item_bonus.txt 23 KB

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  1. //===== rAthena Documentation ================================
  2. //= rAthena Item Bonuses List
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20151029
  7. //===== Description: =========================================
  8. //= List of script instructions used in item bonuses.
  9. //============================================================
  10. Constants
  11. ---------
  12. This list contains all available constants referenced in the 'bonus' commands.
  13. * Status effect (eff)
  14. Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
  15. Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun
  16. * Element (e)
  17. Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
  18. Ele_Undead, Ele_Water, Ele_Wind, Ele_All
  19. * Race (r)
  20. RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
  21. RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All
  22. * Monster Race (mr)
  23. RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja
  24. See 'db/(pre-)re/mob_race2_db.txt'
  25. * Class (c)
  26. Class_Normal, Class_Boss, Class_Guardian, Class_All
  27. * Size (s)
  28. Size_Small, Size_Medium, Size_Large, Size_All
  29. * Trigger criteria (bf)
  30. BF_SHORT = Trigger on melee attacks
  31. BF_LONG = Trigger on ranged attacks
  32. (Default: BF_SHORT+BF_LONG)
  33. BF_WEAPON = Trigger on weapon skills
  34. BF_MAGIC = Trigger on magic skills
  35. BF_MISC = Trigger on misc skills
  36. (Default: BF_WEAPON)
  37. BF_NORMAL = Trigger on normal attacks
  38. BF_SKILL = Trigger on skills
  39. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  40. * Trigger criteria (atf)
  41. Effect target: (Default: Attacked target)
  42. ATF_SELF = Trigger effect on self
  43. ATF_TARGET = Trigger effect on target
  44. Attack range criteria: (Default: All attacks)
  45. ATF_SHORT = Trigger on melee attacks
  46. ATF_LONG = Trigger on ranged attacks
  47. Skill/attack type criteria: (Default: Physical/weapon)
  48. ATF_WEAPON = Trigger on weapon skill / physical attacks
  49. ATF_MAGIC = Trigger on magic skills
  50. ATF_MISC = Trigger on misc skills
  51. * Other values:
  52. Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, in quotes, are supported.)
  53. Monster id (mid): see 'db/(pre-)re/mob_db.txt'
  54. Item id (iid): see 'db/(pre-)re/item_db.txt'
  55. Item group (ig): see 'db/(pre-)re/item_group_db.txt' and the constants in 'db/const.txt', prefixed with IG_*
  56. Weapon type (w): see 'doc/item_db.txt' -> View -> Weapons
  57. Bonuses
  58. -------
  59. The format of bonuses listed in this file is as follows:
  60. 1. Basic Bonuses
  61. 2. Extended Bonuses
  62. 3. Group-specific Bonuses
  63. 4. Status-related Bonuses
  64. 5. AutoSpell Bonuses
  65. 6. Misc Bonuses
  66. ====================
  67. | 1. Basic Bonuses |
  68. ====================
  69. Base stats
  70. ----------
  71. bonus bStr,n; STR + n
  72. bonus bAgi,n; AGI + n
  73. bonus bVit,n; VIT + n
  74. bonus bInt,n; INT + n
  75. bonus bDex,n; DEX + n
  76. bonus bLuk,n; LUK + n
  77. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  78. bonus bAgiVit,n; AGI + n, VIT + n
  79. bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
  80. HP/SP
  81. -----
  82. bonus bMaxHP,n; MaxHP + n
  83. bonus bMaxHPrate,n; MaxHP + n%
  84. bonus bMaxSP,n; MaxSP + n
  85. bonus bMaxSPrate,n; MaxSP + n%
  86. Atk/Def
  87. -------
  88. bonus bBaseAtk,n; Basic attack power + n
  89. bonus bAtk,n; ATK + n (unofficial)
  90. bonus bAtk2,n; ATK2 + n
  91. bonus bAtkRate,n; Attack power + n%
  92. bonus bMatk,n; Magical attack power + n
  93. bonus bMatkRate,n; Magical attack power + n%
  94. bonus bDef,n; Equipment DEF + n
  95. bonus bDefRate,n; Equipment DEF + n%
  96. bonus bDef2,n; VIT based DEF + n
  97. bonus bDef2Rate,n; VIT based DEF + n%
  98. bonus bMdef,n; Equipment MDEF + n
  99. bonus bMdefRate,n; Equipment MDEF + n%
  100. bonus bMdef2,n; INT based MDEF + n
  101. bonus bMdef2Rate,n; INT based MDEF + n%
  102. Additional stats
  103. ----------------
  104. bonus bHit,n; Hit + n
  105. bonus bHitRate,n; Hit + n%
  106. bonus bCritical,n; Critical + n
  107. bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
  108. bonus bCriticalRate,n; Critical + n%
  109. bonus bFlee,n; Flee + n
  110. bonus bFleeRate,n; Flee + n%
  111. bonus bFlee2,n; Perfect Dodge + n
  112. bonus bFlee2Rate,n; Perfect Dodge + n%
  113. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  114. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  115. bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
  116. bonus bSpeedAddRate,n; Movement speed + n%
  117. bonus bAspd,n; Attack speed + n
  118. bonus bAspdRate,n; Attack speed + n%
  119. bonus bAtkRange,n; Attack range + n
  120. bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
  121. =======================
  122. | 2. Extended Bonuses |
  123. =======================
  124. HP/SP
  125. -----
  126. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  127. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  128. bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
  129. bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
  130. bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
  131. bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
  132. bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
  133. bonus bUseSPrate,n; SP consumption + n%
  134. bonus2 bSkillUseSP,sk,n; Reduces SP consumption of skill sk by n
  135. bonus2 bSkillUseSPrate,sk,n; Reduces SP consumption of skill sk by n%
  136. Atk/Def
  137. -------
  138. bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
  139. bonus bLongAtkRate,n; Increases damage of ranged attacks by n%
  140. bonus bCritAtkRate,n; Increases critical damage by +n%
  141. bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
  142. bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
  143. bonus2 bWeaponAtkRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
  144. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  145. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  146. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  147. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  148. bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
  149. bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
  150. bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
  151. Healing
  152. -------
  153. bonus bHealPower,n; Increases heal amount of all heal skills by n%
  154. bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
  155. bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
  156. bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
  157. bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
  158. bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
  159. bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
  160. Cast time/delay
  161. ---------------
  162. bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  163. bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
  164. bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
  165. bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
  166. bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  167. bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
  168. bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
  169. bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
  170. bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
  171. bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
  172. bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
  173. bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
  174. bonus bDelayrate,n; Increases skill delay by n%
  175. bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
  176. =============================
  177. | 3. Group-specific Bonuses |
  178. =============================
  179. Damage modifiers
  180. ----------------
  181. bonus2 bAddEle,e,x; +x% physical damage against element e
  182. bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
  183. bonus2 bMagicAddEle,e,x; +x% magical damage against element e
  184. bonus2 bSubEle,e,x; +x% damage reduction against attack element e
  185. bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
  186. bonus2 bSubDefEle,e,x; +x% damage reduction from enemy with defense element e
  187. bonus2 bAddRace,r,x; +x% physical damage against race r
  188. bonus2 bMagicAddRace,r,x; +x% magical damage against race r
  189. bonus2 bSubRace,r,x; +x% damage reduction against race r
  190. bonus2 bAddClass,c,x; +x% physical damage against class c
  191. bonus2 bMagicAddClass,c,x; +x% magical damage against class c
  192. bonus2 bSubClass,c,x; +x% damage reduction against class c
  193. bonus2 bAddSize,s,x; +x% physical damage against size s
  194. bonus2 bMagicAddSize,s,x; +x% magical damage against size s
  195. bonus2 bSubSize,s,x; +x% damage reduction against size s
  196. bonus bNoSizeFix,n; Ignores the size modifier when calculating damage (n is meaningless)
  197. bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
  198. bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
  199. NOTE: Against players, mid is the player's job id.
  200. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  201. bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
  202. bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
  203. NOTE: Against players, mid is the player's job id.
  204. bonus2 bAddRace2,mr,x; +x% damage against monster race mr
  205. bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
  206. bonus2 bSubSkill,sk,n; Reduces n% damage received from skill sk
  207. bonus bAbsorbDmgMaxHP,n; If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value)
  208. Atk/Def
  209. -------
  210. bonus bAtkEle,e; Gives the player's attacks element e
  211. bonus bDefEle,e; Gives the player's defense element e
  212. bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
  213. bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
  214. bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
  215. bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
  216. bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
  217. bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
  218. Ignore Def
  219. ----------
  220. bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
  221. bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
  222. bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
  223. bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
  224. bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
  225. bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
  226. bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
  227. bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
  228. Experience
  229. ----------
  230. bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
  231. bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
  232. =============================
  233. | 4. Status-related Bonuses |
  234. =============================
  235. bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
  236. bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
  237. bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
  238. bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
  239. bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
  240. bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
  241. bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
  242. bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
  243. atf is the trigger criteria:
  244. Effect target: (Default: Attacked target)
  245. ATF_SELF = trigger effect on self
  246. ATF_TARGET = trigger effect on target
  247. Attack range criteria: (Default: All attacks)
  248. ATF_SHORT = trigger on melee attacks
  249. ATF_LONG = trigger on ranged attacks
  250. Skill/attack type criteria: (Default: Physical/weapon)
  251. ATF_WEAPON = trigger on weapon skill / physical attacks
  252. ATF_MAGIC = trigger on magic skills
  253. ATF_MISC = trigger on misc skills
  254. bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
  255. bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
  256. bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
  257. atf is the trigger criteria:
  258. ATF_SELF = trigger effect on self
  259. ATF_TARGET = trigger effect on target
  260. bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
  261. bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
  262. bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
  263. bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
  264. bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
  265. ========================
  266. | 5. AutoSpell Bonuses |
  267. ========================
  268. NOTES:
  269. - For all AutoSpell bonuses, target must be within the spell's range to go off.
  270. - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
  271. bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
  272. bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  273. bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
  274. bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
  275. bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  276. bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
  277. i provides additional options (bitfield):
  278. &0 = cast on self
  279. &1 = cast on enemy
  280. &2 = use random skill level in [1..y]
  281. &3 = 1+2 (random level on enemy)
  282. bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
  283. bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
  284. i provides additional options (bitfield):
  285. &1 = forces the skill to be casted on self, rather than on the target of skill sk
  286. &2 = random skill level in [1..y] is chosen
  287. ===================
  288. | 6. Misc Bonuses |
  289. ===================
  290. HP/SP drain
  291. -----------
  292. bonus bHPDrainValue,n; Heals +n HP with a normal attack
  293. bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
  294. bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
  295. bonus bSPDrainValue,n; Heals +n SP with a normal attack
  296. bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
  297. bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
  298. bonus2 bHPDrainRate,x,n; Adds a x/10% chance to drain n% HP from inflicted damage when attacking
  299. bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted damage when attacking
  300. HP/SP vanish
  301. ------------
  302. bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking
  303. bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking
  304. bonus3 bHPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
  305. bonus3 bSPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
  306. HP/SP gain
  307. ------------
  308. bonus bHPGainValue,n; Heals +n HP when killing an enemy with a physical attack
  309. bonus bSPGainValue,n; Heals +n SP when killing an enemy with a physical attack
  310. bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a physical attack
  311. bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
  312. bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
  313. Damage return
  314. -------------
  315. bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
  316. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
  317. bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
  318. Strip/Break equipment
  319. ---------------------
  320. bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
  321. bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
  322. bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
  323. bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
  324. bonus bUnstripable,n; All equipment cannot be taken off via strip skills (n is meaningless)
  325. bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
  326. bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
  327. bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
  328. bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
  329. bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
  330. bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
  331. bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
  332. bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
  333. bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
  334. Monster drops
  335. -------------
  336. bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
  337. bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
  338. bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
  339. bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
  340. bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
  341. bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
  342. bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
  343. NOTE: If 'x' is negative value, then it's a part of formula:
  344. chance = -n*(killed_mob_level/10)+1
  345. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  346. bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
  347. bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
  348. NOTE: If n < 0, the max zeny to gain is -x*monster level.
  349. Misc effects
  350. ------------
  351. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  352. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  353. bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
  354. bonus bSplashAddRange,n; Splash attack radius + n
  355. NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
  356. bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
  357. bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless)
  358. bonus bNoGemStone,n; Skills requiring Gemstones do no require them (n is meaningless)
  359. NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
  360. bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
  361. bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless)
  362. bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
  363. bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
  364. bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%