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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _SCRIPT_H_
- #define _SCRIPT_H_
- struct map_session_data;
- extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
- extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
- extern int potion_target;
- extern struct Script_Config {
- unsigned warn_func_mismatch_argtypes : 1;
- unsigned warn_func_mismatch_paramnum : 1;
- int check_cmdcount;
- int check_gotocount;
- int input_min_value;
- int input_max_value;
- const char *die_event_name;
- const char *kill_pc_event_name;
- const char *kill_mob_event_name;
- const char *login_event_name;
- const char *logout_event_name;
- const char *loadmap_event_name;
- const char *baselvup_event_name;
- const char *joblvup_event_name;
- const char* ontouch_name;
- const char* ontouch2_name;
- } script_config;
- typedef enum c_op {
- C_NOP, // end of script/no value (nil)
- C_POS,
- C_INT, // number
- C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
- C_FUNC, // buildin function call
- C_STR, // string (free'd automatically)
- C_CONSTSTR, // string (not free'd)
- C_ARG, // start of argument list
- C_NAME,
- C_EOL, // end of line (extra stack values are cleared)
- C_RETINFO,
- C_USERFUNC, // internal script function
- C_USERFUNC_POS, // internal script function label
- // operators
- C_OP3, // a ? b : c
- C_LOR, // a || b
- C_LAND, // a && b
- C_LE, // a <= b
- C_LT, // a < b
- C_GE, // a >= b
- C_GT, // a > b
- C_EQ, // a == b
- C_NE, // a != b
- C_XOR, // a ^ b
- C_OR, // a | b
- C_AND, // a & b
- C_ADD, // a + b
- C_SUB, // a - b
- C_MUL, // a * b
- C_DIV, // a / b
- C_MOD, // a % b
- C_NEG, // - a
- C_LNOT, // ! a
- C_NOT, // ~ a
- C_R_SHIFT, // a >> b
- C_L_SHIFT // a << b
- } c_op;
- struct script_retinfo {
- struct linkdb_node** var_function;// scope variables
- struct script_code* script;// script code
- int pos;// script location
- int nargs;// argument count
- int defsp;// default stack pointer
- };
- struct script_data {
- enum c_op type;
- union script_data_val {
- int num;
- char *str;
- struct script_retinfo* ri;
- } u;
- struct linkdb_node** ref;
- };
- // Moved defsp from script_state to script_stack since
- // it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
- struct script_code {
- int script_size;
- unsigned char* script_buf;
- struct linkdb_node* script_vars;
- };
- struct script_stack {
- int sp;// number of entries in the stack
- int sp_max;// capacity of the stack
- int defsp;
- struct script_data *stack_data;// stack
- struct linkdb_node** var_function;// scope variables
- };
- //
- // Script state
- //
- enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC };
- struct script_state {
- struct script_stack* stack;
- int start,end;
- int pos;
- enum e_script_state state;
- int rid,oid;
- struct script_code *script, *scriptroot;
- struct sleep_data {
- int tick,timer,charid;
- } sleep;
- int instance_id;
- //For backing up purposes
- struct script_state *bk_st;
- int bk_npcid;
- };
- struct script_reg {
- int index;
- int data;
- };
- struct script_regstr {
- int index;
- char* data;
- };
- enum script_parse_options {
- SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
- SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
- SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
- };
- const char* skip_space(const char* p);
- void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
- struct script_code* parse_script(const char* src,const char* file,int line,int options);
- void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno);
- void run_script(struct script_code*,int,int,int);
- int set_var(struct map_session_data *sd, char *name, void *val);
- int conv_num(struct script_state *st,struct script_data *data);
- const char* conv_str(struct script_state *st,struct script_data *data);
- int run_script_timer(int tid, unsigned int tick, int id, intptr data);
- void run_script_main(struct script_state *st);
- void script_stop_sleeptimers(int id);
- struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
- void script_free_code(struct script_code* code);
- void script_free_vars(struct linkdb_node **node);
- struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid);
- void script_free_state(struct script_state* st);
- struct DBMap* script_get_label_db(void);
- struct DBMap* script_get_userfunc_db(void);
- void script_run_autobonus(const char *autobonus,int id, int pos);
- void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);
- void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache);
- int script_config_read(char *cfgName);
- int do_init_script(void);
- int do_final_script(void);
- int add_str(const char* p);
- const char* get_str(int id);
- int script_reload(void);
- #endif /* _SCRIPT_H_ */
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