level_penalty.txt 813 B

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  1. // Experience & Drop Rate Modifier Database
  2. //
  3. // Structure of Database:
  4. // Type,Class,Level difference,Rate
  5. //
  6. // TYPE:
  7. // 1=experience, 2=item drop
  8. // CLASS:
  9. // 0=Normal monsters, 1=Boss monsters, 2=Guardians
  10. //
  11. // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
  12. // EXP modifiers due to level difference
  13. 1,0,16,40
  14. 1,0,15,115
  15. 1,0,14,120
  16. 1,0,13,125
  17. 1,0,12,130
  18. 1,0,11,135
  19. 1,0,10,140
  20. 1,0,9,135
  21. 1,0,8,130
  22. 1,0,7,125
  23. 1,0,6,120
  24. 1,0,5,115
  25. 1,0,4,110
  26. 1,0,3,105
  27. 1,0,0,100
  28. 1,0,-1,100
  29. 1,0,-6,95
  30. 1,0,-11,90
  31. 1,0,-16,85
  32. 1,0,-21,60
  33. 1,0,-26,35
  34. 1,0,-31,10
  35. // Boss Type
  36. 1,1,0,100
  37. // Guardian Type
  38. 1,2,0,100
  39. // Drop rate modifiers due to level difference
  40. 2,0,16,50
  41. 2,0,13,60
  42. 2,0,10,70
  43. 2,0,7,80
  44. 2,0,4,90
  45. 2,0,0,100
  46. 2,0,-4,90
  47. 2,0,-7,80
  48. 2,0,-10,70
  49. 2,0,-13,60
  50. 2,0,-16,50
  51. // Boss Type
  52. 2,1,0,100
  53. // Guardian Type
  54. 2,2,0,100