mob_db.yml 4.0 KB

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  1. ###########################################################################
  2. # Monster Database
  3. ###########################################################################
  4. #
  5. # Monster Settings
  6. #
  7. ###########################################################################
  8. # - Id Monster ID.
  9. # AegisName Server name to reference the monster in scripts and lookups, should use no spaces.
  10. # Name Name in English.
  11. # JapaneseName Name in Japanese. (Default: 'Name' value)
  12. # Level Level. (Default: 1)
  13. # Hp Total HP. (Default: 1)
  14. # Sp Total SP. (Default: 1)
  15. # BaseExp Base experience gained. (Default: 0)
  16. # JobExp Job experience gained. (Default: 0)
  17. # MvpExp MVP experience gained. (Default: 0)
  18. # Attack Minimum attack in pre-renewal and base attack in renewal. (Default: 0)
  19. # Attack2 Maximum attack in pre-renewal and base magic attack in renewal. (Default: 0)
  20. # Defense Physical defense of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
  21. # MagicDefense Magic defense of the monster, reduces magical skill damage. (Default: 0)
  22. # Resistance Physical resistance of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
  23. # MagicResistance Magic resistance of the monster, reduces magical skill damage. (Default: 0)
  24. # Str Strength which affects attack. (Default: 1)
  25. # Agi Agility which affects flee. (Default: 1)
  26. # Vit Vitality which affects defense. (Default: 1)
  27. # Int Intelligence which affects magic attack. (Default: 1)
  28. # Dex Dexterity which affects hit rate. (Default: 1)
  29. # Luk Luck which affects perfect dodge/lucky flee/perfect flee/lucky dodge rate. (Default: 1)
  30. # AttackRange Attack range. (Default: 0)
  31. # SkillRange Skill cast range. (Default: 0)
  32. # ChaseRange Chase range. (Default: 0)
  33. # Size Size. (Default: Small)
  34. # Race Race. (Default: Formless)
  35. # RaceGroups: List of secondary groups the monster may be part of. (Optional)
  36. # <group>: <value> Group to toggle.
  37. # Element Element. (Default: Neutral)
  38. # ElementLevel Level of element. (Default: 1)
  39. # WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
  40. # AttackDelay Attack speed. (Default: 0)
  41. # AttackMotion Attack animation speed. (Default: 0)
  42. # ClientAttackMotion Client attack speed. (Default: AttackMotion)
  43. # DamageMotion Damage animation speed. (Default: 0)
  44. # DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
  45. # Ai Aegis monster type AI behavior. (Default: 06)
  46. # Class Aegis monster class. (Default: Normal)
  47. # Modes: List of unique behavior not defined by AI, Class, or Attribute. (Optional)
  48. # <mode>: <value> Mode to toggle.
  49. # MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional)
  50. # - Item Item name.
  51. # Rate Drop rate of item.
  52. # RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
  53. # Index Index used for overwriting item. (Optional)
  54. # Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional)
  55. # - Item Item name.
  56. # Rate Drop rate of item.
  57. # StealProtected If the item is shielded from TF_STEAL. (Default: false)
  58. # RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
  59. # Index Index used for overwriting item. (Optional)
  60. ###########################################################################