bard_skills.txt 38 KB

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  1. //===== eAthena Script =======================================
  2. //= Bard Skill Quest
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen; L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Official quest for the Bard skill "Pang Voice"
  12. //= Prerequisite: Geffen Bard Quest
  13. //===== Additional Comments: =================================
  14. //= 1.0 for fully working skills only [Lupus]
  15. //= 1.1 Added more new skill quests for more classes [Lupus]
  16. //= Somehow eA engine doesn't let you keep learn't skill
  17. //= 1.2 Added to correct locations, correct NPC's, fixed [Reddozen]
  18. //= some of the items required and made them into real
  19. //= quests.
  20. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  21. //= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid
  22. //= 1.3b Split into different files [DracoRPG]
  23. //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  24. //= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf]
  25. //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  26. //= 1.6 Added missing checkweights. [L0ne_W0lf]
  27. //============================================================
  28. prontera,174,328,3 script Young Man#bard_q1 89,3,3,{
  29. if (BaseJob == Job_Bard) {
  30. Emotion e_omg;
  31. mes "[Timid Young Man]";
  32. mes "Eh? Wwwaaaah--!";
  33. mes "Y-you're--it's-it's--";
  34. if (Upper != 1)
  35. mes "It's a freakin' Bard!";
  36. else
  37. mes "It's a freakin' Minstrel!";
  38. mes "D-don't come any closer!";
  39. mes "I... I don't like you guys!";
  40. next;
  41. if (select("Wha--? Why the heck not?:Hey, take it easy, man.") == 1) {
  42. mes "[Timid Young Man]";
  43. mes "N-no! Don't look at me!";
  44. mes "I know what you're trying";
  45. mes "to do! Please, I haven't";
  46. mes "done anything to you!";
  47. mes "J-just s-stay away!";
  48. next;
  49. mes "[" + strcharinfo(0) + "]";
  50. mes "Um...";
  51. mes "I'm not really trying";
  52. mes "to do anything. Why";
  53. mes "don't you relax, and--";
  54. next;
  55. mes "[Timid Young Man]";
  56. mes "Relax?! Nobody believes me";
  57. mes "when I tell them how dangerous";
  58. mes "you guys are. You think you're";
  59. mes "so smug with your funny jokes";
  60. mes "and lovely songs, but I know";
  61. mes "what kind of powers you have!";
  62. close;
  63. }
  64. else {
  65. mes "[Timid Young Man]";
  66. mes "N-no! Don't look at me!";
  67. mes "I know what you're trying";
  68. mes "to do! Please, I haven't";
  69. mes "done anything to you!";
  70. mes "J-just s-stay away!";
  71. next;
  72. if (select("Offer him a drink.:Reassure him that you're safe.") == 1) {
  73. mes "[" + strcharinfo(0) + "]";
  74. mes "Look, I don't know what";
  75. mes "you've got against me, but";
  76. mes "you really need to relax.";
  77. mes "Here, have a drink on me.";
  78. next;
  79. if (countitem(12112) > 0) {
  80. mes "[Timid Young Man]";
  81. mes "Oh~! Isn't that";
  82. mes "a Tropical Sograt?";
  83. mes "That's my favorite";
  84. mes "drink in all the world!";
  85. if (qskill_bard == 9) {
  86. mes "Thanks so--waitaminute.";
  87. next;
  88. mes "[Timid Young Man]";
  89. mes "This is some sort";
  90. mes "of weird trick, isn't it?";
  91. mes "And to think I almost";
  92. mes "f-f-fell for it! P-please";
  93. mes "j-just leave me alone!";
  94. close;
  95. }
  96. else if (qskill_bard > 0) {
  97. next;
  98. mes "[Timid Young Man]";
  99. mes "Wait, I've seen you before.";
  100. mes "And you brought me a drink";
  101. mes "just like this one. You...";
  102. mes "You d-didn't learn th-that";
  103. mes "w-w-weird skill, d-did you?";
  104. mes "Wait, no. You couldn't have...";
  105. next;
  106. mes "[" + strcharinfo(0) + "]";
  107. mes "Oh, please~";
  108. mes "You know, I think";
  109. mes "that maybe you";
  110. mes "worry too much.";
  111. close;
  112. }
  113. else {
  114. next;
  115. mes "[Timid Young Man]";
  116. mes "^333333*Gulp Gulp*^000000";
  117. mes "Ahhhh~ Oh, you don't";
  118. mes "understand how long I've";
  119. mes "been wanting this drink!";
  120. mes "It tastes so good, and";
  121. mes "now I feel sooo relaxed...";
  122. next;
  123. switch(select("See? I'm not dangerous at all~:So what makes someone like me so scary?")) {
  124. case 1:
  125. mes "[Timid Young Man]";
  126. mes "Hmmm... Maybe.";
  127. mes "Maybe all of you Bards";
  128. mes "and Minstrels aren't that";
  129. mes "bad. But I can never forget";
  130. mes "what that Bard did to me...";
  131. next;
  132. mes "[Timid Young Man]";
  133. mes "It all started when I was";
  134. mes "traveling through Umbala and";
  135. mes "met a strange Bard who was";
  136. mes "studying under the tutelage";
  137. mes "of Puchuchartan, the Utan";
  138. mes "Shaman of the village.";
  139. next;
  140. mes "[Timid Young Man]";
  141. mes "That Bard and I got along fairly well until he took me to Umbala's";
  142. mes "Bungee Jump. He insisted that I jump at least once for the ''full";
  143. mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
  144. next;
  145. mes "[Timid Young Man]";
  146. mes "The Bard seemed offended";
  147. mes "and claimed it was perfectly";
  148. mes "safe, and that only a few people";
  149. mes "have died by jumping. Then, he";
  150. mes "just... He gave me this intense look.";
  151. next;
  152. mes "[Timid Young Man]";
  153. mes "His eyes seemed so full";
  154. mes "of rage! I remember him";
  155. mes "mumbling something, and";
  156. mes "all of a sudden, I lost control";
  157. mes "of my body! My arms and legs";
  158. mes "were just moving on their own!";
  159. next;
  160. mes "[Timid Young Man]";
  161. mes "Before long, I found myself";
  162. mes "struggling to keep myself from";
  163. mes "leaping off that Bungee Jump.";
  164. mes "But the more I resisted, the";
  165. mes "more violently I'd flail toward";
  166. mes "the edge. It was horrible!";
  167. next;
  168. mes "[Timid Young Man]";
  169. mes "That was the most terrifying";
  170. mes "experience of my life! It was";
  171. mes "bad enough that I risked my";
  172. mes "life, but that feeling of not";
  173. mes "having any control over your";
  174. mes "body is so overwhelming!";
  175. next;
  176. mes "[" + strcharinfo(0) + "]";
  177. mes "Wait, you're saying";
  178. mes "a Bard did this to you?";
  179. mes "I've never heard of a song";
  180. mes "or skill with that sort of effect before. That's really strange...";
  181. next;
  182. mes "[Timid Young Man]";
  183. mes "Well, I've never heard";
  184. mes "of that sort of power up";
  185. mes "until I had to experience";
  186. mes "it for myself. Oh, I can still";
  187. mes "see that evil smile of his";
  188. mes "in my nightmares...";
  189. next;
  190. mes "[Timid Young Man]";
  191. mes "Anyway, thanks for that";
  192. mes "drink, it really helped me";
  193. mes "settle my nerves. But I must";
  194. mes "warn you not to look for that";
  195. mes "strange Bard. I'm sure he's really some sort of demon or something...";
  196. next;
  197. if (JobLevel > 39) {
  198. mes "[Timid Young Man]";
  199. mes "But... If you really";
  200. mes "want to attain that sort";
  201. mes "of power, I can't really";
  202. mes "stop you. Thankfully, nobody";
  203. mes "has any idea of where he is~";
  204. delitem 12112,1; //Tropical_Sograt
  205. set qskill_bard,1;
  206. }
  207. else {
  208. mes "[Timid Young Man]";
  209. mes "Even if you could find that";
  210. mes "Bard to get him to teach you";
  211. mes "how he did that to me, I'm sure";
  212. mes "he mentioned something about";
  213. mes "being at least ^660000Job Level 40^000000 to";
  214. mes "be able to handle that power...";
  215. delitem 12112,1; //Tropical_Sograt
  216. }
  217. close;
  218. case 2:
  219. mes "[Timid Young Man]";
  220. mes "^333333*Sigh*^000000 Well, maybe all Bards";
  221. mes "and Minstrels aren't terrifying. But any Bard will remind me";
  222. mes "of the one that I met during my";
  223. mes "travels. Just thinking about";
  224. mes "that time gives me goosebumps.";
  225. next;
  226. mes "[Timid Young Man]";
  227. mes "It all started when I was";
  228. mes "traveling through Umbala and";
  229. mes "met a strange Bard who was";
  230. mes "studying under the tutelage";
  231. mes "of Puchuchartan, the Utan";
  232. mes "Shaman of the village.";
  233. next;
  234. mes "[Timid Young Man]";
  235. mes "That Bard and I got along fairly well until he took me to Umbala's";
  236. mes "Bungee Jump. He insisted that I jump at least once for the ''full";
  237. mes "Umbala experience.'' I refused, seeing as they don't use bungees.";
  238. next;
  239. mes "[Timid Young Man]";
  240. mes "The Bard seemed offended";
  241. mes "and claimed it was perfectly";
  242. mes "that a few people have died";
  243. mes "by jumping. Then, he just...";
  244. mes "He gave me this intense look.";
  245. next;
  246. mes "[Timid Young Man]";
  247. mes "His eyes seemed so full";
  248. mes "of rage! I remember him";
  249. mes "mumbling something, and";
  250. mes "all of a sudden, I lost control";
  251. mes "of my body! My arms and legs";
  252. mes "were just moving on their own!";
  253. next;
  254. mes "[Timid Young Man]";
  255. mes "Before long, I found myself";
  256. mes "struggling to keep myself from";
  257. mes "leaping off that Bungee Jump.";
  258. mes "But the more I resisted, the";
  259. mes "more violently I'd flail toward";
  260. mes "the edge. It was horrible!";
  261. next;
  262. mes "[Timid Young Man]";
  263. mes "That was the most terrifying";
  264. mes "experience of my life! It was";
  265. mes "bad enough that I risked my";
  266. mes "life, but that feeling of not";
  267. mes "having any control over your";
  268. mes "body is so overwhelming!";
  269. next;
  270. mes "[" + strcharinfo(0) + "]";
  271. mes "Wait, you're saying";
  272. mes "a Bard did this to you?";
  273. mes "I've never heard of a song";
  274. mes "or skill with that sort of effect before. That's really strange...";
  275. next;
  276. mes "[Timid Young Man]";
  277. mes "Well, I've never heard";
  278. mes "of that sort of power up";
  279. mes "until I had to experience";
  280. mes "it for myself. Oh, I can still";
  281. mes "see that evil smile of his";
  282. mes "in my nightmares...";
  283. next;
  284. mes "[Timid Young Man]";
  285. mes "Anyway, thanks for that";
  286. mes "drink, it really helped me";
  287. mes "settle my nerves. But I must";
  288. mes "warn you not to look for that";
  289. mes "strange Bard. I'm sure he's really some sort of demon or something...";
  290. next;
  291. if (JobLevel > 39) {
  292. mes "[Timid Young Man]";
  293. mes "But... If you really";
  294. mes "want to attain that sort";
  295. mes "of power, I can't really";
  296. mes "stop you. Thankfully, nobody";
  297. mes "has any idea of where he is~";
  298. delitem 12112,1; //Tropical_Sograt
  299. set qskill_bard,1;
  300. }
  301. else {
  302. mes "[Timid Young Man]";
  303. mes "Even if you could find that";
  304. mes "Bard to get him to teach you";
  305. mes "how he did that to me, I'm sure";
  306. mes "he mentioned something about";
  307. mes "being at least ^660000Job Level 40^000000 to";
  308. mes "be able to handle that power...";
  309. delitem 12112,1; //Tropical_Sograt
  310. }
  311. close;
  312. }
  313. }
  314. }
  315. else {
  316. mes "[Timid Young Man]";
  317. mes "Eh...?! Um, th-that's";
  318. mes "nice of y-you to offer,";
  319. mes "but I'm p-pretty picky";
  320. mes "about what I d-drink.";
  321. mes "P-plus, I don't k-know";
  322. mes "if I can t-trust you.";
  323. next;
  324. mes "[Timid Young Man]";
  325. mes "I don't think there's";
  326. mes "much that could get m-me";
  327. mes "to ch-change my m-mind!";
  328. mes "Well... Maybe if you brought";
  329. mes "my favorite drink, Tropical";
  330. mes "Sograt, I would reconsider...";
  331. close;
  332. }
  333. }
  334. mes "[" + strcharinfo(0) + "]";
  335. mes "Don't worry,";
  336. mes "I won't hurt you.";
  337. next;
  338. mes "[Timid Young Man]";
  339. mes "Th-that's what th-they";
  340. mes "all say, right before they";
  341. mes "get into your mind and then";
  342. mes "twist it as hard as they can!";
  343. if (qskill_bard == 9) {
  344. mes "J-just don't t-touch me!";
  345. mes "...Ack! And stay away!";
  346. }
  347. else {
  348. mes "E-even if you d-don't have";
  349. mes "that p-power, l-leave me alone!";
  350. }
  351. close;
  352. }
  353. }
  354. else {
  355. mes "[Timid Young Man]";
  356. mes "Oh... Oh goodness.";
  357. mes "Was that a Bard just";
  358. mes "over there? Oh, I'm so";
  359. mes "afraid of those guys!";
  360. mes "And those Minstrels";
  361. mes "are even worse!";
  362. next;
  363. mes "[Timid Young Man]";
  364. mes "Don't get me wrong, I love";
  365. mes "songs and entertainment,";
  366. mes "but you've got to understand!";
  367. mes "Some of them have powers";
  368. mes "that you wouldn't believe!";
  369. mes "I... I've seen them myself!";
  370. close;
  371. }
  372. OnTouch:
  373. if (BaseJob == Job_Bard) {
  374. Emotion e_omg;
  375. }
  376. end;
  377. }
  378. morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
  379. if (BaseJob == Job_Bard) {
  380. if (Class == Job_Clown && qskill_bard == 9) {
  381. if (getskilllv(1010) != 0) {
  382. mes "[Riott]";
  383. mes "Geh heh heh~";
  384. mes "Been making good use of";
  385. mes "what I taught you? Just be";
  386. mes "careful and don't use that skill recklessly. Otherwise, people";
  387. mes "will hate you as they hate me.";
  388. next;
  389. mes "[Riott]";
  390. mes "Your enemies, and the";
  391. mes "occasional drunkard, on";
  392. mes "the other hand, are different";
  393. mes "matters entirely! Bwah hah hah!";
  394. close;
  395. }
  396. else {
  397. mes "[Riott]";
  398. mes "Impossible! You forgot";
  399. mes "everything I've taught you?";
  400. mes "How can that be? Oh well, it's";
  401. mes "no trouble for me to teach that";
  402. mes "to you again if you'd like.";
  403. next;
  404. if (select("No, thanks.:Thanks, I'd appreciate that.") == 1) {
  405. mes "[Riott]";
  406. mes "What...?";
  407. mes "You really don't";
  408. mes "want to learn it?";
  409. mes "I assure you there's";
  410. mes "no strings attached.";
  411. mes "If you change your mind...";
  412. close;
  413. }
  414. mes "[Riott]";
  415. mes "First, you must stare";
  416. mes "fiercely into the eyes of";
  417. mes "your target, and focus on";
  418. mes "thoughts of dominance. This";
  419. mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
  420. next;
  421. mes "[Riott]";
  422. mes "Uuuummm Baaalaaaa";
  423. mes "Uuuummmm Baaalaaa~";
  424. mes "Kkkkuuurrirrreeee";
  425. mes "Kkkkuuurrirrreeee";
  426. mes "Oooumm guandlejdl";
  427. mes "Woooo Ei ei ei ei......";
  428. specialeffect 295; //EF_TALK_FROSTJOKE
  429. next;
  430. mes "[Riott]";
  431. mes "Pang's Voice is used to";
  432. mes "confuse people and disrupt";
  433. mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
  434. mes "in mentally upsetting your enemy. Make very wise use of this skill.";
  435. skill 1010,1,0;
  436. close;
  437. }
  438. }
  439. else if (qskill_bard > 8) {
  440. mes "[Riott]";
  441. mes "Geh heh heh~";
  442. mes "Been making good use of";
  443. mes "what I taught you? Just be";
  444. mes "careful and don't use that skill recklessly. Otherwise, people";
  445. mes "will hate you as they hate me.";
  446. next;
  447. mes "[Riott]";
  448. mes "Your enemies, and the";
  449. mes "occasional drunkard, on";
  450. mes "the other hand, are different";
  451. mes "matters entirely! Bwah hah hah!";
  452. close;
  453. }
  454. else if (qskill_bard == 8) {
  455. if (countitem(7277) > 0) {
  456. mes "[Riott]";
  457. mes "Ah, you've brought me";
  458. mes "a Munak Doll made by";
  459. mes "Yao Jun, just like you said";
  460. mes "you would. Ah yes, this is her";
  461. mes "craftsmanship, impeccable";
  462. mes "as always. You've done well~";
  463. next;
  464. mes "[Riott]";
  465. mes "To fulfill my part of this";
  466. mes "bargain, I shall now teach";
  467. mes "you my special skill. Now,";
  468. mes "I developed this by listening";
  469. mes "to incantations by the Utan";
  470. mes "Shaman in Umbala.";
  471. next;
  472. mes "[Riott]";
  473. mes "First, you must stare";
  474. mes "fiercely into the eyes of";
  475. mes "your target, and focus on";
  476. mes "thoughts of dominance. This";
  477. mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
  478. next;
  479. mes "[Riott]";
  480. mes "''Toad's leg, Verit's heart,";
  481. mes "spinning stars, spilling zeny,";
  482. mes "hands and feet tied. Is this";
  483. mes "voices yours, is this voice";
  484. mes "mine. Head spinning, head";
  485. mes "spinning, head spinning...!''";
  486. specialeffect2 295; // EF_TALK_FROSTJOKE
  487. delitem 7277,1; //Munak_Doll
  488. skill 1010,1,0;
  489. set qskill_bard,9;
  490. next;
  491. mes "[Riott]";
  492. mes "Remember, it doesn't matter";
  493. mes "what you say, but how you say";
  494. mes "it. Hypnotically induce your";
  495. mes "target with a forbiddenly";
  496. mes "seductive rhythm and your";
  497. mes "grasp will be inescapable!";
  498. next;
  499. mes "[Riott]";
  500. mes "Ah, and use sleight of";
  501. mes "hand to distract your target";
  502. mes "from your true motive! I find";
  503. mes "that casting Unbarring Octave";
  504. mes "with this skill works best. This skill's name is ''Pang Voice!''";
  505. next;
  506. mes "[Riott]";
  507. mes "''Pang Voice'' will mentally";
  508. mes "shock your target and disrupt";
  509. mes "control of his own body for";
  510. mes "a while. You can't exert control";
  511. mes "over victims with this skill, but they usually assume otherwise...";
  512. next;
  513. mes "[Riott]";
  514. mes "You need to be judicious in";
  515. mes "your use of this skill! Don't";
  516. mes "use it recklessly, or people";
  517. mes "will come to hate you as they";
  518. mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
  519. next;
  520. mes "[Riott]";
  521. mes "Subject your enemies to";
  522. mes "Pang Voice as much as you";
  523. mes "like, and no one will blame";
  524. mes "you for it. And you can get away with casting Pang Voice on bullies";
  525. mes "and drunkards occasionally...";
  526. close;
  527. }
  528. mes "[Riott]";
  529. mes "Hmpf. Weren't able";
  530. mes "to find me a Munak Doll";
  531. mes "yet? Well, don't worry, I'm";
  532. mes "a patient man. Just try to get";
  533. mes "one for me as soon as you can.";
  534. close;
  535. }
  536. else if (qskill_bard == 7) {
  537. if (countitem(574) > 4) {
  538. mes "[Riott]";
  539. mes "Ah, you've brought me";
  540. mes "some fresh eggs laid by";
  541. mes "Yhelle, just like I asked.";
  542. mes "I'm sure it was dangerous";
  543. mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it.";
  544. next;
  545. next;
  546. mes "[Riott]";
  547. mes "To fulfill my part of this";
  548. mes "bargain, I shall now teach";
  549. mes "you my special skill. Now,";
  550. mes "I developed this by listening";
  551. mes "to incantations by the Utan";
  552. mes "Shaman in Umbala.";
  553. next;
  554. mes "[Riott]";
  555. mes "First, you must stare";
  556. mes "fiercely into the eyes of";
  557. mes "your target, and focus on";
  558. mes "thoughts of dominance. This";
  559. mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation...";
  560. next;
  561. mes "[Riott]";
  562. mes "''Toad's leg, Verit's heart,";
  563. mes "spinning stars, spilling zeny,";
  564. mes "hands and feet tied. Is this";
  565. mes "voices yours, is this voice";
  566. mes "mine. Head spinning, head";
  567. mes "spinning, head spinning...!''";
  568. specialeffect2 295; // EF_TALK_FROSTJOKE
  569. delitem 574,5; //Egg
  570. skill 1010,1,0;
  571. set qskill_bard,9;
  572. next;
  573. mes "[Riott]";
  574. mes "Remember, it doesn't matter";
  575. mes "what you say, but how you say";
  576. mes "it. Hypnotically induce your";
  577. mes "target with a forbiddenly";
  578. mes "seductive rhythm and your";
  579. mes "grasp will be inescapable!";
  580. next;
  581. mes "[Riott]";
  582. mes "Ah, and use sleight of";
  583. mes "hand to distract your target";
  584. mes "from your true motive! I find";
  585. mes "that casting Unbarring Octave";
  586. mes "with this skill works best. This skill's name is ''Pang Voice!''";
  587. next;
  588. mes "[Riott]";
  589. mes "''Pang Voice'' will mentally";
  590. mes "shock your target and disrupt";
  591. mes "control of his own body for";
  592. mes "a while. You can't exert control";
  593. mes "over victims with this skill, but they usually assume otherwise...";
  594. next;
  595. mes "[Riott]";
  596. mes "You need to be judicious in";
  597. mes "your use of this skill! Don't";
  598. mes "use it recklessly, or people";
  599. mes "will come to hate you as they";
  600. mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations.";
  601. next;
  602. mes "[Riott]";
  603. mes "Subject your enemies to";
  604. mes "Pang Voice as much as you";
  605. mes "like, and no one will blame";
  606. mes "you for it. And you can get away with casting Pang Voice on bullies";
  607. mes "and drunkards occasionally...";
  608. close;
  609. }
  610. else {
  611. mes "[Riott]";
  612. mes "Hmm... You didn't";
  613. mes "bring enough Eggs...";
  614. mes "This will not do. It'll";
  615. mes "be a while until Yhelle";
  616. mes "will be able to lay more";
  617. mes "eggs. Yes, this isn't enough...";
  618. next;
  619. mes "[Riott]";
  620. mes "Well, to make up for the";
  621. mes "missing eggs, go and get ";
  622. mes "me ^4D4DFF1 Munak Doll^000000. I know that";
  623. mes "Yao Jun's Munak Dolls are";
  624. mes "masterpieces, and I am an";
  625. mes "an avid collector of her work.";
  626. next;
  627. mes "[Riott]";
  628. if (countitem(574) > 0) {
  629. mes "In the meanwhile,";
  630. mes "I'll enjoy the few";
  631. mes "eggs that you do have!";
  632. mes "Bweh heh heh heh heh!";
  633. delitem 574,countitem(574); //Egg
  634. }
  635. set qskill_bard,8;
  636. close;
  637. }
  638. }
  639. else if (qskill_bard > 1 && qskill_bard < 7) {
  640. mes "[Riott]";
  641. mes "So have you been";
  642. mes "having trouble gathering";
  643. mes "eggs from Yhelle? I know";
  644. mes "she can be one fast running";
  645. mes "chicken. But to survive where";
  646. mes "she roosts, she has to be.";
  647. close;
  648. }
  649. else {
  650. mes "[Riott]";
  651. mes "Hmmrmpf!";
  652. mes "Eh heh heh heh!";
  653. Emotion e_gg;
  654. next;
  655. mes "[" + strcharinfo(0) + "]";
  656. mes "Um...";
  657. mes "What's so funny?";
  658. next;
  659. if (gef_bard_q == 30 || gef_bard_q == 31) {
  660. mes "[Riott]";
  661. mes "Hm? Ah! That's one of the";
  662. if (gef_bard_q == 30) {
  663. mes "Black Seals that can only";
  664. mes "be given by Kino Kitty. You";
  665. mes "must be a person of great";
  666. mes "emotional depth if he favors";
  667. mes "you enough to give you that.";
  668. }
  669. else {
  670. mes "Silver Seals that can only";
  671. mes "be given by Errende. You";
  672. mes "must be truly kind at heart";
  673. mes "if he has offered to be your";
  674. mes "friend. How about that?";
  675. }
  676. next;
  677. mes "[Riott]";
  678. mes "Geh heh heh~";
  679. mes "Hey, take a look";
  680. mes "at those two drunks";
  681. mes "all the way over there.";
  682. next;
  683. mes "[" + strcharinfo(0) + "]";
  684. mes "Yeah, I can see them.";
  685. mes "But what's so special";
  686. mes "about those two guys?";
  687. next;
  688. mes "[Riott]";
  689. mes "Just...";
  690. mes "Keep watching.";
  691. next;
  692. mes "^3355FFRiott stared intensely";
  693. mes "at one of the drunken men";
  694. mes "and began to harshly murmur";
  695. mes "some indistinct words in a";
  696. mes "low, hoarse voice. One of the";
  697. mes "men starts slightly convulsing.^000000";
  698. next;
  699. mes "[Little Bit Drunken Guy]";
  700. mes "H-hey...! ^333333*Hiccup!*^000000";
  701. mes "What are you doing?!";
  702. mes "K-keep your hands to";
  703. mes "yourself! Do I look";
  704. mes "like a woman to you?";
  705. next;
  706. mes "[More Drunken Guy]";
  707. mes "What are you talking";
  708. mes "about? Wh-what?! Why";
  709. mes "are my arms all wrapped";
  710. mes "around you? S-sorry, I was";
  711. mes "trying to just go that w--";
  712. mes "I wasn't trying to hug you!";
  713. next;
  714. mes "[Little Bit Drunken Guy]";
  715. mes "Bumping into me,";
  716. mes "I understand. But a full";
  717. mes "blown hug? Come on, now!";
  718. mes "That was totally on purpose!";
  719. mes "Wh-what? My h-hand! It's...";
  720. mes "It's moving my itself?!";
  721. next;
  722. mes "[More Drunken Guy]";
  723. mes "Ack! Wh-what are";
  724. mes "you doing! S-stop";
  725. mes "touching my butt!";
  726. next;
  727. mes "^3355FFThe two men continued";
  728. mes "to gesticulate and move";
  729. mes "wildly without direction.";
  730. next;
  731. mes "[" + strcharinfo(0) + "]";
  732. mes "Those two...";
  733. mes "Those two probably";
  734. mes "had way too much to drink.";
  735. next;
  736. mes "[Riott]";
  737. mes "Nah, they just lost";
  738. mes "control of their bodies";
  739. mes "for a bit. It's the result";
  740. mes "of my skill which sort of";
  741. mes "scrambles their minds.";
  742. next;
  743. if (qskill_bard == 1) {
  744. mes "[" + strcharinfo(0) + "]";
  745. mes "Mind scrambling?";
  746. mes "Wait, are you the same";
  747. mes "Bard who made someone";
  748. mes "jump off Umbala's Bungee";
  749. mes "Jump against his will?";
  750. next;
  751. mes "[Riott]";
  752. mes "Huh? How did you";
  753. mes "learn about that?";
  754. mes "I'm not proud of that,";
  755. mes "(even though it was";
  756. mes "hilarious at the time)";
  757. mes "but yeah, that was me.";
  758. next;
  759. if (select("Please teach me that skill!:Oh, alright. Just checking.") == 1) {
  760. mes "[Riott]";
  761. mes "Hm? You want to learn";
  762. mes "how to scramble minds";
  763. mes "like I did just now? Well,";
  764. mes "I invented this skill, though";
  765. mes "I did have a lot of help from";
  766. mes "the Utan Shaman. Let's see...";
  767. next;
  768. mes "[Riott]";
  769. mes "Alright. If you want me";
  770. mes "to teach you, then bring me";
  771. mes "5 Eggs from a chicken named";
  772. mes "Yhelle. Yhelle lays the highest";
  773. mes "quality eggs: they're delicious";
  774. mes "and great for a Bard's voice~";
  775. next;
  776. mes "[Riott]";
  777. mes "However, this chicken roosts";
  778. mes "in a strange, dangerous place.";
  779. mes "You'll need to explore this huge, mysterious tree in Umbala in order";
  780. mes "to get there. Last time I went,";
  781. mes "I pretty much almost died.";
  782. next;
  783. mes "[Riott]";
  784. mes "Alright...";
  785. mes "So don't forget";
  786. mes "to come back here";
  787. mes "and bring me back";
  788. mes "^4D4DFF5 Yhelle's Eggs^000000, alright?";
  789. set qskill_bard,2;
  790. close;
  791. }
  792. mes "[Riott]";
  793. mes "Boy, you're a curious one.";
  794. mes "But if you know about that";
  795. mes "and you bumped into me, you";
  796. mes "must certainly travel around";
  797. mes "a lot. I can respect a good,";
  798. mes "seasoned adventurer like you.";
  799. close;
  800. }
  801. mes "[" + strcharinfo(0) + "]";
  802. mes "Wha...?";
  803. mes "I can't believe you.";
  804. mes "Mind scrambling? That";
  805. mes "doesn't make any sense!";
  806. mes "They're just really drunk...";
  807. next;
  808. mes "[Riott]";
  809. mes "How dare you question my";
  810. mes "power? Oh well, I suppose";
  811. mes "I really can't be too angry.";
  812. mes "Most people who do believe";
  813. mes "me usually claim that I'm";
  814. mes "an axis of evil about now...";
  815. close;
  816. }
  817. mes "[Riott]";
  818. mes "Eh, nothing much. Say,";
  819. mes "you don't have any Bard";
  820. mes "Seals? That's a sure sign";
  821. mes "that you haven't been really";
  822. mes "connecting with the Bard";
  823. mes "community. That's a shame...";
  824. next;
  825. mes "[Riott]";
  826. mes "*Sigh* Alright, I know";
  827. mes "how you can meet more Bards.";
  828. mes "Why don't you try making friends with Errende? Look for a Bard";
  829. mes "dressed in green in Geffen and";
  830. mes "you should be able to find him.";
  831. close;
  832. }
  833. }
  834. else {
  835. mes "[Riott]";
  836. mes "Hmmrmpf!";
  837. mes "Eh heh heh heh!";
  838. Emotion e_gg;
  839. next;
  840. mes "[" + strcharinfo(0) + "]";
  841. mes "Um...";
  842. mes "What's so funny?";
  843. next;
  844. if (gef_bard_q == 30 || gef_bard_q == 31) {
  845. mes "[Riott]";
  846. mes "Hm? Ah! That's one of the";
  847. if (gef_bard_q == 30) {
  848. mes "Black Seals that can only";
  849. mes "be given by Kino Kitty. You";
  850. mes "must be a person of great";
  851. mes "emotional depth if he favors";
  852. mes "you enough to give you that.";
  853. }
  854. else {
  855. mes "Silver Seals that can only";
  856. mes "be given by Errende. You";
  857. mes "must be truly kind at heart";
  858. mes "if he has offered to be your";
  859. mes "friend. How about that?";
  860. }
  861. next;
  862. mes "[Riott]";
  863. mes "Geh heh heh~";
  864. mes "Hey, take a look";
  865. mes "at those two drunks";
  866. mes "all the way over there.";
  867. next;
  868. mes "[" + strcharinfo(0) + "]";
  869. mes "Yeah, I can see";
  870. mes "together. But what";
  871. mes "about them?";
  872. next;
  873. mes "[Riott]";
  874. mes "Just...";
  875. mes "Keep watching.";
  876. close;
  877. }
  878. mes "[Riott]";
  879. mes "Eh, nothing much. Say,";
  880. mes "I notice you don't have";
  881. mes "any Bard seals. That tells";
  882. mes "me that you don't really";
  883. mes "meet that many Bards. You";
  884. mes "should really change that.";
  885. next;
  886. mes "[Riott]";
  887. mes "Bards and Minstrels can";
  888. mes "make some pretty handy";
  889. mes "friends if you give them";
  890. mes "a chance. Here, why don't";
  891. mes "you find Errende in Geffen?";
  892. mes "He's a pretty popular guy...";
  893. close;
  894. }
  895. OnTouch:
  896. Emotion e_gg;
  897. end;
  898. }
  899. // Yhelle the Chicken
  900. //============================================================
  901. niflheim,239,70,1 script Yhelle#bard_chick1 800,3,3,{
  902. Emotion e_omg,1;
  903. Emotion e_omg;
  904. mes "[Hen Yhelle]";
  905. mes "Cluck-Cluuuck?";
  906. mes "Cluck cluck cluck!";
  907. next;
  908. disablenpc "Yhelle#bard_chick1";
  909. donpcevent "Yhelle#bard_chick2::OnEnable";
  910. mes "^3355FFUpon sensing your";
  911. mes "presense, the hen";
  912. mes "quickly ran away.^000000";
  913. close;
  914. OnInit:
  915. disablenpc "Yhelle#bard_chick5";
  916. disablenpc "Yhelle#bard_chick4";
  917. disablenpc "Yhelle#bard_chick3";
  918. disablenpc "Yhelle#bard_chick2";
  919. end;
  920. OnEnable:
  921. enablenpc "Yhelle#bard_chick1";
  922. end;
  923. OnDisable:
  924. disablenpc "Yhelle#bard_chick1";
  925. end;
  926. OnTouch:
  927. callfunc "F_BardSkillYhelle",1,2; close;
  928. }
  929. niflheim,185,205,3 script Yhelle#bard_chick2 800,3,3,{
  930. Emotion e_omg,1;
  931. Emotion e_omg;
  932. mes "[Hen Yhelle]";
  933. mes "Cluck-Cluuuck?";
  934. mes "Cluck cluck cluck!";
  935. next;
  936. disablenpc "Yhelle#bard_chick2";
  937. donpcevent "Yhelle#bard_chick3::OnEnable";
  938. mes "^3355FFUpon sensing your";
  939. mes "presense, the hen";
  940. mes "quickly ran away.^000000";
  941. close;
  942. OnEnable:
  943. enablenpc "Yhelle#bard_chick2";
  944. end;
  945. OnDisable:
  946. disablenpc "Yhelle#bard_chick2";
  947. end;
  948. OnTouch:
  949. callfunc "F_BardSkillYhelle",2,3; close;
  950. }
  951. niflheim,85,203,5 script Yhelle#bard_chick3 800,3,3,{
  952. Emotion e_omg,1;
  953. Emotion e_omg;
  954. mes "[Hen Yhelle]";
  955. mes "Cluck-Cluuuck?";
  956. mes "Cluck cluck cluck!";
  957. next;
  958. disablenpc "Yhelle#bard_chick3";
  959. donpcevent "Yhelle#bard_chick4::OnEnable";
  960. mes "^3355FFUpon sensing your";
  961. mes "presense, the hen";
  962. mes "quickly ran away.^000000";
  963. close;
  964. OnEnable:
  965. enablenpc "Yhelle#bard_chick3";
  966. end;
  967. OnDisable:
  968. disablenpc "Yhelle#bard_chick3";
  969. end;
  970. OnTouch:
  971. callfunc "F_BardSkillYhelle",3,4; close;
  972. }
  973. niflheim,149,81,7 script Yhelle#bard_chick4 800,3,3,{
  974. Emotion e_omg,1;
  975. Emotion e_omg;
  976. mes "[Hen Yhelle]";
  977. mes "Cluck-Cluuuck?";
  978. mes "Cluck cluck cluck!";
  979. next;
  980. disablenpc "Yhelle#bard_chick4";
  981. donpcevent "Yhelle#bard_chick5::OnEnable";
  982. mes "^3355FFUpon sensing your";
  983. mes "presense, the hen";
  984. mes "quickly ran away.^000000";
  985. close;
  986. OnEnable:
  987. enablenpc "Yhelle#bard_chick4";
  988. end;
  989. OnDisable:
  990. disablenpc "Yhelle#bard_chick4";
  991. end;
  992. OnTouch:
  993. callfunc "F_BardSkillYhelle",4,5; close;
  994. }
  995. niflheim,209,144,3 script Yhelle#bard_chick5 800,3,3,{
  996. Emotion e_omg,1;
  997. Emotion e_omg;
  998. mes "[Hen Yhelle]";
  999. mes "Cluck-Cluuuck?";
  1000. mes "Cluck cluck cluck!";
  1001. next;
  1002. disablenpc "Yhelle#bard_chick5";
  1003. donpcevent "Yhelle#bard_chick1::OnEnable";
  1004. mes "^3355FFUpon sensing your";
  1005. mes "presense, the hen";
  1006. mes "quickly ran away.^000000";
  1007. close;
  1008. OnEnable:
  1009. enablenpc "Yhelle#bard_chick5";
  1010. end;
  1011. OnDisable:
  1012. disablenpc "Yhelle#bard_chick5";
  1013. end;
  1014. OnTouch:
  1015. callfunc "F_BardSkillYhelle",5,1; close;
  1016. }
  1017. // Drunken Men
  1018. //============================================================
  1019. morocc_in,178,73,3 script Customer#bard_skill01 54,{
  1020. mes "[Little Bit Drunken Guy]";
  1021. mes "What do you think";
  1022. mes "is the best drink in";
  1023. mes "all the world? I think";
  1024. mes "the Tri-- Tristan? What";
  1025. mes "was it called again?";
  1026. next;
  1027. mes "[More Drunken Guy]";
  1028. mes "Oh! 13 Year Old Tristan?";
  1029. mes "That's a great drink, sure,";
  1030. mes "but it's way too expensive for";
  1031. mes "anything less than a special";
  1032. mes "occasion. ^333333*Hiccup*^000000 Personally,";
  1033. mes "I really like Ver... Uh, Ver...";
  1034. next;
  1035. mes "[Little Bit Drunken Guy]";
  1036. mes "Vermilion on the Beach?";
  1037. mes "Yeah, that's really good,";
  1038. mes "you'll pass out after just";
  1039. mes "having one shot! Yeah...";
  1040. mes "Tro... Tropical! People say";
  1041. mes "that's good too. Wait, what?";
  1042. next;
  1043. mes "[Little Bit Drunken Guy]";
  1044. mes "H-hey...! ^333333*Hiccup!*^000000";
  1045. mes "What are you doing?!";
  1046. mes "K-keep your hands to";
  1047. mes "yourself! Do I look";
  1048. mes "like a woman to you?";
  1049. next;
  1050. mes "[More Drunken Guy]";
  1051. mes "What are you talking";
  1052. mes "about? Wh-what?! Why";
  1053. mes "are my arms all wrapped";
  1054. mes "around you? S-sorry, I was";
  1055. mes "trying to just go that w--";
  1056. mes "I wasn't trying to hug you!";
  1057. next;
  1058. mes "[Little Bit Drunken Guy]";
  1059. mes "Bumping into me,";
  1060. mes "I understand. But a full";
  1061. mes "blown hug? Come on, now!";
  1062. mes "That was totally on purpose!";
  1063. mes "Wh-what? My h-hand! It's...";
  1064. mes "It's moving my itself?!";
  1065. next;
  1066. mes "[More Drunken Guy]";
  1067. mes "Ack! Wh-what are";
  1068. mes "you doing! S-stop";
  1069. mes "touching my butt!";
  1070. next;
  1071. mes "^3355FFA Bard in the room";
  1072. mes "watches the two drunk";
  1073. mes "men intently and giggles";
  1074. mes "at their stupor. Remember:";
  1075. mes "drinking too much isn't good!^000000";
  1076. close;
  1077. }
  1078. morocc_in,175,70,7 script Customer#bard_skill02 50,{
  1079. mes "[Little Bit Drunken Guy]";
  1080. mes "What do you think";
  1081. mes "is the best drink in";
  1082. mes "all the world? I think";
  1083. mes "the Tri-- Tristan? What";
  1084. mes "was it called again?";
  1085. next;
  1086. mes "[More Drunken Guy]";
  1087. mes "Oh! 13 Year Old Tristan?";
  1088. mes "That's a great drink, sure,";
  1089. mes "but it's way too expensive for";
  1090. mes "anything less than a special";
  1091. mes "occasion. ^333333*Hiccup*^000000 Personally,";
  1092. mes "I really like Ver... Uh, Ver...";
  1093. next;
  1094. mes "[Little Bit Drunken Guy]";
  1095. mes "Vermilion on the Beach?";
  1096. mes "Yeah, that's really good,";
  1097. mes "you'll pass out after just";
  1098. mes "having one shot! Yeah...";
  1099. mes "Tro... Tropical! People say";
  1100. mes "that's good too. Wait, what?";
  1101. next;
  1102. mes "[Little Bit Drunken Guy]";
  1103. mes "H-hey...! ^333333*Hiccup!*^000000";
  1104. mes "What are you doing?!";
  1105. mes "K-keep your hands to";
  1106. mes "yourself! Do I look";
  1107. mes "like a woman to you?";
  1108. next;
  1109. mes "[More Drunken Guy]";
  1110. mes "What are you talking";
  1111. mes "about? Wh-what?! Why";
  1112. mes "are my arms all wrapped";
  1113. mes "around you? S-sorry, I was";
  1114. mes "trying to just go that w--";
  1115. mes "I wasn't trying to hug you!";
  1116. next;
  1117. mes "[Little Bit Drunken Guy]";
  1118. mes "Bumping into me,";
  1119. mes "I understand. But a full";
  1120. mes "blown hug? Come on, now!";
  1121. mes "That was totally on purpose!";
  1122. mes "Wh-what? My h-hand! It's...";
  1123. mes "It's moving my itself?!";
  1124. next;
  1125. mes "[More Drunken Guy]";
  1126. mes "Ack! Wh-what are";
  1127. mes "you doing! S-stop";
  1128. mes "touching my butt!";
  1129. next;
  1130. mes "^3355FFA Bard in the room";
  1131. mes "watches the two drunk";
  1132. mes "men intently and giggles";
  1133. mes "at their stupor. Remember:";
  1134. mes "drinking too much isn't good!^000000";
  1135. close;
  1136. }
  1137. // Bartender
  1138. //============================================================
  1139. morocc_in,166,76,7 script Bartender#bard_qskill 46,{
  1140. if (checkweight(1201,1) == 0) {
  1141. mes "^3355FFHold it right there!";
  1142. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1143. close;
  1144. }
  1145. mes "[Bartender]";
  1146. mes "So what would";
  1147. mes "you like to order?";
  1148. next;
  1149. switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) {
  1150. case 1:
  1151. set .@now_weight,maxWeight-Weight;
  1152. if (.@now_weight < 2000) {
  1153. mes "[Bartender]";
  1154. mes "You sure you can carry";
  1155. mes "any more stuff with you?";
  1156. mes "Damn, it doesn't look that";
  1157. mes "way to me. Take a load off,";
  1158. mes "and put some stuff with in";
  1159. mes "your Kafra Storage, alright?";
  1160. close;
  1161. }
  1162. if (Zeny < 1000) {
  1163. mes "[Bartender]";
  1164. mes " You sure you can afford";
  1165. mes "this now? This drink's";
  1166. mes "1,000 zeny, so you better";
  1167. mes "check the cash you have";
  1168. mes "onhand. Eh, just come back";
  1169. mes "later when you have the money.";
  1170. close;
  1171. }
  1172. mes "[Bartender]";
  1173. mes "Here you are,";
  1174. mes "1 Tropical Sograt.";
  1175. mes "It tastes sweet and";
  1176. mes "mild, but if you're not";
  1177. mes "careful, you'll pass out";
  1178. mes "in no time flat. Take it easy.";
  1179. set zeny,zeny-1000;
  1180. getitem 12112,1; //Tropical_Sograt
  1181. close;
  1182. case 2:
  1183. set .@now_weight,maxWeight-Weight;
  1184. if (.@now_weight < 2000) {
  1185. mes "[Bartender]";
  1186. mes "You sure you can carry";
  1187. mes "any more stuff with you?";
  1188. mes "Damn, it doesn't look that";
  1189. mes "way to me. Take a load off,";
  1190. mes "and put some stuff with in";
  1191. mes "your Kafra Storage, alright?";
  1192. close;
  1193. }
  1194. if (Zeny < 1000) {
  1195. mes "[Bartender]";
  1196. mes "You sure you can afford";
  1197. mes "this now? This drink's";
  1198. mes "1,000 zeny, so you better";
  1199. mes "check the cash you have";
  1200. mes "onhand. Eh, just come back";
  1201. mes "later when you have the money.";
  1202. close;
  1203. }
  1204. mes "[Bartender]";
  1205. mes "Here you go.";
  1206. mes "Be sure that you";
  1207. mes "enjoy your drinking";
  1208. mes "without going crazy.";
  1209. set zeny,zeny-1000;
  1210. getitem 12113,1; //Vermilion_The_Beach
  1211. close;
  1212. case 3:
  1213. mes "[Bartender]";
  1214. mes "Alright, then.";
  1215. mes "I'll see you around.";
  1216. close;
  1217. }
  1218. }
  1219. // Function
  1220. //============================================================
  1221. function script F_BardSkillYhelle {
  1222. //set max_max_c,1201;
  1223. //if (max_max_c == 1) {
  1224. // mes "^3355FFHold it right there!";
  1225. // mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1226. // close;
  1227. //}
  1228. set .@now_weight,MaxWeight-Weight;
  1229. if (.@now_weight < 2000) {
  1230. mes "^3355FFHold it right there!";
  1231. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1232. close;
  1233. }
  1234. Emotion e_omg,1;
  1235. Emotion e_omg;
  1236. mes "[Hen Yhelle]";
  1237. mes "Cluck-Cluuuck?";
  1238. mes "Cluck cluck cluck!";
  1239. next;
  1240. if (rand(1,3) == 2) {
  1241. disablenpc "Yhelle#bard_chick"+getarg(0);
  1242. donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
  1243. mes "^3355FFUpon sensing your";
  1244. mes "presense, the hen";
  1245. mes "quickly ran away.^000000";
  1246. if (qskill_bard > 1 && qskill_bard < 7) {
  1247. mes "^3355FFYou found ^3333331 Egg^3355FF in the";
  1248. mes "place where Yhelle the";
  1249. mes "Hen was roosting.^000000";
  1250. set qskill_bard,qskill_bard+1;
  1251. getitem 574,1; //Egg
  1252. }
  1253. }
  1254. else {
  1255. disablenpc "Yhelle#bard_chick"+getarg(0);
  1256. donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable";
  1257. mes "^3355FFUpon sensing your";
  1258. mes "presense, the hen";
  1259. mes "quickly ran away.^000000";
  1260. }
  1261. return;
  1262. }