map.h 24 KB

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  1. // $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
  2. #ifndef _MAP_H_
  3. #define _MAP_H_
  4. #include <stdarg.h>
  5. #include "mmo.h"
  6. #define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
  7. #define PC_CLASS_BASE 0
  8. #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
  9. #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
  10. #define MAX_NPC_PER_MAP 512
  11. #define BLOCK_SIZE 8 // Never zero
  12. #define AREA_SIZE battle_config.area_size
  13. #define LOCAL_REG_NUM 16
  14. #define LIFETIME_FLOORITEM 60
  15. #define DAMAGELOG_SIZE 30
  16. #define LOOTITEM_SIZE 10
  17. #define MAX_SKILL_LEVEL 100
  18. #define MAX_STATUSCHANGE 210
  19. #define MAX_SKILLUNITGROUP 32
  20. #define MAX_MOBSKILLUNITGROUP 8
  21. #define MAX_SKILLUNITGROUPTICKSET 32
  22. #define MAX_SKILLTIMERSKILL 32
  23. #define MAX_MOBSKILLTIMERSKILL 10
  24. #define MAX_MOBSKILL 32
  25. #define MAX_EVENTQUEUE 2
  26. #define MAX_EVENTTIMER 32
  27. #define NATURAL_HEAL_INTERVAL 500
  28. #define MAX_FLOORITEM 500000
  29. #define MAX_LEVEL 255
  30. #define MAX_WALKPATH 32
  31. #define MAX_DROP_PER_MAP 48
  32. #define MAX_IGNORE_LIST 80
  33. #define MAX_VENDING 12
  34. #define DEFAULT_AUTOSAVE_INTERVAL 60*1000
  35. #define OPTION_HIDE 0x40
  36. enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL , BL_PET };
  37. enum { WARP, SHOP, SCRIPT, MONS };
  38. struct block_list {
  39. struct block_list *next,*prev;
  40. int id;
  41. short m,x,y;
  42. unsigned char type;
  43. unsigned char subtype;
  44. };
  45. struct walkpath_data {
  46. unsigned char path_len,path_pos,path_half;
  47. unsigned char path[MAX_WALKPATH];
  48. };
  49. struct shootpath_data {
  50. int rx,ry,len;
  51. int x[MAX_WALKPATH];
  52. int y[MAX_WALKPATH];
  53. };
  54. struct script_reg {
  55. int index;
  56. int data;
  57. };
  58. struct script_regstr {
  59. int index;
  60. char data[256];
  61. };
  62. struct status_change {
  63. int timer;
  64. int val1,val2,val3,val4;
  65. };
  66. struct vending {
  67. short index;
  68. unsigned short amount;
  69. unsigned int value;
  70. };
  71. struct skill_unit_group;
  72. struct skill_unit {
  73. struct block_list bl;
  74. struct skill_unit_group *group;
  75. int limit;
  76. int val1,val2;
  77. short alive,range;
  78. };
  79. struct skill_unit_group {
  80. int src_id;
  81. int party_id;
  82. int guild_id;
  83. int map;
  84. int target_flag;
  85. unsigned int tick;
  86. int limit,interval;
  87. int skill_id,skill_lv;
  88. int val1,val2,val3;
  89. char *valstr;
  90. int unit_id;
  91. int group_id;
  92. int unit_count,alive_count;
  93. struct skill_unit *unit;
  94. };
  95. struct skill_unit_group_tickset {
  96. unsigned int tick;
  97. int id;
  98. };
  99. struct skill_timerskill {
  100. int timer;
  101. int src_id;
  102. int target_id;
  103. int map;
  104. short x,y;
  105. short skill_id,skill_lv;
  106. int type;
  107. int flag;
  108. };
  109. struct npc_data;
  110. struct pet_db;
  111. struct item_data;
  112. struct square;
  113. struct map_session_data {
  114. struct block_list bl;
  115. struct {
  116. unsigned auth : 1;
  117. unsigned change_walk_target : 1;
  118. unsigned attack_continue : 1;
  119. unsigned menu_or_input : 1;
  120. unsigned dead_sit : 2;
  121. unsigned skillcastcancel : 1;
  122. unsigned waitingdisconnect : 1;
  123. unsigned lr_flag : 2;
  124. unsigned connect_new : 1;
  125. unsigned arrow_atk : 1;
  126. unsigned attack_type : 3;
  127. unsigned skill_flag : 1;
  128. unsigned gangsterparadise : 1;
  129. unsigned produce_flag : 1;
  130. unsigned make_arrow_flag : 1;
  131. unsigned potionpitcher_flag : 1;
  132. unsigned storage_flag : 1;
  133. unsigned snovice_flag : 4;
  134. int gmaster_flag;
  135. // originally by Qamera, adapted by celest
  136. unsigned event_death : 1;
  137. unsigned event_kill : 1;
  138. unsigned event_disconnect : 1;
  139. } state;
  140. struct {
  141. unsigned killer : 1;
  142. unsigned killable : 1;
  143. unsigned restart_full_recover : 1;
  144. unsigned no_castcancel : 1;
  145. unsigned no_castcancel2 : 1;
  146. unsigned no_sizefix : 1;
  147. unsigned no_magic_damage : 1;
  148. unsigned no_weapon_damage : 1;
  149. unsigned no_gemstone : 1;
  150. unsigned infinite_endure : 1;
  151. } special_state;
  152. int char_id, login_id1, login_id2, sex;
  153. int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor])
  154. struct mmo_charstatus status;
  155. struct item_data *inventory_data[MAX_INVENTORY];
  156. short equip_index[11];
  157. unsigned short unbreakable_equip;
  158. unsigned short unbreakable; // chance to prevent equipment breaking [celest]
  159. int weight,max_weight;
  160. int cart_weight,cart_max_weight,cart_num,cart_max_num;
  161. char mapname[24];
  162. int fd,new_fd;
  163. short to_x,to_y;
  164. short speed,prev_speed;
  165. short opt1,opt2,opt3;
  166. char dir,head_dir;
  167. unsigned int client_tick,server_tick;
  168. struct walkpath_data walkpath;
  169. int walktimer;
  170. int next_walktime;
  171. int npc_id,areanpc_id,npc_shopid;
  172. int npc_pos;
  173. int npc_menu;
  174. int npc_amount;
  175. int npc_stack,npc_stackmax;
  176. char *npc_script,*npc_scriptroot;
  177. char *npc_stackbuf;
  178. char npc_str[256];
  179. unsigned int chatID;
  180. unsigned long idletime;
  181. struct{
  182. char name[24];
  183. } ignore[MAX_IGNORE_LIST];
  184. int ignoreAll;
  185. int attacktimer;
  186. int attacktarget;
  187. short attacktarget_lv;
  188. unsigned int attackabletime;
  189. int followtimer; // [MouseJstr]
  190. int followtarget;
  191. time_t emotionlasttime; // to limit flood with emotion packets
  192. short attackrange,attackrange_;
  193. int skilltimer;
  194. int skilltarget;
  195. short skillx,skilly;
  196. short skillid,skilllv;
  197. short skillitem,skillitemlv;
  198. short skillid_old,skilllv_old;
  199. short skillid_dance,skilllv_dance;
  200. struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
  201. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  202. struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
  203. char blockskill[MAX_SKILL]; // [celest]
  204. unsigned short timerskill_count; // [celest]
  205. int cloneskill_id;
  206. int potion_hp,potion_sp,potion_per_hp,potion_per_sp;
  207. int invincible_timer;
  208. unsigned int canact_tick;
  209. unsigned int canmove_tick;
  210. unsigned int canlog_tick;
  211. unsigned int canregen_tick;
  212. int hp_sub,sp_sub;
  213. int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
  214. // -- moonsoul (new tick for berserk self-damage)
  215. // int berserkdamagetick;
  216. int fame;
  217. short view_class;
  218. short weapontype1,weapontype2;
  219. short disguiseflag,disguise; // [Valaris]
  220. int paramb[6],paramc[6],parame[6],paramcard[6];
  221. int hit,flee,flee2,aspd,amotion,dmotion;
  222. int watk,watk2,atkmods[3];
  223. int def,def2,mdef,mdef2,critical,matk1,matk2;
  224. int atk_ele,def_ele,star,overrefine;
  225. int castrate,delayrate,hprate,sprate,dsprate;
  226. int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
  227. int addeff[10],addeff2[10],reseff[10];
  228. int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //二刀流のために追加
  229. int atk_ele_,star_,overrefine_; //二刀流のために追加
  230. int base_atk,atk_rate;
  231. int weapon_atk[16],weapon_atk_rate[16];
  232. int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
  233. int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
  234. int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
  235. int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
  236. int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  237. int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
  238. int ignore_mdef_ele,ignore_mdef_race;
  239. int magic_addele[10],magic_addrace[12],magic_subrace[12];
  240. int perfect_hit,get_zeny_num;
  241. int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  242. int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
  243. int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
  244. short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
  245. int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
  246. short add_def_class_count,add_mdef_class_count;
  247. short add_def_classid[10],add_mdef_classid[10];
  248. int add_def_classrate[10],add_mdef_classrate[10];
  249. short monster_drop_item_count;
  250. short monster_drop_itemid[10];
  251. int monster_drop_race[10],monster_drop_itemrate[10];
  252. int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
  253. short splash_range,splash_add_range;
  254. short autospell_id,autospell_lv,autospell_rate;
  255. short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
  256. short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
  257. short hp_drain_value,sp_drain_value,hp_drain_value_,sp_drain_value_;
  258. int short_weapon_damage_return,long_weapon_damage_return;
  259. int weapon_coma_ele[10],weapon_coma_race[12];
  260. int break_weapon_rate,break_armor_rate;
  261. short add_steal_rate;
  262. //--- 02/15's new card effects [celest]
  263. int crit_atk_rate;
  264. int critaddrace[12];
  265. short no_regen;
  266. int addeff3[10];
  267. short autospell2_id,autospell2_lv,autospell2_rate,autospell2_type;
  268. int skillatk[2];
  269. unsigned short unstripable_equip;
  270. short add_damage_classid2[10],add_damage_class_count2;
  271. int add_damage_classrate2[10];
  272. short sp_gain_value, hp_gain_value;
  273. short sp_drain_type;
  274. short ignore_def_mob, ignore_def_mob_;
  275. int hp_loss_tick, hp_loss_rate;
  276. short hp_loss_value, hp_loss_type;
  277. int addrace2[6],addrace2_[6];
  278. int subsize[3];
  279. short unequip_losehp[11];
  280. short unequip_losesp[11];
  281. int itemid;
  282. int itemhealrate[6];
  283. //--- 03/15's new card effects
  284. int expaddrace[6];
  285. int subrace2[6];
  286. short sp_gain_race[6];
  287. short spiritball, spiritball_old;
  288. int spirit_timer[MAX_SKILL_LEVEL];
  289. int magic_damage_return; // AppleGirl Was Here
  290. int random_attack_increase_add,random_attack_increase_per; // [Valaris]
  291. int perfect_hiding; // [Valaris]
  292. int classchange; // [Valaris]
  293. int die_counter;
  294. short doridori_counter;
  295. int reg_num;
  296. struct script_reg *reg;
  297. int regstr_num;
  298. struct script_regstr *regstr;
  299. struct status_change sc_data[MAX_STATUSCHANGE];
  300. short sc_count;
  301. struct square dev;
  302. int trade_partner;
  303. int deal_item_index[10];
  304. int deal_item_amount[10];
  305. int deal_zeny;
  306. short deal_locked;
  307. int party_sended,party_invite,party_invite_account;
  308. int party_hp,party_x,party_y;
  309. int guild_sended,guild_invite,guild_invite_account;
  310. int guild_emblem_id,guild_alliance,guild_alliance_account;
  311. int guildspy; // [Syrus22]
  312. int partyspy; // [Syrus22]
  313. int vender_id;
  314. int vend_num;
  315. char message[80];
  316. struct vending vending[MAX_VENDING];
  317. int catch_target_class;
  318. struct s_pet pet;
  319. struct pet_db *petDB;
  320. struct pet_data *pd;
  321. int pet_hungry_timer;
  322. int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;
  323. char eventqueue[MAX_EVENTQUEUE][50];
  324. int eventtimer[MAX_EVENTTIMER];
  325. unsigned short eventcount; // [celest]
  326. int last_skillid,last_skilllv; // Added by RoVeRT
  327. unsigned char change_level; // [celest]
  328. int autoloot; //by Upa-Kun
  329. #ifndef TXT_ONLY
  330. int mail_counter; // mail counter for mail system [Valaris]
  331. #endif
  332. };
  333. struct npc_timerevent_list {
  334. int timer,pos;
  335. };
  336. struct npc_label_list {
  337. char name[24];
  338. int pos;
  339. };
  340. struct npc_item_list {
  341. int nameid,value;
  342. };
  343. struct npc_data {
  344. struct block_list bl;
  345. short n;
  346. short class_,dir;
  347. short speed;
  348. char name[24];
  349. char exname[24];
  350. int chat_id;
  351. short opt1,opt2,opt3,option;
  352. short flag;
  353. int walktimer; // [Valaris]
  354. short to_x,to_y; // [Valaris]
  355. struct walkpath_data walkpath;
  356. unsigned int next_walktime;
  357. unsigned int canmove_tick;
  358. struct { // [Valaris]
  359. unsigned state : 8;
  360. unsigned change_walk_target : 1;
  361. unsigned walk_easy : 1;
  362. } state;
  363. union {
  364. struct {
  365. char *script;
  366. short xs,ys;
  367. int guild_id;
  368. int timer,timerid,timeramount,nexttimer,rid;
  369. unsigned int timertick;
  370. struct npc_timerevent_list *timer_event;
  371. int label_list_num;
  372. struct npc_label_list *label_list;
  373. int src_id;
  374. } scr;
  375. struct npc_item_list shop_item[1];
  376. struct {
  377. short xs,ys;
  378. short x,y;
  379. char name[16];
  380. } warp;
  381. } u;
  382. // ここにメンバを追加してはならない(shop_itemが可変長の為)
  383. char eventqueue[MAX_EVENTQUEUE][50];
  384. int eventtimer[MAX_EVENTTIMER];
  385. short arenaflag;
  386. void *chatdb;
  387. };
  388. struct mob_data {
  389. struct block_list bl;
  390. short n;
  391. short base_class,class_,dir,mode,level;
  392. short m,x0,y0,xs,ys;
  393. char name[24];
  394. int spawndelay1,spawndelay2;
  395. struct {
  396. unsigned state : 8;
  397. unsigned skillstate : 8;
  398. unsigned targettype : 1;
  399. unsigned steal_flag : 1;
  400. unsigned steal_coin_flag : 1;
  401. unsigned skillcastcancel : 1;
  402. unsigned master_check : 1;
  403. unsigned change_walk_target : 1;
  404. unsigned walk_easy : 1;
  405. unsigned special_mob_ai : 3;
  406. unsigned soul_change_flag : 1; // Celest
  407. int provoke_flag; // Celest
  408. } state;
  409. int timer;
  410. short to_x,to_y;
  411. short target_dir;
  412. short speed;
  413. int hp;
  414. int target_id,attacked_id;
  415. short target_lv;
  416. struct walkpath_data walkpath;
  417. unsigned int next_walktime;
  418. unsigned int attackabletime;
  419. unsigned int last_deadtime,last_spawntime,last_thinktime;
  420. unsigned int canmove_tick;
  421. short move_fail_count;
  422. struct {
  423. int id;
  424. int dmg;
  425. } dmglog[DAMAGELOG_SIZE];
  426. struct item *lootitem;
  427. short lootitem_count;
  428. struct status_change sc_data[MAX_STATUSCHANGE];
  429. short sc_count;
  430. short opt1,opt2,opt3,option;
  431. short min_chase;
  432. int guild_id;
  433. int deletetimer;
  434. int skilltimer;
  435. int skilltarget;
  436. short skillx,skilly;
  437. short skillid,skilllv,skillidx;
  438. unsigned int skilldelay[MAX_MOBSKILL];
  439. int def_ele;
  440. int master_id,master_dist;
  441. int exclusion_src,exclusion_party,exclusion_guild;
  442. struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
  443. struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
  444. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  445. char npc_event[50];
  446. unsigned char size;
  447. int owner;
  448. };
  449. struct pet_data {
  450. struct block_list bl;
  451. short n;
  452. short class_,dir;
  453. short speed;
  454. char name[24];
  455. struct {
  456. unsigned state : 8 ;
  457. unsigned skillstate : 8 ;
  458. unsigned change_walk_target : 1 ;
  459. short skillbonus;
  460. } state;
  461. int timer;
  462. short to_x,to_y;
  463. short equip;
  464. struct walkpath_data walkpath;
  465. int target_id;
  466. short target_lv;
  467. int move_fail_count;
  468. unsigned int attackabletime,next_walktime,last_thinktime;
  469. int skilltype,skillval,skilltimer,skillduration; // [Valaris]
  470. //int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris]
  471. int skillbonustype,skillbonusval,skillbonustimer;
  472. struct item *lootitem;
  473. short loot; // [Valaris]
  474. short lootmax; // [Valaris]
  475. short lootitem_count;
  476. short lootitem_weight;
  477. int lootitem_timer;
  478. struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
  479. struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
  480. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
  481. struct map_session_data *msd;
  482. };
  483. enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
  484. enum { NONE_ATTACKABLE,ATTACKABLE };
  485. enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
  486. // 装備コード
  487. enum {
  488. EQP_WEAPON = 0x0002, // 右手
  489. EQP_ARMOR = 0x0010, // 体
  490. EQP_SHIELD = 0x0020, // 左手
  491. EQP_HELM = 0x0100, // 頭上段
  492. };
  493. struct map_data {
  494. char name[24];
  495. unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
  496. char *alias; // [MouseJstr]
  497. struct block_list **block;
  498. struct block_list **block_mob;
  499. int *block_count,*block_mob_count;
  500. int m;
  501. short xs,ys;
  502. short bxs,bys;
  503. int npc_num;
  504. int users;
  505. struct {
  506. unsigned alias : 1;
  507. unsigned nomemo : 1;
  508. unsigned noteleport : 1;
  509. unsigned noreturn : 1;
  510. unsigned monster_noteleport : 1;
  511. unsigned nosave : 1;
  512. unsigned nobranch : 1;
  513. unsigned nopenalty : 1;
  514. unsigned pvp : 1;
  515. unsigned pvp_noparty : 1;
  516. unsigned pvp_noguild : 1;
  517. unsigned pvp_nightmaredrop :1;
  518. unsigned pvp_nocalcrank : 1;
  519. unsigned gvg : 1;
  520. unsigned gvg_noparty : 1;
  521. unsigned nozenypenalty : 1;
  522. unsigned notrade : 1;
  523. unsigned noskill : 1;
  524. unsigned nowarp : 1;
  525. unsigned nowarpto : 1;
  526. unsigned nopvp : 1; // [Valaris]
  527. unsigned noicewall : 1; // [Valaris]
  528. unsigned snow : 1; // [Valaris]
  529. unsigned fog : 1; // [Valaris]
  530. unsigned sakura : 1; // [Valaris]
  531. unsigned leaves : 1; // [Valaris]
  532. unsigned rain : 1; // [Valaris]
  533. unsigned indoors : 1; // celest
  534. unsigned nogo : 1; // [Valaris]
  535. } flag;
  536. struct point save;
  537. struct npc_data *npc[MAX_NPC_PER_MAP];
  538. struct {
  539. int drop_id;
  540. int drop_type;
  541. int drop_per;
  542. } drop_list[MAX_DROP_PER_MAP];
  543. };
  544. struct map_data_other_server {
  545. char name[24];
  546. unsigned char *gat; // NULL固定にして判断
  547. unsigned long ip;
  548. unsigned int port;
  549. struct map_data* map;
  550. };
  551. struct flooritem_data {
  552. struct block_list bl;
  553. short subx,suby;
  554. int cleartimer;
  555. int first_get_id,second_get_id,third_get_id;
  556. unsigned int first_get_tick,second_get_tick,third_get_tick;
  557. struct item item_data;
  558. };
  559. enum {
  560. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  561. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  562. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  563. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  564. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  565. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  566. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  567. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  568. SP_CARTINFO=99, // 99
  569. SP_BASEJOB=119, // 100+19 - celest
  570. // original 1000-
  571. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  572. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  573. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  574. SP_ADDEFF, SP_RESEFF, // 1012-1013
  575. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  576. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  577. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
  578. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  579. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
  580. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  581. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  582. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
  583. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  584. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
  585. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
  586. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  587. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  588. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  589. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  590. SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  591. SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
  592. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  593. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  594. SP_DELAYRATE, // 1083
  595. SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  596. SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  597. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  598. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  599. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
  600. SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  601. SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE, SP_LOSESP_WHEN_UNEQUIP, SP_EXP_ADDRACE, // 2026-2030
  602. SP_SP_GAIN_RACE, SP_SUBRACE2,
  603. };
  604. enum {
  605. LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
  606. };
  607. // CELL
  608. #define CELL_MASK 0x0f
  609. #define CELL_NPC 0x80 // NPCセル
  610. #define CELL_BASILICA 0x40 // BASILICAセル
  611. #define CELL_MOONLIT 0x100
  612. #define CELL_REGEN 0x200
  613. /*
  614. * map_getcell()で使用されるフラグ
  615. */
  616. typedef enum {
  617. CELL_CHKWALL=0, // 壁(セルタイプ1)
  618. CELL_CHKWATER, // 水場(セルタイプ3)
  619. CELL_CHKGROUND, // 地面障害物(セルタイプ5)
  620. CELL_CHKPASS, // 通過可能(セルタイプ1,5以外)
  621. CELL_CHKNOPASS, // 通過不可(セルタイプ1,5)
  622. CELL_GETTYPE, // セルタイプを返す
  623. CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ)
  624. CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ)
  625. } cell_t;
  626. // map_setcell()で使用されるフラグ
  627. enum {
  628. CELL_SETNPC=0x10, // タッチタイプのNPCをセット
  629. CELL_SETBASILICA, // バジリカをセット
  630. CELL_CLRBASILICA, // バジリカをクリア
  631. };
  632. struct chat_data {
  633. struct block_list bl;
  634. unsigned char pass[8]; /* password */
  635. unsigned char title[61]; /* room title MAX 60 */
  636. unsigned char limit; /* join limit */
  637. unsigned char trigger;
  638. unsigned char users; /* current users */
  639. unsigned char pub; /* room attribute */
  640. struct map_session_data *usersd[20];
  641. struct block_list *owner_;
  642. struct block_list **owner;
  643. char npc_event[50];
  644. };
  645. extern struct map_data map[];
  646. extern int map_num;
  647. extern int autosave_interval;
  648. extern int agit_flag;
  649. extern int night_flag; // 0=day, 1=night [Yor]
  650. // gat?ヨァ
  651. int map_getcell(int,int,int,cell_t);
  652. int map_getcellp(struct map_data*,int,int,cell_t);
  653. void map_setcell(int,int,int,int);
  654. extern int map_read_flag; // 0: grfォユォ。ォ、ォ� 1: ォュォ罩テォキォ� 2: ォュォ罩テォキォ�(?�)
  655. enum {
  656. READ_FROM_GAT, READ_FROM_AFM,
  657. READ_FROM_BITMAP, CREATE_BITMAP,
  658. READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
  659. };
  660. extern char motd_txt[];
  661. extern char help_txt[];
  662. extern char talkie_mes[];
  663. extern char wisp_server_name[];
  664. // 鯖全体情報
  665. void map_setusers(int);
  666. int map_getusers(void);
  667. // block削除関連
  668. int map_freeblock( void *bl );
  669. int map_freeblock_lock(void);
  670. int map_freeblock_unlock(void);
  671. // block関連
  672. int map_addblock(struct block_list *);
  673. int map_delblock(struct block_list *);
  674. void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
  675. // -- moonsoul (added map_foreachincell)
  676. void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
  677. void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
  678. void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
  679. int map_countnearpc(int,int,int);
  680. //block関連に追加
  681. int map_count_oncell(int m,int x,int y);
  682. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
  683. // 一時的object関連
  684. int map_addobject(struct block_list *);
  685. int map_delobject(int);
  686. int map_delobjectnofree(int id);
  687. void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
  688. //
  689. int map_quit(struct map_session_data *);
  690. // npc
  691. int map_addnpc(int,struct npc_data *);
  692. // 床アイテム関連
  693. int map_clearflooritem_timer(int,unsigned int,int,int);
  694. #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
  695. int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
  696. int map_searchrandfreecell(int,int,int,int);
  697. // キャラid=>キャラ名 変換関連
  698. void map_addchariddb(int charid,char *name);
  699. void map_delchariddb(int charid);
  700. int map_reqchariddb(struct map_session_data * sd,int charid);
  701. char * map_charid2nick(int);
  702. struct map_session_data * map_id2sd(int);
  703. struct block_list * map_id2bl(int);
  704. int map_mapname2mapid(char*);
  705. int map_mapname2ipport(char*,int*,int*);
  706. int map_setipport(char *name,unsigned long ip,int port);
  707. int map_eraseipport(char *name,unsigned long ip,int port);
  708. int map_eraseallipport(void);
  709. void map_addiddb(struct block_list *);
  710. void map_deliddb(struct block_list *bl);
  711. int map_foreachiddb(int (*)(void*,void*,va_list),...);
  712. void map_addnickdb(struct map_session_data *);
  713. struct map_session_data * map_nick2sd(char*);
  714. int compare_item(struct item *a, struct item *b);
  715. // その他
  716. int map_check_dir(int s_dir,int t_dir);
  717. int map_calc_dir( struct block_list *src,int x,int y);
  718. // path.cより
  719. int path_search(struct walkpath_data*,int,int,int,int,int,int);
  720. int path_search_long(struct shootpath_data *,int,int,int,int,int);
  721. int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
  722. int map_who(int fd);
  723. int cleanup_sub(struct block_list *bl, va_list ap);
  724. void map_helpscreen(); // [Valaris]
  725. int map_delmap(char *mapname);
  726. #ifndef TXT_ONLY
  727. // MySQL
  728. #include <mysql.h>
  729. void char_online_check(void); // [Valaris]
  730. void char_offline(struct map_session_data *sd);
  731. extern MYSQL mmysql_handle;
  732. extern char tmp_sql[65535];
  733. extern MYSQL_RES* sql_res ;
  734. extern MYSQL_ROW sql_row ;
  735. extern MYSQL lmysql_handle;
  736. extern char tmp_lsql[65535];
  737. extern MYSQL_RES* lsql_res ;
  738. extern MYSQL_ROW lsql_row ;
  739. extern MYSQL mail_handle;
  740. extern MYSQL_RES* mail_res ;
  741. extern MYSQL_ROW mail_row ;
  742. extern char tmp_msql[65535];
  743. extern int db_use_sqldbs;
  744. extern char item_db_db[32];
  745. extern char mob_db_db[32];
  746. extern char login_db[32];
  747. extern char login_db_level[32];
  748. extern char login_db_account_id[32];
  749. extern char gm_db[32];
  750. extern char gm_db_level[32];
  751. extern char gm_db_account_id[32];
  752. extern int lowest_gm_level;
  753. extern int read_gm_interval;
  754. extern char char_db[32];
  755. #endif /* not TXT_ONLY */
  756. #endif