OrcsMemory.txt 52 KB

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  1. //===== rAthena Script =======================================
  2. //= Orc's Memory
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.6
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Relive the memory of an orc.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [L0ne_W0lf]
  14. //= 1.1 First round of bugfixes. (bugreport:3928) [L0ne_W0lf]
  15. //= Fixed some npcs calling wrong events.
  16. //= Fixed Depraved Orc Spirit spawn point
  17. //= Fixed an NPC that was never being enabled.
  18. //= 1.1a Second round from bugreport. (bugreport:3928) [L0ne_W0lf]
  19. //= Fixed first warp never enabling, issue not seen
  20. //= because of a local source mod.
  21. //= Corrected the IDs for the Vengeful Orc Spirit and
  22. //= Shaman Cargalache, copy/paste fail.
  23. //= Changed spawn point for dungeon according to spawn
  24. //= point on iRO.
  25. //= 1.2 More bugfixes, mostly typos. :O (bugreport:3944) [L0ne_W0lf]
  26. //= Fixed some varaibles (types/values) as well.
  27. //= 1.3 Disabled an exploit related to the orc hero spawn. [L0ne_W0lf]
  28. //= Corrected the variable type for party leader name.
  29. //= 1.4 Fixed donpcevent calling non-existant npc. (bugreport:4039) [L0ne_W0lf]
  30. //= 1.5 Fixed a checkquest condition never setting quest. [L0ne_W0lf]
  31. //= 1.6 Added 'instance_check_party' command to the script for proper checking if
  32. //= the invoking party meets the requirements to join the Memorial Dungeon.
  33. //============================================================
  34. // Entrance
  35. gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
  36. set .@party_id,getcharid(1);
  37. set .@ins_mas,getpartyleader(.@party_id,1);
  38. set .@p_name$,getpartyname(.@party_id);
  39. set .@p_leader$,rid2name(.@ins_mas);
  40. set .@md_name$,"Orc's Memory";
  41. if(!instance_check_party(.@party_id,2,30,80)){
  42. mes "I'm sorry but your Party does not meet the requirements to join the Memorial Dungeon.";
  43. close;
  44. }
  45. set .@orctime,checkquest(12059,PLAYTIME);
  46. if (.@orctime == -1) {
  47. if (.@ins_mas == getcharid(3)) {
  48. mes "Party status confirmed. Would you like to book entrance to the "+.@md_name$+"?";
  49. next;
  50. switch(select("Reserve the "+.@md_name$+":Enter the Dungeon:Cancel")) {
  51. case 1:
  52. set .@instance,instance_create(.@md_name$,.@party_id);
  53. if (.@instance < 0) {
  54. mes "Party Name: "+.@p_name$+"";
  55. mes "Party Leader: "+.@p_leader$+"";
  56. mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
  57. close;
  58. } else {
  59. mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
  60. mes "After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the "+.@md_name$+".";
  61. for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
  62. if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
  63. break;
  64. }
  65. if( .@i < 2 ) {
  66. instance_destroy(.@instance);
  67. close;
  68. }
  69. instance_attach(.@instance);
  70. instance_set_timeout 7200,300,.@instance;
  71. instance_init(.@instance);
  72. // First Floor
  73. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  74. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit";
  75. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  76. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  77. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit";
  78. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit";
  79. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit";
  80. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit";
  81. disablenpc instance_npcname("Kurger#1-2", instance_id());
  82. // Second Floor
  83. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  84. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  85. donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  86. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit";
  87. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit";
  88. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit";
  89. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit";
  90. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit";
  91. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit";
  92. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit";
  93. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit";
  94. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit";
  95. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit";
  96. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit";
  97. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit";
  98. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit";
  99. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit";
  100. donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnInstanceInit";
  101. donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit";
  102. disablenpc instance_npcname("Kruger#2-2", instance_id());
  103. close;
  104. }
  105. case 2:
  106. if (has_instance("1@orcs") == "") {
  107. mes "Memorial Dungeon "+.@md_name$+" does not exist.";
  108. mes "The party leader has not reserved entrance to the dungeon yet.";
  109. next;
  110. mes "Once the reservation is complete, the dungeon will be generated.";
  111. mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
  112. close;
  113. }
  114. mapannounce "gef_fild10", .@p_leader$ + " of the party, " + .@p_name$ + " is entering the "+.@md_name$+".",bc_map,"0x00ff99";
  115. if (checkquest(12059)== -1) setquest 12059;
  116. warp "1@orcs",179,15;
  117. end;
  118. case 3:
  119. close;
  120. }
  121. }
  122. switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) {
  123. case 1:
  124. if (has_instance("1@orcs") == "") {
  125. mes "The Memorial Dungeon "+.@md_name$+" does not exist.";
  126. mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours.";
  127. close;
  128. }
  129. mapannounce "gef_fild10",.@p_name$+" Party's member "+.@p_leader$+" has entered the "+.@md_name$+".",bc_map,"0x00ff99";
  130. if (checkquest(12059)== -1) setquest 12059;
  131. warp "1@orcs",179,15;
  132. end;
  133. case 2:
  134. close;
  135. }
  136. } else if (.@orctime == 0 || .@orctime == 1) {
  137. mes "You can enter the Dungeon if it has been generated.";
  138. next;
  139. switch(select("Enter the Dungeon "+.@md_name$+":Cancel")) {
  140. case 1:
  141. if (has_instance("1@orcs") == "") {
  142. mes "The Memorial Dungeon "+.@md_name$+" does not exist.";
  143. mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours.";
  144. close;
  145. }
  146. mapannounce "gef_fild10",.@p_name$+" Party's member "+.@p_leader$+" has entered the "+.@md_name$+".",bc_map,"0x00ff99";
  147. if (checkquest(12059)== -1) setquest 12059;
  148. warp "1@orcs",179,15;
  149. end;
  150. case 2:
  151. close;
  152. }
  153. }
  154. else if (.@orctime == 2) {
  155. mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000";
  156. erasequest 12059;
  157. close;
  158. }
  159. mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party.";
  160. close;
  161. }
  162. gef_fild10,238,202,6 script Mad Scientist#orc 865,{
  163. if (BaseLevel < 50) {
  164. mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
  165. close;
  166. }
  167. if (mad > 1) {
  168. set mad,1;
  169. }
  170. else if (mad < 1) {
  171. mes "[Mad Scientist]";
  172. mes "Haha, no Orcs are coming near me!";
  173. mes "The power of the Dimensional Gorge is undefeatable!!";
  174. next;
  175. switch(select("Orcs don't attack you?:You wish!")) {
  176. case 1:
  177. mes "[Mad Scientist]";
  178. mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
  179. mes "I used to study the Dimensional Gorge discovered near Morroc.";
  180. mes "According to my research, the minerals found there have enormous power inside them!";
  181. next;
  182. break;
  183. case 2:
  184. mes "[Mad Scientist]";
  185. mes "You are a pretty distrustful person, huh?";
  186. next;
  187. break;
  188. }
  189. switch(select("Oh? Like what, travel to alternate space?")) {
  190. case 1:
  191. mes "[Mad Scientist]";
  192. mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
  193. next;
  194. mes "[Mad Scientist]";
  195. mes "I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?";
  196. next;
  197. break;
  198. }
  199. switch(select("... Um, that doesn't sound legal?")) {
  200. case 1:
  201. mes "[Mad Scientist]";
  202. mes "Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!";
  203. next;
  204. mes "[Mad Scientist]";
  205. mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
  206. next;
  207. break;
  208. }
  209. switch(select("Alright... What do I do?:Umm, maybe not.")) {
  210. case 1:
  211. mes "[Mad Scientist]";
  212. mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
  213. set mad,1;
  214. break;
  215. case 2:
  216. mes "[Mad Scientist]";
  217. mes "Oh fine, be that way!";
  218. break;
  219. }
  220. }
  221. else {
  222. mes "[Mad Scientist]";
  223. mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
  224. }
  225. close;
  226. }
  227. // Orc's Memory Floor 1
  228. 1@orcs,180,30,0 script #Resurrect Monsters1 844,{
  229. end;
  230. OnInstanceInit:
  231. disablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  232. end;
  233. OnDisable:
  234. killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  235. end;
  236. OnEnable:
  237. enablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  238. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  239. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  240. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  241. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  242. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  243. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  244. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  245. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  246. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  247. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  248. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  249. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  250. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  251. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  252. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  253. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  254. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  255. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  256. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  257. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  258. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  259. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  260. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  261. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  262. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  263. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  264. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  265. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  266. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  267. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  268. end;
  269. OnMyMobDead:
  270. set .@callnum,30;
  271. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead");
  272. set .@mob_dead_num,.@callnum - .@c_mob_num;
  273. if (.@mob_dead_num > 0) {
  274. set .@mob_ran,rand(1,30);
  275. if (.@mob_ran > 29) {
  276. monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  277. }
  278. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  279. monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  280. if (rand(1,10) == 9) {
  281. instance_announce 0, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444";
  282. }
  283. }
  284. else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
  285. areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  286. if (rand(1,10) == 9) {
  287. instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
  288. }
  289. }
  290. else {
  291. areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  292. if (rand(1,5) == 3) {
  293. instance_announce 0, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77";
  294. }
  295. if (rand(1,100) == 50) {
  296. initnpctimer;
  297. }
  298. }
  299. }
  300. end;
  301. OnTimer10:
  302. instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
  303. end;
  304. OnTimer4010:
  305. instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
  306. areamonster "1@orcs",17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  307. stopnpctimer;
  308. end;
  309. }
  310. 1@orcs,180,30,0 script #Resurrect Monsters2 844,{
  311. end;
  312. OnInstanceInit:
  313. disablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  314. end;
  315. OnDisable:
  316. killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  317. end;
  318. OnEnable:
  319. enablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  320. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  321. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  322. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  323. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  324. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  325. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  326. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  327. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  328. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  329. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  330. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  331. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  332. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  333. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  334. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  335. end;
  336. OnMyMobDead:
  337. set .@callnum,15;
  338. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead");
  339. set .@mob_dead_num,.@callnum - .@c_mob_num;
  340. if (rand(1,30) > 15) {
  341. if (.@mob_dead_num > 0) {
  342. monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  343. }
  344. }
  345. else {
  346. if (.@mob_dead_num > 0) {
  347. areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  348. }
  349. }
  350. end;
  351. }
  352. 1@orcs,180,30,0 script #Resurrect Monsters3 844,{
  353. end;
  354. OnInstanceInit:
  355. disablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  356. end;
  357. OnDisable:
  358. killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  359. end;
  360. OnEnable:
  361. enablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  362. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  363. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  364. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  365. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  366. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  367. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  368. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  369. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  370. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  371. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  372. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  373. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  374. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  375. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  376. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  377. end;
  378. OnMyMobDead:
  379. set .@callnum,15;
  380. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  381. set .@mob_dead_num,.@callnum - .@c_mob_num;
  382. set .@mob_ran,rand(1,30);
  383. if (.@mob_ran > 29) {
  384. if (.@mob_dead_num > 0) {
  385. monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  386. }
  387. }
  388. else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
  389. if (.@mob_dead_num > 0) {
  390. areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  391. if (rand(1,3) == 3) {
  392. instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
  393. }
  394. }
  395. }
  396. else {
  397. if (.@mob_dead_num > 0) {
  398. areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  399. }
  400. }
  401. end;
  402. }
  403. 1@orcs,180,30,0 script #Resurrect Monsters4 844,{
  404. end;
  405. OnInstanceInit:
  406. enablenpc instance_npcname("#Resurrect Monsters4", instance_id());
  407. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  408. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  409. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  410. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  411. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  412. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  413. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  414. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  415. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  416. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  417. end;
  418. OnMyMobDead:
  419. set .@callnum,10;
  420. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  421. set .@mob_dead_num,.@callnum - .@c_mob_num;
  422. if (.@mob_dead_num > 0) {
  423. monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  424. }
  425. end;
  426. OnDisable:
  427. killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  428. end;
  429. }
  430. 1@orcs,180,29,4 script Kurger#1-1 433,{
  431. donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable";
  432. end;
  433. }
  434. 1@orcs,180,29,4 script Kurger#1-2 433,{
  435. end;
  436. OnEnable:
  437. disablenpc instance_npcname("Kurger#1-1", instance_id());
  438. enablenpc instance_npcname("Kurger#1-2", instance_id());
  439. initnpctimer;
  440. end;
  441. OnTimer10:
  442. instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
  443. end;
  444. OnTimer5710:
  445. instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
  446. end;
  447. OnTimer14610:
  448. instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
  449. end;
  450. OnTimer20210:
  451. instance_announce 0, "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00";
  452. end;
  453. OnTimer24910:
  454. instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00";
  455. end;
  456. OnTimer34310:
  457. instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
  458. end;
  459. OnTimer39710:
  460. instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
  461. end;
  462. OnTimer49210:
  463. instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
  464. end;
  465. OnTimer56310:
  466. instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff";
  467. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable";
  468. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable";
  469. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable";
  470. disablenpc instance_npcname("Kurger#1-2", instance_id());
  471. end;
  472. OnTimer60000:
  473. areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead";
  474. stopnpctimer;
  475. end;
  476. }
  477. 1@orcs,168,125,0 script B1 Area 1 45,3,3,{
  478. OnInstanceInit:
  479. disablenpc instance_npcname("B1 Area 1", instance_id());
  480. end;
  481. OnEnable:
  482. enablenpc instance_npcname("B1 Area 1", instance_id());
  483. areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1";
  484. end;
  485. OnTouch:
  486. warp "1@orcs",168,130;
  487. end;
  488. OnContinue:
  489. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable";
  490. initnpctimer;
  491. end;
  492. OnTimer10300:
  493. instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499";
  494. end;
  495. OnTimer18700:
  496. instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
  497. stopnpctimer;
  498. end;
  499. }
  500. 1@orcs,89,94,0 script B1 Area 2 45,3,3,{
  501. OnInstanceInit:
  502. disablenpc instance_npcname("B1 Area 2", instance_id());
  503. end;
  504. OnEnable:
  505. enablenpc instance_npcname("B1 Area 2", instance_id());
  506. areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2";
  507. end;
  508. OnTouch:
  509. warp "1@orcs",85,85;
  510. end;
  511. OnContinue:
  512. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable";
  513. initnpctimer;
  514. end;
  515. OnTimer30300:
  516. instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499";
  517. end;
  518. OnTimer37600:
  519. instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499";
  520. stopnpctimer;
  521. end;
  522. }
  523. 1@orcs,38,105,0 script B1 Area 3 45,3,3,{
  524. OnInstanceInit:
  525. disablenpc instance_npcname("B1 Area 3", instance_id());
  526. end;
  527. OnEnable:
  528. enablenpc instance_npcname("B1 Area 3", instance_id());
  529. areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3";
  530. end;
  531. OnTouch:
  532. warp "1@orcs",38,110;
  533. end;
  534. OnContinue:
  535. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable";
  536. initnpctimer;
  537. end;
  538. OnTimer30300:
  539. instance_announce 0, "Please, hang in there!",bc_map,"0xff4499";
  540. end;
  541. OnTimer32700:
  542. instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
  543. stopnpctimer;
  544. end;
  545. }
  546. 1@orcs,21,189,0 script B1 Area 4 45,3,3,{
  547. OnInstanceInit:
  548. disablenpc instance_npcname("B1 Area 4", instance_id());
  549. end;
  550. OnEnable:
  551. enablenpc instance_npcname("B1 Area 4", instance_id());
  552. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable";
  553. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable";
  554. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable";
  555. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable";
  556. end;
  557. OnTouch:
  558. warp "2@orcs",32,171;
  559. end;
  560. }
  561. 1@orcs,1,1,0 script B1 Area Mobs -1,{
  562. end;
  563. OnMyMobDead:
  564. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable";
  565. end;
  566. OnMyMobDead1:
  567. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue";
  568. end;
  569. OnMyMobDead2:
  570. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue";
  571. end;
  572. OnMyMobDead3:
  573. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue";
  574. end;
  575. }
  576. // Orc's Memory Floor 2
  577. 2@orcs,36,171,0 script #2Resurrect Monsters1 844,{
  578. end;
  579. OnInstanceInit:
  580. disablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  581. end;
  582. OnEnable:
  583. enablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  584. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  585. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  586. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  587. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  588. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  589. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  590. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  591. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  592. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  593. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  594. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  595. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  596. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  597. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  598. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  599. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  600. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  601. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  602. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  603. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  604. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  605. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  606. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  607. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  608. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  609. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  610. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  611. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  612. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  613. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  614. end;
  615. OnDisable:
  616. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  617. end;
  618. OnMyMobDead:
  619. set .@callnum,30;
  620. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead");
  621. set .@mob_dead_num,.@callnum - .@c_mob_num;
  622. if (.@mob_dead_num > 0) {
  623. set .@mob_ran,rand(1,30);
  624. if (.@mob_ran > 29) {
  625. monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  626. }
  627. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  628. monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  629. set mob_ran2,rand(1,10);
  630. }
  631. else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
  632. areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  633. if (rand(1,10) == 9) {
  634. instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
  635. }
  636. }
  637. else {
  638. areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  639. if (rand(1,5) == 3) {
  640. instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
  641. }
  642. if (rand(1,70) == 50) {
  643. initnpctimer;
  644. }
  645. }
  646. }
  647. end;
  648. OnTimer10:
  649. instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
  650. end;
  651. OnTimer4010:
  652. instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
  653. areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  654. stopnpctimer;
  655. end;
  656. }
  657. 2@orcs,36,171,0 script #2Resurrect Monsters3 844,{
  658. end;
  659. OnInstanceInit:
  660. disablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  661. end;
  662. OnEnable:
  663. enablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  664. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  665. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  666. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  667. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  668. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  669. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  670. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  671. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  672. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  673. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  674. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  675. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  676. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  677. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  678. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  679. end;
  680. OnMyMobDead:
  681. set .@callnum,15;
  682. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  683. set .@mob_dead_num,.@callnum - .@c_mob_num;
  684. set .@mob_ran,rand(1,30);
  685. if (.@mob_ran > 29) {
  686. if (.@mob_dead_num > 0) {
  687. monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  688. }
  689. }
  690. else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
  691. if (.@mob_dead_num > 0) {
  692. areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  693. if (rand(1,15) == 3) {
  694. instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
  695. }
  696. }
  697. }
  698. else {
  699. if (.@mob_dead_num > 0) {
  700. areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  701. }
  702. }
  703. end;
  704. OnDisable:
  705. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  706. end;
  707. }
  708. 2@orcs,180,30,0 script #2Resurrect Monsters4 844,{
  709. end;
  710. OnInstanceInit:
  711. enablenpc instance_npcname("#2Resurrect Monsters4", instance_id());
  712. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  713. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  714. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  715. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  716. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  717. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  718. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  719. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  720. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  721. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  722. end;
  723. OnMyMobDead:
  724. set .@callnum,10;
  725. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  726. set .@mob_dead_num,.@callnum - .@c_mob_num;
  727. if (.@mob_dead_num > 0) {
  728. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  729. }
  730. end;
  731. }
  732. 2@orcs,35,169,4 script Kruger#2-1 433,{
  733. donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable";
  734. end;
  735. }
  736. 2@orcs,35,169,4 script Kruger#2-2 433,{
  737. end;
  738. OnEnable:
  739. disablenpc instance_npcname("Kruger#2-1", instance_id());
  740. enablenpc instance_npcname("Kruger#2-2", instance_id());
  741. initnpctimer;
  742. end;
  743. OnTimer10:
  744. instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
  745. end;
  746. OnTimer3510:
  747. instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
  748. end;
  749. OnTimer10710:
  750. instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
  751. end;
  752. OnTimer16310:
  753. instance_announce 0, "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00";
  754. end;
  755. OnTimer21910:
  756. instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00";
  757. end;
  758. OnTimer23910:
  759. instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff";
  760. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable";
  761. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable";
  762. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable";
  763. disablenpc instance_npcname("Kruger#2-2", instance_id());
  764. end;
  765. }
  766. 2@orcs,26,164,0 script Torch#1-1 844,{
  767. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  768. progressbar "ffff00",5;
  769. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable";
  770. initnpctimer;
  771. disablenpc instance_npcname("Torch#1-1", instance_id());
  772. end;
  773. OnInstanceInit:
  774. disablenpc instance_npcname("Torch#1-1", instance_id());
  775. end;
  776. OnEnable:
  777. enablenpc instance_npcname("Torch#1-1", instance_id());
  778. end;
  779. OnTimer100:
  780. specialeffect EF_FIREPILLAR;
  781. end;
  782. OnTimer2000:
  783. specialeffect EF_FIREPILLARBOMB;
  784. stopnpctimer;
  785. end;
  786. }
  787. 2@orcs,55,155,0 script Torch#1-2 844,{
  788. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  789. progressbar "ffff00",5;
  790. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable";
  791. initnpctimer;
  792. disablenpc instance_npcname("Torch#1-2", instance_id());
  793. end;
  794. OnInstanceInit:
  795. disablenpc instance_npcname("Torch#1-2", instance_id());
  796. end;
  797. OnEnable:
  798. enablenpc instance_npcname("Torch#1-2", instance_id());
  799. end;
  800. OnTimer100:
  801. specialeffect EF_FIREPILLAR;
  802. end;
  803. OnTimer2000:
  804. specialeffect EF_FIREPILLARBOMB;
  805. stopnpctimer;
  806. end;
  807. }
  808. 2@orcs,108,146,0 script Torch#1-3 844,{
  809. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  810. progressbar "ffff00",5;
  811. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable";
  812. initnpctimer;
  813. disablenpc instance_npcname("Torch#1-3", instance_id());
  814. end;
  815. OnInstanceInit:
  816. disablenpc instance_npcname("Torch#1-3", instance_id());
  817. end;
  818. OnEnable:
  819. enablenpc instance_npcname("Torch#1-3", instance_id());
  820. end;
  821. OnTimer100:
  822. specialeffect EF_FIREPILLAR;
  823. end;
  824. OnTimer2000:
  825. specialeffect EF_FIREPILLARBOMB;
  826. stopnpctimer;
  827. end;
  828. }
  829. 2@orcs,98,171,0 script Torch#1-4 844,{
  830. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  831. progressbar "ffff00",5;
  832. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable";
  833. initnpctimer;
  834. disablenpc instance_npcname("Torch#1-4", instance_id());
  835. end;
  836. OnInstanceInit:
  837. disablenpc instance_npcname("Torch#1-4", instance_id());
  838. end;
  839. OnEnable:
  840. enablenpc instance_npcname("Torch#1-4", instance_id());
  841. end;
  842. OnTimer100:
  843. specialeffect EF_FIREPILLAR;
  844. end;
  845. OnTimer2000:
  846. specialeffect EF_FIREPILLARBOMB;
  847. stopnpctimer;
  848. end;
  849. }
  850. 2@orcs,48,100,0 script #Warp2-1 45,3,3,{
  851. OnInstanceInit:
  852. disablenpc instance_npcname("#Warp2-1", instance_id());
  853. end;
  854. OnEnable:
  855. monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  856. instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888";
  857. end;
  858. OnContinue:
  859. enablenpc instance_npcname("#Warp2-1", instance_id());
  860. initnpctimer;
  861. end;
  862. OnTimer10000:
  863. areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  864. stopnpctimer;
  865. end;
  866. OnTouch:
  867. warp "2@orcs",47,93;
  868. end;
  869. }
  870. 2@orcs,35,92,0 script Torch#2-1 844,{
  871. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  872. progressbar "ffff00",5;
  873. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable";
  874. initnpctimer;
  875. disablenpc instance_npcname("Torch#2-1", instance_id());
  876. end;
  877. OnTimer100:
  878. specialeffect EF_FIREPILLAR;
  879. end;
  880. OnTimer2000:
  881. specialeffect EF_FIREPILLARBOMB;
  882. stopnpctimer;
  883. end;
  884. }
  885. 2@orcs,32,70,0 script Torch#2-2 844,{
  886. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  887. progressbar "ffff00",5;
  888. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable";
  889. initnpctimer;
  890. disablenpc instance_npcname("Torch#2-2", instance_id());
  891. end;
  892. OnInstanceInit:
  893. disablenpc instance_npcname("Torch#2-2", instance_id());
  894. end;
  895. OnEnable:
  896. enablenpc instance_npcname("Torch#2-2", instance_id());
  897. end;
  898. OnTimer100:
  899. specialeffect EF_FIREPILLAR;
  900. end;
  901. OnTimer2000:
  902. specialeffect EF_FIREPILLARBOMB;
  903. stopnpctimer;
  904. end;
  905. }
  906. 2@orcs,70,31,0 script Torch#2-3 844,{
  907. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  908. progressbar "ffff00",5;
  909. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable";
  910. initnpctimer;
  911. disablenpc instance_npcname("Torch#2-3", instance_id());
  912. end;
  913. OnInstanceInit:
  914. disablenpc instance_npcname("Torch#2-3", instance_id());
  915. end;
  916. OnEnable:
  917. enablenpc instance_npcname("Torch#2-3", instance_id());
  918. end;
  919. OnTimer100:
  920. specialeffect EF_FIREPILLAR;
  921. end;
  922. OnTimer2000:
  923. specialeffect EF_FIREPILLARBOMB;
  924. stopnpctimer;
  925. end;
  926. }
  927. 2@orcs,84,51,0 script Torch#2-4 844,{
  928. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  929. progressbar "ffff00",5;
  930. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable";
  931. initnpctimer;
  932. disablenpc instance_npcname("Torch#2-4", instance_id());
  933. end;
  934. OnInstanceInit:
  935. disablenpc instance_npcname("Torch#2-4", instance_id());
  936. end;
  937. OnEnable:
  938. enablenpc instance_npcname("Torch#2-4", instance_id());
  939. end;
  940. OnTimer100:
  941. specialeffect EF_FIREPILLAR;
  942. end;
  943. OnTimer2000:
  944. specialeffect EF_FIREPILLARBOMB;
  945. stopnpctimer;
  946. end;
  947. }
  948. 2@orcs,101,55,0 script #Warp2-2 45,3,3,{
  949. OnInstanceInit:
  950. disablenpc instance_npcname("#Warp2-2", instance_id());
  951. end;
  952. OnEnable:
  953. monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  954. instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888";
  955. end;
  956. OnContinue:
  957. enablenpc instance_npcname("#Warp2-2", instance_id());
  958. initnpctimer;
  959. end;
  960. OnTimer10000:
  961. areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  962. stopnpctimer;
  963. end;
  964. OnTouch:
  965. warp "2@orcs",107,55;
  966. end;
  967. }
  968. 2@orcs,142,145,0 script Torch#3-1 844,{
  969. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  970. progressbar "ffff00",5;
  971. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable";
  972. initnpctimer;
  973. disablenpc instance_npcname("Torch#3-1", instance_id());
  974. end;
  975. OnTimer100:
  976. specialeffect EF_FIREPILLAR;
  977. end;
  978. OnTimer2000:
  979. specialeffect EF_FIREPILLARBOMB;
  980. stopnpctimer;
  981. end;
  982. }
  983. 2@orcs,162,134,0 script Torch#3-2 844,{
  984. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  985. progressbar "ffff00",5;
  986. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable";
  987. initnpctimer;
  988. disablenpc instance_npcname("Torch#3-2", instance_id());
  989. end;
  990. OnInstanceInit:
  991. disablenpc instance_npcname("Torch#3-2", instance_id());
  992. end;
  993. OnEnable:
  994. enablenpc instance_npcname("Torch#3-2", instance_id());
  995. end;
  996. OnTimer100:
  997. specialeffect EF_FIREPILLAR;
  998. end;
  999. OnTimer2000:
  1000. specialeffect EF_FIREPILLARBOMB;
  1001. stopnpctimer;
  1002. end;
  1003. }
  1004. 2@orcs,144,117,0 script Torch#3-3 844,{
  1005. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  1006. progressbar "ffff00",5;
  1007. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable";
  1008. initnpctimer;
  1009. disablenpc instance_npcname("Torch#3-3", instance_id());
  1010. end;
  1011. OnInstanceInit:
  1012. disablenpc instance_npcname("Torch#3-3", instance_id());
  1013. end;
  1014. OnEnable:
  1015. enablenpc instance_npcname("Torch#3-3", instance_id());
  1016. end;
  1017. OnTimer100:
  1018. specialeffect EF_FIREPILLAR;
  1019. end;
  1020. OnTimer2000:
  1021. specialeffect EF_FIREPILLARBOMB;
  1022. stopnpctimer;
  1023. end;
  1024. }
  1025. 2@orcs,136,98,0 script Torch#3-4 844,{
  1026. if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
  1027. progressbar "ffff00",5;
  1028. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable";
  1029. initnpctimer;
  1030. disablenpc instance_npcname("Torch#3-4", instance_id());
  1031. end;
  1032. OnInstanceInit:
  1033. disablenpc instance_npcname("Torch#3-4", instance_id());
  1034. end;
  1035. OnEnable:
  1036. enablenpc instance_npcname("Torch#3-4", instance_id());
  1037. end;
  1038. OnTimer100:
  1039. specialeffect EF_FIREPILLAR;
  1040. end;
  1041. OnTimer2000:
  1042. specialeffect EF_FIREPILLARBOMB;
  1043. stopnpctimer;
  1044. end;
  1045. }
  1046. 2@orcs,167,104,0 script #Warp2-3 45,3,3,{
  1047. OnInstanceInit:
  1048. disablenpc instance_npcname("#Warp2-3", instance_id());
  1049. end;
  1050. OnEnable:
  1051. monster "2@orcs",152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1052. instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
  1053. end;
  1054. OnContinue:
  1055. //areamonster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1056. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable";
  1057. enablenpc instance_npcname("#Warp2-3", instance_id());
  1058. initnpctimer;
  1059. end;
  1060. OnTimer10:
  1061. instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
  1062. end;
  1063. OnTimer6810:
  1064. instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
  1065. end;
  1066. OnTimer10310:
  1067. instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
  1068. end;
  1069. OnTimer13110:
  1070. instance_announce 0, "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
  1071. stopnpctimer;
  1072. end;
  1073. OnTouch:
  1074. warp "2@orcs",167,95;
  1075. end;
  1076. }
  1077. 2@orcs,36,171,0 script #Boss Control 844,{
  1078. end;
  1079. OnInstanceInit:
  1080. disablenpc instance_npcname("#Boss Control", instance_id());
  1081. end;
  1082. OnEnable:
  1083. monster "2@orcs",185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead";
  1084. monster "2@orcs",179,15,"Depraved Orc Hero",1087,1;
  1085. enablenpc instance_npcname("#Boss Control", instance_id());
  1086. end;
  1087. OnMyMobDead:
  1088. donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable";
  1089. set .@mob_ran,rand(1,5);
  1090. if (.@mob_ran == 1) {
  1091. instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
  1092. }
  1093. else if (.@mob_ran == 2) {
  1094. instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
  1095. }
  1096. else if (.@mob_ran == 3) {
  1097. instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
  1098. }
  1099. else if (.@mob_ran == 4) {
  1100. instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
  1101. }
  1102. else {
  1103. instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
  1104. }
  1105. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable";
  1106. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable";
  1107. donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable";
  1108. end;
  1109. }
  1110. 2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{
  1111. OnInstanceInit:
  1112. disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1113. end;
  1114. OnEnable:
  1115. enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1116. end;
  1117. OnTouch:
  1118. warp "gef_fild10",240,197;
  1119. end;
  1120. }
  1121. 2@orcs,172,13,0 script Kruger# 434,{
  1122. if (yong_odun < 2) {
  1123. mes "[Kruger]";
  1124. mes "*Coughing*";
  1125. mes ""+strcharinfo(0)+", it's you...";
  1126. next;
  1127. mes "["+strcharinfo(0)+"] ";
  1128. mes "Don't move! You are wounded!";
  1129. next;
  1130. mes "[Kruger]";
  1131. mes "It's... all right.. I'm dying...";
  1132. mes "....";
  1133. mes "The Shaman? What about the Shaman?";
  1134. next;
  1135. mes "["+strcharinfo(0)+"] ";
  1136. mes "The Shaman's dead now. Who was that Shaman really?";
  1137. next;
  1138. mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
  1139. next;
  1140. mes "[Kruger]";
  1141. mes "I.. I just couldn't kill my own daughter...";
  1142. mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
  1143. next;
  1144. mes "Kruger was about to say something more, but he breathed his last breath before he could...";
  1145. set yong_odun,2;
  1146. close;
  1147. }
  1148. else {
  1149. mes "You can see the dead body of Kruger, peacefully lying on the ground.";
  1150. close;
  1151. }
  1152. OnInstanceInit:
  1153. disablenpc instance_npcname("Kruger#", instance_id());
  1154. end;
  1155. OnEnable:
  1156. enablenpc instance_npcname("Kruger#", instance_id());
  1157. end;
  1158. }
  1159. 2@orcs,36,171,0 script #Mobs Control 844,{
  1160. end;
  1161. OnMyMobDead1:
  1162. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue";
  1163. end;
  1164. OnMyMobDead2:
  1165. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue";
  1166. end;
  1167. OnMyMobDead3:
  1168. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue";
  1169. end;
  1170. }