "3",255;
  3464. end;
  3465. }
  3466. end;
  3467. OnStop_Timer:
  3468. stopnpctimer;
  3469. end;
  3470. OnTimer22500:
  3471. stopnpctimer;
  3472. enablenpc "#hole#2-3";
  3473. disablenpc "Red Alarm#2-3";
  3474. end;
  3475. }
  3476. jupe_area2,130,137,0 script Warp#2-3 139,2,2,{
  3477. OnInit:
  3478. disablenpc "Warp#2-3";
  3479. end;
  3480. OnEnable:
  3481. enablenpc "Warp#2-3";
  3482. specialeffect EF_BIG_PORTAL;
  3483. soundeffectall "jupe_warp.wav",0;
  3484. initnpctimer;
  3485. end;
  3486. OnTouch:
  3487. warp "jupe_area2",130,105;
  3488. end;
  3489. OnTimer22500:
  3490. disablenpc "Warp#2-3";
  3491. end;
  3492. }
  3493. jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
  3494. OnInit:
  3495. disablenpc "Red Alarm#2-3";
  3496. end;
  3497. OnTouch:
  3498. set $@JupreArea2InUse,1;
  3499. donpcevent "Red Alarm On#2-3::OnEnable";
  3500. disablenpc "Red Alarm#2-3";
  3501. disablenpc "#hole#2-3";
  3502. end;
  3503. }
  3504. - script Red Alarm On#2-3 -1,{
  3505. OnInit:
  3506. disablenpc "Red Alarm On#2-3";
  3507. end;
  3508. OnEnable:
  3509. enablenpc "Red Alarm On#2-3";
  3510. initnpctimer;
  3511. end;
  3512. OnTimer1000:
  3513. mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
  3514. end;
  3515. OnTimer3000:
  3516. mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
  3517. disablenpc "#hole#2-3";
  3518. end;
  3519. OnTimer5000:
  3520. mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  3521. donpcevent "Monster1#2-3::OnEnable";
  3522. end;
  3523. OnTimer7000:
  3524. mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  3525. end;
  3526. OnTimer8000:
  3527. disablenpc "Red Alarm On#2-3";
  3528. stopnpctimer;
  3529. end;
  3530. }
  3531. - script Monster1#2-3 -1,{
  3532. OnInit:
  3533. disablenpc "Monster1#2-3";
  3534. end;
  3535. OnDisable:
  3536. disablenpc "Monster1#2-3";
  3537. killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
  3538. end;
  3539. OnEnable:
  3540. initnpctimer;
  3541. enablenpc "Monster1#2-3";
  3542. set .MyMobs,8;
  3543. monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3544. monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3545. monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3546. monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3547. monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3548. monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3549. monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3550. monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3551. end;
  3552. OnTimer300000:
  3553. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3554. set $@JupreArea2InUse,0;
  3555. end;
  3556. OnTimer300002:
  3557. donpcevent "Monster1#2-3::OnDisable";
  3558. enablenpc "#hole#2-3";
  3559. end;
  3560. OnMyMobDead:
  3561. set .MyMobs,.MyMobs-1;
  3562. if (.MyMobs < 1) {
  3563. donpcevent "Monster2#2-3::OnEnable";
  3564. disablenpc "Monster1#2-3";
  3565. stopnpctimer;
  3566. }
  3567. end;
  3568. }
  3569. - script Monster2#2-3 -1,{
  3570. OnInit:
  3571. disablenpc "Monster2#2-3";
  3572. end;
  3573. OnDisable:
  3574. disablenpc "Monster2#2-3";
  3575. killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
  3576. end;
  3577. OnEnable:
  3578. initnpctimer;
  3579. enablenpc "Monster2#2-3";
  3580. end;
  3581. OnTimer2000:
  3582. mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
  3583. end;
  3584. OnTimer5000:
  3585. mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  3586. end;
  3587. OnTimer8000:
  3588. mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  3589. set .MyMobs,16;
  3590. monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3591. monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3592. monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3593. monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3594. monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3595. monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3596. monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3597. monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3598. monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3599. monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3600. monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3601. monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3602. monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3603. monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3604. monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3605. monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3606. end;
  3607. OnTimer300000:
  3608. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3609. set $@JupreArea2InUse,0;
  3610. end;
  3611. OnTimer300002:
  3612. enablenpc "#hole#2-3";
  3613. stopnpctimer;
  3614. donpcevent "Monster2#2-3::OnDisable";
  3615. end;
  3616. OnMyMobDead:
  3617. set .MyMobs,.MyMobs-1;
  3618. if (.MyMobs < 1) {
  3619. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3620. disablenpc "Monster2#2-3";
  3621. enablenpc "#hole#2-3";
  3622. set $@JupreArea2InUse,0;
  3623. stopnpctimer;
  3624. }
  3625. end;
  3626. }
  3627. //============================================================
  3628. // Security Checkpoint 2-4
  3629. //============================================================
  3630. jupe_area2,113,49,0 script #hole#2-4 844,{
  3631. cutin "4",2;
  3632. if ($@JupreArea2InUse == 1) {
  3633. mes "^3355FFThis seems like";
  3634. mes "some kind of device";
  3635. mes "that will allow you to";
  3636. mes "pass to the other side.";
  3637. mes "There's a slot where you";
  3638. mes "probably need to insert";
  3639. mes "some kind of object...^000000";
  3640. close2;
  3641. cutin "4",255;
  3642. end;
  3643. }
  3644. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3645. mes "^3355FFThis seems like";
  3646. mes "some kind of device";
  3647. mes "that will allow you to";
  3648. mes "pass to the other side.";
  3649. mes "There's a slot where you";
  3650. mes "probably need to insert";
  3651. mes "some kind of object...^000000";
  3652. next;
  3653. switch(select("Insert a Crest Piece.:Cancel.")) {
  3654. case 1:
  3655. if (countitem(7359) > 0) {
  3656. mes "^3355FFYou take out your";
  3657. mes "Crest Piece and place";
  3658. mes "it into the slot where it";
  3659. mes "happens to fit perfectly.^000000";
  3660. specialeffect EF_TOPRANK;
  3661. cutin "4-1",2;
  3662. next;
  3663. if ($@JupreArea2InUse == 1) {
  3664. mes "^3355FFNothing happens.";
  3665. mes "Perhaps an alarm or";
  3666. mes "some other safety measure";
  3667. mes "was activated to keep the";
  3668. mes "Crest Piece from activating";
  3669. mes "this transportation device.";
  3670. mes "You retrieve the Crest Piece.^000000";
  3671. close2;
  3672. cutin "4-1",255;
  3673. end;
  3674. }
  3675. else {
  3676. mes "^3355FFThe slot rotates and";
  3677. mes "the Crest Piece moves as";
  3678. mes "if it were turning a key. You";
  3679. mes "feel a weak tremor as a Warp";
  3680. mes "Portal to the other side is";
  3681. mes "activated. You then retrieve";
  3682. mes "your Crest Piece.^000000";
  3683. initnpctimer;
  3684. donpcevent "Warp#2-4::OnEnable";
  3685. donpcevent "Red Alarm#2-4::OnEnable";
  3686. disablenpc "#hole#2-4";
  3687. close2;
  3688. cutin "4-1",255;
  3689. end;
  3690. }
  3691. }
  3692. else {
  3693. mes "^3355FFUnfortunately, you're";
  3694. mes "not carrying anything";
  3695. mes "that might be able to fit";
  3696. mes "into the slot and activate";
  3697. mes "this mechanical device.^000000";
  3698. close2;
  3699. cutin "4",255;
  3700. end;
  3701. }
  3702. break;
  3703. case 2:
  3704. mes "[" + strcharinfo(0) + "]";
  3705. mes "Hmmm...";
  3706. mes "Do I have anything";
  3707. mes "that might make this";
  3708. mes "weird machine work?";
  3709. close2;
  3710. cutin "4",255;
  3711. end;
  3712. }
  3713. }
  3714. else {
  3715. mes "^3355FFThis seems like";
  3716. mes "some kind of device";
  3717. mes "that will allow you to";
  3718. mes "pass to the other side.";
  3719. mes "There's a slot where you";
  3720. mes "probably need to insert";
  3721. mes "some kind of object...^000000";
  3722. close2;
  3723. cutin "4",255;
  3724. end;
  3725. }
  3726. end;
  3727. OnStop_Timer:
  3728. stopnpctimer;
  3729. end;
  3730. OnTimer5000:
  3731. stopnpctimer;
  3732. enablenpc "#hole#2-4";
  3733. disablenpc "Red Alarm#2-4";
  3734. end;
  3735. }
  3736. jupe_area2,106,53,0 script Warp#2-4 139,2,2,{
  3737. OnInit:
  3738. disablenpc "Warp#2-4";
  3739. end;
  3740. OnEnable:
  3741. enablenpc "Warp#2-4";
  3742. specialeffect EF_BIG_PORTAL;
  3743. soundeffectall "jupe_warp.wav",0;
  3744. initnpctimer;
  3745. end;
  3746. OnTouch:
  3747. warp "jupe_area2",80,157;
  3748. end;
  3749. OnTimer5000:
  3750. disablenpc "Warp#2-4";
  3751. end;
  3752. }
  3753. jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
  3754. OnInit:
  3755. disablenpc "Red Alarm#2-4";
  3756. end;
  3757. OnEnable:
  3758. enablenpc "Red Alarm#2-4";
  3759. end;
  3760. OnTouch:
  3761. set $@JupreArea2InUse,1;
  3762. donpcevent "Red Alarm On#2-4::OnEnable";
  3763. disablenpc "Red Alarm#2-4";
  3764. disablenpc "#hole#2-4";
  3765. end;
  3766. }
  3767. - script Red Alarm On#2-4 -1,{
  3768. OnInit:
  3769. disablenpc "Red Alarm On#2-4";
  3770. end;
  3771. OnEnable:
  3772. enablenpc "Red Alarm On#2-4";
  3773. initnpctimer;
  3774. end;
  3775. OnTimer1000:
  3776. mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  3777. end;
  3778. OnTimer3000:
  3779. mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  3780. end;
  3781. OnTimer5000:
  3782. mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  3783. donpcevent "Monster1#2-4::OnEnable";
  3784. end;
  3785. OnTimer7000:
  3786. mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  3787. end;
  3788. OnTimer8000:
  3789. stopnpctimer;
  3790. disablenpc "Red Alarm On#2-4";
  3791. end;
  3792. }
  3793. - script Monster1#2-4 -1,{
  3794. OnInit:
  3795. disablenpc "Monster1#2-4";
  3796. end;
  3797. OnDisable:
  3798. disablenpc "Monster1#2-4";
  3799. killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
  3800. end;
  3801. OnEnable:
  3802. initnpctimer;
  3803. enablenpc "Monster1#2-4";
  3804. set .MyMobs,8;
  3805. monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3806. monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3807. monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3808. monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3809. monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3810. monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3811. monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3812. monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3813. end;
  3814. OnTimer300000:
  3815. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3816. set $@JupreArea2InUse,0;
  3817. end;
  3818. OnTimer300002:
  3819. stopnpctimer;
  3820. enablenpc "#hole#2-4";
  3821. donpcevent "Monster1#2-4::OnDisable";
  3822. end;
  3823. OnMyMobDead:
  3824. set .MyMobs,.MyMobs-1;
  3825. if (.MyMobs < 1) {
  3826. donpcevent "Monster2#2-4::OnEnable";
  3827. disablenpc "Monster1#2-4";
  3828. stopnpctimer;
  3829. }
  3830. end;
  3831. }
  3832. - script Monster2#2-4 -1,{
  3833. OnInit:
  3834. disablenpc "Monster2#2-4";
  3835. end;
  3836. OnDisable:
  3837. killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
  3838. disablenpc "Monster2#2-4";
  3839. end;
  3840. OnEnable:
  3841. enablenpc "Monster2#2-4";
  3842. initnpctimer;
  3843. end;
  3844. OnTimer2000:
  3845. mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
  3846. end;
  3847. OnTimer4000:
  3848. mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  3849. end;
  3850. OnTimer6000:
  3851. mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
  3852. set .MyMobs,12;
  3853. monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3854. monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3855. monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3856. monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3857. monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3858. monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3859. monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3860. monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3861. monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3862. monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3863. monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3864. monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3865. end;
  3866. OnTimer300000:
  3867. set $@JupreArea2InUse,0;
  3868. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3869. end;
  3870. OnTimer300002:
  3871. enablenpc "#hole#2-4";
  3872. donpcevent "Monster2#2-4::OnDisable";
  3873. end;
  3874. OnMyMobDead:
  3875. set .MyMobs,.MyMobs-1;
  3876. if (.MyMobs < 1) {
  3877. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3878. disablenpc "Monster2#2-4";
  3879. enablenpc "#hole#2-4";
  3880. set $@JupreArea2InUse,0;
  3881. stopnpctimer;
  3882. }
  3883. end;
  3884. }
  3885. //============================================================
  3886. // Move to Elevator
  3887. //============================================================
  3888. jupe_area2,51,162,0 script Lever#ufe2 844,{
  3889. mes "^3355FFIt's a lever";
  3890. mes "whose function";
  3891. mes "is not known to you.^000000";
  3892. next;
  3893. switch(select("Pull.:Cancel.")) {
  3894. case 1:
  3895. if ($@JupreArea2InUse == 1) close;
  3896. initnpctimer;
  3897. donpcevent "LeverWarp#ufe2::OnEnable";
  3898. disablenpc "Lever#ufe2";
  3899. close;
  3900. case 2:
  3901. mes "[" + strcharinfo(0) + "]";
  3902. mes "Pull this lever?";
  3903. mes "I don't even know";
  3904. mes "what will happen...";
  3905. close;
  3906. }
  3907. close;
  3908. OnTimer3000:
  3909. enablenpc "Lever#ufe2";
  3910. stopnpctimer;
  3911. end;
  3912. }
  3913. jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{
  3914. OnInit:
  3915. disablenpc "LeverWarp#ufe2";
  3916. end;
  3917. OnEnable:
  3918. enablenpc "LeverWarp#ufe2";
  3919. specialeffect EF_BIG_PORTAL;
  3920. soundeffectall "jupe_warp.wav",0;
  3921. initnpctimer;
  3922. end;
  3923. OnTouch:
  3924. warp "jupe_gate",71,29;
  3925. end;
  3926. OnTimer3000:
  3927. stopnpctimer;
  3928. disablenpc "LeverWarp#ufe2";
  3929. end;
  3930. }
  3931. //============================================================
  3932. // Elevator Reception Room
  3933. //============================================================
  3934. jupe_ele_r,51,98,0 script Switch#ufe 844,{
  3935. if ($@JupeElevatorInUse == 1) {
  3936. mes "^3355FFIt's some sort of";
  3937. mes "lever that looks like";
  3938. mes "it was already pulled";
  3939. mes "by someone else.^000000";
  3940. close;
  3941. }
  3942. else {
  3943. cutin "5",2;
  3944. mes "^3355FFIt's some sort of";
  3945. mes "lever that's located";
  3946. mes "next to four empty slots.^000000";
  3947. next;
  3948. switch(select("Pull the lever.:Leave it alone.")) {
  3949. case 1:
  3950. mes "^3355FF*Snap Snap*^000000";
  3951. next;
  3952. mes "^3355FFYou pull the lever,";
  3953. mes "but nothing happened.";
  3954. mes "You probably need to";
  3955. mes "insert the correct objects";
  3956. mes "into the slots in order";
  3957. mes "for the lever to operate.^000000";
  3958. next;
  3959. if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
  3960. switch(select("Insert all of your Crest Pieces.")) {
  3961. case 1:
  3962. mes "^3300FF*Snap!*^000000";
  3963. mes "^3300FFStrangely enough,";
  3964. mes "all four of the Crest";
  3965. mes "Pieces fit perfectly into";
  3966. mes "the slots and begin to";
  3967. mes "emit a strange light.^000000";
  3968. cutin "5-1",2;
  3969. specialeffect EF_SPHERE;
  3970. delitem 7356,1; //Piece_Of_Crest1
  3971. delitem 7359,1; //Piece_Of_Crest4
  3972. delitem 7357,1; //Piece_Of_Crest2
  3973. delitem 7358,1; //Piece_Of_Crest3
  3974. next;
  3975. switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
  3976. case 1:
  3977. cutin "5",2;
  3978. mes "^3355FFYou pull out all";
  3979. mes "the Crest Pieces";
  3980. mes "that you inserted";
  3981. mes "into the slots.^000000";
  3982. getitem 7356,1; //Piece_Of_Crest1
  3983. getitem 7359,1; //Piece_Of_Crest4
  3984. getitem 7357,1; //Piece_Of_Crest2
  3985. getitem 7358,1; //Piece_Of_Crest3
  3986. close2;
  3987. cutin "5",255;
  3988. end;
  3989. case 2:
  3990. if ($@JupeElevatorInUse == 1) {
  3991. mes "^3355FFIt's strange,";
  3992. mes "but this lever has";
  3993. mes "already been pulled.^000000";
  3994. close2;
  3995. cutin "5",255;
  3996. end;
  3997. }
  3998. else {
  3999. mes "^3355FFOnce you pull the lever,";
  4000. mes "the Crest Piece slots are";
  4001. mes "suddenly covered, making";
  4002. mes "them irretrievable, and the";
  4003. mes "ground begins to shake";
  4004. mes "violently. This isn't normal!^000000";
  4005. next;
  4006. set $@JupeElevatorInUse,1;
  4007. disablenpc "Switch#ufe";
  4008. enablenpc "Switch On#ufe";
  4009. initnpctimer;
  4010. specialeffect2 EF_SCREEN_QUAKE;
  4011. soundeffectall "earth_quake.wav",0;
  4012. close2;
  4013. cutin "5-1",255;
  4014. end;
  4015. }
  4016. }
  4017. }
  4018. }
  4019. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  4020. select("Insert Crest Pieces.");
  4021. mes "^3355FFRight now, you don't";
  4022. mes "have enough Crest Pieces";
  4023. mes "to place into all four of these";
  4024. mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
  4025. close2;
  4026. cutin "5-1",255;
  4027. end;
  4028. }
  4029. else {
  4030. mes "^3355FFYou need to find";
  4031. mes "some kind of object";
  4032. mes "that you can fit into";
  4033. mes "each of these four slots...^000000";
  4034. close2;
  4035. cutin "5-1",255;
  4036. end;
  4037. }
  4038. case 2:
  4039. mes "^3355FFWho knows what";
  4040. mes "this lever may do?";
  4041. mes "You'll never know unless";
  4042. mes "you have the courage to try.^000000";
  4043. close2;
  4044. cutin "5",255;
  4045. end;
  4046. }
  4047. }
  4048. end;
  4049. OnTimer2000:
  4050. mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
  4051. end;
  4052. OnTimer3000:
  4053. mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
  4054. end;
  4055. OnTimer7000:
  4056. mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
  4057. end;
  4058. OnTimer10000:
  4059. mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
  4060. end;
  4061. OnTimer17000:
  4062. mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
  4063. end;
  4064. OnTimer20000:
  4065. mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
  4066. end;
  4067. OnTimer23000:
  4068. mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
  4069. donpcevent "Elevator Guard1#ufe::OnEnable";
  4070. end;
  4071. OnTimer27000:
  4072. mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
  4073. stopnpctimer;
  4074. end;
  4075. }
  4076. jupe_ele_r,51,98,0 script Switch On#ufe 844,{
  4077. mes "^3355FFIt seems like";
  4078. mes "someone else is";
  4079. mes "using this machine...^000000";
  4080. close;
  4081. OnInit:
  4082. disablenpc "Switch On#ufe";
  4083. end;
  4084. }
  4085. //============================================================
  4086. // Elevator Receptoin Guards
  4087. //============================================================
  4088. jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
  4089. OnInit:
  4090. disablenpc "Elevator Guard1#ufe";
  4091. end;
  4092. OnEnable:
  4093. set .MyMobs,9;
  4094. enablenpc "Elevator Guard1#ufe";
  4095. initnpctimer;
  4096. end;
  4097. OnTimer1000:
  4098. monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4099. end;
  4100. OnTimer1200:
  4101. monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4102. end;
  4103. OnTimer1400:
  4104. monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4105. end;
  4106. OnTimer1600:
  4107. monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4108. end;
  4109. OnTimer1800:
  4110. monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4111. end;
  4112. OnTimer2000:
  4113. monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4114. end;
  4115. OnTimer2200:
  4116. monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4117. end;
  4118. OnTimer2400:
  4119. monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4120. end;
  4121. OnTimer2600:
  4122. monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
  4123. end;
  4124. OnTimer120000:
  4125. mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
  4126. enablenpc "Switch#ufe";
  4127. disablenpc "Switch On#ufe";
  4128. donpcevent "Annihilation#ufe::OnEnable";
  4129. set $@JupeElevatorInUse,0;
  4130. end;
  4131. OnTimer120005:
  4132. killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
  4133. stopnpctimer;
  4134. end;
  4135. OnMyMobDead:
  4136. set .MyMobs,.MyMobs-1;
  4137. if (.MyMobs < 1) {
  4138. donpcevent "Elevator Safety#ufe::OnEnable";
  4139. stopnpctimer;
  4140. }
  4141. end;
  4142. }
  4143. jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
  4144. OnInit:
  4145. disablenpc "Elevator Safety#ufe";
  4146. end;
  4147. OnEnable:
  4148. enablenpc "Elevator Safety#ufe";
  4149. initnpctimer;
  4150. end;
  4151. OnTimer5000:
  4152. mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
  4153. soundeffectall "earth_quake.wav",0;
  4154. end;
  4155. OnTimer8000:
  4156. donpcevent "Elevator On#ufe::OnEnable";
  4157. end;
  4158. OnTimer10000:
  4159. disablenpc "Elevator Safety#ufe";
  4160. stopnpctimer;
  4161. end;
  4162. }
  4163. jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
  4164. OnInit:
  4165. disablenpc "Annihilation#ufe";
  4166. end;
  4167. OnEnable:
  4168. enablenpc "Annihilation#ufe";
  4169. initnpctimer;
  4170. end;
  4171. OnTouch:
  4172. percentheal -99,-100;
  4173. end;
  4174. OnTimer1000:
  4175. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4176. end;
  4177. OnTimer1600:
  4178. enablenpc "Elevator Escape#ufe";
  4179. end;
  4180. OnTimer3000:
  4181. disablenpc "Annihilation#ufe";
  4182. disablenpc "Elevator Escape#ufe";
  4183. end;
  4184. }
  4185. jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
  4186. OnInit:
  4187. disablenpc "Elevator Escape#ufe";
  4188. end;
  4189. OnTouch:
  4190. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4191. end;
  4192. }
  4193. jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
  4194. OnInit:
  4195. disablenpc "Elevator On#ufe";
  4196. end;
  4197. OnEnable:
  4198. enablenpc "Elevator On#ufe";
  4199. initnpctimer;
  4200. end;
  4201. OnTimer1000:
  4202. mapwarp "jupe_ele_r", "jupe_ele",42,47;
  4203. set $@JupeElevatorInUse2,0;
  4204. donpcevent "TimeOut#ufe::OnEnable";
  4205. donpcevent "Guard-1#ufe::OnEnable";
  4206. end;
  4207. OnTimer10000:
  4208. stopnpctimer;
  4209. disablenpc "Elevator On#ufe";
  4210. end;
  4211. }
  4212. //============================================================
  4213. // Elevator NPCs
  4214. //============================================================
  4215. jupe_ele,14,6,1 script TimeOut#ufe 844,{
  4216. OnEnable:
  4217. initnpctimer;
  4218. end;
  4219. OnDisable:
  4220. stopnpctimer;
  4221. end;
  4222. OnTimer59000:
  4223. if (getmapusers("jupe_ele") == 0) {
  4224. killmonsterall "jupe_ele";
  4225. donpcevent "Guard-1#ufe::OnDisable";
  4226. donpcevent "Guard-2#ufe::OnDisable";
  4227. donpcevent "Guard-3#ufe::OnDisable";
  4228. donpcevent "Guard-4#ufe::OnDisable";
  4229. stopnpctimer;
  4230. set $@JupeElevatorInUse2,0;
  4231. set $@JupeElevatorInUse,0;
  4232. disablenpc "Switch On#ufe";
  4233. enablenpc "Switch#ufe";
  4234. }
  4235. end;
  4236. OnTimer120000:
  4237. killmonsterall "jupe_ele";
  4238. donpcevent "Guard-1#ufe::OnDisable";
  4239. donpcevent "Guard-2#ufe::OnDisable";
  4240. donpcevent "Guard-3#ufe::OnDisable";
  4241. donpcevent "Guard-4#ufe::OnDisable";
  4242. mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
  4243. end;
  4244. OnTimer122000:
  4245. mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
  4246. end;
  4247. OnTimer125000:
  4248. mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
  4249. end;
  4250. OnTimer127000:
  4251. mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
  4252. end;
  4253. OnTimer129000:
  4254. mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
  4255. end;
  4256. OnTimer131000:
  4257. mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
  4258. end;
  4259. OnTimer133000:
  4260. mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
  4261. end;
  4262. OnTimer134000:
  4263. OnTimer135000:
  4264. mapwarp "jupe_ele", "jupe_gate",49,138;
  4265. end;
  4266. OnTimer142000:
  4267. disablenpc "GuardEnd#ufe";
  4268. disablenpc "4F Enter#ufe";
  4269. donpcevent "TimeOut#ufe::OnDisable";
  4270. set $@JupeElevatorInUse2,0;
  4271. set $@JupeElevatorInUse,0;
  4272. disablenpc "Switch On#ufe";
  4273. enablenpc "Switch#ufe";
  4274. stopnpctimer;
  4275. end;
  4276. }
  4277. jupe_ele,15,6,1 script Guard-1#ufe 844,{
  4278. OnEnable:
  4279. initnpctimer;
  4280. end;
  4281. OnDisable:
  4282. stopnpctimer;
  4283. end;
  4284. OnTimer2000:
  4285. mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
  4286. end;
  4287. OnTimer5000:
  4288. mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
  4289. end;
  4290. OnTimer8000:
  4291. mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
  4292. end;
  4293. OnTimer12000:
  4294. set .MyMobs,8;
  4295. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4296. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4297. monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4298. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4299. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4300. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4301. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4302. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4303. set $@JupeElevatorInUse2,1;
  4304. end;
  4305. OnTimer30000:
  4306. if ($@JupeElevatorInUse2 == 1) {
  4307. donpcevent "Guard-2#ufe::OnEnable";
  4308. stopnpctimer;
  4309. }
  4310. end;
  4311. OnMyMobDead:
  4312. set .MyMobs,.MyMobs-1;
  4313. if (.MyMobs < 1) {
  4314. if ($@JupeElevatorInUse2 == 1) {
  4315. donpcevent "Guard-2#ufe::OnEnable";
  4316. stopnpctimer;
  4317. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4318. donpcevent "GuardEnd#ufe::OnEnable";
  4319. stopnpctimer;
  4320. }
  4321. }
  4322. end;
  4323. }
  4324. jupe_ele,16,6,1 script Guard-2#ufe 844,{
  4325. OnEnable:
  4326. initnpctimer;
  4327. end;
  4328. OnDisable:
  4329. stopnpctimer;
  4330. end;
  4331. OnTimer2000:
  4332. mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
  4333. end;
  4334. OnTimer5000:
  4335. mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
  4336. end;
  4337. OnTimer8000:
  4338. mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
  4339. end;
  4340. OnTimer11000:
  4341. mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
  4342. end;
  4343. OnTimer12000:
  4344. set .MyMobs,8;
  4345. monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4346. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4347. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4348. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4349. monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4350. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4351. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4352. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4353. set $@JupeElevatorInUse2,2;
  4354. end;
  4355. OnTimer30000:
  4356. if ($@JupeElevatorInUse2 == 2) {
  4357. donpcevent "Guard-3#ufe::OnEnable";
  4358. stopnpctimer;
  4359. }
  4360. end;
  4361. OnMyMobDead:
  4362. set .MyMobs,.MyMobs-1;
  4363. if (.MyMobs < 1) {
  4364. if ($@JupeElevatorInUse2 == 2) {
  4365. donpcevent "Guard-3#ufe::OnEnable";
  4366. stopnpctimer;
  4367. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4368. donpcevent "GuardEnd#ufe::OnEnable";
  4369. stopnpctimer;
  4370. }
  4371. }
  4372. end;
  4373. }
  4374. jupe_ele,17,6,1 script Guard-3#ufe 844,{
  4375. OnEnable:
  4376. initnpctimer;
  4377. end;
  4378. OnDisable:
  4379. stopnpctimer;
  4380. end;
  4381. OnTimer2000:
  4382. mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
  4383. end;
  4384. OnTimer5000:
  4385. mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
  4386. end;
  4387. OnTimer8000:
  4388. mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
  4389. end;
  4390. OnTimer12000:
  4391. set .MyMobs,8;
  4392. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4393. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4394. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4395. monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4396. monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4397. monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4398. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4399. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4400. set $@JupeElevatorInUse2,3;
  4401. end;
  4402. OnTimer30000:
  4403. if ($@JupeElevatorInUse2 == 3) {
  4404. donpcevent "Guard-4#ufe::OnEnable";
  4405. stopnpctimer;
  4406. }
  4407. end;
  4408. OnMyMobDead:
  4409. set .MyMobs,.MyMobs-1;
  4410. if (.MyMobs < 1) {
  4411. if ($@JupeElevatorInUse2 == 3) {
  4412. donpcevent "Guard-4#ufe::OnEnable";
  4413. stopnpctimer;
  4414. }
  4415. else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4416. donpcevent "GuardEnd#ufe::OnEnable";
  4417. stopnpctimer;
  4418. }
  4419. }
  4420. end;
  4421. }
  4422. jupe_ele,18,6,1 script Guard-4#ufe 844,{
  4423. OnEnable:
  4424. initnpctimer;
  4425. end;
  4426. OnDisable:
  4427. stopnpctimer;
  4428. end;
  4429. OnTimer2000:
  4430. mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
  4431. end;
  4432. OnTimer5000:
  4433. mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
  4434. end;
  4435. OnTimer8000:
  4436. set .MyMobs,8;
  4437. monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4438. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4439. monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4440. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4441. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4442. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4443. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
  4444. monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4445. set $@JupeElevatorInUse2,4;
  4446. end;
  4447. OnMyMobDead:
  4448. set .MyMobs,.MyMobs-1;
  4449. if (.MyMobs < 1) {
  4450. if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
  4451. donpcevent "GuardEnd#ufe::OnEnable";
  4452. stopnpctimer;
  4453. }
  4454. }
  4455. end;
  4456. }
  4457. jupe_ele,19,6,1 script GuardEnd#ufe 844,{
  4458. OnInit:
  4459. disablenpc "GuardEnd#ufe";
  4460. end;
  4461. OnEnable:
  4462. enablenpc "GuardEnd#ufe";
  4463. donpcevent "TimeOut#ufe::OnDisable";
  4464. initnpctimer;
  4465. end;
  4466. OnDisable:
  4467. disablenpc "GuardEnd#ufe";
  4468. stopnpctimer;
  4469. end;
  4470. OnTimer2000:
  4471. mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
  4472. end;
  4473. OnTimer5000:
  4474. mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
  4475. end;
  4476. OnTimer8000:
  4477. mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
  4478. end;
  4479. OnTimer11000:
  4480. mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
  4481. end;
  4482. OnTimer12000:
  4483. mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
  4484. enablenpc "4F Enter#ufe";
  4485. end;
  4486. OnTimer22000:
  4487. mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
  4488. soundeffectall "earth_quake.wav",0;
  4489. disablenpc "4F Enter#ufe";
  4490. end;
  4491. OnTimer24000:
  4492. mapwarp "jupe_ele","jupe_core",150,286;
  4493. end;
  4494. OnTimer25000:
  4495. mapwarp "jupe_ele","jupe_core",151,286;
  4496. end;
  4497. OnTimer26000:
  4498. set $@JupeElevatorInUse2,0;
  4499. set $@JupeElevatorInUse,0;
  4500. disablenpc "Switch On#ufe";
  4501. enablenpc "Switch#ufe";
  4502. donpcevent "GuardEnd#ufe::OnDisable";
  4503. }
  4504. jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
  4505. OnInit:
  4506. disablenpc "4F Enter#ufe";
  4507. end;
  4508. OnTouch:
  4509. warp "jupe_core",rand(149,151),286;
  4510. end;
  4511. }
  4512. //============================================================
  4513. // Warps
  4514. //============================================================
  4515. jupe_gate,50,173,0 script gate#start -1,2,3,{
  4516. end;
  4517. OnTouch:
  4518. initnpctimer "gate#start",1;
  4519. mes "^3355FFIt's a Warp Portal";
  4520. mes "that will teleport you";
  4521. mes "to the previous floor.^000000";
  4522. next;
  4523. switch(select("Use it.:Ignore it.")) {
  4524. case 1:
  4525. specialeffect2 EF_LIGHTSPHERE;
  4526. close2;
  4527. stopnpctimer;
  4528. warp "juperos_02",130,142;
  4529. break;
  4530. case 2:
  4531. mes "[" + strcharinfo(0) + "]";
  4532. mes "Not now!";
  4533. mes "I can't leave yet!";
  4534. close2;
  4535. stopnpctimer;
  4536. warp "jupe_gate",50,168;
  4537. break;
  4538. }
  4539. end;
  4540. OnTimer10000:
  4541. warp "juperos_02",128,278;
  4542. enablenpc "gate#start#2";
  4543. disablenpc "gate#start";
  4544. end;
  4545. }
  4546. jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
  4547. OnInit:
  4548. disablenpc "gate#start#2";
  4549. end;
  4550. OnTouch:
  4551. warp "juperos_02",130,142;
  4552. end;
  4553. OnTimer2000:
  4554. enablenpc "gate#start";
  4555. disablenpc "gate#start#2";
  4556. end;
  4557. }
  4558. juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
  4559. OnTouch:
  4560. switch(rand(1,4)) {
  4561. case 1: warp "juperos_01",120,72; end;
  4562. case 2: warp "juperos_01",120,112; end;
  4563. case 3: warp "juperos_01",79,112; end;
  4564. case 4: warp "juperos_01",79,72; end;
  4565. }
  4566. end;
  4567. }
  4568. //============================================================
  4569. // GM Management NPC
  4570. //============================================================
  4571. sec_in02,39,167,0 script Juperos Manager 864,{
  4572. callfunc "F_GM_NPC";
  4573. mes "[Juperos Manager]";
  4574. mes "I'm the NPC in";
  4575. mes "charge of managing";
  4576. mes "the global variables for";
  4577. mes "the quests related to";
  4578. mes "Juperos. GM, please";
  4579. mes "enter the password.";
  4580. next;
  4581. if (callfunc("F_GM_NPC",1854,0) < 1) {
  4582. mes "[Juperos Manager]";
  4583. mes "Incorrect password.";
  4584. close;
  4585. } else {
  4586. mes "[Juperos Manager]";
  4587. mes "Select a map. Remember:";
  4588. mes "Make sure that users aren't";
  4589. mes "doing the quest on the map";
  4590. mes "you're going to reset, or else";
  4591. mes "you'll cancel their progress";
  4592. mes "through the quest.";
  4593. next;
  4594. switch(select("jupe_Area1:jupe_Area2:jupe_ele_r:jupe_ele")) {
  4595. case 1:
  4596. set .@loc$,"jupe_Area1";
  4597. set .@var$,"$@JupreArea1InUse";
  4598. break;
  4599. case 2:
  4600. set .@loc$,"jupe_Area2";
  4601. set .@var$,"$@JupreArea2InUse";
  4602. break;
  4603. case 3:
  4604. set .@loc$,"jupe_ele_r";
  4605. set .@var$,"$@JupeElevatorInUse";
  4606. break;
  4607. case 4:
  4608. set .@loc$,"jupe_ele";
  4609. set .@var$,"$@JupeElevatorInUse2";
  4610. break;
  4611. }
  4612. mes "[Juperos Manager]";
  4613. mes "You've decided";
  4614. mes "to reset "+.@loc$+".";
  4615. mes "Shall we proceed?";
  4616. next;
  4617. switch(select("Yes.:No.")) {
  4618. case 1:
  4619. mes "[Juperos Manager]";
  4620. mes "The global variable in";
  4621. mes .@loc$+" has been";
  4622. mes "reset to 0. Thank you.";
  4623. setd .@var$,0;
  4624. close;
  4625. case 2:
  4626. mes "[Juperos Manager]";
  4627. mes "This command";
  4628. mes "has been canceled.";
  4629. close;
  4630. }
  4631. }
  4632. }