pc.hpp 52 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef PC_HPP
  4. #define PC_HPP
  5. #include <memory>
  6. #include <vector>
  7. #include "../common/mmo.hpp" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
  8. #include "../common/strlib.hpp"// StringBuf
  9. #include "../common/timer.hpp"
  10. #include "battleground.hpp"
  11. #include "buyingstore.hpp" // struct s_buyingstore
  12. #include "clif.hpp" //e_wip_block
  13. #include "itemdb.hpp" // MAX_ITEMGROUP
  14. #include "map.hpp" // RC_ALL
  15. #include "mob.hpp" //e_size
  16. #include "script.hpp" // struct script_reg, struct script_regstr
  17. #include "searchstore.hpp" // struct s_search_store_info
  18. #include "status.hpp" // unit_data
  19. #include "unit.hpp" // unit_data
  20. #include "vending.hpp" // struct s_vending
  21. enum AtCommandType : uint8;
  22. enum e_instance_mode : uint8;
  23. //enum e_log_chat_type : uint8;
  24. enum e_log_pick_type : uint32;
  25. enum sc_type : int16;
  26. #define MAX_PC_BONUS 50 /// Max bonus, usually used by item bonus
  27. #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement
  28. #define MAX_PC_FEELHATE 3 /// Max feel hate info
  29. #define DAMAGELOG_SIZE_PC 100 /// Damage log
  30. #define MAX_SPIRITBALL 15 /// Max spirit balls
  31. #define MAX_DEVOTION 5 /// Max Devotion slots
  32. #define MAX_SPIRITCHARM 10 /// Max spirit charms
  33. #define MAX_SOUL_BALL 20 /// Max soul ball
  34. #define MAX_STELLAR_MARKS 5 /// Max stellar marks
  35. #define MAX_UNITED_SOULS 12 /// Max united souls
  36. #define LANGTYPE_VAR "#langtype"
  37. #define CASHPOINT_VAR "#CASHPOINTS"
  38. #define KAFRAPOINT_VAR "#KAFRAPOINTS"
  39. #define BANK_VAULT_VAR "#BANKVAULT"
  40. #define ROULETTE_BRONZE_VAR "RouletteBronze"
  41. #define ROULETTE_SILVER_VAR "RouletteSilver"
  42. #define ROULETTE_GOLD_VAR "RouletteGold"
  43. #define COOKMASTERY_VAR "COOK_MASTERY"
  44. #define PCDIECOUNTER_VAR "PC_DIE_COUNTER"
  45. #define JOBCHANGE2ND_VAR "jobchange_level"
  46. #define JOBCHANGE3RD_VAR "jobchange_level_3rd"
  47. #define TKMISSIONID_VAR "TK_MISSION_ID"
  48. #define TKMISSIONCOUNT_VAR "TK_MISSION_COUNT"
  49. #define ATTENDANCE_DATE_VAR "#AttendanceDate"
  50. #define ATTENDANCE_COUNT_VAR "#AttendanceCounter"
  51. #define ACHIEVEMENTLEVEL "AchievementLevel"
  52. //Update this max as necessary. 55 is the value needed for Super Baby currently
  53. //Raised to 105 since Expanded Super Baby needs it.
  54. #define MAX_SKILL_TREE 105
  55. //Total number of classes (for data storage)
  56. #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
  57. //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
  58. //where the arrows are equipped)
  59. enum equip_index {
  60. EQI_COMPOUND_ON = -1,
  61. EQI_ACC_L = 0,
  62. EQI_ACC_R,
  63. EQI_SHOES,
  64. EQI_GARMENT,
  65. EQI_HEAD_LOW,
  66. EQI_HEAD_MID,
  67. EQI_HEAD_TOP,
  68. EQI_ARMOR,
  69. EQI_HAND_L,
  70. EQI_HAND_R,
  71. EQI_COSTUME_HEAD_TOP,
  72. EQI_COSTUME_HEAD_MID,
  73. EQI_COSTUME_HEAD_LOW,
  74. EQI_COSTUME_GARMENT,
  75. EQI_AMMO,
  76. EQI_SHADOW_ARMOR,
  77. EQI_SHADOW_WEAPON,
  78. EQI_SHADOW_SHIELD,
  79. EQI_SHADOW_SHOES,
  80. EQI_SHADOW_ACC_R,
  81. EQI_SHADOW_ACC_L,
  82. EQI_MAX
  83. };
  84. enum prevent_logout_trigger {
  85. PLT_NONE = 0,
  86. PLT_LOGIN = 1,
  87. PLT_ATTACK = 2,
  88. PLT_SKILL = 4,
  89. PLT_DAMAGE = 8
  90. };
  91. enum e_chkitem_result : uint8 {
  92. CHKADDITEM_EXIST,
  93. CHKADDITEM_NEW,
  94. CHKADDITEM_OVERAMOUNT
  95. };
  96. enum e_additem_result : uint8 {
  97. ADDITEM_SUCCESS,
  98. ADDITEM_INVALID,
  99. ADDITEM_OVERWEIGHT,
  100. ADDITEM_ITEM,
  101. ADDITEM_OVERITEM,
  102. ADDITEM_OVERAMOUNT,
  103. ADDITEM_REFUSED_TIME,
  104. ADDITEM_STACKLIMIT
  105. };
  106. struct skill_cooldown_entry {
  107. unsigned short skill_id;
  108. int timer;
  109. };
  110. #ifdef VIP_ENABLE
  111. struct vip_info {
  112. unsigned int enabled : 1;
  113. time_t time;
  114. bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh]
  115. };
  116. #endif
  117. enum npc_timeout_type {
  118. NPCT_INPUT = 0,
  119. NPCT_MENU = 1,
  120. NPCT_WAIT = 2,
  121. };
  122. extern unsigned int equip_bitmask[EQI_MAX];
  123. #define equip_index_check(i) ( (i) >= EQI_ACC_L && (i) < EQI_MAX )
  124. /// Miscellaneous item bonus struct
  125. struct s_item_bonus {
  126. uint16 id;
  127. int val;
  128. };
  129. /// AddEle bonus struct
  130. struct s_addele2 {
  131. short flag, rate;
  132. unsigned char ele;
  133. };
  134. /// AddRace bonus struct
  135. struct s_addrace2 {
  136. short flag, rate;
  137. unsigned char race;
  138. };
  139. struct weapon_data {
  140. int atkmods[SZ_ALL];
  141. // all the variables except atkmods get zero'ed in each call of status_calc_pc
  142. // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
  143. // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
  144. int overrefine;
  145. int star;
  146. int ignore_def_ele;
  147. int ignore_def_race;
  148. int ignore_def_class;
  149. int def_ratio_atk_ele;
  150. int def_ratio_atk_race;
  151. int def_ratio_atk_class;
  152. int addele[ELE_MAX];
  153. int addrace[RC_MAX];
  154. int addclass[CLASS_MAX];
  155. int addrace2[RC2_MAX];
  156. int addsize[SZ_MAX];
  157. short hp_drain_race[RC_MAX];
  158. short sp_drain_race[RC_MAX];
  159. short hp_drain_class[CLASS_MAX];
  160. short sp_drain_class[CLASS_MAX];
  161. struct drain_data {
  162. short rate; ///< Success rate 10000 = 100%
  163. short per; ///< Drain value/rate per attack
  164. } hp_drain_rate, sp_drain_rate;
  165. std::vector<s_item_bonus> add_dmg;
  166. std::vector<s_addele2> addele2;
  167. std::vector<s_addrace2> addrace3;
  168. };
  169. /// AutoSpell bonus struct
  170. struct s_autospell {
  171. short id, lv, rate, flag;
  172. unsigned short card_id;
  173. bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
  174. };
  175. /// AddEff and AddEff2 bonus struct
  176. struct s_addeffect {
  177. enum sc_type sc; /// SC type/effect
  178. short rate, /// Rate
  179. arrow_rate; /// Arrow rate
  180. unsigned char flag; /// Flag
  181. unsigned int duration; /// Duration the effect applied
  182. };
  183. /// AddEffOnSkill bonus struct
  184. struct s_addeffectonskill {
  185. enum sc_type sc; /// SC type/effect
  186. short rate, /// Rate
  187. skill_id; /// Skill ID
  188. unsigned char target; /// Target
  189. unsigned int duration; /// Duration the effect applied
  190. };
  191. ///Struct of add drop item/group rate
  192. struct s_add_drop {
  193. unsigned short nameid, ///Item ID
  194. group; ///Group ID
  195. int rate; ///Rate, 1 ~ 10000, -1 ~ -100000
  196. short race; ///Target Race, bitwise value of 1<<x. if < 0 means Monster ID
  197. unsigned short class_; ///Target Class, bitwise value of 1<<x
  198. };
  199. struct s_vanish_bonus {
  200. int16 rate; // 1000 = 100%
  201. int16 per; // 100 = 100%
  202. int flag;
  203. };
  204. /// AutoBonus bonus struct
  205. struct s_autobonus {
  206. short rate;
  207. uint16 atk_type;
  208. unsigned int duration;
  209. char *bonus_script, *other_script;
  210. int active;
  211. unsigned int pos;
  212. };
  213. /// Timed bonus 'bonus_script' struct [Cydh]
  214. struct s_bonus_script_entry {
  215. struct script_code *script;
  216. StringBuf *script_buf; //Used for comparing and storing on table
  217. t_tick tick;
  218. uint16 flag;
  219. enum efst_types icon;
  220. uint8 type; //0 - Ignore; 1 - Buff; 2 - Debuff
  221. int tid;
  222. };
  223. /// HP/SP bonus struct
  224. struct s_regen {
  225. short value;
  226. int rate;
  227. int tick;
  228. };
  229. struct map_session_data {
  230. struct block_list bl;
  231. struct unit_data ud;
  232. struct view_data vd;
  233. struct status_data base_status, battle_status;
  234. struct status_change sc;
  235. struct regen_data regen;
  236. struct regen_data_sub sregen, ssregen;
  237. //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
  238. //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
  239. struct s_state {
  240. unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
  241. unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
  242. unsigned int dead_sit : 2;
  243. unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
  244. unsigned int connect_new : 1;
  245. unsigned int arrow_atk : 1;
  246. unsigned int gangsterparadise : 1;
  247. unsigned int rest : 1;
  248. unsigned int storage_flag : 3; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex], 3: Premium Storage
  249. unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
  250. unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
  251. unsigned int autocast : 1; // Autospell flag [Inkfish]
  252. unsigned int autotrade : 3; //By Fantik. &2 Requested by vending autotrade; &4 Requested by buyingstore autotrade
  253. unsigned int showdelay :1;
  254. unsigned int showexp :1;
  255. unsigned int showzeny :1;
  256. unsigned int noask :1; // [LuzZza]
  257. unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
  258. unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
  259. unsigned int size :2; // for tiny/large types
  260. unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
  261. unsigned int using_fake_npc :1;
  262. unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
  263. unsigned int killer : 1;
  264. unsigned int killable : 1;
  265. unsigned int doridori : 1;
  266. unsigned int ignoreAll : 1;
  267. unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
  268. unsigned int buyingstore : 1;
  269. unsigned int lesseffect : 1;
  270. unsigned int vending : 1;
  271. unsigned int noks : 3; // [Zeph Kill Steal Protection]
  272. unsigned int changemap : 1;
  273. unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
  274. short pmap; // Previous map on Map Change
  275. unsigned short autoloot;
  276. unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
  277. unsigned short autoloottype;
  278. unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
  279. unsigned int autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
  280. unsigned int gmaster_flag : 1;
  281. unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
  282. unsigned int warping : 1;//states whether you're in the middle of a warp processing
  283. unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc().
  284. bool hold_recalc;
  285. unsigned int banking : 1; //1 when we using the banking system 0 when closed
  286. unsigned int hpmeter_visible : 1;
  287. unsigned disable_atcommand_on_npc : 1; //Prevent to use atcommand while talking with NPC [Kichi]
  288. uint8 isBoundTrading; // Player is currently add bound item to trade list [Cydh]
  289. bool ignoretimeout; // Prevent the SECURE_NPCTIMEOUT function from closing current script.
  290. unsigned int workinprogress : 2; // See clif.hpp::e_workinprogress
  291. bool pc_loaded; // Ensure inventory data and status data is loaded before we calculate player stats
  292. bool keepshop; // Whether shop data should be removed when the player disconnects
  293. bool mail_writing; // Whether the player is currently writing a mail in RODEX or not
  294. bool cashshop_open;
  295. bool sale_open;
  296. unsigned int block_action : 10;
  297. } state;
  298. struct {
  299. unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
  300. unsigned int restart_full_recover : 1;
  301. unsigned int no_castcancel : 1;
  302. unsigned int no_castcancel2 : 1;
  303. unsigned int no_sizefix : 1;
  304. unsigned int no_gemstone : 2;
  305. unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
  306. unsigned int perfect_hiding : 1; // [Valaris]
  307. unsigned int no_knockback : 1;
  308. unsigned int bonus_coma : 1;
  309. unsigned int no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret]
  310. unsigned int no_walk_delay : 1;
  311. } special_state;
  312. uint32 login_id1, login_id2;
  313. unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
  314. int group_id, group_pos, group_level;
  315. unsigned int permissions;/* group permissions */
  316. int count_rewarp; //count how many time we being rewarped
  317. int langtype;
  318. struct mmo_charstatus status;
  319. // Item Storages
  320. struct s_storage storage, premiumStorage;
  321. struct s_storage inventory;
  322. struct s_storage cart;
  323. struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
  324. short equip_index[EQI_MAX];
  325. short equip_switch_index[EQI_MAX];
  326. unsigned int weight,max_weight,add_max_weight;
  327. int cart_weight,cart_num,cart_weight_max;
  328. int fd;
  329. unsigned short mapindex;
  330. unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
  331. t_tick client_tick;
  332. int npc_id,npc_shopid; //for script follow scriptoid; ,npcid
  333. std::vector<int> areanpc, npc_ontouch_; ///< Array of OnTouch and OnTouch_ NPC ID
  334. int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
  335. int npc_menu; // internal variable, used in npc menu handling
  336. int npc_amount;
  337. struct script_state *st;
  338. char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
  339. int npc_timer_id; //For player attached npc timers. [Skotlex]
  340. unsigned int chatID;
  341. time_t idletime;
  342. time_t idletime_hom;
  343. struct s_progressbar {
  344. int npc_id;
  345. t_tick timeout;
  346. } progressbar; //Progress Bar [Inkfish]
  347. struct s_ignore {
  348. char name[NAME_LENGTH];
  349. } ignore[MAX_IGNORE_LIST];
  350. int followtimer; // [MouseJstr]
  351. int followtarget;
  352. time_t emotionlasttime; // to limit flood with emotion packets
  353. short skillitem,skillitemlv;
  354. bool skillitem_keep_requirement;
  355. uint16 skill_id_old,skill_lv_old;
  356. uint16 skill_id_dance,skill_lv_dance;
  357. short cook_mastery; // range: [0,1999] [Inkfish]
  358. struct skill_cooldown_entry * scd[MAX_SKILLCOOLDOWN]; // Skill Cooldown
  359. uint16 cloneskill_idx, ///Stores index of copied skill by Intimidate/Plagiarism
  360. reproduceskill_idx; ///Stores index of copied skill by Reproduce
  361. int menuskill_id, menuskill_val, menuskill_val2;
  362. int invincible_timer;
  363. t_tick canlog_tick;
  364. t_tick canuseitem_tick; // [Skotlex]
  365. t_tick canusecashfood_tick;
  366. t_tick canequip_tick; // [Inkfish]
  367. t_tick cantalk_tick;
  368. t_tick canskill_tick; // used to prevent abuse from no-delay ACT files
  369. t_tick cansendmail_tick; // [Mail System Flood Protection]
  370. t_tick ks_floodprotect_tick; // [Kill Steal Protection]
  371. t_tick equipswitch_tick; // Equip switch
  372. struct s_item_delay {
  373. unsigned short nameid;
  374. t_tick tick;
  375. } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
  376. short weapontype1,weapontype2;
  377. short disguise; // [Valaris]
  378. struct weapon_data right_weapon, left_weapon;
  379. // here start arrays to be globally zeroed at the beginning of status_calc_pc()
  380. int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
  381. int subele[ELE_MAX];
  382. int subele_script[ELE_MAX];
  383. int subdefele[ELE_MAX];
  384. int subrace[RC_MAX];
  385. int subclass[CLASS_MAX];
  386. int subrace2[RC2_MAX];
  387. int subsize[SZ_MAX];
  388. short coma_class[CLASS_MAX];
  389. short coma_race[RC_MAX];
  390. short weapon_coma_ele[ELE_MAX];
  391. short weapon_coma_race[RC_MAX];
  392. short weapon_coma_class[CLASS_MAX];
  393. int weapon_atk[16];
  394. int weapon_damage_rate[16];
  395. int arrow_addele[ELE_MAX];
  396. int arrow_addrace[RC_MAX];
  397. int arrow_addclass[CLASS_MAX];
  398. int arrow_addsize[SZ_MAX];
  399. int magic_addele[ELE_MAX];
  400. int magic_addele_script[ELE_MAX];
  401. int magic_addrace[RC_MAX];
  402. int magic_addclass[CLASS_MAX];
  403. int magic_addsize[SZ_MAX];
  404. int magic_atk_ele[ELE_MAX];
  405. int magic_subsize[SZ_MAX];
  406. int critaddrace[RC_MAX];
  407. int expaddrace[RC_MAX];
  408. int expaddclass[CLASS_MAX];
  409. int ignore_mdef_by_race[RC_MAX];
  410. int ignore_mdef_by_class[CLASS_MAX];
  411. int ignore_def_by_race[RC_MAX];
  412. int ignore_def_by_class[CLASS_MAX];
  413. short sp_gain_race[RC_MAX];
  414. int magic_addrace2[RC2_MAX];
  415. int ignore_mdef_by_race2[RC2_MAX];
  416. int dropaddrace[RC_MAX];
  417. int dropaddclass[CLASS_MAX];
  418. int magic_subdefele[ELE_MAX];
  419. // zeroed arrays end here.
  420. std::vector<s_autospell> autospell, autospell2, autospell3;
  421. std::vector<s_addeffect> addeff, addeff_atked;
  422. std::vector<s_addeffectonskill> addeff_onskill;
  423. std::vector<s_item_bonus> skillatk, skillusesprate, skillusesp, skillheal, skillheal2, skillblown, skillcastrate, skillfixcastrate, subskill, skillcooldown, skillfixcast,
  424. skillvarcast, skilldelay, itemhealrate, add_def, add_mdef, add_mdmg, reseff, itemgrouphealrate;
  425. std::vector<s_add_drop> add_drop;
  426. std::vector<s_addele2> subele2;
  427. std::vector<s_vanish_bonus> sp_vanish, hp_vanish;
  428. std::vector<s_addrace2> subrace3;
  429. std::vector<s_autobonus> autobonus, autobonus2, autobonus3; //Auto script on attack, when attacked, on skill usage
  430. // zeroed structures start here
  431. struct s_regen {
  432. short value;
  433. int rate;
  434. t_tick tick;
  435. } hp_loss, sp_loss, hp_regen, sp_regen, percent_hp_regen, percent_sp_regen;
  436. struct {
  437. short value;
  438. int rate, tick;
  439. } def_set_race[RC_MAX], mdef_set_race[RC_MAX], norecover_state_race[RC_MAX];
  440. struct s_bonus_vanish_gain {
  441. short rate, ///< Success rate 0 - 1000 (100%)
  442. per; ///< % HP/SP vanished/gained
  443. } hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX];
  444. // zeroed structures end here
  445. // zeroed vars start here.
  446. struct s_bonus {
  447. int hp, sp;
  448. int atk_rate;
  449. int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
  450. int nsshealhp,nsshealsp;
  451. int critical_def,double_rate;
  452. int short_attack_atk_rate; // Short range atk rate, not weapon based.
  453. int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
  454. int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  455. int ignore_mdef_ele;
  456. int ignore_mdef_race;
  457. int ignore_mdef_class;
  458. int perfect_hit;
  459. int perfect_hit_add;
  460. int get_zeny_rate;
  461. int get_zeny_num; //Added Get Zeny Rate [Skotlex]
  462. int double_add_rate;
  463. int short_weapon_damage_return,long_weapon_damage_return;
  464. int magic_damage_return; // AppleGirl Was Here
  465. int break_weapon_rate,break_armor_rate;
  466. int crit_atk_rate;
  467. int crit_def_rate;
  468. int classchange; // [Valaris]
  469. int speed_rate, speed_add_rate, aspd_add;
  470. int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
  471. int shieldmdef;//royal guard's
  472. unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
  473. short splash_range, splash_add_range;
  474. short add_steal_rate;
  475. int add_heal_rate, add_heal2_rate;
  476. int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value, long_sp_gain_value, long_hp_gain_value;
  477. unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
  478. unsigned short unbreakable_equip; //100% break resistance on certain equipment
  479. unsigned short unstripable_equip;
  480. int fixcastrate, varcastrate; // n/100
  481. int add_fixcast, add_varcast; // in milliseconds
  482. int ematk; // matk bonus from equipment
  483. int eatk; // atk bonus from equipment
  484. uint8 absorb_dmg_maxhp; // [Cydh]
  485. short critical_rangeatk;
  486. short weapon_atk_rate, weapon_matk_rate;
  487. } bonus;
  488. // zeroed vars end here.
  489. int castrate,delayrate,hprate,sprate,dsprate;
  490. int hprecov_rate,sprecov_rate;
  491. int matk_rate;
  492. int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  493. int itemid;
  494. short itemindex; //Used item's index in sd->inventory [Skotlex]
  495. uint16 catch_target_class; // pet catching, stores a pet class to catch [zzo]
  496. int8 spiritball, spiritball_old;
  497. int spirit_timer[MAX_SPIRITBALL];
  498. short spiritcharm; //No. of spirit
  499. int spiritcharm_type; //Spirit type
  500. int spiritcharm_timer[MAX_SPIRITCHARM];
  501. int8 soulball, soulball_old;
  502. unsigned char potion_success_counter; //Potion successes in row counter
  503. unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
  504. short mission_mobid; //Stores the target mob_id for TK_MISSION
  505. int die_counter; //Total number of times you've died
  506. int devotion[MAX_DEVOTION]; //Stores the account IDs of chars devoted to.
  507. int stellar_mark[MAX_STELLAR_MARKS]; // Stores the account ID's of character's with a stellar mark.
  508. int united_soul[MAX_UNITED_SOULS]; // Stores the account ID's of character's who's soul is united.
  509. int trade_partner;
  510. struct s_deal {
  511. struct s_item {
  512. short index, amount;
  513. } item[10];
  514. int zeny, weight;
  515. } deal;
  516. bool party_creating; // whether the char is requesting party creation
  517. bool party_joining; // whether the char is accepting party invitation
  518. int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
  519. int adopt_invite; // Adoption
  520. struct guild *guild; // [Ind] speed everything up
  521. int guild_invite,guild_invite_account;
  522. int guild_emblem_id,guild_alliance,guild_alliance_account;
  523. short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
  524. int guildspy; // [Syrus22]
  525. int partyspy; // [Syrus22]
  526. int clanspy;
  527. struct clan *clan;
  528. int vended_id;
  529. int vender_id;
  530. int vend_num;
  531. uint16 vend_skill_lv;
  532. char message[MESSAGE_SIZE];
  533. struct s_vending vending[MAX_VENDING];
  534. unsigned int buyer_id; // uid of open buying store
  535. struct s_buyingstore buyingstore;
  536. struct s_search_store_info searchstore;
  537. struct pet_data *pd;
  538. struct homun_data *hd; // [blackhole89]
  539. struct mercenary_data *md;
  540. struct elemental_data *ed;
  541. struct s_hate_mob {
  542. int m; //-1 - none, other: map index corresponding to map name.
  543. unsigned short index; //map index
  544. } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
  545. short hate_mob[3];
  546. int pvp_timer;
  547. short pvp_point;
  548. unsigned short pvp_rank, pvp_lastusers;
  549. unsigned short pvp_won, pvp_lost;
  550. char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
  551. int eventtimer[MAX_EVENTTIMER];
  552. unsigned short eventcount; // [celest]
  553. unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
  554. unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
  555. char fakename[NAME_LENGTH]; // fake names [Valaris]
  556. size_t duel_group; // duel vars [LuzZza]
  557. size_t duel_invite;
  558. int killerrid, killedrid, killedgid;
  559. int cashPoints, kafraPoints;
  560. int rental_timer;
  561. // Auction System [Zephyrus]
  562. struct s_auction{
  563. int index, amount;
  564. } auction;
  565. // Mail System [Zephyrus]
  566. struct s_mail {
  567. struct {
  568. unsigned short nameid;
  569. int index, amount;
  570. } item[MAIL_MAX_ITEM];
  571. int zeny;
  572. struct mail_data inbox;
  573. bool changed; // if true, should sync with charserver on next mailbox request
  574. } mail;
  575. //Quest log system
  576. int num_quests; ///< Number of entries in quest_log
  577. int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry)
  578. struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties
  579. bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved
  580. // Achievement log system
  581. struct s_achievement_data {
  582. int total_score; ///< Total achievement points
  583. int level; ///< Achievement level
  584. bool save; ///< Flag to know if achievements need to be saved
  585. uint16 count; ///< Total achievements in log
  586. uint16 incompleteCount; ///< Total incomplete achievements in log
  587. struct achievement *achievements; ///< Achievement log entries
  588. } achievement_data;
  589. // Title system
  590. std::vector<int> titles;
  591. std::vector<int> cloaked_npc;
  592. /* ShowEvent Data Cache flags from map */
  593. bool *qi_display;
  594. int qi_count;
  595. // temporary debug [flaviojs]
  596. const char* debug_file;
  597. int debug_line;
  598. const char* debug_func;
  599. // Battlegrounds queue system [MasterOfMuppets]
  600. int bg_id, bg_queue_id;
  601. int tid_queue_active; ///< Timer ID associated with players joining an active BG
  602. #ifdef SECURE_NPCTIMEOUT
  603. /**
  604. * ID of the timer
  605. * @info
  606. * - value is -1 (INVALID_TIMER constant) when not being used
  607. * - timer is cancelled upon closure of the current npc's instance
  608. **/
  609. int npc_idle_timer;
  610. /**
  611. * Tick on the last recorded NPC iteration (next/menu/whatever)
  612. * @info
  613. * - It is updated on every NPC iteration as mentioned above
  614. **/
  615. t_tick npc_idle_tick;
  616. /* */
  617. enum npc_timeout_type npc_idle_type;
  618. #endif
  619. struct s_combos {
  620. struct script_code **bonus;/* the script */
  621. unsigned short *id;/* array of combo ids */
  622. unsigned int *pos;/* array of positions*/
  623. unsigned char count;
  624. } combos;
  625. /**
  626. * Guarantees your friend request is legit (for bugreport:4629)
  627. **/
  628. int friend_req;
  629. int shadowform_id;
  630. /* Channel System [Ind] */
  631. struct Channel **channels;
  632. unsigned char channel_count;
  633. struct Channel *gcbind;
  634. bool stealth;
  635. unsigned char fontcolor;
  636. t_tick *channel_tick;
  637. /* [Ind] */
  638. struct sc_display_entry **sc_display;
  639. unsigned char sc_display_count;
  640. unsigned char delayed_damage; //[Ind]
  641. /**
  642. * Account/Char variables & array control of those variables
  643. **/
  644. struct reg_db regs;
  645. unsigned char vars_received; // char loading is only complete when you get it all.
  646. bool vars_ok;
  647. bool vars_dirty;
  648. uint16 dmglog[DAMAGELOG_SIZE_PC]; ///target ids
  649. int c_marker[MAX_SKILL_CRIMSON_MARKER]; /// Store target that marked by Crimson Marker [Cydh]
  650. bool flicker; /// Check RL_FLICKER usage status [Cydh]
  651. #ifdef VIP_ENABLE
  652. struct vip_info vip;
  653. #endif
  654. /// Bonus Script [Cydh]
  655. struct s_bonus_script_list {
  656. struct linkdb_node *head; ///< Bonus script head node. data: struct s_bonus_script_entry *entry, key: (intptr_t)entry
  657. uint16 count;
  658. } bonus_script;
  659. /* Expiration Timer ID */
  660. int expiration_tid;
  661. time_t expiration_time;
  662. short last_addeditem_index; /// Index of latest item added
  663. int autotrade_tid;
  664. int respawn_tid;
  665. int bank_vault; ///< Bank Vault
  666. #ifdef PACKET_OBFUSCATION
  667. unsigned int cryptKey; ///< Packet obfuscation key to be used for the next received packet
  668. #endif
  669. struct {
  670. int bronze, silver, gold; ///< Roulette Coin
  671. } roulette_point;
  672. struct {
  673. short stage;
  674. int8 prizeIdx;
  675. short prizeStage;
  676. bool claimPrize;
  677. t_tick tick;
  678. } roulette;
  679. int instance_id;
  680. e_instance_mode instance_mode; ///< Mode of instance player last leaves from (used for instance destruction button)
  681. short setlook_head_top, setlook_head_mid, setlook_head_bottom, setlook_robe; ///< Stores 'setlook' script command values.
  682. #if PACKETVER >= 20150513
  683. uint32* hatEffectIDs;
  684. uint8 hatEffectCount;
  685. #endif
  686. struct{
  687. int tid;
  688. uint16 skill_id;
  689. uint16 level;
  690. int target;
  691. } skill_keep_using;
  692. };
  693. extern struct eri *pc_sc_display_ers; /// Player's SC display table
  694. /**
  695. * ERS for the bulk of pc vars
  696. **/
  697. extern struct eri *num_reg_ers;
  698. extern struct eri *str_reg_ers;
  699. /* Global Expiration Timer ID */
  700. extern int pc_expiration_tid;
  701. enum weapon_type {
  702. W_FIST, //Bare hands
  703. W_DAGGER, //1
  704. W_1HSWORD, //2
  705. W_2HSWORD, //3
  706. W_1HSPEAR, //4
  707. W_2HSPEAR, //5
  708. W_1HAXE, //6
  709. W_2HAXE, //7
  710. W_MACE, //8
  711. W_2HMACE, //9 (unused)
  712. W_STAFF, //10
  713. W_BOW, //11
  714. W_KNUCKLE, //12
  715. W_MUSICAL, //13
  716. W_WHIP, //14
  717. W_BOOK, //15
  718. W_KATAR, //16
  719. W_REVOLVER, //17
  720. W_RIFLE, //18
  721. W_GATLING, //19
  722. W_SHOTGUN, //20
  723. W_GRENADE, //21
  724. W_HUUMA, //22
  725. W_2HSTAFF, //23
  726. MAX_WEAPON_TYPE,
  727. // dual-wield constants
  728. W_DOUBLE_DD, // 2 daggers
  729. W_DOUBLE_SS, // 2 swords
  730. W_DOUBLE_AA, // 2 axes
  731. W_DOUBLE_DS, // dagger + sword
  732. W_DOUBLE_DA, // dagger + axe
  733. W_DOUBLE_SA, // sword + axe
  734. MAX_WEAPON_TYPE_ALL,
  735. };
  736. #define WEAPON_TYPE_ALL ((1<<MAX_WEAPON_TYPE)-1)
  737. enum ammo_type {
  738. A_ARROW = 1,
  739. A_DAGGER, //2
  740. A_BULLET, //3
  741. A_SHELL, //4
  742. A_GRENADE, //5
  743. A_SHURIKEN, //6
  744. A_KUNAI, //7
  745. A_CANNONBALL, //8
  746. A_THROWWEAPON //9
  747. };
  748. enum idletime_option {
  749. IDLE_WALK = 0x001,
  750. IDLE_USESKILLTOID = 0x002,
  751. IDLE_USESKILLTOPOS = 0x004,
  752. IDLE_USEITEM = 0x008,
  753. IDLE_ATTACK = 0x010,
  754. IDLE_CHAT = 0x020,
  755. IDLE_SIT = 0x040,
  756. IDLE_EMOTION = 0x080,
  757. IDLE_DROPITEM = 0x100,
  758. IDLE_ATCOMMAND = 0x200,
  759. };
  760. enum adopt_responses {
  761. ADOPT_ALLOWED = 0,
  762. ADOPT_ALREADY_ADOPTED,
  763. ADOPT_MARRIED_AND_PARTY,
  764. ADOPT_EQUIP_RINGS,
  765. ADOPT_NOT_NOVICE,
  766. ADOPT_CHARACTER_NOT_FOUND,
  767. ADOPT_MORE_CHILDREN,
  768. ADOPT_LEVEL_70,
  769. ADOPT_MARRIED,
  770. };
  771. enum item_check {
  772. ITMCHK_NONE = 0x0,
  773. ITMCHK_INVENTORY = 0x1,
  774. ITMCHK_CART = 0x2,
  775. ITMCHK_STORAGE = 0x4,
  776. ITMCHK_ALL = ITMCHK_INVENTORY|ITMCHK_CART|ITMCHK_STORAGE,
  777. };
  778. struct s_job_info {
  779. unsigned int base_hp[MAX_LEVEL], base_sp[MAX_LEVEL]; //Storage for the first calculation with hp/sp factor and multiplicator
  780. int hp_factor, hp_multiplicator, sp_factor;
  781. int max_weight_base;
  782. char job_bonus[MAX_LEVEL];
  783. #ifdef RENEWAL_ASPD
  784. int aspd_base[MAX_WEAPON_TYPE+1];
  785. #else
  786. int aspd_base[MAX_WEAPON_TYPE]; //[blackhole89]
  787. #endif
  788. t_exp exp_table[2][MAX_LEVEL];
  789. uint32 max_level[2];
  790. struct s_params {
  791. uint16 str, agi, vit, int_, dex, luk;
  792. } max_param;
  793. struct s_job_noenter_map {
  794. uint32 zone;
  795. uint8 group_lv;
  796. } noenter_map;
  797. };
  798. extern struct s_job_info job_info[CLASS_COUNT];
  799. #define EQP_WEAPON EQP_HAND_R
  800. #define EQP_SHIELD EQP_HAND_L
  801. #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
  802. #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
  803. #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
  804. #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)
  805. #define EQP_COSTUME_HELM (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
  806. #define EQP_SHADOW_GEAR (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
  807. #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
  808. #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD)
  809. /// Equip positions that use a visible sprite
  810. #if PACKETVER < 20110111
  811. #define EQP_VISIBLE EQP_HELM
  812. #else
  813. #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
  814. #endif
  815. #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
  816. #define pc_setsit(sd) { pc_stop_walking((sd), 1|4); pc_stop_attack((sd)); (sd)->state.dead_sit = (sd)->vd.dead_sit = 2; }
  817. #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
  818. #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
  819. #define pc_isidle_party(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
  820. #define pc_isidle_hom(sd) ( (sd)->hd && ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime_hom) >= battle_config.hom_idle_no_share ) )
  821. #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
  822. #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
  823. /* equals pc_cant_act except it doesn't check for chat rooms or npcs */
  824. #define pc_cant_act2(sd) ( (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
  825. #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
  826. #define pc_setchatid(sd,n) ( (sd)->chatID = n )
  827. #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
  828. #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
  829. #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
  830. #ifdef VIP_ENABLE
  831. #define pc_isvip(sd) ( sd->vip.enabled ? true : false )
  832. #else
  833. #define pc_isvip(sd) ( false )
  834. #endif
  835. #ifdef NEW_CARTS
  836. #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
  837. #else
  838. #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
  839. #endif
  840. #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
  841. #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING )
  842. #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
  843. #define pc_is50overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate )
  844. #define pc_is70overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate_renewal )
  845. #define pc_is90overweight(sd) ( (sd)->weight * 10 >= (sd)->max_weight * 9 )
  846. static inline bool pc_hasprogress(struct map_session_data *sd, enum e_wip_block progress) {
  847. return sd == NULL || (sd->state.workinprogress&progress) == progress;
  848. }
  849. /// Enum of Player's Parameter
  850. enum e_params {
  851. PARAM_STR = 0,
  852. PARAM_AGI,
  853. PARAM_VIT,
  854. PARAM_INT,
  855. PARAM_DEX,
  856. PARAM_LUK,
  857. PARAM_MAX
  858. };
  859. short pc_maxparameter(struct map_session_data *sd, enum e_params param);
  860. short pc_maxaspd(struct map_session_data *sd);
  861. /**
  862. * Ranger
  863. **/
  864. #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
  865. #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
  866. // Mechanic Magic Gear
  867. #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
  868. // Rune Knight Dragon
  869. #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
  870. #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
  871. #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
  872. //Weapon check considering dual wielding.
  873. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
  874. 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
  875. //Checks if the given class value corresponds to a player class. [Skotlex]
  876. //JOB_NOVICE isn't checked for class_ is supposed to be unsigned
  877. #define pcdb_checkid_sub(class_) ( \
  878. ( (class_) < JOB_MAX_BASIC ) || \
  879. ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) || \
  880. ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) || \
  881. ( (class_) >= JOB_BABY_RUNE_KNIGHT && (class_) <= JOB_BABY_MECHANIC2 ) || \
  882. ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) || \
  883. ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) || \
  884. (class_) == JOB_REBELLION || (class_) == JOB_SUMMONER || \
  885. (class_) == JOB_BABY_SUMMONER || \
  886. ( (class_) >= JOB_BABY_NINJA && (class_) <= JOB_BABY_REBELLION ) || \
  887. ( (class_) >= JOB_BABY_STAR_GLADIATOR2 && (class_) <= JOB_BABY_STAR_EMPEROR2 ) \
  888. )
  889. #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
  890. // clientside display macros (values to the left/right of the "+")
  891. #ifdef RENEWAL
  892. #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
  893. #define pc_rightside_atk(sd) ((sd)->battle_status.watk + (sd)->battle_status.watk2 + (sd)->battle_status.eatk)
  894. #define pc_leftside_def(sd) ((sd)->battle_status.def2)
  895. #define pc_rightside_def(sd) ((sd)->battle_status.def)
  896. #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
  897. #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
  898. #define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data(&(sd)->bl), (sd)->status.base_level))
  899. #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk)
  900. #else
  901. #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
  902. #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
  903. #define pc_leftside_def(sd) ((sd)->battle_status.def)
  904. #define pc_rightside_def(sd) ((sd)->battle_status.def2)
  905. #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
  906. #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
  907. #define pc_leftside_matk(sd) \
  908. (\
  909. ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
  910. ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
  911. :(sd)->battle_status.matk_min \
  912. )
  913. #define pc_rightside_matk(sd) \
  914. (\
  915. ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
  916. ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
  917. :(sd)->battle_status.matk_max \
  918. )
  919. #endif
  920. struct s_attendance_reward {
  921. uint16 item_id;
  922. uint16 amount;
  923. };
  924. struct s_attendance_period {
  925. uint32 start;
  926. uint32 end;
  927. std::map<uint32, std::shared_ptr<struct s_attendance_reward>> rewards;
  928. };
  929. class AttendanceDatabase : public TypesafeYamlDatabase<uint32, s_attendance_period> {
  930. public:
  931. AttendanceDatabase() : TypesafeYamlDatabase("ATTENDANCE_DB", 1) {
  932. }
  933. const std::string getDefaultLocation();
  934. uint64 parseBodyNode(const YAML::Node &node);
  935. };
  936. extern AttendanceDatabase attendance_db;
  937. /// Enum of Summoner Power of
  938. enum e_summoner_power_type {
  939. SUMMONER_POWER_LAND = 0,
  940. SUMMONER_POWER_LIFE,
  941. SUMMONER_POWER_SEA,
  942. };
  943. void pc_set_reg_load(bool val);
  944. int pc_split_atoi(char* str, int* val, char sep, int max);
  945. int pc_class2idx(int class_);
  946. int pc_get_group_level(struct map_session_data *sd);
  947. int pc_get_group_id(struct map_session_data *sd);
  948. bool pc_can_sell_item(struct map_session_data* sd, struct item * item, enum npc_subtype shoptype);
  949. bool pc_can_give_items(struct map_session_data *sd);
  950. bool pc_can_give_bounded_items(struct map_session_data *sd);
  951. bool pc_can_trade_item(map_session_data *sd, int index);
  952. bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type);
  953. #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 )
  954. bool pc_should_log_commands(struct map_session_data *sd);
  955. void pc_setrestartvalue(struct map_session_data *sd, char type);
  956. void pc_makesavestatus(struct map_session_data *sd);
  957. void pc_respawn(struct map_session_data* sd, clr_type clrtype);
  958. void pc_setnewpc(struct map_session_data *sd, uint32 account_id, uint32 char_id, int login_id1, t_tick client_tick, int sex, int fd);
  959. bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
  960. void pc_authfail(struct map_session_data *sd);
  961. void pc_reg_received(struct map_session_data *sd);
  962. void pc_close_npc(struct map_session_data *sd,int flag);
  963. TIMER_FUNC(pc_close_npc_timer);
  964. void pc_setequipindex(struct map_session_data *sd);
  965. uint8 pc_isequip(struct map_session_data *sd,int n);
  966. int pc_equippoint(struct map_session_data *sd,int n);
  967. int pc_equippoint_sub(struct map_session_data *sd, struct item_data* id);
  968. void pc_setinventorydata(struct map_session_data *sd);
  969. int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
  970. uint8 pc_checkskill(struct map_session_data *sd,uint16 skill_id);
  971. uint8 pc_checkskill_summoner(map_session_data *sd, e_summoner_power_type type);
  972. short pc_checkequip(struct map_session_data *sd,int pos,bool checkall=false);
  973. bool pc_checkequip2(struct map_session_data *sd, unsigned short nameid, int min, int max);
  974. void pc_scdata_received(struct map_session_data *sd);
  975. void pc_check_expiration(struct map_session_data *sd);
  976. TIMER_FUNC(pc_expiration_timer);
  977. TIMER_FUNC(pc_global_expiration_timer);
  978. void pc_expire_check(struct map_session_data *sd);
  979. void pc_calc_skilltree(struct map_session_data *sd);
  980. int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
  981. void pc_clean_skilltree(struct map_session_data *sd);
  982. #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
  983. #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
  984. enum e_setpos{
  985. SETPOS_OK = 0,
  986. SETPOS_MAPINDEX = 1,
  987. SETPOS_NO_MAPSERVER = 2,
  988. SETPOS_AUTOTRADE = 3
  989. };
  990. enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
  991. void pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y);
  992. char pc_randomwarp(struct map_session_data *sd,clr_type type);
  993. bool pc_memo(struct map_session_data* sd, int pos);
  994. char pc_checkadditem(struct map_session_data *sd, unsigned short nameid, int amount);
  995. uint8 pc_inventoryblank(struct map_session_data *sd);
  996. short pc_search_inventory(struct map_session_data *sd, unsigned short nameid);
  997. char pc_payzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
  998. enum e_additem_result pc_additem(struct map_session_data *sd, struct item *item, int amount, e_log_pick_type log_type);
  999. char pc_getzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
  1000. char pc_delitem(struct map_session_data *sd, int n, int amount, int type, short reason, e_log_pick_type log_type);
  1001. uint64 pc_generate_unique_id(struct map_session_data *sd);
  1002. //Bound items
  1003. int pc_bound_chk(TBL_PC *sd,enum bound_type type,int *idxlist);
  1004. // Special Shop System
  1005. int pc_paycash( struct map_session_data *sd, int price, int points, e_log_pick_type type );
  1006. int pc_getcash( struct map_session_data *sd, int cash, int points, e_log_pick_type type );
  1007. enum e_additem_result pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
  1008. void pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
  1009. void pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
  1010. void pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
  1011. int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
  1012. bool pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem);
  1013. bool pc_dropitem(struct map_session_data *sd,int n,int amount);
  1014. bool pc_isequipped(struct map_session_data *sd, unsigned short nameid);
  1015. enum adopt_responses pc_try_adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
  1016. bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
  1017. void pc_updateweightstatus(struct map_session_data *sd);
  1018. bool pc_addautobonus(std::vector<s_autobonus> &bonus, const char *script, short rate, unsigned int dur, uint16 atk_type, const char *o_script, unsigned int pos, bool onskill);
  1019. void pc_exeautobonus(struct map_session_data* sd, std::vector<s_autobonus> *bonus, struct s_autobonus *autobonus);
  1020. TIMER_FUNC(pc_endautobonus);
  1021. void pc_delautobonus(struct map_session_data* sd, std::vector<s_autobonus> &bonus, bool restore);
  1022. void pc_bonus(struct map_session_data *sd, int type, int val);
  1023. void pc_bonus2(struct map_session_data *sd, int type, int type2, int val);
  1024. void pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, int val);
  1025. void pc_bonus4(struct map_session_data *sd, int type, int type2, int type3, int type4, int val);
  1026. void pc_bonus5(struct map_session_data *sd, int type, int type2, int type3, int type4, int type5, int val);
  1027. enum e_addskill_type {
  1028. ADDSKILL_PERMANENT = 0, ///< Permanent skill. Remove the skill if level is 0
  1029. ADDSKILL_TEMP = 1, ///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;`
  1030. ADDSKILL_TEMP_ADDLEVEL = 2, ///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level
  1031. ADDSKILL_PERMANENT_GRANTED = 3, ///< Grant permanent skill, ignore skill tree and learned level
  1032. };
  1033. bool pc_skill(struct map_session_data *sd, uint16 skill_id, int level, enum e_addskill_type type);
  1034. int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
  1035. int pc_identifyall(struct map_session_data *sd, bool identify_item);
  1036. bool pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
  1037. int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
  1038. int pc_modifybuyvalue(struct map_session_data*,int);
  1039. int pc_modifysellvalue(struct map_session_data*,int);
  1040. int pc_follow(struct map_session_data*, int); // [MouseJstr]
  1041. int pc_stop_following(struct map_session_data*);
  1042. unsigned int pc_maxbaselv(struct map_session_data *sd);
  1043. unsigned int pc_maxjoblv(struct map_session_data *sd);
  1044. bool pc_is_maxbaselv(struct map_session_data *sd);
  1045. bool pc_is_maxjoblv(struct map_session_data *sd);
  1046. int pc_checkbaselevelup(struct map_session_data *sd);
  1047. int pc_checkjoblevelup(struct map_session_data *sd);
  1048. void pc_gainexp(struct map_session_data *sd, struct block_list *src, t_exp base_exp, t_exp job_exp, uint8 exp_flag);
  1049. void pc_gainexp_disp(struct map_session_data *sd, t_exp base_exp, t_exp next_base_exp, t_exp job_exp, t_exp next_job_exp, bool lost);
  1050. void pc_lostexp(struct map_session_data *sd, t_exp base_exp, t_exp job_exp);
  1051. t_exp pc_nextbaseexp(struct map_session_data *sd);
  1052. t_exp pc_nextjobexp(struct map_session_data *sd);
  1053. int pc_gets_status_point(int);
  1054. int pc_need_status_point(struct map_session_data *,int,int);
  1055. int pc_maxparameterincrease(struct map_session_data*,int);
  1056. bool pc_statusup(struct map_session_data*,int,int);
  1057. int pc_statusup2(struct map_session_data*,int,int);
  1058. void pc_skillup(struct map_session_data*,uint16 skill_id);
  1059. int pc_allskillup(struct map_session_data*);
  1060. int pc_resetlvl(struct map_session_data*,int type);
  1061. int pc_resetstate(struct map_session_data*);
  1062. int pc_resetskill(struct map_session_data*, int);
  1063. int pc_resetfeel(struct map_session_data*);
  1064. int pc_resethate(struct map_session_data*);
  1065. bool pc_equipitem(struct map_session_data *sd, short n, int req_pos, bool equipswitch=false);
  1066. bool pc_unequipitem(struct map_session_data*,int,int);
  1067. int pc_equipswitch( struct map_session_data* sd, int index );
  1068. void pc_equipswitch_remove( struct map_session_data* sd, int index );
  1069. void pc_checkitem(struct map_session_data*);
  1070. void pc_check_available_item(struct map_session_data *sd, uint8 type);
  1071. int pc_useitem(struct map_session_data*,int);
  1072. int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
  1073. int pc_sub_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
  1074. int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id);
  1075. int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id);
  1076. void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
  1077. int pc_dead(struct map_session_data *sd,struct block_list *src);
  1078. void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
  1079. bool pc_revive_item(struct map_session_data *sd);
  1080. void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
  1081. int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
  1082. int pc_percentheal(struct map_session_data *sd,int,int);
  1083. bool pc_jobchange(struct map_session_data *sd, int job, char upper);
  1084. void pc_setoption(struct map_session_data *,int);
  1085. bool pc_setcart(struct map_session_data* sd, int type);
  1086. void pc_setfalcon(struct map_session_data* sd, int flag);
  1087. void pc_setriding(struct map_session_data* sd, int flag);
  1088. void pc_setmadogear(struct map_session_data* sd, int flag);
  1089. void pc_changelook(struct map_session_data *,int,int);
  1090. void pc_equiplookall(struct map_session_data *sd);
  1091. void pc_set_costume_view(struct map_session_data *sd);
  1092. int64 pc_readparam(struct map_session_data *sd, int64 type);
  1093. bool pc_setparam(struct map_session_data *sd, int64 type, int64 val);
  1094. int64 pc_readreg(struct map_session_data *sd, int64 reg);
  1095. bool pc_setreg(struct map_session_data *sd, int64 reg, int64 val);
  1096. char *pc_readregstr(struct map_session_data *sd, int64 reg);
  1097. bool pc_setregstr(struct map_session_data *sd, int64 reg, const char *str);
  1098. int64 pc_readregistry(struct map_session_data *sd, int64 reg);
  1099. bool pc_setregistry(struct map_session_data *sd, int64 reg, int64 val);
  1100. char *pc_readregistry_str(struct map_session_data *sd, int64 reg);
  1101. bool pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val);
  1102. #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg)
  1103. #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val)
  1104. #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg)
  1105. #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1106. #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg)
  1107. #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val)
  1108. #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg)
  1109. #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1110. #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg)
  1111. #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val)
  1112. #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg)
  1113. #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val)
  1114. bool pc_setreg2(struct map_session_data *sd, const char *reg, int64 val);
  1115. int64 pc_readreg2(struct map_session_data *sd, const char *reg);
  1116. bool pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
  1117. bool pc_deleventtimer(struct map_session_data *sd,const char *name);
  1118. void pc_cleareventtimer(struct map_session_data *sd);
  1119. void pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
  1120. int pc_calc_pvprank(struct map_session_data *sd);
  1121. TIMER_FUNC(pc_calc_pvprank_timer);
  1122. int pc_ismarried(struct map_session_data *sd);
  1123. bool pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
  1124. bool pc_divorce(struct map_session_data *sd);
  1125. struct map_session_data *pc_get_partner(struct map_session_data *sd);
  1126. struct map_session_data *pc_get_father(struct map_session_data *sd);
  1127. struct map_session_data *pc_get_mother(struct map_session_data *sd);
  1128. struct map_session_data *pc_get_child(struct map_session_data *sd);
  1129. void pc_bleeding (struct map_session_data *sd, t_tick diff_tick);
  1130. void pc_regen (struct map_session_data *sd, t_tick diff_tick);
  1131. bool pc_setstand(struct map_session_data *sd, bool force);
  1132. bool pc_candrop(struct map_session_data *sd,struct item *item);
  1133. bool pc_can_attack(struct map_session_data *sd, int target_id);
  1134. int pc_jobid2mapid(unsigned short b_class); // Skotlex
  1135. int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
  1136. const char * job_name(int class_);
  1137. struct skill_tree_entry {
  1138. uint16 skill_id, skill_lv;
  1139. uint32 baselv, joblv;
  1140. struct {
  1141. uint16 skill_id, skill_lv;
  1142. } need[MAX_PC_SKILL_REQUIRE];
  1143. }; // Celest
  1144. extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
  1145. struct sg_data {
  1146. short anger_id;
  1147. short bless_id;
  1148. short comfort_id;
  1149. char feel_var[NAME_LENGTH];
  1150. char hate_var[NAME_LENGTH];
  1151. bool (*day_func)(void);
  1152. };
  1153. extern const struct sg_data sg_info[MAX_PC_FEELHATE];
  1154. void pc_set_bg_queue_timer(map_session_data *sd);
  1155. void pc_delete_bg_queue_timer(map_session_data *sd);
  1156. void pc_setinvincibletimer(struct map_session_data* sd, int val);
  1157. void pc_delinvincibletimer(struct map_session_data* sd);
  1158. void pc_addspiritball(struct map_session_data *sd,int interval,int max);
  1159. void pc_delspiritball(struct map_session_data *sd,int count,int type);
  1160. int pc_addsoulball(map_session_data *sd, int max);
  1161. int pc_delsoulball(map_session_data *sd, int count, bool type);
  1162. void pc_addfame(struct map_session_data *sd,int count);
  1163. unsigned char pc_famerank(uint32 char_id, int job);
  1164. bool pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
  1165. extern struct fame_list smith_fame_list[MAX_FAME_LIST];
  1166. extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
  1167. extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
  1168. void pc_readdb(void);
  1169. void do_init_pc(void);
  1170. void do_final_pc(void);
  1171. // timer for night.day
  1172. extern int day_timer_tid;
  1173. extern int night_timer_tid;
  1174. TIMER_FUNC(map_day_timer); // by [yor]
  1175. TIMER_FUNC(map_night_timer); // by [yor]
  1176. // Rental System
  1177. void pc_inventory_rentals(struct map_session_data *sd);
  1178. void pc_inventory_rental_clear(struct map_session_data *sd);
  1179. void pc_inventory_rental_add(struct map_session_data *sd, unsigned int seconds);
  1180. int pc_read_motd(void); // [Valaris]
  1181. int pc_disguise(struct map_session_data *sd, int class_);
  1182. bool pc_isautolooting(struct map_session_data *sd, unsigned short nameid);
  1183. void pc_overheat(struct map_session_data *sd, int16 heat);
  1184. void pc_itemcd_do(struct map_session_data *sd, bool load);
  1185. uint8 pc_itemcd_add(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n);
  1186. uint8 pc_itemcd_check(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n);
  1187. int pc_load_combo(struct map_session_data *sd);
  1188. void pc_addspiritcharm(struct map_session_data *sd, int interval, int max, int type);
  1189. void pc_delspiritcharm(struct map_session_data *sd, int count, int type);
  1190. void pc_baselevelchanged(struct map_session_data *sd);
  1191. void pc_damage_log_add(struct map_session_data *sd, int id);
  1192. void pc_damage_log_clear(struct map_session_data *sd, int id);
  1193. enum e_BANKING_DEPOSIT_ACK : uint8;
  1194. enum e_BANKING_WITHDRAW_ACK : uint8;
  1195. enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(struct map_session_data *sd, int money);
  1196. enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(struct map_session_data *sd, int money);
  1197. void pc_crimson_marker_clear(struct map_session_data *sd);
  1198. void pc_show_version(struct map_session_data *sd);
  1199. TIMER_FUNC(pc_bonus_script_timer);
  1200. void pc_bonus_script(struct map_session_data *sd);
  1201. struct s_bonus_script_entry *pc_bonus_script_add(struct map_session_data *sd, const char *script_str, t_tick dur, enum efst_types icon, uint16 flag, uint8 type);
  1202. void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag);
  1203. void pc_cell_basilica(struct map_session_data *sd);
  1204. short pc_get_itemgroup_bonus(struct map_session_data* sd, unsigned short nameid);
  1205. short pc_get_itemgroup_bonus_group(struct map_session_data* sd, uint16 group_id);
  1206. bool pc_is_same_equip_index(enum equip_index eqi, short *equip_index, short index);
  1207. /// Check if player is Taekwon Ranker and the level is >= 90 (battle_config.taekwon_ranker_min_lv)
  1208. #define pc_is_taekwon_ranker(sd) (((sd)->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && (sd)->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank((sd)->status.char_id,MAPID_TAEKWON))
  1209. TIMER_FUNC(pc_autotrade_timer);
  1210. void pc_validate_skill(struct map_session_data *sd);
  1211. void pc_show_questinfo(struct map_session_data *sd);
  1212. void pc_show_questinfo_reinit(struct map_session_data *sd);
  1213. bool pc_job_can_entermap(enum e_job jobid, int m, int group_lv);
  1214. #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
  1215. int pc_level_penalty_mod(int level_diff, uint32 mob_class, enum e_mode mode, int type);
  1216. #endif
  1217. bool pc_attendance_enabled();
  1218. int32 pc_attendance_counter( struct map_session_data* sd );
  1219. void pc_attendance_claim_reward( struct map_session_data* sd );
  1220. #endif /* PC_HPP */