eye_of_hellion.txt 73 KB

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  1. //===== eAthena Script =======================================
  2. //= The Eye of Hellion Quest.
  3. //===== By: ==================================================
  4. //= MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 1.6
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Quest for getting a Nile Rose
  12. //= There are two versions of this quest.
  13. //= Version 1 (Not implemented) was used on iRO as an event
  14. //= for it's anniversary, while version 2 (this version),
  15. //= is the one that remained active on main servers.
  16. //===== Additional Comments: =================================
  17. //= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
  18. //= Tracking variable is not backwards compatable meaning
  19. //= you can again repeat this quest from the start.
  20. //= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
  21. //============================================================
  22. morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
  23. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  24. mes "^3355FFHold it right there!";
  25. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  26. close;
  27. }
  28. if (HELLIONQ < 36) {
  29. mes "[Sir Chilias'Tyus]";
  30. mes "Greetings...";
  31. mes "My name is Sir Chilias'Tyus.";
  32. mes "I've lived a long time here in";
  33. mes "Rune-Midgard and I've come";
  34. mes "to see and know a lot of things. Power, jealously, hardship...";
  35. next;
  36. mes "[" + strcharinfo(0) + "]";
  37. mes "So what exactly";
  38. mes "brings you here to";
  39. mes "the middle of Morroc?";
  40. next;
  41. mes "[Sir Chilias'Tyus]";
  42. mes "This land has grown corrupt";
  43. mes "with the diseases of greed";
  44. mes "and selfishness. Everywhere";
  45. mes "you go, people are heartless,";
  46. mes "but I still believe that I'll find the one worthy enough to help me...";
  47. next;
  48. mes "[Sir Chilias'Tyus]";
  49. mes "There is no shortage of";
  50. mes "brave and strong warriors";
  51. mes "in these dangerous times.";
  52. mes "But for the thing I seek,";
  53. mes "I must have the help of one";
  54. mes "who is truly pure of heart...";
  55. next;
  56. if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
  57. if (BaseLevel < 60 ) {
  58. mes "[Sir Chilias'Tyus]";
  59. mes "Heh heh~ I see your eyes";
  60. mes "glimmer with enthusiasm,";
  61. mes "but it seems this task might";
  62. mes "be a little too much for you.";
  63. mes "I'm sorry, but that's the";
  64. mes "reality I can't ignore...";
  65. next;
  66. mes "[Sir Chilias'Tyus]";
  67. mes "Go out in to the world,";
  68. mes "and grow in strength.";
  69. mes "Perhaps after you become";
  70. mes "more capable, I'll find that";
  71. mes "I can rely on your help.";
  72. close;
  73. }
  74. mes "[Sir Chilias'Tyus]";
  75. mes "I suppose I should tell you";
  76. mes "first about my grandfather,";
  77. mes "who was once a young and";
  78. mes "feareless adventurer, much";
  79. mes "like yourself. Yes, he traveled the world with his three friends...";
  80. next;
  81. mes "[Sir Chilias'Tyus]";
  82. mes "The four of them went on";
  83. mes "many expeditions together";
  84. mes "and earned themselves a";
  85. mes "reputation as a courageous";
  86. mes "team that worked especially";
  87. mes "well together after many years.";
  88. next;
  89. mes "[Sir Chilias'Tyus]";
  90. mes "Then, on what was supposed";
  91. mes "to be a typical journey, they found an uncharted cave. Curious, and";
  92. mes "in need of rest, the four ventured inside. There, they encountered";
  93. mes "that most horrible creature...";
  94. next;
  95. mes "[Sir Chilias'Tyus]";
  96. mes "It was a ferocious beast";
  97. mes "with horns as large and as";
  98. mes "sharp as their weapons, with";
  99. mes "eyes that blazed with hellfire.";
  100. mes "My grandfather could tell that";
  101. mes "it was thirsty for blood.";
  102. next;
  103. mes "[Sir Chilias'Tyus]";
  104. mes "They ran from the beast";
  105. mes "as quickly as they could,";
  106. mes "but the four were separated";
  107. mes "in the cave's darkness. It was";
  108. mes "all they could do to hide in";
  109. mes "the darkness of the cave...";
  110. next;
  111. mes "[Sir Chilias'Tyus]";
  112. mes "From his hiding place, my";
  113. mes "grandfather heard the screams";
  114. mes "of his friends as the monster";
  115. mes "slaughtered them, one by one.";
  116. mes "The screams and the monster's";
  117. mes "growls were getting closer...";
  118. next;
  119. mes "[Sir Chilias'Tyus]";
  120. mes "Unable to endure the";
  121. mes "suffering of his trusted";
  122. mes "comrades, my grandfather";
  123. mes "jumped out hiding and tried";
  124. mes "to save his friends. The beast";
  125. mes "found him and they battled.";
  126. next;
  127. mes "[Sir Chilias'Tyus]";
  128. mes "It was no use. The beast";
  129. mes "was too powerful and my";
  130. mes "grandfather was knocked out.";
  131. mes "When he came to, his friends";
  132. mes "were all dead and a shining";
  133. mes "gem lay in a pool of blood.";
  134. next;
  135. mes "[Sir Chilias'Tyus]";
  136. mes "My grandfather buried";
  137. mes "his friends that day. He";
  138. mes "took that gem as a memento";
  139. mes "of their final expedition, but";
  140. mes "wondered why the beast";
  141. mes "had decided to spare him.";
  142. next;
  143. mes "[Sir Chilias'Tyus]";
  144. mes "It wasn't long before he";
  145. mes "experienced the gem's curse";
  146. mes "firsthand. The gem inexplicably";
  147. mes "drew people to it, taking the";
  148. mes "greed in their hearts and";
  149. mes "twisting their minds...";
  150. next;
  151. mes "[Sir Chilias'Tyus]";
  152. mes "Grandfather believed the";
  153. mes "beast let him live so that";
  154. mes "the gem would be set loose";
  155. mes "upon the outside world, free";
  156. mes "to pollute it with its evil. He had to do something...";
  157. next;
  158. mes "[Sir Chilias'Tyus]";
  159. mes "However, the gem proved";
  160. mes "to be formed out of pure evil";
  161. mes "and could not be destroyed";
  162. mes "by human means. In the end,";
  163. mes "my grandfather hid the gem";
  164. mes "someplace safe...";
  165. next;
  166. mes "[Sir Chilias'Tyus]";
  167. mes "However, the threat of the";
  168. mes "gem still exists. Grandfather";
  169. mes "and my father worked for years to find a way to seal its darkness.";
  170. mes "Only now have I been able to create a bracelet to seal its evil power.";
  171. next;
  172. mes "[Sir Chilias'Tyus]";
  173. mes "For my grandfather and his";
  174. mes "friends to truly rest in peace,";
  175. mes "I must find an adventurer of";
  176. mes "pure heart who can find the";
  177. mes "gem and bring it to me so that";
  178. mes "I can finally seal its power.";
  179. next;
  180. mes "[Sir Chilias'Tyus]";
  181. mes "I think... I think you";
  182. mes "might be the hero that";
  183. mes "I've been waiting for. Will";
  184. mes "you help an old man for the";
  185. mes "sake of all that is good?";
  186. next;
  187. if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
  188. mes "[Sir Chilias'Tyus]";
  189. mes "Good, good, but first";
  190. mes "I must test to see if you";
  191. mes "are worthy of holding the";
  192. mes "Hellion's gem. I can't tell";
  193. mes "you exactly where it is, but";
  194. mes "I will give you some clues.";
  195. next;
  196. mes "[Sir Chilias'Tyus]";
  197. mes "First, speak to Clanux";
  198. mes "Heffron in Prontera. He";
  199. mes "has offered to help me find";
  200. mes "the gem, but I do not know if";
  201. mes "I can trust him. Please help me protect this world from the gem...";
  202. set HELLIONQ,36;
  203. close;
  204. }
  205. mes "[Sir Chilias'Tyus]";
  206. mes "I understand...";
  207. mes "I know I am asking much";
  208. mes "of you, and this task is not";
  209. mes "one to take lightly. However,";
  210. mes "I believe that you are wholly";
  211. mes "capable of accomplishing this.";
  212. set HELLIONQ,37;
  213. close;
  214. }
  215. mes "[Sir Chilias'Tyus]";
  216. mes "Times are bad when";
  217. mes "even the youth have";
  218. mes "been jaded. But I refuse";
  219. mes "to believe that hope is";
  220. mes "truly lost in this age...";
  221. close;
  222. }
  223. else if (HELLIONQ == 36) {
  224. mes "[Sir Chilias'Tyus]";
  225. mes "Please seek out";
  226. mes "Clanux Heffron in";
  227. mes "Prontera. He may have";
  228. mes "information regarding a";
  229. mes "clue leading to the Hellion";
  230. mes "gem. Good luck to you.";
  231. close;
  232. }
  233. else if (HELLIONQ == 37) {
  234. mes "[Sir Chilias'Tyus]";
  235. mes "So have you considered";
  236. mes "my proposal? I believe that";
  237. mes "you may be the one who will";
  238. mes "help me in sealing away the";
  239. mes "Hellion gem's evil forever.";
  240. next;
  241. if (select("I will help you.:...Sorry about that.") == 1) {
  242. mes "[Sir Chilias'Tyus]";
  243. mes "Good, good, but first";
  244. mes "I must test to see if you";
  245. mes "are worthy of holding the";
  246. mes "Hellion's gem. I can't tell";
  247. mes "you exactly where it is, but";
  248. mes "I will give you some clues.";
  249. next;
  250. mes "[Sir Chilias'Tyus]";
  251. mes "First, speak to Clanux";
  252. mes "Heffron in Prontera. He";
  253. mes "has offered to help me find";
  254. mes "the gem, but I do not know if";
  255. mes "I can trust him. Please help me protect this world from the gem...";
  256. set HELLIONQ,36;
  257. close;
  258. }
  259. mes "[Sir Chilias'Tyus]";
  260. mes "I understand...";
  261. mes "I know I am asking much";
  262. mes "of you, and this task is not";
  263. mes "one to take lightly. However,";
  264. mes "I believe that you are wholly";
  265. mes "capable of accomplishing this.";
  266. close;
  267. }
  268. else if (HELLIONQ > 37 && HELLIONQ < 45) {
  269. mes "[Sir Chilias'Tyus]";
  270. mes "Try to see what you can";
  271. mes "learn from Clanux Heffron.";
  272. mes "I don't know how cooperative";
  273. mes "he will be, but I'm sure that";
  274. mes "he'll tell you something one";
  275. mes "way or another.";
  276. close;
  277. }
  278. else if (HELLIONQ == 45) {
  279. mes "[Sir Chilias'Tyus]";
  280. mes "Ah, yes! This is one piece";
  281. mes "of the tablet that you will";
  282. mes "lead you to the Hellion's gem!";
  283. mes "This engraving was definitely";
  284. mes "made by my grandfather, and Christopher was one of his friends.";
  285. next;
  286. mes "[Sir Chilias'Tyus]";
  287. mes "I suppose he hid these pieces";
  288. mes "in the places that reminded him";
  289. mes "of his friends. Now according";
  290. mes "to the tablet's message, you";
  291. mes "should find the next piece in ''the city of thickest forest.''";
  292. next;
  293. mes "[Sir Chilias'Tyus]";
  294. mes "I'm sure that the";
  295. mes "next tablet piece is";
  296. mes "in Payon, so go there";
  297. mes "and see if you can find";
  298. mes "it. Good luck to you,";
  299. mes "kind adventurer.";
  300. set HELLIONQ,47;
  301. close;
  302. }
  303. else if (HELLIONQ == 46) {
  304. mes "[Sir Chilias'Tyus]";
  305. mes "Ah, yes! This is one piece";
  306. mes "of the tablet that you will";
  307. mes "lead you to the Hellion's gem!";
  308. mes "This engraving was definitely";
  309. mes "made by my grandfather, and Christopher was one of his friends.";
  310. next;
  311. mes "[Sir Chilias'Tyus]";
  312. mes "I suppose he hid these pieces";
  313. mes "in the places that reminded him";
  314. mes "of his friends. Now according";
  315. mes "to the tablet's message, you";
  316. mes "should find the next piece in ''the city of thickest forest.''";
  317. next;
  318. mes "[Sir Chilias'Tyus]";
  319. mes "I'm sure that the";
  320. mes "next tablet piece is";
  321. mes "in Payon, so go there";
  322. mes "and see if you can find";
  323. mes "it. Good luck to you,";
  324. mes "kind adventurer.";
  325. set HELLIONQ,47;
  326. close;
  327. }
  328. else if (HELLIONQ == 47) {
  329. mes "[Sir Chilias'Tyus]";
  330. mes "Now that I think about";
  331. mes "it, there's a guy in Payon";
  332. mes "that I know named Grout'the";
  333. mes "Tuccok who knew my grandfather.";
  334. mes "He might know something, but";
  335. mes "he's a little, well... Hmm...";
  336. close;
  337. }
  338. else if (HELLIONQ > 47 && HELLIONQ < 57) {
  339. mes "[Sir Chilias'Tyus]";
  340. mes "I think you're doing";
  341. mes "a good job in finding";
  342. mes "those clues in Payon.";
  343. mes "Please do your best in";
  344. mes "finding the rest of the";
  345. mes "pieces of that tablet.";
  346. close;
  347. }
  348. else if (HELLIONQ == 57) {
  349. if (countitem(7333) > 0 && countitem(7334) > 0) {
  350. mes "[Sir Chilias'Tyus]";
  351. mes "While you were gone,";
  352. mes "I felt a little bad that you";
  353. mes "were searching for the";
  354. mes "tablets pieces on your own,";
  355. mes "so I managed to find this";
  356. mes "piece here in Morroc. But...";
  357. next;
  358. mes "[Sir Chilias'Tyus]";
  359. mes "Why are they glowing like";
  360. mes "this? In any case, we have";
  361. mes "this piece I found here in";
  362. mes "Morroc, and the pieces you";
  363. mes "found in Prontera and Payon. There's one more left in Geffen.";
  364. specialeffect2 313; // EF_HEAL2
  365. specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
  366. next;
  367. mes "[Sir Chilias'Tyus]";
  368. mes "Anyway, on the tablet";
  369. mes "piece that I found, it";
  370. mes "says ''Hakim loved magic,";
  371. mes "and always enjoyed its";
  372. mes "wondrous city,'' so I'm sure";
  373. mes "the last piece is in Geffen.";
  374. next;
  375. mes "[Sir Chilias'Tyus]";
  376. mes "Please, take this third";
  377. mes "tablet piece and find the";
  378. mes "final piece so that we can";
  379. mes "fulfill my dear grandfather's";
  380. mes "greatest wish and forever";
  381. mes "seal away the Hellion's gem.";
  382. set HELLIONQ,58;
  383. getitem 7335,1; //Piece_Of_Slate_3
  384. next;
  385. mes "[Sir Chilias'Tyus]";
  386. mes "When you get to Geffen,";
  387. mes "please speak to Welshyun,";
  388. mes "who's been helping me in";
  389. mes "creating a device to seal the";
  390. mes "gem's darkness. He is worthy of trust and will surely help us.";
  391. close;
  392. }
  393. mes "[Sir Chilias'Tyus]";
  394. mes "Where are the tablet pieces?";
  395. mes "Have you hoarded them away";
  396. mes "to steal the Hellion's gem";
  397. mes "for yourself?! I must smite";
  398. mes "you now before you are";
  399. mes "consumed by its darkness!";
  400. close2;
  401. percentheal -100,0;
  402. end;
  403. }
  404. else if (HELLIONQ > 57 && HELLIONQ < 66) {
  405. mes "[Sir Chilias'Tyus]";
  406. mes "Please visit the";
  407. mes "sage named Welshyun";
  408. mes "in Geffen. We are good";
  409. mes "friends, so I am sure";
  410. mes "that you can trust him.";
  411. close;
  412. }
  413. else if (HELLIONQ == 66) {
  414. if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  415. mes "[Sir Chilias'Tyus]";
  416. mes "You have all four";
  417. mes "pieces of the tablet?";
  418. mes "That's great news! Ah,";
  419. mes "and the gem is embedded";
  420. mes "in each of the tablet pieces.";
  421. mes "We're so close to finishing!";
  422. next;
  423. mes "[Sir Chilias'Tyus]";
  424. mes "Ah, would you go back";
  425. mes "to Welshyun? I know it's";
  426. mes "a hassle, but he is probably";
  427. mes "the only one who can combine";
  428. mes "the tablet pieces into the its";
  429. mes "complete form. Thank you...";
  430. set HELLIONQ,67;
  431. close;
  432. }
  433. mes "[Sir Chilias'Tyus]";
  434. mes "Where are the tablet pieces?";
  435. mes "Have you hoarded them away";
  436. mes "to steal the Hellion's gem";
  437. mes "for yourself?! I must smite";
  438. mes "you now before you are";
  439. mes "consumed by its darkness!";
  440. close;
  441. percentheal -100,0;
  442. end;
  443. }
  444. else if (HELLIONQ == 67) {
  445. mes "[Sir Chilias'Tyus]";
  446. mes "Ah, would you go back";
  447. mes "to Welshyun? I know it's";
  448. mes "a hassle, but he is probably";
  449. mes "the only one who can combine";
  450. mes "the tablet pieces into the its";
  451. mes "complete form. Thank you...";
  452. close;
  453. }
  454. else if (HELLIONQ == 68) {
  455. if (countitem(7332) > 0 && countitem(7337) > 0) {
  456. mes "[Sir Chilias'Tyus]";
  457. mes "At long last. We have";
  458. mes "everything. The Tablet";
  459. mes "and the Hellion's gem.";
  460. mes "Now I can finally use";
  461. mes "this bracelet to seal";
  462. mes "its power forever...";
  463. next;
  464. mes "[Sir Chilias'Tyus]";
  465. mes "But your eyes...";
  466. mes "They seem so tired";
  467. mes "and I can sense some";
  468. mes "sort of pain from them.";
  469. mes "Did something happen?";
  470. next;
  471. mes "[" + strcharinfo(0) + "]";
  472. mes "I learned the secret of";
  473. mes "the Hellion's gem. It...";
  474. mes "It turns people into";
  475. mes "Hellion Revenants.";
  476. mes "It's what happened";
  477. mes "to your grandfather...";
  478. next;
  479. mes "[Sir Chilias'Tyus]";
  480. mes "What...";
  481. mes "What did you just say?";
  482. next;
  483. mes "[" + strcharinfo(0) + "]";
  484. mes "The tablet had a map that";
  485. mes "let me to the chamber where";
  486. mes "your grandfather locked himself";
  487. mes "up before he completed turned";
  488. mes "into the Hellion Revenant.";
  489. mes "It was horrible...";
  490. next;
  491. mes "["+ strcharinfo(0) +"]";
  492. mes "At the entrance, he";
  493. mes "left a message that said";
  494. mes "that he wanted to be killed.";
  495. mes "So that he could finally join";
  496. mes "his friends instead of living";
  497. mes "as a monster. So I... So I...";
  498. next;
  499. mes "[Sir Chilias'Tyus]";
  500. mes "It's okay. I know you";
  501. mes "did the right thing. It's";
  502. mes "what my grandfather";
  503. mes "would have wanted most.";
  504. mes "Thank you for finally freeing";
  505. mes "his soul and giving him peace.";
  506. next;
  507. mes "[" + strcharinfo(0) + "]";
  508. mes "Here, I think you";
  509. mes "should have this Eye";
  510. mes "of Hellion, in case you";
  511. mes "wanted a memento of";
  512. mes "your dear grandfather.";
  513. next;
  514. mes "[Sir Chilias'Tyus]";
  515. mes "I'd appreciate that.";
  516. mes "Grandfather's eye...";
  517. mes "It's full of the painful";
  518. mes "experiences of the people";
  519. mes "who were turned into Hellion";
  520. mes "Revenants against their will.";
  521. next;
  522. mes "[Sir Chilias'Tyus]";
  523. mes "But... Now is not the";
  524. mes "time for sentiment. For";
  525. mes "the sake of my grandfather,";
  526. mes "I must seal the power of";
  527. mes "the Hellion's gem now!";
  528. next;
  529. mes "[Sir Chilias'Tyus]";
  530. mes "Darkness that writhes,";
  531. mes "souls lost in the inferno,";
  532. mes "I offer you comfort, I offer";
  533. mes "you peace. To the despairing";
  534. mes "ones, to the shameless ones,";
  535. mes "I give guidance to heaven...";
  536. specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
  537. next;
  538. mes "[Sir Chilias'Tyus]";
  539. mes "Instead of sadness,";
  540. mes "let there be joy. Instead";
  541. mes "of anger, let there be";
  542. mes "love. Souls that are";
  543. mes "lost will now find";
  544. mes "their way...";
  545. specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
  546. next;
  547. mes "[Sir Chilias'Tyus]";
  548. mes "Light and hope...";
  549. mes "Heaven and earth...";
  550. mes "Cast away the darkness.";
  551. specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
  552. next;
  553. mes "[Sir Chilias'Tyus]";
  554. mes "I did it.";
  555. mes "After all these";
  556. mes "long years, I finally did";
  557. mes "it. Thanks to your help.";
  558. next;
  559. mes "[Sir Chilias'Tyus]";
  560. mes "Please take this";
  561. mes "Nile Rose, which will";
  562. mes "keep the power of the gem";
  563. mes "in check. I trust that you will";
  564. mes "keep its secret and protect it";
  565. mes "from those motivated by greed.";
  566. delitem 7332,1; //Slate
  567. delitem 7337,countitem(7337); //Eye_Of_Hellion
  568. set HELLIONQ,69;
  569. getitem 2658,1; //Nile_Rose_
  570. getitem 603,1; //Old_Blue_Box
  571. getexp 1200000,0;
  572. next;
  573. mes "[Sir Chilias'Tyus]";
  574. mes "Thank you, kind";
  575. mes "adventurer, for bringing";
  576. mes "peace to my grandfather's";
  577. mes "soul and for working to";
  578. mes "protect peace in our world.";
  579. mes "You are the truest of heroes.";
  580. next;
  581. mes "^3355FFYou have received the";
  582. mes "Nile Rose in which the";
  583. mes "Hellion's gem is sealed.";
  584. mes "The Eye of the Hellion has";
  585. mes "granted you some experience";
  586. mes "through its strange powers.^000000";
  587. close;
  588. }
  589. else if (countitem(7332) > 0) {
  590. mes "[Sir Chilias'Tyus]";
  591. mes "At long last. We have";
  592. mes "everything. The Tablet";
  593. mes "and the Hellion's gem.";
  594. mes "Now I can finally use";
  595. mes "this bracelet to seal";
  596. mes "its power forever...";
  597. next;
  598. mes "[Sir Chilias'Tyus]";
  599. mes "Darkness that writhes,";
  600. mes "souls lost in the inferno,";
  601. mes "I offer you comfort, I offer";
  602. mes "you peace. To the despairing";
  603. mes "ones, to the shameless ones,";
  604. mes "I give guidance to heaven...";
  605. specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
  606. next;
  607. mes "[Sir Chilias'Tyus]";
  608. mes "Instead of sadness,";
  609. mes "let there be joy. Instead";
  610. mes "of anger, let there be";
  611. mes "love. Souls that are";
  612. mes "lost will now find";
  613. mes "their way...";
  614. specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
  615. next;
  616. mes "[Sir Chilias'Tyus]";
  617. mes "Light and hope...";
  618. mes "Heaven and earth...";
  619. mes "Cast away the darkness.";
  620. specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
  621. next;
  622. mes "[Sir Chilias'Tyus]";
  623. mes "I did it.";
  624. mes "After all these";
  625. mes "long years, I finally did";
  626. mes "it. Thanks to your help.";
  627. next;
  628. mes "[Sir Chilias'Tyus]";
  629. mes "Please take this";
  630. mes "Nile Rose, which will";
  631. mes "keep the power of the gem";
  632. mes "in check. I trust that you will";
  633. mes "keep its secret and protect it";
  634. mes "from those motivated by greed.";
  635. delitem 7332,1; //Slate
  636. set HELLIONQ,70;
  637. getitem 2658,1; //Nile_Rose_
  638. getexp 1000000,0;
  639. next;
  640. mes "[Sir Chilias'Tyus]";
  641. mes "Thank you, kind";
  642. mes "adventurer, for bringing";
  643. mes "peace to my grandfather's";
  644. mes "soul and for working to";
  645. mes "protect peace in our world.";
  646. mes "You are the truest of heroes.";
  647. close;
  648. }
  649. mes "[Sir Chilias'Tyus]";
  650. mes "Where is the complete";
  651. mes "tablet? We need that in";
  652. mes "order to extract the Hellion's";
  653. mes "gem in order to seal its power!";
  654. close;
  655. }
  656. else if (HELLIONQ > 68 && HELLIONQ < 71) {
  657. if (countitem(7337) > 0) {
  658. mes "[Sir Chilias'Tyus]";
  659. mes "Long time no see. So, are you doing well to keep the promise with me?";
  660. mes "Please handle it with care";
  661. mes "to prevent the evil power within from being released.";
  662. next;
  663. mes "[Sir Chilias'Tyus]";
  664. mes "You still have the Hellion's Eye.";
  665. mes "I can see the pain in your eyes.";
  666. mes "Let me lighten your burden. It will be better this way.";
  667. set eyes,v[Eye_Of_Hellion];
  668. delitem 7337,eyes; //Eye_Of_Hellion
  669. next;
  670. mes "[Sir Chilias'Tyus]";
  671. mes "May God bless you.";
  672. close;
  673. }
  674. mes "[Sir Chilias'Tyus]";
  675. mes "Long time no see. So, are you doing well to keep the promise with me?";
  676. mes "Please handle it with care";
  677. mes "to prevent the evil power within from being released.";
  678. close;
  679. }
  680. mes "[Sir Chilias'Tyus]";
  681. mes "... ... ...";
  682. close;
  683. OnTouch:
  684. if (HELLIONQ == 57 && countitem(7334) > 0) {
  685. specialeffect2 313; // EF_HEAL2
  686. specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
  687. mes "^3355FFOne of the Tablet Pieces";
  688. mes "that you have is beginning to";
  689. mes "shine with light, as if it were";
  690. mes "responding to something...^000000";
  691. close;
  692. }
  693. end;
  694. }
  695. prontera,269,326,3 script Clanux Heffron#hellion 50,{
  696. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  697. mes "^3355FFHold it right there!";
  698. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  699. close;
  700. }
  701. if (HELLIONQ < 36) {
  702. mes "[Clanux Heffron]";
  703. mes "What's wrong with";
  704. mes "this map?! I can't";
  705. mes "find a blasted thing";
  706. mes "on it! How can finding";
  707. mes "something be so hard?";
  708. close;
  709. }
  710. else if (HELLIONQ == 36) {
  711. mes "[" + strcharinfo(0) + "]";
  712. mes "Excuse me, but are";
  713. mes "you Clanux Heffron?";
  714. next;
  715. mes "[Clanux Heffron]";
  716. mes "Why, who are you";
  717. mes "and what the heck";
  718. mes "do you want? Oh...";
  719. mes "Sent by Chilias, eh?";
  720. mes "What does he want?";
  721. next;
  722. if (select("He wants me to help you.:He wants you to help me.") == 1) {
  723. mes "[Clanux Heffron]";
  724. mes "So he sent me an";
  725. mes "assistant, huh? Well...";
  726. mes "Seeing as he gave me this";
  727. mes "clue and I've taken so long";
  728. mes "and still don't have anything to show for it, I don't blame him.";
  729. next;
  730. mes "[Clanux Heffron]";
  731. mes "Well, if he sent you to";
  732. mes "help me out, I guess I can";
  733. mes "tell you everything. For the";
  734. mes "clues he had me look for,";
  735. mes "I've only found two so far.";
  736. mes "But I can't figure them out...";
  737. next;
  738. mes "[Clanux Heffron]";
  739. mes "Let's see, there's this";
  740. mes "broken sword and this";
  741. mes "strange lookin' cogwheel.";
  742. mes "What do these clues mean?!";
  743. mes "Did the old man give you";
  744. mes "any hints to help me out?";
  745. next;
  746. if (select("Where did you find these?:No, I'm sorry.") == 1) {
  747. mes "[Clanux Heffron]";
  748. mes "Oh, these I found in Prontera.";
  749. mes "That old coot hid these real";
  750. mes "good. But yeah, I doubt you'd";
  751. mes "find anything, but would you try";
  752. mes "checking out the old Swordman";
  753. mes "Training ground for more clues?";
  754. next;
  755. mes "[Clanux Heffron]";
  756. mes "Man, that Hellion's gem";
  757. mes "must really be worth a pretty";
  758. mes "penny if the old man went";
  759. mes "through so much trouble to";
  760. mes "even hide these clues. Oh";
  761. mes "man, I want it so bad...";
  762. set HELLIONQ,39;
  763. close;
  764. }
  765. mes "[Clanux Heffron]";
  766. mes "Wha--? Then why are";
  767. mes "you even here to help";
  768. mes "me then? Huh. That old";
  769. mes "coot must not trust me";
  770. mes "enough, but I can't exactly";
  771. mes "blame him. Alright then...";
  772. next;
  773. mes "[Clanux Heffron]";
  774. mes "If you're gonna help me,";
  775. mes "go search the old Swordman";
  776. mes "Training Grounds over here in";
  777. mes "Prontera. I doubt it, but there's";
  778. mes "a chance I mighta missed";
  779. mes "something there. Get to it!";
  780. set HELLIONQ,39;
  781. close;
  782. }
  783. mes "[Clanux Heffron]";
  784. mes "Help you...? What, with";
  785. mes "clues to the location of";
  786. mes "the Hellion's gem? Screw";
  787. mes "that, pal! Why should I help";
  788. mes "you if we're gonna compete";
  789. mes "for the same prize?!";
  790. set HELLIONQ,38;
  791. close;
  792. }
  793. else if (HELLIONQ == 38) {
  794. mes "[Clanux Heffron]";
  795. mes "Hey, why do you keep";
  796. mes "botherin' me?! Go and";
  797. mes "find your own clues for the";
  798. mes "Hellion's gem on your own,";
  799. mes "jerkface! Now getouttahere!";
  800. next;
  801. if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
  802. mes "[Clanux Heffron]";
  803. mes "Work together, eh? You";
  804. mes "know, normally I'd tell you";
  805. mes "to make like a moonwalker";
  806. mes "and just beat it, but I gotta";
  807. mes "admit that I ain't doin' so";
  808. mes "good on my own on this...";
  809. next;
  810. mes "[Clanux Heffron]";
  811. mes "Alright, fine.";
  812. mes "First, look through";
  813. mes "the old Swordman Training";
  814. mes "Grounds here in Prontera.";
  815. mes "There might be some clues left over there for you to find...";
  816. set HELLIONQ,39;
  817. close;
  818. }
  819. mes "[" + strcharinfo(0) + "]";
  820. mes "Fine.";
  821. mes "I don't need";
  822. mes "your help!";
  823. next;
  824. mes "[Clannux Heffron]";
  825. mes "Yeah right!";
  826. mes "You'll be back!";
  827. mes "...They always";
  828. mes "come back.";
  829. close;
  830. }
  831. else if (HELLIONQ == 39) {
  832. mes "[Clanux Heffron]";
  833. mes "Look pal, I found this broken";
  834. mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
  835. mes "Training Grounds in Prontera.";
  836. mes "You should be able to find";
  837. mes "something else there... maybe.";
  838. close;
  839. }
  840. else if (HELLIONQ == 40) {
  841. mes "[Clanux Heffron]";
  842. mes "Hey, you're done";
  843. mes "searching? Were you";
  844. mes "able to find anything?";
  845. next;
  846. if (select("Nothing...:In fact, I found this.") == 1) {
  847. mes "[" + strcharinfo(0) + "]";
  848. mes "^333333(This guy's a real punk!";
  849. mes "I better not share any new";
  850. mes "information I've found, just";
  851. mes "in case he doesn't already";
  852. mes "know about it.)^000000";
  853. next;
  854. mes "[" + strcharinfo(0) + "]";
  855. mes "I... I wasn't able to";
  856. mes "find anything that looked";
  857. mes "like a clue. I'm sorry, but";
  858. mes "I let you down big time...";
  859. next;
  860. mes "[Clanux Heffron]";
  861. mes "Aw nuts! Alright, if you";
  862. mes "go back to the old man, let";
  863. mes "him know that I found a broken";
  864. mes "sword from the old Swordman";
  865. mes "Training Grounds and this";
  866. mes "cogwheel from the Tool Shop.";
  867. next;
  868. mes "[Clanux Heffron]";
  869. mes "The clues I've found so";
  870. mes "far don't make any sense!";
  871. mes "So if you can, convince him to";
  872. mes "drop me a couple more hints.";
  873. mes "And give this to the old guy";
  874. mes "to prove I found it, will you?";
  875. set HELLIONQ,41;
  876. getitem 7093,1; //Wheel
  877. next;
  878. mes "[Clanux Heffron]";
  879. mes "That's all I know.";
  880. mes "At this point you're";
  881. mes "probably better off";
  882. mes "searching for these";
  883. mes "clues on your own...";
  884. close;
  885. }
  886. mes "[Clanux Heffron]";
  887. mes "So that's what you";
  888. mes "found? Huh. I'm even";
  889. mes "more confused. Alright.";
  890. mes "Well, I found a broken";
  891. mes "sword in the Swordman";
  892. mes "Training Grounds.";
  893. next;
  894. mes "[Clanux Heffron]";
  895. mes "Oh, and I also found";
  896. mes "this old cogwheel in the";
  897. mes "Tool Shop around here.";
  898. mes "Here, just take it. Maybe";
  899. mes "you'll have better luck";
  900. mes "figuring out what it means.";
  901. next;
  902. mes "[Clanux Heffron]";
  903. mes "But once you do";
  904. mes "learn anything new,";
  905. mes "to me and let me know!";
  906. mes "That's an order, got it?";
  907. set HELLIONQ,41;
  908. getitem 7093,1; //Wheel
  909. close;
  910. }
  911. else if (HELLIONQ == 41) {
  912. mes "[Clanux Heffron]";
  913. mes "Hey... Didn't I tell";
  914. mes "you to check out the";
  915. mes "Tool Shop in case there";
  916. mes "was anything I missed?";
  917. mes "Now go! That's an order!";
  918. close;
  919. }
  920. else if (HELLIONQ == 42) {
  921. mes "[Clanux Heffron]";
  922. mes "Wha--? I had no idea";
  923. mes "that sort of thing could";
  924. mes "be hidden in that training";
  925. mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
  926. next;
  927. mes "[Clanux Heffron]";
  928. mes "Huh, I can't make heads";
  929. mes "or tails of that password.";
  930. mes "I guess I have no choice but";
  931. mes "to give you this, the cogwheel clue I found from the Tool Shop.";
  932. next;
  933. mes "[Clanux Heffron]";
  934. mes "I mean, you've been lucky";
  935. mes "enough till now, so you'll";
  936. mes "probably be able to stumble";
  937. mes "upon the answer behind this";
  938. mes "weird, weird riddle. But you";
  939. mes "gotta tell me the answer too!";
  940. next;
  941. mes "[Clanux Heffron]";
  942. mes "Alright, now take your";
  943. mes "cogwheel and get outta";
  944. mes "here. The sooner you get";
  945. mes "that clue, the sooner I'll";
  946. mes "get that Hellion's gem.";
  947. set HELLIONQ,43;
  948. getitem 7093,1; //Wheel
  949. close;
  950. }
  951. else if (HELLIONQ == 43) {
  952. mes "[Clanux Heffron]";
  953. mes "Hey, hurry up and check";
  954. mes "the Tool Shop and figure";
  955. mes "out the meaning of that";
  956. mes "password! Maybe that weird";
  957. mes "machine there is a part of";
  958. mes "this whole puzzle? Nah...";
  959. close;
  960. }
  961. else if (HELLIONQ == 44) {
  962. mes "[Clanux Heffron]";
  963. mes "Hey...";
  964. mes "Didja find anything";
  965. mes "new in the Tool Shop?";
  966. next;
  967. if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
  968. mes "[" + strcharinfo(0) + "]";
  969. mes "Nope...";
  970. mes "I couldn't find any";
  971. mes "new leads. I guess";
  972. mes "I have no choice but to";
  973. mes "go back to Chilias'Tyus,";
  974. mes "unless you know anything...";
  975. next;
  976. mes "[Clanux Heffron]";
  977. mes "Bah!";
  978. mes "Freakin' useless!";
  979. mes "What kind of assistant";
  980. mes "are you anyway, huh?";
  981. close;
  982. }
  983. mes "[" + strcharinfo(0) + "]";
  984. mes "Well, I put that cogwheel";
  985. mes "into that weird machine in";
  986. mes "the Tool Shop and some kind";
  987. mes "of number pad came out. Then...";
  988. mes "Uh, I couldn't figure out what";
  989. mes "the password was. I'm stuck!";
  990. next;
  991. mes "[Clanux Heffron]";
  992. mes "Oh yeah? Hah! Well, now";
  993. mes "that the easy part is done, I'll just figure out that secret";
  994. mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  995. close;
  996. }
  997. else if (HELLIONQ == 45) {
  998. mes "[Clanux Heffron]";
  999. mes "Hey, so you have";
  1000. mes "anything new to report?";
  1001. mes "Oh, and did you learn";
  1002. mes "anything from that weird";
  1003. mes "machine in the Tool Shop?";
  1004. next;
  1005. if (select("Tell him just a little bit.:Don't tell him.") == 1) {
  1006. mes "[" + strcharinfo(0) + "]";
  1007. mes "Well, I put that cogwheel";
  1008. mes "into that weird machine in";
  1009. mes "the Tool Shop and some kind";
  1010. mes "of number pad came out. Then...";
  1011. next;
  1012. mes "[" + strcharinfo(0) + "]";
  1013. mes "^333333(Wait, I can't trust this";
  1014. mes "guy!)^000000 I put in every single";
  1015. mes "password that I could think";
  1016. mes "of, but nothing happened!";
  1017. mes "I think I'm stuck...";
  1018. next;
  1019. mes "[Clanux Heffron]";
  1020. mes "Oh yeah? Hah! Well, now";
  1021. mes "that the easy part is done, I'll just figure out that secret";
  1022. mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
  1023. set HELLIONQ,46;
  1024. close;
  1025. }
  1026. mes "[Clanux Heffron]";
  1027. mes "Huh. You should be able";
  1028. mes "to get some number pad to";
  1029. mes "come out from that machine.";
  1030. mes "Yeah, I was able to get that";
  1031. mes "far, but I haven't been able";
  1032. mes "to figure out the password...";
  1033. set HELLIONQ,46;
  1034. close;
  1035. }
  1036. else if (HELLIONQ > 45 && HELLIONQ < 71) {
  1037. mes "[Clanux Heffron]";
  1038. mes "Oh hey, it's you.";
  1039. mes "Listen I got this number";
  1040. mes "pad to pop out of that old";
  1041. mes "machine in the Tool Shop,";
  1042. mes "I still don't know what the";
  1043. mes "password for it might be.";
  1044. next;
  1045. mes "[Clanux Heffron]";
  1046. mes "If I couldn't figure";
  1047. mes "it out, and I understand";
  1048. mes "if you couldn't figure this";
  1049. mes "out, then this puzzle must";
  1050. mes "be freakin' impossible!";
  1051. close;
  1052. }
  1053. mes "[Clanux Heffron]";
  1054. mes "Oh man, I am totally";
  1055. mes "lost. What the heck";
  1056. mes "should I be looking for?";
  1057. close;
  1058. }
  1059. prontera,223,82,0 script #prt_key-1 111,{
  1060. if (HELLIONQ == 39) {
  1061. mes "^3355FFIt's a training dummy";
  1062. mes "with a gash in its body";
  1063. mes "that looks like it was made";
  1064. mes "by the thrust of a sharp sword.^000000";
  1065. next;
  1066. mes "[" + strcharinfo(0) + "]";
  1067. mes "Didn't Clanux mention that he";
  1068. mes "found a broken sword around";
  1069. mes "here? Maybe this was exactly";
  1070. mes "where he found it. Let's see...";
  1071. next;
  1072. select("Inspect the dummy's gash");
  1073. mes "^3355FFInside of the dummy's body is";
  1074. mes "a steel bearing with a roughly";
  1075. mes "etched message that reads:^000000";
  1076. mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
  1077. set HELLIONQ,40;
  1078. next;
  1079. mes "[" + strcharinfo(0) + "]";
  1080. mes "What the heck does this";
  1081. mes "even mean? A Veggie Lady?";
  1082. mes "Does Clanux knows anything";
  1083. mes "at all about this clue...?";
  1084. close;
  1085. }
  1086. mes "^3355FFIt's a training dummy";
  1087. mes "that was used to hone the";
  1088. mes "skills of new Swordmen...";
  1089. mes "But the Swordman Training";
  1090. mes "Grounds have moved to Izlude.";
  1091. close;
  1092. }
  1093. prontera,45,67,0 script #prt_key-1-1 139,1,1,{
  1094. OnTouch:
  1095. if (HELLIONQ == 40 || HELLIONQ == 41) {
  1096. mes "[" + strcharinfo(0) + "]";
  1097. mes "Well, according to the";
  1098. mes "message in that old training";
  1099. mes "dummy, this is where I'm";
  1100. mes "supposed to go. Nine steps";
  1101. mes "north, 3 steps west. And now...";
  1102. mes "Veggie Lady. Okay, okay...";
  1103. next;
  1104. mes "[" + strcharinfo(0) + "]";
  1105. mes "Huh. That's creepy.";
  1106. mes "There's one right there";
  1107. mes "staring at me. But after";
  1108. mes "the words ''Veggie Lady,''";
  1109. mes "all the message says is, um,";
  1110. mes "what was that last word again?";
  1111. next;
  1112. input .@input$;
  1113. if (.@input$ == "BINGO") {
  1114. mes "[" + strcharinfo(0) + "]";
  1115. mes "Of course!";
  1116. mes "''BINGO!'' But";
  1117. mes "I don't see a hall";
  1118. mes "full of old people";
  1119. mes "around here, I--";
  1120. next;
  1121. mes "[Veggie Lady]";
  1122. mes "Finally, you say it.";
  1123. mes "Yeesh, I thought I was";
  1124. mes "going to what forever for";
  1125. mes "somebody to say that";
  1126. mes "password. Okay, here's";
  1127. mes "the code number you want...";
  1128. next;
  1129. mes "[" + strcharinfo(0) + "]";
  1130. mes "C-code number?";
  1131. mes "Wait, wh-what...?";
  1132. next;
  1133. mes "[Veggie Lady]";
  1134. mes "Awww...I don't know!";
  1135. mes "I'm only gonna say it";
  1136. mes "now:^4D4DFF 3847147298^000000. One";
  1137. mes "more time, in case you";
  1138. mes "didn't get it:^4D4DFF 3847147298^000000.";
  1139. mes "Don't forget it, adventurer.";
  1140. next;
  1141. mes "["+ name +"]";
  1142. mes "Wait... What does";
  1143. mes "this all mean? Won't";
  1144. mes "you tell me more?";
  1145. next;
  1146. mes "[Veggie Lady]";
  1147. mes "No. I've been given";
  1148. mes "explicit instructions";
  1149. mes "to not tell you more.";
  1150. mes "In fact, I hate talking.";
  1151. mes "That's why I sell vegetables.";
  1152. if (HELLIONQ == 40)
  1153. set HELLIONQ,42;
  1154. else if (HELLIONQ == 41)
  1155. set HELLIONQ,43;
  1156. next;
  1157. mes "["+ name +"]";
  1158. mes "Holy cow...";
  1159. mes "This is all";
  1160. mes "really cloak and";
  1161. mes "dagger type stuff!";
  1162. close;
  1163. }
  1164. mes "[" + strcharinfo(0) + "]";
  1165. mes ""+ .@input$ + "!";
  1166. mes "Hmmm. No, no that couldn't";
  1167. mes "be it. What in the world was that word and why can't I remember it";
  1168. mes "when I seemingly need it most?";
  1169. close;
  1170. }
  1171. end;
  1172. }
  1173. prt_in,128,79,0 script Unknown Machine#prt_key 111,{
  1174. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1175. mes "^3355FFHold it right there!";
  1176. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1177. close;
  1178. }
  1179. if (HELLIONQ == 43) {
  1180. mes "^3355FFIt's a weird looking";
  1181. mes "machine that looks like";
  1182. mes "it hasn't been used in a";
  1183. mes "while. It looks like the";
  1184. mes "cogwheel that you have";
  1185. mes "would fit perfectly in it...^000000";
  1186. next;
  1187. if (countitem(7093) > 0) {
  1188. if (select("Insert Cogwheel.:Ignore it.") == 1) {
  1189. mes "[" + strcharinfo(0) + "]";
  1190. mes "I just know this";
  1191. mes "cogwheel will fit";
  1192. mes "into this machine!";
  1193. mes "What I don't know is";
  1194. mes "what will happen once";
  1195. mes "this machine works...";
  1196. next;
  1197. mes "^3355FF*Click...!*";
  1198. mes "Once the cogwheel is";
  1199. mes "fit into the machine and";
  1200. mes "turned, the device hums";
  1201. mes "to life and a panel opens,";
  1202. mes "revealing a numeric keypad.^000000";
  1203. delitem 7093,1; //Wheel
  1204. set HELLIONQ,44;
  1205. next;
  1206. mes "[" + strcharinfo(0) + "]";
  1207. mes "I guess that I've got";
  1208. mes "to input some kind of";
  1209. mes "numeric password...";
  1210. mes "Ah, right, the numbers";
  1211. mes "that Veggie Lady gave me!";
  1212. next;
  1213. input .@input$;
  1214. if (.@input$ == "3847147298") {
  1215. mes "^3355FFThe machine responds to";
  1216. mes "the password with a pleasant";
  1217. mes "chime, confirming that you've";
  1218. mes "input the correct numbers.";
  1219. mes "The keypad slides open to";
  1220. mes "reveal a piece of a tablet.^000000";
  1221. next;
  1222. mes "^3355FFThe message engraved on";
  1223. mes "this tablet reads: ''This is for";
  1224. mes "for Christopher, my dear friend";
  1225. mes "who I met in Prontera. To the";
  1226. mes "one who finds this, please seek";
  1227. mes "out the next piece of this tablet";
  1228. mes "in the city of thickest forest.''^000000";
  1229. next;
  1230. mes "^3355FFThe message is signed";
  1231. mes "by someone named Tyus.";
  1232. mes "It would be best to bring";
  1233. mes "this back to Sir Chilia'Tyus";
  1234. mes "and confirm that this was";
  1235. mes "made by his grandfather...^000000";
  1236. set HELLIONQ,45;
  1237. getitem 7333,1; //Piece_Of_Slate_1
  1238. close;
  1239. }
  1240. mes "The machine responds to";
  1241. mes "the password with an abrupt,";
  1242. mes "screeching beep and the entire";
  1243. mes "machine shuts down. You'll have to try entering the password again.";
  1244. close;
  1245. }
  1246. mes "["+ strcharinfo(0) +"]";
  1247. mes "Eh...";
  1248. mes "Forget it.";
  1249. close;
  1250. }
  1251. mes "[" + strcharinfo(0) + "]";
  1252. mes "Uh oh...";
  1253. mes "Where did I put";
  1254. mes "the cogwheel that";
  1255. mes "Clanux Heffron gave me?";
  1256. close;
  1257. }
  1258. else if (HELLIONQ == 44) {
  1259. mes "[" + strcharinfo(0) + "]";
  1260. mes "Okay, let me see";
  1261. mes "if I can enter the";
  1262. mes "right number this time...";
  1263. next;
  1264. input .@input$;
  1265. if (.@input$ == "3847147298") {
  1266. mes "^3355FFThe machine responds to";
  1267. mes "the password with a pleasant";
  1268. mes "chime, confirming that you've";
  1269. mes "input the correct numbers.";
  1270. mes "The keypad slides open to";
  1271. mes "reveal a piece of a tablet.^000000";
  1272. next;
  1273. mes "^3355FFThe message engraved on";
  1274. mes "this tablet reads: ''This is for";
  1275. mes "for Christopher, my dear friend";
  1276. mes "who I met in Prontera. To the";
  1277. mes "one who finds this, please seek";
  1278. mes "out the next piece of this tablet";
  1279. mes "in the city of thickest forest.''^000000";
  1280. next;
  1281. mes "^3355FFThe message is signed";
  1282. mes "by someone named Tyus.";
  1283. mes "It would be best to bring";
  1284. mes "this back to Sir Chilia'Tyus";
  1285. mes "and confirm that this was";
  1286. mes "made by his grandfather...^000000";
  1287. set HELLIONQ,45;
  1288. getitem 7333,1; //Piece_Of_Slate_1
  1289. close;
  1290. }
  1291. mes "[" + strcharinfo(0) + "]";
  1292. mes "The machine responds to";
  1293. mes "the password with an abrupt,";
  1294. mes "screeching beep and the entire";
  1295. mes "machine shuts down. You'll have to try entering the password again.";
  1296. close;
  1297. }
  1298. mes "^3355FFIt's some sort of";
  1299. mes "strange looking machine";
  1300. mes "with a mysterious purpose.^000000";
  1301. close;
  1302. }
  1303. payon,182,132,3 script Grout'he Tuccok#hellion 48,{
  1304. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1305. mes "^3355FFHold it right there!";
  1306. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1307. close;
  1308. }
  1309. if (HELLIONQ < 47) {
  1310. mes "[Grout'he]";
  1311. mes "Hey...";
  1312. mes "Hey you!";
  1313. mes "What are you";
  1314. mes "looking at?!";
  1315. mes "Get outta my";
  1316. mes "face, ya jerkwad.";
  1317. close;
  1318. }
  1319. else if (HELLIONQ == 47) {
  1320. mes "[Grout'he]";
  1321. mes "What...?";
  1322. mes "You got something";
  1323. mes "to tell me or are you";
  1324. mes "just bein' a rude prick";
  1325. mes "and staring at me like";
  1326. mes "this is your turf?!";
  1327. next;
  1328. mes "[" + strcharinfo(0) + "]";
  1329. mes "I'm sorry, but well...";
  1330. mes "Chilias'Tyus told me that";
  1331. mes "you might know something";
  1332. mes "about a piece of a tablet--";
  1333. next;
  1334. mes "[Grout'he]";
  1335. mes "What? Oh, so Chilias'Tyus";
  1336. mes "is lookin for the gem too, eh?";
  1337. mes "Ooh, that's right. He wants to";
  1338. mes "seal its evil or something.";
  1339. mes "Yeah, yeah. That's a good";
  1340. mes "cause. Real noble and all...";
  1341. next;
  1342. mes "[Grout'he]";
  1343. mes "Tell you what. The only reason";
  1344. mes "I want that gem is to sell it so I can pay off all my debts. But";
  1345. mes "if I sell you the clues I found, I'll get the zeny I need and the";
  1346. mes "gem will be in good hands too.";
  1347. next;
  1348. mes "[Grout'he]";
  1349. mes "So what do you say?";
  1350. mes "It's not a bad deal if";
  1351. mes "you think about it and";
  1352. mes "we might as well kill";
  1353. mes "two birds with one stone...";
  1354. next;
  1355. if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
  1356. mes "[Grout'he]";
  1357. mes "Oh man, thanks a lot.";
  1358. mes "Alright, all I'm asking";
  1359. mes "for is 10,000 zeny. You get";
  1360. mes "my clues and I'll let you know";
  1361. mes "where I found 'em, in case";
  1362. mes "you can find something new.";
  1363. next;
  1364. if (Zeny > 9999) {
  1365. if ((MaxWeight-Weight) > 1000 ) {
  1366. mes "[Grout'he]";
  1367. mes "There you go!";
  1368. mes "Thanks for the cash~";
  1369. mes "(Know I won't have to";
  1370. mes "get my knees all broken!)";
  1371. mes "Oh, and let me mark your";
  1372. mes "Mini-Map for you real quick...";
  1373. next;
  1374. mes "[Grout'he]";
  1375. mes "You see this here?";
  1376. mes "It's where I found the";
  1377. mes "Skirt of Virgin I'm about";
  1378. mes "to give you. So check that";
  1379. mes "spot out and see if you find";
  1380. mes "anything new and interesting.";
  1381. viewpoint 1,101,190,1,0xFFFF00;
  1382. next;
  1383. mes "[Grout'he]";
  1384. mes "Here you go, pal...";
  1385. mes "A Stone Heart, Green Herb,";
  1386. mes "some Grape Juice and one";
  1387. mes "clean and pure Skirt of Virgin.";
  1388. mes "If you got any more questions,";
  1389. mes "I guess you can ask me later~";
  1390. set zeny,zeny-10000;
  1391. set HELLIONQ,48;
  1392. getitem 953,1; //Stone_Heart
  1393. getitem 511,1; //Green_Herb
  1394. getitem 533,1; //Grape_Juice
  1395. getitem 1049,1; //Skirt_Of_Virgin
  1396. close;
  1397. }
  1398. mes "[Grout'he]";
  1399. mes "Whoa whoa...";
  1400. mes "But you don't got any room";
  1401. mes "in your inventory to hold";
  1402. mes "what I wanna give you. It'd";
  1403. mes "probably be best to stash your";
  1404. mes "stuff in Kafra Storage, yeah?";
  1405. close;
  1406. }
  1407. mes "[Grout'he]";
  1408. mes "Oh hey...";
  1409. mes "You don't got the zeny.";
  1410. mes "Sorry pal, but I've really got";
  1411. mes "to pay my debts somehow.";
  1412. mes "I don't know if I'm allowed";
  1413. mes "to really talk about it...";
  1414. mes "^333333*Sob*^000000";
  1415. close;
  1416. }
  1417. mes "[Grout'he]";
  1418. mes "Why the hell should you";
  1419. mes "pay me?! Hey, aren't you";
  1420. mes "looking for the gem to help";
  1421. mes "the world? Well, I happen to";
  1422. mes "be a little part of this world,";
  1423. mes "so why don't you help me first?";
  1424. next;
  1425. mes "[Grout'he]";
  1426. mes "Man, you might not";
  1427. mes "know it, but the money";
  1428. mes "you give me will save";
  1429. mes "a life. My own! Dude, how";
  1430. mes "can you be so insensitive?";
  1431. close;
  1432. }
  1433. else if (HELLIONQ == 48) {
  1434. mes "[Grout'he]";
  1435. mes "You forgot where I told";
  1436. mes "you to look for more clues?";
  1437. mes "Eh, I'll let you know once";
  1438. mes "again, sure. Keep your eye";
  1439. mes "on your Mini-Map, got it?";
  1440. viewpoint 1,101,190,1,0xFFFF00;
  1441. next;
  1442. mes "[Grout'he]";
  1443. mes "Alright...";
  1444. mes "Good luck out there.";
  1445. mes "I really hope you can";
  1446. mes "keep the gem out of the";
  1447. mes "wrong hands. Of course, I was gonna just sell it, but...";
  1448. close;
  1449. }
  1450. else if (HELLIONQ == 49) {
  1451. mes "[Grout'he]";
  1452. mes "You've been to the";
  1453. mes "first location? Good.";
  1454. mes "Okay, now look over here.";
  1455. mes "Check your Mini-Map to";
  1456. mes "see where I found that";
  1457. mes "Stone Heart, got it?";
  1458. viewpoint 1,82,109,2,0xFFFF00;
  1459. close;
  1460. }
  1461. else if (HELLIONQ == 50) {
  1462. mes "[Grout'he]";
  1463. mes "Alright, here's where";
  1464. mes "I found that Green Herb.";
  1465. mes "You know you can use that";
  1466. mes "to counter poison, right?";
  1467. mes "Check that place to see if";
  1468. mes "there's anything I missed.";
  1469. viewpoint 1,239,56,3,0xFFFF00;
  1470. close;
  1471. }
  1472. else if (HELLIONQ == 51) {
  1473. mes "[Grout'he]";
  1474. mes "Okay, here's the last";
  1475. mes "place you should double";
  1476. mes "check, the place where";
  1477. mes "I nabbed that Grape";
  1478. mes "Juice. Good luck~";
  1479. viewpoint 1,243,160,4,0xFFFF00;
  1480. close;
  1481. }
  1482. else if (HELLIONQ == 52) {
  1483. mes "[Grout'he]";
  1484. mes "Oh, you need some help";
  1485. mes "Win figuring out the clues?";
  1486. mes "Heh. Alright, let's see.";
  1487. mes "You want I should help";
  1488. mes "you in making sense of";
  1489. mes "this weird riddle?";
  1490. next;
  1491. if (select("Yes, please!:No, thanks~") == 1) {
  1492. mes "[Grout'he]";
  1493. mes "Alright now. All those";
  1494. mes "messages said stuff about";
  1495. mes "one sized clothing, dried";
  1496. mes "fish and green herbs, wine...";
  1497. mes "Huh. It doesn't make sense.";
  1498. next;
  1499. mes "[" + strcharinfo(0) + "]";
  1500. mes "What...?";
  1501. mes "I could have";
  1502. mes "told you that!";
  1503. next;
  1504. mes "[Grout'he]";
  1505. mes "Wait, wait.";
  1506. mes "Let's mark all the";
  1507. mes "clue locations again";
  1508. mes "on your Mini-Map.";
  1509. mes "Okay, we've got four";
  1510. mes "dots around Payon.";
  1511. viewpoint 1,243,160,4,0xFFFF00;
  1512. viewpoint 1,239,56,3,0xFFFF00;
  1513. viewpoint 1,82,109,2,0xFFFF00;
  1514. viewpoint 1,101,190,1,0xFFFF00;
  1515. next;
  1516. mes "[Grout'he]";
  1517. mes "Alright, now if";
  1518. mes "I connect and intersect";
  1519. mes "all the lines, there's";
  1520. mes "a point in the middle.";
  1521. mes "Why don't you check";
  1522. mes "this middle point, eh?";
  1523. viewpoint 1,159,129,5,0xFFFF00;
  1524. next;
  1525. mes "[Grout'he]";
  1526. mes "Now, this location";
  1527. mes "is a house, and I know";
  1528. mes "it's pretty random, but";
  1529. mes "it's all we got. Heck,";
  1530. mes "all these clues make";
  1531. mes "less sense than this!";
  1532. set HELLIONQ,53;
  1533. close;
  1534. }
  1535. mes "[Grout'he]";
  1536. mes "Oh yeah?";
  1537. mes "Well listen, I dunno,";
  1538. mes "but this looks to be one";
  1539. mes "of those situations where";
  1540. mes "two heads are better than one.";
  1541. mes "I think we oughta team up~";
  1542. close;
  1543. }
  1544. else if (HELLIONQ > 52 && HELLIONQ < 55) {
  1545. mes "[Grout'he]";
  1546. mes "Hey, how's it goin'";
  1547. mes "looking for that one";
  1548. mes "piece of the tablet?";
  1549. mes "It's a lot of trouble,";
  1550. mes "but I guess that's the";
  1551. mes "case with all treasure.";
  1552. close;
  1553. }
  1554. else if (HELLIONQ == 55) {
  1555. mes "[Grout'he]";
  1556. mes "Oh, so all of those";
  1557. mes "items came in handy?";
  1558. mes "I don't believe it! So";
  1559. mes "this puzzle actually";
  1560. mes "makes sense?! So";
  1561. mes "what'd the slab say?";
  1562. next;
  1563. mes "[Grout'he]";
  1564. mes "''Compassionate one?''";
  1565. mes "Oh hey, there's a giant";
  1566. mes "stone statue over in the";
  1567. mes "Archer Village that fits";
  1568. mes "that description perfectly!";
  1569. mes "You should check it out.";
  1570. set HELLIONQ,56;
  1571. close;
  1572. }
  1573. else if (HELLIONQ == 56) {
  1574. mes "[Grout'he]";
  1575. mes "Hey, you really ought";
  1576. mes "to check out the huge";
  1577. mes "stone statue over in the";
  1578. mes "Archer Village. Now that";
  1579. mes "I think about it, it's the";
  1580. mes "perfect hiding place!";
  1581. close;
  1582. }
  1583. else if (HELLIONQ == 57) {
  1584. mes "[Grout'he]";
  1585. mes "Hey, this is great!";
  1586. mes "You actually found the";
  1587. mes "next piece of the tablet!";
  1588. mes "You better take this back";
  1589. mes "to Chilias'Tyus right now~";
  1590. next;
  1591. mes "[Grout'he]";
  1592. mes "Oh. And um, thanks";
  1593. mes "for being willing to pay";
  1594. mes "me in cash for all those";
  1595. mes "little bitty clues. I won't";
  1596. mes "forget your help, pal~";
  1597. close;
  1598. }
  1599. else if (HELLIONQ > 57 && HELLIONQ < 71) {
  1600. mes "[Grout'he]";
  1601. mes "Hey, be careful if";
  1602. mes "you manage to find that";
  1603. mes "Hellion's gem. I dunno if";
  1604. mes "it's true, but maybe old";
  1605. mes "Tyus was right. Maybe it";
  1606. mes "does hold a wicked power...";
  1607. close;
  1608. }
  1609. else {
  1610. mes "[Grout'he]";
  1611. mes "Life sure is a lot";
  1612. mes "less tense without";
  1613. mes "having debt to worry";
  1614. mes "about. I could get";
  1615. mes "real used to this...";
  1616. close;
  1617. }
  1618. }
  1619. payon,101,190,0 script #paypuzz1 -1,1,1,{
  1620. OnTouch:
  1621. if (HELLIONQ == 48) {
  1622. mes "[" + strcharinfo(0) + "]";
  1623. mes "Well, this is where";
  1624. mes "Grout'he told me to look.";
  1625. mes "Ooh, there's something";
  1626. mes "written on the ceiling. Um,";
  1627. mes "let's see... ''This garment";
  1628. mes "is one size fits all.''";
  1629. next;
  1630. mes "[" + strcharinfo(0) + "]";
  1631. mes "That's it...?";
  1632. mes "Hopefully this will";
  1633. mes "make more sense once";
  1634. mes "I find more clues. I hope.";
  1635. set HELLIONQ,49;
  1636. close;
  1637. }
  1638. end;
  1639. }
  1640. payon,82,109,3 script Pile of Stone#paypuzz2 111,{
  1641. if (HELLIONQ == 49) {
  1642. mes "[" + strcharinfo(0) + "]";
  1643. mes "Well, this is the place";
  1644. mes "that Grout'he told me about.";
  1645. mes "Let's see, there's an engraving";
  1646. mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
  1647. next;
  1648. mes "[" + strcharinfo(0) + "]";
  1649. mes "Man...";
  1650. mes "This better not be";
  1651. mes "one of those puzzles";
  1652. mes "that looks easy once";
  1653. mes "I get the answer. Well,";
  1654. mes "if I ever get it, that is.";
  1655. set HELLIONQ,50;
  1656. close;
  1657. }
  1658. }
  1659. payon,239,56,3 script Dried Fish#paypuzz3 111,{
  1660. if (HELLIONQ == 50) {
  1661. mes "[" + strcharinfo(0) + "]";
  1662. mes "So... Dried fish all";
  1663. mes "around me. This is getting";
  1664. mes "to be nonsense. Let's see,";
  1665. mes "this message says, ''Green";
  1666. mes "Herbs are very useful for";
  1667. mes "getting rid of fish smells.''";
  1668. next;
  1669. mes "[" + strcharinfo(0) + "]";
  1670. mes "I got it...!";
  1671. mes "Whoever made up";
  1672. mes "these clues must be";
  1673. mes "some sort of crazy man!";
  1674. mes "It's the only explanation!";
  1675. set HELLIONQ,51;
  1676. close;
  1677. }
  1678. }
  1679. payon,240,160,3 script Vat#paypuzz4 111,{
  1680. if (HELLIONQ == 51) {
  1681. mes "[" + strcharinfo(0) + "]";
  1682. mes "Alright, the last";
  1683. mes "place I have to check.";
  1684. mes "It's a big old vat with a";
  1685. mes "message here too. Now";
  1686. mes "let me see, there should";
  1687. mes "be a message here too. Ah--!";
  1688. next;
  1689. mes "[" + strcharinfo(0) + "]";
  1690. mes "This says, ''What will it be?";
  1691. mes "Wine or Grape Juice? Oh,";
  1692. mes "but I much prefer wine.'' Okay,";
  1693. mes "what does this have to do with";
  1694. mes "that Hellion's gem? Weird...";
  1695. next;
  1696. mes "[" + strcharinfo(0) + "]";
  1697. mes "Am I missing something?";
  1698. mes "I think I really need help in";
  1699. mes "figuring this out. Hmm...";
  1700. set HELLIONQ,52;
  1701. close;
  1702. }
  1703. }
  1704. payon,159,129,3 script Wooden Floor#paypuzz5 111,{
  1705. if (HELLIONQ == 53) {
  1706. mes "[" + strcharinfo(0) + "]";
  1707. mes "Hey, the floor around";
  1708. mes "here doesn't seem very";
  1709. mes "solid. Maybe there's";
  1710. mes "something underneath?";
  1711. next;
  1712. if (select("Just check the floor.:Dig through the dust.") == 1) {
  1713. mes "^3355FFYou examine the floor,";
  1714. mes "but are unable to find";
  1715. mes "anything that resembles";
  1716. mes "a clue to the location";
  1717. mes "of the Hellion's gem";
  1718. mes "or a tablet piece.^000000";
  1719. close;
  1720. }
  1721. mes "[" + strcharinfo(0) + "]";
  1722. mes "Oh man, there's";
  1723. mes "so much dust! What";
  1724. mes "can I do about all of";
  1725. mes "this nasty dirt in the air?";
  1726. next;
  1727. if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
  1728. mes "[" + strcharinfo(0) + "]";
  1729. mes "Well, there are all these";
  1730. mes "clues Grout'he found. It sucks,";
  1731. mes "but I'll use this Grape Juice";
  1732. mes "to sort of keep this dust from";
  1733. mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
  1734. next;
  1735. mes "["+ strcharinfo(0) +"]";
  1736. mes "...With this Skirt of Virgin.";
  1737. mes "Oh, and I can use this Stone";
  1738. mes "Heart to prop any floor boards";
  1739. mes "I tilt while I look underneath";
  1740. mes "this floor. Oh hey! I found it!";
  1741. mes "It's... It's another clue!";
  1742. next;
  1743. mes "["+ strcharinfo(0) +"]";
  1744. mes "Wait, wait...";
  1745. mes "I can't read the";
  1746. mes "engraving on this";
  1747. mes "stone slab, it's way";
  1748. mes "too old. Let's see...";
  1749. next;
  1750. mes "^3355FFYou cover the surface";
  1751. mes "of the slab and begin";
  1752. mes "to rub a Green Herb over";
  1753. mes "it. Fortunately, the juice from";
  1754. mes "the Green Herb makes the";
  1755. mes "engraving appear more clearly.^000000";
  1756. delitem 953,1; //Stone_Heart
  1757. delitem 511,1; //Green_Herb
  1758. delitem 533,1; //Grape_Juice
  1759. delitem 1049,1; //Skirt_Of_Virgin
  1760. set HELLIONQ,54;
  1761. next;
  1762. mes "[Stone Engraving]";
  1763. mes "^4D4DFF''This has been entrusted to";
  1764. mes "the care of the compassionate";
  1765. mes "one so that my friends may";
  1766. mes "find peace. To he who finds";
  1767. mes "this, remember that avarice";
  1768. mes "knows no bounds. --Tyus.''^000000";
  1769. set HELLIONQ,55;
  1770. close;
  1771. }
  1772. mes "[" + strcharinfo(0) + "]";
  1773. mes "Where did I leave";
  1774. mes "all that stuff I got from";
  1775. mes "Grout'he? Let's see,";
  1776. mes "there was a Green Herb,";
  1777. mes "a Stone Heart, Grape Juice";
  1778. mes "and one Skirt of Virgin...";
  1779. close;
  1780. }
  1781. else if (HELLIONQ == 54) {
  1782. mes "[Stone Engraving]";
  1783. mes "^4D4DFF''This has been entrusted to";
  1784. mes "the care of the compassionate";
  1785. mes "one so that my friends may";
  1786. mes "find peace. To he who finds";
  1787. mes "this, remember that avarice";
  1788. mes "knows no bounds. --Tyus.''^000000";
  1789. set HELLIONQ,55;
  1790. close;
  1791. }
  1792. else if (HELLIONQ > 54) {
  1793. mes "[Stone Engraving]";
  1794. mes "^4D4DFF''This has been entrusted to";
  1795. mes "the care of the compassionate";
  1796. mes "one so that my friends may";
  1797. mes "find peace. To he who finds";
  1798. mes "this, remember that avarice";
  1799. mes "knows no bounds. --Tyus.''^000000";
  1800. close;
  1801. }
  1802. }
  1803. pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{
  1804. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1805. mes "^3355FFHold it right there!";
  1806. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1807. close;
  1808. }
  1809. if (HELLIONQ == 56) {
  1810. mes "[" + strcharinfo(0) + "]";
  1811. mes "Hey, here's a huge";
  1812. mes "stone statue. This";
  1813. mes "must be what Grout'he";
  1814. mes "was telling me about.";
  1815. next;
  1816. mes "[Echoing Voice]";
  1817. mes "^4d4dffYou must...";
  1818. mes "You must be...^000000";
  1819. next;
  1820. mes "[" + strcharinfo(0) + "]";
  1821. mes "What the--?";
  1822. mes "There's a voice";
  1823. mes "inside my head!";
  1824. mes "And it's not even mine!";
  1825. next;
  1826. mes "[Echoing Voice]";
  1827. mes "You who have come";
  1828. mes "for the Tablet Piece,";
  1829. mes "I shall judge whether";
  1830. mes "or not you are worthy.";
  1831. mes "Answer this one question.";
  1832. next;
  1833. mes "[Echoing Voice]";
  1834. mes "You are in a situation";
  1835. mes "in which you will die,";
  1836. mes "but if you cause the death";
  1837. mes "of another person, you will";
  1838. mes "surely save yourself. So...";
  1839. mes "What do you do?";
  1840. next;
  1841. switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
  1842. case 1:
  1843. mes "[Echoing Voice]";
  1844. mes "There is a primal truth";
  1845. mes "to your answer. However...";
  1846. mes "You have chosen poorly.";
  1847. close2;
  1848. percentheal -100,0;
  1849. end;
  1850. case 2:
  1851. mes "[Echoing Voice]";
  1852. mes "There is a kindness and";
  1853. mes "compassion in your answer";
  1854. mes "that is indeed rare. However,";
  1855. mes "where is the respect for your";
  1856. mes "own life? If you are that willing to throw it away, you are no hero.";
  1857. close2;
  1858. percentheal -100,0;
  1859. end;
  1860. case 3:
  1861. mes "[Echoing Voice]";
  1862. mes "Yes. Love for all life,";
  1863. mes "including your own, is";
  1864. mes "a trait that all true heroes";
  1865. mes "must have. You have chosen...";
  1866. mes "Wisely. Please, take this into";
  1867. mes "your capable hands, adventurer.";
  1868. next;
  1869. mes "^3355FFA stone slab at the foot";
  1870. mes "of the statue slides open,";
  1871. mes "revealing a piece of the";
  1872. mes "tablet that will lead you";
  1873. mes "to the Hellion's gem.";
  1874. set HELLIONQ,57;
  1875. getitem 7334,1; //Piece_Of_Slate_2
  1876. close;
  1877. case 4:
  1878. mes "[Echoing Voice]";
  1879. mes "The veneer of honesty in";
  1880. mes "your answer is surpassed by";
  1881. mes "your own cowardice. You have";
  1882. mes "chosen extremely poorly...";
  1883. close2;
  1884. percentheal -100,0;
  1885. end;
  1886. }
  1887. }
  1888. OnTouch:
  1889. if (HELLIONQ == 56 && countitem(7333) > 0) {
  1890. specialeffect2 313; // EF_HEAL2
  1891. specialeffect 313; //"Buddha Statue#paypuzz6" EF_HEAL2
  1892. mes "^3355FFThe piece of tablet";
  1893. mes "that you have is shining";
  1894. mes "with light as if in response";
  1895. mes "to something in the area.^000000";
  1896. close;
  1897. }
  1898. end;
  1899. }
  1900. geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
  1901. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1902. mes "^3355FFHold it right there!";
  1903. mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
  1904. close;
  1905. }
  1906. if (HELLIONQ < 58) {
  1907. mes "[Welshyun]";
  1908. mes "Hm? Oh, pardon me.";
  1909. mes "I didn't notice you. I was";
  1910. mes "far too occupied thinking";
  1911. mes "deep important thoughts";
  1912. mes "that your puny little mind";
  1913. mes "couldn't possibly fathom.";
  1914. close;
  1915. }
  1916. else if (HELLIONQ == 58) {
  1917. specialeffect2 313; // EF_HEAL2
  1918. specialeffect 313; //"Sage Welshyun" EF_HEAL2
  1919. mes "[Welshyun]";
  1920. mes "That...";
  1921. mes "That eerie glow...";
  1922. next;
  1923. mes "[Welshyun]";
  1924. mes "You! Identify yourself";
  1925. mes "and explain how you came";
  1926. mes "about to get those tablet";
  1927. mes "pieces! Now answer me!";
  1928. next;
  1929. mes "[Welshyun]";
  1930. mes "Ah, forgive me. You're";
  1931. mes "helping Chilias, are you?";
  1932. mes "I see. So you must be here";
  1933. mes "to seek my help in finding";
  1934. mes "the final piece, am I correct?";
  1935. next;
  1936. if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
  1937. mes "[Welshyun]";
  1938. mes "Such insolence!";
  1939. mes "Huh. I suppose Chilias";
  1940. mes "may have misjudged you";
  1941. mes "when he entrusted you with";
  1942. mes "this important mission. Huh.";
  1943. mes "A reevaluation is in order...";
  1944. set HELLIONQ,60;
  1945. close;
  1946. }
  1947. mes "[Welshyun]";
  1948. mes "Of course, in the";
  1949. mes "interest of mankind,";
  1950. mes "I shall help you. But first,";
  1951. mes "I have a favor to ask of you.";
  1952. next;
  1953. mes "[Welshyun]";
  1954. mes "My student in the Geffen";
  1955. mes "Tower has not reported back to";
  1956. mes "me about his research project,";
  1957. mes "so I would like for you to find";
  1958. mes "him and retrieve the report";
  1959. mes "for me. Not a big deal, right?";
  1960. next;
  1961. mes "[Welshyun]";
  1962. mes "The title of his report";
  1963. mes "should be, ''^4D4DFFMonster Life";
  1964. mes "in the Geffen Area^000000,'' so";
  1965. mes "please remember that.";
  1966. mes "Ah, and my student's";
  1967. mes "name is Enoz.";
  1968. set HELLIONQ,59;
  1969. close;
  1970. }
  1971. else if (HELLIONQ == 59) {
  1972. mes "[Welshyun]";
  1973. mes "Please bring me the";
  1974. mes "report entitled, ''^4D4DFFMonster";
  1975. mes "Life in the Geffen Area^000000,''";
  1976. mes "from my student Enoz in";
  1977. mes "the Geffen Tower. Thank";
  1978. mes "you, I appreciate your help.";
  1979. close;
  1980. }
  1981. else if (HELLIONQ == 60) {
  1982. mes "[Welshyun]";
  1983. mes "^333333*Ahem*^000000 Oh dear me...";
  1984. mes "I'm unfathomably thirsty...";
  1985. mes "There's no way I can do any";
  1986. mes "serious thinking with such";
  1987. mes "a dry, parched throat...";
  1988. set HELLIONQ,61;
  1989. close;
  1990. }
  1991. else if (HELLIONQ == 61) {
  1992. if (countitem(504) > 0) {
  1993. mes "[Welshyun]";
  1994. mes "Oh, a White Potion?";
  1995. mes "Yes, may I please have";
  1996. mes "one? Ahh, most refreshing~";
  1997. mes "You may not be such a bad";
  1998. mes "person after all! Now shall I help you find that tablet piece?";
  1999. next;
  2000. mes "[Welshyun]";
  2001. mes "Of course, in the";
  2002. mes "interest of mankind,";
  2003. mes "I shall help you. But first,";
  2004. mes "I have a favor to ask of you.";
  2005. next;
  2006. mes "[Welshyun]";
  2007. mes "My student in the Geffen";
  2008. mes "Tower has not reported back to";
  2009. mes "me about his research project,";
  2010. mes "so I would like for you to find";
  2011. mes "him and retrieve the report";
  2012. mes "for me. Not a big deal, right?";
  2013. next;
  2014. mes "[Welshyun]";
  2015. mes "The title of his report";
  2016. mes "should be, ''^4D4DFFMonster Life";
  2017. mes "in the Geffen Area^000000,'' so";
  2018. mes "please remember that.";
  2019. mes "Ah, and my student's";
  2020. mes "name is Enoz.";
  2021. delitem 504,1; //White_Potion
  2022. set HELLIONQ,62;
  2023. close;
  2024. }
  2025. mes "[Welshyun]";
  2026. mes "Oh...! Still so...";
  2027. mes "Exasperatingly thirsty!";
  2028. mes "If I only had something";
  2029. mes "cool, refreshing and with";
  2030. mes "a high restorative value";
  2031. mes "to quench this thirst!";
  2032. close;
  2033. }
  2034. else if (HELLIONQ == 62) {
  2035. mes "[Welshyun]";
  2036. mes "Please bring me the";
  2037. mes "report entitled, ''^4D4DFFMonster";
  2038. mes "Life in the Geffen Area^000000,''";
  2039. mes "from my student Enoz in";
  2040. mes "the Geffen Tower. Thank";
  2041. mes "you, I appreciate your help.";
  2042. close;
  2043. }
  2044. else if (HELLIONQ == 63) {
  2045. mes "[Welshyun]";
  2046. mes "Hm? What's that strange";
  2047. mes "expression on your face?";
  2048. mes "Prank? Oh please. Such";
  2049. mes "chicanery is beneath me...";
  2050. mes "But even if I did play a joke, believe me. It builds character.";
  2051. next;
  2052. mes "[Welshyun]";
  2053. mes "First and foremost,";
  2054. mes "I want to test you to see";
  2055. mes "if you are worthy of this";
  2056. mes "tablet piece. I want to see";
  2057. mes "for myself if you are a person";
  2058. mes "of honor. Someone of character.";
  2059. next;
  2060. mes "[Welshyun]";
  2061. mes "Oh yes, I accidentally";
  2062. mes "took this Master Science";
  2063. mes "Reference Book from Enoz,";
  2064. mes "so would you please return it";
  2065. mes "to him for me? Oh, and please";
  2066. mes "bring back 1 Blue Gemstone.";
  2067. next;
  2068. mes "^3355FFYou received the";
  2069. mes "incredibly heavy tome,";
  2070. mes "the Master Science";
  2071. mes "Reference Book.^000000";
  2072. set HELLIONQ,64;
  2073. close;
  2074. }
  2075. else if (HELLIONQ == 64) {
  2076. mes "[Welshyun]";
  2077. mes "Please deliver the Master";
  2078. mes "Science Reference Book to";
  2079. mes "Enoz, and come back to me";
  2080. mes "with 1 Blue Gemstone.";
  2081. close;
  2082. }
  2083. else if (HELLIONQ == 65) {
  2084. if (countitem(717) > 0) {
  2085. mes "[Welshyun]";
  2086. mes "Thank you. You've";
  2087. mes "brought the book to Enoz";
  2088. mes "and delivered a Gemstone";
  2089. mes "to me as I've asked. Now,";
  2090. mes "there is one final test...";
  2091. next;
  2092. mes "[Welshyun]";
  2093. mes "Answer this question.";
  2094. mes "Where is the abode of the";
  2095. mes "departed souls with a shining";
  2096. mes "silver roof that is mentioned";
  2097. mes "in the third part of the ballad";
  2098. mes "of Grimnir? Well, adventurer?";
  2099. next;
  2100. input .@input$;
  2101. if (.@input$ == "Valaskjalf") {
  2102. mes "[Welshyun]";
  2103. mes "Ah, well met, well met.";
  2104. mes "You are as well learned as";
  2105. mes "you are brave. As promised,";
  2106. mes "you may have this piece of";
  2107. mes "the tablet, which I've already found. The clues were too simple...";
  2108. delitem 717,1; //Blue_Gemstone
  2109. set HELLIONQ,66;
  2110. getitem 7336,1; //Piece_Of_Slate_4
  2111. next;
  2112. mes "[Welshyun]";
  2113. mes "Please send my regards";
  2114. mes "to my dear friend, Chilias,";
  2115. mes "who has dedicated his life";
  2116. mes "to sealing the evil within";
  2117. mes "the Hellion's gem.";
  2118. close;
  2119. }
  2120. mes "[Welshyun]";
  2121. mes "Bwahahaah! Only";
  2122. mes "a superior mind could";
  2123. mes "know the answer to such";
  2124. mes "a question! Go forth and";
  2125. mes "learn the answer, else";
  2126. mes "I cannot help you, adventurer~";
  2127. close;
  2128. }
  2129. mes "[Welshyun]";
  2130. mes "Ah, I've heard that";
  2131. mes "Enoz received the Master";
  2132. mes "Science Reference Book";
  2133. mes "from you. But did you remember";
  2134. mes "to bring me a Blue Gemstone?";
  2135. close;
  2136. }
  2137. else if (HELLIONQ == 66) {
  2138. mes "[Welshyun]";
  2139. mes "Hm. You should visit";
  2140. mes "Chilias and determine";
  2141. mes "your next course of action,";
  2142. mes "now that you have all four";
  2143. mes "of the pieces of the tablet.";
  2144. close;
  2145. }
  2146. else if (HELLIONQ == 67) {
  2147. if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
  2148. mes "[Welshyun]";
  2149. mes "Hm? Did you need";
  2150. mes "me to combine all four";
  2151. mes "pieces of the tablet and";
  2152. mes "make it whole again? Oh.";
  2153. mes "All this time I thought you";
  2154. mes "knew how to do it. Alright.";
  2155. next;
  2156. mes "[Welshyun]";
  2157. mes "As a matter of fact,";
  2158. mes "I was planning on using";
  2159. mes "the Blue Gemstone you gave";
  2160. mes "me to do this. But since you";
  2161. mes "never really asked... In any";
  2162. mes "case, let me concentrate.";
  2163. next;
  2164. mes "[Welshyun]";
  2165. mes "Shadows remembered by time.";
  2166. mes "Help me retrieve the forgotten";
  2167. mes "stories that have been scattered in the wind. Right here. Right now.";
  2168. specialeffect 54; //"Sage Welshyun" EF_BEGINSPELL2
  2169. next;
  2170. mes "[Welshyun]";
  2171. mes "...";
  2172. mes "Okay...";
  2173. mes "That was tough.";
  2174. specialeffect 234; //"Sage Welshyun" EF_SPELLBREAKER
  2175. next;
  2176. mes "[Welshyun]";
  2177. mes "That was tough";
  2178. mes "complete tablet.";
  2179. mes "Please bring this";
  2180. mes "safely back to Chilias.";
  2181. delitem 7333,1; //Piece_Of_Slate_1
  2182. delitem 7334,1; //Piece_Of_Slate_2
  2183. delitem 7335,1; //Piece_Of_Slate_3
  2184. delitem 7336,1; //Piece_Of_Slate_4
  2185. set HELLIONQ,68;
  2186. getitem 7332,1; //Slate
  2187. next;
  2188. mes "[Welshyun]";
  2189. mes "Wait, take a look!";
  2190. mes "There's a map on the back";
  2191. mes "of the tablet. Although the gem";
  2192. mes "is already embedded within the";
  2193. mes "is already embedded within the";
  2194. mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
  2195. next;
  2196. mes "[Welshyun]";
  2197. mes "I don't know if Chilias";
  2198. mes "told you, but the name of";
  2199. mes "the monster that guards and";
  2200. mes "follows this gem is Hellion";
  2201. mes "Revenant. But why mark its";
  2202. mes "location on this tablet?";
  2203. next;
  2204. mes "[Welshyun]";
  2205. mes "Well, it will be dangerous, but";
  2206. mes "I'm sure that you're strong enough to confront this monster. I believe";
  2207. mes "it was the wish of this tablet's creator for someone to defeat";
  2208. mes "the Hellion Revenant...";
  2209. next;
  2210. if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
  2211. mes "[Welshyun]";
  2212. mes "Well, I'm almost certain";
  2213. mes "this map will lead you to";
  2214. mes "Hellion Revenant. Let me";
  2215. mes "warp you to the location";
  2216. mes "marked on the tablet's map...";
  2217. close2;
  2218. warp "gef_fild09",368,88;
  2219. end;
  2220. }
  2221. mes "[Welshyun]";
  2222. mes "Yes, that's true.";
  2223. mes "Chilias has been waiting";
  2224. mes "his whole life to seal this";
  2225. mes "gem. Plus, who knows what";
  2226. mes "may happen while it is in";
  2227. mes "your possession?";
  2228. close;
  2229. }
  2230. mes "[Welshyun]";
  2231. mes "So, were you able";
  2232. mes "to deliver the tablet";
  2233. mes "and the Hellion's gem to";
  2234. mes "Chilias safely? I hope so...";
  2235. close;
  2236. }
  2237. else if (HELLIONQ > 67 && HELLIONQ < 71) {
  2238. mes "[Welshyun]";
  2239. mes "So, were you able";
  2240. mes "to deliver the tablet";
  2241. mes "and the Hellion's gem to";
  2242. mes "Chilias safely? Ah, and";
  2243. mes "how has my friend been?";
  2244. close;
  2245. }
  2246. else {
  2247. mes "[Welshyun]";
  2248. mes "Heh heh~";
  2249. mes "Enoz must be";
  2250. mes "panicking right";
  2251. mes "about now. Oh,";
  2252. mes "students are always";
  2253. mes "good for a laugh...";
  2254. close;
  2255. }
  2256. OnTouch:
  2257. if (HELLIONQ == 58 && countitem(7335) > 0) {
  2258. specialeffect2 313; // EF_HEAL2
  2259. specialeffect 313; //"Sage Welshyun" EF_HEAL2
  2260. mes "^3355FFThe piece of tablet";
  2261. mes "that you have is shining";
  2262. mes "with light as if in response";
  2263. mes "to something in the area.^000000";
  2264. close;
  2265. }
  2266. end;
  2267. }
  2268. gef_tower,116,37,0 script Enoz#hellion 748,{
  2269. if (HELLIONQ == 59 || HELLIONQ == 62) {
  2270. mes "[Enoz]";
  2271. mes "It's gone, it's gone!";
  2272. mes "Where the hell did it go?!";
  2273. mes "Oh man, who could have";
  2274. mes "taken it? Wait, was it... You?!";
  2275. next;
  2276. if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
  2277. mes "[Enoz]";
  2278. mes "My mentor, Welshyun?";
  2279. mes "Huh. Is there a report";
  2280. mes "I haven't submitted to him";
  2281. mes "yet? So what was it called?";
  2282. next;
  2283. input .@input$;
  2284. if (.@input$ == "Monster Life in the Geffen Area") {
  2285. mes "[Enoz]";
  2286. mes "''Monster Life in";
  2287. mes "the Geffen Area?''";
  2288. mes "Oh no. My mentor took";
  2289. mes "that three days ago!";
  2290. mes "Is he still up to his";
  2291. mes "old tricks again?";
  2292. next;
  2293. mes "[Enoz]";
  2294. mes "Awww nuts!";
  2295. mes "Where the heck is";
  2296. mes "my Master Science";
  2297. mes "Reference Book? ";
  2298. mes "It was right here";
  2299. mes "three days ago...";
  2300. set HELLIONQ,63;
  2301. close;
  2302. }
  2303. mes "[Enoz]";
  2304. mes "" + .@input$ + "?";
  2305. mes "I haven't completed";
  2306. mes "any research related";
  2307. mes "to that subject. Or did I?";
  2308. mes "Anyway, I need the exact";
  2309. mes "name of the report you want!";
  2310. close;
  2311. }
  2312. mes "[Enoz]";
  2313. mes "Nuts?! Oh, you wanna";
  2314. mes "see crazy, is that it?! You";
  2315. mes "wanna see insaaaane?!";
  2316. mes "Cuz I'll go freakin' medieval";
  2317. mes "if you keep bothering me!!";
  2318. close;
  2319. }
  2320. else if (HELLIONQ == 63) {
  2321. mes "[Enoz]";
  2322. mes "My mentor Welshyun's";
  2323. mes "been playing jokes again,";
  2324. mes "so you better go talk to him.";
  2325. mes "Damn. Where is that Master";
  2326. mes "Science Reference Book?";
  2327. close;
  2328. }
  2329. else if (HELLIONQ == 64) {
  2330. mes "[Enoz]";
  2331. mes "Oh hey, I remember you~";
  2332. mes "So did my mentor send you";
  2333. mes "to me again for some reason?";
  2334. next;
  2335. mes "^3355FFYou cautiously hand Enoz the";
  2336. mes "Master Science Reference Book.^000000";
  2337. next;
  2338. mes "[Enoz]";
  2339. mes "Yes! Oh yes!";
  2340. mes "This is the book";
  2341. mes "I lost three days";
  2342. mes "ago! Thanks so much!";
  2343. mes "Now I can finally finish";
  2344. mes "this research project that--";
  2345. next;
  2346. mes "[Enoz]";
  2347. mes "Wait, the page I really";
  2348. mes "need is missing! And there's";
  2349. mes "some sort of note... Umm...";
  2350. mes "^333333''Enoz, I think this page";
  2351. mes "is worth at least one Apple";
  2352. mes "Juice. Right? --Welshyun.''^000000";
  2353. next;
  2354. mes "[Enoz]";
  2355. mes "NOooOOoOo!";
  2356. mes "Not agaaaaain!";
  2357. mes "Why is he always";
  2358. mes "playing these pranks?!";
  2359. mes "Apple Juice! I need";
  2360. mes "some Apple Juice!";
  2361. set HELLIONQ,65;
  2362. next;
  2363. mes "^3355FFIt looks like it's time";
  2364. mes "to get 1 Blue Gemstone,";
  2365. mes "and then bring it back";
  2366. mes "to Welshyun the Sage.^000000";
  2367. close;
  2368. }
  2369. mes "[Enoz]";
  2370. mes "Gone! It's gone!";
  2371. mes "Where did the book";
  2372. mes "I really need go to?";
  2373. mes "Oh no oh no oh no oh no!";
  2374. mes "Waaaaaah, I'm gonna cry!";
  2375. close;
  2376. }
  2377. gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{
  2378. if (HELLIONQ == 68) {
  2379. mes "^3355FFAmongst the wild bushes";
  2380. mes "and overgrown grass, you";
  2381. mes "see a large rock slab that";
  2382. mes "resembles a door. As you";
  2383. mes "come closer, you can see a";
  2384. mes "groove on the rock's surface.^000000";
  2385. next;
  2386. if (select("Insert the Tablet.:Ignore.") == 1) {
  2387. mes "^3355FFYou insert the tablet into";
  2388. mes "the rock's groove and the";
  2389. mes "Hellion's gem begins to hum";
  2390. mes "and glow. The rock slides open,";
  2391. mes "revealing an engraved message";
  2392. mes "on the ground for you to read.^000000";
  2393. next;
  2394. mes "^4D4DFF''To you who have found this";
  2395. mes "place, I reveal the truth about";
  2396. mes "the Hellion Revenant. It was";
  2397. mes "never a devil, like we believed, but a human being, slowly";
  2398. mes "corrupted by the darkness";
  2399. mes "of the Hellion's gem.''^000000";
  2400. next;
  2401. mes "^4D4DFF''I learned this horrible";
  2402. mes "truth too late. Already,";
  2403. mes "I can feel the darkness";
  2404. mes "welling up within me.";
  2405. mes "It is all I can do to trap";
  2406. mes "myself in this chamber";
  2407. mes "before I lose all reason.''^000000";
  2408. next;
  2409. mes "^4D4DFF''I failed and it's too";
  2410. mes "late for me, but I hope";
  2411. mes "someone in the future";
  2412. mes "can seal the Hellion gem's";
  2413. mes "dark power. And I hope that";
  2414. mes "someone will grant me the";
  2415. mes "sweet release I crave...''^000000";
  2416. next;
  2417. mes "^4D4DFF''Brave hero, I beg of";
  2418. mes "you. Please kill me and";
  2419. mes "bring salvation to my soul.";
  2420. mes "Please release me so that";
  2421. mes "I can finally join my friends.";
  2422. mes "^FFFFFF_^000000";
  2423. mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
  2424. close2;
  2425. warp "gef_dun03",140,119;
  2426. end;
  2427. }
  2428. mes "^3355FFYou do nothing.";
  2429. mes "And nothing happens.^000000";
  2430. close;
  2431. }
  2432. OnTouch:
  2433. if (HELLIONQ == 68 && countitem(7332) > 0) {
  2434. specialeffect2 313; // EF_HEAL2
  2435. specialeffect 313; //"Hidden Cave#hellion" EF_HEAL2
  2436. mes "^3355FFThe tablet in your";
  2437. mes "hands begins to shine";
  2438. mes "with light, responding";
  2439. mes "to something in the area.^000000";
  2440. close;
  2441. }
  2442. end;
  2443. }
  2444. //============================================================
  2445. // Old changelog
  2446. //============================================================
  2447. //= 1.0 First version [MasterOfMuppets]
  2448. //= 1.1 a ',' that should be ';' [FlavioJS]
  2449. //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  2450. //= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  2451. //= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
  2452. //============================================================