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- // Item Delay Database
- //
- // Structure of Database:
- // <ItemID>,<Delay>{,<SC_GroupID>}
- //
- // <ItemID>
- // ID of item that will has reuse delay.
- // <Delay>
- // Re-use delay in milliseconds.
- // <SC_GroupID>
- // SC (status change) group for the item.
- // Example for SC_REUSE_LIMIT_MTF
- // 12658,10000,620 // Transformation Scroll(Deviruchi)
- // 12659,10000,620 // Transformation Scroll(Raydric)
- // -> 12658 has reuse delay for 10 seconds, and also,
- // 12659 cannot be used when this delay is active.
- // Since this is optional, default is -1 will ignores the
- // delay group and the delay will be stored in character's
- // data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
- // SC_REUSE_LIMIT_A 609
- 14538,300000,608 //Glass_Of_Illusion
- // SC_REUSE_LIMIT_B 610
- 14586,180000,609 //Spark_Candy
- // SC_REUSE_LIMIT_C 611
- 12208,60000,610 //Battle_Manual
- // SC_REUSE_LIMIT_D 612
- 12210,60000,611 //Bubble_Gum
- // SC_REUSE_LIMIT_E 613
- 11522,1000,612 //Red_Raffle_Sap
- 11523,2000,612 //Yellow_Raffle_Sap
- 11524,3000,612 //White_Raffle_Sap
- // SC_REUSE_LIMIT_F 614
- 607,5000,613 //Yggdrasil_Berry
- // SC_REUSE_LIMIT_G 615
- 608,3000,614 //Yggdrasil_Seed
- // SC_REUSE_LIMIT_H 616
- 11525,5000,615 //Mora_Hip_Tea
- // Misc
- //12202,60000 //Str_Dish10_
- //12203,60000 //Agi_Dish10_
- //12204,60000 //Int_Dish10_
- //12205,60000 //Dex_Dish10_
- //12206,60000 //Luk_Dish10_
- //12207,60000 //Vit_Dish10_
- 12968,300000 //Emergency_Scroll1 //! CHECKME: Need confirmation!
- 12969,300000 //Emergency_Scroll2 //! CHECKME: Need confirmation!
- 12970,300000 //Emergency_Scroll3 //! CHECKME: Need confirmation!
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