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- # Monster Database
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- #
- # Monster Settings
- #
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- # - Id Monster ID.
- # AegisName Server name to reference the monster in scripts and lookups, should use no spaces.
- # Name Name in English.
- # JapaneseName Name in Japanese. (Default: 'Name' value)
- # Level Level. (Default: 1)
- # Hp Total HP. (Default: 1)
- # Sp Total SP. (Default: 1)
- # BaseExp Base experience gained. (Default: 0)
- # JobExp Job experience gained. (Default: 0)
- # MvpExp MVP experience gained. (Default: 0)
- # Attack Minimum attack in pre-renewal and base attack in renewal. (Default: 0)
- # Attack2 Maximum attack in pre-renewal and base magic attack in renewal. (Default: 0)
- # Defense Physical defense of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
- # MagicDefense Magic defense of the monster, reduces magical skill damage. (Default: 0)
- # Resistance Physical resistance of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
- # MagicResistance Magic resistance of the monster, reduces magical skill damage. (Default: 0)
- # Str Strength which affects attack. (Default: 1)
- # Agi Agility which affects flee. (Default: 1)
- # Vit Vitality which affects defense. (Default: 1)
- # Int Intelligence which affects magic attack. (Default: 1)
- # Dex Dexterity which affects hit rate. (Default: 1)
- # Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
- # AttackRange Attack range. (Default: 0)
- # SkillRange Skill cast range. (Default: 0)
- # ChaseRange Chase range. (Default: 0)
- # Size Size. (Default: Small)
- # Race Race. (Default: Formless)
- # RaceGroups: List of secondary groups the monster may be part of. (Optional)
- # <group>: <value> Group to toggle.
- # Element Element. (Default: Neutral)
- # ElementLevel Level of element. (Default: 1)
- # WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
- # AttackDelay Attack speed. (Default: 0)
- # AttackMotion Attack animation speed. (Default: 0)
- # ClientAttackMotion Client attack speed. (Default: AttackMotion)
- # DamageMotion Damage animation speed. (Default: 0)
- # DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
- # Ai Aegis monster type AI behavior. (Default: 06)
- # Class Aegis monster class. (Default: Normal)
- # Modes: List of unique behavior not defined by AI, Class, or Attribute. (Optional)
- # <mode>: <value> Mode to toggle.
- # MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional)
- # - Item Item name.
- # Rate Drop rate of item.
- # RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
- # Index Index used for overwriting item. (Optional)
- # Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional)
- # - Item Item name.
- # Rate Drop rate of item.
- # StealProtected If the item is shielded from TF_STEAL. (Default: false)
- # RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
- # Index Index used for overwriting item. (Optional)
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