abyss_warper.txt 4.2 KB

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  1. //===== Athena Script ========================================
  2. //= Abyss Cave Warper
  3. //===== By: ==================================================
  4. //= erKURITA
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= Any Athena Version
  9. //===== Description: =========================================
  10. //= Warper to Abyss Cave. and warper out
  11. //===== Additional Comments: =================================
  12. //= 1.0 Added by Nexon [Nexon]
  13. //= 1.1 Removed Duplicates [Silent]
  14. //= 1.2 Fixed tab - missing pillar's appeared [Lupus]
  15. //= 1.3 Updated Abyss Lake entrance based on official [SinSloth]
  16. //============================================================
  17. hu_fild05,168,304,0 script Column 111,{
  18. mes "^3355FFThere are 3 oddly";
  19. mes "shaped grooves on";
  20. mes "the surface of this";
  21. mes "column. It seems that";
  22. mes "certain dragon body parts";
  23. mes "would fit perfectly into";
  24. mes "the column grooves.^000000";
  25. if((countitem(1035)) && (countitem(1036)) && (countitem(1037)))
  26. {
  27. next;
  28. switch( select( "Insert Dragon Body Parts","Eat Dragon Body Parts" ) )
  29. {
  30. case 1:
  31. mes "^3355FFYou carefully place a";
  32. mes "Dragon Canine into one of";
  33. mes "the grooves, and then you";
  34. mes "hear a powerful rumbling";
  35. mes "from within the column.^000000";
  36. specialeffect 52;
  37. next;
  38. mes "^3355FFYou slowly insert a";
  39. mes "Dragon Scale into another";
  40. mes "of the column's grooves,";
  41. mes "trigerring another small";
  42. mes "tremor from the column.^000000";
  43. specialeffect 52;
  44. next;
  45. mes "^3355FFYou cautiously insert";
  46. mes "a Dragon Tail into the";
  47. mes "final groove. Lights shine";
  48. mes "forth from cracks in the";
  49. mes "column's surface...^000000";
  50. specialeffect 52;
  51. next;
  52. mes "^3355FFThe ground beneath";
  53. mes "your feet begins to";
  54. mes "violently shake.^000000";
  55. specialeffect 73;
  56. donpcevent "AbyssWarp::OnWarp";
  57. specialeffect2 36;
  58. delitem 1035,1;
  59. delitem 1036,1;
  60. delitem 1037,1;
  61. close2;
  62. warp "hu_fild05.gat",184,204;
  63. end;
  64. case 2:
  65. mes "^3355FFYou gingerly place a";
  66. mes "Dragon's Canine, a Dragon";
  67. mes "Scale, and a Dragon Tail into";
  68. mes "your mouth and slowly begin";
  69. mes "to chew. Nothing happens";
  70. mes "and the taste of these items";
  71. mes "is surprisingly putrid.^000000";
  72. next;
  73. emotion e_rice,1;
  74. delitem 1035,1;
  75. delitem 1036,1;
  76. delitem 1037,1;
  77. percentheal -10,0;
  78. close;
  79. }
  80. }
  81. close;
  82. }
  83. hu_fild05,171,211,0 script Column 111,1,1,{
  84. mes "^3355FFThis column looks";
  85. mes "very similar to the";
  86. mes "one you've seen in";
  87. mes "the lake. There is";
  88. mes "a conspicious blue";
  89. mes "groove on its surface.^000000";
  90. next;
  91. switch( select( "Touch the Groove","Remove Item from Groove" ) )
  92. {
  93. case 1:
  94. mes "^3355FF*Clatter Clatter*^000000";
  95. next;
  96. mes "^3355FFThe light emanating from";
  97. mes "the groove distorts and";
  98. mes "the column starts to shake.";
  99. mes "You hear a faint rumbling";
  100. mes "from inside the column.^000000";
  101. specialeffect 52;
  102. next;
  103. mes "*Ggghhhhhzzzz!*";
  104. mes "*BAM!*";
  105. next;
  106. mes "^3355FFThe light shining from";
  107. mes "the column's groove grows";
  108. mes "brighter as you feel the";
  109. mes "ground beneath your feet";
  110. mes "begin to slowly sink away...^000000";
  111. next;
  112. specialeffect 73;
  113. specialeffect2 36;
  114. close2;
  115. warp "hu_fild05.gat",169,305;
  116. end;
  117. case 2:
  118. mes "^3355FF*Ppppsssh!*";
  119. mes "You accidentally";
  120. mes "broke the item.^000000";
  121. specialeffect 52;
  122. next;
  123. mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000";
  124. next;
  125. mes "^3355FFThe light emanating from";
  126. mes "the groove distorts and";
  127. mes "the column starts to shake.";
  128. mes "The tremors in the ground";
  129. mes "make it difficult to stand";
  130. mes "steadily, but suddently you";
  131. mes "are warped somewhere else...^000000";
  132. next;
  133. specialeffect 73;
  134. specialeffect2 36;
  135. close2;
  136. warp "hu_fild05.gat",157,284;
  137. end;
  138. }
  139. }
  140. hu_fild05,196,210,1 script AbyssWarp 45,2,2,{
  141. OnInit:
  142. disablenpc "AbyssWarp";
  143. end;
  144. OnTouch:
  145. warp "abyss_01.gat",260,268;
  146. end;
  147. OnWarp:
  148. initnpctimer;
  149. enablenpc "AbyssWarp";
  150. end;
  151. OnTimer30000:
  152. stopnpctimer;
  153. disablenpc "AbyssWarp";
  154. end;
  155. }