The_Sign_Quest(unfinished).txt 50 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053
  1. //===== eAthena Script =======================================
  2. //= The Sign Quest, NOT FINISHED.
  3. //===== By: ==================================================
  4. //= MasterOfMuppets
  5. //===== Current Version: =====================================
  6. //= 0.1
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN 3422+(Requires jA Script System)
  9. //===== Description: =========================================
  10. //= Quest for opening the doors to Geffenia, NOT FINISHED
  11. //===== Comments: ============================================
  12. //= This script uses sign_01.bmp - sign_04.bmp, these will be
  13. //= found in the language of your client.
  14. //===== Additional Comments: =================================
  15. //= Stored here for backup purposes
  16. //= 0.1 Added a few npcs, this quest cannot be finished [MasterOfMuppets]
  17. //= yet, so add it at your own risk.
  18. //= 0.2 This script is only here for storing purposes, [MasterOfMuppets]
  19. //= it is not finished and will not work at the moment!
  20. //============================================================
  21. //===== Configuration : ======================================
  22. prontera.gat,1,1,1 script TheSignConfig -1,{
  23. OnInit:
  24. //= This string will be used to show which timezone your server
  25. //= is located in, it's necessary for the quest, so please change it.
  26. set $timezonestring$,"^FF0000-The Timezone isn't Configured-";
  27. //= This variable determines whether the "sign_xx.bmps" will be used or
  28. //= if raw text will be used in the 'Sign::Geffenia' script. Set it to
  29. //= 0 if you want to use text.
  30. set $signbmps,1;
  31. }
  32. //============================================================
  33. alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
  34. if($signbmps == 1)
  35. {
  36. if(signquest < 1)set signquest,1;
  37. cutin "sign_01",4;
  38. mes "^3131FFNext";
  39. next;
  40. cutin "",255;
  41. cutin "sign_02",4;
  42. mes "^3131FFNext";
  43. next;
  44. cutin "",255;
  45. cutin "sign_03",4;
  46. mes "^3131FFNext";
  47. next;
  48. cutin "",255;
  49. cutin "sign_04",4;
  50. mes "^3131FFClose";
  51. close2;
  52. cutin "",255;
  53. end;
  54. }
  55. else
  56. {
  57. if(signquest < 1)set signquest,1;
  58. mes "^3131FFTo the talented and";
  59. mes "experienced adventurers who";
  60. mes "have dreams of achieving true";
  61. mes "greatness...";
  62. next;
  63. mes "^3131FFI present a once in a";
  64. mes "lifetime opportunity to the one";
  65. mes "who proves most worthy. You must";
  66. mes "have the courage to risk peril,";
  67. mes "the wisdowm to perforum right";
  68. mes "action and the strength to be";
  69. mes "victorious in combat.";
  70. next;
  71. mes "^3131FFThe way will be fraught";
  72. mes "with danger and only the most";
  73. mes "adept adventurers may have a";
  74. mes "chance of surviving. But if we";
  75. mes "can succeed, I promies on my";
  76. mes "good name that power beyond";
  77. mes "imagining will become yours.";
  78. next;
  79. mes "^3131FFThose of you who are interested,";
  80. mes "come to me and I will test";
  81. mes "your abilities. The one who";
  82. mes "can manage to pass this testing";
  83. mes "just might be capable of helping";
  84. mes "me prove a forgotten legend";
  85. mes "and uncover a long lost power";
  86. next;
  87. mes "^3131FFI shall be waiting.";
  88. mes "";
  89. mes "^000000-Metz Brayde";
  90. close;
  91. }
  92. }
  93. morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign 111
  94. payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign 111
  95. prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign 111
  96. geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign 111
  97. aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign 111
  98. prt_in.gat,228,26,4 script Steward 55,{
  99. if(signquest > 1)
  100. {
  101. mes "[Vendez]";
  102. mes "Ah, master " + strcharinfo(0) + ".";
  103. mes "Welcome. How may I be";
  104. mes "of service today?";
  105. next;
  106. menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
  107. mes "[Vendez]";
  108. mes "Althought I've served";
  109. mes "the Brayde family for years";
  110. mes "I'm unfamiliar with Master";
  111. mes "Metz's work. My appologies, but";
  112. mes "I simply cannot even begin to";
  113. mes "fathom his research...";
  114. close;
  115. s_Arian:
  116. mes "[Vendez]";
  117. mes "Ah yes, Arian.";
  118. mes "I consider him to be";
  119. mes "a man of few words. The";
  120. mes "words he does choose to";
  121. mes "use are rather harsh and";
  122. mes "brutish, you might say.";
  123. close;
  124. s_Elle:
  125. mes "[Vendez]";
  126. mes "Ah, Mistress Elle";
  127. mes "has been working here";
  128. mes "since she was a very young";
  129. mes "girl. She is almost like";
  130. mes "a granddaughter to me.";
  131. mes "Ha ha-^222222*Ahem*";
  132. close;
  133. }
  134. else
  135. {
  136. mes "[Vendez]";
  137. mes "Welcome to the";
  138. mes "Brayde Estate. How";
  139. mes "may I be of service?";
  140. next;
  141. menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
  142. mes "[Vendez]";
  143. mes "If you do not have";
  144. mes "any business to conduct";
  145. mes "with Master Metz, please";
  146. mes "leave immediately";
  147. close;
  148. s_Metz:
  149. mes "[Vendez]";
  150. mes "Very good, sir.";
  151. mes "Please wait a moment";
  152. mes "while I consult with";
  153. mes "the master in his study.";
  154. close;
  155. s_Cash:
  156. mes "[Vendez]";
  157. mes "My apologies,";
  158. mes "but I insist that";
  159. mes "you leave the premises";
  160. mes "^FF0000immediately^000000.";
  161. close2;
  162. warp "prontera.gat",150,150;
  163. end;
  164. }
  165. }
  166. prt_in.gat,227,45,4 script Archaeologist 804,{
  167. cutin "mets_alpha",2;
  168. if(signquest > 0)goto s_Cont;
  169. mes "[Metz]";
  170. mes "Although you need everlasting";
  171. mes "patience in an archaeological";
  172. mes "excavation, the feeling you get";
  173. mes "when you find something makes";
  174. mes "all those long hours of study and";
  175. mes "research worth it.";
  176. close2;
  177. cutin "",255;
  178. end;
  179. s_Cont:
  180. if(signquest == 1)
  181. {
  182. mes "[Metz]";
  183. mes "Hm...?";
  184. mes "Can I help you?";
  185. next;
  186. menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
  187. mes "[Metz]";
  188. mes "Oh really?";
  189. mes "I see, I though you";
  190. mes "were an applicant for";
  191. mes "the position I'm offering";
  192. mes "to brave adventurers.";
  193. close2;
  194. cutin "",255;
  195. end;
  196. s_Sign:
  197. mes "[Metz]";
  198. mes "Great...!";
  199. mes "Welcome to my";
  200. mes "humble lodgings.";
  201. mes "Hmm, let me see...";
  202. next;
  203. mes "[Metz]";
  204. mes "Hey, I think you might";
  205. mes "be well suited for the job!";
  206. mes "But do you think you could come";
  207. mes "back later? I've got my hands full";
  208. mes "with some other business.";
  209. next;
  210. mes "[Metz]";
  211. mes "Oh right, would you tell";
  212. mes "me your name? " + strcharinfo(0) + "?";
  213. mes "Okay then, I'll remember that.";
  214. mes "Talk to you later, alright?";
  215. set signquest,2;
  216. close2;
  217. cutin "",255;
  218. end;
  219. }
  220. else if(signquest == 2)
  221. {
  222. mes "[Metz]";
  223. mes "I'm sorry I made you wait,";
  224. mes "but I had some research to finish";
  225. mes "and it took longer than I expected.";
  226. mes "Now, before I tell you more about";
  227. mes "the job, I want to test your";
  228. mes "competency";
  229. next;
  230. mes "[Metz]";
  231. mes "The job I'm offering is";
  232. mes "pretty risky and not just";
  233. mes "anybody can handle it.";
  234. mes "You'll actually go through";
  235. mes "a series of tests conducted";
  236. mes "by my trusted friends.";
  237. next;
  238. mes "[Metz]";
  239. mes "Now, the first person";
  240. mes "you must visit is ^FF0000Arian^000000";
  241. mes "in Morroc. Please speak";
  242. mes "to him and he'll give you";
  243. mes "all the details about his";
  244. mes "examination... I hope";
  245. next;
  246. mes "[Metz]";
  247. mes "Once you're finished with";
  248. mes "the test, Arian will tell you";
  249. mes "what to do next. Afterwards,";
  250. mes "come back to me so that we";
  251. mes "can finally talk business.";
  252. next;
  253. mes "[Metz]";
  254. mes "Ah, almost forgot.";
  255. mes "Arian won't talk to anybody";
  256. mes "unless he knows them or";
  257. mes "receives a message from me.";
  258. mes "So if he's snubbed you in the past,";
  259. mes "just understand that's his way.";
  260. set signquest,3;
  261. close2;
  262. cutin "",255;
  263. end;
  264. }
  265. else if(signquest == 3 || signquest == 4)
  266. {
  267. mes "[Metz]";
  268. mes "Hm...?";
  269. mes "Shouldn't you leave";
  270. mes "for Morroc to see Arian?";
  271. mes "You better hurrty in case";
  272. mes "somebody else applies";
  273. mes "for this little job.";
  274. close2;
  275. cutin "",255;
  276. end;
  277. }
  278. }
  279. prt_in.gat,248,23,4 script Maid 1275,{
  280. end;
  281. }
  282. morocc_in.gat,114,162,4 script Young Man 118,{
  283. if(signquest == 5)
  284. {
  285. mes "[Gaanan]";
  286. mes "^444444*Sigh...*^000000";
  287. mes "I wish the weather'd";
  288. mes "cool down, even just a little.";
  289. mes "While I'm asking for miracles,";
  290. mes "I may as well wish for a billion";
  291. mes "kajillion zeny. And maybe a yacht.";
  292. close;
  293. }
  294. else if(arianstest == 8)
  295. {
  296. if(gaanantest == 1)
  297. {
  298. mes "[Gaanan]";
  299. mes "Hm...?";
  300. mes "Arian is the one";
  301. mes "who's grading your";
  302. mes "test. But I understand.";
  303. mes "If you failed, I'd want";
  304. mes "to avoid him too...";
  305. close;
  306. }
  307. mes "[Gaanan]";
  308. mes "Oh, Arian seny you to me,";
  309. mes "right? I'm sorry, but he takes";
  310. mes "a little time getting used to.";
  311. mes "Even though I still have to get";
  312. mes "used to his... mannerisms";
  313. next;
  314. mes "[Gaanan]";
  315. mes "Anyway, since he thinks it's";
  316. mes "boring, Arian put me in charge";
  317. mes "of the quiz portion of your test.";
  318. mes "Please carefully choose an";
  319. mes "ansawer when I ask you a";
  320. mes "question. Are you ready?";
  321. next;
  322. set gaananpoint,0;
  323. mes "[Gaanan]";
  324. mes "Now, the first question.";
  325. mes "Let's say that you just";
  326. mes "found yourself on a deserted";
  327. mes "island. What is the very first";
  328. mes "thing that you should do?";
  329. next;
  330. menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
  331. set gaananpoint,1;
  332. s_1W:
  333. mes "[Gaanan]";
  334. mes "The second question is...";
  335. mes "You happen to be stuck in";
  336. mes "a narrow place inside some collapsed building. What";
  337. mes "do you plan to do first?";
  338. next;
  339. menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
  340. set gaananpoint,gaananpoint + 1;
  341. s_2W:
  342. mes "[Gaanan]";
  343. mes "Now, the third question.";
  344. mes "You're on some dungeon";
  345. mes "expedition with your friends,";
  346. mes "but you got lost somehow.";
  347. mes "How do you handle it?";
  348. next;
  349. menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
  350. set gaananpoint,gaananpoint + 1;
  351. s_3W:
  352. mes "[Gaanan]";
  353. mes "Here's the fourth question.";
  354. mes "You're with your friends inside";
  355. mes "a mansion with no exit. What do";
  356. mes "you do first when a murder happens";
  357. mes "inside the mansion?";
  358. next;
  359. menu "Wait for the case to get solved.",-,"Try to find my firends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
  360. set gaananpoint,gaananpoint + 1;
  361. s_4W:
  362. mes "[Gaanan]";
  363. mes "The fifth question is";
  364. mes "You hear that the end of";
  365. mes "the world is in one week.";
  366. mes "So what do you do during";
  367. mes "this final week?";
  368. next;
  369. menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
  370. set gaananpoint,gaananpoint + 1;
  371. s_5W:
  372. mes "[Gaanan]";
  373. mes "Oh! We're done!";
  374. mes "Okay, let me give";
  375. mes "these answers to Arian.";
  376. mes "Sooo... Talk to him and";
  377. mes "he'll let you know how";
  378. mes "you did.";
  379. set gaanantest,1;
  380. close;
  381. }
  382. else if(ariantest < 8)
  383. {
  384. emotion e_swt2;
  385. mes "[Gaanan]";
  386. mes "The weather here in";
  387. mes "Morroc is too hot for me.";
  388. mes "I'm having a hard time just";
  389. mes "trying to live here. Do you";
  390. mes "know a nice and cool place";
  391. mes "where I can work?";
  392. close;
  393. }
  394. }
  395. morocc_in.gat,115,154,5 script Rogue 810,{
  396. if(signquest == 5)
  397. {
  398. mes "[Arian]";
  399. mes "..........";
  400. mes "Payon...?";
  401. mes "Daewooon?";
  402. mes "Any of it ring a bell?";
  403. mes "Cuz it really oughtta!";
  404. close;
  405. }
  406. else if(signquest < 3 || signquest > 5)
  407. {
  408. emotion e_dots;
  409. end;
  410. }
  411. else if(signquest == 3)
  412. {
  413. mes "[Arian]";
  414. mes "...";
  415. mes "Who the hell";
  416. mes "are you, jerkface?";
  417. next;
  418. menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
  419. mes "[Arian]";
  420. mes "...";
  421. mes "......";
  422. next;
  423. percentheal -50,0;
  424. mes "[Arian]";
  425. mes "...";
  426. mes "......";
  427. mes "Your mom.";
  428. mes "Now get the";
  429. mes "hell outta here!";
  430. close;
  431. s_Metz:
  432. mes "[Arian]";
  433. mes "Oh yeah...?";
  434. mes "Well, I'm sending you";
  435. mes "back! No way I'm fallin'";
  436. mes "for that trick, chump!";
  437. close2;
  438. warp "morocc.gat",279,173;
  439. end;
  440. s_Name:
  441. mes "[Arian]";
  442. mes "Wha...?";
  443. mes "^0000FF" + strcharinfo(0) + "^000000.";
  444. mes "Yeah, okay. Metz did";
  445. mes "mention something about";
  446. mes "you. You're here for";
  447. mes "the test, right?";
  448. next;
  449. mes "[Arian]";
  450. mes "Aliright, this";
  451. mes "test is simple.";
  452. mes "I tell you to bring me";
  453. mes "a bunch of items and";
  454. mes "you go get them.";
  455. next;
  456. mes "[Arian]";
  457. mes "I know you jerkward adventurers";
  458. mes "are always talking and you share";
  459. mes "the answers for any test some dude";
  460. mes "is givin' out. 'Course, it doesn't";
  461. mes "help that I use the same test";
  462. mes "every frickin' time...";
  463. next;
  464. mes "[Arian]";
  465. mes "Now, you gotta bring and only";
  466. mes "have the item I ask you for when";
  467. mes "you come to me. If you know that";
  468. mes "I'll be asking for something later";
  469. mes "and you happen to have it, I'll";
  470. mes "straight up ^FF0000jack it^000000.";
  471. next;
  472. mes "[Arian]";
  473. mes "The first item?";
  474. mes "Gimme ^FF0000100 Fluff^000000.";
  475. mes "Bring that and I'll";
  476. mes "tell you what to";
  477. mes "bring next.";
  478. set signquest,4;
  479. set arianstest,1;
  480. close;
  481. }
  482. else if(signquest == 4)
  483. {
  484. if(arianstest == 1)
  485. {
  486. if(countitem(914) < 100)goto s_Bringfluff;
  487. delitem 914,100;
  488. mes "[Arian]";
  489. mes "What the hell took you so";
  490. mes "long? Now bring me ^FF000050 Poison Spores^000000";
  491. mes "or I'll kick your ass.";
  492. set arianstest,2;
  493. close2;
  494. goto Verifyitems;
  495. s_Bringfluff:
  496. mes "[Arian]";
  497. mes "...";
  498. mes "Hey. What the hell's wrong";
  499. mes "with you? Hurry and get me";
  500. mes "^FF0000100 Fluff^000000, ya slacker.";
  501. close;
  502. }
  503. else if(arianstest == 2)
  504. {
  505. if(countitem(7033) < 50)goto s_Bringspore;
  506. delitem 7033,50;
  507. mes "[Arian]";
  508. mes "...";
  509. mes "It's about time you";
  510. mes "got here with those";
  511. mes "Poison Spores. Now, go";
  512. mes "and get ^FF000030 Scorpion Tails";
  513. set arianstest,3;
  514. close2;
  515. goto Verifyitems;
  516. s_Bringspore:
  517. mes "[Arian]";
  518. mes "...";
  519. mes "Hey. What part of 'Get me";
  520. mes "^FF000050 Poison Spores^000000 or I'll";
  521. mes "kick your ass, don't";
  522. mes "you understand?";
  523. close;
  524. }
  525. else if(arianstest == 3)
  526. {
  527. if(countitem(904) < 30)goto s_Bringtails;
  528. delitem 904,30;
  529. mes "[Arian]";
  530. mes "...";
  531. mes "Damn, you sure took your";
  532. mes "sweet time bringing over this";
  533. mes "crap. Okay, now bring";
  534. mes "^FF000020 Rotten Bandages^000000.";
  535. set arianstest,4;
  536. close2;
  537. goto Verifyitems;
  538. s_Bringtails:
  539. mes "[Arian]";
  540. mes "...";
  541. mes "What, your mom drop you on the";
  542. mes "head right after you were born?";
  543. mes "Stop bein' stupid and get me";
  544. mes "^FF000030 Scorpion Tails^000000, nimrod.";
  545. close;
  546. }
  547. else if(arianstest == 4)
  548. {
  549. if(countitem(930) < 20)goto s_Bringbandages;
  550. delitem 930,20;
  551. mes "[Arian]";
  552. mes "...";
  553. mes "You brought the bandages.";
  554. mes "Okay short stuff, go and get";
  555. mes "me ^FF000015 Little Evil Horn^000000. What";
  556. mes "are you waiting for, a memo?";
  557. mes "Get outta here~!";
  558. set arianstest,5;
  559. close2;
  560. goto Verifyitems;
  561. s_Bringbandages:
  562. mes "[Arian]";
  563. mes "...";
  564. mes "Is it really that hard to get";
  565. mes "^FF000020 Rotten Bandages^000000? Cuz if it";
  566. mes "is, then you must really blow.";
  567. mes "How hustle it up, punk!";
  568. close;
  569. }
  570. else if(arianstest == 5)
  571. {
  572. if(countitem(1038) < 15)goto s_Bringhorns;
  573. delitem 1038,15;
  574. mes "[Arian]";
  575. mes "...";
  576. mes "My grandma coulda grown";
  577. mes "out her beard in the time";
  578. mes "it took you to come back.";
  579. mes "Now hurry it up and get";
  580. mes "me ^FF000010 Coral Reefs^000000!";
  581. set arianstest,6;
  582. close2;
  583. goto Verifyitems;
  584. s_Bringhorns:
  585. mes "[Arian]";
  586. mes "...";
  587. mes "I don't get it.";
  588. mes "You don't have the";
  589. mes "^FF000015 Little Evil Horn";
  590. mes "I told you to get.";
  591. next;
  592. mes "[Arian]";
  593. mes "I see, so it's my";
  594. mes "fault for not telling you";
  595. mes "not to bring your crap face";
  596. mes "back without 'em. ^222222*A-hem*";
  597. mes "Don't bring your crap face here";
  598. mes "without 15 Little Evil Horns!!";
  599. close;
  600. }
  601. else if(arianstest == 6)
  602. {
  603. if(countitem(7013) < 10)goto s_Bringcorals;
  604. delitem 7013,10;
  605. mes "[Arian]";
  606. mes "Finally you're back";
  607. mes "Gimme a sec to count";
  608. mes "all this stuff so I can make";
  609. mes "sure you're not trying to";
  610. mes "cheat. God help you if you";
  611. mes "try to pull a fast one on me...!";
  612. set arianstest,7;
  613. close;
  614. s_Bringcorals:
  615. mes "[Arian]";
  616. mes "I don't care how pretty";
  617. mes "they are or if you're ruining";
  618. mes "the ecosystem! When I say";
  619. mes "'bring ^FF000010 Coral Reefs^000000',you";
  620. mes "better have them! All the";
  621. mes "fish can die for all I care.";
  622. close;
  623. }
  624. else if(arianstest == 7)
  625. {
  626. mes "[Arian]";
  627. mes "...";
  628. mes "Alright. Go talk";
  629. mes "to the guy to my left.";
  630. mes "The dude at the counter.";
  631. mes "What's-his-face, Ganaan.";
  632. set arianstest,8;
  633. close;
  634. }
  635. else if(arianstest == 8)
  636. {
  637. if(gaanantest == 1)
  638. {
  639. if(gaananpoint < 3)goto s_Suck;
  640. mes "[Arian]";
  641. mes "Alright. The answers";
  642. mes "you have Ganaan tell me";
  643. mes "you're not a total dumbass.";
  644. mes "Now you're supposed to go see";
  645. mes "Daewoon in Payon. And don't forget";
  646. mes "to show him this Star thingiee.";
  647. getitem 7177,1;
  648. set signquest,5;
  649. close;
  650. s_Suck:
  651. mes "[Arian]";
  652. mes "Let's see...";
  653. mes "I'm looking at your";
  654. mes "answers and they totally";
  655. mes "suck. Take the test again";
  656. mes "and do it right this time!";
  657. next;
  658. mes "[Arian]";
  659. mes "Geez...";
  660. mes "You're givin' Ganaan";
  661. mes "a hard time. You hear";
  662. mes "me? That's my job!";
  663. set gaananpoint,0;
  664. set gaanantest,0;
  665. close;
  666. }
  667. mes "[Arian]";
  668. mes "You wanna leave me";
  669. mes "alone now and gimme";
  670. mes "a little personal space?!";
  671. mes "I need a break from looking";
  672. mes "at your ugly mug, you know?";
  673. close;
  674. }
  675. }
  676. Verifyitems:
  677. if(arianstest == 2 && countitem(7033) > 49)
  678. {
  679. delitem 7033,countitem(7033);
  680. mes "[Arian]";
  681. mes "Hey! What did I tell you";
  682. mes "about bringing stuff before";
  683. mes "I asked you about it";
  684. next;
  685. mes "[Arian]";
  686. mes "I'll confiscate those Poison Spores.";
  687. close2;
  688. }
  689. else if(arianstest == 3 && countitem(904) > 29)
  690. {
  691. delitem 904,countitem(904);
  692. mes "[Arian]";
  693. mes "Hey! What did I tell you";
  694. mes "about bringing stuff before";
  695. mes "I asked you about it";
  696. next;
  697. mes "[Arian]";
  698. mes "I'll take those Scorpion Tails.";
  699. close2;
  700. }
  701. else if(arianstest == 4 && countitem(930) > 19)
  702. {
  703. delitem 930,countitem(930);
  704. mes "[Arian]";
  705. mes "Hey! What did I tell you";
  706. mes "about bringing stuff before";
  707. mes "I asked you about it";
  708. next;
  709. mes "[Arian]";
  710. mes "I'll take those Rotten Bandages.";
  711. close2;
  712. }
  713. else if(arianstest == 5 && countitem(1038) > 14)
  714. {
  715. delitem 1038,countitem(1038);
  716. mes "[Arian]";
  717. mes "Hey! What did I tell you";
  718. mes "about bringing stuff before";
  719. mes "I asked you about it";
  720. next;
  721. mes "[Arian]";
  722. mes "I'll confiscate those Little Evil Horns.";
  723. close2;
  724. }
  725. else if(arianstest == 6 && countitem(7013) > 9)
  726. {
  727. delitem 7013,countitem(7013);
  728. mes "[Arian]";
  729. mes "Hey! What did I tell you";
  730. mes "about bringing stuff before";
  731. mes "I asked you about it";
  732. next;
  733. mes "[Arian]";
  734. mes "I'll confiscate those Coral Reefs.";
  735. close2;
  736. }
  737. end;
  738. }
  739. payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
  740. end;
  741. }
  742. payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
  743. end;
  744. }
  745. payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
  746. end;
  747. }
  748. payon_in03.gat,81,21,4 duplicate(Sohee) Maid 1170
  749. payon_in03.gat,78,21,4 duplicate(Miyabi) Maid 1404
  750. payon_in03.gat,8,31,4 duplicate(Nymph) Maid 1416
  751. payon_in03.gat,11,31,4 script Daewoon 808,{
  752. mes "[Daewoon]";
  753. mes "Mwah ah hah!";
  754. mes "Feasting and merriment,";
  755. mes "wine, women and song!";
  756. mes "I could ask for nothing more!";
  757. next;
  758. mes "[Daewoon]";
  759. mes "The most scumptious";
  760. mes "delicacies are all mine to";
  761. mes "taste! And I'm not just talking";
  762. mes "about the food. Mwah ah hah!";
  763. mes "I'm the king of the world!";
  764. next;
  765. if(signquest < 4 || signquest > 6)
  766. {
  767. mes "[Daewoon]";
  768. mes "Mwah ah hah~!";
  769. mes "I couldn't be happier!";
  770. mes "What more do I need?";
  771. mes "Gourmet food, find wine";
  772. mes "nubile women...!";
  773. close;
  774. }
  775. else if(signquest == 5)
  776. {
  777. mes "[Daewoon]";
  778. mes "Oh, a visitor?";
  779. mes "I'm sorry, but I believe";
  780. mes "you're an uninvited guest~";
  781. mes "You'll have to forgive me";
  782. mes "if I wish to spend my time with";
  783. mes "maidens as opposed to men";
  784. next;
  785. mes "[" + strcharinfo(0) + "]";
  786. mes "Sure...";
  787. mes "But first, would you";
  788. mes "take a look at this?";
  789. next;
  790. mes "^3131FFYou carefully take";
  791. mes "out the small, lucid";
  792. mes "jewel that Arian gave";
  793. mes "you and reveal it to";
  794. mes "Daewoon's roving eyes.";
  795. next;
  796. emotion e_gasp;
  797. mes "[Daewoon]";
  798. mes "Eh? Why that's...";
  799. mes "I see now, Arian must";
  800. mes "have sent you! Oh you";
  801. mes "should have said so";
  802. mes "at the very beginning~";
  803. next;
  804. mes "[Daewoon]";
  805. mes "My apologies~";
  806. mes "Lately I've been attracting";
  807. mes "all sorts of strange attention like";
  808. mes "some kind of teen celebrity. I've";
  809. mes "gotten used to being too careful in";
  810. mes "screening out the dangerous sort.";
  811. next;
  812. mes "[Daewoon]";
  813. mes "Now then.";
  814. mes "Do you have any";
  815. mes "idea what that jewel";
  816. mes "you're holding actually is?";
  817. next;
  818. menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
  819. mes "[Daewoon]";
  820. mes "Oh...!";
  821. mes "You must be much";
  822. mes "smarter than I expected.";
  823. mes "So tell me, what do you";
  824. mes "understand about this jewel?";
  825. next;
  826. menu "It's handy.",-,"I actually don't know...",s_Honest;
  827. emotion e_dots;
  828. mes "[Daewoon]";
  829. mes "Mmm...?";
  830. mes "Handy? If you truly";
  831. mes "understood, I don't";
  832. mes "think you'd describe this";
  833. mes "jewel as merely 'handy'.";
  834. next;
  835. goto s_Cont;
  836. s_Honest:
  837. emotion e_pif;
  838. mes "[Daewoon]";
  839. mes "Really?";
  840. mes "Mm. At least you";
  841. mes "admit it ^000200*Sigh*";
  842. next;
  843. goto s_Cont;
  844. s_How:
  845. emotion e_dots;
  846. mes "[Daewoon]";
  847. mes "...";
  848. mes "A rather crass way";
  849. mes "of speaking, but perhaps";
  850. mes "you picked it up from Arian.";
  851. mes "In any case, let me explain.";
  852. next;
  853. goto s_Cont;
  854. s_Tell:
  855. mes "[Daewoon]";
  856. mes "Didn't Arian tell you";
  857. mes "anything? I appreciate";
  858. mes "your honesty. And I don't";
  859. mes "mind chatting a while, I much";
  860. mes "prefer speaking to honest people";
  861. mes "rather than foolish know-it-alls.";
  862. next;
  863. s_Cont:
  864. mes "[Daewoon]";
  865. mes "That ^301A8ASobbing Starlight^000000";
  866. mes "is no mere jewel. It is a key";
  867. mes "item for unlocking some incredible";
  868. mes "power. I believe Metz happened to";
  869. mes "obtain a piece, though I am";
  870. mes "unsure how...";
  871. next;
  872. mes "[Daewoon]";
  873. mes "Metz has asked me and";
  874. mes "some other friends who";
  875. mes "hold the fragments of the";
  876. mes "Sobbing Starlight to entrust";
  877. mes "them to someone worthy of";
  878. mes "finding the power it leads to.";
  879. next;
  880. mes "[Daewoon]";
  881. mes "Of course, we all agreed";
  882. mes "and now you're here for me";
  883. mes "to judge whether or not you're";
  884. mes "qualified for this task. Now,";
  885. mes "are you ready for my test?";
  886. next;
  887. menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
  888. mes "[Daewoon]";
  889. mes "Ooh~";
  890. mes "Such unbridled";
  891. mes "enthusiasm usually";
  892. mes "goes more good than harm.";
  893. next;
  894. goto s_Question;
  895. s_Best:
  896. emotion e_ok;
  897. mes "[Daewoon]";
  898. mes "Mwah ah hah";
  899. mes "That's exactly what";
  900. mes "I wanted to hear! That";
  901. mes "kind of quiet and careful";
  902. mes "confidence will help you";
  903. mes "in the future, you'll see~";
  904. next;
  905. goto s_Question;
  906. s_Rude:
  907. mes "[Daewoon]";
  908. mes "E...";
  909. mes "Excuse me?";
  910. next;
  911. mes "[Daewoon]";
  912. mes "How can you be";
  913. mes "so ridiculous at";
  914. mes "a time like this?";
  915. mes "Either mind your manners";
  916. mes "or don't take this test at";
  917. mes "all! ^000200*SLAP--!!*";
  918. next;
  919. goto s_Question;
  920. s_GetOver:
  921. emotion e_dots;
  922. mes "[Daewoon]";
  923. mes "Hmm. That kind of half-hearted";
  924. mes "attitude won't get you very far on";
  925. mes "your adventures. Still, so long as";
  926. mes "you don't get overly negative, you";
  927. mes "should have a decent chance of";
  928. mes "surviving your challenges.";
  929. next;
  930. s_Question:
  931. emotion e_hmm;
  932. set @DaewoonTest,0;
  933. mes "[Daewoon]";
  934. mes "Now, metz expects me to ask";
  935. mes "some rather serious questions,";
  936. mes "but that really isn't my style. For";
  937. mes "this test, why don't we just talk?";
  938. mes "Just answer me honestly and";
  939. mes "light heartedly, alright?";
  940. next;
  941. mes "[Daewoon]";
  942. mes "So...";
  943. mes "Do you have a lot";
  944. mes "of friends that you can";
  945. mes "constantly party with?";
  946. next;
  947. menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
  948. set @DaewoonTest,1;
  949. emotion e_omg;
  950. mes "[Daewoon]";
  951. mes "Oh, that's great~!";
  952. mes "To have many friends";
  953. mes "is a priceless blessing.";
  954. mes "Friends bring us joy and";
  955. mes "aid when we find ourselves";
  956. mes "suffering from difficulties.";
  957. next;
  958. mes "[Daewoon]";
  959. mes "Wouldn't you";
  960. mes "agree that being";
  961. mes "really close friends";
  962. mes "with someone can be";
  963. mes "a life long benefit?";
  964. next;
  965. goto s_Mobtrain;
  966. s_Solo:
  967. mes "[Daewoon]";
  968. mes "Well, everybody";
  969. mes "needs to be alone once";
  970. mes "in a while. And there are";
  971. mes "some battles you must";
  972. mes "fight all on your own.";
  973. next;
  974. mes "[Daewoon]";
  975. mes "Also, if you never";
  976. mes "deal with other people,";
  977. mes "you may grow selfish or";
  978. mes "needy. It's better to go";
  979. mes "out and meet people,";
  980. mes "don't you think?";
  981. next;
  982. goto s_Mobtrain;
  983. s_Lonely:
  984. mes "[Daewoon]";
  985. mes "You don't have any";
  986. mes "friends at all? Well,";
  987. mes "you better learn how";
  988. mes "to get along with others";
  989. mes "as soon as you can...!";
  990. next;
  991. s_Mobtrain:
  992. mes "[Daewoon]";
  993. mes "Now, what's your opinion";
  994. mes "on purposely getting lots";
  995. mes "of monsters to follow you";
  996. mes "around. I believe this is";
  997. mes "called 'Mob Training...'";
  998. next;
  999. menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
  1000. emotion e_pif;
  1001. mes "[Daewoon]";
  1002. mes "But...";
  1003. mes "Wouldn't that be really";
  1004. mes "rude to anyone else hunting";
  1005. mes "on that same map? I think";
  1006. mes "it would even interfer with";
  1007. mes "someone else's gameplay...";
  1008. next;
  1009. mes "[Daewoon]";
  1010. mes "Pherhaps you should try";
  1011. mes "to consider other people's";
  1012. mes "feelings. Mob training seems";
  1013. mes "to only be good at getting other";
  1014. mes "people angry with you...";
  1015. next;
  1016. goto s_Woe;
  1017. s_Hate:
  1018. set @DaewoonTest,@DaewoonTest + 1;
  1019. mes "[Daewoon]";
  1020. mes "Really?";
  1021. mes "I do too!";
  1022. next;
  1023. mes "[Daewoon]";
  1024. mes "Just the other day, I've";
  1025. mes "heard some ruffians boasting";
  1026. mes "of their mob training activities.";
  1027. mes "But personally, I feel they were";
  1028. mes "compensating for their own";
  1029. mes "shortcomings.";
  1030. next;
  1031. mes "[Daewoon]";
  1032. mes "Such behaviour truly";
  1033. mes "bothers me. Although I have";
  1034. mes "spent years in developing an";
  1035. mes "unflappable personality, I find";
  1036. mes "myself irked when encountering";
  1037. mes "such troublemakers.";
  1038. next;
  1039. emotion e_no1;
  1040. mes "[Daewoon]";
  1041. mes "When you face obstacles";
  1042. mes "in your own training, never give in";
  1043. mes "to weakness. Assert yourself and";
  1044. mes "find the determination to overcome";
  1045. mes "your tribulations with honor!";
  1046. next;
  1047. goto s_Woe;
  1048. s_Sometimes:
  1049. mes "[Daewoon]";
  1050. mes "At least you're honest.";
  1051. mes "But let me say that I cannot";
  1052. mes "condone that sort of weak willed";
  1053. mes "behavior. True strength can only";
  1054. mes "be found through honor.";
  1055. mes "Remember that.";
  1056. next;
  1057. mes "[Daewoon]";
  1058. mes "In the face of overwhelming";
  1059. mes "odds, do not despair. After all,";
  1060. mes "what is achievment if it is not";
  1061. mes "earned without difficulty? The";
  1062. mes "greater the challenge, the";
  1063. mes "greater the glory.";
  1064. next;
  1065. mes "[Daewoon]";
  1066. mes "Even if you are having a hard time,";
  1067. mes "try to take a firm stand.";
  1068. mes "One day, you will realize how";
  1069. mes "strong you have become.";
  1070. next;
  1071. mes "[Daewoon]";
  1072. mes "And...";
  1073. mes "Don't ever partake in";
  1074. mes "mob training again, okay?";
  1075. next;
  1076. s_Woe:
  1077. mes "[Daewoon]";
  1078. mes "Anyway, I'm sure you're";
  1079. mes "aware of the War of Emperium";
  1080. mes "in which might guilds all across";
  1081. mes "Rune-Midgard battle for guild";
  1082. mes "castle dominion. It's actually";
  1083. mes "quite popular, really.";
  1084. next;
  1085. mes "[Daewoon]";
  1086. mes "Now imagine that both of us";
  1087. mes "are in the midst of a heated guild";
  1088. mes "war. The sounds of explosions and";
  1089. mes "earth shaking magic spells are all";
  1090. mes "we can hear. At any time, we can";
  1091. mes "be lost in that mindless chaos.";
  1092. next;
  1093. mes "[Daewoon]";
  1094. mes "Finally, through incredibly";
  1095. mes "good fortune, we manage to";
  1096. mes "infiltrate the enemy guild castle";
  1097. mes "and reach their Emperium. If we";
  1098. mes "destroy that Emperium, that castle";
  1099. mes "will belong to our guild.";
  1100. next;
  1101. mes "[Daewoon]";
  1102. mes "However...! This is";
  1103. mes "no ordinary Emperium!";
  1104. mes "It is a masterful sculpture";
  1105. mes "of a gorgeous Priestess!";
  1106. mes "Answer me, adventurer!";
  1107. mes "Would you still destroy it?!";
  1108. next;
  1109. menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
  1110. mes "[Daewoon]";
  1111. mes "Hmm. You have a truly";
  1112. mes "strong will. Then again,";
  1113. mes "perhaps you lack a try";
  1114. mes "appreciation for beauty.";
  1115. mes "Even in Emperium form, how";
  1116. mes "could you harm a Priestess?";
  1117. next;
  1118. goto s_Guild2;
  1119. s_Beauty:
  1120. set @DaewoonTest,@DaewoonTest + 1;
  1121. mes "[Daewoon]";
  1122. mes "Ah yes! I felt you would answer";
  1123. mes "that way! We must cherish and";
  1124. mes "protect what is beautiful in this";
  1125. mes "world. I would never be able to";
  1126. mes "harm a Priestess, even in";
  1127. mes "statue form...";
  1128. next;
  1129. goto s_Guild;
  1130. s_Eyes:
  1131. mes "[Daewoon]";
  1132. mes "Interesting...!";
  1133. mes "Although you cherish";
  1134. mes "the beauty of the Priestess,";
  1135. mes "your loyalty to your guild";
  1136. mes "proves stronger. A most";
  1137. mes "admirable attitude!";
  1138. next;
  1139. s_Guild2:
  1140. mes "[Daewoon]";
  1141. mes "But yes, if it was";
  1142. mes "me, I would protect that";
  1143. mes "Priestess-shaped Emperium";
  1144. mes "until the end of the guild war.";
  1145. mes "Mwah ah hah~!";
  1146. s_Guild:
  1147. mes "[Daewoon]";
  1148. mes "While we're on the topic";
  1149. mes "of guilds, let me present";
  1150. mes "another guild related scenario.";
  1151. mes "Let's say that you joined a very";
  1152. mes "popular guild with many allies,";
  1153. mes "as well as formidable enemies.";
  1154. next;
  1155. mes "[Daewoon]";
  1156. mes "Now, during one of your";
  1157. mes "hunts, you happen to meet";
  1158. mes "a member of one of your enemy";
  1159. mes "guilds. The two of you are the only";
  1160. mes "people on that map. Suddenly, he";
  1161. mes "finds himself in mortal danger!";
  1162. next;
  1163. mes "[Daewoon]";
  1164. mes "This enemy gulid member";
  1165. mes "begins to yell for help. Now,";
  1166. mes "would you give your enemy";
  1167. mes "the help that he needs?";
  1168. next;
  1169. menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
  1170. set @DaewoonTest,@DaewoonTest + 1;
  1171. mes "[Daewoon]";
  1172. mes "Ah, you would help him!";
  1173. mes "Good, good. I'm glad to see";
  1174. mes "that you understand such";
  1175. mes "pettiness should not get in the way";
  1176. mes "of doing what is good and right.";
  1177. next;
  1178. goto s_Life;
  1179. s_Hear:
  1180. set @DaewoonTest,@DaewoonTest + 1;
  1181. mes "[Daewoon]";
  1182. mes "True, you're not really";
  1183. mes "obligated to help your";
  1184. mes "enemy. Besides, you may";
  1185. mes "hurt his feelings once he";
  1186. mes "realizes that he's had to";
  1187. mes "depend on his rival for help.";
  1188. next;
  1189. goto s_Life;
  1190. s_Fun:
  1191. mes "[Daewoon]";
  1192. mes "Even though he is";
  1193. mes "your enemy, I still";
  1194. mes "believe it's important";
  1195. mes "that you treat him with";
  1196. mes "respect. Where is your honor?";
  1197. next;
  1198. s_Life:
  1199. mes "[Daewoon]";
  1200. mes "Well, there's one";
  1201. mes "last thing I want to";
  1202. mes "know about you. It's the";
  1203. mes "most important question";
  1204. mes "in the world once you";
  1205. mes "think about it.";
  1206. next;
  1207. mes "[Daewoon]";
  1208. mes "...";
  1209. mes "......";
  1210. mes "Do you enjoy life?";
  1211. next;
  1212. menu "Yes",-,"No",s_No;
  1213. set @DaewoonTest,@DaewoonTest + 1;
  1214. emotion e_heh;
  1215. mes "[Daewoon]";
  1216. mes "I'm glad.";
  1217. mes "When you don't live";
  1218. mes "with zeal, it's easy to";
  1219. mes "forget your goals and your";
  1220. mes "purpose for living. Don't have";
  1221. mes "any? Then make some up.";
  1222. next;
  1223. mes "[Daewoon]";
  1224. mes "I hope you always enjoy";
  1225. mes "life as much as you can.";
  1226. mes "As for me, I'm always happy";
  1227. mes "with my wine, women and song~";
  1228. mes "Mwah ah hah~!";
  1229. next;
  1230. goto s_Last;
  1231. s_No:
  1232. mes "[Daewoon]";
  1233. mes "I understand.";
  1234. mes "People cannot be happy";
  1235. mes "all the time. Sometimes";
  1236. mes "it's easy to forget your";
  1237. mes "goals and purpose in life.";
  1238. next;
  1239. mes "[Daewoon]";
  1240. mes "But you know what? If you";
  1241. mes "have just one dream, one goal";
  1242. mes "to strive towards, things shall get";
  1243. mes "better. If you think you don't have";
  1244. mes "dreams, look back to your past.";
  1245. mes "What you remember may suprise";
  1246. mes "you.";
  1247. next;
  1248. mes "[Daewoon]";
  1249. mes "It's important to look forward,";
  1250. mes "but first you must find what is";
  1251. mes "truly precious to you before you";
  1252. mes "can define your happiness. That's";
  1253. mes "why I think it's good to experience";
  1254. mes "new things as well as reflect.";
  1255. next;
  1256. emotion e_no1;
  1257. mes "[Daewoon]";
  1258. mes "Now, what's precious to me?";
  1259. mes "Three things, actually...";
  1260. mes "Wine. Women. And song!";
  1261. mes "Though if I had to rank them,";
  1262. mes "women would top that list.";
  1263. mes "Mwah ah hah~!";
  1264. next;
  1265. s_Last:
  1266. if(@DaewoonTest == 5)
  1267. {
  1268. getitem 7177,1;
  1269. mes "[Daewoon]";
  1270. mes "You know, after talking with";
  1271. mes "you for a while, I now feel fairly";
  1272. mes "comfortable with leaving you this";
  1273. mes "piece of the Sobbing Starlight.";
  1274. mes "Somehow, I think you're strong";
  1275. mes "enough to get all the pieces.";
  1276. next;
  1277. mes "[Daewoon]";
  1278. mes "I hope you will pass the rest of";
  1279. mes "the tests and acquire the power.";
  1280. next;
  1281. mes "[Daewoon]";
  1282. mes "Oh yes! Your next test";
  1283. mes "examiner is ^FF0000Sir Jore^000000, also";
  1284. mes "known as the Ghost of Al de Baran.";
  1285. mes "Although he's always sick, he has";
  1286. mes "great passion for his research.";
  1287. next;
  1288. mes "[Daewoon]";
  1289. mes "Alright, then.";
  1290. mes "Good luck in";
  1291. mes "Al de Baran~!";
  1292. set signquest,6;
  1293. close;
  1294. }
  1295. else
  1296. {
  1297. mes "[Daewoon]";
  1298. mes "It pains me to say this,";
  1299. mes "but I do not think you're";
  1300. mes "worthy of holding my fragment";
  1301. mes "of the Sobbing Starlight. But";
  1302. mes "I am willing to give you";
  1303. mes "another chance~";
  1304. close;
  1305. }
  1306. }
  1307. else if(signquest == 6)
  1308. {
  1309. mes "[Daewoon]";
  1310. mes "Mwah ah hah!";
  1311. mes "Feasting and merriment,";
  1312. mes "wine, women and song!";
  1313. mes "I could ask for nothing more!";
  1314. next;
  1315. mes "[Daewoon]";
  1316. mes "The most scrumptious";
  1317. mes "delicacies are all mine to";
  1318. mes "taste! And I'm not just talking";
  1319. mes "about the food. Mwah ah hah!";
  1320. mes "I'm the king of the world!";
  1321. next;
  1322. mes "[Daewoon]";
  1323. mes "Hm...?";
  1324. mes "Weren't you on";
  1325. mes "your way to find";
  1326. mes "^FF0000Sir Jore^000000 in Al de Baran?";
  1327. next;
  1328. mes "[Daewoon]";
  1329. mes "Oh, having trouble";
  1330. mes "finding him, are you?";
  1331. mes "Well, he's fairly shy, but";
  1332. mes "I'm sure he's hiding some";
  1333. mes "place in that town.";
  1334. close;
  1335. }
  1336. }
  1337. aldebaran.gat,225,54,4 script #aldesignwarp 45,1,1,{
  1338. OnTouch:
  1339. set @aldesigncheck,0;
  1340. warp "aldeba_in.gat",149,120;
  1341. end;
  1342. }
  1343. aldeba_in.gat,149,123,4 script #aldesignwarp2 45,1,1,{
  1344. OnTouch:
  1345. set @aldesigncheck,0;
  1346. warp "aldebaran.gat",223,56;
  1347. end;
  1348. }
  1349. }
  1350. aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
  1351. OnTouch:
  1352. if(@aldesigncheck == 0)
  1353. {
  1354. donpcevent "Jore#SignAldeNpc::OnPotion";
  1355. set @aldesigncheck,1;
  1356. }
  1357. end;
  1358. }
  1359. aldeba_in.gat,156,118,4 script Piru Piru 700,{
  1360. emotion e_sob;
  1361. mes "[Piru Piru]";
  1362. mes "Oh, I'm sooo tired~";
  1363. mes "But we can't sleep yet.";
  1364. mes "^000200*Sob*^000000 Master, can't we";
  1365. mes "just call it a day already?";
  1366. next;
  1367. if(signquest != 7)
  1368. {
  1369. menu "What do you do in here?",-;
  1370. }
  1371. else
  1372. {
  1373. menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
  1374. }
  1375. mes "[Piru Piru]";
  1376. mes "My master, Sir Jore,";
  1377. mes "is researching a way to";
  1378. mes "create artificial life! Still,";
  1379. mes "it's not easy and we haven't";
  1380. mes "accomplished anything yet...";
  1381. next;
  1382. mes "[Piru Piru]";
  1383. mes "It doesn't help that my";
  1384. mes "master spends all of his";
  1385. mes "time on research. He hasn't";
  1386. mes "been taking care of himself";
  1387. mes "and is losing a lot of weight.";
  1388. mes "I'm really worried about him.";
  1389. close;
  1390. s_Vanish:
  1391. mes "[Piru Piru]";
  1392. mes "Oh, the father and daughter";
  1393. mes "who were both Alchemists, right?";
  1394. mes "Did you know they vanished because";
  1395. mes "they invented the monster potion";
  1396. mes "summoning skill?";
  1397. next;
  1398. mes "[Piru Piru]";
  1399. mes "Their discovery caused";
  1400. mes "such great hysteria in the";
  1401. mes "scientific community. In the";
  1402. mes "end they had no choice but";
  1403. mes "to live in seclusion deep";
  1404. mes "in the ^FF0000forsest to the south^000000.";
  1405. next;
  1406. s_SageStone:
  1407. mes "[Piru Piru]";
  1408. mes "Hmm? Well, I wouldn't";
  1409. mes "know anything about that.";
  1410. mes "In fact, I'm always staying";
  1411. mes "in this lab, so I never hear";
  1412. mes "any rumors or news outside.";
  1413. close;
  1414. }
  1415. aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
  1416. if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
  1417. {
  1418. if(signquest == 7)
  1419. {
  1420. mes "[Sir Jore]";
  1421. mes "I want you to find two";
  1422. mes "Alchemists, a father and";
  1423. mes "daughter, who have gone into";
  1424. mes "seclusion deep in some forest";
  1425. mes "so that I can learn more about";
  1426. mes "the Stone of Sage.";
  1427. next;
  1428. mes "[Sir Jore]";
  1429. mes "Of course, this will";
  1430. mes "possibly further my";
  1431. mes "research, but it's also";
  1432. mes "how I'll judge whether or";
  1433. mes "not you're qualified for my";
  1434. mes "piece of the Sobbing Starlight.";
  1435. close;
  1436. }
  1437. if(SignJore == 1)
  1438. {
  1439. if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
  1440. {
  1441. mes "[Sir Jore]";
  1442. mes "Please bring m-me";
  1443. mes "10 Empty Test Tube,";
  1444. mes "10 Green Herb and";
  1445. mes "2 Yggdrasil Leaf.";
  1446. mes "so that I can make a";
  1447. mes "new research sample.";
  1448. close;
  1449. }
  1450. else
  1451. {
  1452. delitem 1092,10;
  1453. delitem 511,10;
  1454. delitem 610,2;
  1455. set signquest,7;
  1456. emotion e_thx;
  1457. mes "[Sir Jore]";
  1458. mes "Ah! Th-thank you for";
  1459. mes "bringing what I need.";
  1460. mes "Now I can continue my";
  1461. mes "research. Oh, and see if";
  1462. mes "you're worthy of obtaining";
  1463. mes "the Sobbing Starlight";
  1464. next;
  1465. mes "[Sir Jore]";
  1466. mes "Now, for your assignment.";
  1467. mes "Have you ever heard about";
  1468. mes "the ^FF0000Stone of Sage^000000? Rumors about";
  1469. mes "it have been spreading around, but";
  1470. mes "no one has confirmed the truth";
  1471. mes "about it, " + strcharinfo(0) + ".";
  1472. next;
  1473. mes "[Sir Jore]";
  1474. mes "Although I have no clue";
  1475. mes "what the Stone of S-S-age";
  1476. mes "may actually be, I have a gut";
  1477. mes "feeling that I need it to bring";
  1478. mes "my Biology research to the next";
  1479. mes "step. This is how you'll help me.";
  1480. next;
  1481. mes "[Sir Jore]";
  1482. mes "I need you to investigate";
  1483. mes "this Stone of Sage by finding";
  1484. mes "a father and daughter who were";
  1485. mes "famous for being great Alchemists.";
  1486. mes "They vanished deep into a forest,";
  1487. mes "but I believe they know something.";
  1488. close;
  1489. }
  1490. }
  1491. mes "[" + strcharinfo(0) + "]";
  1492. mes "Excuse me...";
  1493. next;
  1494. emotion e_omg;
  1495. mes "^3131FF*Clink*";
  1496. next;
  1497. mes "[Sir Jore]";
  1498. mes "...";
  1499. mes "......";
  1500. next;
  1501. mes "[Sir Jore]";
  1502. mes "...";
  1503. mes "......";
  1504. mes "...No!";
  1505. mes "Look what you";
  1506. mes "made me do!";
  1507. next;
  1508. emotion e_sob;
  1509. mes "[Sir Jore]";
  1510. mes "I've been fiddling";
  1511. mes "with this sample for";
  1512. mes "five hours. And now";
  1513. mes "it's ruined ^000200*Sob*";
  1514. if(signquest != 6)close;
  1515. next;
  1516. mes "[Sir Jore]";
  1517. mes "^000200*Sob*^000000";
  1518. mes "I came to this town";
  1519. mes "so I could focus on";
  1520. mes "my research without";
  1521. mes "any interuptions. So";
  1522. mes "why are you here?";
  1523. next;
  1524. menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
  1525. mes "[Sir Jore]";
  1526. mes "I spent five hours";
  1527. mes "observing the changes";
  1528. mes "in that research sample.";
  1529. mes "All of that hard work lost!";
  1530. mes "^000200*Wah~!*";
  1531. close;
  1532. s_Daewoon:
  1533. emotion e_swt;
  1534. mes "[Sir Jore]";
  1535. mes "O-oh!";
  1536. mes "That's right.";
  1537. mes "You're here to be";
  1538. mes "tested for the piece";
  1539. mes "of the Sobbing Starlight.";
  1540. next;
  1541. mes "[Sir Jore]";
  1542. mes "So...";
  1543. mes "Er. Then, what...";
  1544. mes "W-what's your name?";
  1545. next;
  1546. menu strcharinfo(0) + ", thanks.",-;
  1547. mes "[Sir Jore]";
  1548. mes "N-nice to meet you.";
  1549. mes "My name is Jore. Just";
  1550. mes "a normal person who loves";
  1551. mes "research. S-sorry if I seem";
  1552. mes "a little nervous! I'm actually";
  1553. mes "quite... shy around people.";
  1554. next;
  1555. mes "[Sir Jore]";
  1556. mes "Oh no...!";
  1557. mes "if you were able to";
  1558. mes "find me, there will be";
  1559. mes "others! When would I get";
  1560. mes "the time to do my research?!";
  1561. mes "N-no! I h-h-hate people!!";
  1562. next;
  1563. mes "[Sir Jore]";
  1564. mes "Still, I did promise";
  1565. mes "M-M-Metz and he is my";
  1566. mes "friend. So I must accept";
  1567. mes "some guests. Even if hundreds";
  1568. mes "of them knock on my door...";
  1569. next;
  1570. mes "[Sir Jore]";
  1571. mes "But first of all,";
  1572. mes "I'm going to need";
  1573. mes "a new research sample.";
  1574. mes "I think it's only fair that";
  1575. mes "you get it for me since you";
  1576. mes "made me ruin the last one.";
  1577. next;
  1578. mes "[Sir Jore]";
  1579. mes "N-now, d-don't worry.";
  1580. mes "The items are actually";
  1581. mes "quite easy to get. It's";
  1582. mes "the five hours part that's";
  1583. mes "hard. Now, let's see...";
  1584. next;
  1585. mes "[Sir Jore]";
  1586. mes "Just bring";
  1587. mes "10 Empty Test Tube,";
  1588. mes "10 Green Herb and";
  1589. mes "2 Yggdrasil Leaf.";
  1590. next;
  1591. mes "[Sir Jore]";
  1592. mes "You see, l-lately I've";
  1593. mes "been studying Biology.";
  1594. mes "I think the secret to life";
  1595. mes "can be found in the Leaf of";
  1596. mes "Yggdrasil. They can be used";
  1597. mes "to revive the dead, after all.";
  1598. next;
  1599. emotion e_swt;
  1600. mes "[Sir Jore]";
  1601. mes "Oh, and make sure to";
  1602. mes "bring those things to me";
  1603. mes "before I go to bed at";
  1604. mes "precisely 10:00 PM " + $timezonestring$ + ".";
  1605. mes "I do have a regular sleeping";
  1606. mes "schedule, you know.";
  1607. set SignJore,1;
  1608. close;
  1609. }
  1610. else
  1611. {
  1612. mes "^3131FFYou find a tense man";
  1613. mes "holding test tubes between";
  1614. mes "his fingers, standing in a pile";
  1615. mes "of books. He seems to be in";
  1616. mes "agony for some reason.";
  1617. next;
  1618. menu "Speak to him.",s_Speak,"Ignore him.",-;
  1619. mes "^3131FFYou decided to leave";
  1620. mes "him alone and let him";
  1621. mes "continue mumbling to";
  1622. mes "himself and playing";
  1623. mes "with his test tubes.";
  1624. close;
  1625. s_Speak:
  1626. mes "[" + strcharinfo(0) + "]";
  1627. mes "Excuse me...";
  1628. next;
  1629. mes "[Sire Jore]";
  1630. mes "...";
  1631. mes "......";
  1632. next;
  1633. mes "^3131FFToo preoccupied with";
  1634. mes "his thoughtsm this strange";
  1635. mes "man is unable to hear you.";
  1636. next;
  1637. menu "Try again.",s_Again,"Ignore him.",-;
  1638. mes "^3131FFYou decided to leave";
  1639. mes "him alone and let him";
  1640. mes "continue mumbling to";
  1641. mes "himself and playing";
  1642. mes "with his test tubes.";
  1643. close;
  1644. s_Again:
  1645. mes "[" + strcharinfo(0) + "]";
  1646. mes "EXCUSE ME!";
  1647. next;
  1648. mes "[Sire Jore]";
  1649. mes "...!";
  1650. mes "Oh, h-h-hello.";
  1651. mes "Sorry, but I'm kind of";
  1652. mes "busy right now. Yes, yes,";
  1653. mes "would you come back at";
  1654. mes "precisely 5:00 PM " + $timezonestring$ + "?";
  1655. next;
  1656. mes "[Sire Jore]";
  1657. mes "Let's see...";
  1658. mes "Now if I recalibrated";
  1659. mes "the faust exhaust, then";
  1660. mes "the bioneutron analyzer";
  1661. mes "would need to be adjusted";
  1662. mes "for cytoplasmic balance...";
  1663. close;
  1664. }
  1665. OnPotion:
  1666. if(rand(0,1) == 1)
  1667. {
  1668. emotion e_ic;
  1669. misceffect 305;
  1670. }
  1671. else
  1672. {
  1673. emotion e_omg;
  1674. misceffect 306;
  1675. }
  1676. end;
  1677. }
  1678. prt_maze02.gat,57,152,1 script Girl 91,{
  1679. mes "^3131FFYou catch a glimpse";
  1680. mes "of a girl headin directly";
  1681. mes "into a deep forest. You decide";
  1682. if(signquest != 7)goto s_No;
  1683. mes "to follow her and see if you can";
  1684. mes "learn more.";
  1685. close2;
  1686. warp "prt_maze02.gat",11,146;
  1687. end;
  1688. s_No:
  1689. mes "to not follow her since you're";
  1690. mes "not interested where she's going.";
  1691. close;
  1692. }
  1693. function Sign_Alch_Summon,{
  1694. Loopback:
  1695. if($signmazemonster == 0)
  1696. {
  1697. set $signmazemonster,5;
  1698. monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
  1699. monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
  1700. monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign";
  1701. monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
  1702. monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign";
  1703. }
  1704. else
  1705. {
  1706. killmonster "prt_maze02.gat","OnMonsterDeadSign";
  1707. set $signmazemonster,0;
  1708. goto Loopback;
  1709. }
  1710. OnMonsterDead:
  1711. set $signmazemonster,$signmazemonster - 1;
  1712. }
  1713. prt_maze02.gat,16,183,3 script Pleur 91,{
  1714. if(signquest == 7 || signquest == 8)
  1715. {
  1716. mes "[Pleur]";
  1717. mes "La la la~";
  1718. mes "La la la~";
  1719. close;
  1720. }
  1721. else
  1722. {
  1723. mes "[Pleur]";
  1724. mes "Oh, you're lost?";
  1725. mes "I'll help you find";
  1726. mes "your way back...";
  1727. close2;
  1728. warp "prt_maze02.gat",61,149;
  1729. end;
  1730. }
  1731. OnHo:
  1732. emotion e_ho;
  1733. end;
  1734. OnKis2:
  1735. emotion e_kis2;
  1736. end;
  1737. OnExclamation:
  1738. emotion e_gasp;
  1739. end;
  1740. OnOmg:
  1741. emotion e_omg;
  1742. end;
  1743. }
  1744. prt_maze02.gat,14,183,3 script Gordon 51,{
  1745. if(signquest == 7 || signquest == 8)
  1746. {
  1747. if(ScareAlchSign == 1)goto s_Scared;
  1748. mes "[Gordon]";
  1749. mes "Hello darling.";
  1750. mes "What did you do today?";
  1751. next;
  1752. donpcevent "Pleur::OnHo";
  1753. mes "[Pleur]";
  1754. mes "I played Hide-and-Seek";
  1755. mes "with a white bear and a";
  1756. mes "blue bear, father.";
  1757. next;
  1758. emotion e_ho;
  1759. mes "[Gordon]";
  1760. mes "Darling...";
  1761. mes "Aren't you tired";
  1762. mes "of playing with the";
  1763. mes "animals? We've live";
  1764. mes "in this forest for so long...";
  1765. next;
  1766. donpcevent "Pleur::OnKis2";
  1767. mes "[Pleur]";
  1768. mes "Don't worry father, I understand.";
  1769. mes "For now, this is the only place";
  1770. mes "where we can relax and live";
  1771. mes "in peace. I think we deserve to rest";
  1772. mes "after accomplishing our goals...";
  1773. next;
  1774. emotion e_sob;
  1775. mes "[Gordon]";
  1776. mes "Thank you, Pluer.";
  1777. mes "I have no regrets about";
  1778. mes "our work, but sometimes";
  1779. mes "I do wish for a more";
  1780. mes "carefree life for you...";
  1781. next;
  1782. menu "Roar~!",-,"Excuse me.",s_Excuse;
  1783. callfunc "Sign_Alch_Summon";
  1784. emotion e_omg;
  1785. donpcevent "Pleur::OnOmg";
  1786. set ScareAlchSign,1;
  1787. mes "[Pleur]";
  1788. mes "No no no!";
  1789. mes "Summon Flora!";
  1790. next;
  1791. mes "[Gordon]";
  1792. mes "Great Schott!";
  1793. mes "Summon... Marine Sphere!";
  1794. close;
  1795. s_Excuse:
  1796. emotion e_gasp;
  1797. donpcevent "Pleur::OnExclamation";
  1798. mes "[Gordon]";
  1799. mes "Eh?! Don't you know";
  1800. mes "how dangerous this place";
  1801. mes "is? What are you doing";
  1802. mes "here in the middle of";
  1803. mes "this forest?";
  1804. next;
  1805. s_Back:
  1806. mes "[" + strcharinfo(0) + "]";
  1807. mes "Actually, I think";
  1808. mes "I've been looking for";
  1809. mes "you. I've been sent on";
  1810. mes "an errand to find these";
  1811. mes "two famous Alchemists.";
  1812. next;
  1813. mes "[Gordon]";
  1814. mes "Mm...?";
  1815. mes "Well, we're retired";
  1816. mes "now, but I suppose it'd";
  1817. mes "do no harm if you had";
  1818. mes "something to ask us...";
  1819. next;
  1820. menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
  1821. mes "[Gordon]";
  1822. mes "Hah hah hah~";
  1823. mes "Did you forget";
  1824. mes "what you were";
  1825. mes "going to ask me?";
  1826. close;
  1827. s_Sage:
  1828. mes "[Gordon]";
  1829. mes "Stone of Sage?";
  1830. mes "Huh. To be honest,";
  1831. mes "I don't know anything";
  1832. mes "about it at all. I guess";
  1833. mes "its existence is pretty";
  1834. mes "much just a rumor, really.";
  1835. next;
  1836. mes "[Gordon]";
  1837. mes "All I've heard is that";
  1838. mes "the Stone of Sage might";
  1839. mes "be a catalyst to transmute";
  1840. mes "materials into gold. If it";
  1841. mes "really existed, it would be";
  1842. mes "the ultimate alchemic item.";
  1843. next;
  1844. mes "[Pleur]";
  1845. mes "However I've also heard";
  1846. mes "it's red, can make humans";
  1847. mes "immortal and can cure any";
  1848. mes "sort of disease or ailment";
  1849. mes "Just where do these rumors";
  1850. mes "come from? It's crazy...";
  1851. next;
  1852. mes "[Gordon]";
  1853. mes "Now, I even heard that some";
  1854. mes "people are working on trying";
  1855. mes "to create the stone themselves.";
  1856. mes "If they succeed, it'll have a huge";
  1857. mes "effect on the entire world!";
  1858. next;
  1859. mes "[Gordon]";
  1860. mes "I'm sorry that you've gone";
  1861. mes "through the trouble of finding";
  1862. mes "us for this kind of information.";
  1863. mes "We're retired after all, so we";
  1864. mes "may be out of the loop.";
  1865. next;
  1866. mes "[Pleur]";
  1867. mes "Although we're retired, we";
  1868. mes "would be much interested in";
  1869. mes "knowing if someone does manage";
  1870. mes "to create such a stone. If that";
  1871. mes "happens, would you tell us?";
  1872. next;
  1873. mes "[Gordon]";
  1874. mes "Now let me guide you";
  1875. mes "on a safe path back out";
  1876. mes "of this maze. I've lived here";
  1877. mes "quite a while, so I can find";
  1878. mes "the exit with my eyes close.";
  1879. mes "Farewell, adventurer~";
  1880. close2;
  1881. warp "mjolnir_12",44,23;
  1882. end;
  1883. s_Alch:
  1884. mes "[Pleur]";
  1885. mes "I hope you understand that";
  1886. mes "my father and I devoted and";
  1887. mes "sacrificed so much for our work.";
  1888. mes "Finally, we discovered a way to";
  1889. mes "summon monsters using potions.";
  1890. next;
  1891. mes "[Pleur]";
  1892. mes "However, too many Alchemists";
  1893. mes "hounded us for our information";
  1894. mes "once we announced the results";
  1895. mes "of our research. Ir was more";
  1896. mes "than we could handle...";
  1897. next;
  1898. mes "[Gordon]";
  1899. mes "I'm sorry, but if you have any";
  1900. mes "questions about Alchemy, there";
  1901. mes "are many qualified researchers and";
  1902. mes "practitioners out there. We came to";
  1903. mes "this forest to find peace...";
  1904. close;
  1905. s_Scared:
  1906. mes "[Gordon]";
  1907. mes "Oh...!";
  1908. mes "You scared us!";
  1909. mes "Roaring like some";
  1910. mes "animal! What do you";
  1911. mes "think you were doing?";
  1912. next;
  1913. goto s_Back;
  1914. }
  1915. else
  1916. {
  1917. mes "[Gordon]";
  1918. mes "Can't find your way back?";
  1919. mes "Don't worry... I'll help";
  1920. mes "you.";
  1921. close2;
  1922. warp "prt_maze02.gat",61,149;
  1923. end;
  1924. }
  1925. }