status_change.txt 40 KB

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  1. //===== rAthena Documentation ================================
  2. //= Status Change Documentation
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20151030
  7. //===== Description: =========================================
  8. //= List of all Status Changes and theirs val1, val2, val3, and
  9. //= val4 usage in source. Providing easier guide to use
  10. //= sc_start, sc_start2, and sc_start4 in scripting.
  11. //= NOTE:
  12. //= - If sc_start/2/4 values based on val1~val4 information,
  13. //= it's a wise decision to use flag SCSTART_LOADED(4). But,
  14. //= some SCs with iteration check maybe will fail to give
  15. //= iteration check if flag SCSTART_LOADED is given.
  16. //===== Format: =========================================
  17. //= <SC_Name> (<Default_SI>)
  18. //= desc: <any description or info related this status>
  19. //= val1: <usage for>
  20. //= val2: <usage for>
  21. //= val3: <usage for>
  22. //= val4: <usage for>
  23. //============================================================
  24. SC_STONE ()
  25. desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
  26. val1:
  27. val2: Caster's object ID (for mob_log_damage)
  28. val3: Tick
  29. val4: Petrifying tick
  30. SC_FREEZE ()
  31. desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
  32. val1:
  33. SC_STUN ()
  34. desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
  35. val1:
  36. SC_SLEEP ()
  37. desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
  38. val1:
  39. SC_POISON ()
  40. desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
  41. val1: Skill Level
  42. val2: Caster's object ID (for mob_log_damage)
  43. val3: Tick
  44. val4: HP Damage
  45. SC_CURSE ()
  46. desc: ATK-25%; LUK = 0; Movement speed -300
  47. val1:
  48. SC_SILENCE ()
  49. desc: Can't use active skills
  50. val1:
  51. SC_CONFUSION ()
  52. desc: Move randomly; Set DEF to (STR+(INT*50))
  53. val1:
  54. SC_BLIND ()
  55. desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
  56. val1:
  57. SC_BLEEDING (SI_BLEEDING)
  58. desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
  59. val1: Skill Level
  60. val2: Caster's object ID (for mob_log_damage)
  61. val3:
  62. val4: Tick
  63. SC_DPOISON ()
  64. desc: DEF -25%; if HP>25% lose 10/15% HP/sec
  65. val1: Skill Level
  66. val2: Caster's object ID (for mob_log_damage)
  67. val3: Tick
  68. val4: HP Damage
  69. SC_PROVOKE (SI_PROVOKE)
  70. desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
  71. val1:
  72. SC_ENDURE (SI_ENDURE)
  73. desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
  74. val1:
  75. SC_TWOHANDQUICKEN (SI_TWOHANDQUICKEN)
  76. desc: ASPD +30%
  77. val1:
  78. SC_CONCENTRATE (SI_CONCENTRATE)
  79. desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
  80. val1:
  81. SC_HIDING (SI_HIDING)
  82. desc: Set OPTION_HIDE
  83. val1:
  84. SC_CLOAKING (SI_CLOAKING)
  85. desc: Set OPTION_CLOAK
  86. val1:
  87. SC_ENCPOISON (SI_ENCPOISON)
  88. desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
  89. val1:
  90. SC_POISONREACT (SI_POISONREACT)
  91. desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
  92. val1:
  93. SC_QUAGMIRE (SI_QUAGMIRE)
  94. desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
  95. val1:
  96. SC_ANGELUS (SI_ANGELUS)
  97. desc: Increase DEF by (5*Skill Lv)%
  98. val1:
  99. SC_BLESSING (SI_BLESSING)
  100. desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
  101. val1:
  102. SC_SIGNUMCRUCIS (SI_SIGNUMCRUCIS)
  103. desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
  104. val1:
  105. SC_INCREASEAGI (SI_INCREASEAGI)
  106. desc: Increase AGI and walkspeed, AL_INCAGI effect
  107. val1: (hardcoded)
  108. SC_DECREASEAGI (SI_DECREASEAGI)
  109. desc: Decrease AGI and walkspeed, AL_DECAGI effect
  110. val1: (hardcoded)
  111. SC_SLOWPOISON (SI_SLOWPOISON)
  112. desc: Stop the HP reduction of SC_POISON
  113. val1:
  114. SC_IMPOSITIO (SI_IMPOSITIO)
  115. desc: Increase ATK by (5*Skill Lv)
  116. val1:
  117. SC_SUFFRAGIUM (SI_SUFFRAGIUM)
  118. desc: Cast time decreased by (15*Skill Lv)%
  119. val1:
  120. SC_ASPERSIO (SI_ASPERSIO)
  121. desc: Change weapon element to ELE_HOLY
  122. val1:
  123. SC_BENEDICTIO (SI_BENEDICTIO)
  124. desc: Change armor element to ELE_HOLY
  125. val1:
  126. SC_KYRIE (SI_KYRIE)
  127. desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
  128. val1:
  129. SC_MAGNIFICAT (SI_MAGNIFICAT)
  130. desc: SP Regeneration speed x2
  131. val1:
  132. SC_GLORIA (SI_GLORIA)
  133. desc: LUK +30
  134. val1:
  135. SC_AETERNA (SI_AETERNA)
  136. desc: Damaged received x2
  137. val1:
  138. SC_ADRENALINE (SI_ADRENALINE)
  139. desc: ASPD of Axe & Mace weapons x2
  140. val1:
  141. SC_WEAPONPERFECTION (SI_WEAPONPERFECTION)
  142. desc: Ignore damage reduction to any monster size
  143. val1:
  144. SC_OVERTHRUST (SI_OVERTHRUST)
  145. desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
  146. val1:
  147. SC_MAXIMIZEPOWER (SI_MAXIMIZEPOWER)
  148. desc: SP Regeneration is disabled; Damage dealt is always the max damage
  149. val1:
  150. SC_TRICKDEAD (SI_TRICKDEAD)
  151. desc: HP & SP Regeneration is disabled; Remove SC_DANCING
  152. val1:
  153. SC_LOUD (SI_LOUD)
  154. desc: STR +4
  155. val1:
  156. SC_ENERGYCOAT (SI_ENERGYCOAT)
  157. desc: Reduce damage received according to current MaxSP %
  158. val1:
  159. SC_BROKENARMOR (SI_BROKENARMOR)
  160. desc: Shows SI_BROKENARMOR status if the armor is broken
  161. val1:
  162. SC_BROKENWEAPON (SC_BROKENWEAPON)
  163. desc: Shows SC_BROKENWEAPON status if the armor is broken
  164. val1:
  165. SC_HALLUCINATION (SI_HALLUCINATION)
  166. desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
  167. val1:
  168. SC_WEIGHT50 (SI_WEIGHT50)
  169. desc: Shows SI_WEIGHT50 status icon if Weight >= 50%
  170. val1:
  171. SC_WEIGHT90 (SI_WEIGHT90)
  172. desc: Shows SI_WEIGHT90 status icon if Weight >= 90%
  173. val1:
  174. SC_ASPDPOTION0 (SI_ASPDPOTION0)
  175. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
  176. val1: +ASPD (Renewal)
  177. val2: +% ASPD (Pre-Renewal)
  178. SC_ASPDPOTION1 (SI_ASPDPOTION1)
  179. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
  180. val1: +ASPD (Renewal)
  181. val2: +% ASPD (Pre-Renewal)
  182. SC_ASPDPOTION2 (SI_ASPDPOTION2)
  183. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
  184. val1: +ASPD (Renewal)
  185. val2: +% ASPD (Pre-Renewal)
  186. SC_ASPDPOTION3 (SI_ASPDPOTION3)
  187. desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
  188. val1: + ASPD (Renewal)
  189. val2: +% ASPD (Pre-Renewal)
  190. SC_SPEEDUP0 (SI_MOVHASTE_HORSE)
  191. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  192. val1: +% Walkspeed
  193. SC_SPEEDUP1 (SI_SPEEDPOTION1)
  194. desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
  195. val1: +% Walkspeed
  196. SC_ATKPOTION (SI_PLUSATTACKPOWER)
  197. desc: Increase Atk
  198. val1: +Atk
  199. SC_MATKPOTION (SI_PLUSMAGICPOWER)
  200. desc: Increase MAtk
  201. val1: +MAtk
  202. SC_WEDDING ()
  203. desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
  204. val1:
  205. SC_SLOWDOWN ()
  206. desc: Reduce walkspeed rate
  207. val1: -% Walkspeed
  208. SC_ANKLE (SI_ANKLESNARE)
  209. desc: Set DEF to (AGI*50); Can't move
  210. val1:
  211. SC_KEEPING ()
  212. desc: Set DEF to 90
  213. val1:
  214. SC_BARRIER (SI_BARRIER)
  215. desc: Set DEF to 100
  216. val1:
  217. SC_STRIPWEAPON (SI_STRIPWEAPON)
  218. desc: Unequip weapon; On mob ATK -25%
  219. val1:
  220. SC_STRIPSHIELD (SI_STRIPSHIELD)
  221. desc: Unequip shield; On mob DEF -15%
  222. val1:
  223. SC_STRIPARMOR (SI_STRIPARMOR)
  224. desc: Unequip armor; On mob VIT -40%
  225. val1:
  226. SC_STRIPHELM (SI_STRIPHELM)
  227. desc: Unequip helm; On mob INT -40%
  228. val1:
  229. SC_CP_WEAPON (SI_CP_WEAPON)
  230. desc: Protects equipped weapon from damage and strip skill
  231. val1:
  232. SC_CP_SHIELD (SI_CP_SHIELD)
  233. desc: Protects equipped shield from damage and strip skill
  234. val1:
  235. SC_CP_ARMOR (SI_CP_ARMOR)
  236. desc: Protects equipped armor from damage and strip skill
  237. val1:
  238. SC_CP_HELM (SI_CP_HELM)
  239. desc: Protects equipped helm from damage and strip skill
  240. val1:
  241. SC_AUTOGUARD (SI_AUTOGUARD)
  242. desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
  243. val1:
  244. SC_REFLECTSHIELD (SI_REFLECTSHIELD)
  245. desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
  246. val1:
  247. SC_SPLASHER (SI_SPLASHER)
  248. desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
  249. val1:
  250. SC_PROVIDENCE (SI_PROVIDENCE)
  251. desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
  252. val1:
  253. SC_DEFENDER (SI_DEFENDER)
  254. desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
  255. val1:
  256. SC_MAGICROD (SI_MAGICROD)
  257. desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
  258. val1:
  259. SC_SPELLBREAKER ()
  260. desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
  261. val1:
  262. SC_AUTOSPELL (SI_AUTOSPELL)
  263. desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
  264. val1:
  265. SC_SIGHTTRASHER ()
  266. desc: (not exist)
  267. val1:
  268. SC_AUTOBERSERK (SI_AUTOBERSERK)
  269. desc: If HP<25%, set SC_PROVOKE lv 10 on self
  270. val1:
  271. SC_SPEARQUICKEN (SI_SPEARQUICKEN)
  272. desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
  273. val1:
  274. SC_AUTOCOUNTER (SI_AUTOCOUNTER)
  275. desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
  276. val1:
  277. SC_SIGHT ()
  278. desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
  279. val1:
  280. SC_SAFETYWALL ()
  281. desc: Block short ranged attack; Set OPTION_RUWACH
  282. val1:
  283. SC_RUWACH ()
  284. desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
  285. val1:
  286. SC_EXTREMITYFIST (SI_EXTREMITYFIST)
  287. desc: Stop SP Regeneration by setting RGN_SP
  288. val1:
  289. SC_EXPLOSIONSPIRITS (SI_EXPLOSIONSPIRITS)
  290. desc: Stop SP Regeneration by setting RGN_SP; +Crit
  291. val1:
  292. SC_COMBO ()
  293. desc:
  294. val1:
  295. SC_BLADESTOP_WAIT ()
  296. desc:
  297. val1:
  298. SC_BLADESTOP (SI_BLADESTOP)
  299. desc: Stops player and target; Set OPT3_BLADESTOP
  300. val1:
  301. SC_FIREWEAPON (SI_FIREWEAPON)
  302. desc: Change weapon element to Fire element
  303. val1:
  304. SC_WATERWEAPON (SI_WATERWEAPON)
  305. desc: Change weapon element to Water element
  306. val1:
  307. SC_WINDWEAPON (SI_WINDWEAPON)
  308. desc: Change weapon element to Wind element
  309. val1:
  310. SC_EARTHWEAPON (SI_EARTHWEAPON)
  311. desc: Change weapon element to Earth element
  312. val1:
  313. SC_VOLCANO (SI_LANDENDOW)
  314. desc: +watk of ELE_FIRE user
  315. val1:
  316. SC_DELUGE (SI_LANDENDOW)
  317. desc: +Max HP of ELE_WATER user
  318. val1:
  319. SC_VIOLENTGALE (SI_LANDENDOW)
  320. desc: +FLEE of ELE_WIND user
  321. val1:
  322. SC_WATK_ELEMENT ()
  323. desc: Adds a percent of damage as an element
  324. val1:
  325. SC_ARMOR ()
  326. desc: Reduce damage received by 80 from long ranged weapon/misc attacks
  327. val1:
  328. SC_ARMOR_ELEMENT ()
  329. desc: Adjust element resistance by percentage
  330. val1: Water resistance
  331. val2: Earth resistance
  332. val3: Fire resistance
  333. val4: Wind resistance
  334. SC_NOCHAT ()
  335. desc: Can't chat, pick item, drop item
  336. val1:
  337. SC_BABY (SI_BABY)
  338. desc:
  339. val1:
  340. SC_AURABLADE (SI_AURABLADE)
  341. desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
  342. val1:
  343. SC_PARRYING (SI_PARRYING)
  344. desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
  345. val1:
  346. SC_CONCENTRATION (SI_CONCENTRATION)
  347. desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
  348. val1:
  349. val2: 5*val1; // Batk/Watk Increase
  350. val3: 10*val1; // Hit Increase
  351. val4: 5*val1; // Def reduction
  352. SC_TENSIONRELAX (SI_TENSIONRELAX)
  353. desc: Increase HP regeneration rate while sitting
  354. val1:
  355. val2: 12; // SP cost
  356. val3: tick/val4;
  357. val4: 10000; // Decrease at 10secs intervals.
  358. SC_BERSERK (SI_BERSERK)
  359. desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
  360. val1:
  361. val2: HP Penalty (5% of Max HP)
  362. val3: Skill duration
  363. val4: Interval of HP Penalty
  364. SC_FURY ()
  365. desc:
  366. val1:
  367. SC_GOSPEL (SI_GOSPEL)
  368. desc: Can't move; Gives a random status to party member and also enemy.
  369. val1:
  370. SC_ASSUMPTIO (RE: SI_ASSUMPTIO2. Pre-RE: SI_ASSUMPTIO)
  371. desc: HP_ASSUMPTIO's effect
  372. val1: Level (unused)
  373. SC_BASILICA ()
  374. desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
  375. val1:
  376. SC_GUILDAURA ()
  377. desc:
  378. val1:
  379. SC_MAGICPOWER (SI_MAGICPOWER)
  380. desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
  381. val1:
  382. SC_EDP (SI_EDP)
  383. desc: +WATK by (100+(Skill Lv*80))
  384. val1: Skill Lv
  385. val2: Chance to Poison enemy (val1+2)%
  386. val3: Damage increased by (50*(val1+1))
  387. SC_TRUESIGHT (SI_TRUESIGHT)
  388. desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
  389. val1: Skill Lv
  390. val2: Crit
  391. val3: Hit
  392. SC_WINDWALK (SI_WINDWALK)
  393. desc: +Flee; +Movement speed
  394. val1: Skill Lv
  395. val2: Flee
  396. SC_MELTDOWN (SI_MELTDOWN)
  397. desc: Breaks target's weapon and armor at a certain chance
  398. val1: Skill Lv
  399. val2: Chance to break weapon (100*Skill Lv)
  400. val3: Change to break armor (70*Skill Lv)
  401. SC_CARTBOOST (SI_CARTBOOST)
  402. desc:
  403. val1:
  404. SC_CHASEWALK (SI_CHASEWALK)
  405. desc:
  406. val1:
  407. SC_REJECTSWORD (SI_REJECTSWORD)
  408. desc:
  409. val1:
  410. SC_MARIONETTE (SI_MARIONETTE)
  411. desc:
  412. val1:
  413. SC_MARIONETTE2 (SI_MARIONETTE2)
  414. desc:
  415. val1:
  416. SC_CHANGEUNDEAD ()
  417. desc:
  418. val1:
  419. SC_JOINTBEAT ()
  420. desc:
  421. val1:
  422. SC_MINDBREAKER (SI_MINDBREAKER)
  423. desc:
  424. val1:
  425. SC_MEMORIZE (SI_MEMORIZE)
  426. desc:
  427. val1:
  428. SC_FOGWALL (SI_FOGWALL)
  429. desc:
  430. val1:
  431. SC_SPIDERWEB (SI_SPIDERWEB)
  432. desc:
  433. val1:
  434. SC_DEVOTION (SI_DEVOTION)
  435. desc:
  436. val1:
  437. SC_SACRIFICE ()
  438. desc:
  439. val1:
  440. SC_STEELBODY ()
  441. desc:
  442. val1:
  443. SC_ORCISH ()
  444. desc:
  445. val1:
  446. SC_READYSTORM ()
  447. desc:
  448. val1:
  449. SC_READYDOWN ()
  450. desc:
  451. val1:
  452. SC_READYTURN ()
  453. desc:
  454. val1:
  455. SC_READYCOUNTER ()
  456. desc:
  457. val1:
  458. SC_DODGE ()
  459. desc:
  460. val1:
  461. SC_RUN ()
  462. desc:
  463. val1:
  464. SC_SHADOWWEAPON ()
  465. desc:
  466. val1:
  467. SC_ADRENALINE2 ()
  468. desc:
  469. val1:
  470. SC_GHOSTWEAPON ()
  471. desc:
  472. val1:
  473. SC_KAIZEL ()
  474. desc:
  475. val1:
  476. SC_KAAHI ()
  477. desc:
  478. val1:
  479. SC_KAUPE ()
  480. desc:
  481. val1:
  482. SC_ONEHAND ()
  483. desc:
  484. val1:
  485. SC_PRESERVE ()
  486. desc:
  487. val1:
  488. SC_BATTLEORDERS ()
  489. desc:
  490. val1:
  491. SC_REGENERATION ()
  492. desc:
  493. val1:
  494. SC_DOUBLECAST ()
  495. desc:
  496. val1:
  497. SC_GRAVITATION ()
  498. desc:
  499. val1:
  500. SC_MAXOVERTHRUST ()
  501. desc:
  502. val1:
  503. SC_LONGING ()
  504. desc:
  505. val1:
  506. SC_HERMODE ()
  507. desc:
  508. val1:
  509. SC_SHRINK ()
  510. desc:
  511. val1:
  512. SC_SIGHTBLASTER ()
  513. desc:
  514. val1:
  515. SC_WINKCHARM ()
  516. desc:
  517. val1:
  518. SC_CLOSECONFINE ()
  519. desc:
  520. val1:
  521. SC_CLOSECONFINE2 ()
  522. desc:
  523. val1:
  524. SC_DANCING ()
  525. desc:
  526. val1:
  527. SC_ELEMENTALCHANGE (SI_ARMOR_PROPERTY)
  528. desc: Change armor element
  529. val1: Element level
  530. val2: Element (see doc/item_bonus.txt)
  531. SC_RICHMANKIM ()
  532. desc:
  533. val1:
  534. SC_ETERNALCHAOS ()
  535. desc:
  536. val1:
  537. SC_DRUMBATTLE ()
  538. desc:
  539. val1:
  540. SC_NIBELUNGEN ()
  541. desc:
  542. val1:
  543. SC_ROKISWEIL ()
  544. desc:
  545. val1:
  546. SC_INTOABYSS ()
  547. desc:
  548. val1:
  549. SC_SIEGFRIED ()
  550. desc:
  551. val1:
  552. SC_WHISTLE ()
  553. desc:
  554. val1:
  555. SC_ASSNCROS ()
  556. desc:
  557. val1:
  558. SC_POEMBRAGI ()
  559. desc:
  560. val1:
  561. SC_APPLEIDUN ()
  562. desc:
  563. val1:
  564. SC_MODECHANGE ()
  565. desc:
  566. val1:
  567. SC_HUMMING ()
  568. desc:
  569. val1:
  570. SC_DONTFORGETME ()
  571. desc:
  572. val1:
  573. SC_FORTUNE ()
  574. desc:
  575. val1:
  576. SC_SERVICE4U ()
  577. desc:
  578. val1:
  579. SC_STOP ()
  580. desc:
  581. val1:
  582. SC_SPURT ()
  583. desc:
  584. val1:
  585. SC_SPIRIT ()
  586. desc:
  587. val1:
  588. SC_COMA ()
  589. desc: Vanish HP to 1 and SP to 0
  590. val1: Skill Level
  591. val2: If 1 means do not remove SP
  592. val3: Caster's object ID (for mob_log_damage)
  593. val4:
  594. SC_INTRAVISION ()
  595. desc:
  596. val1:
  597. SC_INCALLSTATUS ()
  598. desc: Increase all status
  599. val1: +AllStats
  600. SC_INCSTR ()
  601. desc: Increase STR
  602. val1: + STR
  603. SC_INCAGI ()
  604. desc: Increase AGI
  605. val1: + AGI
  606. SC_INCVIT ()
  607. desc: Incrase VIT
  608. val1: + VIT
  609. SC_INCINT ()
  610. desc: Increase INT
  611. val1: + INT
  612. SC_INCDEX ()
  613. desc: Increase DEX
  614. val1: + DEX
  615. SC_INCLUK ()
  616. desc: Increase LUK
  617. val1: + Luk
  618. SC_INCHIT ()
  619. desc: Increase Hit
  620. val1: + Hit
  621. SC_INCHITRATE ()
  622. desc: Incrase Hit
  623. val1: +% Hit
  624. SC_INCFLEE ()
  625. desc: Increase Flee
  626. val1: + Flee
  627. SC_INCFLEERATE ()
  628. desc: Incrase Flee
  629. val1: +% Flee
  630. SC_INCMHPRATE ()
  631. desc: Increase MaxHP
  632. val1: +% MaxHP
  633. SC_INCMSPRATE ()
  634. desc: Incrase Max SP
  635. val1: +% MaxSP
  636. SC_INCATKRATE ()
  637. desc: Increase Base Attack
  638. val1: +% Atk
  639. SC_INCMATKRATE ()
  640. desc: Increase MATK
  641. val1: +% Matk
  642. SC_INCDEFRATE ()
  643. desc: Increase Defense
  644. val1: +% Def
  645. SC_STRFOOD (SI_STRFOOD)
  646. desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
  647. val1: +STR
  648. SC_AGIFOOD (SI_AGIFOOD)
  649. desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
  650. val1: +AGI
  651. SC_VITFOOD (SI_VITFOOD)
  652. desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
  653. val1: +VIT
  654. SC_INTFOOD (SI_FOODINT)
  655. desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
  656. val1: +INT
  657. SC_DEXFOOD (SI_DEXFOOD)
  658. desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
  659. val1: +DEX
  660. SC_LUKFOOD (SI_LUKFOOD)
  661. desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
  662. val1: +LUK
  663. SC_HITFOOD (SI_HITFOOD)
  664. desc: Increase HIT (food-type effect)
  665. val1: +Hit
  666. SC_FLEEFOOD (SI_FLEEFOOD)
  667. desc: Increase FLEE (food-type effect)
  668. val1: +Flee
  669. SC_BATKFOOD (SI_BATKFOOD)
  670. desc: Increase Base Attack (food-type effect)
  671. val1: +BaseAttack
  672. SC_WATKFOOD (SI_WATKFOOD)
  673. desc: Increase Weapon Attack (food-type effect)
  674. val1: +WeaponAttack
  675. SC_MATKFOOD (SI_MATKFOOD)
  676. desc: Increase Magic Attack (food-type effect)
  677. val1: +MagicAttack
  678. SC_SCRESIST ()
  679. desc:
  680. val1:
  681. SC_XMAS ()
  682. desc:
  683. val1:
  684. SC_WARM ()
  685. desc:
  686. val1:
  687. SC_SUN_COMFORT ()
  688. desc:
  689. val1:
  690. SC_MOON_COMFORT ()
  691. desc:
  692. val1:
  693. SC_STAR_COMFORT ()
  694. desc:
  695. val1:
  696. SC_FUSION ()
  697. desc:
  698. val1:
  699. SC_SKILLRATE_UP ()
  700. desc:
  701. val1:
  702. SC_SKE ()
  703. desc:
  704. val1:
  705. SC_KAITE ()
  706. desc:
  707. val1:
  708. SC_SWOO ()
  709. desc:
  710. val1:
  711. SC_SKA ()
  712. desc:
  713. val1:
  714. SC_EARTHSCROLL ()
  715. desc:
  716. val1:
  717. SC_MIRACLE ()
  718. desc:
  719. val1:
  720. SC_MADNESSCANCEL ()
  721. desc:
  722. val1:
  723. SC_ADJUSTMENT ()
  724. desc:
  725. val1:
  726. SC_INCREASING (SI_ACCURACY)
  727. desc: Increase some statuses (hit, dex, agi), GS_INCREASING effect
  728. val1: (hardocded)
  729. SC_GATLINGFEVER ()
  730. desc:
  731. val1:
  732. SC_TATAMIGAESHI ()
  733. desc:
  734. val1:
  735. SC_UTSUSEMI ()
  736. desc:
  737. val1:
  738. SC_BUNSINJYUTSU ()
  739. desc:
  740. val1:
  741. SC_KAENSIN ()
  742. desc:
  743. val1:
  744. SC_SUITON ()
  745. desc:
  746. val1:
  747. SC_NEN ()
  748. desc:
  749. val1:
  750. SC_KNOWLEDGE ()
  751. desc:
  752. val1:
  753. SC_SMA ()
  754. desc:
  755. val1:
  756. SC_FLING ()
  757. desc:
  758. val1:
  759. SC_AVOID ()
  760. desc:
  761. val1:
  762. SC_CHANGE ()
  763. desc:
  764. val1:
  765. SC_BLOODLUST ()
  766. desc:
  767. val1:
  768. SC_FLEET ()
  769. desc:
  770. val1:
  771. SC_SPEED ()
  772. desc:
  773. val1:
  774. SC_DEFENCE ()
  775. desc: Increase Defense, HAMI_DEFENCE effect
  776. val1: (none)
  777. val2: + Def(Pre-renewal) or VIT (Renewal)
  778. SC_INCASPDRATE ()
  779. desc: Increase ASPD
  780. val1: +% ASPD
  781. SC_INCFLEE2 (SI_PLUSAVOIDVALUE)
  782. desc: Increase perfect flee
  783. val1: + Flee2
  784. SC_JAILED ()
  785. desc:
  786. val1:
  787. SC_ENCHANTARMS ()
  788. desc:
  789. val1:
  790. SC_MAGICALATTACK ()
  791. desc:
  792. val1:
  793. SC_ARMORCHANGE ()
  794. desc:
  795. val1:
  796. SC_CRITICALWOUND ()
  797. desc:
  798. val1:
  799. SC_MAGICMIRROR ()
  800. desc:
  801. val1:
  802. SC_SLOWCAST ()
  803. desc:
  804. val1:
  805. SC_SUMMER ()
  806. desc:
  807. val1:
  808. SC_EXPBOOST (SI_EXPBOOST)
  809. desc: Increase EXP rate
  810. val1: +% EXP
  811. SC_ITEMBOOST (SI_ITEMBOOST)
  812. desc: Increase Drop rate
  813. val1: +% Drop
  814. SC_BOSSMAPINFO (SI_BOSSMAPINFO)
  815. desc:
  816. val1:
  817. SC_LIFEINSURANCE (SI_LIFEINSURANCE)
  818. desc: Remove death pleanlties
  819. val1:
  820. SC_INCCRI (SI_INCCRI)
  821. desc: Increase critical value
  822. val1: + Critical (100% = 1000)
  823. SC_INCDEF () /* NOT AVAILABLE YET */
  824. desc:
  825. val1:
  826. SC_INCBASEATK () /* NOT AVAILABLE YET */
  827. desc:
  828. val1:
  829. SC_FASTCAST () /* NOT AVAILABLE YET */
  830. desc:
  831. val1:
  832. SC_MDEF_RATE (SI_MDEF_RATE)
  833. desc: Increase MDef by %
  834. val1: +% Mdef
  835. SC_HPREGEN () /* NOT AVAILABLE YET */
  836. desc:
  837. val1:
  838. SC_INCHEALRATE (SI_INCHEALRATE)
  839. desc: Increase Heal power
  840. val1: +% Heal
  841. SC_PNEUMA ()
  842. desc:
  843. val1:
  844. SC_AUTOTRADE ()
  845. desc:
  846. val1:
  847. SC_KSPROTECTED ()
  848. desc:
  849. val1:
  850. SC_ARMOR_RESIST ()
  851. desc: Adjust element resistance by percentage
  852. val1: Water resistance
  853. val2: Earth resistance
  854. val3: Fire resistance
  855. val4: Wind resistance
  856. SC_SPCOST_RATE (SI_ATKER_BLOOD)
  857. desc: Reduce SP cost
  858. val1: +% Rate
  859. SC_COMMONSC_RESIST (SI_TARGET_BLOOD)
  860. desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
  861. val1: +% Resistance
  862. SC_SEVENWIND ()
  863. desc:
  864. val1:
  865. SC_DEF_RATE (SI_DEF_RATE)
  866. desc: Increase Def by %
  867. val1: +% Def
  868. SC_SPREGEN () /* NOT AVAILABLE YET */
  869. desc:
  870. val1:
  871. SC_WALKSPEED ()
  872. desc:
  873. val1:
  874. SC_MERC_FLEEUP ()
  875. desc:
  876. val1:
  877. SC_MERC_ATKUP ()
  878. desc:
  879. val1:
  880. SC_MERC_HPUP ()
  881. desc:
  882. val1:
  883. SC_MERC_SPUP ()
  884. desc:
  885. val1:
  886. SC_MERC_HITUP ()
  887. desc:
  888. val1:
  889. SC_MERC_QUICKEN ()
  890. desc:
  891. val1:
  892. SC_REBIRTH ()
  893. desc:
  894. val1:
  895. SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
  896. desc:
  897. val1:
  898. SC_DEFRATIOATK () /* NOT AVAILABLE YET */
  899. desc:
  900. val1:
  901. SC_HPDRAIN () /* NOT AVAILABLE YET */
  902. desc:
  903. val1:
  904. SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
  905. desc:
  906. val1:
  907. SC_ITEMSCRIPT ()
  908. desc: Timer script from other item script
  909. val1: Item ID
  910. val2: Status Icon
  911. SC_S_LIFEPOTION (SI_S_LIFEPOTION)
  912. desc: Increase HP each interval
  913. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  914. val2: Interval per seconds
  915. SC_L_LIFEPOTION (SI_L_LIFEPOTION)
  916. desc: Increase HP each interval
  917. val1: if < 0 will be percentage. If > 0 is fixed HP heal value
  918. val2: Interval per seconds
  919. SC_JEXPBOOST ()
  920. desc:
  921. val1:
  922. SC_IGNOREDEF () /* NOT AVAILABLE YET */
  923. desc:
  924. val1:
  925. SC_HELLPOWER ()
  926. desc:
  927. val1:
  928. SC_INVINCIBLE ()
  929. desc:
  930. val1:
  931. SC_INVINCIBLEOFF ()
  932. desc:
  933. val1:
  934. SC_MANU_ATK (SI_MANU_ATK)
  935. desc: Increase Weapon Damage rate to Manuk monsters
  936. val1: +% Damage
  937. val2: (hardcoded to 1 mark as Manuk group bonus)
  938. SC_MANU_DEF (SI_MANU_DEF)
  939. desc: Increase Defense rate against Manuk monsters
  940. val1: +% Defense
  941. val2: (hardcoded to 1 mark as Manuk group bonus)
  942. SC_SPL_ATK (SI_SPL_ATK)
  943. desc: Increase Weapon Damage rate to Splendide Monster
  944. val1: +% Damage
  945. val2: (hardcoded to 1 mark as Splendide group bonus)
  946. SC_SPL_DEF (SI_SPL_DEF)
  947. desc: Increase Defense rate against Splendide Monster
  948. val1: +% Defense
  949. val2: (hardcoded to 1 mark as Splendide group bonus)
  950. SC_MANU_MATK (SI_MANU_MATK)
  951. desc: Increase Magic Damage rate to Manuk monsters
  952. val1: +% Magic damage
  953. val2: (hardcoded to 1 mark as Manuk group bonus)
  954. SC_SPL_MATK (SI_SPL_MATK)
  955. desc: Increase Magic Damage to Splendide Monster
  956. val1: +% Damage
  957. val2: (hardcoded to 1 mark as Splendide group bonus)
  958. SC_FOOD_STR_CASH (SI_FOOD_STR_CASH)
  959. desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
  960. val1: +STR
  961. SC_FOOD_AGI_CASH (SI_FOOD_AGI_CASH)
  962. desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
  963. val1: +AGI
  964. SC_FOOD_VIT_CASH (SI_FOOD_VIT_CASH)
  965. desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
  966. val1: +VIT
  967. SC_FOOD_DEX_CASH (SI_FOOD_DEX_CASH)
  968. desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
  969. val1: +DEX
  970. SC_FOOD_INT_CASH (SI_FOOD_INT_CASH)
  971. desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
  972. val1: +INT
  973. SC_FOOD_LUK_CASH (SI_FOOD_LUK_CASH)
  974. desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
  975. val1: +LUK
  976. SC_FEAR ()
  977. desc:
  978. val1:
  979. SC_BURNING (SI_BURNT)
  980. desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
  981. val1: Skill Level
  982. val2: 1000
  983. val3: Caster's object ID (for mob_log_damage)
  984. val4: Tick
  985. SC_FREEZING ()
  986. desc:
  987. val1:
  988. SC_ENCHANTBLADE ()
  989. desc:
  990. val1:
  991. SC_DEATHBOUND ()
  992. desc:
  993. val1:
  994. SC_MILLENNIUMSHIELD ()
  995. desc:
  996. val1:
  997. SC_CRUSHSTRIKE ()
  998. desc:
  999. val1:
  1000. SC_REFRESH ()
  1001. desc:
  1002. val1:
  1003. SC_REUSE_REFRESH ()
  1004. desc:
  1005. val1:
  1006. SC_GIANTGROWTH ()
  1007. desc:
  1008. val1:
  1009. SC_STONEHARDSKIN ()
  1010. desc:
  1011. val1:
  1012. SC_VITALITYACTIVATION ()
  1013. desc:
  1014. val1:
  1015. SC_STORMBLAST ()
  1016. desc:
  1017. val1:
  1018. SC_FIGHTINGSPIRIT ()
  1019. desc:
  1020. val1:
  1021. SC_ABUNDANCE ()
  1022. desc:
  1023. val1:
  1024. SC_ADORAMUS ()
  1025. desc:
  1026. val1:
  1027. SC_EPICLESIS ()
  1028. desc:
  1029. val1:
  1030. SC_ORATIO ()
  1031. desc:
  1032. val1:
  1033. SC_LAUDAAGNUS ()
  1034. desc:
  1035. val1:
  1036. SC_LAUDARAMUS ()
  1037. desc:
  1038. val1:
  1039. SC_RENOVATIO ()
  1040. desc:
  1041. val1:
  1042. SC_EXPIATIO ()
  1043. desc:
  1044. val1:
  1045. SC_DUPLELIGHT ()
  1046. desc:
  1047. val1:
  1048. SC_SECRAMENT ()
  1049. desc:
  1050. val1:
  1051. SC_WHITEIMPRISON ()
  1052. desc:
  1053. val1:
  1054. SC_MARSHOFABYSS ()
  1055. desc:
  1056. val1:
  1057. SC_RECOGNIZEDSPELL ()
  1058. desc:
  1059. val1:
  1060. SC_STASIS ()
  1061. desc:
  1062. val1:
  1063. SC_SPHERE_1 ()
  1064. desc:
  1065. val1:
  1066. SC_SPHERE_2 ()
  1067. desc:
  1068. val1:
  1069. SC_SPHERE_3 ()
  1070. desc:
  1071. val1:
  1072. SC_SPHERE_4 ()
  1073. desc:
  1074. val1:
  1075. SC_SPHERE_5 ()
  1076. desc:
  1077. val1:
  1078. SC_READING_SB ()
  1079. desc:
  1080. val1:
  1081. SC_FREEZE_SP ()
  1082. desc:
  1083. val1:
  1084. SC_FEARBREEZE ()
  1085. desc:
  1086. val1:
  1087. SC_ELECTRICSHOCKER ()
  1088. desc:
  1089. val1:
  1090. SC_WUGDASH ()
  1091. desc:
  1092. val1:
  1093. SC_BITE ()
  1094. desc:
  1095. val1:
  1096. SC_CAMOUFLAGE ()
  1097. desc:
  1098. val1:
  1099. SC_ACCELERATION ()
  1100. desc:
  1101. val1:
  1102. SC_HOVERING ()
  1103. desc:
  1104. val1:
  1105. SC_SHAPESHIFT ()
  1106. desc:
  1107. val1:
  1108. SC_INFRAREDSCAN ()
  1109. desc:
  1110. val1:
  1111. SC_ANALYZE ()
  1112. desc:
  1113. val1:
  1114. SC_MAGNETICFIELD ()
  1115. desc:
  1116. val1:
  1117. SC_NEUTRALBARRIER ()
  1118. desc:
  1119. val1:
  1120. SC_NEUTRALBARRIER_MASTER ()
  1121. desc:
  1122. val1:
  1123. SC_STEALTHFIELD ()
  1124. desc:
  1125. val1:
  1126. SC_STEALTHFIELD_MASTER ()
  1127. desc:
  1128. val1:
  1129. SC_OVERHEAT ()
  1130. desc:
  1131. val1:
  1132. SC_OVERHEAT_LIMITPOINT ()
  1133. desc:
  1134. val1:
  1135. SC_VENOMIMPRESS ()
  1136. desc:
  1137. val1:
  1138. SC_POISONINGWEAPON (SI_POISONINGWEAPON)
  1139. desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
  1140. val1: GC_WEAPONRESEARCH Skill Level
  1141. val2: Poison Type
  1142. val3: Success Rate
  1143. val4: Caster's object ID (for mob_log_damage)
  1144. SC_WEAPONBLOCKING ()
  1145. desc:
  1146. val1:
  1147. SC_CLOAKINGEXCEED ()
  1148. desc:
  1149. val1:
  1150. SC_HALLUCINATIONWALK ()
  1151. desc:
  1152. val1:
  1153. SC_HALLUCINATIONWALK_POSTDELAY ()
  1154. desc:
  1155. val1:
  1156. SC_ROLLINGCUTTER ()
  1157. desc:
  1158. val1:
  1159. SC_TOXIN (SI_TOXIN)
  1160. desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
  1161. val1: GC_WEAPONRESEARCH Skill Level
  1162. val2: Caster's object ID (for mob_log_damage)
  1163. val3:
  1164. val4: Tick
  1165. SC_PARALYSE (SI_PARALYSE)
  1166. desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
  1167. val1: GC_WEAPONRESEARCH Skill Level
  1168. val2:
  1169. val3:
  1170. val4: Tick
  1171. SC_VENOMBLEED (SI_VENOMBLEED)
  1172. desc: Decrease Max HP by 15%
  1173. val1: GC_WEAPONRESEARCH Skill Level
  1174. val2:
  1175. val3:
  1176. val4: Tick
  1177. SC_MAGICMUSHROOM (SI_MAGICMUSHROOM)
  1178. desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
  1179. val1: GC_WEAPONRESEARCH Skill Level
  1180. val2: Caster's object ID (for mob_log_damage)
  1181. val3:
  1182. val4: Tick
  1183. SC_DEATHHURT (SI_DEATHHURT)
  1184. desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
  1185. val1: GC_WEAPONRESEARCH Skill Level
  1186. val2:
  1187. val3:
  1188. val4: Tick
  1189. SC_PYREXIA (SI_PYREXIA)
  1190. desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
  1191. val1: GC_WEAPONRESEARCH Skill Level
  1192. val2:
  1193. val3:
  1194. val4: Tick
  1195. SC_OBLIVIONCURSE (SI_OBLIVIONCURSE)
  1196. desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
  1197. val1: GC_WEAPONRESEARCH Skill Level
  1198. val2:
  1199. val3:
  1200. val4: Tick
  1201. SC_LEECHESEND (SI_LEECHESEND)
  1202. desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
  1203. val1: GC_WEAPONRESEARCH Skill Level
  1204. val2: Caster's object ID (for mob_log_damage)
  1205. val3:
  1206. val4: Tick
  1207. SC_REFLECTDAMAGE ()
  1208. desc:
  1209. val1:
  1210. SC_FORCEOFVANGUARD ()
  1211. desc:
  1212. val1:
  1213. SC_SHIELDSPELL_DEF ()
  1214. desc:
  1215. val1:
  1216. SC_SHIELDSPELL_MDEF ()
  1217. desc:
  1218. val1:
  1219. SC_SHIELDSPELL_REF ()
  1220. desc:
  1221. val1:
  1222. SC_EXEEDBREAK ()
  1223. desc:
  1224. val1:
  1225. SC_PRESTIGE ()
  1226. desc:
  1227. val1:
  1228. SC_BANDING ()
  1229. desc:
  1230. val1:
  1231. SC_BANDING_DEFENCE ()
  1232. desc:
  1233. val1:
  1234. SC_EARTHDRIVE ()
  1235. desc:
  1236. val1:
  1237. SC_INSPIRATION ()
  1238. desc:
  1239. val1:
  1240. SC_SPELLFIST ()
  1241. desc:
  1242. val1:
  1243. SC_CRYSTALIZE ()
  1244. desc:
  1245. val1:
  1246. SC_STRIKING ()
  1247. desc:
  1248. val1:
  1249. SC_WARMER ()
  1250. desc:
  1251. val1:
  1252. SC_VACUUM_EXTREME ()
  1253. desc:
  1254. val1:
  1255. SC_PROPERTYWALK ()
  1256. desc:
  1257. val1:
  1258. SC_SWINGDANCE ()
  1259. desc:
  1260. val1:
  1261. SC_SYMPHONYOFLOVER ()
  1262. desc:
  1263. val1:
  1264. SC_MOONLITSERENADE ()
  1265. desc:
  1266. val1:
  1267. SC_RUSHWINDMILL ()
  1268. desc:
  1269. val1:
  1270. SC_ECHOSONG ()
  1271. desc:
  1272. val1:
  1273. SC_HARMONIZE ()
  1274. desc:
  1275. val1:
  1276. SC_VOICEOFSIREN ()
  1277. desc:
  1278. val1:
  1279. SC_DEEPSLEEP ()
  1280. desc:
  1281. val1:
  1282. SC_SIRCLEOFNATURE ()
  1283. desc:
  1284. val1:
  1285. SC_GLOOMYDAY ()
  1286. desc:
  1287. val1:
  1288. SC_GLOOMYDAY_SK ()
  1289. desc:
  1290. val1:
  1291. SC_SONGOFMANA ()
  1292. desc:
  1293. val1:
  1294. SC_DANCEWITHWUG ()
  1295. desc:
  1296. val1:
  1297. SC_SATURDAYNIGHTFEVER ()
  1298. desc:
  1299. val1:
  1300. SC_LERADSDEW ()
  1301. desc:
  1302. val1:
  1303. SC_MELODYOFSINK ()
  1304. desc:
  1305. val1:
  1306. SC_BEYONDOFWARCRY ()
  1307. desc:
  1308. val1:
  1309. SC_UNLIMITEDHUMMINGVOICE ()
  1310. desc:
  1311. val1:
  1312. SC_SITDOWN_FORCE ()
  1313. desc:
  1314. val1:
  1315. SC_NETHERWORLD ()
  1316. desc:
  1317. val1:
  1318. SC_CRESCENTELBOW ()
  1319. desc:
  1320. val1:
  1321. SC_CURSEDCIRCLE_ATKER ()
  1322. desc:
  1323. val1:
  1324. SC_CURSEDCIRCLE_TARGET ()
  1325. desc:
  1326. val1:
  1327. SC_LIGHTNINGWALK ()
  1328. desc:
  1329. val1:
  1330. SC_RAISINGDRAGON ()
  1331. desc:
  1332. val1:
  1333. SC_GT_ENERGYGAIN ()
  1334. desc:
  1335. val1:
  1336. SC_GT_CHANGE ()
  1337. desc:
  1338. val1:
  1339. SC_GT_REVITALIZE ()
  1340. desc:
  1341. val1:
  1342. SC_GN_CARTBOOST ()
  1343. desc:
  1344. val1:
  1345. SC_THORNSTRAP ()
  1346. desc:
  1347. val1:
  1348. SC_BLOODSUCKER ()
  1349. desc:
  1350. val1:
  1351. SC_SMOKEPOWDER ()
  1352. desc:
  1353. val1:
  1354. SC_TEARGAS ()
  1355. desc:
  1356. val1:
  1357. SC_MANDRAGORA ()
  1358. desc:
  1359. val1:
  1360. SC_STOMACHACHE (SI_STOMACHACHE)
  1361. desc: Reduce all stats
  1362. val1: -AllStats
  1363. SC_MYSTERIOUS_POWDER (SI_MYSTERIOUS_POWDER)
  1364. desc: Reduce Max HP rate
  1365. val1: ReduceValue (don't use - sign to reduce)
  1366. SC_MELON_BOMB (SI_MELON_BOMB)
  1367. desc: Reduce ASPD and move speed
  1368. val1: ReduceValue (don't use - sign to reduce)
  1369. SC_BANANA_BOMB (SI_BANANA_BOMB)
  1370. desc: Reduce LUK rate
  1371. val1: ReduceValue (don't use - sign to reduce)
  1372. SC_BANANA_BOMB_SITDOWN (SI_BANANA_BOMB_SITDOWN_POSTDELAY)
  1373. desc: Force player to sit
  1374. val1:
  1375. SC_SAVAGE_STEAK (SI_SAVAGE_STEAK)
  1376. desc: Increase STR
  1377. val1: +STR
  1378. SC_COCKTAIL_WARG_BLOOD (SI_COCKTAIL_WARG_BLOOD)
  1379. desc: Increase INT
  1380. val1: +INT
  1381. SC_MINOR_BBQ (SI_MINOR_BBQ)
  1382. desc: Increase VIT
  1383. val1: +VIT
  1384. SC_SIROMA_ICE_TEA (SI_SIROMA_ICE_TEA)
  1385. desc: Increase DEX
  1386. val1: +DEX
  1387. SC_DROCERA_HERB_STEAMED (SI_DROCERA_HERB_STEAMED)
  1388. desc: Increase AGI
  1389. val1: +AGI
  1390. SC_PUTTI_TAILS_NOODLES (SI_PUTTI_TAILS_NOODLES)
  1391. desc: Increase LUK
  1392. val1: +LUK
  1393. SC_BOOST500 (SI_BOOST500)
  1394. desc: Increase ASPD rate
  1395. val1: +% Aspd
  1396. SC_FULL_SWING_K (SI_FULL_SWING_K)
  1397. desc: Increase Base Atk
  1398. val1: +BaseAtk
  1399. SC_MANA_PLUS (SI_MANA_PLUS)
  1400. desc: Increase MAtk
  1401. val1: +Matk
  1402. SC_MUSTLE_M (SI_MUSTLE_M)
  1403. desc: Increase Max HP rate
  1404. val1: +% MaxHP
  1405. SC_LIFE_FORCE_F (SI_LIFE_FORCE_F)
  1406. desc: Increase Max SP rate
  1407. val1: +% MaxSP
  1408. SC_EXTRACT_WHITE_POTION_Z (SI_EXTRACT_WHITE_POTION_Z)
  1409. desc: Increase HP regen rate
  1410. val1: +% HP regen
  1411. SC_VITATA_500 (SI_VITATA_500)
  1412. desc: Increase SP Regen rate & Max SP rate
  1413. val1: +% SP regen
  1414. val2: +% MaxSP
  1415. SC_EXTRACT_SALAMINE_JUICE (SI_EXTRACT_SALAMINE_JUICE)
  1416. desc: Increase ASP rate
  1417. val1: +% ASPD
  1418. SC__REPRODUCE ()
  1419. desc:
  1420. val1:
  1421. SC__AUTOSHADOWSPELL ()
  1422. desc:
  1423. val1:
  1424. SC__SHADOWFORM ()
  1425. desc:
  1426. val1:
  1427. SC__BODYPAINT ()
  1428. desc:
  1429. val1:
  1430. SC__INVISIBILITY ()
  1431. desc:
  1432. val1:
  1433. SC__DEADLYINFECT ()
  1434. desc:
  1435. val1:
  1436. SC__ENERVATION ()
  1437. desc:
  1438. val1:
  1439. SC__GROOMY ()
  1440. desc:
  1441. val1:
  1442. SC__IGNORANCE ()
  1443. desc:
  1444. val1:
  1445. SC__LAZINESS ()
  1446. desc:
  1447. val1:
  1448. SC__UNLUCKY ()
  1449. desc:
  1450. val1:
  1451. SC__WEAKNESS ()
  1452. desc:
  1453. val1:
  1454. SC__STRIPACCESSORY ()
  1455. desc:
  1456. val1:
  1457. SC__MANHOLE ()
  1458. desc:
  1459. val1:
  1460. SC__BLOODYLUST ()
  1461. desc:
  1462. val1:
  1463. SC_CIRCLE_OF_FIRE ()
  1464. desc:
  1465. val1:
  1466. SC_CIRCLE_OF_FIRE_OPTION ()
  1467. desc:
  1468. val1:
  1469. SC_FIRE_CLOAK ()
  1470. desc:
  1471. val1:
  1472. SC_FIRE_CLOAK_OPTION ()
  1473. desc:
  1474. val1:
  1475. SC_WATER_SCREEN ()
  1476. desc:
  1477. val1:
  1478. SC_WATER_SCREEN_OPTION ()
  1479. desc:
  1480. val1:
  1481. SC_WATER_DROP ()
  1482. desc:
  1483. val1:
  1484. SC_WATER_DROP_OPTION ()
  1485. desc:
  1486. val1:
  1487. SC_WATER_BARRIER ()
  1488. desc:
  1489. val1:
  1490. SC_WIND_STEP ()
  1491. desc:
  1492. val1:
  1493. SC_WIND_STEP_OPTION ()
  1494. desc:
  1495. val1:
  1496. SC_WIND_CURTAIN ()
  1497. desc:
  1498. val1:
  1499. SC_WIND_CURTAIN_OPTION ()
  1500. desc:
  1501. val1:
  1502. SC_ZEPHYR ()
  1503. desc:
  1504. val1:
  1505. SC_SOLID_SKIN ()
  1506. desc:
  1507. val1:
  1508. SC_SOLID_SKIN_OPTION ()
  1509. desc:
  1510. val1:
  1511. SC_STONE_SHIELD ()
  1512. desc:
  1513. val1:
  1514. SC_STONE_SHIELD_OPTION ()
  1515. desc:
  1516. val1:
  1517. SC_POWER_OF_GAIA ()
  1518. desc:
  1519. val1:
  1520. SC_PYROTECHNIC ()
  1521. desc:
  1522. val1:
  1523. SC_PYROTECHNIC_OPTION ()
  1524. desc:
  1525. val1:
  1526. SC_HEATER ()
  1527. desc:
  1528. val1:
  1529. SC_HEATER_OPTION ()
  1530. desc:
  1531. val1:
  1532. SC_TROPIC ()
  1533. desc:
  1534. val1:
  1535. SC_TROPIC_OPTION ()
  1536. desc:
  1537. val1:
  1538. SC_AQUAPLAY ()
  1539. desc:
  1540. val1:
  1541. SC_AQUAPLAY_OPTION ()
  1542. desc:
  1543. val1:
  1544. SC_COOLER ()
  1545. desc:
  1546. val1:
  1547. SC_COOLER_OPTION ()
  1548. desc:
  1549. val1:
  1550. SC_CHILLY_AIR ()
  1551. desc:
  1552. val1:
  1553. SC_CHILLY_AIR_OPTION ()
  1554. desc:
  1555. val1:
  1556. SC_GUST ()
  1557. desc:
  1558. val1:
  1559. SC_GUST_OPTION ()
  1560. desc:
  1561. val1:
  1562. SC_BLAST ()
  1563. desc:
  1564. val1:
  1565. SC_BLAST_OPTION ()
  1566. desc:
  1567. val1:
  1568. SC_WILD_STORM ()
  1569. desc:
  1570. val1:
  1571. SC_WILD_STORM_OPTION ()
  1572. desc:
  1573. val1:
  1574. SC_PETROLOGY ()
  1575. desc:
  1576. val1:
  1577. SC_PETROLOGY_OPTION ()
  1578. desc:
  1579. val1:
  1580. SC_CURSED_SOIL ()
  1581. desc:
  1582. val1:
  1583. SC_CURSED_SOIL_OPTION ()
  1584. desc:
  1585. val1:
  1586. SC_UPHEAVAL ()
  1587. desc:
  1588. val1:
  1589. SC_UPHEAVAL_OPTION ()
  1590. desc:
  1591. val1:
  1592. SC_TIDAL_WEAPON ()
  1593. desc:
  1594. val1:
  1595. SC_TIDAL_WEAPON_OPTION ()
  1596. desc:
  1597. val1:
  1598. SC_ROCK_CRUSHER ()
  1599. desc:
  1600. val1:
  1601. SC_ROCK_CRUSHER_ATK ()
  1602. desc:
  1603. val1:
  1604. SC_LEADERSHIP ()
  1605. desc:
  1606. val1:
  1607. SC_GLORYWOUNDS ()
  1608. desc:
  1609. val1:
  1610. SC_SOULCOLD ()
  1611. desc:
  1612. val1:
  1613. SC_HAWKEYES ()
  1614. desc:
  1615. val1:
  1616. SC_ODINS_POWER ()
  1617. desc:
  1618. val1:
  1619. SC_RAID ()
  1620. desc:
  1621. val1:
  1622. SC_FIRE_INSIGNIA ()
  1623. desc:
  1624. val1:
  1625. SC_WATER_INSIGNIA ()
  1626. desc:
  1627. val1:
  1628. SC_WIND_INSIGNIA ()
  1629. desc:
  1630. val1:
  1631. SC_EARTH_INSIGNIA ()
  1632. desc:
  1633. val1:
  1634. SC_PUSH_CART ()
  1635. desc:
  1636. val1:
  1637. SC_SPELLBOOK1 ()
  1638. desc:
  1639. val1:
  1640. SC_SPELLBOOK2 ()
  1641. desc:
  1642. val1:
  1643. SC_SPELLBOOK3 ()
  1644. desc:
  1645. val1:
  1646. SC_SPELLBOOK4 ()
  1647. desc:
  1648. val1:
  1649. SC_SPELLBOOK5 ()
  1650. desc:
  1651. val1:
  1652. SC_SPELLBOOK6 ()
  1653. desc:
  1654. val1:
  1655. SC_MAXSPELLBOOK ()
  1656. desc:
  1657. val1:
  1658. SC_INCMHP ()
  1659. desc: Increase Max HP
  1660. val1: + Max HP
  1661. SC_INCMSP ()
  1662. desc: Incrase Max SP
  1663. val1: + MaxSP
  1664. SC_PARTYFLEE ()
  1665. desc:
  1666. val1:
  1667. SC_MEIKYOUSISUI ()
  1668. desc:
  1669. val1:
  1670. SC_JYUMONJIKIRI ()
  1671. desc:
  1672. val1:
  1673. SC_KYOUGAKU ()
  1674. desc:
  1675. val1:
  1676. SC_IZAYOI ()
  1677. desc:
  1678. val1:
  1679. SC_ZENKAI ()
  1680. desc:
  1681. val1:
  1682. SC_KAGEHUMI ()
  1683. desc:
  1684. val1:
  1685. SC_KYOMU ()
  1686. desc:
  1687. val1:
  1688. SC_KAGEMUSYA ()
  1689. desc:
  1690. val1:
  1691. SC_ZANGETSU ()
  1692. desc:
  1693. val1:
  1694. SC_GENSOU ()
  1695. desc:
  1696. val1:
  1697. SC_AKAITSUKI ()
  1698. desc:
  1699. val1:
  1700. SC_STYLE_CHANGE ()
  1701. desc: Eleanor's mode
  1702. val1:
  1703. SC_TINDER_BREAKER (SI_TINDER_BREAKER_POSTDELAY)
  1704. desc:
  1705. val1:
  1706. SC_TINDER_BREAKER2 (SI_TINDER_BREAKER)
  1707. desc: Tinder Breaker after-effect, just like Close Confine
  1708. val1:
  1709. SC_CBC (SI_CBC)
  1710. desc: Drain HP & SP each iteration (default is each 1 sec)
  1711. val1:
  1712. val2:
  1713. val3: %SP drain
  1714. SC_EQC (SI_EQC)
  1715. desc:
  1716. val1:
  1717. val2: -% Def
  1718. val3: -% Atk
  1719. val4: -%MaxHP
  1720. SC_GOLDENE_FERSE (SI_GOLDENE_FERSE)
  1721. desc:
  1722. val1:
  1723. val2: +% Flee
  1724. val3: +% ASPD
  1725. val4: % Chance to convert attack as Holy element
  1726. SC_ANGRIFFS_MODUS (SI_ANGRIFFS_MODUS)
  1727. desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
  1728. val1: Level. Usage for +MaxHP rate (5 * level)
  1729. val2: +ATK
  1730. val3: -Flee
  1731. SC_OVERED_BOOST (SI_OVERED_BOOST)
  1732. desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
  1733. val1:
  1734. val2: Fixed Flee value
  1735. val3: Fixed ASPD value
  1736. val4: -% Def
  1737. SC_LIGHT_OF_REGENE (SI_LIGHT_OF_REGENE)
  1738. desc:
  1739. val1:
  1740. val2: % of HP recovery on death
  1741. SC_ASH (SI_VOLCANIC_ASH)
  1742. desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
  1743. val1: -% Hit
  1744. val2: -% Def
  1745. val4: -Atk & Flee
  1746. SC_GRANITIC_ARMOR (SI_GRANITIC_ARMOR)
  1747. desc: Reduce the inflicted damage, when status ended deals another damage to self
  1748. val1:
  1749. val2: -%Damage
  1750. val3: Damage taken on status end
  1751. SC_MAGMA_FLOW (SI_MAGMA_FLOW)
  1752. desc:
  1753. val1:
  1754. val2: Rate to cast Magma Flow (deals damage) to target while attacking
  1755. SC_PYROCLASTIC (SI_PYROCLASTIC)
  1756. desc:
  1757. val1:
  1758. val2: +ATK
  1759. val3: % Rate to cast Hammer Fall
  1760. SC_PARALYSIS (SI_NEEDLE_OF_PARALYZE)
  1761. desc:
  1762. val1:
  1763. val2: -Def
  1764. val3: +% CastTime
  1765. SC_PAIN_KILLER (SI_PAIN_KILLER)
  1766. desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
  1767. val1:
  1768. val2: -% ASPD
  1769. val3: -Damage
  1770. SC_HANBOK ()
  1771. desc: Visual effect. Hanbok costume!
  1772. val1:
  1773. SC_DEFSET ()
  1774. desc: Vellum Weapon bonus. Set Def value
  1775. val1: Def fixed value
  1776. SC_MDEFSET ()
  1777. desc: Vellum Weapon bonus. Set MDef value
  1778. val1: MDef fixed value
  1779. SC_DARKCROW (SI_DARKCROW)
  1780. desc: Increase short/melee damage rate
  1781. val1:
  1782. val2: +% Damage
  1783. SC_FULL_THROTTLE (SI_FULL_THROTTLE)
  1784. desc: Increase walk speed, increase allstats, full HP once activated
  1785. val1: Level, also used as Rebound level when this sc ended
  1786. val2: -SP each iteration
  1787. val3: +% Allstats
  1788. SC_REBOUND (SI_REBOUND)
  1789. desc: Full Throttle after-effect. Reduce walk speed
  1790. val1:
  1791. SC_UNLIMIT (SI_UNLIMIT)
  1792. desc: Increase attak rate & set Def/MDef to 1,
  1793. val1:
  1794. val2: +% Attack
  1795. SC_KINGS_GRACE (SI_KINGS_GRACE)
  1796. desc: Add Max HP & heal each iteration (default 1 seconds)
  1797. val1:
  1798. val2: +HP heal
  1799. SC_TELEKINESIS_INTENSE ()
  1800. desc: Increase SP cost & damage of Ghost skill, reduce casttime
  1801. val1:
  1802. val2: +% SP Cost
  1803. val3: +Damage ratio
  1804. val4: -CastTime
  1805. SC_OFFERTORIUM (SI_OFFERTORIUM)
  1806. desc:
  1807. val1:
  1808. val2: +Heal Power
  1809. val3: +SP Cost
  1810. SC_FRIGG_SONG (SI_FRIGG_SONG)
  1811. desc: Add Max HP & heal each iteration (default 1 seconds)
  1812. val1:
  1813. val2: +% MaxHP
  1814. val3: +HP heal
  1815. SC_MONSTER_TRANSFORM ()
  1816. desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
  1817. val1: Monster ID
  1818. SC_ANGEL_PROTECT ()
  1819. desc:
  1820. val1:
  1821. SC_ILLUSIONDOPING (SI_ILLUSIONDOPING)
  1822. desc:
  1823. val1:
  1824. val2: -Hit
  1825. SC_FLASHCOMBO ()
  1826. desc:
  1827. val1:
  1828. val2: +ATK (isn't shown in status window)
  1829. SC_MOONSTAR (SI_MOONSTAR)
  1830. desc: Visual effect
  1831. val1:
  1832. SC_SUPER_STAR (SI_SUPER_STAR)
  1833. desc: Visual effect
  1834. val1:
  1835. SC_HEAT_BARREL ()
  1836. desc: (Rebellion) Reduce fixed cast time, add ASPD rate, & reduce flee
  1837. val1:
  1838. val2: -Fixed Casttime
  1839. val3: +% ASPD
  1840. val4: -Flee
  1841. SC_HEAT_BARREL_AFTER (SI_HEAT_BARREL_AFTER)
  1842. desc: (Rebellion) Heat Barrel after-effect, can't do anything in this effect (like Extremity Fist after-effect)
  1843. val1:
  1844. SC_P_ALTER (SI_P_ALTER)
  1845. desc: Increase attack ratio & def againts Undead monster
  1846. val1:
  1847. val2: +ATK ratio
  1848. val3: +Def
  1849. SC_E_CHAIN (SI_E_CHAIN)
  1850. desc: (Rebellion) Has chance to trigger Chain Action for any weapon
  1851. val1:
  1852. val2: Coins used for succes rate. (5*val)
  1853. SC_C_MARKER (SI_C_MARKER)
  1854. desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
  1855. val1:
  1856. val2:
  1857. val3: -Flee
  1858. SC_ANTI_M_BLAST (SI_ANTI_M_BLAST)
  1859. desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
  1860. val1: Level for duration look up
  1861. val2: Reduction ratio
  1862. SC_B_TRAP (SI_B_TRAP)
  1863. desc: (Rebellion) Bind Trap effect, waiting for Flicker being used
  1864. val1:
  1865. val2:
  1866. val3: -Walk Speed (Unstackable penalty)
  1867. SC_H_MINE (SI_H_MINE)
  1868. desc: (Rebellion) Howling Mine effect, waiting for Flicker being used
  1869. val1:
  1870. SC_QD_SHOT_READY (SI_E_QD_SHOT_READY)
  1871. desc: (Rebellion) Combo stance to cast Quick Draw Shot
  1872. val1:
  1873. SC_MTF_ASPD (SI_MTF_ASPD)
  1874. desc: Increase ASP and Hit
  1875. val1: +ASPD
  1876. val2: +Hit
  1877. SC_MTF_ASPD2 (SI_MTF_ASPD2)
  1878. desc: Increase ASP and Hit
  1879. val1: +ASPD
  1880. val2: +Hit
  1881. SC_MTF_RANGEATK (SI_MTF_RANGEATK)
  1882. desc: Increase Long-ranged damage while attacking
  1883. val1: +% Damage (not be shown in status window)
  1884. SC_MTF_RANGEATK2 (SI_MTF_RANGEATK2)
  1885. desc: Increase Long-ranged damage while attacking
  1886. val1: +% Damage (not be shown in status window)
  1887. SC_MTF_MATK (SI_MTF_MATK)
  1888. desc: Increase MATK damage while attacking
  1889. val1: +% MATK
  1890. SC_MTF_MATK2 (SI_MTF_MATK2)
  1891. desc: Increase MATK damage while attacking
  1892. val1: + MATK
  1893. SC_MTF_MLEATKED (SI_MTF_MLEATKED)
  1894. desc: Has chance to cast Endure to self while attacked
  1895. val1: Endure Level
  1896. val2: Rate to cast
  1897. val3: Neutral element resistance
  1898. SC_MTF_CRIDAMAGE (SI_MTF_CRIDAMAGE)
  1899. desc: Bonus critical rate of monster transformation
  1900. val1: +% Critical
  1901. SC_OKTOBERFEST ()
  1902. desc: Costume
  1903. val1:
  1904. SC_STRANGELIGHTS (SI_STRANGELIGHTS)
  1905. desc:
  1906. val1:
  1907. SC_DECORATION_OF_MUSIC (SI_DECORATION_OF_MUSIC)
  1908. desc:
  1909. val1:
  1910. SC_QUEST_BUFF1 (SI_QUEST_BUFF1)
  1911. desc:
  1912. val1: +ATK & +MATK
  1913. SC_QUEST_BUFF2 (SI_QUEST_BUFF2)
  1914. desc:
  1915. val1: +ATK & +MATK
  1916. SC_QUEST_BUFF3 (SI_QUEST_BUFF3)
  1917. desc:
  1918. val1: +ATK & +MATK
  1919. SC_ALL_RIDING (SI_ALL_RIDING)
  1920. desc:
  1921. val1:
  1922. SC_TEARGAS_SOB ()
  1923. desc: 2nd Teargas effect, do /sob expression each 3 seconds
  1924. val1:
  1925. SC__FEINTBOMB ()
  1926. desc:
  1927. val1:
  1928. val2: -1 SP each second
  1929. SC__CHAOS ()
  1930. desc:
  1931. val1:
  1932. SC_ELEMENTAL_SHIELD ()
  1933. desc: Block magic attack
  1934. val1:
  1935. SC_CHASEWALK2 (SI_CHASEWALK2)
  1936. desc: 2nd effect of Chasewalk
  1937. val1: +STR
  1938. SC_EXTREMITYFIST2 ()
  1939. desc:
  1940. val1: