dandelion_request.txt 264 KB

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  1. //===== rAthena Script =======================================
  2. //= Dandelion's Request / Morocc Invasion quest
  3. //===== By: ==================================================
  4. //= SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= A Morroc quest that is no longer used.
  11. //===== Additional Comments: =================================
  12. //= 1.1 Fixed a small bug in Dandelion's Request. [SinSloth]
  13. //= 1.2 Moved Dandelion's Request to its own file.
  14. //= 1.3 Added GM management function. [Euphy]
  15. //============================================================
  16. izlude,103,106,3 script Guildsman#1 48,3,3,{
  17. if(checkweight(7416,1) != 1)
  18. {
  19. mes "^3355FFWait a second!";
  20. mes "Right now, you're carrying";
  21. mes "too many things with you.";
  22. mes "Please come back after";
  23. mes "using the Kafra Service";
  24. mes "to store some of your items.^000000";
  25. close;
  26. }
  27. if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
  28. {
  29. mes "[Guildsman]";
  30. mes "There are rumors";
  31. mes "going around about";
  32. mes "the disappearances of";
  33. mes "children in the Morroc";
  34. mes "area. Some guilds believe";
  35. mes "these are actually kidnappings.";
  36. next;
  37. mes "[Guildsman]";
  38. mes "Those poor kids...";
  39. mes "If I could do something";
  40. mes "to help them, by George,";
  41. mes "I would do it in a flash.";
  42. close;
  43. }
  44. if(!mao_request)
  45. {
  46. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  47. {
  48. mes "[Guildsman]";
  49. mes "Excuse me? "+strcharinfo(0)+"?";
  50. mes "Hi there, I've been waiting for";
  51. mes "you to wander past me for such";
  52. mes "a long time, you know that?";
  53. mes "Novices and Super Novices";
  54. mes "are so hard to track down...";
  55. next;
  56. mes "[Guildsman]";
  57. mes "Anyway, I don't know if you";
  58. mes "know this, but a lot of kids are missing from Morroc recently.";
  59. mes "We're not sure, but we think it's related to the latest assignment";
  60. mes "for our Assassin Guild.";
  61. next;
  62. mes "[Guildsman]";
  63. mes "Anyway, the client for this";
  64. mes "assignment needs all the help";
  65. mes "he can get. Now, I've heard";
  66. mes "about you, and I think that";
  67. mes "you could be really helpful to";
  68. mes "us in this specific situation.";
  69. next;
  70. mes "[Guildsman]";
  71. mes "Look, just do me a favor";
  72. mes "and do the right thing like";
  73. mes "you always do, okay? Here's";
  74. mes "a letter of recommendation";
  75. mes "to get you started on this";
  76. mes "mission, alright?";
  77. set mao_request,1;
  78. getitem 7416,1;
  79. close;
  80. }
  81. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  82. {
  83. mes "[Guildsman]";
  84. mes "Hey, " + strcharinfo(0) + "!";
  85. mes "Great, I knew you'd";
  86. mes "show up sooner or later.";
  87. mes "Listen, I'm working here";
  88. mes "as a representative of the";
  89. mes "Swordman Assocation.";
  90. next;
  91. mes "[Guildsman]";
  92. mes "Listen, there's something";
  93. mes "big going on, and I think it's";
  94. mes "the most important thing the";
  95. mes "Swordman Association has ever";
  96. mes "been involved in. Pack your bags and head to Morroc right now!";
  97. next;
  98. mes "[" + strcharinfo(0) + "]";
  99. mes "All the way to Morroc...?";
  100. mes "Why, what's going on?";
  101. next;
  102. mes "[Guildsman]";
  103. mes "I don't know all the details,";
  104. mes "but the Assassin Guild is";
  105. mes "working on some missing";
  106. mes "children's case, and they've";
  107. mes "requested help from us and";
  108. mes "all the other guilds...";
  109. next;
  110. mes "[Guildsman]";
  111. mes "Rogues, Bards, Novices,";
  112. mes "Super Novices, Priests...";
  113. mes "You name it. This is gonna be";
  114. mes "huge. Listen, if you're going";
  115. mes "to help, then let me give you this letter of recommendation...";
  116. set mao_request,1;
  117. getitem 7416,1;
  118. close;
  119. }
  120. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  121. {
  122. mes "[Guildsman]";
  123. mes "" + strcharinfo(0) +"...?";
  124. mes "I knew you'd show up if";
  125. mes "Listen, I have a notice for";
  126. mes "you from the Prontera Chivalry.";
  127. next;
  128. mes "[" + strcharinfo(0) + "]";
  129. mes "For me? That sounds";
  130. mes "strange, but would you";
  131. mes "please read it to me?";
  132. next;
  133. mes "[Guildsman]";
  134. mes "''RE: "+ strcharinfo(0) +"";
  135. mes "As leader of the Prontera";
  136. mes "Chivalry, I formally request";
  137. mes "you to represent the Knights of";
  138. mes "Rune-Midgarts in cooperation";
  139. mes "with the Assassin Guild.''";
  140. next;
  141. mes "[Guildsman]";
  142. mes "Please assist the Assassin";
  143. mes "Guild in any way befitting of";
  144. mes "the Knighthood in a special";
  145. mes "mission to rescue children";
  146. mes "missing from Morroc.";
  147. mes "-- Captain Herman''";
  148. next;
  149. mes "[Guildsman]";
  150. mes "There, that's all it says.";
  151. mes "Here, I think you'll need";
  152. mes "this letter of recommendation";
  153. mes "if you plan to follow these";
  154. mes "orders. I hope you take that";
  155. mes "mission for those kids' sake...";
  156. set mao_request,1;
  157. getitem 7416,1;
  158. close;
  159. }
  160. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  161. {
  162. mes "[Guildsman]";
  163. mes "Excuse me...?";
  164. mes ""+strcharinfo(0)+"...?";
  165. mes "I'm sorry to bother you, but";
  166. mes "I've got an urgent communique";
  167. mes "for you from Sir Michael Halig";
  168. mes "of the Crusaders...";
  169. next;
  170. mes "[" + strcharinfo(0) + "]";
  171. mes "They usually don't";
  172. mes "send messages. I guess";
  173. mes "whatever he has to say";
  174. mes "must be really important.";
  175. mes "What does it say?";
  176. next;
  177. mes "[Guildsman]";
  178. mes "Let's see here... Something";
  179. mes "about a missing children's case";
  180. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  181. mes "requested help from the Crusaders. So I guess you were recommended.";
  182. next;
  183. mes "[Guildsman]";
  184. mes "Look, here's the letter of";
  185. mes "recommendation that I'm";
  186. mes "supposed to give you if you";
  187. mes "plan on taking the mission.";
  188. mes "For the sake of those missing kids, I really hope that you do.";
  189. set mao_request,1;
  190. getitem 7416,1;
  191. close;
  192. }
  193. }
  194. else if(mao_request == 1)
  195. {
  196. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  197. {
  198. mes "[Guildsman]";
  199. mes "Ah, I forgot to tell you";
  200. mes "exactly where you need to";
  201. mes "go for the mission details!";
  202. mes "Let's see... You're supposed";
  203. mes "to... Ah, now I remember~";
  204. next;
  205. mes "[Guildsman]";
  206. mes "If you check out the";
  207. mes "west side of the Oasis";
  208. mes "inside Morroc, you'll find";
  209. mes "a very suspicious looking";
  210. mes "hut. Your contact from the";
  211. mes "Assassin Guild is near there.";
  212. next;
  213. mes "[Guildsman]";
  214. mes "I'm sure you'll find it if";
  215. mes "you keep your eyes open.";
  216. mes "Anyway, that's all I know.";
  217. mes "Why don't you go check it out?";
  218. close;
  219. }
  220. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  221. {
  222. mes "[Guildsman]";
  223. mes "Right, for this mission,";
  224. mes "you'll need to meet with your";
  225. mes "contact from the Assassin";
  226. mes "Guild near a hut at the west";
  227. mes "side of the Oasis inside Morroc. So keep an eye out for him.";
  228. next;
  229. mes "[Guildsman]";
  230. mes "I doubt you'll have";
  231. mes "trouble finding the guy,";
  232. mes "even if all Thieves and";
  233. mes "Assassins are starting";
  234. mes "to look the same. You";
  235. mes "know what I mean, right?";
  236. close;
  237. }
  238. else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
  239. {
  240. mes "[Guildsman]";
  241. mes "Are you thinking of taking";
  242. mes "the mission? That's great!";
  243. mes "Now, you need to meet your";
  244. mes "contact from the Assassin";
  245. mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
  246. next;
  247. mes "[Guildsman]";
  248. mes "I know those directions";
  249. mes "aren't very clear, but this";
  250. mes "is supposedly a top secret";
  251. mes "location that's usually only";
  252. mes "known to the Assassins...";
  253. close;
  254. }
  255. }
  256. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  257. {
  258. mes "[Guildsman]";
  259. mes "It looks like you're";
  260. mes "working well with the";
  261. mes "Assassin Guild. Still,";
  262. mes "be careful. There might";
  263. mes "be more to this mission";
  264. mes "than meets the eye, you know?";
  265. close;
  266. }
  267. else
  268. {
  269. mes "[Guildsman]";
  270. mes "It's a nice day, isn't it?";
  271. mes "Though, I hope something";
  272. mes "exciting happens soon. Peace";
  273. mes "is great and all, but I prefer";
  274. mes "to have my life shook up";
  275. mes "every now and then.";
  276. close;
  277. }
  278. OnTouch:
  279. if(checkweight(7416,1) != 1)
  280. {
  281. mes "^3355FFWait a second!";
  282. mes "Right now, you're carrying";
  283. mes "too many things with you.";
  284. mes "Please come back after";
  285. mes "using the Kafra Service";
  286. mes "to store some of your items.^000000";
  287. close;
  288. }
  289. if(BaseLevel > 59)
  290. {
  291. if(!mao_request)
  292. {
  293. if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
  294. {
  295. mes "[Guildsman]";
  296. mes "Excuse me? "+strcharinfo(0)+"?";
  297. mes "Hi there, I've been waiting for";
  298. mes "you to wander past me for such";
  299. mes "a long time, you know that?";
  300. mes "Novices and Super Novices";
  301. mes "are so hard to track down...";
  302. next;
  303. mes "[Guildsman]";
  304. mes "Anyway, I don't know if you";
  305. mes "know this, but a lot of kids are missing from Morroc recently.";
  306. mes "We're not sure, but we think it's related to the latest assignment";
  307. mes "for our Assassin Guild.";
  308. next;
  309. mes "[Guildsman]";
  310. mes "Anyway, the client for this";
  311. mes "assignment needs all the help";
  312. mes "he can get. Now, I've heard";
  313. mes "about you, and I think that";
  314. mes "you could be really helpful to";
  315. mes "us in this specific situation.";
  316. next;
  317. mes "[Guildsman]";
  318. mes "Look, just do me a favor";
  319. mes "and do the right thing like";
  320. mes "you always do, okay? Here's";
  321. mes "a letter of recommendation";
  322. mes "to get you started on this";
  323. mes "mission, alright?";
  324. set mao_request,1;
  325. getitem 7416,1;
  326. close;
  327. }
  328. else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
  329. {
  330. mes "[Guildsman]";
  331. mes "Hey, " + strcharinfo(0) + "!";
  332. mes "Great, I knew you'd";
  333. mes "show up sooner or later.";
  334. mes "Listen, I'm working here";
  335. mes "as a representative of the";
  336. mes "Swordman Assocation.";
  337. next;
  338. mes "[Guildsman]";
  339. mes "Listen, there's something";
  340. mes "big going on, and I think it's";
  341. mes "the most important thing the";
  342. mes "Swordman Association has ever";
  343. mes "been involved in. Pack your bags and head to Morroc right now!";
  344. next;
  345. mes "[" + strcharinfo(0) + "]";
  346. mes "All the way to Morroc...?";
  347. mes "Why, what's going on?";
  348. next;
  349. mes "[Guildsman]";
  350. mes "I don't know all the details,";
  351. mes "but the Assassin Guild is";
  352. mes "working on some missing";
  353. mes "children's case, and they've";
  354. mes "requested help from us and";
  355. mes "all the other guilds...";
  356. next;
  357. mes "[Guildsman]";
  358. mes "Rogues, Bards, Novices,";
  359. mes "Super Novices, Priests...";
  360. mes "You name it. This is gonna be";
  361. mes "huge. Listen, if you're going";
  362. mes "to help, then let me give you this letter of recommendation...";
  363. set mao_request,1;
  364. getitem 7416,1;
  365. close;
  366. }
  367. else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
  368. {
  369. mes "[Guildsman]";
  370. mes "" + strcharinfo(0) +"...?";
  371. mes "I knew you'd show up if";
  372. mes "Listen, I have a notice for";
  373. mes "you from the Prontera Chivalry.";
  374. next;
  375. mes "[" + strcharinfo(0) + "]";
  376. mes "For me? That sounds";
  377. mes "strange, but would you";
  378. mes "please read it to me?";
  379. next;
  380. mes "[Guildsman]";
  381. mes "''RE: "+ strcharinfo(0) +"";
  382. mes "As leader of the Prontera";
  383. mes "Chivalry, I formally request";
  384. mes "you to represent the Knights of";
  385. mes "Rune-Midgarts in cooperation";
  386. mes "with the Assassin Guild.''";
  387. next;
  388. mes "[Guildsman]";
  389. mes "Please assist the Assassin";
  390. mes "Guild in any way befitting of";
  391. mes "the Knighthood in a special";
  392. mes "mission to rescue children";
  393. mes "missing from Morroc.";
  394. mes "-- Captain Herman''";
  395. next;
  396. mes "[Guildsman]";
  397. mes "There, that's all it says.";
  398. mes "Here, I think you'll need";
  399. mes "this letter of recommendation";
  400. mes "if you plan to follow these";
  401. mes "orders. I hope you take that";
  402. mes "mission for those kids' sake...";
  403. set mao_request,1;
  404. getitem 7416,1;
  405. close;
  406. }
  407. else if((Class == Job_Crusader) || (Class == Job_Paladin))
  408. {
  409. mes "[Guildsman]";
  410. mes "Excuse me...?";
  411. mes ""+strcharinfo(0)+"...?";
  412. mes "I'm sorry to bother you, but";
  413. mes "I've got an urgent communique";
  414. mes "for you from Sir Michael Halig";
  415. mes "of the Crusaders...";
  416. next;
  417. mes "[" + strcharinfo(0) + "]";
  418. mes "They usually don't";
  419. mes "send messages. I guess";
  420. mes "whatever he has to say";
  421. mes "must be really important.";
  422. mes "What does it say?";
  423. next;
  424. mes "[Guildsman]";
  425. mes "Let's see here... Something";
  426. mes "about a missing children's case";
  427. mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
  428. mes "requested help from the Crusaders. So I guess you were recommended.";
  429. next;
  430. mes "[Guildsman]";
  431. mes "Look, here's the letter of";
  432. mes "recommendation that I'm";
  433. mes "supposed to give you if you";
  434. mes "plan on taking the mission.";
  435. mes "For the sake of those missing kids, I really hope that you do.";
  436. set mao_request,1;
  437. getitem 7416,1;
  438. close;
  439. }
  440. }
  441. }
  442. }
  443. prontera,237,313,3 script Nun#moc 79,3,3,{
  444. if(checkweight(7416,1) != 1)
  445. {
  446. mes "^3355FFWait a second!";
  447. mes "Right now, you're carrying";
  448. mes "too many things with you.";
  449. mes "Please come back after";
  450. mes "using the Kafra Service";
  451. mes "to store some of your items.^000000";
  452. close;
  453. }
  454. if(!(BaseLevel > 59))
  455. {
  456. mes "[Nun]";
  457. mes "Oh, hello there~";
  458. mes "Peace be with you,";
  459. mes "adventurer. Remember";
  460. mes "that no matter how different";
  461. mes "people may be, all of us are";
  462. mes "united in our humanity.";
  463. close;
  464. }
  465. if(!(BaseClass == Job_Acolyte))
  466. {
  467. mes "[Nun]";
  468. mes "Ah, hello. Would you ask";
  469. mes "anyone that you know";
  470. mes "to be affiliated with the";
  471. mes "Prontera Church to talk to";
  472. mes "me? Acolytes, Priests, Monks...";
  473. mes "Any of those would be fine.";
  474. next;
  475. mes "[Nun]";
  476. mes "I have something very";
  477. mes "important to tell them,";
  478. mes "but it's almost impossible";
  479. mes "to gather all the clergy";
  480. mes "in an emergency situation...";
  481. close;
  482. }
  483. if(!mao_request)
  484. {
  485. mes "[Nun]";
  486. mes "Oh, " + strcharinfo(0) + "!";
  487. mes "It must be an act of";
  488. mes "divine providence that";
  489. mes "we finally meet. Actually,";
  490. mes "I have something very";
  491. mes "important to ask you.";
  492. next;
  493. mes "[Nun]";
  494. mes "You may have heard that";
  495. mes "there's been a recent influx";
  496. mes "of missing child reports from";
  497. mes "Morroc. Apparently, someone";
  498. mes "has hired the Assassin Guild";
  499. mes "to investigate these cases.";
  500. next;
  501. mes "[Nun]";
  502. mes "Since this is such a huge";
  503. mes "issue, the Assassin Guild has";
  504. mes "even gone so far as to request";
  505. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  506. mes "Guild in this mission.";
  507. next;
  508. mes "[Nun]";
  509. mes "However, I believe that";
  510. mes "the Assassin Guild's client";
  511. mes "may have other intentions,";
  512. mes "so I also want you to keep";
  513. mes "an eye out and see if their";
  514. mes "client can be trusted.";
  515. next;
  516. mes "[Nun]";
  517. mes "Please visit Morroc";
  518. mes "as soon as you can.";
  519. mes "When you arrive, you";
  520. mes "will need the Bishop's";
  521. mes "letter of recommendation,";
  522. mes "so please take it now.";
  523. set mao_request,1;
  524. getitem 7416,1;
  525. close;
  526. }
  527. else if(mao_request == 1)
  528. {
  529. mes "[Nun]";
  530. mes "Now, for this mission, you";
  531. mes "will need to meet your contact";
  532. mes "from the Assassin Guild near";
  533. mes "a hut on the west side of the";
  534. mes "Oasis inside Morroc. I wonder";
  535. mes "why they chose that location?";
  536. next;
  537. mes "[Nun]";
  538. mes "Normally, a representative";
  539. mes "of the Prontera Church would";
  540. mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
  541. mes "must be being extra secret because of extraordinary circumstances...";
  542. close;
  543. }
  544. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  545. {
  546. mes "[Nun]";
  547. mes "It pleases me to see that";
  548. mes "you're working well with the";
  549. mes "Assassin Guild. They operate";
  550. mes "on a different methodology";
  551. mes "than the Prontera Church, but";
  552. mes "I still greatly respect them.";
  553. next;
  554. mes "[Nun]";
  555. mes "Remember that you're";
  556. mes "representing the Prontera";
  557. mes "Church in this effort, so be";
  558. mes "sure to demonstrate your";
  559. mes "best for the Assassins, okay?";
  560. close;
  561. }
  562. else
  563. {
  564. mes "[Nun]";
  565. mes "Although it is a time";
  566. mes "of peace, I can't help";
  567. mes "but feel this lingering";
  568. mes "anxiety. It's almost as if";
  569. mes "some monumental event";
  570. mes "is just over the horizon...";
  571. close;
  572. }
  573. OnTouch:
  574. if(checkweight(7416,1) != 1)
  575. {
  576. mes "^3355FFWait a second!";
  577. mes "Right now, you're carrying";
  578. mes "too many things with you.";
  579. mes "Please come back after";
  580. mes "using the Kafra Service";
  581. mes "to store some of your items.^000000";
  582. close;
  583. }
  584. if(BaseLevel > 59)
  585. {
  586. if(!mao_request)
  587. {
  588. if(BaseClass == Job_Acolyte)
  589. {
  590. mes "[Nun]";
  591. mes "Oh, " + strcharinfo(0) + "!";
  592. mes "It must be an act of";
  593. mes "divine providence that";
  594. mes "we finally meet. Actually,";
  595. mes "I have something very";
  596. mes "important to ask you.";
  597. next;
  598. mes "[Nun]";
  599. mes "You may have heard that";
  600. mes "there's been a recent influx";
  601. mes "of missing child reports from";
  602. mes "Morroc. Apparently, someone";
  603. mes "has hired the Assassin Guild";
  604. mes "to investigate these cases.";
  605. next;
  606. mes "[Nun]";
  607. mes "Since this is such a huge";
  608. mes "issue, the Assassin Guild has";
  609. mes "even gone so far as to request";
  610. mes "the Prontera Church for help, so I'd like you to aid the Assassin";
  611. mes "Guild in this mission.";
  612. next;
  613. mes "[Nun]";
  614. mes "However, I believe that";
  615. mes "the Assassin Guild's client";
  616. mes "may have other intentions,";
  617. mes "so I also want you to keep";
  618. mes "an eye out and see if their";
  619. mes "client can be trusted.";
  620. next;
  621. mes "[Nun]";
  622. mes "Please visit Morroc";
  623. mes "as soon as you can.";
  624. mes "When you arrive, you";
  625. mes "will need the Bishop's";
  626. mes "letter of recommendation,";
  627. mes "so please take it now.";
  628. set mao_request,1;
  629. getitem 7416,1;
  630. close;
  631. }
  632. }
  633. }
  634. }
  635. alberta,129,59,3 script Guildsman#2 49,3,3,{
  636. if(checkweight(7416,1) != 1)
  637. {
  638. mes "^3355FFWait a second!";
  639. mes "Right now, you're carrying";
  640. mes "too many things with you.";
  641. mes "Please come back after";
  642. mes "using the Kafra Service";
  643. mes "to store some of your items.^000000";
  644. close;
  645. }
  646. if(!(BaseLevel > 59))
  647. {
  648. mes "[Guildsman]";
  649. mes "Say, have you heard";
  650. mes "what's happening in";
  651. mes "Morroc recently? There's";
  652. mes "something major going on...";
  653. close;
  654. }
  655. if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
  656. {
  657. mes "[Guildsman]";
  658. mes "Goodness, there's so";
  659. mes "many Merchants here.";
  660. mes "Wow... Hopefully I can";
  661. mes "find who I'm looking for...";
  662. close;
  663. }
  664. if(!mao_request)
  665. {
  666. if (Class == Job_Soul_Linker)
  667. {
  668. mes "[Guildsman]";
  669. mes "^71637DHold it right there!";
  670. mes "I've got a proposition";
  671. mes "for you, so listen up!^000000";
  672. mes " ";
  673. mes "...N-no, you're doing it again!";
  674. mes "Damn, g-get out of my head!";
  675. next;
  676. mes "[Guildsman]";
  677. mes "^71637DShut up, this is important!^000000";
  678. mes " ";
  679. mes "No, you shut up, this is";
  680. mes "my freaking body! Look,";
  681. mes "just gimme a little control!";
  682. next;
  683. mes "[" + strcharinfo(0) + "]";
  684. mes "I... I can sense two";
  685. mes "different souls within";
  686. mes "your body. I don't mind";
  687. mes "listening to what you have";
  688. mes "to say. But if you both keep";
  689. mes "talking, I'll get confused...";
  690. next;
  691. mes "[Guildsman]";
  692. mes "Fine, whatever.";
  693. mes " ";
  694. mes "^71637DAlright, so the Assassin";
  695. mes "Guild is looking for outside";
  696. mes "help in one of their missions.";
  697. mes "Preeeeetty important stuff.^000000";
  698. next;
  699. mes "[Guildman]";
  700. mes "^71637DThey've been hired by some";
  701. mes "client to... to... um, you know...^000000";
  702. mes " ";
  703. mes "...Investigate missing children? ";
  704. mes "^71637DYeah, yeah. That.^000000";
  705. next;
  706. mes "[Guildman]";
  707. mes "^71637DAnyway, this is a pretty";
  708. mes "big mission, so the Assassin";
  709. mes "Guild has been soliciting for";
  710. mes "help. I think you'd be perfect";
  711. mes "to represent the Soul Linkers,";
  712. mes "so I've decided to choose you.^000000";
  713. next;
  714. mes "[Guildsman]";
  715. mes "^71637DSo, go and help the Assassins!^000000";
  716. mes " ";
  717. mes "Wait, don't forget the";
  718. mes "letter of recommendation!";
  719. mes " ";
  720. mes "^71637DOh, right! Here, take this!^000000";
  721. set mao_request,1;
  722. getitem 7416,1;
  723. next;
  724. mes "[Guildsman]";
  725. mes "Alright, I did what you wanted.";
  726. mes "You can leave my body now...";
  727. mes " ";
  728. mes "^71637DEh, I'll think about it.^000000";
  729. mes " ";
  730. mes "NOOOOOOO! PLEEEEEASE~!";
  731. close;
  732. }
  733. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  734. {
  735. mes "[Guildsman]";
  736. mes "Well, if it isn't";
  737. mes ""+ strcharinfo(0) +". Hey,";
  738. mes "would you wait a minute?";
  739. mes "I've got a message for you";
  740. mes "from the Merchant Guild.";
  741. next;
  742. mes "[Guildsman]";
  743. mes "I'm not sure why, but";
  744. mes "the Assassin Guild has";
  745. mes "been requesting help from";
  746. mes "someone in the Merchant";
  747. mes "Guild. Would you go help";
  748. mes "them and represent us?";
  749. next;
  750. mes "[Guildsman]";
  751. mes "I think they're working for";
  752. mes "a client, investigating these";
  753. mes "children that are missing";
  754. mes "from Morroc. If you want to";
  755. mes "help them, you'll need this";
  756. mes "letter of recommendation, okay?";
  757. set mao_request,1;
  758. getitem 7416,1;
  759. close;
  760. }
  761. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  762. {
  763. mes "[Guildsman]";
  764. mes "Oh, "+ strcharinfo(0) +"...!";
  765. mes "I'm so glad that I finally";
  766. mes "ran into you. I know this is";
  767. mes "sudden, but the Blacksmith";
  768. mes "Guild has an assignment";
  769. mes "for you over in Morroc.";
  770. next;
  771. mes "[Guildsman]";
  772. mes "You see, the Assassin Guild";
  773. mes "has formally requested for our";
  774. mes "help in a mission regarding";
  775. mes "children that have been missing";
  776. mes "from Morroc recently. Here, take this letter of recommendation...";
  777. next;
  778. mes "[Guildsman]";
  779. mes "If the Assassin Guild";
  780. mes "is asking for help, I have";
  781. mes "no doubt that this will be";
  782. mes "a very difficult mission.";
  783. mes "You should prepare yourself";
  784. mes "if you plan to get involved...";
  785. set mao_request,1;
  786. getitem 7416,1;
  787. close;
  788. }
  789. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  790. {
  791. mes "[Guildsman]";
  792. mes "Hey, " + strcharinfo(0) + "?";
  793. mes "I've got a message for";
  794. mes "you from the Alchemist";
  795. mes "Guild. Well, they're more";
  796. mes "like orders than a message.";
  797. mes "I'm so lucky to have found you.";
  798. next;
  799. mes "[Guildsman]";
  800. mes "The Assassin Guild has";
  801. mes "officially asked our guild";
  802. mes "for help in a mission regarding";
  803. mes "children that have been missing";
  804. mes "from Morroc, and they want us";
  805. mes "to send somebody... you!";
  806. next;
  807. mes "[Guildsman]";
  808. mes "Or... At least, you're";
  809. mes "one of the people that the";
  810. mes "Alchemist Guild wants to send";
  811. mes "to represent us. So why don't";
  812. mes "you go? You know, do it for the";
  813. mes "children. Just think about it.";
  814. next;
  815. mes "[Guildsman]";
  816. mes "Here, take this letter of";
  817. mes "recommendation with you and";
  818. mes "head over to Morroc as soon";
  819. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  820. mes "spells really big trouble...";
  821. set mao_request,1;
  822. getitem 7416,1;
  823. close;
  824. }
  825. }
  826. else if(mao_request == 1)
  827. {
  828. if (Class == Job_Soul_Linker)
  829. {
  830. mes "[Guildsman]";
  831. mes "^71637DGood, you came back! This";
  832. mes "guy kept distracting me from";
  833. mes "telling you something important. ";
  834. mes " ";
  835. mes "^000000What are you talking about?";
  836. mes "That's your own damn fault!";
  837. next;
  838. mes "[Guildsman]";
  839. mes "^71637DYou know the oasis inside";
  840. mes "Morroc? To the west of that,";
  841. mes "you'll find your contact from";
  842. mes "the Assassin Guild.^000000";
  843. mes " ";
  844. mes "That... that's it?";
  845. next;
  846. mes "[Guildsman]";
  847. mes "So now will you leave my";
  848. mes "body?! Having to share it";
  849. mes "with you is ruining my life!";
  850. mes " ";
  851. mes "^71637DRight. Okay. So where am";
  852. mes "I gonna go, huh? You need me!^000000";
  853. close;
  854. }
  855. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  856. {
  857. mes "[Guildsman]";
  858. mes "So you're gonna represent";
  859. mes "the Merchants and help out";
  860. mes "the Assassin Guild? Great!";
  861. mes "You can meet your contact";
  862. mes "on the west side of the oasis,";
  863. mes "next to a hut, inside Morroc.";
  864. next;
  865. mes "[Guildsman]";
  866. mes "Hey, good luck and";
  867. mes "be careful, okay?";
  868. mes "I think something";
  869. mes "major is behind the";
  870. mes "mission that they";
  871. mes "have for you...";
  872. close;
  873. }
  874. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  875. {
  876. mes "[Guildsman]";
  877. mes "So have you decided to";
  878. mes "aid the Assassin Guild on";
  879. mes "behalf of the Blacksmiths?";
  880. mes "Then please meet your contact";
  881. mes "at the west side of the Oasis";
  882. mes "inside Morroc. Good luck~";
  883. close;
  884. }
  885. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  886. {
  887. mes "[Guildsman]";
  888. mes "Ah, I almost forgot to";
  889. mes "tell you that your contact";
  890. mes "from the Assassin Guild";
  891. mes "will be waiting for you";
  892. mes "at the west side of the";
  893. mes "Oasis inside Morroc.";
  894. next;
  895. mes "[Guildsman]";
  896. mes "Please help the";
  897. mes "Assassin Guild as";
  898. mes "much as you can on";
  899. mes "behalf of the Alchemists,";
  900. mes "and watch out for trouble...";
  901. close;
  902. }
  903. }
  904. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  905. {
  906. if (Class == Job_Soul_Linker)
  907. {
  908. mes "[Guildsman]";
  909. mes "^71637DBe careful in your mission...";
  910. mes "There's something major";
  911. mes "going on behind all of this,";
  912. mes "I just know it. Keep an eye out. ";
  913. mes "Yeah, uh, good luck!";
  914. close;
  915. }
  916. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  917. {
  918. mes "[Guildsman]";
  919. mes "So you've been working";
  920. mes "well with the Assassins?";
  921. mes "That's good news. This is a";
  922. mes "great chance for us to show";
  923. mes "the strength of Merchants!";
  924. mes "Still, be on your guard.";
  925. close;
  926. }
  927. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  928. {
  929. mes "[Guildsman]";
  930. mes "I trust that you've been of";
  931. mes "great help to the Assassins.";
  932. mes "Stay on your guard: it seems";
  933. mes "that there may be powerful";
  934. mes "influences behind all of this... ";
  935. close;
  936. }
  937. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  938. {
  939. mes "[Guildsman]";
  940. mes "I'm glad to hear that";
  941. mes "you're getting along with";
  942. mes "the Assassins. Working ";
  943. mes "together, I'm sure that you'll";
  944. mes "be able to accomplish the";
  945. mes "mission, whatever it may be.";
  946. close;
  947. }
  948. }
  949. else
  950. {
  951. if (Class == Job_Soul_Linker)
  952. {
  953. mes "[Guildsman]";
  954. mes "Hey, it's you!";
  955. mes "I guess that spirit left my";
  956. mes "body as soon as you finished";
  957. mes "your mission. I thought that";
  958. mes "guy was never gonna leave...";
  959. mes "Whoever he was in life.";
  960. next;
  961. mes "[Guildsman]";
  962. mes "But yeah, if it weren't for";
  963. mes "you, that spirit would never";
  964. mes "have been appeased, and";
  965. mes "I might have been stuck with";
  966. mes "him forever! So... thanks, man.";
  967. close;
  968. }
  969. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  970. {
  971. mes "[Guildsman]";
  972. mes "It's a nice, quiet";
  973. mes "day, but the stillness";
  974. mes "in the air is unsettling.";
  975. mes "It's almost as if... I feel";
  976. mes "like something incredible";
  977. mes "may happen soon, you know?";
  978. close;
  979. }
  980. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  981. {
  982. mes "[Guildsman]";
  983. mes "Ah, it's a nice day...";
  984. mes "Sometimes, though, I wish";
  985. mes "that something big would";
  986. mes "happen to break the monotony.";
  987. close;
  988. }
  989. }
  990. OnTouch:
  991. if(checkweight(7416,1) != 1)
  992. {
  993. mes "^3355FFWait a second!";
  994. mes "Right now, you're carrying";
  995. mes "too many things with you.";
  996. mes "Please come back after";
  997. mes "using the Kafra Service";
  998. mes "to store some of your items.^000000";
  999. close;
  1000. }
  1001. if(BaseLevel > 59)
  1002. {
  1003. if(!mao_request)
  1004. {
  1005. if (Class == Job_Soul_Linker)
  1006. {
  1007. mes "[Guildsman]";
  1008. mes "^71637DHold it right there!";
  1009. mes "I've got a proposition";
  1010. mes "for you, so listen up!^000000";
  1011. mes " ";
  1012. mes "...N-no, you're doing it again!";
  1013. mes "Damn, g-get out of my head!";
  1014. next;
  1015. mes "[Guildsman]";
  1016. mes "^71637DShut up, this is important!^000000";
  1017. mes " ";
  1018. mes "No, you shut up, this is";
  1019. mes "my freaking body! Look,";
  1020. mes "just gimme a little control!";
  1021. next;
  1022. mes "[" + strcharinfo(0) + "]";
  1023. mes "I... I can sense two";
  1024. mes "different souls within";
  1025. mes "your body. I don't mind";
  1026. mes "listening to what you have";
  1027. mes "to say. But if you both keep";
  1028. mes "talking, I'll get confused...";
  1029. next;
  1030. mes "[Guildsman]";
  1031. mes "Fine, whatever.";
  1032. mes " ";
  1033. mes "^71637DAlright, so the Assassin";
  1034. mes "Guild is looking for outside";
  1035. mes "help in one of their missions.";
  1036. mes "Preeeeetty important stuff.^000000";
  1037. next;
  1038. mes "[Guildman]";
  1039. mes "^71637DThey've been hired by some";
  1040. mes "client to... to... um, you know...^000000";
  1041. mes " ";
  1042. mes "...Investigate missing children? ";
  1043. mes "^71637DYeah, yeah. That.^000000";
  1044. next;
  1045. mes "[Guildman]";
  1046. mes "^71637DAnyway, this is a pretty";
  1047. mes "big mission, so the Assassin";
  1048. mes "Guild has been soliciting for";
  1049. mes "help. I think you'd be perfect";
  1050. mes "to represent the Soul Linkers,";
  1051. mes "so I've decided to choose you.^000000";
  1052. next;
  1053. mes "[Guildsman]";
  1054. mes "^71637DSo, go and help the Assassins!^000000";
  1055. mes " ";
  1056. mes "Wait, don't forget the";
  1057. mes "letter of recommendation!";
  1058. mes " ";
  1059. mes "^71637DOh, right! Here, take this!^000000";
  1060. set mao_request,1;
  1061. getitem 7416,1;
  1062. next;
  1063. mes "[Guildsman]";
  1064. mes "Alright, I did what you wanted.";
  1065. mes "You can leave my body now...";
  1066. mes " ";
  1067. mes "^71637DEh, I'll think about it.^000000";
  1068. mes " ";
  1069. mes "NOOOOOOO! PLEEEEEASE~!";
  1070. close;
  1071. }
  1072. else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
  1073. {
  1074. mes "[Guildsman]";
  1075. mes "Well, if it isn't";
  1076. mes ""+ strcharinfo(0) +". Hey,";
  1077. mes "would you wait a minute?";
  1078. mes "I've got a message for you";
  1079. mes "from the Merchant Guild.";
  1080. next;
  1081. mes "[Guildsman]";
  1082. mes "I'm not sure why, but";
  1083. mes "the Assassin Guild has";
  1084. mes "been requesting help from";
  1085. mes "someone in the Merchant";
  1086. mes "Guild. Would you go help";
  1087. mes "them and represent us?";
  1088. next;
  1089. mes "[Guildsman]";
  1090. mes "I think they're working for";
  1091. mes "a client, investigating these";
  1092. mes "children that are missing";
  1093. mes "from Morroc. If you want to";
  1094. mes "help them, you'll need this";
  1095. mes "letter of recommendation, okay?";
  1096. set mao_request,1;
  1097. getitem 7416,1;
  1098. close;
  1099. }
  1100. else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
  1101. {
  1102. mes "[Guildsman]";
  1103. mes "Oh, "+ strcharinfo(0) +"...!";
  1104. mes "I'm so glad that I finally";
  1105. mes "ran into you. I know this is";
  1106. mes "sudden, but the Blacksmith";
  1107. mes "Guild has an assignment";
  1108. mes "for you over in Morroc.";
  1109. next;
  1110. mes "[Guildsman]";
  1111. mes "You see, the Assassin Guild";
  1112. mes "has formally requested for our";
  1113. mes "help in a mission regarding";
  1114. mes "children that have been missing";
  1115. mes "from Morroc recently. Here, take this letter of recommendation...";
  1116. next;
  1117. mes "[Guildsman]";
  1118. mes "If the Assassin Guild";
  1119. mes "is asking for help, I have";
  1120. mes "no doubt that this will be";
  1121. mes "a very difficult mission.";
  1122. mes "You should prepare yourself";
  1123. mes "if you plan to get involved...";
  1124. set mao_request,1;
  1125. getitem 7416,1;
  1126. close;
  1127. }
  1128. else if((Class == Job_Alchemist) || (Class == Job_Creator))
  1129. {
  1130. mes "[Guildsman]";
  1131. mes "Hey, " + strcharinfo(0) + "?";
  1132. mes "I've got a message for";
  1133. mes "you from the Alchemist";
  1134. mes "Guild. Well, they're more";
  1135. mes "like orders than a message.";
  1136. mes "I'm so lucky to have found you.";
  1137. next;
  1138. mes "[Guildsman]";
  1139. mes "The Assassin Guild has";
  1140. mes "officially asked our guild";
  1141. mes "for help in a mission regarding";
  1142. mes "children that have been missing";
  1143. mes "from Morroc, and they want us";
  1144. mes "to send somebody... you!";
  1145. next;
  1146. mes "[Guildsman]";
  1147. mes "Or... At least, you're";
  1148. mes "one of the people that the";
  1149. mes "Alchemist Guild wants to send";
  1150. mes "to represent us. So why don't";
  1151. mes "you go? You know, do it for the";
  1152. mes "children. Just think about it.";
  1153. next;
  1154. mes "[Guildsman]";
  1155. mes "Here, take this letter of";
  1156. mes "recommendation with you and";
  1157. mes "head over to Morroc as soon";
  1158. mes "as you can. If even the Assassin Guild needs help, I'm sure that";
  1159. mes "spells really big trouble...";
  1160. set mao_request,1;
  1161. getitem 7416,1;
  1162. close;
  1163. }
  1164. }
  1165. }
  1166. }
  1167. geffen,123,109,3 script Academy Staff 742,3,3,{
  1168. if(checkweight(7416,1) != 1)
  1169. {
  1170. mes "^3355FFWait a second!";
  1171. mes "Right now, you're carrying";
  1172. mes "too many things with you.";
  1173. mes "Please come back after";
  1174. mes "using the Kafra Service";
  1175. mes "to store some of your items.^000000";
  1176. close;
  1177. }
  1178. if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
  1179. {
  1180. mes "[Academy Staff]";
  1181. mes "Are you headed to the";
  1182. mes "Geffen Tower Dungeon?";
  1183. mes "If you run into any magic";
  1184. mes "users, would please tell";
  1185. mes "them to come and see me?";
  1186. next;
  1187. mes "[Academy Staff]";
  1188. mes "It's difficult to gather";
  1189. mes "the members of the magic";
  1190. mes "community, and I have an";
  1191. mes "urgent message for Mages,";
  1192. mes "Wizards and Sages to hear...";
  1193. close;
  1194. }
  1195. if(!mao_request)
  1196. {
  1197. mes "[Academy Staff]";
  1198. mes "Whoa, would you wait";
  1199. mes "a minute? Actually, you";
  1200. mes "might be just right for";
  1201. mes "this special mission...";
  1202. next;
  1203. mes "[Academy Staff]";
  1204. mes "The Assassin Guild has";
  1205. mes "sent a formal request to the";
  1206. mes "Mage and Wizard Guilds, and";
  1207. mes "the Schweicherbil Academy for";
  1208. mes "aid in completing a mission";
  1209. mes "involving missing children...";
  1210. next;
  1211. mes "[Academy Staff]";
  1212. mes "" + strcharinfo(0) + "...";
  1213. mes "I'd like you to represent";
  1214. mes "the magic community by";
  1215. mes "assisting the Assassins";
  1216. mes "in this mission. Please take";
  1217. mes "this letter of recommendation.";
  1218. set mao_request,1;
  1219. getitem 7416,1;
  1220. next;
  1221. mes "[Academy Staff]";
  1222. mes "If you choose to assist";
  1223. mes "the Assassin Guild on our";
  1224. mes "behalf, please let me know";
  1225. mes "so I can tell you where";
  1226. mes "you can meet your contact.";
  1227. mes "I shall be waiting here...";
  1228. close;
  1229. }
  1230. else if(mao_request == 1)
  1231. {
  1232. mes "[Academy Staff]";
  1233. mes "Have you decided to help";
  1234. mes "the Assassin Guild? Then";
  1235. mes "please, head to Morroc and";
  1236. mes "meet your contact that will";
  1237. mes "be waiting for you west of";
  1238. mes "the Oasis inside of the city.";
  1239. next;
  1240. mes "[Academy Staff]";
  1241. mes "The Assassins don't ask";
  1242. mes "for help very often, so I'm";
  1243. mes "sure that this must be a very";
  1244. mes "serious matter. Be careful";
  1245. mes "and bring pride to the magic";
  1246. mes "community. Good luck...";
  1247. close;
  1248. }
  1249. else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
  1250. {
  1251. mes "[Academy Staff]";
  1252. mes "I've heard that the";
  1253. mes "Assassins are very";
  1254. mes "impressed with your use";
  1255. mes "of magic. Cooperate with";
  1256. mes "them to finish the mission,";
  1257. mes "and remember to be careful.";
  1258. close;
  1259. }
  1260. else
  1261. {
  1262. mes "[Academy Staff]";
  1263. mes "The weather is certainly";
  1264. mes "pleasant right now, but the";
  1265. mes "worst storms come when the";
  1266. mes "winds are at their calmest.";
  1267. mes "Verily, the peacefulness";
  1268. mes "in the air disturbs me...";
  1269. close;
  1270. }
  1271. OnTouch:
  1272. if(checkweight(7416,1) != 1)
  1273. {
  1274. mes "^3355FFWait a second!";
  1275. mes "Right now, you're carrying";
  1276. mes "too many things with you.";
  1277. mes "Please come back after";
  1278. mes "using the Kafra Service";
  1279. mes "to store some of your items.^000000";
  1280. close;
  1281. }
  1282. if(BaseLevel > 59)
  1283. {
  1284. if(!mao_request)
  1285. {
  1286. if(BaseClass == Job_Mage)
  1287. {
  1288. mes "[Academy Staff]";
  1289. mes "Whoa, would you wait";
  1290. mes "a minute? Actually, you";
  1291. mes "might be just right for";
  1292. mes "this special mission...";
  1293. next;
  1294. mes "[Academy Staff]";
  1295. mes "The Assassin Guild has";
  1296. mes "sent a formal request to the";
  1297. mes "Mage and Wizard Guilds, and";
  1298. mes "the Schweicherbil Academy for";
  1299. mes "aid in completing a mission";
  1300. mes "involving missing children...";
  1301. next;
  1302. mes "[Academy Staff]";
  1303. mes "" + strcharinfo(0) + "...";
  1304. mes "I'd like you to represent";
  1305. mes "the magic community by";
  1306. mes "assisting the Assassins";
  1307. mes "in this mission. Please take";
  1308. mes "this letter of recommendation.";
  1309. set mao_request,1;
  1310. getitem 7416,1;
  1311. next;
  1312. mes "[Academy Staff]";
  1313. mes "If you choose to assist";
  1314. mes "the Assassin Guild on our";
  1315. mes "behalf, please let me know";
  1316. mes "so I can tell you where";
  1317. mes "you can meet your contact.";
  1318. mes "I shall be waiting here...";
  1319. close;
  1320. }
  1321. }
  1322. }
  1323. }
  1324. morocc,155,56,3 script Miya 93,3,3,{
  1325. if(checkweight(7416,1) != 1)
  1326. {
  1327. mes "^3355FFWait a second!";
  1328. mes "Right now, you're carrying";
  1329. mes "too many things with you.";
  1330. mes "Please come back after";
  1331. mes "using the Kafra Service";
  1332. mes "to store some of your items.^000000";
  1333. close;
  1334. }
  1335. if(!(BaseLevel > 59))
  1336. {
  1337. mes "[Girl]";
  1338. mes "Hey little kid...";
  1339. mes "What are you doing";
  1340. mes "hanging around here?";
  1341. mes "You know children like";
  1342. mes "you have been missing";
  1343. mes "from this city, right?";
  1344. next;
  1345. mes "[Girl]";
  1346. mes "You had better leave";
  1347. mes "and play someplace safer,";
  1348. mes "like Prontera or Alberta.";
  1349. mes "Run along now and stay";
  1350. mes "away from strangers, okay?";
  1351. close;
  1352. }
  1353. if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
  1354. {
  1355. mes "[Girl]";
  1356. mes "...............................";
  1357. mes "Huh? What the hell";
  1358. mes "do you want? Buzz off";
  1359. mes "and don't talk to me,";
  1360. mes "unless you want a fat lip!";
  1361. close;
  1362. }
  1363. if(!mao_request)
  1364. {
  1365. if (Class == Job_Star_Gladiator)
  1366. {
  1367. mes "[Miya]";
  1368. mes "Wait! Wait up! You're";
  1369. mes "a Taekwon Master, right?";
  1370. mes "Remember Moohyun? He";
  1371. mes "helped you job change...?";
  1372. mes "He wrote this letter for you.";
  1373. next;
  1374. mes "[Miya]";
  1375. mes "Listen, "+ strcharinfo(0) +"...";
  1376. mes "He's asking you to help";
  1377. mes "the Assassin Guild on a";
  1378. mes "special mission. I think";
  1379. mes "it's pretty serious business.";
  1380. next;
  1381. mes "[Miya]";
  1382. mes "If you're interested in";
  1383. mes "assisting the Assassins,";
  1384. mes "then meet with your contact to";
  1385. mes "the west, somewhere around";
  1386. mes "here in this city. Well, that's";
  1387. mes "all he told me, so I'll seeya~";
  1388. set mao_request,1;
  1389. getitem 7416,1;
  1390. close;
  1391. }
  1392. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1393. {
  1394. mes "[Miya]";
  1395. mes "Hey, " + strcharinfo(0) + ",";
  1396. mes "I've got some important";
  1397. mes "work for you. The Assassin";
  1398. mes "Guild actually asked the Thief";
  1399. mes "and Rogue Guilds for help!";
  1400. mes "Can you believe that?";
  1401. next;
  1402. mes "[Miya]";
  1403. mes "Anyway, all of us ruffians";
  1404. mes "are supposed to help out if";
  1405. mes "we can. Here, take this letter";
  1406. mes "of recommendation and talk to";
  1407. mes "Jack, our contact west in this city. You better go right away...";
  1408. set mao_request,1;
  1409. getitem 7416,1;
  1410. close;
  1411. }
  1412. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1413. {
  1414. mes "[Miya]";
  1415. mes "" + strcharinfo(0) + "!";
  1416. mes "The Assassin Guild Master";
  1417. mes "wants you right away. Do you";
  1418. mes "know where the secret pub is?";
  1419. next;
  1420. mes "[" + strcharinfo(0) + "]";
  1421. mes "Ah, h-hi, Miya,";
  1422. mes "it's been a while.";
  1423. mes "What secret pub?";
  1424. next;
  1425. mes "[Miya]";
  1426. mes "I figured you might not";
  1427. mes "have heard of it. Just talk";
  1428. mes "to Jack, west of the Oasis";
  1429. mes "in this city, and he'll let you";
  1430. mes "in. From now on, you'll be";
  1431. mes "spending plenty of time there.";
  1432. next;
  1433. mes "[Miya]";
  1434. mes "That pub is probably the";
  1435. mes "only place where Assassins";
  1436. mes "like us can relax. But yeah,";
  1437. mes "this mission is pretty major.";
  1438. mes "We'll need all the help that";
  1439. mes "we can possibly get...";
  1440. set mao_request,1;
  1441. getitem 7416,1;
  1442. close;
  1443. }
  1444. }
  1445. else if(mao_request == 1)
  1446. {
  1447. if (Class == Job_Star_Gladiator)
  1448. {
  1449. mes "[Miya]";
  1450. mes "If you're interested in";
  1451. mes "assisting the Assassins,";
  1452. mes "then meet with your contact to";
  1453. mes "the west, somewhere around";
  1454. mes "here in this city. Well, that's";
  1455. mes "all he told me, so I'll seeya~";
  1456. close;
  1457. }
  1458. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1459. {
  1460. mes "[Miya]";
  1461. mes "There's supposed to be";
  1462. mes "some private pub to the";
  1463. mes "west of the Oasis in this";
  1464. mes "city. Ah, you're supposed";
  1465. mes "to talk to our contact, Jack,";
  1466. mes "who's right outside of the pub.";
  1467. close;
  1468. }
  1469. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1470. {
  1471. mes "[Miya]";
  1472. mes "Look west of the Oasis";
  1473. mes "here in Morroc to find Jack,";
  1474. mes "who will let you go inside the";
  1475. mes "pub. Our guildmaster will be";
  1476. mes "waiting for you inside...";
  1477. close;
  1478. }
  1479. }
  1480. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1481. {
  1482. if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1483. {
  1484. mes "[Miya]";
  1485. mes "So how's it been going?";
  1486. mes "I think the assignment you're";
  1487. mes "working on must be pretty";
  1488. mes "important. I mean, if it's";
  1489. mes "giving Kidd and Lin trouble...";
  1490. close;
  1491. }
  1492. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1493. {
  1494. mes "[Miya]";
  1495. mes "How's your current";
  1496. mes "assignment coming along?";
  1497. mes "The guildmaster must have";
  1498. mes "given you something really";
  1499. mes "weird or almost impossible";
  1500. mes "to do again, didn't he?";
  1501. close;
  1502. }
  1503. }
  1504. else
  1505. {
  1506. mes "[Miya]";
  1507. mes "It's been way too";
  1508. mes "quiet lately. I really";
  1509. mes "hope that something crazy";
  1510. mes "happens soon. Otherwise,";
  1511. mes "I think I'll die of boredom!";
  1512. close;
  1513. }
  1514. OnTouch:
  1515. if(checkweight(7416,1) != 1)
  1516. {
  1517. mes "^3355FFWait a second!";
  1518. mes "Right now, you're carrying";
  1519. mes "too many things with you.";
  1520. mes "Please come back after";
  1521. mes "using the Kafra Service";
  1522. mes "to store some of your items.^000000";
  1523. close;
  1524. }
  1525. if(BaseLevel > 59)
  1526. {
  1527. if(!mao_request)
  1528. {
  1529. if (Class == Job_Star_Gladiator)
  1530. {
  1531. mes "[Miya]";
  1532. mes "Wait! Wait up! You're";
  1533. mes "a Taekwon Master, right?";
  1534. mes "Remember Moohyun? He";
  1535. mes "helped you job change...?";
  1536. mes "He wrote this letter for you.";
  1537. next;
  1538. mes "[Miya]";
  1539. mes "Listen, "+ strcharinfo(0) +"...";
  1540. mes "He's asking you to help";
  1541. mes "the Assassin Guild on a";
  1542. mes "special mission. I think";
  1543. mes "it's pretty serious business.";
  1544. next;
  1545. mes "[Miya]";
  1546. mes "If you're interested in";
  1547. mes "assisting the Assassins,";
  1548. mes "then meet with your contact to";
  1549. mes "the west, somewhere around";
  1550. mes "here in this city. Well, that's";
  1551. mes "all he told me, so I'll seeya~";
  1552. set mao_request,1;
  1553. getitem 7416,1;
  1554. close;
  1555. }
  1556. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1557. {
  1558. mes "[Miya]";
  1559. mes "Hey, " + strcharinfo(0) + ",";
  1560. mes "I've got some important";
  1561. mes "work for you. The Assassin";
  1562. mes "Guild actually asked the Thief";
  1563. mes "and Rogue Guilds for help!";
  1564. mes "Can you believe that?";
  1565. next;
  1566. mes "[Miya]";
  1567. mes "Anyway, all of us ruffians";
  1568. mes "are supposed to help out if";
  1569. mes "we can. Here, take this letter";
  1570. mes "of recommendation and talk to";
  1571. mes "Jack, our contact west in this city. You better go right away...";
  1572. set mao_request,1;
  1573. getitem 7416,1;
  1574. close;
  1575. }
  1576. else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  1577. {
  1578. mes "[Miya]";
  1579. mes "" + strcharinfo(0) + "!";
  1580. mes "The Assassin Guild Master";
  1581. mes "wants you right away. Do you";
  1582. mes "know where the secret pub is?";
  1583. next;
  1584. mes "[" + strcharinfo(0) + "]";
  1585. mes "Ah, h-hi, Miya,";
  1586. mes "it's been a while.";
  1587. mes "What secret pub?";
  1588. next;
  1589. mes "[Miya]";
  1590. mes "I figured you might not";
  1591. mes "have heard of it. Just talk";
  1592. mes "to Jack, west of the Oasis";
  1593. mes "in this city, and he'll let you";
  1594. mes "in. From now on, you'll be";
  1595. mes "spending plenty of time there.";
  1596. next;
  1597. mes "[Miya]";
  1598. mes "That pub is probably the";
  1599. mes "only place where Assassins";
  1600. mes "like us can relax. But yeah,";
  1601. mes "this mission is pretty major.";
  1602. mes "We'll need all the help that";
  1603. mes "we can possibly get...";
  1604. set mao_request,1;
  1605. close;
  1606. }
  1607. }
  1608. }
  1609. }
  1610. payon,231,323,3 script Guildsman#3 59,3,3,{
  1611. if(checkweight(7416,1) != 1)
  1612. {
  1613. mes "^3355FFWait a second!";
  1614. mes "Right now, you're carrying";
  1615. mes "too many things with you.";
  1616. mes "Please come back after";
  1617. mes "using the Kafra Service";
  1618. mes "to store some of your items.^000000";
  1619. close;
  1620. }
  1621. if(!(BaseLevel > 59))
  1622. {
  1623. mes "[Guildsman]";
  1624. mes "Please be careful if you're";
  1625. mes "planning to travel through";
  1626. mes "Morroc. Recently, there have";
  1627. mes "been reports of missing";
  1628. mes "children there...";
  1629. close;
  1630. }
  1631. if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
  1632. {
  1633. mes "[Guildsman]";
  1634. mes "Excuse me, but if you happen";
  1635. mes "to encounter any bowmen, or";
  1636. mes "people with any archery skill,";
  1637. mes "would you ask them to come to";
  1638. mes "me? I have an urgent message";
  1639. mes "that I should tell them.";
  1640. close;
  1641. }
  1642. if(!mao_request)
  1643. {
  1644. if (Class == Job_Taekwon)
  1645. {
  1646. mes "[Guildsman]";
  1647. mes "Ah... Finally!";
  1648. mes "Another practitioner";
  1649. mes "of Taekwon Do! You're...";
  1650. mes "Let's see... You must";
  1651. mes "be " + strcharinfo(0) + ", yes?";
  1652. next;
  1653. mes "[Guildsman]";
  1654. mes "Mr. Phoenix has charged";
  1655. mes "me with the task of notifying";
  1656. mes "all Taekwon Do practitioners";
  1657. mes "of the request sent to us by";
  1658. mes "the Assassin Guild. Apparently,";
  1659. mes "they need aid for a mission...";
  1660. next;
  1661. mes "[Guildsman]";
  1662. mes "If you are interested in";
  1663. mes "assisting them, please take";
  1664. mes "this Letter of Recommendation";
  1665. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1666. set mao_request,1;
  1667. getitem 7416,1;
  1668. next;
  1669. mes "[Guildsman]";
  1670. mes "You can meet the";
  1671. mes "Assassin Guildsman near";
  1672. mes "some hut on the west side";
  1673. mes "of the Oasis inside Morroc.";
  1674. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1675. close;
  1676. }
  1677. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1678. {
  1679. mes "[Guildsman]";
  1680. mes "" + strcharinfo(0) + "...?";
  1681. mes "Oh, wow, I'm so lucky to";
  1682. mes "have finally found you!";
  1683. mes "Listen, I've got a message";
  1684. mes "for you from the Icarus Guild.";
  1685. next;
  1686. mes "[Guildsman]";
  1687. mes "It looks like the Assassin";
  1688. mes "Guild has formally asked them";
  1689. mes "for help in some mission, so";
  1690. mes "Icarus has decided to send you.";
  1691. mes "I hope you choose to represent";
  1692. mes "us and help those Assassins.";
  1693. next;
  1694. mes "[Guildsman]";
  1695. mes "Here, please take this";
  1696. mes "letter of recommendation";
  1697. mes "and meet with our Asssasin";
  1698. mes "Guild contact to the west";
  1699. mes "of the Oasis in Morroc.";
  1700. mes "Well, good luck, pal~";
  1701. set mao_request,1;
  1702. getitem 7416,1;
  1703. close;
  1704. }
  1705. else if((Class == Job_Bard) || (Class == Job_Clown))
  1706. {
  1707. mes "[Guildsman]";
  1708. mes "Hey, " + strcharinfo(0) + "!";
  1709. mes "I've been looking all over";
  1710. mes "for you! I've got a message";
  1711. mes "for you from Lalo. You...";
  1712. mes "You remember him, right?";
  1713. next;
  1714. mes "[" + strcharinfo(0) + "]";
  1715. mes "Sure, I do! I owe";
  1716. mes "Lalo so much... If it";
  1717. mes "weren't for him, I'd never";
  1718. mes "have job changed to a Bard";
  1719. mes "in the first place. So what";
  1720. mes "exactly does he need?";
  1721. next;
  1722. mes "[Guildsman]";
  1723. mes "Well, I'm not too sure. All";
  1724. mes "I heard was something about";
  1725. mes "a request from the Assassin";
  1726. mes "Guild and a recommendation";
  1727. mes "that you help them. Yeah.";
  1728. mes "Here's the letter he wrote.";
  1729. set mao_request,1;
  1730. getitem 7416,1;
  1731. next;
  1732. mes "[Guildsman]";
  1733. mes "Just... Just meet with the";
  1734. mes "contact from the Assassin";
  1735. mes "Guild just west of the Oasis";
  1736. mes "inside Morroc. I'm sure he";
  1737. mes "can explain everything better.";
  1738. close;
  1739. }
  1740. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1741. {
  1742. mes "[Guildsman]";
  1743. mes "Hey... Th-That face!";
  1744. mes "Just like Aile described!";
  1745. mes "You're " + strcharinfo(0) + ", right?";
  1746. mes "This is great, I've been";
  1747. mes "looking all over for you!";
  1748. next;
  1749. mes "[" + strcharinfo(0) + "]";
  1750. mes "Aile? Oh, that's right,";
  1751. mes "she was there during my";
  1752. mes "job change test and helped";
  1753. mes "me become a Dancer. Sure,";
  1754. mes "I remember her now...";
  1755. mes "So what did you need?";
  1756. next;
  1757. mes "[Guildsman]";
  1758. mes "Ah, right. From what";
  1759. mes "I know, the Assassin Guild";
  1760. mes "asked Aile to recommend";
  1761. mes "a Dancer that might be able";
  1762. mes "to help them in a mission";
  1763. mes "of pretty major importance.";
  1764. next;
  1765. mes "[Guildsman]";
  1766. mes "Anyway, Aile then sent me";
  1767. mes "out to look for you and give";
  1768. mes "this letter of recommendation.";
  1769. mes "I guess she thinks you'll do";
  1770. mes "the best job. So, um, congrats~";
  1771. set mao_request,1;
  1772. getitem 7416,1;
  1773. next;
  1774. mes "[Guildsman]";
  1775. mes "For now, your cooperation";
  1776. mes "with the Assassin Guild is";
  1777. mes "probably your biggest priority.";
  1778. mes "Head over to Morroc and look";
  1779. mes "for your contact to the west";
  1780. mes "of the Oasis inside town.";
  1781. next;
  1782. mes "[Guildsman]";
  1783. mes "Alright, then.";
  1784. mes "Good luck! Ah, I almost";
  1785. mes "forgot. Aile wants you to";
  1786. mes "remember that you'll be a";
  1787. mes "representative of Dancers";
  1788. mes "everywhere, so do a good job!";
  1789. close;
  1790. }
  1791. }
  1792. else if(mao_request == 1)
  1793. {
  1794. if (Class == Job_Taekwon)
  1795. {
  1796. mes "[Guildsman]";
  1797. mes "You can meet the";
  1798. mes "Assassin Guildsman near";
  1799. mes "some hut on the west side";
  1800. mes "of the Oasis inside Morroc.";
  1801. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1802. close;
  1803. }
  1804. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1805. {
  1806. mes "[Guildsman]";
  1807. mes "Please take your";
  1808. mes "letter of recommendation";
  1809. mes "and meet with our Asssasin";
  1810. mes "Guild contact to the west";
  1811. mes "of the Oasis in Morroc.";
  1812. mes "Well, good luck, pal~";
  1813. close;
  1814. }
  1815. else if((Class == Job_Bard) || (Class == Job_Clown))
  1816. {
  1817. mes "[Guildsman]";
  1818. mes "Just... Just meet with the";
  1819. mes "contact from the Assassin";
  1820. mes "Guild just west of the Oasis";
  1821. mes "inside Morroc. I'm sure he";
  1822. mes "can explain everything better.";
  1823. close;
  1824. }
  1825. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1826. {
  1827. mes "[Guildsman]";
  1828. mes "For now, your cooperation";
  1829. mes "with the Assassin Guild is";
  1830. mes "probably your biggest priority.";
  1831. mes "Head over to Morroc and look";
  1832. mes "for your contact to the west";
  1833. mes "of the Oasis inside town.";
  1834. next;
  1835. mes "[Guildsman]";
  1836. mes "Alright, then.";
  1837. mes "Good luck! Ah, I almost";
  1838. mes "forgot. Aile wants you to";
  1839. mes "remember that you'll be a";
  1840. mes "representative of Dancers";
  1841. mes "everywhere, so do a good job!";
  1842. close;
  1843. }
  1844. }
  1845. else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
  1846. {
  1847. if(Class == Job_Taekwon)
  1848. {
  1849. mes "[Guildsman]";
  1850. mes "I'm glad to see that you";
  1851. mes "are working well together";
  1852. mes "with the Assassins. But don't";
  1853. mes "drop your guard, not until the";
  1854. mes "mission is accomplished.";
  1855. close;
  1856. }
  1857. else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
  1858. {
  1859. mes "[Guildsman]";
  1860. mes "It's good to see that";
  1861. mes "you showing pretty good";
  1862. mes "teamwork with the Assassins.";
  1863. mes "I hope that you're giving them";
  1864. mes "a good impression of bowmen...";
  1865. close;
  1866. }
  1867. else if((Class == Job_Bard) || (Class == Job_Clown))
  1868. {
  1869. mes "[Guildsman]";
  1870. mes "Lalo will be pleased to";
  1871. mes "know that you've been an";
  1872. mes "asset to the Assassins.";
  1873. mes "But until the mission is";
  1874. mes "accomplished, remember that";
  1875. mes "you're representing all Bards!";
  1876. close;
  1877. }
  1878. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  1879. {
  1880. mes "[Guildsman]";
  1881. mes "I think Aile will be";
  1882. mes "very happy to know that";
  1883. mes "the Assassins are pleased";
  1884. mes "with your assistance. But";
  1885. mes "until the mission is over,";
  1886. mes "be careful out there, okay?";
  1887. close;
  1888. }
  1889. }
  1890. else
  1891. {
  1892. mes "[Guildsman]";
  1893. mes "It's a very beautiful day";
  1894. mes "today--let's drink in as much";
  1895. mes "of the beauty of the day as we";
  1896. mes "can. Good days and bad days";
  1897. mes "pass, but each one is unique";
  1898. mes "in itself... just because.";
  1899. close;
  1900. }
  1901. OnTouch:
  1902. if(checkweight(7416,1) != 1)
  1903. {
  1904. mes "^3355FFWait a second!";
  1905. mes "Right now, you're carrying";
  1906. mes "too many things with you.";
  1907. mes "Please come back after";
  1908. mes "using the Kafra Service";
  1909. mes "to store some of your items.^000000";
  1910. close;
  1911. }
  1912. if(BaseLevel > 59)
  1913. {
  1914. if(!mao_request)
  1915. {
  1916. if (Class == Job_Taekwon)
  1917. {
  1918. mes "[Guildsman]";
  1919. mes "Ah... Finally!";
  1920. mes "Another practitioner";
  1921. mes "of Taekwon Do! You're...";
  1922. mes "Let's see... You must";
  1923. mes "be " + strcharinfo(0) + ", yes?";
  1924. next;
  1925. mes "[Guildsman]";
  1926. mes "Mr. Phoenix has charged";
  1927. mes "me with the task of notifying";
  1928. mes "all Taekwon Do practitioners";
  1929. mes "of the request sent to us by";
  1930. mes "the Assassin Guild. Apparently,";
  1931. mes "they need aid for a mission...";
  1932. next;
  1933. mes "[Guildsman]";
  1934. mes "If you are interested in";
  1935. mes "assisting them, please take";
  1936. mes "this Letter of Recommendation";
  1937. mes "and bring it to the contact from the Assassin Guild in Morroc.";
  1938. set mao_request,1;
  1939. getitem 7416,1;
  1940. next;
  1941. mes "[Guildsman]";
  1942. mes "You can meet the";
  1943. mes "Assassin Guildsman near";
  1944. mes "some hut on the west side";
  1945. mes "of the Oasis inside Morroc.";
  1946. mes "Good luck, my friend, and please represent Taekwon Do with pride.";
  1947. close;
  1948. }
  1949. else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
  1950. {
  1951. mes "[Guildsman]";
  1952. mes "" + strcharinfo(0) + "...?";
  1953. mes "Oh, wow, I'm so lucky to";
  1954. mes "have finally found you!";
  1955. mes "Listen, I've got a message";
  1956. mes "for you from the Icarus Guild.";
  1957. next;
  1958. mes "[Guildsman]";
  1959. mes "It looks like the Assassin";
  1960. mes "Guild has formally asked them";
  1961. mes "for help in some mission, so";
  1962. mes "Icarus has decided to send you.";
  1963. mes "I hope you choose to represent";
  1964. mes "us and help those Assassins.";
  1965. next;
  1966. mes "[Guildsman]";
  1967. mes "Here, please take this";
  1968. mes "letter of recommendation";
  1969. mes "and meet with our Asssasin";
  1970. mes "Guild contact to the west";
  1971. mes "of the Oasis in Morroc.";
  1972. mes "Well, good luck, pal~";
  1973. set mao_request,1;
  1974. getitem 7416,1;
  1975. close;
  1976. }
  1977. else if((Class == Job_Bard) || (Class == Job_Clown))
  1978. {
  1979. mes "[Guildsman]";
  1980. mes "Hey, " + strcharinfo(0) + "!";
  1981. mes "I've been looking all over";
  1982. mes "for you! I've got a message";
  1983. mes "for you from Lalo. You...";
  1984. mes "You remember him, right?";
  1985. next;
  1986. mes "[" + strcharinfo(0) + "]";
  1987. mes "Sure, I do! I owe";
  1988. mes "Lalo so much... If it";
  1989. mes "weren't for him, I'd never";
  1990. mes "have job changed to a Bard";
  1991. mes "in the first place. So what";
  1992. mes "exactly does he need?";
  1993. next;
  1994. mes "[Guildsman]";
  1995. mes "Well, I'm not too sure. All";
  1996. mes "I heard was something about";
  1997. mes "a request from the Assassin";
  1998. mes "Guild and a recommendation";
  1999. mes "that you help them. Yeah.";
  2000. mes "Here's the letter he wrote.";
  2001. set mao_request,1;
  2002. getitem 7416,1;
  2003. next;
  2004. mes "[Guildsman]";
  2005. mes "Just... Just meet with the";
  2006. mes "contact from the Assassin";
  2007. mes "Guild just west of the Oasis";
  2008. mes "inside Morroc. I'm sure he";
  2009. mes "can explain everything better.";
  2010. close;
  2011. }
  2012. else if((Class == Job_Dancer) || (Class == Job_Gypsy))
  2013. {
  2014. mes "[Guildsman]";
  2015. mes "Hey... Th-That face!";
  2016. mes "Just like Aile described!";
  2017. mes "You're " + strcharinfo(0) + ", right?";
  2018. mes "This is great, I've been";
  2019. mes "looking all over for you!";
  2020. next;
  2021. mes "[" + strcharinfo(0) + "]";
  2022. mes "Aile? Oh, that's right,";
  2023. mes "she was there during my";
  2024. mes "job change test and helped";
  2025. mes "me become a Dancer. Sure,";
  2026. mes "I remember her now...";
  2027. mes "So what did you need?";
  2028. next;
  2029. mes "[Guildsman]";
  2030. mes "Ah, right. From what";
  2031. mes "I know, the Assassin Guild";
  2032. mes "asked Aile to recommend";
  2033. mes "a Dancer that might be able";
  2034. mes "to help them in a mission";
  2035. mes "of pretty major importance.";
  2036. next;
  2037. mes "[Guildsman]";
  2038. mes "Anyway, Aile then sent me";
  2039. mes "out to look for you and give";
  2040. mes "this letter of recommendation.";
  2041. mes "I guess she thinks you'll do";
  2042. mes "the best job. So, um, congrats~";
  2043. set mao_request,1;
  2044. getitem 7416,1;
  2045. next;
  2046. mes "[Guildsman]";
  2047. mes "For now, your cooperation";
  2048. mes "with the Assassin Guild is";
  2049. mes "probably your biggest priority.";
  2050. mes "Head over to Morroc and look";
  2051. mes "for your contact to the west";
  2052. mes "of the Oasis inside town.";
  2053. next;
  2054. mes "[Guildsman]";
  2055. mes "Alright, then.";
  2056. mes "Good luck! Ah, I almost";
  2057. mes "forgot. Aile wants you to";
  2058. mes "remember that you'll be a";
  2059. mes "representative of Dancers";
  2060. mes "everywhere, so do a good job!";
  2061. close;
  2062. }
  2063. }
  2064. }
  2065. }
  2066. morocc,43,108,5 script Sharp-Looking Kid 82,{
  2067. if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
  2068. {
  2069. if(mao_request == 1)
  2070. {
  2071. mes "[Jack]";
  2072. mes "I've been waiting for";
  2073. mes "you. Erm, why don't you";
  2074. mes "go inside? Ah, this must";
  2075. mes "be your first time here.";
  2076. next;
  2077. mes "[Jack]";
  2078. mes "Hey, you shouldn't worry,";
  2079. mes "this bar is just for people";
  2080. mes "like us. Besides, you'll be";
  2081. mes "coming more often from now";
  2082. mes "on. Anyway, the Bar Master";
  2083. mes "is waiting for you inside.";
  2084. close;
  2085. }
  2086. else if(mao_request > 1)
  2087. {
  2088. mes "[Jack]";
  2089. mes "Hey, it looks like";
  2090. mes "you've been keeping";
  2091. mes "busy. Good for you~";
  2092. mes "Hey, I'll see you around.";
  2093. close;
  2094. }
  2095. else
  2096. {
  2097. mes "[Jack]";
  2098. mes "Whoa, whoa...";
  2099. mes "Wait. I dunno if I can";
  2100. mes "let you in just yet. Ah,";
  2101. mes "whatever, you're one of";
  2102. mes "us. If it's just for a drink,";
  2103. mes "I shouldn't get in trouble...";
  2104. close;
  2105. }
  2106. }
  2107. if(mao_request == 1 && countitem(7416))
  2108. {
  2109. mes "[Jack]";
  2110. mes "Oh, hey, you must be the";
  2111. mes "one I've been waiting for.";
  2112. mes "Yeah, alright, come on in,";
  2113. mes "and don't forget to show";
  2114. mes "the letter of recommendation";
  2115. mes "to the Bar Master, okay?";
  2116. close;
  2117. }
  2118. else if(mao_request > 1)
  2119. {
  2120. mes "[Jack]";
  2121. mes "It's a little weird since";
  2122. mes "you're not really part of";
  2123. mes "our guild, but you're allowed";
  2124. mes "to enter our secret hideaway";
  2125. mes "from now on. But don't you";
  2126. mes "dare tell anybody about this!";
  2127. close;
  2128. }
  2129. else
  2130. {
  2131. mes "[Jack]";
  2132. mes "What? I don't have";
  2133. mes "anything to talk to";
  2134. mes "you about. Move along,";
  2135. mes "adventurer, and don't";
  2136. mes "bother me anymore.";
  2137. close;
  2138. }
  2139. }
  2140. morocc,45,110,1 script #maobar1 45,2,2,{
  2141. OnTouch:
  2142. if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
  2143. else
  2144. {
  2145. set .@mao_pass,rand(1,3);
  2146. if(.@mao_pass == 2)
  2147. {
  2148. mes "[Jack]";
  2149. mes "Oh, man...";
  2150. mes "How did you find this";
  2151. mes "place? This bar is one of";
  2152. mes "the Assassin Guild's most";
  2153. mes "closely guarded secrets! Well, the cat's out of the bag...";
  2154. next;
  2155. mes "[Jack]";
  2156. mes "But I still can't";
  2157. mes "let you in. No matter";
  2158. mes "what. Yeah, my mind's";
  2159. mes "made up. But if you really";
  2160. mes "want to go in, maybe you";
  2161. mes "could, I dunno... distract me.";
  2162. next;
  2163. switch( select( "Pay 1,000 Zeny","Cancel" ) )
  2164. {
  2165. case 1:
  2166. if(Zeny > 999)
  2167. {
  2168. mes "[Jack]";
  2169. mes "Oh man... I'm sooo";
  2170. mes "tired. Let me take a";
  2171. mes "freakin' 20 second yawn.";
  2172. mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
  2173. set Zeny,Zeny - 1000;
  2174. close2;
  2175. warp "que_job01",9,94;
  2176. end;
  2177. }
  2178. mes "[Jack]";
  2179. mes "What the...?";
  2180. mes "That's not a lot of";
  2181. mes "money at all. I doubt";
  2182. mes "you can even afford just";
  2183. mes "one drink at this joint.";
  2184. mes "Just drink at home, willya?";
  2185. close;
  2186. case 2:
  2187. mes "[Jack]";
  2188. mes "Hmm...";
  2189. mes "You... You didn't know";
  2190. mes "what I meant, did you?";
  2191. mes "Oh well. You better scram.";
  2192. close2;
  2193. warp "morocc",45,103;
  2194. end;
  2195. }
  2196. }
  2197. mes "[Jack]";
  2198. mes "Hey...";
  2199. mes "You're crowding my";
  2200. mes "personal space. Step";
  2201. mes "back before I get violent.";
  2202. mes "You wouldn't like me when";
  2203. mes "I'm violent, ya creep.";
  2204. close2;
  2205. warp "morocc",45,103;
  2206. end;
  2207. }
  2208. }
  2209. que_job01,6,94,1 script #maobar2 45,2,2,{
  2210. OnTouch:
  2211. warp "morocc",45,103;
  2212. end;
  2213. }
  2214. que_job01,17,48,1 script #maobar3 45,2,2,{
  2215. OnTouch:
  2216. warp "que_job01",68,92;
  2217. end;
  2218. }
  2219. que_job01,68,96,1 script #maobar4 45,2,2,{
  2220. OnTouch:
  2221. warp "que_job01",17,53;
  2222. end;
  2223. }
  2224. que_job01,80,77,1 script #maobar5 45,2,2,{
  2225. OnTouch:
  2226. if(mao_request > 1) warp "que_job01",61,50;
  2227. else
  2228. {
  2229. mes "[Litheron]";
  2230. mes "Whoa, you're not";
  2231. mes "allowed to be in here.";
  2232. mes "Hey, master! Do you";
  2233. mes "know this guy?";
  2234. next;
  2235. if(prt_curse == 24)
  2236. {
  2237. mes "[" + strcharinfo(0) + "]";
  2238. mes "I, um, I'm looking";
  2239. mes "for somebody named";
  2240. mes "Marjana? I learned";
  2241. mes "that she's around";
  2242. mes "here somewhere?";
  2243. next;
  2244. mes "[Litheron]";
  2245. mes "Marjana? How did you";
  2246. mes "know that? Hey master,";
  2247. mes "what do I do with this guy?";
  2248. next;
  2249. mes "[Master]";
  2250. mes "Hmm. I sense no ill intent";
  2251. mes "from this adventurer. I've";
  2252. mes "also heard a rumor that the";
  2253. mes "Prontera Church needs to";
  2254. mes "investigate poison for";
  2255. mes "some reason.";
  2256. next;
  2257. mes "[Master]";
  2258. mes "However, there is no";
  2259. mes "way to tell if this person";
  2260. mes "has been sent by Prontera";
  2261. mes "Church. I suppose whether";
  2262. mes "this person can enter is";
  2263. mes "really up to you, Litheron.";
  2264. next;
  2265. mes "[Litheron]";
  2266. mes "Hah! Did you hear that?";
  2267. mes "Alright, how about this?";
  2268. mes "I'll let you in if you buy me";
  2269. mes "a drink. Besides, you can't risk making trouble here: this place";
  2270. mes "is full of deadly Assassins.";
  2271. next;
  2272. switch( select( "Sure","Why should I?!" ) )
  2273. {
  2274. case 1:
  2275. if (Zeny > 999)
  2276. {
  2277. mes "[Litheron]";
  2278. mes "Heh, that's what";
  2279. mes "I'm talking about!";
  2280. mes "Hey, bartender! Gimme";
  2281. mes "the usual! I like your";
  2282. mes "style, adventurer...";
  2283. set Zeny,Zeny - 1000;
  2284. next;
  2285. mes "[Litheron]";
  2286. mes "Alright, you can come";
  2287. mes "on in. But don't you dare";
  2288. mes "breathe a word about this";
  2289. mes "bar to another living soul.";
  2290. close2;
  2291. warp "que_job01",61,50;
  2292. end;
  2293. }
  2294. mes "[Litheron]";
  2295. mes "Huh...";
  2296. mes "Oh, you don't even";
  2297. mes "have enough zeny to";
  2298. mes "buy water here. Oh boy...";
  2299. mes "If you really want to enter,";
  2300. mes "make sure you have the cash!";
  2301. close2;
  2302. warp "que_job01",85,77;
  2303. end;
  2304. case 2:
  2305. mes "[Litheron]";
  2306. mes "Not the saavy type,";
  2307. mes "are you...? Fine, fine.";
  2308. mes "If you're not gonna do";
  2309. mes "me any favors, then why";
  2310. mes "should I help you? Go away!";
  2311. close2;
  2312. warp "que_job01",85,77;
  2313. end;
  2314. }
  2315. }
  2316. mes "[Master]";
  2317. mes "Not at all.";
  2318. mes "Make sure that this";
  2319. mes "one isn't allowed";
  2320. mes "to enter.";
  2321. next;
  2322. mes "[Litheron]";
  2323. mes "You heard the man.";
  2324. mes "You better retreat";
  2325. mes "from this place while";
  2326. mes "you still have legs...";
  2327. close2;
  2328. warp "que_job01",85,77;
  2329. end;
  2330. }
  2331. }
  2332. que_job01,65,50,1 script #maobar4-2 45,2,2,{
  2333. OnTouch:
  2334. warp "que_job01",84,77;
  2335. end;
  2336. }
  2337. que_job01,81,79,5 script Idle Knight 733,{
  2338. mes "[Litheron]";
  2339. mes "What's the matter?";
  2340. mes "Oh, I see... You're";
  2341. mes "probably wondering why";
  2342. mes "a Knight like me is in a";
  2343. mes "secret Assassin's pub.";
  2344. if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
  2345. next;
  2346. mes "[Litheron]";
  2347. mes "It just so happens that";
  2348. mes "I'm really old friends with";
  2349. mes "the owner of the pub. I do";
  2350. mes "favors for him, and he does";
  2351. mes "favors for me. That's how";
  2352. mes "we do it around here.";
  2353. close;
  2354. }
  2355. que_job01,82,95,3 script Bar Master 46,{
  2356. if(checkweight(12112,1) != 1)
  2357. {
  2358. mes "^3355FFWait a second!";
  2359. mes "Right now, you're carrying";
  2360. mes "too many things with you.";
  2361. mes "Please come back after";
  2362. mes "using the Kafra Service";
  2363. mes "to store some of your items.^000000";
  2364. close;
  2365. }
  2366. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2367. {
  2368. mes "[Master]";
  2369. mes "Welcome to my";
  2370. mes "little pub. What";
  2371. mes "will you be having?";
  2372. }
  2373. else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
  2374. {
  2375. mes "[Master]";
  2376. mes "Huh. How did";
  2377. mes "a ruffian like you";
  2378. mes "get in here? Well, if";
  2379. mes "Jack let you in, I guess";
  2380. mes "you must be alright. So";
  2381. mes "what do you wanna drink?";
  2382. }
  2383. else
  2384. {
  2385. mes "[Master]";
  2386. mes "This place is supposed";
  2387. mes "to be Assassins only, but";
  2388. mes "I guess I'll make an exception";
  2389. mes "for you. Hell, you must have";
  2390. mes "had a rough time just getting";
  2391. mes "in. So what are you drinking?";
  2392. }
  2393. next;
  2394. switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
  2395. {
  2396. case 1:
  2397. mes "[Master]";
  2398. mes "In this place, I only";
  2399. mes "serve two drinks. You";
  2400. mes "want a Tropical Sograt or";
  2401. mes "a Vermilion on the Beach?";
  2402. next;
  2403. switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
  2404. {
  2405. case 1:
  2406. set .@maodrink,1;
  2407. case 2:
  2408. if(checkweight(12112,1) != 1)
  2409. {
  2410. mes "[Master]";
  2411. mes "Hey, why did you bring";
  2412. mes "so much stuff with you?";
  2413. mes "I can't give you anything";
  2414. mes "to drink if you don't have";
  2415. mes "the room to carry it around.";
  2416. mes "Clear out your inventory!";
  2417. close;
  2418. }
  2419. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2420. {
  2421. if (Zeny < 800)
  2422. {
  2423. mes "[Master]";
  2424. mes "You know...";
  2425. mes "I was going to charge you";
  2426. mes "800 zeny for this drink, but";
  2427. mes "it looks like you can't afford";
  2428. mes "it right now. Come back when";
  2429. mes "you have the zeny, alright?";
  2430. close;
  2431. }
  2432. mes "[Master]";
  2433. mes "Most bartenders would";
  2434. mes "usually charge 1,000 zeny";
  2435. mes "for this stuff, but I'll only";
  2436. mes "ask you for 800. Enjoy it,";
  2437. mes "my friend, and drink it as";
  2438. mes "deeply as you would life.";
  2439. set Zeny,Zeny - 800;
  2440. if(.@maodrink) getitem 12112,1;
  2441. else getitem 12113,1;
  2442. close;
  2443. }
  2444. if (Zeny < 1000)
  2445. {
  2446. mes "[Master]";
  2447. mes "Hey, you don't have";
  2448. mes "the zeny for this drink.";
  2449. mes "Make sure you come back";
  2450. mes "with 1,000 zeny if you want";
  2451. mes "me to fix you something, okay?";
  2452. close;
  2453. }
  2454. mes "[Master]";
  2455. mes "For Assassins, I charge";
  2456. mes "800 zeny, but for you, I'm";
  2457. mes "gonna charge 1,000. No";
  2458. mes "hard feelings, but you're";
  2459. mes "already lucky to be here.";
  2460. mes "Hey, enjoy your drink~";
  2461. set Zeny,Zeny - 1000;
  2462. if(.@maodrink) getitem 12112,1;
  2463. else getitem 12113,1;
  2464. close;
  2465. case 3:
  2466. mes "[Master]";
  2467. mes "What are you...?";
  2468. mes "I just told you";
  2469. mes "I only serve two";
  2470. mes "drinks. If you want";
  2471. mes "water, you oughtta";
  2472. mes "go someplace else.";
  2473. close;
  2474. }
  2475. case 2:
  2476. if(mao_request == 1)
  2477. {
  2478. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2479. {
  2480. mes "[Master]";
  2481. mes "Ah, you must be here on";
  2482. mes "the orders of the guildmaster.";
  2483. mes "Alright, just go inside. Hey,";
  2484. mes "but be careful. This won't be";
  2485. mes "easy like most assignments...";
  2486. set mao_request,2;
  2487. close;
  2488. }
  2489. mes "[Master]";
  2490. mes "Mission...?";
  2491. mes "Come on, what are";
  2492. mes "you talking about?";
  2493. mes "Stop talking crazy and";
  2494. mes "order something to drink.";
  2495. next;
  2496. switch( select( "Show Letter of Recommendation" ) )
  2497. {
  2498. case 1:
  2499. break;
  2500. }
  2501. if (countitem(7416))
  2502. {
  2503. mes "[Master]";
  2504. mes "Ah, I see you that you";
  2505. mes "came prepared. Sorry about";
  2506. mes "that, but we've got protocols";
  2507. mes "about secrecy that I'm sworn";
  2508. mes "to upkeep. Alright, do see that";
  2509. mes "Knight over there? Litheron!";
  2510. next;
  2511. mes "[Master]";
  2512. mes "Hey Litheron! Let this";
  2513. mes "guy go through, willya?";
  2514. mes "Yeah, just talk to Litheron,";
  2515. mes "and he'll show you where to go.";
  2516. next;
  2517. mes "[Litheron]";
  2518. mes "Hey, since when did";
  2519. mes "I become your doorman?!";
  2520. mes "Eh, ah well. You got it.";
  2521. set mao_request,2;
  2522. close;
  2523. }
  2524. mes "^3355FFYou forgot to bring your";
  2525. mes "Letter of Recommendation.^000000";
  2526. next;
  2527. mes "[Master]";
  2528. mes "Alright...";
  2529. mes "You're looking way";
  2530. mes "too suspicious now.";
  2531. mes "Maybe I'm wrong, but";
  2532. mes "I don't like taking chances.";
  2533. mes "Boys, show this guy the door!";
  2534. close2;
  2535. warp "morocc",45,106;
  2536. end;
  2537. }
  2538. else if(mao_request == 2)
  2539. {
  2540. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2541. {
  2542. mes "[Master]";
  2543. mes "Just go through the";
  2544. mes "door behind Litheron.";
  2545. mes "You know the drill, so";
  2546. mes "hurry it up, willya?";
  2547. close;
  2548. }
  2549. mes "[Master]";
  2550. mes "Go through the door";
  2551. mes "behind Litheron if you";
  2552. mes "wanna learn more about";
  2553. mes "your secret mission.";
  2554. close;
  2555. }
  2556. else if(mao_request > 2)
  2557. {
  2558. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2559. {
  2560. mes "[Master]";
  2561. mes "How's your asssignment";
  2562. mes "coming along? Sometimes,";
  2563. mes "you need to relax and take a";
  2564. mes "break. When that time comes,";
  2565. mes "I'll have a drink ready for you.";
  2566. close;
  2567. }
  2568. mes "[Master]";
  2569. mes "How are you doing";
  2570. mes "with the mission? It's";
  2571. mes "good to see you getting";
  2572. mes "along with the Assasssins.";
  2573. mes "Anyway, best of luck, pal.";
  2574. close;
  2575. }
  2576. else if(mao_request == 30 || mao_request == 128)
  2577. {
  2578. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2579. {
  2580. mes "[Master]";
  2581. mes "Hey, thanks for all";
  2582. mes "of your hard work, pal.";
  2583. mes "I'll see you around.";
  2584. close;
  2585. }
  2586. mes "[Master]";
  2587. mes "Thanks for all of your";
  2588. mes "help, even if you did go";
  2589. mes "through a little more trouble";
  2590. mes "than you should have. Anyway,";
  2591. mes "you seem alright, so go ahead and come back whenever you want.";
  2592. close;
  2593. }
  2594. else
  2595. {
  2596. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2597. {
  2598. mes "[Master]";
  2599. mes "So you haven't been";
  2600. mes "assigned any missions";
  2601. mes "from this joint, eh? By the";
  2602. mes "way, you like this place?";
  2603. mes "I happen to really love";
  2604. mes "this little pub of mine.";
  2605. next;
  2606. mes "[Master]";
  2607. mes "If you want, I'll recommend";
  2608. mes "you to the guildmaster for";
  2609. mes "a mission. Until then, you've";
  2610. mes "got to focus on your training.";
  2611. mes "And until you train... Why";
  2612. mes "don't you enjoy a drink?";
  2613. close;
  2614. }
  2615. mes "[Master]";
  2616. mes "Mission...?";
  2617. mes "Come on, what are";
  2618. mes "you talking about?";
  2619. mes "Stop talking crazy and";
  2620. mes "order something to drink.";
  2621. close;
  2622. }
  2623. case 3:
  2624. mes "[Master]";
  2625. mes "...";
  2626. close;
  2627. }
  2628. }
  2629. que_job01,49,49,5 script Tao 877,{
  2630. if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2631. {
  2632. mes "[Tao]";
  2633. mes "Meow, what the hell";
  2634. mes "happened to you? Kidd";
  2635. mes "brought you in here, all";
  2636. mes "beat up and asked me to";
  2637. mes "take care of you till you woke";
  2638. mes "up. Are you alright, meow?";
  2639. next;
  2640. mes "[Tao]";
  2641. mes "Oh yes, as soon as you";
  2642. mes "feel better, Kidd wants you";
  2643. mes "to go to the commanding";
  2644. mes "officer's room that's over";
  2645. mes "to the left, meow. Okay?";
  2646. close;
  2647. }
  2648. mes "[Tao]";
  2649. mes "Mm...?";
  2650. mes "What do you";
  2651. mes "need, meow?";
  2652. next;
  2653. switch( select( "Ask about Mission","M-meow?" ) )
  2654. {
  2655. case 1:
  2656. if (mao_request > 1)
  2657. {
  2658. mes "[Tao]";
  2659. mes "The mission...?";
  2660. mes "Just enter the room";
  2661. mes "to the left. You can tell";
  2662. mes "left from right, meow?";
  2663. close;
  2664. }
  2665. mes "[Tao]";
  2666. mes "Good luck, meow.";
  2667. mes "Tao keeps this place";
  2668. mes "safe from people that";
  2669. mes "don't belong here, meow.";
  2670. close;
  2671. case 2:
  2672. mes "[Tao]";
  2673. mes "Meow, meow.";
  2674. mes "It's a long story, meow.";
  2675. mes "Something about wanting";
  2676. mes "a Big Ribbon and hunting";
  2677. mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
  2678. close;
  2679. }
  2680. }
  2681. que_job01,51,55,1 script #roombar1 45,1,1,{
  2682. OnTouch:
  2683. if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
  2684. {
  2685. if(!$@maobar_room)
  2686. {
  2687. set $@maobar_room,1;
  2688. donpcevent "#maobartimer1::OnEnter";
  2689. if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  2690. {
  2691. donpcevent "Valdes#1::OnEnter";
  2692. donpcevent "Lin#1::OnEnter";
  2693. donpcevent "Kidd#1::OnEnter";
  2694. }
  2695. else if(mao_request == 24)
  2696. {
  2697. donpcevent "Valdes#2::OnEnter";
  2698. donpcevent "Kidd#2::OnEnter";
  2699. donpcevent "#mao_table::OnEnter";
  2700. }
  2701. else if(mao_request == 123)
  2702. {
  2703. donpcevent "Valdes#2::OnEnter";
  2704. donpcevent "Lin#2::OnEnter";
  2705. donpcevent "#mao_table::OnEnter";
  2706. }
  2707. else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
  2708. mes "[Tao]";
  2709. mes "Ah, that place is protected";
  2710. mes "by security magic, so you'll";
  2711. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2712. mes "there. Don't waste time, meow!";
  2713. close2;
  2714. if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
  2715. else warp "que_job01",11,7;
  2716. end;
  2717. }
  2718. mes "[Tao]";
  2719. mes "Sooo sorry, meow~";
  2720. mes "Someone else is already";
  2721. mes "inside. Just come back";
  2722. mes "again later, meow?";
  2723. close2;
  2724. warp "que_job01",52,50;
  2725. end;
  2726. }
  2727. mes "[Tao]";
  2728. mes "Wh-who are you?";
  2729. mes "This is a restricted";
  2730. mes "area, meow! If you don't";
  2731. mes "have permission, then get";
  2732. mes "out of there right meow!";
  2733. close2;
  2734. warp "que_job01",52,50;
  2735. end;
  2736. }
  2737. que_job01,1,1,1 script #maobartimer1 -1,{
  2738. OnEnter:
  2739. initnpctimer;
  2740. mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
  2741. end;
  2742. OnStop:
  2743. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2744. donpcevent "#maobar6::OnInit";
  2745. donpcevent "Valdes#1::OnInit";
  2746. donpcevent "Valdes#2::OnInit";
  2747. donpcevent "Lin#1::OnInit";
  2748. donpcevent "Lin#2::OnInit";
  2749. donpcevent "Kidd#1::OnInit";
  2750. donpcevent "Kidd#2::OnInit";
  2751. donpcevent "Marjana#poison::OnInit";
  2752. donpcevent "#mao_table::OnInit";
  2753. donpcevent "#roombar1::OnInit";
  2754. stopnpctimer;
  2755. end;
  2756. OnTimer240000:
  2757. donpcevent "#maobar6::OnEnter";
  2758. end;
  2759. OnTimer245000:
  2760. donpcevent "#maobar6::OnInit";
  2761. donpcevent "Valdes#1::OnInit";
  2762. donpcevent "Valdes#2::OnInit";
  2763. donpcevent "Lin#1::OnInit";
  2764. donpcevent "Lin#2::OnInit";
  2765. donpcevent "Kidd#1::OnInit";
  2766. donpcevent "Kidd#2::OnInit";
  2767. donpcevent "Marjana#poison::OnInit";
  2768. donpcevent "#mao_table::OnInit";
  2769. end;
  2770. OnTimer250000:
  2771. mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
  2772. donpcevent "#roombar1::OnInit";
  2773. stopnpctimer;
  2774. end;
  2775. }
  2776. que_job01,12,13,1 script #maobar6 139,1,1,{
  2777. OnInit:
  2778. disablenpc "#maobar7";
  2779. end;
  2780. OnEnter:
  2781. enablenpc "#maobar7";
  2782. end;
  2783. OnTouch:
  2784. warp "que_job01",52,50;
  2785. end;
  2786. }
  2787. que_job01,51,44,1 script #roombar2 45,1,1,{
  2788. OnTouch:
  2789. if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
  2790. {
  2791. if(mao_request == 121)
  2792. {
  2793. mes "[" + strcharinfo(0) + "]";
  2794. mes "I can't go back to";
  2795. mes "Lin yet... I still need";
  2796. mes "to fully investigate";
  2797. mes "Thanatos Tower...";
  2798. close2;
  2799. warp "que_job01",52,50;
  2800. end;
  2801. }
  2802. if(!$@maobar_room2)
  2803. {
  2804. set $@maobar_room2,1;
  2805. donpcevent "#maobartimer2::OnEnter";
  2806. if(mao_request == 25)
  2807. {
  2808. donpcevent "Valdes#3::OnEnter";
  2809. donpcevent "Kidd#3::OnEnter";
  2810. donpcevent "#Rabsent::OnEnter";
  2811. }
  2812. else if(mao_request == 122)
  2813. {
  2814. donpcevent "#mao_empty::OnEnter";
  2815. }
  2816. mes "[Tao]";
  2817. mes "Ah, that place is protected";
  2818. mes "by security magic, so you'll";
  2819. mes "only have ^4D4DFF4 minutes^000000 to remain";
  2820. mes "there. Don't waste time, meow!";
  2821. close2;
  2822. if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
  2823. else warp "que_job01",144,57;
  2824. end;
  2825. }
  2826. mes "^3355FFThe door is locked.^000000";
  2827. if(mao_request > 102 && mao_request < 122)
  2828. {
  2829. next;
  2830. mes "[" + strcharinfo(0) + "]";
  2831. mes "Hey, R! It's me!";
  2832. mes "Would you please";
  2833. mes "open the door?";
  2834. next;
  2835. mes "[R.]";
  2836. mes "I-I'm sorry, but now's";
  2837. mes "not a good time. Come";
  2838. mes "back here later, please!";
  2839. close2;
  2840. warp "que_job01",52,50;
  2841. end;
  2842. }
  2843. close2;
  2844. warp "que_job01",52,50;
  2845. end;
  2846. }
  2847. mes "[Tao]";
  2848. mes "This is a restricted area,";
  2849. mes "so if you don't have any";
  2850. mes "permission, then get out";
  2851. mes "of here, right meow!";
  2852. close2;
  2853. warp "que_job01",52,50;
  2854. end;
  2855. }
  2856. que_job01,1,2,1 script #maobartimer2 -1,{
  2857. OnEnter:
  2858. initnpctimer;
  2859. mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
  2860. end;
  2861. OnStop:
  2862. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2863. donpcevent "#maobar7::OnInit";
  2864. donpcevent "#maobar8::OnInit";
  2865. donpcevent "Valdes#3::OnInit";
  2866. donpcevent "Lin#3::OnInit";
  2867. donpcevent "Kidd#3::OnInit";
  2868. donpcevent "#Rabsent::OnInit";
  2869. donpcevent "#mao_empty::OnInit";
  2870. donpcevent "#roombar2::OnInit";
  2871. stopnpctimer;
  2872. end;
  2873. OnTimer240000:
  2874. donpcevent "#maobar7::OnEnter";
  2875. donpcevent "#maobar8::OnEnter";
  2876. end;
  2877. OnTimer245000:
  2878. donpcevent "#maobar7::OnInit";
  2879. donpcevent "#maobar8::OnInit";
  2880. donpcevent "Valdes#3::OnInit";
  2881. donpcevent "Lin#3::OnInit";
  2882. donpcevent "Kidd#3::OnInit";
  2883. donpcevent "#Rabsent::OnInit";
  2884. donpcevent "#mao_empty::OnInit";
  2885. donpcevent "#roombar2::OnInit";
  2886. end;
  2887. OnTimer250000:
  2888. mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
  2889. donpcevent "#roombar2::OnInit";
  2890. stopnpctimer;
  2891. end;
  2892. }
  2893. que_job01,80,17,1 script #maobar7 45,1,1,{
  2894. OnInit:
  2895. disablenpc "#maobar7";
  2896. end;
  2897. OnEnter:
  2898. enablenpc "#maobar7";
  2899. end;
  2900. OnTouch:
  2901. warp "que_job01",52,50;
  2902. end;
  2903. }
  2904. que_job01,144,51,1 script #maobar8 45,1,1,{
  2905. OnInit:
  2906. disablenpc "#maobar8";
  2907. end;
  2908. OnEnter:
  2909. enablenpc "#maobar8";
  2910. end;
  2911. OnTouch:
  2912. warp "que_job01",52,50;
  2913. end;
  2914. }
  2915. que_job01,11,4,1 script #maoexit1 45,1,1,{
  2916. OnTouch:
  2917. warp "que_job01",52,50;
  2918. donpcevent "#maobartimer1::OnStop";
  2919. end;
  2920. }
  2921. que_job01,80,27,1 script #maoexit2 45,1,1,{
  2922. OnTouch:
  2923. warp "que_job01",52,50;
  2924. donpcevent "#maobartimer2::OnStop";
  2925. end;
  2926. }
  2927. que_job01,144,61,1 script #maoexit3 45,1,1,{
  2928. OnTouch:
  2929. warp "que_job01",52,50;
  2930. donpcevent "#maobartimer2::OnStop";
  2931. end;
  2932. }
  2933. que_job01,16,21,5 script Valdes#1 55,{
  2934. if(checkweight(7417,1) != 1)
  2935. {
  2936. mes "^3355FFWait a second!";
  2937. mes "Right now, you're carrying";
  2938. mes "too many things with you.";
  2939. mes "Please come back after";
  2940. mes "using the Kafra Service";
  2941. mes "to store some of your items.^000000";
  2942. close;
  2943. }
  2944. if(mao_request == 2)
  2945. {
  2946. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  2947. {
  2948. mes "[Valdes]";
  2949. mes "Welcome. Ah, this must be";
  2950. mes "your first assignment here.";
  2951. mes "I'm the commanding officer";
  2952. mes "of these missions, so please";
  2953. mes "listen to me very closely.";
  2954. next;
  2955. mes "[Valdes]";
  2956. mes "The Assassin Guild agreed to";
  2957. mes "perform two missions that are";
  2958. mes "supposed to be related to the";
  2959. mes "missing children in Morroc.";
  2960. mes "You must choose one mission";
  2961. mes "in which you will participate.";
  2962. next;
  2963. }
  2964. else
  2965. {
  2966. mes "[Valdes]";
  2967. mes "Good, good, I've been";
  2968. mes "waiting for you. Since our";
  2969. mes "time is limited, I'll be brief.";
  2970. mes "I'm the commanding officer";
  2971. mes "for these two missions that the Assassin Guild has agreed to take.";
  2972. next;
  2973. mes "[Valdes]";
  2974. mes "Due to the nature of these";
  2975. mes "missions and their objectives,";
  2976. mes "we have decided to recruit help";
  2977. mes "from outside. We recognize that";
  2978. mes "Assassins may not be suited";
  2979. mes "for some of the objectives...";
  2980. next;
  2981. }
  2982. mes "[Valdes]";
  2983. mes "The client for the first";
  2984. mes "mission is the Dandelion";
  2985. mes "organization. If you accept,";
  2986. mes "then you will work under Kidd";
  2987. mes "and both of you will search and";
  2988. mes "pursue a specified target.";
  2989. next;
  2990. mes "[Valdes]";
  2991. mes "The client for the other";
  2992. mes "mission is an academic that";
  2993. mes "has identified himself as ''R.'' His credentials check out,";
  2994. mes "and it seems that all he has";
  2995. mes "requested special protection.";
  2996. next;
  2997. mes "[Valdes]";
  2998. mes "I'll be honest: both of our";
  2999. mes "clients strike me as suspicious, but if working with them brings";
  3000. mes "us closer to helping those lost";
  3001. mes "children, we've got to take that chance. I hope you understand.";
  3002. next;
  3003. mes "[Valdes]";
  3004. mes "Will you work as a hunter for the Dandelion organization, or will";
  3005. mes "you work as Mr. R's bodyguard?";
  3006. mes "Please choose the client whose";
  3007. mes "job best suits your skills and";
  3008. mes "abilities before anything else.";
  3009. next;
  3010. switch( select( "Dandelion Organization","Mr. R" ) )
  3011. {
  3012. case 1:
  3013. mes "[Valdes]";
  3014. mes "So you're choosing to";
  3015. mes "work for the Dandelion";
  3016. mes "organization? In that case, Kidd is your immediate superior.";
  3017. mes "I trust the two of you will work well together to finish this.";
  3018. next;
  3019. mes "[Kidd]";
  3020. mes "Hey there~";
  3021. mes "I'm Kidd.";
  3022. mes "Nice to meet you.";
  3023. emotion e_ok,0,"Kidd#1";
  3024. cutin "mocseal_kid01.bmp",2;
  3025. next;
  3026. mes "[Valdes]";
  3027. mes "Alright, please take this";
  3028. mes "written request and meet";
  3029. mes "the Dandelion representative";
  3030. mes "in the pub. He'll brief you";
  3031. mes "further on your mission.";
  3032. set mao_request,3;
  3033. getitem 7417,1;
  3034. next;
  3035. cutin "",255;
  3036. mes "[Valdes]";
  3037. mes "Well then, Lin, I will";
  3038. mes "assign you to bodyguard";
  3039. mes "duty over Mr. R. Make sure";
  3040. mes "to keep a close eye on him.";
  3041. mes "That is all. Dismissed!";
  3042. close2;
  3043. break;
  3044. case 2:
  3045. mes "[Valdes]";
  3046. mes "Alright. Lin will be";
  3047. mes "your immediate superior";
  3048. mes "in this mission. You'll be";
  3049. mes "working with her to ensure";
  3050. mes "that no harm befalls Mr. R.";
  3051. next;
  3052. mes "[Lin]";
  3053. mes "Heya, I'm Lin.";
  3054. mes "I'm lookin' forward";
  3055. mes "to working together";
  3056. mes "with you. Heh heh~";
  3057. emotion e_ok,0,"Lin#1";
  3058. cutin "mocseal_rin01.bmp",2;
  3059. next;
  3060. mes "[Valdes]";
  3061. mes "Here, take this written";
  3062. mes "request to Mr. R who will";
  3063. mes "be waiting in the next room.";
  3064. mes "This document will prove to";
  3065. mes "him that you have been assigned";
  3066. mes "as his personal bodyguard.";
  3067. set mao_request,103;
  3068. getitem 7418,1;
  3069. close2;
  3070. break;
  3071. }
  3072. }
  3073. else if(mao_request == 3 || mao_request == 103)
  3074. {
  3075. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3076. {
  3077. mes "[Valdes]";
  3078. mes "We're running out of";
  3079. mes "time. Hurry and meet the";
  3080. mes "Dandelion representative";
  3081. mes "in the pub so that you can";
  3082. mes "proceed with the mission.";
  3083. close;
  3084. }
  3085. mes "[Valdes]";
  3086. mes "Please meet with the";
  3087. mes "representative from";
  3088. mes "Dandelion in the pub as";
  3089. mes "soon as possible. We can't";
  3090. mes "afford to waste time when";
  3091. mes "children's lives are at stake.";
  3092. close;
  3093. }
  3094. else if(mao_request > 3 && mao_request < 5)
  3095. {
  3096. mes "[Valdes]";
  3097. mes "Your first priority is";
  3098. mes "to speak to Kidd, your";
  3099. mes "immediate superior in the";
  3100. mes "mission that you've accepted.";
  3101. mes "I trust that your work will please the Dandelion organization.";
  3102. close;
  3103. }
  3104. else if(mao_request > 103 && mao_request < 105)
  3105. {
  3106. mes "[Valdes]";
  3107. mes "Your first priority is";
  3108. mes "to speak to Lin, your";
  3109. mes "immediate superior in the";
  3110. mes "mission that you've accepted.";
  3111. mes "Please do your best to protect Mr. R. as his personal bodyguard.";
  3112. close;
  3113. }
  3114. else if(mao_request == 28 || mao_request == 29)
  3115. {
  3116. mes "[Valdes]";
  3117. mes "So how do you feel?";
  3118. mes "Although this mission";
  3119. mes "is technically a failure,";
  3120. mes "we shouldn't feel too bad.";
  3121. mes "Considering all the unknowns,";
  3122. mes "we did surprisingly well.";
  3123. next;
  3124. mes "[" + strcharinfo(0) + "]";
  3125. mes "W-wait; a minute...";
  3126. mes "Are you saying we stopped";
  3127. mes "Satan Morroc's revival, but";
  3128. mes "Raiyan Moore escaped?";
  3129. next;
  3130. mes "[Lin]";
  3131. mes "Yeah...";
  3132. mes "That snake managed";
  3133. mes "to get away in all of";
  3134. mes "that confusion.";
  3135. cutin "mocseal_rin01.bmp",2;
  3136. next;
  3137. mes "[" + strcharinfo(0) + "]";
  3138. mes "L-Lin...?";
  3139. next;
  3140. mes "[Lin]";
  3141. mes "Not only did he play";
  3142. mes "me for a fool, but he";
  3143. mes "escaped right before";
  3144. mes "my eyes! Don't bother";
  3145. mes "chasing him... I'll be";
  3146. mes "the one who turns him in!";
  3147. next;
  3148. mes "[Kidd]";
  3149. mes "Lin, I understand how";
  3150. mes "you must feel, but don't";
  3151. mes "be so hard on yourself.";
  3152. mes "Lin, you did your job";
  3153. mes "perfectly, and there's no";
  3154. mes "way we could have known...";
  3155. cutin "mocseal_kid01.bmp",0;
  3156. next;
  3157. mes "[Valdes]";
  3158. mes "Although I agree with Kidd,";
  3159. mes "I will entrust with the task";
  3160. mes "of bringing back Raiyan, Lin,";
  3161. mes "if that's what you really want.";
  3162. mes "Everyone else must feel very exhausted, so let's take a break.";
  3163. next;
  3164. mes "[Lin]";
  3165. mes "...I'm sorry, Valdes,";
  3166. mes "but I don't want to lose";
  3167. mes "Moore's trail. I'd better";
  3168. mes "go now while I can...";
  3169. cutin "mocseal_rin01.bmp",2;
  3170. next;
  3171. cutin "mocseal_rin01.bmp",255;
  3172. donpcevent "Lin#1::OnInit";
  3173. mes "[" + strcharinfo(0) + "]";
  3174. mes "She seems upset....";
  3175. next;
  3176. mes "[Valdes]";
  3177. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3178. {
  3179. mes "Well, as a fellow Assassin,";
  3180. mes "I'm sure you can understand";
  3181. mes "what's she going through.";
  3182. mes "We have too much pride to";
  3183. mes "take this kind of failure lightly. ";
  3184. }
  3185. else
  3186. {
  3187. mes "Well, she's an Assassin.";
  3188. mes "All of us have too much pride";
  3189. mes "to accept any kind of failure.";
  3190. mes "It's just... It's just not in";
  3191. mes "our vocabulary, you see?";
  3192. }
  3193. delitem 7416,countitem(7416);
  3194. delitem 7417,countitem(7417);
  3195. if(mao_request == 28) getexp 1050000,0;
  3196. else if(mao_request == 29) getexp 1280000,0;
  3197. set mao_request,30;
  3198. getitem 12107,1;
  3199. next;
  3200. mes "[Valdes]";
  3201. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3202. {
  3203. mes "Regardless of our";
  3204. mes "original objective,";
  3205. mes "I must say that you";
  3206. mes "did a good job. We";
  3207. mes "didn't save the children,";
  3208. mes "but we stopped Satan Morroc.";
  3209. }
  3210. else
  3211. {
  3212. mes "We failed our original";
  3213. mes "objective to save those kids,";
  3214. mes "but we did stop Satan Morroc.";
  3215. mes "You did a good job, and we'll";
  3216. mes "notify your guild of your good";
  3217. mes "work. Thanks for your help.";
  3218. next;
  3219. mes "[Valdes]";
  3220. mes "Take care of yourself,";
  3221. mes "and take pride in the fact";
  3222. mes "that the Assassin Guild";
  3223. mes "considers you a valuable";
  3224. mes "ally. Be safe, adventurer...";
  3225. }
  3226. next;
  3227. mes "[Valdes]";
  3228. mes "Kidd, when you're";
  3229. mes "ready, I have another";
  3230. mes "assignment for you in";
  3231. mes "Prontera. But for now,";
  3232. mes "I want you to take it easy.";
  3233. next;
  3234. mes "[Kidd]";
  3235. mes "Heh. Alright,";
  3236. mes "Valdes. I guess";
  3237. mes "my work is never";
  3238. mes "finished~";
  3239. close2;
  3240. donpcevent "Kidd#1::OnInit";
  3241. }
  3242. else if(mao_request == 126 || mao_request == 127)
  3243. {
  3244. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3245. {
  3246. mes "[Valdes]";
  3247. mes "How are you feeling?";
  3248. mes "I've got some bad news:";
  3249. mes "All of us, every member of";
  3250. mes "the Assassin Guild... We";
  3251. mes "were tricked by Raiyan Moore...";
  3252. }
  3253. else
  3254. {
  3255. mes "[Valdes]";
  3256. mes "How are you feeling?";
  3257. mes "I've got some bad news:";
  3258. mes "these missions we were";
  3259. mes "assigned... They were all";
  3260. mes "part of an elaborate scheme";
  3261. mes "that all of us fell for...";
  3262. }
  3263. next;
  3264. mes "[Lin]";
  3265. mes "We were fooled by that";
  3266. mes "damned bastard. Everything";
  3267. mes "that Raiyan Moore wanted us";
  3268. mes "to do was for the sake of";
  3269. mes "Satan Morroc's reincarnation.";
  3270. mes "He almost got away with it...";
  3271. cutin "mocseal_rin01.bmp",2;
  3272. next;
  3273. mes "[Lin]";
  3274. mes "He got away from us";
  3275. mes "this time... I'm sorry.";
  3276. mes "I should have caught him,";
  3277. mes "but he had help. I failed you.";
  3278. next;
  3279. mes "[" + strcharinfo(0) + "]";
  3280. mes "Lin...";
  3281. next;
  3282. mes "[Kidd]";
  3283. mes "Lin, you don't gotta";
  3284. mes "apologize. There's no";
  3285. mes "way you could've known.";
  3286. mes "C'mon, we understand";
  3287. mes "how you feel, but it's not";
  3288. mes "your fault at all.";
  3289. cutin "mocseal_kid01.bmp",0;
  3290. next;
  3291. mes "[Valdes]";
  3292. mes "Kidd is right. We shouldn't";
  3293. mes "be blaming ourselves or ";
  3294. mes "each other. For now, we can";
  3295. mes "be satisfied with preventing";
  3296. mes "Satan Morroc's revival, and";
  3297. mes "then focus on Raiyan Moore.";
  3298. cutin "mocseal_kid01.bmp",255;
  3299. next;
  3300. mes "[Lin]";
  3301. mes "Don't worry, Valdes.";
  3302. mes "I'm going to take care of";
  3303. mes "Raiyan Moore. He's not going";
  3304. mes "to get away from me again.";
  3305. cutin "mocseal_rin01.bmp",2;
  3306. next;
  3307. mes "[Valdes]";
  3308. mes "Well, Lin...";
  3309. mes "Although I'd prefer for";
  3310. mes "you to rest for now, I can";
  3311. mes "respect your conviction.";
  3312. mes "Alright, I'll entrust you with";
  3313. mes "the task of finding Moore.";
  3314. next;
  3315. mes "[Valdes]";
  3316. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3317. {
  3318. mes "Ah, and before I forget,";
  3319. mes "let me give you your fee";
  3320. mes "for taking this mission.";
  3321. mes "We may have technically";
  3322. mes "failed our original objective,";
  3323. mes "but you did very good work.";
  3324. }
  3325. else
  3326. {
  3327. mes "Ah, and before I forget,";
  3328. mes "let me give you your fee";
  3329. mes "for taking this mission.";
  3330. mes "I thank you on behalf of";
  3331. mes "the Assassin Guild for";
  3332. mes "your efforts and hard work.";
  3333. }
  3334. delitem 7416,countitem(7416);
  3335. delitem 7418,countitem(7418);
  3336. if(mao_request == 126) getexp 1050000,0;
  3337. else if(mao_request == 127) getexp 1280000,0;
  3338. set mao_request,128;
  3339. getitem 12106,1;
  3340. next;
  3341. mes "[Valdes]";
  3342. mes "Technically, we failed to";
  3343. mes "achieve our original mission";
  3344. mes "objective, but I will notify your guild and tell them that you were";
  3345. mes "instrumental in preventing";
  3346. mes "a worldwide catastrophe.";
  3347. next;
  3348. mes "[Lin]";
  3349. mes "Valdes...";
  3350. mes "I'm leaving now.";
  3351. mes "Wish me luck, "+ strcharinfo(0) +".";
  3352. next;
  3353. cutin "mocseal_rin01.bmp",255;
  3354. donpcevent "Lin#1::OnInit";
  3355. mes "[Valdes]";
  3356. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3357. {
  3358. mes "Alright, then.";
  3359. mes "You're dismissed.";
  3360. mes "I'll see you next time.";
  3361. }
  3362. else
  3363. {
  3364. mes "Alright, then.";
  3365. mes "You're dismissed.";
  3366. mes "Once again, thank you";
  3367. mes "for helping us. You've";
  3368. mes "been a valuable ally to the";
  3369. mes "Assassin Guild, so be proud.";
  3370. }
  3371. next;
  3372. mes "[Valdes]";
  3373. mes "Kidd, when you're";
  3374. mes "ready, I have another";
  3375. mes "assignment for you in";
  3376. mes "Prontera. But for now,";
  3377. mes "I want you to take it easy.";
  3378. next;
  3379. mes "[Kidd]";
  3380. mes "Heh. Alright,";
  3381. mes "Valdes. I guess";
  3382. mes "my work is never";
  3383. mes "finished~";
  3384. close2;
  3385. donpcevent "Kidd#1::OnInit";
  3386. }
  3387. else if(mao_request == 30 || mao_request == 128)
  3388. {
  3389. if(Class == Job_Assassin || Class == Job_Assassin_Cross)
  3390. {
  3391. mes "[Valdes]";
  3392. mes "You may go ahead";
  3393. mes "and take a rest. The";
  3394. mes "last mission you took";
  3395. mes "was so critical, you";
  3396. mes "can afford to take";
  3397. mes "a short vacation.";
  3398. }
  3399. else
  3400. {
  3401. mes "[Valdes]";
  3402. mes "You've been of great";
  3403. mes "help to the Assassin";
  3404. mes "Guild. Your aid will";
  3405. mes "always be welcome here.";
  3406. mes "If it weren't for you, then";
  3407. mes "Satan Morroc would have...";
  3408. }
  3409. close2;
  3410. }
  3411. cutin "",255;
  3412. end;
  3413. OnInit:
  3414. disablenpc "Valdes#1";
  3415. end;
  3416. OnEnter:
  3417. enablenpc "Valdes#1";
  3418. end;
  3419. }
  3420. que_job01,17,11,3 script Valdes#2 55,{
  3421. OnInit:
  3422. disablenpc "Valdes#2";
  3423. end;
  3424. OnEnter:
  3425. disablenpc "Valdes#2";
  3426. end;
  3427. }
  3428. que_job01,142,56,5 script Valdes#3 55,{
  3429. OnInit:
  3430. disablenpc "Valdes#3";
  3431. end;
  3432. OnEnter:
  3433. disablenpc "Valdes#3";
  3434. end;
  3435. }
  3436. que_job01,19,18,3 script Lin#1 885,{
  3437. cutin "mocseal_rin01.bmp",2;
  3438. if (mao_request < 3)
  3439. {
  3440. mes "[Lin]";
  3441. mes "Hmm... If you're here";
  3442. mes "for the reason that I think";
  3443. mes "you're here, you should talk";
  3444. mes "to our boss Valdes first.";
  3445. close2;
  3446. }
  3447. else if(mao_request == 3)
  3448. {
  3449. mes "[Lin]";
  3450. mes "Hey. You're working";
  3451. mes "with Kidd, right? He's";
  3452. mes "right over there. Anyway,";
  3453. mes "don't worry, he's pretty";
  3454. mes "easy to get along with.";
  3455. close2;
  3456. }
  3457. else if(mao_request == 103)
  3458. {
  3459. mes "[Lin]";
  3460. mes "First things first.";
  3461. mes "We need to talk to our";
  3462. mes "client, R, over in the next";
  3463. mes "room. I'll meet you there.";
  3464. close2;
  3465. disablenpc "Lin#1";
  3466. }
  3467. else if(mao_request == 28 || mao_request == 29)
  3468. {
  3469. mes "[Lin]";
  3470. mes "...";
  3471. mes "......";
  3472. mes ".........";
  3473. next;
  3474. mes "^3355FFLin seems extremely";
  3475. mes "exhausted and depressed.";
  3476. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3477. close2;
  3478. }
  3479. else if(mao_request == 126 || mao_request == 127)
  3480. {
  3481. mes "[Lin]";
  3482. mes "H-hey...";
  3483. mes "I hear that";
  3484. mes "Kidd saved you.";
  3485. mes "...............................";
  3486. mes "Sorry, "+ strcharinfo(0) +"...";
  3487. mes "I l-let you down...";
  3488. next;
  3489. mes "^3355FFLin seems extremely";
  3490. mes "exhausted and depressed.";
  3491. mes "For now, let's go talk to Valdes, the commanding officer.^000000";
  3492. close2;
  3493. }
  3494. cutin "",255;
  3495. end;
  3496. OnInit:
  3497. disablenpc "Lin#1";
  3498. end;
  3499. OnEnter:
  3500. enablenpc "Lin#1";
  3501. end;
  3502. }
  3503. que_job01,13,9,7 script Lin#2 885,{
  3504. OnInit:
  3505. disablenpc "Lin#2";
  3506. end;
  3507. OnEnter:
  3508. disablenpc "Lin#2";
  3509. end;
  3510. }
  3511. que_job01,84,17,3 script Lin#2-1 885,{
  3512. if (mao_request == 103)
  3513. {
  3514. cutin "mocseal_rin01.bmp",2;
  3515. mes "[Lin]";
  3516. mes "What...?";
  3517. mes "I thought we're";
  3518. mes "only supposed to";
  3519. mes "protect you? What";
  3520. mes "exactly is going on?";
  3521. next;
  3522. mes "[R.]";
  3523. mes "I'm sorry, but it is";
  3524. mes "imperative that I leave";
  3525. mes "for the Juno Library...";
  3526. cutin "mocseal_dan01.bmp",0;
  3527. next;
  3528. mes "[" + strcharinfo(0) + "]";
  3529. mes "Excuse me, but";
  3530. mes "what are you guys";
  3531. mes "talking about...?";
  3532. next;
  3533. mes "[Lin]";
  3534. mes "Ah, this is "+ strcharinfo(0) +",";
  3535. mes "my partner for this assignment.";
  3536. if(Sex == 1) mes "Don't worry, you can trust him.";
  3537. else mes "Don't worry, you can trust her.";
  3538. next;
  3539. mes "[R.]";
  3540. mes "Ah, I see. Please,";
  3541. mes "for the sake of anonymity,";
  3542. mes "call me Mr. R. If it will help";
  3543. mes "you in your task, you may want";
  3544. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  3545. next;
  3546. mes "^3355FFMr. R pulled out a pendant";
  3547. mes "from his necklace, placed it";
  3548. mes "against his forehead, and then";
  3549. mes "quickly mumbled something";
  3550. mes "before raising his head.^000000";
  3551. set mao_request,104;
  3552. close2;
  3553. }
  3554. else if(mao_request == 104)
  3555. {
  3556. mes "[" + strcharinfo(0) + "]";
  3557. mes "Um...";
  3558. mes "What was that?";
  3559. mes "Mr. R just took out";
  3560. mes "that strange pendant";
  3561. mes "and starting praying";
  3562. mes "or... something.";
  3563. next;
  3564. cutin "mocseal_rin01.bmp",2;
  3565. mes "[Lin]";
  3566. mes "I guess he was praying...";
  3567. mes "Though whatever religion";
  3568. mes "it is, I've never heard of it.";
  3569. mes "Anyway, it's not a big deal.";
  3570. mes "Let me explain our current";
  3571. mes "objective for this assignment.";
  3572. next;
  3573. mes "[Lin]";
  3574. mes "Our client, Mr. R, was attacked";
  3575. mes "while researching important";
  3576. mes "documents in the Juno Library.";
  3577. mes "He escaped with his life, but";
  3578. mes "he wasn't able to bring all of";
  3579. mes "the documents along with him.";
  3580. next;
  3581. mes "[R.]";
  3582. mes "The information in those";
  3583. mes "documents is vital for my";
  3584. mes "research, and may provide";
  3585. mes "clues to finding those children";
  3586. mes "that have been missing from";
  3587. mes "Morroc. Please retrieve them!";
  3588. cutin "mocseal_dan01.bmp",0;
  3589. next;
  3590. mes "[Lin]";
  3591. mes "Well, I guess that's that.";
  3592. mes "I suppose that if we retrieve";
  3593. mes "those documents, we'll be one";
  3594. mes "step closer to finding those";
  3595. mes "lost kids. So let's do this.";
  3596. cutin "mocseal_rin01.bmp",2;
  3597. next;
  3598. switch( select( "Wait!","Won't they attack again?" ) )
  3599. {
  3600. case 1:
  3601. mes "[" + strcharinfo(0) + "]";
  3602. mes "Wait! It's too risky!";
  3603. mes "What if Mr. R is attacked";
  3604. mes "again? I mean, isn't that";
  3605. mes "why we're here? To protect";
  3606. mes "him from those attackers?";
  3607. next;
  3608. mes "[Lin]";
  3609. mes "Good point. I guess";
  3610. mes "we should split up.";
  3611. mes "One of us will stay here";
  3612. mes "to guard Mr. R, and the other";
  3613. mes "will go to the Juno Library to";
  3614. mes "find his research documents.";
  3615. break;
  3616. case 2:
  3617. mes "[" + strcharinfo(0) + "]";
  3618. mes "Won't they attack";
  3619. mes "again? Shouldn't both";
  3620. mes "of us guard Mr. R here?";
  3621. next;
  3622. mes "[Lin]";
  3623. mes "I agree with you, but";
  3624. mes "I think one of us should";
  3625. mes "be enough to ensure Mr. R's";
  3626. mes "safety. Besides, we should be";
  3627. mes "doing all that we can to save";
  3628. mes "those missing children.";
  3629. next;
  3630. mes "[" + strcharinfo(0) + "]";
  3631. mes "I think you're right.";
  3632. mes "But I think we should";
  3633. mes "see if that's alright";
  3634. mes "with Mr. R first.";
  3635. break;
  3636. }
  3637. next;
  3638. mes "[Lin]";
  3639. mes "Okay, okay...";
  3640. mes "So what do you";
  3641. mes "think about that, Mr. R?";
  3642. mes "That alright with you?";
  3643. next;
  3644. cutin "mocseal_dan01.bmp",0;
  3645. mes "[R.]";
  3646. mes "Of course, I'd like my";
  3647. mes "safety to be guaranteed,";
  3648. mes "but the information in those";
  3649. mes "documents is more important";
  3650. mes "than my life. Do whatever it";
  3651. mes "takes--please get them back.";
  3652. next;
  3653. cutin "mocseal_rin01.bmp",2;
  3654. mes "[Lin]";
  3655. mes "Well then. Mr. R, you'll";
  3656. mes "stay here where I can protect";
  3657. mes "you. This place is also shielded";
  3658. mes "with security magic, so you'll";
  3659. mes "be just fine. Now, as for you,";
  3660. mes ""+ strcharinfo(0) +"...";
  3661. next;
  3662. mes "[Lin]";
  3663. mes "Your priority is to go";
  3664. mes "to the Juno Library and";
  3665. mes "bring Mr. R's documents";
  3666. mes "back over here. Hey, Mr. R,";
  3667. mes "how can we tell which are";
  3668. mes "your documents, anyway?";
  3669. next;
  3670. mes "[R.]";
  3671. mes "They're, um...";
  3672. mes "They're labeled with";
  3673. mes "the name, ''Moore.''";
  3674. mes "Just... another psuedonym.";
  3675. next;
  3676. mes "[Lin]";
  3677. mes "Once you're in the";
  3678. mes "Juno Library, find a";
  3679. mes "girl named ^4D4DFFYunia^000000. She'll";
  3680. mes "help make your job a lot";
  3681. mes "easier. Okay then, good luck~";
  3682. mes "Good luck!";
  3683. set mao_request,105;
  3684. close2;
  3685. }
  3686. else if(mao_request == 105)
  3687. {
  3688. cutin "mocseal_rin01.bmp",0;
  3689. mes "[Lin]";
  3690. mes "Head over to Juno";
  3691. mes "Library and speak to";
  3692. mes "a girl there named Yunia.";
  3693. mes "If anyone gets in your way,";
  3694. mes "just dispose of 'em. Punks";
  3695. mes "deserve whatever you give 'em!";
  3696. next;
  3697. mes "[Lin]";
  3698. mes "Er, but that's completely";
  3699. mes "up to you. Just wanted to let";
  3700. mes "you know that you wouldn't get";
  3701. mes "in trouble for assassinating when you're working with Assassins";
  3702. mes "is all I'm saying. Okay, seeya~";
  3703. close2;
  3704. }
  3705. else if(mao_request == 106)
  3706. {
  3707. cutin "mocseal_rin01.bmp",0;
  3708. mes "[Lin]";
  3709. mes "Ah, were you able to";
  3710. mes "find Yunia? Wait a sec,";
  3711. mes "did you bring the documents?";
  3712. next;
  3713. mes "[" + strcharinfo(0) + "]";
  3714. mes "Uh oh...";
  3715. mes "I guess I better";
  3716. mes "go back and talk";
  3717. mes "to Yunia once again!";
  3718. cutin "mocseal_dan01.bmp",0;
  3719. close2;
  3720. }
  3721. else if(mao_request == 107)
  3722. {
  3723. cutin "mocseal_rin01.bmp",2;
  3724. mes "[Lin]";
  3725. mes "Yunia gave you the";
  3726. mes "documents that Mr. R";
  3727. mes "wanted? Great, now go";
  3728. mes "bring them to him and";
  3729. mes "see what he wants us";
  3730. mes "to do for him next.";
  3731. set mao_request,108;
  3732. next;
  3733. cutin "mocseal_dan01.bmp",0;
  3734. mes "[R. Moore]";
  3735. mes "Ah yes, these are exactly";
  3736. mes "what I wanted! Thank you so";
  3737. mes "much for your hard work. Wow,";
  3738. mes "these are so well organized...";
  3739. close2;
  3740. }
  3741. else if(mao_request == 108)
  3742. {
  3743. mes "[Lin]";
  3744. mes "Huh. Now that we brought";
  3745. mes "him these documents, he's";
  3746. mes "probably gonna ask us to";
  3747. mes "do something else for him.";
  3748. mes "That's how it always works...";
  3749. close2;
  3750. }
  3751. else if(mao_request == 109)
  3752. {
  3753. cutin "mocseal_dan01.bmp",0;
  3754. mes "[Lin]";
  3755. mes "I guess we should do as";
  3756. mes "Mr. R asks. Go ahead and";
  3757. mes "check the field west of Morroc";
  3758. mes "for one of those artifacts or";
  3759. mes "crests, and I'll remain here";
  3760. mes "to guard Mr. R, just in case.";
  3761. next;
  3762. cutin "mocseal_rin01.bmp",2;
  3763. mes "[Lin]";
  3764. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  3765. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  3766. mes "^A9A9A9AT^000000 but this situation can't";
  3767. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  3768. close2;
  3769. }
  3770. else if(mao_request > 109 && mao_request < 115)
  3771. {
  3772. cutin "mocseal_rin01.bmp",2;
  3773. mes "[Lin]";
  3774. mes "I don't really know";
  3775. mes "what's going on, but";
  3776. mes "it looks like we have";
  3777. mes "no choice but to do as";
  3778. mes "Mr. R. Moore asks for now...";
  3779. close2;
  3780. }
  3781. else if(mao_request == 115)
  3782. {
  3783. cutin "mocseal_rin01.bmp",2;
  3784. mes "[Lin]";
  3785. mes "Hey... I need to talk to";
  3786. mes "you alone. This R. Moore guy...";
  3787. mes "I don't like him! Something's";
  3788. mes "not adding up quite right!";
  3789. mes "I've been going through his";
  3790. mes "research notes, you know?";
  3791. next;
  3792. mes "[Lin]";
  3793. mes "There's all this mention";
  3794. mes "of Morroc, Morroc Satan,";
  3795. mes "and Thanatos Tower... How";
  3796. mes "is this all connected to the";
  3797. mes "missing children? If you ask";
  3798. mes "me, it's pretty morbid stuff.";
  3799. next;
  3800. mes "[Lin]";
  3801. mes "Hey, I want you to find out";
  3802. mes "what you can from our local";
  3803. mes "historian in Morroc about Morroc Satan and all that. There's";
  3804. mes "too much we don't know, and";
  3805. mes "I don't wanna take chances.";
  3806. set mao_request,116;
  3807. next;
  3808. cutin "mocseal_dan01.bmp",0;
  3809. mes "[R. Moore]";
  3810. mes "Hm...?";
  3811. mes "What were you";
  3812. mes "talking about so";
  3813. mes "excitedly over there?";
  3814. next;
  3815. cutin "mocseal_rin01.bmp",2;
  3816. mes "[Lin]";
  3817. mes "Oh, we were just";
  3818. mes "talking about the those";
  3819. mes "elemental crests and how";
  3820. mes "they're now taken care of.";
  3821. next;
  3822. cutin "mocseal_dan01.bmp",0;
  3823. mes "[R. Moore]";
  3824. mes "Say, " + strcharinfo(0) + ",";
  3825. mes "were you about to leave?";
  3826. mes "I had another reques--";
  3827. next;
  3828. cutin "mocseal_rin01.bmp",2;
  3829. mes "[Lin]";
  3830. mes "I'm sending "+ strcharinfo(0) +"";
  3831. mes "on a snack errand and it won't";
  3832. if(Sex == 1) mes "take too long. Did you want him";
  3833. else mes "take too long. Did you want her";
  3834. mes "to bring you back anything?";
  3835. next;
  3836. cutin "mocseal_dan01.bmp",0;
  3837. mes "[R. Moore]";
  3838. mes "Oh, yes. On your way";
  3839. mes "back, would you bring";
  3840. mes "me a Tropical Sograt?";
  3841. mes "I'm very fond of those.";
  3842. next;
  3843. cutin "mocseal_rin01.bmp",2;
  3844. mes "[Lin]";
  3845. mes "Well, "+ strcharinfo(0) +",";
  3846. mes "you heard the ^A9A9A9GO^000000 man.";
  3847. mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
  3848. mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
  3849. close2;
  3850. }
  3851. else if(mao_request == 116)
  3852. {
  3853. cutin "mocseal_rin01.bmp",2;
  3854. mes "[Lin]";
  3855. mes "Back so soon?";
  3856. mes "Did you forget what";
  3857. mes "I asked you to do?";
  3858. next;
  3859. cutin "mocseal_dan01.bmp",0;
  3860. mes "[R. Moore]";
  3861. mes "You were going";
  3862. mes "on a snack errand,";
  3863. mes "weren't you?";
  3864. next;
  3865. cutin "mocseal_rin01.bmp",2;
  3866. mes "[Lin]";
  3867. mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
  3868. mes "^A9A9A9THE^000000 came back because you";
  3869. mes "^A9A9A9HISTORIAN^000000 forgot something. ";
  3870. mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
  3871. mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
  3872. close2;
  3873. }
  3874. else if(mao_request == 117)
  3875. {
  3876. mes "[" + strcharinfo(0) + "]";
  3877. mes "Well, I'm back...";
  3878. next;
  3879. cutin "mocseal_rin01.bmp",2;
  3880. mes "[Lin]";
  3881. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  3882. mes "but I forgot to ask you to";
  3883. mes "bring me a snack ^A9A9A9ME^000000 too.";
  3884. mes "Do you think you ^A9A9A9AT^000000 can";
  3885. mes "^A9A9A9THE^000000 get me a glass of, um...";
  3886. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  3887. next;
  3888. mes "[" + strcharinfo(0) + "]";
  3889. mes "Snack? Um... That's";
  3890. mes "more of a drink, isn't it?";
  3891. mes "But if that's what you want,";
  3892. mes "then I'll be back soon.";
  3893. mes "(^333333This is so cloak and dagger!";
  3894. mes "How does she talk like that?^000000)";
  3895. close2;
  3896. }
  3897. else if(mao_request == 118)
  3898. {
  3899. cutin "mocseal_rin01.bmp",2;
  3900. mes "[Lin]";
  3901. mes "Oh, good.";
  3902. mes "You're finally back~";
  3903. next;
  3904. cutin "mocseal_dan01.bmp",0;
  3905. mes "[R. Moore]";
  3906. mes "Ah! You've finally returned.";
  3907. mes "I have another request that";
  3908. mes "I must ask of you that pertains";
  3909. mes "to the missing children.";
  3910. next;
  3911. cutin "mocseal_rin01.bmp",2;
  3912. mes "[Lin]";
  3913. mes "Yeah, alright.";
  3914. mes "Depending on what";
  3915. mes "it is, maybe we'll do it.";
  3916. mes "But if it's some crazy";
  3917. mes "nonsense errand, we won't.";
  3918. next;
  3919. cutin "mocseal_dan01.bmp",0;
  3920. mes "[R. Moore]";
  3921. mes "For the sake of my";
  3922. mes "research, I want you to";
  3923. mes "investigate Thanatos Tower.";
  3924. mes "Learn more about its origin";
  3925. mes "through any means possible. I didn't want to say this, but...";
  3926. next;
  3927. mes "[R. Moore]";
  3928. mes "I think it's possible that the";
  3929. mes "missing children were kidnapped";
  3930. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  3931. mes "more about the kidnappers by";
  3932. mes "learning about Satan Morroc.";
  3933. next;
  3934. mes "[R. Moore]";
  3935. mes "I know this all sounds";
  3936. mes "crazy, but please trust me.";
  3937. mes "Thanatos Tower is somehow";
  3938. mes "related to Satan Morroc, so";
  3939. mes "if you could tell me what";
  3940. mes "you can learn from there...";
  3941. next;
  3942. cutin "mocseal_rin01.bmp",2;
  3943. mes "[Lin]";
  3944. mes "Thanatos Tower, huh?";
  3945. mes "Alright, it's not like we don't";
  3946. mes "believe you, but we need some";
  3947. mes "time to consider your request";
  3948. mes "before we can go ahead with the investigation you're asking for...";
  3949. set mao_request,119;
  3950. close2;
  3951. }
  3952. else if(mao_request == 119)
  3953. {
  3954. cutin "mocseal_rin01.bmp",2;
  3955. mes "[Lin]";
  3956. mes "Alright... Before";
  3957. mes "we go and do this, we";
  3958. mes "need to make absolutely";
  3959. mes "sure of a few things.";
  3960. next;
  3961. cutin "mocseal_dan01.bmp",0;
  3962. mes "[R. Moore]";
  3963. mes "Of course.";
  3964. mes "What is it that";
  3965. mes "you want to ask me?";
  3966. next;
  3967. cutin "mocseal_rin01.bmp",2;
  3968. mes "[Lin]";
  3969. mes "First, those men that";
  3970. mes "attacked you. Are they";
  3971. mes "trying to revive Satan";
  3972. mes "Morroc? And those crests...";
  3973. mes "Were they built to break Satan";
  3974. mes "Morroc's seal or protect it?";
  3975. next;
  3976. cutin "mocseal_dan01.bmp",1;
  3977. mes "[R. Moore]";
  3978. mes "Oh, my attackers. I have no";
  3979. mes "idea what they could want.";
  3980. mes "As for the elemental crests,";
  3981. mes "they were originally built by";
  3982. mes "a madman to revive Satan Morroc. ";
  3983. next;
  3984. mes "[R. Moore]";
  3985. mes "However, once that crazed";
  3986. mes "man's plot was discovered,";
  3987. mes "the crests were modified to";
  3988. mes "further shield the seal that";
  3989. mes "contains Satan Morroc.";
  3990. next;
  3991. mes "[R. Moore]";
  3992. mes "But as a historian...";
  3993. mes "These stories about Satan";
  3994. mes "Morroc and seals are just";
  3995. mes "conjecture. I need concrete";
  3996. mes "proof that the threat of";
  3997. mes "Satan Morroc truly exists.";
  3998. next;
  3999. mes "[R. Moore]";
  4000. mes "If I can obtain that,";
  4001. mes "people would be able to";
  4002. mes "take Satan Morroc's threat";
  4003. mes "more seriously. And Thanatos Tower wouldn't be a tourist area.";
  4004. next;
  4005. mes "[R. Moore]";
  4006. mes "I'm begging you, please";
  4007. mes "go to Thanatos Tower and";
  4008. mes "try to find some sort of solid";
  4009. mes "historical record that proves";
  4010. mes "that Satan Morroc really";
  4011. mes "existed in our world.";
  4012. set mao_request,120;
  4013. close2;
  4014. }
  4015. else if(mao_request == 120)
  4016. {
  4017. cutin "mocseal_rin01.bmp",2;
  4018. mes "[Lin]";
  4019. mes "I'm not sure what to";
  4020. mes "believe, but investigating";
  4021. mes "Thanatos Tower seems to be";
  4022. mes "our best course of action now.";
  4023. next;
  4024. mes "[Lin]";
  4025. mes "While you work on that,";
  4026. mes "I will be trying to piece";
  4027. mes "together the information that";
  4028. mes "we've collected so far, as well";
  4029. mes "as keep an eye on Mr. R. Moore.";
  4030. mes "Good luck, and be careful.";
  4031. set mao_request,121;
  4032. close2;
  4033. }
  4034. else if(mao_request == 121)
  4035. {
  4036. mes "^3355FFLin seems to be lost";
  4037. mes "in thought, carefully";
  4038. mes "weighing your mission's";
  4039. mes "options. For now, you";
  4040. mes "better do your part and";
  4041. mes "investigate Thanatos Tower.^000000";
  4042. close2;
  4043. }
  4044. cutin "",255;
  4045. end;
  4046. }
  4047. que_job01,79,15,1 script R 880,{
  4048. if(mao_request == 103)
  4049. {
  4050. cutin "mocseal_dan01.bmp",0;
  4051. mes "[R.]";
  4052. mes "Right now, my life isn't";
  4053. mes "so important! Please let";
  4054. mes "me finish my research!";
  4055. next;
  4056. cutin "mocseal_rin01.bmp",2;
  4057. mes "[Lin]";
  4058. mes "What...?";
  4059. mes "I thought we're";
  4060. mes "only supposed to";
  4061. mes "protect you? What";
  4062. mes "exactly is going on?";
  4063. next;
  4064. mes "[R.]";
  4065. mes "I'm sorry, but it is";
  4066. mes "imperative that I leave";
  4067. mes "for the Juno Library...";
  4068. cutin "mocseal_dan01.bmp",0;
  4069. next;
  4070. mes "[" + strcharinfo(0) + "]";
  4071. mes "Excuse me, but";
  4072. mes "what are you guys";
  4073. mes "talking about...?";
  4074. next;
  4075. mes "[Lin]";
  4076. mes "Ah, this is "+ strcharinfo(0) +",";
  4077. mes "my partner for this assignment.";
  4078. if(Sex == 1) mes "Don't worry, you can trust him.";
  4079. else mes "Don't worry, you can trust her.";
  4080. next;
  4081. mes "[R.]";
  4082. mes "Ah, I see. Please, for";
  4083. mes "for the sake of anonymity,";
  4084. mes "call me Mr. R. If it will help";
  4085. mes "you in your task, you may want";
  4086. mes "to ask Lin to explain everything that I just told her. Excuse me...";
  4087. next;
  4088. mes "^3355FFMr. R pulled out a pendant";
  4089. mes "from his necklace, placed it";
  4090. mes "against his forehead, and then";
  4091. mes "quickly mumbled something";
  4092. mes "before raising his head.^000000";
  4093. set mao_request,104;
  4094. close2;
  4095. }
  4096. else if(mao_request == 104)
  4097. {
  4098. cutin "mocseal_dan01.bmp",1;
  4099. mes "[R.]";
  4100. mes "Your partner should be";
  4101. mes "able to relate everything";
  4102. mes "that I've already told her,";
  4103. mes "as well as any details that";
  4104. mes "you might need to know for";
  4105. mes "your job. Please excuse me...";
  4106. next;
  4107. mes "^3355FFMr. R pulled out a pendant";
  4108. mes "from his necklace, placed it";
  4109. mes "against his forehead, and then";
  4110. mes "quickly mumbled something";
  4111. mes "before raising his head.^000000";
  4112. close2;
  4113. }
  4114. else if(mao_request == 105)
  4115. {
  4116. cutin "mocseal_dan01.bmp",1;
  4117. mes "[R.]";
  4118. mes "The Juno Library is";
  4119. mes "divided into 3 sections:";
  4120. mes "2 sections are used to store";
  4121. mes "books, and the other section";
  4122. mes "is dedicated for use as a";
  4123. mes "reading room or study hall.";
  4124. next;
  4125. mes "[R.]";
  4126. mes "You should be able to";
  4127. mes "find Yunia in that study";
  4128. mes "hall. Hopefully, by that";
  4129. mes "time, she'll be finished";
  4130. mes "organizing my documents...";
  4131. close2;
  4132. }
  4133. else if(mao_request == 106)
  4134. {
  4135. cutin "mocseal_dan01.bmp",0;
  4136. mes "[R. Moore]";
  4137. mes "So were you able to find";
  4138. mes "Yunia and get my research";
  4139. mes "documents from her? If you've";
  4140. mes "forgotten, then please go back";
  4141. mes "to Juno Library and bring them";
  4142. mes "back here... Thanks again.";
  4143. close2;
  4144. }
  4145. else if(mao_request == 107)
  4146. {
  4147. mes "[" + strcharinfo(0) + "]";
  4148. mes "These are the documents";
  4149. mes "that I received from Yunia.";
  4150. mes "Is this what you needed?";
  4151. next;
  4152. cutin "mocseal_dan01.bmp",0;
  4153. mes "[R. Moore]";
  4154. mes "Ah yes, these are exactly";
  4155. mes "what I wanted! Thank you so";
  4156. mes "much for your hard work. Wow,";
  4157. mes "these are so well organized...";
  4158. next;
  4159. cutin "mocseal_rin01.bmp",2;
  4160. mes "[Lin]";
  4161. mes "Alright. You need to tell";
  4162. mes "us how your research is";
  4163. mes "related to our next job...";
  4164. mes "We need to protect you, but";
  4165. mes "we still want to help those";
  4166. mes "missing children if we can.";
  4167. set mao_request,108;
  4168. close2;
  4169. }
  4170. else if(mao_request == 108)
  4171. {
  4172. cutin "mocseal_dan01.bmp",1;
  4173. mes "[R. Moore]";
  4174. mes "The information in these";
  4175. mes "documents is related to my";
  4176. mes "next request for you. As your";
  4177. mes "client, I hope you will carry";
  4178. mes "out this task and consider it";
  4179. mes "part of your assignment.";
  4180. next;
  4181. cutin "mocseal_rin01.bmp",2;
  4182. mes "[Lin]";
  4183. mes "Yeah, yeah, you don't";
  4184. mes "have to remind me. Besides,";
  4185. mes "we Assassins don't like leaving";
  4186. mes "any job unfinished. So what do";
  4187. mes "you need us to do this time?";
  4188. next;
  4189. cutin "mocseal_dan01.bmp",1;
  4190. mes "[R. Moore]";
  4191. mes "There are four crests";
  4192. mes "hidden in four different";
  4193. mes "directions around Morroc";
  4194. mes "which regulate the power";
  4195. mes "of the Water, Wind, Earth";
  4196. mes "and Fire elements in the area.";
  4197. next;
  4198. mes "[R. Moore]";
  4199. mes "The stability of these";
  4200. mes "elements in Morroc is in";
  4201. mes "currently in question, so";
  4202. mes "I want you to ^4D4DFFuse enchanted";
  4203. mes "stones^000000 to strengthen the power";
  4204. mes "of these elemental crests.";
  4205. next;
  4206. cutin "mocseal_rin01.bmp",2;
  4207. mes "[Lin]";
  4208. mes "Wait... We can honor";
  4209. mes "requests regarding your";
  4210. mes "safety, or anything that";
  4211. mes "will help us find those";
  4212. mes "missing kids, but we're your";
  4213. mes "bodyguards, not your servants.";
  4214. next;
  4215. cutin "mocseal_dan01.bmp",0;
  4216. mes "[R. Moore]";
  4217. mes "I know, I know...";
  4218. mes "But whatever force has";
  4219. mes "been tampering with these";
  4220. mes "artifacts is probably responsible for kidnapping those children.";
  4221. mes "It's worth investigating...";
  4222. next;
  4223. mes "[R. Moore]";
  4224. mes "Regardless, those men";
  4225. mes "attacked me because they";
  4226. mes "did not want me to repair";
  4227. mes "Morroc's elemental equilibrium.";
  4228. mes "At least, that's what I believe.";
  4229. set mao_request,109;
  4230. next;
  4231. mes "[R. Moore]";
  4232. mes "You can't possibly";
  4233. mes "understand now, but";
  4234. mes "trust me... You don't want";
  4235. mes "those crests to weaken.";
  4236. close2;
  4237. }
  4238. else if(mao_request == 109)
  4239. {
  4240. cutin "mocseal_dan01.bmp",0;
  4241. mes "[R. Moore]";
  4242. mes "Why don't you search West";
  4243. mes "Morroc first for one of the";
  4244. mes "elemental artifacts since it";
  4245. mes "is closer? It should be where";
  4246. mes "the pyramids are located.";
  4247. next;
  4248. cutin "mocseal_rin01.bmp",2;
  4249. mes "[Lin]";
  4250. mes "Please go ahead";
  4251. mes "and do as he says.";
  4252. mes "In the meantime, I'll";
  4253. mes "stay here and make sure";
  4254. mes "no one attacks Mr. R again.";
  4255. next;
  4256. mes "[Lin]";
  4257. mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
  4258. mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
  4259. mes "^A9A9A9AT^000000 but this situation can't";
  4260. mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
  4261. close2;
  4262. }
  4263. else if(mao_request > 109 && mao_request < 112)
  4264. {
  4265. cutin "mocseal_dan01.bmp",1;
  4266. mes "[R. Moore]";
  4267. mes "You should be able to find";
  4268. mes "the element regulation device";
  4269. mes "behind one of the pyramids in";
  4270. mes "the field west of Morroc. Please";
  4271. mes "use an enchanted stone to";
  4272. mes "boost the crest's power.";
  4273. close2;
  4274. }
  4275. else if(mao_request == 112)
  4276. {
  4277. cutin "mocseal_dan01.bmp",1;
  4278. mes "[R. Moore]";
  4279. mes "Alright, now, I don't know";
  4280. mes "the locations of the other";
  4281. mes "crests. I wish I had the";
  4282. mes "chance to search for them";
  4283. mes "before I was attacked. I'm";
  4284. mes "sorry I can't be of more help.";
  4285. next;
  4286. mes "[R. Moore]";
  4287. mes "I didn't know asking for";
  4288. mes "protection would require";
  4289. mes "me to live like a prisoner...";
  4290. mes "I feel... I feel trapped.";
  4291. next;
  4292. cutin "mocseal_rin01.bmp",2;
  4293. mes "[Lin]";
  4294. mes "Hey, what's your problem,";
  4295. mes "Mr. R?! You're snug as a rug";
  4296. mes "in here, next to freakin' pub";
  4297. mes "for goodness sake, while we're";
  4298. mes "running around doing all of";
  4299. mes "your dirty work for you!";
  4300. next;
  4301. cutin "mocseal_dan01.bmp",0;
  4302. mes "[R. Moore]";
  4303. mes "This much is";
  4304. mes "true, I suppose...";
  4305. next;
  4306. cutin "mocseal_dan01.bmp",255;
  4307. mes "[" + strcharinfo(0) + "]";
  4308. mes "Well, I guess I'll go out";
  4309. mes "and try to activate those";
  4310. mes "other elemental crests";
  4311. mes "just outside of Morroc.";
  4312. close2;
  4313. }
  4314. else if(mao_request > 112 && mao_request < 115)
  4315. {
  4316. cutin "mocseal_dan01.bmp",1;
  4317. mes "[R. Moore]";
  4318. mes "Thank you so much";
  4319. mes "for all of your hard";
  4320. mes "work. Future generations";
  4321. mes "will praise what you have";
  4322. mes "done. Rest assured...";
  4323. next;
  4324. mes "[Lin]";
  4325. mes "What...?";
  4326. mes "What did you";
  4327. mes "say just now?";
  4328. next;
  4329. mes "[R. Moore]";
  4330. mes "Oh nothing...";
  4331. mes "Just giving " + strcharinfo(0) + "";
  4332. mes "due credit. That's all.";
  4333. close2;
  4334. }
  4335. else if(mao_request == 115)
  4336. {
  4337. cutin "mocseal_dan01.bmp",0;
  4338. mes "[R. Moore]";
  4339. mes "Good, you've arrived.";
  4340. mes "Now, to ensure the safety";
  4341. mes "of all of those poor children,";
  4342. mes "I need you to complete ano--";
  4343. next;
  4344. cutin "mocseal_rin01.bmp",2;
  4345. mes "[Lin]";
  4346. mes "Excuse me, I don't mean";
  4347. mes "to butt in, but I need to";
  4348. mes "talk to you alone. It's";
  4349. mes "a very urgent issue that";
  4350. mes "I need to discuss here";
  4351. mes "with "+ strcharinfo(0) +".";
  4352. next;
  4353. cutin "mocseal_dan01.bmp",0;
  4354. mes "[R. Moore]";
  4355. mes "...Very well.";
  4356. mes "Then I shall next;";
  4357. mes "until you return.";
  4358. close2;
  4359. }
  4360. else if(mao_request == 116)
  4361. {
  4362. cutin "mocseal_dan01.bmp",0;
  4363. mes "[R. Moore]";
  4364. mes "Hmmm...?";
  4365. mes "Weren't you going";
  4366. mes "out on an errand to";
  4367. mes "pick up some snacks";
  4368. mes "and drinks for us?";
  4369. close2;
  4370. }
  4371. else if(mao_request == 117)
  4372. {
  4373. cutin "mocseal_dan01.bmp",0;
  4374. mes "[R. Moore]";
  4375. mes "Oh good, you've";
  4376. mes "returned. Never mind";
  4377. mes "the snacks, I want to";
  4378. mes "talk to you about my";
  4379. mes "next request if you wo--";
  4380. next;
  4381. cutin "mocseal_rin01.bmp",2;
  4382. mes "[Lin]";
  4383. mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
  4384. mes "but I forgot to ask you to";
  4385. mes "bring me a snack ^A9A9A9ME^000000 too.";
  4386. mes "Do you think you ^A9A9A9AT^000000 can";
  4387. mes "^A9A9A9THE^000000 get me a glass of, um...";
  4388. mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
  4389. next;
  4390. mes "[" + strcharinfo(0) + "]";
  4391. mes "Snack? Um... That's";
  4392. mes "more of a drink, isn't it?";
  4393. mes "But if that's what you want,";
  4394. mes "then I'll be back soon.";
  4395. mes "(^333333This is so cloak and dagger!";
  4396. mes "How does she talk like that?^000000)";
  4397. close2;
  4398. }
  4399. else if(mao_request == 118)
  4400. {
  4401. cutin "mocseal_dan01.bmp",0;
  4402. mes "[R. Moore]";
  4403. mes "Ah, you've finally returned.";
  4404. mes "I have another request that";
  4405. mes "I must ask of you that pertains";
  4406. mes "to the missing children.";
  4407. next;
  4408. cutin "mocseal_rin01.bmp",2;
  4409. mes "[Lin]";
  4410. mes "Yeah, alright.";
  4411. mes "Depending on what";
  4412. mes "it is, maybe we'll do it.";
  4413. mes "But if it's some crazy";
  4414. mes "nonsense errand, we won't.";
  4415. next;
  4416. cutin "mocseal_dan01.bmp",0;
  4417. mes "[R. Moore]";
  4418. mes "For the sake of my";
  4419. mes "research, I want you to";
  4420. mes "investigate Thanatos Tower.";
  4421. mes "Learn more about its origin";
  4422. mes "through any means possible. I didn't want to say this, but...";
  4423. next;
  4424. mes "[R. Moore]";
  4425. mes "I think it's possible that the";
  4426. mes "missing children were kidnapped";
  4427. mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
  4428. mes "more about the kidnappers by";
  4429. mes "learning about Satan Morroc.";
  4430. next;
  4431. mes "[R. Moore]";
  4432. mes "I know this all sounds";
  4433. mes "crazy, but please trust me.";
  4434. mes "Thanatos Tower is somehow";
  4435. mes "related to Satan Morroc, so";
  4436. mes "if you could tell me what";
  4437. mes "you can learn from there...";
  4438. next;
  4439. cutin "mocseal_rin01.bmp",2;
  4440. mes "[Lin]";
  4441. mes "Thanatos Tower, huh?";
  4442. mes "Alright, it's not like we don't";
  4443. mes "believe you, but we need some";
  4444. mes "time to consider your request";
  4445. mes "before we can go ahead with the investigation you're asking for...";
  4446. set mao_request,119;
  4447. close2;
  4448. }
  4449. else if(mao_request == 119)
  4450. {
  4451. cutin "mocseal_dan01.bmp",1;
  4452. mes "[R. Moore]";
  4453. mes "Lin has something to ask";
  4454. mes "me, so I should probably";
  4455. mes "answer her questions before";
  4456. mes "requesting you to do anything.";
  4457. close2;
  4458. }
  4459. else if(mao_request == 120)
  4460. {
  4461. cutin "mocseal_dan01.bmp",1;
  4462. mes "[R. Moore]";
  4463. mes "I'm begging you, please";
  4464. mes "go to Thanatos Tower and";
  4465. mes "try to find some sort of solid";
  4466. mes "historical record that proves";
  4467. mes "that Satan Morroc really";
  4468. mes "existed in our world.";
  4469. close2;
  4470. }
  4471. else if(mao_request == 121)
  4472. {
  4473. cutin "mocseal_dan01.bmp",1;
  4474. mes "[R. Moore]";
  4475. mes "You'll be investigating";
  4476. mes "Thanatos Tower, then?";
  4477. mes "Good, good, I'll soon be";
  4478. mes "able to complete my work.";
  4479. next;
  4480. mes "^3355FFMr. R pulled out a pendant";
  4481. mes "from his necklace, placed it";
  4482. mes "against his forehead, and then";
  4483. mes "quickly mumbled something";
  4484. mes "before raising his head.^000000";
  4485. close2;
  4486. }
  4487. cutin "",255;
  4488. end;
  4489. }
  4490. que_job01,147,54,3 script Lin#3 885,{
  4491. OnInit:
  4492. disablenpc "Lin#3";
  4493. end;
  4494. OnEnter:
  4495. disablenpc "Lin#3";
  4496. end;
  4497. }
  4498. que_job01,13,17,5 script Kidd#1 884,{
  4499. cutin "mocseal_kid01.bmp",2;
  4500. if (mao_request < 3)
  4501. {
  4502. mes "[Kidd]";
  4503. mes "...";
  4504. mes "......";
  4505. mes "Um. Hey.";
  4506. close2;
  4507. }
  4508. else if(mao_request > 102 && mao_request < 126)
  4509. {
  4510. mes "[Kidd]";
  4511. mes "Oh hey, you're the one who's";
  4512. mes "working with Lin, right? We're";
  4513. mes "all glad you came on board for";
  4514. mes "that mission. I mean, we can't do everything ourselves, you know?";
  4515. close2;
  4516. }
  4517. else if(mao_request == 3)
  4518. {
  4519. mes "[Kidd]";
  4520. mes "The representative from";
  4521. mes "the Dandelion organization";
  4522. mes "is waiting for us in the hall,";
  4523. mes "so you better hustle over to";
  4524. mes "him. Don't worry, I'll meet you";
  4525. mes "as soon as you get there.";
  4526. close2;
  4527. disablenpc "Kidd#1";
  4528. }
  4529. else if(mao_request == 28 || mao_request == 29)
  4530. {
  4531. mes "[Kidd]";
  4532. mes "Oh, hey...";
  4533. mes "You're here,";
  4534. mes "you really came back.";
  4535. next;
  4536. mes "[Valdes]";
  4537. mes "Excuse me...";
  4538. mes "But can we";
  4539. mes "talk for a second?";
  4540. close2;
  4541. }
  4542. else if(mao_request == 126 || mao_request == 127)
  4543. {
  4544. mes "[Kidd]";
  4545. mes "Oh, hey...";
  4546. mes "You're here,";
  4547. mes "you really came back.";
  4548. next;
  4549. mes "[Valdes]";
  4550. mes "Excuse me...";
  4551. mes "But can we";
  4552. mes "talk for a second?";
  4553. close2;
  4554. }
  4555. cutin "",255;
  4556. end;
  4557. OnInit:
  4558. disablenpc "Kidd#1";
  4559. end;
  4560. OnEnter:
  4561. enablenpc "Kidd#1";
  4562. end;
  4563. }
  4564. que_job01,12,8,7 script Kidd#2 884,{
  4565. OnInit:
  4566. disablenpc "Kidd#2";
  4567. end;
  4568. OnEnter:
  4569. disablenpc "Kidd#2";
  4570. end;
  4571. }
  4572. que_job01,148,54,3 script Kidd#3 884,{
  4573. OnInit:
  4574. disablenpc "Kidd#3";
  4575. end;
  4576. OnEnter:
  4577. disablenpc "Kidd#3";
  4578. end;
  4579. }
  4580. que_job01,91,83,3 script Kidd#hall 884,{
  4581. if (mao_request == 124)
  4582. {
  4583. mes "[Kidd]";
  4584. mes "Something major is going";
  4585. mes "to happen... You've got to";
  4586. mes "call the other members of";
  4587. mes "Dandelion, and I've got to";
  4588. mes "contact everyone in my guild!";
  4589. next;
  4590. mes "[Dandelion Member]";
  4591. mes "Let me go, I can feel";
  4592. mes "something happening in";
  4593. mes "Morroc Castle! We have";
  4594. mes "to go over there right now!";
  4595. close2;
  4596. }
  4597. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  4598. {
  4599. mes "[Kidd]";
  4600. mes "......";
  4601. mes ".........";
  4602. close2;
  4603. }
  4604. else if(mao_request == 3)
  4605. {
  4606. cutin "mocseal_kid01.bmp",2;
  4607. mes "[Kidd]";
  4608. mes "Oh good, you're here";
  4609. mes "just in time. This member";
  4610. mes "from Dandelion is going to";
  4611. mes "explain our mission to us.";
  4612. mes "Now, if you'll give him";
  4613. mes "your full attention...";
  4614. next;
  4615. cutin "mocseal_dan01.bmp",0;
  4616. mes "[Dandelion Member]";
  4617. mes "Ah, so you're the one";
  4618. mes "working with Kidd on this";
  4619. mes "mission? I'm your client,";
  4620. mes "the representative of the";
  4621. mes "Dandelion Organization.";
  4622. next;
  4623. mes "[Dandelion Member]";
  4624. mes "If you don't already know,";
  4625. mes "we're a public service group";
  4626. mes "that does great volunteer work.";
  4627. mes "However, one of our projects,";
  4628. mes "a child daycare center, was";
  4629. mes "ruined by a Mr. Raiyan Moore.";
  4630. next;
  4631. mes "[Dandelion Member]";
  4632. mes "It's horrible what he did:";
  4633. mes "Raiyan Moore kidnapped all";
  4634. mes "of the children at our daycare";
  4635. mes "center! We can't help but feel";
  4636. mes "responsible, and we're doing";
  4637. mes "all that we can to find them...";
  4638. next;
  4639. mes "[Dandelion Member]";
  4640. mes "However, the people of";
  4641. mes "our organization don't have";
  4642. mes "the skills to find him, much";
  4643. mes "less deal with this dangerous";
  4644. mes "man. That's why we're asking";
  4645. mes "for your help in this matter.";
  4646. next;
  4647. cutin "mocseal_kid01.bmp",2;
  4648. mes "[Kidd]";
  4649. mes "That's how the children";
  4650. mes "have been disappearing?";
  4651. mes "Hmm. According to Raiyan";
  4652. mes "Moore's profile, he's more";
  4653. mes "of an academic or a scholar";
  4654. mes "than a dangerous kidnapper...";
  4655. next;
  4656. cutin "mocseal_dan01.bmp",0;
  4657. mes "[Dandelion Member]";
  4658. mes "Yes, he would appear";
  4659. mes "innocuous according to";
  4660. mes "the file we've given you,";
  4661. mes "but I do not think that";
  4662. mes "Raiyan Moore is a person";
  4663. mes "that we should underestimate.";
  4664. next;
  4665. mes "^3355FFThe representative from";
  4666. mes "the Dandelion Organization";
  4667. mes "pulled out a necklace pendant";
  4668. mes "from under his shirt, pressed";
  4669. mes "it to his forehead, and then";
  4670. mes "quickly mumbled some words.^000000";
  4671. set mao_request,4;
  4672. close2;
  4673. }
  4674. else if(mao_request == 4)
  4675. {
  4676. mes "[" + strcharinfo(0) + "]";
  4677. mes "(^333333Kidd? What...";
  4678. mes "What is he doing";
  4679. mes "with that pendant?^000000)";
  4680. next;
  4681. cutin "mocseal_kid01.bmp",2;
  4682. mes "[Kidd]";
  4683. mes "I've seen him do that";
  4684. mes "a couple of times. I dunno,";
  4685. mes "I guess he's just praying.";
  4686. mes "Though, I doubt it's to any";
  4687. mes "deity or god or whatever";
  4688. mes "that I'm familiar with...";
  4689. next;
  4690. mes "[Kidd]";
  4691. mes "Anyway, back to the task at";
  4692. mes "hand. All we know is that our";
  4693. mes "target was last seen checking";
  4694. mes "out the Morroc ruins. Now, I think that we should begin our search ";
  4695. mes "by visiting the Juno Library.";
  4696. next;
  4697. switch( select( "Why should we go there?","Right, I understand!" ) )
  4698. {
  4699. case 1:
  4700. mes "[Kidd]";
  4701. mes "Our target, Raiyan Moore";
  4702. mes "is a scholar, an academic.";
  4703. mes "If he was researching the";
  4704. mes "Morroc Ruins, there's a good";
  4705. mes "chance that he went to the";
  4706. mes "Juno Library beforehand.";
  4707. next;
  4708. mes "[Kidd]";
  4709. mes "If we're lucky, we might";
  4710. mes "find some clue as to what";
  4711. mes "Raiyan Moore is trying to do,";
  4712. mes "and where he might be now.";
  4713. mes "Pretty good idea, huh?";
  4714. break;
  4715. case 2:
  4716. mes "[Kidd]";
  4717. mes "I know that Juno is pretty";
  4718. mes "far, but I think it's the";
  4719. mes "best lead to follow for now.";
  4720. mes "It's not an easy journey to";
  4721. mes "make, so I wanna thank you";
  4722. mes "for being so understanding.";
  4723. break;
  4724. }
  4725. next;
  4726. mes "[Kidd]";
  4727. mes "Anyway, if we're lucky,";
  4728. mes "maybe someone there might";
  4729. mes "be familiar with Raiyan's work";
  4730. mes "and could point us in the right";
  4731. mes "direction. Alright then, I'll meet up with you in the Juno Library.";
  4732. set mao_request,5;
  4733. close2;
  4734. }
  4735. else if(mao_request > 4 && mao_request < 8)
  4736. {
  4737. mes "[Kidd]";
  4738. mes "Hmm...? What are you still";
  4739. mes "doing here? There's no need";
  4740. mes "to wait up for me, I'll just catch up with you at the Juno Library.";
  4741. mes "Besides, I've got a few other";
  4742. mes "things to take care of first...";
  4743. close2;
  4744. }
  4745. else if(mao_request == 8)
  4746. {
  4747. cutin "mocseal_kid01.bmp",2;
  4748. mes "[Kidd]";
  4749. mes "Hey you, Dandelion guy,";
  4750. mes "you know why these four";
  4751. mes "directions in Morroc are";
  4752. mes "so important to Moore?";
  4753. mes "He wrote something about";
  4754. mes "it in his research journal.";
  4755. next;
  4756. cutin "mocseal_dan01.bmp",0;
  4757. mes "[Dandelion Member]";
  4758. mes "Hm? No, not really.";
  4759. mes "In fact, it's even more";
  4760. mes "baffling. What could be";
  4761. mes "here in Morroc, and how";
  4762. mes "can it possibly relate";
  4763. mes "to the missing children?";
  4764. next;
  4765. mes "[Kidd]";
  4766. mes "Yeah, well, it's all we";
  4767. mes "have to go on for now.";
  4768. mes "Although he's probably";
  4769. mes "gone by now, we need to";
  4770. mes "follow through on this lead... If we're lucky, we'll catch Moore.";
  4771. set mao_request,9;
  4772. close2;
  4773. }
  4774. else if(mao_request == 9)
  4775. {
  4776. mes "[" + strcharinfo(0) + "]";
  4777. mes "So...";
  4778. mes "How should we go";
  4779. mes "about investigating the";
  4780. mes "four directions in Morroc?";
  4781. next;
  4782. cutin "mocseal_kid01.bmp",2;
  4783. mes "[Kidd]";
  4784. mes "Hmm... Why don't we try";
  4785. mes "this? I'll check the south";
  4786. mes "part of Morroc for anything";
  4787. mes "out of the ordinary, while you";
  4788. mes "check the west part of Morroc.";
  4789. next;
  4790. mes "[Kidd]";
  4791. mes "Since Moore was performing";
  4792. mes "historical research, it would";
  4793. mes "probably be best for you to";
  4794. mes "investigate the pyramids west";
  4795. mes "of Morroc. If you happen to find anything, then meet me back here.";
  4796. set mao_request,10;
  4797. next;
  4798. cutin "mocseal_dan01.bmp",0;
  4799. mes "[Dandelion Member]";
  4800. mes "Good luck to the";
  4801. mes "two of you. Although";
  4802. mes "I have no idea what you";
  4803. mes "might find, I hope that it";
  4804. mes "will lead you to Raiya Moore...";
  4805. close2;
  4806. }
  4807. else if(mao_request == 10)
  4808. {
  4809. cutin "mocseal_kid01.bmp",2;
  4810. mes "[Kidd]";
  4811. mes "For now, investigate";
  4812. mes "the west part of Morroc";
  4813. mes "where the pyramids are";
  4814. mes "located. If you find anything";
  4815. mes "that may interest Moore, come";
  4816. mes "back and report it to me here.";
  4817. close2;
  4818. }
  4819. else if(mao_request == 11)
  4820. {
  4821. cutin "mocseal_kid01.bmp",2;
  4822. mes "[Kidd]";
  4823. mes "Ah, you've returned.";
  4824. mes "I found some sort of";
  4825. mes "elemental crest over in";
  4826. mes "the south part of Morroc.";
  4827. mes "It was full of Earth magic...";
  4828. next;
  4829. mes "[" + strcharinfo(0) + "]";
  4830. mes "Really? I actually found the";
  4831. mes "Wind elemental crest west";
  4832. mes "of Morroc. Do you think this";
  4833. mes "means that there's elemental";
  4834. mes "crests in the fields north and";
  4835. mes "east of Morroc as well?";
  4836. next;
  4837. cutin "mocseal_kid01.bmp",2;
  4838. mes "[Kidd]";
  4839. mes "I'm not sure, but I can tell";
  4840. mes "that there's some serious power";
  4841. mes "in those elemental crests. Now,";
  4842. mes "from what we read in Moore's";
  4843. mes "research, the four directions";
  4844. mes "in Morroc have to be balanced.";
  4845. next;
  4846. cutin "mocseal_dan01.bmp",0;
  4847. mes "[Dandelion Member]";
  4848. mes "Hmm. Although your mission";
  4849. mes "is to find Raiyan Moore and";
  4850. mes "rescue the missing children,";
  4851. mes "we cannot allow Moore to cause";
  4852. mes "more harm. We can't ignore the crests, and should check them...";
  4853. next;
  4854. cutin "mocseal_kid01.bmp",2;
  4855. mes "[Kidd]";
  4856. mes "I agree... In fact, the";
  4857. mes "Earth crest seemed pretty";
  4858. mes "unstable when I found it.";
  4859. mes "For now, go and stabilize";
  4860. mes "all four elemental crests";
  4861. mes "located just outside of Morroc.";
  4862. next;
  4863. mes "[Kidd]";
  4864. mes "While you're doing that,";
  4865. mes "I'm going to visit Morroc's";
  4866. mes "local historian and see what";
  4867. mes "I can learn about those crests";
  4868. mes "and Raiyan Moore's intentions.";
  4869. set mao_request,12;
  4870. close2;
  4871. }
  4872. else if(mao_request == 12)
  4873. {
  4874. cutin "mocseal_kid01.bmp",2;
  4875. mes "[Kidd]";
  4876. mes "Hmm... If you want to";
  4877. mes "stabilize the crests, you'll";
  4878. mes "probably need to counter the";
  4879. mes "the element of a crest with the";
  4880. mes "opposing, superior element,";
  4881. mes "to balance them out, I guess.";
  4882. next;
  4883. mes "[Kidd]";
  4884. mes "You'll need all four";
  4885. mes "types of those elemental";
  4886. mes "stones. Anyway, you already";
  4887. mes "know where the west crest is.";
  4888. mes "The south crest is in the lowest part of the field south of Morroc.";
  4889. next;
  4890. mes "[Kidd]";
  4891. mes "As for the north and east";
  4892. mes "crest locations, you're on";
  4893. mes "your own. Anyway, don't forget";
  4894. mes "to bring a Flame Heart, Mystic";
  4895. mes "Frozen, Great Nature and";
  4896. mes "Rough Wind with you, okay?";
  4897. close2;
  4898. }
  4899. else if(mao_request > 12 && mao_request < 16)
  4900. {
  4901. cutin "mocseal_kid01.bmp",2;
  4902. mes "[Kidd]";
  4903. mes "Have you been able to";
  4904. mes "find the other elemental";
  4905. mes "crests? Don't forget to";
  4906. mes "stabilize them by using";
  4907. mes "elemental stones of a";
  4908. mes "superior, opposing element.";
  4909. close2;
  4910. }
  4911. else if(mao_request == 16)
  4912. {
  4913. cutin "mocseal_dan01.bmp",0;
  4914. mes "[Dandelion Member]";
  4915. mes "Is that what happened?";
  4916. mes "I can't believe the historian";
  4917. mes "would do that, Kidd. Did you";
  4918. mes "explain why you needed to";
  4919. mes "speak to him, and let him";
  4920. mes "know that it was urgent?";
  4921. next;
  4922. cutin "mocseal_kid01.bmp",2;
  4923. mes "[Kidd]";
  4924. mes "Hell, yeah...!";
  4925. mes "Well, you know.";
  4926. mes "In my usual way...";
  4927. next;
  4928. mes "[" + strcharinfo(0) + "]";
  4929. mes "I just came back";
  4930. mes "from stabilizing those";
  4931. mes "elemental crests. Wait,";
  4932. mes "did something happen?";
  4933. next;
  4934. cutin "mocseal_dan01.bmp",0;
  4935. mes "[Dandelion Member]";
  4936. mes "I'm not sure...";
  4937. mes "Kidd seems very upset";
  4938. mes "for some reason. I'm";
  4939. mes "guessing something must";
  4940. mes "have happened when he";
  4941. mes "went to visit that historian.";
  4942. set mao_request,17;
  4943. close2;
  4944. }
  4945. else if(mao_request == 17)
  4946. {
  4947. cutin "mocseal_kid01.bmp",2;
  4948. mes "[Kidd]";
  4949. mes "Alright...";
  4950. mes "So you know how";
  4951. mes "I was supposed to";
  4952. mes "visit our historian?";
  4953. mes "He, um, refused to see me...";
  4954. next;
  4955. mes "[" + strcharinfo(0) + "]";
  4956. mes "What...?!";
  4957. mes "Why would he do";
  4958. mes "something like that?";
  4959. next;
  4960. mes "[Kidd]";
  4961. mes "I have no idea!";
  4962. mes "But I personally think";
  4963. mes "that he's got something";
  4964. mes "against Assassins. So";
  4965. mes "I want you to go and";
  4966. mes "try talking to him...";
  4967. next;
  4968. if (Class == Job_Assassin || Class == Job_Assassin_Cross)
  4969. {
  4970. mes "[" + strcharinfo(0) + "]";
  4971. mes "Wait a second.";
  4972. mes "I'm an Assassin too!";
  4973. next;
  4974. mes "[Kidd]";
  4975. mes "Yeah, but he already";
  4976. mes "recognizes me. At least";
  4977. mes "you can go in disguise...";
  4978. mes "You know, wear one of";
  4979. mes "those cute hats or whatever.";
  4980. next;
  4981. mes "[" + strcharinfo(0) + "]";
  4982. mes "Alright, alright.";
  4983. mes "I'll try talking";
  4984. mes "to him for you...";
  4985. set mao_request,18;
  4986. close2;
  4987. }
  4988. else
  4989. {
  4990. mes "[" + strcharinfo(0) + "]";
  4991. mes "Alright, alright.";
  4992. mes "I'll try talking";
  4993. mes "to him for you...";
  4994. set mao_request,18;
  4995. close2;
  4996. }
  4997. }
  4998. else if(mao_request == 18)
  4999. {
  5000. cutin "mocseal_kid01.bmp",2;
  5001. mes "[Kidd]";
  5002. mes "You should be able to";
  5003. mes "find our local historian in";
  5004. mes "the Morroc Inn. If you can, ask";
  5005. mes "him about the crests around";
  5006. mes "Morroc and their importance.";
  5007. next;
  5008. mes "[Kidd]";
  5009. mes "We need to gather as";
  5010. mes "many clues as we can";
  5011. mes "about Raiyan Moore's";
  5012. mes "research so that we can";
  5013. mes "better understand his motives.";
  5014. close2;
  5015. }
  5016. else if(mao_request == 19)
  5017. {
  5018. cutin "mocseal_kid01.bmp",2;
  5019. mes "[Kidd]";
  5020. mes "Hey, you're back.";
  5021. mes "So were you able to";
  5022. mes "talk to the historian?";
  5023. next;
  5024. mes "[" + strcharinfo(0) + "]";
  5025. mes "Say, what's that";
  5026. mes "you're drinking?";
  5027. next;
  5028. cutin "mocseal_dan01.bmp",0;
  5029. mes "[Dandelion Member]";
  5030. mes "Oh, this?";
  5031. mes "It's a Tropical Sograt.";
  5032. mes "Trust me, it's delicious.";
  5033. mes "Here, let me buy you a glass.";
  5034. mes "Master! Let me have another";
  5035. mes "glass of Tropical Sograt!";
  5036. next;
  5037. mes "[Master]";
  5038. mes "Alright, alright~";
  5039. mes "Coming right up.";
  5040. mes "Here you are, enjoy.";
  5041. mes "Take this.";
  5042. set mao_request,20;
  5043. getitem 12112,1;
  5044. next;
  5045. cutin "mocseal_kid01.bmp",2;
  5046. mes "[Kidd]";
  5047. mes "Hey, drink that later.";
  5048. mes "Did you figure out why";
  5049. mes "the historian refused to";
  5050. mes "see me? Gimme your report~";
  5051. close2;
  5052. }
  5053. else if(mao_request == 20)
  5054. {
  5055. cutin "mocseal_kid01.bmp",2;
  5056. mes "[Kidd]";
  5057. mes "Alright, now tell me.";
  5058. mes "Were you able to talk";
  5059. mes "to the historian? Also,";
  5060. mes "did you figure out why";
  5061. mes "he didn't wanna talk to me?";
  5062. next;
  5063. mes "[" + strcharinfo(0) + "]";
  5064. mes "Oh, that? I never got to";
  5065. mes "speak to the historian, but";
  5066. mes "I did talk to his assistant.";
  5067. mes "It turns out that you scared";
  5068. mes "him off by brandishing your";
  5069. mes "blades in front of him...";
  5070. next;
  5071. mes "[Kidd]";
  5072. mes "You gotta be kidding me!";
  5073. mes "I'm an Assassin! What am";
  5074. mes "I supposed to be doing if";
  5075. mes "not looking cool and totally";
  5076. mes "hardcore, huh? Damn babies...";
  5077. mes "So what else did you learn?";
  5078. next;
  5079. mes "[" + strcharinfo(0) + "]";
  5080. mes "Well, those elemental crests";
  5081. mes "are supposed to protect some";
  5082. mes "seal beneath Morroc Castle";
  5083. mes "that keeps this monster, Satan";
  5084. mes "Morroc, from invading our world. It might be just a legend, but...";
  5085. next;
  5086. mes "[" + strcharinfo(0) + "]";
  5087. mes "The assistant told me that";
  5088. mes "Thanatos Tower was actually";
  5089. mes "a place originally used by";
  5090. mes "Satan Morroc to summon his";
  5091. mes "minions. Now, demons or angels";
  5092. mes "or whatever inhabit that tower.";
  5093. next;
  5094. mes "[Kidd]";
  5095. mes "Alright...";
  5096. mes "But what does all";
  5097. mes "this have to do with";
  5098. mes "the missing children?";
  5099. next;
  5100. mes "[" + strcharinfo(0) + "]";
  5101. mes "Well... Let's say that";
  5102. mes "Raiyan Moore's goal is to";
  5103. mes "revive Satan Morroc, if it";
  5104. mes "truly exists. It might be";
  5105. mes "possible to do that by";
  5106. mes "offering a blood sacrifice.";
  5107. set mao_request,21;
  5108. next;
  5109. mes "[Kidd]";
  5110. mes "Then that would mean";
  5111. mes "that the children were";
  5112. mes "kidnapped to-- No way!";
  5113. mes "That's... That's sick!";
  5114. close2;
  5115. }
  5116. else if(mao_request == 21)
  5117. {
  5118. cutin "mocseal_kid01.bmp",2;
  5119. mes "[Kidd]";
  5120. mes "You know... I've been";
  5121. mes "thinking about what we";
  5122. mes "should do next. If Satan";
  5123. mes "Morroc really exists, then";
  5124. mes "that would be a worldwide";
  5125. mes "catastrophe, right?";
  5126. next;
  5127. mes "[Kidd]";
  5128. mes "However, we don't really";
  5129. mes "know if such a powerful";
  5130. mes "monster really does exist.";
  5131. mes "I don't want to believe it,";
  5132. mes "but we gotta investigate the";
  5133. mes "possibility, find some proof.";
  5134. next;
  5135. cutin "mocseal_dan01.bmp",0;
  5136. mes "[Dandelion Member]";
  5137. mes "There are those seals";
  5138. mes "around Morroc, but we're";
  5139. mes "not sure if they help keep";
  5140. mes "Satan Morroc sealed, or if";
  5141. mes "their magic makes it easier for humans to live in that desert.";
  5142. next;
  5143. cutin "mocseal_kid01.bmp",2;
  5144. mes "[Kidd]";
  5145. mes "Yeah, yeah, I know. Okay,";
  5146. mes "this is what we'll do. You go";
  5147. mes "to Thanatos Tower and see if";
  5148. mes "you can find those kids, Raiyan";
  5149. mes "Moore, or concrete proof of";
  5150. mes "Satan Morroc's existence.";
  5151. set mao_request,22;
  5152. next;
  5153. mes "[Kidd]";
  5154. mes "If you're lucky enough to";
  5155. mes "encounter Raiyan Moore";
  5156. mes "while you're there, bring him";
  5157. mes "back, dead or alive, it doesn't";
  5158. mes "matter. In the meantime, I'll talk to the historian's assistant...";
  5159. close2;
  5160. }
  5161. else if(mao_request == 22)
  5162. {
  5163. cutin "mocseal_kid01.bmp",2;
  5164. mes "[Kidd]";
  5165. mes "So how's the investigation of";
  5166. mes "Thanatos Tower coming along?";
  5167. mes "Did you learn anything about";
  5168. mes "Raiyan Moore or Satan Morroc?";
  5169. next;
  5170. switch( select( "Yes, I did.","No, not yet..." ) )
  5171. {
  5172. case 1:
  5173. if(thana_quest > 1)
  5174. {
  5175. mes "[" + strcharinfo(0) + "]";
  5176. mes "Well, I found some old log";
  5177. mes "entries about Satan Morroc.";
  5178. mes "They pretty much confirm that";
  5179. mes "Satan Morroc is real, and that";
  5180. mes "it's sealed under Morroc Castle. ";
  5181. next;
  5182. mes "["+ strcharinfo(0) +"]";
  5183. mes "The Rekenber Corporation";
  5184. mes "is also responsible for the";
  5185. mes "tower's reconstruction, and";
  5186. mes "they ultimately plan to repair";
  5187. mes "all twelve of its levels.";
  5188. next;
  5189. cutin "mocseal_kid01.bmp",2;
  5190. mes "[Kidd]";
  5191. mes "So it's true...";
  5192. mes "Satan Morroc does exist.";
  5193. mes "If Raiyan Moore kidnapped";
  5194. mes "those children, then he must";
  5195. mes "be planning to sacrifice them";
  5196. mes "to revive that monster.";
  5197. next;
  5198. cutin "mocseal_dan01.bmp",0;
  5199. mes "[Dandelion Member]";
  5200. mes "I wish we could say that we";
  5201. mes "were jumping to conclusions,";
  5202. mes "but Moore's research results";
  5203. mes "and his behavior... He can't be";
  5204. mes "planning anything else. This";
  5205. mes "is the worst case scenario...";
  5206. next;
  5207. cutin "mocseal_kid01.bmp",2;
  5208. mes "[Kidd]";
  5209. mes "Damn it!";
  5210. mes "We have to find";
  5211. mes "Raiyan Moore now!";
  5212. mes "We're running out of";
  5213. mes "time! What'll we do?!";
  5214. set mao_request,23;
  5215. close2;
  5216. }
  5217. else
  5218. {
  5219. cutin "mocseal_kid01.bmp",2;
  5220. mes "[Kidd]";
  5221. mes "Hmm... Your investigation";
  5222. mes "wasn't thorough enough. You";
  5223. mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
  5224. mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
  5225. close2;
  5226. }
  5227. break;
  5228. case 2:
  5229. cutin "mocseal_kid01.bmp",2;
  5230. mes "[Kidd]";
  5231. mes "Alright. Come back";
  5232. mes "as soon as you finish";
  5233. mes "your investigation. I'm";
  5234. mes "getting the feeling that we";
  5235. mes "no longer have the luxury";
  5236. mes "of time, so please hurry!";
  5237. close2;
  5238. break;
  5239. }
  5240. }
  5241. else if(mao_request == 23)
  5242. {
  5243. cutin "mocseal_kid01.bmp",2;
  5244. mes "[Kidd]";
  5245. mes "We need to calm down...";
  5246. mes "We're no good to those";
  5247. mes "kids if we let ourselves";
  5248. mes "get frustrated. Okay, did";
  5249. mes "you find any trace of Raiyan";
  5250. mes "Moore over at Thanatos Tower?";
  5251. next;
  5252. mes "[" + strcharinfo(0) + "]";
  5253. mes "Not at all. I've been";
  5254. mes "asking around, but haven't";
  5255. mes "been able to get any clue as";
  5256. mes "to where he can be right now.";
  5257. mes "How can we possibly find him?";
  5258. next;
  5259. cutin "mocseal_dan01.bmp",0;
  5260. mes "[Dandelion Member]";
  5261. mes "This is bad... Not only";
  5262. mes "are the missing children in";
  5263. mes "danger, but if Raiyan may even";
  5264. mes "revive Satan Morroc. We cannot";
  5265. mes "allow that to happen at any cost.";
  5266. next;
  5267. cutin "mocseal_kid01.bmp",2;
  5268. mes "[Kidd]";
  5269. mes "I know, I've been";
  5270. mes "searching places where";
  5271. mes "the children might have";
  5272. mes "been hidden, but there's";
  5273. mes "just so many of them. We";
  5274. mes "really got to think of ou--";
  5275. next;
  5276. cutin "mocseal_kid01.bmp",255;
  5277. cutin "mocseal_dan01.bmp",255;
  5278. mes "[Litheron]";
  5279. mes "Um? I'm really sorry to";
  5280. mes "interrupt. I know I'm not";
  5281. mes "supposed to bother you guys";
  5282. mes "on assignment, but I overheard";
  5283. mes "you and wanted to ask about";
  5284. mes "the guy you're looking for.";
  5285. next;
  5286. mes "[Dandelion Member]";
  5287. mes "You mean...";
  5288. mes "Raiyan Moore?";
  5289. next;
  5290. mes "[Litheron]";
  5291. mes "Yeah. Does he wear";
  5292. mes "the same uniform as you?";
  5293. mes "If he does, I think I saw him";
  5294. mes "here earlier going by the name";
  5295. mes "of ''Mr. R.'' Also, I think he";
  5296. mes "might also be Lin's client...";
  5297. next;
  5298. cutin "mocseal_kid01.bmp",2;
  5299. mes "[Kidd]";
  5300. mes "What, Lin's client?!";
  5301. mes "Wait, "+ strcharinfo(0) +", do you recall";
  5302. mes "what Lin's assignent was?";
  5303. next;
  5304. switch( select( "Well, um...","Bodyguard, right?" ) )
  5305. {
  5306. case 1:
  5307. mes "[Kidd]";
  5308. mes "Damn it!";
  5309. mes "I don't remember";
  5310. mes "it either! But I've got";
  5311. mes "a bad feeling about this!";
  5312. mes "We gotta go talk to our";
  5313. mes "commanding officer!";
  5314. set mao_request,24;
  5315. break;
  5316. case 2:
  5317. mes "[Kidd]";
  5318. mes "That's right! She's";
  5319. mes "supposed to be a bodyguard";
  5320. mes "for someone called ''Mr. R!''";
  5321. mes "How could we overlook this?!";
  5322. mes "Damn it, we need to talk to our";
  5323. mes "commanding officer right now!";
  5324. set mao_request,24;
  5325. break;
  5326. }
  5327. next;
  5328. mes "[Litheron]";
  5329. mes "Hey, hey...";
  5330. mes "What's going on?";
  5331. mes "Was I not supposed to";
  5332. mes "tell that to you guys?";
  5333. next;
  5334. mes "[Kidd]";
  5335. mes "No, no...";
  5336. mes "You were actually";
  5337. mes "a really great help!";
  5338. mes "Thanks, Litheron, ";
  5339. mes "I'll buy you a drink later~";
  5340. close2;
  5341. }
  5342. else if(mao_request == 24)
  5343. {
  5344. cutin "mocseal_kid01.bmp",2;
  5345. mes "[Kidd]";
  5346. mes "Now I remember...!";
  5347. mes "Lin is supposed to work";
  5348. mes "as a bodyguard for someone";
  5349. mes "named, ''Mr. R!'' We're looking";
  5350. mes "for Raiyan Moore--if they're the same person-- then that means--";
  5351. next;
  5352. mes "[Kidd]";
  5353. mes "Hurry, we need to tell";
  5354. mes "our commanding officer,";
  5355. mes "Valdes! I'll meet you there";
  5356. mes "in a flash, so just get over";
  5357. mes "there as quickly as you can!";
  5358. close2;
  5359. }
  5360. else if(mao_request == 25)
  5361. {
  5362. cutin "mocseal_kid01.bmp",2;
  5363. mes "[Kidd]";
  5364. mes "Raiyan Moore's supposed";
  5365. mes "to be in the room on the other";
  5366. mes "side of the commanding officer's room. Check it, quickly! Once";
  5367. mes "I get my hands on that guy...";
  5368. close2;
  5369. }
  5370. else if(mao_request == 26 || mao_request == 27)
  5371. {
  5372. cutin "mocseal_kid01.bmp",2;
  5373. mes "[Kidd]";
  5374. mes "Something huge is going";
  5375. mes "on at Morroc Castle. If that's";
  5376. mes "where Satan Morroc is sealed,";
  5377. mes "then the demon is beginning";
  5378. mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
  5379. close2;
  5380. }
  5381. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5382. {
  5383. cutin "mocseal_kid01.bmp",2;
  5384. mes "[Kidd]";
  5385. mes "Man, that was close!";
  5386. mes "We got really lucky.";
  5387. mes "Yeah... Let's talk about this";
  5388. mes "some more with Valdes in";
  5389. mes "the commanding officer's room.";
  5390. next;
  5391. cutin "mocseal_dan01.bmp",0;
  5392. mes "[Dandelion Member]";
  5393. mes "I still can't believe it...";
  5394. mes "Those poor, poor children...";
  5395. emotion e_hmm,1;
  5396. close2;
  5397. }
  5398. else if(mao_request > 102 && mao_request < 126)
  5399. {
  5400. cutin "mocseal_kid01.bmp",2;
  5401. mes "[Kidd]";
  5402. mes "Hey, you're...";
  5403. mes "You're Lin's partner,";
  5404. mes "aren't you? Good luck";
  5405. mes "working with her-- she";
  5406. mes "can be pretty bossy.";
  5407. close2;
  5408. }
  5409. else
  5410. {
  5411. cutin "mocseal_kid01.bmp",1;
  5412. mes "[Kidd]";
  5413. mes "Damn it, I feel like";
  5414. mes "we all failed. I can";
  5415. mes "understand how Lin feels.";
  5416. mes "Still, I hate standing by";
  5417. mes "and waiting around...";
  5418. close2;
  5419. }
  5420. cutin "mocseal_kid01.bmp",255;
  5421. cutin "mocseal_dan01.bmp",255;
  5422. end;
  5423. }
  5424. que_job01,89,85,5 script Dandelion Member 880,{
  5425. if(checkweight(12112,1) != 1)
  5426. {
  5427. mes "^3355FFWait a second!";
  5428. mes "Right now, you're carrying";
  5429. mes "too many things with you.";
  5430. mes "Please come back after";
  5431. mes "using the Kafra Service";
  5432. mes "to store some of your items.^000000";
  5433. close;
  5434. }
  5435. if (mao_request == 124)
  5436. {
  5437. mes "[Dandelion Member]";
  5438. mes "H-hey...!";
  5439. mes "Did you feel that?";
  5440. mes "That eerie vibration";
  5441. mes "of incredibly dark power...";
  5442. next;
  5443. mes "[Kidd]";
  5444. mes "Something major is going";
  5445. mes "to happen... You've got to";
  5446. mes "call the other members of";
  5447. mes "Dandelion, and I've got to";
  5448. mes "contact everyone in my guild!";
  5449. next;
  5450. mes "[Dandelion Member]";
  5451. mes "Let me go, I can feel";
  5452. mes "something happening in";
  5453. mes "Morroc Castle! We have";
  5454. mes "to go over there right now!";
  5455. close2;
  5456. }
  5457. else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
  5458. {
  5459. mes "[Dandelion Member]";
  5460. mes "Have you ever heard of";
  5461. mes "the Dandelion organization?";
  5462. next;
  5463. switch( select( "Yes","No" ) )
  5464. {
  5465. case 1:
  5466. mes "[Dandelion Member]";
  5467. mes "Ah, so you already know";
  5468. mes "about us? I feel so ashamed...";
  5469. mes "We let that Raiyan Moore kidnap";
  5470. mes "the children that were entrusted to our care. I don't know if we";
  5471. mes "can ever forgive ourselves.";
  5472. close2;
  5473. break;
  5474. case 2:
  5475. mes "[Dandelion Member]";
  5476. mes "You really haven't?";
  5477. mes "Well, I suppose we're";
  5478. mes "not a very popular or";
  5479. mes "glamorous group. Basically,";
  5480. mes "we're a non-profit organization working to improve public welfare.";
  5481. next;
  5482. mes "[Dandelion Member]";
  5483. mes "We volunteer to clean the";
  5484. mes "streets, repair homes for";
  5485. mes "lower income households, and";
  5486. mes "even operated a day care center.";
  5487. mes "However, Raiyan Moore kidnapped all the children under our care...";
  5488. next;
  5489. mes "[Dandelion Member]";
  5490. mes "I can only imagine the";
  5491. mes "suffering those poor kids";
  5492. mes "must be going through. I hope";
  5493. mes "that we can save them soon!";
  5494. close2;
  5495. break;
  5496. }
  5497. }
  5498. else if(mao_request == 3)
  5499. {
  5500. cutin "mocseal_dan01.bmp",0;
  5501. mes "[Dandelion Member]";
  5502. mes "Ah, so you're the one";
  5503. mes "working with Kidd on this";
  5504. mes "mission? I'm your client,";
  5505. mes "the representative of the";
  5506. mes "Dandelion Organization.";
  5507. next;
  5508. mes "[Dandelion Member]";
  5509. mes "If you don't already know,";
  5510. mes "we're a public service group";
  5511. mes "that does great volunteer work.";
  5512. mes "However, one of our projects,";
  5513. mes "a child daycare center, was";
  5514. mes "ruined by a Mr. Raiyan Moore.";
  5515. next;
  5516. mes "[Dandelion Member]";
  5517. mes "It's horrible what he did:";
  5518. mes "Raiyan Moore kidnapped all";
  5519. mes "of the children at our daycare";
  5520. mes "center! We can't help but feel";
  5521. mes "responsible, and we're doing";
  5522. mes "all that we can to find them...";
  5523. next;
  5524. mes "[Dandelion Member]";
  5525. mes "However, the people of";
  5526. mes "our organization don't have";
  5527. mes "the skills to find him, much";
  5528. mes "less deal with this dangerous";
  5529. mes "man. That's why we're asking";
  5530. mes "for your help in this matter.";
  5531. next;
  5532. cutin "mocseal_kid01.bmp",2;
  5533. mes "[Kidd]";
  5534. mes "That's how the children";
  5535. mes "have been disappearing?";
  5536. mes "Hmm. According to Raiyan";
  5537. mes "Moore's profile, he's more";
  5538. mes "of an academic or a scholar";
  5539. mes "than a dangerous kidnapper...";
  5540. next;
  5541. cutin "mocseal_dan01.bmp",0;
  5542. mes "[Dandelion Member]";
  5543. mes "Yes, he would appear";
  5544. mes "innocuous according to";
  5545. mes "the file we've given you,";
  5546. mes "but I do not think that";
  5547. mes "Raiyan Moore is a person";
  5548. mes "that we should underestimate.";
  5549. next;
  5550. mes "^3355FFThe representative from";
  5551. mes "the Dandelion Organization";
  5552. mes "pulled out a necklace pendant";
  5553. mes "from under his shirt, pressed";
  5554. mes "it to his forehead, and then";
  5555. mes "quickly mumbled some words.^000000";
  5556. set mao_request,4;
  5557. close2;
  5558. }
  5559. else if(mao_request == 4)
  5560. {
  5561. cutin "mocseal_dan01.bmp",1;
  5562. mes "[Dandelion Member]";
  5563. mes "All we know is that";
  5564. mes "Raiyan Moore has last";
  5565. mes "been spotted investigating";
  5566. mes "the ruins around Morroc.";
  5567. mes "For now, I suggest that you plan your next action with Kidd.";
  5568. next;
  5569. mes "^3355FFThe representative from";
  5570. mes "the Dandelion Organization";
  5571. mes "pulled out a necklace pendant";
  5572. mes "from under his shirt, pressed";
  5573. mes "it to his forehead, and then";
  5574. mes "quickly mumbled some words.^000000";
  5575. close2;
  5576. }
  5577. else if(mao_request > 4 && mao_request < 8)
  5578. {
  5579. cutin "mocseal_dan01.bmp",1;
  5580. mes "[Dandelion Member]";
  5581. mes "Are you leaving now?";
  5582. mes "I hope that you catch";
  5583. mes "Raiyan Moore and that";
  5584. mes "you can rescue those";
  5585. mes "poor kids. Only a monster";
  5586. mes "would stoop to kidnapping...";
  5587. close2;
  5588. }
  5589. else if(mao_request == 8)
  5590. {
  5591. cutin "mocseal_dan01.bmp",1;
  5592. mes "[Dandelion Member]";
  5593. mes "So you found some";
  5594. mes "sort of clue as to where";
  5595. mes "Raiyan would be? I agree";
  5596. mes "that it sounds like a long";
  5597. mes "shot, but we've got to try";
  5598. mes "everything that we can!";
  5599. close2;
  5600. }
  5601. else if(mao_request == 9)
  5602. {
  5603. cutin "mocseal_dan01.bmp",1;
  5604. mes "[Dandelion Member]";
  5605. mes "Raiyan seems to have";
  5606. mes "been conducting some very";
  5607. mes "peculiar research. What could";
  5608. mes "the meaning of ''Morroc's four";
  5609. mes "directions'' be? How can it";
  5610. mes "possibly be of significance?";
  5611. close2;
  5612. }
  5613. else if(mao_request == 10)
  5614. {
  5615. cutin "mocseal_dan01.bmp",1;
  5616. mes "[Dandelion Member]";
  5617. mes "So you're really going to";
  5618. mes "check the four directions";
  5619. mes "in Morroc... What could";
  5620. mes "possibly interest Raiyan";
  5621. mes "Moore in Morroc? Perhaps";
  5622. mes "he is not just a kidnapper...";
  5623. close2;
  5624. }
  5625. else if(mao_request == 11)
  5626. {
  5627. cutin "mocseal_dan01.bmp",1;
  5628. mes "[Dandelion Member]";
  5629. mes "You found a crest shaped";
  5630. mes "like the Wind? Ah, Kidd";
  5631. mes "mentioned that he found an";
  5632. mes "elemental crest imbued with";
  5633. mes "the power of Earth. You should";
  5634. mes "share your findings with him...";
  5635. close2;
  5636. }
  5637. else if(mao_request > 11 && mao_request < 16)
  5638. {
  5639. cutin "mocseal_dan01.bmp",1;
  5640. mes "[Dandelion Member]";
  5641. mes "I don't understand what";
  5642. mes "could be so important about";
  5643. mes "these elemental crest devices";
  5644. mes "hidden in Morroc. What could";
  5645. mes "Raiyan Moore be planning...?";
  5646. close2;
  5647. }
  5648. else if(mao_request == 16)
  5649. {
  5650. cutin "mocseal_dan01.bmp",0;
  5651. mes "[Dandelion Member]";
  5652. mes "Is that what happened?";
  5653. mes "I can't believe the historian";
  5654. mes "would do that, Kidd. Did you";
  5655. mes "explain why you needed to";
  5656. mes "speak to him, and let him";
  5657. mes "know that it was urgent?";
  5658. next;
  5659. cutin "mocseal_kid01.bmp",2;
  5660. mes "[Kidd]";
  5661. mes "Hell, yeah...!";
  5662. mes "Well, you know.";
  5663. mes "In my usual way...";
  5664. next;
  5665. mes "[" + strcharinfo(0) + "]";
  5666. mes "I just came back";
  5667. mes "from stabilizing those";
  5668. mes "elemental crests. Wait,";
  5669. mes "did something happen?";
  5670. next;
  5671. cutin "mocseal_dan01.bmp",0;
  5672. mes "[Dandelion Member]";
  5673. mes "I'm not sure...";
  5674. mes "Kidd seems very upset";
  5675. mes "for some reason. I'm";
  5676. mes "guessing something must";
  5677. mes "have happened when he";
  5678. mes "went to visit that historian.";
  5679. set mao_request,17;
  5680. close2;
  5681. }
  5682. else if(mao_request == 17)
  5683. {
  5684. cutin "mocseal_dan01.bmp",0;
  5685. mes "[Dandelion Member]";
  5686. mes "Now why would Morroc's";
  5687. mes "local historian refuse to see";
  5688. mes "Kidd? Maybe he didn't fully";
  5689. mes "understand the importance";
  5690. mes "of this mission? How strange...";
  5691. close2;
  5692. }
  5693. else if(mao_request == 18)
  5694. {
  5695. cutin "mocseal_dan01.bmp",0;
  5696. mes "[Dandelion Member]";
  5697. mes "We have so very few leads";
  5698. mes "to finding Raiyan Moore, it's";
  5699. mes "completely frustrating. I know";
  5700. mes "that we have no choice, but";
  5701. mes "I'm worried to death about";
  5702. mes "those kidnapped children...";
  5703. next;
  5704. cutin "mocseal_kid01.bmp",2;
  5705. mes "[Kidd]";
  5706. mes "Try not to worry";
  5707. mes "so much. We'll just";
  5708. mes "do what we always do:";
  5709. mes "everything we can. I only";
  5710. mes "hope it'll be enough this time.";
  5711. close2;
  5712. }
  5713. else if(mao_request == 19)
  5714. {
  5715. cutin "mocseal_dan01.bmp",1;
  5716. mes "[Dandelion Member]";
  5717. mes "Oh, you've returned?";
  5718. mes "Were you able to talk to";
  5719. mes "the historian? Heh, while you";
  5720. mes "were gone, I've been helping";
  5721. mes "myself to some of these drinks~";
  5722. next;
  5723. mes "[" + strcharinfo(0) + "]";
  5724. mes "Say, what's that";
  5725. mes "you're drinking?";
  5726. next;
  5727. cutin "mocseal_dan01.bmp",0;
  5728. mes "[Dandelion Member]";
  5729. mes "Oh, this?";
  5730. mes "It's a Tropical Sograt.";
  5731. mes "Trust me, it's delicious.";
  5732. mes "Here, let me buy you a glass.";
  5733. mes "Master! Let me have another";
  5734. mes "glass of Tropical Sograt!";
  5735. next;
  5736. mes "[Master]";
  5737. mes "Alright, alright~";
  5738. mes "Coming right up.";
  5739. mes "Here you are, enjoy.";
  5740. mes "Take this.";
  5741. set mao_request,20;
  5742. getitem 12112,1;
  5743. next;
  5744. cutin "mocseal_kid01.bmp",2;
  5745. mes "[Kidd]";
  5746. mes "Hey, drink that later.";
  5747. mes "Did you figure out why";
  5748. mes "the historian refused to";
  5749. mes "see me? Gimme your report~";
  5750. close2;
  5751. }
  5752. else if(mao_request == 20)
  5753. {
  5754. cutin "mocseal_dan01.bmp",0;
  5755. mes "[Dandelion Member]";
  5756. mes "Isn't Tropical Sograt";
  5757. mes "so good? I can't believe";
  5758. mes "Assassins can enjoy this";
  5759. mes "drink whenever they want~";
  5760. next;
  5761. cutin "mocseal_kid01.bmp",2;
  5762. mes "[Kidd]";
  5763. mes "Don't forget that";
  5764. mes "we've got a mission";
  5765. mes "to finish! Come on,";
  5766. mes "gimme your report now.";
  5767. mes "What'd you learn exactly?";
  5768. close2;
  5769. }
  5770. else if(mao_request == 21)
  5771. {
  5772. cutin "mocseal_dan01.bmp",1;
  5773. mes "[Dandelion Member]";
  5774. mes "Raiyan Moore...";
  5775. mes "The missing children...";
  5776. mes "Satan Morroc and Thanatos";
  5777. mes "Tower. They couldn't all be";
  5778. mes "connected somehow, can they?";
  5779. close2;
  5780. }
  5781. else if(mao_request == 22)
  5782. {
  5783. cutin "mocseal_dan01.bmp",1;
  5784. mes "[Dandelion Member]";
  5785. mes "I hope that you'll be";
  5786. mes "able to find Raiyan Moore";
  5787. mes "at Thanatos Tower. Though,";
  5788. mes "it's a public place, so I don't";
  5789. mes "think he'd linger there for";
  5790. mes "too long. Good luck...";
  5791. close2;
  5792. }
  5793. else if(mao_request == 23)
  5794. {
  5795. cutin "mocseal_dan01.bmp",1;
  5796. mes "[Dandelion Member]";
  5797. mes "That monster...";
  5798. mes "So he kidnapped the";
  5799. mes "children to-- to sacrifice";
  5800. mes "them?! That's... unthinkable.";
  5801. mes "All to bring back some dead";
  5802. mes "demon? Why would he do that?!";
  5803. close2;
  5804. }
  5805. else if(mao_request == 24)
  5806. {
  5807. cutin "mocseal_dan01.bmp",0;
  5808. mes "[Dandelion Member]";
  5809. mes "Raiyan Moore kidnapped";
  5810. mes "the children to revive Satan";
  5811. mes "Morroc, and had the nerve";
  5812. mes "to hire the Assassin Guild";
  5813. mes "to protect him?! He's truly";
  5814. mes "a devious mastermind...";
  5815. next;
  5816. cutin "mocseal_kid01.bmp",2;
  5817. mes "[Kidd]";
  5818. mes "Being duped by that guy...";
  5819. mes "I've never been so insulted!";
  5820. mes "It's decided: that Raiyan";
  5821. mes "Moore doesn't deserve";
  5822. mes "to take another breath.";
  5823. close2;
  5824. }
  5825. else if(mao_request == 25)
  5826. {
  5827. cutin "mocseal_dan01.bmp",0;
  5828. mes "[Dandelion Member]";
  5829. mes "I can't believe that";
  5830. mes "Raiyan Moore was under";
  5831. mes "our noses this whole time...";
  5832. mes "Do you know where he is now?";
  5833. next;
  5834. cutin "mocseal_kid01.bmp",2;
  5835. mes "[Kidd]";
  5836. mes "Yeah. Yeah...";
  5837. mes "Don't get too";
  5838. mes "worked up, he'll";
  5839. mes "be right here soon.";
  5840. close2;
  5841. }
  5842. else if(mao_request == 26 || mao_request == 27)
  5843. {
  5844. cutin "mocseal_dan01.bmp",1;
  5845. mes "[Dandelion Member]";
  5846. mes "This is bad news...";
  5847. mes "It looks like Raiyan Moore";
  5848. mes "is performing the ritual to";
  5849. mes "revive Satan Morroc. We need";
  5850. mes "to go to Morroc Castle, where";
  5851. mes "Satan Morroc is sealed...";
  5852. close2;
  5853. }
  5854. else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
  5855. {
  5856. cutin "mocseal_dan01.bmp",1;
  5857. mes "[Dandelion Member]";
  5858. mes "Well, we've sent some";
  5859. mes "people to purse Raiyan,";
  5860. mes "though I honestly doubt";
  5861. mes "that they'll be able to get";
  5862. mes "him. Luckily, though, you";
  5863. mes "seem to be alright...";
  5864. close2;
  5865. }
  5866. else if(mao_request > 102 && mao_request < 126)
  5867. {
  5868. cutin "mocseal_dan01.bmp",1;
  5869. mes "[Dandelion Member]";
  5870. mes "I'm sorry...";
  5871. mes "But I'm far too busy";
  5872. mes "to speak with you now.";
  5873. mes "This matter requires";
  5874. mes "my full attention!";
  5875. close2;
  5876. }
  5877. else
  5878. {
  5879. cutin "mocseal_dan01.bmp",0;
  5880. mes "[Dandelion Member]";
  5881. mes "Those poor children...";
  5882. mes "And what are we going";
  5883. mes "to tell their parents?";
  5884. mes "Still, perhaps this is";
  5885. mes "the will of ^4D4DFFFreya^000000.";
  5886. next;
  5887. mes "[Dandelion Member]";
  5888. mes "Their deaths may have";
  5889. mes "been horrific, but I believe";
  5890. mes "that those children are now";
  5891. mes "safe in Freya's loving arms.";
  5892. mes "Who can understand the ";
  5893. mes "divine will of Freya?";
  5894. next;
  5895. cutin "mocseal_kid01.bmp",2;
  5896. mes "[Kidd]";
  5897. mes "Freya...?";
  5898. mes "I thought most";
  5899. mes "people around here";
  5900. mes "prayed to Odin. Well,";
  5901. mes "I suppose that explains";
  5902. mes "a couple things.";
  5903. close2;
  5904. }
  5905. cutin "mocseal_dan01.bmp",255;
  5906. cutin "mocseal_kid01.bmp",255;
  5907. end;
  5908. }
  5909. yuno_in04,180,106,3 script Reading Girl 73,{
  5910. if (mao_request == 5)
  5911. {
  5912. mes "[" + strcharinfo(0) + "]";
  5913. mes "Excuse me, but may I ask";
  5914. mes "you a question? I'm hoping";
  5915. mes "that you might be able to";
  5916. mes "help me with something.";
  5917. next;
  5918. mes "[Yunia]";
  5919. mes "Eh? Oh, I'm sorry, I was";
  5920. mes "so busy reading this book!";
  5921. mes "So, uh, what exactly did";
  5922. mes "you want to ask me?";
  5923. next;
  5924. switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
  5925. {
  5926. case 1:
  5927. mes "[Yunia]";
  5928. mes "Raiyan Moore?";
  5929. mes "I don't know any--";
  5930. mes "Oh, you must mean";
  5931. mes "Mr. R. Moore. Yes,";
  5932. mes "I suppose I do if his";
  5933. mes "first name is Raiyan.";
  5934. next;
  5935. mes "[Yunia]";
  5936. mes "I'm Yunia, Mr. Moore's";
  5937. mes "temporary assistant while";
  5938. mes "he's working on his current";
  5939. mes "research project. I can't make";
  5940. mes "heads or tails out of whatever";
  5941. mes "he's been studying, though...";
  5942. next;
  5943. mes "[" + strcharinfo(0) + "]";
  5944. mes "Great, when was the";
  5945. mes "last time you've seen";
  5946. mes "him? You see, we're";
  5947. mes "actually looking for him...";
  5948. next;
  5949. mes "[Yunia]";
  5950. mes "I actually saw him here";
  5951. mes "everyday in the library up";
  5952. mes "until a couple days ago. That's";
  5953. mes "when these strange men tried";
  5954. mes "to capture him, but luckily he";
  5955. mes "was able to escape.";
  5956. next;
  5957. mes "[Yunia]";
  5958. mes "I remember that things";
  5959. mes "were so crazy that day,";
  5960. mes "and Mr. Moore even forgot";
  5961. mes "to bring his documents with";
  5962. mes "him while he was running away.";
  5963. next;
  5964. switch( select( "Documents?","Where did he go?" ) )
  5965. {
  5966. case 1:
  5967. mes "[Yunia]";
  5968. mes "Yes, he was perusing";
  5969. mes "some historic documents";
  5970. mes "before he ran off. They're";
  5971. mes "all about history, so I couldn't really understand them at all...";
  5972. set mao_request,6;
  5973. close;
  5974. case 2:
  5975. mes "[Yunia]";
  5976. mes "Mm... I really don't";
  5977. mes "know? But I did keep and";
  5978. mes "organize the documents that";
  5979. mes "he was researching so that";
  5980. mes "they'll be ready when he";
  5981. mes "comes back to the library.";
  5982. set mao_request,6;
  5983. close;
  5984. }
  5985. case 2:
  5986. mes "[Yunia]";
  5987. mes "Oh... you know.";
  5988. mes "It's just this novel";
  5989. mes "About a boy who becomes.";
  5990. mes "a slave and he needs to";
  5991. mes "pay off his parents' debts.";
  5992. mes "But then, he falls in love...";
  5993. next;
  5994. mes "[Yunia]";
  5995. mes "And the girl he falls";
  5996. mes "in love with? He doesn't";
  5997. mes "know it yet, but she's the";
  5998. mes "dark overlord of darkness!";
  5999. mes "At least, I think she is. They";
  6000. mes "keep hinting at it, though.";
  6001. close;
  6002. }
  6003. }
  6004. else if(mao_request == 6)
  6005. {
  6006. mes "[" + strcharinfo(0) + "]";
  6007. mes "I was wondering if";
  6008. mes "I could look through";
  6009. mes "that Mr. Moore was studying...";
  6010. next;
  6011. mes "[Yunia]";
  6012. mes "Well, I gave most of the";
  6013. mes "documents that I organized";
  6014. mes "to someone else already, but";
  6015. mes "now that I think about it, there are a few leftover, unorganized";
  6016. mes "files that you can check out.";
  6017. next;
  6018. mes "[Yunia]";
  6019. mes "Actually, the person that took";
  6020. mes "the organized documents did";
  6021. mes "so on Mr. Moore's behalf. Then,";
  6022. mes "she quickly vanished before";
  6023. mes "I could ask her for her name or Mr. Moore's contact information.";
  6024. next;
  6025. mes "[" + strcharinfo(0) + "]";
  6026. mes "Damn! That information";
  6027. mes "would have been really";
  6028. mes "helpful! (^333333I better not let";
  6029. mes "her know that I'm actually";
  6030. mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
  6031. next;
  6032. mes "[Yunia]";
  6033. mes "I hope Mr. Moore is";
  6034. mes "alright. Oh, why don't";
  6035. mes "you try reading his notes";
  6036. mes "and his journal on his desk?";
  6037. mes "That might be really helpful.";
  6038. set mao_request,7;
  6039. close;
  6040. }
  6041. else if(mao_request == 7)
  6042. {
  6043. mes "[Yunia]";
  6044. mes "Mr. Moore's desk?";
  6045. mes "Just go upstairs and";
  6046. mes "look for it in the corner.";
  6047. mes "You should be able to";
  6048. mes "easily find his notes and";
  6049. mes "journal right on top of it.";
  6050. close;
  6051. }
  6052. else if(mao_request == 105)
  6053. {
  6054. mes "[" + strcharinfo(0) + "]";
  6055. mes "Excuse me, but I'm";
  6056. mes "looking for a Ms. Yunia?";
  6057. next;
  6058. mes "[Yunia]";
  6059. mes "Oh, that's me!";
  6060. mes "So how can I help you?";
  6061. next;
  6062. switch( select( "Mr. R's Documents","What are you reading?" ) )
  6063. {
  6064. case 1:
  6065. mes "[Yunia]";
  6066. mes "Mr. R? Ohhhh...";
  6067. mes "Mr. R. Moore. Is...";
  6068. mes "Is he alright? I was";
  6069. mes "so scared when those";
  6070. mes "strange men attacked him";
  6071. mes "right here in Juno Library!";
  6072. next;
  6073. mes "[" + strcharinfo(0) + "]";
  6074. mes "Oh, he's perfectly safe.";
  6075. mes "We've got a professional to";
  6076. mes "ensure nothing happens to him.";
  6077. mes "But yes, he wanted me to come";
  6078. mes "here to pick up some research documents. Do you know about that?";
  6079. next;
  6080. mes "[Yunia]";
  6081. mes "Ah, yes, I do!";
  6082. mes "I've been organizing";
  6083. mes "them for his return.";
  6084. mes "Would you like to take";
  6085. mes "a look before delivering";
  6086. mes "them to Mr. R. Moore?";
  6087. next;
  6088. switch( select( "May I?","No, thanks..." ) )
  6089. {
  6090. case 1:
  6091. break;
  6092. case 2:
  6093. break;
  6094. }
  6095. mes "[Yunia]";
  6096. mes "Heh heh~ Alright~";
  6097. mes "First you should make sure";
  6098. mes "that the documents you're";
  6099. mes "delivering are the ones";
  6100. mes "that he needs, am I right?";
  6101. set mao_request,106;
  6102. close;
  6103. case 2:
  6104. mes "[Yunia]";
  6105. mes "Oh... You know. Just this";
  6106. mes "story about this guy who's";
  6107. mes "cursed so that he transforms";
  6108. mes "into a fat dork around beautiful girls, and into a svelte, handsome";
  6109. mes "man around dorky women.";
  6110. next;
  6111. mes "[Yunia]";
  6112. mes "So then he gets into this";
  6113. mes "crazy love triangle, and now";
  6114. mes "I'm at the part when he has to";
  6115. mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
  6116. mes "he going to transform next...?";
  6117. close;
  6118. }
  6119. }
  6120. else if(mao_request == 106)
  6121. {
  6122. mes "[Yunia]";
  6123. mes "Okay, these should";
  6124. mes "be the documents that";
  6125. mes "Mr. Moore wants to read.";
  6126. mes "Just read through them";
  6127. mes "quickly to make sure that";
  6128. mes "I gave you the right ones.";
  6129. next;
  6130. mes "[" + strcharinfo(0) + "]";
  6131. mes "Let's see here...";
  6132. mes "Some of these sentences";
  6133. mes "are underlined... Ah, and here";
  6134. mes "are some notes in the margins.";
  6135. mes "Maybe this'll tell me about";
  6136. mes "Mr. R. Moore's research...";
  6137. next;
  6138. mes "^4d4dffSatan Morroc appeared,";
  6139. mes "turning the world into a";
  6140. mes "living hell. Somehow, the";
  6141. mes "monster was sealed, and a";
  6142. mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
  6143. next;
  6144. mes "[" + strcharinfo(0) + "]";
  6145. mes "Whoa, that's actually";
  6146. mes "pretty interesting. But";
  6147. mes "I need to do my job first.";
  6148. mes "Perhaps I'll ask Mr. R. Moore";
  6149. mes "about this later. Hey, Yunia,";
  6150. mes "thanks for all of your help.";
  6151. next;
  6152. mes "[Yunia]";
  6153. mes "You're welcome~";
  6154. mes "Oh, and please give";
  6155. mes "my regards to Mr. Moore";
  6156. mes "when you see him, okay?";
  6157. set mao_request,107;
  6158. close;
  6159. }
  6160. else
  6161. {
  6162. mes "["+ strcharinfo(0) +"]";
  6163. mes "Excuse me...";
  6164. mes "But what are";
  6165. mes "you reading?";
  6166. next;
  6167. mes "[Yunia]";
  6168. mes "Oh... You know.";
  6169. mes "This story about this girl";
  6170. mes "who becomes a princess.";
  6171. mes "And then she owns this harem";
  6172. mes "of handsome boys, see? But";
  6173. mes "then, she meets this one boy...";
  6174. next;
  6175. mes "[Yunia]";
  6176. mes "This boy refuses to join";
  6177. mes "her harem, and it's, like, so";
  6178. mes "ironic because he's the one she";
  6179. mes "really wants. Even though any";
  6180. mes "other boy in the world would";
  6181. mes "join her harem ^FF0000willingly^000000.";
  6182. next;
  6183. mes "[Yunia]";
  6184. mes "Anyway, I'm reading the part";
  6185. mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
  6186. mes "in a sword duel for the right";
  6187. mes "to ride the unicorn pegasus.";
  6188. mes "Ooh, what'll happen next?";
  6189. close;
  6190. }
  6191. }
  6192. yuno_in04,175,129,0 script Workbook#mao 111,{
  6193. if (mao_request == 7)
  6194. {
  6195. if(!.mao_book)
  6196. {
  6197. set .mao_book,.mao_book +1;
  6198. donpcevent "#maobooktimer::OnEnter";
  6199. mes "^3355FFYou find a crumpled piece";
  6200. mes "of paper filled with scribbles.";
  6201. mes "Apparently, this was ripped";
  6202. mes "from Moore's journal.^000000";
  6203. next;
  6204. mes "[" + strcharinfo(0) + "]";
  6205. mes "Nuts...";
  6206. mes "I came all the";
  6207. mes "way to Juno to look";
  6208. mes "through some trash?";
  6209. next;
  6210. cutin "mocseal_kid01.bmp",0;
  6211. mes "[Kidd]";
  6212. mes "For the sake of those";
  6213. mes "missing kids, we're duty";
  6214. mes "bound to sift through every";
  6215. mes "piece of possible evidence,";
  6216. mes "not matter how useless it may";
  6217. mes "look! Don't throw it away yet!";
  6218. donpcevent "Kidd#book::OnEnter";
  6219. next;
  6220. mes "[" + strcharinfo(0) + "]";
  6221. mes "Holy--!";
  6222. mes "You just came";
  6223. mes "out of nowhere!";
  6224. next;
  6225. mes "[Kidd]";
  6226. mes "Sorry. I did tell";
  6227. mes "you I'd meet you here";
  6228. mes "in Juno. Anyway, let's";
  6229. mes "both take a careful look at";
  6230. mes "this paper from Moore's desk.";
  6231. next;
  6232. mes "[" + strcharinfo(0) + "]";
  6233. mes "...Morroc...";
  6234. mes "Were summoned...";
  6235. mes "Through the tower...?";
  6236. mes "This handwriting is so";
  6237. mes "bad, it's barely legible.";
  6238. mes "Can you read any of this?";
  6239. next;
  6240. mes "[Kidd]";
  6241. mes "Uhhh... Tower...";
  6242. mes "Prontera... Impact created...";
  6243. mes "Desert? Must... four directions";
  6244. mes "in Morroc... Oh! Balance the";
  6245. mes "four directions in Morroc";
  6246. mes "to prevent a great evil.";
  6247. next;
  6248. mes "[Kidd]";
  6249. mes "Sorry, that's all I can read, but it must be important: if Moore";
  6250. mes "spent the time to write that";
  6251. mes "part clearly, then he must be";
  6252. mes "planning to investigate the";
  6253. mes "four directions in Morroc.";
  6254. next;
  6255. mes "[Kidd]";
  6256. mes "I'm not sure what it";
  6257. mes "could all mean, but I'm";
  6258. mes "gonna bring this part of";
  6259. mes "his journal with me. I'll";
  6260. mes "meet you back in Morroc.";
  6261. set mao_request,8;
  6262. close2;
  6263. cutin "mocseal_kid01.bmp",255;
  6264. donpcevent "Kidd#book::OnInit";
  6265. donpcevent "#maobooktimer::OnStop";
  6266. end;
  6267. }
  6268. else
  6269. {
  6270. mes "^3355FFYou find a journal filled";
  6271. mes "with illegible scribbles.";
  6272. mes "It's impossible for you to";
  6273. mes "decipher the writing inside.^000000";
  6274. close;
  6275. }
  6276. }
  6277. else if(mao_request > 7)
  6278. {
  6279. mes "^3355FFYou find a journal that is";
  6280. mes "missing many of its pages";
  6281. mes "and filled with illegible";
  6282. mes "scribbles. It's impossible";
  6283. mes "for you to decipher what";
  6284. mes "could be written inside.^000000";
  6285. close;
  6286. }
  6287. else
  6288. {
  6289. mes "^3355FFYou find what appears to";
  6290. mes "be somebody's research";
  6291. mes "journal. It's best not to";
  6292. mes "touch it for now.^000000";
  6293. close;
  6294. }
  6295. OnInit:
  6296. set .mao_book,0;
  6297. end;
  6298. }
  6299. yuno_in04,174,130,5 script Kidd#book 884,{
  6300. mes "[Kidd]";
  6301. mes "......";
  6302. mes ".........";
  6303. close;
  6304. OnInit:
  6305. disablenpc "Kidd#book";
  6306. end;
  6307. OnEnter:
  6308. enablenpc "Kidd#book";
  6309. end;
  6310. }
  6311. yuno_in04,1,1,1 script #maobooktimer -1,{
  6312. OnEnter:
  6313. initnpctimer;
  6314. end;
  6315. OnStop:
  6316. donpcevent "Workbook#mao::OnInit";
  6317. stopnpctimer;
  6318. OnTimer180000:
  6319. donpcevent "Workbook#mao::OnInit";
  6320. stopnpctimer;
  6321. }
  6322. que_job01,6,79,5 script Lin#stairs 885,{
  6323. OnInit:
  6324. disablenpc "Lin#stairs";
  6325. end;
  6326. OnEnter:
  6327. enablenpc "Lin#stairs";
  6328. end;
  6329. }
  6330. que_job01,8,77,1 script #linstairs 139,3,3,{
  6331. if (mao_request == 109)
  6332. {
  6333. cutin "mocseal_rin01.bmp",2;
  6334. mes "[Lin]";
  6335. mes "Alright, we need";
  6336. mes "to talk for a second";
  6337. mes "about this assignment.";
  6338. donpcevent "Lin#stairs::OnEnter";
  6339. next;
  6340. mes "[" + strcharinfo(0) + "]";
  6341. mes "Waaa-!";
  6342. mes "You came out";
  6343. mes "of nowhere!";
  6344. next;
  6345. mes "[Lin]";
  6346. mes "Sorry for scaring you.";
  6347. mes "We don't have time, so I'll";
  6348. mes "get straight to the point.";
  6349. mes "I don't trust our client.";
  6350. mes "However, for the time being,";
  6351. mes "we should do what he says.";
  6352. next;
  6353. mes "[Lin]";
  6354. mes "In the meantime, keep";
  6355. mes "an eye out. If you find";
  6356. mes "anything that might suggest";
  6357. mes "that Mr. R isn't telling us the";
  6358. mes "truth for some reason, let";
  6359. mes "me know. I'll see you soon.";
  6360. set mao_request,110;
  6361. close2;
  6362. cutin "mocseal_rin01.bmp",255;
  6363. donpcevent "Lin#stairs::OnInit";
  6364. end;
  6365. }
  6366. else if(mao_request == 115)
  6367. {
  6368. cutin "mocseal_rin01.bmp",2;
  6369. mes "[Lin]";
  6370. mes "Hey, I gotta talk to you";
  6371. mes "real quick without Mr. R";
  6372. mes "overhearing... I'm not";
  6373. mes "taking any chances with him!";
  6374. donpcevent "Lin#stairs::OnEnter";
  6375. next;
  6376. mes "[Lin]";
  6377. mes "I tried to visit our local";
  6378. mes "historian to learn more about";
  6379. mes "Mr. R's research. To do that,";
  6380. mes "I left Mr. R alone for a little";
  6381. mes "while under our magic security system. However, I kinda failed.";
  6382. next;
  6383. mes "[Lin]";
  6384. mes "I got a little peeved at";
  6385. mes "the historian guy, and he";
  6386. mes "got a little intimidated. Now";
  6387. mes "he's holed up somewhere";
  6388. mes "in the Morroc Inn, and I don't";
  6389. mes "think he's seeing anybody.";
  6390. next;
  6391. mes "[Lin]";
  6392. mes "I want you to find Morroc's";
  6393. mes "historian and find out what";
  6394. mes "you can about Satan Morroc,";
  6395. mes "Morroc, and Thanatos Tower.";
  6396. mes "We need to know how they're";
  6397. mes "linked to the missing kids.";
  6398. next;
  6399. mes "[" + strcharinfo(0) + "]";
  6400. mes "I guess since he hasn't";
  6401. mes "met me yet, maybe he'll";
  6402. mes "talk to me. Alright, I'll do it. ";
  6403. next;
  6404. mes "[Lin]";
  6405. mes "Great, thanks a lot.";
  6406. mes "Okay then, I'll see";
  6407. mes "you later. Remember,";
  6408. mes "the Morroc Inn, alright?";
  6409. set mao_request,116;
  6410. close2;
  6411. cutin "mocseal_rin01.bmp",255;
  6412. donpcevent "Lin#stairs::OnInit";
  6413. end;
  6414. }
  6415. else if(mao_request == 117)
  6416. {
  6417. cutin "mocseal_rin01.bmp",2;
  6418. mes "[" + strcharinfo(0) + "]";
  6419. mes "L-Lin...?";
  6420. mes "You there?";
  6421. donpcevent "Lin#stairs::OnEnter";
  6422. next;
  6423. mes "[Lin]";
  6424. mes "Yeah, I'm here.";
  6425. mes "So, were you able";
  6426. mes "to find that historian?";
  6427. mes "What exactly did you learn?";
  6428. next;
  6429. mes "[" + strcharinfo(0) + "]";
  6430. mes "Well, I was only able to";
  6431. mes "speak to the historian's";
  6432. mes "asssistant. Let's see...";
  6433. mes "I found out about the";
  6434. mes "origin of this city's name...";
  6435. next;
  6436. mes "["+ strcharinfo(0) +"]";
  6437. mes "Thanatos Tower was used";
  6438. mes "by Morroc Satan to summon";
  6439. mes "his own monsters into our";
  6440. mes "world. Now, it's being rebuilt,";
  6441. mes "even though it houses these";
  6442. mes "demons that look like angels...";
  6443. next;
  6444. mes "[Lin]";
  6445. mes "Huh. That's strange.";
  6446. mes "I heard that those are";
  6447. mes "actually real angels that";
  6448. mes "are guarding the tower for";
  6449. mes "some reason. Hm. What else";
  6450. mes "did you manage to learn?";
  6451. next;
  6452. mes "[" + strcharinfo(0) + "]";
  6453. mes "Well, Satan Morroc, if it";
  6454. mes "exists, might be able to";
  6455. mes "come back into our world";
  6456. mes "if the seal is broken by";
  6457. mes "sacrificing children...";
  6458. next;
  6459. mes "[Lin]";
  6460. mes "That... That sounds";
  6461. mes "really bad, especially";
  6462. mes "with all of those children";
  6463. mes "missing from Morroc lately.";
  6464. mes "What'll be our next move?";
  6465. mes "I guess we'll talk to Mr. R.";
  6466. set mao_request,118;
  6467. next;
  6468. mes "[Lin]";
  6469. mes "The way things are going,";
  6470. mes "he's probably gonna ask us";
  6471. mes "to investigate Thanatos Tower.";
  6472. mes "For now, we'll see what he wants. Ah, and not a word of anything";
  6473. mes "that we've discussed out here.";
  6474. close2;
  6475. cutin "mocseal_rin01.bmp",255;
  6476. donpcevent "Lin#stairs::OnInit";
  6477. end;
  6478. }
  6479. else if(mao_request == 121 && thana_quest > 1)
  6480. {
  6481. cutin "mocseal_rin01.bmp",2;
  6482. mes "[Lin]";
  6483. mes "Report to me first.";
  6484. mes "Did you learn anything";
  6485. mes "about Thanatos Tower?";
  6486. donpcevent "Lin#stairs::OnEnter";
  6487. next;
  6488. mes "[" + strcharinfo(0) + "]";
  6489. mes "Well, I found some old log";
  6490. mes "entries about Satan Morroc.";
  6491. mes "They pretty much confirm that";
  6492. mes "Satan Morroc is real, and that";
  6493. mes "it's sealed under Morroc Castle. ";
  6494. next;
  6495. mes "["+ strcharinfo(0) +"]";
  6496. mes "The Rekenber Corporation";
  6497. mes "is also responsible for the";
  6498. mes "tower's reconstruction, and";
  6499. mes "they ultimately plan to repair";
  6500. mes "all tweleve of its levels.";
  6501. next;
  6502. mes "[Lin]";
  6503. mes "Why would they want to do";
  6504. mes "something crazy like that?";
  6505. mes "If Mr. R is really preventing";
  6506. mes "Morroc Satan's return, then";
  6507. mes "his attackers must want";
  6508. mes "to revive Morroc Satan...";
  6509. next;
  6510. mes "[Lin]";
  6511. mes "But if he's lying, and";
  6512. mes "he's trying to bring Morroc";
  6513. mes "Satan into our world, then";
  6514. mes "he's wanted by the Dandelion";
  6515. mes "group... meaning, he may be";
  6516. mes "the target for Kidd's mission.";
  6517. next;
  6518. mes "[Lin]";
  6519. mes "Crap! This could be";
  6520. mes "really bad. I need to";
  6521. mes "talk about this to our";
  6522. mes "commanding officer Valdes";
  6523. mes "about this. While I do that,";
  6524. mes "you go and check on Mr. R.";
  6525. next;
  6526. mes "[Lin]";
  6527. mes "Why did Valdes accept";
  6528. mes "both of these missions?!";
  6529. mes "In the worst case scenario,";
  6530. mes "we might be the ones who'll";
  6531. mes "have to keep Satan Morroc";
  6532. mes "from returning to this world...";
  6533. set mao_request,122;
  6534. close2;
  6535. cutin "mocseal_rin01.bmp",255;
  6536. donpcevent "Lin#stairs::OnInit";
  6537. end;
  6538. }
  6539. }
  6540. moc_fild10,281,148,1 script Upturned Spot#water 111,{
  6541. if (mao_request == 14)
  6542. {
  6543. cutin "mocseal_ice01.bmp",2;
  6544. mes "^3355FFYou find a gleaming";
  6545. mes "crest that looks like a";
  6546. mes "splashing wave of water.^000000";
  6547. if(countitem(996))
  6548. {
  6549. mes "^3355FFYou take out a Rough Wind";
  6550. mes "to counter the crest's power.^000000";
  6551. next;
  6552. mes "^3355FFThe crest responds to";
  6553. mes "the Rough Wind, and both";
  6554. mes "objects violent glow in";
  6555. mes "conflict against each other.^000000";
  6556. specialeffect EF_BEGINSPELL2;
  6557. specialeffect EF_BEGINSPELL4;
  6558. next;
  6559. cutin "mocseal_ice02.bmp",2;
  6560. mes "^3355FFSuddenly, the crest sprayed";
  6561. mes "some water which evaporated";
  6562. mes "quickly in mid-air: it seems";
  6563. mes "the Wind element neutralized";
  6564. mes "this crest's Water element.^000000";
  6565. specialeffect EF_SPHERE;
  6566. delitem 996,1;
  6567. set mao_request,15;
  6568. next;
  6569. mes "[" + strcharinfo(0) + "]";
  6570. mes "Alright...";
  6571. mes "Now I should look for";
  6572. mes "the crest hidden in the";
  6573. mes "field north of Morroc.";
  6574. close2;
  6575. }
  6576. else
  6577. {
  6578. mes "^3355FFYou probably need a Rough";
  6579. mes "Wind to counter its power.^000000";
  6580. close2;
  6581. }
  6582. }
  6583. else if(mao_request > 14 && mao_request < 100)
  6584. {
  6585. mes "^3355FFYou find a gleaming";
  6586. mes "crest that looks like a";
  6587. mes "splashing wave of water.^000000";
  6588. mes "^3355FFHowever, you don't sense";
  6589. mes "anything strange about it.^000000";
  6590. cutin "mocseal_ice02.bmp",2;
  6591. close2;
  6592. }
  6593. else if(mao_request == 113)
  6594. {
  6595. mes "^3355FFYou find a gleaming";
  6596. mes "crest that looks like a";
  6597. mes "splashing wave of water.^000000";
  6598. cutin "mocseal_ice02.bmp",2;
  6599. if (countitem(995))
  6600. {
  6601. mes "^3355FFYou bring out a Mystic Frozen";
  6602. mes "to enhance the crest's power.^000000";
  6603. next;
  6604. cutin "mocseal_ice01.bmp",2;
  6605. mes "^3355FFThe crest resonates";
  6606. mes "with the Mystic Frozen,";
  6607. mes "suddenly causing the air";
  6608. mes "to chill and raising the";
  6609. mes "waves in the oasis.^000000";
  6610. specialeffect EF_BEGINSPELL2;
  6611. delitem 995,1;
  6612. set mao_request,114;
  6613. next;
  6614. mes "[" + strcharinfo(0) + "]";
  6615. mes "Alright...";
  6616. mes "Now I should look for";
  6617. mes "the crest hidden in the";
  6618. mes "field north of Morroc.";
  6619. close2;
  6620. }
  6621. else
  6622. {
  6623. mes "^3355FFYou probably need a Mystic";
  6624. mes "Frozen to enhance its power.";
  6625. close2;
  6626. }
  6627. }
  6628. else if(mao_request > 112)
  6629. {
  6630. mes "^3355FFYou find a gleaming";
  6631. mes "crest that looks like a";
  6632. mes "splashing wave of water.^000000";
  6633. cutin "mocseal_ice01.bmp",2;
  6634. close2;
  6635. }
  6636. cutin "mocseal_ice01.bmp",255;
  6637. cutin "mocseal_ice02.bmp",255;
  6638. end;
  6639. }
  6640. moc_fild19,21,33,1 script Unturned Spot#wind 111,{
  6641. if (mao_request == 10)
  6642. {
  6643. cutin "mocseal_wind01.bmp",2;
  6644. mes "^3355FFYou find a shining crest";
  6645. mes "that looks like a symbol of";
  6646. mes "the Wind. As you approach it,";
  6647. mes "you can feel the wind blowing";
  6648. mes "strongly against your skin.^000000";
  6649. next;
  6650. mes "[" + strcharinfo(0) + "]";
  6651. mes "This must be what";
  6652. mes "Raiyan Moore is so";
  6653. mes "interested in. Well,";
  6654. mes "I better go inform Kidd";
  6655. mes "about what I found here.";
  6656. set mao_request,11;
  6657. close2;
  6658. }
  6659. else if(mao_request == 11)
  6660. {
  6661. cutin "mocseal_wind01.bmp",2;
  6662. mes "^3355FFYou find a shining crest";
  6663. mes "that looks like a symbol of";
  6664. mes "the Wind. As you approach it,";
  6665. mes "you can feel the wind blowing";
  6666. mes "strongly against your skin.^000000";
  6667. next;
  6668. mes "[" + strcharinfo(0) + "]";
  6669. mes "Great, now that I found";
  6670. mes "this, I really need to tell";
  6671. mes "Kidd about it. Hopefully, he";
  6672. mes "found something just like this.";
  6673. close2;
  6674. }
  6675. else if(mao_request == 12)
  6676. {
  6677. if(countitem(997))
  6678. {
  6679. cutin "mocseal_wind01.bmp",2;
  6680. mes "^3355FFYou find a shining crest";
  6681. mes "that looks like a symbol of";
  6682. mes "the Wind. As you approach it,";
  6683. mes "you can feel the wind blowing";
  6684. mes "strongly against your skin.^000000";
  6685. next;
  6686. mes "[" + strcharinfo(0) + "]";
  6687. mes "Okay, the power of the";
  6688. mes "Earth counteracts the ";
  6689. mes "Wind. I'll just pull out this";
  6690. mes "Great Nature and... Eh?";
  6691. next;
  6692. mes "^3355FFThe Wind elemental crest";
  6693. mes "quickly responds to the";
  6694. mes "Great Nature stone.^000000";
  6695. specialeffect EF_BEGINSPELL4;
  6696. specialeffect EF_BEGINSPELL5;
  6697. next;
  6698. cutin "mocseal_wind02.bmp",2;
  6699. mes "^3355FFThe Wind and Earth";
  6700. mes "neutralized each other,";
  6701. mes "causing the power of the";
  6702. mes "Wind in this area to stabilize.^000000";
  6703. specialeffect EF_SPHERE;
  6704. delitem 997,1;
  6705. set mao_request,13;
  6706. next;
  6707. mes "[" + strcharinfo(0) + "]";
  6708. mes "Great, now that I'm done";
  6709. mes "with this crest, I need to";
  6710. mes "find the next one. Let's see,";
  6711. mes "I need to find the one to the";
  6712. mes "south that Kidd already found.";
  6713. close2;
  6714. }
  6715. else
  6716. {
  6717. cutin "mocseal_wind01.bmp",2;
  6718. mes "^3355FFYou find a shining crest";
  6719. mes "that looks like a symbol of";
  6720. mes "the Wind. As you approach it,";
  6721. mes "you can feel the wind blowing";
  6722. mes "strongly against your skin.^000000";
  6723. next;
  6724. mes "[" + strcharinfo(0) + "]";
  6725. mes "Wind, wind, wind...";
  6726. mes "What do I use to counteract";
  6727. mes "the Wind property? It was...";
  6728. next;
  6729. switch( select( "Fire","Ice","Wind","Earth" ) )
  6730. {
  6731. case 1:
  6732. mes "[" + strcharinfo(0) + "]";
  6733. mes "Fire...? No, that's...";
  6734. mes "Wind and Fire sort of";
  6735. mes "go together, don't they?";
  6736. close2;
  6737. break;
  6738. case 2:
  6739. mes "[" + strcharinfo(0) + "]";
  6740. mes "Ice...? No...";
  6741. mes "The power of Wind, of";
  6742. mes "lightning, supercedes";
  6743. mes "the power of Ice and water...";
  6744. close2;
  6745. break;
  6746. case 3:
  6747. mes "[" + strcharinfo(0) + "]";
  6748. mes "I got it...!";
  6749. mes "I'll fight Wind";
  6750. mes "with Wind! No...";
  6751. mes "Don't be ridiculous.";
  6752. close2;
  6753. break;
  6754. case 4:
  6755. mes "[" + strcharinfo(0) + "]";
  6756. mes "Earth...?";
  6757. mes "That's it! I need a";
  6758. mes "Great Nature to use";
  6759. mes "on this Wind crest!";
  6760. close2;
  6761. break;
  6762. }
  6763. }
  6764. }
  6765. else if (mao_request > 12 && mao_request < 100)
  6766. {
  6767. mes "^3355FFYou find a shining crest";
  6768. mes "that looks like a symbol of";
  6769. mes "the Wind. However, you don't";
  6770. mes "think that it's particularly";
  6771. mes "worthy of an investigation.^000000";
  6772. cutin "mocseal_wind02.bmp",2;
  6773. close2;
  6774. }
  6775. else if(mao_request == 110)
  6776. {
  6777. cutin "mocseal_wind02.bmp",2;
  6778. mes "^3355FFYou find a shining crest";
  6779. mes "that looks like a symbol of";
  6780. mes "the Wind. However, the air";
  6781. mes "flow around it seems weak.^000000";
  6782. next;
  6783. mes "[" + strcharinfo(0) + "]";
  6784. mes "This must be what I'm looking";
  6785. mes "for. It looks like an artifact of the Wind element, but the wind";
  6786. mes "around here isn't as strong as it should be. I think I might need";
  6787. mes "to bring a ^4D4DFFRough Wind^000000 here...";
  6788. set mao_request,111;
  6789. close2;
  6790. }
  6791. else if(mao_request == 111)
  6792. {
  6793. if (countitem(996))
  6794. {
  6795. cutin "mocseal_wind02.bmp",2;
  6796. mes "[" + strcharinfo(0) + "]";
  6797. mes "Let's see...";
  6798. mes "Hopefully this";
  6799. mes "Rough Wind will do";
  6800. mes "the trick. Whoa. Um...";
  6801. mes "Something's happening...";
  6802. next;
  6803. mes "^3355FFThe elemental crest";
  6804. mes "quickly responds to the";
  6805. mes "Rough Wind, causing the";
  6806. mes "crest to shine brighter and";
  6807. mes "the wind to blow stronger.^000000";
  6808. specialeffect EF_BEGINSPELL4;
  6809. delitem 996,1;
  6810. set mao_request,112;
  6811. next;
  6812. cutin "mocseal_wind01.bmp",2;
  6813. mes "[" + strcharinfo(0) + "]";
  6814. mes "Well, I guess that's that.";
  6815. mes "Now I need to talk to Lin";
  6816. mes "and figure out if there are";
  6817. mes "more of these things to be";
  6818. mes "found outside of Morroc.";
  6819. close2;
  6820. }
  6821. else
  6822. {
  6823. mes "^3355FFYou need to bring";
  6824. mes "a Rough Wind to activate";
  6825. mes "this Wind elemental crest.^000000";
  6826. cutin "mocseal_wind02.bmp",2;
  6827. close2;
  6828. }
  6829. }
  6830. else if(mao_request > 111)
  6831. {
  6832. mes "^3355FFYou find a shining crest";
  6833. mes "that looks like a symbol of";
  6834. mes "the Wind. As you approach it,";
  6835. mes "you can feel the wind blowing";
  6836. mes "strongly against your skin.^000000";
  6837. cutin "mocseal_wind01.bmp",2;
  6838. close2;
  6839. }
  6840. cutin "mocseal_wind01.bmp",255;
  6841. cutin "mocseal_wind02.bmp",255;
  6842. end;
  6843. }
  6844. moc_fild12,280,36,1 script Unturned Spot#earth 111,{
  6845. if (mao_request == 13)
  6846. {
  6847. if (countitem(994))
  6848. {
  6849. mes "^3355FFYou find a shimmering";
  6850. mes "crest that symbolizes";
  6851. mes "the power of the Earth.^000000";
  6852. cutin "mocseal_earth01.bmp",2;
  6853. next;
  6854. mes "[" + strcharinfo(0) + "]";
  6855. mes "Let's see...";
  6856. mes "I should use this";
  6857. mes "Flame Heart to";
  6858. mes "stabilize this crest.";
  6859. next;
  6860. mes "^3355FFAs soon as you pull out";
  6861. mes "the Flame Heart, the stone";
  6862. mes "and the crest begin to glow";
  6863. mes "intensely, as if their powers";
  6864. mes "were conflicting.^000000";
  6865. specialeffect EF_BEGINSPELL5;
  6866. specialeffect EF_BEGINSPELL3;
  6867. next;
  6868. mes "^3355FFThe Flame Heart then";
  6869. mes "quickly vanishes with";
  6870. mes "a burst of heated vapor.";
  6871. mes "This power of this crest";
  6872. mes "is now stabilized.^000000";
  6873. cutin "mocseal_earth02.bmp",2;
  6874. specialeffect EF_SPHERE;
  6875. delitem 994,1;
  6876. set mao_request,14;
  6877. next;
  6878. mes "[" + strcharinfo(0) + "]";
  6879. mes "That was simple.";
  6880. mes "Alright, now I should";
  6881. mes "try to find the crest";
  6882. mes "hidden east of Morroc.";
  6883. close2;
  6884. }
  6885. else
  6886. {
  6887. mes "^3355FFYou find a shimmering";
  6888. mes "crest that symbolizes";
  6889. mes "the power of the Earth.^000000";
  6890. cutin "mocseal_earth01.bmp",2;
  6891. next;
  6892. mes "^3355FFTo counteract the";
  6893. mes "crest's Earth power,";
  6894. mes "you'll probably need";
  6895. mes "a Flame Heart stone.^000000";
  6896. close2;
  6897. }
  6898. }
  6899. else if(mao_request > 13 && mao_request < 100)
  6900. {
  6901. mes "^3355FFYou find a shimmering";
  6902. mes "crest that symbolizes";
  6903. mes "the power of the Earth.";
  6904. mes "However, you don't sense";
  6905. mes "anything peculiar from it.";
  6906. cutin "mocseal_earth02.bmp",2;
  6907. close2;
  6908. }
  6909. else if(mao_request == 112)
  6910. {
  6911. mes "^3355FFYou find a shimmering";
  6912. mes "crest that symbolizes";
  6913. mes "the power of the Earth.";
  6914. mes "You'll need a Great Nature";
  6915. mes "stone to enhance its power.^000000";
  6916. cutin "mocseal_earth02.bmp",2;
  6917. next;
  6918. if (countitem(997))
  6919. {
  6920. mes "^3355FFYou pull out a";
  6921. mes "Great Nature, which";
  6922. mes "causes tremors in the";
  6923. mes "ground and sand to flow";
  6924. mes "towards the crest.^000000";
  6925. specialeffect EF_BEGINSPELL5;
  6926. delitem 997,1;
  6927. set mao_request,113;
  6928. next;
  6929. mes "[" + strcharinfo(0) + "]";
  6930. mes "Great, I think that actually";
  6931. mes "worked! Now, I should try";
  6932. mes "to find the crest hidden to";
  6933. mes "the east of Morroc.";
  6934. cutin "mocseal_earth01.bmp",2;
  6935. close2;
  6936. }
  6937. else
  6938. {
  6939. mes "[" + strcharinfo(0) + "]";
  6940. mes "The next time that";
  6941. mes "I come here, I better";
  6942. mes "have a Great Nature ready...";
  6943. close2;
  6944. }
  6945. }
  6946. else if(mao_request > 111)
  6947. {
  6948. mes "^3355FFYou find a shimmering";
  6949. mes "crest that symbolizes";
  6950. mes "the power of the Earth.^000000";
  6951. cutin "mocseal_earth01.bmp",2;
  6952. close2;
  6953. }
  6954. cutin "mocseal_earth01.bmp",255;
  6955. cutin "mocseal_earth02.bmp",255;
  6956. }
  6957. moc_fild07,192,166,1 script Unturned Spot#fire 111,{
  6958. if (mao_request == 15)
  6959. {
  6960. if(countitem(995))
  6961. {
  6962. mes "^3355FFYou find a gleaming";
  6963. mes "crest that symbolizes Fire.^000000";
  6964. cutin "mocseal_fire01.bmp",2;
  6965. next;
  6966. mes "[" + strcharinfo(0) + "]";
  6967. mes "This crest must be";
  6968. mes "imbued with the Fire";
  6969. mes "element. I better see";
  6970. mes "if this Mystic Frozen";
  6971. mes "can stabilize it.";
  6972. next;
  6973. mes "^3355FFAs soon as you take";
  6974. mes "out the Mystic Frozen,";
  6975. mes "it begins to pulse with";
  6976. mes "light as the crest glows";
  6977. mes "brighter and brighter.^000000";
  6978. specialeffect EF_BEGINSPELL3;
  6979. specialeffect EF_BEGINSPELL2;
  6980. next;
  6981. mes "^3355FFThe air in the area";
  6982. mes "suddenly chills, and";
  6983. mes "your Mystic Frozen";
  6984. mes "bursts into cold vapor.^000000";
  6985. cutin "mocseal_fire02.bmp",2;
  6986. specialeffect EF_SPHERE;
  6987. delitem 995,1;
  6988. set mao_request,16;
  6989. next;
  6990. mes "[" + strcharinfo(0) + "]";
  6991. mes "It looks like my work";
  6992. mes "here is done. Now, I better";
  6993. mes "go back and report to Kidd.";
  6994. close2;
  6995. }
  6996. else
  6997. {
  6998. cutin "mocseal_fire01.bmp",2;
  6999. mes "^3355FFYou find a gleaming";
  7000. mes "crest that symbolizes Fire.";
  7001. mes "You'll need a Mystic Frozen";
  7002. mes "to stabilize its power.^000000";
  7003. close2;
  7004. }
  7005. }
  7006. else if(mao_request > 15 && mao_request < 100)
  7007. {
  7008. mes "^3355FFYou find a gleaming";
  7009. mes "crest that symbolizes Fire.";
  7010. mes "However, you don't think it's";
  7011. mes "worth investigating for now.^000000";
  7012. cutin "mocseal_fire02.bmp",2;
  7013. close2;
  7014. }
  7015. else if(mao_request == 114)
  7016. {
  7017. cutin "mocseal_fire02.bmp",2;
  7018. mes "^3355FFYou find a gleaming";
  7019. mes "crest that symbolizes Fire.";
  7020. if (countitem(994))
  7021. {
  7022. mes "You'll need a Flame Heart";
  7023. mes "in order to enhance its power.^000000";
  7024. next;
  7025. mes "^3355FFYou pull out a Flame";
  7026. mes "Heart, and the crest";
  7027. mes "begins to shine as the";
  7028. mes "air around you heats up.^000000";
  7029. specialeffect EF_BEGINSPELL3;
  7030. cutin "mocseal_fire01.bmp",2;
  7031. delitem 994,1;
  7032. set mao_request,115;
  7033. next;
  7034. mes "[" + strcharinfo(0) + "]";
  7035. mes "Well, that's the";
  7036. mes "last elemental crest.";
  7037. mes "Now I better go back";
  7038. mes "and report to Lin.";
  7039. close2;
  7040. }
  7041. else
  7042. {
  7043. mes "You'll need a Flame Heart";
  7044. mes "in order to enhance its power.^000000";
  7045. close2;
  7046. }
  7047. }
  7048. else if(mao_request > 113)
  7049. {
  7050. mes "^3355FFYou find a gleaming";
  7051. mes "crest that symbolizes Fire.^000000";
  7052. cutin "mocseal_fire01.bmp",2;
  7053. close2;
  7054. }
  7055. cutin "mocseal_fire01.bmp",255;
  7056. cutin "mocseal_fire02.bmp",255;
  7057. }
  7058. morocc_in,46,125,5 script Assistant 729,{
  7059. if (mao_request > 18 && mao_request < 100)
  7060. {
  7061. mes "[Sephit]";
  7062. mes "Hopefully, I was able to";
  7063. mes "help you with whatever";
  7064. mes "information that you needed.";
  7065. mes "Morroc has a much richer";
  7066. mes "history than most people";
  7067. mes "realize, don't you think?";
  7068. close;
  7069. }
  7070. else if(mao_request > 116)
  7071. {
  7072. mes "[Sephit]";
  7073. mes "Hopefully, I was able to";
  7074. mes "help you with whatever";
  7075. mes "information that you needed.";
  7076. mes "Morroc has a much richer";
  7077. mes "history than most people";
  7078. mes "realize, don't you think?";
  7079. next;
  7080. mes "[Sephit]";
  7081. mes "When I get some time,";
  7082. mes "I really want to investigate";
  7083. mes "that Thanatos Tower. I get";
  7084. mes "the feeling that there's so";
  7085. mes "much I can learn there~";
  7086. close;
  7087. }
  7088. else if(mao_request == 18)
  7089. {
  7090. mes "[Sephit]";
  7091. mes "Oh, we usually don't";
  7092. mes "have many visitors here.";
  7093. mes "Are you here to speak to";
  7094. mes "our local historian? He's";
  7095. mes "pretty busy right now, so";
  7096. mes "I hope you can come back later.";
  7097. next;
  7098. mes "[Sephit]";
  7099. mes "Though, to be honest,";
  7100. mes "he's kind of hiding under";
  7101. mes "the covers at the moment.";
  7102. mes "Some Assassin came to";
  7103. mes "request some information,";
  7104. mes "but he scared him off...";
  7105. next;
  7106. mes "[Sephit]";
  7107. mes "It was pretty funny, actually.";
  7108. mes "The guy walked in, flashed";
  7109. mes "his dagger, and declared that";
  7110. mes "he needed some important";
  7111. mes "information. I guess my boss";
  7112. mes "was pretty intimidated by him.";
  7113. next;
  7114. mes "[Sephit]";
  7115. mes "If it's really important,";
  7116. mes "then I might be able to";
  7117. mes "answer your questions if";
  7118. mes "they're about Morroc's most";
  7119. mes "ancient histories and legends.";
  7120. next;
  7121. mes "^3355FFYou ask Sephit about the";
  7122. mes "four elemental crests around";
  7123. mes "Morroc, their significance, and";
  7124. mes "about Raiyan Moore. You also";
  7125. mes "inform her that you've already";
  7126. mes "stabilized the crests' power.^000000";
  7127. next;
  7128. mes "[Sephit]";
  7129. mes "Moore... Moore...";
  7130. mes "His work sounds really";
  7131. mes "important, so I'm surprised";
  7132. mes "I haven't heard of him. I'd ask";
  7133. mes "my boss, but I can't disturb";
  7134. mes "him right now. Ah, well...";
  7135. next;
  7136. mes "[Sephit]";
  7137. mes "Oh, first of all, not too";
  7138. mes "many people know about";
  7139. mes "those crests. Still, you did";
  7140. mes "a great service by stabilizing";
  7141. mes "them. Otherwise, the seal under";
  7142. mes "Morroc Castle would break.";
  7143. next;
  7144. mes "[Sephit]";
  7145. mes "The seal beneath Morroc";
  7146. mes "Castle actually keeps Satan";
  7147. mes "Morroc from entering our world.";
  7148. mes "If he ever returned, he might";
  7149. mes "repeat the mass destruction";
  7150. next;
  7151. mes "[Sephit]";
  7152. mes "When Satan Morroc";
  7153. mes "was terrorizing the human";
  7154. mes "world, he used Thanatos";
  7155. mes "Tower as his power base.";
  7156. mes "There, he would summon";
  7157. mes "countless hordes of minions.";
  7158. next;
  7159. mes "[Sephit]";
  7160. mes "That tower has been in ruins";
  7161. mes "for years, but recently some";
  7162. mes "company started reconstructing";
  7163. mes "it, even though demons, well,";
  7164. mes "disguised as angels, still";
  7165. mes "roam that place freely.";
  7166. next;
  7167. mes "[Sephit]";
  7168. mes "Satan Morroc may have been";
  7169. mes "unimaginably powerful, but";
  7170. mes "it would take a lot of work";
  7171. mes "to bring him back into our";
  7172. mes "world. Let's see, you could";
  7173. mes "destroy Morroc's seal...";
  7174. next;
  7175. mes "[Sephit]";
  7176. mes "There was also... Oh, God.";
  7177. mes "Long ago, someone actually";
  7178. mes "sacrificed children in a failed";
  7179. mes "attempt to revive Morroc Satan.";
  7180. mes "The children missing here in";
  7181. mes "Morroc-- Y-you don't think...";
  7182. next;
  7183. mes "[Sephit]";
  7184. mes "But who really knows?";
  7185. mes "I mean we have historical";
  7186. mes "records of Satan Morroc, ";
  7187. mes "but maybe it's just a legend.";
  7188. mes "Aside from that, we have no";
  7189. mes "proof that he really exists.";
  7190. next;
  7191. mes "[Sephit]";
  7192. mes "...Well, aside from those";
  7193. mes "elemental crests, I mean.";
  7194. mes "Then again, maybe they just";
  7195. mes "regulate this region's elements";
  7196. mes "to make it possible for people";
  7197. mes "to live here in the desert.";
  7198. set mao_request,19;
  7199. close;
  7200. }
  7201. else if(mao_request == 116)
  7202. {
  7203. mes "[Sephit]";
  7204. mes "Oh, we usually don't";
  7205. mes "have many visitors here.";
  7206. mes "Are you here to speak to";
  7207. mes "our local historian? He's";
  7208. mes "pretty busy right now, so";
  7209. mes "I hope you can come back later.";
  7210. next;
  7211. mes "[Sephit]";
  7212. mes "Though, to be honest,";
  7213. mes "he's kind of hiding under";
  7214. mes "the covers at the moment.";
  7215. mes "Some Assassin came to";
  7216. mes "request some information,";
  7217. mes "but she scared him off...";
  7218. next;
  7219. mes "[Sephit]";
  7220. mes "If it's really important,";
  7221. mes "then I might be able to";
  7222. mes "answer your questions if";
  7223. mes "they're about Morroc's most";
  7224. mes "ancient histories and legends.";
  7225. next;
  7226. mes "^3355FFYou ask Sephit for any";
  7227. mes "information related to";
  7228. mes "Satan Morroc and Thanatos";
  7229. mes "Tower, particularly their";
  7230. mes "significance and how";
  7231. mes "they might be related.^000000";
  7232. next;
  7233. mes "^3355FFYou also inform her";
  7234. mes "about Moore's research,";
  7235. mes "and about the elemental";
  7236. mes "crests hidden throughout";
  7237. mes "Morroc that you've balanced.^000000";
  7238. next;
  7239. mes "[Sephit]";
  7240. mes "Moore... Moore...";
  7241. mes "His work sounds really";
  7242. mes "important, so I'm surprised";
  7243. mes "I haven't heard of him. I'd ask";
  7244. mes "my boss, but I can't disturb";
  7245. mes "him right now. Ah, well...";
  7246. next;
  7247. mes "[Sephit]";
  7248. mes "Oh, first of all, not too";
  7249. mes "many people know about";
  7250. mes "those crests. Still, you did";
  7251. mes "a great service by stabilizing";
  7252. mes "them. Otherwise, the seal under";
  7253. mes "Morroc Castle would break.";
  7254. next;
  7255. mes "[Sephit]";
  7256. mes "The seal beneath Morroc";
  7257. mes "Castle actually keeps Satan";
  7258. mes "Morroc from entering our world.";
  7259. mes "If he ever returned, he might";
  7260. mes "repeat the mass destruction";
  7261. mes "that he caused in the past.";
  7262. next;
  7263. mes "[Sephit]";
  7264. mes "It's funny that you should ask";
  7265. mes "about Thanatos Tower. When";
  7266. mes "Satan Morroc was terrorizing";
  7267. mes "our world, he used that place";
  7268. mes "to summon hordes of minions";
  7269. mes "that would menace us humans.";
  7270. next;
  7271. mes "[Sephit]";
  7272. mes "That tower has been in ruins";
  7273. mes "for years, but recently some";
  7274. mes "company started reconstructing";
  7275. mes "it, even though demons, well,";
  7276. mes "disguised as angels, still";
  7277. mes "roam that place freely.";
  7278. next;
  7279. mes "[Sephit]";
  7280. mes "Satan Morroc may have been";
  7281. mes "unimaginably powerful, but";
  7282. mes "it would take a lot of work";
  7283. mes "to bring him back into our";
  7284. mes "world. Let's see, you could";
  7285. mes "destroy Morroc's seal...";
  7286. next;
  7287. mes "[Sephit]";
  7288. mes "There was also... Oh, God.";
  7289. mes "Long ago, someone actually";
  7290. mes "sacrificed children in a failed";
  7291. mes "attempt to revive Morroc Satan.";
  7292. mes "The children missing here in";
  7293. mes "Morroc-- Y-you don't think...";
  7294. next;
  7295. mes "[Sephit]";
  7296. mes "But who really knows?";
  7297. mes "I mean we have historical";
  7298. mes "records of Satan Morroc, ";
  7299. mes "but maybe it's just a legend.";
  7300. mes "Aside from that, we have no";
  7301. mes "proof that he really exists.";
  7302. next;
  7303. mes "[Sephit]";
  7304. mes "...Well, aside from those";
  7305. mes "elemental crests, I mean.";
  7306. mes "Then again, maybe they just";
  7307. mes "regulate this region's elements";
  7308. mes "to make it possible for people";
  7309. mes "to live here in the desert.";
  7310. set mao_request,117;
  7311. close;
  7312. }
  7313. else
  7314. {
  7315. mes "[Sephit]";
  7316. mes "Oh, we usually don't";
  7317. mes "have many visitors here.";
  7318. mes "Are you here to speak to";
  7319. mes "our local historian? He's";
  7320. mes "pretty busy right now, so";
  7321. mes "I hope you can come back later.";
  7322. next;
  7323. mes "[Sephit]";
  7324. mes "Lately, I've been";
  7325. mes "digging through some";
  7326. mes "old historical records and";
  7327. mes "learned something about";
  7328. mes "a monster called Satan Morroc.";
  7329. next;
  7330. mes "[Sephit]";
  7331. mes "According to the legends,";
  7332. mes "he's sealed beneath Morroc";
  7333. mes "Castle, and our town gets its";
  7334. mes "name from him. That sounds";
  7335. mes "pretty grotesque, don't you";
  7336. mes "think? Too weird to be true...";
  7337. close;
  7338. }
  7339. }
  7340. que_job01,15,8,1 script #mao_table 139,1,1,{
  7341. OnTouch:
  7342. if (mao_request == 24)
  7343. {
  7344. mes "[Valdes]";
  7345. mes "That's grave news...";
  7346. mes "I had my suspicions";
  7347. mes "about Mr. R, but I never";
  7348. mes "thought he was capable";
  7349. mes "of such audacity...";
  7350. next;
  7351. mes "[Kidd]";
  7352. mes "Damn it! I know you had";
  7353. mes "to accept both Mr. R and";
  7354. mes "the Dandelion Organization";
  7355. mes "because we didn't know the";
  7356. mes "truth beforehand, but does";
  7357. mes "Lin know about this now?!";
  7358. next;
  7359. mes "[Valdes]";
  7360. mes "I doubt it. I only learned";
  7361. mes "that Mr. R was the true";
  7362. mes "kidnapper when you told";
  7363. mes "me just now. But to sacrifice";
  7364. mes "them in order to revive Satan";
  7365. mes "Morroc... That's beyond evil.";
  7366. next;
  7367. mes "[Valdes]";
  7368. mes "Mr. R... If he is Raiyan";
  7369. mes "Moore, then you can find him";
  7370. mes "in the other room. Go and";
  7371. mes "interrogate him, confirm";
  7372. mes "everything you have learned.";
  7373. next;
  7374. mes "[Valdes]";
  7375. mes "Come...";
  7376. mes "This way.";
  7377. next;
  7378. donpcevent "Valdes#2::OnInit";
  7379. mes "[Kidd]";
  7380. mes "This is getting";
  7381. mes "too serious. Valdes,";
  7382. mes "wait, I'm coming with you!";
  7383. mes ""+ strcharinfo(0) +", come on, quickly!";
  7384. set mao_request,25;
  7385. close2;
  7386. donpcevent "Kidd#2::OnInit";
  7387. end;
  7388. }
  7389. else if(mao_request == 123)
  7390. {
  7391. mes "[Lin]";
  7392. mes "Master, did you know";
  7393. mes "from the beginning?!";
  7394. mes "You knew that the person";
  7395. mes "I was supposed to protect";
  7396. mes "is the same person that";
  7397. mes "Kidd is supposed to find?!";
  7398. next;
  7399. mes "[Valdes]";
  7400. mes "Lin, calm down. Yes,";
  7401. mes "I suspected as such from";
  7402. mes "the start. However, I did";
  7403. mes "know whether to trust Mr. R";
  7404. mes "or the Dandelion organization.";
  7405. next;
  7406. mes "[Valdes]";
  7407. mes "Since both parties claimed";
  7408. mes "to be able to help the missing";
  7409. mes "children, I took the chance.";
  7410. mes "For now, the best thing to";
  7411. mes "do would be to ask if Mr. R's";
  7412. mes "attackers are from Dandelion...";
  7413. next;
  7414. mes "[Lin]";
  7415. mes "Alright... I can't believe";
  7416. mes "it... Mr. R. Moore... Kidd";
  7417. mes "is supposed to hunt down";
  7418. mes "Raiyan Moore... It's too";
  7419. mes "much of a coincidence...";
  7420. next;
  7421. mes "[" + strcharinfo(0) + "]";
  7422. mes "Lin! I'm sorry to";
  7423. mes "interrupt, but Mr. R";
  7424. mes "is missing... I don't";
  7425. mes "know where he is!";
  7426. next;
  7427. mes "[Lin]";
  7428. mes "What?! What do yo--";
  7429. mes "Wh-what's going on?!";
  7430. mes "What's this noise in";
  7431. mes "my f-freakin' head?!";
  7432. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7433. next;
  7434. mes "[Lin]";
  7435. mes "Oh no...";
  7436. mes "This is what";
  7437. mes "I feared the most...";
  7438. next;
  7439. mes "[" + strcharinfo(0) + "]";
  7440. mes "What's...";
  7441. mes "What's going on?";
  7442. mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
  7443. next;
  7444. mes "[Lin]";
  7445. mes "I think...";
  7446. mes "I think it's the";
  7447. mes "ceremony to revive";
  7448. mes "Satan Morroc! Mr. R must";
  7449. mes "have went there to stop";
  7450. mes "them... or to join them!";
  7451. next;
  7452. mes "[Valdes]";
  7453. mes "Lin, go call everyone";
  7454. mes "in the guild! And you,";
  7455. mes "try to find the source";
  7456. mes "of that weird echo!";
  7457. mes "Hurry, there's no time!";
  7458. mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
  7459. next;
  7460. mes "[Lin]";
  7461. mes "Yes, sir!";
  7462. next;
  7463. donpcevent "Lin#2::OnInit";
  7464. mes "[Valdes]";
  7465. mes "No matter what the ";
  7466. mes "cost, we can't let";
  7467. mes "that ritual finish...!";
  7468. mes "If Satan Morroc really";
  7469. mes "exists, we can't let";
  7470. mes "him enter our world!";
  7471. set mao_request,124;
  7472. close2;
  7473. warp "que_job01",11,4;
  7474. end;
  7475. }
  7476. OnInit:
  7477. disablenpc "#mao_table";
  7478. end;
  7479. OnEnter:
  7480. enablenpc "#mao_table";
  7481. end;
  7482. }
  7483. que_job01,147,55,1 script #mao_empty 139,1,1,{
  7484. OnTouch:
  7485. if (mao_request == 122)
  7486. {
  7487. mes "^333333...........No........";
  7488. mes "This.........can't...^000000";
  7489. next;
  7490. mes "[" + strcharinfo(0) + "]";
  7491. mes "Huh?! That sounds";
  7492. mes "like Lin's voice...";
  7493. mes "Where are they?";
  7494. mes "Where have they gone?!";
  7495. set mao_request,123;
  7496. close;
  7497. }
  7498. OnInit:
  7499. disablenpc "#mao_empty";
  7500. end;
  7501. OnEnter:
  7502. enablenpc "#mao_empty";
  7503. end;
  7504. }
  7505. que_job01,144,57,1 script #Rabsent 139,1,1,{
  7506. OnTouch:
  7507. if(mao_request == 25)
  7508. {
  7509. mes "[Kidd]";
  7510. mes "Raiyan Moore...!";
  7511. mes "Wh-where is he?!";
  7512. next;
  7513. mes "[Valdes]";
  7514. mes "What the deuce?";
  7515. mes "He should be just";
  7516. mes "in this room. Wait,";
  7517. mes "how could he get past";
  7518. mes "our security magic...?";
  7519. next;
  7520. mes "[Kidd]";
  7521. mes "Where's Lin?";
  7522. mes "Lin?! Lin, where";
  7523. mes "are you? Answer me!";
  7524. mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7525. next;
  7526. mes "[Kidd]";
  7527. mes "God! Wh-what's";
  7528. mes "that--where is that";
  7529. mes "voice coming from?!";
  7530. mes "My head feels like";
  7531. mes "it's gonna split open!";
  7532. next;
  7533. mes "[" + strcharinfo(0) + "]";
  7534. mes "What...";
  7535. mes "What's happening?";
  7536. mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
  7537. next;
  7538. mes "[Kidd]";
  7539. mes "Damn, that has to be him!";
  7540. mes "He's trying to revive Satan";
  7541. mes "Morroc right now! And where's";
  7542. mes "Lin?! What happened to her?";
  7543. next;
  7544. mes "[Valdes]";
  7545. mes ""+ strcharinfo(0) +", I'm going";
  7546. mes "to call every member of the";
  7547. mes "Assassin Guild. You and Kidd";
  7548. mes "go try to find the source of";
  7549. mes "that voice and stop this!";
  7550. mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
  7551. next;
  7552. mes "[Kidd]";
  7553. mes "Yes, sir!";
  7554. next;
  7555. donpcevent "Kidd#3::OnInit";
  7556. mes "[Valdes]";
  7557. mes "I only hope that";
  7558. mes "we're not too late";
  7559. mes "to stop this from";
  7560. mes "happening. Hurry,";
  7561. mes "the fate of the world";
  7562. mes "hangs in the balance!";
  7563. set mao_request,26;
  7564. close2;
  7565. warp "que_job01",144,61;
  7566. end;
  7567. }
  7568. OnInit:
  7569. disablenpc "#Rabsent";
  7570. end;
  7571. OnEnter:
  7572. enablenpc "#Rabsent";
  7573. end;
  7574. }
  7575. moc_castle,40,20,3 script Man 849,{
  7576. if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
  7577. {
  7578. mes "^3355FFYou find the body";
  7579. mes "of a dead man.^000000";
  7580. emotion e_hmm,1;
  7581. close;
  7582. }
  7583. mes "^3355FFYou find a man lying";
  7584. mes "on the floor. He seems";
  7585. mes "very close to dying, and";
  7586. mes "is mumbling deliriously.^000000";
  7587. if (mao_request == 26 || mao_request == 27)
  7588. {
  7589. next;
  7590. mes "[Man]";
  7591. mes "Ghhhk~! Fr-fresh...";
  7592. mes "B-blood! Hee hee hee~";
  7593. mes "For th-the ritual, I-I'll";
  7594. mes "d-dedicate... Myself...";
  7595. mes "For the s-sacrifice!";
  7596. mes "^333333*Cough Cough!*^000000";
  7597. if(!$mao_gate1)
  7598. {
  7599. close2;
  7600. warp "que_job02",14,182;
  7601. set $mao_gate1,1;
  7602. end;
  7603. }
  7604. }
  7605. else if(mao_request == 124 || mao_request == 125)
  7606. {
  7607. next;
  7608. mes "[Man]";
  7609. mes "Ghhhk~! Fr-fresh...";
  7610. mes "B-blood! Hee hee hee~";
  7611. mes "For th-the ritual, I-I'll";
  7612. mes "d-dedicate... Myself...";
  7613. mes "For the s-sacrifice!";
  7614. mes "^333333*Cough Cough!*^000000";
  7615. if(!$mao_gate2)
  7616. {
  7617. close2;
  7618. warp "que_job03",14,182;
  7619. set $mao_gate2,1;
  7620. end;
  7621. }
  7622. }
  7623. close;
  7624. OnInit:
  7625. set $mao_gate1,0;
  7626. set $mao_gate2,0;
  7627. end;
  7628. }
  7629. que_job02,14,182,1 script #maogate1 139,1,1,{
  7630. OnEnter:
  7631. enablenpc "#maogate1";
  7632. end;
  7633. OnStop:
  7634. disablenpc "#maogate1";
  7635. end;
  7636. OnTouch:
  7637. if (mao_request == 26 || mao_request == 27)
  7638. {
  7639. initnpctimer;
  7640. disablenpc "#maogate1";
  7641. donpcevent "#maogate1_talk1::OnEnter";
  7642. }
  7643. else
  7644. {
  7645. mes "^3355FFYou will now be";
  7646. mes "teleported outside.^000000";
  7647. close2;
  7648. warp "morocc",100,100;
  7649. set $mao_gate1,0;
  7650. }
  7651. end;
  7652. OnTimer580000:
  7653. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  7654. end;
  7655. OnTimer590000:
  7656. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  7657. end;
  7658. OnTimer595000:
  7659. mapwarp "que_job02","morocc",160,129;
  7660. end;
  7661. OnTimer596000:
  7662. donpcevent "#maogate1_talk1::OnInit";
  7663. donpcevent "#maogate1_talk2::OnEnter";
  7664. donpcevent "#maogate1_talk3::OnEnter";
  7665. donpcevent "#maogate1_talk4::OnEnter";
  7666. donpcevent "#maogate1_talk5::OnEnter";
  7667. donpcevent "#maogate1_talk6::OnEnter";
  7668. donpcevent "#maogate1_talk7::OnEnter";
  7669. donpcevent "Kidd#maogate1_1::OnInit";
  7670. donpcevent "Kidd#maogate1_2::OnInit";
  7671. donpcevent "Lin#maogate1_1::OnInit";
  7672. donpcevent "Lin#maogate1_2::OnInit";
  7673. donpcevent "R#maogate1::OnInit";
  7674. donpcevent "#maogate1_end::OnStop";
  7675. donpcevent "#maogate1_end::OnInit";
  7676. donpcevent "#maogate1_end2::OnInit";
  7677. donpcevent "Dandelion#maogate1_1::OnInit";
  7678. donpcevent "Dandelion#maogate1_2::OnInit";
  7679. donpcevent "Dandelion#maogate1_3::OnInit";
  7680. donpcevent "Dandelion#maogate1_4::OnInit";
  7681. donpcevent "#maogate1_setting::OnEnter";
  7682. donpcevent "Dandelion Member#1_bt::OnInit";
  7683. donpcevent "#maogate1_battle::OnStop2";
  7684. donpcevent "#maogate1_battle::OnEnter";
  7685. end;
  7686. OnTimer597000:
  7687. enablenpc "#maogate1";
  7688. set $mao_gate1,0;
  7689. stopnpctimer;
  7690. end;
  7691. }
  7692. que_job02,14,181,1 script #maogate1_talk1 139,2,2,{
  7693. OnInit:
  7694. disablenpc "#maogate1_talk1";
  7695. end;
  7696. OnEnter:
  7697. enablenpc "#maogate1_talk1";
  7698. end;
  7699. OnTouch:
  7700. mes "^333333Holy... ritual... of...";
  7701. mes "blood... I am proud...";
  7702. mes "to b-be... the last...";
  7703. mes "sacrifice... Heh heh heh...^000000";
  7704. next;
  7705. mes "^3355FFThe maniacial laughter";
  7706. mes "from that strange voice";
  7707. mes "echoes in your head as you";
  7708. mes "wake up in some strage place.^000000";
  7709. next;
  7710. mes "[" + strcharinfo(0) + "]";
  7711. mes "Where am I...?";
  7712. mes "What is this place?";
  7713. mes "Arrgh, my head hurts,";
  7714. mes "but I've got to stop";
  7715. mes "Satan Morroc's revival...";
  7716. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  7717. next;
  7718. mes "[" + strcharinfo(0) + "]";
  7719. mes "There's that voice";
  7720. mes "again! Kidd? Valdes?";
  7721. mes "Are any of you here?";
  7722. mes "Damn, I must be all alone.";
  7723. mes "I guess I have to stop this";
  7724. mes "weird ritual all by myself!";
  7725. close2;
  7726. disablenpc "#maogate1_talk1";
  7727. end;
  7728. }
  7729. que_job02,17,150,1 script #maogate1_talk2 139,2,2,{
  7730. OnStop:
  7731. disablenpc "#maogate1_talk2";
  7732. end;
  7733. OnEnter:
  7734. enablenpc "#maogate1_talk2";
  7735. end;
  7736. OnTouch:
  7737. mes "...";
  7738. mes "......";
  7739. mes ".........";
  7740. next;
  7741. soundeffect "wander_man_move.wav",0;
  7742. sc_start SC_Blind,60000,0;
  7743. mes "[?????]";
  7744. mes "...Isn't the moon";
  7745. mes "so beautiful tonight?";
  7746. next;
  7747. mes "[?????]";
  7748. mes "...But I wonder...";
  7749. mes "Why are there twice as many";
  7750. mes "guards when the moon is full?";
  7751. next;
  7752. mes "[???????]";
  7753. mes "The moon is so red...";
  7754. mes "Yes, it's been a year...";
  7755. next;
  7756. mes "......";
  7757. mes ".........";
  7758. mes "............";
  7759. next;
  7760. mes "["+ strcharinfo(0) +"]";
  7761. mes "What's going on?";
  7762. mes "Who's there? Kidd?";
  7763. mes "Valdes? Anybody?";
  7764. mes "What was that?";
  7765. close2;
  7766. soundeffect "wander_man_move.wav",0;
  7767. sc_end SC_All;
  7768. disablenpc "#maogate1_talk2";
  7769. end;
  7770. }
  7771. que_job02,16,97,1 script #maogate1_talk3 139,2,2,{
  7772. OnStop:
  7773. disablenpc "#maogate1_talk3";
  7774. end;
  7775. OnEnter:
  7776. enablenpc "#maogate1_talk3";
  7777. end;
  7778. OnTouch:
  7779. mes "......";
  7780. mes ".........";
  7781. mes "............";
  7782. next;
  7783. soundeffect "wander_man_move.wav",0;
  7784. sc_start SC_Blind,60000,0;
  7785. mes "[?????]";
  7786. mes "So, you telling me you";
  7787. mes "don't know how this town";
  7788. mes "got its name? Well, it's";
  7789. mes "kind of a scary tale...";
  7790. next;
  7791. mes "[?????]";
  7792. mes "An evil demon invaded our";
  7793. mes "world, summoning troops of";
  7794. mes "his minions from the darkness.";
  7795. mes "However, he was defeated and";
  7796. mes "sealed beneath this castle";
  7797. mes "by a legendary hero.";
  7798. next;
  7799. mes "[???????]";
  7800. mes "But the hatred of Satan";
  7801. mes "Morroc has not ebbed with";
  7802. mes "time. If you look at the full";
  7803. mes "moon from here, it is colored";
  7804. mes "red with Satan Morroc's rage...";
  7805. next;
  7806. mes "......";
  7807. mes ".........";
  7808. mes "............";
  7809. next;
  7810. mes "["+ strcharinfo(0) +"]";
  7811. mes "...I keep hearing";
  7812. mes "things! Where the hell";
  7813. mes "is it all coming from?!";
  7814. next;
  7815. mes "......";
  7816. mes ".........";
  7817. mes "............";
  7818. close2;
  7819. soundeffect "wander_man_move.wav",0;
  7820. sc_end SC_All;
  7821. disablenpc "#maogate1_talk3";
  7822. end;
  7823. }
  7824. que_job02,44,33,1 script #maogate1_talk4 139,2,2,{
  7825. OnStop:
  7826. disablenpc "#maogate1_talk4";
  7827. end;
  7828. OnEnter:
  7829. enablenpc "#maogate1_talk4";
  7830. end;
  7831. OnTouch:
  7832. mes "......";
  7833. mes ".........";
  7834. mes "............";
  7835. next;
  7836. soundeffect "wander_man_move.wav",0;
  7837. sc_start SC_Blind,60000,0;
  7838. mes "[?????]";
  7839. mes "Hmpf.";
  7840. mes "It has begun.";
  7841. next;
  7842. mes "[?????]";
  7843. mes "That smoke...?";
  7844. mes "What exactly is going";
  7845. mes "on over there every";
  7846. mes "full moon?";
  7847. next;
  7848. mes "[???????]";
  7849. mes "Well...";
  7850. mes "Who's to say?";
  7851. next;
  7852. mes "[????]";
  7853. mes "B-boss...!";
  7854. next;
  7855. mes "......";
  7856. mes ".........";
  7857. mes "............";
  7858. mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
  7859. next;
  7860. mes "["+ strcharinfo(0) +"]";
  7861. mes "These voices...";
  7862. mes "They're like past";
  7863. mes "memories of something";
  7864. mes "that's happened here";
  7865. mes "in Castle Morroc...";
  7866. close2;
  7867. soundeffect "wander_man_move.wav",0;
  7868. sc_end SC_All;
  7869. disablenpc "#maogate1_talk4";
  7870. end;
  7871. }
  7872. que_job02,93,21,1 script #maogate1_talk5 139,2,2,{
  7873. OnStop:
  7874. disablenpc "#maogate1_talk5";
  7875. end;
  7876. OnEnter:
  7877. enablenpc "#maogate1_talk5";
  7878. end;
  7879. OnTouch:
  7880. mes "......";
  7881. mes ".........";
  7882. mes "............";
  7883. next;
  7884. soundeffect "wander_man_move.wav",0;
  7885. sc_start SC_Blind,60000,0;
  7886. mes "[?????]";
  7887. mes "Sir, our investigation has";
  7888. mes "turned something up. Every";
  7889. mes "15 days, a carriage secretly";
  7890. mes "transports about 20 to 30";
  7891. mes "children into the castle.";
  7892. mes "However, they never come out...";
  7893. next;
  7894. mes "[?????]";
  7895. mes "Are you serious...?";
  7896. mes "What the hell could";
  7897. mes "they be doing in there?!";
  7898. mes "Come on, let's go...";
  7899. close2;
  7900. soundeffect "wander_man_move.wav",0;
  7901. sc_end SC_All;
  7902. disablenpc "#maogate1_talk5";
  7903. end;
  7904. }
  7905. que_job02,93,21,1 script #maogate1_talk6 139,3,3,{
  7906. OnStop:
  7907. disablenpc "#maogate1_talk6";
  7908. end;
  7909. OnEnter:
  7910. enablenpc "#maogate1_talk6";
  7911. end;
  7912. OnTouch:
  7913. mes "......";
  7914. mes ".........";
  7915. mes "............";
  7916. next;
  7917. soundeffect "wander_man_move.wav",0;
  7918. sc_start SC_Blind,60000,0;
  7919. mes "[?????]";
  7920. mes "Wh-what's with";
  7921. mes "all of this noise?";
  7922. next;
  7923. mes "[?????]";
  7924. mes "Sorry, m'lord.";
  7925. mes "It's nothing, but";
  7926. mes "we'll take care of";
  7927. mes "it as soon as possible.";
  7928. mes "Shut up, children. Silence!";
  7929. next;
  7930. mes "..............";
  7931. next;
  7932. mes "......";
  7933. mes ".........";
  7934. mes "............";
  7935. next;
  7936. mes "[???????]";
  7937. mes "This place is so hot...";
  7938. mes "Where's my daddy? I don't...";
  7939. mes "I don't wanna go to Thanatos...";
  7940. next;
  7941. mes "......";
  7942. mes ".........";
  7943. mes "............";
  7944. next;
  7945. mes "[??????]";
  7946. mes "Make sure that";
  7947. mes "nothing interferes";
  7948. mes "with our plan. Nothing...";
  7949. mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  7950. next;
  7951. mes "[????]";
  7952. mes "I don't wanna";
  7953. mes "wear these chains!";
  7954. mes "G-get them off, please!";
  7955. mes "I'm sorry, I'm sorry, I'm s--";
  7956. next;
  7957. mes "......";
  7958. mes ".........";
  7959. mes "............";
  7960. mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  7961. next;
  7962. mes "["+ strcharinfo(0) +"]";
  7963. mes "I can't...";
  7964. mes "I can't endure";
  7965. mes "listening to this";
  7966. mes "much longer. Where";
  7967. mes "the hell is Raiyan Moore?!";
  7968. close2;
  7969. soundeffect "wander_man_move.wav",0;
  7970. sc_end SC_All;
  7971. disablenpc "#maogate1_talk6";
  7972. end;
  7973. }
  7974. que_job02,180,144,1 script #maogate1_talk7 139,2,2,{
  7975. OnStop:
  7976. disablenpc "#maogate1_talk7";
  7977. end;
  7978. OnEnter:
  7979. enablenpc "#maogate1_talk7";
  7980. end;
  7981. OnTouch:
  7982. mes "......";
  7983. mes ".........";
  7984. mes "............";
  7985. next;
  7986. soundeffect "wander_man_move.wav",0;
  7987. sc_start SC_Blind,60000,0;
  7988. mes "[?????]";
  7989. mes "Jeez, what's going";
  7990. mes "on? Where the heck";
  7991. mes "are all the guards?";
  7992. next;
  7993. mes "......";
  7994. mes ".........";
  7995. mes "............";
  7996. next;
  7997. mes "[????]";
  7998. mes "What?! Why would";
  7999. mes "anyone do something";
  8000. mes "so stupid, so foolhardy,";
  8001. mes "as revive Satan Morroc?!";
  8002. next;
  8003. mes "[????]";
  8004. mes "Why...?";
  8005. mes "You can't possibly";
  8006. mes "understand. Now die...!";
  8007. next;
  8008. mes "......";
  8009. mes ".........";
  8010. mes "............";
  8011. next;
  8012. mes "["+ strcharinfo(0) +"]";
  8013. mes "Where is that voice";
  8014. mes "coming from? Wait...";
  8015. mes "That's... That's happening";
  8016. mes "right now! Please... Please";
  8017. mes "don't let me be too late!";
  8018. close2;
  8019. soundeffect "wander_man_move.wav",0;
  8020. sc_end SC_All;
  8021. disablenpc "#maogate1_talk7";
  8022. end;
  8023. }
  8024. que_job02,77,179,1 script #maogate1_talk8 139,2,2,{
  8025. OnStop:
  8026. disablenpc "#maogate1_talk8";
  8027. end;
  8028. OnEnter:
  8029. enablenpc "#maogate1_talk8";
  8030. end;
  8031. OnStop2:
  8032. stopnpctimer;
  8033. end;
  8034. OnTouch:
  8035. initnpctimer;
  8036. disablenpc "#maogate1_talk8";
  8037. end;
  8038. OnTimer1000:
  8039. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8040. end;
  8041. OnTimer4000:
  8042. mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8043. end;
  8044. OnTimer8000:
  8045. mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8046. end;
  8047. OnTimer12000:
  8048. mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8049. end;
  8050. OnTimer16000:
  8051. mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8052. end;
  8053. OnTimer20000:
  8054. mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8055. end;
  8056. OnTimer20100:
  8057. stopnpctimer;
  8058. end;
  8059. }
  8060. que_job02,73,82,1 script #maogate1_battle 139,2,2,{
  8061. OnStop:
  8062. disablenpc "#maogate1_battle";
  8063. end;
  8064. OnEnter:
  8065. enablenpc "#maogate1_battle";
  8066. end;
  8067. OnStop2:
  8068. stopnpctimer;
  8069. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8070. end;
  8071. OnTouch:
  8072. initnpctimer;
  8073. emotion e_wah,1;
  8074. disablenpc "#maogate1_battle";
  8075. end;
  8076. OnTimer500:
  8077. monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8078. monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8079. monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8080. monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
  8081. end;
  8082. OnTimer5000:
  8083. mapannounce "que_job02","Watch out!",1,0x90EE90;
  8084. donpcevent "Dandelion Member#1_bt::OnEnter";
  8085. end;
  8086. OnTimer6000:
  8087. specialeffect EF_LORD;
  8088. end;
  8089. OnTimer6500:
  8090. killmonster "que_job02","#maogate1_battle::OnMyMobDead";
  8091. stopnpctimer;
  8092. end;
  8093. OnMyMobDead:
  8094. end;
  8095. }
  8096. que_job02,66,85,5 script Dandelion Member#1_bt 880,{
  8097. if(mao_request == 26 || mao_request == 27)
  8098. {
  8099. mes "[Dandelion Member]";
  8100. mes "Hey... Are";
  8101. mes "you alright?";
  8102. next;
  8103. mes "[" + strcharinfo(0) + "]";
  8104. mes "Thanks...";
  8105. mes "I think you just";
  8106. mes "saved my life. What's";
  8107. mes "going on? Are you alone?";
  8108. next;
  8109. mes "[Dandelion Member]";
  8110. mes "It took me a while, but";
  8111. mes "I gathered as many members";
  8112. mes "of Dandelion as I could. From";
  8113. mes "the looks of it, I wouldn't be";
  8114. mes "surprised if Satan Morroc was";
  8115. mes "almost unsealed by now...";
  8116. next;
  8117. mes "[" + strcharinfo(0) + "]";
  8118. mes "Wait...";
  8119. mes "What about Kidd?";
  8120. mes "Where did he go?";
  8121. next;
  8122. mes "[Dandelion Member]";
  8123. mes "Kidd? He already";
  8124. mes "went in before any";
  8125. mes "of us. It sounds pretty";
  8126. mes "dangerous in there...";
  8127. next;
  8128. mes "[Kidd's Voice]";
  8129. mes "...I said--!";
  8130. mes "...That's...";
  8131. mes "Why I oughta--!";
  8132. emotion e_gasp,0;
  8133. next;
  8134. mes "[Dandelion Member]";
  8135. mes "Yeah, that's him again.";
  8136. mes "Now that you're awake,";
  8137. mes "I better do something.";
  8138. mes "You stay here and gather";
  8139. mes "your strength while I go";
  8140. mes "in there and help him...";
  8141. close2;
  8142. emotion e_gasp,1;
  8143. set mao_request,27;
  8144. disablenpc "Dandelion Member#1_bt";
  8145. end;
  8146. }
  8147. OnInit:
  8148. disablenpc "Dandelion Member#1_bt";
  8149. end;
  8150. OnEnter:
  8151. enablenpc "Dandelion Member#1_bt";
  8152. end;
  8153. }
  8154. que_job02,87,83,1 script #maogate1_setting 139,2,2,{
  8155. OnStop:
  8156. disablenpc "#maogate1_setting";
  8157. end;
  8158. OnEnter:
  8159. enablenpc "#maogate1_setting";
  8160. end;
  8161. OnTouch:
  8162. if (mao_request == 27)
  8163. {
  8164. donpcevent "#maogate1_end::OnEnter";
  8165. donpcevent "Kidd#maogate1_1::OnEnter";
  8166. donpcevent "Lin#maogate1_1::OnEnter";
  8167. donpcevent "R#maogate1::OnEnter";
  8168. donpcevent "Dandelion#maogate1_1::OnEnter";
  8169. donpcevent "Dandelion#maogate1_2::OnEnter";
  8170. end;
  8171. }
  8172. }
  8173. que_job02,117,101,1 script #maogate1_end 139,3,3,{
  8174. OnInit:
  8175. disablenpc "#maogate1_end";
  8176. end;
  8177. OnReset:
  8178. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8179. end;
  8180. OnStop:
  8181. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8182. stopnpctimer;
  8183. end;
  8184. OnEnter:
  8185. enablenpc "#maogate1_end";
  8186. end;
  8187. OnTouch:
  8188. donpcevent "#maogate1_setting::OnStop";
  8189. mes "[" + strcharinfo(0) + "]";
  8190. mes "Hey, what's going";
  8191. mes "on here? Kidd! Lin?";
  8192. mes "A-and who's that guy?";
  8193. mes "Could it possibly be...";
  8194. emotion e_gasp,1;
  8195. next;
  8196. cutin "mocseal_kid01.bmp",0;
  8197. mes "[Kidd]";
  8198. mes ""+ strcharinfo(0) +"...";
  8199. mes "Stay back and don't come";
  8200. mes "near me! Lin, why are you";
  8201. mes "doing this! Give up your";
  8202. mes "mission, you don't know";
  8203. mes "who your client really is!";
  8204. next;
  8205. cutin "mocseal_rin01.bmp",2;
  8206. mes "[Lin]";
  8207. mes "What are you talking";
  8208. mes "about, Kidd? I just found";
  8209. mes "out that the people you're";
  8210. mes "working for, the Dandelion";
  8211. mes "Organization, have been";
  8212. mes "hunting Mr. Moore down...";
  8213. emotion e_wah,0,"Lin#maogate1_1";
  8214. next;
  8215. cutin "mocseal_kid01.bmp",0;
  8216. mes "[Kidd]";
  8217. mes "Yes, of course they're";
  8218. mes "hunting him down. Your client,";
  8219. mes "Mr. R. Moore, is none other";
  8220. mes "than Raiyan Moore-- and he";
  8221. mes "plans to revive Satan Morroc!";
  8222. next;
  8223. cutin "mocseal_rin01.bmp",2;
  8224. mes "[Lin]";
  8225. mes "What?! But how can that";
  8226. mes "be? I've been with Moore";
  8227. mes "for a few days! If he's the one";
  8228. mes "who kidnapped the children,";
  8229. mes "then who is taking them hostage? ";
  8230. next;
  8231. mes "[Lin]";
  8232. mes "No, you should tell";
  8233. mes "me everything you know";
  8234. mes "about your own client,";
  8235. mes "the Dandelion Organization...";
  8236. emotion e_hmm,0,"R#maogate1";
  8237. next;
  8238. cutin "mocseal_rin01.bmp",255;
  8239. cutin "mocseal_kid01.bmp",255;
  8240. mes "[R. Moore]";
  8241. mes "Thanks for your";
  8242. mes "concern, Lin. But really...";
  8243. mes "It's unnecessary. Heh heh...";
  8244. mes "I don't need to worry about the Dandelion Organization any longer.";
  8245. next;
  8246. mes "[R. Moore]";
  8247. mes "Prepare yourself";
  8248. mes "and be accepted into";
  8249. mes "this sacrifice... Lin...";
  8250. mes "Your blood will be used";
  8251. mes "to revive Morroc Satan!";
  8252. donpcevent "R#maogate1::OnSpell";
  8253. emotion e_gasp,0,"Kidd#maogate1_1";
  8254. emotion e_gasp,1;
  8255. next;
  8256. mes "[Kidd]";
  8257. mes "Watch out!";
  8258. donpcevent "Kidd#maogate1_1::OnInit";
  8259. donpcevent "Lin#maogate1_1::OnInit";
  8260. donpcevent "Kidd#maogate1_2::OnEnter";
  8261. donpcevent "Lin#maogate1_2::OnEnter";
  8262. donpcevent "#maogate1_end2::OnSpell";
  8263. next;
  8264. mes "[" + strcharinfo(0) + "]";
  8265. mes "Kidd! Lin!";
  8266. next;
  8267. mes "[Lin]";
  8268. mes "Wh-why...?";
  8269. mes "Mr. Moore, you said";
  8270. mes "that you were trying to";
  8271. mes "stop Satan Morroc's revival...";
  8272. next;
  8273. mes "[Kidd]";
  8274. mes "Can't you see...?";
  8275. mes "He was lying! He";
  8276. mes "tricked all of us!";
  8277. next;
  8278. mes "[R. Moore]";
  8279. mes "So...";
  8280. mes "You're resisting?";
  8281. mes "Fine, you leave me";
  8282. mes "no choice. Feel the";
  8283. mes "power of Morroc Satan!";
  8284. emotion e_gg,0,"R#maogate1";
  8285. next;
  8286. donpcevent "R#maogate1::OnInit";
  8287. initnpctimer;
  8288. monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8289. monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8290. monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8291. monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8292. monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8293. monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8294. monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8295. monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8296. monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
  8297. mes "[" + strcharinfo(0) + "]";
  8298. mes "Bastard, what";
  8299. mes "are you doing?";
  8300. mes "Holy crap, m-monsters!";
  8301. next;
  8302. mes "[Lin]";
  8303. mes "Damn it!";
  8304. mes "Let me go!";
  8305. mes "I'm gonna chase";
  8306. mes "Moore myself!";
  8307. set mao_request,28;
  8308. close2;
  8309. donpcevent "Lin#maogate1_2::OnInit";
  8310. disablenpc "#maogate1_end";
  8311. end;
  8312. OnTimer500:
  8313. mapannounce "que_job02","I'll back you up!",1,0x90EE90;
  8314. donpcevent "Dandelion#maogate1_3::OnEnter";
  8315. donpcevent "Dandelion#maogate1_4::OnEnter";
  8316. emotion e_go,0,"Dandelion#maogate1_1";
  8317. emotion e_go,0,"Dandelion#maogate1_2";
  8318. emotion e_go,0,"Dandelion#maogate1_3";
  8319. emotion e_go,0,"Dandelion#maogate1_4";
  8320. end;
  8321. OnTimer3000:
  8322. donpcevent "Dandelion#maogate1_3::OnSpell";
  8323. donpcevent "Dandelion#maogate1_2::OnSpell";
  8324. end;
  8325. OnTimer4000:
  8326. donpcevent "Dandelion#maogate1_4::OnSpell";
  8327. donpcevent "Dandelion#maogate1_2::OnSpell2";
  8328. end;
  8329. OnTimer5000:
  8330. killmonster "que_job02","#maogate1_end::OnMyMobDead";
  8331. end;
  8332. OnTimer5500:
  8333. set $@maogate1mobs,3;
  8334. monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8335. monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8336. monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
  8337. end;
  8338. OnTimer7000:
  8339. mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  8340. end;
  8341. OnTimer10000:
  8342. mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  8343. donpcevent "Dandelion#maogate1_4::OnInit";
  8344. donpcevent "Dandelion#maogate1_3::OnInit";
  8345. donpcevent "Dandelion#maogate1_2::OnInit";
  8346. donpcevent "Dandelion#maogate1_1::OnInit";
  8347. stopnpctimer;
  8348. end;
  8349. OnMyMobDead:
  8350. end;
  8351. }
  8352. que_job02,116,108,5 script Kidd#maogate1_1 884,{
  8353. OnInit:
  8354. disablenpc "Kidd#maogate1_1";
  8355. end;
  8356. OnEnter:
  8357. enablenpc "Kidd#maogate1_1";
  8358. end;
  8359. }
  8360. que_job02,126,103,5 script Kidd#maogate1_2 884,{
  8361. end;
  8362. OnInit:
  8363. disablenpc "Kidd#maogate1_2";
  8364. end;
  8365. OnEnter:
  8366. enablenpc "Kidd#maogate1_2";
  8367. end;
  8368. OnMyMobDead:
  8369. set $@maogate1mobs,$@maogate1mobs -1;
  8370. if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
  8371. end;
  8372. }
  8373. que_job02,121,106,1 script Lin#maogate1_1 885,{
  8374. OnInit:
  8375. disablenpc "Lin#maogate1_1";
  8376. end;
  8377. OnEnter:
  8378. enablenpc "Lin#maogate1_1";
  8379. end;
  8380. }
  8381. que_job02,127,101,1 script Lin#maogate1_2 885,{
  8382. OnInit:
  8383. disablenpc "Lin#maogate1_2";
  8384. end;
  8385. OnEnter:
  8386. enablenpc "Lin#maogate1_2";
  8387. end;
  8388. }
  8389. que_job02,124,109,3 script R#maogate1 880,{
  8390. OnInit:
  8391. disablenpc "R#maogate1";
  8392. end;
  8393. OnEnter:
  8394. enablenpc "R#maogate1";
  8395. end;
  8396. OnSpell:
  8397. specialeffect EF_BEGINSPELL2;
  8398. end;
  8399. }
  8400. que_job02,113,107,5 script Dandelion#maogate1_1 880,{
  8401. OnInit:
  8402. disablenpc "Dandelion#maogate1_1";
  8403. end;
  8404. OnEnter:
  8405. enablenpc "Dandelion#maogate1_1";
  8406. end;
  8407. }
  8408. que_job02,121,100,7 script Dandelion#maogate1_2 880,{
  8409. OnInit:
  8410. disablenpc "Dandelion#maogate1_2";
  8411. end;
  8412. OnEnter:
  8413. enablenpc "Dandelion#maogate1_2";
  8414. end;
  8415. OnSpell:
  8416. specialeffect EF_BEGINSPELL2;
  8417. end;
  8418. OnSpell2:
  8419. specialeffect EF_LORD;
  8420. end;
  8421. }
  8422. que_job02,122,98,1 script Dandelion#maogate1_3 880,{
  8423. OnInit:
  8424. disablenpc "Dandelion#maogate1_3";
  8425. end;
  8426. OnEnter:
  8427. enablenpc "Dandelion#maogate1_3";
  8428. end;
  8429. OnSpell:
  8430. specialeffect EF_BEGINSPELL2;
  8431. end;
  8432. }
  8433. que_job02,122,111,5 script Dandelion#maogate1_4 880,{
  8434. OnInit:
  8435. disablenpc "Dandelion#maogate1_4";
  8436. end;
  8437. OnEnter:
  8438. enablenpc "Dandelion#maogate1_4";
  8439. end;
  8440. OnSpell:
  8441. specialeffect EF_LORD;
  8442. end;
  8443. }
  8444. que_job02,122,106,1 script #maogate1_end2 139,15,15,{
  8445. OnInit:
  8446. disablenpc "#maogate1_end2";
  8447. end;
  8448. OnEnter:
  8449. enablenpc "#maogate1_end2";
  8450. end;
  8451. OnTouch:
  8452. if (mao_request == 28)
  8453. {
  8454. cutin "mocseal_kid01.bmp",2;
  8455. mes "[Kidd]";
  8456. mes "" + strcharinfo(0) + "!";
  8457. mes "Hey, you alright?";
  8458. mes "Come on, let's head";
  8459. mes "back, the other members";
  8460. mes "of the Assassin Guild";
  8461. mes "will take care of this...";
  8462. set mao_request,29;
  8463. close2;
  8464. mapwarp "que_job02","que_job01",59,49;
  8465. donpcevent "#maogate1_talk1::OnInit";
  8466. donpcevent "#maogate1_talk2::OnEnter";
  8467. donpcevent "#maogate1_talk3::OnEnter";
  8468. donpcevent "#maogate1_talk4::OnEnter";
  8469. donpcevent "#maogate1_talk5::OnEnter";
  8470. donpcevent "#maogate1_talk6::OnEnter";
  8471. donpcevent "#maogate1_talk7::OnEnter";
  8472. donpcevent "Kidd#maogate1_1::OnInit";
  8473. donpcevent "Kidd#maogate1_2::OnInit";
  8474. donpcevent "Lin#maogate1_1::OnInit";
  8475. donpcevent "Lin#maogate1_2::OnInit";
  8476. donpcevent "R#maogate1::OnInit";
  8477. donpcevent "#maogate1_end::OnStop";
  8478. donpcevent "#maogate1_end::OnInit";
  8479. donpcevent "#maogate1_end2::OnInit";
  8480. donpcevent "Dandelion#maogate1_1::OnInit";
  8481. donpcevent "Dandelion#maogate1_2::OnInit";
  8482. donpcevent "Dandelion#maogate1_3::OnInit";
  8483. donpcevent "Dandelion#maogate1_4::OnInit";
  8484. donpcevent "#maogate1_setting::OnEnter";
  8485. donpcevent "Dandelion Member#1_bt::OnInit";
  8486. donpcevent "#maogate1_battle::OnStop";
  8487. donpcevent "#maogate1_battle::OnEnter";
  8488. enablenpc "#maogate1";
  8489. set $mao_gate1,0;
  8490. end;
  8491. }
  8492. }
  8493. que_job03,14,182,1 script #maogate2 139,1,1,{
  8494. OnEnter:
  8495. enablenpc "#maogate2";
  8496. end;
  8497. OnStop:
  8498. disablenpc "#maogate2";
  8499. end;
  8500. OnTouch:
  8501. if (mao_request == 124 || mao_request == 125)
  8502. {
  8503. initnpctimer;
  8504. disablenpc "#maogate2";
  8505. donpcevent "#maogate2_talk1::OnEnter";
  8506. }
  8507. else
  8508. {
  8509. mes "^3355FFYou will now be";
  8510. mes "teleported outside.^000000";
  8511. close2;
  8512. warp "morocc",100,100;
  8513. set $mao_gate2,0;
  8514. }
  8515. end;
  8516. OnTimer580000:
  8517. mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
  8518. end;
  8519. OnTimer590000:
  8520. mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
  8521. end;
  8522. OnTimer595000:
  8523. mapwarp "que_job02","morocc",160,129;
  8524. end;
  8525. OnTimer596000:
  8526. donpcevent "#maogate2_talk1::OnInit";
  8527. donpcevent "#maogate2_talk2::OnEnter";
  8528. donpcevent "#maogate2_talk3::OnEnter";
  8529. donpcevent "#maogate2_talk4::OnEnter";
  8530. donpcevent "#maogate2_talk5::OnEnter";
  8531. donpcevent "#maogate2_talk6::OnEnter";
  8532. donpcevent "#maogate2_talk7::OnEnter";
  8533. donpcevent "Kidd#maogate2_1::OnInit";
  8534. donpcevent "Kidd#maogate2_2::OnInit";
  8535. donpcevent "Lin#maogate2_1::OnInit";
  8536. donpcevent "Lin#maogate2_2::OnInit";
  8537. donpcevent "R#maogate2::OnInit";
  8538. donpcevent "#maogate2_end::OnStop";
  8539. donpcevent "#maogate2_end::OnInit";
  8540. donpcevent "#maogate2_end2::OnInit";
  8541. donpcevent "Dandelion#maogate2_1::OnInit";
  8542. donpcevent "Dandelion#maogate2_2::OnInit";
  8543. donpcevent "Dandelion#maogate2_3::OnInit";
  8544. donpcevent "Dandelion#maogate2_4::OnInit";
  8545. donpcevent "#maogate2_setting::OnEnter";
  8546. donpcevent "Dandelion Member#2_bt::OnInit";
  8547. donpcevent "#maogate2_battle::OnStop2";
  8548. donpcevent "#maogate2_battle::OnEnter";
  8549. end;
  8550. OnTimer597000:
  8551. enablenpc "#maogate2";
  8552. set $mao_gate2,0;
  8553. stopnpctimer;
  8554. end;
  8555. }
  8556. que_job03,14,181,1 script #maogate2_talk1 139,2,2,{
  8557. OnInit:
  8558. disablenpc "#maogate2_talk1";
  8559. end;
  8560. OnEnter:
  8561. enablenpc "#maogate2_talk1";
  8562. end;
  8563. OnTouch:
  8564. mes "^333333Holy... ritual... of...";
  8565. mes "blood... I am proud...";
  8566. mes "to b-be... the last...";
  8567. mes "sacrifice... Heh heh heh...^000000";
  8568. next;
  8569. mes "^3355FFThe maniacial laughter";
  8570. mes "from that strange voice";
  8571. mes "echoes in your head as you";
  8572. mes "wake up in some strage place.^000000";
  8573. next;
  8574. mes "[" + strcharinfo(0) + "]";
  8575. mes "Where am I...?";
  8576. mes "What is this place?";
  8577. mes "Arrgh, my head hurts,";
  8578. mes "but I've got to stop";
  8579. mes "Satan Morroc's revival...";
  8580. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8581. next;
  8582. mes "[" + strcharinfo(0) + "]";
  8583. mes "There's that voice";
  8584. mes "again! Kidd? Valdes?";
  8585. mes "Are any of you here?";
  8586. mes "Damn, I must be all alone.";
  8587. mes "I guess I have to stop this";
  8588. mes "weird ritual all by myself!";
  8589. close2;
  8590. disablenpc "#maogate2_talk1";
  8591. end;
  8592. }
  8593. que_job03,17,150,1 script #maogate2_talk2 139,2,2,{
  8594. OnStop:
  8595. disablenpc "#maogate2_talk2";
  8596. end;
  8597. OnEnter:
  8598. enablenpc "#maogate2_talk2";
  8599. end;
  8600. OnTouch:
  8601. mes "...";
  8602. mes "......";
  8603. mes ".........";
  8604. next;
  8605. soundeffect "wander_man_move.wav",0;
  8606. sc_start SC_Blind,60000,0;
  8607. mes "[?????]";
  8608. mes "...Isn't the moon";
  8609. mes "so beautiful tonight?";
  8610. next;
  8611. mes "[?????]";
  8612. mes "...But I wonder...";
  8613. mes "Why are there twice as many";
  8614. mes "guards when the moon is full?";
  8615. next;
  8616. mes "[???????]";
  8617. mes "The moon is so red...";
  8618. mes "Yes, it's been a year...";
  8619. next;
  8620. mes "......";
  8621. mes ".........";
  8622. mes "............";
  8623. next;
  8624. mes "["+ strcharinfo(0) +"]";
  8625. mes "What's going on?";
  8626. mes "Who's there? Kidd?";
  8627. mes "Valdes? Anybody?";
  8628. mes "What was that?";
  8629. close2;
  8630. soundeffect "wander_man_move.wav",0;
  8631. sc_end SC_All;
  8632. disablenpc "#maogate2_talk2";
  8633. end;
  8634. }
  8635. que_job03,16,97,1 script #maogate2_talk3 139,2,2,{
  8636. OnStop:
  8637. disablenpc "#maogate2_talk3";
  8638. end;
  8639. OnEnter:
  8640. enablenpc "#maogate2_talk3";
  8641. end;
  8642. OnTouch:
  8643. mes "......";
  8644. mes ".........";
  8645. mes "............";
  8646. next;
  8647. soundeffect "wander_man_move.wav",0;
  8648. sc_start SC_Blind,60000,0;
  8649. mes "[?????]";
  8650. mes "So, you telling me you";
  8651. mes "don't know how this town";
  8652. mes "got its name? Well, it's";
  8653. mes "kind of a scary tale...";
  8654. next;
  8655. mes "[?????]";
  8656. mes "An evil demon invaded our";
  8657. mes "world, summoning troops of";
  8658. mes "his minions from the darkness.";
  8659. mes "However, he was defeated and";
  8660. mes "sealed beneath this castle";
  8661. mes "by a legendary hero.";
  8662. next;
  8663. mes "[???????]";
  8664. mes "But the hatred of Satan";
  8665. mes "Morroc has not ebbed with";
  8666. mes "time. If you look at the full";
  8667. mes "moon from here, it is colored";
  8668. mes "red with Satan Morroc's rage...";
  8669. next;
  8670. mes "......";
  8671. mes ".........";
  8672. mes "............";
  8673. next;
  8674. mes "["+ strcharinfo(0) +"]";
  8675. mes "...I keep hearing";
  8676. mes "things! Where the hell";
  8677. mes "is it all coming from?!";
  8678. next;
  8679. mes "......";
  8680. mes ".........";
  8681. mes "............";
  8682. close2;
  8683. soundeffect "wander_man_move.wav",0;
  8684. sc_end SC_All;
  8685. disablenpc "#maogate2_talk3";
  8686. end;
  8687. }
  8688. que_job03,44,33,1 script #maogate2_talk4 139,2,2,{
  8689. OnStop:
  8690. disablenpc "#maogate2_talk4";
  8691. end;
  8692. OnEnter:
  8693. enablenpc "#maogate2_talk4";
  8694. end;
  8695. OnTouch:
  8696. mes "......";
  8697. mes ".........";
  8698. mes "............";
  8699. next;
  8700. soundeffect "wander_man_move.wav",0;
  8701. sc_start SC_Blind,60000,0;
  8702. mes "[?????]";
  8703. mes "Hmpf.";
  8704. mes "It has begun.";
  8705. next;
  8706. mes "[?????]";
  8707. mes "That smoke...?";
  8708. mes "What exactly is going";
  8709. mes "on over there every";
  8710. mes "full moon?";
  8711. next;
  8712. mes "[???????]";
  8713. mes "Well...";
  8714. mes "Who's to say?";
  8715. next;
  8716. mes "[????]";
  8717. mes "B-boss...!";
  8718. next;
  8719. mes "......";
  8720. mes ".........";
  8721. mes "............";
  8722. mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
  8723. next;
  8724. mes "["+ strcharinfo(0) +"]";
  8725. mes "These voices...";
  8726. mes "They're like past";
  8727. mes "memories of something";
  8728. mes "that's happened here";
  8729. mes "in Castle Morroc...";
  8730. close2;
  8731. soundeffect "wander_man_move.wav",0;
  8732. sc_end SC_All;
  8733. disablenpc "#maogate2_talk4";
  8734. end;
  8735. }
  8736. que_job03,93,21,1 script #maogate2_talk5 139,2,2,{
  8737. OnStop:
  8738. disablenpc "#maogate2_talk5";
  8739. end;
  8740. OnEnter:
  8741. enablenpc "#maogate2_talk5";
  8742. end;
  8743. OnTouch:
  8744. mes "......";
  8745. mes ".........";
  8746. mes "............";
  8747. next;
  8748. soundeffect "wander_man_move.wav",0;
  8749. sc_start SC_Blind,60000,0;
  8750. mes "[?????]";
  8751. mes "Sir, our investigation has";
  8752. mes "turned something up. Every";
  8753. mes "15 days, a carriage secretly";
  8754. mes "transports about 20 to 30";
  8755. mes "children into the castle.";
  8756. mes "However, they never come out...";
  8757. next;
  8758. mes "[?????]";
  8759. mes "Are you serious...?";
  8760. mes "What the hell could";
  8761. mes "they be doing in there?!";
  8762. mes "Come on, let's go...";
  8763. close2;
  8764. soundeffect "wander_man_move.wav",0;
  8765. sc_end SC_All;
  8766. disablenpc "#maogate2_talk5";
  8767. end;
  8768. }
  8769. que_job03,93,21,1 script #maogate2_talk6 139,3,3,{
  8770. OnStop:
  8771. disablenpc "#maogate2_talk6";
  8772. end;
  8773. OnEnter:
  8774. enablenpc "#maogate2_talk6";
  8775. end;
  8776. OnTouch:
  8777. mes "......";
  8778. mes ".........";
  8779. mes "............";
  8780. next;
  8781. soundeffect "wander_man_move.wav",0;
  8782. sc_start SC_Blind,60000,0;
  8783. mes "[?????]";
  8784. mes "Wh-what's with";
  8785. mes "all of this noise?";
  8786. next;
  8787. mes "[?????]";
  8788. mes "Sorry, m'lord.";
  8789. mes "It's nothing, but";
  8790. mes "we'll take care of";
  8791. mes "it as soon as possible.";
  8792. mes "Shut up, children. Silence!";
  8793. next;
  8794. mes "..............";
  8795. next;
  8796. mes "......";
  8797. mes ".........";
  8798. mes "............";
  8799. next;
  8800. mes "[???????]";
  8801. mes "This place is so hot...";
  8802. mes "Where's my daddy? I don't...";
  8803. mes "I don't wanna go to Thanatos...";
  8804. next;
  8805. mes "......";
  8806. mes ".........";
  8807. mes "............";
  8808. next;
  8809. mes "[??????]";
  8810. mes "Make sure that";
  8811. mes "nothing interferes";
  8812. mes "with our plan. Nothing...";
  8813. mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
  8814. next;
  8815. mes "[????]";
  8816. mes "I don't wanna";
  8817. mes "wear these chains!";
  8818. mes "G-get them off, please!";
  8819. mes "I'm sorry, I'm sorry, I'm s--";
  8820. next;
  8821. mes "......";
  8822. mes ".........";
  8823. mes "............";
  8824. mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
  8825. next;
  8826. mes "["+ strcharinfo(0) +"]";
  8827. mes "I can't...";
  8828. mes "I can't endure";
  8829. mes "listening to this";
  8830. mes "much longer. Where";
  8831. mes "the hell is Raiyan Moore?!";
  8832. close2;
  8833. soundeffect "wander_man_move.wav",0;
  8834. sc_end SC_All;
  8835. disablenpc "#maogate2_talk6";
  8836. end;
  8837. }
  8838. que_job03,180,144,1 script #maogate2_talk7 139,2,2,{
  8839. OnStop:
  8840. disablenpc "#maogate2_talk7";
  8841. end;
  8842. OnEnter:
  8843. enablenpc "#maogate2_talk7";
  8844. end;
  8845. OnTouch:
  8846. mes "......";
  8847. mes ".........";
  8848. mes "............";
  8849. next;
  8850. soundeffect "wander_man_move.wav",0;
  8851. sc_start SC_Blind,60000,0;
  8852. mes "[?????]";
  8853. mes "Jeez, what's going";
  8854. mes "on? Where the heck";
  8855. mes "are all the guards?";
  8856. next;
  8857. mes "......";
  8858. mes ".........";
  8859. mes "............";
  8860. next;
  8861. mes "[????]";
  8862. mes "What?! Why would";
  8863. mes "anyone do something";
  8864. mes "so stupid, so foolhardy,";
  8865. mes "as revive Satan Morroc?!";
  8866. next;
  8867. mes "[????]";
  8868. mes "Why...?";
  8869. mes "You can't possibly";
  8870. mes "understand. Now die...!";
  8871. next;
  8872. mes "......";
  8873. mes ".........";
  8874. mes "............";
  8875. next;
  8876. mes "["+ strcharinfo(0) +"]";
  8877. mes "Where is that voice";
  8878. mes "coming from? Wait...";
  8879. mes "That's... That's happening";
  8880. mes "right now! Please... Please";
  8881. mes "don't let me be too late!";
  8882. close2;
  8883. soundeffect "wander_man_move.wav",0;
  8884. sc_end SC_All;
  8885. disablenpc "#maogate2_talk7";
  8886. end;
  8887. }
  8888. que_job03,77,179,1 script #maogate2_talk8 139,2,2,{
  8889. OnStop:
  8890. disablenpc "#maogate2_talk8";
  8891. end;
  8892. OnEnter:
  8893. enablenpc "#maogate2_talk8";
  8894. end;
  8895. OnStop2:
  8896. stopnpctimer;
  8897. end;
  8898. OnTouch:
  8899. initnpctimer;
  8900. disablenpc "#maogate2_talk8";
  8901. end;
  8902. OnTimer1000:
  8903. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8904. end;
  8905. OnTimer4000:
  8906. mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
  8907. end;
  8908. OnTimer8000:
  8909. mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
  8910. end;
  8911. OnTimer12000:
  8912. mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
  8913. end;
  8914. OnTimer16000:
  8915. mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
  8916. end;
  8917. OnTimer20000:
  8918. mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
  8919. end;
  8920. OnTimer20100:
  8921. stopnpctimer;
  8922. end;
  8923. }
  8924. que_job03,73,82,1 script #maogate2_battle 139,2,2,{
  8925. OnStop:
  8926. disablenpc "#maogate2_battle";
  8927. end;
  8928. OnEnter:
  8929. enablenpc "#maogate2_battle";
  8930. end;
  8931. OnStop2:
  8932. stopnpctimer;
  8933. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  8934. end;
  8935. OnTouch:
  8936. initnpctimer;
  8937. emotion e_wah,1;
  8938. disablenpc "#maogate2_battle";
  8939. end;
  8940. OnTimer500:
  8941. monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8942. monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8943. monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8944. monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
  8945. end;
  8946. OnTimer5000:
  8947. mapannounce "que_job03","Watch out!",1,0x90EE90;
  8948. donpcevent "Dandelion Member#2_bt::OnEnter";
  8949. end;
  8950. OnTimer6000:
  8951. specialeffect EF_LORD;
  8952. end;
  8953. OnTimer6500:
  8954. killmonster "que_job03","#maogate2_battle::OnMyMobDead";
  8955. stopnpctimer;
  8956. end;
  8957. OnMyMobDead:
  8958. end;
  8959. }
  8960. que_job03,66,85,5 script Dandelion Member#2_bt 880,{
  8961. if(mao_request == 124 || mao_request == 125)
  8962. {
  8963. mes "[Dandelion Member]";
  8964. mes "Hey, are you alright?";
  8965. mes "That was a pretty huge";
  8966. mes "explosion just now!";
  8967. next;
  8968. mes "[" + strcharinfo(0) + "]";
  8969. mes "Mr. R...?";
  8970. mes "Oh. You're not him.";
  8971. mes "Thanks, I think you";
  8972. mes "just saved my life. Hey...";
  8973. mes "Have you seen a female";
  8974. mes "Assassin around here?";
  8975. next;
  8976. mes "[Dandelion Member]";
  8977. mes "No, I don't think";
  8978. mes "so, but there's another";
  8979. mes "Assassin, Kidd, who's just";
  8980. mes "in the area. Wait, were you the";
  8981. mes "one who was duped by Raiyan";
  8982. mes "Moore? He's your client, right?";
  8983. next;
  8984. mes "[Dandelion Member]";
  8985. mes "I'm a member of the";
  8986. mes "Dandelion Organization,";
  8987. mes "and we've been trying to find";
  8988. mes "him. It turns out that we were";
  8989. mes "right about Moore: he's really planning to revive Satan Morroc.";
  8990. next;
  8991. mes "[" + strcharinfo(0) + "]";
  8992. mes "Huh? What are you";
  8993. mes "talking about? Wait,";
  8994. mes "Raiyan Moore? Do you";
  8995. mes "mean Mr. R. Moore?";
  8996. mes "No! Then this means...";
  8997. next;
  8998. mes "[Dandelion Member]";
  8999. mes "Right. He managed to";
  9000. mes "trick all of us. Now, if you'd";
  9001. mes "excuse me, I better go help";
  9002. mes "Kidd now that you're awake.";
  9003. next;
  9004. mes "[Lin's Voice]";
  9005. mes "...S-stop...";
  9006. mes "...This is...";
  9007. mes "This is all insane!";
  9008. emotion e_gasp,0;
  9009. next;
  9010. mes "["+ strcharinfo(0) +"]";
  9011. mes "That's... That's Lin's";
  9012. mes "voice! I better walk";
  9013. mes "through this darkness";
  9014. mes "and try to find her as";
  9015. mes "soon as I can!";
  9016. close2;
  9017. set mao_request,125;
  9018. disablenpc "Dandelion Member#2_bt";
  9019. end;
  9020. }
  9021. OnInit:
  9022. disablenpc "Dandelion Member#2_bt";
  9023. end;
  9024. OnEnter:
  9025. enablenpc "Dandelion Member#2_bt";
  9026. end;
  9027. }
  9028. que_job03,87,83,1 script #maogate2_setting 139,2,2,{
  9029. OnStop:
  9030. disablenpc "#maogate2_setting";
  9031. end;
  9032. OnEnter:
  9033. enablenpc "#maogate2_setting";
  9034. end;
  9035. OnTouch:
  9036. if (mao_request == 125)
  9037. {
  9038. donpcevent "#maogate2_end::OnEnter";
  9039. donpcevent "Kidd#maogate2_1::OnEnter";
  9040. donpcevent "Lin#maogate2_1::OnEnter";
  9041. donpcevent "R#maogate2::OnEnter";
  9042. donpcevent "Dandelion#maogate2_1::OnEnter";
  9043. donpcevent "Dandelion#maogate2_2::OnEnter";
  9044. end;
  9045. }
  9046. }
  9047. que_job03,117,101,1 script #maogate2_end 139,3,3,{
  9048. OnInit:
  9049. disablenpc "#maogate2_end";
  9050. end;
  9051. OnReset:
  9052. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9053. end;
  9054. OnStop:
  9055. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9056. stopnpctimer;
  9057. end;
  9058. OnEnter:
  9059. enablenpc "#maogate2_end";
  9060. end;
  9061. OnTouch:
  9062. donpcevent "#maogate2_setting::OnStop";
  9063. mes "[" + strcharinfo(0) + "]";
  9064. mes "Hey, what's going";
  9065. mes "on here? Kidd! Lin?";
  9066. mes "A-and who's that guy?";
  9067. mes "Could it possibly be...";
  9068. emotion e_gasp,1;
  9069. next;
  9070. cutin "mocseal_kid01.bmp",0;
  9071. mes "[Kidd]";
  9072. mes ""+ strcharinfo(0) +"...";
  9073. mes "Stay back and don't come";
  9074. mes "near me! Lin, why are you";
  9075. mes "doing this! Give up your";
  9076. mes "mission, you don't know";
  9077. mes "who your client really is!";
  9078. next;
  9079. cutin "mocseal_rin01.bmp",2;
  9080. mes "[Lin]";
  9081. mes "What are you talking";
  9082. mes "about, Kidd? I just found";
  9083. mes "out that the people you're";
  9084. mes "working for, the Dandelion";
  9085. mes "Organization, have been";
  9086. mes "hunting Mr. Moore down...";
  9087. emotion e_wah,0,"Lin#maogate2_1";
  9088. next;
  9089. cutin "mocseal_kid01.bmp",0;
  9090. mes "[Kidd]";
  9091. mes "Yes, of course they're";
  9092. mes "hunting him down. Your client,";
  9093. mes "Mr. R. Moore, is none other";
  9094. mes "than Raiyan Moore-- and he";
  9095. mes "plans to revive Satan Morroc!";
  9096. next;
  9097. cutin "mocseal_rin01.bmp",2;
  9098. mes "[Lin]";
  9099. mes "What?! But how can that";
  9100. mes "be? I've been with Moore";
  9101. mes "for a few days! If he's the one";
  9102. mes "who kidnapped the children,";
  9103. mes "then who is taking them hostage? ";
  9104. next;
  9105. mes "[Lin]";
  9106. mes "No, you should tell";
  9107. mes "me everything you know";
  9108. mes "about your own client,";
  9109. mes "the Dandelion Organization...";
  9110. emotion e_hmm,0,"R#maogate2";
  9111. next;
  9112. cutin "mocseal_rin01.bmp",255;
  9113. cutin "mocseal_kid01.bmp",255;
  9114. mes "[R. Moore]";
  9115. mes "Thanks for your";
  9116. mes "concern, Lin. But really...";
  9117. mes "It's unnecessary. Heh heh...";
  9118. mes "I don't need to worry about the Dandelion Organization any longer.";
  9119. next;
  9120. mes "[R. Moore]";
  9121. mes "Prepare yourself";
  9122. mes "and be accepted into";
  9123. mes "this sacrifice... Lin...";
  9124. mes "Your blood will be used";
  9125. mes "to revive Morroc Satan!";
  9126. donpcevent "R#maogate2::OnSpell";
  9127. emotion e_gasp,0,"Kidd#maogate2_1";
  9128. emotion e_gasp,1;
  9129. next;
  9130. mes "[Kidd]";
  9131. mes "Watch out!";
  9132. donpcevent "Kidd#maogate2_1::OnInit";
  9133. donpcevent "Lin#maogate2_1::OnInit";
  9134. donpcevent "Kidd#maogate2_2::OnEnter";
  9135. donpcevent "Lin#maogate2_2::OnEnter";
  9136. donpcevent "#maogate2_end2::OnSpell";
  9137. next;
  9138. mes "[" + strcharinfo(0) + "]";
  9139. mes "Kidd! Lin!";
  9140. next;
  9141. mes "[Lin]";
  9142. mes "Wh-why...?";
  9143. mes "Mr. Moore, you said";
  9144. mes "that you were trying to";
  9145. mes "stop Satan Morroc's revival...";
  9146. next;
  9147. mes "[Kidd]";
  9148. mes "Can't you see...?";
  9149. mes "He was lying! He";
  9150. mes "tricked all of us!";
  9151. next;
  9152. mes "[R. Moore]";
  9153. mes "So...";
  9154. mes "You're resisting?";
  9155. mes "Fine, you leave me";
  9156. mes "no choice. Feel the";
  9157. mes "power of Morroc Satan!";
  9158. emotion e_gg,0,"R#maogate2";
  9159. next;
  9160. donpcevent "R#maogate2::OnInit";
  9161. initnpctimer;
  9162. monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9163. monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9164. monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9165. monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9166. monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9167. monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9168. monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9169. monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9170. monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
  9171. mes "[" + strcharinfo(0) + "]";
  9172. mes "Bastard, what";
  9173. mes "are you doing?";
  9174. mes "Holy crap, m-monsters!";
  9175. next;
  9176. mes "[Lin]";
  9177. mes "Damn it!";
  9178. mes "Let me go!";
  9179. mes "I'm gonna chase";
  9180. mes "Moore myself!";
  9181. set mao_request,126;
  9182. set $maoattack,$maoattack +1;
  9183. close2;
  9184. donpcevent "Lin#maogate2_2::OnInit";
  9185. disablenpc "#maogate2_end";
  9186. end;
  9187. OnTimer500:
  9188. mapannounce "que_job03","I'll back you up!",1,0x90EE90;
  9189. donpcevent "Dandelion#maogate2_3::OnEnter";
  9190. donpcevent "Dandelion#maogate2_4::OnEnter";
  9191. emotion e_go,0,"Dandelion#maogate2_1";
  9192. emotion e_go,0,"Dandelion#maogate2_2";
  9193. emotion e_go,0,"Dandelion#maogate2_3";
  9194. emotion e_go,0,"Dandelion#maogate2_4";
  9195. end;
  9196. OnTimer3000:
  9197. donpcevent "Dandelion#maogate2_3::OnSpell";
  9198. donpcevent "Dandelion#maogate2_2::OnSpell";
  9199. end;
  9200. OnTimer4000:
  9201. donpcevent "Dandelion#maogate2_4::OnSpell";
  9202. donpcevent "Dandelion#maogate2_2::OnSpell2";
  9203. end;
  9204. OnTimer5000:
  9205. killmonster "que_job03","#maogate2_end::OnMyMobDead";
  9206. end;
  9207. OnTimer5500:
  9208. set $@maogate2mobs,3;
  9209. monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9210. monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9211. monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
  9212. end;
  9213. OnTimer7000:
  9214. mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
  9215. end;
  9216. OnTimer10000:
  9217. mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
  9218. donpcevent "Dandelion#maogate2_4::OnInit";
  9219. donpcevent "Dandelion#maogate2_3::OnInit";
  9220. donpcevent "Dandelion#maogate2_2::OnInit";
  9221. donpcevent "Dandelion#maogate2_1::OnInit";
  9222. stopnpctimer;
  9223. end;
  9224. OnMyMobDead:
  9225. end;
  9226. }
  9227. que_job03,116,108,5 script Kidd#maogate2_1 884,{
  9228. OnInit:
  9229. disablenpc "Kidd#maogate2_1";
  9230. end;
  9231. OnEnter:
  9232. enablenpc "Kidd#maogate2_1";
  9233. end;
  9234. }
  9235. que_job03,126,103,5 script Kidd#maogate2_2 884,{
  9236. end;
  9237. OnInit:
  9238. disablenpc "Kidd#maogate2_2";
  9239. end;
  9240. OnEnter:
  9241. enablenpc "Kidd#maogate2_2";
  9242. end;
  9243. OnMyMobDead:
  9244. set $@maogate2mobs,$@maogate2mobs -1;
  9245. if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
  9246. end;
  9247. }
  9248. que_job03,121,106,1 script Lin#maogate2_1 885,{
  9249. OnInit:
  9250. disablenpc "Lin#maogate2_1";
  9251. end;
  9252. OnEnter:
  9253. enablenpc "Lin#maogate2_1";
  9254. end;
  9255. }
  9256. que_job03,127,101,1 script Lin#maogate2_2 885,{
  9257. OnInit:
  9258. disablenpc "Lin#maogate2_2";
  9259. end;
  9260. OnEnter:
  9261. enablenpc "Lin#maogate2_2";
  9262. end;
  9263. }
  9264. que_job03,124,109,3 script R#maogate2 880,{
  9265. OnInit:
  9266. disablenpc "R#maogate2";
  9267. end;
  9268. OnEnter:
  9269. enablenpc "R#maogate2";
  9270. end;
  9271. OnSpell:
  9272. specialeffect EF_BEGINSPELL2;
  9273. end;
  9274. }
  9275. que_job03,113,107,5 script Dandelion#maogate2_1 880,{
  9276. OnInit:
  9277. disablenpc "Dandelion#maogate2_1";
  9278. end;
  9279. OnEnter:
  9280. enablenpc "Dandelion#maogate2_1";
  9281. end;
  9282. }
  9283. que_job03,121,100,7 script Dandelion#maogate2_2 880,{
  9284. OnInit:
  9285. disablenpc "Dandelion#maogate2_2";
  9286. end;
  9287. OnEnter:
  9288. enablenpc "Dandelion#maogate2_2";
  9289. end;
  9290. OnSpell:
  9291. specialeffect EF_BEGINSPELL2;
  9292. end;
  9293. OnSpell2:
  9294. specialeffect EF_LORD;
  9295. end;
  9296. }
  9297. que_job03,122,98,1 script Dandelion#maogate2_3 880,{
  9298. OnInit:
  9299. disablenpc "Dandelion#maogate2_3";
  9300. end;
  9301. OnEnter:
  9302. enablenpc "Dandelion#maogate2_3";
  9303. end;
  9304. OnSpell:
  9305. specialeffect EF_BEGINSPELL2;
  9306. end;
  9307. }
  9308. que_job03,122,111,5 script Dandelion#maogate2_4 880,{
  9309. OnInit:
  9310. disablenpc "Dandelion#maogate2_4";
  9311. end;
  9312. OnEnter:
  9313. enablenpc "Dandelion#maogate2_4";
  9314. end;
  9315. OnSpell:
  9316. specialeffect EF_LORD;
  9317. end;
  9318. }
  9319. que_job03,122,106,1 script #maogate2_end2 139,15,15,{
  9320. OnInit:
  9321. disablenpc "#maogate2_end2";
  9322. end;
  9323. OnEnter:
  9324. enablenpc "#maogate2_end2";
  9325. end;
  9326. OnTouch:
  9327. if (mao_request == 126)
  9328. {
  9329. cutin "mocseal_kid01.bmp",2;
  9330. mes "[Kidd]";
  9331. mes "" + strcharinfo(0) + "...!";
  9332. mes "Can you hear me? Oh man...";
  9333. mes "You don't look so hot. Come";
  9334. mes "on, we gotta get you back";
  9335. mes "to the guild for now...";
  9336. set mao_request,127;
  9337. close2;
  9338. mapwarp "que_job03","que_job01",59,49;
  9339. donpcevent "#maogate2_talk1::OnInit";
  9340. donpcevent "#maogate2_talk2::OnEnter";
  9341. donpcevent "#maogate2_talk3::OnEnter";
  9342. donpcevent "#maogate2_talk4::OnEnter";
  9343. donpcevent "#maogate2_talk5::OnEnter";
  9344. donpcevent "#maogate2_talk6::OnEnter";
  9345. donpcevent "#maogate2_talk7::OnEnter";
  9346. donpcevent "Kidd#maogate2_1::OnInit";
  9347. donpcevent "Kidd#maogate2_2::OnInit";
  9348. donpcevent "Lin#maogate2_1::OnInit";
  9349. donpcevent "Lin#maogate2_2::OnInit";
  9350. donpcevent "R#maogate2::OnInit";
  9351. donpcevent "#maogate2_end::OnStop";
  9352. donpcevent "#maogate2_end::OnInit";
  9353. donpcevent "#maogate2_end2::OnInit";
  9354. donpcevent "Dandelion#maogate2_1::OnInit";
  9355. donpcevent "Dandelion#maogate2_2::OnInit";
  9356. donpcevent "Dandelion#maogate2_3::OnInit";
  9357. donpcevent "Dandelion#maogate2_4::OnInit";
  9358. donpcevent "#maogate2_setting::OnEnter";
  9359. donpcevent "Dandelion Member#2_bt::OnInit";
  9360. donpcevent "#maogate2_battle::OnStop";
  9361. donpcevent "#maogate2_battle::OnEnter";
  9362. enablenpc "#maogate2";
  9363. set $mao_gate2,0;
  9364. end;
  9365. }
  9366. }
  9367. morocc,30,29,5 script Member#mao1 880,10,15,{
  9368. mes "[Chairman]";
  9369. mes "So it's agreed.";
  9370. mes "Tomorrow we'll clean";
  9371. mes "the pond near the south";
  9372. mes "gate tomorrow. I hope";
  9373. mes "that everyone can make it.";
  9374. next;
  9375. mes "[Members]";
  9376. mes "Sure, no problem.";
  9377. mes "When are we planning";
  9378. mes "on reconstructing the";
  9379. mes "daycare facilities?";
  9380. next;
  9381. mes "[Chairman]";
  9382. mes "Hmmm...";
  9383. mes "I guess that's an";
  9384. mes "issue that we can";
  9385. mes "save for tomorrow's";
  9386. mes "meeting. I'll see you then.";
  9387. next;
  9388. mes "["+ strcharinfo(0) +"]";
  9389. mes "Is this some";
  9390. mes "sort of volunteer";
  9391. mes "service group?";
  9392. close;
  9393. OnStop:
  9394. disablenpc "Member#mao1";
  9395. end;
  9396. OnEnter:
  9397. enablenpc "Member#mao1";
  9398. end;
  9399. OnTouch:
  9400. if (mao_request == 30 || mao_request == 128)
  9401. {
  9402. mes "[?????]";
  9403. mes "...That's what";
  9404. mes "happened... Worked";
  9405. mes "hard... This time...";
  9406. next;
  9407. mes "[???]";
  9408. mes "There is just one";
  9409. mes "regret... Was that...";
  9410. mes "...tan... was... better...";
  9411. next;
  9412. mes "[????????]";
  9413. mes "I know, I know that!";
  9414. mes "But we still accomplished";
  9415. mes "what we set out to do, right?";
  9416. next;
  9417. mes "[??????]";
  9418. mes "Quiet!";
  9419. mes "You're too loud.";
  9420. next;
  9421. mes "[?????]";
  9422. mes "I'm pretty sure...";
  9423. mes "...is... not going to";
  9424. mes "be quiet about this.";
  9425. mes "Perhaps... it'll happen.";
  9426. next;
  9427. mes "[???]";
  9428. mes "Shh. Act naturally!";
  9429. mes "Someone's listening";
  9430. mes "to us! Get out of here!";
  9431. close2;
  9432. donpcevent "Member#mao1::OnStop";
  9433. donpcevent "Member#mao2::OnStop";
  9434. donpcevent "Member#mao3::OnStop";
  9435. donpcevent "Member#mao4::OnStop";
  9436. if($maoattack > 49)
  9437. {
  9438. donpcevent "#mao_manager::OnStart";
  9439. set $maoattack,0;
  9440. }
  9441. else donpcevent "#mao_timer::OnStart";
  9442. end;
  9443. }
  9444. }
  9445. morocc,29,26,0 script Member#mao2 880,{
  9446. mes "[Chairman]";
  9447. mes "So it's agreed.";
  9448. mes "Tomorrow we'll clean";
  9449. mes "the pond near the south";
  9450. mes "gate tomorrow. I hope";
  9451. mes "that everyone can make it.";
  9452. next;
  9453. mes "[Members]";
  9454. mes "Sure, no problem.";
  9455. mes "When are we planning";
  9456. mes "on reconstructing the";
  9457. mes "daycare facilities?";
  9458. next;
  9459. mes "[Chairman]";
  9460. mes "Hmmm...";
  9461. mes "I guess that's an";
  9462. mes "issue that we can";
  9463. mes "save for tomorrow's";
  9464. mes "meeting. I'll see you then.";
  9465. next;
  9466. mes "["+ strcharinfo(0) +"]";
  9467. mes "Is this some";
  9468. mes "sort of volunteer";
  9469. mes "service group?";
  9470. close;
  9471. OnStop:
  9472. disablenpc "Member#mao2";
  9473. end;
  9474. OnEnter:
  9475. enablenpc "Member#mao2";
  9476. end;
  9477. }
  9478. morocc,33,27,1 script Member#mao3 880,{
  9479. mes "[Chairman]";
  9480. mes "So it's agreed.";
  9481. mes "Tomorrow we'll clean";
  9482. mes "the pond near the south";
  9483. mes "gate tomorrow. I hope";
  9484. mes "that everyone can make it.";
  9485. next;
  9486. mes "[Members]";
  9487. mes "Sure, no problem.";
  9488. mes "When are we planning";
  9489. mes "on reconstructing the";
  9490. mes "daycare facilities?";
  9491. next;
  9492. mes "[Chairman]";
  9493. mes "Hmmm...";
  9494. mes "I guess that's an";
  9495. mes "issue that we can";
  9496. mes "save for tomorrow's";
  9497. mes "meeting. I'll see you then.";
  9498. next;
  9499. mes "["+ strcharinfo(0) +"]";
  9500. mes "Is this some";
  9501. mes "sort of volunteer";
  9502. mes "service group?";
  9503. close;
  9504. OnStop:
  9505. disablenpc "Member#mao3";
  9506. end;
  9507. OnEnter:
  9508. enablenpc "Member#mao3";
  9509. end;
  9510. }
  9511. morocc,34,30,3 script Member#mao4 880,{
  9512. mes "[Chairman]";
  9513. mes "So it's agreed.";
  9514. mes "Tomorrow we'll clean";
  9515. mes "the pond near the south";
  9516. mes "gate tomorrow. I hope";
  9517. mes "that everyone can make it.";
  9518. next;
  9519. mes "[Members]";
  9520. mes "Sure, no problem.";
  9521. mes "When are we planning";
  9522. mes "on reconstructing the";
  9523. mes "daycare facilities?";
  9524. next;
  9525. mes "[Chairman]";
  9526. mes "Hmmm...";
  9527. mes "I guess that's an";
  9528. mes "issue that we can";
  9529. mes "save for tomorrow's";
  9530. mes "meeting. I'll see you then.";
  9531. next;
  9532. mes "["+ strcharinfo(0) +"]";
  9533. mes "Is this some";
  9534. mes "sort of volunteer";
  9535. mes "service group?";
  9536. close;
  9537. OnStop:
  9538. disablenpc "Member#mao4";
  9539. end;
  9540. OnEnter:
  9541. enablenpc "Member#mao4";
  9542. end;
  9543. }
  9544. morocc,1,1,1 script #mao_timer -1,{
  9545. OnStart:
  9546. initnpctimer;
  9547. end;
  9548. OnTimer300000:
  9549. OnStop:
  9550. donpcevent "Member#mao1::OnEnter";
  9551. donpcevent "Member#mao2::OnEnter";
  9552. donpcevent "Member#mao3::OnEnter";
  9553. donpcevent "Member#mao4::OnEnter";
  9554. stopnpctimer;
  9555. end;
  9556. }
  9557. morocc,1,2,1 script #mao_manager -1,{
  9558. OnStart:
  9559. initnpctimer;
  9560. end;
  9561. OnStop:
  9562. killmonster "morocc","#mao_manager::OnMyMobDead";
  9563. donpcevent "Member#mao1::OnEnter";
  9564. donpcevent "Member#mao2::OnEnter";
  9565. donpcevent "Member#mao3::OnEnter";
  9566. donpcevent "Member#mao4::OnEnter";
  9567. stopnpctimer;
  9568. end;
  9569. OnTimer300000:
  9570. mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
  9571. end;
  9572. OnTimer305000:
  9573. mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
  9574. end;
  9575. OnTimer310000:
  9576. mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
  9577. end;
  9578. OnTimer315000:
  9579. mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
  9580. end;
  9581. OnTimer320000:
  9582. mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
  9583. end;
  9584. OnTimer325000:
  9585. mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
  9586. monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9587. monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9588. monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9589. monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9590. monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9591. monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9592. monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9593. monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9594. monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9595. monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9596. end;
  9597. OnTimer327000:
  9598. monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9599. monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9600. monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9601. monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9602. monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9603. monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9604. monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9605. monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9606. monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9607. monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9608. monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9609. monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9610. monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9611. monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9612. monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9613. end;
  9614. OnTimer329000:
  9615. announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
  9616. monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9617. monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9618. monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9619. monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9620. monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9621. monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9622. monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9623. monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9624. monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9625. monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9626. monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9627. monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9628. monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9629. monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9630. monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9631. end;
  9632. OnTimer331000:
  9633. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9634. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9635. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9636. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9637. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9638. monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9639. monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9640. monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9641. monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9642. monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9643. end;
  9644. OnTimer333000:
  9645. monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9646. monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9647. monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9648. monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9649. monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9650. monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9651. monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9652. monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9653. monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9654. monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9655. monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9656. monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9657. monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9658. monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9659. monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9660. monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9661. monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9662. monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9663. monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9664. monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9665. monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9666. monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9667. monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9668. monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9669. monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9670. monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9671. monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9672. monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9673. monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9674. monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9675. monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
  9676. monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9677. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9678. monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9679. monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9680. monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9681. monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9682. monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9683. monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9684. monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9685. monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9686. monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9687. monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
  9688. end;
  9689. OnTimer335000:
  9690. monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9691. monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9692. monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9693. monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9694. monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9695. monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9696. monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9697. monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9698. monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9699. monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
  9700. monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9701. monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9702. monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9703. monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9704. monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9705. monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9706. monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9707. monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9708. monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9709. monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9710. monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
  9711. monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
  9712. monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
  9713. end;
  9714. OnTimer1800000:
  9715. killmonster "morocc","#mao_manager::OnMyMobDead";
  9716. donpcevent "Member#mao1::OnEnter";
  9717. donpcevent "Member#mao2::OnEnter";
  9718. donpcevent "Member#mao3::OnEnter";
  9719. donpcevent "Member#mao4::OnEnter";
  9720. stopnpctimer;
  9721. end;
  9722. OnMyMobDead:
  9723. end;
  9724. }
  9725. que_job01,68,88,5 script Simon#mao 881,{
  9726. mes "[Simon]";
  9727. mes "...No. How many";
  9728. mes "times must I tell you?";
  9729. mes "I'm not going back.";
  9730. emotion e_swt,0,"Simon#mao";
  9731. next;
  9732. mes "[Kimmie]";
  9733. mes "Please...";
  9734. mes "We really need";
  9735. mes "you back home...";
  9736. emotion e_sob,0,"Kimmie";
  9737. next;
  9738. mes "[Simon]";
  9739. mes "I'm sorry, Kimmie.";
  9740. mes "I have to follow my";
  9741. mes "own path. You'll have";
  9742. mes "to make do without me.";
  9743. mes "Besides, you're strong";
  9744. mes "and don't really need me...";
  9745. next;
  9746. mes "[Kimmie]";
  9747. mes "Y-you can't do this!";
  9748. mes "Why did you leave us?";
  9749. mes "I d-didn't want to tell you";
  9750. mes "this, but Jimmy's been getting";
  9751. mes "in trouble with the law and...";
  9752. emotion e_wah,0,"Kimmie";
  9753. next;
  9754. mes "[Simon]";
  9755. mes "Then it's his own";
  9756. mes "fault. I don't care, I'm";
  9757. mes "still not going home...";
  9758. mes "I've got to be responsible";
  9759. mes "for myself before I can even";
  9760. mes "think of taking care of others.";
  9761. next;
  9762. mes "[Kimmie]";
  9763. mes "Shut up! Shut up!";
  9764. mes "Come back to us!";
  9765. next;
  9766. mes "["+ strcharinfo(0) +"]";
  9767. mes "I have no idea what's";
  9768. mes "going on, but it seems";
  9769. mes "pretty bad. Sometimes it's";
  9770. mes "good not to get involved";
  9771. mes "with other people's problems.";
  9772. close;
  9773. }
  9774. que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
  9775. sec_in02,38,162,0 script Morroc Invasion Manager 882,{
  9776. callfunc "F_GM_NPC";
  9777. mes "A total of " + $maoattack + " users completed";
  9778. mes "the Satan Morroc: Lin Quest.";
  9779. mes "There are 2 requirements to";
  9780. mes "summon Satan Morroc's troops.";
  9781. mes "1) 50 users must complete";
  9782. mes "this Satan Morroc: Lin Quest.";
  9783. next;
  9784. mes "2) One of these users that";
  9785. mes "completed the Lin Quest must";
  9786. mes "approach the Dandelion Org";
  9787. mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
  9788. mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
  9789. next;
  9790. switch( select( "Set Globalvar","Cancel" ) )
  9791. {
  9792. case 1:
  9793. mes "Please choose the number";
  9794. mes "of times that the Lin Quest";
  9795. mes "will be recorded as completed";
  9796. mes "on the server. 0 is essentially";
  9797. mes "a reset; 50 will immediately";
  9798. mes "make the invasion available.";
  9799. next;
  9800. switch( select( "49","50","0" ) )
  9801. {
  9802. case 1:
  9803. mes "The GlobalVar has been";
  9804. mes "set to 49. The Lin Quest";
  9805. mes "must be completed 1 more";
  9806. mes "time before the Satan Morroc";
  9807. mes "invasion can be triggered.";
  9808. set $maoattack,49;
  9809. close;
  9810. case 2:
  9811. mes "The GlobalVar has been";
  9812. mes "set to 50. The Satan Morroc";
  9813. mes "invasion can now be triggered.";
  9814. set $maoattack,50;
  9815. close;
  9816. case 3:
  9817. mes "The GlobalVar has been";
  9818. mes "set to 0. The Lin Quest";
  9819. mes "must be completed 1 more";
  9820. mes "time before the Satan Morroc";
  9821. mes "invasion can be triggered.";
  9822. set $maoattack,0;
  9823. close;
  9824. }
  9825. case 2:
  9826. mes "You have canceled.";
  9827. close;
  9828. }
  9829. }