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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _MERCENARY_H_
- #define _MERCENARY_H_
- #include "status.h" // struct status_data, struct status_change
- #include "unit.h" // struct unit_data
- // Mercenary DB Structures
- // ===================================
- struct s_mercenary_db {
- int class_;
- char sprite[NAME_LENGTH], name[NAME_LENGTH];
- unsigned short lv;
- short range2, range3;
- struct status_data status;
- struct {
- unsigned short id, lv;
- } skill[MAX_MERCENARY_SKILL];
- };
- extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
- // Homunculus DB Structures
- // ===================================
- struct h_stats {
- unsigned int HP, SP;
- unsigned short str, agi, vit, int_, dex, luk;
- };
- struct s_homunculus_db {
- int base_class, evo_class;
- char name[NAME_LENGTH];
- struct h_stats base, gmin, gmax, emin, emax;
- int foodID ;
- int baseASPD ;
- long hungryDelay ;
- unsigned char element, race, base_size, evo_size;
- };
- extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS];
- enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
- enum {
- SP_ACK = 0x00,
- SP_INTIMATE = 0x100,
- SP_HUNGRY = 0x200
- };
- struct homun_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct s_homunculus_db *homunculusDB; //[orn]
- struct s_homunculus homunculus ; //[orn]
- struct map_session_data *master; //pointer back to its master
- int hungry_timer; //[orn]
- unsigned int exp_next;
- char blockskill[MAX_SKILL]; // [orn]
- };
- #define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
- // merc_is_hom_alive(struct homun_data *)
- #define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0)
- int do_init_merc(void);
- int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
- struct view_data* merc_get_hom_viewdata(int class_);
- void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
- int merc_hom_dead(struct homun_data *hd, struct block_list *src);
- void merc_hom_skillup(struct homun_data *hd,int skillnum);
- int merc_hom_calc_skilltree(struct homun_data *hd) ;
- int merc_hom_checkskill(struct homun_data *hd,int skill_id) ;
- int merc_hom_gainexp(struct homun_data *hd,int exp) ;
- int merc_hom_levelup(struct homun_data *hd) ;
- int merc_hom_evolution(struct homun_data *hd) ;
- void merc_hom_heal(struct homun_data *hd,int hp,int sp);
- int merc_hom_vaporize(struct map_session_data *sd, int flag);
- int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
- void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
- void merc_reset_stats(struct homun_data *hd);
- int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus]
- void merc_save(struct homun_data *hd);
- int merc_call_homunculus(struct map_session_data *sd);
- int merc_create_homunculus_request(struct map_session_data *sd, int class_);
- int search_homunculusDB_index(int key,int type);
- int merc_menu(struct map_session_data *sd,int menunum);
- int merc_hom_food(struct map_session_data *sd, struct homun_data *hd);
- int merc_hom_hungry_timer_delete(struct homun_data *hd);
- int merc_hom_change_name(struct map_session_data *sd,char *name);
- int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag);
- #define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
- #define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl)
- int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
- int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
- int merc_skill_tree_get_max(int id, int b_class);
- void merc_hom_init_timers(struct homun_data * hd);
- void merc_skill_reload(void);
- void merc_reload(void);
- #endif /* _MERCENARY_H_ */
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