quests_veins.txt 186 KB

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  1. //===== eAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.4a
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest (Disabled):
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //============================================================
  39. // Stone Quest
  40. //============================================================
  41. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  42. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  43. mes "- Wait a moment! -";
  44. mes "- Currently you are carrying -";
  45. mes "- too many items with you. -";
  46. mes "- Please come back after -";
  47. mes "- you put some items into Kafra Storage. -";
  48. close;
  49. }
  50. if ((veins_stone == 0) && (BaseLevel > 59)) {
  51. mes "[Zabaroo]";
  52. mes "My back is killing me";
  53. mes "after stooping over to";
  54. mes "pick up stones all day long...";
  55. mes "The pain... It's unbearable!";
  56. next;
  57. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  58. case 1:
  59. mes "[Zabaroo]";
  60. mes "Whippersnapper!";
  61. mes "I didn't ask you for";
  62. mes "your advice! Don't";
  63. mes "patronize an old man!";
  64. close;
  65. case 2:
  66. mes "[Zabaroo]";
  67. mes "Oh, it hurts so much, it's";
  68. mes "almost crippling. But I don't";
  69. mes "have any choice. I need to";
  70. mes "get enough stops to fill";
  71. mes "this gap if I want to get";
  72. mes "paid. Arrrrgh, damn it!";
  73. next;
  74. mes "[Zabaroo]";
  75. mes "If I don't get enough";
  76. mes "money to pay for my";
  77. mes "granddaughter's medicine,";
  78. mes "I won't be able to buy any";
  79. mes "medicine for my granddaughter!";
  80. mes "And that will be horrible! Ag!";
  81. next;
  82. select("Can I help?");
  83. mes "[Zabaroo]";
  84. mes "I appreciate your kindness,";
  85. mes "stranger, but no. I have";
  86. mes "to do this on my own.";
  87. mes "A man must have his pride....";
  88. next;
  89. mes "^333333*Snap*^000000";
  90. next;
  91. mes "[Zabaroo]";
  92. mes "Argh! My back...!";
  93. mes "This was totally";
  94. mes "unforeseeable!";
  95. mes "Please! Please,";
  96. mes "for the love of Freya,";
  97. mes "please help me!";
  98. next;
  99. select("I will help you.");
  100. mes "[Zabaroo]";
  101. mes "Thank you!";
  102. mes "Thanks so much!";
  103. next;
  104. select("What do you want me to do?");
  105. mes "[Zabaroo]";
  106. mes "Ow-ow-ow! Oh... Okay...";
  107. mes "You see those all dark";
  108. mes "stones stuck in the ground?";
  109. mes "Those are what I need to";
  110. mes "pick up. Now don't go";
  111. mes "lifting rocks just yet...";
  112. next;
  113. mes "[Zabaroo]";
  114. mes "I asked some other old";
  115. mes "man in town, Absar, to";
  116. mes "make me something to help";
  117. mes "with my back. He was going";
  118. mes "to help me if I gave hi--";
  119. mes "ARGH! My back! It hurts!";
  120. next;
  121. mes "[Zabaroo]";
  122. mes "It hurts so bad! But it's";
  123. mes "especially painful right";
  124. mes "when I'm about to finish";
  125. mes "sentences in which I intend to";
  126. mes "tell you important informat--";
  127. mes "ARRRGH! Find Absar! Quickly!";
  128. next;
  129. while(1) {
  130. mes "[Zabaroo]";
  131. mes "Wait, wait...";
  132. mes "Maybe I can answer";
  133. mes "a few of your questions";
  134. mes "before my body is wracked";
  135. mes "with throbbing pain. Let's...";
  136. mes "Let's at least give it a try.";
  137. next;
  138. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  139. case 1:
  140. mes "[Zabaroo]";
  141. mes "Well, we use these dark";
  142. mes "stones because they're";
  143. mes "pretty and easy to process.";
  144. mes "They're sort of a specialty";
  145. mes "of this town. I get paid to";
  146. mes "harvest these handy rocks.";
  147. next;
  148. mes "[Zabaroo]";
  149. mes "We can sell these to tourists,";
  150. mes "and we even have a factory";
  151. mes "that uses these stones.";
  152. mes "Still, it's not like the";
  153. mes "townspeople are getting";
  154. mes "rich off these stones.";
  155. next;
  156. mes "[Zabaroo]";
  157. mes "All of us are still";
  158. mes "barely making a living...";
  159. next;
  160. break;
  161. case 2:
  162. mes "[Zabaroo]";
  163. mes "Absar? He's inside";
  164. mes "the Tool Shop. You";
  165. mes "can't miss him... Just";
  166. mes "look for the man with";
  167. mes "the crazy eyes!";
  168. next;
  169. break;
  170. case 3:
  171. mes "[Zabaroo]";
  172. mes "Thanks for your help.";
  173. mes "If you can't find Absar";
  174. mes "in the Tool Shop, then";
  175. mes "you might want to stop";
  176. mes "by the Tavern. A-auuugh!";
  177. set veins_stone,1;
  178. close;
  179. }
  180. }
  181. }
  182. }
  183. else if (veins_stone == 1) {
  184. mes "[Zabaroo]";
  185. mes "Thanks for your help.";
  186. mes "If you can't find Absar";
  187. mes "in the Tool Shop, then";
  188. mes "you might want to stop";
  189. mes "by the Tavern. A-auuugh!";
  190. close;
  191. }
  192. else if (veins_stone < 4) {
  193. mes "[Zabaroo]";
  194. mes "Geez, Absar sure can";
  195. mes "be fussy. Still, do your";
  196. mes "best to get what he wants.";
  197. mes "He won't help me otherwise!";
  198. mes "Other than that, he's not";
  199. mes "really that bad a guy...";
  200. close;
  201. }
  202. else if (veins_stone == 4) {
  203. mes "[Zabaroo]";
  204. mes "Oh good, you're back!";
  205. mes "Did you bring what";
  206. mes "Absar made for me?";
  207. next;
  208. select("Yes, here...");
  209. mes "[Zabaroo]";
  210. mes "So this is what he";
  211. mes "was talking about?";
  212. mes "How does it... Ah!";
  213. mes "Here we go! If I pull";
  214. mes "the handle, that end of";
  215. mes "the stick will pick stuff up!";
  216. next;
  217. mes "[Zabaroo]";
  218. mes "This is great! I won't";
  219. mes "have to bend over to pick";
  220. mes "up stones anymore! Heh,";
  221. mes "he must be awfully proud";
  222. mes "of this useful invention~";
  223. mes "I can imagine him strutting.";
  224. next;
  225. mes "[Zabaroo]";
  226. mes "Um, did he have anything";
  227. mes "to say after he gave this";
  228. mes "to you? I'm just curious.";
  229. next;
  230. select("This message...");
  231. mes "[Zabaroo]";
  232. mes "Oh... I thought he";
  233. mes "would forget all about";
  234. mes "that. Well, it's a relief";
  235. mes "to know that now. That's";
  236. mes "really very nice of him.";
  237. next;
  238. mes "Zabaroo]";
  239. mes "I hate to ask you...";
  240. mes "But would you mind";
  241. mes "helping me out one";
  242. mes "more time?";
  243. next;
  244. select("Huh? What is it?");
  245. mes "[Zabaroo]";
  246. mes "Don't worry, it's not";
  247. mes "too hard. Would you just";
  248. mes "deliver the stones I gathered";
  249. mes "to the factory in town? It's";
  250. mes "near the airport or airship or";
  251. mes "something. It won't take long.";
  252. set veins_stone,5;
  253. close;
  254. }
  255. else if (veins_stone < 7) {
  256. mes "[Zabaroo]";
  257. mes "Thanks again for your help!";
  258. mes "What did Asbar call this";
  259. mes "thing again? A Tactile...";
  260. mes "Extendable... Damn it...";
  261. mes "Why's the name so long?";
  262. mes "Anyway, it's usefull~";
  263. close;
  264. }
  265. else if (veins_stone == 7) {
  266. mes "[Zabaroo]";
  267. mes "Oh, you're back!";
  268. mes "I really appreciate all";
  269. mes "of your help. I don't have";
  270. mes "much, and I know you weren't";
  271. mes "expecting a reward, but I'd";
  272. mes "like to give you something.";
  273. next;
  274. mes "[Zabaroo]";
  275. mes "Ah, here we are. I found";
  276. mes "these while harvesting stones";
  277. mes "I was told that adventurers";
  278. mes "find these useful. Anyway,";
  279. mes "I hope you like these rocks...";
  280. set veins_stone,8;
  281. getexp 300000,0;
  282. getitem 985,3; //Elunium
  283. close;
  284. }
  285. else if (veins_stone > 7) {
  286. mes "[Zabaroo]";
  287. mes "Thanks to you and Asbar,";
  288. mes "my poor back hasn't been";
  289. mes "bothering me at all lately.";
  290. mes "I should be taking better";
  291. mes "care of myself at my age...";
  292. close;
  293. }
  294. mes "[Zabaroo]";
  295. mes "I'm sorry dear.";
  296. mes "You're not strong enough for this kind of work.";
  297. mes "Put on some muscle and talk to me again.";
  298. close;
  299. }
  300. ve_in,169,310,6 script Strange Old Man#ve 121,{
  301. if (veins_stone == 0) {
  302. mes "[Absar]";
  303. mes "Bwahahaha!";
  304. mes "Once... Once this is completed, I'll...";
  305. mes "Mwahahahahahahahah!";
  306. close;
  307. }
  308. else if (veins_stone == 1) {
  309. mes "[Absar]";
  310. mes "I'm so close to";
  311. mes "completion. Now, if";
  312. mes "I just turn this here...";
  313. next;
  314. if (select("Excuse me...:........") == 1) {
  315. mes "[Absar]";
  316. mes "What?! Who dares";
  317. mes "disturb me?! N-no!";
  318. mes "Look! Look what you did!";
  319. mes "You made me screw up!";
  320. next;
  321. specialeffect 90; //EF_LORD
  322. percentheal -30,0;
  323. next;
  324. mes "[Absar]";
  325. mes "!@#$%#@#$!*~";
  326. mes "F$#@#%^^^&&!";
  327. close2;
  328. warp "ve_in",262,309;
  329. end;
  330. }
  331. mes "[Absar]";
  332. mes "Oh, no...";
  333. next;
  334. specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO
  335. next;
  336. mes "[Absar]";
  337. mes "How...?!";
  338. mes "No! I failed again!";
  339. mes "D-DAAAAAAAAAAAMN IIIII--";
  340. next;
  341. mes "[Absar]";
  342. mes "Huh? What are you...";
  343. mes "What do you want?";
  344. next;
  345. select("Oh, I-I'm...");
  346. mes "[Absar]";
  347. mes "Spit it out. Tell me";
  348. mes "what you want, not your";
  349. mes "name. Hurry, can't you";
  350. mes "see that I'm busy?";
  351. next;
  352. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  353. mes "[Absar]";
  354. mes "If only you didn't";
  355. mes "interrupt me! Then";
  356. mes "I'd already have...";
  357. mes "Ugh! Back to work!";
  358. close;
  359. }
  360. mes "[Absar]";
  361. mes "Zabaroo? What does...";
  362. mes "Oh. Never mind. I think";
  363. mes "I remember what he asked";
  364. mes "me to make him. So did";
  365. mes "you bring all the materials?";
  366. next;
  367. if (select("Yes:What materials...?") == 1) {
  368. mes "[Absar]";
  369. mes "Great, we can get";
  370. mes "started and m--";
  371. mes "Liar. You don't even know";
  372. mes "what you're supposed to";
  373. mes "bring me, do you?!";
  374. mes "Get out of here!";
  375. close2;
  376. warp "ve_in",262,309;
  377. end;
  378. }
  379. mes "[Absar]";
  380. mes "Of course. I didn't tell him";
  381. mes "what materials I needed";
  382. mes "anyway. Heh heh! Now, this";
  383. mes "is what I need you to bring.";
  384. mes "Listen up, okay? And hurry.";
  385. next;
  386. mes "[Absar]";
  387. mes "^4D4DFF5 Maneater Roots^000000,";
  388. mes "^4D4DFF2 Glacial Hearts^000000, and";
  389. mes "^4D4DFF5 Steel^000000. If you don't";
  390. mes "come back soon, then";
  391. mes "I won't help you. I've got";
  392. mes "projects I'm working on!";
  393. set veins_stone,2;
  394. close;
  395. }
  396. else if (veins_stone == 2) {
  397. if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) {
  398. mes "[Absar]";
  399. mes "Good, you finally";
  400. mes "brought everthing.";
  401. mes "I was just about to";
  402. mes "give up on you, so";
  403. mes "consider yourself lucky!";
  404. next;
  405. mes "[Absar]";
  406. mes "Give me a second.";
  407. mes "You won't have to";
  408. mes "wait long to see";
  409. mes "my great invention!";
  410. delitem 999,5; //Steel
  411. delitem 1033,5; //Root_Of_Maneater
  412. delitem 7561,2; //Ice_Heart
  413. set veins_stone,3;
  414. close2;
  415. specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT
  416. end;
  417. }
  418. mes "[Absar]";
  419. mes "What the hell?";
  420. mes "Hurry and bring";
  421. mes "^4D4DFF5 Maneater Roots^000000,";
  422. mes "^4D4DFF2 Glacial Hearts^000000, and";
  423. mes "^4D4DFF5 Steel^000000! Do you think";
  424. mes "I'm doing this for fun?!";
  425. close;
  426. }
  427. else if (veins_stone == 3) {
  428. mes "[Absar]";
  429. mes "Here you are...";
  430. mes "Well, I don't know";
  431. mes "if you appreciate";
  432. mes "inventions, but this";
  433. mes "is a Tactile Extendable";
  434. mes "Clamp-Release Mechanism!";
  435. next;
  436. mes "["+strcharinfo(0)+"]";
  437. mes "Tack... What...?";
  438. next;
  439. mes "[Absar]";
  440. mes "...............................";
  441. mes "You can use this to pick";
  442. mes "things up. From a distance.";
  443. next;
  444. mes "[Absar]";
  445. mes "Anyway, when you get back";
  446. mes "to Zabaroo, let me him know";
  447. mes "that he doesn't owe me";
  448. mes "anything anymore. He'll...";
  449. mes "He'll know what I mean...";
  450. set veins_stone,4;
  451. close;
  452. }
  453. mes "[Absar]";
  454. mes "It's a ''Tactile Extendable";
  455. mes "Clamp-Release Mechanism.''";
  456. mes "What's so hard to understand";
  457. mes "about that? Hmpf! I know!";
  458. mes "It must be the educational";
  459. mes "system! They're to blame!";
  460. close;
  461. }
  462. ve_in02,37,28,4 script Factory Manager 898,{
  463. if (veins_stone < 5) {
  464. mes "[Mirhen]";
  465. mes "Hey, employees only beyond this point!";
  466. mes "Geez, don't we have a sigh that says that?";
  467. mes "We should get one...";
  468. mes "Anyway, get out of here.";
  469. close2;
  470. warp "veins",269,221;
  471. end;
  472. }
  473. else if (veins_stone == 5) {
  474. mes "[Mirhen]";
  475. mes "Hey, employees only";
  476. mes "beyond this point!";
  477. mes "Geez, don't we have";
  478. mes "a sign that says that?";
  479. mes "We should get one...";
  480. mes "Anyway, get out of here.";
  481. next;
  482. if (select("I'm sorry.:I've brought these...") == 1) {
  483. mes "[Mirhen]";
  484. mes "You're sorry,";
  485. mes "I get it. Ummm...";
  486. mes "Aren't you leaving?";
  487. close;
  488. }
  489. mes "[Mirhen]";
  490. mes "Huh? What's this name";
  491. mes "tag? Zabaroo? Wait a sec...";
  492. mes "You're definitely not him!";
  493. next;
  494. select("I'm here on his behalf.");
  495. mes "[Mirhen]";
  496. mes "Ah, I get it. Zabaroo's";
  497. mes "back has really been";
  498. mes "bothering him lately.";
  499. mes "Okay, we can bend the";
  500. mes "rules a bit in this situation.";
  501. next;
  502. mes "[Mirhen]";
  503. mes "Bring those rocks over";
  504. mes "to Bahed over there.";
  505. mes "He'll take care of them.";
  506. set veins_stone,6;
  507. close;
  508. }
  509. mes "[Mirhen]";
  510. mes "Hetarium ...";
  511. mes "What's so special about";
  512. mes "it? I mean, it looks just like";
  513. mes "Iron Ore. Why the hell is";
  514. mes "it like classified info?";
  515. next;
  516. mes "[Mirhen]";
  517. mes "I wish I could return to";
  518. mes "Rekenber Headquarters...";
  519. mes "I hate being stuck here";
  520. mes "gathering silly rocks in";
  521. mes "the middle of nowhere.";
  522. close;
  523. }
  524. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  525. if (veins_stone < 6) {
  526. mes "[Bahed]";
  527. mes "lately, I've been feeling so weak...";
  528. mes "I heard the guy before me had to quit because he also started feeling weak.";
  529. next;
  530. mes "[Bahed]";
  531. mes "It couldn't be...";
  532. mes "It couldn't be because of this 'Hetarium'...";
  533. mes "That's just plain crazy...";
  534. close;
  535. }
  536. else if (veins_stone == 6) {
  537. mes "[Bahed]";
  538. mes "Oh, you got the rocks?";
  539. mes "You brought them for Zabaroo?";
  540. mes "Oh, how is he doing? I hear";
  541. mes "he threw out his back.";
  542. next;
  543. select("He still hurts.");
  544. mes "[Bahed]";
  545. mes "Oh no... I'm so sorry";
  546. mes "to hear that. I hope he";
  547. mes "feels better soon. Anyway,";
  548. mes "why don't you bring the";
  549. mes "rocks over here?";
  550. next;
  551. mes "[Bahed]";
  552. mes "Let me confirm Zabaroo's";
  553. mes "quota for today. Ah, and";
  554. mes "don't worry, We pay him";
  555. mes "for his quotas regularly.";
  556. next;
  557. select("I have a question...");
  558. mes "[Bahed]";
  559. mes "Hm? What'd you want";
  560. mes "to know? I can't say that";
  561. mes "I know everything, but";
  562. mes "I'll try my best to tell you";
  563. mes "what I know. I mean,";
  564. mes "you helped Zabaroo, so...";
  565. next;
  566. select("What's this Hetarium??");
  567. mes "[Bahed]";
  568. mes "Well, it hasn't been that";
  569. mes "long since these rocks";
  570. mes "attracted attention outside";
  571. mes "of town. Before all this,";
  572. mes "the townspeople just";
  573. mes "made carvings out of them.";
  574. next;
  575. mes "[Bahed]";
  576. mes "Then, all of a sudden,";
  577. mes "these people from--I guess";
  578. mes "it was Schwaltzvalt--came";
  579. mes "and bought a lot of these";
  580. mes "stones. Later, they even built";
  581. mes "this factory to process them!";
  582. next;
  583. mes "[Bahed]";
  584. mes "Oh, they tried using machines";
  585. mes "to harvest these stones, but";
  586. mes "they all broke down too soon.";
  587. mes "That's why they hired people";
  588. mes "in Veins to collect them.";
  589. next;
  590. mes "[Bahed]";
  591. mes "I'm not sure many people";
  592. mes "know who owns this factory.";
  593. mes "Maybe it's Rekenber? Yes,";
  594. mes "I saw one of their corporate";
  595. mes "airships come to town, so";
  596. mes "I think it might be them.";
  597. next;
  598. select("How do they use Hetarium??");
  599. mes "[Bahed]";
  600. mes "I'm not really sure. I just";
  601. mes "happened to overhear some";
  602. mes "of the higher ups mention";
  603. mes "something about hearts?";
  604. mes "Pieces of hearts? Doesn't";
  605. mes "make any sense to me.";
  606. next;
  607. mes "[Bahed]";
  608. mes "All I gathered was that";
  609. mes "they were using the stones";
  610. mes "to build a machine related";
  611. mes "to those hearts. That's";
  612. mes "all I know. Anyway, please";
  613. mes "leave the stones over there~";
  614. set veins_stone,7;
  615. close;
  616. }
  617. mes "[Bahed]";
  618. mes "Everyday I feel";
  619. mes "weaker and weaker...";
  620. mes "Could this be chronic";
  621. mes "fatigue syndrome? Ugh...";
  622. close;
  623. }
  624. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  625. mes "[Worker]";
  626. mes "What the heck are these rocks?";
  627. mes "They're ordinary stones, aren't they?";
  628. mes "They don't pay me enough here...";
  629. close;
  630. }
  631. // Spy Quest
  632. //============================================================
  633. prontera,202,122,0 script Kid#sch 703,{
  634. if (que_sch == 0) {
  635. mes "[Rooney]";
  636. mes "Where the heck";
  637. mes "is it? I don't... Where...?";
  638. mes "He's got to be around here";
  639. mes "somewhere, I think...";
  640. next;
  641. if (select("What's wrong?:...") == 1) {
  642. mes "[Rooney]";
  643. mes "Oh, it's just...";
  644. mes "Some guy sent me on a";
  645. mes "delivery errand, but I can't";
  646. mes "find the recipient. He said";
  647. mes "that I can't miss him, but";
  648. mes "I still can't figure it out.";
  649. next;
  650. mes "[Rooney]";
  651. mes "I should have asked for";
  652. mes "the exact location. I mean,";
  653. mes "if I don't find him, then I'll";
  654. mes "never get paid for doing";
  655. mes "this delivery. ^333333*Sigh*^000000";
  656. next;
  657. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  658. mes "[Rooney]";
  659. mes "Thanks. I think";
  660. mes "I just might need it.";
  661. mes "Where could this guy";
  662. mes "be? If he's expecting";
  663. mes "a delivery, he should";
  664. mes "make himself easy to find...";
  665. close;
  666. }
  667. mes "[Rooney]";
  668. mes "Yeah, sure, it'd be great";
  669. mes "if you could help me. Let's";
  670. mes "see, I need to deliver this";
  671. mes "letter to a bard named...";
  672. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  673. next;
  674. mes "[Rooney]";
  675. mes "I've looked everywhere";
  676. mes "in town for someone that";
  677. mes "looks like a Bard, but I'm";
  678. mes "not having any luck. If you";
  679. mes "find him, would you tell me?";
  680. set que_sch,1;
  681. close;
  682. }
  683. close;
  684. }
  685. else if (que_sch == 1) {
  686. mes "[Rooney]";
  687. mes "I still haven't";
  688. mes "found Lasda Midar.";
  689. mes "Would you let me know";
  690. mes "if you find him so that";
  691. mes "I can deliver his letter?";
  692. close;
  693. }
  694. else if (que_sch == 2) {
  695. if (Zeny < 100) {
  696. mes "[Rooney]";
  697. mes "Lasda Midar...";
  698. mes "Where the heck";
  699. mes "could that guy be?";
  700. close;
  701. }
  702. else {
  703. mes "[Rooney]";
  704. mes "Wow, did you really";
  705. mes "find Lasda Midar?";
  706. mes "Why couldn't I find him?";
  707. mes "Anyway, thank you so much";
  708. mes "for your help. I thought I was";
  709. mes "going to fail my delivery!";
  710. next;
  711. select("He asked me to give you this.");
  712. mes "[Rooney]";
  713. mes "Hey, alright! Thanks";
  714. mes "for the cash! Heh heh~";
  715. set zeny,zeny-100;
  716. set que_sch,3;
  717. close;
  718. }
  719. }
  720. mes "[Rooney]";
  721. mes "Nice day out, isn't it?";
  722. close;
  723. }
  724. prt_church,89,108,6 script Bard#sch 741,{
  725. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  726. mes "^3355FFWait a second!";
  727. mes "Right now, you're carrying";
  728. mes "too many things with you.";
  729. mes "Please come back after";
  730. mes "using the Kafra Service";
  731. mes "to store some of your items.^000000";
  732. close;
  733. }
  734. if (que_sch < 1) {
  735. mes "[Lasda]";
  736. mes "Hello there, isn't today";
  737. mes "such a wonderful day?";
  738. mes "Nice weather always";
  739. mes "inspires the poet in me,";
  740. mes "and I can't seem to stop";
  741. mes "singing my heart out~";
  742. close;
  743. }
  744. else if (que_sch == 1) {
  745. mes "[Lasda]";
  746. mes "Why, what a glorious";
  747. mes "day! I should sing a song";
  748. mes "in praise of its wonder!";
  749. mes "Ooooh... La la la-la~";
  750. mes "Girls, girls, giiiirls...";
  751. next;
  752. switch(select("Excuse me...:......")) {
  753. case 1:
  754. mes "[Lasda]";
  755. mes "Why, what a glorious";
  756. mes "day! I should sing a song";
  757. mes "in praise of its wonder!";
  758. mes "Ooooh... La la la-la~";
  759. mes "Girls, girls, giiiirls...";
  760. close;
  761. case 2:
  762. mes "[Lasda]";
  763. mes "Girls, girls, giiiirls...";
  764. mes "Making my heart";
  765. mes "beat like... Like it's";
  766. mes "going too fast. My heart's";
  767. mes "racing... And you're at the";
  768. mes "finish line--Love Champion!";
  769. next;
  770. mes "[Lasda]";
  771. mes "Oh? Don't stare at me";
  772. mes "like that, you're making";
  773. mes "me blush. Did you need to";
  774. mes "talk to me or something?.";
  775. next;
  776. switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
  777. case 1:
  778. mes "[Lasda]";
  779. mes "Oh, that's alright.";
  780. mes "...............................";
  781. mes "Girl, I'll laugh at all your";
  782. mes "jokes, and agree with yourv";
  783. mes "politics~ You're hot! But";
  784. mes "baby, you're dumb as bricks~";
  785. close;
  786. case 2:
  787. mes "[Lasda]";
  788. mes "Oh? Oh, yes, that's me.";
  789. mes "How can I help you?";
  790. next;
  791. select("I'm here to deliver this to you.");
  792. mes "[Lasda]";
  793. mes "Ah! He must have finally";
  794. mes "sent it. Would you please";
  795. mes "give me a second? Let's see...";
  796. next;
  797. mes "^3355FFLasda opened the letter";
  798. mes "and started reading it.^000000";
  799. next;
  800. mes "[Lasda]";
  801. mes "Umm...";
  802. mes "Oh, no...";
  803. next;
  804. mes "[Lasda]";
  805. mes "Ah, I'm sorry for";
  806. mes "making you wait.";
  807. mes "Here, please give";
  808. mes "this money to that";
  809. mes "kid that was supposed";
  810. mes "to come find me here.";
  811. set que_sch,2;
  812. set zeny,zeny+100;
  813. next;
  814. mes "[Lasda]";
  815. mes "I'd like you to come";
  816. mes "talk to me again later";
  817. mes "if you have the time";
  818. mes "See you around~";
  819. close;
  820. }
  821. }
  822. }
  823. else if (que_sch == 2) {
  824. mes "^3355FFLasda seems to be";
  825. mes "lost in deep thought.^000000";
  826. close;
  827. }
  828. else if (que_sch == 3) {
  829. mes "[Lasda]";
  830. mes "Oh good, you came back!";
  831. mes "Thanks for delivering that";
  832. mes "letter for me. Listen, you";
  833. mes "mind listening to me for";
  834. mes "a bit? I want to ask you";
  835. mes "for your help with something.";
  836. next;
  837. if (select("Sure.:No.") == 1) {
  838. mes "[Lasda]";
  839. mes "You see, the letter you";
  840. mes "brought me was from my old";
  841. mes "best friend. I haven't heard";
  842. mes "from him for a while, so";
  843. mes "I was pretty worried...";
  844. next;
  845. mes "[Lasda]";
  846. mes "Vitre said in his letter";
  847. mes "that he's in jail under";
  848. mes "false charges so he wants";
  849. mes "me to help him out. However,";
  850. mes "there isn't much I can do.";
  851. mes "Do you think you can help him?";
  852. next;
  853. if (select("Sure.:No.") == 1) {
  854. mes "[Lasda]";
  855. mes "Thank you so much!";
  856. mes "I guess the best thing";
  857. mes "to do for now is to find";
  858. mes "my friend in a prison in";
  859. mes "^FF0000Morroc^000000, and see what";
  860. mes "you can do to help him..";
  861. set que_sch,4;
  862. close;
  863. }
  864. mes "[Lasda]";
  865. mes "I... I guess...";
  866. mes "You must not be";
  867. mes "able to help him too...";
  868. close;
  869. }
  870. mes "[Lasda]";
  871. mes "I suppose that you";
  872. mes "must already be busy";
  873. mes "doing something else.";
  874. mes "Well, I understand...";
  875. close;
  876. }
  877. else if (que_sch < 8) {
  878. mes "[Lasda]";
  879. mes "I still can't believe";
  880. mes "Vitre is being held";
  881. mes "in prison in Morroc. I mean,";
  882. mes "what could have happened?";
  883. mes "I hope you can help him...";
  884. close;
  885. }
  886. else if (que_sch == 8) {
  887. mes "[Lasda]";
  888. mes "He was arrested because";
  889. mes "he's suspected of espionage?";
  890. mes "That doesn't make any sense.";
  891. mes "What could be going on?";
  892. next;
  893. select("^ff0000Krieg^000000 told me that.");
  894. mes "[Lasda]";
  895. mes "Krieg? Do you mean Krieg";
  896. mes "Laje Mandi? I know him quite";
  897. mes "well, actually. Let me write";
  898. mes "you a letter or recommendation.";
  899. mes "Hopefully, it'll be enough to";
  900. mes "let you enter the prison.";
  901. set que_sch,9;
  902. close;
  903. }
  904. else if (que_sch == 9) {
  905. mes "[Lasda]";
  906. mes "Hurry and go bring";
  907. mes "my letter to Krieg.";
  908. mes "I wonder what happened...";
  909. mes "There must be some kind";
  910. mes "of weird misunderstanding.";
  911. close;
  912. }
  913. else if (que_sch < 19) {
  914. mes "[Lasda]";
  915. mes "He really asked you";
  916. mes "to break him out of jail?";
  917. mes "Well, I know that's a morally";
  918. mes "hazy area, but I hope that";
  919. mes "you do your best to help Vitre.";
  920. close;
  921. }
  922. else if (que_sch < 25) {
  923. mes "[Lasda]";
  924. mes "Thanks for offering";
  925. mes "to help me out. I still";
  926. mes "can't believe Vitre had";
  927. mes "the gall to just break";
  928. mes "out of prison, though...";
  929. next;
  930. mes "[Lasda]";
  931. mes "I still can't do";
  932. mes "anything to help him,";
  933. mes "so please do what you";
  934. mes "can to take care of him";
  935. mes "for me. I really appreciate it.";
  936. close;
  937. }
  938. else if (que_sch == 25) {
  939. mes "[Lasda]";
  940. mes "Ah, you're back. I'm sure";
  941. mes "you have a lot to ask me";
  942. mes "right now. You deserve to";
  943. mes "know that everything I asked";
  944. mes "you to do was part of a plan";
  945. mes "to confirm Vitre's guilt.";
  946. next;
  947. mes "[Lasda]";
  948. mes "We arrested him once";
  949. mes "we learned that he was";
  950. mes "an Arunafeltz spy, but we";
  951. mes "couldn't punish him since";
  952. mes "we lacked concrete proof.";
  953. next;
  954. mes "[Lasda]";
  955. mes "That's why we allowed";
  956. mes "him to escape: we planned";
  957. mes "on following him to get the";
  958. mes "proof that we needed. Our";
  959. mes "sting was even able to round";
  960. mes "up all of his compatriots!";
  961. next;
  962. mes "[Lasda]";
  963. mes "I'm sorry for keeping";
  964. mes "you in the dark, but it was";
  965. mes "essential to the plan. We";
  966. mes "couldn't have done it without";
  967. mes "your help. Please take this";
  968. mes "reward with our sincere thanks.";
  969. set que_sch,26;
  970. getitem 12106,1; //Accessory_Box
  971. getexp 600000,0;
  972. close;
  973. }
  974. else {
  975. mes "[Lasda]";
  976. mes "We're having too many";
  977. mes "cases involving spies";
  978. mes "like Vitre lately. This";
  979. mes "might be a sign that";
  980. mes "Arunafeltz is planning";
  981. mes "to move against us...";
  982. close;
  983. }
  984. }
  985. moc_castle,137,88,2 script Prison Ward#sch 707,{
  986. if (que_sch < 4) {
  987. mes "[Jesse]";
  988. mes "Only authorized";
  989. mes "personnel can enter";
  990. mes "this prison. You need";
  991. mes "a permit if you want";
  992. mes "to be able to enter.";
  993. close;
  994. }
  995. else if (que_sch == 4) {
  996. mes "[Jesse]";
  997. mes "What? You want to meet";
  998. mes "the prisoner? I'm sorry,";
  999. mes "but he's not allowed to";
  1000. mes "see anyone since he was";
  1001. mes "arrested on suspicion";
  1002. mes "of espionage.";
  1003. set que_sch,5;
  1004. close;
  1005. }
  1006. else if (que_sch == 5) {
  1007. mes "[Jesse]";
  1008. mes "Huh. You're awfully";
  1009. mes "persistent. Alright,";
  1010. mes "if you can do me a favor,";
  1011. mes "I'll let you in. Bring me";
  1012. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1013. next;
  1014. mes "[Jesse]";
  1015. mes "Of course, I can only let";
  1016. mes "you inside. Whether they'll";
  1017. mes "actually let you meet the";
  1018. mes "prisoner is another matter.";
  1019. mes "So do we have a deal?";
  1020. set que_sch,6;
  1021. close;
  1022. }
  1023. else if (que_sch == 6) {
  1024. if (countitem(12066) > 0) {
  1025. mes "[Jesse]";
  1026. mes "Ah, that's the stuff!";
  1027. mes "Thanks for the Fried";
  1028. mes "Monkey Tails~ Alright,";
  1029. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1030. mes "Morroc Castle. Get his";
  1031. mes "approval, and I'll let you in.";
  1032. delitem 12066,1; //Luk_Dish01
  1033. set que_sch,7;
  1034. close;
  1035. }
  1036. mes "[Jesse]";
  1037. mes "Bring me a plate of";
  1038. mes "^FF0000Fried Monkey Tails^000000.";
  1039. mes "Do it, or I won't help";
  1040. mes "you out. I mean, I know";
  1041. mes "you mean well, but I'm";
  1042. mes "risking my job here...";
  1043. close;
  1044. }
  1045. else if (que_sch < 10) {
  1046. mes "[Jesse]";
  1047. mes "You didn't get approval";
  1048. mes "from Sir Krieg yet? You'd";
  1049. mes "better do it, or there's no";
  1050. mes "point in entering this prison.";
  1051. mes "You can't just sneak around";
  1052. mes "inside this place, you know?";
  1053. close;
  1054. }
  1055. else if (que_sch == 10) {
  1056. mes "[Jesse]";
  1057. mes "Did you really get";
  1058. mes "Sir Krieg's approval?";
  1059. mes "Alright, you may enter now.";
  1060. close2;
  1061. warp "ra_in01",48,355;
  1062. end;
  1063. }
  1064. else if (que_sch < 19) {
  1065. mes "[Jesse]";
  1066. mes "Do you want to enter?";
  1067. next;
  1068. if (select("Yes.:No") == 1) {
  1069. mes "[Jesse]";
  1070. mes "Be careful when you talk";
  1071. mes "to that guy: he's a smooth";
  1072. mes "talker, and almost charmed";
  1073. mes "a lot of the guards into";
  1074. mes "letting him go free.";
  1075. close2;
  1076. warp "ra_in01",48,355;
  1077. end;
  1078. }
  1079. mes "[Jesse]";
  1080. mes "Take your time.";
  1081. mes "If you're not mentally";
  1082. mes "prepared, then it's not";
  1083. mes "a good idea to talk";
  1084. mes "to the prisoner.";
  1085. close;
  1086. }
  1087. else if (que_sch < 19) {
  1088. mes "[Jesse]";
  1089. mes "Argh, I'm in trouble.";
  1090. mes "The prisoner escaped.";
  1091. mes "How could I let this...";
  1092. mes "happen?! Damn, I need to";
  1093. mes "report this to Mr. Krieg";
  1094. close;
  1095. }
  1096. mes "[Jesse]";
  1097. mes "What a relief! They";
  1098. mes "really set it up so that";
  1099. mes "the prisoner could escape?";
  1100. mes "Well, I thought I was going";
  1101. mes "to get fired for all that.";
  1102. close;
  1103. }
  1104. moc_castle,173,122,0 script Public Security Officer 748,{
  1105. if (que_sch < 7) {
  1106. mes "[Krieg]";
  1107. mes "I'm in charge of public";
  1108. mes "security here in Morroc.";
  1109. mes "Lately, there have been";
  1110. mes "more incidents disturbing";
  1111. mes "the public peace and";
  1112. mes "many unsettling rumors...";
  1113. close;
  1114. }
  1115. else if (que_sch == 7) {
  1116. mes "[Krieg]";
  1117. mes "Hello, adventurer.";
  1118. mes "How may I help you?";
  1119. next;
  1120. select("I'd like to see a prisoner, Mr. Vitre.");
  1121. mes "[Krieg]";
  1122. mes "Vitre? I'm sorry, but";
  1123. mes "I can't approve of that.";
  1124. mes "I'd allow visitors for normal";
  1125. mes "prisoners, but not for people";
  1126. mes "suspected of espionage.";
  1127. mes "That's why he's in jail.";
  1128. next;
  1129. mes "[Krieg]";
  1130. mes "If I knew you personally,";
  1131. mes "or if someone I trust can";
  1132. mes "vouch for you, then I'd";
  1133. mes "reconsider letting you";
  1134. mes "meet Vitre. Otherwise,";
  1135. mes "I just can't do it.";
  1136. set que_sch,8;
  1137. close;
  1138. }
  1139. else if (que_sch == 8) {
  1140. mes "[Krieg]";
  1141. mes "I can't let you meet";
  1142. mes "Vitre until I'm absolutely";
  1143. mes "sure that you're not involved";
  1144. mes "with any espionage activities.";
  1145. close;
  1146. }
  1147. else if (que_sch == 9) {
  1148. mes "[Krieg]";
  1149. mes "I can't let you meet";
  1150. mes "Vitre until I'm absolutely";
  1151. mes "sure that you're not involved";
  1152. mes "with any espionage activities.";
  1153. next;
  1154. select("Here's a letter from Lasda.");
  1155. mes "[Krieg]";
  1156. mes "Lasda? Now there's a";
  1157. mes "man I hold in high regard.";
  1158. mes "Please let me read what";
  1159. mes "he has to say. Hmmm...";
  1160. next;
  1161. mes "[Krieg]";
  1162. mes "Alright, I'll let you visit";
  1163. mes "Vitre. I'll send a message";
  1164. mes "to the prison ward so that";
  1165. mes "he'll let you talk to him.";
  1166. set que_sch,10;
  1167. close;
  1168. }
  1169. else if (que_sch < 26) {
  1170. mes "[Krieg]";
  1171. mes "Hmm... This is almost too";
  1172. mes "difficult for me to handle.";
  1173. mes "What should I do?";
  1174. close;
  1175. }
  1176. mes "[Krieg]";
  1177. mes "I understand that you were";
  1178. mes "instrumental in solving a";
  1179. mes "problem regarding public";
  1180. mes "safety. I'd just like to thank";
  1181. mes "you, and apologize for any";
  1182. mes "trouble I might have caused.";
  1183. close;
  1184. }
  1185. ra_in01,48,352,0 warp que_sch_jail 1,1,moc_castle,136,86
  1186. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1187. if (que_sch < 10) {
  1188. mes "[Vitre]";
  1189. mes ".............";
  1190. close;
  1191. }
  1192. else if (que_sch == 10) {
  1193. mes "[Vitre]";
  1194. mes "...............................";
  1195. mes "...............................";
  1196. mes "...............................";
  1197. mes "Damn, what should I do?";
  1198. next;
  1199. select("Excuse me...");
  1200. mes "[Vitre]";
  1201. mes "Hm? I'm Vitre Bizlita.";
  1202. mes "As you can see, I'm not in";
  1203. mes "any real position to help";
  1204. mes "you. Still, did you want";
  1205. mes "to ask me something?";
  1206. next;
  1207. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1208. case 1:
  1209. mes "[Vitre]";
  1210. mes "Well...";
  1211. mes "It's nice to";
  1212. mes "receive visitors.";
  1213. mes "Jail can be lonely....";
  1214. close;
  1215. case 2:
  1216. mes "[Vitre]";
  1217. mes "Oh, good. Lasda finally";
  1218. mes "got my letter, eh? I don't";
  1219. mes "know what the hell's going";
  1220. mes "on. I mean, all I remember";
  1221. mes "is that these strange men";
  1222. mes "came and brought me here.";
  1223. next;
  1224. mes "[Vitre]";
  1225. mes "I... I don't think";
  1226. mes "they'll let me out";
  1227. mes "of here. I mean, they";
  1228. mes "jailed me and there's no";
  1229. mes "proof I did anything wrong.";
  1230. next;
  1231. mes "[Vitre]";
  1232. mes "My life is in danger as";
  1233. mes "long as I'm here, so I have";
  1234. mes "to get out as soon as I can.";
  1235. mes "Luckily, I figured out that";
  1236. mes "I can open these doors if";
  1237. mes "I just had 2 things.";
  1238. next;
  1239. mes "[Vitre]";
  1240. mes "I just need a ^FF0000Megaphone^000000";
  1241. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1242. mes "pretty mundane objects, so no";
  1243. mes "one would suspect anything if";
  1244. mes "you brought them here. Um...";
  1245. mes "You will help me, won't you?";
  1246. next;
  1247. mes "[Vitre]";
  1248. mes "I understand if you have any";
  1249. mes "doubts about my innocence.";
  1250. mes "But think about it: wouldn't";
  1251. mes "you want to see what I do";
  1252. mes "with a Megaphone and Violin?";
  1253. mes "Sounds pretty cool, huh?";
  1254. next;
  1255. mes "^3355FFYou can hear someone";
  1256. mes "mumbling from the cell";
  1257. mes "next to Vitre's.^000000";
  1258. next;
  1259. mes "[????]";
  1260. mes "I wonder how the lady";
  1261. mes "in the Dancer Job Change";
  1262. mes "place is doing by now...";
  1263. set que_sch,11;
  1264. close;
  1265. }
  1266. }
  1267. else if (que_sch < 18) {
  1268. mes "[Vitre]";
  1269. mes "Didn't you bring the";
  1270. mes "Megaphone and Violin?";
  1271. mes "The longer I sit here,";
  1272. mes "the more likely it is";
  1273. mes "that they'll kill me!";
  1274. close;
  1275. }
  1276. else if (que_sch == 18) {
  1277. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1278. mes "[Vitre]";
  1279. mes "You brought me a";
  1280. mes "Megaphone and Violin?";
  1281. mes "Perfect! Now, step aside";
  1282. mes "Can't have you getting hurt.";
  1283. next;
  1284. mes "...............................";
  1285. mes "...............................";
  1286. mes "...............................";
  1287. next;
  1288. mes "^3355FFVitre drew in a deep";
  1289. mes "breath, and then smashed";
  1290. mes "the steel bars of his cell";
  1291. mes "with the Violin. Surprisingly,";
  1292. mes "the door swings open with";
  1293. mes "a very loud noise.^000000";
  1294. next;
  1295. mes "[Vitre]";
  1296. mes "Heh! That was a little";
  1297. mes "harder than I thought,";
  1298. mes "but it looks like I'm free~";
  1299. mes "Alright, let's get a move on.";
  1300. next;
  1301. mes "[Jesse]";
  1302. mes "What?! What's this noise?!";
  1303. next;
  1304. enablenpc "Jesse#sch";
  1305. mes "[Jesse]";
  1306. mes "Hey! How did you";
  1307. mes "get out of your cell?!";
  1308. mes "Get back in there, NOW!";
  1309. next;
  1310. mes "[Vitre]";
  1311. mes "If you were me, would";
  1312. mes "you go back in your cell";
  1313. mes "just because someone's";
  1314. mes "yelling at you? Forget it~";
  1315. next;
  1316. mes "^3355FFVitre raised the Megaphone";
  1317. mes "to his mouth, and drew in";
  1318. mes "another deep breath.^000000";
  1319. next;
  1320. mes "[Vitre]";
  1321. mes "Wah!";
  1322. next;
  1323. mes "[Jesse]";
  1324. mes "Arg...";
  1325. mes "Oh Lord...!";
  1326. mes "M-my ears...";
  1327. next;
  1328. mes "[Vitre]";
  1329. mes "Heh! I love it when";
  1330. mes "a plan comes together~";
  1331. mes "Let's get out of here!";
  1332. next;
  1333. delitem 1901,1; //Violin
  1334. delitem 7040,1; //Megaphone
  1335. set que_sch,19;
  1336. close2;
  1337. disablenpc "Jesse#sch";
  1338. warp "morocc",294,153;
  1339. end;
  1340. }
  1341. mes "[Vitre]";
  1342. mes "Didn't you bring";
  1343. mes "a Megaphone and";
  1344. mes "a Violin? Please";
  1345. mes "hurry, I don't have";
  1346. mes "much time left!";
  1347. close;
  1348. }
  1349. else {
  1350. mes "[Vitre]";
  1351. mes "Heh! I love it when";
  1352. mes "a plan comes together~";
  1353. mes "Let's get out of here!";
  1354. close2;
  1355. warp "morocc",294,153;
  1356. end;
  1357. }
  1358. }
  1359. ra_in01,58,389,0 script Jesse#sch 707,{
  1360. end;
  1361. OnInit:
  1362. disablenpc "Jesse#sch";
  1363. end;
  1364. }
  1365. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1366. if (que_sch < 11) {
  1367. mes "[Ruan]";
  1368. mes "This stinks. Why am";
  1369. mes "I locked up in here?";
  1370. mes "I didn't do anything";
  1371. mes "to deserve this!";
  1372. next;
  1373. mes "[Ruan]";
  1374. mes "It's getting to be so";
  1375. mes "bad that I even miss the";
  1376. mes "sound of Hianna's voice.";
  1377. mes "It's freakishly loud.";
  1378. mes "You couldn't outyell her";
  1379. mes "even with a Megaphone.";
  1380. close;
  1381. }
  1382. else if (que_sch == 11) {
  1383. mes "[Ruan]";
  1384. mes "This stinks. Why am";
  1385. mes "I locked up in here?";
  1386. mes "I didn't do anything";
  1387. mes "to deserve this!";
  1388. next;
  1389. mes "[Ruan]";
  1390. mes "It's getting to be so";
  1391. mes "bad that I even miss the";
  1392. mes "sound of Hianna's voice.";
  1393. mes "It's freakishly loud.";
  1394. mes "You couldn't outyell her";
  1395. mes "even with a Megaphone.";
  1396. next;
  1397. mes "["+strcharinfo(0)+"]";
  1398. mes "What...?!";
  1399. next;
  1400. select("Where I can find that Megaphone?");
  1401. mes "[Ruan]";
  1402. mes "Huh? Why would you";
  1403. mes "want to know that?";
  1404. next;
  1405. select("I really need one!");
  1406. mes "[Ruan]";
  1407. mes "Uh, you can get one from";
  1408. mes "that Dancer Job Change";
  1409. mes "place in Comodo. They're";
  1410. mes "really hard to get, though,";
  1411. mes "if not impossible. Knock";
  1412. mes "yourself out, buddy.";
  1413. close;
  1414. }
  1415. else if (que_sch < 20) {
  1416. mes "[Ruan]";
  1417. mes "Nobody knows what";
  1418. mes "will happen tomorrow.";
  1419. mes "I mean, this is a world of";
  1420. mes "miracles and tragedies.";
  1421. mes "Death, or real love...";
  1422. mes "You will never know what will happen.";
  1423. close;
  1424. }
  1425. mes "[Ruan]";
  1426. mes "........";
  1427. close;
  1428. }
  1429. // Escort Dancers to Schwaltzvalt Republic
  1430. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1431. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1432. mes "^3355FFWait a second!";
  1433. mes "Right now, you're carrying";
  1434. mes "too many things with you.";
  1435. mes "Please come back after";
  1436. mes "using the Kafra Service";
  1437. mes "to store some of your items.^000000";
  1438. close;
  1439. }
  1440. if (que_sch < 11) {
  1441. mes "[Hianna]";
  1442. mes "Keep up the good work,";
  1443. mes "everyone! There's only";
  1444. mes "a few days left until the";
  1445. mes "big performance! Hey...";
  1446. mes "You! Can't you do it right?";
  1447. mes "Turn your waist quicker!";
  1448. close;
  1449. }
  1450. else if (que_sch == 11) {
  1451. mes "[Hianna]";
  1452. mes "Hey, who are you?";
  1453. mes "We already have enough";
  1454. mes "problems with too many";
  1455. mes "pervs ogling the Dancers.";
  1456. mes "I'd prefer it if you didn't";
  1457. mes "come to watch us practice.";
  1458. next;
  1459. if (select("I want a Megaphone.:Eeek...") == 2) {
  1460. mes "[Hianna]";
  1461. mes "If you really want to";
  1462. mes "watch us dance, come to";
  1463. mes "the show and buy a ticket.";
  1464. mes "Watching for free isn't";
  1465. mes "exactly supporting the arts.";
  1466. close;
  1467. }
  1468. mes "[Hianna]";
  1469. mes "You want a Megaphone?";
  1470. mes "Well, I'm sorry, but it's";
  1471. mes "not just something I can";
  1472. mes "lend to anybody. Then again";
  1473. mes "it's not like you can find one";
  1474. mes "anywhere else, either.";
  1475. next;
  1476. if (select("Please! I'll do anything!:Later.") == 2) {
  1477. mes "[Hianna]";
  1478. mes "Alright, then.";
  1479. mes "I'm sorry that";
  1480. mes "I can't help you.";
  1481. close;
  1482. }
  1483. mes "[Hianna]";
  1484. mes "Anything, huh?";
  1485. mes "Well, you just said";
  1486. mes "the magic word. Listen";
  1487. mes "carefully to what I want";
  1488. mes "you to do for me.";
  1489. next;
  1490. if (select("Listen:Reconsider") == 1) {
  1491. mes "[Hianna]";
  1492. mes "First, I want a little";
  1493. mes "cash. Consider it a rental";
  1494. mes "fee. 500,000 zeny should be";
  1495. mes "just about enough. Then,";
  1496. mes "I want you to do me a favor.";
  1497. next;
  1498. mes "[Hianna]";
  1499. mes "The Schwaltzvalt Republic";
  1500. mes "requested me to send some";
  1501. mes "Dancers for some party, but";
  1502. mes "I don't have enough guards";
  1503. mes "to protect them on their";
  1504. mes "way over there.";
  1505. next;
  1506. mes "[Hianna]";
  1507. mes "If you act as bodyguard";
  1508. mes "to my Dancers on the way";
  1509. mes "to the Schwaltzvalt Republic,";
  1510. mes "I'll lend you my Megaphone";
  1511. mes "once you come back. So...";
  1512. mes "How does that sound?";
  1513. next;
  1514. if (select("Sounds good.:Like a ripoff.") == 1) {
  1515. mes "[Hianna]";
  1516. mes "I'm glad you agree~";
  1517. mes "Okay, the Dancers are";
  1518. mes "waiting are the entrance,";
  1519. mes "so bring them over to the";
  1520. mes "Schwaltzvalt Republic as";
  1521. mes "soon as you're ready.";
  1522. set que_sch,12;
  1523. close;
  1524. }
  1525. mes "[Hianna]";
  1526. mes "So... I guess you";
  1527. mes "didn't need that";
  1528. mes "Megaphone as";
  1529. mes "badly as I thought.";
  1530. close;
  1531. }
  1532. mes "[Hianna]";
  1533. mes "Alright, take your";
  1534. mes "time. I'm in no rush.";
  1535. close;
  1536. }
  1537. else if (que_sch < 17) {
  1538. mes "[Hianna]";
  1539. mes "What are you still doing";
  1540. mes "here? Shouldn't you be";
  1541. mes "escorting the Dancers to";
  1542. mes "the Schwaltvalt Republic";
  1543. mes "already? Get a move on~";
  1544. close;
  1545. }
  1546. else if (que_sch == 17) {
  1547. mes "[Hianna]";
  1548. mes "Thanks for all your";
  1549. mes "hard work. The Dancers";
  1550. mes "told me that you did a good";
  1551. mes "job escorting them. Now...";
  1552. mes "Do you have the money?";
  1553. next;
  1554. if (select("Yes:No") == 1) {
  1555. if (Zeny < 500000) {
  1556. mes "[Hianna]";
  1557. mes "What's this? Hmm...";
  1558. mes "I think you made a mistake.";
  1559. mes "This isn't enough money.";
  1560. mes "Remember, 500,000 zeny~";
  1561. close;
  1562. }
  1563. mes "[Hianna]";
  1564. mes "Perfect. Well, here's";
  1565. mes "your Megaphone. Thanks";
  1566. mes "for everything, and I'll see";
  1567. mes "you around, adventurer~";
  1568. set zeny,zeny-500000;
  1569. set que_sch,18;
  1570. getitem 7040,1; //Megaphone
  1571. close;
  1572. }
  1573. mes "[Hianna]";
  1574. mes "I can't have you breaking";
  1575. mes "your promises, so I won't";
  1576. mes "give you the Megaphone";
  1577. mes "until you pay me the";
  1578. mes "500,000 zeny that you";
  1579. mes "said that you would.";
  1580. close;
  1581. }
  1582. else if (que_sch == 18) {
  1583. mes "[Hianna]";
  1584. mes "Thanks for escorting";
  1585. mes "my Dancers over to the";
  1586. mes "Schwaltzvalt Republic.";
  1587. mes "Anything I can help";
  1588. mes "you with today?";
  1589. next;
  1590. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1591. mes "[Hianna]";
  1592. mes "Well, I guess I can let";
  1593. mes "you have another one if";
  1594. mes "you pay me 500,000 zeny.";
  1595. mes "You sure you want to pay";
  1596. mes "the money for a Megaphone?";
  1597. next;
  1598. if (select("Yes:No") == 1) {
  1599. if (Zeny < 500000) {
  1600. mes "[Hianna]";
  1601. mes "I'm sorry, but this";
  1602. mes "isn't enough money for";
  1603. mes "a Megaphone. Be sure";
  1604. mes "to bring me 500,000 zeny.";
  1605. close;
  1606. }
  1607. mes "[Hianna]";
  1608. mes "Here you are. The fact is...";
  1609. mes "These Megaphones are";
  1610. mes "considered guild property,";
  1611. mes "so I'm not supposed to let";
  1612. mes "you have this. Don't let";
  1613. mes "anyone know I gave you this!";
  1614. set zeny,zeny-500000;
  1615. getitem 7040,1; //Megaphone
  1616. close;
  1617. }
  1618. mes "[Hianna]";
  1619. mes "Alright~";
  1620. mes "Take care, and";
  1621. mes "travel safely~";
  1622. close;
  1623. }
  1624. mes "[Hianna]";
  1625. mes "Alright~";
  1626. mes "Take care, and";
  1627. mes "travel safely~";
  1628. close;
  1629. }
  1630. mes "[Hianna]";
  1631. mes "Trust me, we've made";
  1632. mes "good use of the money";
  1633. mes "that you've ''donated.''";
  1634. mes "Thanks for taking good";
  1635. mes "care of my Dancers~";
  1636. close;
  1637. }
  1638. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1639. if (que_sch < 12) {
  1640. mes "[Dancer]";
  1641. mes "Hi there~";
  1642. mes "Are you enjoying";
  1643. mes "yourself? I hope so!";
  1644. close;
  1645. }
  1646. else if (que_sch == 12) {
  1647. mes "[Dancer]";
  1648. mes "Ah, you must be the";
  1649. mes "bodyguard. So are you";
  1650. mes "ready to go now?";
  1651. next;
  1652. if (select("Yes:No") == 1) {
  1653. mes "[Dancer]";
  1654. mes "Alright, then.";
  1655. mes "Here we go~";
  1656. set que_sch,13;
  1657. close2;
  1658. warp "airplane",75,55;
  1659. end;
  1660. }
  1661. mes "[Dancer]";
  1662. mes "We need to depart soon,";
  1663. mes "so please hurry. I'll be";
  1664. mes "waiting for you here~";
  1665. close;
  1666. }
  1667. mes "[Dancer]";
  1668. mes "Oh, that was such a fun";
  1669. mes "performance. I can still";
  1670. mes "see the dazzling decorations";
  1671. mes "in the ballroom where we got";
  1672. mes "to dance. It was so wonderful!";
  1673. close;
  1674. }
  1675. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1676. if (que_sch < 12) {
  1677. mes "[Dancer]";
  1678. mes "Hi there~";
  1679. mes "Are you enjoying";
  1680. mes "yourself? I hope so!";
  1681. close;
  1682. }
  1683. else if (que_sch == 12) {
  1684. mes "[Dancer]";
  1685. mes "Ah, you must be the";
  1686. mes "bodyguard. So are you";
  1687. mes "ready to go now?";
  1688. next;
  1689. if (select("Yes:No") == 1) {
  1690. mes "[Dancer]";
  1691. mes "Alright, then.";
  1692. mes "Here we go~";
  1693. set que_sch,13;
  1694. close2;
  1695. warp "airplane",75,55;
  1696. end;
  1697. }
  1698. mes "[Dancer]";
  1699. mes "We need to depart soon,";
  1700. mes "so please hurry. I'll be";
  1701. mes "waiting for you here~";
  1702. close;
  1703. }
  1704. mes "[Dancer]";
  1705. mes "I guess it's pretty";
  1706. mes "fun to perform on stage~";
  1707. mes "But I still need to practice";
  1708. mes "more for the next performance.";
  1709. close;
  1710. }
  1711. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1712. if (que_sch < 12) {
  1713. mes "[Dancer]";
  1714. mes "Hi there~";
  1715. mes "Are you enjoying";
  1716. mes "yourself? I hope so!";
  1717. close;
  1718. }
  1719. else if (que_sch == 12) {
  1720. mes "[Dancer]";
  1721. mes "Ah, you must be the";
  1722. mes "bodyguard. So are you";
  1723. mes "ready to go now?";
  1724. next;
  1725. if (select("Yes:No") == 1) {
  1726. mes "[Dancer]";
  1727. mes "Alright, then.";
  1728. mes "Here we go~";
  1729. set que_sch,13;
  1730. close2;
  1731. warp "airplane",75,55;
  1732. end;
  1733. }
  1734. mes "[Dancer]";
  1735. mes "We need to depart soon,";
  1736. mes "so please hurry. I'll be";
  1737. mes "waiting for you here~";
  1738. close;
  1739. }
  1740. mes "[Dancer]";
  1741. mes "I sure learned a lot from";
  1742. mes "that trip. I hope that the new";
  1743. mes "girls also gained something";
  1744. mes "from their experiences.";
  1745. close;
  1746. }
  1747. airplane,76,56,4 script Young Dancer#sch2 724,{
  1748. if (que_sch < 13) {
  1749. mes "[Dancer]";
  1750. mes "Hi there~";
  1751. mes "Are you enjoying";
  1752. mes "yourself? I hope so!";
  1753. close;
  1754. }
  1755. else if (que_sch == 13) {
  1756. mes "[Dancer]";
  1757. mes "This will be my";
  1758. mes "first performance...";
  1759. mes "I guess that's why";
  1760. mes "I have butterflies";
  1761. mes "in my stomach...";
  1762. close;
  1763. }
  1764. mes "[Dancer]";
  1765. mes "I wonder which beautiful";
  1766. mes "place we'll get to perform in";
  1767. mes "next time! Ooh, I can't wait!";
  1768. close;
  1769. }
  1770. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1771. if (que_sch < 13) {
  1772. mes "[Dancer]";
  1773. mes "Hi there~";
  1774. mes "Are you enjoying";
  1775. mes "yourself? I hope so!";
  1776. close;
  1777. }
  1778. else if (que_sch == 13) {
  1779. mes "[Dancer]";
  1780. mes "I've performed at many";
  1781. mes "venues, but this is the";
  1782. mes "frist time I'll be dancing";
  1783. mes "in the Schwaltzvalt Republic.";
  1784. mes "This is also my first time on";
  1785. mes "an airship. How exciting!";
  1786. close;
  1787. }
  1788. mes "[Dancer]";
  1789. mes "Traveling is really";
  1790. mes "thrilling... It's almost as";
  1791. mes "fun as dancing on stage~";
  1792. close;
  1793. }
  1794. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1795. if (que_sch < 13) {
  1796. mes "[Dancer]";
  1797. mes "Hi there~";
  1798. mes "Are you enjoying";
  1799. mes "yourself? I hope so!";
  1800. close;
  1801. }
  1802. else if (que_sch == 13) {
  1803. mes "[Dancer]";
  1804. mes "This is the first time that";
  1805. mes "the Schwaltzvalt Republic";
  1806. mes "requested a performance";
  1807. mes "from us. Isn't that amazing?";
  1808. mes "I guess we earned a reputation";
  1809. mes "overseas. I'll do my best!";
  1810. next;
  1811. mes "[Airship Announcement]";
  1812. mes "We will be arriving";
  1813. mes "in Einbroch shortly.";
  1814. mes "Passengers to Einbroch,";
  1815. mes "please get ready to land.";
  1816. next;
  1817. mes "[Dancer]";
  1818. mes "Oh! We're finally here!";
  1819. mes "Alright, I'll give this next";
  1820. mes "performance my all!";
  1821. close2;
  1822. set que_sch,14;
  1823. warp "ein_in01",278,223;
  1824. end;
  1825. }
  1826. mes "[Dancer]";
  1827. mes "I've been dancing on";
  1828. mes "stage for a long time, but";
  1829. mes "I always feel so nervous";
  1830. mes "right beforehand. I wonder";
  1831. mes "why that happens to me.";
  1832. close;
  1833. }
  1834. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1835. if (que_sch < 17) {
  1836. mes "[Dancer]";
  1837. mes "Oh, the dinner";
  1838. mes "party isn't finished yet.";
  1839. mes "It'll be over before";
  1840. mes "you even know it~";
  1841. close;
  1842. }
  1843. else if (que_sch == 17) {
  1844. mes "[Dancer]";
  1845. mes "Hooray! My first";
  1846. mes "onstage performance";
  1847. mes "was a success! Oh";
  1848. mes "I was so nervous...";
  1849. mes "But I'm so proud";
  1850. mes "of myself now!";
  1851. close;
  1852. }
  1853. mes "[Dancer]";
  1854. mes "Without dance,";
  1855. mes "my life has no";
  1856. mes "meaning at all.";
  1857. close;
  1858. }
  1859. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1860. if (que_sch < 17) {
  1861. mes "[Dancer]";
  1862. mes "The dinner party isn't";
  1863. mes "even finished yet, but";
  1864. mes "I'm already exhausted~";
  1865. close;
  1866. }
  1867. else if (que_sch == 17) {
  1868. mes "[Dancer]";
  1869. mes "^333333*Whew*^000000 We gave a good";
  1870. mes "performance this time.";
  1871. mes "I was worried since that";
  1872. mes "airship trip really drained me.";
  1873. close;
  1874. }
  1875. mes "[Dancer]";
  1876. mes "Dancing is really";
  1877. mes "hard work, and all that";
  1878. mes "practicing wears you out,";
  1879. mes "but it's worth it once you";
  1880. mes "get up on that stage.";
  1881. close;
  1882. }
  1883. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1884. if (que_sch < 17) {
  1885. mes "[Dancer]";
  1886. mes "Oh, the dinner";
  1887. mes "party isn't finished yet.";
  1888. mes "It'll be over before";
  1889. mes "you even know it~";
  1890. close;
  1891. }
  1892. else if (que_sch == 17) {
  1893. mes "[Dancer]";
  1894. mes "Well well, it looks like our";
  1895. mes "performance was a success.";
  1896. mes "The new girls did a really";
  1897. mes "great job. So let's head";
  1898. mes "back home, shall we?";
  1899. close2;
  1900. warp "comodo",191,146;
  1901. end;
  1902. }
  1903. mes "[Dancer]";
  1904. mes "Dancing is so fun, but";
  1905. mes "sometimes it's hard to";
  1906. mes "keep up with the audience's";
  1907. mes "expectations, you know?";
  1908. close;
  1909. }
  1910. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1911. if (que_sch < 15) {
  1912. mes "[Manager]";
  1913. mes "It'd be a really great";
  1914. mes "party if our customers";
  1915. mes "were a little less rowdy";
  1916. mes "Recently, they've been";
  1917. mes "more than a handful...";
  1918. close;
  1919. }
  1920. else if (que_sch == 15) {
  1921. mes "[Manager]";
  1922. mes "I'm glad our customers";
  1923. mes "enjoyed the performance";
  1924. mes "I was a little worried about";
  1925. mes "what they were going to think,";
  1926. mes "but I guess I was just being";
  1927. mes "overly anxious about it all.";
  1928. close;
  1929. }
  1930. else if (que_sch == 16) {
  1931. mes "[Manager]";
  1932. mes "Thank you so much for";
  1933. mes "your services. I'll be sure to";
  1934. mes "have one of my employees";
  1935. mes "send you your payment";
  1936. mes "Have a safe trip back~";
  1937. set que_sch,17;
  1938. close;
  1939. }
  1940. end;
  1941. //OnTouch2:
  1942. OnTouch:
  1943. if (que_sch == 14) {
  1944. mes "[Manager]";
  1945. mes "Oh, did you enjoy";
  1946. mes "your trip? I'm glad to";
  1947. mes "see that everyone arrived";
  1948. mes "safely. The dinner party";
  1949. mes "will start shortly, so";
  1950. mes "please get ready~";
  1951. set que_sch,15;
  1952. close;
  1953. }
  1954. end;
  1955. }
  1956. ein_in01,166,282,4 script Employee#sch 904,{
  1957. if (que_sch < 15) {
  1958. mes "[Employee]";
  1959. mes "We've been so busy lately!";
  1960. mes "It's just one party reservation";
  1961. mes "after another! When will I be";
  1962. mes "able to just take a break?";
  1963. close;
  1964. }
  1965. else if (que_sch < 17) {
  1966. if (rand(1,3) == 2) {
  1967. mes "[Employee]";
  1968. mes "Hi, how may I help you?";
  1969. mes "Tonight, most of customers";
  1970. mes "are high ranking government";
  1971. mes "officials or public figures.";
  1972. mes "That man over there is the";
  1973. mes "Rekenber P.R. executive.";
  1974. next;
  1975. mes "[Employee]";
  1976. mes "That priest over there is";
  1977. mes "actually a diplomat from";
  1978. mes "Arunafeltz on business.";
  1979. mes "These are some very";
  1980. mes "important people!";
  1981. close;
  1982. }
  1983. mes "[Employee]";
  1984. mes "How can I help you?";
  1985. mes "Oh, would you like another";
  1986. mes "drink? There you go! Please";
  1987. mes "enjoy the dinner party~";
  1988. close;
  1989. }
  1990. mes "[Employee]";
  1991. mes "Oh, the mess left after";
  1992. mes "a banquet is the biggest";
  1993. mes "part of my job. It's tough";
  1994. mes "work, but it needs to get done.";
  1995. close;
  1996. }
  1997. ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
  1998. //OnTouch2:
  1999. OnTouch:
  2000. if (que_sch == 15) {
  2001. disablenpc "Corporate Figure#sch";
  2002. disablenpc "Arunafeltz Figure#sch";
  2003. enablenpc "Corporate Figure";
  2004. enablenpc "Arunafeltz Figure";
  2005. mes "[????]";
  2006. mes "I guess the party";
  2007. mes "will soon be over.";
  2008. mes "Did you enjoy yourself?";
  2009. next;
  2010. mes "[??????]";
  2011. mes "Yes, thank you, I had";
  2012. mes "a great time. I'm sorry";
  2013. mes "I gave you such short";
  2014. mes "notice of my arrival, but";
  2015. mes "you held this party anyway.";
  2016. next;
  2017. mes "[????]";
  2018. mes "Don't mention it.";
  2019. mes "You're a valued guest.";
  2020. mes "It would shame me if I'd";
  2021. mes "failed to entertain you.";
  2022. next;
  2023. mes "[??????]";
  2024. mes "Ho ho, you certainly know";
  2025. mes "how to be a good host~";
  2026. next;
  2027. mes "[????]";
  2028. mes "Your words honor me.";
  2029. next;
  2030. mes "^3355FFThe man took a quick";
  2031. mes "look around the room.^000000";
  2032. next;
  2033. mes "[????]";
  2034. mes "No one's around.";
  2035. mes "I have something to";
  2036. mes "discuss with you before";
  2037. mes "we get down to business.";
  2038. next;
  2039. mes "[??????]";
  2040. mes "What kind of...?";
  2041. next;
  2042. mes "[????]";
  2043. mes "I'll explain in detail";
  2044. mes "someplace safer. The gist";
  2045. mes "is that some rogues over in";
  2046. mes "Arunafeltz are plotting to harm";
  2047. mes "relations between Arunafeltz";
  2048. mes "and the Rekenber Corporation.";
  2049. next;
  2050. mes "[??????]";
  2051. mes "Oh... I see. Yes,";
  2052. mes "we can't talk about";
  2053. mes "that here. To tell the";
  2054. mes "truth, I've suspected that";
  2055. mes "something like that was";
  2056. mes "going on... Yes, makes sense.";
  2057. next;
  2058. mes "[????]";
  2059. mes "We should relocate";
  2060. mes "so that we can talk";
  2061. mes "a bit more freely.";
  2062. mes "Please follow me,";
  2063. mes "I already have";
  2064. mes "a place prepared.";
  2065. set que_sch,16;
  2066. close2;
  2067. disablenpc "Corporate Figure";
  2068. disablenpc "Arunafeltz Figure";
  2069. enablenpc "Corporate Figure#sch";
  2070. enablenpc "Arunafeltz Figure#sch";
  2071. }
  2072. end;
  2073. }
  2074. ein_in01,181,284,0 script Corporate Figure 109,{
  2075. end;
  2076. OnInit:
  2077. disablenpc "Corporate Figure";
  2078. end;
  2079. }
  2080. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2081. end;
  2082. OnInit:
  2083. disablenpc "Arunafeltz Figure";
  2084. end;
  2085. }
  2086. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2087. mes "[????]";
  2088. mes "Hmm... Good.";
  2089. mes "Everything looks";
  2090. mes "ready to me.";
  2091. close;
  2092. }
  2093. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2094. mes "[??????]";
  2095. mes "I've got to say, only";
  2096. mes "Rekenber can host such";
  2097. mes "a magnificent party in";
  2098. mes "a city this polluted.";
  2099. mes "What's going on...?";
  2100. close;
  2101. }
  2102. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2103. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2104. mes "^3355FFWait a second!";
  2105. mes "Right now, you're carrying";
  2106. mes "too many things with you.";
  2107. mes "Please come back after";
  2108. mes "using the Kafra Service";
  2109. mes "to store some of your items.^000000";
  2110. close;
  2111. }
  2112. if (que_sch < 19) {
  2113. mes "[????]";
  2114. mes "............";
  2115. close;
  2116. }
  2117. else if (que_sch == 19) {
  2118. mes "[Vitre]";
  2119. mes "Thanks for your help.";
  2120. mes "This country's government";
  2121. mes "should know better than to";
  2122. mes "put a good man like me in jail.";
  2123. mes "Listen, I'm a fugitive now.";
  2124. mes "Do you think you can help me?";
  2125. next;
  2126. select("Sure.:I may as well...");
  2127. mes "[Vitre]";
  2128. mes "I just need you to talk";
  2129. mes "to a few people, and let";
  2130. mes "me know what they said.";
  2131. mes "I'd do it myself, but you";
  2132. mes "understand that I've got";
  2133. mes "to keep a low profile.";
  2134. next;
  2135. mes "[Vitre]";
  2136. mes "Please meet these people";
  2137. mes "in the order that I tell you.";
  2138. mes "I've sent messengers to let";
  2139. mes "them know of your arrival,";
  2140. mes "but I had to send them out";
  2141. mes "at different times... Anyway...";
  2142. next;
  2143. mes "[Vitre]";
  2144. mes "First, go to Prontera";
  2145. mes "and talk to Chada. Second,";
  2146. mes "go to Geffen and speak to";
  2147. mes "Ghez. Lastly, please go to";
  2148. mes "Comodo and meet Nosdan.";
  2149. next;
  2150. mes "[Vitre]";
  2151. mes "Each one of them will";
  2152. mes "sing you a song. Listen";
  2153. mes "carefully, and sing me their";
  2154. mes "songs when you come back.";
  2155. mes "Thanks, you have no idea how";
  2156. mes "much I appreciate your help.";
  2157. set que_sch,20;
  2158. close;
  2159. }
  2160. else if (que_sch == 20) {
  2161. mes "[Vitre]";
  2162. mes "Chada is probably near";
  2163. mes "the middle of Prontera.";
  2164. mes "The messenger I sent to";
  2165. mes "him should have reached";
  2166. mes "him by now, so he should";
  2167. mes "be expecting your arrival.";
  2168. close;
  2169. }
  2170. else if (que_sch == 21) {
  2171. mes "[Vitre]";
  2172. mes "Ah, now you've got to";
  2173. mes "talk to Ghez. He should";
  2174. mes "be in Northeast Geffen";
  2175. mes "somewhere. Hopefully";
  2176. mes "you won't have too much";
  2177. mes "trouble finding him.";
  2178. close;
  2179. }
  2180. else if (que_sch == 22) {
  2181. mes "[Vitre]";
  2182. mes "Trying to find Nosdan?";
  2183. mes "I think he's probably in the";
  2184. mes "Northern Cave in Comodo.";
  2185. mes "Please talk to him, and let";
  2186. mes "me know about his song.";
  2187. close;
  2188. }
  2189. else if (que_sch == 23) {
  2190. mes "[Vitre]";
  2191. mes "Welcome back.";
  2192. mes "So did you listen";
  2193. mes "to all of their songs?";
  2194. next;
  2195. if (select("Yes:No") == 1) {
  2196. mes "[Vitre]";
  2197. mes "Perfect~ Here's a little";
  2198. mes "something to show my";
  2199. mes "gratitude. Hope you like it.";
  2200. set que_sch,24;
  2201. getitem 603,1; //Old_Blue_Box
  2202. next;
  2203. mes "[Vitre]";
  2204. mes "Now, tell me, what";
  2205. mes "exactly did they si--";
  2206. next;
  2207. mes "[????]";
  2208. mes "Hold it!";
  2209. next;
  2210. enablenpc "????#sch1";
  2211. enablenpc "????#sch2";
  2212. enablenpc "????#sch3";
  2213. mes "[Vitre]";
  2214. mes "What? Wh-who the";
  2215. mes "hell are you guys?!";
  2216. next;
  2217. mes "[????]";
  2218. mes "Rune-Midgarts";
  2219. mes "Secret Service!";
  2220. mes "Vitre Bizlleta--";
  2221. mes "you're under arrest";
  2222. mes "for espionage!";
  2223. next;
  2224. mes "[Vitre]";
  2225. mes "Again? Didn't you just";
  2226. mes "arrest me just for being";
  2227. mes "suspected of espionage?";
  2228. mes "I think it's a little unfair";
  2229. mes "to just capture me when";
  2230. mes "you don't have any proof.";
  2231. next;
  2232. mes "[????]";
  2233. mes "We just seized concrete";
  2234. mes "evidence of your illegal";
  2235. mes "activities. It's probably";
  2236. mes "enough to imprison you";
  2237. mes "for life. Happy now?";
  2238. next;
  2239. mes "[Vitre]";
  2240. mes "You're bluffing.";
  2241. next;
  2242. mes "[????]";
  2243. mes "You shouldn't have sent";
  2244. mes "that unsuspecting adventurer";
  2245. mes "to your news sources. We've";
  2246. mes "taken them into custody";
  2247. mes "Chada, Ghez, Nosdan.";
  2248. mes "That's them, right?";
  2249. next;
  2250. mes "[Vitre]";
  2251. mes "Nooooooooo!";
  2252. next;
  2253. mes "[Suden]";
  2254. mes "Adventurer, thank you for";
  2255. mes "your cooperation. I am";
  2256. mes "Suden Griea, Secret Service";
  2257. mes "agent. I'm sure you have";
  2258. mes "a lot of questions, but ^FF0000Lasda";
  2259. mes "Midar^000000 will answer them.";
  2260. next;
  2261. mes "[Suden]";
  2262. mes "I'd explain here and now,";
  2263. mes "but I better dispose of";
  2264. mes "this trash with the rest of";
  2265. mes "his scum buddies... in jail!";
  2266. set que_sch,25;
  2267. close2;
  2268. disablenpc "????#sch1";
  2269. disablenpc "????#sch2";
  2270. disablenpc "????#sch3";
  2271. end;
  2272. }
  2273. mes "[Vitre]";
  2274. mes "Would you please hurry?";
  2275. mes "Staying in one place like";
  2276. mes "this makes me nervous...";
  2277. mes "I should be on the move...";
  2278. close;
  2279. }
  2280. else if (que_sch == 24) {
  2281. mes "[Vitre]";
  2282. mes "Now, tell me, what";
  2283. mes "exactly did they si--";
  2284. next;
  2285. mes "[????]";
  2286. mes "Hold it!";
  2287. next;
  2288. enablenpc "????#sch1";
  2289. enablenpc "????#sch2";
  2290. enablenpc "????#sch3";
  2291. mes "[Vitre]";
  2292. mes "What? Wh-who the";
  2293. mes "hell are you guys?!";
  2294. next;
  2295. mes "[????]";
  2296. mes "Rune-Midgarts";
  2297. mes "Secret Service!";
  2298. mes "Vitre Bizlleta--";
  2299. mes "you're under arrest";
  2300. mes "for espionage!";
  2301. next;
  2302. mes "[Vitre]";
  2303. mes "Again? Didn't you just";
  2304. mes "arrest me just for being";
  2305. mes "suspected of espionage?";
  2306. mes "I think it's a little unfair";
  2307. mes "to just capture me when";
  2308. mes "you don't have any proof.";
  2309. next;
  2310. mes "[????]";
  2311. mes "We just seized concrete";
  2312. mes "evidence of your illegal";
  2313. mes "activities. It's probably";
  2314. mes "enough to imprison you";
  2315. mes "for life. Happy now?";
  2316. next;
  2317. mes "[Vitre]";
  2318. mes "You're bluffing.";
  2319. next;
  2320. mes "[????]";
  2321. mes "You shouldn't have sent";
  2322. mes "that unsuspecting adventurer";
  2323. mes "to your news sources. We've";
  2324. mes "taken them into custody";
  2325. mes "Chada, Ghez, Nosdan.";
  2326. mes "That's them, right?";
  2327. next;
  2328. mes "[Vitre]";
  2329. mes "Nooooooooo!";
  2330. next;
  2331. mes "[Suden]";
  2332. mes "Adventurer, thank you for";
  2333. mes "your cooperation. I am";
  2334. mes "Suden Griea, Secret Service";
  2335. mes "agent. I'm sure you have";
  2336. mes "a lot of questions, but ^FF0000Lasda";
  2337. mes "Midar^000000 will answer them.";
  2338. next;
  2339. mes "[Suden]";
  2340. mes "I'd explain here and now,";
  2341. mes "but I better dispose of";
  2342. mes "this trash with the rest of";
  2343. mes "his scum buddies... in jail!";
  2344. set que_sch,25;
  2345. close2;
  2346. disablenpc "????#sch1";
  2347. disablenpc "????#sch2";
  2348. disablenpc "????#sch3";
  2349. end;
  2350. }
  2351. mes "[Bard]";
  2352. mes "Oh, uh...";
  2353. mes "I'm not really Vitre.";
  2354. mes "I'm just a lookalike that's";
  2355. mes "been planted here in case";
  2356. mes "his hoodlum buddies come";
  2357. mes "here to find him. You know?";
  2358. next;
  2359. mes "[Bard]";
  2360. mes "Yeah... This is a pretty";
  2361. mes "dumb job. I mean, all I do";
  2362. mes "is stand here, waiting for";
  2363. mes "his spy friends. What are";
  2364. mes "the odds of that happening?";
  2365. close;
  2366. }
  2367. morocc,294,152,0 script ????#sch1 899,{
  2368. end;
  2369. OnInit:
  2370. disablenpc "????#sch1";
  2371. end;
  2372. }
  2373. morocc,293,155,6 script ????#sch2 899,{
  2374. end;
  2375. OnInit:
  2376. disablenpc "????#sch2";
  2377. end;
  2378. }
  2379. morocc,298,150,1 script ????#sch3 899,{
  2380. end;
  2381. OnInit:
  2382. disablenpc "????#sch3";
  2383. end;
  2384. }
  2385. prontera,109,161,6 script Young Man#sch 83,{
  2386. if (que_sch < 20) {
  2387. mes "[Chada]";
  2388. mes "What a boring day...";
  2389. mes "Perhaps I'll stave the";
  2390. mes "dreariness with song~";
  2391. close;
  2392. }
  2393. else if (que_sch == 20) {
  2394. mes "[Chada]";
  2395. mes "Are you the one that";
  2396. mes "Vitre sent? Good, good.";
  2397. mes "Let me treat you to my";
  2398. mes "wonderful song. Listen...";
  2399. mes "And learn... And love...";
  2400. next;
  2401. mes "[Chada]";
  2402. mes "La la la la la la la la~";
  2403. mes "A curse plagues the";
  2404. mes "royal family, and it's";
  2405. mes "been passed down to their";
  2406. mes "second child... la la la...";
  2407. mes "No one can cure it... Oooh~";
  2408. next;
  2409. mes "[Chada]";
  2410. mes "Hahaha! Isn't that";
  2411. mes "such a wonderful song?";
  2412. mes "Let Vitre know each and";
  2413. mes "every word to it, okay?";
  2414. set que_sch,21;
  2415. close;
  2416. }
  2417. else if (que_sch < 30) {
  2418. mes "[Chada]";
  2419. mes "Did you need to hear";
  2420. mes "the song again? Alright,";
  2421. mes "listen carefully this time~";
  2422. next;
  2423. mes "[Chada]";
  2424. mes "La la la la la la la la~";
  2425. mes "A curse plagues the";
  2426. mes "royal family, and it's";
  2427. mes "been passed down to their";
  2428. mes "second child... la la la...";
  2429. mes "No one can cure it... Oooh~";
  2430. next;
  2431. mes "[Chada]";
  2432. mes "Hahaha! Isn't that";
  2433. mes "such a wonderful song?";
  2434. mes "Let Vitre know each and";
  2435. mes "every word to it, okay?";
  2436. close;
  2437. }
  2438. else {
  2439. mes "[Chada]";
  2440. mes "...........";
  2441. mes "I have nothing to say to you.";
  2442. close;
  2443. }
  2444. }
  2445. geffen,196,167,4 script Young Woman#sch 101,{
  2446. if (que_sch < 21) {
  2447. mes "[Ghez]";
  2448. mes "When is he going";
  2449. mes "to send someone to";
  2450. mes "listen to my song?";
  2451. close;
  2452. }
  2453. else if (que_sch == 21) {
  2454. mes "[Ghez]";
  2455. mes "Oh, Vitre send you?";
  2456. mes "Great, I've been waiting";
  2457. mes "for you. Check out this";
  2458. mes "new song I wrote. It's great.";
  2459. next;
  2460. mes "[Ghez]";
  2461. mes "Sha la la la la la";
  2462. mes "Prontera Knights gotta";
  2463. mes "protect the palace~";
  2464. mes "Sha hoo hoo haaaaa";
  2465. mes "Geffen Knights gotta";
  2466. mes "protect the magic tower~";
  2467. next;
  2468. mes "[Ghez]";
  2469. mes "Na na na nan nan naaa";
  2470. mes "Prontera! Geffen! Knights";
  2471. mes "together! Protect the palace!";
  2472. mes "Ooooooooooooh yeah!";
  2473. mes "And crush their foes to the west!";
  2474. mes "That's the secret plan! La la la~";
  2475. next;
  2476. mes "[Ghez]";
  2477. mes "Wasn't that poetic?";
  2478. mes "Now sing that song exactly";
  2479. mes "as you heard it to Vitre.";
  2480. set que_sch,22;
  2481. close;
  2482. }
  2483. else if (que_sch < 30) {
  2484. mes "[Ghez]";
  2485. mes "You want to hear my song";
  2486. mes "again? Fine, but make sure";
  2487. mes "to memorize it all this time.";
  2488. next;
  2489. mes "[Ghez]";
  2490. mes "Sha la la la la la";
  2491. mes "Prontera Knights gotta";
  2492. mes "protect the palace~";
  2493. mes "Sha hoo hoo haaaaa";
  2494. mes "Geffen Knights gotta";
  2495. mes "protect the magic tower~";
  2496. next;
  2497. mes "[Ghez]";
  2498. mes "Na na na nan nan naaa";
  2499. mes "Prontera! Geffen! Knights";
  2500. mes "together! Protect the palace!";
  2501. mes "Ooooooooooooh yeah!";
  2502. mes "And crush their foes to the west!";
  2503. mes "That's the secret plan! La la la~";
  2504. next;
  2505. mes "[Ghez]";
  2506. mes "Wasn't that poetic?";
  2507. mes "Now sing that song exactly";
  2508. mes "as you heard it to Vitre.";
  2509. close;
  2510. }
  2511. else {
  2512. mes "[Ghez]";
  2513. mes "I'm doomed...";
  2514. mes ".......";
  2515. close;
  2516. }
  2517. }
  2518. comodo,135,299,0 script Young Man#sch2 809,{
  2519. if (que_sch < 22) {
  2520. mes "[Nosdan]";
  2521. mes "Have you come to hear";
  2522. mes "my song? Ah, it's good";
  2523. mes "that you've come to enjoy";
  2524. mes "my melodious vo--wait,";
  2525. mes "wait, where are you going?";
  2526. close;
  2527. }
  2528. else if (que_sch == 22) {
  2529. mes "[Nosdan]";
  2530. mes "Ah, are you the one";
  2531. mes "that Vitre mentioned";
  2532. mes "in his message? Okay,";
  2533. mes "please give me a moment.";
  2534. next;
  2535. mes "[Nosdan]";
  2536. mes "^333333*Ahem ahem*^000000";
  2537. mes "I'm ready. Now";
  2538. mes "please listen..";
  2539. next;
  2540. mes "[Nosdan]";
  2541. mes "Who dares stop the fearless";
  2542. mes "warrior? Baphomet? Drake?";
  2543. mes "No, they're too weak! His";
  2544. mes "steps now head to the group";
  2545. mes "of evil men trying to revive";
  2546. mes "Satan Morroc. I mean, come on!";
  2547. next;
  2548. mes "[Nosdan]";
  2549. mes "Sad news from an old comrade,";
  2550. mes "the evil group discovered...";
  2551. mes "Time to stop Satan Morroc's";
  2552. mes "revival~ La la la la la la la";
  2553. mes "la la la la la la la la la la";
  2554. mes "la la la la la la la la la la";
  2555. next;
  2556. mes "[Nosdan]";
  2557. mes "What'd you think?";
  2558. mes "Um, don't ask me about";
  2559. mes "the lyrics. Just a weird";
  2560. mes "artistic quirk I guess.";
  2561. mes "Oh, please sing that song";
  2562. mes "to Vitre for me, okay?";
  2563. set que_sch,23;
  2564. close;
  2565. }
  2566. else if (que_sch < 30) {
  2567. mes "[Nosdan]";
  2568. mes "Oh, you need to";
  2569. mes "hear my song again?";
  2570. mes "No problem! I guess";
  2571. mes "you really like it~";
  2572. next;
  2573. mes "[Nosdan]";
  2574. mes "Who dares stop the fearless";
  2575. mes "warrior? Baphomet? Drake?";
  2576. mes "No, they're too weak! His";
  2577. mes "steps now head to the group";
  2578. mes "of evil men trying to revive";
  2579. mes "Satan Morroc. I mean, come on!";
  2580. next;
  2581. mes "[Nosdan]";
  2582. mes "Sad news from an old comrade,";
  2583. mes "the evil group discovered...";
  2584. mes "Time to stop Satan Morroc's";
  2585. mes "revival~ La la la la la la la";
  2586. mes "la la la la la la la la la la";
  2587. mes "la la la la la la la la la la";
  2588. next;
  2589. mes "[Nosdan]";
  2590. mes "What'd you think?";
  2591. mes "Um, don't ask me about";
  2592. mes "the lyrics. Just a weird";
  2593. mes "artistic quirk I guess.";
  2594. mes "Oh, please sing that song";
  2595. mes "to Vitre for me, okay?";
  2596. close;
  2597. }
  2598. else {
  2599. mes "[Nosdan]";
  2600. mes "Oh, no! I didn't!";
  2601. mes "do anything wrong.";
  2602. mes "I swear!";
  2603. close;
  2604. }
  2605. }
  2606. // Siblings Quest
  2607. //============================================================
  2608. veins,327,185,3 script Kid#camelcamel 944,{
  2609. if (MISC_QUEST & 8192) {
  2610. if (rachel_camel == 0) {
  2611. mes "[Kid Karyn]";
  2612. mes "*Sob*";
  2613. next;
  2614. mes "^3355FFThis sobbing child";
  2615. mes "looks really upset...^000000";
  2616. next;
  2617. mes "["+strcharinfo(0)+"]";
  2618. mes "Hey, why are you";
  2619. mes "crying? Are you lost?";
  2620. mes "Where's your mommy?";
  2621. next;
  2622. mes "[Kid Karyn]";
  2623. mes "My... Mom's";
  2624. mes "at home...";
  2625. next;
  2626. mes "["+strcharinfo(0)+"]";
  2627. mes "......";
  2628. mes ".........";
  2629. next;
  2630. mes "["+strcharinfo(0)+"]";
  2631. mes "I see. So...";
  2632. mes "Are you having";
  2633. mes "trouble finding";
  2634. mes "your way back home?";
  2635. next;
  2636. mes "[Kid Karyn]";
  2637. mes "No! I'm ten years old!";
  2638. mes "I can find my way home,";
  2639. mes "even with my eyes closed!";
  2640. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2641. next;
  2642. mes "["+strcharinfo(0)+"]";
  2643. mes "Well...";
  2644. next;
  2645. mes "["+strcharinfo(0)+"]";
  2646. mes "Can you tell me";
  2647. mes "why you're crying?";
  2648. next;
  2649. mes "[Kid Karyn]";
  2650. mes "I... ^333333*Sniff*^000000";
  2651. mes "I-I went to... Th-...";
  2652. mes "Volcan.... w-w-with";
  2653. mes "my sist-- Waaaaaaah!";
  2654. next;
  2655. mes "["+strcharinfo(0)+"]";
  2656. mes "Poor kid... Come on,";
  2657. mes "take a deep breath so";
  2658. mes "you can tell me about what";
  2659. mes "happened a little more slowly.";
  2660. next;
  2661. mes "[Kid Karyn]";
  2662. mes "*^333333Sob*^000000 ...It's just...";
  2663. mes "I went to Thor Volcano";
  2664. mes "with my little sister to see";
  2665. mes "which one of us was braver...";
  2666. mes "But then, we met some...";
  2667. mes "Scary people there... and...";
  2668. next;
  2669. mes "[Kid Karyn]";
  2670. mes "I got scared, so... So...";
  2671. mes "My sister... Wah~! *Sob*";
  2672. next;
  2673. mes "[Kid Karyn]";
  2674. mes "*Sob*";
  2675. next;
  2676. mes "[Kid Karyn]";
  2677. mes "I-I ran away from them...";
  2678. mes "But I left my sister over";
  2679. mes "there with those weird men...";
  2680. next;
  2681. mes "[Kid Karyn]";
  2682. mes "Mom's sick, and dad's";
  2683. mes "always at work... He's";
  2684. mes "the captain of a ship, so...";
  2685. mes "I don't think they can help.";
  2686. next;
  2687. mes "[Kid Karyn]";
  2688. mes "Can you help me please,";
  2689. mes "and bring my sister back?";
  2690. mes "*Sniff* Please? I promise";
  2691. mes "that I can pay you as soon";
  2692. mes "as my dad comes back!";
  2693. next;
  2694. mes "["+strcharinfo(0)+"]";
  2695. mes "Wait... I have a question.";
  2696. mes "You said that someone took";
  2697. mes "away your sister at Thor";
  2698. mes "Volcano? What did they look";
  2699. mes "like? Are you sure that there";
  2700. mes "were people there?";
  2701. next;
  2702. mes "[Kid Karyn]";
  2703. mes "I... I don't know!";
  2704. mes "I got so scared, I just";
  2705. mes "ran away! I... I didn't";
  2706. mes "mean to leave my sister!";
  2707. next;
  2708. mes "["+strcharinfo(0)+"]";
  2709. mes "Hmmm...";
  2710. mes "Maybe your sister was";
  2711. mes "kidnapped by bandits...";
  2712. next;
  2713. switch(select("Decline Request:Accept Request")) {
  2714. case 1:
  2715. mes "["+strcharinfo(0)+"]";
  2716. mes "Sorry kid, but I've got";
  2717. mes "things to do. I'm sure";
  2718. mes "someone else will come";
  2719. mes "along to save your sister.";
  2720. next;
  2721. mes "[Kid Karyn]";
  2722. mes "Wah~";
  2723. close;
  2724. case 2:
  2725. mes "["+strcharinfo(0)+"]";
  2726. mes "Okay, I'll see what";
  2727. mes "I can do. I'll try my best";
  2728. mes "to find your sister.";
  2729. next;
  2730. mes "[Kid Karyn]";
  2731. mes "Thank you so much!";
  2732. mes "Please find my sister";
  2733. mes "Curdie soon! Oh, I hope";
  2734. mes "she's okay! If she's not...";
  2735. mes "^333333*Sob*^000000 I don't know what";
  2736. mes "I'll do! Waaaaaaaah~";
  2737. next;
  2738. mes "["+strcharinfo(0)+"]";
  2739. mes "Alright...";
  2740. mes "Wish me luck.";
  2741. mes "I'll go search Thor";
  2742. mes "Volcano to find your";
  2743. mes "little sister Curdie.";
  2744. set rachel_camel,1;
  2745. close;
  2746. }
  2747. }
  2748. else if (rachel_camel == 1) {
  2749. mes "["+strcharinfo(0)+"]";
  2750. mes "I'd better search";
  2751. mes "Thor Volcano for Curdie,";
  2752. mes "Karyn's little sister.";
  2753. close;
  2754. }
  2755. else if (rachel_camel == 2) {
  2756. mes "[Kid Karyn]";
  2757. mes "W-were you able";
  2758. mes "to find my sister?";
  2759. mes "Is she alright?";
  2760. mes "What happened?";
  2761. next;
  2762. mes "["+strcharinfo(0)+"]";
  2763. mes "I found her,";
  2764. mes "she's alright but...";
  2765. next;
  2766. mes "[Kid Karyn]";
  2767. mes "What? Why isn't";
  2768. mes "she with you?";
  2769. next;
  2770. mes "["+strcharinfo(0)+"]";
  2771. mes "Curdie is... Well, she's";
  2772. mes "been shackled down. We";
  2773. mes "need to find a way to free her.";
  2774. mes "Do you know where there's";
  2775. mes "a forge or a locksmith that";
  2776. mes "might be able to help her?";
  2777. next;
  2778. mes "[Kid Karyn]";
  2779. mes "Oh! Oh, there's a";
  2780. mes "locksmith in the market";
  2781. mes "street! You can ask him";
  2782. mes "to help free Curdie!";
  2783. set rachel_camel,3;
  2784. close;
  2785. }
  2786. else if (rachel_camel <= 5) {
  2787. mes "["+strcharinfo(0)+"]";
  2788. mes "Let's see...";
  2789. mes "I'd better find the";
  2790. mes "locksmith in the market";
  2791. mes "street, and ask him to help";
  2792. mes "me unlock Curdie's shackles.";
  2793. close;
  2794. }
  2795. else if (rachel_camel == 6) {
  2796. mes "["+strcharinfo(0)+"]";
  2797. mes "Wait... I should be";
  2798. mes "bringing Ms. Ivory all";
  2799. mes "of the soap ingredients.";
  2800. mes "What were they again...?";
  2801. next;
  2802. mes "["+strcharinfo(0)+"]";
  2803. mes "^4D4DFF10 Milk^000000,";
  2804. mes "^4D4DFF100 Green Herbs^000000,";
  2805. mes "^4D4DFF50 Jellopies^000000, and";
  2806. mes "^4D4DFF5 Empty Bottles^000000.";
  2807. mes "I better get those...";
  2808. close;
  2809. }
  2810. else if (rachel_camel == 7) {
  2811. mes "["+strcharinfo(0)+"]";
  2812. mes "I need to talk to";
  2813. mes "someone named Saraman";
  2814. mes "to get the soap ingredients...";
  2815. close;
  2816. }
  2817. else if (rachel_camel == 8) {
  2818. mes "["+strcharinfo(0)+"]";
  2819. mes "Let's see...";
  2820. mes "I need to bring";
  2821. mes "Mr. Saruman all the";
  2822. mes "things he needs to";
  2823. mes "stimulate a camel's ";
  2824. mes "appetite. I need to get...";
  2825. next;
  2826. mes "["+strcharinfo(0)+"]";
  2827. mes "^4D4DFF1 Unripe Apple^000000,";
  2828. mes "^4D4DFF5 Monster's Feed^000000,";
  2829. mes "^4D4DFF1 Empty Bottle^000000, and";
  2830. mes "^4D4DFF1 Yellow Potion^000000.";
  2831. close;
  2832. }
  2833. else if (rachel_camel == 9) {
  2834. mes "["+strcharinfo(0)+"]";
  2835. mes "I have everything I need";
  2836. mes "to stimulate a camel's";
  2837. mes "appetite. Now I need to";
  2838. mes "feed the camel so that I can";
  2839. mes "get the soap ingredients and";
  2840. mes "5 lumps of camel dung.";
  2841. close;
  2842. }
  2843. else if (rachel_camel == 10) {
  2844. mes "["+strcharinfo(0)+"]";
  2845. mes "Right now, my time";
  2846. mes "would be better spent";
  2847. mes "looking for the Silk Sand";
  2848. mes "Camel for the ingredients.";
  2849. close;
  2850. }
  2851. else if (rachel_camel == 11) {
  2852. mes "["+strcharinfo(0)+"]";
  2853. mes "I'd better find Mr. Saraman's";
  2854. mes "lost camel, feed it camel";
  2855. mes "appetite stimulants, and";
  2856. mes "then get the soap ingredient";
  2857. mes "and 5 lumps of camel dung";
  2858. mes "if I want to free Curdie.";
  2859. close;
  2860. }
  2861. else if (rachel_camel <= 16) {
  2862. mes "["+strcharinfo(0)+"]";
  2863. mes "Well... I found the";
  2864. mes "camel. Now I need to get";
  2865. mes "all the soap ingredients.";
  2866. mes "The sooner I do that, the";
  2867. mes "sooner I can help Curdie.";
  2868. close;
  2869. }
  2870. else if (rachel_camel == 17) {
  2871. mes "["+strcharinfo(0)+"]";
  2872. mes "I managed to get the soap";
  2873. mes "ingredient and 5 of those";
  2874. mes "camel dung lumps. I should";
  2875. mes "head back to Mr. Saraman to";
  2876. mes "tell him where his camel is,";
  2877. mes "and then go to Ms. Ivory.";
  2878. close;
  2879. }
  2880. else if (rachel_camel == 18) {
  2881. mes "["+strcharinfo(0)+"]";
  2882. mes "Let's see...";
  2883. mes "Shouldn't I be going";
  2884. mes "to see Ms. Ivory now?";
  2885. close;
  2886. }
  2887. else if (rachel_camel == 19) {
  2888. mes "["+strcharinfo(0)+"]";
  2889. mes "I have the Silk Sand Camel";
  2890. mes "Soap now, so I should go";
  2891. mes "bring it to Mr. Lockenlock.";
  2892. close;
  2893. }
  2894. else if (rachel_camel == 20) {
  2895. mes "["+strcharinfo(0)+"]";
  2896. mes "I'd better use the soap to";
  2897. mes "make a key mold that I can";
  2898. mes "bring over to Mr. Lockenlock.";
  2899. close;
  2900. }
  2901. else if (rachel_camel == 21) {
  2902. mes "["+strcharinfo(0)+"]";
  2903. mes "Making the key is more";
  2904. mes "important that telling Karyn";
  2905. mes "about what's happened.";
  2906. close;
  2907. }
  2908. else if (rachel_camel == 22) {
  2909. mes "["+strcharinfo(0)+"]";
  2910. mes "I need to bring";
  2911. mes "1 Steel to Mr. Lockenlock";
  2912. mes "so that he can make a key";
  2913. mes "that will finally free Curdie.";
  2914. close;
  2915. }
  2916. else if (rachel_camel == 23) {
  2917. mes "["+strcharinfo(0)+"]";
  2918. mes "I finally got the";
  2919. mes "key that I can use";
  2920. mes "to free Curdie. I'm";
  2921. mes "gonna go save her now.";
  2922. next;
  2923. mes "[Kid Karyn]";
  2924. mes "Thank you so much!";
  2925. mes "Please bring back Curdie";
  2926. mes "as soon as you can! ^333333*Sob*^000000";
  2927. close;
  2928. }
  2929. else if (rachel_camel == 24) {
  2930. mes "["+strcharinfo(0)+"]";
  2931. mes "Hey, Karyn! I sent";
  2932. mes "your sister back to town";
  2933. mes "with a Butterfly Wing.";
  2934. mes "Did she come back safe?";
  2935. next;
  2936. mes "[Kid Karyn]";
  2937. mes "Yes, Curdie's back";
  2938. mes "and she's resting in";
  2939. mes "the hospital right now.";
  2940. mes "Thank you so much for";
  2941. mes "all of your help!";
  2942. next;
  2943. mes "[Kid Karyn]";
  2944. mes "I'm not sure what's wrong";
  2945. mes "with Curdie, though. Ever";
  2946. mes "since she got back, she gets";
  2947. mes "frightened whenever she";
  2948. mes "sees the soldiers in town.";
  2949. next;
  2950. mes "[Kid Karyn]";
  2951. mes "I promise to tell my dad";
  2952. mes "about what you did after he";
  2953. mes "comes back from overseas.";
  2954. mes "Thank you for everything";
  2955. mes "that you did for us!";
  2956. next;
  2957. mes "["+strcharinfo(0)+"]";
  2958. mes "Umm... I see...";
  2959. mes "I'll come by later";
  2960. mes "when Curdie's released";
  2961. mes "from the hospital.";
  2962. next;
  2963. mes "[Kid Karyn]";
  2964. mes "Yes, please do.";
  2965. mes "I promise to help you";
  2966. mes "whenever you need me!";
  2967. next;
  2968. mes "["+strcharinfo(0)+"]";
  2969. mes "Hahahaha!";
  2970. mes "Well... I guess that's";
  2971. mes "pretty reassuring. Until then,";
  2972. mes "take good care of your mother";
  2973. mes "and sister. You got that?";
  2974. next;
  2975. mes "[Kid Karyn]";
  2976. mes "Got it!";
  2977. next;
  2978. mes "["+strcharinfo(0)+"]";
  2979. mes "Good, good...";
  2980. mes "It's a promise, then.";
  2981. mes "I'll see you later~";
  2982. set rachel_camel,25;
  2983. specialeffect2 253; // EF_ABSORBSPIRITS
  2984. getexp 1000000,700000;
  2985. close;
  2986. }
  2987. else {
  2988. mes "[Kid Karyn]";
  2989. mes "Hello, hello!";
  2990. mes "Hey, did you need";
  2991. mes "me to help you? No...?";
  2992. mes "Awww, there must be";
  2993. mes "something I can do...";
  2994. close;
  2995. }
  2996. }
  2997. else {
  2998. mes "[Kid Karyn]";
  2999. mes "^333333*Sob*^000000...";
  3000. mes "^333333*Sob*^000000...";
  3001. close;
  3002. }
  3003. }
  3004. que_thor,36,66,5 script Little Curdie 941,{
  3005. if (rachel_camel == 1) {
  3006. mes "^3355FFYou come across";
  3007. mes "a little girl lying on the";
  3008. mes "ground unconscious.^000000";
  3009. next;
  3010. mes "["+strcharinfo(0)+"]";
  3011. mes "Hey, kid! Wake up!";
  3012. mes "Can you hear me?";
  3013. next;
  3014. mes "^3355FFShe has a pulse, but";
  3015. mes "despite your verbal";
  3016. mes "entreaties, she won't";
  3017. mes "open her eyes. You";
  3018. mes "lightly slap her cheek";
  3019. mes "to wake her up.^000000";
  3020. next;
  3021. mes "[Little Curdie]";
  3022. mes "Huh?!";
  3023. mes "...Ah, owwww~";
  3024. mes "W-waaaaaaaah!";
  3025. next;
  3026. mes "["+strcharinfo(0)+"]";
  3027. mes "Sorry! I didn't mean";
  3028. mes "to make you cry! Are...";
  3029. mes "Are you alright?";
  3030. next;
  3031. mes "[Little Curdie]";
  3032. mes "Huh? Wh-who are you?";
  3033. mes "Oh no, you have to get";
  3034. mes "out of here! You'll be in";
  3035. mes "trouble if they catch you!";
  3036. next;
  3037. mes "["+strcharinfo(0)+"]";
  3038. mes "Are you Curdie?";
  3039. mes "Your brother Karyn";
  3040. mes "asked me to rescue you.";
  3041. mes "Come on, we've got to";
  3042. mes "get you out of here.";
  3043. next;
  3044. mes "[Little Curdie]";
  3045. mes "Karyn...?";
  3046. mes "Oh, oh no! I... They";
  3047. mes "locked me in these";
  3048. mes "shackles and I can't move!";
  3049. mes "You have to leave before";
  3050. mes "those scary men come back!";
  3051. next;
  3052. mes "["+strcharinfo(0)+"]";
  3053. mes "What...?!";
  3054. mes "Those bastards!";
  3055. mes "Tying up a little";
  3056. mes "girl like this...";
  3057. next;
  3058. mes "["+strcharinfo(0)+"]";
  3059. mes "Argh! And I can't just";
  3060. mes "use brute force to shatter";
  3061. mes "these shackles! I might";
  3062. mes "end up hurting you...!";
  3063. next;
  3064. mes "[Little Curdie]";
  3065. mes "Don't worry about me...";
  3066. mes "Just hurry and leave!";
  3067. mes "I... I'll be alright! Now";
  3068. mes "hurry! Someone's coming!";
  3069. next;
  3070. mes "["+strcharinfo(0)+"]";
  3071. mes "Okay, I'll go...";
  3072. mes "But sit tight, and";
  3073. mes "wait for me to come";
  3074. mes "back. I'll figure out";
  3075. mes "some way to free you.";
  3076. next;
  3077. mes "[Little Curdie]";
  3078. mes "^333333*Sob*^000000 R-really...?";
  3079. next;
  3080. mes "["+strcharinfo(0)+"]";
  3081. mes "I promise.";
  3082. mes "I'm sure that someone";
  3083. mes "in town will know of a way";
  3084. mes "to unlock your shackles.";
  3085. mes "I'll be back as soon as I can!";
  3086. set rachel_camel,2;
  3087. close;
  3088. }
  3089. else if (rachel_camel == 2) {
  3090. mes "^3355FFSomeone in town";
  3091. mes "must have the";
  3092. mes "expertise to unlock";
  3093. mes "these shackles. It's your";
  3094. mes "only hope to free Curdie";
  3095. mes "from these chains.^000000";
  3096. close;
  3097. }
  3098. else if (rachel_camel == 3) {
  3099. mes "^3355FFCurdie is lying";
  3100. mes "feebly on the ground.^000000";
  3101. close;
  3102. }
  3103. else if (rachel_camel == 4) {
  3104. mes "[Little Curdie]";
  3105. mes "I hate the metal";
  3106. mes "clanging sounds...";
  3107. mes "Th-the sparks,";
  3108. mes "they're... They're...";
  3109. next;
  3110. mes "^3355FFCurdie is curled up on";
  3111. mes "the ground, eyes tightly";
  3112. mes "shut, her entire body";
  3113. mes "trembling with fear.^000000";
  3114. close;
  3115. }
  3116. else if (rachel_camel == 5) {
  3117. mes "^3355FFOn the ground, you see";
  3118. mes "some equipment that looks";
  3119. mes "similarly to that used by";
  3120. mes "the Rachel soldiers.^000000";
  3121. close;
  3122. }
  3123. else if (rachel_camel == 6) {
  3124. mes "^3355FFCurdie is lying";
  3125. mes "feebly on the ground.^000000";
  3126. close;
  3127. }
  3128. else if (rachel_camel == 7) {
  3129. mes "^3355FFIt seems that someone";
  3130. mes "has come by to give";
  3131. mes "Curdie food and water.^000000";
  3132. close;
  3133. }
  3134. else if (rachel_camel == 8) {
  3135. mes "^3355FFCurdie is lying";
  3136. mes "feebly on the ground.^000000";
  3137. close;
  3138. }
  3139. else if (rachel_camel == 9) {
  3140. mes "^3355FFCurdie squints at you";
  3141. mes "as you walk by. It seems";
  3142. mes "that her vision gets worse";
  3143. mes "the longer she's locked";
  3144. mes "up in this cave.";
  3145. close;
  3146. }
  3147. else if (rachel_camel == 10) {
  3148. mes "^3355FFYou'd better find the";
  3149. mes "Silk Sand Camel and get";
  3150. mes "the soap ingredients if";
  3151. mes "you really want to free";
  3152. mes "Curdie from her shackles.^000000";
  3153. close;
  3154. }
  3155. else if (rachel_camel == 11) {
  3156. mes "["+strcharinfo(0)+"]";
  3157. mes "I'd better find Mr. Saraman's";
  3158. mes "lost camel, feed it camel";
  3159. mes "appetite stimulants, and";
  3160. mes "then get the soap ingredient";
  3161. mes "and 5 lumps of camel dung";
  3162. mes "if I want to free Curdie.";
  3163. close;
  3164. }
  3165. else if (rachel_camel <= 16) {
  3166. mes "^3355FFYou already found the";
  3167. mes "camel, so you need to collect";
  3168. mes "the soap ingredients if you";
  3169. mes "want to free Curdie.^000000";
  3170. close;
  3171. }
  3172. else if (rachel_camel == 17) {
  3173. mes "["+strcharinfo(0)+"]";
  3174. mes "I managed to get the soap";
  3175. mes "ingredients: 5 of those";
  3176. mes "camel dung lumps. I should";
  3177. mes "head back to Mr. Saraman to";
  3178. mes "tell him where his camel is,";
  3179. mes "and then go to Ms. Ivory.";
  3180. close;
  3181. }
  3182. else if (rachel_camel == 18) {
  3183. mes "^3355FFYou should be leaving";
  3184. mes "to see Ms. Ivory now if";
  3185. mes "you really want to free";
  3186. mes "Curdie from her shackles.^000000";
  3187. close;
  3188. }
  3189. else if (rachel_camel == 19) {
  3190. mes "^3355FFNow that you have the";
  3191. mes "Silk Sand Camel Soap,";
  3192. mes "you should bring it";
  3193. mes "over to Mr. Lockenlock.^000000";
  3194. close;
  3195. }
  3196. else if (rachel_camel == 20) {
  3197. mes "^3355FFCurdie is exactly";
  3198. mes "where you left her.";
  3199. mes "There's a bowl of cold";
  3200. mes "soup next to her, so it's";
  3201. mes "clear that someone has";
  3202. mes "been feeding her.^000000";
  3203. next;
  3204. mes "^3355FFYou pour the soap into";
  3205. mes "the shackle's lock to create";
  3206. mes "a mold that Mr. Lockenlock";
  3207. mes "can use to make a key.^000000";
  3208. next;
  3209. mes "[Little Curdie]";
  3210. mes "Will...";
  3211. mes "Will I always";
  3212. mes "be stuck here?";
  3213. mes "I... I want my mommy...";
  3214. next;
  3215. mes "["+strcharinfo(0)+"]";
  3216. mes "Oh... You're awake?";
  3217. mes "Don't worry, Curdie,";
  3218. mes "I'm sure that I'll be";
  3219. mes "able to get you free soon.";
  3220. mes "Try to hold on a bit longer.";
  3221. next;
  3222. mes "[Little Curdie]";
  3223. mes "When the door is open,";
  3224. mes "I see blazing flames...";
  3225. mes "And I hear... the sound";
  3226. mes "of machines? These men";
  3227. mes "wearing the same clothes";
  3228. mes "keep marching past me...";
  3229. next;
  3230. mes "[Little Curdie]";
  3231. mes "I... They scare me so much!";
  3232. mes "Th-the man that brings me";
  3233. mes "food says that they won't";
  3234. mes "let me go because of what";
  3235. mes "I saw inside there. They...";
  3236. mes "They won't let be go home...";
  3237. next;
  3238. mes "^3355FFCurdie's eyes are";
  3239. mes "disfocused and are";
  3240. mes "pointed above your head.";
  3241. mes "She might not survive if";
  3242. mes "she's forced to remain";
  3243. mes "here for much longer.^000000";
  3244. next;
  3245. mes "["+strcharinfo(0)+"]";
  3246. mes "Don't worry.";
  3247. mes "I'll come rescue";
  3248. mes "you as soon as I make";
  3249. mes "the key to unlock these";
  3250. mes "awful shackles. Don't worry...";
  3251. next;
  3252. mes "[Little Curdie]";
  3253. mes "If I'm not here the";
  3254. mes "next time you come,";
  3255. mes "then just run away.";
  3256. mes "Don't even tell my brother.";
  3257. mes "Get far away before they";
  3258. mes "can catch you. I-I'm serious...";
  3259. next;
  3260. mes "[Little Curdie]";
  3261. mes "Even if I don't see you";
  3262. mes "again... I just... I just";
  3263. mes "want to thank you for doing";
  3264. mes "your best to help me.";
  3265. next;
  3266. mes "["+strcharinfo(0)+"]";
  3267. mes "Everything will be";
  3268. mes "alright. I just have";
  3269. mes "to hurry a little bit.";
  3270. mes "Alright, it's time to go.";
  3271. next;
  3272. mes "^3355FFYou extract the soup";
  3273. mes "from the lock, and";
  3274. mes "carefully wrap it.";
  3275. mes "Now you need to take";
  3276. mes "the mold back to town";
  3277. mes "to Mr. Lockenlock.^000000";
  3278. set rachel_camel,21;
  3279. close;
  3280. }
  3281. else if (rachel_camel == 21) {
  3282. mes "^3355FFYou have to hurry back";
  3283. mes "to town and bring the";
  3284. mes "key mold to Mr. Lockenlock";
  3285. mes "so that he can make a key";
  3286. mes "to unlock Curdie's shackles.^000000";
  3287. close;
  3288. }
  3289. else if (rachel_camel == 22) {
  3290. mes "^3355FFCurdie is lying";
  3291. mes "feebly on the ground.^000000";
  3292. close;
  3293. }
  3294. else if (rachel_camel == 23) {
  3295. mes "[Little Curdie]";
  3296. mes "Y-you...";
  3297. mes "Is it really you?";
  3298. next;
  3299. mes "["+strcharinfo(0)+"]";
  3300. mes "Hang on, Curdie!";
  3301. mes "I hope this key works...";
  3302. next;
  3303. mes "^3355FFYou unlock the";
  3304. mes "shackles with";
  3305. mes "Mr. Lockenlock's key.^000000";
  3306. next;
  3307. mes "^333333*Crack*^000000";
  3308. next;
  3309. mes "[Little Curdie]";
  3310. mes "Aaaah!";
  3311. mes "M-my... My...!";
  3312. next;
  3313. mes "^3355FFCurdie's legs are";
  3314. mes "swollen from the";
  3315. mes "weight and pressure";
  3316. mes "of wearing the shackles";
  3317. mes "for such a long time.^000000";
  3318. next;
  3319. mes "[Little Curdie]";
  3320. mes "I can't move my legs!";
  3321. next;
  3322. mes "["+strcharinfo(0)+"]";
  3323. mes "Well, there's no other";
  3324. mes "choice. Curdie, I'm";
  3325. mes "going to send you back to";
  3326. mes "town with a Butterfly Wing.";
  3327. mes "Try not to move, alright?";
  3328. next;
  3329. mes "[Little Curdie]";
  3330. mes "Oh! Thank you...";
  3331. mes "I... I can go home...";
  3332. mes "Thank you s-so much...";
  3333. next;
  3334. mes "^3355FFYou use the power";
  3335. mes "of a Butterfly Wing to";
  3336. mes "send Curdie back to";
  3337. mes "town. Hopefully, she'll";
  3338. mes "arrive safely and see";
  3339. mes "her brother Karyn again.^000000";
  3340. next;
  3341. mes "["+strcharinfo(0)+"]";
  3342. mes "What did she see behind";
  3343. mes "the steel door in this old";
  3344. mes "volcano? It must have been";
  3345. mes "dangerous... Something";
  3346. mes "related to the Rachel Army...";
  3347. set rachel_camel,24;
  3348. close;
  3349. }
  3350. else {
  3351. mes "[Little Curdie]";
  3352. mes " .......";
  3353. close;
  3354. }
  3355. }
  3356. veins,181,166,3 script Lockenlock 900,{
  3357. if (rachel_camel == 4) {
  3358. if (countitem(503) > 0) {
  3359. mes "["+strcharinfo(0)+"]";
  3360. mes "Excuse me...?";
  3361. next;
  3362. mes "[Locksmith Lockenlock]";
  3363. mes "Huh? Arrrgh...";
  3364. mes "My head... What";
  3365. mes "do you want?";
  3366. next;
  3367. mes "["+strcharinfo(0)+"]";
  3368. mes "Oh, I'd like";
  3369. mes "to make a key.";
  3370. next;
  3371. mes "[Locksmith Lockenlock]";
  3372. mes "Keys? Yeah, yeah...";
  3373. mes "That's what I do.";
  3374. mes "If you've got the lock,";
  3375. mes "it'll be a piece of cake.";
  3376. next;
  3377. mes "[Locksmith Lockenlock]";
  3378. mes "Ugh, but I'm so thirsty";
  3379. mes "and this headache is";
  3380. mes "killing me. You mind";
  3381. mes "bringing me a Yellow";
  3382. mes "Potion first?";
  3383. next;
  3384. mes "["+strcharinfo(0)+"]";
  3385. mes "Sure, I guess.";
  3386. mes "I can part with just";
  3387. mes "1 Yellow Potion.";
  3388. mes "Here you go.";
  3389. next;
  3390. mes "[Locksmith Lockenlock]";
  3391. mes "Ah, that hit the spot!";
  3392. mes "Wait, wait... Now I feel";
  3393. mes "dizzy... What's going...";
  3394. mes "What's going on...?";
  3395. next;
  3396. mes "[Locksmith Lockenlock]";
  3397. mes "Okay, okay...";
  3398. mes "I'm alright now.";
  3399. mes "So what'd you say you";
  3400. mes "needed? A key? Did you";
  3401. mes "bring the lock with you?";
  3402. next;
  3403. mes "[Locksmith Lockenlock]";
  3404. mes "I'm an expert in crafting";
  3405. mes "keys and locks. Hell, my locks";
  3406. mes "are strong enough to hold down";
  3407. mes "a dragon, you know that? I'll";
  3408. mes "have you know that the Rachel";
  3409. mes "Army's a regular customer~";
  3410. next;
  3411. mes "["+strcharinfo(0)+"]";
  3412. mes "(^333333This guy made locks for";
  3413. mes "the Rachel army?! It might";
  3414. mes "not be a good idea to let him";
  3415. mes "know that I'm trying to free";
  3416. mes "one of their prisoners. Who";
  3417. mes "knows if he's loyal to them?^000000)";
  3418. next;
  3419. mes "["+strcharinfo(0)+"]";
  3420. mes "So what happened was...";
  3421. mes "I lost my key, but I can't";
  3422. mes "bring the lock here with me.";
  3423. mes "I think I'd end up breaking";
  3424. mes "it if I brought it with me.";
  3425. next;
  3426. mes "[Locksmith Lockenlock]";
  3427. mes "Oh, yeah? No problem.";
  3428. mes "Just take me to the lock.";
  3429. mes "I'll charge you extra, though,";
  3430. mes "especially since my knees";
  3431. mes "are going bad. So where";
  3432. mes "are we going exactly?";
  3433. next;
  3434. mes "["+strcharinfo(0)+"]";
  3435. mes "Wait!";
  3436. mes "We can't do that!";
  3437. next;
  3438. mes "[Locksmith Lockenlock]";
  3439. mes "What do you mean?";
  3440. mes "You're not trying to";
  3441. mes "open up a bank safe";
  3442. mes "or something, are you?";
  3443. next;
  3444. mes "["+strcharinfo(0)+"]";
  3445. mes "No, it's nothing like";
  3446. mes "that! It's just that the lock";
  3447. mes "is in a dangerous place.";
  3448. mes "This is really important...";
  3449. mes "Please, you have to help me!";
  3450. next;
  3451. mes "[Locksmith Lockenlock]";
  3452. mes "Huh. Well, bottom line,";
  3453. mes "I can't make a key without";
  3454. mes "looking at the lock. Let me";
  3455. mes "think of a way I can help you.";
  3456. mes "Give me a second, will you?";
  3457. next;
  3458. mes "[Locksmith Lockenlock]";
  3459. mes "...............................";
  3460. mes "Well, I guess you can try";
  3461. mes "to make a mold of the lock.";
  3462. mes "It'll have to be perfect, so";
  3463. mes "this'll get pretty expensive.";
  3464. next;
  3465. mes "[Locksmith Lockenlock]";
  3466. mes "Go to the market and";
  3467. mes "find a lady selling organic";
  3468. mes "soap. You need to get a bottle";
  3469. mes "of Chamelepu Soap. You will";
  3470. mes "need that exact type of soap:";
  3471. mes "nothing else will do.";
  3472. next;
  3473. mes "["+strcharinfo(0)+"]";
  3474. mes "Chamelpu Soap?";
  3475. mes "What is th--";
  3476. next;
  3477. mes "[Locksmith Lockenlock]";
  3478. mes "No time to explain.";
  3479. mes "You'd better hurry and";
  3480. mes "find her before she closes";
  3481. mes "shop for the day. The shop";
  3482. mes "owner's a beauty, so it'll";
  3483. mes "be tough for you to miss her.";
  3484. next;
  3485. mes "["+strcharinfo(0)+"]";
  3486. mes "...........";
  3487. delitem 503,1; //Yellow_Potion
  3488. set rachel_camel,5;
  3489. close;
  3490. }
  3491. else {
  3492. mes "^3355FFIt's a drunkard...";
  3493. mes "This man must be the";
  3494. mes "Mr. Lockenlock that you seek.";
  3495. mes "You'd better follow Toby's";
  3496. mes "advice and bring this man";
  3497. mes "a Yellow Potion first.^000000";
  3498. close;
  3499. }
  3500. }
  3501. else if (rachel_camel <= 3) {
  3502. mes "^3355FFIt's a drunkard...";
  3503. mes "The scent of pure";
  3504. mes "alcohol wafts around him.";
  3505. mes "There's a certain beauty";
  3506. mes "to his disheveled misery.^000000";
  3507. close;
  3508. }
  3509. else if (rachel_camel == 5) {
  3510. mes "[Locksmith Lockenlock]";
  3511. mes "Go to the market and";
  3512. mes "find a lady selling organic";
  3513. mes "soap, and get a bottle of";
  3514. mes "Chamelepu Soap. You will";
  3515. mes "need that exact type of soap:";
  3516. mes "nothing else will do.";
  3517. next;
  3518. mes "["+strcharinfo(0)+"]";
  3519. mes "Chamelpu Soap?";
  3520. mes "What is th--";
  3521. next;
  3522. mes "[Locksmith Lockenlock]";
  3523. mes "No time to explain.";
  3524. mes "You'd better hurry and";
  3525. mes "find her before she closes";
  3526. mes "shop for the day. The shop";
  3527. mes "owner's a beauty, so it'll";
  3528. mes "be tough for you to miss her.";
  3529. close;
  3530. }
  3531. else if (rachel_camel == 6) {
  3532. mes "["+strcharinfo(0)+"]";
  3533. mes "Wait... I should be";
  3534. mes "bringing Ms. Ivory all";
  3535. mes "of the soap ingredients.";
  3536. mes "What were they again...?";
  3537. next;
  3538. mes "["+strcharinfo(0)+"]";
  3539. mes "^4D4DFF10 Milk^000000,";
  3540. mes "^4D4DFF100 Green Herbs^000000,";
  3541. mes "^4D4DFF50 Jellopies^000000, and";
  3542. mes "^4D4DFF5 Empty Bottles^000000.";
  3543. mes "I better get those...";
  3544. close;
  3545. }
  3546. else if (rachel_camel == 7) {
  3547. mes "["+strcharinfo(0)+"]";
  3548. mes "I need to talk to";
  3549. mes "someone named Saraman";
  3550. mes "to get the soap ingredients...";
  3551. close;
  3552. }
  3553. else if (rachel_camel == 8) {
  3554. mes "["+strcharinfo(0)+"]";
  3555. mes "Let's see...";
  3556. mes "I need to bring";
  3557. mes "Mr. Saruman all the";
  3558. mes "things he needs to";
  3559. mes "stimulate a camel's ";
  3560. mes "appetite. I need to get...";
  3561. next;
  3562. mes "["+strcharinfo(0)+"]";
  3563. mes "^4D4DFF1 Unripe Apple^000000,";
  3564. mes "^4D4DFF5 Monster's Feed^000000,";
  3565. mes "^4D4DFF1 Empty Bottle^000000, and";
  3566. mes "^4D4DFF1 Yellow Potion^000000.";
  3567. close;
  3568. }
  3569. else if (rachel_camel == 9) {
  3570. mes "["+strcharinfo(0)+"]";
  3571. mes "I have everything I need";
  3572. mes "to stimulate a camel's";
  3573. mes "appetite. Now I need to";
  3574. mes "feed the camel so that I can";
  3575. mes "get the soap ingredients and";
  3576. mes "5 lumps of camel dung.";
  3577. close;
  3578. }
  3579. else if (rachel_camel == 10) {
  3580. mes "["+strcharinfo(0)+"]";
  3581. mes "Right now, my time";
  3582. mes "would be better spent";
  3583. mes "looking for the Silk Sand";
  3584. mes "Camel for the ingredients.";
  3585. close;
  3586. }
  3587. else if (rachel_camel == 11) {
  3588. mes "["+strcharinfo(0)+"]";
  3589. mes "I'd better find Mr. Saraman's";
  3590. mes "lost camel, feed it camel";
  3591. mes "appetite stimulants, and";
  3592. mes "then get the soap ingredient";
  3593. mes "and 5 lumps of camel dung";
  3594. mes "if I want to free Curdie.";
  3595. close;
  3596. }
  3597. else if (rachel_camel == 12) {
  3598. mes "["+strcharinfo(0)+"]";
  3599. mes "Well... I found the";
  3600. mes "camel. Now I need to get";
  3601. mes "all the soap ingredients.";
  3602. mes "The sooner I do that, the";
  3603. mes "sooner I can help Curdie.";
  3604. close;
  3605. }
  3606. else if (rachel_camel <= 16) {
  3607. mes "^3355FFYou already found the";
  3608. mes "camel, so you need to collect";
  3609. mes "the soap ingredients if you";
  3610. mes "want to free Curdie.^000000";
  3611. close;
  3612. }
  3613. else if (rachel_camel == 17) {
  3614. mes "["+strcharinfo(0)+"]";
  3615. mes "I managed to get the soap";
  3616. mes "ingredients: 5 of those";
  3617. mes "camel dung lumps. I should";
  3618. mes "head back to Mr. Saraman to";
  3619. mes "tell him where his camel is,";
  3620. mes "and then go to Ms. Ivory.";
  3621. close;
  3622. }
  3623. else if (rachel_camel == 18) {
  3624. mes "["+strcharinfo(0)+"]";
  3625. mes "Let's see...";
  3626. mes "Shouldn't I be going";
  3627. mes "to see Ms. Ivory now?";
  3628. close;
  3629. }
  3630. else if (rachel_camel == 19) {
  3631. mes "[Locksmith Lockenlock]";
  3632. mes "Oh, so you're finally";
  3633. mes "back with the Chamelpu";
  3634. mes "Soap. What took so long?";
  3635. mes "All you had to do was go";
  3636. mes "to the market and buy it.";
  3637. next;
  3638. mes "["+strcharinfo(0)+"]";
  3639. mes "...............................";
  3640. mes "...............................";
  3641. mes "...............................";
  3642. mes "...............................";
  3643. mes "...............................";
  3644. mes "...............................";
  3645. next;
  3646. mes "[Locksmith Lockenlock]";
  3647. mes "Uh, anyway, did Ms. Ivory";
  3648. mes "tell you how to use the soap?";
  3649. mes "You just pour it into the";
  3650. mes "keyhole, and then pour the";
  3651. mes "soap back into the bottle.";
  3652. mes "Do it carefully and quickly.";
  3653. next;
  3654. mes "[Locksmith Lockenlock]";
  3655. mes "Make sure you close the";
  3656. mes "bottle tightly when you're";
  3657. mes "done so no air gets into it.";
  3658. mes "If you take more than thirty";
  3659. mes "seconds, the soap won't retain";
  3660. mes "the lock's shape very well.";
  3661. next;
  3662. mes "[Locksmith Lockenlock]";
  3663. mes "Pour the liquid soap to the key hole in the lock,";
  3664. mes "pour the soap back to the bottle.";
  3665. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3666. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3667. next;
  3668. mes "[Locksmith Lockenlock]";
  3669. mes "Finally, bring the bottle";
  3670. mes "back here for me so that";
  3671. mes "I can make the key. But when";
  3672. mes "you come back, I need to make";
  3673. mes "sure that the key you're making";
  3674. mes "isn't for anything illegal...";
  3675. next;
  3676. mes "["+strcharinfo(0)+"]";
  3677. mes "Alright.";
  3678. set rachel_camel,20;
  3679. close;
  3680. }
  3681. else if (rachel_camel == 20) {
  3682. mes "["+strcharinfo(0)+"]";
  3683. mes "I'd better use the soap to";
  3684. mes "make a key mold that I can";
  3685. mes "bring over to Mr. Lockenlock.";
  3686. close;
  3687. }
  3688. else if (rachel_camel == 21) {
  3689. mes "[Locksmith Lockenlock]";
  3690. mes "Oh, you're back...";
  3691. mes "So did you manage";
  3692. mes "to make the key mold?";
  3693. next;
  3694. mes "["+strcharinfo(0)+"]";
  3695. mes "Yes, I did. Would you";
  3696. mes "please hurry? This is an";
  3697. mes "emergency, and it could";
  3698. mes "get really bad if I don't";
  3699. mes "get this key made soon...";
  3700. next;
  3701. mes "[Locksmith Lockenlock]";
  3702. mes "Let me see... Well,";
  3703. mes "it's not really perfect, but";
  3704. mes "I should be able to fashion";
  3705. mes "a key for this lock. Ooh...";
  3706. mes "But you know what? I don't";
  3707. mes "have any materials on me.";
  3708. next;
  3709. mes "[Locksmith Lockenlock]";
  3710. mes "I've already made all";
  3711. mes "the keys and locks for this";
  3712. mes "town, so no one's really had";
  3713. mes "to send in any orders lately.";
  3714. mes "That's why I didn't have any";
  3715. mes "materials onhand. Sorry.";
  3716. next;
  3717. mes "[Locksmith Lockenlock]";
  3718. mes "All I need is ^4D4DFF1 Steel^000000.";
  3719. mes "It won't take me more";
  3720. mes "than five minutes to make";
  3721. mes "the key, so I can get it done";
  3722. mes "as soon as you can bring";
  3723. mes "me the Steel. I'll be waiting.";
  3724. set rachel_camel,22;
  3725. close;
  3726. }
  3727. else if (rachel_camel == 22) {
  3728. if (countitem(999) > 0) {
  3729. mes "["+strcharinfo(0)+"]";
  3730. mes "Here's the Steel that";
  3731. mes "you need. Would you";
  3732. mes "please make the key now?";
  3733. next;
  3734. mes "[Locksmith Lockenlock]";
  3735. mes "...............................";
  3736. mes "I've been studying";
  3737. mes "this key mold, and";
  3738. mes "I just realized something...";
  3739. mes "Tell me right now: what";
  3740. mes "are you using this key for?";
  3741. next;
  3742. mes "["+strcharinfo(0)+"]";
  3743. mes "Huh...?";
  3744. mes "What are you...?";
  3745. next;
  3746. mes "[Locksmith Lockenlock]";
  3747. mes "I asked you first.";
  3748. mes "Tell me what you intend";
  3749. mes "to do with this key! If you";
  3750. mes "don't, I can't help you.";
  3751. next;
  3752. mes "[Locksmith Lockenlock]";
  3753. mes "Don't lie to me.";
  3754. mes "This mold... This is";
  3755. mes "the lock for the shackles";
  3756. mes "that I've made under the";
  3757. mes "orders of the Rachel Army.";
  3758. mes "I have the master key for that.";
  3759. next;
  3760. mes "[Locksmith Lockenlock]";
  3761. mes "These shackles are only";
  3762. mes "supposed to be used for";
  3763. mes "prisoners! If I release one";
  3764. mes "of them, they will hunt you";
  3765. mes "down and hold me accountable.";
  3766. next;
  3767. mes "["+strcharinfo(0)+"]";
  3768. mes "The truth is... I really";
  3769. mes "am trying to free somebody";
  3770. mes "the Rachel Army imprisoned...";
  3771. mes "She's Curdie, a young girl";
  3772. mes "that they locked up in";
  3773. mes "Thor Volcano...";
  3774. next;
  3775. mes "[Locksmith Lockenlock]";
  3776. mes "What...?!";
  3777. mes "Are you serious?";
  3778. mes "Y-you're... No way.";
  3779. mes "You're not lying. This...";
  3780. mes "I'm sorry. You shouldn't";
  3781. mes "have gotten involved, but...";
  3782. next;
  3783. mes "[Locksmith Lockenlock]";
  3784. mes "Oh God!";
  3785. mes "They... They";
  3786. mes "really imprisoned";
  3787. mes "an innocent child?!";
  3788. next;
  3789. mes "[Locksmith Lockenlock]";
  3790. mes "Here. Take it.";
  3791. mes "Take the master key.";
  3792. mes "Bring it to Thor Volcano";
  3793. mes "and rescue that poor kid.";
  3794. mes "We could get in a lot of";
  3795. mes "trouble for doing this, but...";
  3796. next;
  3797. mes "[Locksmith Lockenlock]";
  3798. mes "My conscience won't allow";
  3799. mes "them to do something like";
  3800. mes "this. Rescue that kid, and";
  3801. mes "then throw the key away";
  3802. mes "somewhere when you're done.";
  3803. next;
  3804. mes "[Locksmith Lockenlock]";
  3805. mes "That way, if the army";
  3806. mes "comes to interrogate me,";
  3807. mes "I'll just say that it was";
  3808. mes "stolen from my shop by";
  3809. mes "some thief. I should get";
  3810. mes "rid of all my keys too...";
  3811. next;
  3812. mes "[Locksmith Lockenlock]";
  3813. mes "Hurry up and go!";
  3814. mes "Make sure that you";
  3815. mes "bring that child back";
  3816. mes "safe to her family!";
  3817. set rachel_camel,23;
  3818. close;
  3819. }
  3820. else {
  3821. mes "[Locksmith Lockenlock]";
  3822. mes "All I need is ^4D4DFF1 Steel^000000.";
  3823. mes "It won't take me more";
  3824. mes "than five minutes to make";
  3825. mes "the key, so I can get it done";
  3826. mes "as soon as you can bring";
  3827. mes "me the Steel. I'll be waiting.";
  3828. }
  3829. }
  3830. else if (rachel_camel == 23) {
  3831. mes "[Locksmith Lockenlock]";
  3832. mes "Here. Take it.";
  3833. mes "Take the master key.";
  3834. mes "Bring it to Thor Volcano";
  3835. mes "and rescue that poor kid.";
  3836. mes "We could get in a lot of";
  3837. mes "trouble for doing this, but...";
  3838. next;
  3839. mes "[Locksmith Lockenlock]";
  3840. mes "Hurry up and go!";
  3841. mes "Make sure that you";
  3842. mes "bring that child back";
  3843. mes "safe to her family!";
  3844. close;
  3845. }
  3846. else if (rachel_camel == 24) {
  3847. mes "[Locksmith Lockenlock]";
  3848. mes "Hey, that kid you saved...";
  3849. mes "Curdie. She's safely back";
  3850. mes "in town. I feel so responsible";
  3851. mes "about what happened. I mean,";
  3852. mes "she was locked up in shackles";
  3853. mes "that I designed for the army.";
  3854. next;
  3855. mes "[Locksmith Lockenlock]";
  3856. mes "Anyway, I'm packing my";
  3857. mes "things. I'm thinking of";
  3858. mes "leaving this town for good.";
  3859. mes "The army's rotten to the core";
  3860. mes "for doing something like this.";
  3861. next;
  3862. mes " [Locksmith Lockenlock]";
  3863. mes "You're a real good person,";
  3864. mes "and I'm glad I got to know";
  3865. mes "you. I don't know if we'll";
  3866. mes "ever meet again, but it's";
  3867. mes "good that there are people";
  3868. mes "like you in this world.";
  3869. close;
  3870. }
  3871. else if (rachel_camel == 25) {
  3872. mes "[Locksmith Lockenlock]";
  3873. mes "Hey, that kid you saved...";
  3874. mes "Curdie. She's safely back";
  3875. mes "in town. I feel so responsible";
  3876. mes "about what happened. I mean,";
  3877. mes "she was locked up in shackles";
  3878. mes "that I designed for the army.";
  3879. next;
  3880. mes "[Locksmith Lockenlock]";
  3881. mes "Anyway, I'm packing my";
  3882. mes "things. I'm thinking of";
  3883. mes "leaving this town for good.";
  3884. mes "The army's rotten to the core";
  3885. mes "for doing something like this.";
  3886. next;
  3887. mes "[Locksmith Lockenlock]";
  3888. mes "You're a real good person,";
  3889. mes "and I'm glad I got to know";
  3890. mes "you. I don't know if we'll";
  3891. mes "ever meet again, but it's";
  3892. mes "good that there are people";
  3893. mes "like you in this world.";
  3894. close;
  3895. }
  3896. else {
  3897. mes "[Lockenlock]";
  3898. mes "Zzzz...";
  3899. mes "Zzzz... Argh!";
  3900. mes "...Zzz...";
  3901. next;
  3902. mes "^3355FFHe's drunk and";
  3903. mes "fast asleep.^000000";
  3904. close;
  3905. }
  3906. }
  3907. veins,227,127,5 script Ivory 940,{
  3908. if (rachel_camel == 5) {
  3909. mes "["+strcharinfo(0)+"]";
  3910. mes "Excuse me...?";
  3911. next;
  3912. mes "[Organic Soap Maker Ivory]";
  3913. mes "Oh, I'm sorry, but I'm";
  3914. mes "closing shop right now";
  3915. mes "because I just ran out of";
  3916. mes "soap ingredients. If you";
  3917. mes "ordered something, then you";
  3918. mes "could just come back tomorrow.";
  3919. next;
  3920. mes "["+strcharinfo(0)+"]";
  3921. mes "Um, this is an emergency!";
  3922. mes "Mr. Lockenlock told me to";
  3923. mes "come here to get some kind";
  3924. mes "of special soap. I need it";
  3925. mes "to make a mold for him";
  3926. mes "to make a key for me...";
  3927. next;
  3928. mes "[Organic Soap Maker Ivory]";
  3929. mes "Oh? You locked yourself";
  3930. mes "out? Ah, Mr. Lockenlock";
  3931. mes "must have been talking";
  3932. mes "about my organic Chamelepu";
  3933. mes "soap. It's an artistic soap";
  3934. mes "that you can shape easily~";
  3935. next;
  3936. mes "["+strcharinfo(0)+"]";
  3937. mes "Yes, that's right!";
  3938. mes "Chamelepu Soap!";
  3939. next;
  3940. mes "[Organic Soap Maker Ivory]";
  3941. mes "My Chamelepu Soap";
  3942. mes "is pretty popular. It's";
  3943. mes "a liquid soap that you can";
  3944. mes "pour into anything, and it'll";
  3945. mes "harden into any shape that";
  3946. mes "you want. Neat, huh?";
  3947. next;
  3948. mes "[Organic Soap Maker Ivory]";
  3949. mes "Well, as I told you earlier,";
  3950. mes "I ran out of every soap ingredient,";
  3951. mes "so I cannot make any more soap today.";
  3952. mes "You should come back tomorrow evening";
  3953. mes "if you want to buy the soap.";
  3954. next;
  3955. mes "[Organic Soap Maker Ivory]";
  3956. mes "If you really need it";
  3957. mes "right away, I can still";
  3958. mes "make it for you if can";
  3959. mes "bring all the ingredients.";
  3960. mes "They might be a bit hard";
  3961. mes "to obtain, though...";
  3962. next;
  3963. mes "["+strcharinfo(0)+"]";
  3964. mes "That's fine. The";
  3965. mes "important thing for me";
  3966. mes "is to get this soap as";
  3967. mes "soon as I possibly can!";
  3968. next;
  3969. mes "[Organic Soap Maker Ivory]";
  3970. mes "Alright, first I want";
  3971. mes "you to bring me the basic";
  3972. mes "stuff. Bring these items";
  3973. mes "in the exact amounts I ask";
  3974. mes "for, alright? Ratios are pretty";
  3975. mes "important in making soap.";
  3976. next;
  3977. mes "[Organic Soap Maker Ivory]";
  3978. mes "^4D4DFF10 Milk^000000,";
  3979. mes "^4D4DFF100 Green Herbs^000000,";
  3980. mes "^4D4DFF50 Jellopies^000000, and";
  3981. mes "^4D4DFF5 Empty Bottles^000000.";
  3982. mes "Then we can move";
  3983. mes "on to the hard part.";
  3984. set rachel_camel,6;
  3985. close;
  3986. }
  3987. else if (rachel_camel == 6) {
  3988. if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) {
  3989. mes "[Organic Soap Maker Ivory]";
  3990. mes "Oh, great! You brought";
  3991. mes "everything! Now... It's";
  3992. mes "time for you to do the,";
  3993. mes "um, hard part.";
  3994. next;
  3995. mes "["+strcharinfo(0)+"]";
  3996. mes "...............................";
  3997. mes "...............................";
  3998. mes "...............................";
  3999. next;
  4000. mes "[Organic Soap Maker Ivory]";
  4001. mes "Please tell the";
  4002. mes "Silk Sand Camel farm";
  4003. mes "owner in town that I sent";
  4004. mes "you, and show him the";
  4005. mes "ingredients that you've";
  4006. mes "gathered for me so far.";
  4007. next;
  4008. mes "["+strcharinfo(0)+"]";
  4009. mes "Wait...";
  4010. mes "Why would I want";
  4011. mes "to see the guy that";
  4012. mes "takes care of Silk Sand";
  4013. mes "Camels? What does he";
  4014. mes "have to do with soap?";
  4015. next;
  4016. mes "[Organic Soap Maker Ivory]";
  4017. mes "Don't sweat it for now...";
  4018. mes "Just go visit Mr. Saraman,";
  4019. mes "the Camel Farm owner.";
  4020. mes "I can't wait for you that long,";
  4021. mes "so please come back here";
  4022. mes "as soon as possible.";
  4023. next;
  4024. mes "["+strcharinfo(0)+"]";
  4025. mes "Mr. Saraman...?";
  4026. mes "Okay, so I need to visit";
  4027. mes "him if I really need you";
  4028. mes "to make the soap...";
  4029. set rachel_camel,7;
  4030. close;
  4031. }
  4032. else {
  4033. mes "[Organic Soap Maker Ivory]";
  4034. mes "Alright, first I want";
  4035. mes "you to bring me the basic";
  4036. mes "stuff. Bring these items";
  4037. mes "in the exact amounts I ask";
  4038. mes "for, alright? Ratios are pretty";
  4039. mes "important in making soap.";
  4040. next;
  4041. mes "[Organic Soap Maker Ivory]";
  4042. mes "^4D4DFF10 Milk^000000,";
  4043. mes "^4D4DFF100 Green Herbs^000000,";
  4044. mes "^4D4DFF50 Jellopies^000000, and";
  4045. mes "^4D4DFF5 Empty Bottles^000000.";
  4046. mes "Then we can move";
  4047. mes "on to the hard part.";
  4048. close;
  4049. }
  4050. }
  4051. else if (rachel_camel <= 4) {
  4052. mes "[Organic Soap Maker Ivory]";
  4053. mes "I need to make more of";
  4054. mes "my soap, but I've run out";
  4055. mes "of ingredients. Well, there's";
  4056. mes "not much I can do without them,";
  4057. mes "so maybe it'd be better if";
  4058. mes "I just close up shop today...";
  4059. close;
  4060. }
  4061. else if (rachel_camel == 7) {
  4062. mes "[Beautiful Lady]";
  4063. mes "Hm? Did you need";
  4064. mes "something? I'm still";
  4065. mes "setting up shop now";
  4066. mes "so I'm not really ready";
  4067. mes "to sell anything yet.";
  4068. close;
  4069. }
  4070. else if (rachel_camel == 8) {
  4071. mes "["+strcharinfo(0)+"]";
  4072. mes "Let's see...";
  4073. mes "I need to bring";
  4074. mes "Mr. Saruman all the";
  4075. mes "things he needs to";
  4076. mes "stimulate a camel's ";
  4077. mes "appetite. I need to get...";
  4078. next;
  4079. mes "["+strcharinfo(0)+"]";
  4080. mes "^4D4DFF1 Unripe Apple^000000,";
  4081. mes "^4D4DFF5 Monster's Feed^000000,";
  4082. mes "^4D4DFF1 Empty Bottle^000000, and";
  4083. mes "^4D4DFF1 Yellow Potion^000000.";
  4084. close;
  4085. }
  4086. else if (rachel_camel == 9) {
  4087. mes "["+strcharinfo(0)+"]";
  4088. mes "I have everything I need";
  4089. mes "to stimulate a camel's";
  4090. mes "appetite. Now I need to";
  4091. mes "feed the camel so that I can";
  4092. mes "get the soap ingredients and";
  4093. mes "5 lumps of camel dung.";
  4094. close;
  4095. }
  4096. else if (rachel_camel == 10) {
  4097. mes "["+strcharinfo(0)+"]";
  4098. mes "Right now, my time";
  4099. mes "would be better spent";
  4100. mes "looking for the Silk Sand";
  4101. mes "Camel for the ingredients.";
  4102. close;
  4103. }
  4104. else if (rachel_camel == 11) {
  4105. mes "["+strcharinfo(0)+"]";
  4106. mes "I'd better find Mr. Saraman's";
  4107. mes "lost camel, feed it camel";
  4108. mes "appetite stimulants, and";
  4109. mes "then get the soap ingredient";
  4110. mes "and 5 lumps of camel dung";
  4111. mes "if I want to free Curdie.";
  4112. close;
  4113. }
  4114. else if (rachel_camel == 12) {
  4115. mes "["+strcharinfo(0)+"]";
  4116. mes "Well... I found the";
  4117. mes "camel. Now I need to get";
  4118. mes "all the soap ingredients.";
  4119. mes "The sooner I do that, the";
  4120. mes "sooner I can help Curdie.";
  4121. close;
  4122. }
  4123. else if (rachel_camel <= 16) {
  4124. mes "^3355FFYou already found the";
  4125. mes "camel, so you need to collect";
  4126. mes "the soap ingredients if you";
  4127. mes "want to free Curdie.^000000";
  4128. close;
  4129. }
  4130. else if (rachel_camel == 17) {
  4131. mes "["+strcharinfo(0)+"]";
  4132. mes "I managed to get the soap";
  4133. mes "ingredients: 5 of those";
  4134. mes "camel dung lumps. I should";
  4135. mes "head back to Mr. Saraman to";
  4136. mes "tell him where his camel is,";
  4137. mes "and then go to Ms. Ivory.";
  4138. close;
  4139. }
  4140. else if (rachel_camel == 18) {
  4141. mes "[Organic Soap Maker Ivory]";
  4142. mes "Hm, did Soony give you";
  4143. mes "any trouble? I'm guessing";
  4144. mes "that's why it's been taking";
  4145. mes "you so long to get all that";
  4146. mes "camel dung over here.";
  4147. next;
  4148. mes "["+strcharinfo(0)+"]";
  4149. mes "It was a pretty big";
  4150. mes "hassle... But hopefully,";
  4151. mes "this will all be worth it.";
  4152. mes "Anyway, take this camel";
  4153. mes "dung. I don't want to";
  4154. mes "handle it for much longer.";
  4155. next;
  4156. mes "[Organic Soap Maker Ivory]";
  4157. mes "Yes, I can understand that.";
  4158. mes "Even though it's in bottles,";
  4159. mes "it's pretty gross that these";
  4160. mes "bottles are still warm...";
  4161. mes "Anyway, we're good to go.";
  4162. mes "Let me make you some soap~";
  4163. next;
  4164. mes "[Organic Soap Maker Ivory]";
  4165. mes "You spent a lot of";
  4166. mes "time and energy to get";
  4167. mes "these, so I won't charge";
  4168. mes "you for my service. Besides,";
  4169. mes "you brought enough materials";
  4170. mes "that I'll have some left over.";
  4171. next;
  4172. mes "^3355FFMs. Ivory put on a pair";
  4173. mes "of long gloves, and mixed";
  4174. mes "the ingredients. She then";
  4175. mes "placed them in a clean bottle.^000000";
  4176. next;
  4177. mes "[Organic Soap Maker Ivory]";
  4178. mes "Here's your soap! After";
  4179. mes "you pour the soap into";
  4180. mes "something, don't forget";
  4181. mes "to put it into a larger bottle";
  4182. mes "after about twenty seconds.";
  4183. next;
  4184. mes "[Organic Soap Maker Ivory]";
  4185. mes "And um... Don't let";
  4186. mes "anyone else know what";
  4187. mes "I use to make this soap.";
  4188. mes "People won't buy it if they";
  4189. mes "knew they were washing their";
  4190. mes "faces with... You know...";
  4191. next;
  4192. mes "["+strcharinfo(0)+"]";
  4193. mes "Don't worry, I won't";
  4194. mes "tell anyone. Thanks";
  4195. mes "for making the soap! ";
  4196. next;
  4197. mes "^3355FFNow that you have the";
  4198. mes "Silk Sand Camel Soap.";
  4199. mes "you should bring it";
  4200. mes "to Mr. Lockenlock.^000000";
  4201. set rachel_camel,19;
  4202. close;
  4203. }
  4204. else if (rachel_camel == 19) {
  4205. mes "^3355FFNow that you have the";
  4206. mes "Silk Sand Camel Soap.";
  4207. mes "you should bring it";
  4208. mes "to Mr. Lockenlock.^000000";
  4209. close;
  4210. }
  4211. else if (rachel_camel <= 25) {
  4212. mes "[Organic Soap Maker Ivory]";
  4213. mes "^333333*Phew!*^000000 It's been";
  4214. mes "a long day. I think";
  4215. mes "I'll close up shop now~";
  4216. close;
  4217. }
  4218. else {
  4219. mes "[Beautiful Lady]";
  4220. mes "Hm? Did you need";
  4221. mes "something? I'm still";
  4222. mes "setting up shop now";
  4223. mes "so I'm not really ready";
  4224. mes "to sell anything yet.";
  4225. close;
  4226. }
  4227. }
  4228. veins,115,59,5 script Saraman 847,{
  4229. if (rachel_camel < 7) {
  4230. mes "[Saraman]";
  4231. mes "Zzzzz...";
  4232. mes "Zzz... Zzzzzz...";
  4233. close;
  4234. }
  4235. else if (rachel_camel == 7) {
  4236. mes "["+strcharinfo(0)+"]";
  4237. mes "Excuse me. Hello~";
  4238. mes "Ms. Ivory sent me";
  4239. mes "here with these soap";
  4240. mes "ingredients? She said";
  4241. mes "I had to come to you if";
  4242. mes "I wanted her to make it.";
  4243. next;
  4244. mes "[Camel Farm Owner Saraman]";
  4245. mes "Soap, eh? Oh, I see.";
  4246. mes "You must be here to get";
  4247. mes "some fresh camel dung.";
  4248. next;
  4249. mes "["+strcharinfo(0)+"]";
  4250. mes "Wh-what?";
  4251. mes "My God!";
  4252. mes "A-are you sure?";
  4253. mes "Tell me you're joking!";
  4254. next;
  4255. mes "[Camel Farm Owner Saraman]";
  4256. mes "Sure as sin, and";
  4257. mes "honest to God.";
  4258. next;
  4259. mes "["+strcharinfo(0)+"]";
  4260. mes "...............................";
  4261. mes "...............................";
  4262. mes "...............................";
  4263. next;
  4264. mes "[Camel Farm Owner Saraman]";
  4265. mes "Yeah, those ingredients";
  4266. mes "you brought me? They're for";
  4267. mes "making soap alright. ^FF0000That's";
  4268. mes "what we feed the camels^000000 so";
  4269. mes "that they make a whole lotta";
  4270. mes "dung. Dung to make soap.";
  4271. next;
  4272. mes "[Camel Farm Owner Saraman]";
  4273. mes "Oh, don't worry. Camel";
  4274. mes "dung is sterile, completely";
  4275. mes "safe. In fact, it smells nice,";
  4276. mes "has medicinal properties, and";
  4277. mes "it's considered a delicacy";
  4278. mes "in certain countries.";
  4279. next;
  4280. mes "[Camel Farm Owner Saraman]";
  4281. mes "Sadly, Silk Sand Camels";
  4282. mes "are almost extinct, so I only";
  4283. mes "have one on this farm. That's";
  4284. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4285. next;
  4286. mes "[Camel Farm Owner Saraman]";
  4287. mes "Say... I wasn't expecting";
  4288. mes "her to send a deliveryman";
  4289. mes "until tomorrow. Why are";
  4290. mes "you here so early anyway?";
  4291. next;
  4292. mes "["+strcharinfo(0)+"]";
  4293. mes "Actually, this is kind";
  4294. mes "of an emergency. You see,";
  4295. mes "I need the soap to make a";
  4296. mes "key mold because I lost--";
  4297. next;
  4298. mes "[Camel Farm Owner Saraman]";
  4299. mes "Never mind, never mind.";
  4300. mes "I'm sorry I asked! So this";
  4301. mes "is a personal favor for you,";
  4302. mes "huh? Well, there's a bit of";
  4303. mes "a problem that we need to";
  4304. mes "solve first. Listen up...";
  4305. next;
  4306. mes "[Camel Farm Owner Saraman]";
  4307. mes "We can only get camel";
  4308. mes "dung after a camel eats,";
  4309. mes "right? Well, my camel isn't";
  4310. mes "used to eating so late in the";
  4311. mes "day. Even if we put food in";
  4312. mes "front of her, she won't eat it.";
  4313. next;
  4314. mes "["+strcharinfo(0)+"]";
  4315. mes "What? Isn't there";
  4316. mes "something we can do?";
  4317. mes "I mean, I'm talking about";
  4318. mes "a life or death matter!";
  4319. next;
  4320. mes "[Camel Farm Owner Saraman]";
  4321. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4322. mes "Sometimes I make an appetite stimulant for the camel";
  4323. mes "when she's sick and wouldn't eat anything.";
  4324. mes "We can try feeding her the stimulant, and make it poop.";
  4325. next;
  4326. mes "[Camel Farm Owner Saraman]";
  4327. mes "Well, we can't forcefeed";
  4328. mes "her, but we can get her to";
  4329. mes "munch a bit on some appetite";
  4330. mes "stimulant. I usually use that";
  4331. mes "if she's sick, but if you say";
  4332. mes "that this is an emergency...";
  4333. next;
  4334. mes "[Camel Farm Owner Saraman]";
  4335. mes "Alright, I guess we";
  4336. mes "can try it. But I want you";
  4337. mes "to bring me the ingredients.";
  4338. mes "Get me... Let's see now...";
  4339. next;
  4340. mes "[Camel Farm Owner Saraman]";
  4341. mes "^4D4DFF1 Unripe Apple^000000,";
  4342. mes "^4D4DFF5 Monster's Feed^000000,";
  4343. mes "^4D4DFF1 Empty Bottle^000000, and";
  4344. mes "^4D4DFF1 Yellow Potion^000000.";
  4345. set rachel_camel,8;
  4346. close;
  4347. }
  4348. else if (rachel_camel == 8) {
  4349. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4350. mes "[Camel Farm Owner Saraman]";
  4351. mes "Oh good, you're back.";
  4352. mes "Did you bring everything?";
  4353. mes "Here, I need to mix it all";
  4354. mes "together first before you";
  4355. mes "can feed it to my camel.";
  4356. mes "Just a minute now...";
  4357. next;
  4358. mes "^3355FFSaraman mixed all";
  4359. mes "of the ingredients,";
  4360. mes "and gingerly poured";
  4361. mes "them into a bottle.^000000";
  4362. next;
  4363. mes "[Camel Farm Owner Saraman]";
  4364. mes "Alright, now bring";
  4365. mes "this to the camels over";
  4366. mes "there. Only my Silk Sand";
  4367. mes "Camel will know to eat it,";
  4368. mes "so she'll come after you.";
  4369. next;
  4370. mes "[Camel Farm Owner Saraman]";
  4371. mes "Once she nibbles this";
  4372. mes "appetite stimulant, she'll";
  4373. mes "eat her feed like crazy.";
  4374. mes "Then the dung will flow";
  4375. mes "like a faucet. Come on,";
  4376. mes "why don't you give it a try?";
  4377. next;
  4378. mes "[Camel Farm Owner Saraman]";
  4379. mes "Oh, right. You should";
  4380. mes "be able to get 5 lumps";
  4381. mes "of camel dung with those";
  4382. mes "ingredients. That's a good";
  4383. mes "amount to collect since that's";
  4384. mes "what Ms. Ivory usually orders.";
  4385. delitem 528,5; //Monster's_Feed
  4386. delitem 503,1; //Yellow_Potion
  4387. delitem 619,1; //Unripe_Apple
  4388. delitem 713,1; //Empty_Bottle
  4389. set rachel_camel,9;
  4390. close;
  4391. }
  4392. else {
  4393. mes "[Camel Farm Owner Saraman]";
  4394. mes "Well, we can't forcefeed";
  4395. mes "her, but we can get her to";
  4396. mes "munch a bit on some appetite";
  4397. mes "stimulant. I usually use that";
  4398. mes "if she's sick, but if you say";
  4399. mes "that this is an emergency...";
  4400. next;
  4401. mes "[Camel Farm Owner Saraman]";
  4402. mes "Alright, I guess we";
  4403. mes "can try it. But I want you";
  4404. mes "to bring me the ingredients.";
  4405. mes "Get me... Let's see now...";
  4406. next;
  4407. mes "[Camel Farm Owner Saraman]";
  4408. mes "^4D4DFF1 Unripe Apple^000000,";
  4409. mes "^4D4DFF5 Monster's Feed^000000,";
  4410. mes "^4D4DFF1 Empty Bottle^000000, and";
  4411. mes "^4D4DFF1 Yellow Potion^000000.";
  4412. close;
  4413. }
  4414. }
  4415. else if (rachel_camel == 9) {
  4416. mes "[Camel Farm Owner Saraman]";
  4417. mes "Once she nibbles this";
  4418. mes "appetite stimulant, she'll";
  4419. mes "eat her feed like crazy.";
  4420. mes "Then the dung will flow";
  4421. mes "like a faucet. Come on,";
  4422. mes "why don't you give it a try?";
  4423. next;
  4424. mes "[Camel Farm Owner Saraman]";
  4425. mes "Oh, right. You should";
  4426. mes "be able to get 5 lumps";
  4427. mes "of camel dung with those";
  4428. mes "ingredients. That's a good";
  4429. mes "amount to collect since that's";
  4430. mes "what Ms. Ivory usually orders.";
  4431. close;
  4432. }
  4433. else if (rachel_camel == 10) {
  4434. mes "["+strcharinfo(0)+"]";
  4435. mes "Mr. Saraman, none";
  4436. mes "of the camels will eat";
  4437. mes "this appetite stimulant...";
  4438. mes "Am I doing something wrong?";
  4439. next;
  4440. mes "[Camel Farm Owner Saraman]";
  4441. mes "Oh, yes, well...";
  4442. mes "One of my workers";
  4443. mes "just came by, and told me";
  4444. mes "that my Silk Sand Camel";
  4445. mes "disappeared somewhere...";
  4446. mes "This is terrible news!";
  4447. next;
  4448. mes "[Camel Farm Owner Saraman]";
  4449. mes "My precious Silk Sand";
  4450. mes "Camel... It's my biggest";
  4451. mes "business investment! I'm";
  4452. mes "ruined without it! Please...";
  4453. mes "I'll reward you if you can";
  4454. mes "find my camel for me!";
  4455. next;
  4456. mes "[Camel Farm Owner Saraman]";
  4457. mes "Damn it! My stupid worker";
  4458. mes "forgot to tie her up, so";
  4459. mes "she ended up running away!";
  4460. mes "Ugh! Please help me find her!";
  4461. mes "Without her, you won't be able";
  4462. mes "to get your special camel dung.";
  4463. next;
  4464. mes "[Camel Farm Owner Saraman]";
  4465. mes "Wait, don't panic...";
  4466. mes "It'll all be alright.";
  4467. mes "This camel moves very slowly";
  4468. mes "so she shouldn't be far from";
  4469. mes "here. Please find my camel";
  4470. mes "Soony as soon as you can!";
  4471. set rachel_camel,11;
  4472. close;
  4473. }
  4474. else if (rachel_camel == 11) {
  4475. mes "[Camel Farm Owner Saraman]";
  4476. mes "Soony! Soony...!";
  4477. mes "Wh-where are you?!";
  4478. next;
  4479. mes "[Camel Farm Owner Saraman]";
  4480. mes "Please, help me find";
  4481. mes "my Soony, my Silk Sand";
  4482. mes "Camel. You won't be able to";
  4483. mes "make your soap without her!";
  4484. mes "And my business is really";
  4485. mes "dependent on my Soony!";
  4486. close;
  4487. }
  4488. else if (rachel_camel == 12) {
  4489. mes "["+strcharinfo(0)+"]";
  4490. mes "Well... I found the";
  4491. mes "camel. Now I need to get";
  4492. mes "all the soap ingredients.";
  4493. mes "The sooner I do that, the";
  4494. mes "sooner I can help Curdie.";
  4495. close;
  4496. }
  4497. else if (rachel_camel <= 16) {
  4498. mes "^3355FFYou already found the";
  4499. mes "camel, so you need to collect";
  4500. mes "the soap ingredients if you";
  4501. mes "want to free Curdie.^000000";
  4502. close;
  4503. }
  4504. else if (rachel_camel == 17) {
  4505. mes "[Camel Farm Owner Saraman]";
  4506. mes "Oh, it's you!";
  4507. mes "Did you find my";
  4508. mes "Soony? Where is she?";
  4509. mes "What happened to her?";
  4510. mes "Oh God, I don't know what";
  4511. mes "I'll do without that camel!";
  4512. next;
  4513. mes "["+strcharinfo(0)+"]";
  4514. mes "Don't worry, Mr. Saraman,";
  4515. mes "I found Soony at the outskirts";
  4516. mes "of town. She hurt her leg so";
  4517. mes "I think it'd be a good idea if";
  4518. mes "you sent some people to";
  4519. mes "help bring her back.";
  4520. next;
  4521. mes "[Camel Farm Owner Saraman]";
  4522. mes "Thank god! Thank you, thank you so much!";
  4523. mes "I'll send my workers over there immediately.";
  4524. next;
  4525. mes "[Camel Farm Owner Saraman]";
  4526. mes "Thank goodness, you have";
  4527. mes "no idea how valuable that";
  4528. mes "camel is! I'll send some of";
  4529. mes "my men to bring her home";
  4530. mes "immediately! Thank you,";
  4531. mes "you just saved my business!";
  4532. next;
  4533. mes "[Camel Farm Owner Saraman]";
  4534. mes "Here, I want you to";
  4535. mes "have this. Consider it";
  4536. mes "a little thank you gift for";
  4537. mes "what you've done for me.";
  4538. mes "Good luck with getting";
  4539. mes "that soap you want made.";
  4540. getitem 617,1; //Old_Violet_Box
  4541. set rachel_camel,18;
  4542. close;
  4543. }
  4544. else if (rachel_camel == 18) {
  4545. mes "["+strcharinfo(0)+"]";
  4546. mes "Let's see...";
  4547. mes "Shouldn't I be going";
  4548. mes "to see Ms. Ivory now?";
  4549. close;
  4550. }
  4551. else if (rachel_camel <= 23) {
  4552. mes "[Camel Farm Owner Saraman]";
  4553. mes "Thank you for finding my";
  4554. mes "precious Silk Sand Camel";
  4555. mes "Soony. Come again sometime,";
  4556. mes "and maybe we can special my";
  4557. mes "special camel yogurt together.";
  4558. close;
  4559. }
  4560. else {
  4561. mes "[Saraman]";
  4562. mes "Zzz... Zzz~";
  4563. mes "Zzz...";
  4564. next;
  4565. mes "^3355FFWatching this man";
  4566. mes "snore also makes you";
  4567. mes "want to take a snooze.^000000";
  4568. close;
  4569. }
  4570. }
  4571. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4572. if (rachel_camel == 9) {
  4573. mes "^3355FFThe camel sniffed the";
  4574. mes "appetite stimulant, but";
  4575. mes "brusquely turned its";
  4576. mes "nose away from it.^000000";
  4577. set rachel_camel,10;
  4578. close;
  4579. }
  4580. else if (rachel_camel == 10) {
  4581. mes "^3355FFThe camel sniffed the";
  4582. mes "appetite stimulant, but";
  4583. mes "brusquely turned its";
  4584. mes "nose away from it.";
  4585. mes "This probably isn't the";
  4586. mes "camel you're looking for.^000000";
  4587. set rachel_camel,10;
  4588. close;
  4589. }
  4590. else {
  4591. mes "[Camel]";
  4592. mes "*Neigh* ~";
  4593. mes "*Chew Chew*";
  4594. close;
  4595. }
  4596. }
  4597. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4598. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4599. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4600. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4601. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4602. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4603. if (rachel_camel == 11) {
  4604. mes "^3355FFThis camel's leg is";
  4605. mes "wounded. Although it";
  4606. mes "seems hurt, its nostrils";
  4607. mes "flared as soon as it saw";
  4608. mes "the camel appetite stimulant,";
  4609. mes "and it smacked its lips.^000000";
  4610. next;
  4611. mes "[Camel]";
  4612. mes "^333333*Chew Chew~*^000000";
  4613. mes "^333333*Smacks lips*^000000";
  4614. next;
  4615. mes "^3355FFThe camel started nibbling";
  4616. mes "the stimulant, but its eating";
  4617. mes "became quicker as it ate";
  4618. mes "more of the feed until it";
  4619. mes "was completely consumed.^000000";
  4620. next;
  4621. mes "["+strcharinfo(0)+"]";
  4622. mes "This must be the";
  4623. mes "Silk Sand Camel...";
  4624. mes "I guess all I need to";
  4625. mes "do is collect some of";
  4626. mes "that precious camel dung.";
  4627. set rachel_camel,12;
  4628. close;
  4629. }
  4630. else if (rachel_camel >= 12 && rachel_camel <= 16) {
  4631. if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) {
  4632. mes "^3355FFThe camel can smell";
  4633. mes "that you have food for";
  4634. mes "it, and started salivating.";
  4635. mes "You may as well just feed it.^000000";
  4636. next;
  4637. mes "[Silk Sand Camel]";
  4638. mes "^333333*Chew Chew~*^000000";
  4639. mes "^333333*Smacks lips*^000000";
  4640. next;
  4641. switch(rand(1,7)) {
  4642. case 1:
  4643. if (rachel_camel == 12) {
  4644. mes "^3355FFThe camel ate everything,";
  4645. mes "but it doesn't seem like";
  4646. mes "it'll go through any bowel";
  4647. mes "movements anytime soon.^000000";
  4648. }
  4649. else {
  4650. mes "^3355FFThe camel grimaced";
  4651. mes "as if it were suffering";
  4652. mes "from a stomachache...";
  4653. mes "And... Out pops 2 Sweet";
  4654. mes "Potatoes. They're probably";
  4655. mes "safe to eat... Hopefully.^000000";
  4656. getitem 516,2; //Sweet_Potato
  4657. }
  4658. delitem 519,2; //Milk
  4659. delitem 511,20; //Green_Herb
  4660. delitem 909,10; //Jellopy
  4661. close;
  4662. case 2:
  4663. mes "^3355FFThe camel grimaced";
  4664. mes "as if it were suffering";
  4665. mes "from a stomachache...";
  4666. mes "And... Out pops a Sweet";
  4667. mes "Potato. It's probably";
  4668. mes "safe to eat... Maybe.^000000";
  4669. delitem 519,2; //Milk
  4670. delitem 511,20; //Green_Herb
  4671. delitem 909,10; //Jellopy
  4672. getitem 516,1; //Sweet_Potato
  4673. close;
  4674. case 3:
  4675. mes "^3355FFThe camel grimaced";
  4676. mes "as if it were suffering";
  4677. mes "from a stomachache...";
  4678. if (rachel_camel == 12) {
  4679. mes "And... Out pops 3 Sweet";
  4680. mes "Potatoes. They're probably";
  4681. }
  4682. else {
  4683. mes "And... Out pops a Sweet";
  4684. mes "Potato. It's probably";
  4685. }
  4686. mes "safe to eat... Hopefully.^000000";
  4687. delitem 519,2; //Milk
  4688. delitem 511,20; //Green_Herb
  4689. delitem 909,10; //Jellopy
  4690. if (rachel_camel == 12) {
  4691. getitem 516,3; //Sweet_Potato
  4692. }
  4693. else {
  4694. getitem 516,1; //Sweet_Potato
  4695. }
  4696. close;
  4697. case 4:
  4698. mes "[Silk Sand Camel]";
  4699. mes "^333333*Chew Chew~*^000000";
  4700. mes "^333333*Smacks lips*^000000";
  4701. next;
  4702. mes "^3355FFThe camel grimaced";
  4703. mes "as if it were suffering";
  4704. mes "from a stomachache...";
  4705. if (rachel_camel == 12) {
  4706. mes "And... Out pops 7 Sweet";
  4707. mes "Potatoes. They're probably";
  4708. }
  4709. else {
  4710. mes "And... Out pops a Sweet";
  4711. mes "Potato. It's probably";
  4712. }
  4713. mes "safe to eat... Hopefully.^000000";
  4714. delitem 519,2; //Milk
  4715. delitem 511,20; //Green_Herb
  4716. delitem 909,10; //Jellopy
  4717. if (rachel_camel == 12) {
  4718. getitem 516,7; //Sweet_Potato
  4719. }
  4720. else {
  4721. getitem 516,1; //Sweet_Potato
  4722. }
  4723. close;
  4724. case 5:
  4725. mes "^3355FFThe camel grimaced";
  4726. mes "as if it were suffering";
  4727. mes "from a stomachache...";
  4728. mes "Huzzah! You got a lump";
  4729. mes "of steaming camel dung!";
  4730. mes "This is cause for celebration!^000000";
  4731. next;
  4732. mes "["+strcharinfo(0)+"]";
  4733. if (rachel_camel == 12) {
  4734. mes "Now all I need is";
  4735. mes "just 4 more lumps";
  4736. mes "of this nasty old dung.";
  4737. }
  4738. else if (rachel_camel == 13) {
  4739. mes "Awesome! I got";
  4740. mes "2 glorious camel dung";
  4741. mes "lumps! Only 3 more to go!";
  4742. }
  4743. else if (rachel_camel == 14) {
  4744. mes "Yes! Now I have";
  4745. mes "3 camel dung lumps.";
  4746. mes "Just 2 more... I'm more";
  4747. mes "than halfway done!";
  4748. }
  4749. else if (rachel_camel == 15) {
  4750. mes "4 lumps of camel dung...";
  4751. mes "Heh heh! This is going";
  4752. mes "better than I thought!";
  4753. mes "Only 1 more to go!";
  4754. }
  4755. else if (rachel_camel == 16) {
  4756. mes "In my hands...";
  4757. mes "I am holding";
  4758. mes "5 lumps of camel dung.";
  4759. mes "This is my finest moment.";
  4760. next;
  4761. mes "["+strcharinfo(0)+"]";
  4762. mes "Never, in all my years";
  4763. mes "of adventuring, saving the";
  4764. mes "oppressed, protecting the";
  4765. mes "innocent, did I dare dream";
  4766. mes "that I'd accomplish such";
  4767. mes "a magnificent feat.";
  4768. next;
  4769. mes "["+strcharinfo(0)+"]";
  4770. mes "I am so happy--nay--";
  4771. mes "^4D4DFFproud^000000 that my strength, my";
  4772. mes "valor, and my determination";
  4773. mes "was up to this task. May the";
  4774. mes "annals of history never forget";
  4775. mes "this day! Long live "+strcharinfo(0)+"!";
  4776. next;
  4777. mes "^3355FFIt's time for you to";
  4778. mes "return to Mr. Saraman.^000000";
  4779. }
  4780. delitem 519,2; //Milk
  4781. delitem 511,20; //Green_Herb
  4782. delitem 909,10; //Jellopy
  4783. delitem 713,1; //Empty_Bottle
  4784. set rachel_camel,rachel_camel+1;
  4785. close;
  4786. case 6:
  4787. mes "[Silk Sand Camel]";
  4788. mes "^333333*Chew Chew~*^000000";
  4789. mes "^333333*Smacks lips*^000000";
  4790. next;
  4791. mes "^3355FFThe camel grimaced";
  4792. mes "as if it were suffering";
  4793. mes "from a stomachache...";
  4794. mes "And... Out pops a Sweet";
  4795. mes "Potato. It's probably";
  4796. mes "safe to eat... Maybe.^000000";
  4797. delitem 519,2; //Milk
  4798. delitem 511,20; //Green_Herb
  4799. delitem 909,10; //Jellopy
  4800. getitem 516,1; //Sweet_Potato
  4801. close;
  4802. case 7:
  4803. mes "[Silk Sand Camel]";
  4804. mes "^333333*Chew Chew~*^000000";
  4805. mes "^333333*Smacks lips*^000000";
  4806. next;
  4807. mes "^3355FFThe camel grimaced";
  4808. mes "as if it were suffering";
  4809. mes "from a stomachache...";
  4810. mes "And... Out pops a Sweet";
  4811. mes "Potato. It's probably";
  4812. mes "safe to eat... Maybe.^000000";
  4813. delitem 519,2; //Milk
  4814. delitem 511,20; //Green_Herb
  4815. delitem 909,10; //Jellopy
  4816. getitem 516,1; //Sweet_Potato
  4817. close;
  4818. }
  4819. }
  4820. else {
  4821. mes "["+strcharinfo(0)+"]";
  4822. mes "I need to feed this camel if";
  4823. mes "I ever want to get any dung";
  4824. mes "from it. Let's see, Mr. Saraman";
  4825. mes "mentioned that the items I got";
  4826. mes "for Ms. Ivory were actually";
  4827. mes "camel feed. I need to have...";
  4828. next;
  4829. mes "["+strcharinfo(0)+"]";
  4830. mes "^4D4DFF10 Milk^000000,";
  4831. mes "^4D4DFF100 Green Herbs^000000,";
  4832. mes "^4D4DFF50 Jellopies^000000, and";
  4833. mes "^4D4DFF5 Empty Bottles^000000.";
  4834. next;
  4835. mes "[Silk Sand Camel]";
  4836. mes "*Chew Chew*";
  4837. mes "*Neigh Neigh*~";
  4838. close;
  4839. }
  4840. }
  4841. else if (rachel_camel == 17) {
  4842. mes "["+strcharinfo(0)+"]";
  4843. mes "I managed to get the soap";
  4844. mes "ingredients: 5 of those";
  4845. mes "camel dung lumps. I should";
  4846. mes "head back to Mr. Saraman to";
  4847. mes "tell him where his camel is,";
  4848. mes "and then go to Ms. Ivory.";
  4849. close;
  4850. }
  4851. else {
  4852. mes "[Silk Sand Camel]";
  4853. mes "*Neigh Neigh*~";
  4854. next;
  4855. mes "^3355FFSilly camel.^000000";
  4856. close;
  4857. }
  4858. }
  4859. veins,221,120,5 script Young Town Native 943,{
  4860. if (rachel_camel == 3) {
  4861. mes "[Native Young Man]";
  4862. mes "My name is Toby.";
  4863. mes "I was born and raised here,";
  4864. mes "and no one knows more about";
  4865. mes "this town than me. Feel free";
  4866. mes "to ask if you need to find";
  4867. mes "your way around here.";
  4868. next;
  4869. mes "["+strcharinfo(0)+"]";
  4870. mes "Excuse me, but do";
  4871. mes "you know where I can";
  4872. mes "find a locksmith?";
  4873. next;
  4874. mes "[Toby]";
  4875. mes "Of course, I do!";
  4876. mes "Mr. Lockenlock is a famous";
  4877. mes "locksmith, and he makes almost";
  4878. mes "all the keys and locks in Veins";
  4879. mes "and even in Rachel.";
  4880. next;
  4881. mes "["+strcharinfo(0)+"]";
  4882. mes "Mr. Lockenlock, eh?";
  4883. mes "So where can I find him?";
  4884. next;
  4885. mes "[Toby]";
  4886. mes "Oh, he's always sitting";
  4887. mes "somewhere in the market";
  4888. mes "street. He drinks a lot,";
  4889. mes "though, so he doesn't really";
  4890. mes "work when he's hung over.";
  4891. next;
  4892. mes "[Toby]";
  4893. mes "Ah, but you know what'll";
  4894. mes "shock him back to sobriety?";
  4895. mes "A Yellow Potion! It never";
  4896. mes "fails with that guy!";
  4897. next;
  4898. mes "["+strcharinfo(0)+"]";
  4899. mes "I see.";
  4900. mes "Thanks for";
  4901. mes "the advice.";
  4902. next;
  4903. mes "[Toby]";
  4904. mes "You're so very";
  4905. mes "welcome! It's just...";
  4906. mes "After all these years...";
  4907. mes "I'm finally useful to someone!";
  4908. next;
  4909. mes "["+strcharinfo(0)+"]";
  4910. mes "...Ha...?";
  4911. next;
  4912. mes "^3355FFFind Mr. Lockenlock";
  4913. mes "in the market street, and";
  4914. mes "bring him a Yellow Potion.^000000";
  4915. set rachel_camel,4;
  4916. close;
  4917. }
  4918. else if (rachel_camel == 4) {
  4919. mes "[Toby]";
  4920. mes "After all these years...";
  4921. mes "I'm finally useful to someone!";
  4922. next;
  4923. mes "["+strcharinfo(0)+"]";
  4924. mes "...Ha...?";
  4925. next;
  4926. mes "^3355FFFind Mr. Lockenlock";
  4927. mes "in the market street, and";
  4928. mes "bring him a Yellow Potion.^000000";
  4929. close;
  4930. }
  4931. else {
  4932. mes "[Native Young Man]";
  4933. mes "My name is Toby.";
  4934. mes "I was born and raised here,";
  4935. mes "and no one knows more about";
  4936. mes "this town than me. Feel free";
  4937. mes "to ask if you need to find";
  4938. mes "your way around here.";
  4939. next;
  4940. mes "["+strcharinfo(0)+"]";
  4941. mes "No, thanks.";
  4942. next;
  4943. mes "[Native Young Man]";
  4944. mes "You don't...";
  4945. mes "^333333*Sob*^000000 You don't";
  4946. mes "need me at all?";
  4947. close;
  4948. }
  4949. }
  4950. // Thor Volcano Base Quest
  4951. //============================================================
  4952. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  4953. if (aru_vol == 2) {
  4954. mes "[Guard Karlum]";
  4955. mes "High Priest Vildt isn't";
  4956. mes "here right now. Please";
  4957. mes "come back later if you";
  4958. mes "wish to see him.";
  4959. next;
  4960. select("Think of a Distraction");
  4961. mes "["+strcharinfo(0)+"]";
  4962. mes "This guy's not going to";
  4963. mes "let me pass. Let's see...";
  4964. mes "Is there some way I could";
  4965. mes "get him to leave? What, or";
  4966. mes "even ^FF0000who^000000, could distract him?";
  4967. next;
  4968. mes "["+strcharinfo(0)+"]";
  4969. mes "Wait a second...";
  4970. mes "Of course! I should";
  4971. mes "talk to him about...";
  4972. next;
  4973. input .@input$;
  4974. mes "["+strcharinfo(0)+"]";
  4975. mes "Wait a second...";
  4976. mes "Of course! I should";
  4977. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  4978. next;
  4979. if (.@input$ != "Lamir") {
  4980. mes "["+strcharinfo(0)+"]";
  4981. mes "What the...?";
  4982. mes "Where did I think of that?";
  4983. mes "That doesn't make any sense...";
  4984. close;
  4985. }
  4986. mes "["+strcharinfo(0)+"]";
  4987. mes "That's right! I talked";
  4988. mes "to Lamir a while ago.";
  4989. mes "If she's right, then this";
  4990. mes "guy must be Karlum, the guy";
  4991. mes "who's totally in love with her.";
  4992. mes "Hmm... I know what I'll say...";
  4993. next;
  4994. mes "["+strcharinfo(0)+"]";
  4995. mes "^333333*Ahem*^000000 Excuse me,";
  4996. mes "but are you Karlum?";
  4997. mes "I've got a message for you.";
  4998. next;
  4999. mes "[Guard Karlum]";
  5000. mes "A message for me?";
  5001. mes "Is that why you're still";
  5002. mes "loitering around? Well,";
  5003. mes "spit it out. I can't waste";
  5004. mes "too much time on the job...";
  5005. next;
  5006. mes "["+strcharinfo(0)+"]";
  5007. mes "You know ^3131FFLamir^000000, right?";
  5008. next;
  5009. emotion e_omg;
  5010. mes "[Guard Karlum]";
  5011. mes "Lamir? Oh... My.";
  5012. mes "Oh no! Did something";
  5013. mes "bad happen to her?";
  5014. mes "Quick, tell me!";
  5015. next;
  5016. mes "["+strcharinfo(0)+"]";
  5017. mes "No, nothing like that.";
  5018. mes "She just told me that she";
  5019. mes "had something important to";
  5020. mes "tell you, and that you had to";
  5021. mes "come see her when you're free.";
  5022. next;
  5023. mes "["+strcharinfo(0)+"]";
  5024. mes "I tried to ask her";
  5025. mes "more, but she just kept";
  5026. mes "blushing and turning away.";
  5027. mes "Is there something going";
  5028. mes "on between you too?";
  5029. next;
  5030. mes "[Guard Karlum]";
  5031. mes "...I don't believe it.";
  5032. mes "Finally. After all these";
  5033. mes "years. She feels the same";
  5034. mes "way I feel for her! My midnight";
  5035. mes "serenade a few days ago";
  5036. mes "must've touched her heart.";
  5037. next;
  5038. mes "[Guard Karlum]";
  5039. mes "Screw this stupid job!";
  5040. mes "I've made my choice, and";
  5041. mes "I choose true love! I can't";
  5042. mes "keep Lamir waiting any longer!";
  5043. set aru_vol,3;
  5044. donpcevent "vol_time::OnEnable";
  5045. close2;
  5046. disablenpc "Rachel Guard#vol1";
  5047. end;
  5048. }
  5049. else if ((aru_vol> 2) && (aru_vol < 5)) {
  5050. mes "[Guard Karlum]";
  5051. mes "Hey! Lamir told me that";
  5052. mes "she didn't want to see";
  5053. mes "me at all! What's your";
  5054. mes "game, huh? Do you think";
  5055. mes "I'm that easy to trick?";
  5056. next;
  5057. mes "["+strcharinfo(0)+"]";
  5058. mes "What? Is that what";
  5059. mes "happened? I could've";
  5060. mes "sworn th--Oooh. I get it now.";
  5061. mes "She must be playing hard to";
  5062. mes "get. That must mean that";
  5063. mes "she's reeeeally into you.";
  5064. next;
  5065. mes "[Guard Karlum]";
  5066. mes "Ah! That makes perfect";
  5067. mes "sense! No wonder she treated";
  5068. mes "me that way! Hahaha! I should";
  5069. mes "have figured it out sooner!";
  5070. mes "Well then, I should go see";
  5071. mes "her and play hard to get too!";
  5072. donpcevent "vol_time::OnEnable";
  5073. close2;
  5074. disablenpc "Rachel Guard#vol1";
  5075. end;
  5076. }
  5077. else {
  5078. mes "[Guard Karlum]";
  5079. mes "High Priest Vildt isn't";
  5080. mes "here right now. Please";
  5081. mes "come back later if you";
  5082. mes "wish to see him.";
  5083. close;
  5084. }
  5085. OnInit:
  5086. enablenpc "Rachel Guard#vol1";
  5087. end;
  5088. OnTouch:
  5089. //OnTouch2:
  5090. warp "ra_temin",85,137;
  5091. close;
  5092. }
  5093. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5094. mes "[Guard Krodger]";
  5095. mes "High Priest Vildt isn't";
  5096. mes "here right now. Please";
  5097. mes "come back later if you";
  5098. mes "wish to see him.";
  5099. close;
  5100. OnInit:
  5101. enablenpc "Rachel Guard#vol2";
  5102. end;
  5103. OnTouch:
  5104. //OnTouch2:
  5105. warp "ra_temin",85,137;
  5106. close;
  5107. }
  5108. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5109. if ((aru_vol> 2) && (aru_vol < 5)) {
  5110. mes "^3355FFYou find a giant";
  5111. mes "vase full of beautiful";
  5112. mes "flowers that look freshly";
  5113. mes "picked from a garden.^000000";
  5114. next;
  5115. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5116. mes "^3355FFYou grasp the flower";
  5117. mes "vase with both hands, and";
  5118. mes "then hurl it to the ground.^000000";
  5119. next;
  5120. mes "^3355FF*Crash!*^000000";
  5121. next;
  5122. mes "[Guard Krodger]";
  5123. mes "Who's there?!";
  5124. disablenpc "Rachel Guard#vol2";
  5125. enablenpc "Rachel Guard#vol2_1";
  5126. donpcevent "vol_time2::OnEnable";
  5127. set aru_vol,4;
  5128. disablenpc "Flower Vase#vol";
  5129. close;
  5130. }
  5131. mes "["+strcharinfo(0)+"]";
  5132. mes "A lot of loving care";
  5133. mes "was put into arranging";
  5134. mes "these flowers.. I can't";
  5135. mes "bear to disturb their beauty.";
  5136. next;
  5137. mes "^3355FFAnd so you just";
  5138. mes "stood there, looking";
  5139. mes "a bit pitiable, but not";
  5140. mes "really all that pathetic.^000000";
  5141. close;
  5142. }
  5143. mes "^3355FFYou find a giant";
  5144. mes "vase full of beautiful";
  5145. mes "flowers that look freshly";
  5146. mes "picked from a garden.^000000";
  5147. close;
  5148. }
  5149. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5150. OnTouch:
  5151. //OnTouch2:
  5152. if ((aru_vol != 3) && (aru_vol != 4)) {
  5153. warp "ra_temin",85,137;
  5154. }
  5155. end;
  5156. }
  5157. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5158. OnTouch:
  5159. //OnTouch2:
  5160. if (aru_vol != 4) {
  5161. warp "ra_temin",85,137;
  5162. }
  5163. end;
  5164. }
  5165. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5166. OnTouch:
  5167. //OnTouch2:
  5168. if (aru_vol == 5) {
  5169. warp "ra_temin",84,124;
  5170. }
  5171. end;
  5172. }
  5173. ra_temin,40,124,3 script Female Follower#vol 920,{
  5174. mes "[Lamir]";
  5175. mes "^333333*Sigh*^000000 High Priest Vildt";
  5176. mes "left over so much food after";
  5177. mes "eating. Didn't he learn to";
  5178. mes "finish all of his food?";
  5179. next;
  5180. mes "[Lamir]";
  5181. mes "You know, my mother used";
  5182. mes "to threaten that she'd force";
  5183. mes "me to marry Karlum if I didn't";
  5184. mes "finish all my food when I was";
  5185. mes "a kid. I learned never to";
  5186. mes "leave any leftovers that way~";
  5187. next;
  5188. select("Who's Karlum?");
  5189. mes "[Lamir]";
  5190. mes "Karlum? Oh, he's been";
  5191. mes "chasing me ever since we";
  5192. mes "were kids, declaring his";
  5193. mes "love and all that. Even";
  5194. mes "after we grew up, he's still";
  5195. mes "stubborn about that point.";
  5196. next;
  5197. mes "[Lamir]";
  5198. mes "Ugh! Even today, he";
  5199. mes "still gets on my nerves!";
  5200. mes "I mean, it's great that he's";
  5201. mes "a guard at High Priest Vildt's";
  5202. mes "office, but come on! Why can't";
  5203. mes "he bother another girl?";
  5204. if (aru_vol == 1) {
  5205. set aru_vol,2;
  5206. }
  5207. close;
  5208. }
  5209. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5210. end;
  5211. OnInit:
  5212. disablenpc "Rachel Guard#vol1_1";
  5213. end;
  5214. }
  5215. ra_temin,5,5,3 script vol_time 844,{
  5216. OnInit:
  5217. stopnpctimer;
  5218. end;
  5219. OnEnable:
  5220. initnpctimer;
  5221. enablenpc "Rachel Guard#vol1_1";
  5222. end;
  5223. OnTimer10000:
  5224. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5225. end;
  5226. OnTimer15000:
  5227. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5228. end;
  5229. OnTimer20000:
  5230. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5231. end;
  5232. OnTimer30000:
  5233. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5234. end;
  5235. OnTimer35000:
  5236. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5237. end;
  5238. OnTimer40000:
  5239. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5240. end;
  5241. OnTimer45000:
  5242. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5243. end;
  5244. OnTimer50000:
  5245. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5246. end;
  5247. OnTimer55000:
  5248. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5249. stopnpctimer;
  5250. disablenpc "Rachel Guard#vol1_1";
  5251. enablenpc "Rachel Guard#vol1";
  5252. end;
  5253. }
  5254. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5255. mes "[Guard Krodger]";
  5256. mes "What's with this vase?";
  5257. mes "They always send me out";
  5258. mes "here to clean up this mess!";
  5259. mes "I mean, it happens so often,";
  5260. mes "I don't think it's accidental.";
  5261. mes "You think it's vandals?";
  5262. close;
  5263. OnInit:
  5264. disablenpc "Rachel Guard#vol2_1";
  5265. end;
  5266. }
  5267. ra_temin,5,5,1 script vol_time2 844,{
  5268. OnInit:
  5269. stopnpctimer;
  5270. end;
  5271. OnEnable:
  5272. initnpctimer;
  5273. end;
  5274. OnTimer30000:
  5275. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5276. stopnpctimer;
  5277. disablenpc "Rachel Guard#vol2_1";
  5278. enablenpc "Rachel Guard#vol2";
  5279. enablenpc "Flower Vase#vol";
  5280. end;
  5281. }
  5282. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5283. mes "^3355FFThere are some neatly";
  5284. mes "printed and organized";
  5285. mes "documents inside";
  5286. mes "these drawers.^000000";
  5287. close;
  5288. }
  5289. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5290. ra_temin,85,118,3 script Drawer#vol3 111,{
  5291. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5292. mes "^3355FFWait a second!";
  5293. mes "Right now, you're carrying";
  5294. mes "too many things with you.";
  5295. mes "Please come back after";
  5296. mes "using the Kafra Service";
  5297. mes "to store some of your items.^000000";
  5298. close;
  5299. }
  5300. if (aru_vol == 4) {
  5301. mes "^3355FFYou find a thick pile";
  5302. mes "of reports submitted";
  5303. mes "to the high priest";
  5304. mes "inside this drawer.^000000";
  5305. next;
  5306. if (select("Check the Reports:Cancel") == 1) {
  5307. mes "["+strcharinfo(0)+"]";
  5308. mes "Well, it might not to";
  5309. mes "the most moral thing,";
  5310. mes "but I get the feeling";
  5311. mes "that I should at least";
  5312. mes "check some of these out.";
  5313. next;
  5314. mes "^3355FFYou started shuffling";
  5315. mes "through the documents,";
  5316. mes "glancing at a few that";
  5317. mes "catch your interest.^000000";
  5318. next;
  5319. mes "["+strcharinfo(0)+"]";
  5320. mes "Ooh...";
  5321. mes "This might be";
  5322. mes "what I'm looking for.";
  5323. next;
  5324. mes "^3355FFYou take the thick report";
  5325. mes "labeled ''Veins Geological";
  5326. mes "Research Institute'' on";
  5327. mes "the cover, and then you";
  5328. mes "close the drawer.^000000";
  5329. set aru_vol,5;
  5330. getitem 7342,1; //File01
  5331. close;
  5332. }
  5333. mes "["+strcharinfo(0)+"]";
  5334. mes "Forget it.";
  5335. mes "I didn't get permission";
  5336. mes "to look through these files.";
  5337. close;
  5338. }
  5339. else if (aru_vol == 5) {
  5340. if (countitem(7342) < 1) {
  5341. mes "["+strcharinfo(0)+"]";
  5342. mes "Oh! Here's another";
  5343. mes "copy of that report";
  5344. mes "I wanted! Pretty lucky~";
  5345. getitem 7342,1; //File01
  5346. close;
  5347. }
  5348. mes "^3355FFYou find a thick pile";
  5349. mes "of reports submitted";
  5350. mes "to the high priest";
  5351. mes "inside this drawer.^000000";
  5352. close;
  5353. }
  5354. mes "^3355FFYou find a thick pile";
  5355. mes "of reports submitted";
  5356. mes "to the high priest";
  5357. mes "inside this drawer.^000000";
  5358. close;
  5359. }
  5360. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5361. mes "^3355FFIt's a statue of Freya,";
  5362. mes "a goddess revered for her";
  5363. mes "clemency and wisdom.^000000";
  5364. close;
  5365. }
  5366. ra_temin,73,126,1 script Ladder#vol1 111,{
  5367. if (aru_vol == 5) {
  5368. mes "["+strcharinfo(0)+"]";
  5369. mes "Wait, I can use this";
  5370. mes "ladder to sneak out of";
  5371. mes "here! I snuck inside so";
  5372. mes "I'd get caught if I just";
  5373. mes "passed the guards...";
  5374. next;
  5375. if (select("Climb Ladder:Cancel") == 1) {
  5376. mes "^3355FFYou climbed the";
  5377. mes "ladder over the";
  5378. mes "wall and snuck out.^000000";
  5379. close2;
  5380. warp "ra_temin",74,136;
  5381. end;
  5382. }
  5383. mes "^3355FFYou decided not to climb";
  5384. mes "up the ladder for now.^000000";
  5385. close;
  5386. }
  5387. end;
  5388. }
  5389. ve_in,280,223,0 script #volroom -1,2,2,{
  5390. OnTouch:
  5391. //OnTouch2:
  5392. if (aru_vol == 6) {
  5393. mes "^3355FFThis house looks like";
  5394. mes "it's been abandoned for";
  5395. mes "a while: the floor is thickly";
  5396. mes "covered with dust and many";
  5397. mes "pieces of discarded paper.^000000";
  5398. next;
  5399. mes "^3355FFOne particular piece";
  5400. mes "of paper catches your";
  5401. mes "attention. You pick it";
  5402. mes "up and give it a read.^000000";
  5403. next;
  5404. mes "[Paper]";
  5405. mes "''^333333The regularly scheduled";
  5406. mes "geological survey had been";
  5407. mes "postponed for over a week.";
  5408. mes "Please submit your report";
  5409. mes "to us as soon as possible.^000000''";
  5410. next;
  5411. mes "["+strcharinfo(0)+"]";
  5412. mes "Although the sender's";
  5413. mes "name isn't on this letter,";
  5414. mes "I can guess who wrote it. ";
  5415. mes "Speaking of which...";
  5416. mes "Where's the geologist?";
  5417. set aru_vol,7;
  5418. close;
  5419. }
  5420. else if (aru_vol < 6) {
  5421. mes "^3355FFThis house looks like";
  5422. mes "it's been abandoned for";
  5423. mes "a while: the floor is thickly";
  5424. mes "covered with dust and many";
  5425. mes "pieces of discarded paper.^000000";
  5426. close;
  5427. }
  5428. end;
  5429. }
  5430. veins,159,171,3 script Towner#vol 945,{
  5431. mes "[Towner]";
  5432. mes "The small office on the";
  5433. mes "2nd floor of this weapon";
  5434. mes "shop is occupied by a";
  5435. mes "geologist. At least, he's";
  5436. mes "supposed to be one...";
  5437. next;
  5438. mes "[Towner]";
  5439. mes "The guy might be a quack:";
  5440. mes "all he does is drink and";
  5441. mes "flirt with skanky women";
  5442. mes "all day. I thought scholars";
  5443. mes "are supposed to read and study";
  5444. mes "and discover things, you know?";
  5445. close;
  5446. }
  5447. ve_in,233,116,3 script Drunken Man#vol 901,{
  5448. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5449. mes "^3355FFWait a second!";
  5450. mes "Right now, you're carrying";
  5451. mes "too many things with you.";
  5452. mes "Please come back after";
  5453. mes "using the Kafra Service";
  5454. mes "to store some of your items.^000000";
  5455. close;
  5456. }
  5457. if (aru_vol < 7) {
  5458. mes "[Drunken Man]";
  5459. mes "So... ^333333*Urp*^000000";
  5460. mes "So then I said...";
  5461. next;
  5462. mes "[Drunken Man]";
  5463. mes "''^3131FFHey, buddy! A man";
  5464. mes "uses his back to talk,";
  5465. mes "not his fists! You wanna";
  5466. mes "piece of me? Bring it on!^000000''";
  5467. next;
  5468. mes "[Drunken Man]";
  5469. mes "Then he got all";
  5470. mes "scared, and ran away!";
  5471. mes "Hahahaha! Guess I look";
  5472. mes "pretty tough, don't I?";
  5473. next;
  5474. donpcevent "Drunken Lady#1::OnEmote";
  5475. donpcevent "Drunken Lady#2::OnEmote";
  5476. mes "[Ladies]";
  5477. mes "Oh, my God!";
  5478. mes "You're so cool~!";
  5479. next;
  5480. mes "[Drunken Man]";
  5481. mes "Well... Anyone would";
  5482. mes "have done it. I was just";
  5483. mes "being a gentleman.";
  5484. mes "Hahahah, that's right!";
  5485. close;
  5486. }
  5487. else if (aru_vol == 7) {
  5488. mes "[Drunken Man]";
  5489. mes "So... ^333333*Urp*^000000";
  5490. mes "So then I said...";
  5491. next;
  5492. mes "[Drunken Man]";
  5493. mes "''^3131FFHey, buddy! A man";
  5494. mes "uses his back to talk,";
  5495. mes "not his fists! You wanna";
  5496. mes "piece of me? Bring it on!^000000''";
  5497. next;
  5498. mes "[Drunken Man]";
  5499. mes "Then he got all";
  5500. mes "scared, and ran away!";
  5501. mes "Hahahaha! Guess I look";
  5502. mes "pretty tough, don't I?";
  5503. next;
  5504. donpcevent "Drunken Lady#1::OnEmote";
  5505. donpcevent "Drunken Lady#2::OnEmote";
  5506. mes "[Ladies]";
  5507. mes "Oh, my God!";
  5508. mes "You're so cool~!";
  5509. next;
  5510. mes "[Drunken Man]";
  5511. mes "Well... Anyone would";
  5512. mes "have done it. I was just";
  5513. mes "being a gentleman.";
  5514. mes "Hahahah, that's right!";
  5515. next;
  5516. mes "["+strcharinfo(0)+"]";
  5517. mes "Excuse me, but are";
  5518. mes "you the executive director";
  5519. mes "of the Veins Geological Team?";
  5520. next;
  5521. mes "[Drunken Man]";
  5522. mes "Yeah, sure! Executive";
  5523. mes "director, deputy director,";
  5524. mes "director, researcher, CEO,";
  5525. mes "no... No, wait, that last one";
  5526. mes "doesn't sound right. Hah!";
  5527. mes "I'm all of those~";
  5528. next;
  5529. mes "[Drunken Man]";
  5530. mes "I'm the executive director...";
  5531. mes "I'm the only one that works";
  5532. mes "at the institute, really.";
  5533. mes "Why, what do you want?";
  5534. next;
  5535. mes "["+strcharinfo(0)+"]";
  5536. mes "Uhh... There are some";
  5537. mes "official notices for you";
  5538. mes "at your office. I guess you";
  5539. mes "need to get some surveys";
  5540. mes "done? They sound like";
  5541. mes "they're pretty important.";
  5542. next;
  5543. mes "["+strcharinfo(0)+"]";
  5544. mes "Maybe...";
  5545. mes "Maybe even ^FF0000urgent^000000.";
  5546. next;
  5547. mes "[Drunken Man]";
  5548. mes "Wha--? Hey, what day";
  5549. mes "is it today? Damn it!";
  5550. mes "Fine, fine, time to get";
  5551. mes "to work. Just when I was";
  5552. mes "really enjoying myself too!";
  5553. mes "Argh, I never wanna be sober!";
  5554. next;
  5555. mes "[Drunken Man]";
  5556. mes "But... Working is the";
  5557. mes "only way for me to afford";
  5558. mes "all this drinking... Such";
  5559. mes "is life. Such is life.";
  5560. next;
  5561. mes "[Ladies]";
  5562. mes "Where are you going?";
  5563. mes "Can't you stay a bit";
  5564. mes "longer and talk with";
  5565. mes "us? Pleeeeeease?";
  5566. next;
  5567. mes "[Drunken Man]";
  5568. mes "Sorry, ladies,";
  5569. mes "but duty calls.";
  5570. mes "Hahahahahahha~";
  5571. next;
  5572. donpcevent "Drunken Lady#1::OnEmote";
  5573. donpcevent "Drunken Lady#2::OnEmote";
  5574. mes "[Ladies]";
  5575. mes "Please don't go~";
  5576. next;
  5577. mes "[Drunken Man]";
  5578. mes "Ahem!";
  5579. mes "Let's see now.";
  5580. mes "What'd be best...?";
  5581. mes "..............................";
  5582. mes "..............................";
  5583. mes "..............................";
  5584. next;
  5585. mes "[Drunken Man]";
  5586. mes "..............................";
  5587. mes "..............................";
  5588. mes "........................Right!";
  5589. next;
  5590. mes "[Drunken Man]";
  5591. mes "Hey, you.";
  5592. next;
  5593. mes "["+strcharinfo(0)+"]";
  5594. mes "Yes?";
  5595. next;
  5596. emotion e_no1;
  5597. mes "[Drunken Man]";
  5598. mes "I hereby promote you as";
  5599. mes "chief researcher of the";
  5600. mes "Veins Geological Research";
  5601. mes "Institute. Congratulations!";
  5602. mes "Welcome to the team, friend!";
  5603. next;
  5604. mes "["+strcharinfo(0)+"]";
  5605. mes "Huh...?";
  5606. mes "I don't understand";
  5607. mes "what you're talking about!";
  5608. next;
  5609. mes "[Drunken Man]";
  5610. mes "Heh! You should be grateful";
  5611. mes "that I'm accepting you as my";
  5612. mes "student! Everyone'd be proud";
  5613. mes "to study under me, Gio, the";
  5614. mes "world's greatest geologist!";
  5615. mes "(Well, maybe.)";
  5616. next;
  5617. mes "["+strcharinfo(0)+"]";
  5618. mes "Hey, I never--";
  5619. next;
  5620. mes "[Geologist Gio]";
  5621. mes "Ah-ah! Now that you're";
  5622. mes "my student, I expect you";
  5623. mes "to work hard if you're going";
  5624. mes "to learn anything. First thing";
  5625. mes "first--go to my office and";
  5626. mes "clear up my belated business.";
  5627. next;
  5628. mes "[Geologist Gio]";
  5629. mes "Here, take this ^FF0000reference";
  5630. mes "guide^000000 with you to my office.";
  5631. mes "When you check my desk, you'll";
  5632. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5633. mes "form^000000. You'll need to bring all";
  5634. mes "that stuff to Thor Volcano.";
  5635. next;
  5636. mes "[Geologist Gio]";
  5637. mes "When you get to Thor Volcano,";
  5638. mes "use the pryometer to check the";
  5639. mes "volcano's temperature, and";
  5640. mes "fill out the report form.";
  5641. next;
  5642. mes "[Geologist Gio]";
  5643. mes "Take the filled report";
  5644. mes "form to the geology camp";
  5645. mes "that's deep inside the volcano";
  5646. mes "so that they can stamp their";
  5647. mes "confirmation on it. That's";
  5648. mes "not so hard now, is it?";
  5649. next;
  5650. mes "[Geologist Gio]";
  5651. mes "Ahh, I've also decided";
  5652. mes "to take these lovely ladies";
  5653. mes "on as my students as well~";
  5654. mes "I should stay here and";
  5655. mes "entreat them to a lecture.";
  5656. next;
  5657. donpcevent "Drunken Lady#1::OnEmote";
  5658. donpcevent "Drunken Lady#2::OnEmote";
  5659. mes "[Ladies]";
  5660. mes "Oh~! You'll really";
  5661. mes "teach us geology?";
  5662. next;
  5663. mes "[Geologist Gio]";
  5664. mes "Oh, right! When they";
  5665. mes "ask you about the volcano's";
  5666. mes "temperature when you submit";
  5667. mes "the report at the geological";
  5668. mes "camp, make something up.";
  5669. mes "Make sure it sounds bad!";
  5670. next;
  5671. mes "[Geologist Gio]";
  5672. mes "Words like ''explosion,''";
  5673. mes "''disaster,'' and ''collatoral";
  5674. mes "damage'' would be perfect.";
  5675. mes "Just do your part, and I'll";
  5676. mes "take care of the rest. Okay~";
  5677. mes "Come back soon, my pupil!";
  5678. next;
  5679. mes "^3355FFWell, this isn't what";
  5680. mes "you expected, but you get";
  5681. mes "the feeling that this will";
  5682. mes "all turn out in your favor.";
  5683. mes "You know that feeling, right?^000000";
  5684. set aru_vol,8;
  5685. getitem 7705,1; //Note_Of_Geologist
  5686. close;
  5687. }
  5688. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5689. mes "[Geologist Gio]";
  5690. mes "Hey, you'd better hurry";
  5691. mes "it up. I mean, you're the";
  5692. mes "one that found that notice";
  5693. mes "in my office, didn't you?";
  5694. mes "You know how important";
  5695. mes "this work is to us!";
  5696. next;
  5697. mes "[Geologist Gio]";
  5698. mes "Get the pyrometer,";
  5699. mes "and go to Thor Volcano";
  5700. mes "to fill out the report";
  5701. mes "form and submit it to";
  5702. mes "the geological camp!";
  5703. close;
  5704. }
  5705. else if (aru_vol == 24) {
  5706. mes "[Geologist Gio]";
  5707. mes "Well, those are";
  5708. mes "nice legs, but they're";
  5709. mes "not the best pair I've see--";
  5710. next;
  5711. mes "["+strcharinfo(0)+"]";
  5712. mes "I'm back.";
  5713. next;
  5714. mes "[Geologist Gio]";
  5715. mes "*Ahem* And that's how";
  5716. mes "erosion... Works. Tomorrow,";
  5717. mes "I'll teach you ladies all";
  5718. mes "about rocks. All of them.";
  5719. next;
  5720. mes "[Geologist Gio]";
  5721. mes "Welcome back! So,";
  5722. mes "how was the volcanic";
  5723. mes "temperature report?";
  5724. next;
  5725. mes "["+strcharinfo(0)+"]";
  5726. mes "Well, I did what you";
  5727. mes "told me. Hey, are you";
  5728. mes "sure you wanted me to";
  5729. mes "exaggerate the temperature?";
  5730. mes "What about the camp?";
  5731. next;
  5732. mes "[Geologist Gio]";
  5733. mes "Oh, don't worry about";
  5734. mes "the temperature. It's";
  5735. mes "supposed to go up.";
  5736. next;
  5737. mes "["+strcharinfo(0)+"]";
  5738. mes "What are you...?";
  5739. mes "Actually, I thought that";
  5740. mes "maybe the pryometer";
  5741. mes "might be broken.";
  5742. next;
  5743. mes "[Geologist Gio]";
  5744. mes "Heh! You're right~";
  5745. mes "I broke it on purpose.";
  5746. next;
  5747. mes "["+strcharinfo(0)+"]";
  5748. mes "What?!";
  5749. next;
  5750. mes "[Geologist Gio]";
  5751. mes "You know, it's hard for";
  5752. mes "scholars like me to make";
  5753. mes "a decent living. Hell, I was";
  5754. mes "lucky enough to get that";
  5755. mes "temperature measuring job";
  5756. mes "from the geological camp.";
  5757. next;
  5758. mes "[Geologist Gio]";
  5759. mes "Those guys've been trying";
  5760. mes "to fire me ever since they";
  5761. mes "realized the volcano became";
  5762. mes "dormant. But... They can't";
  5763. mes "fire me if there's proof that";
  5764. mes "it might go off anytime!";
  5765. next;
  5766. mes "[Geologist Gio]";
  5767. mes "Then, when they're all";
  5768. mes "panicked, I calmly and";
  5769. mes "suavely offer a solution";
  5770. mes "that looks like it works.";
  5771. mes "Of course, there's never";
  5772. mes "a problem to begin with...";
  5773. next;
  5774. mes "["+strcharinfo(0)+"]";
  5775. mes "So...";
  5776. mes "You're a con man.";
  5777. next;
  5778. mes "[Geologist Gio]";
  5779. mes "Awww, don't look at";
  5780. mes "me like that. I'm a real";
  5781. mes "scientist. Come on...";
  5782. mes "Oh, come on...";
  5783. next;
  5784. mes "[Geologist Gio]";
  5785. mes "Look, why don't you head";
  5786. mes "back to my institute and";
  5787. mes "check out my bookshelf?";
  5788. mes "I keep a small box there";
  5789. mes "where I keep all sorts";
  5790. mes "of nifty little goodies.";
  5791. next;
  5792. mes "[Geologist Gio]";
  5793. mes "You can have the very";
  5794. mes "first thing that pops out";
  5795. mes "of that box. I wonder if the";
  5796. mes "goddess will grace you";
  5797. mes "with good fortune. You";
  5798. mes "might get something good~";
  5799. next;
  5800. mes "[Geologist Gio]";
  5801. mes "Consider it your";
  5802. mes "payment for a job";
  5803. mes "well done. Good work!";
  5804. mes "I expected nothing less";
  5805. mes "from my star pupil!";
  5806. set aru_vol,25;
  5807. delitem 7342,1; //File01
  5808. delitem 7704,1; //Broken_Thermometer
  5809. delitem 7705,1; //Note_Of_Geologist
  5810. close;
  5811. }
  5812. mes "[Drunken Man]";
  5813. mes "So... ^333333*Urp*^000000";
  5814. mes "So then I said...";
  5815. next;
  5816. mes "[Drunken Man]";
  5817. mes "''^3131FFHey, buddy! A man";
  5818. mes "uses his back to talk,";
  5819. mes "not his fists! You wanna";
  5820. mes "piece of me? Bring it on!^000000''";
  5821. next;
  5822. mes "[Drunken Man]";
  5823. mes "Then he got all";
  5824. mes "scared, and ran away!";
  5825. mes "Hahahaha! Guess I look";
  5826. mes "pretty tough, don't I?";
  5827. next;
  5828. donpcevent "Drunken Lady#1::OnEmote";
  5829. donpcevent "Drunken Lady#2::OnEmote";
  5830. mes "[Ladies]";
  5831. mes "Oh, my God!";
  5832. mes "You're so cool~!";
  5833. next;
  5834. mes "[Drunken Man]";
  5835. mes "Well... Anyone would";
  5836. mes "have done it. I was just";
  5837. mes "being a gentleman.";
  5838. mes "Hahahah, that's right!";
  5839. close;
  5840. }
  5841. ve_in,232,117,5 script Drunken Lady#1 940,{
  5842. mes "[Drunken Lady]";
  5843. mes "This guys' actually";
  5844. mes "pretty boring, but...";
  5845. mes "I get free drinks if";
  5846. mes "I can put up with him~";
  5847. close;
  5848. OnEmote:
  5849. emotion e_lv;
  5850. end;
  5851. }
  5852. ve_in,234,115,3 script Drunken Lady#2 940,{
  5853. mes "[Drunken Lady]";
  5854. mes "This tavern might look";
  5855. mes "luxurious and gorgeous,";
  5856. mes "but the drinks here stink!";
  5857. mes "I can mix better drinks";
  5858. mes "at home, no sweat at all~";
  5859. close;
  5860. OnEmote:
  5861. emotion e_lv;
  5862. end;
  5863. }
  5864. ve_in,277,229,3 script Wall Closet#vol 111,{
  5865. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5866. mes "^3355FFWait a second!";
  5867. mes "Right now, you're carrying";
  5868. mes "too many things with you.";
  5869. mes "Please come back after";
  5870. mes "using the Kafra Service";
  5871. mes "to store some of your items.^000000";
  5872. close;
  5873. }
  5874. if (aru_vol == 8) {
  5875. if (countitem(7704) == 0) {
  5876. mes "^3355FFYou found the";
  5877. mes "pyrometer inside";
  5878. mes "the closet.^000000";
  5879. getitem 7704,1; //Broken_Thermometer
  5880. close;
  5881. }
  5882. mes "^3355FFThere's so much junk";
  5883. mes "crammed in here!^000000";
  5884. close;
  5885. }
  5886. mes "^3355FFThere's so much junk";
  5887. mes "crammed in here!^000000";
  5888. close;
  5889. }
  5890. ve_in,281,214,3 script Bookshelf#vol 111,{
  5891. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5892. mes "^3355FFWait a second!";
  5893. mes "Right now, you're carrying";
  5894. mes "too many things with you.";
  5895. mes "Please come back after";
  5896. mes "using the Kafra Service";
  5897. mes "to store some of your items.^000000";
  5898. close;
  5899. }
  5900. if (aru_vol == 8) {
  5901. if (countitem(7342) == 0) {
  5902. mes "^3355FFYou find a bundle";
  5903. mes "of reports carelessly";
  5904. mes "stuck between some";
  5905. mes "books on this bookshelf.^000000";
  5906. getitem 7342,1; //File01
  5907. close;
  5908. }
  5909. mes "^3355FFThere's a lot of";
  5910. mes "scattered books and";
  5911. mes "notebooks lying on";
  5912. mes "this bookshelf.^000000";
  5913. close;
  5914. }
  5915. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5916. mes "^3355FFThere's a lot of";
  5917. mes "scattered books and";
  5918. mes "notebooks lying on";
  5919. mes "this bookshelf.^000000";
  5920. close;
  5921. }
  5922. else if (aru_vol == 25) {
  5923. mes "^3355FFThere's a lot of";
  5924. mes "scattered books and";
  5925. mes "notebooks lying on";
  5926. mes "this bookshelf.^000000";
  5927. next;
  5928. mes "^3355FFAfter a quick look,";
  5929. mes "you notice the grayish";
  5930. mes "purple box that Gio was";
  5931. mes "talking about it. You close";
  5932. mes "your eyes, and reach inside";
  5933. mes "Gio's purple box of goodies.^000000";
  5934. next;
  5935. set aru_vol,26;
  5936. set .@box_box,rand(1,20);
  5937. if (.@box_box < 7) {
  5938. getitem 12104,1; //Random_Quiver
  5939. }
  5940. else if ((.@box_box > 6) && (.@box_box < 9)) {
  5941. getitem 661,1; //Sway_Apron
  5942. }
  5943. else if ((.@box_box > 8) && (.@box_box < 20)) {
  5944. getitem 12027,5; //Giggling_Box
  5945. }
  5946. else {
  5947. getitem 12103,1; //Bloody_Dead_Branch
  5948. }
  5949. getexp 800000,0;
  5950. mes "^3355FFWell, you've done all";
  5951. mes "that you could here.";
  5952. mes "Now would be a good time";
  5953. mes "to return to High Priest Zhed.^000000";
  5954. close;
  5955. }
  5956. mes "^3355FFThere's a lot of";
  5957. mes "scattered books and";
  5958. mes "notebooks lying on";
  5959. mes "this bookshelf.^000000";
  5960. close;
  5961. }
  5962. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  5963. if (aru_vol == 8) {
  5964. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  5965. mes "^3355FFYou use the pyrometer";
  5966. mes "to check the surface";
  5967. mes "temperature of the ground";
  5968. mes "here in the volcano.^000000";
  5969. next;
  5970. mes "^3131FFBeep-- Beep-- Bee-^000000";
  5971. next;
  5972. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  5973. next;
  5974. mes "^3355FFYou record the";
  5975. mes "temperature in";
  5976. mes "your report.^000000";
  5977. set aru_vol,9;
  5978. next;
  5979. mes "["+strcharinfo(0)+"]";
  5980. mes "I should take a few more";
  5981. mes "temperature measurements";
  5982. mes "before I submit this report,";
  5983. mes "just to be absolutely sure.";
  5984. close;
  5985. }
  5986. mes "^3355FFYou need both the";
  5987. mes "pyrometer and the";
  5988. mes "report form to measure";
  5989. mes "and record the temperature";
  5990. mes "of the ground's surface here.^000000";
  5991. close;
  5992. }
  5993. mes "^3355FFThis patch of ground";
  5994. mes "emits an intense heat";
  5995. mes "that stings your face.^000000";
  5996. close;
  5997. }
  5998. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  5999. if (aru_vol == 9) {
  6000. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6001. mes "^3355FFYou use the pyrometer";
  6002. mes "to check the surface";
  6003. mes "temperature of the ground";
  6004. mes "here in the volcano.^000000";
  6005. next;
  6006. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6007. next;
  6008. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6009. next;
  6010. mes "^3355FFYou record the";
  6011. mes "temperature in";
  6012. mes "your report.^000000";
  6013. set aru_vol,10;
  6014. close;
  6015. }
  6016. mes "^3355FFYou need both the";
  6017. mes "pyrometer and the";
  6018. mes "report form to measure";
  6019. mes "and record the temperature";
  6020. mes "of the ground's surface here.^000000";
  6021. close;
  6022. }
  6023. mes "^3355FFThis patch of ground";
  6024. mes "emits an intense heat";
  6025. mes "that stings your face.^000000";
  6026. close;
  6027. }
  6028. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6029. if (aru_vol == 10) {
  6030. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6031. mes "^3355FFYou use the pyrometer";
  6032. mes "to check the surface";
  6033. mes "temperature of the ground";
  6034. mes "here in the volcano.^000000";
  6035. next;
  6036. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6037. next;
  6038. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6039. next;
  6040. mes "^3355FFYou record the";
  6041. mes "temperature in";
  6042. mes "your report.^000000";
  6043. next;
  6044. mes "["+strcharinfo(0)+"]";
  6045. mes "I've taken enough";
  6046. mes "measurements. I should";
  6047. mes "submit this report to the";
  6048. mes "geological camp now~";
  6049. set aru_vol,11;
  6050. close;
  6051. }
  6052. mes "^3355FFYou need both the";
  6053. mes "pyrometer and the";
  6054. mes "report form to measure";
  6055. mes "and record the temperature";
  6056. mes "of the ground's surface here.^000000";
  6057. close;
  6058. }
  6059. else if (aru_vol == 11) {
  6060. mes "["+strcharinfo(0)+"]";
  6061. mes "I've taken enough";
  6062. mes "measurements. I should";
  6063. mes "submit this report to the";
  6064. mes "geological camp now~";
  6065. close;
  6066. }
  6067. mes "^3355FFThis patch of ground";
  6068. mes "emits an intense heat";
  6069. mes "that stings your face.^000000";
  6070. close;
  6071. }
  6072. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6073. if (aru_vol == 11) {
  6074. mes "[Guard]";
  6075. mes "Only authorized";
  6076. mes "personnel can enter this";
  6077. mes "area. Identify yourself!";
  6078. next;
  6079. mes "["+strcharinfo(0)+"]";
  6080. mes "I'm a research student working";
  6081. mes "under Director Gio for the";
  6082. mes "Veins Geological Research";
  6083. mes "Institute. Would you please";
  6084. mes "stamp this temperature";
  6085. mes "report for me?";
  6086. next;
  6087. mes "[Guard]";
  6088. mes "Oh, I see. Well, I'm";
  6089. mes "not the one that stamps";
  6090. mes "reports. Go inside and";
  6091. mes "ask Sahedi to help you.";
  6092. mes "He's at the airship just";
  6093. mes "south of the train station.";
  6094. set aru_vol,12;
  6095. close2;
  6096. warp "thor_camp",248,190;
  6097. end;
  6098. }
  6099. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6100. mes "[Guard]";
  6101. mes "Oh, you're that student";
  6102. mes "from the institute. I don't";
  6103. mes "think we're expecting";
  6104. mes "any reports soon.";
  6105. next;
  6106. mes "["+strcharinfo(0)+"]";
  6107. mes "Oh, we just found out";
  6108. mes "that the instruments we";
  6109. mes "used were faulty, so we";
  6110. mes "had to revise our report.";
  6111. next;
  6112. mes "[Guard]";
  6113. mes "Your tools were broken";
  6114. mes "the first time? Okay, okay,";
  6115. mes "I can understand that.";
  6116. mes "Alright, you can pass.";
  6117. close2;
  6118. warp "thor_camp",248,190;
  6119. end;
  6120. }
  6121. mes "[Guard]";
  6122. mes "Who are you?!";
  6123. close;
  6124. }
  6125. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6126. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6127. thor_camp,250,104,3 script Sahedi#vol 934,{
  6128. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6129. mes "^3355FFWait a second!";
  6130. mes "Right now, you're carrying";
  6131. mes "too many things with you.";
  6132. mes "Please come back after";
  6133. mes "using the Kafra Service";
  6134. mes "to store some of your items.^000000";
  6135. close;
  6136. }
  6137. if (aru_vol == 12) {
  6138. mes "[Sahedi]";
  6139. mes "I'm sorry, but I don't";
  6140. mes "think I know you. Only";
  6141. mes "authorized personnel is";
  6142. mes "allowed in this area, so";
  6143. mes "if you don't have any";
  6144. mes "reason to be here...";
  6145. next;
  6146. mes "["+strcharinfo(0)+"]";
  6147. mes "I'm a research student working";
  6148. mes "under Director Gio for the";
  6149. mes "Veins Geological Research";
  6150. mes "Institute. Would you please";
  6151. mes "stamp this temperature";
  6152. mes "report for me?";
  6153. next;
  6154. mes "["+strcharinfo(0)+"]";
  6155. mes "Um, Gio is sick right";
  6156. mes "now, so that's why he";
  6157. mes "had me fill out this report";
  6158. mes "form and submit it for him.";
  6159. next;
  6160. mes "[Sahedi]";
  6161. mes "Ah, so that's why his";
  6162. mes "report's late this time.";
  6163. mes "I'm sorry to hear that.";
  6164. mes "And here I thought he was";
  6165. mes "just wasting his time on";
  6166. mes "women and alcohol...";
  6167. next;
  6168. mes "[Sahedi]";
  6169. mes "Let's see...";
  6170. next;
  6171. emotion e_omg;
  6172. mes "[Sahedi]";
  6173. mes "Oh God! Why is the";
  6174. mes "temperature so high?!";
  6175. mes "We've had a few reports";
  6176. mes "like this in the past, but...";
  6177. mes "Is this... How bad is this?";
  6178. next;
  6179. emotion 19,1;
  6180. mes "["+strcharinfo(0)+"]";
  6181. mes "Oh... Oh, no!";
  6182. mes "Yikes! I guess if it's";
  6183. mes "higher than normal...";
  6184. mes "It might be bad?";
  6185. next;
  6186. mes "[Sahedi]";
  6187. mes "What should I do?";
  6188. mes "Should I activate";
  6189. mes "the alarm? I don't...";
  6190. mes "I don't wanna die!";
  6191. next;
  6192. mes "["+strcharinfo(0)+"]";
  6193. mes "You might want to calm";
  6194. mes "down first. I'll take a look";
  6195. mes "around the camp, so please";
  6196. mes "don't say anything that will";
  6197. mes "make anyone else panic for now.";
  6198. next;
  6199. mes "[Sahedi]";
  6200. mes "Okay...";
  6201. mes "Please go ahead, and";
  6202. mes "see if this camp will be";
  6203. mes "safe from any disaster.";
  6204. set aru_vol,13;
  6205. delitem 7342,1; //File01
  6206. close;
  6207. }
  6208. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6209. mes "[Sahedi]";
  6210. mes "So, are we in any";
  6211. mes "danger? Does it look";
  6212. mes "like this volcano will";
  6213. mes "erupt anytime soon?";
  6214. next;
  6215. mes "["+strcharinfo(0)+"]";
  6216. mes "Oh, I'm not finished";
  6217. mes "investigating yet. Would";
  6218. mes "you please wait a bit longer?";
  6219. next;
  6220. mes "[Sahedi]";
  6221. mes "Sure, sure. Just make";
  6222. mes "sure that you do a real";
  6223. mes "thorough check of everything";
  6224. mes "in the volcano for me, yeah?";
  6225. close;
  6226. }
  6227. else if (aru_vol == 23) {
  6228. mes "[Sahedi]";
  6229. mes "So, are we in any";
  6230. mes "danger? Does it look";
  6231. mes "like this volcano will";
  6232. mes "erupt anytime soon?";
  6233. next;
  6234. while(1) {
  6235. if (select("Yes:No") == 1) {
  6236. mes "["+strcharinfo(0)+"]";
  6237. mes "I guess I can't hide it";
  6238. mes "from you... The recent";
  6239. mes "activity of this volcano";
  6240. mes "has recently been fairly...";
  6241. mes "disconcerting.";
  6242. next;
  6243. break;
  6244. }
  6245. else {
  6246. mes "^3355FFWait... You should take";
  6247. mes "advantage of this situation.";
  6248. mes "This could be your chance to";
  6249. mes "intervene in the conflict";
  6250. mes "between two contries!^000000";
  6251. next;
  6252. mes "^3355FFYou might not be able";
  6253. mes "to stop their war, but";
  6254. mes "maybe you can distract";
  6255. mes "them with the threat";
  6256. mes "of natural disaster...^000000";
  6257. next;
  6258. }
  6259. }
  6260. emotion e_omg;
  6261. mes "[Sahedi]";
  6262. mes "Huh? Are you serious?";
  6263. mes "Thor Volcano's gonna";
  6264. mes "erupt?! We-we have to";
  6265. mes "get the hell out of here!";
  6266. mes "It'll be a disaster, just";
  6267. mes "like it happened in the past!";
  6268. next;
  6269. emotion 52,1;
  6270. mes "["+strcharinfo(0)+"]";
  6271. mes "Yes, I agree. There's";
  6272. mes "a good chance of an...";
  6273. mes "explosion that'll cause";
  6274. mes "a lot of collateral damage.";
  6275. next;
  6276. mes "[Sahedi]";
  6277. mes "What are our chances?";
  6278. mes "How much time do we";
  6279. mes "have to evacuate?";
  6280. next;
  6281. emotion 52,1;
  6282. mes "["+strcharinfo(0)+"]";
  6283. mes "Well... Uh...";
  6284. mes "According to my data...";
  6285. mes "Analysis... There's a 75%";
  6286. mes "chance of eruption within";
  6287. mes "the next thirty days.";
  6288. next;
  6289. mes "[Sahedi]";
  6290. mes "What?! We must report";
  6291. mes "this to the high priest";
  6292. mes "immediately! Aitra!";
  6293. next;
  6294. enablenpc "Aitra#vol";
  6295. mes "[Aitra]";
  6296. mes "Yes, sir!";
  6297. next;
  6298. mes "[Sahedi]";
  6299. mes "This is an emergency.";
  6300. mes "Bring this message to";
  6301. mes "the high priest as soon";
  6302. mes "as possible. And don't";
  6303. mes "forget to pack all your";
  6304. mes "things before you leave.";
  6305. next;
  6306. mes "[Aitra]";
  6307. mes "Huh?";
  6308. mes " ...Yes, sir.";
  6309. next;
  6310. disablenpc "Aitra#vol";
  6311. mes "[Sahedi]";
  6312. mes "Oh, this is a nightmare...";
  6313. mes "Will you please take your";
  6314. mes "report to your director, Gio?";
  6315. mes "Hopefully he'll have some";
  6316. mes "advice for what we can";
  6317. mes "do about this disaster...";
  6318. set aru_vol,24;
  6319. getitem 7342,1; //File01
  6320. close;
  6321. }
  6322. mes "[Sahedi]";
  6323. mes "Argh, I'm so busy!";
  6324. close;
  6325. }
  6326. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6327. OnTouch:
  6328. //OnTouch2:
  6329. if (aru_vol == 13) {
  6330. enablenpc "Colonel Vito#1";
  6331. mes "[????]";
  6332. mes "You...!";
  6333. mes "What are you doing";
  6334. mes "just standing around?!";
  6335. mes "Aren't you supposed to";
  6336. mes "be transporting cargo? ";
  6337. mes "Attention to orders!";
  6338. next;
  6339. mes "["+strcharinfo(0)+"]";
  6340. mes "Are you talking to me?";
  6341. mes "No, I'm from the Veins Geo--";
  6342. next;
  6343. mes "[Colonel Vito]";
  6344. mes "Look at you. You don't";
  6345. mes "even have your uniform";
  6346. mes "yet. Still a rookie, eh?";
  6347. mes "Looks like I'll have to";
  6348. mes "personally train you as";
  6349. mes "one of our holy knights!";
  6350. next;
  6351. mes "["+strcharinfo(0)+"]";
  6352. mes "But I'm not--";
  6353. next;
  6354. mes "[Colonel Vito]";
  6355. mes "You should be honored to";
  6356. mes "have the rare opportunity";
  6357. mes "to be trained by me, the";
  6358. mes "great Colonel Vito. I'll mold";
  6359. mes "you into a true warrior for";
  6360. mes "Freya! Now follow me!";
  6361. set aru_vol,14;
  6362. close2;
  6363. disablenpc "Colonel Vito#1";
  6364. warp "thor_camp",156,68;
  6365. end;
  6366. }
  6367. else if (aru_vol == 14) {
  6368. mes "[Colonel Vito]";
  6369. mes "What are you still";
  6370. mes "doing standing there?";
  6371. mes "Don't slack off! Come!";
  6372. close2;
  6373. warp "thor_camp",156,68;
  6374. end;
  6375. }
  6376. end;
  6377. }
  6378. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6379. OnTouch:
  6380. //OnTouch2:
  6381. if (aru_vol == 13) {
  6382. enablenpc "Colonel Vito#2";
  6383. mes "[????]";
  6384. mes "You...!";
  6385. mes "What are you doing";
  6386. mes "just standing around?!";
  6387. mes "Aren't you supposed to";
  6388. mes "be transporting cargo? ";
  6389. mes "Attention to orders!";
  6390. next;
  6391. mes "["+strcharinfo(0)+"]";
  6392. mes "Are you talking to me?";
  6393. mes "No, I'm from the Veins Geo--";
  6394. next;
  6395. mes "[Colonel Vito]";
  6396. mes "Look at you. You don't";
  6397. mes "even have your uniform";
  6398. mes "yet. Still a rookie, eh?";
  6399. mes "Looks like I'll have to";
  6400. mes "personally train you as";
  6401. mes "one of our holy knights!";
  6402. next;
  6403. mes "["+strcharinfo(0)+"]";
  6404. mes "But I'm not--";
  6405. next;
  6406. mes "[Colonel Vito]";
  6407. mes "You should be honored to";
  6408. mes "have the rare opportunity";
  6409. mes "to be trained by me, the";
  6410. mes "great Colonel Vito. I'll mold";
  6411. mes "you into a true warrior for";
  6412. mes "Freya! Now follow me!";
  6413. set aru_vol,14;
  6414. disablenpc "Colonel Vito#2";
  6415. close2;
  6416. warp "thor_camp",156,68;
  6417. end;
  6418. }
  6419. else if (aru_vol == 14) {
  6420. mes "[Colonel Vito]";
  6421. mes "What are you still";
  6422. mes "doing standing there?";
  6423. mes "Don't slack off! Come!";
  6424. close2;
  6425. disablenpc "Colonel Vito#2";
  6426. warp "thor_camp",156,68;
  6427. end;
  6428. }
  6429. end;
  6430. }
  6431. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6432. OnInit:
  6433. disablenpc "Colonel Vito#1";
  6434. end;
  6435. }
  6436. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6437. OnInit:
  6438. disablenpc "Colonel Vito#2";
  6439. end;
  6440. }
  6441. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6442. if (aru_vol == 14) {
  6443. mes "[Colonel Vito]";
  6444. mes "I am Colonel Vito,";
  6445. mes "and I'm in charge of";
  6446. mes "the Arunafeltz camp";
  6447. mes "here in Thor Volcano.";
  6448. mes "What's your name, soldier?";
  6449. next;
  6450. mes "["+strcharinfo(0)+"]";
  6451. mes ""+strcharinfo(0)+", sir.";
  6452. next;
  6453. mes "[Colonel Vito]";
  6454. mes "Hmpf! That's a weakling's";
  6455. mes "name! I can tell that your";
  6456. mes "mind and body are too weak!";
  6457. mes "That won't do. How will you";
  6458. mes "be worthy of serving the";
  6459. mes "beautiful, graceful Freya?";
  6460. next;
  6461. mes "[Colonel Vito]";
  6462. mes "You need more training.";
  6463. mes "Take a break first, and";
  6464. mes "prepare yourself. We will";
  6465. mes "begin as soon as you're ready.";
  6466. set aru_vol,15;
  6467. close;
  6468. }
  6469. else if (aru_vol == 15) {
  6470. mes "[Colonel Vito]";
  6471. mes "First, we need to take";
  6472. mes "care of that weak mind";
  6473. mes "of yours. This first";
  6474. mes "training exercise will";
  6475. mes "be verbal based.";
  6476. next;
  6477. while(1) {
  6478. mes "[Colonel Vito]";
  6479. mes "Question one!";
  6480. mes "Who do we fight for?";
  6481. mes "Who do we live for?";
  6482. next;
  6483. if (select("Odin:Freya:Thor") == 2) {
  6484. break;
  6485. }
  6486. mes "[Colonel Vito]";
  6487. mes "You idiot!";
  6488. percentheal -10,0;
  6489. specialeffect2 1; // EF_HIT2
  6490. next;
  6491. }
  6492. mes "[Colonel Vito]";
  6493. mes "Right! Freya is not only";
  6494. mes "a goddess of love, but she's";
  6495. mes "also a goddess of war.";
  6496. mes "We are on a sacred mission";
  6497. mes "to recover the pieces of";
  6498. mes "Ymir's Heart for her sake.";
  6499. next;
  6500. mes "[Colonel Vito]";
  6501. mes "Freya was greatly wounded";
  6502. mes "in the war among gods,";
  6503. mes "humans, and demons.";
  6504. mes "Odin, the leader of the";
  6505. mes "gods, tried to help her, but";
  6506. mes "even his power wasn't enough.";
  6507. next;
  6508. mes "[Colonel Vito]";
  6509. mes "Odin did advise her to";
  6510. mes "obtain Ymir's Heart, as";
  6511. mes "it would fully recover her";
  6512. mes "powers. That is why we are";
  6513. mes "preparing for war: we must";
  6514. mes "obtain Ymir's Heart for Freya!";
  6515. next;
  6516. mes "[Colonel Vito]";
  6517. mes "DO YOU UNDERSTAND?!";
  6518. next;
  6519. mes "["+strcharinfo(0)+"]";
  6520. mes "Yes, sir!";
  6521. next;
  6522. mes "[Colonel Vito]";
  6523. mes "Now, there's a country";
  6524. mes "called the Rune-Midgarts";
  6525. mes "Kingdom that's full of fools.";
  6526. mes "Their ancestors branded us";
  6527. mes "as heretics and drove us";
  6528. mes "to this deserted land.";
  6529. next;
  6530. mes "[Colonel Vito]";
  6531. mes "We cannot forgive how they";
  6532. mes "denied us our freedom to";
  6533. mes "worship Freya. Our people";
  6534. mes "will have revenge on them.";
  6535. mes "Mark my word, soldier.";
  6536. mes "Now, repeat after me.";
  6537. next;
  6538. mes "[Colonel Vito]";
  6539. mes "I, "+strcharinfo(0)+",";
  6540. next;
  6541. mes "["+strcharinfo(0)+"]";
  6542. mes "I, "+strcharinfo(0)+",";
  6543. next;
  6544. while(1) {
  6545. mes "[Colonel Vito]";
  6546. mes "^FF0000as a devoted servant";
  6547. mes "of Goddess Freya";
  6548. next;
  6549. input .@input$;
  6550. set .@answer$,"as a devoted servant of Goddess Freya";
  6551. if (.@input$ == .@answer$) {
  6552. mes "["+strcharinfo(0)+"]";
  6553. mes "as a devoted servant";
  6554. mes "of Goddess Freya, the";
  6555. mes "patron saint of the";
  6556. mes "great Arunafeltz,^000000";
  6557. next;
  6558. break;
  6559. }
  6560. else {
  6561. mes "[Colonel Vito]";
  6562. mes "Wrong! Try again!";
  6563. next;
  6564. }
  6565. }
  6566. while(1) {
  6567. mes "[Colonel Vito]";
  6568. mes "^FF0000I pledge my honor to";
  6569. mes "overthrow our mortal enemy";
  6570. next;
  6571. input .@input$;
  6572. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6573. if (.@input$ == .@answer$) {
  6574. mes "["+strcharinfo(0)+"]";
  6575. mes "I pledge my honor to";
  6576. mes "overthrow our mortal enemy,";
  6577. mes "the Rune-Midgarts Kingdom.";
  6578. next;
  6579. break;
  6580. }
  6581. else {
  6582. mes "[Colonel Vito]";
  6583. mes "Wrong! Try again!";
  6584. next;
  6585. }
  6586. }
  6587. while(1) {
  6588. mes "[Colonel Vito]";
  6589. mes "^FF0000I will show no mercy^000000";
  6590. next;
  6591. input .@input$;
  6592. set .@answer$,"I will show no mercy";
  6593. if (.@input$ == .@answer$) {
  6594. mes "["+strcharinfo(0)+"]";
  6595. mes "I will show no mercy.";
  6596. mes "Nothing will stay my hand.^000000";
  6597. next;
  6598. break;
  6599. }
  6600. else {
  6601. mes "[Colonel Vito]";
  6602. mes "Wrong! Try again!";
  6603. next;
  6604. }
  6605. }
  6606. while(1) {
  6607. mes "[Colonel Vito]";
  6608. mes "^FF0000I shall devote";
  6609. mes "my entire life^000000";
  6610. next;
  6611. input .@input$;
  6612. set .@answer$,"I shall devote my entire life";
  6613. if (.@input$ == .@answer$) {
  6614. mes "["+strcharinfo(0)+"]";
  6615. mes "I shall devote my";
  6616. mes "entire life to the";
  6617. mes "full recovery of";
  6618. mes "Goddess Freya.^000000";
  6619. next;
  6620. break;
  6621. }
  6622. else {
  6623. mes "[Colonel Vito]";
  6624. mes "Wrong! Try again!";
  6625. next;
  6626. }
  6627. }
  6628. while(1) {
  6629. mes "[Colonel Vito]";
  6630. mes "^FF0000Down with the";
  6631. mes "Rune-Midgarts Kingdom!^000000";
  6632. next;
  6633. input .@input$;
  6634. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6635. if (.@input$ == .@answer$) {
  6636. mes "["+strcharinfo(0)+"]";
  6637. mes "Down with the";
  6638. mes "Rune-Midgarts Kingdom!^000000";
  6639. next;
  6640. break;
  6641. }
  6642. else {
  6643. mes "[Colonel Vito]";
  6644. mes "Wrong! Try again!";
  6645. next;
  6646. }
  6647. }
  6648. mes "[Colonel Vito]";
  6649. mes "Good. Now you know the";
  6650. mes "kind of attitude that you";
  6651. mes "must have as a holy warrior";
  6652. mes "in Freya's service. That";
  6653. mes "is all for the first exercise,";
  6654. mes "but there's one more left.";
  6655. set aru_vol,16;
  6656. close;
  6657. }
  6658. else if (aru_vol == 16) {
  6659. mes "[Colonel Vito]";
  6660. mes "Before we actually do";
  6661. mes "the 2nd training exercise,";
  6662. mes "I have a duty to assign to";
  6663. mes "you. Find the huge pipe zone";
  6664. mes "to the north of this building";
  6665. mes "and find any broken machines.";
  6666. set aru_vol,17;
  6667. close;
  6668. }
  6669. else if (aru_vol == 17) {
  6670. mes "[Colonel Vito]";
  6671. mes "Inspect the machines";
  6672. mes "in the pipe zone to the";
  6673. mes "north of this building.";
  6674. mes "Don't dawdle: move out!";
  6675. close;
  6676. }
  6677. else if (aru_vol == 18) {
  6678. mes "[Colonel Vito]";
  6679. mes "Good work. Remember";
  6680. mes "that your first priority is to";
  6681. mes "check the control panel.";
  6682. mes "It needs to be regularly";
  6683. mes "inspected since it controls";
  6684. mes "the camp's energy resources.";
  6685. next;
  6686. mes "["+strcharinfo(0)+"]";
  6687. mes "Yes, sir!";
  6688. next;
  6689. mes "[Colonel Vito]";
  6690. mes "Now it's time for the";
  6691. mes "second training exercise";
  6692. mes "which will strengthen your";
  6693. mes "body. See the dummy in";
  6694. mes "front of you? Practice by";
  6695. mes "chopping it 10 times. Go!";
  6696. set aru_vol,19;
  6697. next;
  6698. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6699. mes "[Colonel Vito]";
  6700. mes "Focus your energy in";
  6701. mes "your yell when you strike!";
  6702. mes "Chop! 10 Times! Do it!";
  6703. close;
  6704. }
  6705. mes "[Colonel Vito]";
  6706. mes "Chop...? It's a hand chop.";
  6707. mes "You strike the enemy with";
  6708. mes "the bottom of your hand";
  6709. mes "like a knife blade. How";
  6710. mes "did you join the army";
  6711. mes "without knowing that?";
  6712. next;
  6713. mes "[Colonel Vito]";
  6714. mes "Focus your energy in";
  6715. mes "your yell when you strike!";
  6716. mes "Chop! 10 Times! Do it!";
  6717. close;
  6718. }
  6719. else if (aru_vol == 20) {
  6720. mes "[Colonel Vito]";
  6721. mes "The more you train,";
  6722. mes "the stronger you become.";
  6723. mes "As you grow stronger, so";
  6724. mes "does Freya's holy troops.";
  6725. mes "Train everyday, and don't";
  6726. mes "you ever slack off!";
  6727. next;
  6728. mes "["+strcharinfo(0)+"]";
  6729. mes "Yes, sir!";
  6730. next;
  6731. mes "[Colonel Vito]";
  6732. mes "That is all for your";
  6733. mes "training. If you have";
  6734. mes "any questions about camp";
  6735. mes "life, go ask Sahedi right";
  6736. mes "outside this building.";
  6737. mes "You are dismissed.";
  6738. next;
  6739. mes "["+strcharinfo(0)+"]";
  6740. mes "(^333333Well... I think";
  6741. mes "I will go back to";
  6742. mes "Sahedi. Hopefully,";
  6743. mes "he'll think of me as";
  6744. mes "a geological researcher";
  6745. mes "instead of as a soldier.^000000)";
  6746. set aru_vol,21;
  6747. close;
  6748. }
  6749. mes "[Colonel Vito]";
  6750. mes "We must be ever";
  6751. mes "vigilant in our training.";
  6752. mes "You can never know when";
  6753. mes "Freya will call on us to fight!";
  6754. close;
  6755. }
  6756. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6757. OnTouch:
  6758. //OnTouch2:
  6759. if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) {
  6760. warp "thor_camp",156,67;
  6761. }
  6762. end;
  6763. }
  6764. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6765. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6766. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6767. OnTouch:
  6768. //OnTouch2:
  6769. if (aru_vol == 21) {
  6770. mes "^3355FFThere's a stream of";
  6771. mes "magma running down";
  6772. mes "through a path under";
  6773. mes "the barbed wires.^000000";
  6774. next;
  6775. mes "^3355FFYou can hear the faint";
  6776. mes "sound of hammering, as if";
  6777. mes "iron was being manufactured";
  6778. mes "from deep underground.^000000";
  6779. set aru_vol,22;
  6780. close;
  6781. }
  6782. end;
  6783. }
  6784. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6785. OnTouch:
  6786. //OnTouch2:
  6787. if (aru_vol == 22) {
  6788. mes "^3355FFPeople are carrying";
  6789. mes "many heavy wooden boxes";
  6790. mes "imprinted with the stamp";
  6791. mes "of the Schwaltzvalt Republic.";
  6792. mes "These must contain military";
  6793. mes "supplies for the camp.^000000";
  6794. next;
  6795. mes "["+strcharinfo(0)+"]";
  6796. mes "I should go back";
  6797. mes "to Sahedi now.";
  6798. set aru_vol,23;
  6799. close;
  6800. }
  6801. end;
  6802. }
  6803. thor_camp,124,314,1 script Soldier#vol1 939,{
  6804. mes "[Thor Volcano Camp Soldier]";
  6805. mes "Freya, I'm so exhausted!";
  6806. mes "I'm starving to death too!";
  6807. mes "When will we get more rations?";
  6808. close;
  6809. }
  6810. thor_camp,134,309,5 script Soldier#vol2 939,{
  6811. mes "[Thor Volcano Camp Soldier]";
  6812. mes "I hear we'll be eating";
  6813. mes "chicken salad, fried chicken,";
  6814. mes "and Kunlun style chicken for";
  6815. mes "dinner tonight! I wonder who";
  6816. mes "was rich enough to donate";
  6817. mes "so much chicken to us?";
  6818. next;
  6819. mes "[Thor Volcano Camp Soldier]";
  6820. mes "Heheh...";
  6821. mes "I can't wait for dinner!";
  6822. close;
  6823. }
  6824. thor_camp,109,167,3 script Control Panel#vol 111,{
  6825. if (aru_vol == 17) {
  6826. mes "^3355FFThis control panel";
  6827. mes "controls the main power";
  6828. mes "resources for the Thor";
  6829. mes "Volcano camp, helping it";
  6830. mes "run its operations smoothly";
  6831. mes "under the ground.";
  6832. next;
  6833. mes "["+strcharinfo(0)+"]";
  6834. mes "All these pipes with molten";
  6835. mes "rock flowing through them...";
  6836. mes "I guess their heat is what";
  6837. mes "powers this camp. That's";
  6838. mes "actually a smart idea~";
  6839. next;
  6840. mes "^3355FFThe control panel emits";
  6841. mes "faint mechanical noises";
  6842. mes "and seems to be running";
  6843. mes "pretty smoothly. Everything";
  6844. mes "looks to be in working order.";
  6845. next;
  6846. mes "["+strcharinfo(0)+"]";
  6847. mes "No problems here.";
  6848. mes "I guess I can go";
  6849. mes "back to that colonel.";
  6850. set aru_vol,18;
  6851. close;
  6852. }
  6853. end;
  6854. }
  6855. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6856. if (aru_vol == 19) {
  6857. mes "^3355FFIt's a training dummy";
  6858. mes "that looks like it can";
  6859. mes "take a beating. Its chest";
  6860. mes "is marked with the emblem";
  6861. mes "of the Rune-Midgarts Kingdom.^000000";
  6862. next;
  6863. mes "["+strcharinfo(0)+"]";
  6864. mes "Wow...";
  6865. mes "They really hate the";
  6866. mes "Rune-Midgarts Kingdom...";
  6867. mes "(^333333Technically, I shouldn't";
  6868. mes "be doing this. Isn't this";
  6869. mes "considered treason?^000000)";
  6870. next;
  6871. mes "[Colonel Vito]";
  6872. mes "I can't hear you,";
  6873. mes "soldier! Make your";
  6874. mes "voice loud and clear!";
  6875. mes "Now... Execute attack!";
  6876. next;
  6877. mes "["+strcharinfo(0)+"]";
  6878. mes "Yes, sir!";
  6879. next;
  6880. specialeffect 1; //EF_HIT2
  6881. mes "["+strcharinfo(0)+"]";
  6882. mes "One!";
  6883. next;
  6884. specialeffect 1; //EF_HIT2
  6885. mes "["+strcharinfo(0)+"]";
  6886. mes "Two!";
  6887. next;
  6888. specialeffect 1; //EF_HIT2
  6889. mes "["+strcharinfo(0)+"]";
  6890. mes "Three!!";
  6891. next;
  6892. specialeffect 1; //EF_HIT2
  6893. mes "["+strcharinfo(0)+"]";
  6894. mes "Four!";
  6895. next;
  6896. specialeffect 1; //EF_HIT2
  6897. mes "["+strcharinfo(0)+"]";
  6898. mes "Five!!";
  6899. next;
  6900. specialeffect 1; //EF_HIT2
  6901. mes "["+strcharinfo(0)+"]";
  6902. mes "Six!!";
  6903. next;
  6904. specialeffect 1; //EF_HIT2
  6905. mes "["+strcharinfo(0)+"]";
  6906. mes "Seven!!";
  6907. next;
  6908. specialeffect 1; //EF_HIT2
  6909. mes "["+strcharinfo(0)+"]";
  6910. mes "Eight!!";
  6911. next;
  6912. specialeffect 1; //EF_HIT2
  6913. mes "["+strcharinfo(0)+"]";
  6914. mes "Nine!";
  6915. next;
  6916. specialeffect 1; //EF_HIT2
  6917. mes "["+strcharinfo(0)+"]";
  6918. mes "Ten!";
  6919. set aru_vol,20;
  6920. close;
  6921. }
  6922. else if (aru_vol == 20) {
  6923. mes "^3355FF*THUD*^000000";
  6924. specialeffect 1; //EF_HIT2
  6925. emotion e_omg,1;
  6926. next;
  6927. mes "[Colonel Vito]";
  6928. mes "Soldier...";
  6929. mes "How many times";
  6930. mes "did I order you to";
  6931. mes "chop the dummy?";
  6932. next;
  6933. mes "["+strcharinfo(0)+"]";
  6934. mes "10 times, sir!";
  6935. next;
  6936. mes "[Colonel Vito]";
  6937. mes "And how many times";
  6938. mes "did you actually";
  6939. mes "chop the dummy?";
  6940. next;
  6941. mes "["+strcharinfo(0)+"]";
  6942. mes "11 times, sir!";
  6943. next;
  6944. mes "[Colonel Vito]";
  6945. mes "Unacceptable!";
  6946. mes "Listen to your orders";
  6947. mes "this time, and do it";
  6948. mes "again properly!";
  6949. set aru_vol,19;
  6950. close;
  6951. }
  6952. }
  6953. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  6954. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  6955. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  6956. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  6957. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  6958. thor_camp,248,104,5 script Aitra#vol 939,{
  6959. OnInit:
  6960. disablenpc "Aitra#vol";
  6961. end;
  6962. }
  6963. thor_camp,49,97,3 script High Priest#vol 933,{
  6964. mes "^3355FFYou'd better not";
  6965. mes "do anything too";
  6966. mes "conspicuous in";
  6967. mes "front of him.^000000";
  6968. close;
  6969. }
  6970. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  6971. mes "^3355FFYou'd better not";
  6972. mes "do anything too";
  6973. mes "conspicuous in";
  6974. mes "front of him.^000000";
  6975. close;
  6976. }
  6977. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  6978. mes "^3355FFYou'd better not";
  6979. mes "do anything too";
  6980. mes "conspicuous in";
  6981. mes "front of him.^000000";
  6982. close;
  6983. }
  6984. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  6985. mes "^3355FFYou'd better not";
  6986. mes "do anything too";
  6987. mes "conspicuous in";
  6988. mes "front of him.^000000";
  6989. close;
  6990. }
  6991. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  6992. emotion e_sob;
  6993. mes "[Soldier]";
  6994. mes "Oh Freya...";
  6995. mes "Bless this Old Blue Box";
  6996. mes "so that I don't get anything";
  6997. mes "lame again. I am so tired";
  6998. mes "of getting arrows from these...";
  6999. close;
  7000. }
  7001. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7002. mes "[Soldier]";
  7003. mes "Ah, time to";
  7004. mes "go to work.";
  7005. next;
  7006. mes "[Soldier]";
  7007. mes "What th-?!";
  7008. mes "Something smells";
  7009. mes "like sweaty socks that";
  7010. mes "haven't been washed!";
  7011. close;
  7012. }
  7013. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7014. mes "[Soldier]";
  7015. mes "Yo-ho! Yo-ho!";
  7016. close;
  7017. }
  7018. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7019. mes "[Soldier]";
  7020. mes "I guess I need to go";
  7021. mes "on Guardian polishing";
  7022. mes "duty. Those things are";
  7023. mes "so huge, and I gotta";
  7024. mes "clean up about twenty...";
  7025. close;
  7026. }
  7027. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7028. mes "^3355FFThere are many guardians";
  7029. mes "here in different stages";
  7030. mes "of disassembly. It looks";
  7031. mes "like they're all in the";
  7032. mes "middle of being repaired.^000000";
  7033. close;
  7034. }
  7035. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7036. mes "[Soldier]";
  7037. mes "Aren't you the one from";
  7038. mes "the geological research";
  7039. mes "center? There's nothing";
  7040. mes "for you here, we're just";
  7041. mes "performing maintenance";
  7042. mes "on these guardians.";
  7043. close;
  7044. }
  7045. thor_camp,98,213,5 script Thor Volcano Soldier#vo9 939,{
  7046. mes "[Soldier]";
  7047. mes "Why am I always";
  7048. mes "stationed here?!";
  7049. mes "No one ever comes";
  7050. mes "here! Nobody!";
  7051. close;
  7052. }
  7053. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7054. OnTouch:
  7055. if (rachel_camel < 24) {
  7056. warp "que_thor",65,55;
  7057. end;
  7058. }
  7059. warp "que_thor",182,55;
  7060. end;
  7061. }
  7062. que_thor,69,56,0 script #tov_1 45,2,2,{
  7063. OnTouch:
  7064. warp "thor_v02",146,84;
  7065. end;
  7066. }
  7067. que_thor,187,56,0 script #tov_2 45,2,2,{
  7068. OnTouch:
  7069. warp "thor_v02",146,84;
  7070. end;
  7071. }
  7072. thor_camp,62,98,0 script #volbq -1,5,5,{
  7073. OnTouch:
  7074. //OnTouch2:
  7075. mes "^3355FFThere is an old man";
  7076. mes "in high priest robes";
  7077. mes "in front of you.^000000";
  7078. next;
  7079. mes "^3355FFYou'd better not";
  7080. mes "do anything too";
  7081. mes "conspicuous in";
  7082. mes "front of him.^000000";
  7083. close;
  7084. }
  7085. thor_camp,246,191,3 script Guard#goto 939,{
  7086. mes "[Guard]";
  7087. mes "What now?";
  7088. mes "Can't you see I'm busy?";
  7089. next;
  7090. if (select("Let me go out.:I'm sorry.") == 1) {
  7091. mes "[Guard]";
  7092. mes "Hurry up, and get out!";
  7093. close2;
  7094. warp "que_thor",145,60;
  7095. end;
  7096. }
  7097. mes "[Guard]";
  7098. mes "If you're sorry,";
  7099. mes "stop bugging me!";
  7100. close;
  7101. }
  7102. veins,302,166,0 script #whoau -1,2,2,{
  7103. OnTouch:
  7104. mes "[House Owner]";
  7105. mes "Wh-who the hell";
  7106. mes "are you? Honey!";
  7107. mes "There's this...";
  7108. mes "person in our home!";
  7109. next;
  7110. mes "^3355FFHubbie never came.";
  7111. mes "Nobody messes with";
  7112. mes ""+strcharinfo(0)+". Nobody.^000000";
  7113. close;
  7114. }
  7115. ve_in,235,135,5 script Bartender#ve 947,{
  7116. mes "[Bartender]";
  7117. mes "Welcome to our tavern.";
  7118. mes "Please, have a seat.";
  7119. mes "Let me bring you a";
  7120. mes "glass of ice water first.";
  7121. close;
  7122. }
  7123. ve_in,237,131,1 script Female Customer#ve1 940,{
  7124. mes "[Female Customer]";
  7125. mes "Bartender, aren't any of";
  7126. mes "your regulars nice young";
  7127. mes "men? You know, I've been";
  7128. mes "pretty lonely lately...";
  7129. next;
  7130. if (Sex == 0) {
  7131. mes "[Bartender]";
  7132. mes "Haha, well,";
  7133. mes "I'm not so sure..";
  7134. next;
  7135. mes "[Bartender]";
  7136. mes "How about... me?";
  7137. next;
  7138. mes "[Female Customer]";
  7139. mes "Hmpf...";
  7140. next;
  7141. mes "[Bartender]";
  7142. mes "Oh, come on!";
  7143. mes "I was kidding~";
  7144. emotion e_sob;
  7145. close;
  7146. }
  7147. mes "[Bartender]";
  7148. mes "Haha, well,";
  7149. mes "I'm not so sure..";
  7150. mes "What about this nice";
  7151. mes "young adventurer here?";
  7152. next;
  7153. mes "["+strcharinfo(0)+"]";
  7154. mes "Meee?";
  7155. emotion 19,1;
  7156. next;
  7157. mes "[Female Customer]";
  7158. mes "Mmm...";
  7159. mes "Not my style.";
  7160. emotion e_dots,1;
  7161. close;
  7162. }
  7163. ve_in,239,107,1 script Male Customer#ve2 943,{
  7164. mes "[Male Customer]";
  7165. mes "How can that ugly old";
  7166. mes "man have girls hanging";
  7167. mes "off his arms when I just";
  7168. mes "got dumped by my girlfriend";
  7169. mes "and ditched by all my friends?!";
  7170. next;
  7171. mes "[Male Customer]";
  7172. mes "Oh, alcohol...";
  7173. mes "Right now, you're";
  7174. mes "my only friend in";
  7175. mes "all the world...";
  7176. mes "A toast... To drinking!";
  7177. specialeffect 86; //"Male Customer#ve2" EF_ASPERSIO
  7178. close;
  7179. }