homunc.conf 2.2 KB

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  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
  10. //--------------------------------------------------------------
  11. // Homunculus setting (Note 3)
  12. // Activates various 'quirks' that makes them behave unlike normal characters.
  13. // 0x01: Can't be targetted by support skills (except for their master)
  14. // 0x04: Mobs will always go after them instead of players until attacked
  15. // 0x08: Copy their master's speed on spawn/map-change
  16. // 0x10: They display luk/3+1 instead of their actual critical in the
  17. // stat window (by default they don't crit)
  18. // 0x20: Their Min-Matk is always the same as their max
  19. // 0x40: Skill re-use delay is reset when they are vaporized.
  20. // 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
  21. hom_setting: 0x3D
  22. // The rate a homunculus will get friendly by feeding it. (Note 2)
  23. homunculus_friendly_rate: 100
  24. // Can you name a homunculus more then once? (Note 1)
  25. hom_rename: no
  26. // Minimum intimacy to evo the homunculus
  27. homunculus_evo_intimacy_need: 91100
  28. // Reset intimacy after evolution to:
  29. homunculus_evo_intimacy_reset: 1000
  30. // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
  31. hvan_explosion_intimate: 45000
  32. // Show stat growth to the owner when an Homunculus levels up
  33. homunculus_show_growth: yes
  34. // Does autoloot work, when a monster is killed by homunculus only?
  35. homunculus_autoloot: yes
  36. // Should homunculi Vaporize when Master dies?
  37. homunculus_auto_vapor: yes
  38. // Max level for regular Homunculus
  39. homunculus_max_level: 99
  40. // Max level for Homunculus S
  41. homunculus_S_max_level: 150
  42. // Growth level for Homunculus S
  43. // This is the level at which homunculus S can use their growth tables
  44. // Without this, a shuffle causes all levels of a Homunculus S to use their
  45. // growth tables, causing imbalanced stats
  46. homunculus_S_growth_level: 99