skill_unit_db.txt 9.9 KB

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  1. // Skill Unit Database
  2. //
  3. // Structure of Database:
  4. // Skill ID,Unit ID,Unit ID 2,Layout,Range,Interval,Target,Flag
  5. //
  6. // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
  7. // target = friend (party +guildmates +neutral players) / party / guild
  8. // ally (party +guildmates) / all / sameguild (guild but no allies) / enemy
  9. // flag 0x00001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
  10. // 0x00002(UF_NOREITERATION) Spell cannot be stacked
  11. // 0x00004(UF_NOFOOTSET) Spell cannot be cast near/on targets
  12. // 0x00008(UF_NOOVERLAP) Spell effects do not overlap
  13. // 0x00010(UF_PATHCHECK) Only cells with a shootable path will be placed
  14. // 0x00020(UF_NOPC) Spell cannot affect players.
  15. // 0x00040(UF_NOMOB) Spell cannot affect mobs.
  16. // 0x00080(UF_SKILL) Spell CAN affect skills.
  17. // 0x00100(UF_DANCE) Dance skill
  18. // 0x00200(UF_ENSEMBLE) Ensemble skill
  19. // 0x00400(UF_SONG) Song skill
  20. // 0x00800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
  21. // 0x01000(UF_NOKNOCKBACK) Cannot be knocked back (only unit that can be damaged)
  22. // 0x02000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
  23. // 0x04000(UF_REM_CRAZYWEED) Removed if be overlapped by GN_CRAZYWEED
  24. // 0x08000(UF_REM_FIRERAIN) Removed if be overlapped by RL_FIRE_RAIN
  25. // 0x10000(UF_KNOCKBACK_GROUP) Knock back a whole skill group (by default, skill unit is knocked back each unit)
  26. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
  27. //
  28. // Notes:
  29. // 0x89,0x8a,0x8b without indication
  30. //
  31. // u1 u2 lay r intr target flag
  32. //
  33. 12,0x7e, , 0, 0, -1,all, 0x4003 //MG_SAFETYWALL
  34. 18,0x7f, , -1, 0, 20,enemy, 0x8010 //MG_FIREWALL
  35. 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
  36. 25,0x85, , 1, 0, -1,all, 0x6003 //AL_PNEUMA
  37. 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
  38. 47,0x86, , 0, 1:1:1:1:1:2:2:2:2:2,1000,enemy, 0x080 //AC_SHOWER
  39. 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
  40. 79,0x84, , -1, 1,3000,enemy, 0x8018 //PR_MAGNUS
  41. 80,0x87,0x88, 0, 1,2000,enemy, 0x4006 //WZ_FIREPILLAR
  42. 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
  43. 85,0x86, , 5, 1:1:1:1:1:1:1:1:1:1:3,1250,enemy,0x018 //WZ_VERMILION
  44. 87,0x8d, , -1, 0, -1,all, 0x9010 //WZ_ICEWALL
  45. 89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
  46. 91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
  47. 92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
  48. 115,0x90, , 0, 1,1000,enemy, 0x8006 //HT_SKIDTRAP
  49. 116,0x93, , 0, 1,1000,enemy, 0x8006 //HT_LANDMINE
  50. 117,0x91, , 0, 1,1000,enemy, 0x9006 //HT_ANKLESNARE
  51. 118,0x94, , 0, 1,1000,enemy, 0x8006 //HT_SHOCKWAVE
  52. 119,0x95, , 0, 1,1000,enemy, 0x8006 //HT_SANDMAN
  53. 120,0x96, , 0, 1,1000,enemy, 0x8006 //HT_FLASHER
  54. 121,0x97, , 0, 1,1000,enemy, 0x8006 //HT_FREEZINGTRAP
  55. 122,0x8f, , 0, 1,1000,enemy, 0x8006 //HT_BLASTMINE
  56. 123,0x98, , 0, 1,1000,enemy, 0x8006 //HT_CLAYMORETRAP
  57. 125,0x99, , 0, 1,1000,all, 0x8000 //HT_TALKIEBOX
  58. 140,0x92, , -1, 1,1000,enemy, 0x8000 //AS_VENOMDUST
  59. 220,0xb0, , 0, 0, -1,all, 0x8002 //RG_GRAFFITI
  60. 229,0xb1, , 0, 1, 500,enemy, 0x006 //AM_DEMONSTRATION
  61. 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
  62. 285,0x9a, , 3, 0, -1,all, 0xC010 //SA_VOLCANO
  63. 286,0x9b, , 3, 0, -1,all, 0xC010 //SA_DELUGE
  64. 287,0x9c, , 3, 0, -1,all, 0xC010 //SA_VIOLENTGALE
  65. 288,0x9d, , 3:3:4:4:5,0, -1,all, 0xC010 //SA_LANDPROTECTOR
  66. 306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
  67. 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
  68. 308,0xa0, , 4, 0, -1,enemy, 0x8200 //BD_ETERNALCHAOS
  69. 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
  70. 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
  71. 311,0xa3, , 4, 0, -1,all, 0x8200 //BD_ROKISWEIL
  72. 312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
  73. 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
  74. 317,0xa6, , 3, 0,3000,enemy, 0x8400 //BA_DISSONANCE
  75. 319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
  76. 320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
  77. 321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
  78. 322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
  79. 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
  80. 327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
  81. 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
  82. 329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
  83. 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
  84. 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
  85. 339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
  86. 362,0xb4, , 2, 0, 300,all, 0x2000 //HP_BASILICA
  87. 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
  88. 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
  89. 404,0xb6, , -1, 0, -1,all, 0x8000 //PF_FOGWALL
  90. 405,0xb7, , 0, 0, -1,enemy, 0x8000 //PF_SPIDERWEB
  91. 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
  92. 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
  93. 428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
  94. 429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
  95. 430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
  96. 484,0xb8, , 2, 0, 500,enemy, 0x8808 //HW_GRAVITATION
  97. 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
  98. 516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
  99. 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
  100. 525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA
  101. 527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
  102. 535,0xbd, , -1, 0, 20,enemy, 0x8010 //NJ_KAENSIN
  103. 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x8010 //NJ_SUITON
  104. 541,0x86, , 0, 3:3:4:4:5,1000,enemy, 0x018 //NJ_RAIGEKISAI
  105. 670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
  106. //706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
  107. 2044,0xca, , 0, 2,3000,all, 0x018 //AB_EPICLESIS
  108. 2032,0xe1, , 2, 0,1000,enemy, 0x8018 //GC_POISONSMOKE
  109. 2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
  110. 2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
  111. 2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
  112. 2238,0xd8, , 0, 1,1000,enemy, 0x8006 //RA_ELECTRICSHOCKER
  113. 2239,0xd9, , 0, 1,1000,enemy, 0x8006 //RA_CLUSTERBOMB
  114. 2249,0xd2, , 0, 1,1000,enemy, 0x8022 //RA_MAGENTATRAP
  115. 2250,0xd3, , 0, 1,1000,enemy, 0x8022 //RA_COBALTTRAP
  116. 2251,0xd4, , 0, 1,1000,enemy, 0x8022 //RA_MAIZETRAP
  117. 2252,0xd5, , 0, 1,1000,enemy, 0x8022 //RA_VERDURETRAP
  118. 2253,0xd6, , 0, 1,1000,enemy, 0x8002 //RA_FIRINGTRAP
  119. 2254,0xd7, , 0, 1,1000,enemy, 0x8002 //RA_ICEBOUNDTRAP
  120. 2273,0xe2, , 2, 0, -1,all, 0x000 //NC_NEUTRALBARRIER
  121. 2274,0xe3, , 2, 0, -1,ally, 0x000 //NC_STEALTHFIELD
  122. 2299,0xcc, , 0, 1,1000,all, 0x8006 //SC_MANHOLE
  123. 2300,0xcd, , 0, 0,1000,all, 0xC006 //SC_DIMENSIONDOOR
  124. 2301,0xce, , 2, 0,1000,all, 0xE00E //SC_CHAOSPANIC
  125. 2302,0xcf, , 2, 0, -1,all, 0xE002 //SC_MAELSTROM
  126. 2303,0xd0, , 3, 0, -1,all, 0xE058 //SC_BLOODYLUST
  127. 2304,0xd1, , 0, 2, 500,enemy, 0x018 //SC_FEINTBOMB
  128. 2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
  129. 2414,0xda, , 0, 0,1000,enemy, 0x1000 //WM_REVERBERATION
  130. 2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
  131. 2419,0xde, , 0, 1,1000,enemy, 0x1014 //WM_POEMOFNETHERWORLD
  132. 2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
  133. 2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
  134. 2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
  135. 2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
  136. 2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
  137. 2450,0xe0, , 0, 3, 500,enemy, 0x8010 //SO_CLOUD_KILL
  138. 2452,0xe4, , 0, 3,3000,all, 0x8010 //SO_WARMER
  139. 2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x8010 //SO_VACUUM_EXTREME
  140. 2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
  141. 2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
  142. 2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
  143. 2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
  144. 2479,0xe5, , 0, 1,1000,enemy, 0xC006 //GN_THORNS_TRAP
  145. 2482,0xe6,0x7f, -1, 1, 300,enemy, 0xC000 //GN_WALLOFTHORN
  146. 2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
  147. 2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
  148. 2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
  149. 2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
  150. 2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT
  151. 2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
  152. 2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN
  153. 3006,0x86, , 0, 1,1000,enemy, 0x018 //KO_BAKURETSU
  154. 3008,0x86, , 0, 1:1:1:1:1:1:1:1:1:2,1000,enemy, 0x018 //KO_MUCHANAGE
  155. 3009,0x86, , 0, 3,1000,enemy, 0x018 //KO_HUUMARANKA
  156. 3010,0xfc, , 0, 1,5000,enemy, 0x018 //KO_MAKIBISHI
  157. 3020,0xf8, , 0, 2, 500,all, 0x018 //KO_ZENKAI
  158. 5006,0x101, , 0, 3, 500,enemy, 0x018 //NC_MAGMA_ERUPTION
  159. 5010,0x91, , 0, 1,1000,all, 0x002 //SC_ESCAPE
  160. 5013,0x102, , 3, 0, -1,all, 0x2002 //LG_KINGS_GRACE
  161. 8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
  162. 8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
  163. 8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
  164. 8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
  165. 8043,0xf7, , 1, 0,-1,all, 0x2018 //MH_VOLCANIC_ASH
  166. 8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
  167. 8209,0x90, , 0, 1,1000,enemy, 0x8006 //MA_SKIDTRAP
  168. 8210,0x93, , 0, 0,1000,enemy, 0x8006 //MA_LANDMINE
  169. 8211,0x95, , 0, 1,1000,enemy, 0x8006 //MA_SANDMAN
  170. 8212,0x97, , 0, 1,1000,enemy, 0x8006 //MA_FREEZINGTRAP
  171. 8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
  172. 8406,0xee, , 1, 0, -1,friend,0x2018 //EL_WATER_BARRIER
  173. 8409,0xef, , 1, 0, -1,friend,0x2018 //EL_ZEPHYR
  174. 8412,0xf0, , 1, 0, -1,friend,0x2018 //EL_POWER_OF_GAIA
  175. 10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
  176. 10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
  177. 10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
  178. 10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES