mercenary.h 3.8 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MERCENARY_H_
  4. #define _MERCENARY_H_
  5. #include "status.h" // struct status_data, struct status_change
  6. #include "unit.h" // struct unit_data
  7. // Mercenary DB Structures
  8. // ===================================
  9. struct s_mercenary_db {
  10. int class_;
  11. char sprite[NAME_LENGTH], name[NAME_LENGTH];
  12. unsigned short lv;
  13. short range2, range3;
  14. struct status_data status;
  15. struct {
  16. unsigned short id, lv;
  17. } skill[MAX_MERCENARY_SKILL];
  18. };
  19. extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
  20. // Homunculus DB Structures
  21. // ===================================
  22. struct h_stats {
  23. unsigned int HP, SP;
  24. unsigned short str, agi, vit, int_, dex, luk;
  25. };
  26. struct s_homunculus_db {
  27. int base_class, evo_class;
  28. char name[NAME_LENGTH];
  29. struct h_stats base, gmin, gmax, emin, emax;
  30. int foodID ;
  31. int baseASPD ;
  32. long hungryDelay ;
  33. unsigned char element, race, base_size, evo_size;
  34. };
  35. extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS];
  36. enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD };
  37. enum {
  38. SP_ACK = 0x00,
  39. SP_INTIMATE = 0x100,
  40. SP_HUNGRY = 0x200
  41. };
  42. struct homun_data {
  43. struct block_list bl;
  44. struct unit_data ud;
  45. struct view_data *vd;
  46. struct status_data base_status, battle_status;
  47. struct status_change sc;
  48. struct regen_data regen;
  49. struct s_homunculus_db *homunculusDB; //[orn]
  50. struct s_homunculus homunculus ; //[orn]
  51. struct map_session_data *master; //pointer back to its master
  52. int hungry_timer; //[orn]
  53. unsigned int exp_next;
  54. char blockskill[MAX_SKILL]; // [orn]
  55. };
  56. #define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
  57. // merc_is_hom_alive(struct homun_data *)
  58. #define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0)
  59. int do_init_merc(void);
  60. int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator
  61. struct view_data* merc_get_hom_viewdata(int class_);
  62. void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp);
  63. int merc_hom_dead(struct homun_data *hd, struct block_list *src);
  64. void merc_hom_skillup(struct homun_data *hd,int skillnum);
  65. int merc_hom_calc_skilltree(struct homun_data *hd) ;
  66. int merc_hom_checkskill(struct homun_data *hd,int skill_id) ;
  67. int merc_hom_gainexp(struct homun_data *hd,int exp) ;
  68. int merc_hom_levelup(struct homun_data *hd) ;
  69. int merc_hom_evolution(struct homun_data *hd) ;
  70. void merc_hom_heal(struct homun_data *hd,int hp,int sp);
  71. int merc_hom_vaporize(struct map_session_data *sd, int flag);
  72. int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y);
  73. void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);
  74. void merc_reset_stats(struct homun_data *hd);
  75. int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus]
  76. void merc_save(struct homun_data *hd);
  77. int merc_call_homunculus(struct map_session_data *sd);
  78. int merc_create_homunculus_request(struct map_session_data *sd, int class_);
  79. int search_homunculusDB_index(int key,int type);
  80. int merc_menu(struct map_session_data *sd,int menunum);
  81. int merc_hom_food(struct map_session_data *sd, struct homun_data *hd);
  82. int merc_hom_hungry_timer_delete(struct homun_data *hd);
  83. int merc_hom_change_name(struct map_session_data *sd,char *name);
  84. int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag);
  85. #define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type)
  86. #define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl)
  87. int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
  88. int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
  89. int merc_skill_tree_get_max(int id, int b_class);
  90. void merc_hom_init_timers(struct homun_data * hd);
  91. void merc_skill_reload(void);
  92. void merc_reload(void);
  93. #endif /* _MERCENARY_H_ */