123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- // Experience & Drop Rate Modifier Database
- //
- // Structure of Database:
- // Type,Class,Level difference,Rate
- //
- // TYPE:
- // 1=experience, 2=item drop
- // CLASS:
- // 0=Normal monsters, 1=Boss monsters, 2=Guardians
- //
- // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
- // EXP modifiers due to level difference
- 1,CLASS_NORMAL,16,40
- 1,CLASS_NORMAL,15,115
- 1,CLASS_NORMAL,14,120
- 1,CLASS_NORMAL,13,125
- 1,CLASS_NORMAL,12,130
- 1,CLASS_NORMAL,11,135
- 1,CLASS_NORMAL,10,140
- 1,CLASS_NORMAL,9,135
- 1,CLASS_NORMAL,8,130
- 1,CLASS_NORMAL,7,125
- 1,CLASS_NORMAL,6,120
- 1,CLASS_NORMAL,5,115
- 1,CLASS_NORMAL,4,110
- 1,CLASS_NORMAL,3,105
- 1,CLASS_NORMAL,0,100
- 1,CLASS_NORMAL,-1,100
- 1,CLASS_NORMAL,-6,95
- 1,CLASS_NORMAL,-11,90
- 1,CLASS_NORMAL,-16,85
- 1,CLASS_NORMAL,-21,60
- 1,CLASS_NORMAL,-26,35
- 1,CLASS_NORMAL,-31,10
- // Boss Type
- 1,CLASS_BOSS,0,100
- // Guardian Type
- 1,CLASS_GUARDIAN,0,100
- // Drop rate modifiers due to level difference
- 2,CLASS_NORMAL,16,50
- 2,CLASS_NORMAL,13,60
- 2,CLASS_NORMAL,10,70
- 2,CLASS_NORMAL,7,80
- 2,CLASS_NORMAL,4,90
- 2,CLASS_NORMAL,0,100
- 2,CLASS_NORMAL,-4,90
- 2,CLASS_NORMAL,-7,80
- 2,CLASS_NORMAL,-10,70
- 2,CLASS_NORMAL,-13,60
- 2,CLASS_NORMAL,-16,50
- // Boss Type
- 2,CLASS_BOSS,0,100
- // Guardian Type
- 2,CLASS_GUARDIAN,0,100
|