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- //===== rAthena Documentation ================================
- //= rAthena Monster Database Reference
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Last Updated: ========================================
- //= 20140719
- //===== Description: =========================================
- //= Explanation of the mob_db.txt file and structure.
- //============================================================
- ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
- ---------------------------------------
- ID: The ID of the monster.
- ---------------------------------------
- SpriteName: The sprite name of the monster (.act & .spr)
- ---------------------------------------
- kROName: The name of the monster, this will be used when you use "--ja--".
- ---------------------------------------
- iROName: The name of the monster, this will be used when you use "--en--".
- ---------------------------------------
- LV: The level of the monster.
- ---------------------------------------
- HP: The HP of the monster.
- ---------------------------------------
- SP: The SP of the monster.
- ---------------------------------------
- EXP: Base experience point of the monster.
- ---------------------------------------
- JEXP: Job experience point of the monster.
- ---------------------------------------
- Range1: Range of the monster attack. If set to 1 or 2, it will be set to melee attack. If set to 3 or more, it will be set to ranged attack.
- ---------------------------------------
- ATK1: The minimum attack of the monster.
- ---------------------------------------
- ATK2: The maximum attack of the monster. If undefined, the value of ATK1 will be used as the absolute attack.
- ---------------------------------------
- DEF: Physical defense of the monster, reduce melee & ranged physical attack/skill.
- ---------------------------------------
- MDEF: Magic defense of the monster, reduce magical skill.
- ---------------------------------------
- STR: Strength of the monster. Affects ATK.
- ---------------------------------------
- AGI: Agility of the monster. Affects FLEE.
- ---------------------------------------
- VIT: Vitality of the monster. Adds additional DEF.
- ---------------------------------------
- INT: Intelligence of the monster. Adds additional MATK.
- ---------------------------------------
- DEX: Dexterity of the monster. Affects HIT rate.
- ---------------------------------------
- LUK: Luck of the monster. Affects Perfect dodge/Lucky flee/Perfect flee/Lucky dodge rate.
- ---------------------------------------
- Range2: Maximum Skill Range.
- ---------------------------------------
- Range3: Sight limit of the monster. If set to 1000 or beyond, the monster will follow you all over the map.
- ---------------------------------------
- Scale: Size of the monster
- 0 = Small
- 1 = Medium
- 2 = Large
- ---------------------------------------
- Race: Race of the monster
- 0 = Formless
- 1 = Undead
- 2 = Brute
- 3 = Plant
- 4 = Insect
- 5 = Fish
- 6 = Demon
- 7 = Demi-Human
- 8 = Angel
- 9 = Dragon.
- 10 = Player (default race for player)
- Demi-Human is not same nor includes Player.
- ---------------------------------------
- Element: Element of the monster, also for Element of db/elemental_db.txt, db/mercenary_db.txt, and db/[pre-]re/homunculus_db.txt
- +-----------+-------+-------+-------+-------+
- | Type | Lv1 | Lv2 | Lv3 | Lv4 |
- +-----------+-------+-------+-------+-------+
- | Neutral | 20 | 40 | 60 | 80 |
- | Water | 21 | 41 | 61 | 81 |
- | Earth | 22 | 42 | 62 | 82 |
- | Fire | 23 | 43 | 63 | 83 |
- | Wind | 24 | 44 | 64 | 84 |
- | Poison | 25 | 45 | 65 | 85 |
- | Holy | 26 | 46 | 66 | 86 |
- | Shadow | 27 | 47 | 67 | 87 |
- | Ghost | 28 | 48 | 68 | 88 |
- | Undead | 29 | 49 | 69 | 89 |
- +-----------+-------+-------+-------+-------+
- | For custom start from 30, 50, 70, and 90 |
- +-----------+-------+-------+-------+-------+
- ---------------------------------------
- Mode: Behaviour of the monster. Full explanation can be found on 'doc/mob_db_mode_list.txt'
- ---------------------------------------
- Speed: Walk speed of the monster
- 1 = Fastest
- 100 = Normal
- 1000 = Slowest
- ---------------------------------------
- aDelay: Attack Delay of the monster, also known as ASPD. Low value means faster attack speed, but don't make it too low or it will lag when a player got mobbed by several of these mobs.
- ---------------------------------------
- aMotion: Attack animation motion. Low value means monster's attack will be displayed in higher fps (making it shorter, too) (Thanks to Wallex for this)
- ---------------------------------------
- dMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the monster/player can move again. Endure is dMotion = 0, obviously.
- ---------------------------------------
- MEXP: The MVP Experience point the monster gives when it is defeated (to the player who got the MVP reward) (This exp is a percentage of the exp the monster gives.)
- ---------------------------------------
- MVP1-3id: The Item ID of the MVP drop goes here. Maximum of 3 items.
- ---------------------------------------
- MVP1-3per: The rate of the MVP item being dropped, n/10000.
- ---------------------------------------
- Drop1-9id: The Item ID of the drop goes here. Maximum of 9 items.
- ---------------------------------------
- Drop1-9per: The rate of the item being dropped, n/10000.
- ---------------------------------------
- DropCardid: The Item ID of the monster's card (if any).
- ---------------------------------------
- DropCardper: The rate of the card being dropped, n/10000.
- ---------------------------------------
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