Changelog-SVN.txt 33 KB

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  1. Date Added
  2. 03/29
  3. * Fixed a lot of compile time problems with our mixed C++/C
  4. conformance [1328: MouseJstr]
  5. * Fixed use of storage variable to conform to ANSI C spec
  6. [1327: MouseJstr]
  7. * Added CIA-bot to the #athena channel [MouseJstr]
  8. * Some tidying up in mail.c [celest]
  9. * Added an invalid pointer check in clif_displaymessage [celest]
  10. * Added sql upgrade file in sql-files for svn1315's update [celest]
  11. * Added auto create 'save' folder from 'save-tmpl' when compiling for the
  12. first time, thanks to Jbain
  13. * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex
  14. * Added three fields to mmo_charstatus - father/mother/child
  15. needed for adoption system [veider]
  16. * Added adoption support to charserver SQL version [veider]
  17. * Added atcommand_adopt - create a family of three [veider]
  18. * Added to char_commands showexp/showdelay so that
  19. players could remove some messages [veider]
  20. * Added percent to "Experience Gained" message [veider]
  21. * Added adoption system support to party_check_exp_share()
  22. so that parents can share exp with child [veider]
  23. 03/28
  24. * Fixed Auto Berserk activating by itself when changing maps [celest]
  25. * Re-fixed the SQL syntax crash in logging [celest]
  26. 03/27
  27. * Fixed AutospellWhenHit effect to only work on melee attacks [celest]
  28. * Fixed AddEffWhenHit effect to only work on melee attacks [celest]
  29. * Moved guardian hostility checking and monster_ignore_gm check to battle.c --
  30. processed earlier, and more appropiate [celest]
  31. * Fixed a SQL syntax crash when logging character names with "'" in them
  32. [celest]
  33. * Added use dynamic allocation when loading the msg_table [celest]
  34. * Fixed some memory leaks with the new timer changes [celest]
  35. * Refresh the client when day comes to get rid of the night effect (if
  36. night_darkness_level was used) [celest]
  37. * Changed @refresh to fake map loading, but without teleporting side effect
  38. (skill delays reset, extra load on server etc)[celest]
  39. * Updated SQL file for the item_db, thanks to Zoc
  40. * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks
  41. to leinsirk10
  42. * Added flexible Filter to the Monster Drops logging [Lupus]
  43. - Now you can choose what types of items either to log or not.
  44. - You can also log expensive items (you can set the min logging price)
  45. * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus]
  46. * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
  47. * Added all released cards into monsters drops and Old Card Album [Lupus]
  48. 03/25
  49. * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
  50. * Rewrote a little bit Improve Dodge [DracoRPG]
  51. - The speed bonus does not effect when Cloaked
  52. - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv if they have the skill (not only Thiefs & Super Novices)
  53. * Some minor changes to Sacrifice in battle.c [celest]
  54. * Set the Emperium to be immune to Sacrifice [celest]
  55. * Set the Emperium to be have max status effects immunity [celest]
  56. * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is
  57. set to 'no' [celest]
  58. * Fixed @monsterbig/@monstersmall not working [celest]
  59. * Fixed @killmonster2 not working [celest]
  60. 03/24
  61. * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
  62. * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
  63. * Added some mapflags for new towns [Lupus]
  64. * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
  65. * Added 'map_charid2id' [celest]
  66. * Changed monster damage logging to save char ID's for the most time -- also
  67. fixes an exp bug, thanks to Super Novice / Ezhik [celest]
  68. * Implemented 'event_script_type' -- no changes at '0', at '1' script events
  69. will work according to Qamera's original mod
  70. For more info please refer to his thread:
  71. http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl=
  72. * Set Emsolute Develop as a learnable skill [celest]
  73. * Updated 'require_glory_guild' [celest]
  74. - the skill is only acquirable if this is set to 'yes', otherwise it will not
  75. appear in the guild skill tree. Default is changed to 'no'.
  76. * Allow monsters to cast skills near themselves even when monster_nofootset
  77. is set to 'yes' -- they're only not allowed to cast near players [celest]
  78. * Print number of online users in online.txt/.html even if there's only 1 user
  79. online [celest]
  80. 03/23
  81. * Adjusted my trade fix [1280: MouseJstr]
  82. * Fixed possible memory corruption in storage if number of guilds
  83. in database exceeds the max server can support [1278 : MouseJstr]
  84. * Fixed @mapexit to properly flush the fifo's before shutting
  85. server down to help insure all the char data is properly flushed
  86. [1278: MouseJstr]
  87. * Fixed trade exploit/crash from invalid data being sent
  88. [1278: MouseJstr]
  89. * Possible use of uninitialized data used during mob walk
  90. calculation resulting in radical mob movement or crash
  91. [1278: MouseJstr]
  92. * Fixed some --addrace variables' sizes [celest]
  93. * Added' require_glory_guild' - sets whether changing guild emblems require
  94. the Glory of Guild skill [celest]
  95. * Fixed alot of memory leaks [celest]
  96. * Added stray memory cleaning routine to db.c [celest]
  97. * Fixed some compile errors, sorry xP [celest]
  98. * Corrected potion creation success chances, thanks to Avaj and DracoRPG
  99. * Removed some unused potion creation code, thanks to DracoRPG
  100. * Updated Joint Beat's effect, thanks to DracoRPG
  101. 03/22
  102. * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
  103. * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
  104. * Some tidying up in @reloadscript (more work needed) [celest]
  105. * Moved some gm command messages to msg_athena.conf [celest]
  106. * Removed skill_range_leniency [celest]
  107. * Removed enable_upper_class [celest]
  108. * Removed riding_weight [celest]
  109. * Added signal handler for SIGPIPE [celest]
  110. * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
  111. * Corrected Detect Trap range to be based on level, thanks to veider
  112. * Updated Tunnel Drive's movement speed, thanks to veider
  113. * Removed cdp_rate, suggested by leinsirk10
  114. * Fixed a typo in Acid Terror, thanks to leinsirk10
  115. * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
  116. * Added gm_can_drop_lv limitations for trading and opening storage, thanks to
  117. Dino9021
  118. * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
  119. * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
  120. to sbilly
  121. 03/21
  122. * Moved /tool and /webserver to under /src and added 'make tools' and 'make
  123. webserver' [celest]
  124. * Removed ladmin compiling from 'make sql' [celest]
  125. 03/20
  126. * Don't register the day/night timers if any one is set to 0 [celest]
  127. * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus]
  128. * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest]
  129. * Added 'enable_ip_rules' to packet_athena.conf [celest]
  130. * Updated socket debug messages to be more readable [celest]
  131. * Added a sql upgrader to handle the mob_db changes to assist
  132. in migrating to the newer SVN servers [MouseJstr]
  133. 03/19
  134. * Added getrefine() for 3/15's card patch -- returns the refined number
  135. of the current item [celest]
  136. * Fixed day and night settings not ignored even if they are set to 0,
  137. my bad ^^; [celest]
  138. 03/18
  139. * Fixed a crash when freeing memory of pets [celest]
  140. * Added Cygwin support to the -DDUMPSTACK option, and changed its format
  141. to "<server type><number>.stackdump", thanks to Ser [celest]
  142. * Removed duplicate fopen in login_log [celest]
  143. * Don't log SQL char actions if log_char is not enabled in char_athena.conf
  144. [celest]
  145. * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest]
  146. * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated
  147. items [celest]
  148. * Fixed compile errors in SQL char.c [celest]
  149. 03/17
  150. * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma
  151. * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus]
  152. * Added the new Einbroch/Einbech maps to maps_athena.conf [celest]
  153. * Added display script filename when a script error is found while parsing
  154. [celest]
  155. * Added 2 char-server packets to support Freya's login server [celest]
  156. * Rewrite on Full Strip [celest]
  157. * Fixed heap corrupion in map.c caused while loading maps
  158. [SVN 1241: MouseJstr]
  159. * Re-fixed compile error in map.c -- sorry ^^; [celest]
  160. * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus]
  161. Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage)
  162. thanx to Sergey for the exploit test and report
  163. 03/16
  164. * map.c fixed compilation error [Lupus]
  165. * Updated jA's dummy socket to mod1137 [celest]
  166. * Added jA's ddos protection system -- check packet_athena.conf [celest]
  167. * Moved stall_time's reading from inter_athena.conf to packet_athena.conf
  168. 03/15
  169. * Fixed a compile warning in pc.c [celest]
  170. * Updated Soul Breaker's damage display, by DracoRPG [celest]
  171. 03/14
  172. * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus]
  173. - @marry Player1,Player2
  174. (don't miss the COMMA ',' betwin the names)
  175. - @divorce Player
  176. (in @divorce use any name from the couple)
  177. * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
  178. to correct format [celest]
  179. * Added SC_Speedup cannot be stacked with Increase Agility [celest]
  180. 03/13
  181. * Added PvP/GvG check for Tiger Knuckle fist [celest]
  182. * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
  183. * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
  184. to Alex14 [celest]
  185. * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
  186. due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
  187. 03/12
  188. * Fixed Status Recovery dealing too short blind time on undead [celest]
  189. * Fixed mobs not affected by Blind status [celest]
  190. * Added an invalid id check check in map_id2sd [celest]
  191. * Added sd check in clif_send [celest]
  192. * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
  193. * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
  194. - Should be made as an option of battle_athena.conf
  195. 03/11
  196. * Speedup player autosaving -- don't save guild castle data at the same time,
  197. thanks to Alex14 [celest]
  198. * Optimised guild castle saving when autosaving player data, thanks to Yor /
  199. Freya (UPDATE: view above)
  200. * Added sd check in mob_damage, thanks to sbilly [celest]
  201. * Added Sage enchanting skills can only be cast on party members [celest]
  202. * Fixed Magic Power not working for ground-targeted skills [celest]
  203. * Fixed Frost Diver having double freezing chances [celest]
  204. * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
  205. [celest]
  206. * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
  207. * When casting cloaking stop displaying the skill title after its finished,
  208. thanks to Battitude [celest]
  209. 03/09
  210. * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
  211. thanks to Ser [celest]
  212. * Changed the default stackdump creation folder from /save to /log [celest]
  213. * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
  214. * Added HP and SP rate underflow checking [celest]
  215. * Added stop auto attacking if no arrows were equipped [celest]
  216. * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
  217. Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
  218. e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
  219. It's said that you can have only ONE bonus per hand...
  220. * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
  221. Here's an easy way to test all items:
  222. 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
  223. * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
  224. used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
  225. So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
  226. You can use this query to "Clear nice save point of all jail/unjail abusers friends"
  227. SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
  228. 03/08
  229. * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
  230. chance [celest]
  231. * Compacted some code for Deadly Poison [celest]
  232. * Added DracoRPG's code for Soul Breaker - the magic attack part should work
  233. as it should now, thanks! ^^ [celest]
  234. * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
  235. * corrected status_change_timer as far as I understand the functionality
  236. (better have a look at it, Celest), added a some security to prevent pending timers
  237. * moved two variable declarations to scope start (mob.c and skill.c)
  238. * Fixes Icewall can be directly cast on players and monsters -- also removes
  239. the 'unsupported layout' message [celest]
  240. * Added the new turbo_room and alde_tt to the maps config [celest]
  241. * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
  242. * Reverted a jA change in event loading [celest]
  243. 03/07
  244. * Added uptime logging support whenever the server closes, to enable change
  245. the 0 to 1 in core.c [celest]
  246. #define LOG_UPTIME 0
  247. To-do: Add this as an option to log config
  248. * Fixed 'make clean' not removing the .o files in /common [celest]
  249. * Removed some unused code for Breaker and temporarily set Emperium to be
  250. immune to Breaker [celest]
  251. * Updated core and map-server to jA 1115~1137 [celest]
  252. - Added monster_delay_damage to battle conf
  253. - Increased some default settings in script conf
  254. - Updated Brandish Spear, Soul Change, Soul Burn
  255. - Updated Body Relocation (shorter distance)
  256. - Added monster skill NPC_EXPLOSIONSPIRITS
  257. - Corrected Mindbreaker level to 5
  258. - Updated Meteor Assault to instant-cast
  259. - Added command @users - shows the percentage of users in all maps
  260. - Don't save status if the player is set for disconnection
  261. - Added free block lock-checking system
  262. - Added saving the processes' ID into [xx-server.pid]
  263. - Fixed a memory leak with duplicate script labels
  264. + For more detailed logs check 'Readme-jap'
  265. * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
  266. * Fixed Apple of Idun reading the wrong skill level and giving too much HP
  267. [celest]
  268. 03/06
  269. * Added new anti-hacker trade protection from Freya. [Lupus]
  270. It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
  271. * Misc fixes. [Lupus]
  272. 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
  273. actually impossible, because the checks handle the connection with the char server, not with users
  274. anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
  275. 03/05
  276. * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
  277. 03/04
  278. * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
  279. 03/02
  280. * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
  281. + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
  282. * Fixed Emotion Flood (by Yor) [Lupus]
  283. * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
  284. It wasn't working because STATE hasn't been cleared properly.
  285. Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
  286. 03/01
  287. * Effects from dancer/bard skills will stay for 20 seconds after leaving the
  288. skill area [celest]
  289. * Fixed /resetstate /resetskill being unuseable at all [celest]
  290. * Fixed /mm /mapmove being useable by all players [celest]
  291. * Fixed some compile errors in mob_once_spawn [celest]
  292. * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]
  293. 02/28
  294. * Fixed SQL Castle saving bugs [Lupus]
  295. * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
  296. Eskadron [celest]
  297. * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
  298. * Some rewrites on the passive guild skills effects [celest]
  299. 02/27
  300. * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
  301. 02/26
  302. * Added jA's dummy socket to prevent fd crashes [celest]
  303. * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
  304. - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
  305. - dispbottom (print message in the common chat window)
  306. - recovery (restore MaxHP/SP and revives all players on the server)
  307. - getpetinfo (returns pet's name, type, class, hunger, intimacy)
  308. - globalmes (works like Announce, but outputs in the common chat window)
  309. - jump_zero (reserved - for future compatibility)
  310. - select (reserved - for future compatibility)
  311. - getmapmobs (# mobs on a named map, use "this" for current map)
  312. check script.c for their paremeters (in English)
  313. 02/25
  314. * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
  315. 02/24
  316. * Re-added missing cart dupe-proof code. From Freya [Lupus]
  317. * Some rewrites on Basilica [celest]
  318. * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
  319. * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
  320. e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
  321. * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
  322. * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
  323. 02/23
  324. * Added bAddItemHealRate [celest]
  325. * Fixed a crash if adding an offline player to a party, thanks to Alex14
  326. [celest]
  327. * Fixed a crash with Warp [celest]
  328. * New Cards: Some fixes, revisions, additions [Lupus]
  329. * Fixed char server crash when sending wisp with a "'" in the names [celest]
  330. * Fixed Backstab not checking for and consuming arrows [celest]
  331. * Fixed another bad typo causing @allskill to not add points into advanced job
  332. skills [celest]
  333. * Fixed a bad typo in status.c's StatusChangeTable [celest]
  334. * Corrected Spiral Pierce's hits in the skill_db [celest]
  335. * Moved /common/*.o into a obj folder when compiling [celest]
  336. * Updated core and map server to jA 1094~1115 [celest]
  337. - Added End_of_exam's Memory Manager for detecting memory problems.
  338. To enable remove the // in malloc.c line 11
  339. // #define USE_MEMMGR
  340. - Added @npctalk and @pettalk
  341. - Added support for jA's local zlib
  342. - Fixed a bug with path search long
  343. - Updated malloc.c to support Memwatch
  344. - Added DB data loss detection
  345. - Added db/skill_unit_db.txt
  346. - Updated skill unit system
  347. - Changed Waterball to the new timerskill system
  348. ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
  349. obviously ^^;)
  350. Please test if there's any skills that might have suddenly stopped working,
  351. thanks ^^;
  352. 02/22
  353. * Revised New Cards, added missing effects, fixed bugs [Lupus]
  354. ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
  355. * Cleaned up some compiler warnings [SVN 1158: MouseJstr]
  356. * Added perl regular expression support.. look at src/map/npc_chat.c
  357. for all the dirt on the new features. To build it, you have
  358. to enable the PCRE_SUPPORT #define and you also have to
  359. build/install the pcre library. [SVN 1157: MouseJstr]
  360. 02/21
  361. * Added actual item_db.sql into sql-files. [Lupus]
  362. * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
  363. * Updated Bleeding effect [celest]
  364. * Removed some unused code for Graffiti [celest]
  365. 02/20
  366. * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
  367. * Fixed the /mm /mapmove command access bug [Sirius]
  368. * Added skill requirements for the new guild skills [celest]
  369. * Allow Emergency Recall to be cast in guild castles even if nowarp and
  370. nowarpto mapflags are enabled [celest]
  371. * Add 'minimum job level required' for skill_tree reading [celest]
  372. - Berserk now requires job level 50
  373. * Added Spring Trap to be able to trigger ankle snare traps that aren't
  374. activated yet [celest]
  375. * Added a fix in guild.c by Mellowz [celest]
  376. * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
  377. not effecting stats as they should [celest]
  378. * Check whether a monster is still alive before starting a status change
  379. -- also fixes the status_change_timer nullpo errors with grimtooth [celest]
  380. 02/19
  381. * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
  382. * Updated bSPDrainValue/Rate to accept a 'type' [celest]
  383. * Set baby class players' size to 0(small) [celest]
  384. * Fixed item_db2.txt reading printing wrong number of entries read [celest]
  385. * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
  386. [celest]
  387. 02/18
  388. * Fixed a bug with statpoint.txt reading and giving too much stat points,
  389. thanks to Benz / eAthenaC [celest]
  390. * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
  391. equipped [celest]
  392. * Added bAddRace2 -- check item_bonus.txt [celest]
  393. * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
  394. * Updated description for backup_txt in char_athena.conf a bit [celest]
  395. * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
  396. saving in /db instead of /save, as suggested by Poki#3 [celest]
  397. * Updated description for auto_counter_type, and set plaer_auto_counter_type
  398. to 0 by default, as suggested by Poki#3 [celest]
  399. * Use the event names from script_athena.conf to check whenever a player event
  400. trigger is being read/set [celest]
  401. * Removed an unused save/bank.txt [celest]
  402. * Added some new cards effects. (check DB\changelog.txt) [Lupus]
  403. 02/17
  404. * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
  405. Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
  406. if u were using SQL Mobs DB. Update it from TXT! )
  407. * Fixed Branch Log TXT filename [Lupus]
  408. * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
  409. * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
  410. * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
  411. * Readded Chemical Protection -- i forgot to check for it when changing some
  412. jA stuff earlier, sorry ^^; [celest]
  413. * Removed some old eA code that was causing Frost Nova to do an extra hit
  414. [celest]
  415. * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
  416. correct numbers hardcoded were removed [celest]
  417. * Readded zlib and zconf .h files to under /lib for compiling in Windows,
  418. thanks to Ser [celest]
  419. * Fixed some compile errors in Windows, thanks to Ser [celest]
  420. * Changed remove_control_characters back to supporting korean chars [celest]
  421. * Moved some other code around [celest]
  422. * Added Shinomori's changes to Dissonance -- don't increment the timer again
  423. if the target has died [celest]
  424. * Changed some nullpo checks back to normal null checks -- in some situations
  425. it would be normal to get a NULL [celest]
  426. * Changed some nullpo checks to print some debug information [celest]
  427. * Added some sd checks before calling pc_blockskill [celest]
  428. * Added Dino9021's fix for SQL char's friend list updating [celest]
  429. * Fixed a crash if the player invited to join a guild is not online, thanks to
  430. Alex14 [celest]
  431. * Find the guild invitation sender first before clearing its ID [celest]
  432. * Added 2 new script commands to support 2/15's cards patch... most of the
  433. effects in kRO should be available now ^^ [celest]
  434. - isequipped(...): Accepts a list of item ID's and checks whether all of
  435. the items/cards have been equipped.
  436. - isequippedcnt(...): Same as above, except it returns how many of the items
  437. are being equipped
  438. Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
  439. 02/16
  440. * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
  441. * Added 3 more of the new card effects -- check item_bonus.txt [celest]
  442. * Added 'bonus4' to support the new card effects that might need up to 4
  443. parameters [celest]
  444. * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
  445. mrmagoo for pointing it out [celest]
  446. * Added some new script event related options to script config [celest]
  447. - [die/kill/login/logout]_event_name: Name of script to activate when an
  448. event has occured
  449. - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
  450. defined first for the event to be activated
  451. * Added 8 of the new card effects on the 2/15's patch (still untested and
  452. not yet added to the item_db)
  453. - Refer to doc/item_bonus.txt for description
  454. * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
  455. * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
  456. [celest]
  457. * Added missing code for 'bAddStealRate' effect [celest]
  458. * Removed redundant 'infinite_autospell' in map_session_data [celest]
  459. * Fixed Treasure Box spawn bug in all castles. [Lupus]
  460. * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
  461. * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
  462. But in TXT / SQL monsters DB reading functions, I added a temp plug
  463. to make eA work fine with existing DBs. It reads only 8 drops and fills
  464. 9th and 10th drops with Zero.
  465. On expanding MOB_DB.TXT we'll remove that plug.
  466. We are adding new cards and some monsters
  467. have no free slots for them. Current state is tested and works fine.
  468. 02/15
  469. * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
  470. about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
  471. * Added Wallex's changes for weapon skills to read list_num from the skill_db
  472. when calculating damage [celest]
  473. * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
  474. * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
  475. * Rewrote skill blocking system that was allowing people to bypass blocking
  476. time simply by casting a different skill [celest]
  477. * Edited out some inconsistencies with skillnotok [celest]
  478. * Corrected Investigate's damage calculation, thanks to matthias [celest]
  479. * Generate the remaining entries of the stat point DB if the number of
  480. entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
  481. was not found [celest]
  482. * Try to spawn the player at a default map ("prontera.gat") when logging in if
  483. the save point map was not found [celest]
  484. 02/13
  485. * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
  486. * changed pet_skillattack_timer and corrected the poison spore attack
  487. * tighter check's on "unknown skill" error; but added prints to trace it
  488. * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
  489. [celest]
  490. * Merged jA's equipment breaking system into the current one, and corrected
  491. items with unbreakable effects in the item_db [celest]
  492. - "bonus bUnbreakable,[chance];" changed to
  493. "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
  494. 02/12
  495. * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
  496. array to short (less memory), and fixed the db not giving status points if
  497. character level is above 255 [celest]
  498. * fixing and optimizing sharp shooting
  499. have implemented two different versions, just have a look and
  500. decide which to use, description is in the code [Shinomori]
  501. * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
  502. * Removed old code for Sharp Shooting (still a little buggy) [celest]
  503. * Merged Shinomori's code into map_foreachinpath [celest]
  504. 02/11
  505. * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
  506. * item_noequip.txt now you can disable named consumable items
  507. during GvG / PvP, too by Maya, optimized and checked [Lupus]
  508. NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
  509. before using of this item_db.txt (some cards have changed their IDs)
  510. and it could cause ALIEN cards in your players equipment 8))
  511. i.g. a weapon compounding CARDS inserted in armor, etc...
  512. * item_db.txt Massive update: [Lupus]
  513. - Added all new missing items (up to st.Valentine's Day Event)
  514. - Added new cards 4149-4332, sorted them and set their sripts.
  515. - Fixed some names, typos, weigths and prices
  516. * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
  517. * Removed old custom cards from MOBs drops [Lupus]
  518. thanks to Landarma(new items templates) Poki#3(removing cards from drops)
  519. * Tidied up battle_check_target abit [celest]
  520. * Updated traps to affect allies as well in GvG [celest]
  521. * Check if login server is online before setting character to online (in SQL),
  522. thanks to Alex14 [celest]
  523. * Synchronise storage as well when saving character to cut down on item
  524. rollbacks or duping, by Yor / Frea [celest]
  525. * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
  526. thanks to Alex14 [celest]
  527. * not realy fixing the "unknown skill" error
  528. but returning skill_castend_damage_id when called with skillid < 0
  529. still need to search a reason why it is called with -1 [Shinomori]
  530. * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
  531. * Added script commands isday and isnight - checks whether its night or
  532. daytime. Example: if(isnight()) ... [celest]
  533. * Skill Updates [celest]
  534. - Sharp Shooting: Dropped jA's and kA's code and wrote a new
  535. map_foreachinpath function in map.c -- about 14 times faster, but still
  536. uncomplete
  537. - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
  538. time, but no less than 3 seconds.
  539. - Magnum Break: simplified code a bit, and changed to non-targetting /
  540. automatically damages an area around the caster
  541. - Tiger Fist: enable it to be used by its own besides as a part of
  542. the combo skills
  543. - Devotion: Fixed maximum level difference not reading its setting from
  544. battle_athena.conf, thanks to leinsirk
  545. - Soul Burn: Added some safety checks
  546. 02/10
  547. * Login/Login SQL: fixed the client version check function [Sirius]
  548. 02/09
  549. * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
  550. * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
  551. * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
  552. * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
  553. * SQL Char: Optimized some SQL-Querys [Sirius]
  554. 02/06
  555. * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
  556. * Login server uses login_db_userid and login_db_user_pass for
  557. queries now [Credit to Sirius] [1059: Ajarn]
  558. * Login server can now check clientversion in clientinfo
  559. [Credit to Sirius] [1059: Ajarn]
  560. * Fixed txt build compile problems[1057: MouseJstr]
  561. * Corrected end-of-line issues in source code [1056: MouseJstr]
  562. * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
  563. the command has also 2 aliases: @monsterinfo, @mi
  564. It shows all Monster stats, Element, Race and stuff
  565. It shows all items with their drop chance
  566. It also shows MVP bonuses (MVP EXP, MVP Drops)