refine_db.txt 1.4 KB

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  1. // Refine Database [Pre-Renewal]
  2. //
  3. // Structure of Database:
  4. // Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
  5. //
  6. // For armors, values of 100 add 1 armor defense.
  7. // For weapons, values of 100 add 1 ATK.
  8. //
  9. // Type:
  10. // 0 - Armors
  11. // 1 - Level 1 weapons
  12. // 2 - Level 2 weapons
  13. // 3 - Level 3 weapons
  14. // 4 - Level 4 weapons
  15. //
  16. // Stats per level:
  17. // This value is applied for every upgrade level.
  18. //
  19. // Random bonus start level:
  20. // This value specifies the start point for those levels that give a random bonus value.
  21. //
  22. // Random bonus value:
  23. // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
  24. // Random bonus start level (usually the first unsafe upgrade). This is only applied for weapons, and not displayed client-side.
  25. //
  26. // Chance:
  27. // 100 = 100%
  28. //
  29. // Notes:
  30. // Changing the number of upgrade levels requires modifying MAX_REFINE in src/map/status.h.
  31. // Armors
  32. 0,70,0,0,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0
  33. // Level 1 weapons
  34. 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0
  35. // Level 2 weapons
  36. 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0
  37. // Level 3 weapons
  38. 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0
  39. // Level 4 weapons
  40. 4,700,5,1300,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0