item_bonus.txt 13 KB

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  1. //eAthena Items Scripting Manual
  2. skill i,n; Gives skill #i at level n
  3. bonus bStr,n; STR + n
  4. bonus bAgi,n; AGI + n
  5. bonus bVit,n; VIT + n
  6. bonus bInt,n; INT + n
  7. bonus bDex,n; DEX + n
  8. bonus bLuk,n; LUK + n
  9. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  10. bonus bMaxHP,n; MaxHP + n
  11. bonus bMaxSP,n; MaxSP + n
  12. bonus bMaxHPrate,n; MaxHP + n%
  13. bonus bMaxSPrate,n; MaxSP + n%
  14. bonus bAtk,n; ATK + n
  15. bonus bAtk2,n; ATK2 + n
  16. bonus bAtkRate Attack power + n%
  17. bonus bBaseAtk,n; Basic attack power + n
  18. bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
  19. bonus bMatk1,n; Magical attack power 1 + n
  20. bonus bMatk2,n; Magical attack power 2 + n
  21. bonus bMatkRate,n; Magical attack power + n%
  22. bonus bDef,n; Equipment DEF + n
  23. bonus bDefRate,n; Equipment DEF + n%
  24. bonus bDef2Rate,n; VIT DEF + n%
  25. bonus bMdef,n; Equipment MDEF + n
  26. bonus bMdefRate,n; Equipment MDEF + n%
  27. bonus bMdef2Rate,n; INT MDEF + n%
  28. bonus bHit,n; Hit + n
  29. bonus bHitRate,n; Hit + n%
  30. bonus bCritical,n; Critical + n
  31. bonus bCriticalRate,n; Critical + n%
  32. bonus bFlee,n; Flee + n
  33. bonus bFleeRate,n; Flee +n%
  34. bonus bFlee2,n; Lucky Flee + n
  35. bonus bFlee2Rate,n; Lucky Flee + n%
  36. bonus bSpeed,n; Moving speed + n
  37. bonus bAspd,n; Attack speed + n
  38. bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied)
  39. bonus bAspdRate,n; Attack speed + n% (only the highest among all is applied)
  40. bonus bSpeedAddRate Moving speed + n%
  41. bonus bAspdAddRate Attack speed + n%
  42. bonus bAtkRange,n; Attack range + n
  43. bonus bCastrate,n; Skill casting time rate + n%
  44. bonus bUseSPrate,n; SP consumption + n%
  45. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  46. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  47. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  48. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  49. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  50. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  51. bonus bGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (only the highest among all is applied)
  52. bonus bAddGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +)
  53. bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
  54. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  55. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  56. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  57. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  58. bonus bIgnoreDefRace,n Disregard DEF against enemies of race n
  59. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  60. bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n
  61. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  62. bonus bIgnoreMDefRace Disregard MDEF against enemies of race n
  63. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  64. bonus bIgnoreMDefEle Disregard MDEF against enemies of element n
  65. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  66. bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard) :
  67. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  68. bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) :
  69. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  70. bonus bAtkEle,n; Gives the player's attacks element n
  71. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  72. bonus bDefEle,n; Gives the player's defense element n
  73. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  74. bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc | only the highest among all is applied)
  75. bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
  76. bonus bInfiniteEndure,n; Unlimited Endure effect, n is meaningless
  77. bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries, n is meaningless
  78. bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
  79. bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
  80. bonus bNoSizeFix,n; The attack revision with the size of the monster is not received (n is meaningless)
  81. bonus bNoWeaponDamage,n; Prevents from receiving any physical damage, n is meaningless
  82. bonus bNoMagicDamage,n; Prevents from receiving any magical effect (Attack, Healing, Support spells are all blocked | n is meaningless)
  83. bonus bNoGemStone,n; Skills requiring Gemstones do no more require them (Hocus Pocus will still require 1 Yellow one | n is meaningless)
  84. bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
  85. e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
  86. bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
  87. e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
  88. bonus2 bAddSize,n,x; In n size the damage addition of x%
  89. n: 0=Small 1=Medium 2=Large
  90. bonus2 bAddRace,n,x; In n race the damage addition of x%
  91. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  92. bonus2 bSubRace,n,x; Damage x% reduction from n race
  93. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  94. bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack)
  95. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  96. bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
  97. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  98. bonus2 bAddEle,n,x; In n attribute the damage addition of x%
  99. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  100. bonus2 bMagicAddEle,n,x In n attribute the damage addition of x% (only magical attack)
  101. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  102. bonus2 bSubEle,n,x; Damage x% reduction from n attribute
  103. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  104. bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x%
  105. bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
  106. bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
  107. bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
  108. bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
  109. bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
  110. bonus3 bAddMonsterDropItem,n,x; When killing the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
  111. 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  112. bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance
  113. // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
  114. // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
  115. //---- 2/15 new card effects ----
  116. bonus bCritAtkRate,n; Increase critical damage by +n%
  117. bonus bNoRegen,n; Stops regeneration for n
  118. n: 1=HP, 2=SP
  119. bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
  120. bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
  121. bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
  122. bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
  123. bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
  124. bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
  125. bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
  126. n: 0=All normal monster except Bosses, 1=All monsters
  127. bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped
  128. bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
  129. r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
  130. bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
  131. bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
  132. being hit by physical damage
  133. bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
  134. being hit by physical close range damage
  135. bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
  136. bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
  137. damage taken by x%
  138. bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
  139. (Check db/mob_race2_db.txt)
  140. bonus2 bSubSize,n,x; Damage x% reduction from n size
  141. n: 0=Small 1=Medium 2=Large
  142. bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
  143. y: 0=Don't show damage 1=Show damage
  144. bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
  145. being hit by physical close range damage
  146. bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
  147. gain SP equivalent to x% of damage dealt, OR
  148. drain the amount of sp from the enemy.
  149. y: 0=gain sp 1:drain enemy sp
  150. bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
  151. gain x SP, OR drain the amount of sp from the
  152. enemy. y:0=gain sp 1:drain enemy sp
  153. (Note: setting x to -1 or below will reduce
  154. YOUR sp)
  155. bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when
  156. being hit by physical close range damage
  157. i:0=cast on self 1=cast on enemy
  158. //---- 2/22 new card effects ----
  159. bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%
  160. n: 1=potions, 2=herbs, 3=fruits, 4=meat, 5=candy, 6=juices, 7=sashimi
  161. //---- 3/15 new card effects ----
  162. bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped
  163. bonus2 bExpAddRace,n,x; Increase exp gained by n% vs. enemies of type x
  164. bonus2 bSPGainRace,n,x; When killing a monster of type x by physical
  165. attack gain n amount of sp
  166. bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n
  167. (Check db/mob_race2_db.txt)