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- //--------------------------------------------------------------
- // rAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
- //--------------------------------------------------------------
- // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
- // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
- // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
- // Normal pvp counter and rank display are disabled as well.
- // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
- // manner penalty of 5 each time they kill another player (see manner_system
- // config to adjust how this will affect players)
- pk_mode: 0
- // Displays a message when the player enters a pk zone.
- // Only during pk_mode (Note 1)
- pk_mode_mes: yes
- // Manner/karma system configuration. Specifies how does negative manner
- // (red no chat bubble) affects players (add as needed):
- // 0: No penalties.
- // 1: Disables chatting (includes whispers, party/guild msgs, etc)
- // 2: Disables skill usage
- // 4: Disables commands usage
- // 8: Disables item usage/picking/dropping
- // 16: Disables room creation (chatrooms and vending shops)
- manner_system: 15
- // For PK Server Mode. Change this to define the minimum level players can start PK-ing
- pk_min_level: 55
- // For PK Server Mode. It specifies the maximum level difference between
- // players to let them attack each other. 0 disables said limit.
- pk_level_range: 0
- // For PK servers. Damage adjustment settings, these follow the same logic
- // as their WoE counterparts (see guild.conf)
- pk_short_attack_damage_rate: 80
- pk_long_attack_damage_rate: 70
- pk_weapon_attack_damage_rate: 60
- pk_magic_attack_damage_rate: 60
- pk_misc_attack_damage_rate: 60
- // Display skill usage in console? (for debug only) (default: off) (Note 3)
- skill_log: off
- // Display battle log? (for debug only) (default: off) (Note 1)
- battle_log: off
- // Display other stuff? (for debug only) (default: off) (Note 1)
- etc_log: off
- // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
- // It will also run on start-up a warp-check to print out which warp points lead directly on
- // top of on-touch npcs (which can lead to infinite loopback warping situations)
- warp_point_debug: no
- // Choose if server begin with night (yes) or day (no)
- night_at_start: no
- // Define duration in msec of the day (default: 7200000 = 2 hours)
- // Set to 0 to disable day cycle (but not @day GM command).
- // Except 0, minimum is 60000 (1 minute)
- day_duration: 0
- // Define duration in msec of the night (default: 1800000 = 30 min)
- // Set to 0 to disable night cycle (but not @night GM command).
- // Except 0, minimum is 60000 (1 minute)
- night_duration: 0
- // Using duel on pvp-maps
- duel_allow_pvp: no
- // Using duel on gvg-maps
- duel_allow_gvg: no
- // Allow using teleport/warp when dueling
- duel_allow_teleport: no
- // Autoleave duel when die
- duel_autoleave_when_die: yes
- // Delay between using @duel in minutes
- duel_time_interval: 60
- // Restrict duel usage to same map
- duel_only_on_same_map: no
- // Determines max number of characters that can stack within a single cell.
- // Official - Only affects the walking routines of characters, including monsters.
- // If a unit stops walking and is on a cell with more than stack limit
- // characters on it, it will walk to the closest free cell.
- // Set to 0 for no cell stacking checks and free movement.
- // Custom - This variation will make every full cell to be considered a wall.
- // NOTE: For the custom setting to take effect you have to use a server compiled
- // with Cell Stack Limit support (see src/map/map.hpp)
- official_cell_stack_limit: 1
- custom_cell_stack_limit: 1
- // Allow autotrade only in maps with autotrade flag?
- // Set this to "no" to allow autotrade where no "autotrade" mapflag is set.
- // Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag.
- at_mapflag: no
- // Set this to the amount of minutes autotrade chars will be kicked from the server.
- at_timeout: 0
- // Makes player cannot be attacked when autotrade? (turns player's state.monster_ignore) (Note 1)
- at_monsterignore: no
- // Should autotrade trigger OnPCLogout script events? (Note 1)
- at_logout_event: yes
- // Auction system, fee per hour. Default is 12000
- auction_feeperhour: 12000
- // Auction maximum sell price
- auction_maximumprice: 500000000
- // Minimum delay between each store search query in seconds.
- searchstore_querydelay: 10
- // Maximum amount of results a store search query may yield, before
- // it is canceled.
- searchstore_maxresults: 30
- // Whether or not gaining and loosing of cash points is displayed (Note 1).
- // Default: no
- cashshop_show_points: no
- // Whether or not mail box status is displayed upon login.
- // Default: 0
- // 0 = No
- // 1 = Yes
- // 2 = Yes, when there are unread mails
- mail_show_status: 0
- // Amount of mails a user can send a day.
- // Default: 100
- // 0 = Unlimited
- mail_daily_count: 100
- // Fee for transferring zeny via mail (Note 2)
- // NOTE: this rate is hardcoded in the client, you need to diff your client accordingly if you change this value.
- // Default: 2(2%)
- // 0 = No fee
- mail_zeny_fee: 2
- // Amount of zeny to pay for each attached item
- // NOTE: this fee is hardcoded in the client, you need to diff your client accordingly if you change this value.
- // Default: 2500
- // 0 = No fee
- mail_attachment_price: 2500
- // Maximum weight in total that can be attached to a mail
- // NOTE: this limit is hardcoded in the client, you need to diff your client accordingly if you change this value.
- // Default: 2000
- // 0 = No weight limit
- mail_attachment_weight: 2000
- // Is monster transformation disabled during Guild Wars?
- // If set to yes, monster transforming is automatically removed/disabled when enterting castles during WoE times
- mon_trans_disable_in_gvg: no
- // Is item's price at item/point shop discountable?
- // 0 = No (Default)
- // 1 = Item shops
- // 2 = Point shops
- // 3 = Item & point shops
- discount_item_point_shop: 0
- // Don't display message "login-serv has been asked to %s the player '%.*s'." (Note 1)
- disp_servervip_msg: no
- // Delay to allow user resend new mail (default & minimum is 1000)
- mail_delay: 1000
- // Hides items from the player's favorite tab from being sold to a NPC. (Note 1)
- hide_fav_sell: no
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