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- //--------------------------------------------------------------
- // rAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
- //--------------------------------------------------------------
- // Homunculus setting (Note 3)
- // Activates various 'quirks' that makes them behave unlike normal characters.
- // 0x01: Can't be targetted by support skills (except for their master)
- // 0x04: Mobs will always go after them instead of players until attacked
- // 0x08: Copy their master's speed on spawn/map-change
- // 0x10: They display luk/3+1 instead of their actual critical in the
- // stat window (by default they don't crit)
- // 0x20: Their Min-Matk is always the same as their max
- // 0x40: Skill re-use delay is reset when they are vaporized.
- // 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
- hom_setting: 0x3D
- // The rate a homunculus will get friendly by feeding it. (Note 2)
- homunculus_friendly_rate: 100
- // Can you name a homunculus more then once? (Note 1)
- hom_rename: no
- // Minimum intimacy to evo the homunculus
- homunculus_evo_intimacy_need: 91100
- // Reset intimacy after evolution to:
- homunculus_evo_intimacy_reset: 1000
- // Intimacy needed to use Evolved Vanilmirth's Bio Explosion
- hvan_explosion_intimate: 45000
- // Show stat growth to the owner when an Homunculus levels up
- homunculus_show_growth: yes
- // Does autoloot work, when a monster is killed by homunculus only?
- homunculus_autoloot: yes
- // Should homunculi Vaporize when Master dies?
- homunculus_auto_vapor: yes
- // Max level for regular Homunculus
- homunculus_max_level: 99
- // Max level for Homunculus S
- homunculus_S_max_level: 150
- // Growth level for Homunculus S
- // This is the level at which homunculus S can use their growth tables
- // Without this, a shuffle causes all levels of a Homunculus S to use their
- // growth tables, causing imbalanced stats
- homunculus_S_growth_level: 99
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