level_penalty.txt 1.2 KB

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  1. // Experience & Drop Rate Modifier Database
  2. //
  3. // Structure of Database:
  4. // Type,Class,Level difference,Rate
  5. //
  6. // TYPE:
  7. // 1=experience, 2=item drop
  8. // CLASS:
  9. // 0=Normal monsters, 1=Boss monsters, 2=Guardians
  10. //
  11. // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
  12. // EXP modifiers due to level difference
  13. 1,CLASS_NORMAL,16,40
  14. 1,CLASS_NORMAL,15,115
  15. 1,CLASS_NORMAL,14,120
  16. 1,CLASS_NORMAL,13,125
  17. 1,CLASS_NORMAL,12,130
  18. 1,CLASS_NORMAL,11,135
  19. 1,CLASS_NORMAL,10,140
  20. 1,CLASS_NORMAL,9,135
  21. 1,CLASS_NORMAL,8,130
  22. 1,CLASS_NORMAL,7,125
  23. 1,CLASS_NORMAL,6,120
  24. 1,CLASS_NORMAL,5,115
  25. 1,CLASS_NORMAL,4,110
  26. 1,CLASS_NORMAL,3,105
  27. 1,CLASS_NORMAL,0,100
  28. 1,CLASS_NORMAL,-1,100
  29. 1,CLASS_NORMAL,-6,95
  30. 1,CLASS_NORMAL,-11,90
  31. 1,CLASS_NORMAL,-16,85
  32. 1,CLASS_NORMAL,-21,60
  33. 1,CLASS_NORMAL,-26,35
  34. 1,CLASS_NORMAL,-31,10
  35. // Boss Type
  36. 1,CLASS_BOSS,0,100
  37. // Guardian Type
  38. 1,CLASS_GUARDIAN,0,100
  39. // Drop rate modifiers due to level difference
  40. 2,CLASS_NORMAL,16,50
  41. 2,CLASS_NORMAL,13,60
  42. 2,CLASS_NORMAL,10,70
  43. 2,CLASS_NORMAL,7,80
  44. 2,CLASS_NORMAL,4,90
  45. 2,CLASS_NORMAL,0,100
  46. 2,CLASS_NORMAL,-4,90
  47. 2,CLASS_NORMAL,-7,80
  48. 2,CLASS_NORMAL,-10,70
  49. 2,CLASS_NORMAL,-13,60
  50. 2,CLASS_NORMAL,-16,50
  51. // Boss Type
  52. 2,CLASS_BOSS,0,100
  53. // Guardian Type
  54. 2,CLASS_GUARDIAN,0,100