mob_db.txt 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. //===== rAthena Documentation ================================
  2. //= rAthena Monster Database Reference
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20140719
  7. //===== Description: =========================================
  8. //= Explanation of the mob_db.txt file and structure.
  9. //============================================================
  10. ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
  11. ---------------------------------------
  12. ID: The ID of the monster.
  13. ---------------------------------------
  14. SpriteName: The sprite name of the monster (.act & .spr)
  15. ---------------------------------------
  16. kROName: The name of the monster, this will be used when you use "--ja--".
  17. ---------------------------------------
  18. iROName: The name of the monster, this will be used when you use "--en--".
  19. ---------------------------------------
  20. LV: The level of the monster.
  21. ---------------------------------------
  22. HP: The HP of the monster.
  23. ---------------------------------------
  24. SP: The SP of the monster.
  25. ---------------------------------------
  26. EXP: Base experience point of the monster.
  27. ---------------------------------------
  28. JEXP: Job experience point of the monster.
  29. ---------------------------------------
  30. Range1: Range of the monster attack. If set to 1 or 2, it will be set to melee attack. If set to 3 or more, it will be set to ranged attack.
  31. ---------------------------------------
  32. ATK1: The minimum attack of the monster.
  33. ---------------------------------------
  34. ATK2: The maximum attack of the monster. If undefined, the value of ATK1 will be used as the absolute attack.
  35. ---------------------------------------
  36. DEF: Physical defense of the monster, reduce melee & ranged physical attack/skill.
  37. ---------------------------------------
  38. MDEF: Magic defense of the monster, reduce magical skill.
  39. ---------------------------------------
  40. STR: Strength of the monster. Affects ATK.
  41. ---------------------------------------
  42. AGI: Agility of the monster. Affects FLEE.
  43. ---------------------------------------
  44. VIT: Vitality of the monster. Adds additional DEF.
  45. ---------------------------------------
  46. INT: Intelligence of the monster. Adds additional MATK.
  47. ---------------------------------------
  48. DEX: Dexterity of the monster. Affects HIT rate.
  49. ---------------------------------------
  50. LUK: Luck of the monster. Affects Perfect dodge/Lucky flee/Perfect flee/Lucky dodge rate.
  51. ---------------------------------------
  52. Range2: Maximum Skill Range.
  53. ---------------------------------------
  54. Range3: Sight limit of the monster. If set to 1000 or beyond, the monster will follow you all over the map.
  55. ---------------------------------------
  56. Scale: Size of the monster
  57. 0 = Small
  58. 1 = Medium
  59. 2 = Large
  60. ---------------------------------------
  61. Race: Race of the monster
  62. 0 = Formless
  63. 1 = Undead
  64. 2 = Brute
  65. 3 = Plant
  66. 4 = Insect
  67. 5 = Fish
  68. 6 = Demon
  69. 7 = Demi-Human
  70. 8 = Angel
  71. 9 = Dragon.
  72. 10 = Player (default race for player)
  73. Demi-Human is not same nor includes Player.
  74. ---------------------------------------
  75. Element: Element of the monster, also for Element of db/elemental_db.txt, db/mercenary_db.txt, and db/[pre-]re/homunculus_db.txt
  76. +-----------+-------+-------+-------+-------+
  77. | Type | Lv1 | Lv2 | Lv3 | Lv4 |
  78. +-----------+-------+-------+-------+-------+
  79. | Neutral | 20 | 40 | 60 | 80 |
  80. | Water | 21 | 41 | 61 | 81 |
  81. | Earth | 22 | 42 | 62 | 82 |
  82. | Fire | 23 | 43 | 63 | 83 |
  83. | Wind | 24 | 44 | 64 | 84 |
  84. | Poison | 25 | 45 | 65 | 85 |
  85. | Holy | 26 | 46 | 66 | 86 |
  86. | Shadow | 27 | 47 | 67 | 87 |
  87. | Ghost | 28 | 48 | 68 | 88 |
  88. | Undead | 29 | 49 | 69 | 89 |
  89. +-----------+-------+-------+-------+-------+
  90. | For custom start from 30, 50, 70, and 90 |
  91. +-----------+-------+-------+-------+-------+
  92. ---------------------------------------
  93. Mode: Behaviour of the monster. Full explanation can be found on 'doc/mob_db_mode_list.txt'
  94. ---------------------------------------
  95. Speed: Walk speed of the monster
  96. 1 = Fastest
  97. 100 = Normal
  98. 1000 = Slowest
  99. ---------------------------------------
  100. aDelay: Attack Delay of the monster, also known as ASPD. Low value means faster attack speed, but don't make it too low or it will lag when a player got mobbed by several of these mobs.
  101. ---------------------------------------
  102. aMotion: Attack animation motion. Low value means monster's attack will be displayed in higher fps (making it shorter, too) (Thanks to Wallex for this)
  103. ---------------------------------------
  104. dMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the monster/player can move again. Endure is dMotion = 0, obviously.
  105. ---------------------------------------
  106. MEXP: The MVP Experience point the monster gives when it is defeated (to the player who got the MVP reward) (This exp is a percentage of the exp the monster gives.)
  107. ---------------------------------------
  108. MVP1-3id: The Item ID of the MVP drop goes here. Maximum of 3 items.
  109. ---------------------------------------
  110. MVP1-3per: The rate of the MVP item being dropped, n/10000.
  111. ---------------------------------------
  112. Drop1-9id: The Item ID of the drop goes here. Maximum of 9 items.
  113. ---------------------------------------
  114. Drop1-9per: The rate of the item being dropped, n/10000.
  115. ---------------------------------------
  116. DropCardid: The Item ID of the monster's card (if any).
  117. ---------------------------------------
  118. DropCardper: The rate of the card being dropped, n/10000.
  119. ---------------------------------------