dancer_skills.txt 21 KB

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  1. //===== eAthena Script =======================================
  2. //= Dancer Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Quests for skills: Charming Wink
  12. //===== Additional Comments: =================================
  13. //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //= 1.4a Changed NPC location [Yommy]
  15. //============================================================
  16. comodo,204,172,5 script Canell#qsk_dan01 724,{
  17. if (BaseJob == Job_Dancer && JobLevel > 39) {
  18. if (DANCER_SK == 0) {
  19. mes "[Canell]";
  20. mes "It's well known that we must";
  21. mes "be beautiful to captivate those";
  22. mes "who watch us dance. But to rely";
  23. mes "on just our outward appearance";
  24. mes "is a ghastly waste of our full";
  25. mes "potential as performers.";
  26. next;
  27. mes "[Canell]";
  28. mes "Yes, I can tell that you";
  29. mes "don't quite understand that";
  30. mes "the correct frame of mind is";
  31. mes "an essential element to true";
  32. mes "beauty. Now tell me, are you";
  33. mes "confident in your dancing...?";
  34. next;
  35. if (select("Of course, old crone!:I... I'm not sure...") == 1) {
  36. mes "[Canell]";
  37. mes "Ho-ho~ I believe you've";
  38. mes "confused confidence with";
  39. mes "arrogance! The naive cannot";
  40. mes "tell there's a vitally important distinction between the two.";
  41. mes "Now... Prepare for punishment!";
  42. next;
  43. mes "["+ strcharinfo(0) +"]";
  44. mes "Ow...!";
  45. mes "Th-that whip!";
  46. mes "I-i-it huuuurts!";
  47. specialeffect2 1; // EF_HIT2
  48. percentheal -5,0;
  49. close;
  50. }
  51. mes "[Canell]";
  52. mes "Awareness of your own flaws";
  53. mes "and faults is the first crucial";
  54. mes "step towards improvement.";
  55. mes "Yet your obvious neglect of";
  56. mes "your gift of dancing is...";
  57. mes "grounds for punishment!";
  58. next;
  59. mes "["+ strcharinfo(0) +"]";
  60. mes "What the...? Ack!";
  61. mes "S-stop wh-whipping";
  62. mes "me! It... It stiiings!";
  63. specialeffect2 1; // EF_HIT2
  64. percentheal -10,0;
  65. next;
  66. mes "[Canell]";
  67. mes "Ho-ho~! Fortunately for";
  68. mes "you, I will teach you what";
  69. mes "you must learn to rise above";
  70. mes "your current limitations. When";
  71. mes "I'm finished with you, angels and demons won't resist your charms~";
  72. next;
  73. if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
  74. mes "[Canell]";
  75. mes "So... You still haven't";
  76. mes "mastered the fine art of";
  77. mes "exuding charm and humility!";
  78. mes "There must be consequences";
  79. mes "for this blatant affront to our";
  80. mes "profession! Prepare yourself!";
  81. next;
  82. mes "["+ strcharinfo(0) +"]";
  83. mes "Nooooo--!";
  84. mes "Not that whip";
  85. mes "again! Arrgh, it's--";
  86. mes "It hurts so much!";
  87. specialeffect2 1; // EF_HIT2
  88. percentheal -10,0;
  89. close;
  90. }
  91. mes "[Canell]";
  92. mes "Ho-ho~ It's good that you";
  93. mes "recognize that you have much";
  94. mes "to learn. Well, let's not waste";
  95. mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
  96. mes "visualization. Now, for that...";
  97. next;
  98. mes "[Canell]";
  99. mes "...You must bring";
  100. mes "me ^FF00001 Crystal Mirror^000000!";
  101. mes "This tool is imperative";
  102. mes "to the lesson, so fetch it";
  103. mes "and bring it to me quickly!";
  104. set DANCER_SK,1;
  105. close;
  106. }
  107. else if (DANCER_SK == 1) {
  108. if (countitem(747) > 0) {
  109. mes "[Canell]";
  110. mes "Finally, you've come";
  111. mes "with the mirror. Now,";
  112. mes "look deeply and scrutinize";
  113. mes "your reflection. Gaze upon";
  114. mes "each blemish and fault, each";
  115. mes "charming trait of your face.";
  116. next;
  117. mes "[Canell]";
  118. mes "No face is perfect, but";
  119. mes "know that your face is yours";
  120. mes "alone, and that it is what gives you a beauty that can be no";
  121. mes "one else's. Now, repeat";
  122. mes "these truisms after me...";
  123. next;
  124. mes "[Canell]";
  125. mes "''I am beautiful...";
  126. mes "I am irresistable...''";
  127. next;
  128. mes "["+ strcharinfo(0) +"]";
  129. mes "I am beautiful...";
  130. mes "I am irresistable...";
  131. next;
  132. mes "[Intoxicated Canell]";
  133. mes "Louder!";
  134. mes "More feeling!";
  135. mes "''I am beautiful!";
  136. mes "I am irresistable!";
  137. mes "I am the most attractive";
  138. mes "woman in the whole world!''";
  139. next;
  140. mes "["+ strcharinfo(0) +"]";
  141. mes "I am beautiful!";
  142. mes "I am irresistable!";
  143. mes "I am the most attractive";
  144. mes "woman in the whole world!";
  145. specialeffect2 99; // EF_FLASHER
  146. next;
  147. mes "^3355FFYour self esteem has";
  148. mes "sky rocketed. Fortunately,";
  149. mes "you've managed to avoid";
  150. mes "becoming a prima donna.^000000";
  151. delitem 747,1; //Crystal_Mirror
  152. set DANCER_SK,2;
  153. close;
  154. }
  155. else {
  156. mes "[Frustrated Canell]";
  157. mes "Did I tell you to come";
  158. mes "back here without bringing";
  159. mes "^FF00001 Crystal Mirror^000000!? Now go";
  160. mes "and get it before I find";
  161. mes "reason to punish you!";
  162. specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE
  163. close;
  164. }
  165. }
  166. else if (DANCER_SK == 2) {
  167. mes "[Canell]";
  168. mes "Yes, the first and most";
  169. mes "important step to becoming";
  170. mes "beautiful is to realize and";
  171. mes "accept your gorgeousness.";
  172. mes "Confidence first, then beauty.";
  173. mes "Never the other way around.";
  174. next;
  175. mes "[Canell]";
  176. mes "Now that you've established";
  177. mes "the proper attitude on beauty,";
  178. mes "it's time for you to learn an";
  179. mes "advanced technique of- shall";
  180. mes "we say- enticement. I know an";
  181. mes "expert that I highly recommend.";
  182. next;
  183. mes "[Canell]";
  184. mes "Go and find my sister";
  185. mes "in Prontera Chruch. If you";
  186. mes "mention me by name, she";
  187. mes "should be willing to teach";
  188. mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
  189. next;
  190. mes "^3355FFIt figures that she'd";
  191. mes "keep your mirror.^000000";
  192. Emotion e_ag,1;
  193. set DANCER_SK,3;
  194. close;
  195. }
  196. else if (DANCER_SK > 2 && DANCER_SK < 7) {
  197. mes "[Canell]";
  198. mes "Ah, such a glamorous";
  199. mes "face and figure. My";
  200. mes "beauty is incompara--";
  201. mes "Oh! It's you. So did my";
  202. mes "sister in Prontera Church";
  203. mes "teach you anything yet?";
  204. Emotion e_go;
  205. close;
  206. }
  207. else if (DANCER_SK == 7) {
  208. mes "[Canell]";
  209. mes "Ah, so were you";
  210. mes "able to find Aelle?";
  211. mes "Were you able to learn";
  212. mes "anything from her?";
  213. next;
  214. mes "["+ strcharinfo(0) +"]";
  215. mes "Actually, I only learned";
  216. mes "about winks, but not so";
  217. mes "much as how to do them.";
  218. mes "She... She got drunk and";
  219. mes "couldn't teach me more.";
  220. next;
  221. mes "[Canell]";
  222. mes "Oh, I should have known";
  223. mes "this would happen. Oh,";
  224. mes "well, I guess there's no way";
  225. mes "around it now. But you should";
  226. mes "know that gettng my sister";
  227. mes "drunk... is punishable.";
  228. next;
  229. mes "[Canell]";
  230. mes "Bam!";
  231. specialeffect2 1; // EF_HIT2
  232. percentheal -5,0;
  233. next;
  234. mes "["+ strcharinfo(0) +"]";
  235. mes "?!";
  236. mes "What the";
  237. mes "hell was that?";
  238. next;
  239. mes "[Canell]";
  240. mes "Now, a true Dancer should";
  241. mes "be able to figure out the";
  242. mes "secret to winking on her";
  243. mes "own. But since I'm such";
  244. mes "a kind woman, I will deign";
  245. mes "to explain it to you. Ho-ho~";
  246. next;
  247. mes "^3355FFKind woman...?";
  248. mes "But she just hit you!";
  249. mes "Lightly, of course, but";
  250. mes "still, a smack is a smack.^000000";
  251. set DANCER_SK,8;
  252. close;
  253. }
  254. else if (DANCER_SK == 8) {
  255. mes "[Canell]";
  256. mes "Alright, the secret to";
  257. mes "proper winking is to allow";
  258. mes "your eyelid to seductively";
  259. mes "move to a natural rhythm.";
  260. mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
  261. next;
  262. mes "[Canell]";
  263. mes "Un, deux, trois~";
  264. mes "Look at me, do it";
  265. mes "like this. Un, deux, trois~";
  266. mes "Now, let me see you try it.";
  267. Emotion e_no1;
  268. next;
  269. switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
  270. default:
  271. mes "[Canell]";
  272. mes "No, no!";
  273. mes "That's wrong,";
  274. mes "completely wrong!";
  275. mes "Can't you do it right?!";
  276. next;
  277. mes "["+ strcharinfo(0) +"]";
  278. mes "O-ow!";
  279. mes "P-please...!";
  280. mes "Not the whip again!";
  281. specialeffect2 1; // EF_HIT2
  282. percentheal -5,0;
  283. close;
  284. case 3:
  285. mes "["+ strcharinfo(0) +"]";
  286. mes "Un, deux, trois~";
  287. Emotion e_no1,1;
  288. specialeffect2 99; // EF_FLASHER
  289. next;
  290. mes "[Canell]";
  291. mes "Great, that's exactly";
  292. mes "how you do it. Now,";
  293. mes "don't forget, the elements";
  294. mes "of rhythm and naturalness";
  295. mes "are absolutely essential to";
  296. mes "this technique of enticement.";
  297. Emotion e_kis;
  298. next;
  299. mes "[Canell]";
  300. mes "Now that you've mastered";
  301. mes "the art of winking, you.";
  302. mes "should know that you cannot";
  303. mes "allure those who are much";
  304. mes "stronger than you. So your";
  305. mes "winks won't work on everyone.";
  306. next;
  307. mes "[Canell]";
  308. mes "Of course, my winks don't";
  309. mes "have that drawback. Ho-ho~";
  310. mes "Anyway, it's time for us to part now. I hope that you grow to";
  311. mes "become a more glamorous and charming dancer in days to come.";
  312. Emotion e_heh;
  313. next;
  314. mes "^3355FFYou have finally learned";
  315. mes "the Charming Wink skill.^000000";
  316. set DANCER_SK,9;
  317. specialeffect2 253; // EF_ABSORBSPIRITS
  318. skill "DC_WINKCHARM",1,0;
  319. close;
  320. }
  321. }
  322. else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
  323. mes "[Canell]";
  324. mes "Hm...?";
  325. mes "Is there anything";
  326. mes "more you wanted to";
  327. mes "ask me? Ah, you must";
  328. mes "be mesmerized by my";
  329. mes "beauty, aren't you?";
  330. Emotion e_pif;
  331. next;
  332. mes "[Canell]";
  333. mes "Oh, to be so beautiful";
  334. mes "must be a sin! I should";
  335. mes "work in Prontera Church,";
  336. mes "just like my sister, to";
  337. mes "pray for forgiveness~";
  338. close;
  339. }
  340. else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
  341. mes "[Canell]";
  342. mes "Hm? Oh, I remember you!";
  343. mes "A Gypsy now, I see~ That";
  344. mes "look suits you. Now, I'm";
  345. mes "sure you've forgotten a few";
  346. mes "things since transcending,";
  347. mes "am I right? Watch this wink...";
  348. next;
  349. mes "[Canell]";
  350. mes "Remember now? It's all";
  351. mes "in the natural, seductive";
  352. mes "and rhythmic movement of";
  353. mes "the eyelid. I hope you use";
  354. mes "your Charming Wink to let";
  355. mes "your inner beauty shine~";
  356. next;
  357. mes "^3355FFYou have learned the";
  358. mes "Charming Wink skill.^000000";
  359. specialeffect2 253; // EF_ABSORBSPIRITS
  360. skill "DC_WINKCHARM",1,0;
  361. close;
  362. }
  363. }
  364. else if (BaseJob == Job_Dancer && JobLevel < 40) {
  365. mes "[Canell]";
  366. mes "Oh, you're such an";
  367. mes "adorable little girl! Ah,";
  368. mes "I'm sorry, but when you";
  369. mes "become a lady at, oh, I don't";
  370. mes "know, Job Level 40, then I'll";
  371. mes "be able to teach you something~";
  372. close;
  373. }
  374. else if (BaseJob != Job_Dancer) {
  375. if (Sex == 0) {
  376. mes "[Canell]";
  377. mes "Oh, what a cute";
  378. mes "little girl~! Such";
  379. mes "a chubby lil' belly,";
  380. mes "so cuuuuuuuuuuute~";
  381. close;
  382. }
  383. else {
  384. mes "[Canell]";
  385. mes "Hey there,";
  386. mes "handsome~";
  387. mes "^333333*Wink~*^000000";
  388. Emotion e_kis;
  389. specialeffect2 364; // EF_VALLENTINE2
  390. next;
  391. mes "^3355FFStrangely enough,";
  392. mes "her wink has made";
  393. mes "your heart throb.^000000";
  394. close;
  395. }
  396. }
  397. }
  398. prontera,183,333,1 script Aelle#qsk_dan02 79,{
  399. if (BaseJob == Job_Dancer) {
  400. if (DANCER_SK == 3) {
  401. mes "[Aelle]";
  402. mes "Pssst, hey! I got";
  403. mes "some cheap, but slightly";
  404. mes "illegal, warps to the Orc";
  405. mes "Dungeon, Glast Heim";
  406. mes "and the Dead Pit. So";
  407. mes "you want in on this?";
  408. next;
  409. mes "["+ strcharinfo(0) +"]";
  410. mes "Actually, um, I'm here";
  411. mes "to look for somebody.";
  412. mes "You wouldn't happen";
  413. mes "to know Canelle's";
  414. mes "sister, would you?";
  415. next;
  416. mes "[Aelle]";
  417. mes "Ah, so my stuck up";
  418. mes "sister sent you, huh?";
  419. mes "I should have known,";
  420. mes "judging from your clothes.";
  421. mes "So you want to become a";
  422. mes "more alluring performer, eh?";
  423. next;
  424. mes "[Aelle]";
  425. mes "Awww...";
  426. mes "That's disappointing.";
  427. mes "So... You didn't come";
  428. mes "here to buy these warps?";
  429. mes "You sure you don't want any?";
  430. set DANCER_SK,4;
  431. close;
  432. }
  433. else if (DANCER_SK == 4) {
  434. mes "[Aelle]";
  435. mes "Okay, okay...";
  436. mes "So you came for me to";
  437. mes "teach you some enticement";
  438. mes "technique or something, right?";
  439. mes "Huh. Well, this lecture I give?";
  440. mes "It's long and complicated.";
  441. next;
  442. mes "[Aelle]";
  443. mes "Talking and explaining";
  444. mes "all of the intricate details";
  445. mes "for so long will definitely";
  446. mes "parch my throat. So first, you";
  447. mes "gotta bring me a refreshing";
  448. mes "drink before we can begin...";
  449. next;
  450. mes "["+ strcharinfo(0) +"]";
  451. mes "Oh... Okay.";
  452. mes "Alright, I guess";
  453. mes "I can spare a potion";
  454. mes "or two, or maybe bring";
  455. mes "back a bottle of juic--";
  456. next;
  457. mes "[Aelle]";
  458. mes "Whoa, whoa, none of";
  459. mes "that junk! I want to";
  460. mes "have a real drink.";
  461. mes "You know, something";
  462. mes "more... ^FF0000Alcohol^000000ic.";
  463. next;
  464. mes "[Aelle]";
  465. mes "Oh, and I need some";
  466. mes "snacks to sustain all of";
  467. mes "my teaching energy! Yeah,";
  468. mes "some yummy fruit on a plate";
  469. mes "and some cookies too!";
  470. next;
  471. mes "[Aelle]";
  472. mes "Soooo, I wanna eat";
  473. mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
  474. mes "^FF00005 Well-Baked Cookies^000000. Ah,";
  475. mes "make sure you bring ^FF0000China^000000";
  476. mes "to serve them on, and don't";
  477. mes "forget the ^FF0000Alcohol^000000, okay?";
  478. next;
  479. mes "[Aelle]";
  480. mes "One last thing...!";
  481. mes "Don't let anyone here";
  482. mes "in the church know what";
  483. mes "we're doing. I don't wanna";
  484. mes "get in too much trouble!";
  485. set DANCER_SK,5;
  486. close;
  487. }
  488. else if (DANCER_SK == 5) {
  489. if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
  490. mes "[Aelle]";
  491. mes "Great, you've brought";
  492. mes "the food! It's a good thing";
  493. mes "I'm famished because";
  494. mes "I'm going to finish it all!";
  495. next;
  496. mes "^3355FFAelle devoured the";
  497. mes "food like a ravenous,";
  498. mes "hungry beast that had";
  499. mes "been deprived for too long.^000000";
  500. next;
  501. mes "[Aelle]";
  502. mes "That was sooo good!";
  503. mes "I haven't eaten so much";
  504. mes "in such a long time! Then";
  505. mes "again, you don't get many";
  506. mes "chances to pig out in church.";
  507. mes "Ah, that's right, the lesson!";
  508. next;
  509. mes "[Aelle]";
  510. mes "Now, the easiest, most";
  511. mes "subtle and most appealing";
  512. mes "gesture of all time is the";
  513. mes "^FF0000wink^000000. It's saved me in times";
  514. mes "of crisis, and mastering it";
  515. mes "will enhance your charms.";
  516. next;
  517. mes "[Aelle]";
  518. mes "To the untrained eye,";
  519. mes "the wink only looks like";
  520. mes "a simple movement, right?";
  521. mes "You close one eye, and then";
  522. mes "you reopen that eye. But if";
  523. mes "you do it right... If you...";
  524. next;
  525. mes "[Aelle]";
  526. mes "Oh, it's been so long";
  527. mes "since I've had so much";
  528. mes "to drink! Ugh, f-feeling";
  529. mes "kinda--anyway, j-just close";
  530. mes "and yer-- ^333333*burp*^000000 winking";
  531. mes "is so so so so eeeeeasy~";
  532. next;
  533. mes "[Drunken Aelle]";
  534. mes "Do it! Copy me as";
  535. mes "I do it! Wink, j-just";
  536. mes "like this, okay? Y' see?";
  537. mes "^333333*Wiiiiiiiiiiiiiink*^000000";
  538. Emotion e_no1;
  539. next;
  540. mes "["+ strcharinfo(0) +"]";
  541. mes "Wh-whoa...";
  542. mes "That was...";
  543. mes "It's so beautiful!";
  544. mes "And all with just";
  545. mes "a simple wink!";
  546. next;
  547. mes "[Totally Drunk Aelle]";
  548. mes "Y-yea... The...";
  549. mes "The secret ish...";
  550. mes "*Urp* It'sh in the--";
  551. mes "Bwahahahaahah!";
  552. mes "It's all spinning!";
  553. Emotion e_heh;
  554. next;
  555. mes "^3355FFIn her drunken stupor,";
  556. mes "Aelle pummels you with";
  557. mes "her fists and laughs";
  558. mes "maniacally to herself.^000000";
  559. percentheal -10,0;
  560. specialeffect2 1; // EF_HIT2
  561. Emotion e_dots,1;
  562. delitem 970,1; //Alchol
  563. delitem 512,1; //Apple
  564. delitem 513,3; //Banana
  565. delitem 538,5; //Well_Baked_Cookie
  566. delitem 736,1; //White_Platter
  567. set DANCER_SK,6;
  568. close;
  569. }
  570. else {
  571. mes "[Aelle]";
  572. mes "How can you expect";
  573. mes "me to teach you anything";
  574. mes "if I faint in the middle of";
  575. mes "the lesson? That's right,";
  576. mes "I'll need some nourishing,";
  577. mes "yet delicious, snacks to eat~";
  578. next;
  579. mes "[Aelle]";
  580. mes "Soooo, I wanna eat";
  581. mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
  582. mes "^FF00005 Well-Baked Cookies^000000. Ah,";
  583. mes "make sure you bring ^FF0000China^000000";
  584. mes "to serve them on, and don't";
  585. mes "forget the ^FF0000Alcohol^000000, okay?";
  586. close;
  587. }
  588. }
  589. else if (DANCER_SK == 6) {
  590. mes "["+ strcharinfo(0) +"]";
  591. mes "You still haven't told";
  592. mes "me the secret to making";
  593. mes "a simple wink have so";
  594. mes "much provocative charm.";
  595. mes "I really need to--";
  596. next;
  597. mes "[Totally Hammered Aelle]";
  598. mes "ZzzZzz... Huh?";
  599. mes "Yesh, I know, I'm...";
  600. mes "I'm a geeenius, yeah...";
  601. mes "...ZzzzZzzzZzZzzzZZZzz...";
  602. next;
  603. mes "["+ strcharinfo(0) +"]";
  604. mes "W-wake up!";
  605. mes "I went through";
  606. mes "all this trouble to";
  607. mes "learn this technique!";
  608. next;
  609. mes "[Annoyed Aelle]";
  610. mes "SHADDUP!";
  611. mes "I'M SHLEEEEEPY!";
  612. mes "G-go away. Talk to";
  613. mes "Canell, my sister...";
  614. mes "...ZzzzzZzZZZzzzZZ....";
  615. set DANCER_SK,7;
  616. close2;
  617. warp "prontera",156,272;
  618. end;
  619. }
  620. else if (DANCER_SK > 6 && DANCER_SK < 8) {
  621. mes "["+ strcharinfo(0) +"]";
  622. mes "Aelle, I really";
  623. mes "need you to teach";
  624. mes "me everything else";
  625. mes "I need to know about";
  626. mes "winking and--";
  627. next;
  628. mes "[Aelle]";
  629. mes "^333333*Hiccup*^000000 Zzz--wha?";
  630. mes "I need ta teach you";
  631. mes "to go'way. Talk to my";
  632. mes "sister, too tired now.";
  633. mes "Go lemme alone girl!";
  634. close2;
  635. warp "prontera",156,272;
  636. end;
  637. }
  638. else if (DANCER_SK > 8) {
  639. mes "[Sober Aelle]";
  640. mes "Ohhh...";
  641. mes "H-headache...";
  642. Emotion e_an;
  643. next;
  644. mes "[Aelle]";
  645. mes "Oh, wow, look at you!";
  646. mes "I can tell that you've";
  647. mes "become much more";
  648. mes "beautiful. Yes, you're";
  649. mes "more elegant and refined";
  650. mes "than I can remember.";
  651. next;
  652. mes "[Aelle]";
  653. mes "Always believe in your";
  654. mes "beauty, wield your charm";
  655. mes "like a weapon... And anything";
  656. mes "you desire in this world can";
  657. mes "be yours! Bwahahahahaha!";
  658. close;
  659. }
  660. else {
  661. mes "[Aelle]";
  662. mes "Pssst, hey! I got";
  663. mes "some cheap, but slightly";
  664. mes "illegal, warps to the Orc";
  665. mes "Dungeon, Glast Heim";
  666. mes "and the Dead Pit. So";
  667. mes "you want in on this?";
  668. next;
  669. mes "[??????]";
  670. mes "Sister Aelle...";
  671. mes "Are you still trying";
  672. mes "to sell illegal warps";
  673. mes "again? Sister Aelle?";
  674. next;
  675. mes "[Aelle]";
  676. mes "Oh crap, it's the pastor!";
  677. mes "Shhh, if anybody asks you,";
  678. mes "I wasn't doing anything!";
  679. Emotion e_omg;
  680. next;
  681. mes "[Aelle]";
  682. mes "Thanks, hon...";
  683. mes "I know you can";
  684. mes "keep my contraband";
  685. mes "our little secret. ^333333*Wink*^000000";
  686. Emotion e_no1;
  687. close;
  688. }
  689. }
  690. else {
  691. mes "[Aelle]";
  692. mes "Pssst, hey! I got";
  693. mes "some cheap, but slightly";
  694. mes "illegal, warps to the Orc";
  695. mes "Dungeon, Glast Heim";
  696. mes "and the Dead Pit. So";
  697. mes "you want in on this?";
  698. next;
  699. mes "[??????]";
  700. mes "Sister Aelle...";
  701. mes "Are you still trying";
  702. mes "to sell illegal warps";
  703. mes "again? Sister Aelle?";
  704. next;
  705. mes "[Aelle]";
  706. mes "Oh crap, it's the pastor!";
  707. mes "Shhh, if anybody asks you,";
  708. mes "I wasn't doing anything!";
  709. Emotion e_omg;
  710. next;
  711. mes "[Aelle]";
  712. mes "Thanks, hon...";
  713. mes "I know you can";
  714. mes "keep my contraband";
  715. mes "our little secret. ^333333*Wink*^000000";
  716. Emotion e_no1;
  717. close;
  718. }
  719. }
  720. //============================================================
  721. // Old changelog
  722. //============================================================
  723. //= 1.0 for fully working skills only [Lupus]
  724. //= 1.1 Added more new skill quests for more classes [Lupus]
  725. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  726. //= 1.2 Added to correct locations, correct NPC's, fixed
  727. //= some of the items required and made them into real
  728. //= quests. [Reddozen]
  729. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  730. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  731. //= 1.3b Splitted into different files [DracoRPG]
  732. //============================================================