quests_hugel.txt 279 KB

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  1. //===== rAthena Script =======================================
  2. //= Hugel Quest NPCs
  3. //===== By: ==================================================
  4. //= MasterOfMuppets & SinSloth
  5. //===== Current Version: =====================================
  6. //= 2.3
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Quest NPCs related to Hugel
  11. //===== Additional Comments: =================================
  12. //= 1.0 First version. [MasterOfMuppets]
  13. //= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
  14. //= for scripting most of them. [SinSloth]
  15. //= 1.2 Added Odin Temple Excavation quest. [SinSloth]
  16. //= 1.3 Added a Missing "close;". [Samuray22]
  17. //= -Thanks to Elfange
  18. //= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
  19. //= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  20. //= 1.5b Fixed a variable name. [SinSloth]
  21. //= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  22. //= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
  23. //= 1.8 Added missing checkweight. [L0ne_W0lf]
  24. //= 1.9 Replaced effect numerics with constants. [Samuray22]
  25. //= 2.0 Commented a break out to fix a script hang.
  26. //= 2.1 Added quest log entries for:
  27. //= - Juno Remedy Quest
  28. //= 2.2 Updated RE/Pre-RE EXP. [Euphy]
  29. //= 2.3 Added questlog support. [Euphy]
  30. //= 2.4 Fixed quest log for Odin Temple Excavation Quest. [Capuche]
  31. //============================================================
  32. // Medicine Quest :: hg_herv
  33. //============================================================
  34. hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
  35. if (BaseLevel > 49) {
  36. if (hg_herb == 0) {
  37. mes "[Allen]";
  38. mes "*Groooooan~*";
  39. mes "Arrrgh, my back hurts...";
  40. mes "And my stomach... Why do";
  41. mes "I have to suffer like this";
  42. mes "while other people get to";
  43. mes "live happy, luxurious lives?";
  44. next;
  45. mes "[Allen]";
  46. mes "My son is the only family";
  47. mes "I've got. He used to be such";
  48. mes "a good obedient kid, but now";
  49. mes "I doubt whether he cares about";
  50. mes "his father! I told that lazy kid to hurry and bring me my meds...";
  51. next;
  52. mes "[Allen]";
  53. mes "But does he worry about";
  54. mes "his father's suffering?! No!";
  55. mes "I bet you he's hanging out with";
  56. mes "his no good hoodlum friends!";
  57. mes "Argh! The pain is getting worse! I... I need my medication!";
  58. next;
  59. mes "[Allen]";
  60. mes "Oh! I can definitely feel";
  61. mes "it getting worse! Please,";
  62. mes "adventurer, would you help";
  63. mes "a sick man? I need you to";
  64. mes "find my son Postell and to";
  65. mes "tell him to bring my medicine!";
  66. next;
  67. switch(select("Sure.:No, I'm sorry.")) {
  68. case 1:
  69. mes "[Allen]";
  70. mes "Th-thank you so much!";
  71. mes "Please head east, go";
  72. mes "outside of town, and";
  73. mes "you should be able to";
  74. mes "find Postell. Tell him that";
  75. mes "I need my ''Kolbun A'' now!";
  76. set hg_herb,1;
  77. setquest 8053;
  78. next;
  79. mes "[Allen]";
  80. mes "And let him know that";
  81. mes "if he doesn't shape up...";
  82. mes "Well, I just might have";
  83. mes "to disown my own son!";
  84. mes "He's dead to me if he";
  85. mes "doesn't love his father!";
  86. close;
  87. case 2:
  88. mes "[Allen]";
  89. mes "I... I don't understand...!";
  90. mes "How can you leave a sick";
  91. mes "man alone with his suffering?";
  92. mes "I-I desperately need help!";
  93. mes "No! Please, d-don't go away!";
  94. close;
  95. }
  96. } else if (hg_herb == 2) {
  97. mes "[Allen]";
  98. mes "Postell... My son...";
  99. mes "Why have you forsaken me?";
  100. mes "I'm lying here at the brink";
  101. mes "of death, and the boy won't";
  102. mes "even come to see his father!";
  103. next;
  104. mes "[Allen]";
  105. mes "But you... I can count on you.";
  106. mes "Even in Lighthazlen, I'd never";
  107. mes "find anyone as dependable as";
  108. mes "you. This time, I've decided to";
  109. mes "discipline my degenerate son.";
  110. mes "Will you help me once more?";
  111. next;
  112. mes "[" +strcharinfo(0)+ "]";
  113. mes "Wait, wait...";
  114. mes "Lighthalzen?";
  115. mes "Did you used to";
  116. mes "live there or something?";
  117. next;
  118. mes "[Allen]";
  119. mes "Uh? Er, well, that's just";
  120. mes "an expression I use. You";
  121. mes "know, like an example.";
  122. mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
  123. mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
  124. mes "I'm having another attack!";
  125. next;
  126. mes "[" +strcharinfo(0)+ "]";
  127. mes "......";
  128. mes ".........";
  129. mes "............";
  130. next;
  131. mes "[Allen]";
  132. mes "Oh, everything's getting";
  133. mes "so dark! P-please, if you";
  134. mes "have any mercy at all, any";
  135. mes "shred of human decency,";
  136. mes "would you please let me";
  137. mes "have a White P-Potion?";
  138. next;
  139. switch(select("Give White Potion:Ignore")) {
  140. case 1:
  141. if (!countitem(504)) {
  142. mes "[Allen]";
  143. mes "Oh... Oh no...! You";
  144. mes "don't have any White";
  145. mes "Potions either?! Wh-what";
  146. mes "what am I gonna--?! Help me,";
  147. mes "please! Bring me a White Potion";
  148. mes "as soon as you can! ^333333*Cough!*^000000";
  149. close;
  150. } else {
  151. delitem 504,1; //White potion
  152. mes "[Allen]";
  153. mes "Oh, thank you!";
  154. mes "I-It hurts so much...";
  155. mes "A White Potion just has";
  156. mes "to help. I-It has to work!";
  157. next;
  158. mes "["+strcharinfo(0)+"]";
  159. mes "......";
  160. mes ".........";
  161. mes "............";
  162. next;
  163. mes "[Allen]";
  164. mes "Ah, that... *Whew*";
  165. mes "Thank you so much. Now,";
  166. mes "all I need to do is wait for";
  167. mes "my son to bring my medicine.";
  168. mes "Wait. What if he takes too long";
  169. mes "to get here. No, no, what if...";
  170. next;
  171. mes "[Allen]";
  172. mes "Wh-what if I have another";
  173. mes "ulcer attack before Postell";
  174. mes "can bring my meds?! I might";
  175. mes "not survive! A-adventurer, would you please stay by my side until";
  176. mes "my son arrives? P-please?";
  177. next;
  178. set hg_herb,3;
  179. changequest 8054,8055;
  180. mes "[" +strcharinfo(0)+ "]";
  181. mes "......";
  182. mes ".........";
  183. mes "............";
  184. close;
  185. }
  186. case 2:
  187. mes "[Allen]";
  188. mes "W-wait! A-are you just";
  189. mes "going to let me d-die?";
  190. mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
  191. mes "A plague on both your houses!";
  192. close;
  193. }
  194. } else if (hg_herb == 3) {
  195. mes "[Allen]";
  196. mes "*Gasp* I... I can";
  197. mes "feel it! I think I'm";
  198. mes "gonna have another";
  199. mes "neutron attack! Argh, it's";
  200. mes "already effecting all of the";
  201. mes "neutrons in my nervous system!";
  202. next;
  203. mes "[Allen]";
  204. mes "C-can't... Lift...";
  205. mes "Legs and fingers...";
  206. mes "But... Must... Get...";
  207. mes "''Withstander'' medicine...";
  208. mes "from... Drawer... H-heeelp me!";
  209. mes "Adventurer! H-Heeeeelp~!";
  210. set hg_herb,4;
  211. // changequest 8055,8056;
  212. close;
  213. } else if (hg_herb == 4) {
  214. mes "[Allen]";
  215. mes "No...!";
  216. mes "There's a light at the";
  217. mes "the end of the tunnel!";
  218. mes "Please, adventurer! C-come";
  219. mes "a little closer to me! Don't";
  220. mes "let me step into the light!";
  221. close;
  222. } else if (hg_herb == 6) {
  223. mes "^3355FFYou have given the";
  224. mes "Withstander medicine";
  225. mes "to Allen who guzzles";
  226. mes "it down very quickly.^000000";
  227. next;
  228. mes "[Allen]";
  229. mes "Blood... circulating...";
  230. mes "through limbs... Clarity...";
  231. mes "of thought... returning...";
  232. next;
  233. mes "[Allen]";
  234. mes "Ah, wh-what a relief. It looks";
  235. mes "like I-I live to see another";
  236. mes "day. Th-thank you so much...";
  237. set hg_herb,7;
  238. close;
  239. } else if (hg_herb == 7) {
  240. mes "[Allen]";
  241. mes "I... I can't...!";
  242. mes "I can barely breathe!";
  243. mes "A-adventurer, I need you";
  244. mes "again! Please, c-come closer";
  245. mes "to me! I-I think I need CPR!";
  246. close;
  247. } else if (hg_herb == 9) {
  248. mes "^3355FFYou give another dose";
  249. mes "of Withstander to Allen.^000000";
  250. next;
  251. if (rand(1,3) == 3) {
  252. mes "[Allen]";
  253. mes "Oh... Thank you...";
  254. mes "I feel much b-better now.";
  255. mes "My son Postell, he should";
  256. mes "be coming soon. Thank you";
  257. mes "for being so patient with me...";
  258. set hg_herb,10;
  259. close;
  260. }
  261. mes "[Allen]";
  262. mes "Oh... Thank you...";
  263. mes "Y-you're an angel, a regular";
  264. mes "Florence Nightingale. Please";
  265. mes "stay with m-me until my son";
  266. mes "arrives. You wouldn't abandon";
  267. mes "this sick man now, would you?";
  268. next;
  269. mes "[" +strcharinfo(0)+ "]";
  270. mes "(^333333Your son Postell";
  271. mes "better get here soon!^000000)";
  272. set hg_herb,7;
  273. close;
  274. } else if (hg_herb == 10) {
  275. mes "[Allen]";
  276. mes "Arrrgh! My ligaments!";
  277. mes "They're in such pain!";
  278. mes "Oh, oh no! I think my";
  279. mes "bones are infected!";
  280. mes "Help me, oh help me!";
  281. next;
  282. donpcevent "Postell Schuwell#D::OnEnable";
  283. mes "[Allen]";
  284. mes "Oh...";
  285. mes "My son...!";
  286. mes "P-Postell!";
  287. next;
  288. mes "[Postell]";
  289. mes "Uh... Hey, dad.";
  290. mes "I brought that";
  291. mes "medicine you're";
  292. mes "supposed to";
  293. mes "need so badly.";
  294. specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
  295. next;
  296. mes "[Allen]";
  297. mes "Thank goodness...";
  298. mes "G-give it to me!";
  299. mes "^333333*Gulp gulp gulp*^000000";
  300. next;
  301. mes "[Allen]";
  302. mes "W-wait...";
  303. mes "Something's not";
  304. mes "right. Bunkoll A";
  305. mes "doesn't taste like this...";
  306. emotion e_swt,0,"Postell Schuwell#D";
  307. next;
  308. mes "[Postell]";
  309. mes "Bunkoll A...?";
  310. mes "I thougt you said that";
  311. mes "you wanted Kolbun A?";
  312. next;
  313. mes "[Allen]";
  314. mes "My own son, lying to";
  315. mes "me! Are you trying to";
  316. mes "trick me, Postell?!";
  317. mes "I told you get Bunkoll A!";
  318. next;
  319. mes "[" +strcharinfo(0)+ "]";
  320. mes "(^333333Wait, wait...";
  321. mes "Allen did say that";
  322. mes "he wanted Kolbun A...^000000)";
  323. next;
  324. mes "[Postell]";
  325. mes "Right. Okay, I guess";
  326. mes "I made a mistake? Um,";
  327. mes "Dad, I'll be right back with";
  328. mes "the medicine that you want.";
  329. mes "It won't take long, so don't";
  330. mes "stress yourself about it.";
  331. close2;
  332. set hg_herb,11;
  333. disablenpc "Postell Schuwell#D";
  334. emotion e_swt,1;
  335. emotion e_swt;
  336. end;
  337. } else if (hg_herb == 11) {
  338. mes "[Allen]";
  339. mes "*Sniff* I should have known";
  340. mes "that Postell really does care";
  341. mes "about me deep down inside.";
  342. mes "I wish I had never gotten";
  343. mes "myself sick in Lighthalzen...";
  344. mes "Then we both wouldn't suffer...";
  345. next;
  346. mes "[Allen]";
  347. mes "Don't worry, adventurer.";
  348. mes "I haven't forgotten about";
  349. mes "you. Please take a look inside";
  350. mes "the medicine drawer, and help";
  351. mes "yourself to whatever you like~";
  352. set hg_herb,12;
  353. changequest 8055,8056;
  354. close;
  355. } else if (hg_herb == 12) {
  356. mes "[Allen]";
  357. mes "Don't worry, adventurer.";
  358. mes "I haven't forgotten about";
  359. mes "you. Please take a look inside";
  360. mes "the medicine drawer, and help";
  361. mes "yourself to whatever you like~";
  362. close;
  363. } else if (hg_herb == 13) {
  364. mes "[Allen]";
  365. mes "So did you find the";
  366. mes "Old Blue Box I put in";
  367. mes "my medicine drawer? It's";
  368. mes "not much, but I hope you";
  369. mes "like it. Consider my way";
  370. mes "of thanking you for your help~";
  371. close;
  372. } else {
  373. mes "[Allen]";
  374. mes "*Groooooan~*";
  375. mes "Arrrgh, my back hurts...";
  376. mes "And my stomach... Why do";
  377. mes "I have to suffer like this";
  378. mes "while other people get to";
  379. mes "live happy, luxurious lives?";
  380. close;
  381. }
  382. } else {
  383. mes "[Allen]";
  384. mes "*Groooooan~*";
  385. mes "Arrrgh, my back hurts...";
  386. mes "And my stomach... Why do";
  387. mes "I have to suffer like this";
  388. mes "while other people get to";
  389. mes "live happy, luxurious lives?";
  390. close;
  391. }
  392. OnTouch:
  393. if (hg_herb == 4) {
  394. mes "[Allen]";
  395. mes "^333333*Cough cough!*^000000";
  396. mes "W-Withstander...!";
  397. mes "I need m-my Withstander!";
  398. mes "P-please! ^333333*Cough cough!*^000000";
  399. set hg_herb,5;
  400. donpcevent "#DrawerOpener::OnEnable";
  401. close;
  402. } else if (hg_herb == 7) {
  403. mes "[Allen]";
  404. mes "^333333*Whew*^000000";
  405. mes "I... I can breathe again!";
  406. mes "B-but what if I have another";
  407. mes "attack?! Please, g-get me";
  408. mes "another dose of Withstander,";
  409. mes "just to be on the safe side!";
  410. set hg_herb,8;
  411. donpcevent "#DrawerOpener::OnEnable";
  412. close;
  413. }
  414. }
  415. hu_in01,385,247,5 script Postell Schuwell#D 97,{
  416. mes "[Postell]";
  417. mes "Hey, uh...";
  418. mes "I'm in the middle";
  419. mes "of something here.";
  420. close;
  421. OnInit:
  422. disablenpc "Postell Schuwell#D";
  423. end;
  424. OnEnable:
  425. enablenpc "Postell Schuwell#D";
  426. initnpctimer;
  427. end;
  428. OnTimer100000:
  429. disablenpc "Postell Schuwell#D";
  430. stopnpctimer;
  431. end;
  432. }
  433. hu_fild06,34,123,3 script Postell Schuwell 97,{
  434. if (hg_herb == 1) {
  435. mes "[Postell]";
  436. mes "I really like living";
  437. mes "in Hugel. Fresh air,";
  438. mes "clean water, everyone's";
  439. mes "friendly and nice. What";
  440. mes "more could I want?";
  441. next;
  442. mes "[Postell]";
  443. mes "Oh, what's that?";
  444. mes "My dad wants me to";
  445. mes "bring him some medicine?";
  446. mes "Again? Well, he was really";
  447. mes "sick a long time ago, but";
  448. mes "nowadays, I'm not so sure.";
  449. next;
  450. mes "[Postell]";
  451. mes "I mean, I'm pretty sure";
  452. mes "his illnesses are all, you";
  453. mes "know, psychosomatic.";
  454. mes "Besides, I'm worried that";
  455. mes "all the medicines he's taking";
  456. mes "are habit forming, you know?";
  457. next;
  458. switch(select("But your father needs you!:Habit forming?")) {
  459. case 1:
  460. mes "[Allen's Voice]";
  461. mes "Yeah, I guess you're right.";
  462. mes "Even if I think he's nuts,";
  463. mes "and I don't agree with him,";
  464. mes "I should at least show that";
  465. mes "I care about my dad. What";
  466. mes "medicine did he say he needed?";
  467. next;
  468. mes "[Postell]";
  469. mes "''Kolbun A?'' Alright,";
  470. mes "I better make sure that";
  471. mes "it's safe for him to take.";
  472. mes "Who knows, that stuff might";
  473. mes "make him worse. Anyway,";
  474. mes "I'll try to get it to him soon.";
  475. next;
  476. mes "[Postell]";
  477. mes "Hey, would you do";
  478. mes "me a favor and make";
  479. mes "sure that my dad doesn't";
  480. mes "get himself into any";
  481. mes "more trouble? I'd really";
  482. mes "appreciate it if you do.";
  483. set hg_herb,2;
  484. changequest 8053,8054;
  485. close;
  486. case 2:
  487. mes "[Postell]";
  488. mes "Yeah, like he's addicted";
  489. mes "to the medicine. That's why";
  490. mes "I'm trying to make sure he";
  491. mes "gets as little of it as possible! Honestly, I think he drinks";
  492. mes "too much medicine already...";
  493. close;
  494. }
  495. } else if (hg_herb > 1) {
  496. mes "[Postell]";
  497. mes "Kolbun A, Kolbun A...";
  498. mes "Let's see, is it really";
  499. mes "safe for my dad to take?";
  500. mes "If it isn't, I better come up";
  501. mes "with some replacement...";
  502. close;
  503. } else {
  504. mes "[Postell]";
  505. mes "I really like living";
  506. mes "in Hugel. Fresh air,";
  507. mes "clean water, everyone's";
  508. mes "friendly and nice. What";
  509. mes "more could I want?";
  510. close;
  511. }
  512. }
  513. hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
  514. OnTouch:
  515. set .@rand,rand(1,7);
  516. if (hg_herb < 5) {
  517. mes "^3355FFThere are several";
  518. mes "books and a few";
  519. mes "liquid medicines";
  520. mes "inside this drawer.^000000";
  521. close;
  522. } else if (hg_herb == 5) {
  523. mes "[Allen]";
  524. mes "Oh... Oh...";
  525. mes "Oooh... The pain";
  526. mes "is gone! It's a miracle!";
  527. mes "Maybe I'll just take the";
  528. mes "Withstander later...";
  529. set hg_herb,4;
  530. next;
  531. set .@rand,rand(1,7);
  532. if (.@rand == 4) {
  533. mes "^3355FFYou find an old book";
  534. mes "inside the drawer.^000000";
  535. next;
  536. mes "[Welcome to Lighthalzen!]";
  537. mes "Author: Tupetso Iltekka";
  538. next;
  539. mes "......";
  540. mes ".........";
  541. mes "............";
  542. next;
  543. mes "[" +strcharinfo(0)+ "]";
  544. mes "(^333333I guess Allen used";
  545. mes "to live in Lighthalzen.";
  546. mes "I guess that's why he'd";
  547. mes "keep this old PR brochure...^000000)";
  548. close;
  549. } else if (.@rand == 5) {
  550. mes "^3355FFYou find Allen's";
  551. mes "journal inside the";
  552. mes "drawer and quickly";
  553. mes "leaf through its pages.";
  554. mes "It's difficult to read since";
  555. mes "the pages are old and worn.^000000";
  556. next;
  557. mes "[" +strcharinfo(0)+ "]";
  558. mes "Let's see, let's see...";
  559. mes "Rekenber Corporation...";
  560. mes "Something about the Slums....";
  561. mes "Enormous funds... Experiments.";
  562. mes "Lab... Escape... Hugel... Um...";
  563. mes "Dr. Morriphen... Side effects?";
  564. close;
  565. } else {
  566. mes "[" +strcharinfo(0)+ "]";
  567. mes "Wh-what...?";
  568. mes "Do you really";
  569. mes "need that medicine?!";
  570. close;
  571. }
  572. } else if (hg_herb == 6)
  573. end;
  574. else if (hg_herb == 8) {
  575. mes "[Allen]";
  576. mes "Oh... Oh...";
  577. mes "Oooh... The pain";
  578. mes "is gone! It's a miracle!";
  579. mes "Maybe I'll just take the";
  580. mes "Withstander later...";
  581. set hg_herb,7;
  582. next;
  583. if (.@rand == 4) {
  584. mes "^3355FFYou find an old book";
  585. mes "inside the drawer.^000000";
  586. next;
  587. mes "[Welcome to Lighthalzen!]";
  588. mes "Author: Tupetso Iltekka";
  589. next;
  590. mes "......";
  591. mes ".........";
  592. mes "............";
  593. next;
  594. mes "[" +strcharinfo(0)+ "]";
  595. mes "(^333333I guess Allen used";
  596. mes "to live in Lighthalzen.";
  597. mes "I guess that's why he'd";
  598. mes "keep this old PR brochure...^000000)";
  599. close;
  600. } else if (.@rand == 5) {
  601. mes "^3355FFYou find Allen's";
  602. mes "journal inside the";
  603. mes "drawer and quickly";
  604. mes "leaf through its pages.";
  605. mes "It's difficult to read since";
  606. mes "the pages are old and worn.^000000";
  607. next;
  608. mes "[" +strcharinfo(0)+ "]";
  609. mes "Let's see, let's see...";
  610. mes "Rekenber Corporation...";
  611. mes "Something about the Slums....";
  612. mes "Enormous funds... Experiments.";
  613. mes "Lab... Escape... Hugel... Um...";
  614. mes "Dr. Morriphen... Side effects?";
  615. close;
  616. } else {
  617. mes "[" +strcharinfo(0)+ "]";
  618. mes "Wh-what...?";
  619. mes "Do you really";
  620. mes "need that medicine?!";
  621. close;
  622. }
  623. } else if (hg_herb == 9)
  624. end;
  625. else if (hg_herb == 12) {
  626. mes "^3355FFYou find an";
  627. mes "Old Blue Box deep";
  628. mes "inside the drawer.^000000";
  629. close2;
  630. specialeffect EF_CONE;
  631. set hg_herb,13;
  632. getitem 603,1; //Old Blue Box
  633. getexp (checkre(3))?5000:50000,0;
  634. completequest 8056;
  635. } else {
  636. if (.@rand > 3) {
  637. mes "^3355FFYou find an old book";
  638. mes "inside the drawer.^000000";
  639. next;
  640. mes "[Welcome to Lighthalzen!]";
  641. mes "Author: Tupetso Iltekka";
  642. next;
  643. mes "......";
  644. mes ".........";
  645. mes "............";
  646. next;
  647. mes "[" +strcharinfo(0)+ "]";
  648. mes "(^333333I guess Allen used";
  649. mes "to live in Lighthalzen.";
  650. mes "I guess that's why he'd";
  651. mes "keep this old PR brochure...^000000)";
  652. close;
  653. } else {
  654. mes "^3355FFYou find Allen's";
  655. mes "journal inside the";
  656. mes "drawer and quickly";
  657. mes "leaf through its pages.";
  658. mes "It's difficult to read since";
  659. mes "the pages are old and worn.^000000";
  660. next;
  661. mes "[" +strcharinfo(0)+ "]";
  662. mes "Let's see, let's see...";
  663. mes "Rekenber Corporation...";
  664. mes "Something about the Slums....";
  665. mes "Enormous funds... Experiments.";
  666. mes "Lab... Escape... Hugel... Um...";
  667. mes "Dr. Morriphen... Side effects?";
  668. close;
  669. }
  670. }
  671. }
  672. hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
  673. OnInit:
  674. disablenpc "Upper Drawer#Second";
  675. end;
  676. OnTouch:
  677. if (hg_herb == 5) {
  678. mes "^3355FFYou take out one dose of";
  679. mes "Withstander from the drawer.^000000";
  680. set hg_herb,6;
  681. close;
  682. } else if (hg_herb == 8) {
  683. mes "^3355FFYou take out one dose of";
  684. mes "Withstander from the drawer.^000000";
  685. set hg_herb,9;
  686. close;
  687. } else {
  688. mes "^3355FFThere are several books";
  689. mes "kept inside this drawer.^000000";
  690. close;
  691. }
  692. }
  693. hu_in01,1,1,0 script #DrawerOpener -1,{
  694. OnInit:
  695. disablenpc "#DrawerOpener";
  696. end;
  697. OnEnable:
  698. enablenpc "#DrawerOpener";
  699. initnpctimer;
  700. end;
  701. OnTimer1000:
  702. enablenpc "Upper Drawer#Second";
  703. disablenpc "Upper Drawer#First";
  704. end;
  705. OnTimer4500:
  706. enablenpc "Upper Drawer#First";
  707. disablenpc "Upper Drawer#Second";
  708. disablenpc "#DrawerOpener";
  709. stopnpctimer;
  710. end;
  711. }
  712. // Biological Weapon Quest :: hg_bio
  713. //============================================================
  714. ein_in01,16,36,3 script Morriphen 86,{
  715. if (hg_bio == 0) {
  716. if (hg_herb == 13) {
  717. mes "[Morriphen]";
  718. mes "Wh-who are you, and what are";
  719. mes "you looking for? If you're here";
  720. mes "for the stuff, then you came";
  721. mes "too early. As you can see,";
  722. mes "I don't feel well enough to";
  723. mes "speak to you right now.";
  724. next;
  725. mes "[Morriphen]";
  726. mes "^333333*Cough Cough*";
  727. mes "*Cough Cough*^000000";
  728. next;
  729. mes "["+strcharinfo(0)+"]";
  730. mes "Holy--! Are you alright?";
  731. mes "Y-you're coughing up blood!";
  732. mes "Relax, I was just passing by!";
  733. next;
  734. mes "[Morriphen]";
  735. mes "R-really? Well then, I'm";
  736. mes "sorry to have bothered you,";
  737. mes "then. I guess I'm just a little";
  738. mes "jumpy is all. ^333333*Cough, cough~*^000000";
  739. next;
  740. mes "["+strcharinfo(0)+"]";
  741. mes "Hey... You don't sound";
  742. mes "too good. Do you want me";
  743. mes "to bring you to a hospital?";
  744. mes "That's a really nasty cough";
  745. mes "you've got there, so maybe";
  746. mes "you should get it checked.";
  747. next;
  748. mes "[Morriphen]";
  749. mes "No, thanks, I'm fine.";
  750. mes "I just haven't gone home";
  751. mes "for a few months and wasn't";
  752. mes "able to get my prescription";
  753. mes "refilled, that's all. ^333333*Haaak*";
  754. mes "*Cough-cough-cooooooough!*^000000";
  755. next;
  756. mes "["+strcharinfo(0)+"]";
  757. mes "Hmm...";
  758. mes "What should I do?";
  759. next;
  760. switch(select("Leave him:Help him")) {
  761. case 1:
  762. mes "["+strcharinfo(0)+"]";
  763. mes "You know, I'm a little";
  764. mes "worried about your coughing,";
  765. mes "but I don't think there's any";
  766. mes "way that I can help you...";
  767. next;
  768. mes "[Morriphen]";
  769. mes "^333333*Cough cough*^000000";
  770. mes "Don't worry, I'll be";
  771. mes "just fine. You take care";
  772. mes "of yourself, you hear?";
  773. close;
  774. case 2:
  775. mes "["+strcharinfo(0)+"]";
  776. mes "Hey...";
  777. mes "Are you sure that";
  778. mes "you'll be alright?";
  779. next;
  780. mes "[Morriphen]";
  781. mes "^333333*Cough cough*^000000";
  782. mes "Don't worry, I'll be";
  783. mes "just fine. You take care";
  784. mes "of yourself, you hear?";
  785. mes "^333333*Haaaak* *Reeetch*^000000";
  786. next;
  787. mes "["+strcharinfo(0)+"]";
  788. mes "...";
  789. mes "......";
  790. mes ".........";
  791. next;
  792. mes "[Morriphen]";
  793. mes "^333333*Reeeeetch*";
  794. mes "*Cooooough Cough*";
  795. mes "*Hhhh, Hhhhh, Hhhh*";
  796. mes "*Haaaaack* *Retch*^000000";
  797. next;
  798. mes "["+strcharinfo(0)+"]";
  799. mes "Please, mister.";
  800. mes "Let me help you.";
  801. mes "I can't just leave";
  802. mes "you alone if you";
  803. mes "sound like that.";
  804. next;
  805. mes "[Morriphen]";
  806. mes "...............................";
  807. mes "I didn't, I didn't want to";
  808. mes "bother you, b-but if you insist";
  809. mes "oh h-helping me, then maybe";
  810. mes "I'll ask you to do me a favor.";
  811. next;
  812. mes "[Morriphen]";
  813. mes "Would you visit my home in";
  814. mes "Hugel and ask my wife, Siria,";
  815. mes "for my medication? She knows";
  816. mes "where to find it, and will give";
  817. mes "it to you. Oh, and please don't";
  818. mes "tell her anything else, okay?";
  819. next;
  820. mes "[Morriphen]";
  821. mes "She's always worried about";
  822. mes "me getting worse, and I don't";
  823. mes "want to give her any reason to";
  824. mes "get stressed. Please just tell";
  825. mes "her that I ran out of medicine.";
  826. next;
  827. mes "["+strcharinfo(0)+"]";
  828. mes "Alright.";
  829. mes "I'll come back here";
  830. mes "as soon as I can.";
  831. next;
  832. mes "[Morriphen]";
  833. mes "Thanks so much.";
  834. mes "^333333*Cough Cough*";
  835. mes "*Cough Cough*^000000";
  836. set hg_bio,1;
  837. setquest 11009;
  838. close;
  839. }
  840. } else {
  841. mes "[Morriphen]";
  842. mes "Ugh... I don't feel";
  843. mes "very well. I guess";
  844. mes "I better call it a day...";
  845. close;
  846. }
  847. } else if (hg_bio == 1) {
  848. mes "[Morriphen]";
  849. mes "Please ask my ^333333*Cough*^000000";
  850. mes "wife Siria in my home in";
  851. mes "^333333*Reeetch*^000000 Hugel for m-my";
  852. mes "medicine. Th-thank you...";
  853. mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
  854. close;
  855. } else if (hg_bio == 2) {
  856. mes "["+strcharinfo(0)+"]";
  857. mes "Oh no... Morriphen";
  858. mes "doesn't look good at all!";
  859. mes "I better hurry and bring";
  860. mes "him medicine from Siria";
  861. mes "in Hugel as soon as I can!";
  862. close;
  863. } else if (hg_bio == 3) {
  864. mes "["+strcharinfo(0)+"]";
  865. mes "Oh no... Morriphen";
  866. mes "doesn't look good at all!";
  867. mes "I better hurry and bring";
  868. mes "him medicine from Dono";
  869. mes "in Hugel as soon as I can!";
  870. close;
  871. } else if (hg_bio == 4) {
  872. mes "["+strcharinfo(0)+"]";
  873. mes "Oh no... Morriphen";
  874. mes "doesn't look good at all!";
  875. mes "I better hurry and bring";
  876. mes "him medicine from Dono";
  877. mes "in Hugel as soon as I can!";
  878. close;
  879. } else if (hg_bio == 5) {
  880. mes "["+strcharinfo(0)+"]";
  881. mes "Oh no... Morriphen";
  882. mes "doesn't look good at all!";
  883. mes "I better hurry and bring";
  884. mes "him medicine from Dono";
  885. mes "in Hugel as soon as I can!";
  886. close;
  887. } else if (hg_bio == 6) {
  888. mes "^3355FFYou administer the";
  889. mes "medicine to Morriphen,";
  890. mes "who slowly regains";
  891. mes "consciousness.^000000";
  892. next;
  893. mes "[Morriphen]";
  894. mes "^333333*Cough, cough*^000000";
  895. mes "Wh-where am I?";
  896. mes "I'm... not dead yet?";
  897. mes "Oh, you! It seems I was";
  898. mes "right to trust you. So did my";
  899. mes "wife give you my medicine?";
  900. next;
  901. mes "["+strcharinfo(0)+"]";
  902. mes "Actually, Siria also ran";
  903. mes "out of your medicine when";
  904. mes "I arrived at your house, so";
  905. mes "she told me to go get some";
  906. mes "from your friend, Dono.";
  907. next;
  908. mes "[Morriphen]";
  909. mes "Oh, no, what have you done?";
  910. mes "My wife's life depends on that";
  911. mes "medicine too! Oh no, if she";
  912. mes "doesn't get any, she'll die";
  913. mes "from my stupidity! Please!";
  914. mes "I beg you, bring this to her!";
  915. next;
  916. mes "[Morriphen]";
  917. mes "That woman is everything";
  918. mes "to me. If she's gone, then";
  919. mes "I don't know what I'll do.";
  920. mes "Please take this medicine";
  921. mes "to her as soon as you can!";
  922. next;
  923. mes "["+strcharinfo(0)+"]";
  924. mes "Don't worry, I'm on my";
  925. mes "way. I'll hurry as fast as";
  926. mes "I can back to Hugel to";
  927. mes "give Siria this medicine.";
  928. set hg_bio,7;
  929. changequest 11014,11015;
  930. close;
  931. } else if (hg_bio == 7) {
  932. mes "["+strcharinfo(0)+"]";
  933. mes "What am I doing...?";
  934. mes "I need to return to";
  935. mes "Hugel and deliver this";
  936. mes "medicine to Siria as";
  937. mes "soon as possible!";
  938. close;
  939. } else if (hg_bio == 8) {
  940. mes "[Morriphen]";
  941. mes "You're back! So, have you";
  942. mes "seen my wife? She's okay,";
  943. mes "isn't she? Why aren't you";
  944. mes "saying--oh no. Oh dear God,";
  945. mes "no. D-don't tell me she's dead!";
  946. next;
  947. mes "[Morriphen]";
  948. mes "She has to be fine...!";
  949. mes "If anything happened";
  950. mes "to her, I... I won't forgive";
  951. mes "you! No one would find your";
  952. mes "body! No, wait, wait... No, I'm";
  953. mes "sorry, I'm just so anxious...!";
  954. next;
  955. mes "[Morriphen]";
  956. mes "^333333*Sob*^000000 Please forgive me!";
  957. mes "Please tell me my wife is";
  958. mes "okay. I'm sorry, everything";
  959. mes "is just so overwhelming right";
  960. mes "now. ^333333*Sob*^000000 Please, please...";
  961. next;
  962. mes "["+strcharinfo(0)+"]";
  963. mes "Siria is fine.";
  964. mes "Now are you satisfied?";
  965. mes "If you're that worried about";
  966. mes "her, you ought to see her";
  967. mes "more often. Geez...";
  968. next;
  969. mes "[Morriphen]";
  970. mes "Hallelujah! I'm so";
  971. mes "relieved! She's alive!";
  972. mes "I'm sorry, I'd be home";
  973. mes "more often, but I'm always";
  974. mes "struggling here to make ends";
  975. mes "meet. Thank you so much!";
  976. next;
  977. mes "["+strcharinfo(0)+"]";
  978. mes "Don't sweat it.";
  979. mes "It was just the right";
  980. mes "thing to do, that's all.";
  981. next;
  982. mes "[Morriphen]";
  983. mes "You're such a kind person...";
  984. mes "You save my life and my wife's";
  985. mes "life. I'll do anything you ask me to do to repay you! Consider me";
  986. mes "your humble servant from now on. What is your command, oh master?";
  987. next;
  988. mes "["+strcharinfo(0)+"]";
  989. mes "That's...";
  990. mes "That's going too far.";
  991. mes "Becoming my servant for";
  992. mes "life isn't necessary, you know.";
  993. next;
  994. mes "[Morriphen]";
  995. mes "Wait, I know! If you won't";
  996. mes "accept my life, then I can";
  997. mes "give you someone else's. Do";
  998. mes "you have any enemies! I'll go";
  999. mes "out and kill someone for you!";
  1000. next;
  1001. mes "["+strcharinfo(0)+"]";
  1002. mes "...That's fine.";
  1003. mes "Actually, I'm more interested";
  1004. mes "in hearing how you, Siria, and";
  1005. mes "Dono are all connected. When";
  1006. mes "I spoke to Siria, she told me";
  1007. mes "that you two weren't married...";
  1008. next;
  1009. mes "["+strcharinfo(0)+"]";
  1010. mes "Siria did mention";
  1011. mes "that she's greatly";
  1012. mes "indebted to you for";
  1013. mes "some reason, and she'll";
  1014. mes "never be able to fully repay";
  1015. mes "you, not even with her life.";
  1016. next;
  1017. mes "[Morriphen]";
  1018. mes "She said that? ^333333*Sigh*^000000";
  1019. mes "Poor girl, I've asked so";
  1020. mes "many times not to think";
  1021. mes "that way. Alright, if that's";
  1022. mes "what you really want, then";
  1023. mes "I will tell you our story.";
  1024. next;
  1025. mes "[Morriphen]";
  1026. mes "Dono and I have been friends";
  1027. mes "since childhood. We did almost";
  1028. mes "everything together. Even when";
  1029. mes "we started our professional";
  1030. mes "careers, we both decided to work for the Rekenber Corporation.";
  1031. next;
  1032. mes "[Morriphen]";
  1033. mes "Dono eventually became in";
  1034. mes "charge of Rekenber's Medical";
  1035. mes "Experimental Research, while";
  1036. mes "I spearheaded projects for";
  1037. mes "Rekenber's weapon research.";
  1038. next;
  1039. mes "[Morriphen]";
  1040. mes "Although our areas of expertise";
  1041. mes "are different, Dono and I found";
  1042. mes "that our collaborations were";
  1043. mes "productive for both of us. But";
  1044. mes "then, one day, I dropped by";
  1045. mes "Dono's office and saw her.";
  1046. next;
  1047. mes "[Morriphen]";
  1048. mes "She was floating in a giant";
  1049. mes "test tube, and I couldn't take";
  1050. mes "my eyes off her: she was the";
  1051. mes "most beautiful thing I'd ever";
  1052. mes "seen. But Dono said she was";
  1053. mes "nothing but an experiment...";
  1054. next;
  1055. mes "[Morriphen]";
  1056. mes "He told me not to be so";
  1057. mes "curious, but I didn't listen.";
  1058. mes "Ever since then, I went to his office as often as I could, making";
  1059. mes "stupid excuses to see her. I just couldn't help it. I was in love.";
  1060. next;
  1061. mes "[Morriphen]";
  1062. mes "Then, I heard news that Dono's";
  1063. mes "research wasn't producing the";
  1064. mes "expected results, and that he";
  1065. mes "would be shutting everything";
  1066. mes "down. All experiments would";
  1067. mes "be efficiently disposed.";
  1068. next;
  1069. mes "[Morriphen]";
  1070. mes "There was a snowstorm";
  1071. mes "that night, but I braved the";
  1072. mes "freezing cold to sneak into the";
  1073. mes "Rekenber Laboratory. I broke her out of her test tube, set the lab";
  1074. mes "on fire, and got the hell out.";
  1075. next;
  1076. mes "[Morriphen]";
  1077. mes "I couldn't know it at the";
  1078. mes "time, but I was exposed to";
  1079. mes "some chemicals during the fire.";
  1080. mes "They damaged my tissues badly,";
  1081. mes "so that's why I'm so dependent";
  1082. mes "on these medicines now.";
  1083. next;
  1084. mes "[Morriphen]";
  1085. mes "Anyway, we ran from the lab,";
  1086. mes "escaping to the mountains.";
  1087. mes "I just carried her on my back,";
  1088. mes "as far as I could go. Finally,";
  1089. mes "I couldn't fight the dizziness,";
  1090. mes "and I suddenly blacked out.";
  1091. next;
  1092. mes "[Morriphen]";
  1093. mes "I remember seeing a tall, robed";
  1094. mes "man right before I fainted. He";
  1095. mes "said something about bringing";
  1096. mes "us to Hugel, a resting place";
  1097. mes "for the lost, those born from Odin's shadow. It was strange...";
  1098. next;
  1099. mes "[Morriphen]";
  1100. mes "I couldn't see his face.";
  1101. mes "His hood was covering it,";
  1102. mes "but I think his name was, um...";
  1103. mes "Mawon... Mawong? Anyway, when";
  1104. mes "we woke up, we were lying in";
  1105. mes "warm beds inside Hugel Village.";
  1106. next;
  1107. mes "[Morriphen]";
  1108. mes "The people we met were very";
  1109. mes "accomdating, welcome, and";
  1110. mes "friendly. They also didn't";
  1111. mes "ask us any questions: we were";
  1112. mes "just accepted. The girl I saved didn't know how to speak then...";
  1113. next;
  1114. mes "[Morriphen]";
  1115. mes "As soon as I got better,";
  1116. mes "I taught her our language,";
  1117. mes "and even gave her a name,";
  1118. mes "Siria. She was no longer an";
  1119. mes "experiment, but my beloved. Still, we didn't live happily ever after.";
  1120. next;
  1121. mes "[Morriphen]";
  1122. mes "I had to make living for the";
  1123. mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
  1124. mes "Eventually, I bumped into Dono";
  1125. mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
  1126. next;
  1127. mes "[Morriphen]";
  1128. mes "I burned up his lab, which";
  1129. mes "must've hurt his reputation";
  1130. mes "in the company. Still, when";
  1131. mes "I told him what happened, he";
  1132. mes "seemed to understand. He";
  1133. mes "even started to help me...";
  1134. next;
  1135. mes "[Morriphen]";
  1136. mes "You know, Siria was supposed";
  1137. mes "to become a mass murder weapon.";
  1138. mes "The reason why Dono's experiment failed was became she resisted";
  1139. mes "their plans. She's more than just an experiment or weapon, you know.";
  1140. next;
  1141. mes "[Morriphen]";
  1142. mes "If everything had turned out";
  1143. mes "as Dono planned, Siria would";
  1144. mes "become a soldier, and I would";
  1145. mes "be supplying her armaments,";
  1146. mes "cutting edge weapons at the pinnacle of military development.";
  1147. next;
  1148. mes "[Morriphen]";
  1149. mes "While I was working for Rekenber, I was working on mass producing";
  1150. mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
  1151. mes "perfect copies, but imagine what would've happened if I succeeded.";
  1152. next;
  1153. mes "[Morriphen]";
  1154. mes "When I think about it, we all";
  1155. mes "could have been rich. I was in";
  1156. mes "charge of weapon manufacturing";
  1157. mes "after all, and our biggest";
  1158. mes "customer, Arunafeltz, would";
  1159. mes "have given us good business.";
  1160. next;
  1161. mes "[Morriphen]";
  1162. mes "I made my choice, and I have";
  1163. mes "no regrets. In fact, I wouldn't";
  1164. mes "change my life or give away";
  1165. mes "Siria for the world. However,";
  1166. mes "Dono would probably think";
  1167. mes "differently: work was his life.";
  1168. next;
  1169. mes "[Morriphen]";
  1170. mes "I get the feeling that Dono";
  1171. mes "would never tell Rekenber about";
  1172. mes "me and Siria. I can never repay";
  1173. mes "him for the helping us now, but";
  1174. mes "I'm sure that he must hate me";
  1175. mes "deep down inside.";
  1176. next;
  1177. mes "["+strcharinfo(0)+"]";
  1178. mes "Don't think like that.";
  1179. mes "I'm sure Dono still thinks";
  1180. mes "of you as his friend. He's";
  1181. mes "bitter about what happened,";
  1182. mes "but he won't abandon you.";
  1183. mes "Why don't you go see him?";
  1184. next;
  1185. mes "["+strcharinfo(0)+"]";
  1186. mes "Besides, you have an";
  1187. mes "excuse to go see him now,";
  1188. mes "your medicine, right? I'm";
  1189. mes "sure you can repay him by";
  1190. mes "visiting him, and living";
  1191. mes "happily with your Seria.";
  1192. next;
  1193. mes "[Morriphen]";
  1194. mes "^333333*Sob*^000000 You're right...";
  1195. mes "I'm so sorry Dono! ^333333*Sniff*^000000";
  1196. mes "Thank you so much. If you";
  1197. mes "ever visit Hugel again, come";
  1198. mes "by and see me. You've really";
  1199. mes "helped me and Seria so much.";
  1200. next;
  1201. mes "["+strcharinfo(0)+"]";
  1202. mes "Don't worry about it.";
  1203. mes "Just get better so that";
  1204. mes "I won't have to worry";
  1205. mes "about you. Take care~";
  1206. set hg_bio,9;
  1207. getexp (checkre(3))?70000:700000,0;
  1208. completequest 11016;
  1209. close;
  1210. } else if (hg_bio == 9) {
  1211. mes "[Morriphen]";
  1212. mes "Oh, long time no see~";
  1213. mes "Yes, my wife and I can't";
  1214. mes "possibly be any happier.";
  1215. mes "We've been taking it easy,";
  1216. mes "and managed to make full";
  1217. mes "recoveries. Amazing, isn't it?";
  1218. next;
  1219. mes "[Morriphen]";
  1220. mes "Oh, and we finally got";
  1221. mes "married in a small ceremony";
  1222. mes "here in Hugel. Why don't you";
  1223. mes "come visit our house sometime?";
  1224. close;
  1225. } else {
  1226. mes "[Morriphen]";
  1227. mes "Oh, long time no see~";
  1228. mes "Yes, my wife and I can't";
  1229. mes "possibly be any happier.";
  1230. mes "We've been taking it easy,";
  1231. mes "and managed to make full";
  1232. mes "recoveries. Amazing, isn't it?";
  1233. next;
  1234. mes "[Morriphen]";
  1235. mes "Oh, and we finally got";
  1236. mes "married in a small ceremony";
  1237. mes "here in Hugel. Why don't you";
  1238. mes "come visit our house sometime?";
  1239. close;
  1240. }
  1241. }
  1242. hu_in01,326,307,3 script Siria 90,{
  1243. if (hg_bio == 1) {
  1244. mes "[Siria]";
  1245. mes "Oh, hello there.";
  1246. mes "Can I help you";
  1247. mes "with anything?";
  1248. mes "It looks like you want";
  1249. mes "to ask me something...";
  1250. next;
  1251. mes "^3355FFHow can a woman this";
  1252. mes "young be Morriphen's wife?^000000";
  1253. next;
  1254. mes "["+strcharinfo(0)+"]";
  1255. mes "Yes, um, Morriphen sent";
  1256. mes "me here so that I can bring";
  1257. mes "him his medicine. I was wo--";
  1258. next;
  1259. mes "[Siria]";
  1260. mes "Oh my God! Is he alright?";
  1261. mes "Please, oh dear Lord, don't";
  1262. mes "let him be dead! No! D-did";
  1263. mes "anything bad happen to him?";
  1264. next;
  1265. mes "["+strcharinfo(0)+"]";
  1266. mes "(She is being panicky, and doesn't seem to know what she should do.";
  1267. mes "She absent-mindedly steps forward and then stumbles on the floor.)";
  1268. next;
  1269. mes "["+strcharinfo(0)+"]";
  1270. mes "Are you okay?!";
  1271. mes "(Her eyes look blank. She seems to have a hard time to see things.)";
  1272. next;
  1273. mes "[Siria]";
  1274. mes "Oh, I am fine, thank you.";
  1275. mes "I am just...I am just having a vision problem.";
  1276. mes "So...what happened to him?";
  1277. next;
  1278. mes "["+strcharinfo(0)+"]";
  1279. mes "He's just not feeling";
  1280. mes "well, that's all. All he";
  1281. mes "told me was that he ran";
  1282. mes "out of his medicine, and";
  1283. mes "needs some more.";
  1284. next;
  1285. mes "[Siria]";
  1286. mes "Aww, I just ran out of";
  1287. mes "the medicine too. Find";
  1288. mes "Morriphen's friend, and get";
  1289. mes "it from him. He's supposed to";
  1290. mes "be in Lighthalzen, somewhere...";
  1291. next;
  1292. mes "[Siria]";
  1293. mes "^333333*Cough cough!*^000000";
  1294. mes "Ugh, excuse me.";
  1295. mes "Let me sit down for";
  1296. mes "a moment. *Cough!*";
  1297. next;
  1298. mes "^3355FFSiria's face grows";
  1299. mes "pale, and she starts";
  1300. mes "to sweat profusely.^000000";
  1301. next;
  1302. mes "["+strcharinfo(0)+"]";
  1303. mes "Um...";
  1304. mes "Are you feeling";
  1305. mes "alright? You're not";
  1306. mes "sick too, are you?";
  1307. next;
  1308. mes "[Siria]";
  1309. mes "Oh, no, no... I'm just";
  1310. mes "so worried about Morriphen.";
  1311. mes "*Sob* I can't live without him,";
  1312. mes "he's everything in the world";
  1313. mes "to me. I owe him everything,";
  1314. mes "I have to go see Dono, I hav--";
  1315. next;
  1316. mes "["+strcharinfo(0)+"]";
  1317. mes "You know what? You better";
  1318. mes "relax and rest here, and I'll";
  1319. mes "go visit this Dono person in";
  1320. mes "Lighthalzen. You don't sound";
  1321. mes "well enough to be traveling.";
  1322. next;
  1323. mes "[Siria]";
  1324. mes "I'm... I'm sorry to";
  1325. mes "trouble you. But if";
  1326. mes "Morriphen can trust you";
  1327. mes "to come here, then I'll";
  1328. mes "trust you too. ^333333*Cough*^000000";
  1329. mes "Thank you so much...";
  1330. set hg_bio,2;
  1331. changequest 11009,11010;
  1332. close;
  1333. } else if (hg_bio == 2) {
  1334. mes "[Siria]";
  1335. mes "^333333*Sniff*^000000 Please";
  1336. mes "go to Lighthalzen and";
  1337. mes "get ^333333*Cough*^000000 Morriphen's";
  1338. mes "medicine from his friend,";
  1339. mes "Dono, as soon as you can.";
  1340. close;
  1341. } else if (hg_bio == 3) {
  1342. mes "[Siria]";
  1343. mes "Oh, have you met Dono?";
  1344. mes "I'm so grateful for all of";
  1345. mes "his help. He really is a";
  1346. mes "good friend to Morriphen,";
  1347. mes "no matter what he says.";
  1348. close;
  1349. } else if (hg_bio == 4) {
  1350. mes "[Siria]";
  1351. mes "Oh, have you met Dono?";
  1352. mes "I'm so grateful for all of";
  1353. mes "his help. He really is a";
  1354. mes "good friend to Morriphen,";
  1355. mes "no matter what he says.";
  1356. close;
  1357. } else if (hg_bio == 5) {
  1358. mes "[Siria]";
  1359. mes "Oh, have you met Dono?";
  1360. mes "I'm so grateful for all of";
  1361. mes "his help. He really is a";
  1362. mes "good friend to Morriphen,";
  1363. mes "no matter what he says.";
  1364. close;
  1365. } else if (hg_bio == 6) {
  1366. mes "[Siria]";
  1367. mes "*Cough* I-I'm fine,";
  1368. mes "so please don't worry";
  1369. mes "about me. Just bring the";
  1370. mes "medicine to Morriphen as";
  1371. mes "fast as you can for me.";
  1372. close;
  1373. } else if (hg_bio == 7) {
  1374. mes "^3355FFYou gently administered";
  1375. mes "the medicine to Siria, who";
  1376. mes "slow regained consciousness.^000000";
  1377. next;
  1378. mes "["+strcharinfo(0)+"]";
  1379. mes "Hey, are you alright?";
  1380. mes "How are you feeling?";
  1381. mes "Morriphen asked me to";
  1382. mes "come here and give you";
  1383. mes "this medicine right away.";
  1384. next;
  1385. mes "[Siria]";
  1386. mes "...Ah... I can't...";
  1387. mes "I don't know... I...";
  1388. mes "Where is...? Oh, it's";
  1389. mes "you. I think... I think";
  1390. mes "you just saved my life.";
  1391. mes "I'm sorry for being a burden...";
  1392. next;
  1393. mes "[Siria]";
  1394. mes "All I've been is a nuisance";
  1395. mes "to both Morriphen and Dono.";
  1396. mes "You don't understand how I've";
  1397. mes "destroyed their lives. I just--";
  1398. mes "I just... I just need to relax.";
  1399. mes "Thank you for everything...";
  1400. set hg_bio,8;
  1401. getexp (checkre(3))?30000:500000,0;
  1402. changequest 11015,11016;
  1403. close;
  1404. } else if (hg_bio == 8) {
  1405. mes "[Siria]";
  1406. mes "Oh, please go back";
  1407. mes "to Morriphen and let";
  1408. mes "him know that I'm much";
  1409. mes "better. I don't want him";
  1410. mes "to worry about me!";
  1411. close;
  1412. } else if (hg_bio == 9) {
  1413. mes "[Siria]";
  1414. mes "Oh, welcome~";
  1415. mes "Thank you so much";
  1416. mes "for helping me and";
  1417. mes "Morriphen. You've been";
  1418. mes "a real godsend, you know?";
  1419. close;
  1420. } else {
  1421. mes "[Siria]";
  1422. mes "Oh, hello there.";
  1423. mes "Can I help you";
  1424. mes "with anything?";
  1425. close;
  1426. }
  1427. }
  1428. lighthalzen,88,79,7 script Dono 85,{
  1429. if (hg_bio == 2) {
  1430. mes "[Dono]";
  1431. mes "What do you want?";
  1432. mes "Spit it out, I don't";
  1433. mes "have all day.";
  1434. next;
  1435. mes "["+strcharinfo(0)+"]";
  1436. mes "Excuse me, but";
  1437. mes "I'm looking for a";
  1438. mes "man named Dono.";
  1439. next;
  1440. mes "[Dono]";
  1441. mes "Yeah, that's me,";
  1442. mes "but who the heck";
  1443. mes "are you, anyway?";
  1444. next;
  1445. mes "["+strcharinfo(0)+"]";
  1446. mes "Oh, I'm just here";
  1447. mes "to get some medicine";
  1448. mes "for Morriphen. Um, his";
  1449. mes "wife Siria said that";
  1450. mes "you would have it?";
  1451. next;
  1452. mes "[Dono]";
  1453. mes "Wife? Hurmph! Not likely.";
  1454. mes "Alright, I see. He must've";
  1455. mes "run out of medicine. Jesus,";
  1456. mes "they're both still alive? It's";
  1457. mes "a miracle that they've both";
  1458. mes "lasted this long. Eh, oh well.";
  1459. next;
  1460. mes "[Dono]";
  1461. mes "It's his own fault his body";
  1462. mes "got messed up. Now let's";
  1463. mes "see how much medicine we";
  1464. mes "got here... Hmm... Dang. This";
  1465. mes "isn't good. Hey, you said you";
  1466. mes "work for Morriphen, that right?";
  1467. next;
  1468. mes "[Dono]";
  1469. mes "I have the medicine, but it's";
  1470. mes "not enough for one person, much";
  1471. mes "less the two of them. I need you to help me make some more.";
  1472. mes "Now, listen carefully, these";
  1473. mes "are the ingredients I need...";
  1474. next;
  1475. mes "["+strcharinfo(0)+"]";
  1476. mes "Wait, wait, I thought I was";
  1477. mes "only getting medicine for";
  1478. mes "Morriphen. Are you saying";
  1479. mes "that his wife Siria needs";
  1480. mes "the medicine too?";
  1481. next;
  1482. mes "[Dono]";
  1483. mes "Why do you keep calling";
  1484. mes "Siria his wife? Yeah, she's";
  1485. mes "sick too. If you met her, you'd";
  1486. mes "see for yourself, right? Well,";
  1487. mes "I'm getting pretty worried about them, so you better hurry this up.";
  1488. next;
  1489. mes "[Dono]";
  1490. mes "Go get";
  1491. mes "^3355FF5 Coal^000000,";
  1492. mes "^3355FF5 Brigan^000000,";
  1493. mes "^3355FF5 Cyfar^000000,";
  1494. mes "^3355FF1 Unripe Apple^000000,";
  1495. mes "^3355FF3 Detrimindexta^000000...";
  1496. next;
  1497. mes "[Dono]";
  1498. mes "...^3355FF20 Shells^000000,";
  1499. mes "^3355FF1 Red Herb^000000,";
  1500. mes "^3355FF1 Blue Herb^000000,";
  1501. mes "^3355FF1 Green Herb^000000,";
  1502. mes "^3355FF1 White Herb^000000, and";
  1503. mes "^3355FF1 Yellow Herb^000000.";
  1504. next;
  1505. mes "[Dono]";
  1506. mes "I know this is sudden,";
  1507. mes "I know I'm pushing you";
  1508. mes "hard, but I've got no choice.";
  1509. mes "If you don't hurry, then";
  1510. mes "those two will die, simple as that. I'll wait for you here.";
  1511. set hg_bio,3;
  1512. changequest 11010,11011;
  1513. close;
  1514. } else if (hg_bio == 1) {
  1515. mes "[Dono]";
  1516. mes "Store's closed.";
  1517. mes "Get outta here, and";
  1518. mes "come back later to";
  1519. mes "buy something, got it?";
  1520. close;
  1521. } else if (hg_bio == 3) {
  1522. if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19) {
  1523. delitem 971,3; //Detrimindexta
  1524. delitem 1003,5; //Coal
  1525. delitem 619,1; //Unripe_Apple
  1526. delitem 507,1; //Red_Herb
  1527. delitem 508,1; //Yellow_Herb
  1528. delitem 511,1; //White_Herb
  1529. delitem 509,1; //Green_Herb
  1530. delitem 510,1; //Blue_Herb
  1531. delitem 7053,5; //Brigan
  1532. delitem 7054,5; //Cyfar
  1533. delitem 935,20; //Shell
  1534. set hg_bio,4;
  1535. changequest 11011,11012;
  1536. mes "[Dono]";
  1537. mes "Good, good, you've brought";
  1538. mes "everything I've asked. Give";
  1539. mes "me a moment to process these";
  1540. mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
  1541. mes "do this kind of work for me...";
  1542. next;
  1543. mes "[Dono]";
  1544. mes "Back when I used to work for";
  1545. mes "the Rekenber Corporation, I was";
  1546. mes "a department head! Oh well, it";
  1547. mes "can't be helped now. Ah, it's";
  1548. mes "done. Now, let me test this";
  1549. mes "out before I give it to you.";
  1550. next;
  1551. mes "^3355FFDono reveals that he has";
  1552. mes "grinded the materials into";
  1553. mes "a fine powder. He sprinkles";
  1554. mes "a small amount into a glass";
  1555. mes "of water, and the liquid turns";
  1556. mes "blue after he mixes it.^000000";
  1557. next;
  1558. mes "[Dono]";
  1559. mes "Damn! I used the right";
  1560. mes "proportions! Why isn't it";
  1561. mes "working?! Morriphen, I hate";
  1562. mes "you! Grrr...! Hey, kid, I need";
  1563. mes "you to help me again!";
  1564. next;
  1565. mes "[Dono]";
  1566. mes "Go to the Lighthalzen";
  1567. mes "Makkie. Tell him I sent you";
  1568. mes "to get some Red Plant Stem Powder for Morriphen's medicine.";
  1569. next;
  1570. mes "[Dono]";
  1571. mes "Look, I know it's a pain,";
  1572. mes "but hurry and get it for me";
  1573. mes "as fast as you can. I need";
  1574. mes "that stuff to correct some";
  1575. mes "chemical impurities in this";
  1576. mes "medicine. Go, go now!";
  1577. close;
  1578. } else {
  1579. mes "[Dono]";
  1580. mes "If you don't hurry and";
  1581. mes "gather the materials for";
  1582. mes "the medicine, Morriphen";
  1583. mes "and Siria are gonna be";
  1584. mes "in big trouble. Listen";
  1585. mes "up, this is what I need...";
  1586. next;
  1587. mes "[Dono]";
  1588. mes "Go get";
  1589. mes "^3355FF5 Coal^000000,";
  1590. mes "^3355FF5 Brigan^000000,";
  1591. mes "^3355FF5 Cyfar^000000,";
  1592. mes "^3355FF1 Unripe Apple^000000,";
  1593. mes "^3355FF3 Detrimindexta^000000...";
  1594. next;
  1595. mes "[Dono]";
  1596. mes "...^3355FF20 Shells^000000,";
  1597. mes "^3355FF1 Red Herb^000000,";
  1598. mes "^3355FF1 Blue Herb^000000,";
  1599. mes "^3355FF1 Green Herb^000000,";
  1600. mes "^3355FF1 White Herb^000000, and";
  1601. mes "^3355FF1 Yellow Herb^000000.";
  1602. close;
  1603. }
  1604. } else if (hg_bio == 4) {
  1605. mes "[Dono]";
  1606. mes "Hey, you should be able";
  1607. mes "to find Makkie inside the";
  1608. mes "pub across the street. Hurry";
  1609. mes "up and bring me some Red";
  1610. mes "Plant Stem Power from him. Come on, Morriphen's in trouble!";
  1611. close;
  1612. } else if (hg_bio == 5) {
  1613. mes "[Dono]";
  1614. mes "Where is it?!";
  1615. mes "Okay, good, you brought";
  1616. mes "it. Huh. This isn't a lot of";
  1617. mes "Red Plant Stem Powder,";
  1618. mes "but this should do. Alright,";
  1619. mes "let's see if it works now.";
  1620. next;
  1621. mes "^3355FFDono sprinkles the";
  1622. mes "red powder into the";
  1623. mes "glass of blue water.";
  1624. mes "The liquid immediately";
  1625. mes "becomes red.^000000";
  1626. next;
  1627. mes "[Dono]";
  1628. mes "Great, the medicine is";
  1629. mes "finally ready! By the way,";
  1630. mes "how is Makkie doing? I know";
  1631. mes "he's got a big mouth, so did";
  1632. mes "he tell you anything stupid?";
  1633. next;
  1634. mes "["+strcharinfo(0)+"]";
  1635. mes "Er, he did mention that";
  1636. mes "both you and Morriphen used";
  1637. mes "to work together for Rekenber.";
  1638. next;
  1639. mes "[Dono]";
  1640. mes "He did, huh? Yeah, that's";
  1641. mes "true. Morriphen and I used";
  1642. mes "to be researchers... those";
  1643. mes "were the best damn days";
  1644. mes "of my life. Afterwards, it";
  1645. mes "pretty much went downhill.";
  1646. next;
  1647. mes "["+strcharinfo(0)+"]";
  1648. mes "What do you mean?";
  1649. mes "Did something happen?";
  1650. next;
  1651. mes "[Dono]";
  1652. mes "Oh, hell yeah. That dumb";
  1653. mes "romanticist Morriphen caused";
  1654. mes "huge trouble for the company.";
  1655. mes "It's pretty much his fault that";
  1656. mes "I got fired from Rekenber.";
  1657. mes "Grr! Let's not talk about it!";
  1658. next;
  1659. mes "[Dono]";
  1660. mes "Just thinking about what";
  1661. mes "happened makes me so angry!";
  1662. mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
  1663. mes "of which, you better get this";
  1664. mes "medicine to Morriphen now!";
  1665. next;
  1666. mes "[Dono]";
  1667. mes "Right, and don't";
  1668. mes "mention anything";
  1669. mes "I said to him, willya?";
  1670. mes "If he gets upset, and";
  1671. mes "stresses himself to death,";
  1672. mes "my work will be for nothing.";
  1673. set hg_bio,6;
  1674. changequest 11013,11014;
  1675. close;
  1676. } else if (hg_bio == 6) {
  1677. mes "[Dono]";
  1678. mes "Whoa, what are you still";
  1679. mes "doing here?! Hurry and";
  1680. mes "get that medicine over to";
  1681. mes "Morriphen, or he'll die soon!";
  1682. close;
  1683. } else if (hg_bio == 7) {
  1684. mes "[Dono]";
  1685. mes "Oh, hey, do you know";
  1686. mes "how Morriphen's doing?";
  1687. mes "Tell that jerk to come";
  1688. mes "by more often. He's the";
  1689. mes "only guy that can offer me";
  1690. mes "a decent challenge at chess...";
  1691. close;
  1692. } else if (hg_bio == 8) {
  1693. mes "[Dono]";
  1694. mes "Oh, hey, do you know";
  1695. mes "how Morriphen's doing?";
  1696. mes "Tell that jerk to come";
  1697. mes "by more often. He's the";
  1698. mes "only guy that can offer me";
  1699. mes "a decent challenge at chess...";
  1700. close;
  1701. } else if (hg_bio == 9) {
  1702. mes "[Dono]";
  1703. mes "Oh, hey, do you know";
  1704. mes "how Morriphen's doing?";
  1705. mes "Tell that jerk to come";
  1706. mes "by more often. He's the";
  1707. mes "only guy that can offer me";
  1708. mes "a decent challenge at chess...";
  1709. close;
  1710. } else {
  1711. mes "[Dono]";
  1712. mes "Hey, store's closed!";
  1713. mes "I'll open when I feel";
  1714. mes "like it, so until then,";
  1715. mes "I'm not selling you";
  1716. mes "anything! Now, scram!";
  1717. close;
  1718. }
  1719. }
  1720. lhz_in03,193,28,3 script Makkie 83,{
  1721. if (hg_bio == 4) {
  1722. mes "[Makkie]";
  1723. mes "Hello, how may";
  1724. mes "I help you today?";
  1725. next;
  1726. mes "["+strcharinfo(0)+"]";
  1727. mes "Hi, I'm here to get";
  1728. mes "some Red Plant Stem";
  1729. mes "Powder for Dono. It's";
  1730. mes "pretty important, actually.";
  1731. next;
  1732. mes "[Makkie]";
  1733. mes "Ah, I see. He must need";
  1734. mes "it to prepare medicine for";
  1735. mes "Morriphen and Siria, am";
  1736. mes "I right? Okay, just give me";
  1737. mes "a moment. While you're waiting, go ahead and relax, look around...";
  1738. next;
  1739. mes "^3355FFMakkie sifted the powder";
  1740. mes "into a bag for you, you see";
  1741. mes "a picture of Makkie, Dono,";
  1742. mes "and Morriphen wearing white";
  1743. mes "lab coats on the table.^000000";
  1744. next;
  1745. mes "[Makkie]";
  1746. mes "Oh, that? Yeah, that was";
  1747. mes "taken when Dono, Morriphen";
  1748. mes "and I worked for the";
  1749. mes "Rekenber Corporation. I know";
  1750. mes "they look eccentric, but they're really good guys, trust me.";
  1751. next;
  1752. mes "[Makkie]";
  1753. mes "Yeah, I used to work under";
  1754. mes "Dono, actually. He was head";
  1755. mes "of the Genetic Engineering";
  1756. mes "Department, and Morriphen";
  1757. mes "was doing other research.";
  1758. mes "Those were some good times.";
  1759. next;
  1760. mes "[Makkie]";
  1761. mes "Suddenly, me, Dono, and";
  1762. mes "everyone else working under";
  1763. mes "him was just fired! I was new";
  1764. mes "at the time, so I was only able";
  1765. mes "to learn why we were fired much";
  1766. mes "later than everyone else.";
  1767. next;
  1768. mes "[Makkie]";
  1769. mes "It turns out that there";
  1770. mes "was a fire, possibly arson,";
  1771. mes "in the Rekenber genetic labs.";
  1772. mes "Dono assumed full responsibility, though everyone who worked for";
  1773. mes "him just knows he didn't do it.";
  1774. next;
  1775. mes "[Makkie]";
  1776. mes "So that's how we ended";
  1777. mes "up at our current jobs.";
  1778. mes "Strangely enough, Morriphen";
  1779. mes "disappeared at the same time.";
  1780. mes "I don't know what happened to him since our days at Rekenber...";
  1781. next;
  1782. mes "[Makkie]";
  1783. mes "Anyway, when Morriphen";
  1784. mes "showed up again, he ended up";
  1785. mes "needing the medicine we're";
  1786. mes "making. I sure wish I had a";
  1787. mes "best friend like Dono or";
  1788. mes "Morriphen. Those two are close.";
  1789. next;
  1790. mes "[Makkie]";
  1791. mes "Yeah, Dono sure is a nice guy.";
  1792. mes "He even helped me get this job~";
  1793. mes "Anyway, if you see him, or if";
  1794. mes "you visit Morriphen, please";
  1795. mes "give them my regards. Here you";
  1796. mes "are: Red Plant Stem Powder.";
  1797. next;
  1798. mes "^3355FFYou receive a small bag";
  1799. mes "of Red Plant Stem Powder.^000000";
  1800. set hg_bio,5;
  1801. changequest 11012,11013;
  1802. next;
  1803. mes "["+strcharinfo(0)+"]";
  1804. mes "Oh! Thanks so much";
  1805. mes "for the powder. Now,";
  1806. mes "I better hurry and give";
  1807. mes "this to Dono. Goodbye~";
  1808. close;
  1809. } else if (hg_bio == 1) {
  1810. mes "[Makkie]";
  1811. mes "Gosh, I'm so bored~";
  1812. mes "I wouldn't even mind";
  1813. mes "having some work to do.";
  1814. close;
  1815. } else if (hg_bio == 2) {
  1816. mes "[Makkie]";
  1817. mes "Gosh, I'm so bored~";
  1818. mes "I wouldn't even mind";
  1819. mes "having some work to do.";
  1820. close;
  1821. } else if (hg_bio == 3) {
  1822. mes "[Makkie]";
  1823. mes "Gosh, I'm so bored~";
  1824. mes "I wouldn't even mind";
  1825. mes "having some work to do.";
  1826. close;
  1827. } else if (hg_bio == 5) {
  1828. mes "[Makkie]";
  1829. mes "Hm? Shouldn't you hurry";
  1830. mes "and get that bag of Red";
  1831. mes "Plant Stem Powder to";
  1832. mes "Dono as soon as you can?";
  1833. close;
  1834. } else if (hg_bio == 6) {
  1835. mes "[Makkie]";
  1836. mes "Hey, have you seen";
  1837. mes "Morriphen and Dono";
  1838. mes "lately? I hope they're";
  1839. mes "doing alright. Maybe";
  1840. mes "I should go see them";
  1841. mes "soon, for old time's sake.";
  1842. close;
  1843. } else if (hg_bio == 7) {
  1844. mes "[Makkie]";
  1845. mes "Hey, have you seen";
  1846. mes "Morriphen and Dono";
  1847. mes "lately? I hope they're";
  1848. mes "doing alright. Maybe";
  1849. mes "I should go see them";
  1850. mes "soon, for old time's sake.";
  1851. close;
  1852. } else if (hg_bio == 8) {
  1853. mes "[Makkie]";
  1854. mes "Hey, have you seen";
  1855. mes "Morriphen and Dono";
  1856. mes "lately? I hope they're";
  1857. mes "doing alright. Maybe";
  1858. mes "I should go see them";
  1859. mes "soon, for old time's sake.";
  1860. close;
  1861. } else if (hg_bio == 9) {
  1862. mes "[Makkie]";
  1863. mes "Hey, have you seen";
  1864. mes "Morriphen and Dono";
  1865. mes "lately? I hope they're";
  1866. mes "doing alright. Maybe";
  1867. mes "I should go see them";
  1868. mes "soon, for old time's sake.";
  1869. close;
  1870. } else {
  1871. mes "[Makkie]";
  1872. mes "Hey, welcome to the";
  1873. mes "Lighthalzen Pub. Relax,";
  1874. mes "and make yourself at home~";
  1875. close;
  1876. }
  1877. }
  1878. // Rebellion Quest :: hg_tre
  1879. //============================================================
  1880. hugel,70,137,5 script Shede 879,{
  1881. cutin "siide1.bmp",2;
  1882. if (hg_tre == 0) {
  1883. mes "[Shede]";
  1884. mes "Yay~ are you talking to me? Yay!";
  1885. mes "Hey, are you from a different city? Wow, nice to see you!";
  1886. emotion e_gasp;
  1887. next;
  1888. mes "[Shede]";
  1889. mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
  1890. mes "I am kind of surprised to see Hugel being so crowded like this,";
  1891. mes "but I think that this is a good change for this town.";
  1892. next;
  1893. mes "[Shede]";
  1894. mes "At the same time, I have so many customers to serve...";
  1895. mes "In fact, I don't even have a time to cht-chat, hohoho.";
  1896. next;
  1897. switch(select("Do you want me to help you?:I will leave you alone")) {
  1898. case 1:
  1899. mes "[Shede]";
  1900. mes "Oh~ how kind of you! Thank you so much~";
  1901. mes "Then can I ask you a favor?";
  1902. emotion e_lv;
  1903. next;
  1904. mes "[Shede]";
  1905. switch(rand(1,3)) {
  1906. case 1:
  1907. mes "Uncle Hollun's birthday is coming,";
  1908. mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
  1909. mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
  1910. next;
  1911. cutin "siide2.bmp",2;
  1912. mes "[Shede]";
  1913. mes "Ordinary mushrooms don't smell that good, but";
  1914. mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
  1915. mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
  1916. next;
  1917. mes "[Shede]";
  1918. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  1919. mes "You will find the mushrooms in fields near Hugel.";
  1920. mes "I hope that you will bring their solution as quickly as you can!";
  1921. set hg_tre,10;
  1922. close2;
  1923. cutin "",255;
  1924. end;
  1925. case 2:
  1926. mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
  1927. next;
  1928. mes "[Shede]";
  1929. mes "Becoming the best cookie mater is not an easy thing to achieve.";
  1930. mes "Everyone can have the best ingredients and the best cooking utensils,";
  1931. mes "but that doesn't mean that they can become the best cookie masters.";
  1932. next;
  1933. mes "[Shede]";
  1934. mes "You need to know how to harmonize your skills and your senses";
  1935. mes "to make the most delicious cookies.";
  1936. next;
  1937. cutin "siide2.bmp",2;
  1938. mes "[Shede]";
  1939. mes "I dare to say that my cookies are the best.";
  1940. mes "However, Agette is also a professional cookie baker.";
  1941. next;
  1942. mes "[Shede]";
  1943. mes "If I hear her name while baking,";
  1944. mes "it makes me shake my hands in anxiety";
  1945. mes "so that I make a mistake to measure the right amount of ingredients.";
  1946. mes "That explains how good she is at baking cookies.";
  1947. next;
  1948. mes "[Shede]";
  1949. mes "Still, I am a proud cookie baker, and";
  1950. mes "I can hear a voice from deep inside of me saying";
  1951. mes "that I cannot be beat by her!";
  1952. mes "Can you hear that?";
  1953. mes "Can you hear my inner fighting spirit as a cookie baker?";
  1954. next;
  1955. mes "[Shede]";
  1956. mes "I am going to compete with her";
  1957. mes "for the Hugel's best cookie mater position after a while.";
  1958. mes "So, I have been doing my best in practicing my skills to win her!";
  1959. next;
  1960. mes "[Shede]";
  1961. mes "There were many obstacles in my way to become the best cookie baker.";
  1962. mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
  1963. mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
  1964. mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
  1965. next;
  1966. mes "[Shede]";
  1967. mes "When you go to the beach, ";
  1968. mes "you will find clams near the ferry.";
  1969. mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
  1970. mes "Please hurry!";
  1971. set hg_tre,20;
  1972. close2;
  1973. cutin "",255;
  1974. end;
  1975. case 3:
  1976. mes "In fact, I gave my heart to a gentleman.";
  1977. mes "I think that the time has come to let him know";
  1978. mes "how I feel about him.";
  1979. next;
  1980. cutin "siide2.bmp",2;
  1981. mes "[Shede]";
  1982. mes "So, I decided to bake special cookies called...";
  1983. mes "...... ^3131FFDevil's Cookies^000000!";
  1984. next;
  1985. mes "["+strcharinfo(0)+"]";
  1986. mes "Devil's Cookies?";
  1987. next;
  1988. cutin "siide1.bmp",2;
  1989. mes "[Shede]";
  1990. mes "Yes, Devil's Cookies.";
  1991. mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
  1992. mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
  1993. next;
  1994. mes "[Shede]";
  1995. mes "When you stew their shells and use the broth to kneed flour,";
  1996. mes "you can make fresh and crunch cookies.";
  1997. next;
  1998. cutin "siide2.bmp",2;
  1999. mes "[Shede]";
  2000. mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
  2001. mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
  2002. mes "Ah~ I hope that he will like them...";
  2003. next;
  2004. cutin "siide1.bmp",2;
  2005. mes "[Shede]";
  2006. mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
  2007. next;
  2008. mes "["+strcharinfo(0)+"]";
  2009. mes "'......I am confused...Does she love him or hate him?'";
  2010. emotion e_dots,1;
  2011. set hg_tre,30;
  2012. close2;
  2013. cutin "",255;
  2014. end;
  2015. }
  2016. case 2:
  2017. mes "[Shede]";
  2018. mes "No, it is fine. Somehow I needed a break, hohoh!";
  2019. close2;
  2020. cutin "",255;
  2021. end;
  2022. }
  2023. } else if (hg_tre > 9 && hg_tre < 15) {
  2024. mes "[Shede]";
  2025. mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
  2026. mes "You will find the mushrooms in fields near Hugel.";
  2027. mes "I hope that you will bring their solution as quickly as you can!";
  2028. close2;
  2029. cutin "",255;
  2030. end;
  2031. } else if (hg_tre > 19 && hg_tre < 25) {
  2032. mes "[Shede]";
  2033. mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
  2034. mes "I hope that you will bring their solution as quickly as you can!";
  2035. close2;
  2036. cutin "",255;
  2037. end;
  2038. } else if (hg_tre > 29 && hg_tre < 35) {
  2039. mes "[Shede]";
  2040. mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
  2041. mes "I hope that you will bring their solution as quickly as you can!";
  2042. close2;
  2043. cutin "",255;
  2044. end;
  2045. } else if (hg_tre == 15) {
  2046. mes "[Shede]";
  2047. mes "Oh! You came back earlier than I thought.";
  2048. mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
  2049. mes "Thank you so much.";
  2050. emotion e_heh;
  2051. set hg_tre,40;
  2052. close2;
  2053. cutin "",255;
  2054. end;
  2055. } else if (hg_tre == 25) {
  2056. mes "[Shede]";
  2057. mes "Oh! You came back earlier than I thought.";
  2058. mes "Now, I can bake the best cookies of mine and compete with Agette!";
  2059. mes "Thank you so much.";
  2060. emotion e_heh;
  2061. set hg_tre,40;
  2062. close2;
  2063. cutin "",255;
  2064. end;
  2065. } else if (hg_tre == 35) {
  2066. mes "[Shede]";
  2067. mes "Oh! You came back earlier than I thought.";
  2068. mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
  2069. mes "Thank you so much.";
  2070. emotion e_heh;
  2071. next;
  2072. mes "["+strcharinfo(0)+"]";
  2073. mes "(If he knew what ingredients she used for the cookies,)";
  2074. mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
  2075. emotion e_dots,1;
  2076. set hg_tre,40;
  2077. close2;
  2078. cutin "",255;
  2079. end;
  2080. } else if (hg_tre == 40) {
  2081. if (lhz_boss == 44 && lhz_curse > 30) {
  2082. mes "[Shede]";
  2083. mes "Have you seen Mr. Herico?";
  2084. mes "He is a lonesome old man who is staying at Hugel Inn.";
  2085. next;
  2086. mes "[Shede]";
  2087. mes "If you have some time, why don't you go spend some time with him?";
  2088. mes "I know that he will appreciate it.";
  2089. set hg_tre,41;
  2090. close2;
  2091. cutin "",255;
  2092. end;
  2093. } else {
  2094. mes "[Shede]";
  2095. mes "So, how do you like Hugel?";
  2096. mes "It is a peaceful village, isn't it?";
  2097. close2;
  2098. cutin "",255;
  2099. end;
  2100. }
  2101. } else if (hg_tre == 41) {
  2102. mes "[Shede]";
  2103. mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
  2104. mes "Please go spend some time with him. I know that he will appreciate it.";
  2105. close2;
  2106. cutin "",255;
  2107. end;
  2108. } else {
  2109. mes "[Shede]";
  2110. mes "So, how do you like Hugel?";
  2111. mes "It is a peaceful village, isn't it?";
  2112. close2;
  2113. cutin "",255;
  2114. end;
  2115. }
  2116. }
  2117. hu_in01,256,40,3 script Herico 897,{
  2118. if (checkweight(7342,1) != 1) {
  2119. mes "[Herico]";
  2120. mes "Why don't you go take some load off your shoulder first, and come back?";
  2121. close;
  2122. }
  2123. cutin "heri1.bmp",2;
  2124. if (hg_tre < 41) {
  2125. mes "[Herico]";
  2126. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2127. close2;
  2128. cutin "",255;
  2129. end;
  2130. } else if (hg_tre == 41) {
  2131. mes "[Herico]";
  2132. mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
  2133. next;
  2134. mes "["+strcharinfo(0)+"]";
  2135. mes "Hello!";
  2136. next;
  2137. mes "[Herico]";
  2138. mes "Shede?";
  2139. next;
  2140. mes "["+strcharinfo(0)+"]";
  2141. mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
  2142. next;
  2143. mes "[Herico]";
  2144. mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
  2145. mes "I like to see new things...although I don't like this chilly wind.";
  2146. mes "How do you like Hugel?";
  2147. next;
  2148. mes "["+strcharinfo(0)+"]";
  2149. mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
  2150. mes "Everyone looks happy, and they feel very different than people in the other areas.";
  2151. mes "So I feel like that I am in a different land.";
  2152. next;
  2153. mes "[Herico]";
  2154. mes "Everyone has worries and happyness at the same time.";
  2155. mes "You must have travelled many cities of this country,";
  2156. mes "and have figured out many things on your own.";
  2157. mes "Am I right?";
  2158. next;
  2159. switch(select("Yes, you are right.:I am not so sure.:No.")) {
  2160. case 1:
  2161. cutin "heri2.bmp",2;
  2162. mes "[Herico]";
  2163. mes "I think that my senses are still working fine.";
  2164. mes "People's eyes tell many things to me.";
  2165. next;
  2166. cutin "heri1.bmp",2;
  2167. mes "[Herico]";
  2168. mes "Your eyes are telling me your admiration and astonishment";
  2169. mes "toward what you have seen in Hugel,";
  2170. mes "which is a totally different experience for you.";
  2171. next;
  2172. mes "[Herico]";
  2173. mes "People of Hugel don't question anyone.";
  2174. mes "It is an unwritten law of this village.";
  2175. mes "That is why I could have been resting in this village without worries.";
  2176. next;
  2177. mes "[Herico]";
  2178. mes "However, as I see you, I suddenly have an urge to ruminate on my past";
  2179. mes "that I have never spoken to anyone.";
  2180. mes "May I have a moment of your time, if you don't mind?";
  2181. next;
  2182. mes "[Herico]";
  2183. mes "Perhaps we will learn something from each other's story.";
  2184. set hg_tre,42;
  2185. close2;
  2186. cutin "",255;
  2187. end;
  2188. case 2:
  2189. mes "[Herico]";
  2190. mes "Then I guess that you have not been deeply impressed by this country.";
  2191. mes "Haha, alright, that's fine.";
  2192. close2;
  2193. cutin "",255;
  2194. end;
  2195. case 3:
  2196. mes "[Herico]";
  2197. mes "Oh, am I not?";
  2198. mes "Haha, I am sorry for hazarding a conjecture.";
  2199. close2;
  2200. cutin "",255;
  2201. end;
  2202. }
  2203. } else if (hg_tre == 42) {
  2204. mes "[Herico]";
  2205. mes "Hmm...can you tell me your name once again?";
  2206. next;
  2207. mes "["+strcharinfo(0)+"]";
  2208. mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
  2209. next;
  2210. mes "[Herico]";
  2211. mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
  2212. mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
  2213. next;
  2214. mes "[Herico]";
  2215. mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
  2216. mes "It may be a good change for Hugel, so that more people will know about its existence.";
  2217. mes "However, I have this bad feeling about the airport and airships.";
  2218. mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
  2219. next;
  2220. mes "[Herico]";
  2221. mes "Did you know that more and more people are using the ferry after the airport was built?";
  2222. mes "Can't you see the reason of my doubt?";
  2223. next;
  2224. mes "[Herico]";
  2225. mes "Please find out the secret about the airship and the island.";
  2226. mes "Then I will tell you my stories.";
  2227. mes "I hope that you will do your best to find out the secret.";
  2228. set hg_tre,43;
  2229. close2;
  2230. cutin "",255;
  2231. end;
  2232. } else if (hg_tre == 43) {
  2233. if (hg_odin == 60) {
  2234. mes "[Herico]";
  2235. mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
  2236. mes "Now, please tell me what you have found out.";
  2237. next;
  2238. mes "- You told him what you have seen and heard from the Odin Shirine, -";
  2239. mes "- such as Giantes, Ymir's Heart and Rekenber. -";
  2240. next;
  2241. cutin "heri3.bmp",2;
  2242. mes "[Herico]";
  2243. mes "Rekenber...So, they have expanded";
  2244. mes "their power even to this small village, Hugel.";
  2245. next;
  2246. mes "["+strcharinfo(0)+"]";
  2247. mes "Do you know about them?";
  2248. next;
  2249. mes "[Herico]";
  2250. mes "Of course, I know them too well.";
  2251. next;
  2252. mes "[Herico]";
  2253. mes "............";
  2254. next;
  2255. cutin "heri1.bmp",2;
  2256. mes "[Herico]";
  2257. mes "Thank you so much for your effort.";
  2258. mes "I am afraid that your dangerous journey has not been ended.";
  2259. next;
  2260. mes "[Herico]";
  2261. mes "Well, this is time for me to tell you my story.";
  2262. mes "I hope that you will enjoy it.";
  2263. set hg_tre,44;
  2264. close2;
  2265. cutin "",255;
  2266. end;
  2267. } else {
  2268. mes "[Herico]";
  2269. mes "Please find out the secret about the airship and the island.";
  2270. mes "Then I will tell you my stories.";
  2271. mes "I hope that you will do your best to find out the secret.";
  2272. close2;
  2273. cutin "",255;
  2274. end;
  2275. }
  2276. } else if (hg_tre == 44) {
  2277. mes "[Herico]";
  2278. mes "Hmm...I don't know where to start.";
  2279. next;
  2280. mes "[Herico]";
  2281. mes "As you know, we have bionic machines called";
  2282. mes "^FF0000Guardians^000000.";
  2283. mes "We are using Guardians to protect important facilities";
  2284. mes "or to avoid meaningless murders.";
  2285. next;
  2286. mes "[Herico]";
  2287. mes "Have you ever thought about how the people in old times";
  2288. mes "would protect their important facilities without guardians?";
  2289. next;
  2290. mes "["+strcharinfo(0)+"]";
  2291. mes "Perhaps, they hired many men to do that?";
  2292. next;
  2293. mes "[Herico]";
  2294. mes "Yes, you are right.";
  2295. mes "For the longest time, Schwaltzvalt Republic had had";
  2296. mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
  2297. mes "with the good money, and they used to take care of";
  2298. mes "all the dirty jobs in the past.";
  2299. next;
  2300. mes "[Herico]";
  2301. mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
  2302. mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
  2303. next;
  2304. mes "[Herico]";
  2305. mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
  2306. next;
  2307. mes "[Herico]";
  2308. mes "This Mercenary Rebellion was greatly responded to by the public.";
  2309. mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
  2310. mes "to fight, instead of appealing to the public in a convincible way.";
  2311. mes "In other words, they lost their game by making a critical mistake.";
  2312. next;
  2313. mes "[Herico]";
  2314. mes "Ever since their rebellion was failed,";
  2315. mes "survivors of the rebellion have disappeared beyond history.";
  2316. next;
  2317. cutin "heri3.bmp",2;
  2318. mes "[Herico]";
  2319. mes "Not only that, they held a fight with guardians in";
  2320. mes "^FF0000the Sage Varmunt's birthplace^000000";
  2321. mes "which was our proud national treasure!";
  2322. mes "So the house was completely destroyed by the battle, and";
  2323. mes "since then, no one knows where Sage Varmunt is.";
  2324. next;
  2325. mes "["+strcharinfo(0)+"]";
  2326. mes "Sage Varmunt.....!";
  2327. next;
  2328. cutin "heri1.bmp",2;
  2329. mes "[Herico]";
  2330. mes "Oh...I must have been really upset about it.";
  2331. next;
  2332. mes "[Herico]";
  2333. mes "To be honest with you,";
  2334. mes "Sage Varmunt is partially responsible on guardians.";
  2335. mes "You know that he was the one";
  2336. mes "who created their motive power.";
  2337. next;
  2338. mes "[Herico]";
  2339. mes "It is riduculous that the mercenary soldiers were trying to";
  2340. mes "make their revenge on Sage Varmunt";
  2341. mes "for inventing guardians, you know.";
  2342. mes "But, it is understandable because they lost their jobs to guardians.";
  2343. next;
  2344. mes "[Herico]";
  2345. mes "I heard about the Mercenary Rebellion after everything was ended,";
  2346. mes "so there was nothing that I could do about Sage Varmunt.";
  2347. mes "He disappeared, and I couldn't figure out more";
  2348. mes "than what I found from his birth place...so...";
  2349. mes "I came to Hugel and settled down here.";
  2350. next;
  2351. mes "[Herico]";
  2352. mes "I tried to find at least a little bit of his documents from his laboratory...";
  2353. mes "but everything was gone...huh?";
  2354. mes "Hold on, I just remember something very important!";
  2355. next;
  2356. mes "[Herico]";
  2357. mes "Where are all of his research documents?";
  2358. mes "No...did mercenary soldiers took them or...possibly dispose them?";
  2359. next;
  2360. mes "[Herico]";
  2361. mes "Damn it! I am so stupid! Grrr...";
  2362. mes "How couldn't I think about this earlier?";
  2363. next;
  2364. mes "[Herico]";
  2365. mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
  2366. mes "I have to take a long time to remember everything";
  2367. mes "about the incident, but you must understand";
  2368. mes "that this is an extremely important matter.";
  2369. next;
  2370. mes "[Herico]";
  2371. mes "Mercenary Rebellion was a huge issue back then.";
  2372. mes "Hopefully, there will be at least one news reporter";
  2373. mes "who remembers about the rebellion.";
  2374. next;
  2375. mes "[Herico]";
  2376. mes "Please go to Lighthalzen and find a news reporter";
  2377. mes "who still remembers about the rebellion.";
  2378. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2379. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2380. set hg_tre,45;
  2381. close2;
  2382. cutin "",255;
  2383. end;
  2384. } else if (hg_tre == 45) {
  2385. mes "[Herico]";
  2386. mes "Please go to Lighthalzen and find a news reporter";
  2387. mes "who still remembers about the rebellion.";
  2388. mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
  2389. mes "so that you can find out what happened to Sage Varmunt and his research documents.";
  2390. close2;
  2391. cutin "",255;
  2392. end;
  2393. } else if (hg_tre > 45 && hg_tre < 49) {
  2394. mes "[Herico]";
  2395. mes "How have you been doing?";
  2396. close2;
  2397. cutin "",255;
  2398. end;
  2399. } else if (hg_tre == 49) {
  2400. mes "[Herico]";
  2401. mes "Did you find Sage Varmunt's research documents?";
  2402. next;
  2403. cutin "",255;
  2404. mes "["+strcharinfo(0)+"]";
  2405. mes "Well, about the documents...";
  2406. next;
  2407. switch(select("I ate them.:Rekenber has taken them into their possession.")) {
  2408. case 1:
  2409. mes "I ate them.";
  2410. next;
  2411. mes "[Herico]";
  2412. mes "Hahaha! That's funny!";
  2413. next;
  2414. mes "["+strcharinfo(0)+"]";
  2415. mes "No, it is not funny.";
  2416. next;
  2417. mes "[Herico]";
  2418. mes ".................";
  2419. next;
  2420. mes "[Herico]";
  2421. mes "Then...SPIT THEM OUT!";
  2422. percentheal -5,0;
  2423. specialeffect2 EF_HIT4;
  2424. next;
  2425. mes "[Herico]";
  2426. mes "SPIT THEM OUT!";
  2427. percentheal -5,0;
  2428. specialeffect2 EF_HIT4;
  2429. next;
  2430. mes "[Herico]";
  2431. mes "I SAID, SPIT THEM OUUUUUT!";
  2432. percentheal -5,0;
  2433. specialeffect2 EF_HIT4;
  2434. next;
  2435. mes "["+strcharinfo(0)+"]";
  2436. mes "Err...I was just kidding...";
  2437. next;
  2438. cutin "heri2.bmp",2;
  2439. mes "[Herico]";
  2440. mes "Haha, the first part was funny,";
  2441. mes "but the second part was kind of scary, you know?";
  2442. emotion e_dots;
  2443. emotion e_sob,1;
  2444. next;
  2445. mes "[Herico]";
  2446. mes "So, tell me, where are all of his research documents?";
  2447. next;
  2448. mes "["+strcharinfo(0)+"]";
  2449. mes "Rekenber has taken them into their possession.";
  2450. next;
  2451. break;
  2452. case 2:
  2453. mes "Rekenber has taken them into their possession.";
  2454. next;
  2455. break;
  2456. }
  2457. cutin "heri3.bmp",2;
  2458. mes "[Herico]";
  2459. mes "...........................";
  2460. next;
  2461. cutin "heri1.bmp",2;
  2462. mes "[Herico]";
  2463. mes "It was expected.";
  2464. next;
  2465. mes "["+strcharinfo(0)+"]";
  2466. mes "What do you have in mind?";
  2467. next;
  2468. mes "[Herico]";
  2469. mes "First, I think that I should inform you about my true identity.";
  2470. mes "I may now be an old man whose days are numbered,";
  2471. mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
  2472. mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
  2473. emotion e_omg,1;
  2474. next;
  2475. cutin "heri2.bmp",2;
  2476. mes "[Herico]";
  2477. mes "You look very surprised.";
  2478. next;
  2479. cutin "heri1.bmp",2;
  2480. mes "["+strcharinfo(0)+"]";
  2481. mes "Does it mean that you are the one";
  2482. mes "who created the Ymir's Heart imitation?";
  2483. next;
  2484. mes "[Herico]";
  2485. mes "Well, I was a mere assistant of Sage Varmunt,";
  2486. mes "so I can't say that I created it.";
  2487. next;
  2488. mes "[Herico]";
  2489. mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
  2490. mes "They are very obsessed with Ymir's Heart Pieces,";
  2491. mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
  2492. next;
  2493. mes "[Herico]";
  2494. mes "However, the power of the original heart pieces";
  2495. mes "are too strong for humans to control.";
  2496. mes "Thus, it is not fiseable to manipulate the power";
  2497. mes "as energy sources.";
  2498. mes "That is why ^3131FFthe imitations of Ymir's Heart";
  2499. mes "Pieces^000000 have been created.";
  2500. next;
  2501. mes "[Herico]";
  2502. mes "We, researchers including Sage Varmunt, endeavoured";
  2503. mes "our effort in studying and analyzing the revolutionary energy source";
  2504. mes "for a long time.";
  2505. mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
  2506. next;
  2507. mes "[Herico]";
  2508. mes "With the invention, we could create guardians.";
  2509. mes "We were so happy for the fact that we";
  2510. mes "finally made our dream come true.";
  2511. next;
  2512. mes "["+strcharinfo(0)+"]";
  2513. mes "But, Sage Varmunt was against the idea of using guardians";
  2514. mes "for militant purposes, and I heard that he also participated";
  2515. mes "in the Mercenary Rebellion.";
  2516. next;
  2517. mes "- You told him what you knew about the Mercenary Rebellion. -";
  2518. next;
  2519. mes "[Herico]";
  2520. mes "Hmm...now I see.";
  2521. next;
  2522. mes "[Herico]";
  2523. mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
  2524. mes "Sage Varmunt looked pretty depressed for some reason.";
  2525. mes "After all, he left the laboratory and said that ^3131FFby him";
  2526. mes "staying with Regenschirm laboratory";
  2527. mes "will make everyone miserable^000000.";
  2528. mes "I still don't figure out why he said that.";
  2529. next;
  2530. mes "[Herico]";
  2531. mes "He was a really great scholar.";
  2532. mes "He always tried to use his knowledge in science for humankind.";
  2533. next;
  2534. mes "[Herico]";
  2535. mes "As expected, after Sage Varmunt left Regenschirm,";
  2536. mes "almost every research process started stagnating.";
  2537. mes "Even many projects were canceled or postponed.";
  2538. next;
  2539. cutin "heri3.bmp",2;
  2540. mes "[Herico]";
  2541. mes "The upper management were threatened by the phenomenon,";
  2542. mes "so they yelled at people to ^FF0000continue";
  2543. mes "with their research by all means^000000.";
  2544. mes "They even allowed people to experiment";
  2545. mes "on anything that is alive.";
  2546. next;
  2547. cutin "heri1.bmp",2;
  2548. mes "[Herico]";
  2549. mes "......................";
  2550. mes "That gave me a reason to leave Regenschirm.";
  2551. next;
  2552. mes "[Herico]";
  2553. mes "Rekenber will do anything to achieve their goals.";
  2554. mes "They have become too powerful to just be considered a big corporation.";
  2555. next;
  2556. mes "["+strcharinfo(0)+"]";
  2557. mes "That was why they founded the \"Bio Lab\"";
  2558. mes "in order to continue with their research without Sage Varmunt.";
  2559. next;
  2560. cutin "heri3.bmp",2;
  2561. emotion e_ag;
  2562. mes "[Herico]";
  2563. mes "What? \"Bio Lab\"? I didn't image that they could";
  2564. mes "even think of that! I can't express enough of my resentment toward them!";
  2565. next;
  2566. mes "[Herico]";
  2567. mes "Science is to benefit humankinds,";
  2568. mes "not to harm them. I think that something must be done.";
  2569. mes "Can you bring me a glass of water?";
  2570. set hg_tre,50;
  2571. close2;
  2572. cutin "",255;
  2573. end;
  2574. } else if (hg_tre == 50) {
  2575. mes "[Herico]";
  2576. mes "Can you guess what I am thinking right now?";
  2577. next;
  2578. mes "[Herico]";
  2579. mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
  2580. next;
  2581. mes "[Herico]";
  2582. mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
  2583. mes "I don't think that I could destroy the entire corporation.";
  2584. mes "But even if I could, it could also lead to the fall of my country,";
  2585. mes "because that's who big Rekenber means to this country.";
  2586. next;
  2587. mes "[Herico]";
  2588. mes "So, instead, I am thinking to destroy \"Regenschirm\".";
  2589. mes "Because the laboratory may not be as big as the corporation,";
  2590. mes "but at the same time, it has a great meaning to them.";
  2591. mes "I want to stop their inhumane and dangerous practice in research.";
  2592. next;
  2593. mes "[Herico]";
  2594. mes "...*Sigh*...Unfortunately, I do not possess any power to";
  2595. mes "proceed with my plan. Thus, I need your help, desperately.";
  2596. next;
  2597. mes "[Herico]";
  2598. mes "Let me hear your opinion.";
  2599. mes "Will you join me in destroying Regenschirm?";
  2600. next;
  2601. switch(select("Sorry, I won't:Yes, I will.")) {
  2602. case 1:
  2603. mes "[Herico]";
  2604. mes "I respect your decision since this is not something";
  2605. mes "that is okay for you to make a quick judgement.";
  2606. mes "I appreciate everything that you have done for me so far.";
  2607. mes "And if you change your mind, feel free to come back any time.";
  2608. close2;
  2609. cutin "",255;
  2610. end;
  2611. case 2:
  2612. cutin "heri2.bmp",2;
  2613. mes "[Herico]";
  2614. mes "I knew that you are too righteous to";
  2615. mes "neglect lies and injustice.";
  2616. mes "I have seen that through your eyes.";
  2617. mes "I don't know how much we can achieve with this mission,";
  2618. mes "but it is very meaningful for us to at least try.";
  2619. next;
  2620. mes "[Herico]";
  2621. mes "Let's discuss further what we should do.";
  2622. set hg_tre,51;
  2623. close2;
  2624. cutin "",255;
  2625. end;
  2626. }
  2627. } else if (hg_tre == 51) {
  2628. mes "[Herico]";
  2629. mes "We must find out how we can stop them";
  2630. mes "from doing more evil things, at least for a while.";
  2631. mes "Regenschirm is a historic laboratory, and thus";
  2632. mes "an enormous amount of accumulated research data";
  2633. mes "has been saved within the laboratory.";
  2634. mes "Without the research data,";
  2635. mes "all the researching activity within Regenschirm";
  2636. mes "will not be progressed.";
  2637. next;
  2638. mes "[Herico]";
  2639. mes "Regenschirm is located at the underground level";
  2640. mes "of Rekenber's Lighthalzen headquarters.";
  2641. mes "It is where their filthy ambitions are reflected on.";
  2642. mes "Please sneak into the laboratory";
  2643. mes "and bring ^FF0000their research data^000000 to me.";
  2644. set hg_tre,52;
  2645. close2;
  2646. cutin "",255;
  2647. end;
  2648. } else if (hg_tre == 52) {
  2649. mes "[Herico]";
  2650. mes "Regenschirm is located at the underground level";
  2651. mes "of Rekenber's Laighthalzen headquarters.";
  2652. mes "Can you sneak into the place and bring me their research data?";
  2653. close2;
  2654. cutin "heri1.bmp",255;
  2655. end;
  2656. } else if (hg_tre == 53) {
  2657. mes "[Herico]";
  2658. mes "Ah, you are back.";
  2659. next;
  2660. mes "["+strcharinfo(0)+"]";
  2661. mes "I had a little bit of trouble because I was caught by a guard.";
  2662. mes "But I took care of it.";
  2663. next;
  2664. mes "[Herico]";
  2665. mes "Thank you so much for your trouble.";
  2666. mes "Haha, since they lost their research data,";
  2667. mes "they wouldn't be able to continue with their research";
  2668. mes "at least for a while, I hope.";
  2669. next;
  2670. mes "[Herico]";
  2671. mes "Now, let's get into the next step, shall we?";
  2672. mes "I know that you have gone through many difficulties so far,";
  2673. mes "but this might be the most difficult thing that you've ever done.";
  2674. next;
  2675. mes "[Herico]";
  2676. mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
  2677. mes "We must not let that kind of inhumane place exist in this world any longer.";
  2678. mes "I am so horrified by the thought that they have been doing all sorts of evil things";
  2679. mes "under an excuse of scientific research.";
  2680. next;
  2681. mes "[Herico]";
  2682. mes "As I analyzed the research data which you have brought to me,";
  2683. mes "the bio lab is consisted of 3 levels,";
  2684. mes "and I suspect that the 2nd level is used to";
  2685. mes "perform experimental research on living bodies.";
  2686. next;
  2687. mes "[Herico]";
  2688. mes "I am pretty sure that we can find";
  2689. mes "a miner who knows how to make";
  2690. mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
  2691. mes "since the Marine Sphere Bottles are needed to";
  2692. mes "blast tunnels inside mines.";
  2693. next;
  2694. mes "[Herico]";
  2695. mes "Haha...you know what I am going to ask you now, don't you?";
  2696. next;
  2697. mes "[Herico]";
  2698. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2699. mes "and purchase some Marine Sphere Bottles.";
  2700. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
  2701. next;
  2702. mes "[Herico]";
  2703. mes "I know that this is a difficult task. But, please understand";
  2704. mes "that you are the only hope that I have.";
  2705. mes "Please stop them from performing experimental research on living bodies!";
  2706. delitem 7342,1; //File Folder
  2707. set hg_tre,54;
  2708. close2;
  2709. cutin "",255;
  2710. end;
  2711. } else if (hg_tre == 54) {
  2712. mes "[Herico]";
  2713. mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
  2714. mes "and purchase some Marine Sphere Bottles.";
  2715. mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
  2716. mes "You are the only hope that I have.";
  2717. mes "Let's hope that it will work out well.";
  2718. next;
  2719. mes "[Herico]";
  2720. mes "If you know anyone";
  2721. mes "who can create Marine Sphere Bottles for you,";
  2722. mes "you may use his instead.";
  2723. close2;
  2724. cutin "",255;
  2725. end;
  2726. } else if (hg_tre == 55) {
  2727. mes "["+strcharinfo(0)+"]";
  2728. mes "The machine was blown up.";
  2729. next;
  2730. cutin "heri2.bmp",2;
  2731. mes "[Herico]";
  2732. mes "Excellent! Excellent!";
  2733. next;
  2734. mes "[Herico]";
  2735. mes "Now, I am relieved that they won't be able to";
  2736. mes "proceed with their bio research at least for a while.";
  2737. mes "You did a great job, and I am so proud of you.";
  2738. next;
  2739. cutin "heri1.bmp",2;
  2740. mes "[Herico]";
  2741. mes "I assume that there are";
  2742. mes "some failed experimental objects remaining within the laboratory.";
  2743. mes "According to the research document,";
  2744. mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
  2745. next;
  2746. mes "[Herico]";
  2747. mes "From now on, I will reward you every time when you bring me";
  2748. mes "a certain amount of the Handcuffs.";
  2749. next;
  2750. mes "[Herico]";
  2751. mes "And...even though we succeeded in stopping them for now,";
  2752. mes "it will not last that long.";
  2753. mes "We need someone who has a power to stop them permanently.";
  2754. mes "Sadly, I am not the one.";
  2755. next;
  2756. mes "[Herico]";
  2757. mes "By any chance, do you know a man who can aid his power in stopping them?";
  2758. next;
  2759. input .@inputstr$;
  2760. if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") {
  2761. mes "["+strcharinfo(0)+"]";
  2762. mes "I think that I know one...";
  2763. next;
  2764. mes "[Herico]";
  2765. mes "Okay, tell me who he is.";
  2766. next;
  2767. mes "["+strcharinfo(0)+"]";
  2768. mes "Mr. President.....!";
  2769. mes "Mr. President must be the one who can help us.";
  2770. next;
  2771. mes "[Herico]";
  2772. mes "You mean Karl...something something?";
  2773. mes "I may well say that Rekenber owns this country.";
  2774. mes "I don't think that he has not been influenced by them.";
  2775. next;
  2776. mes "["+strcharinfo(0)+"]";
  2777. mes "No, Mr. President, who I know,";
  2778. mes "has been trying to free this country from Rekenber.";
  2779. mes "Even if he was frustrated by a ridiculous reason at the last time,";
  2780. mes "I believe that he has not given up in his hope.";
  2781. next;
  2782. mes "[Herico]";
  2783. mes "Hmm...I see. Then I must count on your word.";
  2784. mes "I am giving the research data back to you,";
  2785. mes "so please bring it to Mr. President.";
  2786. mes "Let's see how well he can handle it.";
  2787. mes "I appreciate you for doing everything for me so far,";
  2788. mes "I really appreciate it.";
  2789. set hg_tre,56;
  2790. getitem 7342,1;
  2791. close2;
  2792. cutin "",255;
  2793. end;
  2794. }
  2795. mes "["+strcharinfo(0)+"]";
  2796. mes "Umm...no, I don't think that I know anyone.";
  2797. next;
  2798. mes "[Herico]";
  2799. mes "Oh...okay. Hmm...we certainly need someone";
  2800. mes "with a power who can stop them permanently.";
  2801. mes "Why don't you go to different cities and find the one";
  2802. mes "who can help us? I am pretty sure that";
  2803. mes "you will find one.";
  2804. close2;
  2805. cutin "",255;
  2806. end;
  2807. } else {
  2808. if (countitem(7342)) {
  2809. mes "[Herico]";
  2810. mes "Why are you still here?";
  2811. mes "That research data will aid a great help to Mr. President.";
  2812. mes "Please deliver it to him as soon as you can.";
  2813. close2;
  2814. cutin "",255;
  2815. end;
  2816. } else {
  2817. mes "[Herico]";
  2818. mes "Hey, welcome back.";
  2819. next;
  2820. switch(select("I brought Handcuffs:Regarding Sage Varmunt's documents")) {
  2821. case 1:
  2822. mes "[Herico]";
  2823. mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
  2824. next;
  2825. if(select("Exchange:Cancel.") == 1) {
  2826. if (countitem(7345) > 99) {
  2827. mes "[Herico]";
  2828. mes "There you go, thank you for your trouble.";
  2829. delitem 7345,100; //Handcuffs
  2830. switch(rand(1,6)) {
  2831. case 1:
  2832. getitem 12044,1; //Herb Marinade Beef
  2833. break;
  2834. case 2:
  2835. getitem 12049,1; //Morroc Fruit Wine
  2836. break;
  2837. case 3:
  2838. getitem 12059,1; //Lutie Cold Noodle
  2839. break;
  2840. case 4:
  2841. getitem 12064,1; //Cream Sandwich
  2842. break;
  2843. case 5:
  2844. getitem 12069,1; //Steamed Ancient Lips
  2845. break;
  2846. case 6:
  2847. getitem 12054,1; //Seasoned Jellyfish
  2848. break;
  2849. }
  2850. } else {
  2851. mes "[Herico]";
  2852. mes "I don't think that you have brought me 100 Handcuffs.";
  2853. }
  2854. }
  2855. close2;
  2856. cutin "",255;
  2857. end;
  2858. case 2:
  2859. mes "[Herico]";
  2860. mes "When I checked the research data that you have brought to me,";
  2861. mes "it seemed that Sage Varmunt wrote his documents in cipher,";
  2862. mes "so they could not decode them.";
  2863. mes "That explains why they have been obsessed";
  2864. mes "with bionic researches to figure out on their own.";
  2865. close2;
  2866. cutin "",255;
  2867. end;
  2868. }
  2869. }
  2870. }
  2871. cutin "",255;
  2872. end;
  2873. }
  2874. lhz_in03,39,44,3 script Enquro Carson 97,{
  2875. if (hg_tre < 45) {
  2876. mes "[Enquro Carson]";
  2877. mes "Hello, everyone. This is Enquro Carson";
  2878. mes "from Light News.";
  2879. next;
  2880. mes "[Enquro Carson]";
  2881. mes "People want to hear prompt and accurate news.";
  2882. mes "I feel proud of myself as a news reporter";
  2883. mes "especially when people are astonished by the news";
  2884. mes "which I am delivering to them.";
  2885. close;
  2886. } else if (hg_tre == 45) {
  2887. mes "[Enquro Carson]";
  2888. mes "Hello, everyone. This is Enquro Carson";
  2889. mes "from Light News.";
  2890. next;
  2891. mes "[Enquro Carson]";
  2892. mes "People want to hear prompt and accurate news.";
  2893. mes "I feel proud of myself as a news reporter";
  2894. mes "especially when people are astonished by the news";
  2895. mes "which I am delivering to them.";
  2896. next;
  2897. switch(select("Mercenary Rebellion:News reporter job")) {
  2898. case 1:
  2899. mes "[Enquro Carson]";
  2900. mes "Hmm...Mercenary Rebellion...?";
  2901. mes "It happened pretty long time ago.";
  2902. mes "Mercenary soldiers lost their jobs";
  2903. mes "after guardians were invented.";
  2904. mes "And they insisted their social security";
  2905. mes "through a violent method, so the government had to stop them with force.";
  2906. next;
  2907. mes "["+strcharinfo(0)+"]";
  2908. mes "Do you know any survivor of Mercenary Rebellion?";
  2909. next;
  2910. mes "[Enquro Carson]";
  2911. mes "Welll...I was not assigned to the case,";
  2912. mes "and the news reporter who kept the coverage of the case";
  2913. mes "retired long time ago...";
  2914. mes "Oh, I think that I can check";
  2915. mes "if he has left any documents about the rebellion.";
  2916. mes "Give me a moment.";
  2917. next;
  2918. mes "- *Rummage Rummage* -";
  2919. mes "- *Rummage Rummage* -";
  2920. mes "- *Rummage Rummage* -";
  2921. next;
  2922. mes "[Enquro Carson]";
  2923. mes "Oh! I found it.";
  2924. next;
  2925. mes "[Enquro Carson]";
  2926. mes "Mr. Balparan, yes, he is the news reporter,";
  2927. mes "must be greatly intrigued by the rebellion.";
  2928. mes "According to this documents, he tried to";
  2929. mes "contact with the rebellion survivors";
  2930. mes "after the rebellion ended in failure.";
  2931. next;
  2932. mes "["+strcharinfo(0)+"]";
  2933. mes "Can you tell me the survivors' locations?";
  2934. next;
  2935. mes "[Enquro Carson]";
  2936. mes "Well, I am not supposed to release";
  2937. mes "any kind of personal information to outside.";
  2938. mes "Hmm...but it happened a long time ago, and";
  2939. mes "I don't know if they are still alive or not...";
  2940. next;
  2941. mes "["+strcharinfo(0)+"]";
  2942. mes "Thank you so much!";
  2943. next;
  2944. mes "[Enquro Carson]";
  2945. mes "Wait, wait, I didn't say that I would release their information yet.";
  2946. mes "Actually my motto is that";
  2947. mes "\"^3131FFEvery bit of information must be shared^000000\".";
  2948. next;
  2949. mes "[Enquro Carson]";
  2950. mes "I hope that you are willing to share any information";
  2951. mes "that you will find from the survivors with me.";
  2952. mes "Oh yes, do you know what? \"Commutative contract\".";
  2953. next;
  2954. mes "[Enquro Carson]";
  2955. mes "I heard of a private pub in Morroc,";
  2956. mes "a city of Rune-Midgarts Kingdom";
  2957. mes "that is not open to the public.";
  2958. mes "People keep talking about the pub's best drink,";
  2959. mes "and I wonder how delicious the drink will be.";
  2960. mes "Can you please get me the drink? Hahaha, thanks!";
  2961. set hg_tre,46;
  2962. close;
  2963. case 2:
  2964. mes "[Enquro Carson]";
  2965. mes ".......Hmmm...Hmmm...Hmmm.";
  2966. next;
  2967. mes "- Enquro Carson looks you up and down with squinting his eyes. -";
  2968. next;
  2969. mes "[Enquro Carson]";
  2970. mes "You are not saying that you want to be a news reporter, are you?";
  2971. close;
  2972. }
  2973. } else if (hg_tre == 46) {
  2974. if (!countitem(12112) || !countitem(12113)) {
  2975. mes "[Enquro Carson]";
  2976. mes "I heard of a private pub in Morroc,";
  2977. mes "a city of Rune-Midgarts Kingdom";
  2978. mes "that is not open to the public.";
  2979. mes "People keep talking about the pub's best drink,";
  2980. mes "and I wonder how delicious the drink will be.";
  2981. mes "Can you please get me the drink? Hahaha, thanks!";
  2982. close;
  2983. } else {
  2984. mes "[Enquro Carson]";
  2985. mes "Wow, this is that famous drink!";
  2986. mes "Let's see...*Gulp*";
  2987. next;
  2988. emotion e_no1;
  2989. mes "[Enquro Carson]";
  2990. mes "Wow! This is awsome!";
  2991. mes "It is as delicious as I heard!";
  2992. mes "Its taste is still lingering on my tongue,";
  2993. mes "and it is like Wow!";
  2994. next;
  2995. mes "[Enquro Carson]";
  2996. mes "Anyways, according to Mr. Balparan's documents,";
  2997. mes "errr....yes, this must be the name of the last mercenary soldier.";
  2998. mes "Mr. Balparan contacted with";
  2999. mes "^3131FFWintzil Trony^000000,";
  3000. mes "the last mercenary soldier for the last time in...";
  3001. mes "^FF0000Hugel^000000. Wait, Hugel?";
  3002. mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
  3003. next;
  3004. mes "["+strcharinfo(0)+"]";
  3005. mes "What? Hugel?";
  3006. next;
  3007. mes "[Enquro Carson]";
  3008. mes "Previously, it was very difficult to get to Hugel";
  3009. mes "because there was no safe route.";
  3010. mes "Basically, the village was like an island within the continent,";
  3011. mes "but ever since an airport was built there,";
  3012. mes "the village is now having its period of prosperity.";
  3013. next;
  3014. mes "[Enquro Carson]";
  3015. mes "You are lucky, you know that?";
  3016. mes "Mr. Balparan gave up on meeting with the mercenary soldier";
  3017. mes "in Hugel because it was too tough to just get there.";
  3018. mes "But you, all you need to do is just getting on to the airship.";
  3019. next;
  3020. mes "[Enquro Carson]";
  3021. mes "Oh, by the way, I hope that you will keep";
  3022. mes "this secret between you and me.";
  3023. mes "I released the personal information at my discretion,";
  3024. mes "and I know that I am not allowed to do that. Hehe.";
  3025. emotion e_gg;
  3026. set hg_tre,47;
  3027. delitem 12112,1; //Tropical Sograt
  3028. delitem 12113,1; //Vermilion on the Beach
  3029. close;
  3030. }
  3031. } else if (hg_tre == 47) {
  3032. mes "[Enquro Carson]";
  3033. mes "Just get on to the airship and go to Hugel.";
  3034. mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
  3035. mes "or his son...or something.";
  3036. mes "Oh, be careful not to provoke him though.";
  3037. mes "He used to be a mercenary soldier, and they were famed for their violence.";
  3038. close;
  3039. } else {
  3040. mes "[Enquro Carson]";
  3041. mes "This is very shameful for me to confess,";
  3042. mes "but I tend to make lots and lots of spelling mistakes.";
  3043. mes "Yeah, I know, it is a shame.";
  3044. close;
  3045. }
  3046. }
  3047. hu_in01,310,380,5 script Girl#hugel 891,{
  3048. if (hg_tre < 47) {
  3049. mes "[Girl]";
  3050. mes "Bah, I am bored.";
  3051. close;
  3052. } else if (hg_tre == 47) {
  3053. mes "[Girl]";
  3054. mes "Hehe...are you from another city?";
  3055. mes "Heheh.";
  3056. next;
  3057. mes "["+strcharinfo(0)+"]";
  3058. mes "Hey, little lady?";
  3059. mes "By any chance, do you know a man named \"Wintzil Trony\"?";
  3060. next;
  3061. mes "[Girl]";
  3062. mes "There is no man named Wintzil Trony.";
  3063. next;
  3064. mes "["+strcharinfo(0)+"]";
  3065. mes "Huh?";
  3066. next;
  3067. mes "[Girl]";
  3068. mes "I am the Wintzil Trony.";
  3069. mes "I am a girl, not a man.";
  3070. next;
  3071. mes "["+strcharinfo(0)+"]";
  3072. mes "...............................................................................................................";
  3073. next;
  3074. mes "["+strcharinfo(0)+"]";
  3075. mes "(^3131FFOh dear Odin, am I on a test?";
  3076. mes "Or are you trying to make sure that I still have a good memory?";
  3077. mes "How could...how could...how could this little child";
  3078. mes "is the last mercenary soldier?! This is absurd!)";
  3079. next;
  3080. mes "["+strcharinfo(0)+"]";
  3081. mes "Well...lady,";
  3082. next;
  3083. mes "["+strcharinfo(0)+"]";
  3084. mes "Are you sure that you are the last mer....no, no.";
  3085. mes "Then do you have any family member who shares the same name as yours?";
  3086. mes "Like your father, for instance.";
  3087. next;
  3088. mes "[Wintzil Trony]";
  3089. mes "I said, I am the only Wintzil Trony in my family.";
  3090. mes "And I don't have a father.";
  3091. mes "My mom is out of Hugel to sell Hugel's principal products.";
  3092. next;
  3093. mes "["+strcharinfo(0)+"]";
  3094. mes "Did...did your father pass away?";
  3095. next;
  3096. mes "[Wintzil Trony]";
  3097. mes "I can't help it. He was too old.";
  3098. next;
  3099. mes "["+strcharinfo(0)+"]";
  3100. mes "Well...do you remember what your father";
  3101. mes "used to do when he was alive?";
  3102. next;
  3103. mes "[Wintzil Trony]";
  3104. mes "My father sowed seeds.";
  3105. next;
  3106. mes "["+strcharinfo(0)+"]";
  3107. mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
  3108. next;
  3109. mes "["+strcharinfo(0)+"]";
  3110. mes "Well, lady, I think that people usually";
  3111. mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
  3112. mes "Did you know that?";
  3113. next;
  3114. mes "[Wintzil Trony]";
  3115. mes "^3131FFBut my father had only one arm,";
  3116. mes "so he couldn't do such a hard work like cultivating a field.^000000";
  3117. mes "But, it was alright. I could help him because I am strong enough.";
  3118. mes "I cultivated fields with my mom and my father.";
  3119. mes "Do you want to know how strong I am? Look at this! Yap!";
  3120. next;
  3121. mes "["+strcharinfo(0)+"]";
  3122. mes ".................!";
  3123. next;
  3124. mes "["+strcharinfo(0)+"]";
  3125. mes "Umm...lady, can you show me your father's picture";
  3126. mes "or something that used to belong to him?";
  3127. next;
  3128. mes "[Wintzil Trony]";
  3129. mes "Beh~ You are just like the guy who came by a long time ago.";
  3130. mes "He kept asking me things over and over again,";
  3131. mes "then he became upset and left.";
  3132. next;
  3133. mes "["+strcharinfo(0)+"]";
  3134. mes "(He might be the news reporter from the Light News.)";
  3135. next;
  3136. mes "[Wintzil Trony]";
  3137. mes "My father was a farmer. That's all I can say.";
  3138. mes "Beeeeh~";
  3139. next;
  3140. mes "[Wintzil Trony]";
  3141. mes "I am living in a house that is pretty empty.";
  3142. mes "All my father left to us is the shelf at the upstairs.";
  3143. next;
  3144. mes "["+strcharinfo(0)+"]";
  3145. mes "Do you mind if I take a look at your father's shelf?";
  3146. next;
  3147. mes "[Wintzil Trony]";
  3148. mes "Sure!";
  3149. mes "It is filled with books, and they don't look that interesting.";
  3150. mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
  3151. set hg_tre,48;
  3152. close;
  3153. } else if (hg_tre > 48) {
  3154. mes "[Wintzil Trony]";
  3155. mes "I am bored and bored! When is my mom coming back?";
  3156. close;
  3157. } else {
  3158. mes "[Wintzil Trony]";
  3159. mes "If you promise me that you will not break it,";
  3160. mes "you can take a look at the shelf.";
  3161. close;
  3162. }
  3163. }
  3164. hu_in01,317,312,0 script Book 111,{
  3165. cutin "hg_book.bmp",2;
  3166. if (hg_tre > 47) {
  3167. mes "- You picked up a very thick book. -";
  3168. mes "- You opened the book and found out -";
  3169. mes "- that there were a small book hidden behind.-";
  3170. next;
  3171. switch(select("Read the small book.:Leave it alone.")) {
  3172. case 1:
  3173. mes "- You picked up the small book. -";
  3174. mes "- The book owner must want to -";
  3175. mes "- keep it secret. -";
  3176. next;
  3177. while(1) {
  3178. switch(select("Page 1:Page 2:Page 3:Page 4:Page 5:Page 6:Page 7:Page 8:Page 9:Stop Reading.")) {
  3179. case 1:
  3180. mes "- You started reading the 1st page of the book. -";
  3181. next;
  3182. mes "Date: **month **day";
  3183. mes "I was told that Rekenber succeeded";
  3184. mes "in creating a type of machine called ^FF0000Guardian^000000.";
  3185. mes "I have a bad feeling about that, so I decided to write a journal";
  3186. mes "starting from today and keep everything in record.";
  3187. mes " ";
  3188. mes "\"^FF0000Guardian^000000\" is an android";
  3189. mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
  3190. mes "the giant tribe that was said to live in an ancient age.";
  3191. mes "It is memorized with various commands,";
  3192. mes "so it is said to handle difficult things for humans as protecting";
  3193. mes "important facilities and such.";
  3194. mes " ";
  3195. mes "However, those things are our job, the mercenary soldiers' job.";
  3196. mes "Mercenary soldier groups in many areas";
  3197. mes "are already agitated by the news of the Guardian creation.";
  3198. mes "I am worried what is going to happen to us.";
  3199. next;
  3200. mes "...............................";
  3201. mes "...............................";
  3202. mes "...............................";
  3203. next;
  3204. break;
  3205. case 2:
  3206. mes "- You started reading the 2nd page of the book. -";
  3207. next;
  3208. mes "Date: **month **day";
  3209. mes "Everybody in this place seems to be very confused and upset as well as me.";
  3210. mes "I made a stupid mistake to slip on one of the stairs";
  3211. mes "while absent-mindedly walking down. I really need to straighten myself out.";
  3212. next;
  3213. mes "...............................";
  3214. mes "...............................";
  3215. mes "...............................";
  3216. next;
  3217. break;
  3218. case 3:
  3219. mes "- You started reading the 3rd page of the book. -";
  3220. next;
  3221. mes "Date: **month **day";
  3222. mes "Today, we, \"Republic Garrison\",";
  3223. mes "were introduced to ^3131FF2 Guardians.";
  3224. mes "Those machines joined us for their test operation^000000.";
  3225. mes "Everyone seemed to be intimidated by their big and heavy frames.";
  3226. mes "I thought that these machines were supposed to aid humans in doing";
  3227. mes "hard works. But it doesn't seem to be true.";
  3228. mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
  3229. mes "Perhaps, they might be intended to be that way from the beginning.";
  3230. mes " ";
  3231. mes "What is going to be next after we finish testing the machines?";
  3232. mes "No matter how bad other people criticize us for being greedy toward money,";
  3233. mes "we always take pride in what we are doing, and we always do our best.";
  3234. mes "We must try our best to do our job, otherwise we will be dead right away.";
  3235. mes "But, now, we are losing our place to the lifeless machines.";
  3236. mes "Many people have quit this job after the machines were introduced.";
  3237. mes "I must admit that I am also being shaken by the thought.";
  3238. mes " ";
  3239. mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
  3240. next;
  3241. mes "...............................";
  3242. mes "...............................";
  3243. mes "...............................";
  3244. next;
  3245. break;
  3246. case 4:
  3247. mes "- You started reading the 4th page of the book. -";
  3248. next;
  3249. mes "Date: **month **day";
  3250. mes "No one wouldn't know how boring it is to mount guard with a machine.";
  3251. next;
  3252. mes "...............................";
  3253. mes "...............................";
  3254. mes "...............................";
  3255. next;
  3256. break;
  3257. case 5:
  3258. mes "- You started reading the 5th page of the book. -";
  3259. next;
  3260. mes "Date: **month **day";
  3261. mes "Damn it! Finally it happened today!";
  3262. mes "Today, our troops was in total disorder.";
  3263. mes "One of the guardians caused an error and brought havoc.";
  3264. mes "While we were terrified and didn't know what to do, that broken guardian";
  3265. mes "crushed the commander of 'Blade Canine Mercenary' to death.";
  3266. mes " ";
  3267. mes "I can't remember how we could regain control over the broken guardian.";
  3268. mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
  3269. mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
  3270. mes "what the hell was wrong with that machine.";
  3271. mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
  3272. mes "and no once can replace his place for his family.";
  3273. next;
  3274. mes "...............................";
  3275. mes "...............................";
  3276. mes "...............................";
  3277. next;
  3278. break;
  3279. case 6:
  3280. mes "- You started reading the 6th page of the book. -";
  3281. next;
  3282. mes "Date: **month **day";
  3283. mes "We received a message from upper management.";
  3284. mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
  3285. mes "Rekenber must have bribed the upper management of our troops with money.";
  3286. mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
  3287. mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
  3288. mes " ";
  3289. mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
  3290. mes "And then we destroyed every guardian which we found in hangars.";
  3291. mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
  3292. mes " ";
  3293. mes "...We took refuge in a safe place out of our unit because of what happened.";
  3294. mes "We are planning to assert our social security to the public and inform the public with";
  3295. mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
  3296. mes "Our leader told us that he has sent out letters to every mercenary troop";
  3297. mes "to encourage them to participate in what we are trying to do.";
  3298. mes " ";
  3299. mes "I feel like...that I have just turn into a no-way-out.";
  3300. mes "I am facing my future with a deep sense of gloom.";
  3301. next;
  3302. mes "- You found a folded note between the pages that you were reading. -";
  3303. next;
  3304. if(select("Check the note.:Read the next page.") == 1) {
  3305. mes "^3131FF.........................^000000";
  3306. next;
  3307. mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
  3308. mes "Every member of our troops are already aware of the shocking incident,";
  3309. mes "and all of us are uncontrollably enraged.";
  3310. mes "The government has been bribed ";
  3311. mes "with Rekenber's filthy money and has become nothing but a puppet.";
  3312. mes "We must take control over our life once again. Our future depends on us.";
  3313. mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
  3314. next;
  3315. mes "^3131FF.........................^000000";
  3316. next;
  3317. }
  3318. break;
  3319. case 7:
  3320. mes "- You started reading the 7th page.-";
  3321. next;
  3322. mes "Date: **month **day";
  3323. mes "Our firm will was not enough.";
  3324. mes "Our desperate effort was not enough!";
  3325. mes "Many mercenary groups joined us to fight with the government and Rekenber.";
  3326. mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
  3327. mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
  3328. mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
  3329. mes " ";
  3330. mes "Everybody is still in shock, but we can't give up now.";
  3331. mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
  3332. mes "I don't know why, but it seems that the sage is against the use of guardians.";
  3333. mes "People say that his mansion is rather like a fortress.";
  3334. mes "I also don't know why someone would want to build his house";
  3335. mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
  3336. mes "";
  3337. mes "It was a really tiring day today. It was also a very chaotic day.";
  3338. mes "To be honest, I don't know what is going to happen now.";
  3339. mes "I am scared if I would die helplessly. I am scared and depressed.";
  3340. mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
  3341. next;
  3342. mes "...............................";
  3343. mes "...............................";
  3344. mes "...............................";
  3345. next;
  3346. break;
  3347. case 8:
  3348. mes "- You started reading the 8th page. -";
  3349. next;
  3350. mes "Date: **month **day";
  3351. mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
  3352. mes "I guess that he was frightened by guardians around the Varmunt mansion.";
  3353. mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
  3354. mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
  3355. mes "and thus, they would take strong action against the rebellion this time.^000000.";
  3356. mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
  3357. mes "People now started showing their resentment toward us, who brought disorder to their country.";
  3358. mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
  3359. mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
  3360. next;
  3361. mes "...............................";
  3362. mes "...............................";
  3363. mes "...............................";
  3364. next;
  3365. break;
  3366. case 9:
  3367. mes "- You started reading the 9th page. -";
  3368. next;
  3369. mes "Date: **month **day";
  3370. mes "It has been a while since I wrote a journal last time.";
  3371. mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
  3372. mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
  3373. mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
  3374. mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
  3375. mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
  3376. mes " ";
  3377. mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
  3378. mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
  3379. mes "but the people in this town did not ask me anything but welcomed me.";
  3380. mes " ";
  3381. mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
  3382. mes " ";
  3383. mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
  3384. mes "I hope that this will be the last page of my journal.";
  3385. if (hg_tre == 48) set hg_tre,49;
  3386. next;
  3387. mes "- The journal was ended at the page. -";
  3388. next;
  3389. break;
  3390. case 10:
  3391. mes "- You closed the book. -";
  3392. close2;
  3393. cutin "",255;
  3394. end;
  3395. }
  3396. }
  3397. case 2:
  3398. mes "- You closed the book. -";
  3399. close2;
  3400. cutin "",255;
  3401. end;
  3402. }
  3403. }
  3404. }
  3405. einbech,208,124,3 script Bomb Maker 851,{
  3406. if (hg_tre == 54) {
  3407. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  3408. mes "[Boomer]";
  3409. mes "Hey, you look pretty heavy, huh?";
  3410. mes "Do you want me to help you?";
  3411. close;
  3412. }
  3413. mes "[Boomer]";
  3414. mes "Hey, what's up?";
  3415. mes "I am a professional Marine Sphere Bottle maker.";
  3416. mes "You can call me Boomer.";
  3417. next;
  3418. switch(select("Buy Marine Sphere Bottle.:End conversation.")) {
  3419. case 1:
  3420. mes "[Boomer]";
  3421. mes "Heh, you want my Marine Sphere Bottles, huh?";
  3422. mes "You know, my bomb never fail to blow things away.";
  3423. mes "Do you want to cut a tunnel?";
  3424. mes "You've got the right choice for the bomb here!";
  3425. next;
  3426. mes "[Boomer]";
  3427. mes "One Marine Sphere Bottle is 3,000 zeny.";
  3428. mes "You must understand that I am providing the bomb at such a low price";
  3429. mes "considering its amazing performance!";
  3430. mes "You will regret if you miss this chance. Hahaha!";
  3431. next;
  3432. switch(select("Buy.:Cancel.")) {
  3433. case 1:
  3434. if (Zeny < 3000) {
  3435. mes "[Boomer]";
  3436. mes "Errr...You must have been so hurry to carry your wallet with you.";
  3437. close;
  3438. }
  3439. mes "[Boomer]";
  3440. mes "Just make sure that you are not going to";
  3441. mes "blow yourself away with this bomb, hahah!";
  3442. set Zeny,Zeny-3000;
  3443. getitem 7138,1; //Marine Sphere Bottle
  3444. close;
  3445. case 2:
  3446. mes "[Boomer]";
  3447. mes "I believe that you will end up coming back to me. Heheh.";
  3448. close;
  3449. }
  3450. case 2:
  3451. mes "[Boomer]";
  3452. mes "Boom! Don't you need a bomb? Boom!";
  3453. close;
  3454. }
  3455. } else {
  3456. mes "[Boomer]";
  3457. mes "Hey, what's up?";
  3458. mes "I am a professional Marine Sphere Bottle maker.";
  3459. mes "You can call me Boomer.";
  3460. close;
  3461. }
  3462. }
  3463. hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
  3464. if (hg_tre > 9 && hg_tre < 15) {
  3465. mes "- You found mushrooms that are as big as your palm. -";
  3466. next;
  3467. switch(select("Gather them.:Pass.")) {
  3468. case 1:
  3469. mes "- You decided to gather the mushrooms. -";
  3470. next;
  3471. mes "- *Snip Snip* -";
  3472. next;
  3473. mes "- *Snip Snip* -";
  3474. mes "- *Snip Snip* -";
  3475. next;
  3476. mes "- *Snip Snip* -";
  3477. mes "- *Snip Snip* -";
  3478. mes "- *Snip Snip* -";
  3479. specialeffect2 EF_CONE;
  3480. next;
  3481. if (rand(1,5) > 4) {
  3482. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3483. specialeffect2 EF_STUNATTACK;
  3484. close;
  3485. }
  3486. mes "- You have successfully gathered mushrooms. -";
  3487. specialeffect2 EF_VALLENTINE2;
  3488. set hg_tre,hg_tre+1;
  3489. if (hg_tre == 11)
  3490. mes "Collected Moks Mushroom Solution: 1ea ";
  3491. else if (hg_tre == 12)
  3492. mes "Collected Moks Mushroom Solution: 2ea ";
  3493. else if (hg_tre == 13)
  3494. mes "Collected Moks Mushroom Solution: 3ea ";
  3495. else if (hg_tre == 14)
  3496. mes "Collected Moks Mushroom Solution: 4ea ";
  3497. else if (hg_tre == 15)
  3498. mes "Collected Moks Mushroom Solution: 5ea ";
  3499. initnpctimer;
  3500. disablenpc "Moks Mushrooms#Mush1";
  3501. close;
  3502. case 2:
  3503. mes "- You decided to pass by them. -";
  3504. close;
  3505. }
  3506. } else if (hg_tre == 15) {
  3507. mes "["+strcharinfo(0)+"]";
  3508. mes "I think that this will do.";
  3509. close;
  3510. }
  3511. OnTimer20000:
  3512. enablenpc "Moks Mushrooms#Mush1";
  3513. stopnpctimer;
  3514. end;
  3515. }
  3516. hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
  3517. if (hg_tre > 9 && hg_tre < 15) {
  3518. mes "- You found mushrooms that are as big as your palm. -";
  3519. next;
  3520. switch(select("Gather them.:Pass.")) {
  3521. case 1:
  3522. mes "- You decided to gather the mushrooms. -";
  3523. next;
  3524. mes "- *Snip Snip* -";
  3525. next;
  3526. mes "- *Snip Snip* -";
  3527. mes "- *Snip Snip* -";
  3528. next;
  3529. mes "- *Snip Snip* -";
  3530. mes "- *Snip Snip* -";
  3531. mes "- *Snip Snip* -";
  3532. specialeffect2 EF_CONE;
  3533. next;
  3534. if (rand(1,5) > 4) {
  3535. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3536. specialeffect2 EF_STUNATTACK;
  3537. close;
  3538. }
  3539. mes "- You have successfully gathered mushrooms. -";
  3540. specialeffect2 EF_VALLENTINE2;
  3541. set hg_tre,hg_tre+1;
  3542. if (hg_tre == 11)
  3543. mes "Collected Moks Mushroom Solution: 1ea ";
  3544. else if (hg_tre == 12)
  3545. mes "Collected Moks Mushroom Solution: 2ea ";
  3546. else if (hg_tre == 13)
  3547. mes "Collected Moks Mushroom Solution: 3ea ";
  3548. else if (hg_tre == 14)
  3549. mes "Collected Moks Mushroom Solution: 4ea ";
  3550. else if (hg_tre == 15)
  3551. mes "Collected Moks Mushroom Solution: 5ea ";
  3552. initnpctimer;
  3553. disablenpc "Moks Mushrooms#Mush2";
  3554. close;
  3555. case 2:
  3556. mes "- You decided to pass by them. -";
  3557. close;
  3558. }
  3559. } else if (hg_tre == 15) {
  3560. mes "["+strcharinfo(0)+"]";
  3561. mes "I think that this will do.";
  3562. close;
  3563. }
  3564. OnTimer20000:
  3565. enablenpc "Moks Mushrooms#Mush2";
  3566. stopnpctimer;
  3567. end;
  3568. }
  3569. hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
  3570. if (hg_tre > 9 && hg_tre < 15) {
  3571. mes "- You found mushrooms that are as big as your palm. -";
  3572. next;
  3573. switch(select("Gather them.:Pass.")) {
  3574. case 1:
  3575. mes "- You decided to gather the mushrooms. -";
  3576. next;
  3577. mes "- *Snip Snip* -";
  3578. next;
  3579. mes "- *Snip Snip* -";
  3580. mes "- *Snip Snip* -";
  3581. next;
  3582. mes "- *Snip Snip* -";
  3583. mes "- *Snip Snip* -";
  3584. mes "- *Snip Snip* -";
  3585. specialeffect2 EF_CONE;
  3586. next;
  3587. if (rand(1,5) > 4) {
  3588. mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
  3589. specialeffect2 EF_STUNATTACK;
  3590. close;
  3591. }
  3592. mes "- You have successfully gathered mushrooms. -";
  3593. specialeffect2 EF_VALLENTINE2;
  3594. set hg_tre,hg_tre+1;
  3595. if (hg_tre == 11)
  3596. mes "Collected Moks Mushroom Solution: 1ea ";
  3597. else if (hg_tre == 12)
  3598. mes "Collected Moks Mushroom Solution: 2ea ";
  3599. else if (hg_tre == 13)
  3600. mes "Collected Moks Mushroom Solution: 3ea ";
  3601. else if (hg_tre == 14)
  3602. mes "Collected Moks Mushroom Solution: 4ea ";
  3603. else if (hg_tre == 15)
  3604. mes "Collected Moks Mushroom Solution: 5ea ";
  3605. initnpctimer;
  3606. disablenpc "Moks Mushrooms#Mush3";
  3607. close;
  3608. case 2:
  3609. mes "- You decided to pass by them. -";
  3610. close;
  3611. }
  3612. } else if (hg_tre == 15) {
  3613. mes "["+strcharinfo(0)+"]";
  3614. mes "I think that this will do.";
  3615. close;
  3616. }
  3617. OnTimer20000:
  3618. enablenpc "Moks Mushrooms#Mush3";
  3619. stopnpctimer;
  3620. end;
  3621. }
  3622. hugel,209,163,3 script Clam#C1 111,{
  3623. if (hg_tre > 19 && hg_tre < 25) {
  3624. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3625. next;
  3626. switch(select("Gather them.:Pass.")) {
  3627. case 1:
  3628. mes "- You started opening clam shells to gather Clam Flesh.-";
  3629. next;
  3630. mes "- *Snip Snip* -";
  3631. next;
  3632. mes "- *Snip Snip* -";
  3633. mes "- *Snip Snip* -";
  3634. next;
  3635. mes "- *Snip Snip* -";
  3636. mes "- *Snip Snip* -";
  3637. mes "- *Snip Snip* -";
  3638. specialeffect2 EF_CONE;
  3639. next;
  3640. if (rand(1,5) > 4) {
  3641. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3642. specialeffect2 EF_STUNATTACK;
  3643. close;
  3644. }
  3645. mes "- You have successfully gathered Clam Flesh. -";
  3646. specialeffect2 EF_VALLENTINE2;
  3647. set hg_tre,hg_tre+1;
  3648. if (hg_tre == 21)
  3649. mes "Collected Clam Flesh: 1ea ";
  3650. else if (hg_tre == 22)
  3651. mes "Collected Clam Flesh: 2ea ";
  3652. else if (hg_tre == 23)
  3653. mes "Collected Clam Flesh: 3ea ";
  3654. else if (hg_tre == 24)
  3655. mes "Collected Clam Flesh: 4ea ";
  3656. else if (hg_tre == 25)
  3657. mes "Collected Clam Flesh: 5ea ";
  3658. initnpctimer;
  3659. disablenpc "Clam#C1";
  3660. close;
  3661. case 2:
  3662. mes "- You decided to pass by them. -";
  3663. close;
  3664. }
  3665. } else if (hg_tre == 25) {
  3666. mes "["+strcharinfo(0)+"]";
  3667. mes "I think that this will do.";
  3668. close;
  3669. }
  3670. OnTimer20000:
  3671. enablenpc "Clam#C1";
  3672. stopnpctimer;
  3673. end;
  3674. }
  3675. hugel,203,166,3 script Clam#C2 111,{
  3676. if (hg_tre > 19 && hg_tre < 25) {
  3677. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3678. next;
  3679. switch(select("Gather them.:Pass.")) {
  3680. case 1:
  3681. mes "- You started opening clam shells to gather Clam Flesh.-";
  3682. next;
  3683. mes "- *Snip Snip* -";
  3684. next;
  3685. mes "- *Snip Snip* -";
  3686. mes "- *Snip Snip* -";
  3687. next;
  3688. mes "- *Snip Snip* -";
  3689. mes "- *Snip Snip* -";
  3690. mes "- *Snip Snip* -";
  3691. specialeffect2 EF_CONE;
  3692. next;
  3693. if (rand(1,5) > 4) {
  3694. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3695. specialeffect EF_STUNATTACK;
  3696. close;
  3697. }
  3698. mes "- You have successfully gathered Clam Flesh. -";
  3699. specialeffect2 EF_VALLENTINE2;
  3700. set hg_tre,hg_tre+1;
  3701. if (hg_tre == 21)
  3702. mes "Collected Clam Flesh: 1ea ";
  3703. else if (hg_tre == 22)
  3704. mes "Collected Clam Flesh: 2ea ";
  3705. else if (hg_tre == 23)
  3706. mes "Collected Clam Flesh: 3ea ";
  3707. else if (hg_tre == 24)
  3708. mes "Collected Clam Flesh: 4ea ";
  3709. else if (hg_tre == 25)
  3710. mes "Collected Clam Flesh: 5ea ";
  3711. initnpctimer;
  3712. disablenpc "Clam#C2";
  3713. close;
  3714. case 2:
  3715. mes "- You decided to pass by them. -";
  3716. close;
  3717. }
  3718. } else if (hg_tre == 25) {
  3719. mes "["+strcharinfo(0)+"]";
  3720. mes "I think that this will do.";
  3721. close;
  3722. }
  3723. OnTimer20000:
  3724. enablenpc "Clam#C2";
  3725. stopnpctimer;
  3726. end;
  3727. }
  3728. hugel,217,158,3 script Clam#C3 111,{
  3729. if (hg_tre > 19 && hg_tre < 25) {
  3730. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3731. next;
  3732. switch(select("Gather them.:Pass.")) {
  3733. case 1:
  3734. mes "- You started opening clam shells to gather Clam Flesh.-";
  3735. next;
  3736. mes "- *Snip Snip* -";
  3737. next;
  3738. mes "- *Snip Snip* -";
  3739. mes "- *Snip Snip* -";
  3740. next;
  3741. mes "- *Snip Snip* -";
  3742. mes "- *Snip Snip* -";
  3743. mes "- *Snip Snip* -";
  3744. specialeffect2 EF_CONE;
  3745. next;
  3746. if (rand(1,5) > 4) {
  3747. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3748. specialeffect2 EF_STUNATTACK;
  3749. close;
  3750. }
  3751. mes "- You have successfully gathered Clam Flesh. -";
  3752. specialeffect2 EF_VALLENTINE2;
  3753. set hg_tre,hg_tre+1;
  3754. if (hg_tre == 21)
  3755. mes "Collected Clam Flesh: 1ea ";
  3756. else if (hg_tre == 22)
  3757. mes "Collected Clam Flesh: 2ea ";
  3758. else if (hg_tre == 23)
  3759. mes "Collected Clam Flesh: 3ea ";
  3760. else if (hg_tre == 24)
  3761. mes "Collected Clam Flesh: 4ea ";
  3762. else if (hg_tre == 25)
  3763. mes "Collected Clam Flesh: 5ea ";
  3764. initnpctimer;
  3765. disablenpc "Clam#C3";
  3766. close;
  3767. case 2:
  3768. mes "- You decided to pass by them. -";
  3769. close;
  3770. }
  3771. } else if (hg_tre == 25) {
  3772. mes "["+strcharinfo(0)+"]";
  3773. mes "I think that this will do.";
  3774. close;
  3775. }
  3776. OnTimer20000:
  3777. enablenpc "Clam#C3";
  3778. stopnpctimer;
  3779. end;
  3780. }
  3781. hugel,204,150,3 script Clam#C4 111,{
  3782. if (hg_tre > 19 && hg_tre < 25) {
  3783. mes "- You found very fresh clams whose shells are shining under the sunlight. -";
  3784. next;
  3785. switch(select("Gather them.:Pass.")) {
  3786. case 1:
  3787. mes "- You started opening clam shells to gather Clam Flesh.-";
  3788. next;
  3789. mes "- *Snip Snip* -";
  3790. next;
  3791. mes "- *Snip Snip* -";
  3792. mes "- *Snip Snip* -";
  3793. next;
  3794. mes "- *Snip Snip* -";
  3795. mes "- *Snip Snip* -";
  3796. mes "- *Snip Snip* -";
  3797. specialeffect2 EF_CONE;
  3798. next;
  3799. if (rand(1,5) > 4) {
  3800. mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
  3801. specialeffect2 EF_STUNATTACK;
  3802. close;
  3803. }
  3804. mes "- You have successfully gathered Clam Flesh. -";
  3805. specialeffect2 EF_VALLENTINE2;
  3806. set hg_tre,hg_tre+1;
  3807. if (hg_tre == 21)
  3808. mes "Collected Clam Flesh: 1ea ";
  3809. else if (hg_tre == 22)
  3810. mes "Collected Clam Flesh: 2ea ";
  3811. else if (hg_tre == 23)
  3812. mes "Collected Clam Flesh: 3ea ";
  3813. else if (hg_tre == 24)
  3814. mes "Collected Clam Flesh: 4ea ";
  3815. else if (hg_tre == 25)
  3816. mes "Collected Clam Flesh: 5ea ";
  3817. initnpctimer;
  3818. disablenpc "Clam#C4";
  3819. close;
  3820. case 2:
  3821. mes "- You decided to pass by them. -";
  3822. close;
  3823. }
  3824. } else if (hg_tre == 25) {
  3825. mes "["+strcharinfo(0)+"]";
  3826. mes "I think that this will do.";
  3827. close;
  3828. }
  3829. OnTimer20000:
  3830. enablenpc "Clam#C4";
  3831. stopnpctimer;
  3832. end;
  3833. }
  3834. hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
  3835. if (hg_tre > 29 && hg_tre < 35) {
  3836. mes "- You found big brown Moks Bugs in the bushes. -";
  3837. next;
  3838. switch(select("Catch them.:Pass.")) {
  3839. case 1:
  3840. mes "- You nervously stretched your hands toward Moks Bugs.-";
  3841. next;
  3842. mes "- *Whizz Whizz*-";
  3843. next;
  3844. mes "- *Whizz Whizz Bzzzz* -";
  3845. mes "- *Whizz Whizz*-";
  3846. next;
  3847. mes "- *Whizz Whizz Bzzzz* -";
  3848. mes "- *Whizz Whizz*-";
  3849. mes "- *Whizz Whizz*-";
  3850. specialeffect2 EF_CONE;
  3851. next;
  3852. if (rand(1,5) > 4) {
  3853. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3854. specialeffect2 EF_STUNATTACK;
  3855. close;
  3856. }
  3857. mes "- You have successfully gathered Moks Bugs Shells. -";
  3858. specialeffect2 EF_VALLENTINE2;
  3859. set hg_tre,hg_tre+1;
  3860. if (hg_tre == 31)
  3861. mes "Collected Moks Bugs Shells: 1ea ";
  3862. else if (hg_tre == 32)
  3863. mes "Collected Moks Bugs Shells: 2ea ";
  3864. else if (hg_tre == 33)
  3865. mes "Collected Moks Bugs Shells: 3ea ";
  3866. else if (hg_tre == 34)
  3867. mes "Collected Moks Bugs Shells: 4ea ";
  3868. else if (hg_tre == 35)
  3869. mes "Collected Moks Bugs Shells: 5ea ";
  3870. initnpctimer;
  3871. disablenpc "Moks Bugs#Bug1";
  3872. close;
  3873. case 2:
  3874. mes "- You decided to pass by them. -";
  3875. close;
  3876. }
  3877. } else if (hg_tre == 35) {
  3878. mes "["+strcharinfo(0)+"]";
  3879. mes "Aww...I don't want to touch dirty things like bugs!";
  3880. close;
  3881. }
  3882. OnTimer20000:
  3883. enablenpc "Moks Bugs#Bug1";
  3884. stopnpctimer;
  3885. end;
  3886. }
  3887. hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
  3888. if (hg_tre > 29 && hg_tre < 35) {
  3889. mes "- You found big brown Moks Bugs in the bushes. -";
  3890. next;
  3891. switch(select("Catch them:Pass.")) {
  3892. case 1:
  3893. mes "- You nervously stretched your hands toward Moks Bugs.-";
  3894. next;
  3895. mes "- *Whizz Whizz*-";
  3896. next;
  3897. mes "- *Whizz Whizz Bzzzz* -";
  3898. mes "- *Whizz Whizz*-";
  3899. next;
  3900. mes "- *Whizz Whizz Bzzzz* -";
  3901. mes "- *Whizz Whizz*-";
  3902. mes "- *Whizz Whizz*-";
  3903. specialeffect2 EF_CONE;
  3904. next;
  3905. if (rand(1,5) > 4) {
  3906. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3907. specialeffect2 EF_STUNATTACK;
  3908. close;
  3909. }
  3910. mes "- You have successfully gathered Moks Bugs Shells. -";
  3911. specialeffect2 EF_VALLENTINE2;
  3912. set hg_tre,hg_tre+1;
  3913. if (hg_tre == 31)
  3914. mes "Collected Moks Bugs Shells: 1ea ";
  3915. else if (hg_tre == 32)
  3916. mes "Collected Moks Bugs Shells: 2ea ";
  3917. else if (hg_tre == 33)
  3918. mes "Collected Moks Bugs Shells: 3ea ";
  3919. else if (hg_tre == 34)
  3920. mes "Collected Moks Bugs Shells: 4ea ";
  3921. else if (hg_tre == 35)
  3922. mes "Collected Moks Bugs Shells: 5ea ";
  3923. initnpctimer;
  3924. disablenpc "Moks Bugs#Bug2";
  3925. close;
  3926. case 2:
  3927. mes "- You decided to pass by them. -";
  3928. close;
  3929. }
  3930. } else if (hg_tre == 35) {
  3931. mes "["+strcharinfo(0)+"]";
  3932. mes "Aww...I don't want to touch dirty things like bugs!";
  3933. close;
  3934. }
  3935. OnTimer20000:
  3936. enablenpc "Moks Bugs#Bug2";
  3937. stopnpctimer;
  3938. end;
  3939. }
  3940. hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
  3941. if (hg_tre > 29 && hg_tre < 35) {
  3942. mes "- You found big brown Moks Bugs in the bushes. -";
  3943. next;
  3944. switch(select("Catch them:Pass.")) {
  3945. case 1:
  3946. mes "- You nervously stretched your hands toward Moks Bugs.-";
  3947. next;
  3948. mes "- *Whizz Whizz*-";
  3949. next;
  3950. mes "- *Whizz Whizz Bzzzz* -";
  3951. mes "- *Whizz Whizz*-";
  3952. next;
  3953. mes "- *Whizz Whizz Bzzzz* -";
  3954. mes "- *Whizz Whizz*-";
  3955. mes "- *Whizz Whizz*-";
  3956. specialeffect2 EF_CONE;
  3957. next;
  3958. if (rand(1,5) > 4) {
  3959. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  3960. specialeffect2 EF_STUNATTACK;
  3961. close;
  3962. }
  3963. mes "- You have successfully gathered Moks Bugs Shells. -";
  3964. specialeffect2 EF_VALLENTINE2;
  3965. set hg_tre,hg_tre+1;
  3966. if (hg_tre == 31)
  3967. mes "Collected Moks Bugs Shells: 1ea ";
  3968. else if (hg_tre == 32)
  3969. mes "Collected Moks Bugs Shells: 2ea ";
  3970. else if (hg_tre == 33)
  3971. mes "Collected Moks Bugs Shells: 3ea ";
  3972. else if (hg_tre == 34)
  3973. mes "Collected Moks Bugs Shells: 4ea ";
  3974. else if (hg_tre == 35)
  3975. mes "Collected Moks Bugs Shells: 5ea ";
  3976. initnpctimer;
  3977. disablenpc "Moks Bugs#Bug3";
  3978. close;
  3979. case 2:
  3980. mes "- You decided to pass by them. -";
  3981. close;
  3982. }
  3983. } else if (hg_tre == 35) {
  3984. mes "["+strcharinfo(0)+"]";
  3985. mes "Aww...I don't want to touch dirty things like bugs!";
  3986. close;
  3987. }
  3988. OnTimer20000:
  3989. enablenpc "Moks Bugs#Bug3";
  3990. stopnpctimer;
  3991. end;
  3992. }
  3993. hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
  3994. if (hg_tre > 29 && hg_tre < 35) {
  3995. mes "- You found big brown Moks Bugs in the bushes. -";
  3996. next;
  3997. switch(select("Catch them.:Pass.")) {
  3998. case 1:
  3999. mes "- You nervously stretched your hands toward Moks Bugs.-";
  4000. next;
  4001. mes "- *Whizz Whizz*-";
  4002. next;
  4003. mes "- *Whizz Whizz Bzzzz* -";
  4004. mes "- *Whizz Whizz*-";
  4005. next;
  4006. mes "- *Whizz Whizz Bzzzz* -";
  4007. mes "- *Whizz Whizz*-";
  4008. mes "- *Whizz Whizz*-";
  4009. specialeffect2 EF_CONE;
  4010. next;
  4011. if (rand(1,5) > 4) {
  4012. mes "- The bugs quickly ran away. You have failed to gather their shells. -";
  4013. specialeffect2 EF_STUNATTACK;
  4014. close;
  4015. }
  4016. mes "- You have successfully gathered Moks Bugs Shells. -";
  4017. specialeffect2 EF_VALLENTINE2;
  4018. set hg_tre,hg_tre+1;
  4019. if (hg_tre == 31)
  4020. mes "Collected Moks Bugs Shells: 1ea ";
  4021. else if (hg_tre == 32)
  4022. mes "Collected Moks Bugs Shells: 2ea ";
  4023. else if (hg_tre == 33)
  4024. mes "Collected Moks Bugs Shells: 3ea ";
  4025. else if (hg_tre == 34)
  4026. mes "Collected Moks Bugs Shells: 4ea ";
  4027. else if (hg_tre == 35)
  4028. mes "Collected Moks Bugs Shells: 5ea ";
  4029. initnpctimer;
  4030. disablenpc "Moks Bugs#Bug4";
  4031. close;
  4032. case 2:
  4033. mes "- You decided to pass by them. -";
  4034. close;
  4035. }
  4036. } else if (hg_tre == 35) {
  4037. mes "["+strcharinfo(0)+"]";
  4038. mes "Aww...I don't want to touch dirty things like bugs!";
  4039. close;
  4040. }
  4041. OnTimer20000:
  4042. enablenpc "Moks Bugs#Bug4";
  4043. stopnpctimer;
  4044. end;
  4045. }
  4046. lhz_in01,214,129,0 script A Pile of Paper 111,{
  4047. if (hg_tre == 52) {
  4048. mes "- You found a pile of paper that was tied up with a thick ribbon.";
  4049. mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
  4050. mes "were written.";
  4051. next;
  4052. mes "["+strcharinfo(0)+"]";
  4053. mes "Good, I must take this with me.";
  4054. set hg_tre,53;
  4055. getitem 7342,1; //File folder
  4056. donpcevent "HuMSpawner::OnMonster";
  4057. close;
  4058. }
  4059. end;
  4060. }
  4061. lhz_in01,235,129,0 script HuMSpawner 139,{
  4062. OnMonster:
  4063. if (rand(0,1))
  4064. mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
  4065. else
  4066. mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
  4067. monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4068. monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
  4069. initnpctimer;
  4070. end;
  4071. OnTimer60000:
  4072. killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
  4073. stopnpctimer;
  4074. end;
  4075. OnMonsterDead:
  4076. end;
  4077. }
  4078. lhz_dun02,244,226,0 script Unethical Machine 111,{
  4079. if (hg_tre == 54) {
  4080. if (countitem(7138)) {
  4081. mes "["+strcharinfo(0)+"]";
  4082. mes "This must be it...whoa, it looks very spooky.";
  4083. mes "Today, I am going to destroy you";
  4084. mes "for making innocent people's lives miserable!";
  4085. next;
  4086. mes "- You threw a Marine Sphere Bottle toward the machine. -";
  4087. next;
  4088. mes "BOOM!";
  4089. specialeffect2 EF_SUI_EXPLOSION;
  4090. enablenpc "HiddenExplosion";
  4091. mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
  4092. delitem 7138,1; //Marine sphere bottle
  4093. set hg_tre,55;
  4094. close;
  4095. } else {
  4096. mes "- You were staggered for the fact that";
  4097. mes "you forgot to bring the Marine Sphere Bottle with you. -";
  4098. close;
  4099. }
  4100. }
  4101. }
  4102. lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
  4103. OnInit:
  4104. disablenpc "HiddenExplosion";
  4105. end;
  4106. OnTouch:
  4107. percentheal -10,0;
  4108. specialeffect EF_HIT5;
  4109. disablenpc "HiddenExplosion";
  4110. end;
  4111. }
  4112. hu_in01,365,170,3 script Girl#Hu 793,{
  4113. mes "[Girl]";
  4114. mes "I love sitting in front of a stove because it makes me warm~";
  4115. mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
  4116. close;
  4117. }
  4118. hu_in01,377,106,3 script Pub Granny 892,{
  4119. mes "[Pub Granny]";
  4120. mes "Recently we have many tourists visiting our town.";
  4121. mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
  4122. close;
  4123. }
  4124. // Memory Quest :: hg_memo
  4125. //============================================================
  4126. hugel,198,169,0 script #HugelTree 139,2,2,{
  4127. if (BaseLevel > 49) {
  4128. if (!hg_memory) {
  4129. set hg_memory,1;
  4130. setquest 8057;
  4131. mes "^3355FFFor some reason, you";
  4132. mes "feel very warm, safe,";
  4133. mes "and secure near this";
  4134. mes "tree. Just being near";
  4135. mes "it brings you a sense";
  4136. mes "of overwhelming comfort.^000000";
  4137. close;
  4138. } else if (hg_memory == 1) {
  4139. mes "^3355FFFor some reason, you";
  4140. mes "feel very warm, safe,";
  4141. mes "and secure near this";
  4142. mes "tree. Just being near";
  4143. mes "it brings you a sense";
  4144. mes "of overwhelming comfort.^000000";
  4145. close;
  4146. } else if (hg_memory == 6) {
  4147. specialeffect2 EF_BEGINSPELL5;
  4148. mes "^3355FFWhat's this strange";
  4149. mes "feeling of dread?";
  4150. mes "This peculiar chill...";
  4151. mes "It's almost as if you";
  4152. mes "were in Nifflheim...^000000";
  4153. close;
  4154. } else {
  4155. mes "^3355FFFor some reason, you";
  4156. mes "feel very warm, safe,";
  4157. mes "and secure near this";
  4158. mes "tree. Just being near";
  4159. mes "it brings you a sense";
  4160. mes "of overwhelming comfort.^000000";
  4161. close;
  4162. }
  4163. } else {
  4164. mes "^3355FFFor some reason, you";
  4165. mes "feel very warm, safe,";
  4166. mes "and secure near this";
  4167. mes "tree. Just being near";
  4168. mes "it brings you a sense";
  4169. mes "of overwhelming comfort.^000000";
  4170. close;
  4171. }
  4172. }
  4173. hugel,191,172,3 script Manainne 892,1,{
  4174. if (hg_memory == 1) {
  4175. mes "[Manainne]";
  4176. mes "This tree means so much";
  4177. mes "to everyone in this town,";
  4178. mes "and we all have special";
  4179. mes "memories of this place. But";
  4180. mes "that El Schatt fellow plans to";
  4181. mes "chop it down for his shop...";
  4182. next;
  4183. mes "[Manainne]";
  4184. mes "You see him? That's";
  4185. mes "El Schatt right there.";
  4186. mes "I've never met anyone";
  4187. mes "so cruel and selfish!";
  4188. mes "Right now he's surveying";
  4189. mes "the land for construction...";
  4190. set hg_memory,2;
  4191. changequest 8057,8058;
  4192. close;
  4193. } else if (hg_memory == 2) {
  4194. mes "[Manainne]";
  4195. mes "This tree means so much";
  4196. mes "to everyone in this town,";
  4197. mes "and we all have special";
  4198. mes "memories of this place. But";
  4199. mes "that El Schatt fellow plans to";
  4200. mes "chop it down for his shop...";
  4201. next;
  4202. mes "[Manainne]";
  4203. mes "You see him? That's";
  4204. mes "El Schatt right there.";
  4205. mes "I've never met anyone";
  4206. mes "so cruel and selfish!";
  4207. mes "Right now he's surveying";
  4208. mes "the land for construction...";
  4209. close;
  4210. } else if (hg_memory == 5) {
  4211. mes "[Manainne]";
  4212. mes "You know, El Schatt and";
  4213. mes "I used to get along when";
  4214. mes "he dated my older sister,";
  4215. mes "Kanainne. In fact, they'd";
  4216. mes "always spend time together right under that tree. Weird, huh?";
  4217. next;
  4218. mes "[Manainne]";
  4219. mes "Then, well, Kanainne";
  4220. mes "got really sick, and we...";
  4221. mes "We couldn't help her. She";
  4222. mes "passed away, and then El Schatt";
  4223. mes "just disappeared. It was only";
  4224. mes "recently that he's come back.";
  4225. next;
  4226. mes "[Manainne]";
  4227. mes "Now El Schatt is just a";
  4228. mes "heartless, money grubbing...!";
  4229. mes "He's completely changed.";
  4230. mes "My sister would be rolling";
  4231. mes "in her grave, seeing him now...";
  4232. set hg_memory,6;
  4233. changequest 8061,8062;
  4234. close;
  4235. } else if (hg_memory == 6) {
  4236. mes "[Manainne]";
  4237. mes "Now El Schatt is just a";
  4238. mes "heartless, money grubbing...!";
  4239. mes "He's completely changed.";
  4240. mes "My sister would be rolling";
  4241. mes "in her grave, seeing him now...";
  4242. close;
  4243. } else if (hg_memory == 7) {
  4244. mes "[Manainne]";
  4245. mes "What? That's...";
  4246. mes "That's an incredible";
  4247. mes "story. You met my dead";
  4248. mes "sister in Nifflheim?! You";
  4249. mes "must be lying to me!";
  4250. next;
  4251. mes "[Manainne]";
  4252. mes "Let's... Let's just";
  4253. mes "stop talking about this,";
  4254. mes "okay? I appreciate that you";
  4255. mes "want to stop El Schatt from";
  4256. mes "cutting down our tree, but";
  4257. mes "this is almost too much.";
  4258. next;
  4259. set hg_memory,8;
  4260. mes "[Manainne]";
  4261. mes "Gosh, all that talk";
  4262. mes "about Nifflheim is...";
  4263. mes "It's giving me the chills!";
  4264. mes "A-aren't you cold?";
  4265. close;
  4266. } else if (hg_memory == 8) {
  4267. mes "[Manainne]";
  4268. mes "......";
  4269. mes ".........";
  4270. mes "Huh? You're...";
  4271. mes "Still here...?";
  4272. next;
  4273. mes "[Manainne]";
  4274. mes "Y-you know what's";
  4275. mes "weird? The weather's";
  4276. mes "perfectly fine, but I...";
  4277. mes "I feel so cold all of a";
  4278. mes "sudden. You don't feel";
  4279. mes "it at all, don't you?";
  4280. next;
  4281. mes "[Manainne]";
  4282. mes "I think I'm coming down";
  4283. mes "with something. My head";
  4284. mes "feels so numb, and I c-can't";
  4285. mes "focus any of my thoughts.";
  4286. mes "This is freakin' me out...";
  4287. next;
  4288. mes "[Manainne]";
  4289. mes "...!";
  4290. next;
  4291. set hg_memory,9;
  4292. mes "[Manainne]";
  4293. mes "......";
  4294. mes "..........";
  4295. close;
  4296. } else if (hg_memory == 9) {
  4297. mes "[Manainne]";
  4298. mes "...I'm here. I'm really";
  4299. mes "back! Oh, it's been so";
  4300. mes "long! Hello, adventurer,";
  4301. mes "remember me? I'm Kanainne,";
  4302. mes "the spirit you saw down in";
  4303. mes "Nifflheim. Let me explain...";
  4304. next;
  4305. mes "[Manainne]";
  4306. mes "My spirit was able to follow";
  4307. mes "you here, and now that I'm";
  4308. mes "here, I only have so much time";
  4309. mes "to possess my sister's body,";
  4310. mes "and then talk to El Schatt.";
  4311. mes "El Schatt? El Schatt...?";
  4312. next;
  4313. mes "[El Schatt]";
  4314. mes "Manainne...?";
  4315. mes "What do you want?";
  4316. mes "Quit bugging me,";
  4317. mes "I'm busy right now...";
  4318. next;
  4319. mes "[Manainne]";
  4320. mes "It's... It's me,";
  4321. mes "El Schatt, it's Kanainne.";
  4322. mes "Of course you remember";
  4323. mes "me, right? Listen, I need to--";
  4324. next;
  4325. mes "[El Schatt]";
  4326. mes "Manainne...?!";
  4327. mes "I'm shocked...";
  4328. mes "Don't you respect";
  4329. mes "your own sister?!";
  4330. mes "I can't believe you'd...";
  4331. mes "Knock it off right now!";
  4332. next;
  4333. set hg_memory,10;
  4334. mes "[El Schatt]";
  4335. mes "Look, out of my respect";
  4336. mes "for you and the relationship";
  4337. mes "that me and your sister had,";
  4338. mes "I'm going to forget you said";
  4339. mes "that. But don't you dare use";
  4340. mes "her name that way again!";
  4341. next;
  4342. mes "[Manainne]";
  4343. mes "......";
  4344. mes ".........";
  4345. mes "............";
  4346. close;
  4347. } else if (hg_memory == 10) {
  4348. mes "[Manainne]";
  4349. mes "Wait, El Schatt!";
  4350. mes "It's really me, but";
  4351. mes "I can only speak to you";
  4352. mes "through my sister for";
  4353. mes "a short time. L-listen...";
  4354. next;
  4355. mes "[El Schatt]";
  4356. mes "Manainne...";
  4357. mes "You don't make jokes";
  4358. mes "like that about the departed,";
  4359. mes "especially if it's Kannaine.";
  4360. mes "You know better than that!";
  4361. mes "Where the hell's your respect?!";
  4362. next;
  4363. mes "[Manainne]";
  4364. mes "''If you're the wind,";
  4365. mes "I'll be the sky, so that you";
  4366. mes "can fly freely in my arms...''";
  4367. next;
  4368. mes "[El Schatt]";
  4369. mes "Huh...?!";
  4370. next;
  4371. mes "[Manainne]";
  4372. mes "''My soul is just";
  4373. mes "for you, the shining";
  4374. mes "sun that brightens";
  4375. mes "up my whole world.''";
  4376. next;
  4377. mes "[El Schatt]";
  4378. mes "How do you...";
  4379. mes "How do you know";
  4380. mes "those words...?";
  4381. next;
  4382. mes "[Manainne]";
  4383. mes "''In my dream, your";
  4384. mes "eyes held the reflection";
  4385. mes "of the ocean's clear waters... Someday I'll show them to you.''";
  4386. next;
  4387. mes "[Manainne]";
  4388. mes "''Your lovely face,";
  4389. mes "your enticing smile...";
  4390. mes "They're forever be in my";
  4391. mes "heart, so I'll never be lonely.''";
  4392. next;
  4393. mes "[El Schatt]";
  4394. mes "Manainne...";
  4395. mes "How do you";
  4396. mes "know that song?";
  4397. next;
  4398. mes "[Manainne]";
  4399. mes "El Schatt...";
  4400. mes "It's me, Kanainne.";
  4401. mes "You wrote this song";
  4402. mes "just for me. But I died";
  4403. mes "before you could finish it.";
  4404. next;
  4405. mes "[Manainne]";
  4406. mes "That was your dream,";
  4407. mes "wasn't it? To play your";
  4408. mes "beautiful music to make";
  4409. mes "people happy? Did you ever";
  4410. mes "finish our song for me?";
  4411. next;
  4412. mes "[El Schatt]";
  4413. mes "Hahahah, Manainne, alright.";
  4414. mes "Your sister must have told";
  4415. mes "you about that song. Ha ha...";
  4416. mes "You're t-taking it too far...";
  4417. mes "Please, just... Just stop.";
  4418. next;
  4419. mes "[Manainne]";
  4420. mes "El Schatt...";
  4421. mes "Listen to me.";
  4422. mes "Look at me. It's";
  4423. mes "really your Kanainne.";
  4424. next;
  4425. mes "[El Schatt]";
  4426. mes "Kanainne...?";
  4427. mes "It's too much to";
  4428. mes "believe. I want to";
  4429. mes "believe it so badly...";
  4430. mes "Is it really you?";
  4431. set hg_memory,11;
  4432. close;
  4433. } else if (hg_memory == 11) {
  4434. mes "[Manainne]";
  4435. mes "El Schatt...";
  4436. close;
  4437. } else if (hg_memory == 12) {
  4438. mes "^3355FFManainne is sobbing";
  4439. mes "uncontrollably, and there's";
  4440. mes "nothing you can do to comfort";
  4441. mes "her. Nothing at all. You must";
  4442. mes "leave her alone to her despair";
  4443. mes "and unfathomable sense of loss.^000000";
  4444. close;
  4445. } else {
  4446. mes "[Manainne]";
  4447. mes "You know, even though";
  4448. mes "it's not a wealthy area,";
  4449. mes "I really love this small";
  4450. mes "and quiet town. Even if";
  4451. mes "I could live anywhere in";
  4452. mes "the world, I'd live right here~";
  4453. close;
  4454. }
  4455. }
  4456. niflheim,90,106,3 script A Spirit#HQuest 802,{
  4457. if (hg_memory == 6) {
  4458. mes "[Spirit]";
  4459. mes "El Schatt...";
  4460. mes "Manainne...";
  4461. mes "I miss them...";
  4462. next;
  4463. mes "[Spirit]";
  4464. mes "Those names... Yes,";
  4465. mes "I remember now. Manainee";
  4466. mes "was... my younger sister.";
  4467. mes "El Schatt was... my lover.";
  4468. mes "M-my name was... Kanainne!";
  4469. next;
  4470. mes "[Kanainne's Spirit]";
  4471. mes "Now I know why I'm here";
  4472. mes "in this realm. El Schatt...";
  4473. mes "I've been watching him.";
  4474. mes "He isn't able to let me go...";
  4475. mes "But I can't directly intervene";
  4476. mes "with the affairs of the living.";
  4477. next;
  4478. mes "[Kanainne's Spirit]";
  4479. mes "I... I can borrow my";
  4480. mes "sister's body? Yes, if she";
  4481. mes "cooperates, maybe... Maybe";
  4482. mes "it will work. I must... must do";
  4483. mes "something before he does";
  4484. mes "he hurts himself even more...";
  4485. next;
  4486. mes "[Kanainne's Spirit]";
  4487. mes "You... You can help";
  4488. mes "me... Just go back to ";
  4489. mes "the living... to Hugel...";
  4490. mes "Let me send you there...";
  4491. set hg_memory,7;
  4492. changequest 8062,8063;
  4493. close2;
  4494. warp "hugel",78,148;
  4495. } else if (hg_memory == 7) {
  4496. mes "[Kanainne's Spirit]";
  4497. mes "You...! You can help";
  4498. mes "me... Just go back to ";
  4499. mes "the living... to Hugel...";
  4500. mes "Let me send you there...";
  4501. close2;
  4502. warp "hugel",78,148;
  4503. } else {
  4504. mes "[Spirit]";
  4505. mes "The living shouldn't";
  4506. mes "be here in Nifflheim...";
  4507. mes "Go back! Go back to your";
  4508. mes "own world before it's too late!";
  4509. next;
  4510. mes "[Spirit]";
  4511. mes "El Schatt...";
  4512. mes "Manainne...";
  4513. mes "I miss them...";
  4514. close;
  4515. }
  4516. }
  4517. hugel,100,103,3 script Perfitz 866,{
  4518. if (hg_memory == 3) {
  4519. set hg_memory,4;
  4520. mes "[Perfitz]";
  4521. mes "I'm pleased that my son has";
  4522. mes "finally set his mind on the";
  4523. mes "family business. I didn't know";
  4524. mes "he had it in him to become";
  4525. mes "such a proactive entrepreneur.";
  4526. next;
  4527. mes "[Perfitz]";
  4528. mes "It's funny... He used to";
  4529. mes "deperately fight me when it";
  4530. mes "came to building shops where";
  4531. mes "that tree has planted. Yes, I'm";
  4532. mes "proud that he's grown as a";
  4533. mes "business person. Heh heh~";
  4534. next;
  4535. mes "[Perfitz]";
  4536. mes "Although I'm pleased,";
  4537. mes "I get this gut feeling that";
  4538. mes "something's not right, like";
  4539. mes "he's too excited about cutting";
  4540. mes "that tree down. Maybe this old";
  4541. mes "man is just too suspcious~";
  4542. changequest 8059,8060;
  4543. close;
  4544. } else if (hg_memory == 4) {
  4545. mes "[Perfitz]";
  4546. mes "It's funny how things";
  4547. mes "change. You know, El Schatt";
  4548. mes "actually used to protest against my idea of building shops in the";
  4549. mes "area when that tree grows. Hmm... I wonder, what happened to him?";
  4550. close;
  4551. } else {
  4552. mes "[Perfitz]";
  4553. mes "Money is very dependable...";
  4554. mes "But it's value is relative, and";
  4555. mes "can change at any moment.";
  4556. mes "Still, at my age, you can't";
  4557. mes "live without it. Make sure you";
  4558. mes "financially prepare of old age.";
  4559. next;
  4560. mes "[Perfitz]";
  4561. mes "Now, most people assume that";
  4562. mes "I have very few friends because";
  4563. mes "I trust money more than people.";
  4564. mes "That's somewhat true: money";
  4565. mes "will never betray you, and few";
  4566. mes "friends can be so dependable.";
  4567. next;
  4568. mes "[Perfitz]";
  4569. mes "However, friends that can";
  4570. mes "be trusted for life are worth";
  4571. mes "more than all the money in the";
  4572. mes "world. To a rich man like me,";
  4573. mes "those are the only friends";
  4574. mes "that are worth having.";
  4575. close;
  4576. }
  4577. }
  4578. hugel,196,164,3 script El Schatt 50,{
  4579. if (hg_memory == 2) {
  4580. mes "[El Schatt]";
  4581. mes "What? What's that look for?";
  4582. mes "Oh, you must have spoken to";
  4583. mes "Manainne. Look, memories are";
  4584. mes "nice and all, but I don't dwell";
  4585. mes "on the past. I think about the";
  4586. mes "future. That's what's best.";
  4587. next;
  4588. mes "[El Schatt]";
  4589. mes "Hey, I've got some great";
  4590. mes "memories of this place too,";
  4591. mes "but you know what? I've decided";
  4592. mes "to let go of them before they";
  4593. mes "get too painful. That's life.";
  4594. mes "Besides, it's not all bad.";
  4595. next;
  4596. mes "[El Schatt]";
  4597. mes "My father's been wanting to";
  4598. mes "build a shop here for so long,";
  4599. mes "and now, I think it's about time. And this business will help the";
  4600. mes "entire community. We should've";
  4601. mes "done this a long time ago...";
  4602. next;
  4603. set hg_memory,3;
  4604. mes "[El Schatt]";
  4605. mes "C'mon... Take a look";
  4606. mes "around. I won't deny that";
  4607. mes "this is a quaint and lovely";
  4608. mes "town, but how much money do";
  4609. mes "you think these people enjoy?";
  4610. mes "I need to look to the future...";
  4611. changequest 8058,8059;
  4612. close;
  4613. } else if (hg_memory == 3) {
  4614. mes "[El Schatt]";
  4615. mes "This is the perfect";
  4616. mes "location for shops.";
  4617. mes "Yeah, I'll build a whole";
  4618. mes "plaza, and rent it out to the";
  4619. mes "merchants. Build up some";
  4620. mes "commerce, attract businesses...";
  4621. next;
  4622. mes "[El Schatt]";
  4623. mes "Everyone should just";
  4624. mes "forget about that tree.";
  4625. mes "When you think about it,";
  4626. mes "it's just a waste of space...";
  4627. close;
  4628. } else if (hg_memory == 4) {
  4629. set hg_memory,5;
  4630. mes "[El Schatt]";
  4631. mes "You've spoken with my father?";
  4632. mes "Hmpf! Don't tell me you're here";
  4633. mes "to change my mind. I'm building";
  4634. mes "those shops, and that's final.";
  4635. mes "It's useless to try to convince";
  4636. mes "me otherwise. Understand?";
  4637. next;
  4638. mes "[El Schatt]";
  4639. mes "It's true that I used";
  4640. mes "to think differently...";
  4641. mes "I'd protect that old tree";
  4642. mes "with my life, I won't deny";
  4643. mes "it. But that's an old story that should be buried in the past...";
  4644. changequest 8060,8061;
  4645. close;
  4646. } else if (hg_memory == 5) {
  4647. mes "[El Schatt]";
  4648. mes "The past is behind me";
  4649. mes "as it should be. Now";
  4650. mes "I must focus on building";
  4651. mes "my family's businesses.";
  4652. mes "Father was right all along...";
  4653. close;
  4654. } else if (hg_memory == 7) {
  4655. mes "[El Schatt]";
  4656. mes "What did you say...?";
  4657. mes "You met Kanainne?";
  4658. mes "Listen, that's not funny.";
  4659. mes "I won't tolerate that kind";
  4660. mes "of sick joke, so get out";
  4661. mes "of here before I get angry.";
  4662. close;
  4663. } else if (hg_memory == 10) {
  4664. mes "[El Schatt]";
  4665. mes "No way...!";
  4666. mes "Kanainne is dead!";
  4667. mes "There's no way";
  4668. mes "I can believe this!";
  4669. next;
  4670. mes "[Manainne]";
  4671. mes "......";
  4672. mes ".........";
  4673. mes "............";
  4674. close;
  4675. } else if (hg_memory == 11) {
  4676. mes "[El Schatt]";
  4677. mes "K-Kanainne! ^333333*Sob*^000000";
  4678. mes "I've missed you so much!";
  4679. mes "Why did you leave me?";
  4680. next;
  4681. mes "[Manainne]";
  4682. mes "Oh, my dear,";
  4683. mes "sweet El Schatt...";
  4684. mes "I'm so sorry. But";
  4685. mes "that was my fate...";
  4686. mes "It was my time to go...";
  4687. mes "You have to let me go...";
  4688. next;
  4689. mes "[El Schatt]";
  4690. mes "I can't take it anymore!";
  4691. mes "It hurts too much without you!";
  4692. mes "I can't stop thinking about us,";
  4693. mes "and all the memories... all of";
  4694. mes "the memories hurt so much...";
  4695. next;
  4696. mes "[Manainne]";
  4697. mes "Is that why you want to";
  4698. mes "cut down that tree? Because";
  4699. mes "it reminds you too much of";
  4700. mes "all of our days together?";
  4701. next;
  4702. mes "[El Schatt]";
  4703. mes "Y-yes! Seeing it makes";
  4704. mes "me so angry and so sad!";
  4705. mes "I wanted to get rid of it!";
  4706. mes "If I don't forget you, then";
  4707. mes "what will I do? I c-can't";
  4708. mes "forget about you, c-can I?";
  4709. next;
  4710. mes "[Manainne]";
  4711. mes "Will destroying that tree";
  4712. mes "make you happy? Do you think";
  4713. mes "you'll be happy if you forget";
  4714. mes "all about me? I know you're";
  4715. mes "not like that, El Schatt.";
  4716. mes "You're not that cold...";
  4717. next;
  4718. mes "[El Schatt]";
  4719. mes "No... I don't want";
  4720. mes "to forget you. All of";
  4721. mes "our good times. But I miss";
  4722. mes "you so much... I think I'm";
  4723. mes "going to go insane! I don't";
  4724. mes "know if I can endure this pain!";
  4725. next;
  4726. mes "[Manainne]";
  4727. mes "Please be strong for me,";
  4728. mes "El Schatt. Someday, time";
  4729. mes "will heal your wounds, and";
  4730. mes "your memories of me will only";
  4731. mes "bring you fondness, not pain.";
  4732. mes "I miss you El Schatt, and I...";
  4733. next;
  4734. mes "[El Schatt]";
  4735. mes "Kanainne...?";
  4736. mes "K-Kanaine?";
  4737. mes "What's happening?";
  4738. next;
  4739. mes "[Manainne]";
  4740. mes "El Schatt, I'm so sorry...";
  4741. mes "But I have to go now. I can't";
  4742. mes "stay in the world of the living";
  4743. mes "for too long, and my time limit";
  4744. mes "is almost up. I still... I...";
  4745. next;
  4746. mes "[El Schatt]";
  4747. mes "N-no! Please, stay with";
  4748. mes "me! I'm not ready to lose";
  4749. mes "you again! D-don't leave";
  4750. mes "me again! Nooo! Kanainne!";
  4751. mes "I need you here with me!";
  4752. next;
  4753. mes "[Manainne]";
  4754. mes "I can't do that...";
  4755. mes "But please, El Schatt...";
  4756. mes "Promise that you'll be";
  4757. mes "yourself from now on...";
  4758. mes "Be kind... And follow";
  4759. mes "your true dreams...";
  4760. next;
  4761. mes "[Manainne]";
  4762. mes "Don't cut down";
  4763. mes "that tree... And make...";
  4764. mes "make beautiful music.";
  4765. mes "Please finish the song";
  4766. mes "that you made for me for...";
  4767. mes "for both of our sakes...";
  4768. next;
  4769. mes "[El Schatt]";
  4770. mes "Anything for you,";
  4771. mes "Kanainne. I vow it...";
  4772. next;
  4773. mes "[Manainne]";
  4774. mes "El Schatt...";
  4775. mes "I still... I still...";
  4776. next;
  4777. mes "[El Schatt]";
  4778. mes "Y-yes...";
  4779. mes "Kanainne...?";
  4780. next;
  4781. mes "[Manainne]";
  4782. mes "......";
  4783. mes ".........";
  4784. mes "............";
  4785. next;
  4786. mes "^3355FF*Thud!*^000000";
  4787. next;
  4788. mes "[El Schatt]";
  4789. mes "Kanainne...?";
  4790. mes "Kanainne!";
  4791. next;
  4792. mes "[Manainne]";
  4793. mes "...I...";
  4794. mes "...El Schatt...";
  4795. mes "She's gone again.";
  4796. mes "It's... I'm Manainne...";
  4797. mes "^333333*Sniff*^000000 She had to go back...";
  4798. next;
  4799. specialeffect2 EF_CONE;
  4800. set hg_memory,12;
  4801. getexp (checkre(3))?8000:50000,0;
  4802. completequest 8063;
  4803. getitem 603,1; //Old Blue Box
  4804. mes "[El Schatt]";
  4805. mes "Oh... Oh dear";
  4806. mes "sweet God... My...";
  4807. mes "My dear Kanainne...";
  4808. mes "No.... No... Please...";
  4809. close;
  4810. } else if (hg_memory == 12) {
  4811. mes "[El Schatt]";
  4812. mes "...Would you please";
  4813. mes "leave me alone? I have...";
  4814. mes "I have an awful lot to";
  4815. mes "think about. And there's";
  4816. mes "music that I have to write...";
  4817. close;
  4818. } else {
  4819. mes "[El Schatt]";
  4820. mes "Father was right...";
  4821. mes "This area is the perfect";
  4822. mes "place to build some stores.";
  4823. mes "All that's left is to chop down";
  4824. mes "that old tree. It's in the way";
  4825. mes "of a whole lot of things...";
  4826. close;
  4827. }
  4828. }
  4829. // Hide and Seek Quest :: hg_c_child
  4830. //============================================================
  4831. hugel,107,67,3 script Torpy 706,{
  4832. if (BaseLevel > 49) {
  4833. if (!hg_ubu01) {
  4834. mes "[Torpy]";
  4835. mes "D-Daddy...!";
  4836. mes "Daddy where";
  4837. mes "are you?! Wah~!";
  4838. next;
  4839. switch(select("What's wrong?:Ignore")) {
  4840. case 1:
  4841. mes "[Torpy]";
  4842. mes "My Daddy hasn't";
  4843. mes "been home for a few";
  4844. mes "day now. I'm afraid that";
  4845. mes "something must have";
  4846. mes "happened to him. *Sniff*";
  4847. next;
  4848. mes "["+strcharinfo(0)+"]";
  4849. mes "Your Dad is missing?";
  4850. mes "Why don't you tell me";
  4851. mes "about the last time";
  4852. mes "that you saw him?";
  4853. next;
  4854. mes "[Torpy]";
  4855. mes "Well, we were playing";
  4856. mes "Hide-and-Seek, and then";
  4857. mes "it was his turn to hide,";
  4858. mes "and then, a-and then...";
  4859. mes "I never found him!";
  4860. next;
  4861. switch(select("Really? Tell me more...:What, is that all...?")) {
  4862. case 1:
  4863. mes "[Torpy]";
  4864. mes "Th-then my Mom got";
  4865. mes "mad at Dad for hiding";
  4866. mes "for so long. But when";
  4867. mes "she went to find him, she";
  4868. mes "disappeared too! I-I'm all";
  4869. mes "alone now! Waaaaaah~!";
  4870. next;
  4871. emotion e_dots,1;
  4872. mes "["+strcharinfo(0)+"]";
  4873. mes "Don't worry, I'll look";
  4874. mes "for your parents. I'm";
  4875. mes "sure that I can find at";
  4876. mes "least one of them just";
  4877. mes "outside of town.";
  4878. set hg_ubu01,1;
  4879. setquest 12044;
  4880. close;
  4881. case 2:
  4882. mes "["+strcharinfo(0)+"]";
  4883. mes "Don't worry, your";
  4884. mes "Dad will probably";
  4885. mes "show up sooner";
  4886. mes "or later. Well, lots";
  4887. mes "of luck, kid.";
  4888. emotion e_dots,1;
  4889. close;
  4890. }
  4891. case 2:
  4892. mes "[Torpy]";
  4893. mes "D-Daddy...!";
  4894. mes "Mommiiiiiiiiie!";
  4895. mes "Where are yoooou?!";
  4896. mes "Wuh-Waaaaaaaaaah!";
  4897. close;
  4898. }
  4899. } else if (hg_ubu01 == 2) {
  4900. mes "[Torpy]";
  4901. mes "Oh...";
  4902. mes "Mommy was just";
  4903. mes "outside of town?";
  4904. mes "*Sob* Okay, I hope my";
  4905. mes "Daddy comes back soon...";
  4906. set hg_ubu01,3;
  4907. changequest 12045,12046;
  4908. close;
  4909. } else if (hg_ubu01 == 6) {
  4910. mes "[Torpy]";
  4911. mes "Y-you found my Daddy!";
  4912. mes "Hooray! I was so worried";
  4913. mes "about him! Th-thank you";
  4914. mes "so much for your help!";
  4915. next;
  4916. mes "[Torpy]";
  4917. mes "Um, um, where is my";
  4918. mes "Daddy hiding anyway?";
  4919. mes "Oh? A barrel? Where";
  4920. mes "was it again? Heh heh!";
  4921. mes "Now I can find him!";
  4922. next;
  4923. mes "[Torpy]";
  4924. mes "Oh, would you go talk";
  4925. mes "to my Mom, and tell her";
  4926. mes "to come here please? And";
  4927. mes "also tell her that Daddy";
  4928. mes "is safe! See you later~";
  4929. next;
  4930. emotion e_dots,1;
  4931. mes "......";
  4932. mes ".........";
  4933. mes "............";
  4934. next;
  4935. mes "[Torpy]";
  4936. mes "^333333...............................";
  4937. mes "Hee hee~ Once I find";
  4938. mes "my Daddy, he has to get me";
  4939. mes "a girlfriend! He promised~!^000000";
  4940. set hg_ubu01,7;
  4941. close;
  4942. } else if (hg_ubu01 == 7) {
  4943. mes "[Torpy]";
  4944. mes "Would you please hurry";
  4945. mes "and talk to my Mom? She";
  4946. mes "should be just outside of?";
  4947. mes "this town, where you last";
  4948. mes "saw her. Bye bye for now~";
  4949. next;
  4950. emotion e_dots,1;
  4951. mes "......";
  4952. mes ".........";
  4953. mes "............";
  4954. next;
  4955. mes "[Torpy]";
  4956. mes "^333333...............................";
  4957. mes "Oh yeah! Should I have";
  4958. mes "Mom help me pick out my";
  4959. mes "new girlfriend? Hmm, I dunno.";
  4960. mes "Wh-what if they become friends?";
  4961. mes "Um, that might not be good...^000000";
  4962. close;
  4963. } else if (hg_ubu01 == 8) {
  4964. emotion e_dots,1;
  4965. mes "[Torpy]";
  4966. mes "Daddy promised to get";
  4967. mes "me a girlfriend if I beat him";
  4968. mes "at Hide-and-Seek! Hahaha!";
  4969. mes "I won, so now he has to do it!";
  4970. next;
  4971. mes "[Torpy]";
  4972. mes "Wait, but should I let";
  4973. mes "my Dad pick my girlfriend?";
  4974. mes "Maybe I should pick her...";
  4975. mes "Yeah, I'll pick the perfectest";
  4976. mes "girl that I can find! Yaaay~";
  4977. set hg_ubu01,9;
  4978. close;
  4979. } else if (hg_ubu01 == 9) {
  4980. emotion e_dots,1;
  4981. mes "[Torpy]";
  4982. mes "Maybe I should wait until";
  4983. mes "I'm older to have a girlfriend.";
  4984. mes "I mean, what if the girl I pick";
  4985. mes "now gets uglier when she";
  4986. mes "grows up? Or what if she gets really fat? I better be careful...";
  4987. next;
  4988. mes "^3355FFTorpy is still a young,";
  4989. mes "naive child that has much";
  4990. mes "to learn about girlfriends,";
  4991. mes "or just people, in general.^000000";
  4992. close;
  4993. } else {
  4994. mes "[Torpy]";
  4995. mes "^333333*Sniff*^000000 D-Daddy's gone!";
  4996. mes "Will you help me find my";
  4997. mes "Daddy please? I h-have";
  4998. mes "to find him now! H-Hurry!";
  4999. close;
  5000. }
  5001. } else {
  5002. mes "[Torpy]";
  5003. mes "Waaah~!";
  5004. mes "I have to find";
  5005. mes "my Daddy! Daddy...!";
  5006. mes "Where are yooooou?!";
  5007. close;
  5008. }
  5009. }
  5010. hu_fild06,190,367,3 script Torpy's Mom 701,{
  5011. if (hg_ubu01 == 0) {
  5012. mes "[Torpy's Mom]";
  5013. mes "Where did he go this time?!";
  5014. mes "If my husband doesn't have";
  5015. mes "a good excuse for not coming";
  5016. mes "home, then he better come";
  5017. mes "up with one or he'll be sorry!";
  5018. close;
  5019. } else if (hg_ubu01 == 1) {
  5020. mes "[Torpy's Mom]";
  5021. mes "Hmm? Oh, you talked to";
  5022. mes "my little Torpy? He thinks his";
  5023. mes "father and I just vanished?";
  5024. mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
  5025. next;
  5026. mes "[Torpy's Mom]";
  5027. mes "Although Torpy's father has";
  5028. mes "been missing for a little";
  5029. mes "while, I just stepped out of";
  5030. mes "the house this morning. So";
  5031. mes "I haven't even been gone for";
  5032. mes "a few hours, much less a day.";
  5033. next;
  5034. mes "[Torpy's Mom]";
  5035. mes "You see, my husband is";
  5036. mes "a hunter, so it's usual for him";
  5037. mes "not to come home for a few";
  5038. mes "days. Still, he's never been";
  5039. mes "gone for this long before,";
  5040. mes "so I've been looking for him...";
  5041. next;
  5042. mes "[Torpy's Mom]";
  5043. mes "I've been getting a little";
  5044. mes "worried myself, honestly.";
  5045. mes "He's not in any of his usual";
  5046. mes "hunting grounds. Hopefully,";
  5047. mes "if I wait here long enough,";
  5048. mes "he'll show up sooner or later.";
  5049. next;
  5050. mes "[Torpy's Mom]";
  5051. mes "If he doesn't show up";
  5052. mes "today, I better search";
  5053. mes "for him inside town. Maybe";
  5054. mes "he's hiding somewhere,";
  5055. mes "like at his friend's house.";
  5056. mes "Why is like always like this?";
  5057. next;
  5058. mes "[Torpy's Mom]";
  5059. mes "Listen, would you please";
  5060. mes "tell my son Torpy that I'm";
  5061. mes "fine and will be coming back";
  5062. mes "home soon? Also, if you see";
  5063. mes "my husband inside town, tell";
  5064. mes "him that he better come home!";
  5065. set hg_ubu01,2;
  5066. changequest 12044,12045;
  5067. close;
  5068. } else if (hg_ubu01 == 2) {
  5069. mes "[Torpy's Mom]";
  5070. mes "Listen, would you please";
  5071. mes "tell my son Torpy that I'm";
  5072. mes "fine and will be coming back";
  5073. mes "home soon? Also, if you see";
  5074. mes "my husband inside town, tell";
  5075. mes "him that he better come home!";
  5076. close;
  5077. } else if (hg_ubu01 == 6 || hg_ubu01 == 7) {
  5078. mes "[Torpy's Mom]";
  5079. mes "What?! He was hiding";
  5080. mes "inside a barrel this";
  5081. mes "entire time?! Oh, no.";
  5082. mes "I'm sorry, my husband has";
  5083. mes "caused you so much trouble.";
  5084. next;
  5085. mes "[Torpy's Mom]";
  5086. mes "I really appreciate";
  5087. mes "everything you've done";
  5088. mes "to help us find him. I know";
  5089. mes "it's not much, but I hope";
  5090. mes "you accept this as our thanks.";
  5091. mes "Goodbye for now, adventurer~";
  5092. specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP;
  5093. set hg_ubu01,8;
  5094. completequest 12048;
  5095. getitem 12065,3; //Green Salad
  5096. getexp (checkre(3))?5000:50000,0;
  5097. close;
  5098. } else if (hg_ubu01 == 8) {
  5099. mes "[Torpy's Mom]";
  5100. mes "Sometimes I wonder if";
  5101. mes "Torpy is too mature for";
  5102. mes "his age, or if my husband";
  5103. mes "is too immature. In a strange";
  5104. mes "way, those two really take";
  5105. mes "after each other. Oh, well...";
  5106. close;
  5107. } else if (hg_ubu01 == 9) {
  5108. emotion e_dots,1;
  5109. mes "[Torpy's Mom]";
  5110. mes "When is that husband";
  5111. mes "of mine going to come";
  5112. mes "out of that barrel? He";
  5113. mes "didn't make another weird";
  5114. mes "bet with Torpy, did he? Oh,";
  5115. mes "the trouble with those two...";
  5116. close;
  5117. } else {
  5118. mes "[Torpy's Mom]";
  5119. mes "Where did he go this time?!";
  5120. mes "If my husband doesn't have";
  5121. mes "a good excuse for not coming";
  5122. mes "home, then he better come";
  5123. mes "up with one or he'll be sorry!";
  5124. close;
  5125. }
  5126. }
  5127. hugel,100,176,3 script Suspicious Barrel 111,{
  5128. if (hg_ubu01 == 3) {
  5129. mes "[Strange Man]";
  5130. mes "So... hun...gry...";
  5131. mes "F-food... Give me...";
  5132. mes "F-food... Must... replenish...";
  5133. mes "h-health... with... Steamed...";
  5134. mes "Crab... Nippers... Please...";
  5135. next;
  5136. emotion e_dots,1;
  5137. mes "^3355FFIt sounds like";
  5138. mes "this barrel wants";
  5139. mes "Steamed Crab Nippers.^000000";
  5140. next;
  5141. switch(select("I'll bring you Steamed Crab Nippers:Ignore")) {
  5142. case 1:
  5143. mes "[Strange Man]";
  5144. mes "Please... cook me...";
  5145. mes "Steamed... Crab Nippers...!";
  5146. mes "You... n-need.... 10 Green";
  5147. mes "Herbs... 1 Yellow Potions...";
  5148. mes "and 10... N-Nippers... to";
  5149. mes "c-cook th-them. Ugh...";
  5150. next;
  5151. emotion e_dots,1;
  5152. mes "["+strcharinfo(0)+"]";
  5153. mes "Hold on,";
  5154. mes "I have to cook";
  5155. mes "them for you?!";
  5156. next;
  5157. mes "[Strange Man]";
  5158. mes "Y-yes...";
  5159. mes "It's... It's the";
  5160. mes "o-only... possible...";
  5161. mes "Way... P-please help...";
  5162. set hg_ubu01,4;
  5163. changequest 12046,12047;
  5164. close;
  5165. case 2:
  5166. mes "[Strange Man]";
  5167. mes "D-don't... leave...";
  5168. mes "me... Here... Th-the...";
  5169. mes "hunger...! It... It can't...";
  5170. mes "It c-can't be... d-denied!";
  5171. next;
  5172. emotion e_dots,1;
  5173. mes "["+strcharinfo(0)+"]";
  5174. mes "Weirdo! Why don't you";
  5175. mes "get out of that barrel,";
  5176. mes "and get your Steamed";
  5177. mes "Crab Nippers yourself?!";
  5178. close;
  5179. }
  5180. } else if (hg_ubu01 == 4) {
  5181. if (countitem(12051)) {
  5182. mes "[Strange Man]";
  5183. mes "Th-that... tantalizing...";
  5184. mes "scent... It's S-Steamed...";
  5185. mes "Crab... Nippers... Oh God...";
  5186. mes "It's b-been so... l-long...";
  5187. mes "G-Give me! G-Give me now!";
  5188. next;
  5189. emotion e_dots,1;
  5190. mes "^3355FFYou dumped the";
  5191. mes "Steamed Crab Nippers";
  5192. mes "into the barrel where";
  5193. mes "it was quickly devoured.^000000";
  5194. delitem 12051,1; //Steamed crab nippers
  5195. set hg_ubu01,5;
  5196. next;
  5197. mes "[Strange Man]";
  5198. mes "Ha ha ha!";
  5199. mes "Back in the game, baby!";
  5200. mes "Man, it's been, about what,";
  5201. mes "3 days since I last ate?";
  5202. mes "It's good to be alive!";
  5203. close2;
  5204. donpcevent "Strange Man#Hugel::OnEnable";
  5205. end;
  5206. } else {
  5207. mes "[Strange Man]";
  5208. mes "Please... cook me...";
  5209. mes "Steamed... Crab Nippers...!";
  5210. mes "You... n-need.... 10 Green";
  5211. mes "Herbs... 1 Yellow Potions...";
  5212. mes "and 10... N-Nippers... to";
  5213. mes "c-cook th-them. Ugh...";
  5214. next;
  5215. emotion e_dots,1;
  5216. mes "["+strcharinfo(0)+"]";
  5217. mes "Hold on,";
  5218. mes "I have to cook";
  5219. mes "them for you?!";
  5220. next;
  5221. mes "[Strange Man]";
  5222. mes "Y-yes...";
  5223. mes "It's... It's the";
  5224. mes "o-only... possible...";
  5225. mes "Way... P-please help...";
  5226. close;
  5227. }
  5228. } else if (hg_ubu01 == 5) {
  5229. if (countitem(12051)) {
  5230. mes "[Strange Man]";
  5231. mes "Th-that... tantalizing...";
  5232. mes "scent... It's S-Steamed...";
  5233. mes "Crab... Nippers... Oh God...";
  5234. mes "It's b-been so... l-long...";
  5235. mes "G-Give me! G-Give me now!";
  5236. next;
  5237. emotion e_dots,1;
  5238. mes "^3355FFYou dumped the";
  5239. mes "Steamed Crab Nippers";
  5240. mes "into the barrel where";
  5241. mes "it was quickly devoured.^000000";
  5242. delitem 12051,1; //Steamed crab nippers
  5243. set hg_ubu01,5;
  5244. next;
  5245. mes "[Strange Man]";
  5246. mes "Ha ha ha!";
  5247. mes "Back in the game, baby!";
  5248. mes "Man, it's been, about what,";
  5249. mes "3 days since I last ate?";
  5250. mes "It's good to be alive!";
  5251. close2;
  5252. donpcevent "Strange Man#Hugel::OnEnable";
  5253. end;
  5254. } else {
  5255. mes "[Strange Man]";
  5256. mes "Please... cook me...";
  5257. mes "Steamed... Crab Nippers...!";
  5258. mes "You... n-need.... 10 Green";
  5259. mes "Herbs... 1 Yellow Potions...";
  5260. mes "and 10... N-Nippers... to";
  5261. mes "c-cook th-them. Ugh...";
  5262. next;
  5263. emotion e_dots,1;
  5264. mes "["+strcharinfo(0)+"]";
  5265. mes "Hold on,";
  5266. mes "I have to cook";
  5267. mes "them for you?!";
  5268. next;
  5269. mes "[Strange Man]";
  5270. mes "Y-yes...";
  5271. mes "It's... It's the";
  5272. mes "o-only... possible...";
  5273. mes "Way... P-please help...";
  5274. close;
  5275. }
  5276. } else if (hg_ubu01 == 6) {
  5277. emotion e_dots,1;
  5278. mes "^3355FFFor now, you should";
  5279. mes "tell Torpy and his mom";
  5280. mes "where Torpy's father is";
  5281. mes "hiding so they won't";
  5282. mes "worry about him so much.";
  5283. close;
  5284. } else if (hg_ubu01 == 7) {
  5285. emotion e_dots,1;
  5286. mes "^800080Torpy's mom might want to know about^000000";
  5287. mes "^800080this extraordinary barrel.^000000";
  5288. close;
  5289. } else if (hg_ubu01 == 8) {
  5290. emotion e_dots,1;
  5291. mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
  5292. close;
  5293. } else if (hg_ubu01 == 9) {
  5294. emotion e_dots,1;
  5295. mes "^800080That barrel will become a symbolic object^000000";
  5296. mes "^800080that pays tribute to the firm will of Torpy's father^000000";
  5297. mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
  5298. close;
  5299. } else {
  5300. emotion e_dots,1;
  5301. mes "^800080You hear something bustling from the hole in the barrel.^000000";
  5302. mes "^800080However, it doesn't seem to be a big deal.^000000";
  5303. close;
  5304. }
  5305. }
  5306. hugel,100,174,3 script Strange Man#Hugel 898,{
  5307. if (hg_ubu01 == 5) {
  5308. mes "[Strange Man]";
  5309. mes "Ahhhh... Thanks for";
  5310. mes "the free meal! It was";
  5311. mes "so invigorating! Well,";
  5312. mes "I better climb back";
  5313. mes "inside that barrel. See";
  5314. mes "ya round, adventurer~";
  5315. next;
  5316. mes "["+strcharinfo(0)+"]";
  5317. mes "Hold it!";
  5318. mes "Why are you hiding";
  5319. mes "inside that barrel?!";
  5320. next;
  5321. mes "[Strange Man]";
  5322. mes "Huh? Oh, I'm just";
  5323. mes "playing Hide-and-Seek";
  5324. mes "with my son, that's all.";
  5325. next;
  5326. mes "["+strcharinfo(0)+"]";
  5327. mes "But you haven't";
  5328. mes "eaten in days! Wait,";
  5329. mes "hold on, you wouldn't";
  5330. mes "happen to be Torpy's";
  5331. mes "father now, would you?";
  5332. next;
  5333. mes "[Strange Man]";
  5334. mes "Oh, you ran into my boy?";
  5335. mes "Has he given up on our";
  5336. mes "little wager yet? Because";
  5337. mes "I'd really hate to lose...";
  5338. next;
  5339. mes "["+strcharinfo(0)+"]";
  5340. mes "Um, your wife and son";
  5341. mes "are really worried about";
  5342. mes "you. Shouldn't you be going";
  5343. mes "home as soon as you can?";
  5344. next;
  5345. mes "[Strange Man]";
  5346. mes "No, I can't! Not until";
  5347. mes "Torpy gives up! I made";
  5348. mes "a really silly promise";
  5349. mes "with my son, and if I lose";
  5350. mes "this game of Hide-and-Seek...";
  5351. mes "Well, I just can't lose! Bye!";
  5352. set hg_ubu01,6;
  5353. changequest 12047,12048;
  5354. next;
  5355. mes "^3355FFTorpy's father has";
  5356. mes "hidden himself again,";
  5357. mes "but at least now you";
  5358. mes "can go back to Torpy's";
  5359. mes "Mom and Torpy, and let them";
  5360. mes "both know where he is hiding.^000000";
  5361. close2;
  5362. disablenpc "Strange Man#Hugel";
  5363. enablenpc "Suspicious Barrel";
  5364. end;
  5365. } else {
  5366. mes "[Strange Man]";
  5367. mes "Hahahaha!";
  5368. mes "Steamed Crab Nippers!";
  5369. mes "That really hit the spot!";
  5370. mes "I ate so much, I won't";
  5371. mes "have to eat again for days!";
  5372. close;
  5373. }
  5374. OnEnable:
  5375. enablenpc "Strange Man#Hugel";
  5376. disablenpc "Suspicious Barrel";
  5377. initnpctimer;
  5378. end;
  5379. OnInit:
  5380. disablenpc "Strange Man#Hugel";
  5381. end;
  5382. OnTimer60000:
  5383. stopnpctimer;
  5384. disablenpc "Strange Man#Hugel";
  5385. enablenpc "Suspicious Barrel";
  5386. end;
  5387. }
  5388. // Fish Cake Soup Delivery Quest :: hg_odeng
  5389. //============================================================
  5390. hu_in01,15,372,3 script Cellette Lavit 74,{
  5391. if (!hg_odeng) {
  5392. mes "[Cellette]";
  5393. mes "Hi there, thanks for";
  5394. mes "visiting our lovely town!";
  5395. mes "Why don't you come in and";
  5396. mes "have a taste of authentic";
  5397. mes "Hugel cuisine? I guarantee";
  5398. mes "that you won't regret it~";
  5399. next;
  5400. mes "[Cellette]";
  5401. mes "My name is Cellette Lavit,";
  5402. mes "and I proudly serve Fish Cake";
  5403. mes "Soup, Hugel's specialty dish.";
  5404. mes "All the tourists that've tried";
  5405. mes "it have loved it, and I have";
  5406. mes "many regular customers~";
  5407. next;
  5408. mes "[Cellette]";
  5409. mes "This dish has something";
  5410. mes "of a cult following, and it's";
  5411. mes "not widely popularized, but I'm";
  5412. mes "sure that it'll be considered";
  5413. mes "representative of Schwaltzvalt";
  5414. mes "Republic cuisine someday.";
  5415. next;
  5416. mes "[Cellette]";
  5417. mes "Listen, you look like an";
  5418. mes "able adventurer, so would";
  5419. mes "you consider working part time";
  5420. mes "for me? I have many orders for";
  5421. mes "Fish Cake Soup, so there's";
  5422. mes "no way I can make deliveries...";
  5423. next;
  5424. mes "[Cellette]";
  5425. mes "If you work for me, I'll";
  5426. mes "waive the price: I'll give you";
  5427. mes "1 Fish Cake Soup for each";
  5428. mes "delivery that you complete.";
  5429. mes "But if you're not interested,";
  5430. mes "you can just buy some now~";
  5431. next;
  5432. switch(select("Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya.")) {
  5433. case 1:
  5434. mes "[Cellette]";
  5435. mes "Oh, thank you so much!";
  5436. mes "You can't imagine how busy";
  5437. mes "I've been, and how much I need the help! Now, let's get started~";
  5438. next;
  5439. switch(rand(1,4)) {
  5440. case 1:
  5441. mes "[Cellette]";
  5442. mes "Alright, please take this";
  5443. mes "order of Fish Cake Soup to";
  5444. mes "my friend Neha. I'm grateful";
  5445. mes "that she's a regular customer--";
  5446. mes "she's a good friend, but I'm sure that she loves the soup as well.";
  5447. set hg_odeng,1;
  5448. setquest 8064;
  5449. getitem 584,1; //Fish_Ball_Soup
  5450. close;
  5451. case 2:
  5452. mes "[Cellette]";
  5453. mes "Right, take this next order";
  5454. mes "of Fish Cake Soup to Maewan,";
  5455. mes "another one of my regulars.";
  5456. mes "He's been buying my soup ever";
  5457. mes "since I helped him start his business. Nice of him, isn't it?";
  5458. set hg_odeng,2;
  5459. setquest 8065;
  5460. getitem 584,1; //Fish_Ball_Soup
  5461. close;
  5462. case 3:
  5463. mes "[Cellette]";
  5464. mes "Okay, this order of Fish";
  5465. mes "Cake Soup is ready! Please";
  5466. mes "take it to my roommate Layoma.";
  5467. mes "But... Be careful. She's got";
  5468. mes "a thing about punctuality.";
  5469. mes "Just try not to be late...";
  5470. set hg_odeng,3;
  5471. setquest 8066;
  5472. getitem 584,1; //Fish_Ball_Soup
  5473. close;
  5474. case 4:
  5475. mes "[Cellette]";
  5476. mes "Quick, take this Fish";
  5477. mes "Paste Soup to Erjan. Um,";
  5478. mes "but be careful, he's really";
  5479. mes "nitpicky... And he likes to";
  5480. mes "have everything in such";
  5481. mes "and such and order...";
  5482. set hg_odeng,4;
  5483. setquest 8067;
  5484. getitem 584,1; //Fish_Ball_Soup
  5485. close;
  5486. }
  5487. case 2:
  5488. mes "[Cellette]";
  5489. mes "Oh, you'd like to try my";
  5490. mes "Fish Cake Soup, eh? Good";
  5491. mes "choice, I know you'll enjoy";
  5492. mes "its delicious, hearty flavor~";
  5493. mes "Each order costs 100 zeny.";
  5494. next;
  5495. switch(select("Order a Fish Cake Soup:Cancel")) {
  5496. case 1:
  5497. if (Zeny > 99) {
  5498. mes "[Cellette]";
  5499. mes "Thanks! Enjoy your";
  5500. mes "bowl of Fish Cake Soup.";
  5501. mes "I hope you come and ";
  5502. mes "visit me again, okay?";
  5503. set Zeny,Zeny-100;
  5504. getitem 584,1; //Fish_Ball_Soup
  5505. close;
  5506. } else {
  5507. mes "[Cellette]";
  5508. mes "Oh, what's this?";
  5509. mes "You don't have enough";
  5510. mes "money? Well, come back";
  5511. mes "after you save 100 zeny.";
  5512. mes "That's a really good price";
  5513. mes "for my gourmet soup, you know.";
  5514. close;
  5515. }
  5516. case 2:
  5517. mes "[Cellette]";
  5518. mes "If you're ever hungry,";
  5519. mes "or just want to enjoy";
  5520. mes "a delicious meal, come";
  5521. mes "and have some of my soup~";
  5522. close;
  5523. }
  5524. case 3:
  5525. mes "[Cellette]";
  5526. mes "Oh? You're not interested";
  5527. mes "in trying my Fish Cake Soup";
  5528. mes "at all? Well, if you change";
  5529. mes "your mind, please come";
  5530. mes "back. I just know you'll love";
  5531. mes "the taste if you give it a try.";
  5532. close;
  5533. }
  5534. } else if (hg_odeng == 1) {
  5535. if (countitem(584)) {
  5536. mes "[Cellette]";
  5537. mes "Haven't you left already?";
  5538. mes "My friend Neha is waiting";
  5539. mes "for you to deliver her order";
  5540. mes "of Fish Cake Soup. Please";
  5541. mes "try to get it to her before the";
  5542. mes "soup gets cold, okay?";
  5543. close;
  5544. } else {
  5545. mes "[Cellette]";
  5546. mes "What's that? You lost";
  5547. mes "the Fish Cake Soup you're";
  5548. mes "supposed to deliver to Neha?";
  5549. mes "Oh well, I suppose I'll have";
  5550. mes "to give you this fresh bowl";
  5551. mes "of soup that I just made...";
  5552. next;
  5553. if (Zeny > 99) {
  5554. mes "[Cellette]";
  5555. mes "But you need to be";
  5556. mes "responsible and pay";
  5557. mes "me for the food you lost.";
  5558. mes "There, I took 100 zeny";
  5559. mes "from you. That's fair, so";
  5560. mes "please don't lose it this time.";
  5561. set Zeny,Zeny-100;
  5562. getitem 584,1; //Fish_Ball_Soup
  5563. close;
  5564. } else {
  5565. mes "[Cellette]";
  5566. mes "W-wait... You don't";
  5567. mes "have any money to pay";
  5568. mes "me for the soup you lost?";
  5569. mes "Well, I don't think I can";
  5570. mes "trust somebody like you";
  5571. mes "with any deliveries...";
  5572. set hg_odeng,5;
  5573. close;
  5574. }
  5575. }
  5576. } else if (hg_odeng == 2) {
  5577. if (countitem(584)) {
  5578. mes "[Cellette]";
  5579. mes "Whoa, whoa, whoa!";
  5580. mes "You should have left";
  5581. mes "already to deliver that";
  5582. mes "soup to Maewan! Hurry,";
  5583. mes "before it gets too cold!";
  5584. close;
  5585. } else {
  5586. mes "[Cellette]";
  5587. mes "What's that? You lost";
  5588. mes "the Fish Cake Soup you're";
  5589. mes "supposed to give to Maewan?";
  5590. mes "Oh well, I suppose I'll have";
  5591. mes "to give you this fresh bowl";
  5592. mes "of soup that I just made...";
  5593. next;
  5594. if (Zeny > 99) {
  5595. mes "[Cellette]";
  5596. mes "But you need to be";
  5597. mes "responsible and pay";
  5598. mes "me for the food you lost.";
  5599. mes "There, I took 100 zeny";
  5600. mes "from you. That's fair, so";
  5601. mes "please don't lose it this time.";
  5602. set Zeny,Zeny-100;
  5603. getitem 584,1; //Fish_Ball_Soup
  5604. close;
  5605. } else {
  5606. mes "[Cellette]";
  5607. mes "W-wait... You don't";
  5608. mes "have any money to pay";
  5609. mes "me for the soup you lost?";
  5610. mes "Well, I don't think I can";
  5611. mes "trust somebody like you";
  5612. mes "with any deliveries...";
  5613. set hg_odeng,5;
  5614. close;
  5615. }
  5616. }
  5617. } else if (hg_odeng == 3) {
  5618. if (countitem(584)) {
  5619. mes "[Cellette]";
  5620. mes "I thought you left to";
  5621. mes "deliver that soup to";
  5622. mes "Layoma. You should hurry";
  5623. mes "and bring it to her, before";
  5624. mes "it doesn't taste good after";
  5625. mes "it gets cold, you know.";
  5626. close;
  5627. } else {
  5628. mes "[Cellette]";
  5629. mes "What's that? You lost";
  5630. mes "the Fish Cake Soup you're";
  5631. mes "supposed to give to Layoma?";
  5632. mes "Oh well, I suppose I'll have";
  5633. mes "to give you this fresh bowl";
  5634. mes "of soup that I just made...";
  5635. next;
  5636. if (Zeny > 99) {
  5637. mes "[Cellette]";
  5638. mes "But you need to be";
  5639. mes "responsible and pay";
  5640. mes "me for the food you lost.";
  5641. mes "There, I took 100 zeny";
  5642. mes "from you. That's fair, so";
  5643. mes "please don't lose it this time.";
  5644. set Zeny,Zeny-100;
  5645. getitem 584,1; //Fish_Ball_Soup
  5646. close;
  5647. } else {
  5648. mes "[Cellette]";
  5649. mes "W-wait... You don't";
  5650. mes "have any money to pay";
  5651. mes "me for the soup you lost?";
  5652. mes "Well, I don't think I can";
  5653. mes "trust somebody like you";
  5654. mes "with any deliveries...";
  5655. set hg_odeng,5;
  5656. close;
  5657. }
  5658. }
  5659. } else if (hg_odeng == 4) {
  5660. if (countitem(584)) {
  5661. mes "[Cellette]";
  5662. mes "Oh, dear, you better";
  5663. mes "leave now and deliver";
  5664. mes "that Fish Cake Soup to";
  5665. mes "Erjan before he can think";
  5666. mes "of something to complain about. Although it's probably too late...";
  5667. close;
  5668. } else {
  5669. mes "[Cellette]";
  5670. mes "What's that? You lost";
  5671. mes "the Fish Cake Soup you're";
  5672. mes "supposed to deliver to Erjan?";
  5673. mes "Oh well, I suppose I'll have";
  5674. mes "to give you this fresh bowl";
  5675. mes "of soup that I just made...";
  5676. next;
  5677. if (Zeny > 99) {
  5678. mes "[Cellette]";
  5679. mes "But you need to be";
  5680. mes "responsible and pay";
  5681. mes "me for the food you lost.";
  5682. mes "There, I took 100 zeny";
  5683. mes "from you. That's fair, so";
  5684. mes "please don't lose it this time.";
  5685. set Zeny,Zeny-100;
  5686. getitem 584,1; //Fish_Ball_Soup
  5687. close;
  5688. } else {
  5689. mes "[Cellette]";
  5690. mes "W-wait... You don't";
  5691. mes "have any money to pay";
  5692. mes "me for the soup you lost?";
  5693. mes "Well, I don't think I can";
  5694. mes "trust somebody like you";
  5695. mes "with any deliveries...";
  5696. set hg_odeng,5;
  5697. close;
  5698. }
  5699. }
  5700. } else if (hg_odeng == 5) {
  5701. mes "[Cellette]";
  5702. mes "Ah, I'm sorry, but";
  5703. mes "I can't do any business";
  5704. mes "with somebody that's proven";
  5705. mes "to be irresponsible. Nothing";
  5706. mes "personal, it's just my policy.";
  5707. close;
  5708. } else if (hg_odeng == 10) {
  5709. mes "[Cellette]";
  5710. mes "Good work! I hear that";
  5711. mes "you successfully delivered";
  5712. mes "the soup. I knew I could trust";
  5713. mes "you! Ah, before I forget, here";
  5714. mes "is your Fish Cake Soup. Thank";
  5715. mes "you so much for your help~";
  5716. set hg_odeng,0;
  5717. for(set .@i,8072; .@i<= 8075; set .@i,.@i+1) {
  5718. if (checkquest(.@i) > -1)
  5719. erasequest .@i;
  5720. }
  5721. getitem 584,3; //Fish_Ball_Soup
  5722. getexp (checkre(3))?100:1000,0;
  5723. next;
  5724. mes "[Cellette]";
  5725. mes "It was really nice working";
  5726. mes "with you, and I hope you come";
  5727. mes "by and help me again sometime.";
  5728. mes "Oh, and please tell all your";
  5729. mes "friends about my delicious";
  5730. mes "Fish Cake Soup. See you later~";
  5731. close;
  5732. } else {
  5733. mes "[Cellette]";
  5734. mes "Come and taste some";
  5735. mes "authentic Hugel cuisine!";
  5736. mes "Enjoy a big steaming bowl";
  5737. mes "of delicious Fish Cake Soup~";
  5738. close;
  5739. }
  5740. }
  5741. hugel,76,134,3 script Neha 101,{
  5742. if (hg_odeng == 1) {
  5743. if (countitem(584)) {
  5744. mes "[Neha]";
  5745. mes "Oh, you have a delivery";
  5746. mes "from Cellette, hm? Hmpf!";
  5747. mes "You're late! Don't you know";
  5748. mes "this soup isn't good if it";
  5749. mes "isn't steaming hot?";
  5750. next;
  5751. if (Sex) {
  5752. mes "[Neha]";
  5753. mes "But... You're a handsome";
  5754. mes "fellow, so I'll forgive you...";
  5755. mes "On one condition. Bring me";
  5756. mes "^FF00001 Whip^000000 with which to spank ";
  5757. mes "you. You better hurry, boy, or";
  5758. mes "I won't let you off that easy.";
  5759. } else {
  5760. mes "[Neha]";
  5761. mes "Yes, yes... You should";
  5762. mes "be punished. You should be";
  5763. mes "spanked. If you want to finish";
  5764. mes "your delivery, then bring me";
  5765. mes "^FF00001 Whip^000000 so that I can spank you";
  5766. mes "for your impertinence, girl!";
  5767. }
  5768. for(set .@i,8064; .@i<= 8067; set .@i,.@i+1) {
  5769. if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
  5770. completequest .@i;
  5771. }
  5772. setquest 8068;
  5773. set hg_odeng,6;
  5774. close;
  5775. } else {
  5776. mes "[Neha]";
  5777. mes "Oh ho ho ho ho ho~";
  5778. mes "I just love cute little boys...";
  5779. mes "But for some reason, it";
  5780. mes "thrills me to torture them";
  5781. mes "a little bit as well. Hoho~";
  5782. close;
  5783. }
  5784. } else if (hg_odeng == 6) {
  5785. if (countitem(1960) && countitem(584)) {
  5786. mes "[Neha]";
  5787. mes "Finally... My soup!";
  5788. mes "And you brought me my Whip!";
  5789. mes "Don't worry, I'll only give you";
  5790. mes "just one hard spanking. It'll";
  5791. mes "be over before you know it~";
  5792. next;
  5793. mes "[Neha]";
  5794. mes "Ha!";
  5795. next;
  5796. mes "^3355FF*Slap*^000000";
  5797. percentheal -25,0;
  5798. next;
  5799. mes "[Neha]";
  5800. mes "Heeyah!!";
  5801. next;
  5802. mes "^3355FF*SLAP*^000000";
  5803. percentheal -25,0;
  5804. next;
  5805. mes "[Neha]";
  5806. mes "Ooh, did I accidentally";
  5807. mes "whip you twice? Heh heh...";
  5808. mes "Well, I'm satisfied. I'll go";
  5809. mes "ahead and tell Celette that";
  5810. mes "you did a good job... I hope";
  5811. mes "you come deliver my soup again~";
  5812. delitem 1960,1; //Whip
  5813. delitem 584,1; //Fish_Ball_Soup
  5814. set hg_odeng,10;
  5815. changequest 8068,8072;
  5816. close;
  5817. } else {
  5818. mes "[Neha]";
  5819. mes "^FF00001 Fish Cake Soup^000000...";
  5820. mes "^FF00001 Whip^000000... Is that too";
  5821. mes "much for a girl to ask?";
  5822. mes "I'm hungry, and I want to";
  5823. mes "hit somebody! What's wrong";
  5824. mes "with that, huh? Now hurry up!";
  5825. close;
  5826. }
  5827. } else {
  5828. mes "[Neha]";
  5829. mes "Oh ho ho ho ho ho~";
  5830. mes "I just love cute little boys...";
  5831. mes "But for some reason, it";
  5832. mes "thrills me to torture them";
  5833. mes "a little bit as well. Hoho~";
  5834. close;
  5835. }
  5836. }
  5837. hugel,87,139,3 script Maewan 86,{
  5838. if (hg_odeng == 2) {
  5839. if (countitem(584)) {
  5840. mes "[Maewan]";
  5841. mes "Oh, finally, I've been";
  5842. mes "waiting for my order of";
  5843. mes "Fish Cake Soup from Cellette!";
  5844. mes "Aaaah, it smells oh so delicious~";
  5845. next;
  5846. mes "[Maewan]";
  5847. mes "Argh, but you're late!";
  5848. mes "This is your fault, you";
  5849. mes "know that, right? Well,";
  5850. mes "it's not a big deal, but";
  5851. mes "I can forgive you if you";
  5852. mes "help me with my collection.";
  5853. next;
  5854. mes "[Maewan]";
  5855. mes "Just bring me";
  5856. mes "1 Bookclip in Memory,";
  5857. mes "alright? Oh, and don't";
  5858. mes "eat my soup before";
  5859. mes "you deliver it to me!";
  5860. set hg_odeng,7;
  5861. changequest 8065,8069;
  5862. close;
  5863. } else {
  5864. mes "[Maewan]";
  5865. mes "I like to think of";
  5866. mes "myself as a man of";
  5867. mes "eclectic taste. I love";
  5868. mes "collecting strange and";
  5869. mes "unique items, and learning";
  5870. mes "all sorts of new things~";
  5871. close;
  5872. }
  5873. } else if (hg_odeng == 7 ) {
  5874. if (countitem(584) && countitem(7015)) {
  5875. mes "[Maewan]";
  5876. mes "Great, you really brought";
  5877. mes "me a Bookclip in Memory!";
  5878. mes "Yes, this'll make a fine";
  5879. mes "addition to my collection~";
  5880. mes "Oh, and give me my soup.";
  5881. mes "Thanks again for delivering~";
  5882. delitem 584,1; //Fish_Ball_Soup
  5883. delitem 7015,1; //Bookclip in memory
  5884. set hg_odeng,10;
  5885. changequest 8069,8073;
  5886. close;
  5887. } else {
  5888. mes "[Maewan]";
  5889. mes "I know it sounds unfair";
  5890. mes "of me to ask you to bring";
  5891. mes "^FF00001 Bookclip in Memory^000000 with";
  5892. mes "my ^FF0000Fish Cake Soup^000000, but well...";
  5893. next;
  5894. mes "[Maewan]";
  5895. mes "I'd feel left out if";
  5896. mes "I didn't do it. I know";
  5897. mes "all of Cellette's other";
  5898. mes "customers are asking the";
  5899. mes "people delivering their soup";
  5900. mes "for all sorts of crazy things.";
  5901. close;
  5902. }
  5903. } else {
  5904. mes "[Maewan]";
  5905. mes "I like to think of";
  5906. mes "myself as a man of";
  5907. mes "eclectic taste. I love";
  5908. mes "collecting strange and";
  5909. mes "unique items, and learning";
  5910. mes "all sorts of new things~";
  5911. close;
  5912. }
  5913. }
  5914. hugel,84,125,3 script Layoma 700,{
  5915. if (hg_odeng == 3) {
  5916. if (countitem(584)) {
  5917. mes "[Layoma]";
  5918. mes "You're here to deliver";
  5919. mes "my Fish Cake Soup?";
  5920. mes "How could you be so late?!";
  5921. mes "Don't you know that your";
  5922. mes "incompetence also reflects";
  5923. mes "on Cellette and her shop?!";
  5924. next;
  5925. mes "[Layoma]";
  5926. mes "I can't let you continue";
  5927. mes "delivering for Cellette";
  5928. mes "unless you prove that you're";
  5929. mes "dependable to me. Erm, bring";
  5930. mes "me ^FF00001 Mushroom Spore^000000, and";
  5931. mes "I'll forget this whole thing.";
  5932. set hg_odeng,8;
  5933. changequest 8066,8070;
  5934. close;
  5935. } else {
  5936. mes "[Layoma]";
  5937. mes "I love singing songs,";
  5938. mes "and I love eating mushrooms.";
  5939. mes "For a person living in Hugel,";
  5940. mes "that's a pretty exciting life!";
  5941. close;
  5942. }
  5943. } else if (hg_odeng == 8) {
  5944. if (countitem(584) && countitem(921)) {
  5945. mes "[Layoma]";
  5946. mes "Great! You brought me";
  5947. mes "1 Mushroom Spore! This";
  5948. mes "will taste perfect with my";
  5949. mes "bowl of Fish Cake Soup~";
  5950. next;
  5951. mes "[Layoma]";
  5952. mes "Alright, maybe I can";
  5953. mes "count on you to work";
  5954. mes "for my roommate Cellette";
  5955. mes "a little while longer. Oh, and";
  5956. mes "please tell her to not to come home so late all the time, okay?";
  5957. delitem 921,1; //Mushroom_Spore
  5958. delitem 584,1; //Fish_Ball_Soup
  5959. set hg_odeng,10;
  5960. changequest 8070,8074;
  5961. close;
  5962. } else {
  5963. mes "[Layoma]";
  5964. mes "Hey! I thought you";
  5965. mes "wanted to prove that";
  5966. mes "you're a reliable and";
  5967. mes "trustworthy person! Go";
  5968. mes "and bring me 1 Mushroom";
  5969. mes "Spore with my Fish Cake Soup!";
  5970. close;
  5971. }
  5972. } else {
  5973. mes "[Layoma]";
  5974. mes "I love singing songs,";
  5975. mes "and I love eating mushrooms.";
  5976. mes "For a person living in Hugel,";
  5977. mes "that's a pretty exciting life!";
  5978. close;
  5979. }
  5980. }
  5981. hugel,102,161,3 script Erjan 100,{
  5982. if (hg_odeng == 4) {
  5983. if (countitem(584)) {
  5984. mes "[Erjan]";
  5985. mes "Well, I thought you'd";
  5986. mes "never come to deliver";
  5987. mes "my Fish Cake Soup. You're";
  5988. mes "awfully late, you know that?";
  5989. mes "Still, the smell is just so appetizing, I can barely resist...";
  5990. next;
  5991. mes "[Erjan]";
  5992. mes "Hm, but as the first son";
  5993. mes "of the Franchefeschu family,";
  5994. mes "I cannot eat this soup unless";
  5995. mes "it is suitably prepared. Go!";
  5996. mes "I command you to bring me";
  5997. mes "the commoner's ^FF0000China^000000!";
  5998. next;
  5999. set hg_odeng,9;
  6000. changequest 8067,8071;
  6001. mes "[Erjan]";
  6002. mes "Realize that I'm compromising";
  6003. mes "with you by asking you to bring";
  6004. mes "me regular China... I always";
  6005. mes "enjoy my meals on the finest";
  6006. mes "glass and tableware available.";
  6007. mes "That's how we noblemen live~";
  6008. close;
  6009. } else {
  6010. mes "[Erjan]";
  6011. mes "I am Erjan, first son of";
  6012. mes "the noble Franchefeschu";
  6013. mes "family. Commoner, if you";
  6014. mes "do not have any business";
  6015. mes "with me, then leave me be,";
  6016. mes "and do whatever it is you do.";
  6017. close;
  6018. }
  6019. } else if (hg_odeng == 9) {
  6020. if (countitem(584) && countitem(736)) {
  6021. mes "[Erjan]";
  6022. mes "Ah, so you've delivered";
  6023. mes "my Fish Cake Soup with some";
  6024. mes "proper China. Yes, this pleases";
  6025. mes "me. Now, I may enjoy this meal";
  6026. mes "in a manner befitting the";
  6027. mes "Franchefeschu family.";
  6028. next;
  6029. mes "[Erjan]";
  6030. mes "Although this China is";
  6031. mes "below my standards, I also";
  6032. mes "understand that this is the";
  6033. mes "best you can do. Yes, to accept";
  6034. mes "this is my... noblesse oblige.";
  6035. next;
  6036. mes "[Erjan]";
  6037. mes "You are dismissed.";
  6038. mes "Please take your leave,";
  6039. mes "and return to Cellette";
  6040. mes "with my noble thanks.";
  6041. delitem 736,1; //White_Platter
  6042. delitem 584,1; //Fish_Ball_Soup
  6043. set hg_odeng,10;
  6044. changequest 8071,8075;
  6045. close;
  6046. } else {
  6047. mes "[Erjan]";
  6048. mes "Must I repeat myself?";
  6049. mes "Bring me my ^FF0000Fish Cake Soup^000000";
  6050. mes "with ^FF00001 China^000000 so that I may";
  6051. mes "properly enjoy my meal.";
  6052. close;
  6053. }
  6054. } else {
  6055. mes "[Erjan]";
  6056. mes "I am Erjan, first son of";
  6057. mes "the noble Franchefeschu";
  6058. mes "family. Commoner, if you";
  6059. mes "do not have any business";
  6060. mes "with me, then leave me be,";
  6061. mes "and do whatever it is you do.";
  6062. close;
  6063. }
  6064. }
  6065. // Juno Remedy Quest :: hg_ma1
  6066. //============================================================
  6067. yuno,111,156,3 script Euslan 90,{
  6068. if (BaseLevel < 60) {
  6069. mes "[Euslan]";
  6070. mes "^333333*Cough Cough*";
  6071. mes "*Haaaaaaack*";
  6072. mes "*C-cough* *Sob*^000000";
  6073. close;
  6074. }
  6075. if (!hg_ma1) {
  6076. mes "[Euslan]";
  6077. mes "^333333*Cough Cough*";
  6078. mes "*Haaaaaaack*";
  6079. mes "*C-cough* *Sob*^000000";
  6080. next;
  6081. switch(select("Ignore:Speak to Euslan")) {
  6082. case 1:
  6083. mes "[Euslan]";
  6084. mes "^333333*Sniff*";
  6085. mes "*Huff Huff*";
  6086. mes "*Cough Cough*^000000";
  6087. close;
  6088. case 2:
  6089. mes "[Euslan]";
  6090. mes "*Huff Huff*";
  6091. mes "*Cough Cough*^000000";
  6092. next;
  6093. mes "^3355FFEusan is seized";
  6094. mes "with emotion: it's";
  6095. mes "been so long since";
  6096. mes "someone has tried";
  6097. mes "to speak to her.^000000";
  6098. set hg_ma1,1;
  6099. close;
  6100. }
  6101. } else if (hg_ma1 == 1) {
  6102. mes "[Euslan]";
  6103. mes "^333333*Sniff* *Cough";
  6104. mes "*Cough Cough*";
  6105. mes "*Sob* *Sniff*^000000";
  6106. next;
  6107. switch(select("Ignore:Speak to Euslan")) {
  6108. case 1:
  6109. mes "[Euslan]";
  6110. mes "^333333*Sniff*";
  6111. mes "*Huff Huff*";
  6112. mes "*Cough Cough*^000000";
  6113. close;
  6114. case 2:
  6115. mes "[Euslan]";
  6116. mes "^333333*Sniff*";
  6117. mes "*Huff Huff*";
  6118. mes "*Cough Cough*^000000";
  6119. next;
  6120. mes "[Euslan]";
  6121. mes "Oh...";
  6122. mes "Hello, wh-what";
  6123. mes "^333333*Cough cough*^000000 did";
  6124. mes "you want? ^333333*Sniff*^000000";
  6125. next;
  6126. break;
  6127. }
  6128. switch(select("Nothing!:Are you alright?")) {
  6129. case 1:
  6130. mes "[Euslan]";
  6131. mes "Oh, I'm s-sorry...";
  6132. mes "^333333*Cough Cough*^000000 I must";
  6133. mes "have been mistaken...";
  6134. close;
  6135. case 2:
  6136. mes "[Euslan]";
  6137. mes "Th-thank you so much";
  6138. mes "for your concern. My";
  6139. mes "^333333*Cough*^000000 name is Euslan,";
  6140. mes "and it's nice to meet you.";
  6141. next;
  6142. mes "[Euslan]";
  6143. mes "I've just been waiting here";
  6144. mes "for my fiancee to return, but";
  6145. mes "I'm starting to worry since";
  6146. mes "I haven't heard from him in";
  6147. mes "days. I really want to go out";
  6148. mes "and find him on my own. ^333333*Cough*^000000";
  6149. next;
  6150. mes "[Euslan]";
  6151. mes "I really want to see my";
  6152. mes "Thierry. If only I wasn't";
  6153. mes "so sick, then I wouldn't have";
  6154. mes "these problems. ^333333*Sob*^000000 Where";
  6155. mes "is he? ^333333*Sniff*^000000 Where's my";
  6156. mes "Thierry? I want to see him...";
  6157. next;
  6158. break;
  6159. }
  6160. switch(select("Leave her alone:Offer to find Thierry")) {
  6161. case 1:
  6162. mes "[Euslan]";
  6163. mes "Thierry... ^333333*Sob*^000000";
  6164. mes "When are you";
  6165. mes "coming home?";
  6166. mes "I'm so worried...";
  6167. mes "^333333*Cough Cough*^000000";
  6168. set hg_ma1,2;
  6169. close;
  6170. case 2:
  6171. mes "[Euslan]";
  6172. mes "...Are you really willing to";
  6173. mes "go out and look for Thierry";
  6174. mes "for me? Oh, thank you so";
  6175. mes "much! You don't know how";
  6176. mes "much your kind offer means";
  6177. mes "to me. Now, let's see...";
  6178. next;
  6179. mes "[Euslan]";
  6180. mes "^333333*Cough*^000000 Right, Thierry";
  6181. mes "went on a trip, traveling";
  6182. mes "on one of the Airships, to";
  6183. mes "find some medicine that the";
  6184. mes "doctors say I need for my";
  6185. mes "illness. ^333333*Cough Cough*^000000";
  6186. next;
  6187. mes "[Euslan]";
  6188. mes "I know it's like searching";
  6189. mes "for a needle in a haystack,";
  6190. mes "but the only way I can think";
  6191. mes "of finding Thierry is to ask";
  6192. mes "the Airship Crewmen if they";
  6193. mes "might know where my fiancee is.";
  6194. next;
  6195. mes "[Euslan]";
  6196. mes "^333333*Cough*^000000 Oh, right...";
  6197. mes "My fiancee was planning on";
  6198. mes "searching the Schwaltzvalt";
  6199. mes "Republic, so maybe the crewmen";
  6200. mes "on the Schwaltzvalt Republic domestic flights might know him.";
  6201. next;
  6202. mes "[Euslan]";
  6203. mes "If you manage to find";
  6204. mes "where Thierry might have";
  6205. mes "gone, then please let me";
  6206. mes "know as soon as you can,";
  6207. mes "okay? Thanks for cheering";
  6208. mes "me up, "+strcharinfo(0)+".";
  6209. set hg_ma1,3;
  6210. setquest 8044;
  6211. close;
  6212. }
  6213. } else if (hg_ma1 == 2) {
  6214. mes "[Euslan]";
  6215. mes "I've just been waiting here";
  6216. mes "for my fiancee to return, but";
  6217. mes "I'm starting to worry since";
  6218. mes "I haven't heard from him in";
  6219. mes "days. I really want to go out";
  6220. mes "and find him on my own. ^333333*Cough*^000000";
  6221. next;
  6222. mes "[Euslan]";
  6223. mes "I really want to see my";
  6224. mes "Thierry. If only I wasn't";
  6225. mes "so sick, then I wouldn't have";
  6226. mes "these problems. ^333333*Sob*^000000 Where";
  6227. mes "is he? ^333333*Sniff*^000000 Where's my";
  6228. mes "Thierry? I want to see him...";
  6229. next;
  6230. switch(select("Leave her alone:Offer to find Thierry")) {
  6231. case 1:
  6232. mes "[Euslan]";
  6233. mes "Thierry... ^333333*Sob*^000000";
  6234. mes "When are you";
  6235. mes "coming home?";
  6236. mes "I'm so worried...";
  6237. mes "^333333*Cough Cough*^000000";
  6238. close;
  6239. case 2:
  6240. mes "[Euslan]";
  6241. mes "...Are you really willing to";
  6242. mes "go out and look for Thierry";
  6243. mes "for me? Oh, thank you so";
  6244. mes "much! You don't know how";
  6245. mes "much your kind offer means";
  6246. mes "to me. Now, let's see...";
  6247. next;
  6248. mes "[Euslan]";
  6249. mes "^333333*Cough*^000000 Right, Thierry";
  6250. mes "went on a trip, traveling";
  6251. mes "on one of the Airships, to";
  6252. mes "find some medicine that the";
  6253. mes "doctors say I need for my";
  6254. mes "illness. ^333333*Cough Cough*^000000";
  6255. next;
  6256. mes "[Euslan]";
  6257. mes "I know it's like searching";
  6258. mes "for a needle in a haystack,";
  6259. mes "but the only way I can think";
  6260. mes "of finding Thierry is to ask";
  6261. mes "the Airship Crewmen if they";
  6262. mes "might know where my fiancee is.";
  6263. next;
  6264. mes "[Euslan]";
  6265. mes "^333333*Cough*^000000 Oh, right...";
  6266. mes "My fiancee was planning on";
  6267. mes "searching the Schwaltzvalt";
  6268. mes "Republic, so maybe the crewmen";
  6269. mes "on the Schwaltzvalt Republic domestic flights might know him.";
  6270. next;
  6271. mes "[Euslan]";
  6272. mes "If you manage to find";
  6273. mes "where Thierry might have";
  6274. mes "gone, then please let me";
  6275. mes "know as soon as you can,";
  6276. mes "okay? Thanks for cheering";
  6277. mes "me up, "+strcharinfo(0)+".";
  6278. set hg_ma1,3;
  6279. setquest 8044;
  6280. close;
  6281. }
  6282. } else if (hg_ma1 == 3 || hg_ma1 == 4) {
  6283. mes "^333333Euslan is still patiently";
  6284. mes "waiting for Thierry's return.";
  6285. mes "You should keep your promise";
  6286. mes "to her by asking the crewmen on";
  6287. mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
  6288. close;
  6289. } else if (hg_ma1 == 5) {
  6290. mes "[Euslan]";
  6291. mes "Oh, you're back!";
  6292. mes "^333333*Cough*^000000 Maybe it's too";
  6293. mes "much to hope for, but did";
  6294. mes "you learn anything about";
  6295. mes "where my fiancee might be?";
  6296. next;
  6297. select("Well, I met Kaci on the Airship.");
  6298. mes "[Euslan]";
  6299. mes "Oh, Kaci works on the";
  6300. mes "Airship? It's been so long";
  6301. mes "since I've seen her. I guess";
  6302. mes "we've lost touch ever since";
  6303. mes "I've gotten sick... Still, I'm";
  6304. mes "glad to have heard from her.";
  6305. next;
  6306. mes "[Euslan]";
  6307. mes "Oh, how fortunate! So Kaci";
  6308. mes "knows where Thierry might be?";
  6309. mes "^333333*Cough*^000000 Ah, he went to Hugel.";
  6310. mes "I have a brother that lives";
  6311. mes "there, though it's been a while";
  6312. mes "since I've heard from him...";
  6313. next;
  6314. mes "[Euslan]";
  6315. mes "Um, if you don't mind, would";
  6316. mes "you please do another favor";
  6317. mes "for me? If you travel to Hugel,";
  6318. mes "would you find Thierry and tell";
  6319. mes "that I'm alright? He must be";
  6320. mes "so worried about he by now...";
  6321. next;
  6322. mes "[Euslan]";
  6323. mes "^333333*Cough Cough*^000000 It might";
  6324. mes "be a good idea to ask my";
  6325. mes "brother Eukran, who's working";
  6326. mes "as a Bingo game coordinator";
  6327. mes "in Hugel, since he might know";
  6328. mes "where Thierry is. ^333333*Cough*^000000";
  6329. next;
  6330. mes "[Euslan]";
  6331. mes "I know that it's a lot";
  6332. mes "to ask, so please don't";
  6333. mes "trouble yourself if it's out";
  6334. mes "of your way. Still, I'd really";
  6335. mes "appreciate your help if you";
  6336. mes "happen to pass through Hugel.";
  6337. set hg_ma1,6;
  6338. changequest 8046,8047;
  6339. close;
  6340. } else if (hg_ma1 == 6 || hg_ma1 == 7) {
  6341. mes "[Euslan]";
  6342. mes "If you get the chance,";
  6343. mes "please visit my brother";
  6344. mes "Eukran in Hugel, and ask";
  6345. mes "him where my Thierry might be.";
  6346. mes "Thank you again for your kindness.";
  6347. close;
  6348. } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
  6349. mes "^3355FFEuslan is waiting for";
  6350. mes "you to bring her news from";
  6351. mes "her fiancee Thierry. You better";
  6352. mes "go back to Hugel to find him.";
  6353. close;
  6354. } else if (hg_ma1 == 12) {
  6355. mes "[Euslan]";
  6356. mes "Oh, you've returned!";
  6357. mes "^333333*Cough*^000000 Were you able to";
  6358. mes "speak to my brother and";
  6359. mes "find my fiancee Thierry?";
  6360. next;
  6361. mes "^333333You tell Euslan that you";
  6362. mes "were able to find Thierry,";
  6363. mes "and that he has managed to";
  6364. mes "procure some medicine for";
  6365. mes "her. You give Euslan the";
  6366. mes "medicine as Thierry requested.^000000";
  6367. next;
  6368. mes "[Euslan]";
  6369. mes "*Sniff* I don't deserve";
  6370. mes "such a wonderful man. Why";
  6371. mes "did that silly fool go through";
  6372. mes "so much trouble for a useless";
  6373. mes "woman like me. *Cough* I still don't understand it... I don't...";
  6374. next;
  6375. mes "[Euslan]";
  6376. mes "Thank you so much for";
  6377. mes "your help, adventurer, and";
  6378. mes "for bringing me this medicine.";
  6379. mes "I'll be waiting for Thierry to";
  6380. mes "come back home, and do my";
  6381. mes "best to get better. ^333333*Cough*^000000";
  6382. next;
  6383. mes "[Euslan]";
  6384. mes ""+strcharinfo(0)+"...";
  6385. mes "I'll never forget what";
  6386. mes "you've done for Thierry and";
  6387. mes "me. I'll always be praying for";
  6388. mes "your safety in your adventures.";
  6389. mes "Take care of yourself...";
  6390. close2;
  6391. set hg_ma1,13;
  6392. completequest 8052;
  6393. specialeffect EF_ABSORBSPIRITS;
  6394. if (checkre(3))
  6395. getexp 90000,60000;
  6396. else
  6397. getexp 900000,600000;
  6398. end;
  6399. } else if (hg_ma1 == 13) {
  6400. mes "^3355FFEuslan is still waiting";
  6401. mes "for her fiancee to return";
  6402. mes "home, but she appears";
  6403. mes "much more relieved and";
  6404. mes "relaxed than she used to be.^000000";
  6405. close;
  6406. }
  6407. }
  6408. que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
  6409. OnTouch:
  6410. if (hg_ma1 == 6) {
  6411. mes "[Arcade Owner]";
  6412. mes "Welcome to the";
  6413. mes "Bingo Game Arcade.";
  6414. mes "Would you like to";
  6415. mes "play a game?";
  6416. next;
  6417. select("I want to meet the game coordinator.");
  6418. mes "[Arcade Owner]";
  6419. mes "I'm sorry, but if he's on";
  6420. mes "duty, we can't really let you";
  6421. mes "meet him unless you come";
  6422. mes "here to play a game. Our";
  6423. mes "game coordinators tend";
  6424. mes "to be pretty busy...";
  6425. close;
  6426. }
  6427. }
  6428. que_bingo,53,190,7 script Eukran 778,{
  6429. if (hg_ma1 == 6) {
  6430. mes "[Eukran]";
  6431. mes "Oh, weren't you just";
  6432. mes "in the bingo room?";
  6433. mes "I hope you enjoyed";
  6434. mes "the game. Now, can";
  6435. mes "I help you with anything?";
  6436. next;
  6437. select("Talk about Euslan");
  6438. mes "^3355FFYou tell Eukran about his";
  6439. mes "sister's illness, and that";
  6440. mes "she has sent you to search";
  6441. mes "for her fiancee Thierry.^000000";
  6442. next;
  6443. mes "[Eukran]";
  6444. mes "*Sob* I had no idea";
  6445. mes "that my sister Euslan";
  6446. mes "was so sick! No wonder";
  6447. mes "Thierry looked so depressed";
  6448. mes "the last time I saw him. Why";
  6449. mes "didn't he tell me anything?";
  6450. next;
  6451. mes "[Eukran]";
  6452. mes "You see, Thierry passed by";
  6453. mes "here about a month ago, and";
  6454. mes "told me that he had to visit";
  6455. mes "the Odin Shrine. I wasn't";
  6456. mes "sure then, but now I think";
  6457. mes "he's trying to help my sister.";
  6458. next;
  6459. mes "[Eukran]";
  6460. mes "There must be something";
  6461. mes "there that can help my";
  6462. mes "sister recover. Why else";
  6463. mes "would Thierry go to such a";
  6464. mes "dangerous place? No one goes to the Odin Shrine for no reason.";
  6465. close2;
  6466. set hg_ma1,8;
  6467. changequest 8047,8048;
  6468. warp "que_bingo",37,24;
  6469. end;
  6470. }
  6471. }
  6472. odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
  6473. OnTouch:
  6474. if (hg_ma1 == 8) {
  6475. mes "^3355FFYou can hear two";
  6476. mes "people talking to";
  6477. mes "each other a short";
  6478. mes "distance away.^000000";
  6479. next;
  6480. mes "[Suspicious Man]";
  6481. mes "You sure your research";
  6482. mes "is progressing? I haven't";
  6483. mes "seen anything that even";
  6484. mes "resembles real results!";
  6485. next;
  6486. mes "[Young Man]";
  6487. mes "I'm telling you, this isn't";
  6488. mes "like the last project. There's";
  6489. mes "no other way around it, it's";
  6490. mes "going to take some time.";
  6491. mes "You just have to be patient...";
  6492. next;
  6493. mes "[Suspicious Man]";
  6494. mes "Fine. That's fine by me.";
  6495. mes "But what about your fiancee?";
  6496. mes "I know she's near death's door:";
  6497. mes "can you really afford to wait";
  6498. mes "this long? Think about it.";
  6499. next;
  6500. mes "[Young Man]";
  6501. mes "......";
  6502. mes ".........";
  6503. mes "............";
  6504. next;
  6505. mes "[Suspicious Man]";
  6506. mes "Just finish this as";
  6507. mes "soon as you can. For";
  6508. mes "your fiancee's sake.";
  6509. mes "And your own sake.";
  6510. mes "Catch my meaning?";
  6511. next;
  6512. mes "[Young Man]";
  6513. mes "...I understand.";
  6514. next;
  6515. mes "^3355FFYou hear the sound of";
  6516. mes "footsteps steadily becoming";
  6517. mes "fainter and fainter. One of the";
  6518. mes "men must be walking away.^000000";
  6519. close2;
  6520. enablenpc "Young Man#Hu_Quest";
  6521. initnpctimer;
  6522. end;
  6523. } else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
  6524. enablenpc "Young Man#Hu_Quest";
  6525. initnpctimer;
  6526. end;
  6527. }
  6528. OnTimer180000:
  6529. disablenpc "Young Man#Hu_Quest";
  6530. stopnpctimer;
  6531. end;
  6532. OnInit:
  6533. disablenpc "Young Man#Hu_Quest";
  6534. end;
  6535. }
  6536. odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
  6537. if (hg_ma1 == 8) {
  6538. mes "[Young Man]";
  6539. mes "Hm? Oh, an adventurer.";
  6540. mes "There's more and more";
  6541. mes "of you coming to visit this";
  6542. mes "Odin Shrine nowadays.";
  6543. next;
  6544. select("Mr. Thierry?");
  6545. mes "[Thierry]";
  6546. mes "...?!";
  6547. mes "H-how do you";
  6548. mes "know my name?";
  6549. mes "Do I know you";
  6550. mes "from somewhere?";
  6551. next;
  6552. select("Tell him about Euslan");
  6553. mes "[Thierry]";
  6554. mes "Oh, Euslan sent you to me?";
  6555. mes "I'm so sorry that you had to";
  6556. mes "go through so much trouble.";
  6557. mes "Still, I'm glad to hear from her. Please let her know that I'm";
  6558. mes "coming home soon, would you?";
  6559. next;
  6560. select("What are you doing here?");
  6561. mes "[Thierry]";
  6562. mes "Well, um, I'm sorry.";
  6563. mes "I can't really go into the";
  6564. mes "details, but I'm doing this";
  6565. mes "work to find a cure for";
  6566. mes "Euslan's disease. It's not";
  6567. mes "curable by modern medicine...";
  6568. close2;
  6569. set hg_ma1,9;
  6570. changequest 8048,8049;
  6571. end;
  6572. } else if (hg_ma1 == 9) {
  6573. mes "[Thierry]";
  6574. mes "I can't tell you more";
  6575. mes "than that. Please just";
  6576. mes "trust me on this. In the";
  6577. mes "meantime, would you tell";
  6578. mes "Euslan that I should be";
  6579. mes "coming home very soon?";
  6580. close;
  6581. } else if (hg_ma1 == 10) {
  6582. mes "[Thierry]";
  6583. mes "Oh, I thought you";
  6584. mes "already left Odin Shrine.";
  6585. mes "You don't have anything ";
  6586. mes "else to tell me, do you?";
  6587. next;
  6588. select("Warn Thierry about Suspicious Men");
  6589. mes "[Thierry]";
  6590. mes "What?! It's just what";
  6591. mes "I thought! They were just";
  6592. mes "using me this whole time...!";
  6593. mes "Still, I can't leave this";
  6594. mes "place just yet... I can't...";
  6595. next;
  6596. mes "[Thierry]";
  6597. mes "I guess it all started when";
  6598. mes "Euslan contracted that weird";
  6599. mes "disease. None of the doctors";
  6600. mes "knew what it was, none of them";
  6601. mes "could do anything about it.";
  6602. mes "It was totally devastating...";
  6603. next;
  6604. mes "[Thierry]";
  6605. mes "Finally, I took her to see";
  6606. mes "Mawong, who told us that he";
  6607. mes "actually met someone that had";
  6608. mes "that disease, and that there";
  6609. mes "was a way for me to cure it.";
  6610. mes "I had to take my chances...";
  6611. next;
  6612. mes "[Thierry]";
  6613. mes "Mawong told me that the cure";
  6614. mes "was somewhere near the Odin";
  6615. mes "Shrine in Hugel. As you already";
  6616. mes "know, this place is incredibly";
  6617. mes "dangerous. But I don't care.";
  6618. mes "I'll do anything for Euslan.";
  6619. next;
  6620. mes "[Thierry]";
  6621. mes "Of course, I only told Euslan";
  6622. mes "that I'd be looking around the";
  6623. mes "Schwaltzvalt Republic... If she";
  6624. mes "knew I was at the Odin Shrine,";
  6625. mes "she'd worry too much about me.";
  6626. next;
  6627. mes "[Thierry]";
  6628. mes "Once I got here, I didn't";
  6629. mes "know what to do, or what I was";
  6630. mes "even looking for. Then, I ran";
  6631. mes "into these strange men, and";
  6632. mes "told them my story out of my";
  6633. mes "frustration over my situation.";
  6634. next;
  6635. mes "[Thierry]";
  6636. mes "It seemed like a miracle";
  6637. mes "when they said that they knew";
  6638. mes "how to cure Euslan. They told";
  6639. mes "me that they were a research";
  6640. mes "team working on a project";
  6641. mes "related to my dilemna.";
  6642. next;
  6643. mes "[Thierry]";
  6644. mes "I didn't even think twice";
  6645. mes "about it: I immediately";
  6646. mes "accepted their offer to";
  6647. mes "join them. I did whatever";
  6648. mes "research they asked while";
  6649. mes "I searched for Euslan's cure...";
  6650. next;
  6651. mes "[Thierry]";
  6652. mes "Later, I overheard them";
  6653. mes "talking, and I learned that";
  6654. mes "they were really Rekenber";
  6655. mes "Corporation agents. Their";
  6656. mes "project had nothing to do";
  6657. mes "with medicine or my Euslan...";
  6658. next;
  6659. mes "[Thierry]";
  6660. mes "Their true goal is to improve";
  6661. mes "their guardian technology by";
  6662. mes "finding the remains of some";
  6663. mes "giant beneath the Odin Shrine.";
  6664. mes "Still, working with them gave";
  6665. mes "me access to so many resources.";
  6666. next;
  6667. mes "[Thierry]";
  6668. mes "I've actually been able to";
  6669. mes "find a cure for Euslan's";
  6670. mes "illness through my research";
  6671. mes "with those men, so I can't";
  6672. mes "quit now. I still need to make";
  6673. mes "that medicine for Euslan!";
  6674. next;
  6675. mes "[Thierry]";
  6676. mes "So, behind their backs, I've";
  6677. mes "been using their guardians to";
  6678. mes "gather the ingredients needed";
  6679. mes "for my fiancee's medicine. But";
  6680. mes "if they're planning to get rid of me, I've just run out of time.";
  6681. next;
  6682. mes "[Thierry]";
  6683. mes "It doesn't matter what";
  6684. mes "happens to me, but I must";
  6685. mes "save Euslan. I only need";
  6686. mes "^FF00005 Runes of the Darkness^000000 to";
  6687. mes "finish that medicine. Please";
  6688. mes "help me get them, adventurer...";
  6689. next;
  6690. mes "[Thierry]";
  6691. mes "You're the only one I can";
  6692. mes "trust to save Euslan. In the";
  6693. mes "meantime, I'll be hiding from";
  6694. mes "those men right over here.";
  6695. mes "If they get me, I'll never be";
  6696. mes "able to make the medicine!";
  6697. close2;
  6698. set hg_ma1,11;
  6699. changequest 8050,8051;
  6700. end;
  6701. } else if (hg_ma1 == 11) {
  6702. if (countitem(7511) < 5) {
  6703. mes "[Thierry]";
  6704. mes "I understand that gathering";
  6705. mes "materials here in the Odin";
  6706. mes "Shrine is difficult, but try to";
  6707. mes "get me ^3355FF5 Runes of the Darkness^000000";
  6708. mes "as soon as you can. My Euslan";
  6709. mes "really needs that medicine...";
  6710. close;
  6711. }
  6712. mes "[Thierry]";
  6713. mes "Oh! You really brought me";
  6714. mes "the Runes of the Darkness!";
  6715. mes "I can finally make the medicine";
  6716. mes "that will save my dear Euslan.";
  6717. mes "I... I can't thank you enough";
  6718. mes "for this. I'm so happy...";
  6719. next;
  6720. mes "[Thierry]";
  6721. mes "Please give me a moment:";
  6722. mes "I want to make this right";
  6723. mes "away. Let's see, ah, here";
  6724. mes "are my research notes...";
  6725. next;
  6726. mes "......";
  6727. mes ".........";
  6728. mes "............";
  6729. next;
  6730. mes "[Thierry]";
  6731. mes "It's finally done. This";
  6732. mes "medicine will cure Euslan.";
  6733. mes "If you'd do one last thing";
  6734. mes "for me, please bring this to";
  6735. mes "her. I've got to sneak away";
  6736. mes "later after things calm down.";
  6737. next;
  6738. mes "[Thierry]";
  6739. mes "Please understand that";
  6740. mes "I want to see her as soon";
  6741. mes "as I can, but I have to wait";
  6742. mes "until those Rekenber agents";
  6743. mes "stop searching for me. And let";
  6744. mes "Eslan know I'll come home soon.";
  6745. next;
  6746. mes "^3355FFYou received the";
  6747. mes "medicine that Thierry";
  6748. mes "has made to give to Euslan.^000000";
  6749. close2;
  6750. delitem 7511,5; //Rune_Of_Darkness
  6751. set hg_ma1,12;
  6752. changequest 8051,8052;
  6753. end;
  6754. } else if (hg_ma1 == 12) {
  6755. mes "[Thierry]";
  6756. mes "Please give that";
  6757. mes "medicine to Euslan as";
  6758. mes "soon as you can: her life";
  6759. mes "depends on it. Please let";
  6760. mes "her know that I'm coming";
  6761. mes "home as soon as I can.";
  6762. close;
  6763. } else {
  6764. mes "[Researcher]";
  6765. mes "I'm sorry, Euslan...";
  6766. mes "Please just wait for";
  6767. mes "me a little while longer.";
  6768. mes "I swear I'll come home to you!";
  6769. close;
  6770. }
  6771. }
  6772. odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
  6773. OnTouch:
  6774. if (hg_ma1 == 9) {
  6775. mes "^3355FFYou hear the voice of";
  6776. mes "the suspicious man that";
  6777. mes "was speaking to Thierry";
  6778. mes "a little while ago. You";
  6779. mes "carefully listen to what";
  6780. mes "he is saying...^000000";
  6781. next;
  6782. mes "[Suspicious Man]";
  6783. mes "Thierry seems to have";
  6784. mes "caught on to what we're";
  6785. mes "really up to. I think that's why he's slowing down on his";
  6786. mes "research. We better get rid";
  6787. mes "of him before it's too late.";
  6788. next;
  6789. mes "[Very Suspicious Man]";
  6790. mes "Sure. Just let me";
  6791. mes "know when you";
  6792. mes "want him dead.";
  6793. mes "Then I'll kill him.";
  6794. mes "No problem.";
  6795. next;
  6796. mes "^3355FFThis isn't good!";
  6797. mes "Thierry's in danger, so";
  6798. mes "you better go tell him";
  6799. mes "about this right now!^000000";
  6800. close2;
  6801. set hg_ma1,10;
  6802. changequest 8049,8050;
  6803. end;
  6804. }
  6805. }
  6806. // Cow Milking Quest :: hg_milkingcow
  6807. //============================================================
  6808. hugel,56,104,3 script Kurupe 709,3,3,{
  6809. if (hg_milk == 1) {
  6810. mes "[Kurupe]";
  6811. mes "Could Burupu be hiding";
  6812. mes "from me again? He's been";
  6813. mes "wanting to ditch work more";
  6814. mes "and more ever since he wanted";
  6815. mes "to become a Swordman. If only";
  6816. mes "I could hire someone else...";
  6817. next;
  6818. mes "[Kurupe]";
  6819. mes "Unfortunately, he's the";
  6820. mes "only one I can find that";
  6821. mes "can actually milk my cow,";
  6822. mes "Booboo! If you can find";
  6823. mes "Burupu for me, I'll be sure";
  6824. mes "to pay you for your effort.";
  6825. next;
  6826. switch(select("Sure.:Sorry, I'm busy.")) {
  6827. case 1:
  6828. mes "[Kurupe]";
  6829. mes "Thank you, you're a";
  6830. mes "lifesaver! I need to get the";
  6831. mes "milk delivered by tomorrow,";
  6832. mes "so I really need Burupu back!";
  6833. mes "You should be able to find him";
  6834. mes "somewhere just outside of town.";
  6835. set hg_milk,2;
  6836. setquest 12040;
  6837. close;
  6838. case 2:
  6839. mes "[Kurupe]";
  6840. mes "N-no...!";
  6841. mes "If I can't find";
  6842. mes "Burupu, then there's no";
  6843. mes "way I'd be able to deliver";
  6844. mes "the milk orders by tomorrow!";
  6845. mes "Great, what am I gonna do?";
  6846. close;
  6847. }
  6848. } else if (hg_milk > 1 && hg_milk < 5) {
  6849. mes "[Kurupe]";
  6850. mes "Burupu, I need you";
  6851. mes "to come to work! Maybe";
  6852. mes "you can find him practicing";
  6853. mes "with his sword right outside";
  6854. mes "of town. I hope you can find";
  6855. mes "that lazy guy for me...";
  6856. close;
  6857. } else if (hg_milk == 5) {
  6858. mes "[Kurupe]";
  6859. mes "Burupu is making demands?!";
  6860. mes "I guess I don't have a choice.";
  6861. mes "You wouldn't happen to know";
  6862. mes "how much Rapiers cost, do you?";
  6863. mes "Why does Burupu want to become";
  6864. mes "a Swordman so much, huh?";
  6865. close;
  6866. } else if (hg_milk == 6) {
  6867. mes "[Kurupe]";
  6868. mes "Oh, you're going to";
  6869. mes "help me milk the cow?";
  6870. mes "Great, great, thanks so";
  6871. mes "much! Please milk Booboo";
  6872. mes "right away, and get me";
  6873. mes "some delicious milk~";
  6874. set hg_milk,7;
  6875. close;
  6876. } else if (hg_milk == 7) {
  6877. mes "[Kurupe]";
  6878. mes "Hmm, how about this?";
  6879. mes "If you can actually milk";
  6880. mes "Booboo the cow, then I'll";
  6881. mes "give you some food. Does";
  6882. mes "that sound fair? Anyway,";
  6883. mes "please get to work soon~";
  6884. close;
  6885. } else if (hg_milk == 8) {
  6886. mes "[Kurupe]";
  6887. mes "Great! Now that you've";
  6888. mes "milked Booboo, I can go";
  6889. mes "and make my deliveries";
  6890. mes "tomorrow! Here's a little";
  6891. mes "something to eat as my way";
  6892. mes "of saying, ''Thanks a lot~''";
  6893. next;
  6894. if (checkweight(12063,3) != 1) {
  6895. mes "[Kurupe]";
  6896. mes "Wait a minute!";
  6897. mes "Currently you are carrying";
  6898. mes "too many items with you.";
  6899. mes "Please come back again";
  6900. mes "after you store some items into kafra storage.";
  6901. close;
  6902. }
  6903. set hg_milk,9;
  6904. specialeffect2 EF_CONE;
  6905. getexp (checkre(3))?10000:100000,0;
  6906. getitem 12063,3;
  6907. erasequest 12043;
  6908. mes "[Kurupe]";
  6909. mes "I always need";
  6910. mes "someone to help me";
  6911. mes "milk Booboo, especially";
  6912. mes "when Burupu doesn't feel";
  6913. mes "like doing it, so please come";
  6914. mes "by and help me when you can~";
  6915. close;
  6916. } else if (hg_milk == 9) {
  6917. mes "[Kurupe]";
  6918. mes "Oh, it's you again!";
  6919. mes "Did you want to help me";
  6920. mes "out by milking Booboo the";
  6921. mes "cow? I can always use a";
  6922. mes "dependable person like you.";
  6923. next;
  6924. switch(select("Sure, I'll milk Booboo.:What'll pay me this time?:Nah, just dropping by.")) {
  6925. case 1:
  6926. mes "[Kurupe]";
  6927. mes "Great, great! If you want";
  6928. mes "to milk Booboo, first tell";
  6929. mes "Burupu that he doesn't need";
  6930. mes "to come in today, and then";
  6931. mes "come back to me. Then, I'll";
  6932. mes "let you milk Booboo the cow.";
  6933. set hg_milk,10;
  6934. close;
  6935. case 2:
  6936. mes "[Kurupe]";
  6937. mes "Let's see...";
  6938. mes "Milk Booboo for me this";
  6939. mes "time, and I'll randomly";
  6940. mes "choose one of the following";
  6941. mes "sets of rewards to give you.";
  6942. next;
  6943. mes "1 set of 5 Milk,";
  6944. mes "1 set of 3 Honey,";
  6945. mes "1 set of 5 Orange Potions,";
  6946. mes "1 set of Yellow Potions, or";
  6947. mes "1 Bundle of Food. Hmmm...";
  6948. mes "That sounds fair, right?";
  6949. close;
  6950. case 3:
  6951. mes "[Kurupe]";
  6952. mes "Ahahahah, it's good";
  6953. mes "to see you! Now, don't";
  6954. mes "be a stranger, alright?";
  6955. mes "Burupu could learn a";
  6956. mes "couple things from you...";
  6957. close;
  6958. }
  6959. } else if (hg_milk == 10) {
  6960. mes "[Kurupe]";
  6961. mes "For now, go talk";
  6962. mes "to Burupu and let him";
  6963. mes "know that he doesn't need";
  6964. mes "to come into work today~";
  6965. close;
  6966. } else if (hg_milk == 11) {
  6967. mes "[Kurupe]";
  6968. mes "Ah, you spoke to";
  6969. mes "Burupu already? Good,";
  6970. mes "now would you please";
  6971. mes "milk Booboo the cow?";
  6972. mes "Thanks once again~";
  6973. set hg_milk,12;
  6974. close;
  6975. } else if (hg_milk == 12) {
  6976. mes "[Kurupe]";
  6977. mes "Please go and milk";
  6978. mes "Booboo the cow as";
  6979. mes "soon as you can, okay?";
  6980. close;
  6981. } else if (hg_milk == 13) {
  6982. mes "[Kurupe]";
  6983. mes "Ah, you've done a good";
  6984. mes "job of milking Booboo the";
  6985. mes "cow for me. Let's see, let's";
  6986. mes "see, what would be good to";
  6987. mes "give you as payment. Hmm...";
  6988. next;
  6989. set .@milkreward,rand(1,10);
  6990. if (.@milkreward < 5) {
  6991. mes "[Kurupe]";
  6992. mes "You know what?";
  6993. mes "Why don't you have";
  6994. mes "some Milk? It's only";
  6995. mes "fitting, after all. Besides,";
  6996. mes "it's really good for you!";
  6997. mes "Thanks again for your help~";
  6998. if (checkweight(519,5) != 1) {
  6999. next;
  7000. mes "[Kurupe]";
  7001. mes "Wait a minute!";
  7002. mes "Currently you are carrying";
  7003. mes "too many items with you.";
  7004. mes "Please come back again";
  7005. mes "after you store some items into kafra storage.";
  7006. close;
  7007. }
  7008. set hg_milk,9;
  7009. erasequest 12043;
  7010. getitem 519,5; //Milk
  7011. close;
  7012. } else if (.@milkreward > 4 && .@milkreward < 8) {
  7013. mes "[Kurupe]";
  7014. mes "Ah, I've got it!";
  7015. mes "You like Orange Potions,";
  7016. mes "right? Come on, you looove";
  7017. mes "Orange Potions! Here, you can";
  7018. mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
  7019. if (checkweight(502,5) != 1) {
  7020. next;
  7021. mes "[Kurupe]";
  7022. mes "Wait a minute!";
  7023. mes "Currently you are carrying";
  7024. mes "too many items with you.";
  7025. mes "Please come back again";
  7026. mes "after you store some items into kafra storage.";
  7027. close;
  7028. }
  7029. set hg_milk,9;
  7030. erasequest 12043;
  7031. getitem 502,5; //Orange_Potion
  7032. close;
  7033. } else if (.@milkreward > 7 && .@milkreward < 10) {
  7034. mes "[Kurupe]";
  7035. mes "Oooh, I could give you";
  7036. mes "some Yellow Potions, Yes,";
  7037. mes "that's a good idea. Please";
  7038. mes "take these Yellow Potions";
  7039. mes "as a token of my gratitude";
  7040. mes "for milking old Booboo.";
  7041. if (checkweight(503,5) != 1) {
  7042. next;
  7043. mes "[Kurupe]";
  7044. mes "Wait a minute!";
  7045. mes "Currently you are carrying";
  7046. mes "too many items with you.";
  7047. mes "Please come back again";
  7048. mes "after you store some items into kafra storage.";
  7049. close;
  7050. }
  7051. set hg_milk,9;
  7052. erasequest 12043;
  7053. getitem 503,5; //Yellow_Potion
  7054. close;
  7055. } else {
  7056. set .@milkreward,rand(1,10);
  7057. if (.@milkreward < 7) {
  7058. mes "[Kurupe]";
  7059. mes "Hey, why don't you";
  7060. mes "take some fresh Honey?";
  7061. mes "Yes, it's sweet, delicious,";
  7062. mes "it's everything you could";
  7063. mes "ever want! Thanks for";
  7064. mes "milking Booboo for me~";
  7065. if (checkweight(518,3) != 1) {
  7066. next;
  7067. mes "[Kurupe]";
  7068. mes "Wait a minute!";
  7069. mes "Currently you are carrying";
  7070. mes "too many items with you.";
  7071. mes "Please come back again";
  7072. mes "after you store some items into kafra storage.";
  7073. close;
  7074. }
  7075. set hg_milk,9;
  7076. erasequest 12043;
  7077. getitem 518,3; //Honey
  7078. close;
  7079. }
  7080. mes "[Kurupe]";
  7081. mes "Here, why don't you";
  7082. mes "have some of this really";
  7083. mes "delicious food? I don't";
  7084. mes "remember what I packed in";
  7085. mes "here, but I'm sure it tastes";
  7086. mes "good, and it's good for you~";
  7087. if (checkweight(12111,1) != 1) {
  7088. next;
  7089. mes "[Kurupe]";
  7090. mes "Wait a minute!";
  7091. mes "Currently you are carrying";
  7092. mes "too many items with you.";
  7093. mes "Please come back again";
  7094. mes "after you store some items into kafra storage.";
  7095. close;
  7096. }
  7097. set hg_milk,9;
  7098. erasequest 12043;
  7099. getitem 12111,1; //Food_Package
  7100. close;
  7101. }
  7102. } else {
  7103. mes "[Kurupe]";
  7104. mes "Aww, nuts...!";
  7105. mes "I've got so many";
  7106. mes "Milk deliveries to do";
  7107. mes "tomorrow, but what can";
  7108. mes "I do without any Milk?!";
  7109. close;
  7110. }
  7111. OnTouch:
  7112. if (BaseLevel > 49) {
  7113. if (!hg_milk) {
  7114. mes "[Kurupe]";
  7115. mes "Oh no, what am I gonna";
  7116. mes "do?! I need to deliver the";
  7117. mes "milk tomorrow, but Burupu";
  7118. mes "still hasn't arrived yet!";
  7119. emotion e_omg,0;
  7120. next;
  7121. mes "[Kurupe]";
  7122. mes "When is he coming";
  7123. mes "to work? Burupu,";
  7124. mes "where are you?!";
  7125. emotion e_swt,0;
  7126. set hg_milk,1;
  7127. close;
  7128. }
  7129. }
  7130. mes "[Kurupe]";
  7131. mes "Why hasn't Burupu";
  7132. mes "arrived yet? If he";
  7133. mes "doesn't come soon,";
  7134. mes "how will I get the milk";
  7135. mes "delivered by tomorrow?";
  7136. close;
  7137. }
  7138. hu_fild06,217,270,3 script Burupu 896,3,3,{
  7139. if (hg_milk == 3) {
  7140. mes "[Burupu]";
  7141. mes "What? Kurupe wants me";
  7142. mes "to come in to work again?";
  7143. mes "Man, does it look like I want";
  7144. mes "to milk Booboo all my life?";
  7145. mes "Forget that, I'm gonna be";
  7146. mes "a Swordman! Tally-hoooe!";
  7147. next;
  7148. mes "[Burupu]";
  7149. mes "Yeah, ever since that";
  7150. mes "Airship landed in our";
  7151. mes "town, and I saw all those";
  7152. mes "Swordmen, I knew it'd be";
  7153. mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!";
  7154. set hg_milk,4;
  7155. close;
  7156. } else if (hg_milk == 4) {
  7157. mes "[Burupu]";
  7158. mes "Hey, that equipment of";
  7159. mes "yours looks plenty expensive.";
  7160. mes "I think I'll need something";
  7161. mes "like that if I wanna become";
  7162. mes "a Swordman. Hey, I know";
  7163. mes "how we can help each other~";
  7164. next;
  7165. mes "[Burupu]";
  7166. mes "I'll help you with milking";
  7167. mes "Booboo the cow if you can get";
  7168. mes "me some proper Swordman";
  7169. mes "equipment. Let's see... Why not";
  7170. mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?";
  7171. next;
  7172. switch(select("Alright.:Whoa, that's too much!")) {
  7173. case 1:
  7174. mes "[Burupu]";
  7175. mes "I'm glad you agree~";
  7176. mes "Okay then, try to bring";
  7177. mes "me a Rapier with 2 Slots";
  7178. mes "as soon as you can! I can't";
  7179. mes "wait to start training with it!";
  7180. set hg_milk,5;
  7181. changequest 12040,12041;
  7182. close;
  7183. case 2:
  7184. mes "[Burupu]";
  7185. mes "You think so...?";
  7186. mes "Well, it's the only";
  7187. mes "thing I can think of";
  7188. mes "that I really want...";
  7189. close;
  7190. }
  7191. } else if (hg_milk == 5) {
  7192. if (!countitem(1110)) {
  7193. mes "[Burupu]";
  7194. mes "Hey, weren't you";
  7195. mes "supposed to bring me";
  7196. mes "a Rapier with 2 Slots?";
  7197. mes "If you want me to milk";
  7198. mes "Booboo the cow, then keep";
  7199. mes "your end of our bargain~";
  7200. close;
  7201. }
  7202. mes "[Burupu]";
  7203. mes "Oh, wow...!";
  7204. mes "That's such a beautiful";
  7205. mes "Rapier! Look, it's got";
  7206. mes "2 Slots and everything!";
  7207. mes "I'm gonna start training";
  7208. mes "with it right now!";
  7209. delitem 1110,1; //Lapier
  7210. set hg_milk,6;
  7211. changequest 12041,12042;
  7212. next;
  7213. mes "[Burupu]";
  7214. mes "You know what?";
  7215. mes "I've changed my mind.";
  7216. mes "Screw milking that dumb cow!";
  7217. mes "Still, a Swordman is supposed";
  7218. mes "to keep his promises, huh?";
  7219. mes "Okay then, how about this?";
  7220. next;
  7221. mes "[Burupu]";
  7222. mes "I hid my secret instructions";
  7223. mes "for milking Booboo the cow";
  7224. mes "under the ground just northeast";
  7225. mes "of her. Read them carefully, and you should be able to milk her";
  7226. mes "yourself. You can do it, right?";
  7227. next;
  7228. mes "[Burupu]";
  7229. mes "Anyway, don't forget";
  7230. mes "to find and read those";
  7231. mes "instructions. Oh, and";
  7232. mes "thanks again for the Rapier~";
  7233. close;
  7234. } else if (hg_milk == 10) {
  7235. mes "[Burupu]";
  7236. mes "Hmm? You wanna milk";
  7237. mes "Booboo today? Great,";
  7238. mes "that means I've got more";
  7239. mes "time to work on my fencing.";
  7240. mes "All right, now I can focus";
  7241. mes "completely on my training!";
  7242. set hg_milk,11;
  7243. close;
  7244. } else {
  7245. mes "[Burupu]";
  7246. mes "I'm gonna become the";
  7247. mes "best Swordman in the";
  7248. mes "world! But first, I gotta";
  7249. mes "learn how to use this thing!";
  7250. mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?";
  7251. emotion e_swt2,0;
  7252. close;
  7253. }
  7254. OnTouch:
  7255. if (hg_milk == 2) {
  7256. mes "[Burupu]";
  7257. mes "Heeeyah!";
  7258. mes "Yaaaaaaaah!";
  7259. mes "Wh-whooooooosh!";
  7260. emotion e_swt2,0;
  7261. next;
  7262. mes "[Burupu]";
  7263. mes "Crap! Why do I have";
  7264. mes "to have such a crappy";
  7265. mes "sword?! I mean, I'm getting";
  7266. mes "tired of making all my own";
  7267. mes "whooshing sounds and effects.";
  7268. set hg_milk,3;
  7269. emotion e_an,0;
  7270. close;
  7271. } else if (hg_milk == 5) {
  7272. mes "[Burupu]";
  7273. mes "Heeeyah!";
  7274. mes "Yaaaaaaaah!";
  7275. mes "Yeeeeeeeyoooop!";
  7276. emotion e_swt2,0;
  7277. close;
  7278. }
  7279. }
  7280. hugel,72,101,0 script Burupu's Instructions 111,{
  7281. if (hg_milk < 6) {
  7282. mes "^3355FFYou've found a small^000000";
  7283. mes "^3355FFnotebook on the ground.^000000";
  7284. close;
  7285. }
  7286. mes "^804000This small notebook^000000";
  7287. mes "^804000contains Burupu's detailed^000000";
  7288. mes "^804000instructions for milking^000000";
  7289. mes "^804000Booboo the cow. Although^000000";
  7290. mes "^804000it is written by hand, it^000000";
  7291. mes "^804000is very well organized.^000000";
  7292. next;
  7293. mes "[Table of Contents]";
  7294. mes " ";
  7295. mes "Chapter 1: How to Milk Booboo";
  7296. mes "Chapter 2: How to Treat Booboo";
  7297. mes "Chapter 3: Before You Begin";
  7298. next;
  7299. switch(select("Chapter 1:Chapter 2:Chapter 3")) {
  7300. case 1:
  7301. mes "[Chapter 1]";
  7302. mes "Booboo is a very emotionally";
  7303. mes "sensitive cow that expresses";
  7304. mes "herself through the power of";
  7305. mes "song. You must listen to her";
  7306. mes "song, determine how she feels,";
  7307. mes "and then comb her just right.";
  7308. next;
  7309. mes "[Chapter 1]";
  7310. mes "Basically, depending on";
  7311. mes "how Booboo feels, you must";
  7312. mes "give her the number of brush";
  7313. mes "strokes that correspond to";
  7314. mes "her song. I'll explain more";
  7315. mes "about that in Chapter 2.";
  7316. break;
  7317. case 2:
  7318. mes "[Chapter 2 Contents]";
  7319. mes " ";
  7320. mes "Part 1: How to Respond to";
  7321. mes "Booboo the Cow's Feelings";
  7322. mes "Part 2: Booboo's Songs";
  7323. next;
  7324. switch(select("Part 1:Part 2")) {
  7325. case 1:
  7326. mes "[Chapter 2, Part 1]";
  7327. mes "Booboo the Cow usually";
  7328. mes "expresses five different";
  7329. mes "feelings through her songs:";
  7330. mes "these are joy, sadness, anger,";
  7331. mes "love, and neutral contentment.";
  7332. next;
  7333. mes "[Chapter 2, Part 1]";
  7334. mes "^800080She is so happy^000000!";
  7335. mes "When Booboo the Cow";
  7336. mes "feels joy, then you go";
  7337. mes "ahead and brush her";
  7338. mes "hair 3 times before";
  7339. mes "you can milk her.";
  7340. mes "^800080 3 times^000000.";
  7341. next;
  7342. mes "[Chapter 2, Part 1]";
  7343. mes "^800080She is as usual^000000.";
  7344. mes "When she feels so-so, you need to";
  7345. mes "comb her hair ^800080 5 times^000000.";
  7346. next;
  7347. mes "[Chapter 2, Part 1]";
  7348. mes "If Booboo the cow feels";
  7349. mes "sad, then you need to make";
  7350. mes "her feel more loved. How";
  7351. mes "do you do this? Just brush";
  7352. mes "her hair at least 10 times.";
  7353. next;
  7354. mes "[Chapter 2, Part 1]";
  7355. mes "Now, remember that when";
  7356. mes "Booboo the cow is angry,";
  7357. mes "you shouldn't touch her";
  7358. mes "at all. Just say, ''No!'' to";
  7359. mes "brushing her hair, okay?";
  7360. next;
  7361. mes "[Chapter 2, Part 1]";
  7362. mes "If you happen to see";
  7363. mes "Booboo the cow in love,";
  7364. mes "then just brush her hair";
  7365. mes "once. Just look for the";
  7366. mes "hearts, and you'll know";
  7367. mes "that she's in love, okay?";
  7368. next;
  7369. mes "[Chapter 2, Part 1]";
  7370. mes "Whenever Booboo the";
  7371. mes "cow is just feeling";
  7372. mes "neutral contentment,";
  7373. mes "then just brush her";
  7374. mes "5 times. That's all~";
  7375. break;
  7376. case 2:
  7377. mes "[Chapter 2, Part 2]";
  7378. mes "Booboo the cow will";
  7379. mes "always sing this song.";
  7380. mes "Keep these sounds in";
  7381. mes "mind when she sings them...";
  7382. next;
  7383. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7384. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7385. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7386. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7387. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7388. mes "^0000ffBoo! B! Boo~^000000";
  7389. next;
  7390. mes "[Chapter 2, Part 2]";
  7391. mes "When you try to milk";
  7392. mes "Booboo, she will sing this";
  7393. mes "song with a slight difference.";
  7394. mes "Look for the difference in";
  7395. mes "Booboo's song, and then";
  7396. mes "hum the correct word to her.";
  7397. break;
  7398. }
  7399. break;
  7400. case 3:
  7401. mes "[Chapter 3]";
  7402. mes "If you want to milk";
  7403. mes "Booboo the cow, you";
  7404. mes "must first get permission";
  7405. mes "from Kurupe. You will also";
  7406. mes "need 3 Concentration Potions";
  7407. mes "to insert into Booboo's comb.";
  7408. break;
  7409. }
  7410. close2;
  7411. if (checkquest(12042) > -1) erasequest 12042;
  7412. end;
  7413. }
  7414. hugel,68,99,3 script Booboo the Cow 889,{
  7415. if (hg_milk == 7 || hg_milk == 12) {
  7416. mes "[Booboo]";
  7417. mes "Boop boop boo~";
  7418. mes "Booboo Boop boo!";
  7419. next;
  7420. mes "^804000It seems that";
  7421. mes "Booboo the cow";
  7422. mes "has something that";
  7423. mes "she wants to tell you.^000000";
  7424. next;
  7425. switch(select("Attempt to Milk Booboo:It's not the right time!")) {
  7426. case 1:
  7427. if (countitem(645) > 2) {
  7428. switch(rand(1,5)) {
  7429. case 1: callsub L_MilkCow,"cow_01.wav",3; break;
  7430. case 2: callsub L_MilkCow,"cow_02.wav",5; break;
  7431. case 3: callsub L_MilkCow,"cow_03.wav",10; break;
  7432. case 4: callsub L_MilkCow,"cow_04.wav",0; break;
  7433. case 5: callsub L_MilkCow,"cow_05.wav",1; break;
  7434. }
  7435. end;
  7436. }
  7437. mes "^3355FFTo use this comb to";
  7438. mes "brush Booboo the cow,";
  7439. mes "you will need to insert";
  7440. mes "3 Concentration Potions.";
  7441. mes "You can only brush Booboo";
  7442. mes "with this luxurious magic comb.^000000";
  7443. close;
  7444. case 2:
  7445. mes "^3355FFMaybe you should learn more";
  7446. mes "about Booboo the cow, and";
  7447. mes "get more information before";
  7448. mes "you can attempt to milk her.^000000";
  7449. close;
  7450. }
  7451. }
  7452. mes "[Booboo]";
  7453. mes "Booo~Boooo!!";
  7454. mes "Boobooboo Booo~~~";
  7455. mes "Booboo Boop~";
  7456. close;
  7457. L_MilkCow:
  7458. mes "^3355FFThis giant magic comb was";
  7459. mes "specially ordered from Geffen's";
  7460. mes "Magic Academy. It is designed";
  7461. mes "to operate after inserting";
  7462. mes "3 Concentration Potions";
  7463. mes "into its special slots.^000000";
  7464. next;
  7465. mes "^3355FFOnce you place your";
  7466. mes "3 Concentration Potions";
  7467. mes "into the comb, it begins";
  7468. mes "to chime, and Booboo the";
  7469. mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
  7470. delitem 645,3; //Center_Potion
  7471. soundeffect ""+getarg(0)+"",0;
  7472. next;
  7473. soundeffect ""+getarg(0)+"",0;
  7474. mes "^3355FFNow it's time for you";
  7475. mes "to brush Booboo the cow.";
  7476. mes "Depending on her mood,";
  7477. mes "you need to brush her a";
  7478. mes "certain number of times.^000000";
  7479. next;
  7480. input .@cowbrush;
  7481. if (.@cowbrush != getarg(1)) {
  7482. soundeffect "taming_fail.wav",0;
  7483. mes "^3355FFAwwww...";
  7484. mes "Booboo the cow looks";
  7485. mes "so disappointed. She";
  7486. mes "looks like she wants";
  7487. mes "to close herself off";
  7488. mes "from the rest of the world...^000000";
  7489. close;
  7490. }
  7491. soundeffect "cow_06.wav",0;
  7492. mes "^3355FFBooboo the cow";
  7493. mes "seems fairly content,";
  7494. mes "and is singing a serenade.^000000";
  7495. next;
  7496. soundeffect "cow_06.wav",0;
  7497. mes "[Mrs. Booboo]";
  7498. switch(rand(1,6)) {
  7499. case 1:
  7500. set .@cowsong$,"Brrbrr";
  7501. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  7502. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7503. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7504. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7505. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7506. mes "^0000ffBoo! B! Boo~~~^000000";
  7507. break;
  7508. case 2:
  7509. set .@cowsong$,"Brrrrrr";
  7510. mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
  7511. mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
  7512. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7513. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7514. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7515. mes "^0000ffBoo! B! Boo~~~^000000";
  7516. break;
  7517. case 3:
  7518. set .@cowsong$,"Rrrrboo";
  7519. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7520. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7521. mes "^ff0000Booruboorubrr~ Rurub~^000000";
  7522. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7523. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7524. mes "^0000ffBoo! B! Boo~^000000";
  7525. break;
  7526. case 4:
  7527. set .@cowsong$,"Boobooru";
  7528. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7529. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7530. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7531. mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
  7532. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7533. mes "^0000ffBoo! B! Boo~^000000";
  7534. break;
  7535. case 5:
  7536. set .@cowsong$,"Boobooboo";
  7537. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7538. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7539. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7540. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7541. mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
  7542. mes "^0000ffBoo! B! Boo~^000000";
  7543. break;
  7544. case 6:
  7545. set .@cowsong$,"B";
  7546. mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
  7547. mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
  7548. mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
  7549. mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
  7550. mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
  7551. mes "^0000ffBoo! Boo! Boo~^000000";
  7552. break;
  7553. }
  7554. next;
  7555. mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
  7556. mes "different than Booboo's normal";
  7557. mes "song in Burupu's notes, and then tell her the correct world without";
  7558. mes "the tilde character (''~'').^000000";
  7559. next;
  7560. input .@cowanswer$;
  7561. if (.@cowanswer$ == .@cowsong$) {
  7562. soundeffect "tming_success.wav",0;
  7563. mes "^3355FFSuccess!";
  7564. mes "Booboo the cow";
  7565. mes "is quite happy, and";
  7566. mes "you were able to milk";
  7567. mes "her. Now, you should";
  7568. mes "report to Kurupe.^000000";
  7569. if (hg_milk == 12) set hg_milk,13;
  7570. else set hg_milk,8;
  7571. setquest 12043;
  7572. close;
  7573. }
  7574. soundeffect "taming_fail.wav",0;
  7575. mes "^3355FFUh oh...";
  7576. mes "Booboo the cow is starting";
  7577. mes "to snort violently! She seems";
  7578. mes "pretty angry with you, so you";
  7579. mes "better get away for now...^000000";
  7580. close;
  7581. }
  7582. // Odin Temple Excavation Quest :: hg_tem
  7583. //============================================================
  7584. hugel,91,152,1 script Sign 837,{
  7585. mes "**Recruitment Notice**";
  7586. mes " ";
  7587. if (hg_odin < 60) {
  7588. mes "We are now hiring recruits";
  7589. mes "for the Odin Shrine Expedition.";
  7590. mes " ";
  7591. mes "- Shrine Expedition Dept.";
  7592. if (!hg_odin) set hg_odin,1;
  7593. close;
  7594. }
  7595. mes "Join our magician";
  7596. mes "community, and make";
  7597. mes "all your days a festival!";
  7598. mes " ";
  7599. mes "- Hugel Magician Community";
  7600. close;
  7601. }
  7602. hu_in01,19,161,0 script Alex 803,{
  7603. if (!hg_odin) {
  7604. mes "[Alex]";
  7605. mes "Whatever you're";
  7606. mes "trying to sell me,";
  7607. mes "I'm not interested!";
  7608. mes "Now get out of here!";
  7609. close;
  7610. } else if (hg_odin == 1) {
  7611. cutin "hu_alex01.bmp",2;
  7612. mes "[Alex]";
  7613. mes "Huh...?";
  7614. mes "What do you want?";
  7615. next;
  7616. switch(select("Excuse me...:I saw the recruitment notice and...")) {
  7617. case 1:
  7618. mes "[Alex]";
  7619. mes "Whatever you're";
  7620. mes "trying to sell me,";
  7621. mes "I'm not interested!";
  7622. mes "Now get out of here!";
  7623. close2;
  7624. cutin "",255;
  7625. end;
  7626. case 2:
  7627. mes "[Alex]";
  7628. mes "Oh, so you saw the";
  7629. mes "recruitment notice for the";
  7630. mes "Odin Shrine Expedition, eh?";
  7631. if (BaseLevel > 59) {
  7632. mes "Hmmm... Alright, you look";
  7633. mes "like you're strong enough.";
  7634. mes "Yeah, I think you qualify.";
  7635. next;
  7636. } else {
  7637. cutin "hu_alex02.bmp",2;
  7638. mes "Well, I dunno. I think that";
  7639. mes "kind of expedition would";
  7640. mes "eat you alive. No offense...";
  7641. next;
  7642. mes "[Alex]";
  7643. mes "Look, I'll reconsider";
  7644. mes "whether you qualify after";
  7645. mes "you get train a little more,";
  7646. mes "develop your skills, you know,";
  7647. mes "get stronger. For now, though,";
  7648. mes "I don't think we can use you.";
  7649. close2;
  7650. cutin "",255;
  7651. end;
  7652. }
  7653. break;
  7654. }
  7655. cutin "hu_alex03.bmp",2;
  7656. mes "[Alex]";
  7657. mes "I'm Alex Helmut, and I'm";
  7658. mes "in charge of the expedition.";
  7659. mes "See that guy over there? That's";
  7660. mes "my younger brother Julian who's";
  7661. mes "also working on the excavation.";
  7662. next;
  7663. mes "[Alex]";
  7664. mes "Our main goal in this";
  7665. mes "excavation is to retrieve";
  7666. mes "some extremely valuable";
  7667. mes "item inside the shrine. However, it's too dangerous to go in there";
  7668. mes "if you're not strong enough.";
  7669. next;
  7670. mes "[Alex]";
  7671. mes "Anyway, if you'd like to";
  7672. mes "help us, please take a look";
  7673. mes "around the shrine and see";
  7674. mes "if you'd want to work for us.";
  7675. mes "Please talk to the Boatman";
  7676. mes "to travel to the shrine, okay?";
  7677. set hg_odin,2;
  7678. setquest 11000;
  7679. close2;
  7680. cutin "",255;
  7681. end;
  7682. } else if (hg_odin == 2) {
  7683. cutin "hu_alex03.bmp",2;
  7684. mes "[Alex]";
  7685. mes "You really oughtta";
  7686. mes "check out the shrine";
  7687. mes "for yourself first. Just talk";
  7688. mes "to the Boatman so that";
  7689. mes "he take you over there.";
  7690. close2;
  7691. cutin "",255;
  7692. end;
  7693. } else if (hg_odin == 3) {
  7694. cutin "hu_alex01.bmp",2;
  7695. mes "[Alex]";
  7696. mes "Oh, so you've gone";
  7697. mes "and seen the shrine";
  7698. mes "already. So will you help";
  7699. mes "us in our expedition?";
  7700. next;
  7701. switch(select("Who are the people in the next room?:Well...:Yes, I do.")) {
  7702. case 1:
  7703. cutin "hu_alex02.bmp",2;
  7704. mes "[Alex]";
  7705. mes "Oh... Them.";
  7706. mes "They're officially my";
  7707. mes "co-workers, but quite";
  7708. mes "frankly, they were forced";
  7709. mes "upon me by the Rune-Midgarts";
  7710. mes "Kingdom. It can't be helped...";
  7711. next;
  7712. mes "[Alex]";
  7713. mes "Anyway, I have to accept";
  7714. mes "them to help international";
  7715. mes "relations or something silly";
  7716. mes "like that. They say they're here to research religious relics,";
  7717. mes "but I just don't trust them.";
  7718. next;
  7719. cutin "hu_alex04.bmp",2;
  7720. mes "[Alex]";
  7721. mes "In fact, I think it's";
  7722. mes "obvious that they're here";
  7723. mes "for something else, though";
  7724. mes "I'm not sure what it may be.";
  7725. mes "And that gray haired lady...";
  7726. mes "She totally creeps me out!";
  7727. close2;
  7728. cutin "",255;
  7729. end;
  7730. case 2:
  7731. mes "[Alex]";
  7732. mes "Yeah, well, I know";
  7733. mes "it might be a tough";
  7734. mes "decision to make. Well,";
  7735. mes "take your time. I understand";
  7736. mes "that you have to weigh the";
  7737. mes "risks and everything.";
  7738. close2;
  7739. cutin "",255;
  7740. end;
  7741. case 3:
  7742. mes "[Alex]";
  7743. mes "Great! In that case, your";
  7744. mes "first assignment is to bring";
  7745. mes "me ^3355FF5 Runes of the Darkness^000000";
  7746. mes "from the shrine. Don't worry,";
  7747. mes "I'll make sure that you're";
  7748. mes "rewarded for your efforts.";
  7749. set hg_odin,4;
  7750. changequest 11000,11001;
  7751. next;
  7752. mes "[Alex]";
  7753. mes "This is your chance";
  7754. mes "to show me that your";
  7755. mes "dependability and sense";
  7756. mes "of responsibility. Then,";
  7757. mes "we can move on to the";
  7758. mes "more important stuff.";
  7759. close2;
  7760. cutin "",255;
  7761. end;
  7762. }
  7763. } else if (hg_odin == 4) {
  7764. cutin "hu_alex02.bmp",2;
  7765. mes "[Alex]";
  7766. mes "What are you still";
  7767. mes "doing here? Shouldn't";
  7768. mes "you be headed to the";
  7769. mes "shrine already?";
  7770. next;
  7771. switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) {
  7772. case 1:
  7773. cutin "hu_alex03.bmp",2;
  7774. mes "[Alex]";
  7775. mes "You've forgotten";
  7776. mes "already? I asked you";
  7777. mes "to bring me ^3355FF5 Runes";
  7778. mes "of the Darkness^000000. Okay,";
  7779. mes "now hurry up and get to it.";
  7780. close2;
  7781. cutin "",255;
  7782. end;
  7783. case 2:
  7784. mes "[Alex]";
  7785. mes "That's fine...";
  7786. mes "Just keep in mind that";
  7787. mes "we're running behind";
  7788. mes "schedule. If only that";
  7789. mes "grey haired crone wasn't";
  7790. mes "here... We'd be done by now!";
  7791. close2;
  7792. cutin "",255;
  7793. end;
  7794. }
  7795. } else if (hg_odin == 5) {
  7796. cutin "hu_alex01.bmp",2;
  7797. mes "[Alex]";
  7798. mes "Well, it's about";
  7799. mes "time you came back.";
  7800. mes "So did you bring me";
  7801. mes "^3355FF5 Runes of the Darkness^000000?";
  7802. next;
  7803. switch(select("Er, not yet...:There you go!")) {
  7804. case 1:
  7805. cutin "hu_alex02.bmp",2;
  7806. mes "[Alex]";
  7807. mes "Wh-what?!";
  7808. mes "You came here just to";
  7809. mes "tell me that? Come back";
  7810. mes "when you're done and";
  7811. mes "don't waste my time!";
  7812. next;
  7813. emotion e_ho,0,"Julian";
  7814. mes "[Julian]";
  7815. mes "Hey, you know what,";
  7816. mes "Alex? You can't push";
  7817. mes "people around like that.";
  7818. mes "Besides, this adventurer";
  7819. mes "isn't a pushover, you know?";
  7820. next;
  7821. cutin "hu_alex03.bmp",2;
  7822. emotion e_an;
  7823. mes "[Alex]";
  7824. mes "What was that...?";
  7825. mes "Are you trying to";
  7826. mes "make me mad, Julian?";
  7827. next;
  7828. cutin "hu_alex02.bmp",2;
  7829. mes "[Julian]";
  7830. mes "All I'm saying is that";
  7831. mes "most adventurers know that";
  7832. mes "you can't pay them what they're";
  7833. mes "worth. That's why so many of";
  7834. mes "them are going in and out";
  7835. mes "of the other room, you know.";
  7836. next;
  7837. cutin "hu_alex04.bmp",2;
  7838. mes "[Alex]";
  7839. mes "That... grey... haired...!";
  7840. mes "N-no... Calm down, Alex...";
  7841. mes "Lose your head, you lose";
  7842. mes "everything... D-don't stoop";
  7843. mes "down to her level.";
  7844. next;
  7845. cutin "hu_alex01.bmp",2;
  7846. mes "[Alex]";
  7847. mes "Alright, I'm not in any";
  7848. mes "position to make demands";
  7849. mes "of you... But I would really";
  7850. mes "appreciate it if you would";
  7851. mes "bring me 5 Runes of the";
  7852. mes "Darkness as soon as possible.";
  7853. close2;
  7854. cutin "",255;
  7855. end;
  7856. case 2:
  7857. if (countitem(7511) > 4) {
  7858. delitem 7511,5; //Rune_Of_Darkness
  7859. set hg_odin,6; //Old_Blue_Box
  7860. changequest 11001,11002;
  7861. getitem 603,1;
  7862. mes "[Alex]";
  7863. mes "Oh! Thank you";
  7864. mes "so much, I'm sure";
  7865. mes "these Runes will help";
  7866. mes "us in our research. I know";
  7867. mes "this isn't much, but please";
  7868. mes "accept this Old Blue Box.";
  7869. next;
  7870. mes "[Julian]";
  7871. mes "Wait...";
  7872. mes "Research?";
  7873. mes "Since when did";
  7874. mes "you do research?";
  7875. next;
  7876. cutin "hu_alex03.bmp",2;
  7877. mes "[Alex]";
  7878. mes "Gosh, Julian,";
  7879. mes "will you just";
  7880. mes "shut up for a bit?";
  7881. next;
  7882. mes "[Julian]";
  7883. mes "Why? I'm the one who";
  7884. mes "does all the grunt work";
  7885. mes "and actual research.";
  7886. mes "You think you're so";
  7887. mes "big just ''supervising...''";
  7888. next;
  7889. cutin "hu_alex04.bmp",2;
  7890. mes "[Alex]";
  7891. mes "J-Julian!";
  7892. next;
  7893. mes "[Julian]";
  7894. mes "Right, right, we've";
  7895. mes "got a visitor. Yeah,";
  7896. mes "okay, sorry about that.";
  7897. next;
  7898. cutin "hu_alex02.bmp",2;
  7899. mes "[Alex]";
  7900. mes "I'm sorry about all";
  7901. mes "this. If you don't mind,";
  7902. mes "we'll continue our research";
  7903. mes "and hopefully finish our";
  7904. mes "project soon. Thanks once";
  7905. mes "again for all of your help.";
  7906. close2;
  7907. cutin "",255;
  7908. end;
  7909. }
  7910. cutin "hu_alex02.bmp",2;
  7911. mes "[Alex]";
  7912. mes "Hm? Oh, this isn't";
  7913. mes "enough Runes of the";
  7914. mes "Darkness. I asked you";
  7915. mes "to bring me 5 of them...";
  7916. close2;
  7917. cutin "",255;
  7918. end;
  7919. }
  7920. } else if (hg_odin == 6) {
  7921. cutin "hu_alex02.bmp",2;
  7922. mes "[Alex]";
  7923. mes "...Darn it! I think I might";
  7924. mes "have miscalculated. Maybe";
  7925. mes "I really do need more of";
  7926. mes "these. What am I gonna do?";
  7927. mes "And what is that grey haired";
  7928. mes "crone thinking? Hmmmm...";
  7929. next;
  7930. emotion e_omg;
  7931. cutin "hu_alex03.bmp",2;
  7932. cutin "hu_alex01.bmp",2;
  7933. mes "[Alex]";
  7934. mes "O-Oh! I had no idea that";
  7935. mes "you were there! Y-you";
  7936. mes "didn't hear anything";
  7937. mes "s-strange, did you?";
  7938. mes "Hahahahahahaha!";
  7939. close2;
  7940. cutin "",255;
  7941. end;
  7942. } else if (hg_odin > 11 && hg_odin < 17) {
  7943. cutin "hu_alex03.bmp",2;
  7944. mes "[Alex]";
  7945. mes "Excuse me?";
  7946. mes "The grey haired crone";
  7947. mes "offered you a part time";
  7948. mes "job, but won't pay you?";
  7949. next;
  7950. mes "[Alex]";
  7951. mes "She's really shameless!";
  7952. mes "We don't have much to pay";
  7953. mes "volunteers, but we should";
  7954. mes "at least give them something!";
  7955. mes "How can she do this?! Oh, er,";
  7956. mes "let me introduce myself first.";
  7957. next;
  7958. cutin "hu_alex01.bmp",2;
  7959. mes "[Alex]";
  7960. mes "I'm Alex Helmut, and I'm";
  7961. mes "in charge of the expedition.";
  7962. mes "See that guy over there? That's";
  7963. mes "my younger brother Julian who's";
  7964. mes "also working on the excavation.";
  7965. next;
  7966. cutin "hu_alex02.bmp",2;
  7967. mes "[Alex]";
  7968. mes "As supervisor of this";
  7969. mes "operation, I'm ashamed to";
  7970. mes "say that the excavation is";
  7971. mes "proceeding behind schedule.";
  7972. mes "If only that grey haired crone";
  7973. mes "in the next room weren't here!";
  7974. next;
  7975. mes "[Alex]";
  7976. mes "I can't work with";
  7977. mes "her at all! She's";
  7978. mes "manipulative, greedy,";
  7979. mes "selfish, and two faced!";
  7980. mes "There's got to be another";
  7981. mes "reason why she's here...!";
  7982. close2;
  7983. cutin "",255;
  7984. end;
  7985. } else {
  7986. cutin "hu_alex02.bmp",2;
  7987. mes "[Alex]";
  7988. mes "Hm? Did you need";
  7989. mes "something? I'm sorry,";
  7990. mes "but I can't help you";
  7991. mes "right now. I'm pretty";
  7992. mes "busy, so I just want to";
  7993. mes "be left alone for a while.";
  7994. close2;
  7995. cutin "",255;
  7996. end;
  7997. }
  7998. }
  7999. hu_in01,14,11,4 script Laura 70,{
  8000. if (!hg_odin) {
  8001. cutin "hu_laura02.bmp",2;
  8002. mes "[Laura]";
  8003. mes "Hm? What are you doing";
  8004. mes "here? Ashe, Ashe! Get";
  8005. mes "this person out of here!";
  8006. close2;
  8007. cutin "",255;
  8008. warp "hu_in01",15,76;
  8009. end;
  8010. } else if (hg_odin == 1) {
  8011. cutin "hu_laura04.bmp",2;
  8012. mes "[Laura]";
  8013. mes "Hm? Oh, you must be";
  8014. mes "here in response to our";
  8015. mes "recruitment notice, yes?";
  8016. if (BaseLevel < 60) {
  8017. cutin "hu_laura01.bmp",2;
  8018. mes "Let me take a look at you...";
  8019. mes "Oh, you're all skin and bone!";
  8020. mes "I can't use someone like you.";
  8021. close2;
  8022. cutin "",255;
  8023. end;
  8024. }
  8025. mes "I'm Laura Laurence, the";
  8026. mes "Rune-Midgarts Kingdom rep";
  8027. mes "for the Odin Shrine Expedition.";
  8028. next;
  8029. mes "[Laura]";
  8030. mes "My assistant, Ashe";
  8031. mes "Milton, is right over";
  8032. mes "there. Say, 'Hello,' Ashe.";
  8033. next;
  8034. emotion e_heh,0,"Ashe";
  8035. mes "[Ashe]";
  8036. mes "Hello!";
  8037. next;
  8038. mes "[Laura]";
  8039. mes "As you may already know,";
  8040. mes "we're here to uncover relics";
  8041. mes "from the Odin Shrine. However,";
  8042. mes "the shrine is infested with";
  8043. mes "powerful creatures that a weak";
  8044. mes "woman like me can never defeat.";
  8045. next;
  8046. cutin "hu_laura01.bmp",2;
  8047. mes "[Laura]";
  8048. mes "Would you let a poor";
  8049. mes "fragile woman like me go";
  8050. mes "in there alone? Someone like";
  8051. mes "you must go in there for me.";
  8052. mes "Hence, the recruitment notice.";
  8053. next;
  8054. mes "[Laura]";
  8055. mes "Now, we can't actually pay";
  8056. mes "you for your work. In fact,";
  8057. mes "we have absolutely nothing to";
  8058. mes "give you. But you'd be doing";
  8059. mes "a great service your country,";
  8060. mes "the Rune-Midgart's Kingdom.";
  8061. next;
  8062. cutin "hu_laura04.bmp",2;
  8063. mes "[Laura]";
  8064. mes "Think about it!";
  8065. mes "You'd be making a great";
  8066. mes "contribution, helping us";
  8067. mes "learn more about the age";
  8068. mes "when the gods showed";
  8069. mes "themselves to humans!";
  8070. next;
  8071. switch(select("Nah, forget it.:Yes, I'll do it!")) {
  8072. case 1:
  8073. cutin "hu_laura01.bmp",2;
  8074. mes "[Laura]";
  8075. mes "W-Wait! Think about";
  8076. mes "the importance of learning";
  8077. mes "about the age of gods! If you";
  8078. mes "don't help us, then who will?";
  8079. mes "We need to work together to";
  8080. mes "build a better future, right?";
  8081. next;
  8082. if(select("But you can't pay me.:Alright, I'll do it.") == 1) {
  8083. cutin "hu_laura04.bmp",2;
  8084. mes "[Laura]";
  8085. mes "You're right.";
  8086. mes "It's like I said";
  8087. mes "before. I don't have";
  8088. mes "anything to pay you.";
  8089. mes "...............................";
  8090. next;
  8091. cutin "hu_laura01.bmp",2;
  8092. mes "[Laura]";
  8093. mes "Curses! If this project had";
  8094. mes "more funding, we'd have more";
  8095. mes "than a cheesy recruitment ad,";
  8096. mes "and some professional staff";
  8097. mes "like those rich Schwaltzvalt";
  8098. mes "Republic boys in the next room!";
  8099. next;
  8100. cutin "hu_laura02.bmp",2;
  8101. mes "[Laura]";
  8102. mes "Fine, it's your choice";
  8103. mes "whether you want to work";
  8104. mes "for us. I'm just disappointed";
  8105. mes "that someone like you won't";
  8106. mes "help us. I mean, don't you";
  8107. mes "have any patriotism at all?";
  8108. close2;
  8109. cutin "hu_laura02.bmp",255;
  8110. end;
  8111. }
  8112. // Allow fall-through into the next case statment as this is a minor bug in aegis.
  8113. //break;
  8114. case 2:
  8115. mes "[Laura]";
  8116. mes "Perfect! Now, you first";
  8117. mes "you need to go to the shrine";
  8118. mes "and survey the area for your";
  8119. mes "own benefit. Talk to the Boatman, and he'll take you there, okay?";
  8120. mes "Hurry up and come back soon!";
  8121. set hg_odin,12;
  8122. setquest 11003;
  8123. close2;
  8124. cutin "hu_laura04.bmp",255;
  8125. end;
  8126. }
  8127. } else if (hg_odin > 1 && hg_odin < 6) {
  8128. mes "["+strcharinfo(0)+"]";
  8129. mes "Excuse me, but";
  8130. mes "what are you guys";
  8131. mes "doing over here?";
  8132. next;
  8133. cutin "hu_laura04.bmp",2;
  8134. mes "[Laura]";
  8135. mes "What are we doing...?";
  8136. mes "This is the shrine expedition";
  8137. mes "office. You know, we're doing";
  8138. mes "research on the artifacts found";
  8139. mes "in the Odin Shrine on behalf";
  8140. mes "of the Rune-Midgarts Kingdom.";
  8141. next;
  8142. switch(select("About Alex and Julian:Alright, now I understand.")) {
  8143. case 1:
  8144. cutin "hu_laura01.bmp",2;
  8145. mes "["+strcharinfo(0)+"]";
  8146. mes "These people in the other";
  8147. mes "room, Alex and Julian, are";
  8148. mes "they also working in this same";
  8149. mes "expedition in the Odin Shrine?";
  8150. next;
  8151. cutin "hu_laura02.bmp",2;
  8152. mes "[Laura]";
  8153. mes "...Oh. You must be working";
  8154. mes "for those rich Schwaltvalt";
  8155. mes "Republic kids. I can't work";
  8156. mes "with that impudent girl, at";
  8157. mes "all, so we're actually working";
  8158. mes "in separate offices.";
  8159. next;
  8160. cutin "hu_laura04.bmp",2;
  8161. mes "[Laura]";
  8162. mes "Sorry, let me introduce";
  8163. mes "myself. I'm Laura Laurence,";
  8164. mes "the leader of the Odin Shrine";
  8165. mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my";
  8166. mes "assistant for this excavation.";
  8167. next;
  8168. emotion e_heh,0,"Ashe";
  8169. mes "[Ashe]";
  8170. mes "Hello!";
  8171. next;
  8172. mes "[Laura]";
  8173. mes "If you'd rather do";
  8174. mes "a service for your";
  8175. mes "country and quit working";
  8176. mes "for those wealthy snobs, then";
  8177. mes "come back here and let me know.";
  8178. close2;
  8179. cutin "hu_laura04.bmp",255;
  8180. end;
  8181. case 2:
  8182. cutin "hu_laura01.bmp",2;
  8183. mes "[Laura]";
  8184. mes "......";
  8185. mes ".........";
  8186. mes "............";
  8187. close2;
  8188. cutin "hu_laura01.bmp",255;
  8189. end;
  8190. }
  8191. } else if (hg_odin == 6) {
  8192. cutin "hu_laura04.bmp",2;
  8193. mes "[Laura]";
  8194. mes "Hey, I know you...";
  8195. mes "You're a volunteer for the";
  8196. mes "other office's expedition,";
  8197. mes "right? Your timing couldn't";
  8198. mes "be more perfect. Why don't";
  8199. mes "you help us for a while?";
  8200. next;
  8201. cutin "hu_laura01.bmp",2;
  8202. mes "[Laura]";
  8203. mes "Basically, I want you";
  8204. mes "to spy on that snobby girl,";
  8205. mes "Alex of the Schwaltzvalt";
  8206. mes "Republic office, and report";
  8207. mes "what she's actually doing to me.";
  8208. next;
  8209. cutin "hu_laura03.bmp",2;
  8210. mes "[Laura]";
  8211. mes "I have to know...";
  8212. mes "I need to know whether";
  8213. mes "they discovered ''that thing''";
  8214. mes "already. They can't have found";
  8215. mes "it before us. It's impossible!";
  8216. next;
  8217. cutin "hu_laura04.bmp",2;
  8218. mes "[Laura]";
  8219. mes "Anyway, just eavesdrop";
  8220. mes "on the Schwaltvalt Office";
  8221. mes "by putting your ear really";
  8222. mes "close to the door, and listen";
  8223. mes "to them talk. Will you do that?";
  8224. next;
  8225. cutin "hu_laura02.bmp",2;
  8226. mes "[Laura]";
  8227. mes "...............................";
  8228. mes "Of course, you're";
  8229. mes "going to do it. Right?";
  8230. next;
  8231. cutin "hu_laura03.bmp",2;
  8232. mes "[Laura]";
  8233. mes "RIGHT?!";
  8234. next;
  8235. select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
  8236. set hg_odin,17;
  8237. completequest 11002;
  8238. setquest 11006;
  8239. cutin "hu_laura04.bmp",2;
  8240. mes "[Laura]";
  8241. mes "Good.";
  8242. mes "Now do it!";
  8243. close2;
  8244. cutin "hu_laura04.bmp",255;
  8245. end;
  8246. } else if (hg_odin == 12) {
  8247. cutin "hu_laura02.bmp",2;
  8248. mes "[Laura]";
  8249. mes "Ask the Boatman to take";
  8250. mes "you to the Odin Shrine so";
  8251. mes "that you can actually see it";
  8252. mes "for yourself. If you don't think you can handle the expedition,";
  8253. mes "then you can just let me know.";
  8254. close2;
  8255. cutin "hu_laura02.bmp",255;
  8256. end;
  8257. } else if (hg_odin == 13) {
  8258. cutin "hu_laura04.bmp",2;
  8259. mes "[Laura]";
  8260. mes "Have you been to the";
  8261. mes "Odin Shrine already?";
  8262. mes "I know it's scary, but we";
  8263. mes "need to finish our research";
  8264. mes "for the good of mankind.";
  8265. next;
  8266. select("Yeah, yeah, whatever.:I see.:You're right, Ma'am.");
  8267. mes "[Laura]";
  8268. mes "Well, then.";
  8269. mes "Did you happen to";
  8270. mes "find anything while";
  8271. mes "you were there?";
  8272. next;
  8273. switch(select("Jellopies.:No.")) {
  8274. case 1:
  8275. cutin "hu_laura01.bmp",2;
  8276. mes "[Laura]";
  8277. mes "You can freakin' find";
  8278. mes "Jellopy anywhere! I meant,";
  8279. mes "did you find anything special";
  8280. mes "while you were at the shrine!";
  8281. next;
  8282. break;
  8283. case 2:
  8284. cutin "hu_laura01.bmp",2;
  8285. mes "[Laura]";
  8286. mes "Well, that's fine.";
  8287. mes "I did tell you to just";
  8288. mes "take a look around, so";
  8289. mes "I didn't expect you to";
  8290. mes "bring me anything.";
  8291. next;
  8292. break;
  8293. }
  8294. cutin "hu_laura04.bmp",2;
  8295. mes "[Laura]";
  8296. mes "Anyway, are you still willing";
  8297. mes "to help us? I know that I said";
  8298. mes "that we can't pay you, but to";
  8299. mes "be fair, I can offer you something from my special collection.";
  8300. mes "How does that sound?";
  8301. next;
  8302. switch(select("Who are the guys in the other room?:Well...:Yes!")) {
  8303. case 1:
  8304. cutin "hu_laura01.bmp",2;
  8305. mes "[Laura]";
  8306. mes "Oh, those are the";
  8307. mes "Schwartzvalt Republic";
  8308. mes "representatives for this";
  8309. mes "Odin Shrine expedition.";
  8310. mes "Personally, I think they're";
  8311. mes "just a bunch of rich phonies.";
  8312. next;
  8313. cutin "hu_laura03.bmp",2;
  8314. mes "[Laura]";
  8315. mes "And that Alex girl...";
  8316. mes "She may seem polite,";
  8317. mes "but she's always giving";
  8318. mes "these dirty looks, and";
  8319. mes "greets me with a fake";
  8320. mes "smile. I hate her!";
  8321. next;
  8322. emotion e_swt2,0,"Ashe";
  8323. mes "[Ashe]";
  8324. mes "Ms. Laurence...!";
  8325. mes "Stop it, please!";
  8326. mes "It's embarassing to";
  8327. mes "hear you talk about";
  8328. mes "a colleague like that.";
  8329. next;
  8330. mes "[Laura]";
  8331. mes "C-colleague?! No way!";
  8332. mes "I despise that spoiled brat,";
  8333. mes "and she doesn't deserve the";
  8334. mes "position that her rich daddy";
  8335. mes "probably bought for her! Grrr!";
  8336. mes "Come back later, I'm too mad!";
  8337. close2;
  8338. cutin "hu_laura03.bmp",255;
  8339. end;
  8340. case 2:
  8341. mes "[Laura]";
  8342. mes "If you're having second";
  8343. mes "thoughts, it might not be";
  8344. mes "the best idea to work for me.";
  8345. mes "I mean, I believe in following";
  8346. mes "your gut instincts, you know?";
  8347. close2;
  8348. cutin "hu_laura04.bmp",255;
  8349. end;
  8350. case 3:
  8351. set hg_odin,14;
  8352. changequest 11003,11004;
  8353. mes "[Laura]";
  8354. mes "That's what I've been";
  8355. mes "waiting to hear! Alright,";
  8356. mes "please fetch me ^3355FF5 Runes of";
  8357. mes "the Darkness^000000 from the Odin";
  8358. mes "Shrine. Go now, adventurer~";
  8359. close2;
  8360. cutin "hu_laura04.bmp",255;
  8361. end;
  8362. }
  8363. } else if (hg_odin == 14) {
  8364. cutin "hu_laura02.bmp",2;
  8365. mes "[Laura]";
  8366. mes "Hm? You've got a job";
  8367. mes "to do, don't you? What";
  8368. mes "are you still doing here?";
  8369. next;
  8370. switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) {
  8371. case 1:
  8372. mes "[Laura]";
  8373. mes "You're supposed";
  8374. mes "to bring me ^3355FF5 Runes";
  8375. mes "of the Darkness^000000. Now,";
  8376. mes "don't forget this time!";
  8377. close2;
  8378. cutin "hu_laura02.bmp",255;
  8379. end;
  8380. case 2:
  8381. mes "[Laura]";
  8382. mes "Well, try to hurry up";
  8383. mes "if you can. I'm already";
  8384. mes "behind schedule because";
  8385. mes "we have to work with those";
  8386. mes "snobby rich kids in the";
  8387. mes "other office. ^333333*Sigh...*^000000";
  8388. close2;
  8389. cutin "hu_laura02.bmp",255;
  8390. end;
  8391. }
  8392. } else if (hg_odin == 15) {
  8393. cutin "hu_laura04.bmp",2;
  8394. mes "[Laura]";
  8395. mes "Oh, you've come back.";
  8396. mes "So where are the Runes";
  8397. mes "of the Darkness you brought?";
  8398. next;
  8399. switch(select("Er, I don't have them yet...:Right here!")) {
  8400. case 1:
  8401. cutin "hu_laura03.bmp",2;
  8402. mes "[Laura]";
  8403. mes "This isn't really one";
  8404. mes "of those jobs where you";
  8405. mes "can take your time. Sure, I didn't give you a deadline, but";
  8406. mes "we can't make progress on our research until you make progress.";
  8407. close2;
  8408. cutin "hu_laura03.bmp",255;
  8409. end;
  8410. case 2:
  8411. if (countitem(7511) > 4) {
  8412. delitem 7511,5; //Rune_Of_Darkness
  8413. set hg_odin,16;
  8414. changequest 11004,11005;
  8415. getitem 603,1; //Old_Blue_Box
  8416. mes "[Laura]";
  8417. mes "Oooh, nice job. It's good";
  8418. mes "that we have more of these";
  8419. mes "to study. Though, it seems";
  8420. mes "that the more we research,";
  8421. mes "the quicker it seems that";
  8422. mes "we're not getting anywhere...";
  8423. next;
  8424. mes "[Laura]";
  8425. mes "Hey...";
  8426. mes "Ashe. Why aren't we";
  8427. mes "making any progress?";
  8428. mes "What exactly have you";
  8429. mes "been doing? None of those";
  8430. mes "runes have any writing?";
  8431. next;
  8432. mes "[Ashe]";
  8433. mes "Well, I think there's";
  8434. mes "supposed to be writing,";
  8435. mes "but these runes are pretty";
  8436. mes "old. I've got to polish this";
  8437. mes "gunk off without damaging";
  8438. mes "any writing that's there...";
  8439. next;
  8440. cutin "hu_laura01.bmp",2;
  8441. mes "[Laura]";
  8442. mes "By the way, what have the other guys been doing?";
  8443. mes "What, they don't do anything but wasting their time?";
  8444. mes "Ah~ I see. They are thinking that this is the perfect excuse";
  8445. mes "for them to relax and rest.";
  8446. mes "Well, somehow they are the citizens of this country, you know.";
  8447. next;
  8448. cutin "hu_laura02.bmp",2;
  8449. mes "[Laura]";
  8450. mes "What do you think those";
  8451. mes "Schwaltzvalt snobs are doing?";
  8452. mes "They must think this project";
  8453. mes "is an excuse for them to relax";
  8454. mes "and slack off! They can afford to, obviously. Hmpf! Rich people!";
  8455. next;
  8456. cutin "hu_laura03.bmp",2;
  8457. mes "[Laura]";
  8458. mes "They've got things so easy,";
  8459. mes "while we're barely covering";
  8460. mes "our research expenses!";
  8461. mes "In fact, we've had to cut";
  8462. mes "so many corners, skip";
  8463. mes "meals and amenities...";
  8464. next;
  8465. mes "[Ashe]";
  8466. mes "I know! How can we";
  8467. mes "carry on professional";
  8468. mes "research in a shack?";
  8469. mes "We're literally living at";
  8470. mes "poverty standards here...";
  8471. mes "Are we still researchers?";
  8472. next;
  8473. cutin "hu_laura02.bmp",2;
  8474. mes "[Laura]";
  8475. mes "I know that!";
  8476. mes "I know that already!";
  8477. mes "S-stop bringing it up!";
  8478. next;
  8479. cutin "hu_laura01.bmp",2;
  8480. mes "[Laura]";
  8481. mes "This is pathetic.";
  8482. mes "I can't even afford the";
  8483. mes "energy to continue this";
  8484. mes "conversation. You too,";
  8485. mes "why don't you take a rest?";
  8486. close2;
  8487. cutin "hu_laura01.bmp",255;
  8488. end;
  8489. } else if (!countitem(7511)) {
  8490. cutin "hu_laura02.bmp",2;
  8491. mes "[Laura]";
  8492. mes "..................";
  8493. mes "What is this?!";
  8494. mes "You're supposed to";
  8495. mes "bring me 5 of them!";
  8496. next;
  8497. cutin "hu_laura03.bmp",2;
  8498. mes "[Laura]";
  8499. mes "Is this your way of";
  8500. mes "saying that you don't";
  8501. mes "want to work for us?";
  8502. mes "Why don't you say it";
  8503. mes "to my face, eh?";
  8504. next;
  8505. mes "[Ashe]";
  8506. mes "Ms. Laurence, please,";
  8507. mes "calm down! We're in no";
  8508. mes "position to yell at anyone,";
  8509. mes "especially volunteers! You";
  8510. mes "of all people should know";
  8511. mes "that they're doing us a favor!";
  8512. next;
  8513. cutin "hu_laura02.bmp",2;
  8514. mes "[Laura]";
  8515. mes "Okay, Ashe, I get it!";
  8516. mes "And as for you, I'll give";
  8517. mes "you another chance. Next";
  8518. mes "time you see me, bring";
  8519. mes "5 Runes of the Darkness!";
  8520. close2;
  8521. cutin "hu_laura02.bmp",255;
  8522. end;
  8523. } else if (countitem(7511) == 1) {
  8524. cutin "hu_laura03.bmp",2;
  8525. mes "[Laura]";
  8526. mes "...Only one?";
  8527. mes "Look at me. I asked";
  8528. mes "you for five. I know that";
  8529. mes "one is better than nothing...";
  8530. mes "But it's pretty darn close. Go";
  8531. mes "get me 4 more this instant!";
  8532. close2;
  8533. cutin "hu_laura03.bmp",255;
  8534. end;
  8535. } else if (countitem(7511) == 2) {
  8536. cutin "hu_laura03.bmp",2;
  8537. mes "[Laura]";
  8538. mes "One, two...";
  8539. mes "Huh? Th-that's all?!";
  8540. mes "When I ask for 5 Runes";
  8541. mes "of the Darkness, I mean";
  8542. mes "5, not 2. Now hurry up";
  8543. mes "and just do what I asked!";
  8544. close2;
  8545. cutin "hu_laura03.bmp",255;
  8546. end;
  8547. } else {
  8548. mes "[Laura]";
  8549. mes "One, two, three...";
  8550. mes "That's it? Don't you";
  8551. mes "know how to count to 5?";
  8552. mes "Go and get me more of those";
  8553. mes "Runes of the Darkness now!";
  8554. next;
  8555. cutin "hu_laura03.bmp",2;
  8556. close2;
  8557. cutin "hu_laura03.bmp",255;
  8558. end;
  8559. }
  8560. }
  8561. } else if (hg_odin == 16) {
  8562. cutin "hu_laura02.bmp",2;
  8563. mes "[Laura]";
  8564. mes "I wonder how much progress";
  8565. mes "those pampered Schwaltzvalt";
  8566. mes "snobs actually made. They've";
  8567. mes "got the funds, so they could";
  8568. mes "actually be further ahead";
  8569. mes "than we are right now...";
  8570. next;
  8571. mes "[Laura]";
  8572. mes "I have to know...";
  8573. mes "I need to know whether";
  8574. mes "they discovered ''that thing''";
  8575. mes "already. They can't have found";
  8576. mes "it before us. It's impossible!";
  8577. next;
  8578. cutin "hu_laura01.bmp",2;
  8579. mes "[Laura]";
  8580. mes "...Hey, you.";
  8581. next;
  8582. if ( select( "...:...Me?" ) == 1)
  8583. {
  8584. mes "[Laura]";
  8585. mes "Hey, hey!";
  8586. mes "Hey hey hey!";
  8587. next;
  8588. mes "["+strcharinfo(0)+"]";
  8589. mes "...Me?";
  8590. next;
  8591. }
  8592. mes "[Laura]";
  8593. mes "Basically, I want you";
  8594. mes "to spy on that snobby girl,";
  8595. mes "Alex of the Schwaltzvalt";
  8596. mes "Republic office, and report";
  8597. mes "what she's actually doing to me.";
  8598. next;
  8599. cutin "hu_laura04.bmp",2;
  8600. mes "[Laura]";
  8601. mes "Anyway, just eavesdrop";
  8602. mes "on the Schwaltvalt Office";
  8603. mes "by putting your ear really";
  8604. mes "close to the door, and listen";
  8605. mes "to them talk. Will you do that?";
  8606. next;
  8607. cutin "hu_laura02.bmp",2;
  8608. mes "[Laura]";
  8609. mes "...............................";
  8610. mes "Of course, you're";
  8611. mes "going to do it. Right?";
  8612. next;
  8613. cutin "hu_laura03.bmp",2;
  8614. mes "[Laura]";
  8615. mes "RIGHT?!";
  8616. next;
  8617. select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
  8618. set hg_odin,17;
  8619. for(set .@i,11002; .@i<=11005; set .@i,.@i+1) {
  8620. if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
  8621. completequest .@i;
  8622. }
  8623. setquest 11006;
  8624. cutin "hu_laura04.bmp",2;
  8625. mes "[Laura]";
  8626. mes "Good.";
  8627. mes "Now do it!";
  8628. close2;
  8629. cutin "hu_laura04.bmp",255;
  8630. end;
  8631. } else if (hg_odin == 17) {
  8632. cutin "hu_laura02.bmp",2;
  8633. mes "[Laura]";
  8634. mes "What are you standing";
  8635. mes "around here for? Go and";
  8636. mes "eavesdrop on those snobs";
  8637. mes "next door! I must know";
  8638. mes "what they're really up to!";
  8639. close2;
  8640. cutin "hu_laura02.bmp",255;
  8641. end;
  8642. } else if (hg_odin == 18 || hg_odin == 19) {
  8643. cutin "hu_laura01.bmp",2;
  8644. mes "[Laura]";
  8645. mes "Frankly, I know I'm paying";
  8646. mes "you nothing to be spy, but";
  8647. mes "please tell me what you";
  8648. mes "learned about the Schwaltzvalt";
  8649. mes "Republic Research Team.";
  8650. next;
  8651. switch(select("Giantes:Ymir's Heart:Nothing")) {
  8652. case 1:
  8653. cutin "hu_laura04.bmp",2;
  8654. mes "["+strcharinfo(0)+"]";
  8655. mes "I'm guessing that you're";
  8656. mes "already familiar with the";
  8657. mes "creature known as Giantes";
  8658. mes "since you're an archaeologist.";
  8659. next;
  8660. cutin "hu_laura02.bmp",2;
  8661. mes "[Laura]";
  8662. mes "Of course! It's an";
  8663. mes "ancient beast on which";
  8664. mes "the Guardians were inspired.";
  8665. mes "N-no way...! Are they here to";
  8666. mes "finish their guardian research?";
  8667. mes "What else did you learn?";
  8668. next;
  8669. case 2:
  8670. mes "["+strcharinfo(0)+"]";
  8671. mes "Well, have you";
  8672. mes "ever heard of Ymir's...";
  8673. next;
  8674. emotion e_gasp,0,"Ashe";
  8675. mes "[Ashe]";
  8676. mes "...Heart?";
  8677. mes "Ymir's Heart, right?";
  8678. next;
  8679. mes "[Laura]";
  8680. mes "Ashe, you know about";
  8681. mes "this? What exactly";
  8682. mes "is Ymir's Heart?";
  8683. next;
  8684. switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant..."))
  8685. {
  8686. case 1:
  8687. mes "["+strcharinfo(0)+"]";
  8688. mes "It's this...";
  8689. mes "Um, really...";
  8690. next;
  8691. break;
  8692. case 2:
  8693. mes "["+strcharinfo(0)+"]";
  8694. mes "Er, you see...";
  8695. mes "A lot of people know";
  8696. mes "about Ymir's Heart...";
  8697. next;
  8698. break;
  8699. case 3:
  8700. mes "["+strcharinfo(0)+"]";
  8701. mes "You know the expression,";
  8702. mes "''Home is where the heart";
  8703. mes "is?'' Er, well, Ymir's Heart...";
  8704. next;
  8705. break;
  8706. case 4:
  8707. mes "["+strcharinfo(0)+"]";
  8708. mes "The truth is,";
  8709. mes "Ymir was this giant...";
  8710. next;
  8711. break;
  8712. }
  8713. emotion e_ok,0,"Ashe";
  8714. mes "[Ashe]";
  8715. mes "Ymir's Heart?";
  8716. mes "That's a clothing";
  8717. mes "brand, isn't it? Yeah,";
  8718. mes "it's popular amongst";
  8719. mes "the trendy crowd in the";
  8720. mes "Schwaltzvalt Republic.";
  8721. next;
  8722. cutin "hu_laura01.bmp",2;
  8723. mes "[Laura]";
  8724. mes "Clothing brand?";
  8725. mes "You mean those snobs";
  8726. mes "are just spending their";
  8727. mes "time talking about fashion";
  8728. mes "in there? Huh. Don't they";
  8729. mes "have better things to do?";
  8730. next;
  8731. cutin "hu_laura04.bmp",2;
  8732. mes "[Laura]";
  8733. mes "In the meantime, would";
  8734. mes "you do one more favor for";
  8735. mes "me? I'd like you to go to";
  8736. mes "the shrine one last time.";
  8737. mes "I hear that it's built on";
  8738. mes "two connected islands...";
  8739. next;
  8740. mes "[Laura]";
  8741. mes "I want you to check the";
  8742. mes "inner island, and see";
  8743. mes "what you can find while";
  8744. mes "I investigate the Schwaltzvalt";
  8745. mes "Research Team. I'm sorry, but";
  8746. mes "you're the only one I can ask.";
  8747. set hg_odin,20;
  8748. changequest 11006,11007;
  8749. close2;
  8750. cutin "hu_laura04.bmp",255;
  8751. end;
  8752. case 3:
  8753. mes "[Laura]";
  8754. mes "Nothing...?";
  8755. mes "Are you sure that's";
  8756. mes "all you learned?";
  8757. close2;
  8758. cutin "hu_laura01.bmp",255;
  8759. end;
  8760. }
  8761. } else if (hg_odin == 20) {
  8762. cutin "hu_laura01.bmp",2;
  8763. mes "[Laura]";
  8764. mes "I wonder...";
  8765. mes "What could be going on?";
  8766. mes "Hopefully I'll be able";
  8767. mes "to find the answers...";
  8768. close2;
  8769. cutin "hu_laura01.bmp",255;
  8770. end;
  8771. }
  8772. }
  8773. hu_in01,18,167,4 script Julian 86,{
  8774. if (!hg_odin) {
  8775. mes "[Julian]";
  8776. mes "^333333*Sigh...*^000000";
  8777. close;
  8778. } else if (hg_odin == 1) {
  8779. mes "[Julian]";
  8780. mes "Say, are you here";
  8781. mes "for a job? We're looking";
  8782. mes "for someone that's passionate";
  8783. mes "about ancient history. If you";
  8784. mes "want to make money, then this";
  8785. mes "this the wrong place for you~";
  8786. next;
  8787. mes "[Julian]";
  8788. mes "This is supposed to be";
  8789. mes "a collaborative excavation,";
  8790. mes "but the team leaders are too";
  8791. mes "stubborn and refuse to make";
  8792. mes "any compromises. It's been";
  8793. mes "incredibly frustrating...";
  8794. next;
  8795. mes "[Julian]";
  8796. mes "Basically, each of our teams";
  8797. mes "is conducting its own research";
  8798. mes "for now. Now, we need your help";
  8799. mes "to find any relics from the Odin Shrine. We'd appreciate it if you";
  8800. mes "brought as many as you can!";
  8801. close;
  8802. } else if (hg_odin == 2) {
  8803. mes "[Julian]";
  8804. mes "You sure you want";
  8805. mes "to work for someone";
  8806. mes "like my boss? Can't";
  8807. mes "you tell that she's";
  8808. mes "evil? Escape from this";
  8809. mes "place while you still can!";
  8810. next;
  8811. mes "[Alex]";
  8812. mes "Julian...!";
  8813. next;
  8814. mes "[Julian]";
  8815. mes "See what I mean?";
  8816. close;
  8817. } else if (hg_odin == 3) {
  8818. mes "[Julian]";
  8819. mes "Wow, you must really";
  8820. mes "like this kind of work,";
  8821. mes "huh? I didn't really expect";
  8822. mes "that you'd go to the shrine...";
  8823. close;
  8824. } else if (hg_odin == 4) {
  8825. mes "[Julian]";
  8826. mes "I'm amazed to see you";
  8827. mes "working so hard. You must";
  8828. mes "like pleasing other people,";
  8829. mes "I guess, but try not to be too";
  8830. mes "kind. Wouldn't want that...";
  8831. close;
  8832. } else if (hg_odin == 5) {
  8833. mes "[Julian]";
  8834. mes "Geez...";
  8835. mes "You're a really nice";
  8836. mes "person, you know that?";
  8837. mes "Just try not to be taken";
  8838. mes "for a sucker, okay?";
  8839. close;
  8840. } else {
  8841. mes "[Julian]";
  8842. mes "Why are both of our";
  8843. mes "team leaders so bull";
  8844. mes "headed? Maybe it has";
  8845. mes "something to do with";
  8846. mes "them being old and single.";
  8847. mes "Don't tell them I said that!";
  8848. close;
  8849. }
  8850. }
  8851. hu_in01,16,21,0 script Ashe#5 139,2,2,{
  8852. OnTouch:
  8853. if (hg_odin == 18) {
  8854. mes "[Ashe]";
  8855. mes "......?";
  8856. next;
  8857. set hg_odin,19;
  8858. mes "[Ashe]";
  8859. mes "......";
  8860. mes ".........";
  8861. close;
  8862. }
  8863. }
  8864. hu_in01,16,20,4 script Ashe 95,{
  8865. switch(hg_odin) {
  8866. case 0:
  8867. mes "[Ashe]";
  8868. mes "Hello, may I help you?";
  8869. mes "Please understand that";
  8870. mes "unauthorized personnel";
  8871. mes "are prohibited from entering";
  8872. mes "this area. Have you come to";
  8873. mes "assist in the expedition?";
  8874. close;
  8875. case 1:
  8876. mes "[Ashe]";
  8877. mes "Oh, you've here in response";
  8878. mes "to the recruitment notice?";
  8879. mes "Well then, let me give you";
  8880. mes "a brief idea about the work.";
  8881. mes "First off, we can't pay you any";
  8882. mes "money, so you'd be a volunteer.";
  8883. next;
  8884. mes "[Ashe]";
  8885. mes "Instead, you're allowed to";
  8886. mes "keep whatever you excavate";
  8887. mes "in the Odin Shrine, so long";
  8888. mes "as we don't need it for our";
  8889. mes "research. This opportunity";
  8890. mes "might prove worthwhile to you.";
  8891. next;
  8892. mes "[Ashe]";
  8893. mes "Now, we should be working";
  8894. mes "together with the Schwaltvalt";
  8895. mes "Republic's Research Team, but";
  8896. mes "our leaders aren't getting along at all. There's just a huge";
  8897. mes "clash of personalities...";
  8898. next;
  8899. mes "[Ashe]";
  8900. mes "In any case, if you'd";
  8901. mes "like to join us in our";
  8902. mes "efforts to uncover the";
  8903. mes "secrets of the past, then";
  8904. mes "please speak to Ms. Laurence.";
  8905. close;
  8906. case 2:
  8907. case 12:
  8908. mes "[Ashe]";
  8909. mes "So you're off to the";
  8910. mes "Odin Shrine? Good luck,";
  8911. mes "and be careful, alright?";
  8912. close;
  8913. case 3:
  8914. case 13:
  8915. mes "[Ashe]";
  8916. mes "Oh, you're back";
  8917. mes "earlier than I thought!";
  8918. mes "I think someone with";
  8919. mes "your talent can be";
  8920. mes "a really big help to us!";
  8921. close;
  8922. case 4:
  8923. mes "[Ashe]";
  8924. mes "Hm? You've decided to";
  8925. mes "help the Schwaltzvalt Team?";
  8926. mes "That's fine, but I'm afraid";
  8927. mes "Ms. Laurence may be a little";
  8928. mes "upset by that. Well, it's fine";
  8929. mes "with me. I don't really care.";
  8930. close;
  8931. case 5:
  8932. mes "[Ashe]";
  8933. mes "How's the work coming";
  8934. mes "along? I know the team";
  8935. mes "leaders hate each other,";
  8936. mes "but they should recognize";
  8937. mes "that one person's victory";
  8938. mes "in research is victory for all.";
  8939. close;
  8940. case 6:
  8941. mes "[Ashe]";
  8942. mes "How's the work coming";
  8943. mes "along? I know the team";
  8944. mes "leaders hate each other,";
  8945. mes "but they should recognize";
  8946. mes "that one person's victory";
  8947. mes "in research is victory for all.";
  8948. close;
  8949. case 14:
  8950. mes "[Ashe]";
  8951. mes "Please keep up";
  8952. mes "the good work~";
  8953. close;
  8954. case 15:
  8955. if (countitem(7511) > 4)
  8956. {
  8957. mes "[Ashe]";
  8958. mes "Well, it looks like";
  8959. mes "everything turned out";
  8960. mes "alright in the end, huh?";
  8961. mes "Good work getting those runes.";
  8962. close;
  8963. }
  8964. mes "[Ashe]";
  8965. mes "Oh, dear, you don't";
  8966. mes "look very well. Did";
  8967. mes "something happen?";
  8968. close;
  8969. case 16:
  8970. mes "[Ashe]";
  8971. mes "I know that Ms. Laurence";
  8972. mes "can be... vocally aggressive,";
  8973. mes "but I'm sure that she really";
  8974. mes "appreciates all of your hard";
  8975. mes "work. Thank you so much for";
  8976. mes "all of your efforts~";
  8977. close;
  8978. case 17:
  8979. mes "[Ashe]";
  8980. mes "Why does Ms. Laurence";
  8981. mes "have to be this way?";
  8982. mes "I honestly think this";
  8983. mes "rivalry is awfully petty...";
  8984. close;
  8985. case 19:
  8986. mes "[Ashe]";
  8987. mes "Ehm...";
  8988. mes "Don't worry";
  8989. mes "about it~";
  8990. close;
  8991. case 20:
  8992. mes "[Ashe]";
  8993. mes "Please don't ask";
  8994. mes "me about anything...";
  8995. mes "Besides, I mean";
  8996. mes "you no harm~";
  8997. close;
  8998. }
  8999. }
  9000. hu_in01,174,90,0 script Entrance 139,2,2,{
  9001. OnTouch:
  9002. if (hg_odin == 22 || hg_odin == 23) {
  9003. mes "[Laura]";
  9004. mes "So it means that everyone fooled me!";
  9005. next;
  9006. mes "== Laura is violently wielding a thick file in the air. ==";
  9007. close;
  9008. }
  9009. }
  9010. hu_in01,159,84,3 script Laura#2 70,{
  9011. if (hg_odin == 22 || hg_odin == 23) {
  9012. cutin "hu_laura03.bmp",2;
  9013. emotion e_an,0,"Laura#2";
  9014. mes "[Laura]";
  9015. mes "Wh-what...?!";
  9016. mes "Does this mean";
  9017. mes "that everyone has";
  9018. mes "had me fooled this";
  9019. mes "whole time?! This is";
  9020. mes "complete lunacy!";
  9021. next;
  9022. cutin "hu_alex04.bmp",0;
  9023. emotion e_an,0,"Alex#2";
  9024. mes "[Alex]";
  9025. mes "What are you talking";
  9026. mes "about, you crazy wench?";
  9027. mes "You saw the shrine on the";
  9028. mes "other side! That's no secret!";
  9029. next;
  9030. cutin "hu_laura03.bmp",2;
  9031. mes "[Laura]";
  9032. mes "I'm not talking about that!";
  9033. mes "I saw your brother digging";
  9034. mes "everywhere in town in the";
  9035. mes "middle of the night!";
  9036. next;
  9037. cutin "hu_alex04.bmp",0;
  9038. mes "[Alex]";
  9039. mes "Lies...!";
  9040. mes "Where the hell did";
  9041. mes "you get that idea?";
  9042. mes "What makes you think";
  9043. mes "there are artifacts buried";
  9044. mes "around here inside town?";
  9045. next;
  9046. mes "[Alex]";
  9047. mes "Besides, what makes you";
  9048. mes "think that my brother would";
  9049. mes "waste so much time doing";
  9050. mes "something so ridiculous?";
  9051. next;
  9052. cutin "hu_laura03.bmp",2;
  9053. mes "[Laura]";
  9054. mes "Hahahaha! Yeah,";
  9055. mes "defend your brother";
  9056. mes "as much as you like,";
  9057. mes "you hypocrite! What do";
  9058. mes "you care about him, I know";
  9059. mes "you two really hate each other!";
  9060. next;
  9061. cutin "hu_alex04.bmp",0;
  9062. mes "[Alex]";
  9063. mes "What was that...?";
  9064. mes "I dare you to say";
  9065. mes "that again! I'll make";
  9066. mes "sure that you regret it!";
  9067. next;
  9068. cutin "hu_laura01.bmp",2;
  9069. mes "[Laura]";
  9070. mes "I know that you were helping";
  9071. mes "him in his excavations. There's";
  9072. mes "no way so much progress can be";
  9073. mes "done by one man alone! In fact,";
  9074. mes "I have evidence that proves it!";
  9075. next;
  9076. mes "^3355FFLaura violently";
  9077. mes "waves a thick file";
  9078. mes "clasped in her hands.^000000";
  9079. next;
  9080. emotion e_omg,0,"Julian#2";
  9081. mes "[Julian]";
  9082. mes "What...?";
  9083. mes "Argh, that's--!";
  9084. next;
  9085. emotion e_ag,0,"Laura#2";
  9086. mes "[Laura]";
  9087. mes "That's right.";
  9088. mes "Now tell me, what the";
  9089. mes "hell is ''^FF0000Ymir's Heart?^000000''";
  9090. next;
  9091. cutin "hu_alex02.bmp",0;
  9092. mes "[Alex]";
  9093. mes "......";
  9094. mes "Julian!";
  9095. next;
  9096. emotion e_swt2,0,"Julian#2";
  9097. mes "[Julian]";
  9098. mes "Uh, this isn't my fault!";
  9099. mes "Sh-she doesn't have any";
  9100. mes "right to come into our office!";
  9101. next;
  9102. cutin "hu_laura02.bmp",2;
  9103. mes "[Laura]";
  9104. mes "Hah! Aren't we supposed to";
  9105. mes "be equal partners in the same";
  9106. mes "expedition? That's what I heard";
  9107. mes "at the beginning! But you guys";
  9108. mes "have something different in mind!";
  9109. next;
  9110. cutin "hu_laura03.bmp",2;
  9111. mes "[Laura]";
  9112. mes "It's awfully suspicious: you";
  9113. mes "guys are only going out at";
  9114. mes "night, and you're making so";
  9115. mes "little progress with the Odin";
  9116. mes "Shrine excavation. Tell me,";
  9117. mes "what are your true goals?!";
  9118. next;
  9119. cutin "hu_alex03.bmp",0;
  9120. emotion e_swt2,0,"Alex#2";
  9121. mes "[Alex]";
  9122. mes "I-I don't know what you're";
  9123. mes "talking about! J-Julian must";
  9124. mes "have gotten some mission, and";
  9125. mes "has been carrying it out without my consent! Don't go twisting";
  9126. mes "the facts, you... you thief!";
  9127. next;
  9128. cutin "hu_laura03.bmp",2;
  9129. mes "[Laura]";
  9130. mes "Thief...?!";
  9131. mes "Look who's";
  9132. mes "talking!";
  9133. next;
  9134. mes "^3355FFLaura tossed the file";
  9135. mes "away, and threateningly";
  9136. mes "rolled up her sleeves.^000000";
  9137. next;
  9138. emotion e_sob,0,"Ashe#2";
  9139. mes "[Ashe]";
  9140. mes "S-stop!";
  9141. mes "Both of you!";
  9142. next;
  9143. emotion e_swt2,0,"Laura#2";
  9144. mes "[Laura]";
  9145. mes "Stay out of";
  9146. mes "this, Ashe!";
  9147. next;
  9148. cutin "hu_alex04.bmp",0;
  9149. emotion e_an,0,"Alex#2";
  9150. mes "[Alex]";
  9151. mes "Yeah, this is none";
  9152. mes "of your business!";
  9153. next;
  9154. set hg_odin,25;
  9155. mes "[Ashe]";
  9156. mes "Oh... Oh, dear!";
  9157. close2;
  9158. cutin "hu_alex04.bmp",255;
  9159. end;
  9160. } else if (hg_odin > 23) {
  9161. cutin "hu_laura03.bmp",2;
  9162. emotion e_an,0,"Laura#2";
  9163. mes "[Laura]";
  9164. mes "Hah...!";
  9165. mes "Did you...";
  9166. mes "Just hit me?";
  9167. next;
  9168. cutin "hu_alex04.bmp",0;
  9169. emotion e_an,0,"Alex#2";
  9170. mes "[Alex]";
  9171. mes "You crazy...!";
  9172. close2;
  9173. cutin "hu_alex04.bmp",255;
  9174. end;
  9175. }
  9176. }
  9177. hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
  9178. hu_in01,162,85,4 script Ashe#2 95,{
  9179. if (hg_odin == 22 || hg_odin == 23) {
  9180. mes "[Ashe]";
  9181. mes "This...";
  9182. mes "This doesn't";
  9183. mes "look good at all!";
  9184. close;
  9185. } else if (hg_odin == 25) {
  9186. mes "^3355FFAshe picked up";
  9187. mes "the file that Laura";
  9188. mes "tossed away.^000000";
  9189. next;
  9190. mes "[Ashe]";
  9191. mes "Um, I've got a favor";
  9192. mes "of my own to ask you.";
  9193. mes "Would you please bring";
  9194. mes "this file to Morroc? Just";
  9195. mes "bring it to my comrade";
  9196. mes "over at the South Gate.";
  9197. next;
  9198. mes "[Ashe]";
  9199. mes "I'm sorry, but we don't";
  9200. mes "have much time left. I guess";
  9201. mes "this is the last time we will";
  9202. mes "ever see each other, so thank";
  9203. mes "you for all your help, friend.";
  9204. next;
  9205. set hg_odin,59;
  9206. changequest 11007,11008;
  9207. mes "[Ashe]";
  9208. mes "Don't worry, my comrade";
  9209. mes "at Morroc's South Gate will";
  9210. mes "explain everything once you";
  9211. mes "find him. Please hurry!";
  9212. close;
  9213. } else if (hg_odin == 59) {
  9214. mes "[Ashe]";
  9215. mes "Don't worry, my comrade";
  9216. mes "at Morroc's South Gate will";
  9217. mes "explain everything once you";
  9218. mes "find him. Please hurry, and";
  9219. mes "find him as soon as you can!";
  9220. close;
  9221. }
  9222. }
  9223. hu_in01,171,90,0 script Ashe#3 139,2,2,{
  9224. OnTouch:
  9225. if (hg_odin == 25) {
  9226. mes "^3355FFAshe picked up";
  9227. mes "the file that Laura";
  9228. mes "tossed away.^000000";
  9229. next;
  9230. mes "[Ashe]";
  9231. mes "Um, I've got a favor";
  9232. mes "of my own to ask you.";
  9233. mes "Would you please bring";
  9234. mes "this file to Morroc? Just";
  9235. mes "bring it to my comrade";
  9236. mes "over at the South Gate.";
  9237. next;
  9238. mes "[Ashe]";
  9239. mes "I'm sorry, but we don't";
  9240. mes "have much time left. I guess";
  9241. mes "this is the last time we will";
  9242. mes "ever see each other, so thank";
  9243. mes "you for all your help, friend.";
  9244. next;
  9245. set hg_odin,59;
  9246. mes "[Ashe]";
  9247. mes "Don't worry, my comrade";
  9248. mes "at Morroc's South Gate will";
  9249. mes "explain everything once you";
  9250. mes "find him. Please hurry!";
  9251. close;
  9252. }
  9253. }
  9254. hu_in01,155,82,4 script Julian#2 86,{
  9255. if (hg_odin == 22 || hg_odin == 23) {
  9256. mes "[Julian]";
  9257. mes "I...";
  9258. mes "I don't know";
  9259. mes "what I should do!";
  9260. close;
  9261. }
  9262. mes "[Julian]";
  9263. mes "I've stopped caring";
  9264. mes "whether they fight or";
  9265. mes "not... I'm so not get";
  9266. mes "involved. If you want,";
  9267. mes "you can try to stop them...";
  9268. close;
  9269. }
  9270. moc_fild12,160,372,0 script Hit 139,{
  9271. end;
  9272. }
  9273. moc_fild12,160,365,0 script Ashe#4 139,4,4,{
  9274. OnTouch:
  9275. if (hg_odin == 59) {
  9276. mes "[???]";
  9277. mes "...Silence.";
  9278. next;
  9279. mes "[???]";
  9280. mes "Don't turn, don't";
  9281. mes "flinch, don't even";
  9282. mes "breathe. You're being";
  9283. mes "followed. Hold on a sec";
  9284. mes "while I take care of him.";
  9285. next;
  9286. specialeffect EF_SONICBLOWHIT,AREA,"Hit";
  9287. mes "[???]";
  9288. mes "Ha!";
  9289. next;
  9290. mes "[???]";
  9291. mes "...............................";
  9292. mes "Good. You've done some";
  9293. mes "good work. Just drop the file";
  9294. mes "to the ground. And for your";
  9295. mes "own good, don't turn around.";
  9296. next;
  9297. mes "^3355FFYou drop the file";
  9298. mes "to the ground, and it";
  9299. mes "immediately vanishes in";
  9300. mes "a small whirlwind of sand.^000000";
  9301. next;
  9302. mes "[???]";
  9303. mes "I know that you've";
  9304. mes "gotten involved in all";
  9305. mes "this unexpectedly. Before";
  9306. mes "I leave, have you got any";
  9307. mes "questions? Otherwise, I'll go.";
  9308. next;
  9309. switch(select("Who's Ashe?:What happened to Laura?")) {
  9310. case 1:
  9311. mes "[???]";
  9312. mes "You'll never see her";
  9313. mes "again. She's already";
  9314. mes "been assigned to a new";
  9315. mes "mission. If it makes you";
  9316. mes "feel better, she's one of the";
  9317. mes "members of ''Secret Wing.''";
  9318. next;
  9319. break;
  9320. case 2:
  9321. mes "[???]";
  9322. mes "She'll be fine. If you're that";
  9323. mes "interested in archaeology,";
  9324. mes "you'll be happy to know that";
  9325. mes "she'll run the excavation the";
  9326. mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
  9327. next;
  9328. mes "[???]";
  9329. mes "You're probably curious";
  9330. mes "about Ashe, and perhaps";
  9331. mes "myself as well. Now, have you";
  9332. mes "ever heard of ''Secret Wing?''";
  9333. next;
  9334. break;
  9335. }
  9336. mes "[???]";
  9337. mes "Secret Wing is a secret";
  9338. mes "organization that's scattered";
  9339. mes "now, but some of the members";
  9340. mes "are still active. Just consider us enemies of Rekenber Corporation";
  9341. mes "in the Schwaltzvalt Republic.";
  9342. next;
  9343. mes "[???]";
  9344. mes "Everything you saw and";
  9345. mes "heard is all true. The ghost";
  9346. mes "of Giantes still remains within";
  9347. mes "the Odin Shrine. Rekenber wants";
  9348. mes "it for their ends, as well as";
  9349. mes "Arunafeltz. It's complicated...";
  9350. next;
  9351. mes "[???]";
  9352. mes "The people of Rune-Midgarts";
  9353. mes "and Schwaltzvalt Republic still";
  9354. mes "don't know what's going on.";
  9355. mes "A lot of people are just being";
  9356. mes "used... Like that one lady,";
  9357. mes "that archaeologist, Laura.";
  9358. next;
  9359. getexp (checkre(3))?100000:700000,0;
  9360. set hg_odin,60;
  9361. completequest 11008;
  9362. mes "[???]";
  9363. mes "...Thanks for";
  9364. mes "the file. Take care.";
  9365. mes "Always watch your back.";
  9366. close;
  9367. }
  9368. }
  9369. hugel,209,109,2 script Boatman#hugel 709,{
  9370. mes "[Boatman]";
  9371. mes "Ah, hello~";
  9372. mes "Would you like to sail";
  9373. mes "to the Odin Shrine? The";
  9374. mes "fare for 1 passenger is";
  9375. mes "800 zeny. Shall we board?";
  9376. next;
  9377. switch(select("No, thanks.:Sure!")) {
  9378. case 1:
  9379. mes "[Boatman]";
  9380. mes "Ah, alright.";
  9381. mes "If you change your";
  9382. mes "mind, I invite you";
  9383. mes "to return and just";
  9384. mes "let me know.";
  9385. close;
  9386. case 2:
  9387. if (Zeny < 800)
  9388. {
  9389. mes "[Boatman]";
  9390. mes "Hm? You don't have enough";
  9391. mes "money to pay the fare. Well,";
  9392. mes "just come back when you do";
  9393. mes "have the zeny, and then I'll";
  9394. mes "take you to the Odin Shrine.";
  9395. close;
  9396. }
  9397. mes "[Boatman]";
  9398. mes "Alright then,";
  9399. mes "climb aboard!";
  9400. mes "We'll arrive near";
  9401. mes "the Odin Shrine soon~";
  9402. close2;
  9403. set Zeny,Zeny -800;
  9404. if (hg_odin == 2) set hg_odin,3;
  9405. else if (hg_odin == 4) set hg_odin,5;
  9406. else if (hg_odin == 12) set hg_odin,13;
  9407. else if (hg_odin == 14) set hg_odin,15;
  9408. warp "odin_tem01",100,146;
  9409. end;
  9410. }
  9411. }
  9412. odin_tem01,93,146,4 script Boatman 709,{
  9413. mes "[Boatman]";
  9414. mes "Ah, would you";
  9415. mes "like to sail back to";
  9416. mes "Hugel now, or did you";
  9417. mes "want to explore a bit more?";
  9418. next;
  9419. switch(select("I still need to look around...:Yes, take me back to Hugel.")) {
  9420. case 1:
  9421. mes "[Boatman]";
  9422. mes "Well, alright.";
  9423. mes "Just let me know";
  9424. mes "when you're ready to";
  9425. mes "leave this dangerous place.";
  9426. close;
  9427. case 2:
  9428. mes "[Boatman]";
  9429. mes "Alright then,";
  9430. mes "climb aboard!";
  9431. mes "We'll arrive near";
  9432. mes "Hugel very soon~";
  9433. close2;
  9434. warp "hugel",206,109;
  9435. end;
  9436. }
  9437. }
  9438. odin_tem03,4,2,0 script OdinInit -1,{
  9439. OnInit:
  9440. initnpctimer;
  9441. end;
  9442. OnTimer100000:
  9443. stopnpctimer;
  9444. switch(rand(1,5)) {
  9445. case 1:
  9446. donpcevent "warpinside#1::OnEnter";
  9447. end;
  9448. case 2:
  9449. donpcevent "warpinside#2::OnEnter";
  9450. end;
  9451. case 3:
  9452. donpcevent "warpinside#3::OnEnter";
  9453. end;
  9454. case 4:
  9455. donpcevent "warpinside#4::OnEnter";
  9456. end;
  9457. case 5:
  9458. donpcevent "warpinside#5::OnEnter";
  9459. end;
  9460. }
  9461. }
  9462. odin_tem03,266,302,0 script warpinside#1 139,3,3,{
  9463. OnInit:
  9464. disablenpc "warpinside#1";
  9465. end;
  9466. OnEnter:
  9467. enablenpc "warpinside#1";
  9468. end;
  9469. OnTouch:
  9470. if (hg_odin > 19 && hg_odin < 23) {
  9471. switch(rand(1,4)) {
  9472. case 1:
  9473. donpcevent "warpinside#2::OnEnter";
  9474. break;
  9475. case 2:
  9476. donpcevent "warpinside#3::OnEnter";
  9477. break;
  9478. case 3:
  9479. donpcevent "warpinside#4::OnEnter";
  9480. break;
  9481. case 4:
  9482. donpcevent "warpinside#5::OnEnter";
  9483. break;
  9484. }
  9485. disablenpc "warpinside#1";
  9486. set hg_odin,21;
  9487. warp "que_hugel",36,179;
  9488. end;
  9489. }
  9490. }
  9491. odin_tem03,288,271,0 script warpinside#2 139,3,3,{
  9492. OnInit:
  9493. disablenpc "warpinside#2";
  9494. end;
  9495. OnEnter:
  9496. enablenpc "warpinside#2";
  9497. end;
  9498. OnTouch:
  9499. if (hg_odin > 19 && hg_odin < 23) {
  9500. switch(rand(1,4)) {
  9501. case 1:
  9502. donpcevent "warpinside#1::OnEnter";
  9503. break;
  9504. case 2:
  9505. donpcevent "warpinside#3::OnEnter";
  9506. break;
  9507. case 3:
  9508. donpcevent "warpinside#4::OnEnter";
  9509. break;
  9510. case 4:
  9511. donpcevent "warpinside#5::OnEnter";
  9512. break;
  9513. }
  9514. disablenpc "warpinside#2";
  9515. set hg_odin,21;
  9516. warp "que_hugel",36,179;
  9517. end;
  9518. }
  9519. }
  9520. odin_tem03,283,241,0 script warpinside#3 139,3,3,{
  9521. OnInit:
  9522. disablenpc "warpinside#3";
  9523. end;
  9524. OnEnter:
  9525. enablenpc "warpinside#3";
  9526. end;
  9527. OnTouch:
  9528. if (hg_odin > 19 && hg_odin < 23) {
  9529. switch(rand(1,4)) {
  9530. case 1:
  9531. donpcevent "warpinside#1::OnEnter";
  9532. break;
  9533. case 2:
  9534. donpcevent "warpinside#2::OnEnter";
  9535. break;
  9536. case 3:
  9537. donpcevent "warpinside#4::OnEnter";
  9538. break;
  9539. case 4:
  9540. donpcevent "warpinside#5::OnEnter";
  9541. break;
  9542. }
  9543. disablenpc "warpinside#3";
  9544. set hg_odin,21;
  9545. warp "que_hugel",36,179;
  9546. end;
  9547. }
  9548. }
  9549. odin_tem03,179,275,0 script warpinside#4 139,3,3,{
  9550. OnInit:
  9551. disablenpc "warpinside#4";
  9552. end;
  9553. OnEnter:
  9554. enablenpc "warpinside#4";
  9555. end;
  9556. OnTouch:
  9557. if (hg_odin > 19 && hg_odin < 23) {
  9558. switch(rand(1,4)) {
  9559. case 1:
  9560. donpcevent "warpinside#1::OnEnter";
  9561. break;
  9562. case 2:
  9563. donpcevent "warpinside#2::OnEnter";
  9564. break;
  9565. case 3:
  9566. donpcevent "warpinside#3::OnEnter";
  9567. break;
  9568. case 4:
  9569. donpcevent "warpinside#5::OnEnter";
  9570. break;
  9571. }
  9572. disablenpc "warpinside#4";
  9573. set hg_odin,21;
  9574. warp "que_hugel",36,179;
  9575. end;
  9576. }
  9577. }
  9578. odin_tem03,320,264,0 script warpinside#5 139,3,3,{
  9579. OnInit:
  9580. disablenpc "warpinside#5";
  9581. end;
  9582. OnEnter:
  9583. enablenpc "warpinside#5";
  9584. end;
  9585. OnTouch:
  9586. if (hg_odin > 19 && hg_odin < 23) {
  9587. switch(rand(1,4)) {
  9588. case 1:
  9589. donpcevent "warpinside#1::OnEnter";
  9590. break;
  9591. case 2:
  9592. donpcevent "warpinside#2::OnEnter";
  9593. break;
  9594. case 3:
  9595. donpcevent "warpinside#3::OnEnter";
  9596. break;
  9597. case 4:
  9598. donpcevent "warpinside#4::OnEnter";
  9599. break;
  9600. }
  9601. disablenpc "warpinside#5";
  9602. set hg_odin,21;
  9603. warp "que_hugel",36,179;
  9604. end;
  9605. }
  9606. }
  9607. hu_in01,99,90,0 script Empty 139,3,3,{
  9608. OnTouch:
  9609. mes "^3355FFThis place is empty.";
  9610. mes "Everyone must";
  9611. mes "have already left.^000000";
  9612. close;
  9613. }
  9614. que_hugel,35,29,5 script object#1 139,2,2,{
  9615. OnTouch:
  9616. if (hg_odin == 21) {
  9617. mes "^3355FFA weathered structure";
  9618. mes "of the Odin Shrine is";
  9619. mes "half buried beneath the";
  9620. mes "ground, but it still looks";
  9621. mes "fairly stable and durable.^000000";
  9622. next;
  9623. mes "["+strcharinfo(0)+"]";
  9624. mes "......";
  9625. mes ".........";
  9626. next;
  9627. switch(select("Pass:Explore")) {
  9628. case 1:
  9629. mes "^3355FFYou decided to pass";
  9630. mes "by the shrine's remnants.^000000";
  9631. close;
  9632. case 2:
  9633. if (rand(1,3) == 1) {
  9634. mes "^3355FFYou catch a bright";
  9635. mes "shimmer among the";
  9636. mes "remnants of the shrine.^000000";
  9637. next;
  9638. switch(select("Ignore:Pick it up")) {
  9639. case 1:
  9640. mes "^3355FFYou decide to continue";
  9641. mes "searching through the";
  9642. mes "shrine's ruins.^000000";
  9643. close;
  9644. case 2:
  9645. mes "^3355FFYou find a shining stone";
  9646. mes "within the ruins, and carefully";
  9647. mes "put it into your bag.^000000";
  9648. next;
  9649. mes "^FF0000Thud!^000000";
  9650. next;
  9651. mes "["+strcharinfo(0)+"]";
  9652. mes "What...?";
  9653. mes "What was";
  9654. mes "that noise?!";
  9655. next;
  9656. specialeffect EF_LORD;
  9657. specialeffect EF_LORD;
  9658. specialeffect EF_LORD;
  9659. mes "["+strcharinfo(0)+"]";
  9660. mes "Wa...waaaahhhh!";
  9661. close2;
  9662. set hg_odin,22;
  9663. warp "que_hugel",163,31;
  9664. end;
  9665. }
  9666. }
  9667. mes "^3355FFUnfortunately, you";
  9668. mes "were unable to find";
  9669. mes "anything in the ruins.^000000";
  9670. close;
  9671. }
  9672. } else if (hg_odin == 22) {
  9673. warp "que_hugel",163,31;
  9674. end;
  9675. }
  9676. }
  9677. que_hugel,163,31,0 script object#2 139,3,3,{
  9678. OnTouch:
  9679. mes "^3355FFWhen you come back";
  9680. mes "to your senses, you";
  9681. mes "find that nothing is";
  9682. mes "left in this place.^000000";
  9683. close;
  9684. }
  9685. que_hugel,163,178,0 script object#3 139,3,3,{
  9686. OnTouch:
  9687. if (hg_odin == 22) {
  9688. mes "["+strcharinfo(0)+"]";
  9689. mes "Huh?";
  9690. mes "What's happening?";
  9691. next;
  9692. mes "["+strcharinfo(0)+"]";
  9693. mes "Waaaaahhhh!";
  9694. close2;
  9695. set hg_odin,23;
  9696. warp "odin_tem03",264,260;
  9697. end;
  9698. }
  9699. }
  9700. hu_in01,15,108,0 script alex#warp 45,1,1,{
  9701. OnTouch:
  9702. if (hg_odin == 17) {
  9703. mes "[Alex]";
  9704. mes "Haven't you found it yet?";
  9705. mes "You said that it'd be here!";
  9706. mes "You told me so many people";
  9707. mes "are drawn to his place since";
  9708. mes "Ymir's Heart might really";
  9709. mes "be buried in this area!";
  9710. next;
  9711. mes "[Julian]";
  9712. mes "I'm pretty sure it's";
  9713. mes "around here somewhere,";
  9714. mes "but I need more time to dig!";
  9715. next;
  9716. mes "[Alex]";
  9717. mes "I understand why you wanted";
  9718. mes "to follow me here, but there's";
  9719. mes "no way to confirm its existence";
  9720. mes "in this area without digging";
  9721. mes "it up. Plus, I'm still worried";
  9722. mes "about the ''Shinokas'' issue...";
  9723. next;
  9724. mes "["+strcharinfo(0)+"]";
  9725. mes "...Shinokas?";
  9726. next;
  9727. mes "[Alex]";
  9728. mes "We couldn't find";
  9729. mes "Ymir's Heart inside";
  9730. mes "the village, either...";
  9731. mes "Why don't you just--";
  9732. next;
  9733. mes "[Julian]";
  9734. mes "Yeah, you think you can do";
  9735. mes "everything yourself since";
  9736. mes "you're so much better than";
  9737. mes "me, huh?! I'm the black sheep";
  9738. mes "of the family, and father loves";
  9739. mes "you more than me, right?!";
  9740. next;
  9741. mes "[Alex]";
  9742. mes "You already know that.";
  9743. next;
  9744. mes "[Julian]";
  9745. mes "Wha--?!";
  9746. mes "Why... I...!";
  9747. next;
  9748. mes "[Alex]";
  9749. mes "Geez, you're impatient.";
  9750. mes "Listen, your ambitions";
  9751. mes "can ruin everything. You're";
  9752. mes "not planning on defying me,";
  9753. mes "are you? Because if you are...";
  9754. next;
  9755. mes "[Julian]";
  9756. mes "You can never understand";
  9757. mes "why I want to find Ymir's";
  9758. mes "Heart! I'm not going to give";
  9759. mes "up looking for it, so just";
  9760. mes "leave me alone!";
  9761. next;
  9762. mes "[Alex]";
  9763. mes "I know you better than";
  9764. mes "yourself, and I can do";
  9765. mes "everything better than you";
  9766. mes "can. Forget Ymir's Heart for";
  9767. mes "now. Giantes is our highest,";
  9768. mes "most important priority!";
  9769. next;
  9770. mes "[Julian]";
  9771. mes "You always...!";
  9772. mes "...............................";
  9773. mes "Wait... You hear that?";
  9774. next;
  9775. set hg_odin,18;
  9776. mes "[Alex]";
  9777. mes "We'll continue this";
  9778. mes "conversation later.";
  9779. close;
  9780. } else if (hg_odin == 18) {
  9781. mes "......";
  9782. mes ".........";
  9783. close;
  9784. } else {
  9785. warp "hu_in01",15,155;
  9786. end;
  9787. }
  9788. }
  9789. hugel,52,90,0 script alex#warp2 45,1,1,{
  9790. OnTouch:
  9791. if (hg_odin > 59) warp "hu_in01",102,90;
  9792. else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
  9793. else warp "hu_in01",33,90;
  9794. end;
  9795. }
  9796. hu_in01,155,70,0 script alex#warp3 45,1,1,{
  9797. OnTouch:
  9798. mes "^3355FFThe door is locked.^000000";
  9799. close;
  9800. }
  9801. hu_in01,155,108,0 script alex#warp4 45,1,1,{
  9802. OnTouch:
  9803. mes "^3355FFThe door is locked.^000000";
  9804. close;
  9805. }