item_delay.txt 2.6 KB

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  1. // Item Delay Database
  2. //
  3. // Structure of Database:
  4. // <ItemID>,<Delay>{,<SC_GroupID>}
  5. //
  6. // <ItemID>
  7. // ID of item that will has reuse delay.
  8. // <Delay>
  9. // Re-use delay in milliseconds.
  10. // <SC_GroupID>
  11. // SC (status change) group for the item.
  12. // Example for SC_REUSE_LIMIT_MTF
  13. // 12658,10000,620 // Transformation Scroll(Deviruchi)
  14. // 12659,10000,620 // Transformation Scroll(Raydric)
  15. // -> 12658 has reuse delay for 10 seconds, and also,
  16. // 12659 cannot be used when this delay is active.
  17. // Since this is optional, default is -1 will ignores the
  18. // delay group and the delay will be stored in character's
  19. // data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
  20. // SC_REUSE_REFRESH 317
  21. 12725,120000,317 //Runstone_Nosiege
  22. // SC_REUSE_LIMIT_A 609
  23. 14538,300000,608 //Glass_Of_Illusion
  24. // SC_REUSE_LIMIT_B 610
  25. 12596,180000,609 //Magic_Candy
  26. 14586,180000,609 //Spark_Candy
  27. // SC_REUSE_LIMIT_C 611
  28. 12208,60000,610 //Battle_Manual
  29. // SC_REUSE_LIMIT_D 612
  30. 12210,60000,611 //Bubble_Gum
  31. // SC_REUSE_LIMIT_E 613
  32. 11522,1000,612 //Red_Raffle_Sap
  33. 11523,2000,612 //Yellow_Raffle_Sap
  34. 11524,3000,612 //White_Raffle_Sap
  35. // SC_REUSE_LIMIT_F 614
  36. 607,5000,613 //Yggdrasil_Berry
  37. // SC_REUSE_LIMIT_G 615
  38. 608,3000,614 //Yggdrasil_Seed
  39. 22559,3000,614 //Mock_Strawberry
  40. // SC_REUSE_LIMIT_H 616
  41. 11525,5000,615 //Mora_Hip_Tea
  42. // SC_REUSE_LIMIT_ASPD_POTION 617
  43. //12684,0,616 //ASPD_Potion //! CHECKME: Need confirmation!
  44. // SC_REUSE_LIMIT_MTF 618
  45. 12658,10000,620 //Transformation Scroll(Deviruchi)
  46. 12659,10000,620 //Transformation Scroll(Raydric)
  47. 12660,10000,620 //Transformation Scroll(Mavka)
  48. 12661,10000,620 //Transformation Scroll(Marduk)
  49. 12662,10000,620 //Transformation Scroll(Banshee)
  50. 12663,10000,620 //Transformation Scroll(Poring)
  51. 12664,10000,620 //Transformation Scroll(Golem)
  52. // SC_ALL_RIDING_REUSE_LIMIT 619
  53. 12622,3000,621 //Boarding_Halter
  54. // SC_SEARCH_STORE_INFO 620
  55. 12580,0,624 //Vending_Search_Scroll
  56. 12581,0,624 //Vending_Search_Scroll2
  57. 12591,0,624 //Uni_Catalog_Bz
  58. // SC_REUSE_MILLENNIUMSHIELD 621
  59. 12727,60000,625 //Runstone_Verkana
  60. // SC_REUSE_CRUSHSTRIKE 622
  61. 12726,30000,626 //Runstone_Rhydo
  62. // SC_REUSE_STORMBLAST 623
  63. 12732,1000,627 //Runstone_Pertz
  64. // Misc
  65. //12202,60000 //Str_Dish10_
  66. //12203,60000 //Agi_Dish10_
  67. //12204,60000 //Int_Dish10_
  68. //12205,60000 //Dex_Dish10_
  69. //12206,60000 //Luk_Dish10_
  70. //12207,60000 //Vit_Dish10_
  71. 12968,300000 //Emergency_Scroll1 //! CHECKME: Need confirmation!
  72. 12969,300000 //Emergency_Scroll2 //! CHECKME: Need confirmation!
  73. 12970,300000 //Emergency_Scroll3 //! CHECKME: Need confirmation!
  74. 22508,7200000 //Para_Team_Mark_