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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/nullpo.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "clif.h"
- #include "itemdb.h"
- #include "atcommand.h"
- #include "map.h"
- #include "path.h"
- #include "chrif.h"
- #include "vending.h"
- #include "pc.h"
- #include "npc.h"
- #include "skill.h"
- #include "battle.h"
- #include "log.h"
- #include <stdio.h>
- #include <string.h>
- static int vending_nextid = 0;
- /// Returns an unique vending shop id.
- static int vending_getuid(void)
- {
- return vending_nextid++;
- }
- /*==========================================
- * Close shop
- *------------------------------------------*/
- void vending_closevending(struct map_session_data* sd)
- {
- nullpo_retv(sd);
- if( sd->state.vending )
- {
- sd->state.vending = false;
- clif_closevendingboard(&sd->bl, 0);
- }
- }
- /*==========================================
- * Request a shop's item list
- *------------------------------------------*/
- void vending_vendinglistreq(struct map_session_data* sd, int id)
- {
- struct map_session_data* vsd;
- nullpo_retv(sd);
- if( (vsd = map_id2sd(id)) == NULL )
- return;
- if( !vsd->state.vending )
- return; // not vending
- if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade
- { // GM is not allowed to trade
- clif_displaymessage(sd->fd, msg_txt(sd,246));
- return;
- }
- sd->vended_id = vsd->vender_id; // register vending uid
- clif_vendinglist(sd, id, vsd->vending);
- }
- /*==========================================
- * Purchase item(s) from a shop
- *------------------------------------------*/
- void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
- {
- int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
- double z;
- struct s_vending vending[MAX_VENDING]; // against duplicate packets
- struct map_session_data* vsd = map_id2sd(aid);
- nullpo_retv(sd);
- if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
- return; // invalid shop
- if( vsd->vender_id != uid )
- {// shop has changed
- clif_buyvending(sd, 0, 0, 6); // store information was incorrect
- return;
- }
- if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
- return; // shop too far away
- searchstore_clearremote(sd);
- if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
- return; // invalid amount of purchased items
- blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
- // duplicate item in vending to check hacker with multiple packets
- memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
- // some checks
- z = 0.; // zeny counter
- w = 0; // weight counter
- for( i = 0; i < count; i++ )
- {
- short amount = *(uint16*)(data + 4*i + 0);
- short idx = *(uint16*)(data + 4*i + 2);
- idx -= 2;
- if( amount <= 0 )
- return;
- // check of item index in the cart
- if( idx < 0 || idx >= MAX_CART )
- return;
- ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
- if( j == vsd->vend_num )
- return; //picked non-existing item
- else
- vend_list[i] = j;
- z += ((double)vsd->vending[j].value * (double)amount);
- if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
- {
- clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
- return;
- }
- if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
- {
- clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
- return;
- }
- w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
- if( w + sd->weight > sd->max_weight )
- {
- clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
- return;
- }
- //Check to see if cart/vend info is in sync.
- if( vending[j].amount > vsd->status.cart[idx].amount )
- vending[j].amount = vsd->status.cart[idx].amount;
- // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
- // here, we check cumulative amounts
- if( vending[j].amount < amount )
- {
- // send more quantity is not a hack (an other player can have buy items just before)
- clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
- return;
- }
- vending[j].amount -= amount;
- switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
- case CHKADDITEM_EXIST:
- break; //We'd add this item to the existing one (in buyers inventory)
- case CHKADDITEM_NEW:
- new_++;
- if (new_ > blank)
- return; //Buyer has no space in his inventory
- break;
- case CHKADDITEM_OVERAMOUNT:
- return; //too many items
- }
- }
- pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
- if( battle_config.vending_tax )
- z -= z * (battle_config.vending_tax/10000.);
- pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
- for( i = 0; i < count; i++ )
- {
- short amount = *(uint16*)(data + 4*i + 0);
- short idx = *(uint16*)(data + 4*i + 2);
- idx -= 2;
- // vending item
- pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
- vsd->vending[vend_list[i]].amount -= amount;
- pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
- clif_vendingreport(vsd, idx, amount);
- //print buyer's name
- if( battle_config.buyer_name )
- {
- char temp[256];
- sprintf(temp, msg_txt(sd,265), sd->status.name);
- clif_disp_onlyself(vsd,temp,strlen(temp));
- }
- }
- // compact the vending list
- for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
- {
- if( vsd->vending[i].amount == 0 )
- continue;
- if( cursor != i ) // speedup
- {
- vsd->vending[cursor].index = vsd->vending[i].index;
- vsd->vending[cursor].amount = vsd->vending[i].amount;
- vsd->vending[cursor].value = vsd->vending[i].value;
- }
- cursor++;
- }
- vsd->vend_num = cursor;
- //Always save BOTH: buyer and customer
- if( save_settings&2 )
- {
- chrif_save(sd,0);
- chrif_save(vsd,0);
- }
- //check for @AUTOTRADE users [durf]
- if( vsd->state.autotrade )
- {
- //see if there is anything left in the shop
- ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
- if( i == vsd->vend_num )
- {
- //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
- vending_closevending(vsd);
- map_quit(vsd); //They have no reason to stay around anymore, do they?
- }
- }
- }
- /*==========================================
- * Open shop
- * data := {<index>.w <amount>.w <value>.l}[count]
- *------------------------------------------*/
- void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
- int i, j;
- int vending_skill_lvl;
- nullpo_retv(sd);
- if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
- return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
- vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
- // skill level and cart check
- if( !vending_skill_lvl || !pc_iscarton(sd) )
- {
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return;
- }
- // check number of items in shop
- if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
- { // invalid item count
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return;
- }
- // filter out invalid items
- i = 0;
- for( j = 0; j < count; j++ )
- {
- short index = *(uint16*)(data + 8*j + 0);
- short amount = *(uint16*)(data + 8*j + 2);
- unsigned int value = *(uint32*)(data + 8*j + 4);
- index -= 2; // offset adjustment (client says that the first cart position is 2)
- if( index < 0 || index >= MAX_CART // invalid position
- || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
- //NOTE: official server does not do any of the following checks!
- || !sd->status.cart[index].identify // unidentified item
- || sd->status.cart[index].attribute == 1 // broken item
- || sd->status.cart[index].expire_time // It should not be in the cart but just in case
- || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
- continue;
- sd->vending[i].index = index;
- sd->vending[i].amount = amount;
- sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
- i++; // item successfully added
- }
- if( i != j )
- clif_displaymessage (sd->fd, msg_txt(sd,266)); //"Some of your items cannot be vended and were removed from the shop."
- if( i == 0 )
- { // no valid item found
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
- return;
- }
- sd->state.prevend = 0;
- sd->state.vending = true;
- sd->vender_id = vending_getuid();
- sd->vend_num = i;
- safestrncpy(sd->message, message, MESSAGE_SIZE);
- clif_openvending(sd,sd->bl.id,sd->vending);
- clif_showvendingboard(&sd->bl,message,0);
- }
- /// Checks if an item is being sold in given player's vending.
- bool vending_search(struct map_session_data* sd, unsigned short nameid)
- {
- int i;
- if( !sd->state.vending )
- {// not vending
- return false;
- }
- ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid );
- if( i == sd->vend_num )
- {// not found
- return false;
- }
- return true;
- }
- /// Searches for all items in a vending, that match given ids, price and possible cards.
- /// @return Whether or not the search should be continued.
- bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s)
- {
- int i, c, slot;
- unsigned int idx, cidx;
- struct item* it;
- if( !sd->state.vending )
- {// not vending
- return true;
- }
- for( idx = 0; idx < s->item_count; idx++ )
- {
- ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] );
- if( i == sd->vend_num )
- {// not found
- continue;
- }
- it = &sd->status.cart[sd->vending[i].index];
- if( s->min_price && s->min_price > sd->vending[i].value )
- {// too low price
- continue;
- }
- if( s->max_price && s->max_price < sd->vending[i].value )
- {// too high price
- continue;
- }
- if( s->card_count )
- {// check cards
- if( itemdb_isspecial(it->card[0]) )
- {// something, that is not a carded
- continue;
- }
- slot = itemdb_slot(it->nameid);
- for( c = 0; c < slot && it->card[c]; c ++ )
- {
- ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] );
- if( cidx != s->card_count )
- {// found
- break;
- }
- }
- if( c == slot || !it->card[c] )
- {// no card match
- continue;
- }
- }
- if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
- {// result set full
- return false;
- }
- }
- return true;
- }
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