quests_juperos.txt 131 KB

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  1. //===== eAthena Script =======================================
  2. //= Juperos Dungeon Quests
  3. //===== By ===================================================
  4. //= MasterOfMuppets
  5. //===== Version ==============================================
  6. //= 1.5
  7. //===== Compatible With ======================================
  8. //= eAthena SVN
  9. //===== Description ==========================================
  10. //= [Partial Aegis COnversion]
  11. //= Juperos Ruins related Quests/Events
  12. //===== Comments =============================================
  13. //= 1.0 First version, partly implemented [MasterOfMuppets]
  14. //= 1.1 Added official Juperos Ruins History Quest. Thanks
  15. //= to Keplerk for his first version. [SinSloth]
  16. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  17. //= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf]
  18. //= event-driven story progressive NPCs. Optimization needed.
  19. //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
  20. //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
  21. //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
  22. //= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
  23. //============================================================
  24. yuno_in04,190,125,4 script Scholar 700,{
  25. switch(yuno_hist)
  26. {
  27. case 0:
  28. mes "[Scholar]";
  29. mes "...Mm? ";
  30. mes "...Yes?";
  31. next;
  32. mes "[Scholar]";
  33. mes "...";
  34. mes "......";
  35. mes "May I help you?";
  36. next;
  37. switch( select( "Oh! N-Nothing!","Excuse me..." ) )
  38. {
  39. case 1:
  40. mes "[Scholar]";
  41. mes "...";
  42. mes "......";
  43. mes "Hmm?";
  44. mes "...........";
  45. mes "Hmpf.";
  46. close;
  47. case 2:
  48. mes "[Scholar]";
  49. mes "...";
  50. mes "......";
  51. mes "Hmm?";
  52. mes "...........";
  53. mes "Hmmm...";
  54. next;
  55. mes "[Scholar]";
  56. mes "You must be lost.";
  57. mes "This is the scholarly";
  58. mes "research section, you know,";
  59. mes "content you couldn't possibly";
  60. mes "fathom. The popular novels and picture books are someplace else.";
  61. next;
  62. mes "["+strcharinfo(0)+"]";
  63. mes "...";
  64. mes "......";
  65. next;
  66. mes "[Scholar]";
  67. mes "Why don't you rummage";
  68. mes "through the bookshelves?";
  69. mes "I'm sure you can find some";
  70. mes "book there that can hold your";
  71. mes "interest. Well, depending on";
  72. mes "your actual attention span...";
  73. next;
  74. mes "["+strcharinfo(0)+"]";
  75. mes "(What's her damage?!";
  76. mes "Does she have an attitude problem or is she just stuck-up?)";
  77. close;
  78. }
  79. case 1:
  80. mes "[Scholar]";
  81. mes "...Mm? ";
  82. mes "...Yes?";
  83. next;
  84. mes "[Scholar]";
  85. mes "...";
  86. mes "......";
  87. mes "May I help you?";
  88. next;
  89. switch( select( "Oh! N-Nothing!","By any chance..." ) )
  90. {
  91. case 1:
  92. mes "[Scholar]";
  93. mes "...";
  94. mes "......";
  95. mes "Hmm?";
  96. mes "...........";
  97. mes "Hmpf.";
  98. close;
  99. case 2:
  100. mes "["+strcharinfo(0)+"]";
  101. mes "By any chance...";
  102. mes "Are you conducting";
  103. mes "research about Juperos?";
  104. next;
  105. mes "[Scholar]";
  106. mes "Why yes, that is";
  107. mes "correct. But how did";
  108. mes "you come to learn about";
  109. mes "my current research project?";
  110. next;
  111. mes "["+strcharinfo(0)+"]";
  112. mes "Oh, I managed to read";
  113. mes "a thesis paper entitled,";
  114. mes "''The Fall of Juperos,'' and";
  115. mes "I just thought that the writing";
  116. mes "style and your personality";
  117. mes "seem to match for some reason.";
  118. next;
  119. mes "[Scholar]";
  120. mes "Oh...! You read my";
  121. mes "thesis? So what did";
  122. mes "you think about it?";
  123. next;
  124. mes "["+strcharinfo(0)+"]";
  125. mes "So far, it's alright, but";
  126. mes "quite frankly it's incomplete.";
  127. mes "I mean, you don't have much in";
  128. mes "in the way of conjecture, much";
  129. mes "less any evidence to back up";
  130. mes "any of your statements.";
  131. next;
  132. mes "[Scholar]";
  133. mes "....";
  134. mes "Let me apologize for";
  135. mes "being rude to you earlier.";
  136. mes "As you know, my name is";
  137. mes "Fayruz Khrhiyha. May I ask";
  138. mes "what your name might be?";
  139. next;
  140. mes "["+strcharinfo(0)+"]";
  141. mes "I'm "+strcharinfo(0)+",";
  142. mes "a brave adventurer in the";
  143. mes "service of his royal majesty,";
  144. mes "the wise and benevolent";
  145. mes "King Tristram III.";
  146. set yuno_hist,2;
  147. next;
  148. mes "[Fayruz]";
  149. mes "Well, "+strcharinfo(0)+",";
  150. mes "I understand that my thesis";
  151. mes "still requires more evidence.";
  152. mes "But I'd need some ancient";
  153. mes "documents from Juperos";
  154. mes "to complete my research...";
  155. next;
  156. mes "[Fayruz]";
  157. mes "If you happen to travel";
  158. mes "through Juperos and find";
  159. mes "any ancient documents, would";
  160. mes "you bring them to me? Having";
  161. mes "those would help my research";
  162. mes "efforts immensely. Thank you...";
  163. close;
  164. }
  165. case 2:
  166. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  167. {
  168. mes "[Fayruz]";
  169. mes "Ah, it's you! Listen,";
  170. mes "I just found a record of";
  171. mes "an adventurer who explored";
  172. mes "Juperos. There's mention";
  173. mes "of a stone statue here that";
  174. mes "just might be noteworthy...";
  175. next;
  176. mes "[Fayruz]";
  177. mes "If you happen to find";
  178. mes "yourself in Juperos,";
  179. mes "would you find the stone";
  180. mes "statue at the entrance of";
  181. mes "its dungeon and read the";
  182. mes "engraved message for me?";
  183. next;
  184. mes "[Fayruz]";
  185. mes "According to my notes,";
  186. mes "there's a spell that will";
  187. mes "make its reader memorize";
  188. mes "its message, even if they don't";
  189. mes "know the language. So come";
  190. mes "to me if you manage to read it.";
  191. close;
  192. }
  193. mes "[Fayruz]";
  194. mes "If you ever chance to";
  195. mes "travel through Juperos,";
  196. mes "would you let me know if you";
  197. mes "find anything that might help";
  198. mes "my research there? I'd be";
  199. mes "very grateful for your help.";
  200. close;
  201. case 3:
  202. mes "[Fayruz]";
  203. mes "Well, you look";
  204. mes "quite pleased.";
  205. mes "May I asked what";
  206. mes "happened to put that";
  207. mes "expression on your face?";
  208. next;
  209. switch( select( "I found something in Juperos.","Nothing much." ) )
  210. {
  211. case 1:
  212. mes "[" +strcharinfo(0)+"]";
  213. mes "I went to Juperos like";
  214. mes "you asked and found that";
  215. mes "stone statue you were talking";
  216. mes "about. Just like you said, there was an engraved message on it.";
  217. next;
  218. mes "[Fayruz]";
  219. mes "Fascinating!";
  220. mes "So is it really enchanted";
  221. mes "so anyone can memorize it?";
  222. mes "Wh-what does the message say?";
  223. next;
  224. mes "^3355FFYou recite the message";
  225. mes "engraved on the stone";
  226. mes "statue, unable to interpret";
  227. mes "the sounds you're uttering,";
  228. mes "but weirdly enough, you can";
  229. mes "easily recall them from memory.^000000";
  230. next;
  231. mes "[Fayruz]";
  232. mes "Ah, I see! Wait,";
  233. mes "give me a moment to";
  234. mes "properly translate this...";
  235. next;
  236. mes "...";
  237. mes "......";
  238. mes ".........";
  239. next;
  240. mes "[Fayruz]";
  241. mes "It means, ''Do you wish to";
  242. mes "see the end of the madness?";
  243. mes "He is waiting where the three";
  244. mes "columns were destroyed, where";
  245. mes "two hundred illusions wander.''";
  246. next;
  247. mes "[Fayruz]";
  248. mes "''You will see him, the one";
  249. mes "who was vain and extravagant,";
  250. mes "with your own eyes at the place where the light passes through.";
  251. set yuno_hist,4;
  252. next;
  253. mes "[Fayruz]";
  254. mes "Ah, usually, descriptions";
  255. mes "of the ''vain and extravagant";
  256. mes "one'' refer to the mad scientist rumored to have lived in that";
  257. mes "ancient era. But if this is true, I may have to rework my thesis...";
  258. next;
  259. mes "[Fayruz]";
  260. mes "I have another favor to";
  261. mes "ask of you. If you find any";
  262. mes "object of historical significance in Juperos, would you bring it to";
  263. mes "me? I'll reward you, of course.";
  264. next;
  265. mes "[Fayruz]";
  266. mes "It would be most helpful";
  267. mes "if you could manage to find";
  268. mes "documents that existed from that era. Fortunately, back then,";
  269. mes "they made all their records on material more durable than paper.";
  270. close;
  271. case 2:
  272. mes "[Fayruz]";
  273. mes "Nothing, huh?";
  274. mes "My life is also fairly";
  275. mes "uneventful, but somehow,";
  276. mes "I'm don't think I'm content.";
  277. close;
  278. }
  279. case 4:
  280. mes "[Fayruz]";
  281. mes "Oh hello, "+strcharinfo(0)+".";
  282. mes "So what brings you to";
  283. mes "the Juno Library today?";
  284. next;
  285. switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") )
  286. {
  287. case 1:
  288. mes "[Fayruz]";
  289. mes "Well, I wouldn't know.";
  290. mes "It's late whenever I go";
  291. mes "out, so I always happen to";
  292. mes "miss the sunlight. I guess";
  293. mes "I really miss nice weather";
  294. mes "sometimes, you know?";
  295. close;
  296. case 2:
  297. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  298. {
  299. mes "[Fayruz]";
  300. mes "Oh, really?!";
  301. mes "That's great news!";
  302. mes "W-what did you find?";
  303. next;
  304. mes "^3355FFIn her excitement,";
  305. mes "Fayruz begins to";
  306. mes "rummage through your";
  307. mes "things before you get";
  308. mes "the chance to answer her.^000000";
  309. next;
  310. mes "[Fayruz]";
  311. mes "Oh, this must be it!";
  312. mes "Would you mind if I keep";
  313. mes "this Transparent Plate for";
  314. mes "my research? In return, I'll";
  315. mes "tell you some tales about";
  316. mes "Juperos that I've learned.";
  317. next;
  318. switch( select ("Please, be my guest.","No way, you can't have it.") )
  319. {
  320. case 1:
  321. if(countitem(7352)) callfunc "Func_JupHist",7352,1;
  322. else if(countitem(7353)) callfunc "Func_JupHist",7353,2;
  323. else if(countitem(7354)) callfunc "Func_JupHist",7354,4;
  324. else if(countitem(7355)) callfunc "Func_JupHist",7352,8;
  325. case 2:
  326. mes "[Fayruz]";
  327. mes "Mm? Are you serious?";
  328. mes "This object is very valuable";
  329. mes "to a researcher like me, but";
  330. mes "I have no idea what use it";
  331. mes "would be for an adventurer.";
  332. mes "Well, you have your reasons...";
  333. close;
  334. }
  335. }
  336. mes "[Fayruz]";
  337. mes "Oh, really?!";
  338. mes "That's great news!";
  339. mes "W-what did you find?";
  340. next;
  341. mes "^3355FFIn her excitement,";
  342. mes "Fayruz begins to";
  343. mes "rummage through your";
  344. mes "things before you get";
  345. mes "the chance to answer her.^000000";
  346. next;
  347. mes "[Fayruz]";
  348. mes "Oh. There isn't anything";
  349. mes "here that would help in my";
  350. mes "research, but thank you anyway.";
  351. mes "If you find anything else while";
  352. mes "you're in Juperos, please come back and show it to me, alright?";
  353. close;
  354. case 3:
  355. mes "[Fayruz]";
  356. mes "Ah, I see. Well, while";
  357. mes "you're here, why don't you";
  358. mes "read something? There are";
  359. mes "many books that cover some";
  360. mes "interesting topics, like the";
  361. mes "Schwaltzvalt economy...";
  362. next;
  363. mes "[Fayruz]";
  364. mes "Oh, in any case, please";
  365. mes "don't forget the favor I asked";
  366. mes "of you. If you find anything";
  367. mes "in Juperos that's historically";
  368. mes "significant, I'd appreciate it";
  369. mes "if you bring it right away.";
  370. close;
  371. }
  372. case 5:
  373. mes "[Fayruz]";
  374. mes "Oh, "+strcharinfo(0)+"!";
  375. mes "Have you come back with";
  376. mes "something from Juperos?";
  377. mes "I've been hoping you'd come";
  378. mes "back with something that'd";
  379. mes "help me in my research!";
  380. next;
  381. switch( select( "Take a look at this.","Oh, I'm sorry...") )
  382. {
  383. case 1:
  384. switch(jupe_hist)
  385. {
  386. case 1:
  387. callfunc "Func_JupHist",7353,7354,7355,7352;
  388. case 2:
  389. callfunc "Func_JupHist",7352,7354,7355,7353;
  390. case 4:
  391. callfunc "Func_JupHist",7352,7353,7355,7354;
  392. case 8:
  393. callfunc "Func_JupHist",7352,7353,7354,7355;
  394. }
  395. case 2:
  396. mes "[Fayruz]";
  397. mes "Ah, I see. Well, while";
  398. mes "you're here, why don't you";
  399. mes "read something? There are";
  400. mes "many books that cover some";
  401. mes "interesting topics, like...";
  402. mes "like... Self-Honesty (?).";
  403. next;
  404. mes "[Fayruz]";
  405. mes "Oh, in any case, please";
  406. mes "don't forget the favor I asked";
  407. mes "of you. If you find anything";
  408. mes "in Juperos that's historically";
  409. mes "significant, I'd appreciate it";
  410. mes "if you bring it right away.";
  411. close;
  412. }
  413. case 6:
  414. mes "[Fayruz]";
  415. mes "Oh, "+strcharinfo(0)+"!";
  416. mes "The Transparent Plate";
  417. mes "that you brought for me";
  418. mes "last time is really helping me";
  419. mes "in my research. If you get the";
  420. mes "chance, please bring me more!";
  421. set yuno_hist,7;
  422. next;
  423. mes "[Fayruz]";
  424. mes "This new data is adding";
  425. mes "a lot more credibility to my";
  426. mes "thesis. Oh, I'll be with you";
  427. mes "in a moment, let me finish";
  428. mes "translating this one last";
  429. mes "passage really quickly...";
  430. close;
  431. case 7:
  432. mes "[Fayruz]";
  433. mes "Hello, "+strcharinfo(0)+"~";
  434. mes "Oh, were you able to look";
  435. mes "in Juperos for anything that";
  436. mes "might help me in my research?";
  437. next;
  438. switch( select( "Yeah, take a look at this.","No, I'm sorry...") )
  439. {
  440. case 1:
  441. switch(jupe_hist)
  442. {
  443. case 3:
  444. callfunc "Func_JupHist",7354,7355,7352,7353;
  445. case 5:
  446. callfunc "Func_JupHist",7353,7355,7352,7354;
  447. case 6:
  448. callfunc "Func_JupHist",7352,7355,7353,7354;
  449. case 9:
  450. callfunc "Func_JupHist",7353,7354,7352,7355;
  451. case 10:
  452. callfunc "Func_JupHist",7352,7354,7353,7355;
  453. case 12:
  454. callfunc "Func_JupHist",7352,7353,7354,7355;
  455. }
  456. case 2:
  457. mes "[Fayruz]";
  458. mes "Oh, that's fine.";
  459. mes "Besides, I don't really";
  460. mes "have a deadline to complete";
  461. mes "this research project. Still,";
  462. mes "I just want you to know that";
  463. mes "I really appreciate your help.";
  464. close;
  465. }
  466. case 8:
  467. mes "[Fayruz]";
  468. mes ""+strcharinfo(0)+"...";
  469. mes "I'm having great difficulty in";
  470. mes "translating that Transparent";
  471. mes "Plate you brought for me that";
  472. mes "last time. I'm so frustrated...";
  473. next;
  474. mes "[Fayruz]";
  475. mes "Wait a minute...";
  476. mes "This here means...";
  477. mes "Alright. Okay. Yes.";
  478. mes "Yes! Of course, how";
  479. mes "could I not see it before!";
  480. set yuno_hist,9;
  481. next;
  482. mes "[Fayruz]";
  483. mes "I'll be with you";
  484. mes "in just a second!";
  485. mes "I think I just made";
  486. mes "a real through...!";
  487. next;
  488. case 9:
  489. mes "[Fayruz]";
  490. mes "Ah, I've been";
  491. mes "expecting you, "+strcharinfo(0)+".";
  492. mes "So did you have been to Juperos again? I'm really hoping that you";
  493. mes "were able to find something new that would help in my research...";
  494. next;
  495. switch( select("Actually, I did find this...","I'm sorry, I haven't...") )
  496. {
  497. case 1:
  498. switch(jupe_hist)
  499. {
  500. case 7:
  501. callfunc "Func_JupHist",7355,7352,7353,7354;
  502. case 11:
  503. callfunc "Func_JupHist",7354,7352,7353,7355;
  504. case 13:
  505. callfunc "Func_JupHist",7353,7352,7354,7355;
  506. case 14:
  507. callfunc "Func_JupHist",7352,7353,7354,7355;
  508. }
  509. case 2:
  510. mes "[Fayruz]";
  511. mes "Ah, I see. Well, while";
  512. mes "you're here, why don't you";
  513. mes "read something? There are";
  514. mes "many books that cover some";
  515. mes "interesting topics, like";
  516. mes "modern adventure history.";
  517. next;
  518. mes "[Fayruz]";
  519. mes "Oh, in any case, please";
  520. mes "don't forget the favor I asked";
  521. mes "of you. If you find anything";
  522. mes "in Juperos that's historically";
  523. mes "significant, I'd appreciate it";
  524. mes "if you bring it right away.";
  525. close;
  526. }
  527. case 10:
  528. mes "[Fayruz]";
  529. mes "Oh hello, "+strcharinfo(0)+"...";
  530. mes "So what exactly brings you";
  531. mes "to the Juno Library this time?";
  532. next;
  533. switch( select("I found another Transparent Plate.","Just visiting, really.") )
  534. {
  535. case 1:
  536. if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355)))
  537. {
  538. mes "[Fayruz]";
  539. mes "Hmm, well, we've made as";
  540. mes "much headway as we can";
  541. mes "with the Transparent Plates";
  542. mes "you've already given me, but";
  543. mes "it can't hurt to have too much";
  544. mes "evidence to back my theories.";
  545. next;
  546. mes "[Fayruz]";
  547. mes "I really appreciate";
  548. mes "your continuing efforts";
  549. mes "to help me. Please, would";
  550. mes "you take this as my way";
  551. mes "saying ''Thanks?'' You've been";
  552. mes "great, "+strcharinfo(0)+"...";
  553. if(countitem(7352)) delitem 7352,1;
  554. else if(countitem(7353)) delitem 7353,1;
  555. else if(countitem(7354)) delitem 7354,1;
  556. else delitem 7355,1;
  557. getitem 644,1;
  558. close;
  559. }
  560. mes "[Fayruz]";
  561. mes "Mmm...?";
  562. mes "It doesn't look like";
  563. mes "you brought another";
  564. mes "Transparent Plate.";
  565. mes "Are you sure that you";
  566. mes "didn't misplace it?";
  567. close;
  568. case 2:
  569. mes "[Fayruz]";
  570. mes "Ah, I see. Well,";
  571. mes "thanks to your help,";
  572. mes "I've made a great deal";
  573. mes "of progress on my thesis.";
  574. mes "I really appreciate what you";
  575. mes "have done for me, adventurer.";
  576. close;
  577. }
  578. }
  579. }
  580. function script Func_JupHist {
  581. switch(yuno_hist)
  582. {
  583. case 4:
  584. mes "[Fayruz]";
  585. mes "Thank you so much,";
  586. mes "you don't know what";
  587. mes "this means to me! Okay,";
  588. mes "please relax and take a";
  589. mes "seat. Close your eyes while";
  590. mes "I tell you this ancient story.";
  591. next;
  592. mes "^3355FFFayruz begins to";
  593. mes "relate an ancient tale";
  594. mes "about Juperos that seems";
  595. mes "typical for a classic story, but her way of storytelling subtly";
  596. mes "draws you into a vicarious, yet extremely vivid experience.";
  597. next;
  598. mes "^3355FFYou feel the protagonist's";
  599. mes "glories and tragedies as if";
  600. mes "you were actually there with";
  601. mes "the hero on his journeys. The";
  602. mes "tale eventually comes to an end";
  603. mes "and you awaken from the trance,";
  604. mes "gently brought back to reality.^000000";
  605. delitem getarg(0),1;
  606. set yuno_hist,5;
  607. set jupe_hist,getarg(1);
  608. getexp 100000,0;
  609. next;
  610. mes "[Fayruz]";
  611. mes "Everyone can relate";
  612. mes "to these old, classic";
  613. mes "stories. I hope this tale had";
  614. mes "as meaning for you as it did";
  615. mes "for me when I first heard it.";
  616. next;
  617. mes "[Fayruz]";
  618. mes "If you can find me";
  619. mes "another artifact from";
  620. mes "Juperos, I'll share another";
  621. mes "tale like that with you. Now";
  622. mes "how does that sound? Okay";
  623. mes "then, I'll see you, adventurer~";
  624. close;
  625. case 5:
  626. if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2))))
  627. {
  628. mes "[Fayruz]";
  629. mes "Oh, that's unexpected.";
  630. mes "This Transparent Plate";
  631. mes "seems to have been made";
  632. mes "in a different era than the";
  633. mes "one you gave me earlier.";
  634. mes "How intriguing...";
  635. next;
  636. mes "[Fayruz]";
  637. mes "*Sigh* I really wish";
  638. mes "that I could explore";
  639. mes "Juperos on my own, but";
  640. mes "I'm just not strong enough.";
  641. mes "In a way, I'm quite jealous of you. But it can't be helped...";
  642. next;
  643. mes "[Fayruz]";
  644. mes "You know, that reminds";
  645. mes "me of this great story of";
  646. mes "a tragic hero that I'd like to";
  647. mes "share with you. Let your";
  648. mes "mind wander as I relate this ageless, yet bittersweet tale...";
  649. next;
  650. mes "^3355FFFayruz tells you a story";
  651. mes "with a bright beginning, full";
  652. mes "of hope that fills you with the";
  653. mes "bliss of the heavens, but then";
  654. mes "suddenly plummets you into all the despair and torment of hell.^000000";
  655. next;
  656. mes "^3355FFThe story finally";
  657. mes "reaches its ending";
  658. mes "and you're surprised";
  659. mes "to find yourself sitting";
  660. mes "in the Juno Library.^000000";
  661. next;
  662. mes "[Fayruz]";
  663. mes "I know it's a very";
  664. mes "depressing story, but";
  665. mes "I hope you enjoyed it.";
  666. mes "I think you'd agree that";
  667. mes "it contains a truth about";
  668. mes "mankind that can't be ignored.";
  669. if(countitem(getarg(0)))
  670. {
  671. delitem getarg(0),1;
  672. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  673. else set jupe_hist,jupe_hist +2;
  674. }
  675. else if(countitem(getarg(1)))
  676. {
  677. delitem getarg(1),1;
  678. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  679. else set jupe_hist,jupe_hist +4;
  680. }
  681. else
  682. {
  683. delitem getarg(2),1;
  684. if(getarg(2) == 7354) set jupe_hist,jupe_hist +4;
  685. else set jupe_hist,jupe_hist +8;
  686. }
  687. set yuno_hist,6;
  688. getexp 100000,0;
  689. next;
  690. mes "[Fayruz]";
  691. mes "By now I'm sure you've";
  692. mes "figured that these classic";
  693. mes "tales are like condensed";
  694. mes "experiences, refined and";
  695. mes "immutable truths that we";
  696. mes "can see in our own reality.";
  697. next;
  698. mes "[Fayruz]";
  699. mes "If you find more of";
  700. mes "these Transparent";
  701. mes "Plates in Juperos, I'd be";
  702. mes "very happy to share another";
  703. mes "story with you, "+strcharinfo(0)+".";
  704. close;
  705. }
  706. else if(countitem(getarg(3)))
  707. {
  708. mes "[Fayruz]";
  709. mes "Oh, this one seems";
  710. mes "to have been created";
  711. mes "in a similar era as the";
  712. mes "one you gave me earlier.";
  713. mes "I'm not sure how much new";
  714. mes "information this may provide...";
  715. next;
  716. mes "[Fayruz]";
  717. mes "Still, I'm sure this will";
  718. mes "helpful in my research. I just";
  719. mes "won't be as making progress";
  720. mes "as quickly as I had projected.";
  721. mes "Please, I'd like you to take this as a token of my gratitude.";
  722. delitem getarg(3),1;
  723. getitem 644,1;
  724. next;
  725. mes "[Fayruz]";
  726. mes "Now if you'll excuse";
  727. mes "me, I need to go back";
  728. mes "to compiling my research...";
  729. mes "Thank you so much for";
  730. mes "your help, "+strcharinfo(0)+".";
  731. close;
  732. }
  733. else
  734. {
  735. mes "[Fayruz]";
  736. mes "Oh. There isn't anything";
  737. mes "here that would help in my";
  738. mes "research, but thank you anyway.";
  739. mes "If you find anything else while";
  740. mes "you're in Juperos, please come back and show it to me, alright?";
  741. close;
  742. }
  743. case 7:
  744. if((countitem(getarg(0))) || (countitem(getarg(1))))
  745. {
  746. mes "[Fayruz]";
  747. mes "Is this another";
  748. mes "Transparent Plate?";
  749. mes "Yes, it's quite different";
  750. mes "than the last one you";
  751. mes "brought over to me...";
  752. mes "This is so exciting!";
  753. next;
  754. mes "[Fayruz]";
  755. mes "Oh. You must be thinking";
  756. mes "that I'm a complete academia";
  757. mes "addict. Well, my life might be";
  758. mes "a little uneventful, but there";
  759. mes "are other things I think about!";
  760. mes "Like, well... It's weird but...";
  761. next;
  762. mes "[Fayruz]";
  763. mes "You see, there's this";
  764. mes "guy that I like. I'm not sure";
  765. mes "where he might be now, but";
  766. mes "his name is Nadim Amal. He's";
  767. mes "my friend's brother who I first";
  768. mes "met 10 years ago. ^333333*Sigh...*^000000";
  769. next;
  770. mes "[Fayruz]";
  771. mes "Just recently, I saw";
  772. mes "him with his sister, my";
  773. mes "friend from Morroc. It's";
  774. mes "weird to think that I'd have";
  775. mes "these feelings for him after";
  776. mes "all this time, isn't it? Oh...!";
  777. next;
  778. mes "[Fayruz]";
  779. mes "I really should repay";
  780. mes "you for this Transparent";
  781. mes "Plate. Why don't I tell you";
  782. mes "the scariest story that I know?";
  783. next;
  784. mes "^3355FFFayruz tells you a";
  785. mes "creepy horror story that";
  786. mes "makes you shiver with fear.";
  787. mes "You've heard other ghost";
  788. mes "stories, but you've never been";
  789. mes "so deeply immersed in one before.^000000";
  790. next;
  791. mes "It is only when the";
  792. mes "story ends and you return";
  793. mes "to your senses that you notice that you're soaked in cold sweat.^000000";
  794. next;
  795. mes "[Fayruz]";
  796. mes "It may be a natural";
  797. mes "response, but all people";
  798. mes "fear the unknown in one way";
  799. mes "or another. Scary stories are";
  800. mes "appealing because we actually";
  801. mes "like the strange and grotesque.";
  802. if(countitem(getarg(0)))
  803. {
  804. delitem getarg(0),1;
  805. if(getarg(0) == 7352) set jupe_hist,jupe_hist +1;
  806. else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2;
  807. else set jupe_hist,jupe_hist +4;
  808. }
  809. else if(countitem(getarg(1)))
  810. {
  811. delitem getarg(1),1;
  812. if(getarg(1) == 7353) set jupe_hist,jupe_hist +2;
  813. else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4;
  814. else set jupe_hist,jupe_hist +8;
  815. }
  816. set yuno_hist,8;
  817. getexp 100000,0;
  818. next;
  819. mes "[Fayruz]";
  820. mes "Well... That's just my";
  821. mes "opinion. Anyway, if you";
  822. mes "find anything else in Juperos";
  823. mes "that may help in my research,";
  824. mes "please come back and show it";
  825. mes "to me, alright? See you later~";
  826. close;
  827. }
  828. else if((countitem(getarg(2))) || (countitem(getarg(3))))
  829. {
  830. mes "[Fayruz]";
  831. mes "Oh, this one seems";
  832. mes "to have been created";
  833. mes "in a similar era as the";
  834. mes "one you gave me earlier.";
  835. mes "I'm not sure how much new";
  836. mes "information this may provide...";
  837. next;
  838. mes "[Fayruz]";
  839. mes "Still, I'm sure this will";
  840. mes "helpful in my research. I just";
  841. mes "won't be as making progress";
  842. mes "as quickly as I had projected.";
  843. mes "Please, I'd like you to take this as a token of my gratitude.";
  844. next;
  845. mes "[Fayruz]";
  846. mes "Now if you'll excuse";
  847. mes "me, I need to go back";
  848. mes "to compiling my research...";
  849. mes "Thank you so much for";
  850. mes "your help, "+strcharinfo(0)+".";
  851. if(countitem(getarg(2))) delitem getarg(2),1;
  852. else if(countitem(getarg(3))) delitem getarg(3),1;
  853. getitem 644,1;
  854. close;
  855. }
  856. else
  857. {
  858. mes "[Fayruz]";
  859. mes "Oh. There isn't anything";
  860. mes "here that would help in my";
  861. mes "research, but thank you anyway.";
  862. mes "If you find anything else while";
  863. mes "you're in Juperos, please come back and show it to me, alright?";
  864. close;
  865. }
  866. case 9:
  867. if(countitem(getarg(0)))
  868. {
  869. mes "[Fayruz]";
  870. mes "Oooh...! This one is";
  871. mes "much different than the";
  872. mes "other ones you gave me";
  873. mes "before. This should provide";
  874. mes "a wealth of brand new insights";
  875. mes "into the Juperos civilization!";
  876. next;
  877. mes "[Fayruz]";
  878. mes "All the Transparent";
  879. mes "Plates you've given me";
  880. mes "should contain more than";
  881. mes "enough data for me to fully";
  882. mes "complete my research thesis.";
  883. mes "Once again, thank you so much~";
  884. next;
  885. mes "[Fayruz]";
  886. mes "Still, that doesn't mean that";
  887. mes "I will stop collecting data for";
  888. mes "my research. Anyway, I have one last story to tell you, about";
  889. mes "a man of pure heart chosen by the gods to serve and protect mankind.";
  890. next;
  891. mes "[Fayruz]";
  892. mes "For this purpose he was given";
  893. mes "gaudy armor which contained";
  894. mes "amazing powers, as well as a";
  895. mes "book detailing the instructions";
  896. mes "for its use. However, he promptly";
  897. mes "lost these instructions...";
  898. next;
  899. mes "^3355FFThe story about the";
  900. mes "greatest Juperosian hero";
  901. mes "that Fayruz tells you is very";
  902. mes "humorous at first, but then it";
  903. mes "covers the entire spectrum";
  904. mes "of emotion and humanity...";
  905. next;
  906. mes "^3355FFThe story ends and you";
  907. mes "are left with a swelling";
  908. mes "feeling of indefatigable";
  909. mes "hope and inspiration...";
  910. mes "You can make it if you try!^000000";
  911. if(getarg(0) == 7352) set jupe_hist,jupe_hist+1;
  912. else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2;
  913. else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4;
  914. else set jupe_hist,jupe_hist+8;
  915. set yuno_hist,10;
  916. delitem getarg(0),1;
  917. getexp 100000,0;
  918. next;
  919. mes "[Fayruz]";
  920. mes "Well, that is the";
  921. mes "last and the best story";
  922. mes "that I have to share";
  923. mes "with you. Perhaps next";
  924. mes "time, I'll fill you in on my";
  925. mes "research progress~";
  926. close;
  927. }
  928. else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3))))
  929. {
  930. mes "[Fayruz]";
  931. mes "Hmm...";
  932. mes "This one seems to be created in a similar time";
  933. mes "as the previous one.";
  934. next;
  935. mes "[Fayruz]";
  936. mes "Don't you worry.";
  937. mes "This will help my research of course,";
  938. mes "although I do not think this will";
  939. mes "help me in advancing my research";
  940. mes "with a great speed unlike this other one.";
  941. next;
  942. mes "[Fayruz]";
  943. mes "Please take this as a token of my gratitude.";
  944. next;
  945. mes "[Fayruz]";
  946. mes "Now, excuse me. I need to go back to my research.";
  947. if(countitem(getarg(1))) delitem getarg(1),1;
  948. else if(countitem(getarg(2))) delitem getarg(2),1;
  949. else delitem getarg(3),1;
  950. getitem 644,1;
  951. close;
  952. }
  953. else
  954. {
  955. mes "[Fayruz]";
  956. mes "Oh. There isn't anything";
  957. mes "here that would help in my";
  958. mes "research, but thank you anyway.";
  959. mes "If you find anything else while";
  960. mes "you're in Juperos, please come back and show it to me, alright?";
  961. close;
  962. }
  963. }
  964. }
  965. yuno_in04,186,125,4 script Bundle of Files 111,{
  966. mes "^8B6914*Thesis: The Fall of Juperos*";
  967. mes "By Fayruz Khrhiyha";
  968. mes "Sage Castle Researcher^000000";
  969. next;
  970. switch( select("Table of Contents.","Leave it alone.") )
  971. {
  972. case 1:
  973. if(yuno_hist > 4)
  974. {
  975. mes "^8B6914 1. Preface";
  976. mes " 2. Juperos Background";
  977. mes " 3. Theory Behind Its Fall^000000";
  978. next;
  979. switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") )
  980. {
  981. case 1:
  982. mes "^8B6914Scholars are certain";
  983. mes "that the Juperos civilization";
  984. mes "used to be located above the";
  985. mes "ground, but it is now buried";
  986. mes "beneath the El Mes Plateau.";
  987. mes "The reasons for the city's";
  988. if(yuno_hist < 9)
  989. {
  990. mes "ruin are still nebulous...^000000";
  991. next;
  992. mes "^8B6914There is much speculation";
  993. mes "about the reasons for Jupero's";
  994. mes "downfall, but any documentation";
  995. mes "from that time period has been";
  996. mes "difficult to find. As for now, any evidence we have regarding";
  997. mes "Juperos is inconclusive.^000000";
  998. next;
  999. mes "^8B6914In spite of this lack";
  1000. mes "of empirical or concrete";
  1001. mes "data on the civilization of";
  1002. mes "Juperos, our modern world";
  1003. mes "may be able to learn much";
  1004. mes "from that ancient city's ruins.";
  1005. mes "..................^000000";
  1006. if(yuno_hist < 7)
  1007. {
  1008. next;
  1009. mes "["+strcharinfo(0)+"]";
  1010. mes "Hmmm...";
  1011. mes "A whole chapter";
  1012. mes "dedicated to saying,";
  1013. mes "''We know absolutely";
  1014. mes "nothing about something.''";
  1015. mes "I should write a book~";
  1016. }
  1017. close;
  1018. }
  1019. mes "ruin are still in debate...^000000";
  1020. next;
  1021. mes "^8B6914However, new findings";
  1022. mes "regarding the history";
  1023. mes "of Juperos have allowed";
  1024. mes "us to make a few conclusions.^000000";
  1025. close;
  1026. case 2:
  1027. if(yuno_hist < 9)
  1028. {
  1029. mes "^8B6914...";
  1030. mes "......";
  1031. mes "..........^000000";
  1032. next;
  1033. mes "["+strcharinfo(0)+"]";
  1034. mes "This is all just idle";
  1035. mes "conjecture! This paper";
  1036. mes "isn't developed enough";
  1037. mes "yet to be a real thesis...";
  1038. close;
  1039. }
  1040. else if(yuno_hist == 9)
  1041. {
  1042. mes "^8B6914Juperos was built over";
  1043. mes "a thousand years ago in";
  1044. mes "an era of peace just after";
  1045. mes "a major war. Contrary to";
  1046. mes "popular belief, there isn't any";
  1047. mes "evidence proving that Juno may";
  1048. mes "have descended from Juperos.^000000";
  1049. next;
  1050. mes "^8B6914In fact, there is a";
  1051. mes "strong possibility that";
  1052. mes "another war, between Juno";
  1053. mes "and Juperos, resulted in Juno's";
  1054. mes "independence from Juperos and";
  1055. mes "the destruction of any existing";
  1056. mes "documentation from that era.^000000";
  1057. next;
  1058. mes "["+strcharinfo(0)+"]";
  1059. mes "Yes... Of course!";
  1060. mes "It all makes sense now!";
  1061. close;
  1062. }
  1063. mes "^8B6914Juperos was built over";
  1064. mes "a thousand years ago in";
  1065. mes "an era of peace just after";
  1066. mes "a major war. There is now";
  1067. mes "direct evidence linking Juno";
  1068. mes "to Juperos proving that Juno";
  1069. mes "was but a part of Juperos.^000000";
  1070. next;
  1071. mes "^8B6914Just like Juno, Juperos";
  1072. mes "was a society that prided";
  1073. mes "itself on its advancement";
  1074. mes "in the sciences which played";
  1075. mes "a permeating role in civilized";
  1076. mes "life. Science was reponsible for Juperos's rise and downfall.";
  1077. close;
  1078. case 3:
  1079. if(yuno_hist < 10)
  1080. {
  1081. mes "^8B6914...";
  1082. mes "......";
  1083. mes "..........^000000";
  1084. next;
  1085. mes "["+strcharinfo(0)+"]";
  1086. mes "Huh. This writer keeps";
  1087. mes "talking about theories,";
  1088. mes "but the more I read, the";
  1089. mes "less clear I am on what";
  1090. mes "the theory actually is.";
  1091. mes "I don't think there is one...";
  1092. emotion 4,1;
  1093. close;
  1094. }
  1095. mes "^8B6914What is most unsettling";
  1096. mes "is recent evidence, including";
  1097. mes "a first hand written account,";
  1098. mes "regarding the role of one of";
  1099. mes "Jupero's foremost scientists";
  1100. mes "in that city's rise and fall.";
  1101. next;
  1102. mes "^8B6914If these writings are";
  1103. mes "authentic, then what actually";
  1104. mes "happened was that a scientific";
  1105. mes "revolution occurred as a direct";
  1106. mes "result of one scientist's effort to manipulate the energies of the";
  1107. mes "artifact known as Ymir's heart.";
  1108. next;
  1109. mes "^8B6914This one man and Ymir's";
  1110. mes "Heart are credited with";
  1111. mes "the success and prosperity";
  1112. mes "of the Jupero's civilization.";
  1113. mes "However, there are various accounts prior to Jupero's fall";
  1114. mes "detailing his work with chimera...^000000";
  1115. next;
  1116. mes "^8B6914This scientist, supposedly";
  1117. mes "in his passion to benefit his";
  1118. mes "people by finding a scientific";
  1119. mes "method for immortality by using";
  1120. mes "chimera for testing, was driven";
  1121. mes "insane. He experimented on";
  1122. mes "himself with disatrous results.^000000";
  1123. next;
  1124. mes "^8B6914There was an error in the";
  1125. mes "energy calibration of Ymir's";
  1126. mes "Heart and the scientist was";
  1127. mes "transformed into the monster";
  1128. mes "we now know as Chimera. He";
  1129. mes "and his test subjects were set";
  1130. mes "loose into the city of Juperos.^000000";
  1131. next;
  1132. mes "^8B6914These immortal Chimeras";
  1133. mes "razed the entire city, killing";
  1134. mes "countless people. Apparently,";
  1135. mes "a team of scientists were able";
  1136. mes "to salvage a fragment of Ymir's";
  1137. mes "Heart, and use it to lauch part";
  1138. mes "of Juperos into the sky.^000000";
  1139. next;
  1140. mes "^8B6914That section of Juperos";
  1141. mes "eventually developed into";
  1142. mes "the city of Juno. Since the";
  1143. mes "scientists who launched Juno into the sky all immediately died";
  1144. mes "afterwards from an unknown cause, they left no documentation.^000000";
  1145. next;
  1146. mes "^8B6914The Chimera, and the";
  1147. mes "laboratory in which it";
  1148. mes "was created, is rumored to";
  1149. mes "remain beneath the ruins of";
  1150. mes "the once great city of Juperos.^000000";
  1151. close;
  1152. case 4:
  1153. mes "["+strcharinfo(0)+"]";
  1154. mes "Ugh... My head hurts";
  1155. mes "too much from reading";
  1156. mes "a book for smarty people.";
  1157. mes "I know! I'll play videogames!";
  1158. close;
  1159. }
  1160. }
  1161. switch( select( "Preface","Close the file.") )
  1162. {
  1163. case 1:
  1164. mes "^8B6914Scholars are certain";
  1165. mes "that the Juperos civilization";
  1166. mes "used to be located above the";
  1167. mes "ground, but it is now buried";
  1168. mes "beneath the El Mes Plateau.";
  1169. mes "The reasons for the city's";
  1170. mes "ruin are still nebulous...^000000";
  1171. next;
  1172. mes "^8B6914There is much speculation";
  1173. mes "about the reasons for Jupero's";
  1174. mes "downfall, but any documentation";
  1175. mes "from that time period has been";
  1176. mes "difficult to find. As for now, any evidence we have regarding";
  1177. mes "Juperos is inconclusive.^000000";
  1178. next;
  1179. mes "^8B6914In spite of this lack";
  1180. mes "of empirical or concrete";
  1181. mes "data on the civilization of";
  1182. mes "Juperos, our modern world";
  1183. mes "may be able to learn much";
  1184. mes "from that ancient city's ruins.";
  1185. mes "..................^000000";
  1186. if(!yuno_hist) set yuno_hist,1;
  1187. next;
  1188. mes "["+strcharinfo(0)+"]";
  1189. mes "This...";
  1190. mes "This is supposed to";
  1191. mes "be a research thesis?";
  1192. mes "There's barely any";
  1193. mes "research in it...";
  1194. close;
  1195. case 2:
  1196. mes "["+strcharinfo(0)+"]";
  1197. mes "Hmm...";
  1198. mes "This isn't heavy";
  1199. mes "enough to be a real";
  1200. mes "academic work. It must";
  1201. mes "not even be finished yet.";
  1202. close;
  1203. }
  1204. case 2:
  1205. if(yuno_hist < 5)
  1206. {
  1207. mes "["+strcharinfo(0)+"]";
  1208. mes "Nah...";
  1209. mes "I'm tired of reading.";
  1210. mes "Ironically enough.";
  1211. close;
  1212. }
  1213. else if(yuno_hist < 7)
  1214. {
  1215. mes "["+strcharinfo(0)+"]";
  1216. mes "I don't feel like";
  1217. mes "reading this. Not";
  1218. mes "enough pictures...";
  1219. close;
  1220. }
  1221. else if(yuno_hist < 9)
  1222. {
  1223. mes "["+strcharinfo(0)+"]";
  1224. mes "It looks very sophisticated...";
  1225. close;
  1226. }
  1227. else if(yuno_hist < 10)
  1228. {
  1229. mes "["+strcharinfo(0)+"]";
  1230. mes "I know this book...";
  1231. mes "But I don't feel like";
  1232. mes "reading it right now.";
  1233. close;
  1234. }
  1235. else
  1236. {
  1237. mes "["+strcharinfo(0)+"]";
  1238. mes "This thesis is";
  1239. mes "looking pretty good~";
  1240. mes "Of course, I did have";
  1241. mes "a hand in making it...";
  1242. close;
  1243. }
  1244. }
  1245. }
  1246. yuno_in04,188,118,4 script Book#juperos 111,{
  1247. if(yuno_hist > 7)
  1248. {
  1249. mes "^8B6914*Self-Honesty*";
  1250. mes "*'Benefits Fo' Life!'*";
  1251. mes "By Stephen Oyoung";
  1252. mes " ";
  1253. mes " ";
  1254. mes "Publisher:";
  1255. mes "Wushu Publishing, Co.^000000";
  1256. next;
  1257. mes "["+strcharinfo(0)+"]";
  1258. mes "W-whoa!";
  1259. mes "This book wasn't";
  1260. mes "here before! It looks";
  1261. mes "pretty interesting...";
  1262. close;
  1263. }
  1264. mes "["+strcharinfo(0)+"]";
  1265. mes "You know what?";
  1266. mes "I think I'll just flip";
  1267. mes "through some pages";
  1268. mes "from a random book.";
  1269. mes "Hmmm, let's see...";
  1270. next;
  1271. mes "^8B6914''Admiral, the Kylorians are";
  1272. mes "still advancing!'' Commander";
  1273. mes "McKenrick announced without";
  1274. mes "his usual swagger. ''They're...";
  1275. mes "They're not stopping!'' But";
  1276. mes "Admiral Leh's eyes were a cold,";
  1277. mes "unfeeling shade of sternness.^000000";
  1278. next;
  1279. mes "^8B6914''Let the goddamned space";
  1280. mes "aliens come,'' hissed Leh.";
  1281. mes "''We don't stand a chance";
  1282. mes "without the Zenoi Sword";
  1283. mes "to summon the power of";
  1284. mes "GOD-POING. It's... It's";
  1285. mes "all over. Damn it all...''^000000";
  1286. next;
  1287. mes "^8B6914The doors burst open as";
  1288. mes "Bucky flew into the room.";
  1289. mes "''The Zenoi Sword! The";
  1290. mes "Zenoi Sword! Someone's";
  1291. mes "found it!'' the boy yelled.";
  1292. mes "''Really?! We better hurry:";
  1293. mes "Earth doesn't have much time!''^000000";
  1294. next;
  1295. mes "["+strcharinfo(0)+"]";
  1296. mes "...";
  1297. mes "......";
  1298. mes "Whoa. I really";
  1299. mes "should have read";
  1300. mes "this masterpiece";
  1301. mes "from the beginning...";
  1302. close;
  1303. }
  1304. // Bronze Statue - juperos_01 99 112
  1305. juperos_01,99,112,4 script Bronze Statue#1 844,{
  1306. if(yuno_hist > 3)
  1307. {
  1308. mes "^3355FF''Do you wish to see";
  1309. mes "the end of the madness?";
  1310. mes "He is waiting where the three";
  1311. mes "columns were destroyed, where";
  1312. mes "two hundred illusions wander.''^000000";
  1313. close;
  1314. }
  1315. else if(yuno_hist == 3)
  1316. {
  1317. mes "["+strcharinfo(0)+"]";
  1318. mes "I better go and";
  1319. mes "see Fayruz in the";
  1320. mes "Juno Library and tell";
  1321. mes "her about the inscription.";
  1322. close;
  1323. }
  1324. else
  1325. {
  1326. mes "^3355FFThere's a peculiar";
  1327. mes "engraving on the";
  1328. mes "Bronze Statue's rod.^000000";
  1329. next;
  1330. switch( select( "Investigate","Ignore it" ) )
  1331. {
  1332. case 1 :
  1333. mes "^3355FFIt's an inscription that's";
  1334. mes "written in an old language";
  1335. mes "that you can't understand,";
  1336. mes "but have no problem reading";
  1337. mes "and making out the sounds";
  1338. mes "for some weird reason.^000000";
  1339. next;
  1340. mes "["+strcharinfo(0)+"]";
  1341. mes "This is creepy!";
  1342. mes "I know that I'm not";
  1343. mes "supposed to be able";
  1344. mes "to read this, but here";
  1345. mes "I am. I know what sounds";
  1346. mes "all of these letters make...";
  1347. next;
  1348. if(yuno_hist == 2)
  1349. {
  1350. mes "["+strcharinfo(0)+"]";
  1351. mes "Then again, Fayruz did";
  1352. mes "say this was enchanted.";
  1353. mes "Okay, I guess I'll go back";
  1354. mes "to the Juno Library and";
  1355. mes "tell her what I found.";
  1356. set yuno_hist,3;
  1357. close;
  1358. }
  1359. mes "["+strcharinfo(0)+"]";
  1360. mes "Huh. Only a scholar,";
  1361. mes "maybe someone even in";
  1362. mes "Juno, could make sense";
  1363. mes "of what this stuff says.";
  1364. close;
  1365. case 2 :
  1366. close;
  1367. }
  1368. }
  1369. }
  1370. yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{
  1371. mes "*Hollgrehenn: The Ambition*";
  1372. mes "By Aragham Caul*";
  1373. mes "";
  1374. mes "";
  1375. mes "";
  1376. mes "";
  1377. mes "Publisher:";
  1378. mes "Muha Books, Co.";
  1379. next;
  1380. mes "...";
  1381. mes "He would stop at nothing";
  1382. mes "to have the greatest weapon";
  1383. mes "in the world in his possession.";
  1384. mes "He became a smith so that he";
  1385. mes "could discern which weapons";
  1386. mes "were the most powerful...";
  1387. next;
  1388. mes "[" + strcharinfo(0) + "]";
  1389. mes "That's strange...";
  1390. mes "The next page";
  1391. mes "has been torn out.";
  1392. close;
  1393. }
  1394. yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{
  1395. mes "^8B6914*Penniless Hollgrehenn*";
  1396. mes " * Pennyless Hollgrehenn * ";
  1397. mes "By Hollgrehenn";
  1398. mes " ";
  1399. mes " ";
  1400. mes "Publisher:";
  1401. mes "Muha Books, Co.^000000";
  1402. next;
  1403. mes "["+strcharinfo(0)+"]";
  1404. mes "This book looks";
  1405. mes "like a total piece of";
  1406. mes "crap. I'd have more";
  1407. mes "fun getting my teeth";
  1408. mes "drilled by a blindfolded";
  1409. mes "dentist. Or would I...?";
  1410. close;
  1411. }
  1412. yuno_in04,102,106,1 script Popular Feasts 111,{
  1413. mes "^8B6914*Popular Feasts*";
  1414. mes "By Cabbage Pickle Community";
  1415. mes " ";
  1416. mes " ";
  1417. mes " ";
  1418. mes "Publisher:";
  1419. mes "Muha Books, Co.^000000";
  1420. next;
  1421. switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) )
  1422. {
  1423. case 1:
  1424. mes "^8B6914...";
  1425. mes "If possible, try";
  1426. mes "to use tails cut";
  1427. mes "from live Yoyos.";
  1428. mes "Now, as for skinning...^000000";
  1429. next;
  1430. mes "["+strcharinfo(0)+"]";
  1431. mes "Um...";
  1432. mes "Barf?";
  1433. close;
  1434. case 2:
  1435. mes "["+strcharinfo(0)+"]";
  1436. mes "Hey, this page is gone!";
  1437. mes "I guess Poring Salad is";
  1438. mes "the most popular feast";
  1439. mes "in this entire book.";
  1440. case 3:
  1441. mes "^8B6914...";
  1442. mes "Fry the cut beaks";
  1443. mes "using herbal oil until";
  1444. mes "crisp. Then, pour the";
  1445. mes "feathers into a blender...^000000";
  1446. next;
  1447. mes "["+strcharinfo(0)+"]";
  1448. mes "Hmm...";
  1449. mes "Sounds a little";
  1450. mes "too gourmet for my";
  1451. mes "taste. And by ''gourmet,''";
  1452. mes "I mean, ''totally gross.''";
  1453. close;
  1454. }
  1455. }
  1456. yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{
  1457. mes "["+strcharinfo(0)+"]";
  1458. mes "I can't...";
  1459. mes "reach it...!";
  1460. close;
  1461. }
  1462. yuno_in04,167,127,1 script Red Book 111,{
  1463. mes "^3355FFYou find a book";
  1464. mes "with red binding.^000000";
  1465. next;
  1466. switch( select( "Read.","Leave it alone." ) )
  1467. {
  1468. case 1:
  1469. mes "^8B6914...^000000";
  1470. next;
  1471. mes "^8B6914...";
  1472. mes "......^000000";
  1473. next;
  1474. mes "^8B6914...";
  1475. mes "......";
  1476. mes ".........^000000";
  1477. next;
  1478. mes "^8B6914...";
  1479. mes "......";
  1480. mes ".........";
  1481. mes "............^000000";
  1482. next;
  1483. mes "["+strcharinfo(0)+"]";
  1484. mes "This is...";
  1485. mes "A compilation of";
  1486. mes "Shakespeare in ";
  1487. mes "coloring book format?";
  1488. next;
  1489. mes "["+strcharinfo(0)+"]";
  1490. mes "Wait...";
  1491. mes "Why would fans of";
  1492. mes "Shakespeare even";
  1493. mes "want a coloring book?";
  1494. next;
  1495. mes "["+strcharinfo(0)+"]";
  1496. mes "Hmm... Well...";
  1497. mes "I suppose little kids who";
  1498. mes "read Shakespeare would";
  1499. mes "appreciate something like that.";
  1500. next;
  1501. mes "["+strcharinfo(0)+"]";
  1502. mes "Hold on...";
  1503. mes "Do little kids who";
  1504. mes "are able to read the";
  1505. mes "works of Shakespeare";
  1506. mes "even exist? I hope not...";
  1507. close;
  1508. case 2:
  1509. mes "["+strcharinfo(0)+"]";
  1510. mes "What a strange";
  1511. mes "and mysterious book.";
  1512. mes "I'll never know what's";
  1513. mes "inside unless I read it!";
  1514. mes "Come on! Doesn't the red";
  1515. mes "binding mean something?";
  1516. close;
  1517. }
  1518. }
  1519. yuno_in04,121,109,1 script Scroll 111,{
  1520. mes "^3355FFYou've found an";
  1521. mes "antiquated scroll";
  1522. mes "that's collected a";
  1523. mes "layer of fine dust.^000000";
  1524. next;
  1525. switch( select( "Peruse","Leave it alone" ) )
  1526. {
  1527. case 1:
  1528. mes "^8B6914Item Upgrade Introduction";
  1529. mes " ";
  1530. mes " ";
  1531. mes " ";
  1532. mes "1. Item Upgrade Definition";
  1533. mes " ";
  1534. mes "The key to success when";
  1535. mes "upgrading items comes from";
  1536. mes "only one place: Your ''Mind.''";
  1537. mes " ";
  1538. mes " ";
  1539. mes " ";
  1540. mes "2. Power of a Positive Attitude";
  1541. mes "Before trying to upgrade";
  1542. mes "an item, plan out how high";
  1543. mes "you want to upgrade and how";
  1544. mes "much you'll spend beforehand.";
  1545. mes "But like all ladies, Lady Luck";
  1546. mes "smiles when you fully splurge.^000000";
  1547. mes " ";
  1548. mes " ";
  1549. next;
  1550. mes "["+strcharinfo(0)+"]";
  1551. mes "Wait, wait...";
  1552. mes "This thing IS old.";
  1553. mes "I mean, it's obviously";
  1554. mes "written from a patriarchal";
  1555. mes "standpoint that promotes";
  1556. mes "bipartisan gender roles.";
  1557. next;
  1558. mes "["+strcharinfo(0)+"]";
  1559. mes "I'm...";
  1560. mes "I'm so offended.";
  1561. close;
  1562. case 2:
  1563. mes "["+strcharinfo(0)+"]";
  1564. mes "This scroll is far too";
  1565. mes "primitive. There's been";
  1566. mes "all sorts of technological";
  1567. mes "reading advances that I can't";
  1568. mes "live without... Like pages.";
  1569. close;
  1570. }
  1571. }
  1572. yuno_in04,118,116,4 script Paper 111,{
  1573. mes "^3355FFIt's a piece of";
  1574. mes "paper that looks";
  1575. mes "like a personal letter.^000000";
  1576. next;
  1577. switch( select("Read it.","Leave it alone.") )
  1578. {
  1579. case 1:
  1580. if(yuno_hist > 7)
  1581. {
  1582. mes "^8B6914P.S.";
  1583. mes "Please...";
  1584. mes "Come back to me.";
  1585. mes " ";
  1586. mes " ";
  1587. mes "Love,";
  1588. mes "Fayruz^000000";
  1589. close;
  1590. }
  1591. mes "^8B6914...";
  1592. mes "I can't forget your smile.";
  1593. mes "No matter what, even if you";
  1594. mes "hate me, I'll always have these";
  1595. mes "feelings just for you. You are";
  1596. mes "the one who is most special,";
  1597. mes "who means the most to my heart.^000000";
  1598. next;
  1599. mes "^8B6914I know we've had our";
  1600. mes "differences, but please";
  1601. mes "don't refuse my love. By";
  1602. mes "your hands, I hope that";
  1603. mes "you can forgive me for us.";
  1604. mes "- Love, Fayruz^000000";
  1605. next;
  1606. if(getpartnerid())
  1607. {
  1608. mes "["+strcharinfo(0)+"]";
  1609. mes "Ahhhhhh~";
  1610. mes "Love sure is nice!";
  1611. close;
  1612. }
  1613. mes "["+strcharinfo(0)+"]";
  1614. mes "What th--?!";
  1615. mes "Booooooooo!";
  1616. mes "Love stinks!";
  1617. close;
  1618. case 2:
  1619. mes "["+strcharinfo(0)+"]";
  1620. mes "I guess I better";
  1621. mes "not look at this.";
  1622. mes "I mean, I might";
  1623. mes "regret reading it.";
  1624. close;
  1625. }
  1626. }
  1627. juperos_01,123,92,4 script Stone Statue 844,{
  1628. if(yuno_hist)
  1629. {
  1630. mes "^3355FFIt's a stone statue";
  1631. mes "that looks exactly like";
  1632. mes "the one in the Juno Library.";
  1633. mes "However, it has sculptures";
  1634. mes "of books instead of real ones.^000000";
  1635. next;
  1636. mes "^3355FFIt's possible that the";
  1637. mes "statue in the Juno Library";
  1638. mes "was made after this one.";
  1639. mes "But who can be sure?^000000";
  1640. close;
  1641. }
  1642. mes "^3355FFIt's an old";
  1643. mes "statue sculpted";
  1644. mes "out of stone.^000000";
  1645. close;
  1646. }
  1647. juperos_01,99,71,4 script Bronze Statue#2 844,{
  1648. mes "^3355FFIt's an elaborate";
  1649. mes "bronze statue that";
  1650. mes "is twice the height of";
  1651. mes "a normal human being.^000000";
  1652. close;
  1653. }
  1654. juperos_01,79,92,4 script Sculpture 844,{
  1655. mes "^3355FFIt's a sculpture that";
  1656. mes "looks familiar to you.^000000";
  1657. close;
  1658. }
  1659. juperos_01,215,127,4 script Machine Statue 844,{
  1660. mes "^3355FFThis is the bust of a";
  1661. mes "humanoid machine with";
  1662. mes "a familiar Crest Piece";
  1663. mes "carved into the middle.^000000";
  1664. next;
  1665. mes "^3355FFThe statue's entire";
  1666. mes "form is mind boggling,";
  1667. mes "but you manage to note";
  1668. mes "that its outstretched";
  1669. mes "arm points westward.^000000";
  1670. close;
  1671. }
  1672. //============================================================
  1673. // Jupers Core access Story Event
  1674. //============================================================
  1675. //============================================================
  1676. // 1rd Floor -> 2nd Floor
  1677. //============================================================
  1678. juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
  1679. end;
  1680. OnTouch:
  1681. initnpctimer "jupe_goto#1",1;
  1682. mes "^777777["+ strcharinfo(0) +"]^000000";
  1683. mes "This light...";
  1684. mes "It feels like...";
  1685. mes "Its warmth is...";
  1686. mes "Wrapping all over me...";
  1687. next;
  1688. switch(select("Ah, it's so nice...:No! This is wrong!")) {
  1689. case 1:
  1690. mes "^777777["+ strcharinfo(0) +"]^000000";
  1691. mes "Ahhhh...";
  1692. mes "It feels like";
  1693. mes "I'm floating...";
  1694. specialeffect2 348; // EF_LIGHTSPHERE
  1695. close2;
  1696. stopnpctimer;
  1697. warp "juperos_02",128,278;
  1698. case 2:
  1699. mes "^777777["+ strcharinfo(0) +"]^000000";
  1700. mes "N-No! This is";
  1701. mes "wrong! Something";
  1702. mes "weird's happening!";
  1703. mes "I gotta get away!";
  1704. close2;
  1705. stopnpctimer;
  1706. warp "juperos_01",96,91;
  1707. }
  1708. end;
  1709. OnTimer10000:
  1710. stopnpctimer;
  1711. warp "juperos_02",128,278;
  1712. donpcevent "jupe_goto#2::OnEnable";
  1713. end;
  1714. }
  1715. juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{
  1716. OnInit:
  1717. disablenpc "jupe_goto#2";
  1718. end;
  1719. OnEnable:
  1720. enablenpc "jupe_goto#2";
  1721. disablenpc "jupe_goto#1";
  1722. initnpctimer;
  1723. end;
  1724. OnTouch:
  1725. warp "juperos_02",128,278;
  1726. end;
  1727. OnTimer2000:
  1728. enablenpc "jupe_goto#1";
  1729. disablenpc "jupe_goto#2";
  1730. end;
  1731. }
  1732. //============================================================
  1733. // 2nd Floor
  1734. //============================================================
  1735. juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
  1736. OnInit:
  1737. initnpctimer;
  1738. end;
  1739. Onreset:
  1740. killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead";
  1741. end;
  1742. OnEnable:
  1743. enablenpc "3F Gate Switch#jupe";
  1744. initnpctimer;
  1745. end;
  1746. OnTimer5000:
  1747. set .MyMobs,3;
  1748. monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1749. monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1750. monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
  1751. stopnpctimer;
  1752. end;
  1753. OnMyMobDead:
  1754. set .MyMobs,.MyMobs-1;
  1755. if (.MyMobs == 2)
  1756. mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000";
  1757. else if (.MyMobs == 1)
  1758. mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000";
  1759. else if (.MyMobs == 0) {
  1760. mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000";
  1761. specialeffect2 563; // 563
  1762. soundeffectall "earth_quake.wav",0;
  1763. disablenpc "3F Gate Switch#jupe";
  1764. donpcevent "Restricted Area#jupe::OnEnable";
  1765. }
  1766. end;
  1767. }
  1768. juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{
  1769. OnInit:
  1770. disablenpc "Restricted Area#jupe";
  1771. end;
  1772. OnEnable:
  1773. enablenpc "Restricted Area#jupe";
  1774. initnpctimer;
  1775. end;
  1776. OnTimer5000:
  1777. mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2";
  1778. end;
  1779. OnTimer7000:
  1780. mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2";
  1781. end;
  1782. OnTimer9000:
  1783. mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2";
  1784. end;
  1785. OnTimer9001:
  1786. OnTimer23000:
  1787. OnTimer46000:
  1788. OnTimer69000:
  1789. OnTimer92000:
  1790. OnTimer115000:
  1791. OnTimer161000:
  1792. OnTimer184000:
  1793. OnTimer207000:
  1794. OnTimer230000:
  1795. OnTimer253000:
  1796. OnTimer276000:
  1797. OnTimer299000:
  1798. OnTimer322000:
  1799. OnTimer345000:
  1800. OnTimer368000:
  1801. OnTimer391000:
  1802. OnTimer414000:
  1803. OnTimer460000:
  1804. OnTimer483000:
  1805. OnTimer506000:
  1806. OnTimer529000:
  1807. OnTimer552000:
  1808. specialeffect 561; //"Restricted Area#jupe" 561
  1809. end;
  1810. OnTimer556000:
  1811. mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2";
  1812. end;
  1813. OnTimer561000:
  1814. mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2";
  1815. end;
  1816. OnTimer598000:
  1817. specialeffect 561; //"Restricted Area#jupe" 561
  1818. end;
  1819. OnTimer600000:
  1820. mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2";
  1821. end;
  1822. OnTimer603000:
  1823. mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2";
  1824. end;
  1825. OnTimer621000:
  1826. disablenpc "Restricted Area#jupe";
  1827. end;
  1828. OnTimer1200000:
  1829. donpcevent "3F Gate Switch#jupe::OnEnable";
  1830. stopnpctimer;
  1831. end;
  1832. OnTouch:
  1833. warp "jupe_gate",50,167;
  1834. end;
  1835. }
  1836. //============================================================
  1837. // Security Checkpoint 1-1
  1838. //============================================================
  1839. jupe_area1,88,224,0 script #hole#1-1 844,{
  1840. cutin "1",2;
  1841. if ($@JupreArea1InUse == 1) {
  1842. mes "^3355FFThis seems like";
  1843. mes "some kind of device";
  1844. mes "that will allow you to";
  1845. mes "pass to the other side.";
  1846. mes "There's a slot where you";
  1847. mes "probably need to insert";
  1848. mes "some kind of object...^000000";
  1849. close2;
  1850. cutin "1",255;
  1851. end;
  1852. }
  1853. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  1854. mes "^3355FFThis seems like";
  1855. mes "some kind of device";
  1856. mes "that will allow you to";
  1857. mes "pass to the other side.";
  1858. mes "There's a slot where you";
  1859. mes "probably need to insert";
  1860. mes "some kind of object...^000000";
  1861. next;
  1862. switch(select("Insert a Crest Piece.:Cancel.")) {
  1863. case 1:
  1864. if (countitem(7356) > 0) {
  1865. mes "^3355FFYou take out your";
  1866. mes "Crest Piece and place";
  1867. mes "it into the slot where it";
  1868. mes "happens to fit perfectly.^000000";
  1869. specialeffect 159; //"#hole#1-1" EF_TOPRANK
  1870. cutin "1-1",2;
  1871. next;
  1872. if ($@JupreArea1InUse == 1) {
  1873. mes "^3355FFNothing happens.";
  1874. mes "Perhaps an alarm or";
  1875. mes "some other safety measure";
  1876. mes "was activated to keep the";
  1877. mes "Crest Piece from activating";
  1878. mes "this transportation device.";
  1879. mes "You retrieve the Crest Piece.^000000";
  1880. close2;
  1881. cutin "1-1",255;
  1882. end;
  1883. }
  1884. else {
  1885. mes "^3355FFThe slot rotates and";
  1886. mes "the Crest Piece moves as";
  1887. mes "if it were turning a key. You";
  1888. mes "feel a weak tremor as a Warp";
  1889. mes "Portal to the other side is";
  1890. mes "activated. You then retrieve";
  1891. mes "your Crest Piece.^000000";
  1892. initnpctimer;
  1893. donpcevent "Warp#1-1::OnEnable";
  1894. enablenpc "Red Alarm#1-1";
  1895. disablenpc "#hole#1-1";
  1896. close2;
  1897. cutin "1-1",255;
  1898. end;
  1899. }
  1900. }
  1901. else {
  1902. mes "^3355FFUnfortunately, you're";
  1903. mes "not carrying anything";
  1904. mes "that might be able to fit";
  1905. mes "into the slot and activate";
  1906. mes "this mechanical device.^000000";
  1907. close2;
  1908. cutin "1",255;
  1909. end;
  1910. }
  1911. case 2:
  1912. mes "[" + strcharinfo(0) + "]";
  1913. mes "Hmmm...";
  1914. mes "Do I have anything";
  1915. mes "that might make this";
  1916. mes "weird machine work?";
  1917. close2;
  1918. cutin "1",255;
  1919. end;
  1920. }
  1921. close;
  1922. }
  1923. else {
  1924. mes "^3355FFThis seems like";
  1925. mes "some kind of device";
  1926. mes "that will allow you to";
  1927. mes "pass to the other side.";
  1928. mes "There's a slot where you";
  1929. mes "probably need to insert";
  1930. mes "some kind of object...^000000";
  1931. close2;
  1932. cutin "1",255;
  1933. end;
  1934. }
  1935. Onstop_timer:
  1936. stopnpctimer;
  1937. end;
  1938. OnTimer22500:
  1939. stopnpctimer;
  1940. enablenpc "#hole#1-1";
  1941. disablenpc "Red Alarm#1-1";
  1942. end;
  1943. }
  1944. jupe_area1,83,221,0 script Warp#1-1 139,2,2,{
  1945. OnInit:
  1946. disablenpc "Warp#1-1";
  1947. end;
  1948. OnEnable:
  1949. enablenpc "Warp#1-1";
  1950. specialeffect 561; //"Warp#1-1" 561
  1951. soundeffectall "jupe_warp.wav",0;
  1952. initnpctimer;
  1953. end;
  1954. OnTouch:
  1955. warp "jupe_area1",47,259;
  1956. end;
  1957. OnTimer22500:
  1958. stopnpctimer;
  1959. disablenpc "Warp#1-1";
  1960. end;
  1961. }
  1962. jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{
  1963. OnInit:
  1964. disablenpc "Red Alarm#1-1";
  1965. end;
  1966. OnTouch:
  1967. donpcevent "Red Alarm On#1-1::OnEnable";
  1968. disablenpc "Red Alarm#1-1";
  1969. donpcevent "#hole#1-1::Onstop_timer";
  1970. set $@JupreArea1InUse,1;
  1971. disablenpc "#hole#1-1";
  1972. end;
  1973. }
  1974. - script Red Alarm On#1-1 -1,{
  1975. OnInit:
  1976. disablenpc "Red Alarm On#1-1";
  1977. end;
  1978. OnEnable:
  1979. enablenpc "Red Alarm On#1-1";
  1980. initnpctimer;
  1981. end;
  1982. OnTimer1000:
  1983. mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000";
  1984. end;
  1985. OnTimer3000:
  1986. mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
  1987. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1988. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  1989. end;
  1990. OnTimer5000:
  1991. mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  1992. donpcevent "Monster1#1-1::OnEnable";
  1993. end;
  1994. OnTimer7000:
  1995. mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  1996. end;
  1997. OnTimer8000:
  1998. disablenpc "Red Alarm On#1-1";
  1999. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2000. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2001. stopnpctimer;
  2002. end;
  2003. }
  2004. - script Monster1#1-1 -1,{
  2005. OnInit:
  2006. disablenpc "Monster1#1-1";
  2007. end;
  2008. OnDisable:
  2009. disablenpc "Monster1#1-1";
  2010. killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
  2011. end;
  2012. OnEnable:
  2013. enablenpc "Monster1#1-1";
  2014. initnpctimer;
  2015. set .MyMobs,8;
  2016. monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2017. monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2018. monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2019. monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2020. monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2021. monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2022. monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead";
  2023. monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead";
  2024. end;
  2025. OnTimer300000:
  2026. mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  2027. set $@JupreArea1InUse,0;
  2028. end;
  2029. OnTimer300002:
  2030. enablenpc "#hole#1-1";
  2031. stopnpctimer;
  2032. donpcevent "Monster1#1-1::OnDisable";
  2033. end;
  2034. OnMyMobDead:
  2035. set .MyMobs,.MyMobs-1;
  2036. if (.MyMobs < 1) {
  2037. donpcevent "Monster2#1-1::OnEnable";
  2038. disablenpc "Monster1#1-1";
  2039. stopnpctimer;
  2040. }
  2041. end;
  2042. }
  2043. - script Monster2#1-1 -1,{
  2044. OnInit:
  2045. disablenpc "Monster2#1-1";
  2046. end;
  2047. OnDisable:
  2048. disablenpc "Monster2#1-1";
  2049. killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
  2050. end;
  2051. OnEnable:
  2052. enablenpc "Monster2#1-1";
  2053. initnpctimer;
  2054. end;
  2055. OnTimer2000:
  2056. mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000";
  2057. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2058. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2059. end;
  2060. OnTimer4000:
  2061. mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000";
  2062. end;
  2063. OnTimer7000:
  2064. mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000";
  2065. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2066. soundeffectall "jupe_warning.wav",0,"jupe_area1";
  2067. set .MyMobs,8;
  2068. monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2069. monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2070. monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2071. monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2072. monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2073. monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2074. monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead";
  2075. monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead";
  2076. end;
  2077. OnTimer300000:
  2078. mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  2079. set $@JupreArea1InUse,0;
  2080. end;
  2081. OnTimer300002:
  2082. enablenpc "#hole#1-1";
  2083. stopnpctimer;
  2084. donpcevent "Monster2#1-1::OnDisable";
  2085. end;
  2086. OnMyMobDead:
  2087. set .MyMobs,.MyMobs-1;
  2088. if (.MyMobs < 1) {
  2089. mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  2090. disablenpc "Monster2#1-1";
  2091. enablenpc "#hole#1-1";
  2092. set $@JupreArea1InUse,0;
  2093. stopnpctimer;
  2094. }
  2095. end;
  2096. }
  2097. //============================================================
  2098. // Security Checkpoint 1-2
  2099. //============================================================
  2100. jupe_area1,25,238,0 script #hole#1-2 844,{
  2101. cutin "2",2;
  2102. if ($@JupreArea1InUse == 1) {
  2103. mes "^3355FFThis seems like";
  2104. mes "some kind of device";
  2105. mes "that will allow you to";
  2106. mes "pass to the other side.";
  2107. mes "There's a slot where you";
  2108. mes "probably need to insert";
  2109. mes "some kind of object...^000000";
  2110. close2;
  2111. cutin "2",255;
  2112. end;
  2113. }
  2114. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2115. mes "^3355FFThis seems like";
  2116. mes "some kind of device";
  2117. mes "that will allow you to";
  2118. mes "pass to the other side.";
  2119. mes "There's a slot where you";
  2120. mes "probably need to insert";
  2121. mes "some kind of object...^000000";
  2122. next;
  2123. switch(select("Insert a Crest Piece.:Cancel.")) {
  2124. case 1:
  2125. if (countitem(7357) > 0) {
  2126. mes "^3355FFYou take out your";
  2127. mes "Crest Piece and place";
  2128. mes "it into the slot where it";
  2129. mes "happens to fit perfectly.^000000";
  2130. specialeffect 159; //"#hole#1-2" EF_TOPRANK
  2131. cutin "2-1",2;
  2132. next;
  2133. if ($@JupreArea1InUse == 1) {
  2134. mes "^3355FFNothing happens.";
  2135. mes "Perhaps an alarm or";
  2136. mes "some other safety measure";
  2137. mes "was activated to keep the";
  2138. mes "Crest Piece from activating";
  2139. mes "this transportation device.";
  2140. mes "You retrieve the Crest Piece.^000000";
  2141. close2;
  2142. cutin "2-1",255;
  2143. end;
  2144. }
  2145. else {
  2146. mes "^3355FFThe slot rotates and";
  2147. mes "the Crest Piece moves as";
  2148. mes "if it were turning a key. You";
  2149. mes "feel a weak tremor as a Warp";
  2150. mes "Portal to the other side is";
  2151. mes "activated. You then retrieve";
  2152. mes "your Crest Piece.^000000";
  2153. initnpctimer;
  2154. donpcevent "Warp#1-2::OnEnable";
  2155. enablenpc "Red Alarm#1-2";
  2156. disablenpc "#hole#1-2";
  2157. close2;
  2158. cutin "2-1",255;
  2159. end;
  2160. }
  2161. }
  2162. else {
  2163. mes "^3355FFUnfortunately, you're";
  2164. mes "not carrying anything";
  2165. mes "that might be able to fit";
  2166. mes "into the slot and activate";
  2167. mes "this mechanical device.^000000";
  2168. close2;
  2169. cutin "2",255;
  2170. end;
  2171. }
  2172. break;
  2173. case 2:
  2174. mes "[" + strcharinfo(0) + "]";
  2175. mes "Hmmm...";
  2176. mes "Do I have anything";
  2177. mes "that might make this";
  2178. mes "weird machine work?";
  2179. close2;
  2180. cutin "2",255;
  2181. end;
  2182. }
  2183. close;
  2184. }
  2185. else {
  2186. mes "^3355FFThis seems like";
  2187. mes "some kind of device";
  2188. mes "that will allow you to";
  2189. mes "pass to the other side.";
  2190. mes "There's a slot where you";
  2191. mes "probably need to insert";
  2192. mes "some kind of object...^000000";
  2193. close2;
  2194. cutin "2",255;
  2195. end;
  2196. }
  2197. end;
  2198. Onstop_timer:
  2199. stopnpctimer;
  2200. end;
  2201. OnTimer22500:
  2202. stopnpctimer;
  2203. enablenpc "#hole#1-2";
  2204. disablenpc "Red Alarm#1-2";
  2205. end;
  2206. }
  2207. jupe_area1,21,225,0 script Warp#1-2 139,2,2,{
  2208. OnInit:
  2209. disablenpc "Warp#1-2";
  2210. end;
  2211. OnEnable:
  2212. enablenpc "Warp#1-2";
  2213. specialeffect 561; //"Warp#1-2" 561
  2214. soundeffectall "jupe_warp.wav",0;
  2215. initnpctimer;
  2216. end;
  2217. OnTouch:
  2218. warp "jupe_area1",21,191;
  2219. end;
  2220. OnTimer22500:
  2221. disablenpc "Warp#1-2";
  2222. end;
  2223. }
  2224. jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{
  2225. OnInit:
  2226. disablenpc "Red Alarm#1-2";
  2227. end;
  2228. OnTouch:
  2229. set $@JupreArea1InUse,1;
  2230. donpcevent "Red Alarm On#1-2::OnEnable";
  2231. disablenpc "Red Alarm#1-2";
  2232. disablenpc "#hole#1-2";
  2233. end;
  2234. }
  2235. - script Red Alarm On#1-2 -1,{
  2236. OnInit:
  2237. disablenpc "Red Alarm On#1-2";
  2238. end;
  2239. OnEnable:
  2240. enablenpc "Red Alarm On#1-2";
  2241. initnpctimer;
  2242. end;
  2243. OnTimer1000:
  2244. mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000";
  2245. end;
  2246. OnTimer3000:
  2247. mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  2248. end;
  2249. OnTimer5000:
  2250. mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000";
  2251. donpcevent "Monster1#1-2::OnEnable";
  2252. end;
  2253. OnTimer7000:
  2254. mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  2255. end;
  2256. OnTimer8000:
  2257. disablenpc "Red Alarm On#1-2";
  2258. stopnpctimer;
  2259. end;
  2260. }
  2261. - script Monster1#1-2 -1,{
  2262. OnInit:
  2263. disablenpc "Monster1#1-2";
  2264. end;
  2265. OnDisable:
  2266. disablenpc "Monster1#1-2";
  2267. killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
  2268. end;
  2269. OnEnable:
  2270. initnpctimer;
  2271. enablenpc "Monster1#1-2";
  2272. set .MyMobs,8;
  2273. monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2274. monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2275. monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2276. monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2277. monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2278. monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2279. monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead";
  2280. monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead";
  2281. end;
  2282. OnTimer300000:
  2283. mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  2284. set $@JupreArea1InUse,0;
  2285. end;
  2286. OnTimer300002:
  2287. enablenpc "#hole#1-2";
  2288. stopnpctimer;
  2289. donpcevent "Monster1#1-2::OnDisable";
  2290. end;
  2291. OnMyMobDead:
  2292. set .MyMobs,.MyMobs-1;
  2293. if (.MyMobs < 1) {
  2294. donpcevent "Monster2#1-2::OnEnable";
  2295. disablenpc "Monster1#1-2";
  2296. stopnpctimer;
  2297. }
  2298. end;
  2299. }
  2300. - script Monster2#1-2 -1,{
  2301. OnInit:
  2302. disablenpc "Monster2#1-2";
  2303. end;
  2304. OnDisable:
  2305. disablenpc "Monster2#1-2";
  2306. killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
  2307. end;
  2308. OnEnable:
  2309. enablenpc "Monster2#1-2";
  2310. initnpctimer;
  2311. end;
  2312. OnTimer2000:
  2313. mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  2314. end;
  2315. OnTimer4000:
  2316. mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  2317. end;
  2318. OnTimer6000:
  2319. mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  2320. set .MyMobs,13;
  2321. monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2322. monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2323. monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2324. monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2325. monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2326. monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2327. monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2328. monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2329. monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2330. monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2331. monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2332. monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
  2333. monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
  2334. end;
  2335. OnTimer300000:
  2336. mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
  2337. set $@JupreArea1InUse,0;
  2338. end;
  2339. OnTimer300002:
  2340. enablenpc "#hole#1-2";
  2341. stopnpctimer;
  2342. donpcevent "Monster2#1-2::OnDisable";
  2343. end;
  2344. OnMyMobDead:
  2345. set .MyMobs,.MyMobs-1;
  2346. if (.MyMobs < 1) {
  2347. mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
  2348. disablenpc "Monster2#1-2";
  2349. enablenpc "#hole#1-2";
  2350. set $@JupreArea1InUse,0;
  2351. stopnpctimer;
  2352. }
  2353. end;
  2354. }
  2355. //============================================================
  2356. // Security Checkpoint 1-3
  2357. //============================================================
  2358. jupe_area1,36,146,0 script #hole#1-3 844,{
  2359. cutin "3",2;
  2360. if ($@JupreArea1InUse == 1) {
  2361. mes "^3355FFThis seems like";
  2362. mes "some kind of device";
  2363. mes "that will allow you to";
  2364. mes "pass to the other side.";
  2365. mes "There's a slot where you";
  2366. mes "probably need to insert";
  2367. mes "some kind of object...^000000";
  2368. close2;
  2369. cutin "3",255;
  2370. end;
  2371. }
  2372. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2373. mes "^3355FFThis seems like";
  2374. mes "some kind of device";
  2375. mes "that will allow you to";
  2376. mes "pass to the other side.";
  2377. mes "There's a slot where you";
  2378. mes "probably need to insert";
  2379. mes "some kind of object...^000000";
  2380. next;
  2381. switch(select("Insert a Crest Piece.:Cancel.")) {
  2382. case 1:
  2383. if (countitem(7358) > 0) {
  2384. mes "^3355FFYou take out your";
  2385. mes "Crest Piece and place";
  2386. mes "it into the slot where it";
  2387. mes "happens to fit perfectly.^000000";
  2388. specialeffect 159; //"#hole#1-3" EF_TOPRANK
  2389. cutin "3-1",2;
  2390. next;
  2391. if ($@JupreArea1InUse == 1) {
  2392. mes "^3355FFNothing happens.";
  2393. mes "Perhaps an alarm or";
  2394. mes "some other safety measure";
  2395. mes "was activated to keep the";
  2396. mes "Crest Piece from activating";
  2397. mes "this transportation device.";
  2398. mes "You retrieve the Crest Piece.^000000";
  2399. close2;
  2400. cutin "3-1",255;
  2401. end;
  2402. }
  2403. else {
  2404. mes "^3355FFThe slot rotates and";
  2405. mes "the Crest Piece moves as";
  2406. mes "if it were turning a key. You";
  2407. mes "feel a weak tremor as a Warp";
  2408. mes "Portal to the other side is";
  2409. mes "activated. You then retrieve";
  2410. mes "your Crest Piece.^000000";
  2411. initnpctimer;
  2412. donpcevent "Warp#1-3::OnEnable";
  2413. enablenpc "Red Alarm#1-3";
  2414. disablenpc "#hole#1-3";
  2415. close2;
  2416. cutin "3-1",255;
  2417. end;
  2418. }
  2419. }
  2420. else {
  2421. mes "^3355FFUnfortunately, you're";
  2422. mes "not carrying anything";
  2423. mes "that might be able to fit";
  2424. mes "into the slot and activate";
  2425. mes "this mechanical device.^000000";
  2426. close2;
  2427. cutin "3",255;
  2428. end;
  2429. }
  2430. case 2:
  2431. mes "[" + strcharinfo(0) + "]";
  2432. mes "Hmmm...";
  2433. mes "Do I have anything";
  2434. mes "that might make this";
  2435. mes "weird machine work?";
  2436. close2;
  2437. cutin "3",255;
  2438. end;
  2439. }
  2440. }
  2441. else {
  2442. mes "^3355FFThis seems like";
  2443. mes "some kind of device";
  2444. mes "that will allow you to";
  2445. mes "pass to the other side.";
  2446. mes "There's a slot where you";
  2447. mes "probably need to insert";
  2448. mes "some kind of object...^000000";
  2449. close2;
  2450. cutin "3",255;
  2451. end;
  2452. }
  2453. end;
  2454. Onstop_timer:
  2455. stopnpctimer;
  2456. end;
  2457. OnTimer22500:
  2458. stopnpctimer;
  2459. enablenpc "#hole#1-3";
  2460. disablenpc "Red Alarm#1-3";
  2461. end;
  2462. }
  2463. jupe_area1,33,137,0 script Warp#1-3 139,2,2,{
  2464. OnInit:
  2465. disablenpc "Warp#1-3";
  2466. end;
  2467. OnEnable:
  2468. enablenpc "Warp#1-3";
  2469. specialeffect 561; //"Warp#1-3" 561
  2470. soundeffectall "jupe_warp.wav",0;
  2471. initnpctimer;
  2472. end;
  2473. OnTouch:
  2474. warp "jupe_area1",33,105;
  2475. end;
  2476. OnTimer22500:
  2477. disablenpc "Warp#1-3";
  2478. end;
  2479. }
  2480. jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{
  2481. OnInit:
  2482. disablenpc "Red Alarm#1-3";
  2483. end;
  2484. OnTouch:
  2485. set $@JupreArea1InUse,1;
  2486. donpcevent "Red Alarm On#1-3::OnEnable";
  2487. disablenpc "Red Alarm#1-3";
  2488. disablenpc "#hole#1-3";
  2489. end;
  2490. }
  2491. - script Red Alarm On#1-3 -1,{
  2492. OnInit:
  2493. disablenpc "Red Alarm On#1-3";
  2494. end;
  2495. OnEnable:
  2496. enablenpc "Red Alarm On#1-3";
  2497. initnpctimer;
  2498. end;
  2499. OnTimer1000:
  2500. mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000";
  2501. end;
  2502. OnTimer3000:
  2503. mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
  2504. end;
  2505. OnTimer5000:
  2506. mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  2507. donpcevent "Monster1#1-3::OnEnable";
  2508. end;
  2509. OnTimer7000:
  2510. mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  2511. end;
  2512. OnTimer8000:
  2513. disablenpc "Red Alarm On#1-3";
  2514. stopnpctimer;
  2515. end;
  2516. }
  2517. - script Monster1#1-3 -1,{
  2518. OnInit:
  2519. disablenpc "Monster1#1-3";
  2520. end;
  2521. OnDisable:
  2522. disablenpc "Monster1#1-3";
  2523. killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
  2524. end;
  2525. OnEnable:
  2526. initnpctimer;
  2527. enablenpc "Monster1#1-3";
  2528. set .MyMobs,8;
  2529. monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2530. monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2531. monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2532. monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2533. monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2534. monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2535. monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead";
  2536. monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead";
  2537. end;
  2538. OnTimer300000:
  2539. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2540. set $@JupreArea1InUse,0;
  2541. end;
  2542. OnTimer300002:
  2543. donpcevent "Monster1#1-3::OnDisable";
  2544. enablenpc "#hole#1-3";
  2545. end;
  2546. OnMyMobDead:
  2547. set .MyMobs,.MyMobs-1;
  2548. if (.MyMobs < 1) {
  2549. donpcevent "Monster2#1-3::OnEnable";
  2550. disablenpc "Monster1#1-3";
  2551. stopnpctimer;
  2552. }
  2553. end;
  2554. }
  2555. - script Monster2#1-3 -1,{
  2556. OnInit:
  2557. disablenpc "Monster2#1-3";
  2558. end;
  2559. OnDisable:
  2560. disablenpc "Monster2#1-3";
  2561. killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
  2562. end;
  2563. OnEnable:
  2564. initnpctimer;
  2565. enablenpc "Monster2#1-3";
  2566. end;
  2567. OnTimer2000:
  2568. mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000";
  2569. end;
  2570. OnTimer5000:
  2571. mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  2572. end;
  2573. OnTimer8000:
  2574. mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  2575. set .MyMobs,15;
  2576. monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2577. monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2578. monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2579. monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2580. monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2581. monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2582. monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2583. monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2584. monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2585. monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2586. monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2587. monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2588. monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2589. monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
  2590. monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
  2591. end;
  2592. OnTimer300000:
  2593. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2594. set $@JupreArea1InUse,0;
  2595. end;
  2596. OnTimer300002:
  2597. enablenpc "#hole#1-3";
  2598. stopnpctimer;
  2599. donpcevent "Monster2#1-3::OnDisable";
  2600. end;
  2601. OnMyMobDead:
  2602. set .MyMobs,.MyMobs-1;
  2603. if (.MyMobs < 1) {
  2604. mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  2605. disablenpc "Monster2#1-3";
  2606. enablenpc "#hole#1-3";
  2607. set $@JupreArea1InUse,0;
  2608. stopnpctimer;
  2609. }
  2610. end;
  2611. }
  2612. //============================================================
  2613. // Security Checkpoint 1-4
  2614. //============================================================
  2615. jupe_area1,50,49,0 script #hole#1-4 844,{
  2616. cutin "4",2;
  2617. if ($@JupreArea1InUse == 1) {
  2618. mes "^3355FFThis seems like";
  2619. mes "some kind of device";
  2620. mes "that will allow you to";
  2621. mes "pass to the other side.";
  2622. mes "There's a slot where you";
  2623. mes "probably need to insert";
  2624. mes "some kind of object...^000000";
  2625. close2;
  2626. cutin "4",255;
  2627. end;
  2628. }
  2629. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2630. mes "^3355FFThis seems like";
  2631. mes "some kind of device";
  2632. mes "that will allow you to";
  2633. mes "pass to the other side.";
  2634. mes "There's a slot where you";
  2635. mes "probably need to insert";
  2636. mes "some kind of object...^000000";
  2637. next;
  2638. switch(select("Insert a Crest Piece.:Cancel.")) {
  2639. case 1:
  2640. if (countitem(7359) > 0) {
  2641. mes "^3355FFYou take out your";
  2642. mes "Crest Piece and place";
  2643. mes "it into the slot where it";
  2644. mes "happens to fit perfectly.^000000";
  2645. specialeffect 159; //"#hole#1-4" EF_TOPRANK
  2646. cutin "4-1",2;
  2647. next;
  2648. if ($@JupreArea1InUse == 1) {
  2649. mes "^3355FFNothing happens.";
  2650. mes "Perhaps an alarm or";
  2651. mes "some other safety measure";
  2652. mes "was activated to keep the";
  2653. mes "Crest Piece from activating";
  2654. mes "this transportation device.";
  2655. mes "You retrieve the Crest Piece.^000000";
  2656. close2;
  2657. cutin "4-1",255;
  2658. end;
  2659. }
  2660. else {
  2661. mes "^3355FFThe slot rotates and";
  2662. mes "the Crest Piece moves as";
  2663. mes "if it were turning a key. You";
  2664. mes "feel a weak tremor as a Warp";
  2665. mes "Portal to the other side is";
  2666. mes "activated. You then retrieve";
  2667. mes "your Crest Piece.^000000";
  2668. initnpctimer;
  2669. donpcevent "Warp#1-4::OnEnable";
  2670. donpcevent "Red Alarm#1-4::OnEnable";
  2671. disablenpc "#hole#1-4";
  2672. close2;
  2673. cutin "4-1",255;
  2674. end;
  2675. }
  2676. }
  2677. else {
  2678. mes "^3355FFUnfortunately, you're";
  2679. mes "not carrying anything";
  2680. mes "that might be able to fit";
  2681. mes "into the slot and activate";
  2682. mes "this mechanical device.^000000";
  2683. close2;
  2684. cutin "4",255;
  2685. end;
  2686. }
  2687. break;
  2688. case 2:
  2689. mes "[" + strcharinfo(0) + "]";
  2690. mes "Hmmm...";
  2691. mes "Do I have anything";
  2692. mes "that might make this";
  2693. mes "weird machine work?";
  2694. close2;
  2695. cutin "4",255;
  2696. end;
  2697. }
  2698. }
  2699. else {
  2700. mes "^3355FFThis seems like";
  2701. mes "some kind of device";
  2702. mes "that will allow you to";
  2703. mes "pass to the other side.";
  2704. mes "There's a slot where you";
  2705. mes "probably need to insert";
  2706. mes "some kind of object...^000000";
  2707. close2;
  2708. cutin "4",255;
  2709. end;
  2710. }
  2711. end;
  2712. Onstop_timer:
  2713. stopnpctimer;
  2714. end;
  2715. OnTimer5000:
  2716. stopnpctimer;
  2717. enablenpc "#hole#1-4";
  2718. disablenpc "Red Alarm#1-4";
  2719. end;
  2720. }
  2721. jupe_area1,57,53,0 script Warp#1-4 139,2,2,{
  2722. OnInit:
  2723. disablenpc "Warp#1-4";
  2724. end;
  2725. OnEnable:
  2726. enablenpc "Warp#1-4";
  2727. specialeffect 561; //"Warp#1-4" 561
  2728. soundeffectall "jupe_warp.wav",0;
  2729. initnpctimer;
  2730. end;
  2731. OnTouch:
  2732. warp "jupe_area1",83,157;
  2733. end;
  2734. OnTimer5000:
  2735. disablenpc "Warp#1-4";
  2736. end;
  2737. }
  2738. jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{
  2739. OnInit:
  2740. disablenpc "Red Alarm#1-4";
  2741. end;
  2742. OnEnable:
  2743. enablenpc "Red Alarm#1-4";
  2744. end;
  2745. OnTouch:
  2746. set $@JupreArea1InUse,1;
  2747. donpcevent "Red Alarm On#1-4::OnEnable";
  2748. disablenpc "Red Alarm#1-4";
  2749. disablenpc "#hole#1-4";
  2750. end;
  2751. }
  2752. - script Red Alarm On#1-4 -1,{
  2753. OnInit:
  2754. disablenpc "Red Alarm On#1-4";
  2755. end;
  2756. OnEnable:
  2757. enablenpc "Red Alarm On#1-4";
  2758. initnpctimer;
  2759. end;
  2760. OnTimer1000:
  2761. mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  2762. end;
  2763. OnTimer3000:
  2764. mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  2765. end;
  2766. OnTimer5000:
  2767. mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  2768. donpcevent "Monster1#1-4::OnEnable";
  2769. end;
  2770. OnTimer7000:
  2771. mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  2772. end;
  2773. OnTimer8000:
  2774. stopnpctimer;
  2775. disablenpc "Red Alarm On#1-4";
  2776. end;
  2777. }
  2778. - script Monster1#1-4 -1,{
  2779. OnInit:
  2780. disablenpc "Monster1#1-4";
  2781. end;
  2782. OnDisable:
  2783. disablenpc "Monster1#1-4";
  2784. killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
  2785. end;
  2786. OnEnable:
  2787. initnpctimer;
  2788. enablenpc "Monster1#1-4";
  2789. set .MyMobs,8;
  2790. monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2791. monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2792. monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2793. monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2794. monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2795. monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2796. monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead";
  2797. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead";
  2798. end;
  2799. OnTimer300000:
  2800. mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  2801. set $@JupreArea1InUse,0;
  2802. end;
  2803. OnTimer300002:
  2804. stopnpctimer;
  2805. enablenpc "#hole#1-4";
  2806. donpcevent "Monster1#1-4::OnDisable";
  2807. end;
  2808. OnMyMobDead:
  2809. set .MyMobs,.MyMobs-1;
  2810. if (.MyMobs < 1) {
  2811. donpcevent "Monster2#1-4::OnEnable";
  2812. disablenpc "Monster1#1-4";
  2813. stopnpctimer;
  2814. }
  2815. end;
  2816. }
  2817. - script Monster2#1-4 -1,{
  2818. OnInit:
  2819. disablenpc "Monster2#1-4";
  2820. end;
  2821. OnDisable:
  2822. killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
  2823. disablenpc "Monster2#1-4";
  2824. end;
  2825. OnEnable:
  2826. enablenpc "Monster2#1-4";
  2827. initnpctimer;
  2828. end;
  2829. OnTimer2000:
  2830. mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000";
  2831. end;
  2832. OnTimer4000:
  2833. mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  2834. end;
  2835. OnTimer6000:
  2836. mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
  2837. set .MyMobs,10;
  2838. monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2839. monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2840. monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2841. monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2842. monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2843. monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2844. monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2845. monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2846. monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
  2847. monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
  2848. end;
  2849. OnTimer300000:
  2850. set $@JupreArea1InUse,0;
  2851. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2852. end;
  2853. OnTimer300002:
  2854. enablenpc "#hole#1-4";
  2855. donpcevent "Monster2#1-4::OnDisable";
  2856. end;
  2857. OnMyMobDead:
  2858. set .MyMobs,.MyMobs-1;
  2859. if (.MyMobs < 1) {
  2860. mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
  2861. disablenpc "Monster2#1-4";
  2862. enablenpc "#hole#1-4";
  2863. set $@JupreArea1InUse,0;
  2864. stopnpctimer;
  2865. }
  2866. end;
  2867. }
  2868. //============================================================
  2869. // Move to Elevator
  2870. //============================================================
  2871. jupe_area1,112,162,0 script Lever#ufe 844,{
  2872. mes "^3355FFIt's a lever";
  2873. mes "whose function";
  2874. mes "is not known to you.^000000";
  2875. next;
  2876. switch(select("Pull.:Cancel.")) {
  2877. case 1:
  2878. if($@JupreArea1InUse == 1) close;
  2879. initnpctimer;
  2880. donpcevent "LeverWarp#ufe::OnEnable";
  2881. disablenpc "Lever#ufe";
  2882. close;
  2883. case 2:
  2884. mes "[" + strcharinfo(0) + "]";
  2885. mes "Pull this lever?";
  2886. mes "I don't even know";
  2887. mes "what will happen...";
  2888. close;
  2889. }
  2890. close;
  2891. OnTimer3000:
  2892. enablenpc "Lever#ufe";
  2893. stopnpctimer;
  2894. end;
  2895. }
  2896. jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{
  2897. OnInit:
  2898. disablenpc "LeverWarp#ufe";
  2899. end;
  2900. OnEnable:
  2901. enablenpc "LeverWarp#ufe";
  2902. specialeffect 561; //"LeverWarp#ufe" 561
  2903. soundeffectall "jupe_warp.wav",0;
  2904. initnpctimer;
  2905. end;
  2906. OnTouch:
  2907. warp "jupe_gate",28,30;
  2908. end;
  2909. OnTimer3000:
  2910. stopnpctimer;
  2911. disablenpc "LeverWarp#ufe";
  2912. end;
  2913. }
  2914. //============================================================
  2915. // Security Checkpoint 2-1
  2916. //============================================================
  2917. jupe_area2,74,224,0 script #hole#2-1 844,{
  2918. cutin "1",2;
  2919. if ($@JupreArea2InUse == 1) {
  2920. mes "^3355FFThis seems like";
  2921. mes "some kind of device";
  2922. mes "that will allow you to";
  2923. mes "pass to the other side.";
  2924. mes "There's a slot where you";
  2925. mes "probably need to insert";
  2926. mes "some kind of object...^000000";
  2927. close2;
  2928. cutin "1",255;
  2929. end;
  2930. }
  2931. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  2932. mes "^3355FFThis seems like";
  2933. mes "some kind of device";
  2934. mes "that will allow you to";
  2935. mes "pass to the other side.";
  2936. mes "There's a slot where you";
  2937. mes "probably need to insert";
  2938. mes "some kind of object...^000000";
  2939. next;
  2940. switch(select("Insert a Crest Piece.:Cancel.")) {
  2941. case 1:
  2942. if (countitem(7356) > 0) {
  2943. mes "^3355FFYou take out your";
  2944. mes "Crest Piece and place";
  2945. mes "it into the slot where it";
  2946. mes "happens to fit perfectly.^000000";
  2947. specialeffect 159; //"#hole#2-1" EF_TOPRANK
  2948. cutin "1-1",2;
  2949. next;
  2950. if ($@JupreArea2InUse == 1) {
  2951. mes "^3355FFNothing happens.";
  2952. mes "Perhaps an alarm or";
  2953. mes "some other safety measure";
  2954. mes "was activated to keep the";
  2955. mes "Crest Piece from activating";
  2956. mes "this transportation device.";
  2957. mes "You retrieve the Crest Piece.^000000";
  2958. close2;
  2959. cutin "1-1",255;
  2960. end;
  2961. }
  2962. else {
  2963. mes "^3355FFThe slot rotates and";
  2964. mes "the Crest Piece moves as";
  2965. mes "if it were turning a key. You";
  2966. mes "feel a weak tremor as a Warp";
  2967. mes "Portal to the other side is";
  2968. mes "activated. You then retrieve";
  2969. mes "your Crest Piece.^000000";
  2970. initnpctimer;
  2971. donpcevent "Warp#2-1::OnEnable";
  2972. enablenpc "Red Alarm#2-1";
  2973. disablenpc "#hole#2-1";
  2974. close2;
  2975. cutin "1-1",255;
  2976. end;
  2977. }
  2978. }
  2979. else {
  2980. mes "^3355FFUnfortunately, you're";
  2981. mes "not carrying anything";
  2982. mes "that might be able to fit";
  2983. mes "into the slot and activate";
  2984. mes "this mechanical device.^000000";
  2985. close2;
  2986. cutin "1",255;
  2987. end;
  2988. }
  2989. case 2:
  2990. mes "[" + strcharinfo(0) + "]";
  2991. mes "Hmmm...";
  2992. mes "Do I have anything";
  2993. mes "that might make this";
  2994. mes "weird machine work?";
  2995. close2;
  2996. cutin "1",255;
  2997. end;
  2998. }
  2999. close;
  3000. }
  3001. else {
  3002. mes "^3355FFThis seems like";
  3003. mes "some kind of device";
  3004. mes "that will allow you to";
  3005. mes "pass to the other side.";
  3006. mes "There's a slot where you";
  3007. mes "probably need to insert";
  3008. mes "some kind of object...^000000";
  3009. close2;
  3010. cutin "1",255;
  3011. end;
  3012. }
  3013. Onstop_timer:
  3014. stopnpctimer;
  3015. end;
  3016. OnTimer22500:
  3017. stopnpctimer;
  3018. enablenpc "#hole#2-1";
  3019. disablenpc "Red Alarm#2-1";
  3020. end;
  3021. }
  3022. jupe_area2,80,221,0 script Warp#2-1 139,2,2,{
  3023. OnInit:
  3024. disablenpc "Warp#2-1";
  3025. end;
  3026. OnEnable:
  3027. enablenpc "Warp#2-1";
  3028. specialeffect 561; //"Warp#2-1" 561
  3029. soundeffectall "jupe_warp.wav",0;
  3030. initnpctimer;
  3031. end;
  3032. OnTouch:
  3033. warp "jupe_area2",116,259;
  3034. end;
  3035. OnTimer22500:
  3036. stopnpctimer;
  3037. disablenpc "Warp#2-1";
  3038. end;
  3039. }
  3040. jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{
  3041. OnInit:
  3042. disablenpc "Red Alarm#2-1";
  3043. end;
  3044. OnTouch:
  3045. donpcevent "Red Alarm On#2-1::OnEnable";
  3046. disablenpc "Red Alarm#2-1";
  3047. donpcevent "#hole#2-1::Onstop_timer";
  3048. set $@JupreArea2InUse,1;
  3049. disablenpc "#hole#2-1";
  3050. end;
  3051. }
  3052. - script Red Alarm On#2-1 -1,{
  3053. OnInit:
  3054. disablenpc "Red Alarm On#2-1";
  3055. end;
  3056. OnEnable:
  3057. enablenpc "Red Alarm On#2-1";
  3058. initnpctimer;
  3059. end;
  3060. OnTimer1000:
  3061. mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000";
  3062. end;
  3063. OnTimer3000:
  3064. mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
  3065. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3066. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3067. end;
  3068. OnTimer5000:
  3069. mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000";
  3070. donpcevent "Monster1#2-1::OnEnable";
  3071. end;
  3072. OnTimer7000:
  3073. mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000";
  3074. end;
  3075. OnTimer8000:
  3076. disablenpc "Red Alarm On#2-1";
  3077. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3078. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3079. stopnpctimer;
  3080. end;
  3081. }
  3082. - script Monster1#2-1 -1,{
  3083. OnInit:
  3084. disablenpc "Monster1#2-1";
  3085. end;
  3086. OnDisable:
  3087. disablenpc "Monster1#2-1";
  3088. killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
  3089. end;
  3090. OnEnable:
  3091. enablenpc "Monster1#2-1";
  3092. initnpctimer;
  3093. set .MyMobs,8;
  3094. monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3095. monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3096. monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3097. monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3098. monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3099. monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3100. monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead";
  3101. monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead";
  3102. end;
  3103. OnTimer300000:
  3104. mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
  3105. set $@JupreArea2InUse,0;
  3106. end;
  3107. OnTimer300002:
  3108. enablenpc "#hole#2-1";
  3109. stopnpctimer;
  3110. donpcevent "Monster1#2-1::OnDisable";
  3111. end;
  3112. OnMyMobDead:
  3113. set .MyMobs,.MyMobs-1;
  3114. if (.MyMobs < 1) {
  3115. donpcevent "Monster2#2-1::OnEnable";
  3116. disablenpc "Monster1#2-1";
  3117. stopnpctimer;
  3118. }
  3119. end;
  3120. }
  3121. - script Monster2#2-1 -1,{
  3122. OnInit:
  3123. disablenpc "Monster2#2-1";
  3124. end;
  3125. OnDisable:
  3126. disablenpc "Monster2#2-1";
  3127. killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
  3128. end;
  3129. OnEnable:
  3130. enablenpc "Monster2#2-1";
  3131. initnpctimer;
  3132. end;
  3133. OnTimer2000:
  3134. mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000";
  3135. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3136. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3137. end;
  3138. OnTimer4000:
  3139. mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000";
  3140. end;
  3141. OnTimer7000:
  3142. mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000";
  3143. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3144. soundeffectall "jupe_warning.wav",0,"jupe_area2";
  3145. set .MyMobs,8;
  3146. monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3147. monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3148. monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3149. monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3150. monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3151. monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3152. monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead";
  3153. monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead";
  3154. end;
  3155. OnTimer300000:
  3156. mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
  3157. set $@JupreArea2InUse,0;
  3158. end;
  3159. OnTimer300002:
  3160. enablenpc "#hole#2-1";
  3161. stopnpctimer;
  3162. donpcevent "Monster2#2-1::OnDisable";
  3163. end;
  3164. OnMyMobDead:
  3165. set .MyMobs,.MyMobs-1;
  3166. if (.MyMobs < 1) {
  3167. mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
  3168. disablenpc "Monster2#2-1";
  3169. enablenpc "#hole#2-1";
  3170. set $@JupreArea2InUse,0;
  3171. stopnpctimer;
  3172. }
  3173. end;
  3174. }
  3175. //============================================================
  3176. // Security Checkpoint 2-2
  3177. //============================================================
  3178. jupe_area2,138,238,0 script #hole#2-2 844,{
  3179. cutin "2",2;
  3180. if ($@JupreArea2InUse == 1) {
  3181. mes "^3355FFThis seems like";
  3182. mes "some kind of device";
  3183. mes "that will allow you to";
  3184. mes "pass to the other side.";
  3185. mes "There's a slot where you";
  3186. mes "probably need to insert";
  3187. mes "some kind of object...^000000";
  3188. close2;
  3189. cutin "2",255;
  3190. end;
  3191. }
  3192. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3193. mes "^3355FFThis seems like";
  3194. mes "some kind of device";
  3195. mes "that will allow you to";
  3196. mes "pass to the other side.";
  3197. mes "There's a slot where you";
  3198. mes "probably need to insert";
  3199. mes "some kind of object...^000000";
  3200. next;
  3201. switch(select("Insert a Crest Piece.:Cancel.")) {
  3202. case 1:
  3203. if (countitem(7357) > 0) {
  3204. mes "^3355FFYou take out your";
  3205. mes "Crest Piece and place";
  3206. mes "it into the slot where it";
  3207. mes "happens to fit perfectly.^000000";
  3208. specialeffect 159; //"#hole#2-2" EF_TOPRANK
  3209. cutin "2-1",2;
  3210. next;
  3211. if ($@JupreArea2InUse == 1) {
  3212. mes "^3355FFNothing happens.";
  3213. mes "Perhaps an alarm or";
  3214. mes "some other safety measure";
  3215. mes "was activated to keep the";
  3216. mes "Crest Piece from activating";
  3217. mes "this transportation device.";
  3218. mes "You retrieve the Crest Piece.^000000";
  3219. close2;
  3220. cutin "2-1",255;
  3221. end;
  3222. }
  3223. else {
  3224. mes "^3355FFThe slot rotates and";
  3225. mes "the Crest Piece moves as";
  3226. mes "if it were turning a key. You";
  3227. mes "feel a weak tremor as a Warp";
  3228. mes "Portal to the other side is";
  3229. mes "activated. You then retrieve";
  3230. mes "your Crest Piece.^000000";
  3231. initnpctimer;
  3232. donpcevent "Warp#2-2::OnEnable";
  3233. enablenpc "Red Alarm#2-2";
  3234. disablenpc "#hole#2-2";
  3235. close2;
  3236. cutin "2-1",255;
  3237. end;
  3238. }
  3239. }
  3240. else {
  3241. mes "^3355FFUnfortunately, you're";
  3242. mes "not carrying anything";
  3243. mes "that might be able to fit";
  3244. mes "into the slot and activate";
  3245. mes "this mechanical device.^000000";
  3246. close2;
  3247. cutin "2",255;
  3248. end;
  3249. }
  3250. break;
  3251. case 2:
  3252. mes "[" + strcharinfo(0) + "]";
  3253. mes "Hmmm...";
  3254. mes "Do I have anything";
  3255. mes "that might make this";
  3256. mes "weird machine work?";
  3257. close2;
  3258. cutin "2",255;
  3259. end;
  3260. }
  3261. close;
  3262. }
  3263. else {
  3264. mes "^3355FFThis seems like";
  3265. mes "some kind of device";
  3266. mes "that will allow you to";
  3267. mes "pass to the other side.";
  3268. mes "There's a slot where you";
  3269. mes "probably need to insert";
  3270. mes "some kind of object...^000000";
  3271. close2;
  3272. cutin "2",255;
  3273. end;
  3274. }
  3275. end;
  3276. Onstop_timer:
  3277. stopnpctimer;
  3278. end;
  3279. OnTimer22500:
  3280. stopnpctimer;
  3281. enablenpc "#hole#2-2";
  3282. disablenpc "Red Alarm#2-2";
  3283. end;
  3284. }
  3285. jupe_area2,142,225,0 script Warp#2-2 139,2,2,{
  3286. OnInit:
  3287. disablenpc "Warp#2-2";
  3288. end;
  3289. OnEnable:
  3290. enablenpc "Warp#2-2";
  3291. specialeffect 561; //"Warp#2-2" 561
  3292. soundeffectall "jupe_warp.wav",0;
  3293. initnpctimer;
  3294. end;
  3295. OnTouch:
  3296. warp "jupe_area2",142,191;
  3297. end;
  3298. OnTimer22500:
  3299. disablenpc "Warp#2-2";
  3300. end;
  3301. }
  3302. jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{
  3303. OnInit:
  3304. disablenpc "Red Alarm#2-2";
  3305. end;
  3306. OnTouch:
  3307. set $@JupreArea2InUse,1;
  3308. donpcevent "Red Alarm On#2-2::OnEnable";
  3309. disablenpc "Red Alarm#2-2";
  3310. disablenpc "#hole#2-2";
  3311. end;
  3312. }
  3313. - script Red Alarm On#2-2 -1,{
  3314. OnInit:
  3315. disablenpc "Red Alarm On#2-2";
  3316. end;
  3317. OnEnable:
  3318. enablenpc "Red Alarm On#2-2";
  3319. initnpctimer;
  3320. end;
  3321. OnTimer1000:
  3322. mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000";
  3323. end;
  3324. OnTimer3000:
  3325. mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
  3326. end;
  3327. OnTimer5000:
  3328. mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000";
  3329. donpcevent "Monster1#2-2::OnEnable";
  3330. end;
  3331. OnTimer7000:
  3332. mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000";
  3333. end;
  3334. OnTimer8000:
  3335. disablenpc "Red Alarm On#2-2";
  3336. stopnpctimer;
  3337. end;
  3338. }
  3339. - script Monster1#2-2 -1,{
  3340. OnInit:
  3341. disablenpc "Monster1#2-2";
  3342. end;
  3343. OnDisable:
  3344. disablenpc "Monster1#2-2";
  3345. killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
  3346. end;
  3347. OnEnable:
  3348. initnpctimer;
  3349. enablenpc "Monster1#2-2";
  3350. set .MyMobs,8;
  3351. monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3352. monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3353. monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3354. monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3355. monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3356. monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3357. monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead";
  3358. monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead";
  3359. end;
  3360. OnTimer300000:
  3361. mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
  3362. set $@JupreArea2InUse,0;
  3363. end;
  3364. OnTimer300002:
  3365. enablenpc "#hole#2-2";
  3366. stopnpctimer;
  3367. donpcevent "Monster1#2-2::OnDisable";
  3368. end;
  3369. OnMyMobDead:
  3370. set .MyMobs,.MyMobs-1;
  3371. if (.MyMobs < 1) {
  3372. donpcevent "Monster2#2-2::OnEnable";
  3373. disablenpc "Monster1#2-2";
  3374. stopnpctimer;
  3375. }
  3376. end;
  3377. }
  3378. - script Monster2#2-2 -1,{
  3379. OnInit:
  3380. disablenpc "Monster2#2-2";
  3381. end;
  3382. OnDisable:
  3383. disablenpc "Monster2#2-2";
  3384. killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
  3385. end;
  3386. OnEnable:
  3387. enablenpc "Monster2#2-2";
  3388. initnpctimer;
  3389. end;
  3390. OnTimer2000:
  3391. mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000";
  3392. end;
  3393. OnTimer4000:
  3394. mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000";
  3395. end;
  3396. OnTimer6000:
  3397. mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
  3398. set .MyMobs,13;
  3399. monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3400. monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3401. monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3402. monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3403. monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3404. monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3405. monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3406. monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3407. monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3408. monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3409. monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3410. monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
  3411. monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
  3412. end;
  3413. OnTimer300000:
  3414. mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
  3415. set $@JupreArea2InUse,0;
  3416. end;
  3417. OnTimer300002:
  3418. enablenpc "#hole#2-2";
  3419. stopnpctimer;
  3420. donpcevent "Monster2#2-2::OnDisable";
  3421. end;
  3422. OnMyMobDead:
  3423. set .MyMobs,.MyMobs-1;
  3424. if (.MyMobs < 1) {
  3425. mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
  3426. disablenpc "Monster2#2-2";
  3427. enablenpc "#hole#2-2";
  3428. set $@JupreArea2InUse,0;
  3429. stopnpctimer;
  3430. }
  3431. end;
  3432. }
  3433. //============================================================
  3434. // Security Checkpoint 2-3
  3435. //============================================================
  3436. jupe_area2,127,146,0 script #hole#2-3 844,{
  3437. cutin "3",2;
  3438. if ($@JupreArea2InUse == 1) {
  3439. mes "^3355FFThis seems like";
  3440. mes "some kind of device";
  3441. mes "that will allow you to";
  3442. mes "pass to the other side.";
  3443. mes "There's a slot where you";
  3444. mes "probably need to insert";
  3445. mes "some kind of object...^000000";
  3446. close2;
  3447. cutin "3",255;
  3448. end;
  3449. }
  3450. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3451. mes "^3355FFThis seems like";
  3452. mes "some kind of device";
  3453. mes "that will allow you to";
  3454. mes "pass to the other side.";
  3455. mes "There's a slot where you";
  3456. mes "probably need to insert";
  3457. mes "some kind of object...^000000";
  3458. next;
  3459. switch(select("Insert a Crest Piece.:Cancel.")) {
  3460. case 1:
  3461. if (countitem(7358) > 0) {
  3462. mes "^3355FFYou take out your";
  3463. mes "Crest Piece and place";
  3464. mes "it into the slot where it";
  3465. mes "happens to fit perfectly.^000000";
  3466. specialeffect 159; //"#hole#2-3" EF_TOPRANK
  3467. cutin "3-1",2;
  3468. next;
  3469. if ($@JupreArea2InUse == 1) {
  3470. mes "^3355FFNothing happens.";
  3471. mes "Perhaps an alarm or";
  3472. mes "some other safety measure";
  3473. mes "was activated to keep the";
  3474. mes "Crest Piece from activating";
  3475. mes "this transportation device.";
  3476. mes "You retrieve the Crest Piece.^000000";
  3477. close2;
  3478. cutin "3-1",255;
  3479. end;
  3480. }
  3481. else {
  3482. mes "^3355FFThe slot rotates and";
  3483. mes "the Crest Piece moves as";
  3484. mes "if it were turning a key. You";
  3485. mes "feel a weak tremor as a Warp";
  3486. mes "Portal to the other side is";
  3487. mes "activated. You then retrieve";
  3488. mes "your Crest Piece.^000000";
  3489. initnpctimer;
  3490. donpcevent "Warp#2-3::OnEnable";
  3491. enablenpc "Red Alarm#2-3";
  3492. disablenpc "#hole#2-3";
  3493. close2;
  3494. cutin "3-1",255;
  3495. end;
  3496. }
  3497. }
  3498. else {
  3499. mes "^3355FFUnfortunately, you're";
  3500. mes "not carrying anything";
  3501. mes "that might be able to fit";
  3502. mes "into the slot and activate";
  3503. mes "this mechanical device.^000000";
  3504. close2;
  3505. cutin "3",255;
  3506. end;
  3507. }
  3508. case 2:
  3509. mes "[" + strcharinfo(0) + "]";
  3510. mes "Hmmm...";
  3511. mes "Do I have anything";
  3512. mes "that might make this";
  3513. mes "weird machine work?";
  3514. close2;
  3515. cutin "3",255;
  3516. end;
  3517. }
  3518. }
  3519. else {
  3520. mes "^3355FFThis seems like";
  3521. mes "some kind of device";
  3522. mes "that will allow you to";
  3523. mes "pass to the other side.";
  3524. mes "There's a slot where you";
  3525. mes "probably need to insert";
  3526. mes "some kind of object...^000000";
  3527. close2;
  3528. cutin "3",255;
  3529. end;
  3530. }
  3531. end;
  3532. Onstop_timer:
  3533. stopnpctimer;
  3534. end;
  3535. OnTimer22500:
  3536. stopnpctimer;
  3537. enablenpc "#hole#2-3";
  3538. disablenpc "Red Alarm#2-3";
  3539. end;
  3540. }
  3541. jupe_area2,130,137,0 script Warp#2-3 139,2,2,{
  3542. OnInit:
  3543. disablenpc "Warp#2-3";
  3544. end;
  3545. OnEnable:
  3546. enablenpc "Warp#2-3";
  3547. specialeffect 561; //"Warp#2-3" 561
  3548. soundeffectall "jupe_warp.wav",0;
  3549. initnpctimer;
  3550. end;
  3551. OnTouch:
  3552. warp "jupe_area2",130,105;
  3553. end;
  3554. OnTimer22500:
  3555. disablenpc "Warp#2-3";
  3556. end;
  3557. }
  3558. jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{
  3559. OnInit:
  3560. disablenpc "Red Alarm#2-3";
  3561. end;
  3562. OnTouch:
  3563. set $@JupreArea2InUse,1;
  3564. donpcevent "Red Alarm On#2-3::OnEnable";
  3565. disablenpc "Red Alarm#2-3";
  3566. disablenpc "#hole#2-3";
  3567. end;
  3568. }
  3569. - script Red Alarm On#2-3 -1,{
  3570. OnInit:
  3571. disablenpc "Red Alarm On#2-3";
  3572. end;
  3573. OnEnable:
  3574. enablenpc "Red Alarm On#2-3";
  3575. initnpctimer;
  3576. end;
  3577. OnTimer1000:
  3578. mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000";
  3579. end;
  3580. OnTimer3000:
  3581. mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000";
  3582. disablenpc "#hole#2-3";
  3583. end;
  3584. OnTimer5000:
  3585. mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000";
  3586. donpcevent "Monster1#2-3::OnEnable";
  3587. end;
  3588. OnTimer7000:
  3589. mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000";
  3590. end;
  3591. OnTimer8000:
  3592. disablenpc "Red Alarm On#2-3";
  3593. stopnpctimer;
  3594. end;
  3595. }
  3596. - script Monster1#2-3 -1,{
  3597. OnInit:
  3598. disablenpc "Monster1#2-3";
  3599. end;
  3600. OnDisable:
  3601. disablenpc "Monster1#2-3";
  3602. killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
  3603. end;
  3604. OnEnable:
  3605. initnpctimer;
  3606. enablenpc "Monster1#2-3";
  3607. set .MyMobs,8;
  3608. monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3609. monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3610. monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3611. monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3612. monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3613. monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3614. monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead";
  3615. monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead";
  3616. end;
  3617. OnTimer300000:
  3618. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3619. set $@JupreArea2InUse,0;
  3620. end;
  3621. OnTimer300002:
  3622. donpcevent "Monster1#2-3::OnDisable";
  3623. enablenpc "#hole#2-3";
  3624. end;
  3625. OnMyMobDead:
  3626. set .MyMobs,.MyMobs-1;
  3627. if (.MyMobs < 1) {
  3628. donpcevent "Monster2#2-3::OnEnable";
  3629. disablenpc "Monster1#2-3";
  3630. stopnpctimer;
  3631. }
  3632. end;
  3633. }
  3634. - script Monster2#2-3 -1,{
  3635. OnInit:
  3636. disablenpc "Monster2#2-3";
  3637. end;
  3638. OnDisable:
  3639. disablenpc "Monster2#2-3";
  3640. killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
  3641. end;
  3642. OnEnable:
  3643. initnpctimer;
  3644. enablenpc "Monster2#2-3";
  3645. end;
  3646. OnTimer2000:
  3647. mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000";
  3648. end;
  3649. OnTimer5000:
  3650. mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000";
  3651. end;
  3652. OnTimer8000:
  3653. mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
  3654. set .MyMobs,16;
  3655. monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3656. monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3657. monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3658. monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3659. monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3660. monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3661. monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3662. monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3663. monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3664. monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3665. monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3666. monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3667. monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3668. monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3669. monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
  3670. monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
  3671. end;
  3672. OnTimer300000:
  3673. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3674. set $@JupreArea2InUse,0;
  3675. end;
  3676. OnTimer300002:
  3677. enablenpc "#hole#2-3";
  3678. stopnpctimer;
  3679. donpcevent "Monster2#2-3::OnDisable";
  3680. end;
  3681. OnMyMobDead:
  3682. set .MyMobs,.MyMobs-1;
  3683. if (.MyMobs < 1) {
  3684. mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
  3685. disablenpc "Monster2#2-3";
  3686. enablenpc "#hole#2-3";
  3687. set $@JupreArea2InUse,0;
  3688. stopnpctimer;
  3689. }
  3690. end;
  3691. }
  3692. //============================================================
  3693. // Security Checkpoint 2-4
  3694. //============================================================
  3695. jupe_area2,113,49,0 script #hole#2-4 844,{
  3696. cutin "4",2;
  3697. if ($@JupreArea2InUse == 1) {
  3698. mes "^3355FFThis seems like";
  3699. mes "some kind of device";
  3700. mes "that will allow you to";
  3701. mes "pass to the other side.";
  3702. mes "There's a slot where you";
  3703. mes "probably need to insert";
  3704. mes "some kind of object...^000000";
  3705. close2;
  3706. cutin "4",255;
  3707. end;
  3708. }
  3709. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  3710. mes "^3355FFThis seems like";
  3711. mes "some kind of device";
  3712. mes "that will allow you to";
  3713. mes "pass to the other side.";
  3714. mes "There's a slot where you";
  3715. mes "probably need to insert";
  3716. mes "some kind of object...^000000";
  3717. next;
  3718. switch(select("Insert a Crest Piece.:Cancel.")) {
  3719. case 1:
  3720. if (countitem(7359) > 0) {
  3721. mes "^3355FFYou take out your";
  3722. mes "Crest Piece and place";
  3723. mes "it into the slot where it";
  3724. mes "happens to fit perfectly.^000000";
  3725. specialeffect 159; //"#hole#2-4" EF_TOPRANK
  3726. cutin "4-1",2;
  3727. next;
  3728. if ($@JupreArea2InUse == 1) {
  3729. mes "^3355FFNothing happens.";
  3730. mes "Perhaps an alarm or";
  3731. mes "some other safety measure";
  3732. mes "was activated to keep the";
  3733. mes "Crest Piece from activating";
  3734. mes "this transportation device.";
  3735. mes "You retrieve the Crest Piece.^000000";
  3736. close2;
  3737. cutin "4-1",255;
  3738. end;
  3739. }
  3740. else {
  3741. mes "^3355FFThe slot rotates and";
  3742. mes "the Crest Piece moves as";
  3743. mes "if it were turning a key. You";
  3744. mes "feel a weak tremor as a Warp";
  3745. mes "Portal to the other side is";
  3746. mes "activated. You then retrieve";
  3747. mes "your Crest Piece.^000000";
  3748. initnpctimer;
  3749. donpcevent "Warp#2-4::OnEnable";
  3750. donpcevent "Red Alarm#2-4::OnEnable";
  3751. disablenpc "#hole#2-4";
  3752. close2;
  3753. cutin "4-1",255;
  3754. end;
  3755. }
  3756. }
  3757. else {
  3758. mes "^3355FFUnfortunately, you're";
  3759. mes "not carrying anything";
  3760. mes "that might be able to fit";
  3761. mes "into the slot and activate";
  3762. mes "this mechanical device.^000000";
  3763. close2;
  3764. cutin "4",255;
  3765. end;
  3766. }
  3767. break;
  3768. case 2:
  3769. mes "[" + strcharinfo(0) + "]";
  3770. mes "Hmmm...";
  3771. mes "Do I have anything";
  3772. mes "that might make this";
  3773. mes "weird machine work?";
  3774. close2;
  3775. cutin "4",255;
  3776. end;
  3777. }
  3778. }
  3779. else {
  3780. mes "^3355FFThis seems like";
  3781. mes "some kind of device";
  3782. mes "that will allow you to";
  3783. mes "pass to the other side.";
  3784. mes "There's a slot where you";
  3785. mes "probably need to insert";
  3786. mes "some kind of object...^000000";
  3787. close2;
  3788. cutin "4",255;
  3789. end;
  3790. }
  3791. end;
  3792. Onstop_timer:
  3793. stopnpctimer;
  3794. end;
  3795. OnTimer5000:
  3796. stopnpctimer;
  3797. enablenpc "#hole#2-4";
  3798. disablenpc "Red Alarm#2-4";
  3799. end;
  3800. }
  3801. jupe_area2,106,53,0 script Warp#2-4 139,2,2,{
  3802. OnInit:
  3803. disablenpc "Warp#2-4";
  3804. end;
  3805. OnEnable:
  3806. enablenpc "Warp#2-4";
  3807. specialeffect 561; //"Warp#2-4" 561
  3808. soundeffectall "jupe_warp.wav",0;
  3809. initnpctimer;
  3810. end;
  3811. OnTouch:
  3812. warp "jupe_area2",80,157;
  3813. end;
  3814. OnTimer5000:
  3815. disablenpc "Warp#2-4";
  3816. end;
  3817. }
  3818. jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{
  3819. OnInit:
  3820. disablenpc "Red Alarm#2-4";
  3821. end;
  3822. OnEnable:
  3823. enablenpc "Red Alarm#2-4";
  3824. end;
  3825. OnTouch:
  3826. set $@JupreArea2InUse,1;
  3827. donpcevent "Red Alarm On#2-4::OnEnable";
  3828. disablenpc "Red Alarm#2-4";
  3829. disablenpc "#hole#2-4";
  3830. end;
  3831. }
  3832. - script Red Alarm On#2-4 -1,{
  3833. OnInit:
  3834. disablenpc "Red Alarm On#2-4";
  3835. end;
  3836. OnEnable:
  3837. enablenpc "Red Alarm On#2-4";
  3838. initnpctimer;
  3839. end;
  3840. OnTimer1000:
  3841. mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000";
  3842. end;
  3843. OnTimer3000:
  3844. mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
  3845. end;
  3846. OnTimer5000:
  3847. mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000";
  3848. donpcevent "Monster1#2-4::OnEnable";
  3849. end;
  3850. OnTimer7000:
  3851. mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000";
  3852. end;
  3853. OnTimer8000:
  3854. stopnpctimer;
  3855. disablenpc "Red Alarm On#2-4";
  3856. end;
  3857. }
  3858. - script Monster1#2-4 -1,{
  3859. OnInit:
  3860. disablenpc "Monster1#2-4";
  3861. end;
  3862. OnDisable:
  3863. disablenpc "Monster1#2-4";
  3864. killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
  3865. end;
  3866. OnEnable:
  3867. initnpctimer;
  3868. enablenpc "Monster1#2-4";
  3869. set .MyMobs,8;
  3870. monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3871. monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3872. monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3873. monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3874. monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3875. monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3876. monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead";
  3877. monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead";
  3878. end;
  3879. OnTimer300000:
  3880. mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
  3881. set $@JupreArea2InUse,0;
  3882. end;
  3883. OnTimer300002:
  3884. stopnpctimer;
  3885. enablenpc "#hole#2-4";
  3886. donpcevent "Monster1#2-4::OnDisable";
  3887. end;
  3888. OnMyMobDead:
  3889. set .MyMobs,.MyMobs-1;
  3890. if (.MyMobs < 1) {
  3891. donpcevent "Monster2#2-4::OnEnable";
  3892. disablenpc "Monster1#2-4";
  3893. stopnpctimer;
  3894. }
  3895. end;
  3896. }
  3897. - script Monster2#2-4 -1,{
  3898. OnInit:
  3899. disablenpc "Monster2#2-4";
  3900. end;
  3901. OnDisable:
  3902. killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
  3903. disablenpc "Monster2#2-4";
  3904. end;
  3905. OnEnable:
  3906. enablenpc "Monster2#2-4";
  3907. initnpctimer;
  3908. end;
  3909. OnTimer2000:
  3910. mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000";
  3911. end;
  3912. OnTimer4000:
  3913. mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000";
  3914. end;
  3915. OnTimer6000:
  3916. mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
  3917. set .MyMobs,12;
  3918. monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3919. monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3920. monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3921. monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3922. monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3923. monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3924. monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3925. monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3926. monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3927. monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3928. monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
  3929. monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
  3930. end;
  3931. OnTimer300000:
  3932. set $@JupreArea2InUse,0;
  3933. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3934. end;
  3935. OnTimer300002:
  3936. enablenpc "#hole#2-4";
  3937. donpcevent "Monster2#2-4::OnDisable";
  3938. end;
  3939. OnMyMobDead:
  3940. set .MyMobs,.MyMobs-1;
  3941. if (.MyMobs < 1) {
  3942. mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
  3943. disablenpc "Monster2#2-4";
  3944. enablenpc "#hole#2-4";
  3945. set $@JupreArea2InUse,0;
  3946. stopnpctimer;
  3947. }
  3948. end;
  3949. }
  3950. //============================================================
  3951. // Move to Elevator
  3952. //============================================================
  3953. jupe_area2,51,162,0 script Lever#ufe2 844,{
  3954. mes "^3355FFIt's a lever";
  3955. mes "whose function";
  3956. mes "is not known to you.^000000";
  3957. next;
  3958. switch(select("Pull.:Cancel.")) {
  3959. case 1:
  3960. if($@JupreArea2InUse == 1) close;
  3961. initnpctimer;
  3962. donpcevent "LeverWarp#ufe2::OnEnable";
  3963. disablenpc "Lever#ufe2";
  3964. close;
  3965. case 2:
  3966. mes "[" + strcharinfo(0) + "]";
  3967. mes "Pull this lever?";
  3968. mes "I don't even know";
  3969. mes "what will happen...";
  3970. close;
  3971. }
  3972. close;
  3973. OnTimer3000:
  3974. enablenpc "Lever#ufe2";
  3975. stopnpctimer;
  3976. end;
  3977. }
  3978. jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{
  3979. OnInit:
  3980. disablenpc "LeverWarp#ufe2";
  3981. end;
  3982. OnEnable:
  3983. enablenpc "LeverWarp#ufe2";
  3984. specialeffect 561; //"LeverWarp#ufe2" 561
  3985. soundeffectall "jupe_warp.wav",0;
  3986. initnpctimer;
  3987. end;
  3988. OnTouch:
  3989. warp "jupe_gate",71,29;
  3990. end;
  3991. OnTimer3000:
  3992. stopnpctimer;
  3993. disablenpc "LeverWarp#ufe2";
  3994. end;
  3995. }
  3996. //============================================================
  3997. // Elevator Reception Room
  3998. //============================================================
  3999. jupe_ele_r,51,98,0 script Switch#ufe 844,{
  4000. if ($@JupeElevatorInUse == 1) {
  4001. mes "^3355FFIt's some sort of";
  4002. mes "lever that looks like";
  4003. mes "it was already pulled";
  4004. mes "by someone else.^000000";
  4005. close;
  4006. }
  4007. else {
  4008. cutin "5",2;
  4009. mes "^3355FFIt's some sort of";
  4010. mes "lever that's located";
  4011. mes "next to four empty slots.^000000";
  4012. next;
  4013. switch(select("Pull the lever.:Leave it alone.")) {
  4014. case 1:
  4015. mes "^3355FF*Snap Snap*^000000";
  4016. next;
  4017. mes "^3355FFYou pull the lever,";
  4018. mes "but nothing happened.";
  4019. mes "You probably need to";
  4020. mes "insert the correct objects";
  4021. mes "into the slots in order";
  4022. mes "for the lever to operate.^000000";
  4023. next;
  4024. if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
  4025. switch(select("Insert all of your Crest Pieces.")) {
  4026. case 1:
  4027. mes "^3300FF*Snap!*^000000";
  4028. mes "^3300FFStrangely enough,";
  4029. mes "all four of the Crest";
  4030. mes "Pieces fit perfectly into";
  4031. mes "the slots and begin to";
  4032. mes "emit a strange light.^000000";
  4033. cutin "5-1",2;
  4034. specialeffect 72; //"Switch#ufe" EF_SPHERE
  4035. delitem 7356,1; //Piece_Of_Crest1
  4036. delitem 7359,1; //Piece_Of_Crest4
  4037. delitem 7357,1; //Piece_Of_Crest2
  4038. delitem 7358,1; //Piece_Of_Crest3
  4039. next;
  4040. switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
  4041. case 1:
  4042. cutin "5",2;
  4043. mes "^3355FFYou pull out all";
  4044. mes "the Crest Pieces";
  4045. mes "that you inserted";
  4046. mes "into the slots.^000000";
  4047. getitem 7356,1; //Piece_Of_Crest1
  4048. getitem 7359,1; //Piece_Of_Crest4
  4049. getitem 7357,1; //Piece_Of_Crest2
  4050. getitem 7358,1; //Piece_Of_Crest3
  4051. close2;
  4052. cutin "5",255;
  4053. end;
  4054. case 2:
  4055. if ($@JupeElevatorInUse == 1) {
  4056. mes "^3355FFIt's strange,";
  4057. mes "but this lever has";
  4058. mes "already been pulled.^000000";
  4059. close2;
  4060. cutin "5",255;
  4061. end;
  4062. }
  4063. else {
  4064. mes "^3355FFOnce you pull the lever,";
  4065. mes "the Crest Piece slots are";
  4066. mes "suddenly covered, making";
  4067. mes "them irretrievable, and the";
  4068. mes "ground begins to shake";
  4069. mes "violently. This isn't normal!^000000";
  4070. next;
  4071. set $@JupeElevatorInUse,1;
  4072. disablenpc "Switch#ufe";
  4073. enablenpc "Switch On#ufe";
  4074. initnpctimer;
  4075. specialeffect2 563; // 563
  4076. soundeffectall "earth_quake.wav",0;
  4077. close2;
  4078. cutin "5-1",255;
  4079. end;
  4080. }
  4081. }
  4082. }
  4083. }
  4084. else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
  4085. select("Insert Crest Pieces.");
  4086. mes "^3355FFRight now, you don't";
  4087. mes "have enough Crest Pieces";
  4088. mes "to place into all four of these";
  4089. mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000";
  4090. close2;
  4091. cutin "5-1",255;
  4092. end;
  4093. }
  4094. else {
  4095. mes "^3355FFYou need to find";
  4096. mes "some kind of object";
  4097. mes "that you can fit into";
  4098. mes "each of these four slots...^000000";
  4099. close2;
  4100. cutin "5-1",255;
  4101. end;
  4102. }
  4103. case 2:
  4104. mes "^3355FFWho knows what";
  4105. mes "this lever may do?";
  4106. mes "You'll never know unless";
  4107. mes "you have the courage to try.^000000";
  4108. close2;
  4109. cutin "5",255;
  4110. end;
  4111. }
  4112. }
  4113. end;
  4114. OnTimer2000:
  4115. mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00";
  4116. end;
  4117. OnTimer3000:
  4118. mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00";
  4119. end;
  4120. OnTimer7000:
  4121. mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00";
  4122. end;
  4123. OnTimer10000:
  4124. mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00";
  4125. end;
  4126. OnTimer17000:
  4127. mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600";
  4128. end;
  4129. OnTimer20000:
  4130. mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000";
  4131. end;
  4132. OnTimer23000:
  4133. mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000";
  4134. donpcevent "Elevator Guard1#ufe::OnEnable";
  4135. end;
  4136. OnTimer27000:
  4137. mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
  4138. stopnpctimer;
  4139. end;
  4140. }
  4141. jupe_ele_r,51,98,0 script Switch On#ufe 844,{
  4142. mes "^3355FFIt seems like";
  4143. mes "someone else is";
  4144. mes "using this machine...^000000";
  4145. close;
  4146. OnInit:
  4147. disablenpc "Switch On#ufe";
  4148. end;
  4149. }
  4150. //============================================================
  4151. // Elevator Receptoin Guards
  4152. //============================================================
  4153. jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{
  4154. OnInit:
  4155. disablenpc "Elevator Guard1#ufe";
  4156. end;
  4157. OnEnable:
  4158. set .MyMobs,9;
  4159. enablenpc "Elevator Guard1#ufe";
  4160. initnpctimer;
  4161. end;
  4162. OnTimer1000:
  4163. monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4164. end;
  4165. OnTimer1200:
  4166. monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4167. end;
  4168. OnTimer1400:
  4169. monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4170. end;
  4171. OnTimer1600:
  4172. monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead";
  4173. end;
  4174. OnTimer1800:
  4175. monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4176. end;
  4177. OnTimer2000:
  4178. monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4179. end;
  4180. OnTimer2200:
  4181. monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead";
  4182. end;
  4183. OnTimer2400:
  4184. monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead";
  4185. end;
  4186. OnTimer2600:
  4187. monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead";
  4188. end;
  4189. OnTimer120000:
  4190. mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
  4191. enablenpc "Switch#ufe";
  4192. disablenpc "Switch On#ufe";
  4193. donpcevent "Annihilation#ufe::OnEnable";
  4194. set $@JupeElevatorInUse,0;
  4195. end;
  4196. OnTimer120005:
  4197. killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead";
  4198. stopnpctimer;
  4199. end;
  4200. OnMyMobDead:
  4201. set .MyMobs,.MyMobs-1;
  4202. if (.MyMobs < 1) {
  4203. donpcevent "Elevator Safety#ufe::OnEnable";
  4204. stopnpctimer;
  4205. }
  4206. end;
  4207. }
  4208. jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{
  4209. OnInit:
  4210. disablenpc "Elevator Safety#ufe";
  4211. end;
  4212. OnEnable:
  4213. enablenpc "Elevator Safety#ufe";
  4214. initnpctimer;
  4215. end;
  4216. OnTimer5000:
  4217. mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00";
  4218. soundeffectall "earth_quake.wav",0;
  4219. end;
  4220. OnTimer8000:
  4221. donpcevent "Elevator On#ufe::OnEnable";
  4222. end;
  4223. OnTimer10000:
  4224. disablenpc "Elevator Safety#ufe";
  4225. stopnpctimer;
  4226. end;
  4227. }
  4228. jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{
  4229. OnInit:
  4230. disablenpc "Annihilation#ufe";
  4231. end;
  4232. OnEnable:
  4233. enablenpc "Annihilation#ufe";
  4234. initnpctimer;
  4235. end;
  4236. OnTouch:
  4237. percentheal -99,-100;
  4238. end;
  4239. OnTimer1000:
  4240. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4241. end;
  4242. OnTimer1600:
  4243. enablenpc "Elevator Escape#ufe";
  4244. end;
  4245. OnTimer3000:
  4246. disablenpc "Annihilation#ufe";
  4247. disablenpc "Elevator Escape#ufe";
  4248. end;
  4249. }
  4250. jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{
  4251. OnInit:
  4252. disablenpc "Elevator Escape#ufe";
  4253. end;
  4254. OnTouch:
  4255. mapwarp "jupe_ele_r", "jupe_gate",49,138;
  4256. end;
  4257. }
  4258. jupe_ele_r,10,54,0 script Elevator On#ufe -1,{
  4259. OnInit:
  4260. disablenpc "Elevator On#ufe";
  4261. end;
  4262. OnEnable:
  4263. enablenpc "Elevator On#ufe";
  4264. initnpctimer;
  4265. end;
  4266. OnTimer1000:
  4267. mapwarp "jupe_ele_r", "jupe_ele",42,47;
  4268. set $@JupeElevatorInUse2,0;
  4269. donpcevent "TimeOut#ufe::OnEnable";
  4270. donpcevent "Guard-1#ufe::OnEnable";
  4271. end;
  4272. OnTimer10000:
  4273. stopnpctimer;
  4274. disablenpc "Elevator On#ufe";
  4275. end;
  4276. }
  4277. //============================================================
  4278. // Elevator NPCs
  4279. //============================================================
  4280. jupe_ele,14,6,1 script TimeOut#ufe 844,{
  4281. OnEnable:
  4282. initnpctimer;
  4283. end;
  4284. OnDisable:
  4285. stopnpctimer;
  4286. end;
  4287. OnTimer59000:
  4288. if (getmapusers("jupe_ele") == 0) {
  4289. killmonsterall "jupe_ele";
  4290. donpcevent "Guard-1#ufe::OnDisable";
  4291. donpcevent "Guard-2#ufe::OnDisable";
  4292. donpcevent "Guard-3#ufe::OnDisable";
  4293. donpcevent "Guard-4#ufe::OnDisable";
  4294. stopnpctimer;
  4295. set $@JupeElevatorInUse2,0;
  4296. set $@JupeElevatorInUse,0;
  4297. disablenpc "Switch On#ufe";
  4298. enablenpc "Switch#ufe";
  4299. }
  4300. end;
  4301. OnTimer120000:
  4302. killmonsterall "jupe_ele";
  4303. donpcevent "Guard-1#ufe::OnDisable";
  4304. donpcevent "Guard-2#ufe::OnDisable";
  4305. donpcevent "Guard-3#ufe::OnDisable";
  4306. donpcevent "Guard-4#ufe::OnDisable";
  4307. mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000";
  4308. end;
  4309. OnTimer122000:
  4310. mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000";
  4311. end;
  4312. OnTimer125000:
  4313. mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000";
  4314. end;
  4315. OnTimer127000:
  4316. mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000";
  4317. end;
  4318. OnTimer129000:
  4319. mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000";
  4320. end;
  4321. OnTimer131000:
  4322. mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000";
  4323. end;
  4324. OnTimer133000:
  4325. mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000";
  4326. end;
  4327. OnTimer134000:
  4328. OnTimer135000:
  4329. mapwarp "jupe_ele", "jupe_gate",49,138;
  4330. end;
  4331. OnTimer142000:
  4332. disablenpc "GuardEnd#ufe";
  4333. disablenpc "4F Enter#ufe";
  4334. donpcevent "TimeOut#ufe::OnDisable";
  4335. set $@JupeElevatorInUse2,0;
  4336. set $@JupeElevatorInUse,0;
  4337. disablenpc "Switch On#ufe";
  4338. enablenpc "Switch#ufe";
  4339. stopnpctimer;
  4340. end;
  4341. }
  4342. jupe_ele,15,6,1 script Guard-1#ufe 844,{
  4343. OnEnable:
  4344. initnpctimer;
  4345. end;
  4346. OnDisable:
  4347. stopnpctimer;
  4348. end;
  4349. OnTimer2000:
  4350. mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
  4351. end;
  4352. OnTimer5000:
  4353. mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000";
  4354. end;
  4355. OnTimer8000:
  4356. mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000";
  4357. end;
  4358. OnTimer12000:
  4359. set .MyMobs,8;
  4360. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4361. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4362. monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4363. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4364. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4365. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4366. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
  4367. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
  4368. set $@JupeElevatorInUse2,1;
  4369. end;
  4370. OnTimer30000:
  4371. if ($@JupeElevatorInUse2 == 1) {
  4372. donpcevent "Guard-2#ufe::OnEnable";
  4373. stopnpctimer;
  4374. }
  4375. end;
  4376. OnMyMobDead:
  4377. set .MyMobs,.MyMobs-1;
  4378. if (.MyMobs < 1) {
  4379. if ($@JupeElevatorInUse2 == 1) {
  4380. donpcevent "Guard-2#ufe::OnEnable";
  4381. stopnpctimer;
  4382. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4383. donpcevent "GuardEnd#ufe::OnEnable";
  4384. stopnpctimer;
  4385. }
  4386. }
  4387. end;
  4388. }
  4389. jupe_ele,16,6,1 script Guard-2#ufe 844,{
  4390. OnEnable:
  4391. initnpctimer;
  4392. end;
  4393. OnDisable:
  4394. stopnpctimer;
  4395. end;
  4396. OnTimer2000:
  4397. mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
  4398. end;
  4399. OnTimer5000:
  4400. mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000";
  4401. end;
  4402. OnTimer8000:
  4403. mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000";
  4404. end;
  4405. OnTimer11000:
  4406. mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000";
  4407. end;
  4408. OnTimer12000:
  4409. set .MyMobs,8;
  4410. monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4411. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4412. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4413. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4414. monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4415. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4416. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
  4417. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
  4418. set $@JupeElevatorInUse2,2;
  4419. end;
  4420. OnTimer30000:
  4421. if ($@JupeElevatorInUse2 == 2) {
  4422. donpcevent "Guard-3#ufe::OnEnable";
  4423. stopnpctimer;
  4424. }
  4425. end;
  4426. OnMyMobDead:
  4427. set .MyMobs,.MyMobs-1;
  4428. if (.MyMobs < 1) {
  4429. if ($@JupeElevatorInUse2 == 2) {
  4430. donpcevent "Guard-3#ufe::OnEnable";
  4431. stopnpctimer;
  4432. } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4433. donpcevent "GuardEnd#ufe::OnEnable";
  4434. stopnpctimer;
  4435. }
  4436. }
  4437. end;
  4438. }
  4439. jupe_ele,17,6,1 script Guard-3#ufe 844,{
  4440. OnEnable:
  4441. initnpctimer;
  4442. end;
  4443. OnDisable:
  4444. stopnpctimer;
  4445. end;
  4446. OnTimer2000:
  4447. mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
  4448. end;
  4449. OnTimer5000:
  4450. mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000";
  4451. end;
  4452. OnTimer8000:
  4453. mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000";
  4454. end;
  4455. OnTimer12000:
  4456. set .MyMobs,8;
  4457. monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4458. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4459. monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4460. monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4461. monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4462. monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
  4463. monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
  4464. monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
  4465. set $@JupeElevatorInUse2,3;
  4466. end;
  4467. OnTimer30000:
  4468. if ($@JupeElevatorInUse2 == 3) {
  4469. donpcevent "Guard-4#ufe::OnEnable";
  4470. stopnpctimer;
  4471. }
  4472. end;
  4473. OnMyMobDead:
  4474. set .MyMobs,.MyMobs-1;
  4475. if (.MyMobs < 1) {
  4476. if ($@JupeElevatorInUse2 == 3) {
  4477. donpcevent "Guard-4#ufe::OnEnable";
  4478. stopnpctimer;
  4479. }
  4480. else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
  4481. donpcevent "GuardEnd#ufe::OnEnable";
  4482. stopnpctimer;
  4483. }
  4484. }
  4485. end;
  4486. }
  4487. jupe_ele,18,6,1 script Guard-4#ufe 844,{
  4488. OnEnable:
  4489. initnpctimer;
  4490. end;
  4491. OnDisable:
  4492. stopnpctimer;
  4493. end;
  4494. OnTimer2000:
  4495. mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
  4496. end;
  4497. OnTimer5000:
  4498. mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000";
  4499. end;
  4500. OnTimer8000:
  4501. set .MyMobs,8;
  4502. monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4503. monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4504. monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
  4505. monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4506. monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4507. monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
  4508. monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
  4509. monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
  4510. set $@JupeElevatorInUse2,4;
  4511. end;
  4512. OnMyMobDead:
  4513. set .MyMobs,.MyMobs-1;
  4514. if (.MyMobs < 1) {
  4515. if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1)
  4516. {
  4517. donpcevent "GuardEnd#ufe::OnEnable";
  4518. stopnpctimer;
  4519. }
  4520. }
  4521. end;
  4522. }
  4523. jupe_ele,19,6,1 script GuardEnd#ufe 844,{
  4524. OnInit:
  4525. disablenpc "GuardEnd#ufe";
  4526. end;
  4527. OnEnable:
  4528. enablenpc "GuardEnd#ufe";
  4529. donpcevent "TimeOut#ufe::OnDisable";
  4530. initnpctimer;
  4531. end;
  4532. OnDisable:
  4533. disablenpc "GuardEnd#ufe";
  4534. stopnpctimer;
  4535. end;
  4536. OnTimer2000:
  4537. mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00";
  4538. end;
  4539. OnTimer5000:
  4540. mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00";
  4541. end;
  4542. OnTimer8000:
  4543. mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00";
  4544. end;
  4545. OnTimer11000:
  4546. mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00";
  4547. end;
  4548. OnTimer12000:
  4549. mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00";
  4550. enablenpc "4F Enter#ufe";
  4551. end;
  4552. OnTimer22000:
  4553. mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00";
  4554. soundeffectall "earth_quake.wav",0;
  4555. disablenpc "4F Enter#ufe";
  4556. end;
  4557. OnTimer24000:
  4558. mapwarp "jupe_ele","jupe_core",150,286;
  4559. end;
  4560. OnTimer25000:
  4561. mapwarp "jupe_ele","jupe_core",151,286;
  4562. end;
  4563. OnTimer26000:
  4564. set $@JupeElevatorInUse2,0;
  4565. set $@JupeElevatorInUse,0;
  4566. disablenpc "Switch On#ufe";
  4567. enablenpc "Switch#ufe";
  4568. donpcevent "GuardEnd#ufe::OnDisable";
  4569. }
  4570. jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
  4571. OnInit:
  4572. disablenpc "4F Enter#ufe";
  4573. end;
  4574. OnTouch:
  4575. warp "jupe_core",rand(149,151),286;
  4576. end;
  4577. }
  4578. //============================================================
  4579. // Warps
  4580. //============================================================
  4581. jupe_gate,50,173,0 script gate#start -1,2,3,{
  4582. end;
  4583. OnTouch:
  4584. initnpctimer "gate#start",1;
  4585. mes "^3355FFIt's a Warp Portal";
  4586. mes "that will teleport you";
  4587. mes "to the previous floor.^000000";
  4588. next;
  4589. switch(select("Use it.:Ignore it.")) {
  4590. case 1:
  4591. specialeffect2 348; // EF_LIGHTSPHERE
  4592. close2;
  4593. stopnpctimer;
  4594. warp "juperos_02",130,142;
  4595. case 2:
  4596. mes "[" + strcharinfo(0) + "]";
  4597. mes "Not now!";
  4598. mes "I can't leave yet!";
  4599. close2;
  4600. stopnpctimer;
  4601. warp "jupe_gate",50,168;
  4602. }
  4603. end;
  4604. OnTimer10000:
  4605. warp "juperos_02",128,278;
  4606. enablenpc "gate#start#2";
  4607. disablenpc "gate#start";
  4608. end;
  4609. }
  4610. jupe_gate,50,171,0 script gate#start#2 -1,2,2,{
  4611. OnInit:
  4612. disablenpc "gate#start#2";
  4613. end;
  4614. OnTouch:
  4615. warp "juperos_02",130,142;
  4616. end;
  4617. OnTimer2000:
  4618. enablenpc "gate#start";
  4619. disablenpc "gate#start#2";
  4620. end;
  4621. }
  4622. juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
  4623. OnTouch:
  4624. switch(rand(1,4)) {
  4625. case 1: warp "juperos_01",120,72; end;
  4626. case 2: warp "juperos_01",120,112; end;
  4627. case 3: warp "juperos_01",79,112; end;
  4628. case 4: warp "juperos_01",79,72; end;
  4629. }
  4630. end;
  4631. }