quests_veins.txt 189 KB

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  1. //===== eAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.5a
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest (Disabled):
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  39. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  40. //============================================================
  41. // Stone Quest
  42. //============================================================
  43. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  44. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  45. mes "- Wait a moment! -";
  46. mes "- Currently you are carrying -";
  47. mes "- too many items with you. -";
  48. mes "- Please come back after -";
  49. mes "- you put some items into Kafra Storage. -";
  50. close;
  51. }
  52. if ((veins_stone == 0) && (BaseLevel > 59)) {
  53. mes "[Zabaroo]";
  54. mes "My back is killing me";
  55. mes "after stooping over to";
  56. mes "pick up stones all day long...";
  57. mes "The pain... It's unbearable!";
  58. next;
  59. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  60. case 1:
  61. mes "[Zabaroo]";
  62. mes "Whippersnapper!";
  63. mes "I didn't ask you for";
  64. mes "your advice! Don't";
  65. mes "patronize an old man!";
  66. close;
  67. case 2:
  68. mes "[Zabaroo]";
  69. mes "Oh, it hurts so much, it's";
  70. mes "almost crippling. But I don't";
  71. mes "have any choice. I need to";
  72. mes "get enough stops to fill";
  73. mes "this gap if I want to get";
  74. mes "paid. Arrrrgh, damn it!";
  75. next;
  76. mes "[Zabaroo]";
  77. mes "If I don't get enough";
  78. mes "money to pay for my";
  79. mes "granddaughter's medicine,";
  80. mes "I won't be able to buy any";
  81. mes "medicine for my granddaughter!";
  82. mes "And that will be horrible! Ag!";
  83. next;
  84. select("Can I help?");
  85. mes "[Zabaroo]";
  86. mes "I appreciate your kindness,";
  87. mes "stranger, but no. I have";
  88. mes "to do this on my own.";
  89. mes "A man must have his pride....";
  90. next;
  91. mes "^333333*Snap*^000000";
  92. next;
  93. mes "[Zabaroo]";
  94. mes "Argh! My back...!";
  95. mes "This was totally";
  96. mes "unforeseeable!";
  97. mes "Please! Please,";
  98. mes "for the love of Freya,";
  99. mes "please help me!";
  100. next;
  101. select("I will help you.");
  102. mes "[Zabaroo]";
  103. mes "Thank you!";
  104. mes "Thanks so much!";
  105. next;
  106. select("What do you want me to do?");
  107. mes "[Zabaroo]";
  108. mes "Ow-ow-ow! Oh... Okay...";
  109. mes "You see those all dark";
  110. mes "stones stuck in the ground?";
  111. mes "Those are what I need to";
  112. mes "pick up. Now don't go";
  113. mes "lifting rocks just yet...";
  114. next;
  115. mes "[Zabaroo]";
  116. mes "I asked some other old";
  117. mes "man in town, Absar, to";
  118. mes "make me something to help";
  119. mes "with my back. He was going";
  120. mes "to help me if I gave hi--";
  121. mes "ARGH! My back! It hurts!";
  122. next;
  123. mes "[Zabaroo]";
  124. mes "It hurts so bad! But it's";
  125. mes "especially painful right";
  126. mes "when I'm about to finish";
  127. mes "sentences in which I intend to";
  128. mes "tell you important informat--";
  129. mes "ARRRGH! Find Absar! Quickly!";
  130. next;
  131. while(1) {
  132. mes "[Zabaroo]";
  133. mes "Wait, wait...";
  134. mes "Maybe I can answer";
  135. mes "a few of your questions";
  136. mes "before my body is wracked";
  137. mes "with throbbing pain. Let's...";
  138. mes "Let's at least give it a try.";
  139. next;
  140. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  141. case 1:
  142. mes "[Zabaroo]";
  143. mes "Well, we use these dark";
  144. mes "stones because they're";
  145. mes "pretty and easy to process.";
  146. mes "They're sort of a specialty";
  147. mes "of this town. I get paid to";
  148. mes "harvest these handy rocks.";
  149. next;
  150. mes "[Zabaroo]";
  151. mes "We can sell these to tourists,";
  152. mes "and we even have a factory";
  153. mes "that uses these stones.";
  154. mes "Still, it's not like the";
  155. mes "townspeople are getting";
  156. mes "rich off these stones.";
  157. next;
  158. mes "[Zabaroo]";
  159. mes "All of us are still";
  160. mes "barely making a living...";
  161. next;
  162. break;
  163. case 2:
  164. mes "[Zabaroo]";
  165. mes "Absar? He's inside";
  166. mes "the Tool Shop. You";
  167. mes "can't miss him... Just";
  168. mes "look for the man with";
  169. mes "the crazy eyes!";
  170. next;
  171. break;
  172. case 3:
  173. mes "[Zabaroo]";
  174. mes "Thanks for your help.";
  175. mes "If you can't find Absar";
  176. mes "in the Tool Shop, then";
  177. mes "you might want to stop";
  178. mes "by the Tavern. A-auuugh!";
  179. set veins_stone,1;
  180. close;
  181. }
  182. }
  183. }
  184. }
  185. else if (veins_stone == 1) {
  186. mes "[Zabaroo]";
  187. mes "Thanks for your help.";
  188. mes "If you can't find Absar";
  189. mes "in the Tool Shop, then";
  190. mes "you might want to stop";
  191. mes "by the Tavern. A-auuugh!";
  192. close;
  193. }
  194. else if (veins_stone < 4) {
  195. mes "[Zabaroo]";
  196. mes "Geez, Absar sure can";
  197. mes "be fussy. Still, do your";
  198. mes "best to get what he wants.";
  199. mes "He won't help me otherwise!";
  200. mes "Other than that, he's not";
  201. mes "really that bad a guy...";
  202. close;
  203. }
  204. else if (veins_stone == 4) {
  205. mes "[Zabaroo]";
  206. mes "Oh good, you're back!";
  207. mes "Did you bring what";
  208. mes "Absar made for me?";
  209. next;
  210. select("Yes, here...");
  211. mes "[Zabaroo]";
  212. mes "So this is what he";
  213. mes "was talking about?";
  214. mes "How does it... Ah!";
  215. mes "Here we go! If I pull";
  216. mes "the handle, that end of";
  217. mes "the stick will pick stuff up!";
  218. next;
  219. mes "[Zabaroo]";
  220. mes "This is great! I won't";
  221. mes "have to bend over to pick";
  222. mes "up stones anymore! Heh,";
  223. mes "he must be awfully proud";
  224. mes "of this useful invention~";
  225. mes "I can imagine him strutting.";
  226. next;
  227. mes "[Zabaroo]";
  228. mes "Um, did he have anything";
  229. mes "to say after he gave this";
  230. mes "to you? I'm just curious.";
  231. next;
  232. select("This message...");
  233. mes "[Zabaroo]";
  234. mes "Oh... I thought he";
  235. mes "would forget all about";
  236. mes "that. Well, it's a relief";
  237. mes "to know that now. That's";
  238. mes "really very nice of him.";
  239. next;
  240. mes "Zabaroo]";
  241. mes "I hate to ask you...";
  242. mes "But would you mind";
  243. mes "helping me out one";
  244. mes "more time?";
  245. next;
  246. select("Huh? What is it?");
  247. mes "[Zabaroo]";
  248. mes "Don't worry, it's not";
  249. mes "too hard. Would you just";
  250. mes "deliver the stones I gathered";
  251. mes "to the factory in town? It's";
  252. mes "near the airport or airship or";
  253. mes "something. It won't take long.";
  254. set veins_stone,5;
  255. close;
  256. }
  257. else if (veins_stone < 7) {
  258. mes "[Zabaroo]";
  259. mes "Thanks again for your help!";
  260. mes "What did Asbar call this";
  261. mes "thing again? A Tactile...";
  262. mes "Extendable... Damn it...";
  263. mes "Why's the name so long?";
  264. mes "Anyway, it's usefull~";
  265. close;
  266. }
  267. else if (veins_stone == 7) {
  268. mes "[Zabaroo]";
  269. mes "Oh, you're back!";
  270. mes "I really appreciate all";
  271. mes "of your help. I don't have";
  272. mes "much, and I know you weren't";
  273. mes "expecting a reward, but I'd";
  274. mes "like to give you something.";
  275. next;
  276. mes "[Zabaroo]";
  277. mes "Ah, here we are. I found";
  278. mes "these while harvesting stones";
  279. mes "I was told that adventurers";
  280. mes "find these useful. Anyway,";
  281. mes "I hope you like these rocks...";
  282. set veins_stone,8;
  283. getexp 300000,0;
  284. getitem 985,3; //Elunium
  285. close;
  286. }
  287. else if (veins_stone > 7) {
  288. mes "[Zabaroo]";
  289. mes "Thanks to you and Asbar,";
  290. mes "my poor back hasn't been";
  291. mes "bothering me at all lately.";
  292. mes "I should be taking better";
  293. mes "care of myself at my age...";
  294. close;
  295. }
  296. mes "[Zabaroo]";
  297. mes "I'm sorry dear.";
  298. mes "You're not strong enough for this kind of work.";
  299. mes "Put on some muscle and talk to me again.";
  300. close;
  301. }
  302. ve_in,169,310,6 script Strange Old Man#ve 121,{
  303. if (veins_stone == 0) {
  304. mes "[Absar]";
  305. mes "Bwahahaha!";
  306. mes "Once... Once this is completed, I'll...";
  307. mes "Mwahahahahahahahah!";
  308. close;
  309. }
  310. else if (veins_stone == 1) {
  311. mes "[Absar]";
  312. mes "I'm so close to";
  313. mes "completion. Now, if";
  314. mes "I just turn this here...";
  315. next;
  316. if (select("Excuse me...:........") == 1) {
  317. mes "[Absar]";
  318. mes "What?! Who dares";
  319. mes "disturb me?! N-no!";
  320. mes "Look! Look what you did!";
  321. mes "You made me screw up!";
  322. next;
  323. specialeffect 90; //EF_LORD
  324. percentheal -30,0;
  325. next;
  326. mes "[Absar]";
  327. mes "!@#$%#@#$!*~";
  328. mes "F$#@#%^^^&&!";
  329. close2;
  330. warp "ve_in",262,309;
  331. end;
  332. }
  333. mes "[Absar]";
  334. mes "Oh, no...";
  335. next;
  336. specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO
  337. next;
  338. mes "[Absar]";
  339. mes "How...?!";
  340. mes "No! I failed again!";
  341. mes "D-DAAAAAAAAAAAMN IIIII--";
  342. next;
  343. mes "[Absar]";
  344. mes "Huh? What are you...";
  345. mes "What do you want?";
  346. next;
  347. select("Oh, I-I'm...");
  348. mes "[Absar]";
  349. mes "Spit it out. Tell me";
  350. mes "what you want, not your";
  351. mes "name. Hurry, can't you";
  352. mes "see that I'm busy?";
  353. next;
  354. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  355. mes "[Absar]";
  356. mes "If only you didn't";
  357. mes "interrupt me! Then";
  358. mes "I'd already have...";
  359. mes "Ugh! Back to work!";
  360. close;
  361. }
  362. mes "[Absar]";
  363. mes "Zabaroo? What does...";
  364. mes "Oh. Never mind. I think";
  365. mes "I remember what he asked";
  366. mes "me to make him. So did";
  367. mes "you bring all the materials?";
  368. next;
  369. if (select("Yes:What materials...?") == 1) {
  370. mes "[Absar]";
  371. mes "Great, we can get";
  372. mes "started and m--";
  373. mes "Liar. You don't even know";
  374. mes "what you're supposed to";
  375. mes "bring me, do you?!";
  376. mes "Get out of here!";
  377. close2;
  378. warp "ve_in",262,309;
  379. end;
  380. }
  381. mes "[Absar]";
  382. mes "Of course. I didn't tell him";
  383. mes "what materials I needed";
  384. mes "anyway. Heh heh! Now, this";
  385. mes "is what I need you to bring.";
  386. mes "Listen up, okay? And hurry.";
  387. next;
  388. mes "[Absar]";
  389. mes "^4D4DFF5 Maneater Roots^000000,";
  390. mes "^4D4DFF2 Glacial Hearts^000000, and";
  391. mes "^4D4DFF5 Steel^000000. If you don't";
  392. mes "come back soon, then";
  393. mes "I won't help you. I've got";
  394. mes "projects I'm working on!";
  395. set veins_stone,2;
  396. close;
  397. }
  398. else if (veins_stone == 2) {
  399. if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) {
  400. mes "[Absar]";
  401. mes "Good, you finally";
  402. mes "brought everthing.";
  403. mes "I was just about to";
  404. mes "give up on you, so";
  405. mes "consider yourself lucky!";
  406. next;
  407. mes "[Absar]";
  408. mes "Give me a second.";
  409. mes "You won't have to";
  410. mes "wait long to see";
  411. mes "my great invention!";
  412. delitem 999,5; //Steel
  413. delitem 1033,5; //Root_Of_Maneater
  414. delitem 7561,2; //Ice_Heart
  415. set veins_stone,3;
  416. close2;
  417. specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT
  418. end;
  419. }
  420. mes "[Absar]";
  421. mes "What the hell?";
  422. mes "Hurry and bring";
  423. mes "^4D4DFF5 Maneater Roots^000000,";
  424. mes "^4D4DFF2 Glacial Hearts^000000, and";
  425. mes "^4D4DFF5 Steel^000000! Do you think";
  426. mes "I'm doing this for fun?!";
  427. close;
  428. }
  429. else if (veins_stone == 3) {
  430. mes "[Absar]";
  431. mes "Here you are...";
  432. mes "Well, I don't know";
  433. mes "if you appreciate";
  434. mes "inventions, but this";
  435. mes "is a Tactile Extendable";
  436. mes "Clamp-Release Mechanism!";
  437. next;
  438. mes "["+strcharinfo(0)+"]";
  439. mes "Tack... What...?";
  440. next;
  441. mes "[Absar]";
  442. mes "...............................";
  443. mes "You can use this to pick";
  444. mes "things up. From a distance.";
  445. next;
  446. mes "[Absar]";
  447. mes "Anyway, when you get back";
  448. mes "to Zabaroo, let me him know";
  449. mes "that he doesn't owe me";
  450. mes "anything anymore. He'll...";
  451. mes "He'll know what I mean...";
  452. set veins_stone,4;
  453. close;
  454. }
  455. mes "[Absar]";
  456. mes "It's a ''Tactile Extendable";
  457. mes "Clamp-Release Mechanism.''";
  458. mes "What's so hard to understand";
  459. mes "about that? Hmpf! I know!";
  460. mes "It must be the educational";
  461. mes "system! They're to blame!";
  462. close;
  463. }
  464. ve_in02,37,28,4 script Factory Manager 898,{
  465. if (veins_stone < 5) {
  466. mes "[Mirhen]";
  467. mes "Hey, employees only beyond this point!";
  468. mes "Geez, don't we have a sigh that says that?";
  469. mes "We should get one...";
  470. mes "Anyway, get out of here.";
  471. close2;
  472. warp "veins",269,221;
  473. end;
  474. }
  475. else if (veins_stone == 5) {
  476. mes "[Mirhen]";
  477. mes "Hey, employees only";
  478. mes "beyond this point!";
  479. mes "Geez, don't we have";
  480. mes "a sign that says that?";
  481. mes "We should get one...";
  482. mes "Anyway, get out of here.";
  483. next;
  484. if (select("I'm sorry.:I've brought these...") == 1) {
  485. mes "[Mirhen]";
  486. mes "You're sorry,";
  487. mes "I get it. Ummm...";
  488. mes "Aren't you leaving?";
  489. close;
  490. }
  491. mes "[Mirhen]";
  492. mes "Huh? What's this name";
  493. mes "tag? Zabaroo? Wait a sec...";
  494. mes "You're definitely not him!";
  495. next;
  496. select("I'm here on his behalf.");
  497. mes "[Mirhen]";
  498. mes "Ah, I get it. Zabaroo's";
  499. mes "back has really been";
  500. mes "bothering him lately.";
  501. mes "Okay, we can bend the";
  502. mes "rules a bit in this situation.";
  503. next;
  504. mes "[Mirhen]";
  505. mes "Bring those rocks over";
  506. mes "to Bahed over there.";
  507. mes "He'll take care of them.";
  508. set veins_stone,6;
  509. close;
  510. }
  511. mes "[Mirhen]";
  512. mes "Hetarium ...";
  513. mes "What's so special about";
  514. mes "it? I mean, it looks just like";
  515. mes "Iron Ore. Why the hell is";
  516. mes "it like classified info?";
  517. next;
  518. mes "[Mirhen]";
  519. mes "I wish I could return to";
  520. mes "Rekenber Headquarters...";
  521. mes "I hate being stuck here";
  522. mes "gathering silly rocks in";
  523. mes "the middle of nowhere.";
  524. close;
  525. }
  526. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  527. if (veins_stone < 6) {
  528. mes "[Bahed]";
  529. mes "lately, I've been feeling so weak...";
  530. mes "I heard the guy before me had to quit because he also started feeling weak.";
  531. next;
  532. mes "[Bahed]";
  533. mes "It couldn't be...";
  534. mes "It couldn't be because of this 'Hetarium'...";
  535. mes "That's just plain crazy...";
  536. close;
  537. }
  538. else if (veins_stone == 6) {
  539. mes "[Bahed]";
  540. mes "Oh, you got the rocks?";
  541. mes "You brought them for Zabaroo?";
  542. mes "Oh, how is he doing? I hear";
  543. mes "he threw out his back.";
  544. next;
  545. select("He still hurts.");
  546. mes "[Bahed]";
  547. mes "Oh no... I'm so sorry";
  548. mes "to hear that. I hope he";
  549. mes "feels better soon. Anyway,";
  550. mes "why don't you bring the";
  551. mes "rocks over here?";
  552. next;
  553. mes "[Bahed]";
  554. mes "Let me confirm Zabaroo's";
  555. mes "quota for today. Ah, and";
  556. mes "don't worry, We pay him";
  557. mes "for his quotas regularly.";
  558. next;
  559. select("I have a question...");
  560. mes "[Bahed]";
  561. mes "Hm? What'd you want";
  562. mes "to know? I can't say that";
  563. mes "I know everything, but";
  564. mes "I'll try my best to tell you";
  565. mes "what I know. I mean,";
  566. mes "you helped Zabaroo, so...";
  567. next;
  568. select("What's this Hetarium??");
  569. mes "[Bahed]";
  570. mes "Well, it hasn't been that";
  571. mes "long since these rocks";
  572. mes "attracted attention outside";
  573. mes "of town. Before all this,";
  574. mes "the townspeople just";
  575. mes "made carvings out of them.";
  576. next;
  577. mes "[Bahed]";
  578. mes "Then, all of a sudden,";
  579. mes "these people from--I guess";
  580. mes "it was Schwaltzvalt--came";
  581. mes "and bought a lot of these";
  582. mes "stones. Later, they even built";
  583. mes "this factory to process them!";
  584. next;
  585. mes "[Bahed]";
  586. mes "Oh, they tried using machines";
  587. mes "to harvest these stones, but";
  588. mes "they all broke down too soon.";
  589. mes "That's why they hired people";
  590. mes "in Veins to collect them.";
  591. next;
  592. mes "[Bahed]";
  593. mes "I'm not sure many people";
  594. mes "know who owns this factory.";
  595. mes "Maybe it's Rekenber? Yes,";
  596. mes "I saw one of their corporate";
  597. mes "airships come to town, so";
  598. mes "I think it might be them.";
  599. next;
  600. select("How do they use Hetarium??");
  601. mes "[Bahed]";
  602. mes "I'm not really sure. I just";
  603. mes "happened to overhear some";
  604. mes "of the higher ups mention";
  605. mes "something about hearts?";
  606. mes "Pieces of hearts? Doesn't";
  607. mes "make any sense to me.";
  608. next;
  609. mes "[Bahed]";
  610. mes "All I gathered was that";
  611. mes "they were using the stones";
  612. mes "to build a machine related";
  613. mes "to those hearts. That's";
  614. mes "all I know. Anyway, please";
  615. mes "leave the stones over there~";
  616. set veins_stone,7;
  617. close;
  618. }
  619. mes "[Bahed]";
  620. mes "Everyday I feel";
  621. mes "weaker and weaker...";
  622. mes "Could this be chronic";
  623. mes "fatigue syndrome? Ugh...";
  624. close;
  625. }
  626. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  627. mes "[Worker]";
  628. mes "What the heck are these rocks?";
  629. mes "They're ordinary stones, aren't they?";
  630. mes "They don't pay me enough here...";
  631. close;
  632. }
  633. // Spy Quest
  634. //============================================================
  635. prontera,202,122,0 script Kid#sch 703,{
  636. if (que_sch == 0) {
  637. mes "[Rooney]";
  638. mes "Where the heck";
  639. mes "is it? I don't... Where...?";
  640. mes "He's got to be around here";
  641. mes "somewhere, I think...";
  642. next;
  643. if (select("What's wrong?:...") == 1) {
  644. mes "[Rooney]";
  645. mes "Oh, it's just...";
  646. mes "Some guy sent me on a";
  647. mes "delivery errand, but I can't";
  648. mes "find the recipient. He said";
  649. mes "that I can't miss him, but";
  650. mes "I still can't figure it out.";
  651. next;
  652. mes "[Rooney]";
  653. mes "I should have asked for";
  654. mes "the exact location. I mean,";
  655. mes "if I don't find him, then I'll";
  656. mes "never get paid for doing";
  657. mes "this delivery. ^333333*Sigh*^000000";
  658. next;
  659. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  660. mes "[Rooney]";
  661. mes "Thanks. I think";
  662. mes "I just might need it.";
  663. mes "Where could this guy";
  664. mes "be? If he's expecting";
  665. mes "a delivery, he should";
  666. mes "make himself easy to find...";
  667. close;
  668. }
  669. mes "[Rooney]";
  670. mes "Yeah, sure, it'd be great";
  671. mes "if you could help me. Let's";
  672. mes "see, I need to deliver this";
  673. mes "letter to a bard named...";
  674. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  675. next;
  676. mes "[Rooney]";
  677. mes "I've looked everywhere";
  678. mes "in town for someone that";
  679. mes "looks like a Bard, but I'm";
  680. mes "not having any luck. If you";
  681. mes "find him, would you tell me?";
  682. set que_sch,1;
  683. close;
  684. }
  685. close;
  686. }
  687. else if (que_sch == 1) {
  688. mes "[Rooney]";
  689. mes "I still haven't";
  690. mes "found Lasda Midar.";
  691. mes "Would you let me know";
  692. mes "if you find him so that";
  693. mes "I can deliver his letter?";
  694. close;
  695. }
  696. else if (que_sch == 2) {
  697. if (Zeny < 100) {
  698. mes "[Rooney]";
  699. mes "Lasda Midar...";
  700. mes "Where the heck";
  701. mes "could that guy be?";
  702. close;
  703. }
  704. else {
  705. mes "[Rooney]";
  706. mes "Wow, did you really";
  707. mes "find Lasda Midar?";
  708. mes "Why couldn't I find him?";
  709. mes "Anyway, thank you so much";
  710. mes "for your help. I thought I was";
  711. mes "going to fail my delivery!";
  712. next;
  713. select("He asked me to give you this.");
  714. mes "[Rooney]";
  715. mes "Hey, alright! Thanks";
  716. mes "for the cash! Heh heh~";
  717. set zeny,zeny-100;
  718. set que_sch,3;
  719. close;
  720. }
  721. }
  722. mes "[Rooney]";
  723. mes "Nice day out, isn't it?";
  724. close;
  725. }
  726. prt_church,89,108,6 script Bard#sch 741,{
  727. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  728. mes "^3355FFWait a second!";
  729. mes "Right now, you're carrying";
  730. mes "too many things with you.";
  731. mes "Please come back after";
  732. mes "using the Kafra Service";
  733. mes "to store some of your items.^000000";
  734. close;
  735. }
  736. if (que_sch < 1) {
  737. mes "[Lasda]";
  738. mes "Hello there, isn't today";
  739. mes "such a wonderful day?";
  740. mes "Nice weather always";
  741. mes "inspires the poet in me,";
  742. mes "and I can't seem to stop";
  743. mes "singing my heart out~";
  744. close;
  745. }
  746. else if (que_sch == 1) {
  747. mes "[Lasda]";
  748. mes "Why, what a glorious";
  749. mes "day! I should sing a song";
  750. mes "in praise of its wonder!";
  751. mes "Ooooh... La la la-la~";
  752. mes "Girls, girls, giiiirls...";
  753. next;
  754. switch(select("Excuse me...:......")) {
  755. case 1:
  756. mes "[Lasda]";
  757. mes "Why, what a glorious";
  758. mes "day! I should sing a song";
  759. mes "in praise of its wonder!";
  760. mes "Ooooh... La la la-la~";
  761. mes "Girls, girls, giiiirls...";
  762. close;
  763. case 2:
  764. mes "[Lasda]";
  765. mes "Girls, girls, giiiirls...";
  766. mes "Making my heart";
  767. mes "beat like... Like it's";
  768. mes "going too fast. My heart's";
  769. mes "racing... And you're at the";
  770. mes "finish line--Love Champion!";
  771. next;
  772. mes "[Lasda]";
  773. mes "Oh? Don't stare at me";
  774. mes "like that, you're making";
  775. mes "me blush. Did you need to";
  776. mes "talk to me or something?.";
  777. next;
  778. switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
  779. case 1:
  780. mes "[Lasda]";
  781. mes "Oh, that's alright.";
  782. mes "...............................";
  783. mes "Girl, I'll laugh at all your";
  784. mes "jokes, and agree with yourv";
  785. mes "politics~ You're hot! But";
  786. mes "baby, you're dumb as bricks~";
  787. close;
  788. case 2:
  789. mes "[Lasda]";
  790. mes "Oh? Oh, yes, that's me.";
  791. mes "How can I help you?";
  792. next;
  793. select("I'm here to deliver this to you.");
  794. mes "[Lasda]";
  795. mes "Ah! He must have finally";
  796. mes "sent it. Would you please";
  797. mes "give me a second? Let's see...";
  798. next;
  799. mes "^3355FFLasda opened the letter";
  800. mes "and started reading it.^000000";
  801. next;
  802. mes "[Lasda]";
  803. mes "Umm...";
  804. mes "Oh, no...";
  805. next;
  806. mes "[Lasda]";
  807. mes "Ah, I'm sorry for";
  808. mes "making you wait.";
  809. mes "Here, please give";
  810. mes "this money to that";
  811. mes "kid that was supposed";
  812. mes "to come find me here.";
  813. set que_sch,2;
  814. set zeny,zeny+100;
  815. next;
  816. mes "[Lasda]";
  817. mes "I'd like you to come";
  818. mes "talk to me again later";
  819. mes "if you have the time";
  820. mes "See you around~";
  821. close;
  822. }
  823. }
  824. }
  825. else if (que_sch == 2) {
  826. mes "^3355FFLasda seems to be";
  827. mes "lost in deep thought.^000000";
  828. close;
  829. }
  830. else if (que_sch == 3) {
  831. mes "[Lasda]";
  832. mes "Oh good, you came back!";
  833. mes "Thanks for delivering that";
  834. mes "letter for me. Listen, you";
  835. mes "mind listening to me for";
  836. mes "a bit? I want to ask you";
  837. mes "for your help with something.";
  838. next;
  839. if (select("Sure.:No.") == 1) {
  840. mes "[Lasda]";
  841. mes "You see, the letter you";
  842. mes "brought me was from my old";
  843. mes "best friend. I haven't heard";
  844. mes "from him for a while, so";
  845. mes "I was pretty worried...";
  846. next;
  847. mes "[Lasda]";
  848. mes "Vitre said in his letter";
  849. mes "that he's in jail under";
  850. mes "false charges so he wants";
  851. mes "me to help him out. However,";
  852. mes "there isn't much I can do.";
  853. mes "Do you think you can help him?";
  854. next;
  855. if (select("Sure.:No.") == 1) {
  856. mes "[Lasda]";
  857. mes "Thank you so much!";
  858. mes "I guess the best thing";
  859. mes "to do for now is to find";
  860. mes "my friend in a prison in";
  861. mes "^FF0000Morroc^000000, and see what";
  862. mes "you can do to help him..";
  863. set que_sch,4;
  864. close;
  865. }
  866. mes "[Lasda]";
  867. mes "I... I guess...";
  868. mes "You must not be";
  869. mes "able to help him too...";
  870. close;
  871. }
  872. mes "[Lasda]";
  873. mes "I suppose that you";
  874. mes "must already be busy";
  875. mes "doing something else.";
  876. mes "Well, I understand...";
  877. close;
  878. }
  879. else if (que_sch < 8) {
  880. mes "[Lasda]";
  881. mes "I still can't believe";
  882. mes "Vitre is being held";
  883. mes "in prison in Morroc. I mean,";
  884. mes "what could have happened?";
  885. mes "I hope you can help him...";
  886. close;
  887. }
  888. else if (que_sch == 8) {
  889. mes "[Lasda]";
  890. mes "He was arrested because";
  891. mes "he's suspected of espionage?";
  892. mes "That doesn't make any sense.";
  893. mes "What could be going on?";
  894. next;
  895. select("^ff0000Krieg^000000 told me that.");
  896. mes "[Lasda]";
  897. mes "Krieg? Do you mean Krieg";
  898. mes "Laje Mandi? I know him quite";
  899. mes "well, actually. Let me write";
  900. mes "you a letter or recommendation.";
  901. mes "Hopefully, it'll be enough to";
  902. mes "let you enter the prison.";
  903. set que_sch,9;
  904. close;
  905. }
  906. else if (que_sch == 9) {
  907. mes "[Lasda]";
  908. mes "Hurry and go bring";
  909. mes "my letter to Krieg.";
  910. mes "I wonder what happened...";
  911. mes "There must be some kind";
  912. mes "of weird misunderstanding.";
  913. close;
  914. }
  915. else if (que_sch < 19) {
  916. mes "[Lasda]";
  917. mes "He really asked you";
  918. mes "to break him out of jail?";
  919. mes "Well, I know that's a morally";
  920. mes "hazy area, but I hope that";
  921. mes "you do your best to help Vitre.";
  922. close;
  923. }
  924. else if (que_sch < 25) {
  925. mes "[Lasda]";
  926. mes "Thanks for offering";
  927. mes "to help me out. I still";
  928. mes "can't believe Vitre had";
  929. mes "the gall to just break";
  930. mes "out of prison, though...";
  931. next;
  932. mes "[Lasda]";
  933. mes "I still can't do";
  934. mes "anything to help him,";
  935. mes "so please do what you";
  936. mes "can to take care of him";
  937. mes "for me. I really appreciate it.";
  938. close;
  939. }
  940. else if (que_sch == 25) {
  941. mes "[Lasda]";
  942. mes "Ah, you're back. I'm sure";
  943. mes "you have a lot to ask me";
  944. mes "right now. You deserve to";
  945. mes "know that everything I asked";
  946. mes "you to do was part of a plan";
  947. mes "to confirm Vitre's guilt.";
  948. next;
  949. mes "[Lasda]";
  950. mes "We arrested him once";
  951. mes "we learned that he was";
  952. mes "an Arunafeltz spy, but we";
  953. mes "couldn't punish him since";
  954. mes "we lacked concrete proof.";
  955. next;
  956. mes "[Lasda]";
  957. mes "That's why we allowed";
  958. mes "him to escape: we planned";
  959. mes "on following him to get the";
  960. mes "proof that we needed. Our";
  961. mes "sting was even able to round";
  962. mes "up all of his compatriots!";
  963. next;
  964. mes "[Lasda]";
  965. mes "I'm sorry for keeping";
  966. mes "you in the dark, but it was";
  967. mes "essential to the plan. We";
  968. mes "couldn't have done it without";
  969. mes "your help. Please take this";
  970. mes "reward with our sincere thanks.";
  971. set que_sch,26;
  972. getitem 12106,1; //Accessory_Box
  973. getexp 600000,0;
  974. close;
  975. }
  976. else {
  977. mes "[Lasda]";
  978. mes "We're having too many";
  979. mes "cases involving spies";
  980. mes "like Vitre lately. This";
  981. mes "might be a sign that";
  982. mes "Arunafeltz is planning";
  983. mes "to move against us...";
  984. close;
  985. }
  986. }
  987. moc_castle,137,88,2 script Prison Ward#sch 707,{
  988. if (que_sch < 4) {
  989. mes "[Jesse]";
  990. mes "Only authorized";
  991. mes "personnel can enter";
  992. mes "this prison. You need";
  993. mes "a permit if you want";
  994. mes "to be able to enter.";
  995. close;
  996. }
  997. else if (que_sch == 4) {
  998. mes "[Jesse]";
  999. mes "What? You want to meet";
  1000. mes "the prisoner? I'm sorry,";
  1001. mes "but he's not allowed to";
  1002. mes "see anyone since he was";
  1003. mes "arrested on suspicion";
  1004. mes "of espionage.";
  1005. set que_sch,5;
  1006. close;
  1007. }
  1008. else if (que_sch == 5) {
  1009. mes "[Jesse]";
  1010. mes "Huh. You're awfully";
  1011. mes "persistent. Alright,";
  1012. mes "if you can do me a favor,";
  1013. mes "I'll let you in. Bring me";
  1014. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1015. next;
  1016. mes "[Jesse]";
  1017. mes "Of course, I can only let";
  1018. mes "you inside. Whether they'll";
  1019. mes "actually let you meet the";
  1020. mes "prisoner is another matter.";
  1021. mes "So do we have a deal?";
  1022. set que_sch,6;
  1023. close;
  1024. }
  1025. else if (que_sch == 6) {
  1026. if (countitem(12066) > 0) {
  1027. mes "[Jesse]";
  1028. mes "Ah, that's the stuff!";
  1029. mes "Thanks for the Fried";
  1030. mes "Monkey Tails~ Alright,";
  1031. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1032. mes "Morroc Castle. Get his";
  1033. mes "approval, and I'll let you in.";
  1034. delitem 12066,1; //Luk_Dish01
  1035. set que_sch,7;
  1036. close;
  1037. }
  1038. mes "[Jesse]";
  1039. mes "Bring me a plate of";
  1040. mes "^FF0000Fried Monkey Tails^000000.";
  1041. mes "Do it, or I won't help";
  1042. mes "you out. I mean, I know";
  1043. mes "you mean well, but I'm";
  1044. mes "risking my job here...";
  1045. close;
  1046. }
  1047. else if (que_sch < 10) {
  1048. mes "[Jesse]";
  1049. mes "You didn't get approval";
  1050. mes "from Sir Krieg yet? You'd";
  1051. mes "better do it, or there's no";
  1052. mes "point in entering this prison.";
  1053. mes "You can't just sneak around";
  1054. mes "inside this place, you know?";
  1055. close;
  1056. }
  1057. else if (que_sch == 10) {
  1058. mes "[Jesse]";
  1059. mes "Did you really get";
  1060. mes "Sir Krieg's approval?";
  1061. mes "Alright, you may enter now.";
  1062. close2;
  1063. warp "ra_in01",48,355;
  1064. end;
  1065. }
  1066. else if (que_sch < 19) {
  1067. mes "[Jesse]";
  1068. mes "Do you want to enter?";
  1069. next;
  1070. if (select("Yes.:No") == 1) {
  1071. mes "[Jesse]";
  1072. mes "Be careful when you talk";
  1073. mes "to that guy: he's a smooth";
  1074. mes "talker, and almost charmed";
  1075. mes "a lot of the guards into";
  1076. mes "letting him go free.";
  1077. close2;
  1078. warp "ra_in01",48,355;
  1079. end;
  1080. }
  1081. mes "[Jesse]";
  1082. mes "Take your time.";
  1083. mes "If you're not mentally";
  1084. mes "prepared, then it's not";
  1085. mes "a good idea to talk";
  1086. mes "to the prisoner.";
  1087. close;
  1088. }
  1089. else if (que_sch < 19) {
  1090. mes "[Jesse]";
  1091. mes "Argh, I'm in trouble.";
  1092. mes "The prisoner escaped.";
  1093. mes "How could I let this...";
  1094. mes "happen?! Damn, I need to";
  1095. mes "report this to Mr. Krieg";
  1096. close;
  1097. }
  1098. mes "[Jesse]";
  1099. mes "What a relief! They";
  1100. mes "really set it up so that";
  1101. mes "the prisoner could escape?";
  1102. mes "Well, I thought I was going";
  1103. mes "to get fired for all that.";
  1104. close;
  1105. }
  1106. moc_castle,173,122,0 script Public Security Officer 748,{
  1107. if (que_sch < 7) {
  1108. mes "[Krieg]";
  1109. mes "I'm in charge of public";
  1110. mes "security here in Morroc.";
  1111. mes "Lately, there have been";
  1112. mes "more incidents disturbing";
  1113. mes "the public peace and";
  1114. mes "many unsettling rumors...";
  1115. close;
  1116. }
  1117. else if (que_sch == 7) {
  1118. mes "[Krieg]";
  1119. mes "Hello, adventurer.";
  1120. mes "How may I help you?";
  1121. next;
  1122. select("I'd like to see a prisoner, Mr. Vitre.");
  1123. mes "[Krieg]";
  1124. mes "Vitre? I'm sorry, but";
  1125. mes "I can't approve of that.";
  1126. mes "I'd allow visitors for normal";
  1127. mes "prisoners, but not for people";
  1128. mes "suspected of espionage.";
  1129. mes "That's why he's in jail.";
  1130. next;
  1131. mes "[Krieg]";
  1132. mes "If I knew you personally,";
  1133. mes "or if someone I trust can";
  1134. mes "vouch for you, then I'd";
  1135. mes "reconsider letting you";
  1136. mes "meet Vitre. Otherwise,";
  1137. mes "I just can't do it.";
  1138. set que_sch,8;
  1139. close;
  1140. }
  1141. else if (que_sch == 8) {
  1142. mes "[Krieg]";
  1143. mes "I can't let you meet";
  1144. mes "Vitre until I'm absolutely";
  1145. mes "sure that you're not involved";
  1146. mes "with any espionage activities.";
  1147. close;
  1148. }
  1149. else if (que_sch == 9) {
  1150. mes "[Krieg]";
  1151. mes "I can't let you meet";
  1152. mes "Vitre until I'm absolutely";
  1153. mes "sure that you're not involved";
  1154. mes "with any espionage activities.";
  1155. next;
  1156. select("Here's a letter from Lasda.");
  1157. mes "[Krieg]";
  1158. mes "Lasda? Now there's a";
  1159. mes "man I hold in high regard.";
  1160. mes "Please let me read what";
  1161. mes "he has to say. Hmmm...";
  1162. next;
  1163. mes "[Krieg]";
  1164. mes "Alright, I'll let you visit";
  1165. mes "Vitre. I'll send a message";
  1166. mes "to the prison ward so that";
  1167. mes "he'll let you talk to him.";
  1168. set que_sch,10;
  1169. close;
  1170. }
  1171. else if (que_sch < 26) {
  1172. mes "[Krieg]";
  1173. mes "Hmm... This is almost too";
  1174. mes "difficult for me to handle.";
  1175. mes "What should I do?";
  1176. close;
  1177. }
  1178. mes "[Krieg]";
  1179. mes "I understand that you were";
  1180. mes "instrumental in solving a";
  1181. mes "problem regarding public";
  1182. mes "safety. I'd just like to thank";
  1183. mes "you, and apologize for any";
  1184. mes "trouble I might have caused.";
  1185. close;
  1186. }
  1187. ra_in01,48,352,0 warp que_sch_jail 1,1,moc_castle,136,86
  1188. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1189. if (que_sch < 10) {
  1190. mes "[Vitre]";
  1191. mes ".............";
  1192. close;
  1193. }
  1194. else if (que_sch == 10) {
  1195. mes "[Vitre]";
  1196. mes "...............................";
  1197. mes "...............................";
  1198. mes "...............................";
  1199. mes "Damn, what should I do?";
  1200. next;
  1201. select("Excuse me...");
  1202. mes "[Vitre]";
  1203. mes "Hm? I'm Vitre Bizlita.";
  1204. mes "As you can see, I'm not in";
  1205. mes "any real position to help";
  1206. mes "you. Still, did you want";
  1207. mes "to ask me something?";
  1208. next;
  1209. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1210. case 1:
  1211. mes "[Vitre]";
  1212. mes "Well...";
  1213. mes "It's nice to";
  1214. mes "receive visitors.";
  1215. mes "Jail can be lonely....";
  1216. close;
  1217. case 2:
  1218. mes "[Vitre]";
  1219. mes "Oh, good. Lasda finally";
  1220. mes "got my letter, eh? I don't";
  1221. mes "know what the hell's going";
  1222. mes "on. I mean, all I remember";
  1223. mes "is that these strange men";
  1224. mes "came and brought me here.";
  1225. next;
  1226. mes "[Vitre]";
  1227. mes "I... I don't think";
  1228. mes "they'll let me out";
  1229. mes "of here. I mean, they";
  1230. mes "jailed me and there's no";
  1231. mes "proof I did anything wrong.";
  1232. next;
  1233. mes "[Vitre]";
  1234. mes "My life is in danger as";
  1235. mes "long as I'm here, so I have";
  1236. mes "to get out as soon as I can.";
  1237. mes "Luckily, I figured out that";
  1238. mes "I can open these doors if";
  1239. mes "I just had 2 things.";
  1240. next;
  1241. mes "[Vitre]";
  1242. mes "I just need a ^FF0000Megaphone^000000";
  1243. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1244. mes "pretty mundane objects, so no";
  1245. mes "one would suspect anything if";
  1246. mes "you brought them here. Um...";
  1247. mes "You will help me, won't you?";
  1248. next;
  1249. mes "[Vitre]";
  1250. mes "I understand if you have any";
  1251. mes "doubts about my innocence.";
  1252. mes "But think about it: wouldn't";
  1253. mes "you want to see what I do";
  1254. mes "with a Megaphone and Violin?";
  1255. mes "Sounds pretty cool, huh?";
  1256. next;
  1257. mes "^3355FFYou can hear someone";
  1258. mes "mumbling from the cell";
  1259. mes "next to Vitre's.^000000";
  1260. next;
  1261. mes "[????]";
  1262. mes "I wonder how the lady";
  1263. mes "in the Dancer Job Change";
  1264. mes "place is doing by now...";
  1265. set que_sch,11;
  1266. close;
  1267. }
  1268. }
  1269. else if (que_sch < 18) {
  1270. mes "[Vitre]";
  1271. mes "Didn't you bring the";
  1272. mes "Megaphone and Violin?";
  1273. mes "The longer I sit here,";
  1274. mes "the more likely it is";
  1275. mes "that they'll kill me!";
  1276. close;
  1277. }
  1278. else if (que_sch == 18) {
  1279. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1280. mes "[Vitre]";
  1281. mes "You brought me a";
  1282. mes "Megaphone and Violin?";
  1283. mes "Perfect! Now, step aside";
  1284. mes "Can't have you getting hurt.";
  1285. next;
  1286. mes "...............................";
  1287. mes "...............................";
  1288. mes "...............................";
  1289. next;
  1290. mes "^3355FFVitre drew in a deep";
  1291. mes "breath, and then smashed";
  1292. mes "the steel bars of his cell";
  1293. mes "with the Violin. Surprisingly,";
  1294. mes "the door swings open with";
  1295. mes "a very loud noise.^000000";
  1296. next;
  1297. mes "[Vitre]";
  1298. mes "Heh! That was a little";
  1299. mes "harder than I thought,";
  1300. mes "but it looks like I'm free~";
  1301. mes "Alright, let's get a move on.";
  1302. next;
  1303. mes "[Jesse]";
  1304. mes "What?! What's this noise?!";
  1305. next;
  1306. enablenpc "Jesse#sch";
  1307. mes "[Jesse]";
  1308. mes "Hey! How did you";
  1309. mes "get out of your cell?!";
  1310. mes "Get back in there, NOW!";
  1311. next;
  1312. mes "[Vitre]";
  1313. mes "If you were me, would";
  1314. mes "you go back in your cell";
  1315. mes "just because someone's";
  1316. mes "yelling at you? Forget it~";
  1317. next;
  1318. mes "^3355FFVitre raised the Megaphone";
  1319. mes "to his mouth, and drew in";
  1320. mes "another deep breath.^000000";
  1321. next;
  1322. mes "[Vitre]";
  1323. mes "Wah!";
  1324. next;
  1325. mes "[Jesse]";
  1326. mes "Arg...";
  1327. mes "Oh Lord...!";
  1328. mes "M-my ears...";
  1329. next;
  1330. mes "[Vitre]";
  1331. mes "Heh! I love it when";
  1332. mes "a plan comes together~";
  1333. mes "Let's get out of here!";
  1334. next;
  1335. delitem 1901,1; //Violin
  1336. delitem 7040,1; //Megaphone
  1337. set que_sch,19;
  1338. close2;
  1339. disablenpc "Jesse#sch";
  1340. warp "morocc",294,153;
  1341. end;
  1342. }
  1343. mes "[Vitre]";
  1344. mes "Didn't you bring";
  1345. mes "a Megaphone and";
  1346. mes "a Violin? Please";
  1347. mes "hurry, I don't have";
  1348. mes "much time left!";
  1349. close;
  1350. }
  1351. else {
  1352. mes "[Vitre]";
  1353. mes "Heh! I love it when";
  1354. mes "a plan comes together~";
  1355. mes "Let's get out of here!";
  1356. close2;
  1357. warp "morocc",294,153;
  1358. end;
  1359. }
  1360. }
  1361. ra_in01,58,389,0 script Jesse#sch 707,{
  1362. end;
  1363. OnInit:
  1364. disablenpc "Jesse#sch";
  1365. end;
  1366. }
  1367. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1368. if (que_sch < 11) {
  1369. mes "[Ruan]";
  1370. mes "This stinks. Why am";
  1371. mes "I locked up in here?";
  1372. mes "I didn't do anything";
  1373. mes "to deserve this!";
  1374. next;
  1375. mes "[Ruan]";
  1376. mes "It's getting to be so";
  1377. mes "bad that I even miss the";
  1378. mes "sound of Hianna's voice.";
  1379. mes "It's freakishly loud.";
  1380. mes "You couldn't outyell her";
  1381. mes "even with a Megaphone.";
  1382. close;
  1383. }
  1384. else if (que_sch == 11) {
  1385. mes "[Ruan]";
  1386. mes "This stinks. Why am";
  1387. mes "I locked up in here?";
  1388. mes "I didn't do anything";
  1389. mes "to deserve this!";
  1390. next;
  1391. mes "[Ruan]";
  1392. mes "It's getting to be so";
  1393. mes "bad that I even miss the";
  1394. mes "sound of Hianna's voice.";
  1395. mes "It's freakishly loud.";
  1396. mes "You couldn't outyell her";
  1397. mes "even with a Megaphone.";
  1398. next;
  1399. mes "["+strcharinfo(0)+"]";
  1400. mes "What...?!";
  1401. next;
  1402. select("Where I can find that Megaphone?");
  1403. mes "[Ruan]";
  1404. mes "Huh? Why would you";
  1405. mes "want to know that?";
  1406. next;
  1407. select("I really need one!");
  1408. mes "[Ruan]";
  1409. mes "Uh, you can get one from";
  1410. mes "that Dancer Job Change";
  1411. mes "place in Comodo. They're";
  1412. mes "really hard to get, though,";
  1413. mes "if not impossible. Knock";
  1414. mes "yourself out, buddy.";
  1415. close;
  1416. }
  1417. else if (que_sch < 20) {
  1418. mes "[Ruan]";
  1419. mes "Nobody knows what";
  1420. mes "will happen tomorrow.";
  1421. mes "I mean, this is a world of";
  1422. mes "miracles and tragedies.";
  1423. mes "Death, or real love...";
  1424. mes "You will never know what will happen.";
  1425. close;
  1426. }
  1427. mes "[Ruan]";
  1428. mes "........";
  1429. close;
  1430. }
  1431. // Escort Dancers to Schwaltzvalt Republic
  1432. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1433. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1434. mes "^3355FFWait a second!";
  1435. mes "Right now, you're carrying";
  1436. mes "too many things with you.";
  1437. mes "Please come back after";
  1438. mes "using the Kafra Service";
  1439. mes "to store some of your items.^000000";
  1440. close;
  1441. }
  1442. if (que_sch < 11) {
  1443. mes "[Hianna]";
  1444. mes "Keep up the good work,";
  1445. mes "everyone! There's only";
  1446. mes "a few days left until the";
  1447. mes "big performance! Hey...";
  1448. mes "You! Can't you do it right?";
  1449. mes "Turn your waist quicker!";
  1450. close;
  1451. }
  1452. else if (que_sch == 11) {
  1453. mes "[Hianna]";
  1454. mes "Hey, who are you?";
  1455. mes "We already have enough";
  1456. mes "problems with too many";
  1457. mes "pervs ogling the Dancers.";
  1458. mes "I'd prefer it if you didn't";
  1459. mes "come to watch us practice.";
  1460. next;
  1461. if (select("I want a Megaphone.:Eeek...") == 2) {
  1462. mes "[Hianna]";
  1463. mes "If you really want to";
  1464. mes "watch us dance, come to";
  1465. mes "the show and buy a ticket.";
  1466. mes "Watching for free isn't";
  1467. mes "exactly supporting the arts.";
  1468. close;
  1469. }
  1470. mes "[Hianna]";
  1471. mes "You want a Megaphone?";
  1472. mes "Well, I'm sorry, but it's";
  1473. mes "not just something I can";
  1474. mes "lend to anybody. Then again";
  1475. mes "it's not like you can find one";
  1476. mes "anywhere else, either.";
  1477. next;
  1478. if (select("Please! I'll do anything!:Later.") == 2) {
  1479. mes "[Hianna]";
  1480. mes "Alright, then.";
  1481. mes "I'm sorry that";
  1482. mes "I can't help you.";
  1483. close;
  1484. }
  1485. mes "[Hianna]";
  1486. mes "Anything, huh?";
  1487. mes "Well, you just said";
  1488. mes "the magic word. Listen";
  1489. mes "carefully to what I want";
  1490. mes "you to do for me.";
  1491. next;
  1492. if (select("Listen:Reconsider") == 1) {
  1493. mes "[Hianna]";
  1494. mes "First, I want a little";
  1495. mes "cash. Consider it a rental";
  1496. mes "fee. 500,000 zeny should be";
  1497. mes "just about enough. Then,";
  1498. mes "I want you to do me a favor.";
  1499. next;
  1500. mes "[Hianna]";
  1501. mes "The Schwaltzvalt Republic";
  1502. mes "requested me to send some";
  1503. mes "Dancers for some party, but";
  1504. mes "I don't have enough guards";
  1505. mes "to protect them on their";
  1506. mes "way over there.";
  1507. next;
  1508. mes "[Hianna]";
  1509. mes "If you act as bodyguard";
  1510. mes "to my Dancers on the way";
  1511. mes "to the Schwaltzvalt Republic,";
  1512. mes "I'll lend you my Megaphone";
  1513. mes "once you come back. So...";
  1514. mes "How does that sound?";
  1515. next;
  1516. if (select("Sounds good.:Like a ripoff.") == 1) {
  1517. mes "[Hianna]";
  1518. mes "I'm glad you agree~";
  1519. mes "Okay, the Dancers are";
  1520. mes "waiting are the entrance,";
  1521. mes "so bring them over to the";
  1522. mes "Schwaltzvalt Republic as";
  1523. mes "soon as you're ready.";
  1524. set que_sch,12;
  1525. close;
  1526. }
  1527. mes "[Hianna]";
  1528. mes "So... I guess you";
  1529. mes "didn't need that";
  1530. mes "Megaphone as";
  1531. mes "badly as I thought.";
  1532. close;
  1533. }
  1534. mes "[Hianna]";
  1535. mes "Alright, take your";
  1536. mes "time. I'm in no rush.";
  1537. close;
  1538. }
  1539. else if (que_sch < 17) {
  1540. mes "[Hianna]";
  1541. mes "What are you still doing";
  1542. mes "here? Shouldn't you be";
  1543. mes "escorting the Dancers to";
  1544. mes "the Schwaltvalt Republic";
  1545. mes "already? Get a move on~";
  1546. close;
  1547. }
  1548. else if (que_sch == 17) {
  1549. mes "[Hianna]";
  1550. mes "Thanks for all your";
  1551. mes "hard work. The Dancers";
  1552. mes "told me that you did a good";
  1553. mes "job escorting them. Now...";
  1554. mes "Do you have the money?";
  1555. next;
  1556. if (select("Yes:No") == 1) {
  1557. if (Zeny < 500000) {
  1558. mes "[Hianna]";
  1559. mes "What's this? Hmm...";
  1560. mes "I think you made a mistake.";
  1561. mes "This isn't enough money.";
  1562. mes "Remember, 500,000 zeny~";
  1563. close;
  1564. }
  1565. mes "[Hianna]";
  1566. mes "Perfect. Well, here's";
  1567. mes "your Megaphone. Thanks";
  1568. mes "for everything, and I'll see";
  1569. mes "you around, adventurer~";
  1570. set zeny,zeny-500000;
  1571. set que_sch,18;
  1572. getitem 7040,1; //Megaphone
  1573. close;
  1574. }
  1575. mes "[Hianna]";
  1576. mes "I can't have you breaking";
  1577. mes "your promises, so I won't";
  1578. mes "give you the Megaphone";
  1579. mes "until you pay me the";
  1580. mes "500,000 zeny that you";
  1581. mes "said that you would.";
  1582. close;
  1583. }
  1584. else if (que_sch == 18) {
  1585. mes "[Hianna]";
  1586. mes "Thanks for escorting";
  1587. mes "my Dancers over to the";
  1588. mes "Schwaltzvalt Republic.";
  1589. mes "Anything I can help";
  1590. mes "you with today?";
  1591. next;
  1592. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1593. mes "[Hianna]";
  1594. mes "Well, I guess I can let";
  1595. mes "you have another one if";
  1596. mes "you pay me 500,000 zeny.";
  1597. mes "You sure you want to pay";
  1598. mes "the money for a Megaphone?";
  1599. next;
  1600. if (select("Yes:No") == 1) {
  1601. if (Zeny < 500000) {
  1602. mes "[Hianna]";
  1603. mes "I'm sorry, but this";
  1604. mes "isn't enough money for";
  1605. mes "a Megaphone. Be sure";
  1606. mes "to bring me 500,000 zeny.";
  1607. close;
  1608. }
  1609. mes "[Hianna]";
  1610. mes "Here you are. The fact is...";
  1611. mes "These Megaphones are";
  1612. mes "considered guild property,";
  1613. mes "so I'm not supposed to let";
  1614. mes "you have this. Don't let";
  1615. mes "anyone know I gave you this!";
  1616. set zeny,zeny-500000;
  1617. getitem 7040,1; //Megaphone
  1618. close;
  1619. }
  1620. mes "[Hianna]";
  1621. mes "Alright~";
  1622. mes "Take care, and";
  1623. mes "travel safely~";
  1624. close;
  1625. }
  1626. mes "[Hianna]";
  1627. mes "Alright~";
  1628. mes "Take care, and";
  1629. mes "travel safely~";
  1630. close;
  1631. }
  1632. mes "[Hianna]";
  1633. mes "Trust me, we've made";
  1634. mes "good use of the money";
  1635. mes "that you've ''donated.''";
  1636. mes "Thanks for taking good";
  1637. mes "care of my Dancers~";
  1638. close;
  1639. }
  1640. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1641. if (que_sch < 12) {
  1642. mes "[Dancer]";
  1643. mes "Hi there~";
  1644. mes "Are you enjoying";
  1645. mes "yourself? I hope so!";
  1646. close;
  1647. }
  1648. else if (que_sch == 12) {
  1649. mes "[Dancer]";
  1650. mes "Ah, you must be the";
  1651. mes "bodyguard. So are you";
  1652. mes "ready to go now?";
  1653. next;
  1654. if (select("Yes:No") == 1) {
  1655. mes "[Dancer]";
  1656. mes "Alright, then.";
  1657. mes "Here we go~";
  1658. set que_sch,13;
  1659. close2;
  1660. warp "airplane",75,55;
  1661. end;
  1662. }
  1663. mes "[Dancer]";
  1664. mes "We need to depart soon,";
  1665. mes "so please hurry. I'll be";
  1666. mes "waiting for you here~";
  1667. close;
  1668. }
  1669. mes "[Dancer]";
  1670. mes "Oh, that was such a fun";
  1671. mes "performance. I can still";
  1672. mes "see the dazzling decorations";
  1673. mes "in the ballroom where we got";
  1674. mes "to dance. It was so wonderful!";
  1675. close;
  1676. }
  1677. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1678. if (que_sch < 12) {
  1679. mes "[Dancer]";
  1680. mes "Hi there~";
  1681. mes "Are you enjoying";
  1682. mes "yourself? I hope so!";
  1683. close;
  1684. }
  1685. else if (que_sch == 12) {
  1686. mes "[Dancer]";
  1687. mes "Ah, you must be the";
  1688. mes "bodyguard. So are you";
  1689. mes "ready to go now?";
  1690. next;
  1691. if (select("Yes:No") == 1) {
  1692. mes "[Dancer]";
  1693. mes "Alright, then.";
  1694. mes "Here we go~";
  1695. set que_sch,13;
  1696. close2;
  1697. warp "airplane",75,55;
  1698. end;
  1699. }
  1700. mes "[Dancer]";
  1701. mes "We need to depart soon,";
  1702. mes "so please hurry. I'll be";
  1703. mes "waiting for you here~";
  1704. close;
  1705. }
  1706. mes "[Dancer]";
  1707. mes "I guess it's pretty";
  1708. mes "fun to perform on stage~";
  1709. mes "But I still need to practice";
  1710. mes "more for the next performance.";
  1711. close;
  1712. }
  1713. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1714. if (que_sch < 12) {
  1715. mes "[Dancer]";
  1716. mes "Hi there~";
  1717. mes "Are you enjoying";
  1718. mes "yourself? I hope so!";
  1719. close;
  1720. }
  1721. else if (que_sch == 12) {
  1722. mes "[Dancer]";
  1723. mes "Ah, you must be the";
  1724. mes "bodyguard. So are you";
  1725. mes "ready to go now?";
  1726. next;
  1727. if (select("Yes:No") == 1) {
  1728. mes "[Dancer]";
  1729. mes "Alright, then.";
  1730. mes "Here we go~";
  1731. set que_sch,13;
  1732. close2;
  1733. warp "airplane",75,55;
  1734. end;
  1735. }
  1736. mes "[Dancer]";
  1737. mes "We need to depart soon,";
  1738. mes "so please hurry. I'll be";
  1739. mes "waiting for you here~";
  1740. close;
  1741. }
  1742. mes "[Dancer]";
  1743. mes "I sure learned a lot from";
  1744. mes "that trip. I hope that the new";
  1745. mes "girls also gained something";
  1746. mes "from their experiences.";
  1747. close;
  1748. }
  1749. airplane,76,56,4 script Young Dancer#sch2 724,{
  1750. if (que_sch < 13) {
  1751. mes "[Dancer]";
  1752. mes "Hi there~";
  1753. mes "Are you enjoying";
  1754. mes "yourself? I hope so!";
  1755. close;
  1756. }
  1757. else if (que_sch == 13) {
  1758. mes "[Dancer]";
  1759. mes "This will be my";
  1760. mes "first performance...";
  1761. mes "I guess that's why";
  1762. mes "I have butterflies";
  1763. mes "in my stomach...";
  1764. close;
  1765. }
  1766. mes "[Dancer]";
  1767. mes "I wonder which beautiful";
  1768. mes "place we'll get to perform in";
  1769. mes "next time! Ooh, I can't wait!";
  1770. close;
  1771. }
  1772. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1773. if (que_sch < 13) {
  1774. mes "[Dancer]";
  1775. mes "Hi there~";
  1776. mes "Are you enjoying";
  1777. mes "yourself? I hope so!";
  1778. close;
  1779. }
  1780. else if (que_sch == 13) {
  1781. mes "[Dancer]";
  1782. mes "I've performed at many";
  1783. mes "venues, but this is the";
  1784. mes "frist time I'll be dancing";
  1785. mes "in the Schwaltzvalt Republic.";
  1786. mes "This is also my first time on";
  1787. mes "an airship. How exciting!";
  1788. close;
  1789. }
  1790. mes "[Dancer]";
  1791. mes "Traveling is really";
  1792. mes "thrilling... It's almost as";
  1793. mes "fun as dancing on stage~";
  1794. close;
  1795. }
  1796. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1797. if (que_sch < 13) {
  1798. mes "[Dancer]";
  1799. mes "Hi there~";
  1800. mes "Are you enjoying";
  1801. mes "yourself? I hope so!";
  1802. close;
  1803. }
  1804. else if (que_sch == 13) {
  1805. mes "[Dancer]";
  1806. mes "This is the first time that";
  1807. mes "the Schwaltzvalt Republic";
  1808. mes "requested a performance";
  1809. mes "from us. Isn't that amazing?";
  1810. mes "I guess we earned a reputation";
  1811. mes "overseas. I'll do my best!";
  1812. next;
  1813. mes "[Airship Announcement]";
  1814. mes "We will be arriving";
  1815. mes "in Einbroch shortly.";
  1816. mes "Passengers to Einbroch,";
  1817. mes "please get ready to land.";
  1818. next;
  1819. mes "[Dancer]";
  1820. mes "Oh! We're finally here!";
  1821. mes "Alright, I'll give this next";
  1822. mes "performance my all!";
  1823. close2;
  1824. set que_sch,14;
  1825. warp "ein_in01",278,223;
  1826. end;
  1827. }
  1828. mes "[Dancer]";
  1829. mes "I've been dancing on";
  1830. mes "stage for a long time, but";
  1831. mes "I always feel so nervous";
  1832. mes "right beforehand. I wonder";
  1833. mes "why that happens to me.";
  1834. close;
  1835. }
  1836. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1837. if (que_sch < 17) {
  1838. mes "[Dancer]";
  1839. mes "Oh, the dinner";
  1840. mes "party isn't finished yet.";
  1841. mes "It'll be over before";
  1842. mes "you even know it~";
  1843. close;
  1844. }
  1845. else if (que_sch == 17) {
  1846. mes "[Dancer]";
  1847. mes "Hooray! My first";
  1848. mes "onstage performance";
  1849. mes "was a success! Oh";
  1850. mes "I was so nervous...";
  1851. mes "But I'm so proud";
  1852. mes "of myself now!";
  1853. close;
  1854. }
  1855. mes "[Dancer]";
  1856. mes "Without dance,";
  1857. mes "my life has no";
  1858. mes "meaning at all.";
  1859. close;
  1860. }
  1861. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1862. if (que_sch < 17) {
  1863. mes "[Dancer]";
  1864. mes "The dinner party isn't";
  1865. mes "even finished yet, but";
  1866. mes "I'm already exhausted~";
  1867. close;
  1868. }
  1869. else if (que_sch == 17) {
  1870. mes "[Dancer]";
  1871. mes "^333333*Whew*^000000 We gave a good";
  1872. mes "performance this time.";
  1873. mes "I was worried since that";
  1874. mes "airship trip really drained me.";
  1875. close;
  1876. }
  1877. mes "[Dancer]";
  1878. mes "Dancing is really";
  1879. mes "hard work, and all that";
  1880. mes "practicing wears you out,";
  1881. mes "but it's worth it once you";
  1882. mes "get up on that stage.";
  1883. close;
  1884. }
  1885. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1886. if (que_sch < 17) {
  1887. mes "[Dancer]";
  1888. mes "Oh, the dinner";
  1889. mes "party isn't finished yet.";
  1890. mes "It'll be over before";
  1891. mes "you even know it~";
  1892. close;
  1893. }
  1894. else if (que_sch == 17) {
  1895. mes "[Dancer]";
  1896. mes "Well well, it looks like our";
  1897. mes "performance was a success.";
  1898. mes "The new girls did a really";
  1899. mes "great job. So let's head";
  1900. mes "back home, shall we?";
  1901. close2;
  1902. warp "comodo",191,146;
  1903. end;
  1904. }
  1905. mes "[Dancer]";
  1906. mes "Dancing is so fun, but";
  1907. mes "sometimes it's hard to";
  1908. mes "keep up with the audience's";
  1909. mes "expectations, you know?";
  1910. close;
  1911. }
  1912. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1913. if (que_sch < 15) {
  1914. mes "[Manager]";
  1915. mes "It'd be a really great";
  1916. mes "party if our customers";
  1917. mes "were a little less rowdy";
  1918. mes "Recently, they've been";
  1919. mes "more than a handful...";
  1920. close;
  1921. }
  1922. else if (que_sch == 15) {
  1923. mes "[Manager]";
  1924. mes "I'm glad our customers";
  1925. mes "enjoyed the performance";
  1926. mes "I was a little worried about";
  1927. mes "what they were going to think,";
  1928. mes "but I guess I was just being";
  1929. mes "overly anxious about it all.";
  1930. close;
  1931. }
  1932. else if (que_sch == 16) {
  1933. mes "[Manager]";
  1934. mes "Thank you so much for";
  1935. mes "your services. I'll be sure to";
  1936. mes "have one of my employees";
  1937. mes "send you your payment";
  1938. mes "Have a safe trip back~";
  1939. set que_sch,17;
  1940. close;
  1941. }
  1942. end;
  1943. //OnTouch2:
  1944. OnTouch:
  1945. if (que_sch == 14) {
  1946. mes "[Manager]";
  1947. mes "Oh, did you enjoy";
  1948. mes "your trip? I'm glad to";
  1949. mes "see that everyone arrived";
  1950. mes "safely. The dinner party";
  1951. mes "will start shortly, so";
  1952. mes "please get ready~";
  1953. set que_sch,15;
  1954. close;
  1955. }
  1956. end;
  1957. }
  1958. ein_in01,166,282,4 script Employee#sch 904,{
  1959. if (que_sch < 15) {
  1960. mes "[Employee]";
  1961. mes "We've been so busy lately!";
  1962. mes "It's just one party reservation";
  1963. mes "after another! When will I be";
  1964. mes "able to just take a break?";
  1965. close;
  1966. }
  1967. else if (que_sch < 17) {
  1968. if (rand(1,3) == 2) {
  1969. mes "[Employee]";
  1970. mes "Hi, how may I help you?";
  1971. mes "Tonight, most of customers";
  1972. mes "are high ranking government";
  1973. mes "officials or public figures.";
  1974. mes "That man over there is the";
  1975. mes "Rekenber P.R. executive.";
  1976. next;
  1977. mes "[Employee]";
  1978. mes "That priest over there is";
  1979. mes "actually a diplomat from";
  1980. mes "Arunafeltz on business.";
  1981. mes "These are some very";
  1982. mes "important people!";
  1983. close;
  1984. }
  1985. mes "[Employee]";
  1986. mes "How can I help you?";
  1987. mes "Oh, would you like another";
  1988. mes "drink? There you go! Please";
  1989. mes "enjoy the dinner party~";
  1990. close;
  1991. }
  1992. mes "[Employee]";
  1993. mes "Oh, the mess left after";
  1994. mes "a banquet is the biggest";
  1995. mes "part of my job. It's tough";
  1996. mes "work, but it needs to get done.";
  1997. close;
  1998. }
  1999. ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
  2000. //OnTouch2:
  2001. OnTouch:
  2002. if (que_sch == 15) {
  2003. disablenpc "Corporate Figure#sch";
  2004. disablenpc "Arunafeltz Figure#sch";
  2005. enablenpc "Corporate Figure";
  2006. enablenpc "Arunafeltz Figure";
  2007. mes "[????]";
  2008. mes "I guess the party";
  2009. mes "will soon be over.";
  2010. mes "Did you enjoy yourself?";
  2011. next;
  2012. mes "[??????]";
  2013. mes "Yes, thank you, I had";
  2014. mes "a great time. I'm sorry";
  2015. mes "I gave you such short";
  2016. mes "notice of my arrival, but";
  2017. mes "you held this party anyway.";
  2018. next;
  2019. mes "[????]";
  2020. mes "Don't mention it.";
  2021. mes "You're a valued guest.";
  2022. mes "It would shame me if I'd";
  2023. mes "failed to entertain you.";
  2024. next;
  2025. mes "[??????]";
  2026. mes "Ho ho, you certainly know";
  2027. mes "how to be a good host~";
  2028. next;
  2029. mes "[????]";
  2030. mes "Your words honor me.";
  2031. next;
  2032. mes "^3355FFThe man took a quick";
  2033. mes "look around the room.^000000";
  2034. next;
  2035. mes "[????]";
  2036. mes "No one's around.";
  2037. mes "I have something to";
  2038. mes "discuss with you before";
  2039. mes "we get down to business.";
  2040. next;
  2041. mes "[??????]";
  2042. mes "What kind of...?";
  2043. next;
  2044. mes "[????]";
  2045. mes "I'll explain in detail";
  2046. mes "someplace safer. The gist";
  2047. mes "is that some rogues over in";
  2048. mes "Arunafeltz are plotting to harm";
  2049. mes "relations between Arunafeltz";
  2050. mes "and the Rekenber Corporation.";
  2051. next;
  2052. mes "[??????]";
  2053. mes "Oh... I see. Yes,";
  2054. mes "we can't talk about";
  2055. mes "that here. To tell the";
  2056. mes "truth, I've suspected that";
  2057. mes "something like that was";
  2058. mes "going on... Yes, makes sense.";
  2059. next;
  2060. mes "[????]";
  2061. mes "We should relocate";
  2062. mes "so that we can talk";
  2063. mes "a bit more freely.";
  2064. mes "Please follow me,";
  2065. mes "I already have";
  2066. mes "a place prepared.";
  2067. set que_sch,16;
  2068. close2;
  2069. disablenpc "Corporate Figure";
  2070. disablenpc "Arunafeltz Figure";
  2071. enablenpc "Corporate Figure#sch";
  2072. enablenpc "Arunafeltz Figure#sch";
  2073. }
  2074. end;
  2075. }
  2076. ein_in01,181,284,0 script Corporate Figure 109,{
  2077. end;
  2078. OnInit:
  2079. disablenpc "Corporate Figure";
  2080. end;
  2081. }
  2082. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2083. end;
  2084. OnInit:
  2085. disablenpc "Arunafeltz Figure";
  2086. end;
  2087. }
  2088. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2089. mes "[????]";
  2090. mes "Hmm... Good.";
  2091. mes "Everything looks";
  2092. mes "ready to me.";
  2093. close;
  2094. }
  2095. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2096. mes "[??????]";
  2097. mes "I've got to say, only";
  2098. mes "Rekenber can host such";
  2099. mes "a magnificent party in";
  2100. mes "a city this polluted.";
  2101. mes "What's going on...?";
  2102. close;
  2103. }
  2104. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2105. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2106. mes "^3355FFWait a second!";
  2107. mes "Right now, you're carrying";
  2108. mes "too many things with you.";
  2109. mes "Please come back after";
  2110. mes "using the Kafra Service";
  2111. mes "to store some of your items.^000000";
  2112. close;
  2113. }
  2114. if (que_sch < 19) {
  2115. mes "[????]";
  2116. mes "............";
  2117. close;
  2118. }
  2119. else if (que_sch == 19) {
  2120. mes "[Vitre]";
  2121. mes "Thanks for your help.";
  2122. mes "This country's government";
  2123. mes "should know better than to";
  2124. mes "put a good man like me in jail.";
  2125. mes "Listen, I'm a fugitive now.";
  2126. mes "Do you think you can help me?";
  2127. next;
  2128. select("Sure.:I may as well...");
  2129. mes "[Vitre]";
  2130. mes "I just need you to talk";
  2131. mes "to a few people, and let";
  2132. mes "me know what they said.";
  2133. mes "I'd do it myself, but you";
  2134. mes "understand that I've got";
  2135. mes "to keep a low profile.";
  2136. next;
  2137. mes "[Vitre]";
  2138. mes "Please meet these people";
  2139. mes "in the order that I tell you.";
  2140. mes "I've sent messengers to let";
  2141. mes "them know of your arrival,";
  2142. mes "but I had to send them out";
  2143. mes "at different times... Anyway...";
  2144. next;
  2145. mes "[Vitre]";
  2146. mes "First, go to Prontera";
  2147. mes "and talk to Chada. Second,";
  2148. mes "go to Geffen and speak to";
  2149. mes "Ghez. Lastly, please go to";
  2150. mes "Comodo and meet Nosdan.";
  2151. next;
  2152. mes "[Vitre]";
  2153. mes "Each one of them will";
  2154. mes "sing you a song. Listen";
  2155. mes "carefully, and sing me their";
  2156. mes "songs when you come back.";
  2157. mes "Thanks, you have no idea how";
  2158. mes "much I appreciate your help.";
  2159. set que_sch,20;
  2160. close;
  2161. }
  2162. else if (que_sch == 20) {
  2163. mes "[Vitre]";
  2164. mes "Chada is probably near";
  2165. mes "the middle of Prontera.";
  2166. mes "The messenger I sent to";
  2167. mes "him should have reached";
  2168. mes "him by now, so he should";
  2169. mes "be expecting your arrival.";
  2170. close;
  2171. }
  2172. else if (que_sch == 21) {
  2173. mes "[Vitre]";
  2174. mes "Ah, now you've got to";
  2175. mes "talk to Ghez. He should";
  2176. mes "be in Northeast Geffen";
  2177. mes "somewhere. Hopefully";
  2178. mes "you won't have too much";
  2179. mes "trouble finding him.";
  2180. close;
  2181. }
  2182. else if (que_sch == 22) {
  2183. mes "[Vitre]";
  2184. mes "Trying to find Nosdan?";
  2185. mes "I think he's probably in the";
  2186. mes "Northern Cave in Comodo.";
  2187. mes "Please talk to him, and let";
  2188. mes "me know about his song.";
  2189. close;
  2190. }
  2191. else if (que_sch == 23) {
  2192. mes "[Vitre]";
  2193. mes "Welcome back.";
  2194. mes "So did you listen";
  2195. mes "to all of their songs?";
  2196. next;
  2197. if (select("Yes:No") == 1) {
  2198. mes "[Vitre]";
  2199. mes "Perfect~ Here's a little";
  2200. mes "something to show my";
  2201. mes "gratitude. Hope you like it.";
  2202. set que_sch,24;
  2203. getitem 603,1; //Old_Blue_Box
  2204. next;
  2205. mes "[Vitre]";
  2206. mes "Now, tell me, what";
  2207. mes "exactly did they si--";
  2208. next;
  2209. mes "[????]";
  2210. mes "Hold it!";
  2211. next;
  2212. enablenpc "????#sch1";
  2213. enablenpc "????#sch2";
  2214. enablenpc "????#sch3";
  2215. mes "[Vitre]";
  2216. mes "What? Wh-who the";
  2217. mes "hell are you guys?!";
  2218. next;
  2219. mes "[????]";
  2220. mes "Rune-Midgarts";
  2221. mes "Secret Service!";
  2222. mes "Vitre Bizlleta--";
  2223. mes "you're under arrest";
  2224. mes "for espionage!";
  2225. next;
  2226. mes "[Vitre]";
  2227. mes "Again? Didn't you just";
  2228. mes "arrest me just for being";
  2229. mes "suspected of espionage?";
  2230. mes "I think it's a little unfair";
  2231. mes "to just capture me when";
  2232. mes "you don't have any proof.";
  2233. next;
  2234. mes "[????]";
  2235. mes "We just seized concrete";
  2236. mes "evidence of your illegal";
  2237. mes "activities. It's probably";
  2238. mes "enough to imprison you";
  2239. mes "for life. Happy now?";
  2240. next;
  2241. mes "[Vitre]";
  2242. mes "You're bluffing.";
  2243. next;
  2244. mes "[????]";
  2245. mes "You shouldn't have sent";
  2246. mes "that unsuspecting adventurer";
  2247. mes "to your news sources. We've";
  2248. mes "taken them into custody";
  2249. mes "Chada, Ghez, Nosdan.";
  2250. mes "That's them, right?";
  2251. next;
  2252. mes "[Vitre]";
  2253. mes "Nooooooooo!";
  2254. next;
  2255. mes "[Suden]";
  2256. mes "Adventurer, thank you for";
  2257. mes "your cooperation. I am";
  2258. mes "Suden Griea, Secret Service";
  2259. mes "agent. I'm sure you have";
  2260. mes "a lot of questions, but ^FF0000Lasda";
  2261. mes "Midar^000000 will answer them.";
  2262. next;
  2263. mes "[Suden]";
  2264. mes "I'd explain here and now,";
  2265. mes "but I better dispose of";
  2266. mes "this trash with the rest of";
  2267. mes "his scum buddies... in jail!";
  2268. set que_sch,25;
  2269. close2;
  2270. disablenpc "????#sch1";
  2271. disablenpc "????#sch2";
  2272. disablenpc "????#sch3";
  2273. end;
  2274. }
  2275. mes "[Vitre]";
  2276. mes "Would you please hurry?";
  2277. mes "Staying in one place like";
  2278. mes "this makes me nervous...";
  2279. mes "I should be on the move...";
  2280. close;
  2281. }
  2282. else if (que_sch == 24) {
  2283. mes "[Vitre]";
  2284. mes "Now, tell me, what";
  2285. mes "exactly did they si--";
  2286. next;
  2287. mes "[????]";
  2288. mes "Hold it!";
  2289. next;
  2290. enablenpc "????#sch1";
  2291. enablenpc "????#sch2";
  2292. enablenpc "????#sch3";
  2293. mes "[Vitre]";
  2294. mes "What? Wh-who the";
  2295. mes "hell are you guys?!";
  2296. next;
  2297. mes "[????]";
  2298. mes "Rune-Midgarts";
  2299. mes "Secret Service!";
  2300. mes "Vitre Bizlleta--";
  2301. mes "you're under arrest";
  2302. mes "for espionage!";
  2303. next;
  2304. mes "[Vitre]";
  2305. mes "Again? Didn't you just";
  2306. mes "arrest me just for being";
  2307. mes "suspected of espionage?";
  2308. mes "I think it's a little unfair";
  2309. mes "to just capture me when";
  2310. mes "you don't have any proof.";
  2311. next;
  2312. mes "[????]";
  2313. mes "We just seized concrete";
  2314. mes "evidence of your illegal";
  2315. mes "activities. It's probably";
  2316. mes "enough to imprison you";
  2317. mes "for life. Happy now?";
  2318. next;
  2319. mes "[Vitre]";
  2320. mes "You're bluffing.";
  2321. next;
  2322. mes "[????]";
  2323. mes "You shouldn't have sent";
  2324. mes "that unsuspecting adventurer";
  2325. mes "to your news sources. We've";
  2326. mes "taken them into custody";
  2327. mes "Chada, Ghez, Nosdan.";
  2328. mes "That's them, right?";
  2329. next;
  2330. mes "[Vitre]";
  2331. mes "Nooooooooo!";
  2332. next;
  2333. mes "[Suden]";
  2334. mes "Adventurer, thank you for";
  2335. mes "your cooperation. I am";
  2336. mes "Suden Griea, Secret Service";
  2337. mes "agent. I'm sure you have";
  2338. mes "a lot of questions, but ^FF0000Lasda";
  2339. mes "Midar^000000 will answer them.";
  2340. next;
  2341. mes "[Suden]";
  2342. mes "I'd explain here and now,";
  2343. mes "but I better dispose of";
  2344. mes "this trash with the rest of";
  2345. mes "his scum buddies... in jail!";
  2346. set que_sch,25;
  2347. close2;
  2348. disablenpc "????#sch1";
  2349. disablenpc "????#sch2";
  2350. disablenpc "????#sch3";
  2351. end;
  2352. }
  2353. mes "[Bard]";
  2354. mes "Oh, uh...";
  2355. mes "I'm not really Vitre.";
  2356. mes "I'm just a lookalike that's";
  2357. mes "been planted here in case";
  2358. mes "his hoodlum buddies come";
  2359. mes "here to find him. You know?";
  2360. next;
  2361. mes "[Bard]";
  2362. mes "Yeah... This is a pretty";
  2363. mes "dumb job. I mean, all I do";
  2364. mes "is stand here, waiting for";
  2365. mes "his spy friends. What are";
  2366. mes "the odds of that happening?";
  2367. close;
  2368. }
  2369. morocc,294,152,0 script ????#sch1 899,{
  2370. end;
  2371. OnInit:
  2372. disablenpc "????#sch1";
  2373. end;
  2374. }
  2375. morocc,293,155,6 script ????#sch2 899,{
  2376. end;
  2377. OnInit:
  2378. disablenpc "????#sch2";
  2379. end;
  2380. }
  2381. morocc,298,150,1 script ????#sch3 899,{
  2382. end;
  2383. OnInit:
  2384. disablenpc "????#sch3";
  2385. end;
  2386. }
  2387. prontera,109,161,6 script Young Man#sch 83,{
  2388. if (que_sch < 20) {
  2389. mes "[Chada]";
  2390. mes "What a boring day...";
  2391. mes "Perhaps I'll stave the";
  2392. mes "dreariness with song~";
  2393. close;
  2394. }
  2395. else if (que_sch == 20) {
  2396. mes "[Chada]";
  2397. mes "Are you the one that";
  2398. mes "Vitre sent? Good, good.";
  2399. mes "Let me treat you to my";
  2400. mes "wonderful song. Listen...";
  2401. mes "And learn... And love...";
  2402. next;
  2403. mes "[Chada]";
  2404. mes "La la la la la la la la~";
  2405. mes "A curse plagues the";
  2406. mes "royal family, and it's";
  2407. mes "been passed down to their";
  2408. mes "second child... la la la...";
  2409. mes "No one can cure it... Oooh~";
  2410. next;
  2411. mes "[Chada]";
  2412. mes "Hahaha! Isn't that";
  2413. mes "such a wonderful song?";
  2414. mes "Let Vitre know each and";
  2415. mes "every word to it, okay?";
  2416. set que_sch,21;
  2417. close;
  2418. }
  2419. else if (que_sch < 30) {
  2420. mes "[Chada]";
  2421. mes "Did you need to hear";
  2422. mes "the song again? Alright,";
  2423. mes "listen carefully this time~";
  2424. next;
  2425. mes "[Chada]";
  2426. mes "La la la la la la la la~";
  2427. mes "A curse plagues the";
  2428. mes "royal family, and it's";
  2429. mes "been passed down to their";
  2430. mes "second child... la la la...";
  2431. mes "No one can cure it... Oooh~";
  2432. next;
  2433. mes "[Chada]";
  2434. mes "Hahaha! Isn't that";
  2435. mes "such a wonderful song?";
  2436. mes "Let Vitre know each and";
  2437. mes "every word to it, okay?";
  2438. close;
  2439. }
  2440. else {
  2441. mes "[Chada]";
  2442. mes "...........";
  2443. mes "I have nothing to say to you.";
  2444. close;
  2445. }
  2446. }
  2447. geffen,196,167,4 script Young Woman#sch 101,{
  2448. if (que_sch < 21) {
  2449. mes "[Ghez]";
  2450. mes "When is he going";
  2451. mes "to send someone to";
  2452. mes "listen to my song?";
  2453. close;
  2454. }
  2455. else if (que_sch == 21) {
  2456. mes "[Ghez]";
  2457. mes "Oh, Vitre send you?";
  2458. mes "Great, I've been waiting";
  2459. mes "for you. Check out this";
  2460. mes "new song I wrote. It's great.";
  2461. next;
  2462. mes "[Ghez]";
  2463. mes "Sha la la la la la";
  2464. mes "Prontera Knights gotta";
  2465. mes "protect the palace~";
  2466. mes "Sha hoo hoo haaaaa";
  2467. mes "Geffen Knights gotta";
  2468. mes "protect the magic tower~";
  2469. next;
  2470. mes "[Ghez]";
  2471. mes "Na na na nan nan naaa";
  2472. mes "Prontera! Geffen! Knights";
  2473. mes "together! Protect the palace!";
  2474. mes "Ooooooooooooh yeah!";
  2475. mes "And crush their foes to the west!";
  2476. mes "That's the secret plan! La la la~";
  2477. next;
  2478. mes "[Ghez]";
  2479. mes "Wasn't that poetic?";
  2480. mes "Now sing that song exactly";
  2481. mes "as you heard it to Vitre.";
  2482. set que_sch,22;
  2483. close;
  2484. }
  2485. else if (que_sch < 30) {
  2486. mes "[Ghez]";
  2487. mes "You want to hear my song";
  2488. mes "again? Fine, but make sure";
  2489. mes "to memorize it all this time.";
  2490. next;
  2491. mes "[Ghez]";
  2492. mes "Sha la la la la la";
  2493. mes "Prontera Knights gotta";
  2494. mes "protect the palace~";
  2495. mes "Sha hoo hoo haaaaa";
  2496. mes "Geffen Knights gotta";
  2497. mes "protect the magic tower~";
  2498. next;
  2499. mes "[Ghez]";
  2500. mes "Na na na nan nan naaa";
  2501. mes "Prontera! Geffen! Knights";
  2502. mes "together! Protect the palace!";
  2503. mes "Ooooooooooooh yeah!";
  2504. mes "And crush their foes to the west!";
  2505. mes "That's the secret plan! La la la~";
  2506. next;
  2507. mes "[Ghez]";
  2508. mes "Wasn't that poetic?";
  2509. mes "Now sing that song exactly";
  2510. mes "as you heard it to Vitre.";
  2511. close;
  2512. }
  2513. else {
  2514. mes "[Ghez]";
  2515. mes "I'm doomed...";
  2516. mes ".......";
  2517. close;
  2518. }
  2519. }
  2520. comodo,135,299,0 script Young Man#sch2 809,{
  2521. if (que_sch < 22) {
  2522. mes "[Nosdan]";
  2523. mes "Have you come to hear";
  2524. mes "my song? Ah, it's good";
  2525. mes "that you've come to enjoy";
  2526. mes "my melodious vo--wait,";
  2527. mes "wait, where are you going?";
  2528. close;
  2529. }
  2530. else if (que_sch == 22) {
  2531. mes "[Nosdan]";
  2532. mes "Ah, are you the one";
  2533. mes "that Vitre mentioned";
  2534. mes "in his message? Okay,";
  2535. mes "please give me a moment.";
  2536. next;
  2537. mes "[Nosdan]";
  2538. mes "^333333*Ahem ahem*^000000";
  2539. mes "I'm ready. Now";
  2540. mes "please listen..";
  2541. next;
  2542. mes "[Nosdan]";
  2543. mes "Who dares stop the fearless";
  2544. mes "warrior? Baphomet? Drake?";
  2545. mes "No, they're too weak! His";
  2546. mes "steps now head to the group";
  2547. mes "of evil men trying to revive";
  2548. mes "Satan Morroc. I mean, come on!";
  2549. next;
  2550. mes "[Nosdan]";
  2551. mes "Sad news from an old comrade,";
  2552. mes "the evil group discovered...";
  2553. mes "Time to stop Satan Morroc's";
  2554. mes "revival~ La la la la la la la";
  2555. mes "la la la la la la la la la la";
  2556. mes "la la la la la la la la la la";
  2557. next;
  2558. mes "[Nosdan]";
  2559. mes "What'd you think?";
  2560. mes "Um, don't ask me about";
  2561. mes "the lyrics. Just a weird";
  2562. mes "artistic quirk I guess.";
  2563. mes "Oh, please sing that song";
  2564. mes "to Vitre for me, okay?";
  2565. set que_sch,23;
  2566. close;
  2567. }
  2568. else if (que_sch < 30) {
  2569. mes "[Nosdan]";
  2570. mes "Oh, you need to";
  2571. mes "hear my song again?";
  2572. mes "No problem! I guess";
  2573. mes "you really like it~";
  2574. next;
  2575. mes "[Nosdan]";
  2576. mes "Who dares stop the fearless";
  2577. mes "warrior? Baphomet? Drake?";
  2578. mes "No, they're too weak! His";
  2579. mes "steps now head to the group";
  2580. mes "of evil men trying to revive";
  2581. mes "Satan Morroc. I mean, come on!";
  2582. next;
  2583. mes "[Nosdan]";
  2584. mes "Sad news from an old comrade,";
  2585. mes "the evil group discovered...";
  2586. mes "Time to stop Satan Morroc's";
  2587. mes "revival~ La la la la la la la";
  2588. mes "la la la la la la la la la la";
  2589. mes "la la la la la la la la la la";
  2590. next;
  2591. mes "[Nosdan]";
  2592. mes "What'd you think?";
  2593. mes "Um, don't ask me about";
  2594. mes "the lyrics. Just a weird";
  2595. mes "artistic quirk I guess.";
  2596. mes "Oh, please sing that song";
  2597. mes "to Vitre for me, okay?";
  2598. close;
  2599. }
  2600. else {
  2601. mes "[Nosdan]";
  2602. mes "Oh, no! I didn't!";
  2603. mes "do anything wrong.";
  2604. mes "I swear!";
  2605. close;
  2606. }
  2607. }
  2608. // Siblings Quest
  2609. //============================================================
  2610. veins,327,185,3 script Kid#camelcamel 944,{
  2611. if (MISC_QUEST & 8192) {
  2612. if (rachel_camel == 0) {
  2613. mes "[Kid Karyn]";
  2614. mes "*Sob*";
  2615. next;
  2616. mes "^3355FFThis sobbing child";
  2617. mes "looks really upset...^000000";
  2618. next;
  2619. mes "["+strcharinfo(0)+"]";
  2620. mes "Hey, why are you";
  2621. mes "crying? Are you lost?";
  2622. mes "Where's your mommy?";
  2623. next;
  2624. mes "[Kid Karyn]";
  2625. mes "My... Mom's";
  2626. mes "at home...";
  2627. next;
  2628. mes "["+strcharinfo(0)+"]";
  2629. mes "......";
  2630. mes ".........";
  2631. next;
  2632. mes "["+strcharinfo(0)+"]";
  2633. mes "I see. So...";
  2634. mes "Are you having";
  2635. mes "trouble finding";
  2636. mes "your way back home?";
  2637. next;
  2638. mes "[Kid Karyn]";
  2639. mes "No! I'm ten years old!";
  2640. mes "I can find my way home,";
  2641. mes "even with my eyes closed!";
  2642. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2643. next;
  2644. mes "["+strcharinfo(0)+"]";
  2645. mes "Well...";
  2646. next;
  2647. mes "["+strcharinfo(0)+"]";
  2648. mes "Can you tell me";
  2649. mes "why you're crying?";
  2650. next;
  2651. mes "[Kid Karyn]";
  2652. mes "I... ^333333*Sniff*^000000";
  2653. mes "I-I went to... Th-...";
  2654. mes "Volcan.... w-w-with";
  2655. mes "my sist-- Waaaaaaah!";
  2656. next;
  2657. mes "["+strcharinfo(0)+"]";
  2658. mes "Poor kid... Come on,";
  2659. mes "take a deep breath so";
  2660. mes "you can tell me about what";
  2661. mes "happened a little more slowly.";
  2662. next;
  2663. mes "[Kid Karyn]";
  2664. mes "*^333333Sob*^000000 ...It's just...";
  2665. mes "I went to Thor Volcano";
  2666. mes "with my little sister to see";
  2667. mes "which one of us was braver...";
  2668. mes "But then, we met some...";
  2669. mes "Scary people there... and...";
  2670. next;
  2671. mes "[Kid Karyn]";
  2672. mes "I got scared, so... So...";
  2673. mes "My sister... Wah~! *Sob*";
  2674. next;
  2675. mes "[Kid Karyn]";
  2676. mes "*Sob*";
  2677. next;
  2678. mes "[Kid Karyn]";
  2679. mes "I-I ran away from them...";
  2680. mes "But I left my sister over";
  2681. mes "there with those weird men...";
  2682. next;
  2683. mes "[Kid Karyn]";
  2684. mes "Mom's sick, and dad's";
  2685. mes "always at work... He's";
  2686. mes "the captain of a ship, so...";
  2687. mes "I don't think they can help.";
  2688. next;
  2689. mes "[Kid Karyn]";
  2690. mes "Can you help me please,";
  2691. mes "and bring my sister back?";
  2692. mes "*Sniff* Please? I promise";
  2693. mes "that I can pay you as soon";
  2694. mes "as my dad comes back!";
  2695. next;
  2696. mes "["+strcharinfo(0)+"]";
  2697. mes "Wait... I have a question.";
  2698. mes "You said that someone took";
  2699. mes "away your sister at Thor";
  2700. mes "Volcano? What did they look";
  2701. mes "like? Are you sure that there";
  2702. mes "were people there?";
  2703. next;
  2704. mes "[Kid Karyn]";
  2705. mes "I... I don't know!";
  2706. mes "I got so scared, I just";
  2707. mes "ran away! I... I didn't";
  2708. mes "mean to leave my sister!";
  2709. next;
  2710. mes "["+strcharinfo(0)+"]";
  2711. mes "Hmmm...";
  2712. mes "Maybe your sister was";
  2713. mes "kidnapped by bandits...";
  2714. next;
  2715. switch(select("Decline Request:Accept Request")) {
  2716. case 1:
  2717. mes "["+strcharinfo(0)+"]";
  2718. mes "Sorry kid, but I've got";
  2719. mes "things to do. I'm sure";
  2720. mes "someone else will come";
  2721. mes "along to save your sister.";
  2722. next;
  2723. mes "[Kid Karyn]";
  2724. mes "Wah~";
  2725. close;
  2726. case 2:
  2727. mes "["+strcharinfo(0)+"]";
  2728. mes "Okay, I'll see what";
  2729. mes "I can do. I'll try my best";
  2730. mes "to find your sister.";
  2731. next;
  2732. mes "[Kid Karyn]";
  2733. mes "Thank you so much!";
  2734. mes "Please find my sister";
  2735. mes "Curdie soon! Oh, I hope";
  2736. mes "she's okay! If she's not...";
  2737. mes "^333333*Sob*^000000 I don't know what";
  2738. mes "I'll do! Waaaaaaaah~";
  2739. next;
  2740. mes "["+strcharinfo(0)+"]";
  2741. mes "Alright...";
  2742. mes "Wish me luck.";
  2743. mes "I'll go search Thor";
  2744. mes "Volcano to find your";
  2745. mes "little sister Curdie.";
  2746. set rachel_camel,1;
  2747. close;
  2748. }
  2749. }
  2750. else if (rachel_camel == 1) {
  2751. mes "["+strcharinfo(0)+"]";
  2752. mes "I'd better search";
  2753. mes "Thor Volcano for Curdie,";
  2754. mes "Karyn's little sister.";
  2755. close;
  2756. }
  2757. else if (rachel_camel == 2) {
  2758. mes "[Kid Karyn]";
  2759. mes "W-were you able";
  2760. mes "to find my sister?";
  2761. mes "Is she alright?";
  2762. mes "What happened?";
  2763. next;
  2764. mes "["+strcharinfo(0)+"]";
  2765. mes "I found her,";
  2766. mes "she's alright but...";
  2767. next;
  2768. mes "[Kid Karyn]";
  2769. mes "What? Why isn't";
  2770. mes "she with you?";
  2771. next;
  2772. mes "["+strcharinfo(0)+"]";
  2773. mes "Curdie is... Well, she's";
  2774. mes "been shackled down. We";
  2775. mes "need to find a way to free her.";
  2776. mes "Do you know where there's";
  2777. mes "a forge or a locksmith that";
  2778. mes "might be able to help her?";
  2779. next;
  2780. mes "[Kid Karyn]";
  2781. mes "Oh! Oh, there's a";
  2782. mes "locksmith in the market";
  2783. mes "street! You can ask him";
  2784. mes "to help free Curdie!";
  2785. set rachel_camel,3;
  2786. close;
  2787. }
  2788. else if (rachel_camel <= 5) {
  2789. mes "["+strcharinfo(0)+"]";
  2790. mes "Let's see...";
  2791. mes "I'd better find the";
  2792. mes "locksmith in the market";
  2793. mes "street, and ask him to help";
  2794. mes "me unlock Curdie's shackles.";
  2795. close;
  2796. }
  2797. else if (rachel_camel == 6) {
  2798. mes "["+strcharinfo(0)+"]";
  2799. mes "Wait... I should be";
  2800. mes "bringing Ms. Ivory all";
  2801. mes "of the soap ingredients.";
  2802. mes "What were they again...?";
  2803. next;
  2804. mes "["+strcharinfo(0)+"]";
  2805. mes "^4D4DFF10 Milk^000000,";
  2806. mes "^4D4DFF100 Green Herbs^000000,";
  2807. mes "^4D4DFF50 Jellopies^000000, and";
  2808. mes "^4D4DFF5 Empty Bottles^000000.";
  2809. mes "I better get those...";
  2810. close;
  2811. }
  2812. else if (rachel_camel == 7) {
  2813. mes "["+strcharinfo(0)+"]";
  2814. mes "I need to talk to";
  2815. mes "someone named Saraman";
  2816. mes "to get the soap ingredients...";
  2817. close;
  2818. }
  2819. else if (rachel_camel == 8) {
  2820. mes "["+strcharinfo(0)+"]";
  2821. mes "Let's see...";
  2822. mes "I need to bring";
  2823. mes "Mr. Saruman all the";
  2824. mes "things he needs to";
  2825. mes "stimulate a camel's ";
  2826. mes "appetite. I need to get...";
  2827. next;
  2828. mes "["+strcharinfo(0)+"]";
  2829. mes "^4D4DFF1 Unripe Apple^000000,";
  2830. mes "^4D4DFF5 Monster's Feed^000000,";
  2831. mes "^4D4DFF1 Empty Bottle^000000, and";
  2832. mes "^4D4DFF1 Yellow Potion^000000.";
  2833. close;
  2834. }
  2835. else if (rachel_camel == 9) {
  2836. mes "["+strcharinfo(0)+"]";
  2837. mes "I have everything I need";
  2838. mes "to stimulate a camel's";
  2839. mes "appetite. Now I need to";
  2840. mes "feed the camel so that I can";
  2841. mes "get the soap ingredients and";
  2842. mes "5 lumps of camel dung.";
  2843. close;
  2844. }
  2845. else if (rachel_camel == 10) {
  2846. mes "["+strcharinfo(0)+"]";
  2847. mes "Right now, my time";
  2848. mes "would be better spent";
  2849. mes "looking for the Silk Sand";
  2850. mes "Camel for the ingredients.";
  2851. close;
  2852. }
  2853. else if (rachel_camel == 11) {
  2854. mes "["+strcharinfo(0)+"]";
  2855. mes "I'd better find Mr. Saraman's";
  2856. mes "lost camel, feed it camel";
  2857. mes "appetite stimulants, and";
  2858. mes "then get the soap ingredient";
  2859. mes "and 5 lumps of camel dung";
  2860. mes "if I want to free Curdie.";
  2861. close;
  2862. }
  2863. else if (rachel_camel <= 16) {
  2864. mes "["+strcharinfo(0)+"]";
  2865. mes "Well... I found the";
  2866. mes "camel. Now I need to get";
  2867. mes "all the soap ingredients.";
  2868. mes "The sooner I do that, the";
  2869. mes "sooner I can help Curdie.";
  2870. close;
  2871. }
  2872. else if (rachel_camel == 17) {
  2873. mes "["+strcharinfo(0)+"]";
  2874. mes "I managed to get the soap";
  2875. mes "ingredient and 5 of those";
  2876. mes "camel dung lumps. I should";
  2877. mes "head back to Mr. Saraman to";
  2878. mes "tell him where his camel is,";
  2879. mes "and then go to Ms. Ivory.";
  2880. close;
  2881. }
  2882. else if (rachel_camel == 18) {
  2883. mes "["+strcharinfo(0)+"]";
  2884. mes "Let's see...";
  2885. mes "Shouldn't I be going";
  2886. mes "to see Ms. Ivory now?";
  2887. close;
  2888. }
  2889. else if (rachel_camel == 19) {
  2890. mes "["+strcharinfo(0)+"]";
  2891. mes "I have the Silk Sand Camel";
  2892. mes "Soap now, so I should go";
  2893. mes "bring it to Mr. Lockenlock.";
  2894. close;
  2895. }
  2896. else if (rachel_camel == 20) {
  2897. mes "["+strcharinfo(0)+"]";
  2898. mes "I'd better use the soap to";
  2899. mes "make a key mold that I can";
  2900. mes "bring over to Mr. Lockenlock.";
  2901. close;
  2902. }
  2903. else if (rachel_camel == 21) {
  2904. mes "["+strcharinfo(0)+"]";
  2905. mes "Making the key is more";
  2906. mes "important that telling Karyn";
  2907. mes "about what's happened.";
  2908. close;
  2909. }
  2910. else if (rachel_camel == 22) {
  2911. mes "["+strcharinfo(0)+"]";
  2912. mes "I need to bring";
  2913. mes "1 Steel to Mr. Lockenlock";
  2914. mes "so that he can make a key";
  2915. mes "that will finally free Curdie.";
  2916. close;
  2917. }
  2918. else if (rachel_camel == 23) {
  2919. mes "["+strcharinfo(0)+"]";
  2920. mes "I finally got the";
  2921. mes "key that I can use";
  2922. mes "to free Curdie. I'm";
  2923. mes "gonna go save her now.";
  2924. next;
  2925. mes "[Kid Karyn]";
  2926. mes "Thank you so much!";
  2927. mes "Please bring back Curdie";
  2928. mes "as soon as you can! ^333333*Sob*^000000";
  2929. close;
  2930. }
  2931. else if (rachel_camel == 24) {
  2932. mes "["+strcharinfo(0)+"]";
  2933. mes "Hey, Karyn! I sent";
  2934. mes "your sister back to town";
  2935. mes "with a Butterfly Wing.";
  2936. mes "Did she come back safe?";
  2937. next;
  2938. mes "[Kid Karyn]";
  2939. mes "Yes, Curdie's back";
  2940. mes "and she's resting in";
  2941. mes "the hospital right now.";
  2942. mes "Thank you so much for";
  2943. mes "all of your help!";
  2944. next;
  2945. mes "[Kid Karyn]";
  2946. mes "I'm not sure what's wrong";
  2947. mes "with Curdie, though. Ever";
  2948. mes "since she got back, she gets";
  2949. mes "frightened whenever she";
  2950. mes "sees the soldiers in town.";
  2951. next;
  2952. mes "[Kid Karyn]";
  2953. mes "I promise to tell my dad";
  2954. mes "about what you did after he";
  2955. mes "comes back from overseas.";
  2956. mes "Thank you for everything";
  2957. mes "that you did for us!";
  2958. next;
  2959. mes "["+strcharinfo(0)+"]";
  2960. mes "Umm... I see...";
  2961. mes "I'll come by later";
  2962. mes "when Curdie's released";
  2963. mes "from the hospital.";
  2964. next;
  2965. mes "[Kid Karyn]";
  2966. mes "Yes, please do.";
  2967. mes "I promise to help you";
  2968. mes "whenever you need me!";
  2969. next;
  2970. mes "["+strcharinfo(0)+"]";
  2971. mes "Hahahaha!";
  2972. mes "Well... I guess that's";
  2973. mes "pretty reassuring. Until then,";
  2974. mes "take good care of your mother";
  2975. mes "and sister. You got that?";
  2976. next;
  2977. mes "[Kid Karyn]";
  2978. mes "Got it!";
  2979. next;
  2980. mes "["+strcharinfo(0)+"]";
  2981. mes "Good, good...";
  2982. mes "It's a promise, then.";
  2983. mes "I'll see you later~";
  2984. set rachel_camel,25;
  2985. specialeffect2 253; // EF_ABSORBSPIRITS
  2986. getexp 1000000,700000;
  2987. close;
  2988. }
  2989. else {
  2990. // Start Nameless Island Access Quest Addition
  2991. if (aru_monas == 15) {
  2992. mes "[Kid Karyn]";
  2993. mes "Hi! It's good to see";
  2994. mes "you again! Kurdi just came";
  2995. mes "back home from the hospital,";
  2996. mes "and is getting better everyday!";
  2997. mes "Ah, and I've been taking care";
  2998. mes "of her, just like I promised~";
  2999. next;
  3000. mes "["+strcharinfo(0)+"]";
  3001. mes "Really? That's good";
  3002. mes "You should be proud~";
  3003. next;
  3004. mes "[Kid Karyn]";
  3005. mes "^666666*Blush*^000000 Heh heh!";
  3006. next;
  3007. mes "["+strcharinfo(0)+"]";
  3008. mes "Anyway, I was wondering";
  3009. mes "if you could help me.";
  3010. mes "Your dad's a fisherman,";
  3011. mes "right? Would you mind";
  3012. mes "asking him if I could";
  3013. mes "borrow his boat?";
  3014. next;
  3015. mes "[Kid Karyn]";
  3016. mes "Well... Actually...";
  3017. mes "The pope said that my";
  3018. mes "dad isn't allowed to use";
  3019. mes "his boat for a while...";
  3020. mes "I'm not sure why...";
  3021. next;
  3022. mes "[Kid Karyn]";
  3023. mes "So yeah. Dad's not allowed";
  3024. mes "to go out to sea right now.";
  3025. mes "But it should be okay if it's";
  3026. mes "you, right? Hey, you helped";
  3027. mes "me, so I hafta help you, right?";
  3028. next;
  3029. mes "[Kid Karyn]";
  3030. mes "My dad is really mad that";
  3031. mes "he can't use his boat so";
  3032. mes "maybe we better not tell";
  3033. mes "him you want to use it. Let's";
  3034. mes "keep it our secret, okay?";
  3035. next;
  3036. mes "["+strcharinfo(0)+"]";
  3037. mes "S-sure thing!";
  3038. next;
  3039. mes "[Kid Karyn]";
  3040. mes "Anyway, his boat is the";
  3041. mes "only one on the south beach";
  3042. mes "since all the other fishermen";
  3043. mes "dock theirs boats in other";
  3044. mes "places. Also, my dad's boat";
  3045. mes "will rust if no one uses it.";
  3046. next;
  3047. mes "["+strcharinfo(0)+"]";
  3048. mes "Great! Thanks so much";
  3049. mes "for your help, Karyn~";
  3050. mes "I'll be sure to take";
  3051. mes "good care of your dad's";
  3052. mes "boat. I only need it for";
  3053. mes "a little while, anyway.";
  3054. next;
  3055. mes "[Kid Karyn]";
  3056. mes "Heh heh! Thanks!";
  3057. mes "I'm happy that";
  3058. mes "I can help you too!";
  3059. set aru_monas,16;
  3060. close;
  3061. }
  3062. else if (aru_monas > 15) {
  3063. mes "[Kid Karyn]";
  3064. mes "Hi! How do you like";
  3065. mes "fishing on my dad's boat?";
  3066. mes "Oh, and Kurdi says hi!";
  3067. close;
  3068. }
  3069. // End Nameless Island Access Quest Addition.
  3070. mes "[Kid Karyn]";
  3071. mes "Hello, hello!";
  3072. mes "Hey, did you need";
  3073. mes "me to help you? No...?";
  3074. mes "Awww, there must be";
  3075. mes "something I can do...";
  3076. close;
  3077. }
  3078. }
  3079. else {
  3080. mes "[Kid Karyn]";
  3081. mes "^333333*Sob*^000000...";
  3082. mes "^333333*Sob*^000000...";
  3083. close;
  3084. }
  3085. }
  3086. que_thor,36,66,5 script Little Curdie 941,{
  3087. if (rachel_camel == 1) {
  3088. mes "^3355FFYou come across";
  3089. mes "a little girl lying on the";
  3090. mes "ground unconscious.^000000";
  3091. next;
  3092. mes "["+strcharinfo(0)+"]";
  3093. mes "Hey, kid! Wake up!";
  3094. mes "Can you hear me?";
  3095. next;
  3096. mes "^3355FFShe has a pulse, but";
  3097. mes "despite your verbal";
  3098. mes "entreaties, she won't";
  3099. mes "open her eyes. You";
  3100. mes "lightly slap her cheek";
  3101. mes "to wake her up.^000000";
  3102. next;
  3103. mes "[Little Curdie]";
  3104. mes "Huh?!";
  3105. mes "...Ah, owwww~";
  3106. mes "W-waaaaaaaah!";
  3107. next;
  3108. mes "["+strcharinfo(0)+"]";
  3109. mes "Sorry! I didn't mean";
  3110. mes "to make you cry! Are...";
  3111. mes "Are you alright?";
  3112. next;
  3113. mes "[Little Curdie]";
  3114. mes "Huh? Wh-who are you?";
  3115. mes "Oh no, you have to get";
  3116. mes "out of here! You'll be in";
  3117. mes "trouble if they catch you!";
  3118. next;
  3119. mes "["+strcharinfo(0)+"]";
  3120. mes "Are you Curdie?";
  3121. mes "Your brother Karyn";
  3122. mes "asked me to rescue you.";
  3123. mes "Come on, we've got to";
  3124. mes "get you out of here.";
  3125. next;
  3126. mes "[Little Curdie]";
  3127. mes "Karyn...?";
  3128. mes "Oh, oh no! I... They";
  3129. mes "locked me in these";
  3130. mes "shackles and I can't move!";
  3131. mes "You have to leave before";
  3132. mes "those scary men come back!";
  3133. next;
  3134. mes "["+strcharinfo(0)+"]";
  3135. mes "What...?!";
  3136. mes "Those bastards!";
  3137. mes "Tying up a little";
  3138. mes "girl like this...";
  3139. next;
  3140. mes "["+strcharinfo(0)+"]";
  3141. mes "Argh! And I can't just";
  3142. mes "use brute force to shatter";
  3143. mes "these shackles! I might";
  3144. mes "end up hurting you...!";
  3145. next;
  3146. mes "[Little Curdie]";
  3147. mes "Don't worry about me...";
  3148. mes "Just hurry and leave!";
  3149. mes "I... I'll be alright! Now";
  3150. mes "hurry! Someone's coming!";
  3151. next;
  3152. mes "["+strcharinfo(0)+"]";
  3153. mes "Okay, I'll go...";
  3154. mes "But sit tight, and";
  3155. mes "wait for me to come";
  3156. mes "back. I'll figure out";
  3157. mes "some way to free you.";
  3158. next;
  3159. mes "[Little Curdie]";
  3160. mes "^333333*Sob*^000000 R-really...?";
  3161. next;
  3162. mes "["+strcharinfo(0)+"]";
  3163. mes "I promise.";
  3164. mes "I'm sure that someone";
  3165. mes "in town will know of a way";
  3166. mes "to unlock your shackles.";
  3167. mes "I'll be back as soon as I can!";
  3168. set rachel_camel,2;
  3169. close;
  3170. }
  3171. else if (rachel_camel == 2) {
  3172. mes "^3355FFSomeone in town";
  3173. mes "must have the";
  3174. mes "expertise to unlock";
  3175. mes "these shackles. It's your";
  3176. mes "only hope to free Curdie";
  3177. mes "from these chains.^000000";
  3178. close;
  3179. }
  3180. else if (rachel_camel == 3) {
  3181. mes "^3355FFCurdie is lying";
  3182. mes "feebly on the ground.^000000";
  3183. close;
  3184. }
  3185. else if (rachel_camel == 4) {
  3186. mes "[Little Curdie]";
  3187. mes "I hate the metal";
  3188. mes "clanging sounds...";
  3189. mes "Th-the sparks,";
  3190. mes "they're... They're...";
  3191. next;
  3192. mes "^3355FFCurdie is curled up on";
  3193. mes "the ground, eyes tightly";
  3194. mes "shut, her entire body";
  3195. mes "trembling with fear.^000000";
  3196. close;
  3197. }
  3198. else if (rachel_camel == 5) {
  3199. mes "^3355FFOn the ground, you see";
  3200. mes "some equipment that looks";
  3201. mes "similarly to that used by";
  3202. mes "the Rachel soldiers.^000000";
  3203. close;
  3204. }
  3205. else if (rachel_camel == 6) {
  3206. mes "^3355FFCurdie is lying";
  3207. mes "feebly on the ground.^000000";
  3208. close;
  3209. }
  3210. else if (rachel_camel == 7) {
  3211. mes "^3355FFIt seems that someone";
  3212. mes "has come by to give";
  3213. mes "Curdie food and water.^000000";
  3214. close;
  3215. }
  3216. else if (rachel_camel == 8) {
  3217. mes "^3355FFCurdie is lying";
  3218. mes "feebly on the ground.^000000";
  3219. close;
  3220. }
  3221. else if (rachel_camel == 9) {
  3222. mes "^3355FFCurdie squints at you";
  3223. mes "as you walk by. It seems";
  3224. mes "that her vision gets worse";
  3225. mes "the longer she's locked";
  3226. mes "up in this cave.";
  3227. close;
  3228. }
  3229. else if (rachel_camel == 10) {
  3230. mes "^3355FFYou'd better find the";
  3231. mes "Silk Sand Camel and get";
  3232. mes "the soap ingredients if";
  3233. mes "you really want to free";
  3234. mes "Curdie from her shackles.^000000";
  3235. close;
  3236. }
  3237. else if (rachel_camel == 11) {
  3238. mes "["+strcharinfo(0)+"]";
  3239. mes "I'd better find Mr. Saraman's";
  3240. mes "lost camel, feed it camel";
  3241. mes "appetite stimulants, and";
  3242. mes "then get the soap ingredient";
  3243. mes "and 5 lumps of camel dung";
  3244. mes "if I want to free Curdie.";
  3245. close;
  3246. }
  3247. else if (rachel_camel <= 16) {
  3248. mes "^3355FFYou already found the";
  3249. mes "camel, so you need to collect";
  3250. mes "the soap ingredients if you";
  3251. mes "want to free Curdie.^000000";
  3252. close;
  3253. }
  3254. else if (rachel_camel == 17) {
  3255. mes "["+strcharinfo(0)+"]";
  3256. mes "I managed to get the soap";
  3257. mes "ingredients: 5 of those";
  3258. mes "camel dung lumps. I should";
  3259. mes "head back to Mr. Saraman to";
  3260. mes "tell him where his camel is,";
  3261. mes "and then go to Ms. Ivory.";
  3262. close;
  3263. }
  3264. else if (rachel_camel == 18) {
  3265. mes "^3355FFYou should be leaving";
  3266. mes "to see Ms. Ivory now if";
  3267. mes "you really want to free";
  3268. mes "Curdie from her shackles.^000000";
  3269. close;
  3270. }
  3271. else if (rachel_camel == 19) {
  3272. mes "^3355FFNow that you have the";
  3273. mes "Silk Sand Camel Soap,";
  3274. mes "you should bring it";
  3275. mes "over to Mr. Lockenlock.^000000";
  3276. close;
  3277. }
  3278. else if (rachel_camel == 20) {
  3279. mes "^3355FFCurdie is exactly";
  3280. mes "where you left her.";
  3281. mes "There's a bowl of cold";
  3282. mes "soup next to her, so it's";
  3283. mes "clear that someone has";
  3284. mes "been feeding her.^000000";
  3285. next;
  3286. mes "^3355FFYou pour the soap into";
  3287. mes "the shackle's lock to create";
  3288. mes "a mold that Mr. Lockenlock";
  3289. mes "can use to make a key.^000000";
  3290. next;
  3291. mes "[Little Curdie]";
  3292. mes "Will...";
  3293. mes "Will I always";
  3294. mes "be stuck here?";
  3295. mes "I... I want my mommy...";
  3296. next;
  3297. mes "["+strcharinfo(0)+"]";
  3298. mes "Oh... You're awake?";
  3299. mes "Don't worry, Curdie,";
  3300. mes "I'm sure that I'll be";
  3301. mes "able to get you free soon.";
  3302. mes "Try to hold on a bit longer.";
  3303. next;
  3304. mes "[Little Curdie]";
  3305. mes "When the door is open,";
  3306. mes "I see blazing flames...";
  3307. mes "And I hear... the sound";
  3308. mes "of machines? These men";
  3309. mes "wearing the same clothes";
  3310. mes "keep marching past me...";
  3311. next;
  3312. mes "[Little Curdie]";
  3313. mes "I... They scare me so much!";
  3314. mes "Th-the man that brings me";
  3315. mes "food says that they won't";
  3316. mes "let me go because of what";
  3317. mes "I saw inside there. They...";
  3318. mes "They won't let be go home...";
  3319. next;
  3320. mes "^3355FFCurdie's eyes are";
  3321. mes "disfocused and are";
  3322. mes "pointed above your head.";
  3323. mes "She might not survive if";
  3324. mes "she's forced to remain";
  3325. mes "here for much longer.^000000";
  3326. next;
  3327. mes "["+strcharinfo(0)+"]";
  3328. mes "Don't worry.";
  3329. mes "I'll come rescue";
  3330. mes "you as soon as I make";
  3331. mes "the key to unlock these";
  3332. mes "awful shackles. Don't worry...";
  3333. next;
  3334. mes "[Little Curdie]";
  3335. mes "If I'm not here the";
  3336. mes "next time you come,";
  3337. mes "then just run away.";
  3338. mes "Don't even tell my brother.";
  3339. mes "Get far away before they";
  3340. mes "can catch you. I-I'm serious...";
  3341. next;
  3342. mes "[Little Curdie]";
  3343. mes "Even if I don't see you";
  3344. mes "again... I just... I just";
  3345. mes "want to thank you for doing";
  3346. mes "your best to help me.";
  3347. next;
  3348. mes "["+strcharinfo(0)+"]";
  3349. mes "Everything will be";
  3350. mes "alright. I just have";
  3351. mes "to hurry a little bit.";
  3352. mes "Alright, it's time to go.";
  3353. next;
  3354. mes "^3355FFYou extract the soup";
  3355. mes "from the lock, and";
  3356. mes "carefully wrap it.";
  3357. mes "Now you need to take";
  3358. mes "the mold back to town";
  3359. mes "to Mr. Lockenlock.^000000";
  3360. set rachel_camel,21;
  3361. close;
  3362. }
  3363. else if (rachel_camel == 21) {
  3364. mes "^3355FFYou have to hurry back";
  3365. mes "to town and bring the";
  3366. mes "key mold to Mr. Lockenlock";
  3367. mes "so that he can make a key";
  3368. mes "to unlock Curdie's shackles.^000000";
  3369. close;
  3370. }
  3371. else if (rachel_camel == 22) {
  3372. mes "^3355FFCurdie is lying";
  3373. mes "feebly on the ground.^000000";
  3374. close;
  3375. }
  3376. else if (rachel_camel == 23) {
  3377. mes "[Little Curdie]";
  3378. mes "Y-you...";
  3379. mes "Is it really you?";
  3380. next;
  3381. mes "["+strcharinfo(0)+"]";
  3382. mes "Hang on, Curdie!";
  3383. mes "I hope this key works...";
  3384. next;
  3385. mes "^3355FFYou unlock the";
  3386. mes "shackles with";
  3387. mes "Mr. Lockenlock's key.^000000";
  3388. next;
  3389. mes "^333333*Crack*^000000";
  3390. next;
  3391. mes "[Little Curdie]";
  3392. mes "Aaaah!";
  3393. mes "M-my... My...!";
  3394. next;
  3395. mes "^3355FFCurdie's legs are";
  3396. mes "swollen from the";
  3397. mes "weight and pressure";
  3398. mes "of wearing the shackles";
  3399. mes "for such a long time.^000000";
  3400. next;
  3401. mes "[Little Curdie]";
  3402. mes "I can't move my legs!";
  3403. next;
  3404. mes "["+strcharinfo(0)+"]";
  3405. mes "Well, there's no other";
  3406. mes "choice. Curdie, I'm";
  3407. mes "going to send you back to";
  3408. mes "town with a Butterfly Wing.";
  3409. mes "Try not to move, alright?";
  3410. next;
  3411. mes "[Little Curdie]";
  3412. mes "Oh! Thank you...";
  3413. mes "I... I can go home...";
  3414. mes "Thank you s-so much...";
  3415. next;
  3416. mes "^3355FFYou use the power";
  3417. mes "of a Butterfly Wing to";
  3418. mes "send Curdie back to";
  3419. mes "town. Hopefully, she'll";
  3420. mes "arrive safely and see";
  3421. mes "her brother Karyn again.^000000";
  3422. next;
  3423. mes "["+strcharinfo(0)+"]";
  3424. mes "What did she see behind";
  3425. mes "the steel door in this old";
  3426. mes "volcano? It must have been";
  3427. mes "dangerous... Something";
  3428. mes "related to the Rachel Army...";
  3429. set rachel_camel,24;
  3430. close;
  3431. }
  3432. else {
  3433. mes "[Little Curdie]";
  3434. mes " .......";
  3435. close;
  3436. }
  3437. }
  3438. veins,181,166,3 script Lockenlock 900,{
  3439. if (rachel_camel == 4) {
  3440. if (countitem(503) > 0) {
  3441. mes "["+strcharinfo(0)+"]";
  3442. mes "Excuse me...?";
  3443. next;
  3444. mes "[Locksmith Lockenlock]";
  3445. mes "Huh? Arrrgh...";
  3446. mes "My head... What";
  3447. mes "do you want?";
  3448. next;
  3449. mes "["+strcharinfo(0)+"]";
  3450. mes "Oh, I'd like";
  3451. mes "to make a key.";
  3452. next;
  3453. mes "[Locksmith Lockenlock]";
  3454. mes "Keys? Yeah, yeah...";
  3455. mes "That's what I do.";
  3456. mes "If you've got the lock,";
  3457. mes "it'll be a piece of cake.";
  3458. next;
  3459. mes "[Locksmith Lockenlock]";
  3460. mes "Ugh, but I'm so thirsty";
  3461. mes "and this headache is";
  3462. mes "killing me. You mind";
  3463. mes "bringing me a Yellow";
  3464. mes "Potion first?";
  3465. next;
  3466. mes "["+strcharinfo(0)+"]";
  3467. mes "Sure, I guess.";
  3468. mes "I can part with just";
  3469. mes "1 Yellow Potion.";
  3470. mes "Here you go.";
  3471. next;
  3472. mes "[Locksmith Lockenlock]";
  3473. mes "Ah, that hit the spot!";
  3474. mes "Wait, wait... Now I feel";
  3475. mes "dizzy... What's going...";
  3476. mes "What's going on...?";
  3477. next;
  3478. mes "[Locksmith Lockenlock]";
  3479. mes "Okay, okay...";
  3480. mes "I'm alright now.";
  3481. mes "So what'd you say you";
  3482. mes "needed? A key? Did you";
  3483. mes "bring the lock with you?";
  3484. next;
  3485. mes "[Locksmith Lockenlock]";
  3486. mes "I'm an expert in crafting";
  3487. mes "keys and locks. Hell, my locks";
  3488. mes "are strong enough to hold down";
  3489. mes "a dragon, you know that? I'll";
  3490. mes "have you know that the Rachel";
  3491. mes "Army's a regular customer~";
  3492. next;
  3493. mes "["+strcharinfo(0)+"]";
  3494. mes "(^333333This guy made locks for";
  3495. mes "the Rachel army?! It might";
  3496. mes "not be a good idea to let him";
  3497. mes "know that I'm trying to free";
  3498. mes "one of their prisoners. Who";
  3499. mes "knows if he's loyal to them?^000000)";
  3500. next;
  3501. mes "["+strcharinfo(0)+"]";
  3502. mes "So what happened was...";
  3503. mes "I lost my key, but I can't";
  3504. mes "bring the lock here with me.";
  3505. mes "I think I'd end up breaking";
  3506. mes "it if I brought it with me.";
  3507. next;
  3508. mes "[Locksmith Lockenlock]";
  3509. mes "Oh, yeah? No problem.";
  3510. mes "Just take me to the lock.";
  3511. mes "I'll charge you extra, though,";
  3512. mes "especially since my knees";
  3513. mes "are going bad. So where";
  3514. mes "are we going exactly?";
  3515. next;
  3516. mes "["+strcharinfo(0)+"]";
  3517. mes "Wait!";
  3518. mes "We can't do that!";
  3519. next;
  3520. mes "[Locksmith Lockenlock]";
  3521. mes "What do you mean?";
  3522. mes "You're not trying to";
  3523. mes "open up a bank safe";
  3524. mes "or something, are you?";
  3525. next;
  3526. mes "["+strcharinfo(0)+"]";
  3527. mes "No, it's nothing like";
  3528. mes "that! It's just that the lock";
  3529. mes "is in a dangerous place.";
  3530. mes "This is really important...";
  3531. mes "Please, you have to help me!";
  3532. next;
  3533. mes "[Locksmith Lockenlock]";
  3534. mes "Huh. Well, bottom line,";
  3535. mes "I can't make a key without";
  3536. mes "looking at the lock. Let me";
  3537. mes "think of a way I can help you.";
  3538. mes "Give me a second, will you?";
  3539. next;
  3540. mes "[Locksmith Lockenlock]";
  3541. mes "...............................";
  3542. mes "Well, I guess you can try";
  3543. mes "to make a mold of the lock.";
  3544. mes "It'll have to be perfect, so";
  3545. mes "this'll get pretty expensive.";
  3546. next;
  3547. mes "[Locksmith Lockenlock]";
  3548. mes "Go to the market and";
  3549. mes "find a lady selling organic";
  3550. mes "soap. You need to get a bottle";
  3551. mes "of Chamelepu Soap. You will";
  3552. mes "need that exact type of soap:";
  3553. mes "nothing else will do.";
  3554. next;
  3555. mes "["+strcharinfo(0)+"]";
  3556. mes "Chamelpu Soap?";
  3557. mes "What is th--";
  3558. next;
  3559. mes "[Locksmith Lockenlock]";
  3560. mes "No time to explain.";
  3561. mes "You'd better hurry and";
  3562. mes "find her before she closes";
  3563. mes "shop for the day. The shop";
  3564. mes "owner's a beauty, so it'll";
  3565. mes "be tough for you to miss her.";
  3566. next;
  3567. mes "["+strcharinfo(0)+"]";
  3568. mes "...........";
  3569. delitem 503,1; //Yellow_Potion
  3570. set rachel_camel,5;
  3571. close;
  3572. }
  3573. else {
  3574. mes "^3355FFIt's a drunkard...";
  3575. mes "This man must be the";
  3576. mes "Mr. Lockenlock that you seek.";
  3577. mes "You'd better follow Toby's";
  3578. mes "advice and bring this man";
  3579. mes "a Yellow Potion first.^000000";
  3580. close;
  3581. }
  3582. }
  3583. else if (rachel_camel <= 3) {
  3584. mes "^3355FFIt's a drunkard...";
  3585. mes "The scent of pure";
  3586. mes "alcohol wafts around him.";
  3587. mes "There's a certain beauty";
  3588. mes "to his disheveled misery.^000000";
  3589. close;
  3590. }
  3591. else if (rachel_camel == 5) {
  3592. mes "[Locksmith Lockenlock]";
  3593. mes "Go to the market and";
  3594. mes "find a lady selling organic";
  3595. mes "soap, and get a bottle of";
  3596. mes "Chamelepu Soap. You will";
  3597. mes "need that exact type of soap:";
  3598. mes "nothing else will do.";
  3599. next;
  3600. mes "["+strcharinfo(0)+"]";
  3601. mes "Chamelpu Soap?";
  3602. mes "What is th--";
  3603. next;
  3604. mes "[Locksmith Lockenlock]";
  3605. mes "No time to explain.";
  3606. mes "You'd better hurry and";
  3607. mes "find her before she closes";
  3608. mes "shop for the day. The shop";
  3609. mes "owner's a beauty, so it'll";
  3610. mes "be tough for you to miss her.";
  3611. close;
  3612. }
  3613. else if (rachel_camel == 6) {
  3614. mes "["+strcharinfo(0)+"]";
  3615. mes "Wait... I should be";
  3616. mes "bringing Ms. Ivory all";
  3617. mes "of the soap ingredients.";
  3618. mes "What were they again...?";
  3619. next;
  3620. mes "["+strcharinfo(0)+"]";
  3621. mes "^4D4DFF10 Milk^000000,";
  3622. mes "^4D4DFF100 Green Herbs^000000,";
  3623. mes "^4D4DFF50 Jellopies^000000, and";
  3624. mes "^4D4DFF5 Empty Bottles^000000.";
  3625. mes "I better get those...";
  3626. close;
  3627. }
  3628. else if (rachel_camel == 7) {
  3629. mes "["+strcharinfo(0)+"]";
  3630. mes "I need to talk to";
  3631. mes "someone named Saraman";
  3632. mes "to get the soap ingredients...";
  3633. close;
  3634. }
  3635. else if (rachel_camel == 8) {
  3636. mes "["+strcharinfo(0)+"]";
  3637. mes "Let's see...";
  3638. mes "I need to bring";
  3639. mes "Mr. Saruman all the";
  3640. mes "things he needs to";
  3641. mes "stimulate a camel's ";
  3642. mes "appetite. I need to get...";
  3643. next;
  3644. mes "["+strcharinfo(0)+"]";
  3645. mes "^4D4DFF1 Unripe Apple^000000,";
  3646. mes "^4D4DFF5 Monster's Feed^000000,";
  3647. mes "^4D4DFF1 Empty Bottle^000000, and";
  3648. mes "^4D4DFF1 Yellow Potion^000000.";
  3649. close;
  3650. }
  3651. else if (rachel_camel == 9) {
  3652. mes "["+strcharinfo(0)+"]";
  3653. mes "I have everything I need";
  3654. mes "to stimulate a camel's";
  3655. mes "appetite. Now I need to";
  3656. mes "feed the camel so that I can";
  3657. mes "get the soap ingredients and";
  3658. mes "5 lumps of camel dung.";
  3659. close;
  3660. }
  3661. else if (rachel_camel == 10) {
  3662. mes "["+strcharinfo(0)+"]";
  3663. mes "Right now, my time";
  3664. mes "would be better spent";
  3665. mes "looking for the Silk Sand";
  3666. mes "Camel for the ingredients.";
  3667. close;
  3668. }
  3669. else if (rachel_camel == 11) {
  3670. mes "["+strcharinfo(0)+"]";
  3671. mes "I'd better find Mr. Saraman's";
  3672. mes "lost camel, feed it camel";
  3673. mes "appetite stimulants, and";
  3674. mes "then get the soap ingredient";
  3675. mes "and 5 lumps of camel dung";
  3676. mes "if I want to free Curdie.";
  3677. close;
  3678. }
  3679. else if (rachel_camel == 12) {
  3680. mes "["+strcharinfo(0)+"]";
  3681. mes "Well... I found the";
  3682. mes "camel. Now I need to get";
  3683. mes "all the soap ingredients.";
  3684. mes "The sooner I do that, the";
  3685. mes "sooner I can help Curdie.";
  3686. close;
  3687. }
  3688. else if (rachel_camel <= 16) {
  3689. mes "^3355FFYou already found the";
  3690. mes "camel, so you need to collect";
  3691. mes "the soap ingredients if you";
  3692. mes "want to free Curdie.^000000";
  3693. close;
  3694. }
  3695. else if (rachel_camel == 17) {
  3696. mes "["+strcharinfo(0)+"]";
  3697. mes "I managed to get the soap";
  3698. mes "ingredients: 5 of those";
  3699. mes "camel dung lumps. I should";
  3700. mes "head back to Mr. Saraman to";
  3701. mes "tell him where his camel is,";
  3702. mes "and then go to Ms. Ivory.";
  3703. close;
  3704. }
  3705. else if (rachel_camel == 18) {
  3706. mes "["+strcharinfo(0)+"]";
  3707. mes "Let's see...";
  3708. mes "Shouldn't I be going";
  3709. mes "to see Ms. Ivory now?";
  3710. close;
  3711. }
  3712. else if (rachel_camel == 19) {
  3713. mes "[Locksmith Lockenlock]";
  3714. mes "Oh, so you're finally";
  3715. mes "back with the Chamelpu";
  3716. mes "Soap. What took so long?";
  3717. mes "All you had to do was go";
  3718. mes "to the market and buy it.";
  3719. next;
  3720. mes "["+strcharinfo(0)+"]";
  3721. mes "...............................";
  3722. mes "...............................";
  3723. mes "...............................";
  3724. mes "...............................";
  3725. mes "...............................";
  3726. mes "...............................";
  3727. next;
  3728. mes "[Locksmith Lockenlock]";
  3729. mes "Uh, anyway, did Ms. Ivory";
  3730. mes "tell you how to use the soap?";
  3731. mes "You just pour it into the";
  3732. mes "keyhole, and then pour the";
  3733. mes "soap back into the bottle.";
  3734. mes "Do it carefully and quickly.";
  3735. next;
  3736. mes "[Locksmith Lockenlock]";
  3737. mes "Make sure you close the";
  3738. mes "bottle tightly when you're";
  3739. mes "done so no air gets into it.";
  3740. mes "If you take more than thirty";
  3741. mes "seconds, the soap won't retain";
  3742. mes "the lock's shape very well.";
  3743. next;
  3744. mes "[Locksmith Lockenlock]";
  3745. mes "Pour the liquid soap to the key hole in the lock,";
  3746. mes "pour the soap back to the bottle.";
  3747. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3748. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3749. next;
  3750. mes "[Locksmith Lockenlock]";
  3751. mes "Finally, bring the bottle";
  3752. mes "back here for me so that";
  3753. mes "I can make the key. But when";
  3754. mes "you come back, I need to make";
  3755. mes "sure that the key you're making";
  3756. mes "isn't for anything illegal...";
  3757. next;
  3758. mes "["+strcharinfo(0)+"]";
  3759. mes "Alright.";
  3760. set rachel_camel,20;
  3761. close;
  3762. }
  3763. else if (rachel_camel == 20) {
  3764. mes "["+strcharinfo(0)+"]";
  3765. mes "I'd better use the soap to";
  3766. mes "make a key mold that I can";
  3767. mes "bring over to Mr. Lockenlock.";
  3768. close;
  3769. }
  3770. else if (rachel_camel == 21) {
  3771. mes "[Locksmith Lockenlock]";
  3772. mes "Oh, you're back...";
  3773. mes "So did you manage";
  3774. mes "to make the key mold?";
  3775. next;
  3776. mes "["+strcharinfo(0)+"]";
  3777. mes "Yes, I did. Would you";
  3778. mes "please hurry? This is an";
  3779. mes "emergency, and it could";
  3780. mes "get really bad if I don't";
  3781. mes "get this key made soon...";
  3782. next;
  3783. mes "[Locksmith Lockenlock]";
  3784. mes "Let me see... Well,";
  3785. mes "it's not really perfect, but";
  3786. mes "I should be able to fashion";
  3787. mes "a key for this lock. Ooh...";
  3788. mes "But you know what? I don't";
  3789. mes "have any materials on me.";
  3790. next;
  3791. mes "[Locksmith Lockenlock]";
  3792. mes "I've already made all";
  3793. mes "the keys and locks for this";
  3794. mes "town, so no one's really had";
  3795. mes "to send in any orders lately.";
  3796. mes "That's why I didn't have any";
  3797. mes "materials onhand. Sorry.";
  3798. next;
  3799. mes "[Locksmith Lockenlock]";
  3800. mes "All I need is ^4D4DFF1 Steel^000000.";
  3801. mes "It won't take me more";
  3802. mes "than five minutes to make";
  3803. mes "the key, so I can get it done";
  3804. mes "as soon as you can bring";
  3805. mes "me the Steel. I'll be waiting.";
  3806. set rachel_camel,22;
  3807. close;
  3808. }
  3809. else if (rachel_camel == 22) {
  3810. if (countitem(999) > 0) {
  3811. mes "["+strcharinfo(0)+"]";
  3812. mes "Here's the Steel that";
  3813. mes "you need. Would you";
  3814. mes "please make the key now?";
  3815. next;
  3816. mes "[Locksmith Lockenlock]";
  3817. mes "...............................";
  3818. mes "I've been studying";
  3819. mes "this key mold, and";
  3820. mes "I just realized something...";
  3821. mes "Tell me right now: what";
  3822. mes "are you using this key for?";
  3823. next;
  3824. mes "["+strcharinfo(0)+"]";
  3825. mes "Huh...?";
  3826. mes "What are you...?";
  3827. next;
  3828. mes "[Locksmith Lockenlock]";
  3829. mes "I asked you first.";
  3830. mes "Tell me what you intend";
  3831. mes "to do with this key! If you";
  3832. mes "don't, I can't help you.";
  3833. next;
  3834. mes "[Locksmith Lockenlock]";
  3835. mes "Don't lie to me.";
  3836. mes "This mold... This is";
  3837. mes "the lock for the shackles";
  3838. mes "that I've made under the";
  3839. mes "orders of the Rachel Army.";
  3840. mes "I have the master key for that.";
  3841. next;
  3842. mes "[Locksmith Lockenlock]";
  3843. mes "These shackles are only";
  3844. mes "supposed to be used for";
  3845. mes "prisoners! If I release one";
  3846. mes "of them, they will hunt you";
  3847. mes "down and hold me accountable.";
  3848. next;
  3849. mes "["+strcharinfo(0)+"]";
  3850. mes "The truth is... I really";
  3851. mes "am trying to free somebody";
  3852. mes "the Rachel Army imprisoned...";
  3853. mes "She's Curdie, a young girl";
  3854. mes "that they locked up in";
  3855. mes "Thor Volcano...";
  3856. next;
  3857. mes "[Locksmith Lockenlock]";
  3858. mes "What...?!";
  3859. mes "Are you serious?";
  3860. mes "Y-you're... No way.";
  3861. mes "You're not lying. This...";
  3862. mes "I'm sorry. You shouldn't";
  3863. mes "have gotten involved, but...";
  3864. next;
  3865. mes "[Locksmith Lockenlock]";
  3866. mes "Oh God!";
  3867. mes "They... They";
  3868. mes "really imprisoned";
  3869. mes "an innocent child?!";
  3870. next;
  3871. mes "[Locksmith Lockenlock]";
  3872. mes "Here. Take it.";
  3873. mes "Take the master key.";
  3874. mes "Bring it to Thor Volcano";
  3875. mes "and rescue that poor kid.";
  3876. mes "We could get in a lot of";
  3877. mes "trouble for doing this, but...";
  3878. next;
  3879. mes "[Locksmith Lockenlock]";
  3880. mes "My conscience won't allow";
  3881. mes "them to do something like";
  3882. mes "this. Rescue that kid, and";
  3883. mes "then throw the key away";
  3884. mes "somewhere when you're done.";
  3885. next;
  3886. mes "[Locksmith Lockenlock]";
  3887. mes "That way, if the army";
  3888. mes "comes to interrogate me,";
  3889. mes "I'll just say that it was";
  3890. mes "stolen from my shop by";
  3891. mes "some thief. I should get";
  3892. mes "rid of all my keys too...";
  3893. next;
  3894. mes "[Locksmith Lockenlock]";
  3895. mes "Hurry up and go!";
  3896. mes "Make sure that you";
  3897. mes "bring that child back";
  3898. mes "safe to her family!";
  3899. set rachel_camel,23;
  3900. close;
  3901. }
  3902. else {
  3903. mes "[Locksmith Lockenlock]";
  3904. mes "All I need is ^4D4DFF1 Steel^000000.";
  3905. mes "It won't take me more";
  3906. mes "than five minutes to make";
  3907. mes "the key, so I can get it done";
  3908. mes "as soon as you can bring";
  3909. mes "me the Steel. I'll be waiting.";
  3910. }
  3911. }
  3912. else if (rachel_camel == 23) {
  3913. mes "[Locksmith Lockenlock]";
  3914. mes "Here. Take it.";
  3915. mes "Take the master key.";
  3916. mes "Bring it to Thor Volcano";
  3917. mes "and rescue that poor kid.";
  3918. mes "We could get in a lot of";
  3919. mes "trouble for doing this, but...";
  3920. next;
  3921. mes "[Locksmith Lockenlock]";
  3922. mes "Hurry up and go!";
  3923. mes "Make sure that you";
  3924. mes "bring that child back";
  3925. mes "safe to her family!";
  3926. close;
  3927. }
  3928. else if (rachel_camel == 24) {
  3929. mes "[Locksmith Lockenlock]";
  3930. mes "Hey, that kid you saved...";
  3931. mes "Curdie. She's safely back";
  3932. mes "in town. I feel so responsible";
  3933. mes "about what happened. I mean,";
  3934. mes "she was locked up in shackles";
  3935. mes "that I designed for the army.";
  3936. next;
  3937. mes "[Locksmith Lockenlock]";
  3938. mes "Anyway, I'm packing my";
  3939. mes "things. I'm thinking of";
  3940. mes "leaving this town for good.";
  3941. mes "The army's rotten to the core";
  3942. mes "for doing something like this.";
  3943. next;
  3944. mes " [Locksmith Lockenlock]";
  3945. mes "You're a real good person,";
  3946. mes "and I'm glad I got to know";
  3947. mes "you. I don't know if we'll";
  3948. mes "ever meet again, but it's";
  3949. mes "good that there are people";
  3950. mes "like you in this world.";
  3951. close;
  3952. }
  3953. else if (rachel_camel == 25) {
  3954. mes "[Locksmith Lockenlock]";
  3955. mes "Hey, that kid you saved...";
  3956. mes "Curdie. She's safely back";
  3957. mes "in town. I feel so responsible";
  3958. mes "about what happened. I mean,";
  3959. mes "she was locked up in shackles";
  3960. mes "that I designed for the army.";
  3961. next;
  3962. mes "[Locksmith Lockenlock]";
  3963. mes "Anyway, I'm packing my";
  3964. mes "things. I'm thinking of";
  3965. mes "leaving this town for good.";
  3966. mes "The army's rotten to the core";
  3967. mes "for doing something like this.";
  3968. next;
  3969. mes "[Locksmith Lockenlock]";
  3970. mes "You're a real good person,";
  3971. mes "and I'm glad I got to know";
  3972. mes "you. I don't know if we'll";
  3973. mes "ever meet again, but it's";
  3974. mes "good that there are people";
  3975. mes "like you in this world.";
  3976. close;
  3977. }
  3978. else {
  3979. mes "[Lockenlock]";
  3980. mes "Zzzz...";
  3981. mes "Zzzz... Argh!";
  3982. mes "...Zzz...";
  3983. next;
  3984. mes "^3355FFHe's drunk and";
  3985. mes "fast asleep.^000000";
  3986. close;
  3987. }
  3988. }
  3989. veins,227,127,5 script Ivory 940,{
  3990. if (rachel_camel == 5) {
  3991. mes "["+strcharinfo(0)+"]";
  3992. mes "Excuse me...?";
  3993. next;
  3994. mes "[Organic Soap Maker Ivory]";
  3995. mes "Oh, I'm sorry, but I'm";
  3996. mes "closing shop right now";
  3997. mes "because I just ran out of";
  3998. mes "soap ingredients. If you";
  3999. mes "ordered something, then you";
  4000. mes "could just come back tomorrow.";
  4001. next;
  4002. mes "["+strcharinfo(0)+"]";
  4003. mes "Um, this is an emergency!";
  4004. mes "Mr. Lockenlock told me to";
  4005. mes "come here to get some kind";
  4006. mes "of special soap. I need it";
  4007. mes "to make a mold for him";
  4008. mes "to make a key for me...";
  4009. next;
  4010. mes "[Organic Soap Maker Ivory]";
  4011. mes "Oh? You locked yourself";
  4012. mes "out? Ah, Mr. Lockenlock";
  4013. mes "must have been talking";
  4014. mes "about my organic Chamelepu";
  4015. mes "soap. It's an artistic soap";
  4016. mes "that you can shape easily~";
  4017. next;
  4018. mes "["+strcharinfo(0)+"]";
  4019. mes "Yes, that's right!";
  4020. mes "Chamelepu Soap!";
  4021. next;
  4022. mes "[Organic Soap Maker Ivory]";
  4023. mes "My Chamelepu Soap";
  4024. mes "is pretty popular. It's";
  4025. mes "a liquid soap that you can";
  4026. mes "pour into anything, and it'll";
  4027. mes "harden into any shape that";
  4028. mes "you want. Neat, huh?";
  4029. next;
  4030. mes "[Organic Soap Maker Ivory]";
  4031. mes "Well, as I told you earlier,";
  4032. mes "I ran out of every soap ingredient,";
  4033. mes "so I cannot make any more soap today.";
  4034. mes "You should come back tomorrow evening";
  4035. mes "if you want to buy the soap.";
  4036. next;
  4037. mes "[Organic Soap Maker Ivory]";
  4038. mes "If you really need it";
  4039. mes "right away, I can still";
  4040. mes "make it for you if can";
  4041. mes "bring all the ingredients.";
  4042. mes "They might be a bit hard";
  4043. mes "to obtain, though...";
  4044. next;
  4045. mes "["+strcharinfo(0)+"]";
  4046. mes "That's fine. The";
  4047. mes "important thing for me";
  4048. mes "is to get this soap as";
  4049. mes "soon as I possibly can!";
  4050. next;
  4051. mes "[Organic Soap Maker Ivory]";
  4052. mes "Alright, first I want";
  4053. mes "you to bring me the basic";
  4054. mes "stuff. Bring these items";
  4055. mes "in the exact amounts I ask";
  4056. mes "for, alright? Ratios are pretty";
  4057. mes "important in making soap.";
  4058. next;
  4059. mes "[Organic Soap Maker Ivory]";
  4060. mes "^4D4DFF10 Milk^000000,";
  4061. mes "^4D4DFF100 Green Herbs^000000,";
  4062. mes "^4D4DFF50 Jellopies^000000, and";
  4063. mes "^4D4DFF5 Empty Bottles^000000.";
  4064. mes "Then we can move";
  4065. mes "on to the hard part.";
  4066. set rachel_camel,6;
  4067. close;
  4068. }
  4069. else if (rachel_camel == 6) {
  4070. if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) {
  4071. mes "[Organic Soap Maker Ivory]";
  4072. mes "Oh, great! You brought";
  4073. mes "everything! Now... It's";
  4074. mes "time for you to do the,";
  4075. mes "um, hard part.";
  4076. next;
  4077. mes "["+strcharinfo(0)+"]";
  4078. mes "...............................";
  4079. mes "...............................";
  4080. mes "...............................";
  4081. next;
  4082. mes "[Organic Soap Maker Ivory]";
  4083. mes "Please tell the";
  4084. mes "Silk Sand Camel farm";
  4085. mes "owner in town that I sent";
  4086. mes "you, and show him the";
  4087. mes "ingredients that you've";
  4088. mes "gathered for me so far.";
  4089. next;
  4090. mes "["+strcharinfo(0)+"]";
  4091. mes "Wait...";
  4092. mes "Why would I want";
  4093. mes "to see the guy that";
  4094. mes "takes care of Silk Sand";
  4095. mes "Camels? What does he";
  4096. mes "have to do with soap?";
  4097. next;
  4098. mes "[Organic Soap Maker Ivory]";
  4099. mes "Don't sweat it for now...";
  4100. mes "Just go visit Mr. Saraman,";
  4101. mes "the Camel Farm owner.";
  4102. mes "I can't wait for you that long,";
  4103. mes "so please come back here";
  4104. mes "as soon as possible.";
  4105. next;
  4106. mes "["+strcharinfo(0)+"]";
  4107. mes "Mr. Saraman...?";
  4108. mes "Okay, so I need to visit";
  4109. mes "him if I really need you";
  4110. mes "to make the soap...";
  4111. set rachel_camel,7;
  4112. close;
  4113. }
  4114. else {
  4115. mes "[Organic Soap Maker Ivory]";
  4116. mes "Alright, first I want";
  4117. mes "you to bring me the basic";
  4118. mes "stuff. Bring these items";
  4119. mes "in the exact amounts I ask";
  4120. mes "for, alright? Ratios are pretty";
  4121. mes "important in making soap.";
  4122. next;
  4123. mes "[Organic Soap Maker Ivory]";
  4124. mes "^4D4DFF10 Milk^000000,";
  4125. mes "^4D4DFF100 Green Herbs^000000,";
  4126. mes "^4D4DFF50 Jellopies^000000, and";
  4127. mes "^4D4DFF5 Empty Bottles^000000.";
  4128. mes "Then we can move";
  4129. mes "on to the hard part.";
  4130. close;
  4131. }
  4132. }
  4133. else if (rachel_camel <= 4) {
  4134. mes "[Organic Soap Maker Ivory]";
  4135. mes "I need to make more of";
  4136. mes "my soap, but I've run out";
  4137. mes "of ingredients. Well, there's";
  4138. mes "not much I can do without them,";
  4139. mes "so maybe it'd be better if";
  4140. mes "I just close up shop today...";
  4141. close;
  4142. }
  4143. else if (rachel_camel == 7) {
  4144. mes "[Beautiful Lady]";
  4145. mes "Hm? Did you need";
  4146. mes "something? I'm still";
  4147. mes "setting up shop now";
  4148. mes "so I'm not really ready";
  4149. mes "to sell anything yet.";
  4150. close;
  4151. }
  4152. else if (rachel_camel == 8) {
  4153. mes "["+strcharinfo(0)+"]";
  4154. mes "Let's see...";
  4155. mes "I need to bring";
  4156. mes "Mr. Saruman all the";
  4157. mes "things he needs to";
  4158. mes "stimulate a camel's ";
  4159. mes "appetite. I need to get...";
  4160. next;
  4161. mes "["+strcharinfo(0)+"]";
  4162. mes "^4D4DFF1 Unripe Apple^000000,";
  4163. mes "^4D4DFF5 Monster's Feed^000000,";
  4164. mes "^4D4DFF1 Empty Bottle^000000, and";
  4165. mes "^4D4DFF1 Yellow Potion^000000.";
  4166. close;
  4167. }
  4168. else if (rachel_camel == 9) {
  4169. mes "["+strcharinfo(0)+"]";
  4170. mes "I have everything I need";
  4171. mes "to stimulate a camel's";
  4172. mes "appetite. Now I need to";
  4173. mes "feed the camel so that I can";
  4174. mes "get the soap ingredients and";
  4175. mes "5 lumps of camel dung.";
  4176. close;
  4177. }
  4178. else if (rachel_camel == 10) {
  4179. mes "["+strcharinfo(0)+"]";
  4180. mes "Right now, my time";
  4181. mes "would be better spent";
  4182. mes "looking for the Silk Sand";
  4183. mes "Camel for the ingredients.";
  4184. close;
  4185. }
  4186. else if (rachel_camel == 11) {
  4187. mes "["+strcharinfo(0)+"]";
  4188. mes "I'd better find Mr. Saraman's";
  4189. mes "lost camel, feed it camel";
  4190. mes "appetite stimulants, and";
  4191. mes "then get the soap ingredient";
  4192. mes "and 5 lumps of camel dung";
  4193. mes "if I want to free Curdie.";
  4194. close;
  4195. }
  4196. else if (rachel_camel == 12) {
  4197. mes "["+strcharinfo(0)+"]";
  4198. mes "Well... I found the";
  4199. mes "camel. Now I need to get";
  4200. mes "all the soap ingredients.";
  4201. mes "The sooner I do that, the";
  4202. mes "sooner I can help Curdie.";
  4203. close;
  4204. }
  4205. else if (rachel_camel <= 16) {
  4206. mes "^3355FFYou already found the";
  4207. mes "camel, so you need to collect";
  4208. mes "the soap ingredients if you";
  4209. mes "want to free Curdie.^000000";
  4210. close;
  4211. }
  4212. else if (rachel_camel == 17) {
  4213. mes "["+strcharinfo(0)+"]";
  4214. mes "I managed to get the soap";
  4215. mes "ingredients: 5 of those";
  4216. mes "camel dung lumps. I should";
  4217. mes "head back to Mr. Saraman to";
  4218. mes "tell him where his camel is,";
  4219. mes "and then go to Ms. Ivory.";
  4220. close;
  4221. }
  4222. else if (rachel_camel == 18) {
  4223. mes "[Organic Soap Maker Ivory]";
  4224. mes "Hm, did Soony give you";
  4225. mes "any trouble? I'm guessing";
  4226. mes "that's why it's been taking";
  4227. mes "you so long to get all that";
  4228. mes "camel dung over here.";
  4229. next;
  4230. mes "["+strcharinfo(0)+"]";
  4231. mes "It was a pretty big";
  4232. mes "hassle... But hopefully,";
  4233. mes "this will all be worth it.";
  4234. mes "Anyway, take this camel";
  4235. mes "dung. I don't want to";
  4236. mes "handle it for much longer.";
  4237. next;
  4238. mes "[Organic Soap Maker Ivory]";
  4239. mes "Yes, I can understand that.";
  4240. mes "Even though it's in bottles,";
  4241. mes "it's pretty gross that these";
  4242. mes "bottles are still warm...";
  4243. mes "Anyway, we're good to go.";
  4244. mes "Let me make you some soap~";
  4245. next;
  4246. mes "[Organic Soap Maker Ivory]";
  4247. mes "You spent a lot of";
  4248. mes "time and energy to get";
  4249. mes "these, so I won't charge";
  4250. mes "you for my service. Besides,";
  4251. mes "you brought enough materials";
  4252. mes "that I'll have some left over.";
  4253. next;
  4254. mes "^3355FFMs. Ivory put on a pair";
  4255. mes "of long gloves, and mixed";
  4256. mes "the ingredients. She then";
  4257. mes "placed them in a clean bottle.^000000";
  4258. next;
  4259. mes "[Organic Soap Maker Ivory]";
  4260. mes "Here's your soap! After";
  4261. mes "you pour the soap into";
  4262. mes "something, don't forget";
  4263. mes "to put it into a larger bottle";
  4264. mes "after about twenty seconds.";
  4265. next;
  4266. mes "[Organic Soap Maker Ivory]";
  4267. mes "And um... Don't let";
  4268. mes "anyone else know what";
  4269. mes "I use to make this soap.";
  4270. mes "People won't buy it if they";
  4271. mes "knew they were washing their";
  4272. mes "faces with... You know...";
  4273. next;
  4274. mes "["+strcharinfo(0)+"]";
  4275. mes "Don't worry, I won't";
  4276. mes "tell anyone. Thanks";
  4277. mes "for making the soap! ";
  4278. next;
  4279. mes "^3355FFNow that you have the";
  4280. mes "Silk Sand Camel Soap.";
  4281. mes "you should bring it";
  4282. mes "to Mr. Lockenlock.^000000";
  4283. set rachel_camel,19;
  4284. close;
  4285. }
  4286. else if (rachel_camel == 19) {
  4287. mes "^3355FFNow that you have the";
  4288. mes "Silk Sand Camel Soap.";
  4289. mes "you should bring it";
  4290. mes "to Mr. Lockenlock.^000000";
  4291. close;
  4292. }
  4293. else if (rachel_camel <= 25) {
  4294. mes "[Organic Soap Maker Ivory]";
  4295. mes "^333333*Phew!*^000000 It's been";
  4296. mes "a long day. I think";
  4297. mes "I'll close up shop now~";
  4298. close;
  4299. }
  4300. else {
  4301. mes "[Beautiful Lady]";
  4302. mes "Hm? Did you need";
  4303. mes "something? I'm still";
  4304. mes "setting up shop now";
  4305. mes "so I'm not really ready";
  4306. mes "to sell anything yet.";
  4307. close;
  4308. }
  4309. }
  4310. veins,115,59,5 script Saraman 847,{
  4311. if (rachel_camel < 7) {
  4312. mes "[Saraman]";
  4313. mes "Zzzzz...";
  4314. mes "Zzz... Zzzzzz...";
  4315. close;
  4316. }
  4317. else if (rachel_camel == 7) {
  4318. mes "["+strcharinfo(0)+"]";
  4319. mes "Excuse me. Hello~";
  4320. mes "Ms. Ivory sent me";
  4321. mes "here with these soap";
  4322. mes "ingredients? She said";
  4323. mes "I had to come to you if";
  4324. mes "I wanted her to make it.";
  4325. next;
  4326. mes "[Camel Farm Owner Saraman]";
  4327. mes "Soap, eh? Oh, I see.";
  4328. mes "You must be here to get";
  4329. mes "some fresh camel dung.";
  4330. next;
  4331. mes "["+strcharinfo(0)+"]";
  4332. mes "Wh-what?";
  4333. mes "My God!";
  4334. mes "A-are you sure?";
  4335. mes "Tell me you're joking!";
  4336. next;
  4337. mes "[Camel Farm Owner Saraman]";
  4338. mes "Sure as sin, and";
  4339. mes "honest to God.";
  4340. next;
  4341. mes "["+strcharinfo(0)+"]";
  4342. mes "...............................";
  4343. mes "...............................";
  4344. mes "...............................";
  4345. next;
  4346. mes "[Camel Farm Owner Saraman]";
  4347. mes "Yeah, those ingredients";
  4348. mes "you brought me? They're for";
  4349. mes "making soap alright. ^FF0000That's";
  4350. mes "what we feed the camels^000000 so";
  4351. mes "that they make a whole lotta";
  4352. mes "dung. Dung to make soap.";
  4353. next;
  4354. mes "[Camel Farm Owner Saraman]";
  4355. mes "Oh, don't worry. Camel";
  4356. mes "dung is sterile, completely";
  4357. mes "safe. In fact, it smells nice,";
  4358. mes "has medicinal properties, and";
  4359. mes "it's considered a delicacy";
  4360. mes "in certain countries.";
  4361. next;
  4362. mes "[Camel Farm Owner Saraman]";
  4363. mes "Sadly, Silk Sand Camels";
  4364. mes "are almost extinct, so I only";
  4365. mes "have one on this farm. That's";
  4366. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4367. next;
  4368. mes "[Camel Farm Owner Saraman]";
  4369. mes "Say... I wasn't expecting";
  4370. mes "her to send a deliveryman";
  4371. mes "until tomorrow. Why are";
  4372. mes "you here so early anyway?";
  4373. next;
  4374. mes "["+strcharinfo(0)+"]";
  4375. mes "Actually, this is kind";
  4376. mes "of an emergency. You see,";
  4377. mes "I need the soap to make a";
  4378. mes "key mold because I lost--";
  4379. next;
  4380. mes "[Camel Farm Owner Saraman]";
  4381. mes "Never mind, never mind.";
  4382. mes "I'm sorry I asked! So this";
  4383. mes "is a personal favor for you,";
  4384. mes "huh? Well, there's a bit of";
  4385. mes "a problem that we need to";
  4386. mes "solve first. Listen up...";
  4387. next;
  4388. mes "[Camel Farm Owner Saraman]";
  4389. mes "We can only get camel";
  4390. mes "dung after a camel eats,";
  4391. mes "right? Well, my camel isn't";
  4392. mes "used to eating so late in the";
  4393. mes "day. Even if we put food in";
  4394. mes "front of her, she won't eat it.";
  4395. next;
  4396. mes "["+strcharinfo(0)+"]";
  4397. mes "What? Isn't there";
  4398. mes "something we can do?";
  4399. mes "I mean, I'm talking about";
  4400. mes "a life or death matter!";
  4401. next;
  4402. mes "[Camel Farm Owner Saraman]";
  4403. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4404. mes "Sometimes I make an appetite stimulant for the camel";
  4405. mes "when she's sick and wouldn't eat anything.";
  4406. mes "We can try feeding her the stimulant, and make it poop.";
  4407. next;
  4408. mes "[Camel Farm Owner Saraman]";
  4409. mes "Well, we can't forcefeed";
  4410. mes "her, but we can get her to";
  4411. mes "munch a bit on some appetite";
  4412. mes "stimulant. I usually use that";
  4413. mes "if she's sick, but if you say";
  4414. mes "that this is an emergency...";
  4415. next;
  4416. mes "[Camel Farm Owner Saraman]";
  4417. mes "Alright, I guess we";
  4418. mes "can try it. But I want you";
  4419. mes "to bring me the ingredients.";
  4420. mes "Get me... Let's see now...";
  4421. next;
  4422. mes "[Camel Farm Owner Saraman]";
  4423. mes "^4D4DFF1 Unripe Apple^000000,";
  4424. mes "^4D4DFF5 Monster's Feed^000000,";
  4425. mes "^4D4DFF1 Empty Bottle^000000, and";
  4426. mes "^4D4DFF1 Yellow Potion^000000.";
  4427. set rachel_camel,8;
  4428. close;
  4429. }
  4430. else if (rachel_camel == 8) {
  4431. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4432. mes "[Camel Farm Owner Saraman]";
  4433. mes "Oh good, you're back.";
  4434. mes "Did you bring everything?";
  4435. mes "Here, I need to mix it all";
  4436. mes "together first before you";
  4437. mes "can feed it to my camel.";
  4438. mes "Just a minute now...";
  4439. next;
  4440. mes "^3355FFSaraman mixed all";
  4441. mes "of the ingredients,";
  4442. mes "and gingerly poured";
  4443. mes "them into a bottle.^000000";
  4444. next;
  4445. mes "[Camel Farm Owner Saraman]";
  4446. mes "Alright, now bring";
  4447. mes "this to the camels over";
  4448. mes "there. Only my Silk Sand";
  4449. mes "Camel will know to eat it,";
  4450. mes "so she'll come after you.";
  4451. next;
  4452. mes "[Camel Farm Owner Saraman]";
  4453. mes "Once she nibbles this";
  4454. mes "appetite stimulant, she'll";
  4455. mes "eat her feed like crazy.";
  4456. mes "Then the dung will flow";
  4457. mes "like a faucet. Come on,";
  4458. mes "why don't you give it a try?";
  4459. next;
  4460. mes "[Camel Farm Owner Saraman]";
  4461. mes "Oh, right. You should";
  4462. mes "be able to get 5 lumps";
  4463. mes "of camel dung with those";
  4464. mes "ingredients. That's a good";
  4465. mes "amount to collect since that's";
  4466. mes "what Ms. Ivory usually orders.";
  4467. delitem 528,5; //Monster's_Feed
  4468. delitem 503,1; //Yellow_Potion
  4469. delitem 619,1; //Unripe_Apple
  4470. delitem 713,1; //Empty_Bottle
  4471. set rachel_camel,9;
  4472. close;
  4473. }
  4474. else {
  4475. mes "[Camel Farm Owner Saraman]";
  4476. mes "Well, we can't forcefeed";
  4477. mes "her, but we can get her to";
  4478. mes "munch a bit on some appetite";
  4479. mes "stimulant. I usually use that";
  4480. mes "if she's sick, but if you say";
  4481. mes "that this is an emergency...";
  4482. next;
  4483. mes "[Camel Farm Owner Saraman]";
  4484. mes "Alright, I guess we";
  4485. mes "can try it. But I want you";
  4486. mes "to bring me the ingredients.";
  4487. mes "Get me... Let's see now...";
  4488. next;
  4489. mes "[Camel Farm Owner Saraman]";
  4490. mes "^4D4DFF1 Unripe Apple^000000,";
  4491. mes "^4D4DFF5 Monster's Feed^000000,";
  4492. mes "^4D4DFF1 Empty Bottle^000000, and";
  4493. mes "^4D4DFF1 Yellow Potion^000000.";
  4494. close;
  4495. }
  4496. }
  4497. else if (rachel_camel == 9) {
  4498. mes "[Camel Farm Owner Saraman]";
  4499. mes "Once she nibbles this";
  4500. mes "appetite stimulant, she'll";
  4501. mes "eat her feed like crazy.";
  4502. mes "Then the dung will flow";
  4503. mes "like a faucet. Come on,";
  4504. mes "why don't you give it a try?";
  4505. next;
  4506. mes "[Camel Farm Owner Saraman]";
  4507. mes "Oh, right. You should";
  4508. mes "be able to get 5 lumps";
  4509. mes "of camel dung with those";
  4510. mes "ingredients. That's a good";
  4511. mes "amount to collect since that's";
  4512. mes "what Ms. Ivory usually orders.";
  4513. close;
  4514. }
  4515. else if (rachel_camel == 10) {
  4516. mes "["+strcharinfo(0)+"]";
  4517. mes "Mr. Saraman, none";
  4518. mes "of the camels will eat";
  4519. mes "this appetite stimulant...";
  4520. mes "Am I doing something wrong?";
  4521. next;
  4522. mes "[Camel Farm Owner Saraman]";
  4523. mes "Oh, yes, well...";
  4524. mes "One of my workers";
  4525. mes "just came by, and told me";
  4526. mes "that my Silk Sand Camel";
  4527. mes "disappeared somewhere...";
  4528. mes "This is terrible news!";
  4529. next;
  4530. mes "[Camel Farm Owner Saraman]";
  4531. mes "My precious Silk Sand";
  4532. mes "Camel... It's my biggest";
  4533. mes "business investment! I'm";
  4534. mes "ruined without it! Please...";
  4535. mes "I'll reward you if you can";
  4536. mes "find my camel for me!";
  4537. next;
  4538. mes "[Camel Farm Owner Saraman]";
  4539. mes "Damn it! My stupid worker";
  4540. mes "forgot to tie her up, so";
  4541. mes "she ended up running away!";
  4542. mes "Ugh! Please help me find her!";
  4543. mes "Without her, you won't be able";
  4544. mes "to get your special camel dung.";
  4545. next;
  4546. mes "[Camel Farm Owner Saraman]";
  4547. mes "Wait, don't panic...";
  4548. mes "It'll all be alright.";
  4549. mes "This camel moves very slowly";
  4550. mes "so she shouldn't be far from";
  4551. mes "here. Please find my camel";
  4552. mes "Soony as soon as you can!";
  4553. set rachel_camel,11;
  4554. close;
  4555. }
  4556. else if (rachel_camel == 11) {
  4557. mes "[Camel Farm Owner Saraman]";
  4558. mes "Soony! Soony...!";
  4559. mes "Wh-where are you?!";
  4560. next;
  4561. mes "[Camel Farm Owner Saraman]";
  4562. mes "Please, help me find";
  4563. mes "my Soony, my Silk Sand";
  4564. mes "Camel. You won't be able to";
  4565. mes "make your soap without her!";
  4566. mes "And my business is really";
  4567. mes "dependent on my Soony!";
  4568. close;
  4569. }
  4570. else if (rachel_camel == 12) {
  4571. mes "["+strcharinfo(0)+"]";
  4572. mes "Well... I found the";
  4573. mes "camel. Now I need to get";
  4574. mes "all the soap ingredients.";
  4575. mes "The sooner I do that, the";
  4576. mes "sooner I can help Curdie.";
  4577. close;
  4578. }
  4579. else if (rachel_camel <= 16) {
  4580. mes "^3355FFYou already found the";
  4581. mes "camel, so you need to collect";
  4582. mes "the soap ingredients if you";
  4583. mes "want to free Curdie.^000000";
  4584. close;
  4585. }
  4586. else if (rachel_camel == 17) {
  4587. mes "[Camel Farm Owner Saraman]";
  4588. mes "Oh, it's you!";
  4589. mes "Did you find my";
  4590. mes "Soony? Where is she?";
  4591. mes "What happened to her?";
  4592. mes "Oh God, I don't know what";
  4593. mes "I'll do without that camel!";
  4594. next;
  4595. mes "["+strcharinfo(0)+"]";
  4596. mes "Don't worry, Mr. Saraman,";
  4597. mes "I found Soony at the outskirts";
  4598. mes "of town. She hurt her leg so";
  4599. mes "I think it'd be a good idea if";
  4600. mes "you sent some people to";
  4601. mes "help bring her back.";
  4602. next;
  4603. mes "[Camel Farm Owner Saraman]";
  4604. mes "Thank god! Thank you, thank you so much!";
  4605. mes "I'll send my workers over there immediately.";
  4606. next;
  4607. mes "[Camel Farm Owner Saraman]";
  4608. mes "Thank goodness, you have";
  4609. mes "no idea how valuable that";
  4610. mes "camel is! I'll send some of";
  4611. mes "my men to bring her home";
  4612. mes "immediately! Thank you,";
  4613. mes "you just saved my business!";
  4614. next;
  4615. mes "[Camel Farm Owner Saraman]";
  4616. mes "Here, I want you to";
  4617. mes "have this. Consider it";
  4618. mes "a little thank you gift for";
  4619. mes "what you've done for me.";
  4620. mes "Good luck with getting";
  4621. mes "that soap you want made.";
  4622. getitem 617,1; //Old_Violet_Box
  4623. set rachel_camel,18;
  4624. close;
  4625. }
  4626. else if (rachel_camel == 18) {
  4627. mes "["+strcharinfo(0)+"]";
  4628. mes "Let's see...";
  4629. mes "Shouldn't I be going";
  4630. mes "to see Ms. Ivory now?";
  4631. close;
  4632. }
  4633. else if (rachel_camel <= 23) {
  4634. mes "[Camel Farm Owner Saraman]";
  4635. mes "Thank you for finding my";
  4636. mes "precious Silk Sand Camel";
  4637. mes "Soony. Come again sometime,";
  4638. mes "and maybe we can special my";
  4639. mes "special camel yogurt together.";
  4640. close;
  4641. }
  4642. else {
  4643. mes "[Saraman]";
  4644. mes "Zzz... Zzz~";
  4645. mes "Zzz...";
  4646. next;
  4647. mes "^3355FFWatching this man";
  4648. mes "snore also makes you";
  4649. mes "want to take a snooze.^000000";
  4650. close;
  4651. }
  4652. }
  4653. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4654. if (rachel_camel == 9) {
  4655. mes "^3355FFThe camel sniffed the";
  4656. mes "appetite stimulant, but";
  4657. mes "brusquely turned its";
  4658. mes "nose away from it.^000000";
  4659. set rachel_camel,10;
  4660. close;
  4661. }
  4662. else if (rachel_camel == 10) {
  4663. mes "^3355FFThe camel sniffed the";
  4664. mes "appetite stimulant, but";
  4665. mes "brusquely turned its";
  4666. mes "nose away from it.";
  4667. mes "This probably isn't the";
  4668. mes "camel you're looking for.^000000";
  4669. set rachel_camel,10;
  4670. close;
  4671. }
  4672. else {
  4673. mes "[Camel]";
  4674. mes "*Neigh* ~";
  4675. mes "*Chew Chew*";
  4676. close;
  4677. }
  4678. }
  4679. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4680. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4681. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4682. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4683. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4684. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4685. if (rachel_camel == 11) {
  4686. mes "^3355FFThis camel's leg is";
  4687. mes "wounded. Although it";
  4688. mes "seems hurt, its nostrils";
  4689. mes "flared as soon as it saw";
  4690. mes "the camel appetite stimulant,";
  4691. mes "and it smacked its lips.^000000";
  4692. next;
  4693. mes "[Camel]";
  4694. mes "^333333*Chew Chew~*^000000";
  4695. mes "^333333*Smacks lips*^000000";
  4696. next;
  4697. mes "^3355FFThe camel started nibbling";
  4698. mes "the stimulant, but its eating";
  4699. mes "became quicker as it ate";
  4700. mes "more of the feed until it";
  4701. mes "was completely consumed.^000000";
  4702. next;
  4703. mes "["+strcharinfo(0)+"]";
  4704. mes "This must be the";
  4705. mes "Silk Sand Camel...";
  4706. mes "I guess all I need to";
  4707. mes "do is collect some of";
  4708. mes "that precious camel dung.";
  4709. set rachel_camel,12;
  4710. close;
  4711. }
  4712. else if (rachel_camel >= 12 && rachel_camel <= 16) {
  4713. if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) {
  4714. mes "^3355FFThe camel can smell";
  4715. mes "that you have food for";
  4716. mes "it, and started salivating.";
  4717. mes "You may as well just feed it.^000000";
  4718. next;
  4719. mes "[Silk Sand Camel]";
  4720. mes "^333333*Chew Chew~*^000000";
  4721. mes "^333333*Smacks lips*^000000";
  4722. next;
  4723. switch(rand(1,7)) {
  4724. case 1:
  4725. if (rachel_camel == 12) {
  4726. mes "^3355FFThe camel ate everything,";
  4727. mes "but it doesn't seem like";
  4728. mes "it'll go through any bowel";
  4729. mes "movements anytime soon.^000000";
  4730. }
  4731. else {
  4732. mes "^3355FFThe camel grimaced";
  4733. mes "as if it were suffering";
  4734. mes "from a stomachache...";
  4735. mes "And... Out pops 2 Sweet";
  4736. mes "Potatoes. They're probably";
  4737. mes "safe to eat... Hopefully.^000000";
  4738. getitem 516,2; //Sweet_Potato
  4739. }
  4740. delitem 519,2; //Milk
  4741. delitem 511,20; //Green_Herb
  4742. delitem 909,10; //Jellopy
  4743. close;
  4744. case 2:
  4745. mes "^3355FFThe camel grimaced";
  4746. mes "as if it were suffering";
  4747. mes "from a stomachache...";
  4748. mes "And... Out pops a Sweet";
  4749. mes "Potato. It's probably";
  4750. mes "safe to eat... Maybe.^000000";
  4751. delitem 519,2; //Milk
  4752. delitem 511,20; //Green_Herb
  4753. delitem 909,10; //Jellopy
  4754. getitem 516,1; //Sweet_Potato
  4755. close;
  4756. case 3:
  4757. mes "^3355FFThe camel grimaced";
  4758. mes "as if it were suffering";
  4759. mes "from a stomachache...";
  4760. if (rachel_camel == 12) {
  4761. mes "And... Out pops 3 Sweet";
  4762. mes "Potatoes. They're probably";
  4763. }
  4764. else {
  4765. mes "And... Out pops a Sweet";
  4766. mes "Potato. It's probably";
  4767. }
  4768. mes "safe to eat... Hopefully.^000000";
  4769. delitem 519,2; //Milk
  4770. delitem 511,20; //Green_Herb
  4771. delitem 909,10; //Jellopy
  4772. if (rachel_camel == 12) {
  4773. getitem 516,3; //Sweet_Potato
  4774. }
  4775. else {
  4776. getitem 516,1; //Sweet_Potato
  4777. }
  4778. close;
  4779. case 4:
  4780. mes "[Silk Sand Camel]";
  4781. mes "^333333*Chew Chew~*^000000";
  4782. mes "^333333*Smacks lips*^000000";
  4783. next;
  4784. mes "^3355FFThe camel grimaced";
  4785. mes "as if it were suffering";
  4786. mes "from a stomachache...";
  4787. if (rachel_camel == 12) {
  4788. mes "And... Out pops 7 Sweet";
  4789. mes "Potatoes. They're probably";
  4790. }
  4791. else {
  4792. mes "And... Out pops a Sweet";
  4793. mes "Potato. It's probably";
  4794. }
  4795. mes "safe to eat... Hopefully.^000000";
  4796. delitem 519,2; //Milk
  4797. delitem 511,20; //Green_Herb
  4798. delitem 909,10; //Jellopy
  4799. if (rachel_camel == 12) {
  4800. getitem 516,7; //Sweet_Potato
  4801. }
  4802. else {
  4803. getitem 516,1; //Sweet_Potato
  4804. }
  4805. close;
  4806. case 5:
  4807. mes "^3355FFThe camel grimaced";
  4808. mes "as if it were suffering";
  4809. mes "from a stomachache...";
  4810. mes "Huzzah! You got a lump";
  4811. mes "of steaming camel dung!";
  4812. mes "This is cause for celebration!^000000";
  4813. next;
  4814. mes "["+strcharinfo(0)+"]";
  4815. if (rachel_camel == 12) {
  4816. mes "Now all I need is";
  4817. mes "just 4 more lumps";
  4818. mes "of this nasty old dung.";
  4819. }
  4820. else if (rachel_camel == 13) {
  4821. mes "Awesome! I got";
  4822. mes "2 glorious camel dung";
  4823. mes "lumps! Only 3 more to go!";
  4824. }
  4825. else if (rachel_camel == 14) {
  4826. mes "Yes! Now I have";
  4827. mes "3 camel dung lumps.";
  4828. mes "Just 2 more... I'm more";
  4829. mes "than halfway done!";
  4830. }
  4831. else if (rachel_camel == 15) {
  4832. mes "4 lumps of camel dung...";
  4833. mes "Heh heh! This is going";
  4834. mes "better than I thought!";
  4835. mes "Only 1 more to go!";
  4836. }
  4837. else if (rachel_camel == 16) {
  4838. mes "In my hands...";
  4839. mes "I am holding";
  4840. mes "5 lumps of camel dung.";
  4841. mes "This is my finest moment.";
  4842. next;
  4843. mes "["+strcharinfo(0)+"]";
  4844. mes "Never, in all my years";
  4845. mes "of adventuring, saving the";
  4846. mes "oppressed, protecting the";
  4847. mes "innocent, did I dare dream";
  4848. mes "that I'd accomplish such";
  4849. mes "a magnificent feat.";
  4850. next;
  4851. mes "["+strcharinfo(0)+"]";
  4852. mes "I am so happy--nay--";
  4853. mes "^4D4DFFproud^000000 that my strength, my";
  4854. mes "valor, and my determination";
  4855. mes "was up to this task. May the";
  4856. mes "annals of history never forget";
  4857. mes "this day! Long live "+strcharinfo(0)+"!";
  4858. next;
  4859. mes "^3355FFIt's time for you to";
  4860. mes "return to Mr. Saraman.^000000";
  4861. }
  4862. delitem 519,2; //Milk
  4863. delitem 511,20; //Green_Herb
  4864. delitem 909,10; //Jellopy
  4865. delitem 713,1; //Empty_Bottle
  4866. set rachel_camel,rachel_camel+1;
  4867. close;
  4868. case 6:
  4869. mes "[Silk Sand Camel]";
  4870. mes "^333333*Chew Chew~*^000000";
  4871. mes "^333333*Smacks lips*^000000";
  4872. next;
  4873. mes "^3355FFThe camel grimaced";
  4874. mes "as if it were suffering";
  4875. mes "from a stomachache...";
  4876. mes "And... Out pops a Sweet";
  4877. mes "Potato. It's probably";
  4878. mes "safe to eat... Maybe.^000000";
  4879. delitem 519,2; //Milk
  4880. delitem 511,20; //Green_Herb
  4881. delitem 909,10; //Jellopy
  4882. getitem 516,1; //Sweet_Potato
  4883. close;
  4884. case 7:
  4885. mes "[Silk Sand Camel]";
  4886. mes "^333333*Chew Chew~*^000000";
  4887. mes "^333333*Smacks lips*^000000";
  4888. next;
  4889. mes "^3355FFThe camel grimaced";
  4890. mes "as if it were suffering";
  4891. mes "from a stomachache...";
  4892. mes "And... Out pops a Sweet";
  4893. mes "Potato. It's probably";
  4894. mes "safe to eat... Maybe.^000000";
  4895. delitem 519,2; //Milk
  4896. delitem 511,20; //Green_Herb
  4897. delitem 909,10; //Jellopy
  4898. getitem 516,1; //Sweet_Potato
  4899. close;
  4900. }
  4901. }
  4902. else {
  4903. mes "["+strcharinfo(0)+"]";
  4904. mes "I need to feed this camel if";
  4905. mes "I ever want to get any dung";
  4906. mes "from it. Let's see, Mr. Saraman";
  4907. mes "mentioned that the items I got";
  4908. mes "for Ms. Ivory were actually";
  4909. mes "camel feed. I need to have...";
  4910. next;
  4911. mes "["+strcharinfo(0)+"]";
  4912. mes "^4D4DFF10 Milk^000000,";
  4913. mes "^4D4DFF100 Green Herbs^000000,";
  4914. mes "^4D4DFF50 Jellopies^000000, and";
  4915. mes "^4D4DFF5 Empty Bottles^000000.";
  4916. next;
  4917. mes "[Silk Sand Camel]";
  4918. mes "*Chew Chew*";
  4919. mes "*Neigh Neigh*~";
  4920. close;
  4921. }
  4922. }
  4923. else if (rachel_camel == 17) {
  4924. mes "["+strcharinfo(0)+"]";
  4925. mes "I managed to get the soap";
  4926. mes "ingredients: 5 of those";
  4927. mes "camel dung lumps. I should";
  4928. mes "head back to Mr. Saraman to";
  4929. mes "tell him where his camel is,";
  4930. mes "and then go to Ms. Ivory.";
  4931. close;
  4932. }
  4933. else {
  4934. mes "[Silk Sand Camel]";
  4935. mes "*Neigh Neigh*~";
  4936. next;
  4937. mes "^3355FFSilly camel.^000000";
  4938. close;
  4939. }
  4940. }
  4941. veins,221,120,5 script Young Town Native 943,{
  4942. if (rachel_camel == 3) {
  4943. mes "[Native Young Man]";
  4944. mes "My name is Toby.";
  4945. mes "I was born and raised here,";
  4946. mes "and no one knows more about";
  4947. mes "this town than me. Feel free";
  4948. mes "to ask if you need to find";
  4949. mes "your way around here.";
  4950. next;
  4951. mes "["+strcharinfo(0)+"]";
  4952. mes "Excuse me, but do";
  4953. mes "you know where I can";
  4954. mes "find a locksmith?";
  4955. next;
  4956. mes "[Toby]";
  4957. mes "Of course, I do!";
  4958. mes "Mr. Lockenlock is a famous";
  4959. mes "locksmith, and he makes almost";
  4960. mes "all the keys and locks in Veins";
  4961. mes "and even in Rachel.";
  4962. next;
  4963. mes "["+strcharinfo(0)+"]";
  4964. mes "Mr. Lockenlock, eh?";
  4965. mes "So where can I find him?";
  4966. next;
  4967. mes "[Toby]";
  4968. mes "Oh, he's always sitting";
  4969. mes "somewhere in the market";
  4970. mes "street. He drinks a lot,";
  4971. mes "though, so he doesn't really";
  4972. mes "work when he's hung over.";
  4973. next;
  4974. mes "[Toby]";
  4975. mes "Ah, but you know what'll";
  4976. mes "shock him back to sobriety?";
  4977. mes "A Yellow Potion! It never";
  4978. mes "fails with that guy!";
  4979. next;
  4980. mes "["+strcharinfo(0)+"]";
  4981. mes "I see.";
  4982. mes "Thanks for";
  4983. mes "the advice.";
  4984. next;
  4985. mes "[Toby]";
  4986. mes "You're so very";
  4987. mes "welcome! It's just...";
  4988. mes "After all these years...";
  4989. mes "I'm finally useful to someone!";
  4990. next;
  4991. mes "["+strcharinfo(0)+"]";
  4992. mes "...Ha...?";
  4993. next;
  4994. mes "^3355FFFind Mr. Lockenlock";
  4995. mes "in the market street, and";
  4996. mes "bring him a Yellow Potion.^000000";
  4997. set rachel_camel,4;
  4998. close;
  4999. }
  5000. else if (rachel_camel == 4) {
  5001. mes "[Toby]";
  5002. mes "After all these years...";
  5003. mes "I'm finally useful to someone!";
  5004. next;
  5005. mes "["+strcharinfo(0)+"]";
  5006. mes "...Ha...?";
  5007. next;
  5008. mes "^3355FFFind Mr. Lockenlock";
  5009. mes "in the market street, and";
  5010. mes "bring him a Yellow Potion.^000000";
  5011. close;
  5012. }
  5013. else {
  5014. mes "[Native Young Man]";
  5015. mes "My name is Toby.";
  5016. mes "I was born and raised here,";
  5017. mes "and no one knows more about";
  5018. mes "this town than me. Feel free";
  5019. mes "to ask if you need to find";
  5020. mes "your way around here.";
  5021. next;
  5022. mes "["+strcharinfo(0)+"]";
  5023. mes "No, thanks.";
  5024. next;
  5025. mes "[Native Young Man]";
  5026. mes "You don't...";
  5027. mes "^333333*Sob*^000000 You don't";
  5028. mes "need me at all?";
  5029. close;
  5030. }
  5031. }
  5032. // Thor Volcano Base Quest
  5033. //============================================================
  5034. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5035. if (aru_vol == 2) {
  5036. mes "[Guard Karlum]";
  5037. mes "High Priest Vildt isn't";
  5038. mes "here right now. Please";
  5039. mes "come back later if you";
  5040. mes "wish to see him.";
  5041. next;
  5042. select("Think of a Distraction");
  5043. mes "["+strcharinfo(0)+"]";
  5044. mes "This guy's not going to";
  5045. mes "let me pass. Let's see...";
  5046. mes "Is there some way I could";
  5047. mes "get him to leave? What, or";
  5048. mes "even ^FF0000who^000000, could distract him?";
  5049. next;
  5050. mes "["+strcharinfo(0)+"]";
  5051. mes "Wait a second...";
  5052. mes "Of course! I should";
  5053. mes "talk to him about...";
  5054. next;
  5055. input .@input$;
  5056. mes "["+strcharinfo(0)+"]";
  5057. mes "Wait a second...";
  5058. mes "Of course! I should";
  5059. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5060. next;
  5061. if (.@input$ != "Lamir") {
  5062. mes "["+strcharinfo(0)+"]";
  5063. mes "What the...?";
  5064. mes "Where did I think of that?";
  5065. mes "That doesn't make any sense...";
  5066. close;
  5067. }
  5068. mes "["+strcharinfo(0)+"]";
  5069. mes "That's right! I talked";
  5070. mes "to Lamir a while ago.";
  5071. mes "If she's right, then this";
  5072. mes "guy must be Karlum, the guy";
  5073. mes "who's totally in love with her.";
  5074. mes "Hmm... I know what I'll say...";
  5075. next;
  5076. mes "["+strcharinfo(0)+"]";
  5077. mes "^333333*Ahem*^000000 Excuse me,";
  5078. mes "but are you Karlum?";
  5079. mes "I've got a message for you.";
  5080. next;
  5081. mes "[Guard Karlum]";
  5082. mes "A message for me?";
  5083. mes "Is that why you're still";
  5084. mes "loitering around? Well,";
  5085. mes "spit it out. I can't waste";
  5086. mes "too much time on the job...";
  5087. next;
  5088. mes "["+strcharinfo(0)+"]";
  5089. mes "You know ^3131FFLamir^000000, right?";
  5090. next;
  5091. emotion e_omg;
  5092. mes "[Guard Karlum]";
  5093. mes "Lamir? Oh... My.";
  5094. mes "Oh no! Did something";
  5095. mes "bad happen to her?";
  5096. mes "Quick, tell me!";
  5097. next;
  5098. mes "["+strcharinfo(0)+"]";
  5099. mes "No, nothing like that.";
  5100. mes "She just told me that she";
  5101. mes "had something important to";
  5102. mes "tell you, and that you had to";
  5103. mes "come see her when you're free.";
  5104. next;
  5105. mes "["+strcharinfo(0)+"]";
  5106. mes "I tried to ask her";
  5107. mes "more, but she just kept";
  5108. mes "blushing and turning away.";
  5109. mes "Is there something going";
  5110. mes "on between you too?";
  5111. next;
  5112. mes "[Guard Karlum]";
  5113. mes "...I don't believe it.";
  5114. mes "Finally. After all these";
  5115. mes "years. She feels the same";
  5116. mes "way I feel for her! My midnight";
  5117. mes "serenade a few days ago";
  5118. mes "must've touched her heart.";
  5119. next;
  5120. mes "[Guard Karlum]";
  5121. mes "Screw this stupid job!";
  5122. mes "I've made my choice, and";
  5123. mes "I choose true love! I can't";
  5124. mes "keep Lamir waiting any longer!";
  5125. set aru_vol,3;
  5126. donpcevent "vol_time::OnEnable";
  5127. close2;
  5128. disablenpc "Rachel Guard#vol1";
  5129. end;
  5130. }
  5131. else if ((aru_vol> 2) && (aru_vol < 5)) {
  5132. mes "[Guard Karlum]";
  5133. mes "Hey! Lamir told me that";
  5134. mes "she didn't want to see";
  5135. mes "me at all! What's your";
  5136. mes "game, huh? Do you think";
  5137. mes "I'm that easy to trick?";
  5138. next;
  5139. mes "["+strcharinfo(0)+"]";
  5140. mes "What? Is that what";
  5141. mes "happened? I could've";
  5142. mes "sworn th--Oooh. I get it now.";
  5143. mes "She must be playing hard to";
  5144. mes "get. That must mean that";
  5145. mes "she's reeeeally into you.";
  5146. next;
  5147. mes "[Guard Karlum]";
  5148. mes "Ah! That makes perfect";
  5149. mes "sense! No wonder she treated";
  5150. mes "me that way! Hahaha! I should";
  5151. mes "have figured it out sooner!";
  5152. mes "Well then, I should go see";
  5153. mes "her and play hard to get too!";
  5154. donpcevent "vol_time::OnEnable";
  5155. close2;
  5156. disablenpc "Rachel Guard#vol1";
  5157. end;
  5158. }
  5159. else {
  5160. mes "[Guard Karlum]";
  5161. mes "High Priest Vildt isn't";
  5162. mes "here right now. Please";
  5163. mes "come back later if you";
  5164. mes "wish to see him.";
  5165. close;
  5166. }
  5167. OnInit:
  5168. enablenpc "Rachel Guard#vol1";
  5169. end;
  5170. OnTouch:
  5171. //OnTouch2:
  5172. warp "ra_temin",85,137;
  5173. close;
  5174. }
  5175. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5176. mes "[Guard Krodger]";
  5177. mes "High Priest Vildt isn't";
  5178. mes "here right now. Please";
  5179. mes "come back later if you";
  5180. mes "wish to see him.";
  5181. close;
  5182. OnInit:
  5183. enablenpc "Rachel Guard#vol2";
  5184. end;
  5185. OnTouch:
  5186. //OnTouch2:
  5187. warp "ra_temin",85,137;
  5188. close;
  5189. }
  5190. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5191. if ((aru_vol> 2) && (aru_vol < 5)) {
  5192. mes "^3355FFYou find a giant";
  5193. mes "vase full of beautiful";
  5194. mes "flowers that look freshly";
  5195. mes "picked from a garden.^000000";
  5196. next;
  5197. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5198. mes "^3355FFYou grasp the flower";
  5199. mes "vase with both hands, and";
  5200. mes "then hurl it to the ground.^000000";
  5201. next;
  5202. mes "^3355FF*Crash!*^000000";
  5203. next;
  5204. mes "[Guard Krodger]";
  5205. mes "Who's there?!";
  5206. disablenpc "Rachel Guard#vol2";
  5207. enablenpc "Rachel Guard#vol2_1";
  5208. donpcevent "vol_time2::OnEnable";
  5209. set aru_vol,4;
  5210. disablenpc "Flower Vase#vol";
  5211. close;
  5212. }
  5213. mes "["+strcharinfo(0)+"]";
  5214. mes "A lot of loving care";
  5215. mes "was put into arranging";
  5216. mes "these flowers.. I can't";
  5217. mes "bear to disturb their beauty.";
  5218. next;
  5219. mes "^3355FFAnd so you just";
  5220. mes "stood there, looking";
  5221. mes "a bit pitiable, but not";
  5222. mes "really all that pathetic.^000000";
  5223. close;
  5224. }
  5225. mes "^3355FFYou find a giant";
  5226. mes "vase full of beautiful";
  5227. mes "flowers that look freshly";
  5228. mes "picked from a garden.^000000";
  5229. close;
  5230. }
  5231. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5232. OnTouch:
  5233. //OnTouch2:
  5234. if ((aru_vol != 3) && (aru_vol != 4)) {
  5235. warp "ra_temin",85,137;
  5236. }
  5237. end;
  5238. }
  5239. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5240. OnTouch:
  5241. //OnTouch2:
  5242. if (aru_vol != 4) {
  5243. warp "ra_temin",85,137;
  5244. }
  5245. end;
  5246. }
  5247. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5248. OnTouch:
  5249. //OnTouch2:
  5250. if (aru_vol == 5) {
  5251. warp "ra_temin",84,124;
  5252. }
  5253. end;
  5254. }
  5255. ra_temin,40,124,3 script Female Follower#vol 920,{
  5256. mes "[Lamir]";
  5257. mes "^333333*Sigh*^000000 High Priest Vildt";
  5258. mes "left over so much food after";
  5259. mes "eating. Didn't he learn to";
  5260. mes "finish all of his food?";
  5261. next;
  5262. mes "[Lamir]";
  5263. mes "You know, my mother used";
  5264. mes "to threaten that she'd force";
  5265. mes "me to marry Karlum if I didn't";
  5266. mes "finish all my food when I was";
  5267. mes "a kid. I learned never to";
  5268. mes "leave any leftovers that way~";
  5269. next;
  5270. select("Who's Karlum?");
  5271. mes "[Lamir]";
  5272. mes "Karlum? Oh, he's been";
  5273. mes "chasing me ever since we";
  5274. mes "were kids, declaring his";
  5275. mes "love and all that. Even";
  5276. mes "after we grew up, he's still";
  5277. mes "stubborn about that point.";
  5278. next;
  5279. mes "[Lamir]";
  5280. mes "Ugh! Even today, he";
  5281. mes "still gets on my nerves!";
  5282. mes "I mean, it's great that he's";
  5283. mes "a guard at High Priest Vildt's";
  5284. mes "office, but come on! Why can't";
  5285. mes "he bother another girl?";
  5286. if (aru_vol == 1) {
  5287. set aru_vol,2;
  5288. }
  5289. close;
  5290. }
  5291. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5292. end;
  5293. OnInit:
  5294. disablenpc "Rachel Guard#vol1_1";
  5295. end;
  5296. }
  5297. ra_temin,5,5,3 script vol_time 844,{
  5298. OnInit:
  5299. stopnpctimer;
  5300. end;
  5301. OnEnable:
  5302. initnpctimer;
  5303. enablenpc "Rachel Guard#vol1_1";
  5304. end;
  5305. OnTimer10000:
  5306. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5307. end;
  5308. OnTimer15000:
  5309. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5310. end;
  5311. OnTimer20000:
  5312. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5313. end;
  5314. OnTimer30000:
  5315. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5316. end;
  5317. OnTimer35000:
  5318. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5319. end;
  5320. OnTimer40000:
  5321. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5322. end;
  5323. OnTimer45000:
  5324. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5325. end;
  5326. OnTimer50000:
  5327. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5328. end;
  5329. OnTimer55000:
  5330. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5331. stopnpctimer;
  5332. disablenpc "Rachel Guard#vol1_1";
  5333. enablenpc "Rachel Guard#vol1";
  5334. end;
  5335. }
  5336. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5337. mes "[Guard Krodger]";
  5338. mes "What's with this vase?";
  5339. mes "They always send me out";
  5340. mes "here to clean up this mess!";
  5341. mes "I mean, it happens so often,";
  5342. mes "I don't think it's accidental.";
  5343. mes "You think it's vandals?";
  5344. close;
  5345. OnInit:
  5346. disablenpc "Rachel Guard#vol2_1";
  5347. end;
  5348. }
  5349. ra_temin,5,5,1 script vol_time2 844,{
  5350. OnInit:
  5351. stopnpctimer;
  5352. end;
  5353. OnEnable:
  5354. initnpctimer;
  5355. end;
  5356. OnTimer30000:
  5357. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5358. stopnpctimer;
  5359. disablenpc "Rachel Guard#vol2_1";
  5360. enablenpc "Rachel Guard#vol2";
  5361. enablenpc "Flower Vase#vol";
  5362. end;
  5363. }
  5364. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5365. mes "^3355FFThere are some neatly";
  5366. mes "printed and organized";
  5367. mes "documents inside";
  5368. mes "these drawers.^000000";
  5369. close;
  5370. }
  5371. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5372. ra_temin,85,118,3 script Drawer#vol3 111,{
  5373. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5374. mes "^3355FFWait a second!";
  5375. mes "Right now, you're carrying";
  5376. mes "too many things with you.";
  5377. mes "Please come back after";
  5378. mes "using the Kafra Service";
  5379. mes "to store some of your items.^000000";
  5380. close;
  5381. }
  5382. if (aru_vol == 4) {
  5383. mes "^3355FFYou find a thick pile";
  5384. mes "of reports submitted";
  5385. mes "to the high priest";
  5386. mes "inside this drawer.^000000";
  5387. next;
  5388. if (select("Check the Reports:Cancel") == 1) {
  5389. mes "["+strcharinfo(0)+"]";
  5390. mes "Well, it might not to";
  5391. mes "the most moral thing,";
  5392. mes "but I get the feeling";
  5393. mes "that I should at least";
  5394. mes "check some of these out.";
  5395. next;
  5396. mes "^3355FFYou started shuffling";
  5397. mes "through the documents,";
  5398. mes "glancing at a few that";
  5399. mes "catch your interest.^000000";
  5400. next;
  5401. mes "["+strcharinfo(0)+"]";
  5402. mes "Ooh...";
  5403. mes "This might be";
  5404. mes "what I'm looking for.";
  5405. next;
  5406. mes "^3355FFYou take the thick report";
  5407. mes "labeled ''Veins Geological";
  5408. mes "Research Institute'' on";
  5409. mes "the cover, and then you";
  5410. mes "close the drawer.^000000";
  5411. set aru_vol,5;
  5412. getitem 7342,1; //File01
  5413. close;
  5414. }
  5415. mes "["+strcharinfo(0)+"]";
  5416. mes "Forget it.";
  5417. mes "I didn't get permission";
  5418. mes "to look through these files.";
  5419. close;
  5420. }
  5421. else if (aru_vol == 5) {
  5422. if (countitem(7342) < 1) {
  5423. mes "["+strcharinfo(0)+"]";
  5424. mes "Oh! Here's another";
  5425. mes "copy of that report";
  5426. mes "I wanted! Pretty lucky~";
  5427. getitem 7342,1; //File01
  5428. close;
  5429. }
  5430. mes "^3355FFYou find a thick pile";
  5431. mes "of reports submitted";
  5432. mes "to the high priest";
  5433. mes "inside this drawer.^000000";
  5434. close;
  5435. }
  5436. mes "^3355FFYou find a thick pile";
  5437. mes "of reports submitted";
  5438. mes "to the high priest";
  5439. mes "inside this drawer.^000000";
  5440. close;
  5441. }
  5442. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5443. mes "^3355FFIt's a statue of Freya,";
  5444. mes "a goddess revered for her";
  5445. mes "clemency and wisdom.^000000";
  5446. close;
  5447. }
  5448. ra_temin,73,126,1 script Ladder#vol1 111,{
  5449. if (aru_vol == 5) {
  5450. mes "["+strcharinfo(0)+"]";
  5451. mes "Wait, I can use this";
  5452. mes "ladder to sneak out of";
  5453. mes "here! I snuck inside so";
  5454. mes "I'd get caught if I just";
  5455. mes "passed the guards...";
  5456. next;
  5457. if (select("Climb Ladder:Cancel") == 1) {
  5458. mes "^3355FFYou climbed the";
  5459. mes "ladder over the";
  5460. mes "wall and snuck out.^000000";
  5461. close2;
  5462. warp "ra_temin",74,136;
  5463. end;
  5464. }
  5465. mes "^3355FFYou decided not to climb";
  5466. mes "up the ladder for now.^000000";
  5467. close;
  5468. }
  5469. end;
  5470. }
  5471. ve_in,280,223,0 script #volroom -1,2,2,{
  5472. OnTouch:
  5473. //OnTouch2:
  5474. if (aru_vol == 6) {
  5475. mes "^3355FFThis house looks like";
  5476. mes "it's been abandoned for";
  5477. mes "a while: the floor is thickly";
  5478. mes "covered with dust and many";
  5479. mes "pieces of discarded paper.^000000";
  5480. next;
  5481. mes "^3355FFOne particular piece";
  5482. mes "of paper catches your";
  5483. mes "attention. You pick it";
  5484. mes "up and give it a read.^000000";
  5485. next;
  5486. mes "[Paper]";
  5487. mes "''^333333The regularly scheduled";
  5488. mes "geological survey had been";
  5489. mes "postponed for over a week.";
  5490. mes "Please submit your report";
  5491. mes "to us as soon as possible.^000000''";
  5492. next;
  5493. mes "["+strcharinfo(0)+"]";
  5494. mes "Although the sender's";
  5495. mes "name isn't on this letter,";
  5496. mes "I can guess who wrote it. ";
  5497. mes "Speaking of which...";
  5498. mes "Where's the geologist?";
  5499. set aru_vol,7;
  5500. close;
  5501. }
  5502. else if (aru_vol < 6) {
  5503. mes "^3355FFThis house looks like";
  5504. mes "it's been abandoned for";
  5505. mes "a while: the floor is thickly";
  5506. mes "covered with dust and many";
  5507. mes "pieces of discarded paper.^000000";
  5508. close;
  5509. }
  5510. end;
  5511. }
  5512. veins,159,171,3 script Towner#vol 945,{
  5513. mes "[Towner]";
  5514. mes "The small office on the";
  5515. mes "2nd floor of this weapon";
  5516. mes "shop is occupied by a";
  5517. mes "geologist. At least, he's";
  5518. mes "supposed to be one...";
  5519. next;
  5520. mes "[Towner]";
  5521. mes "The guy might be a quack:";
  5522. mes "all he does is drink and";
  5523. mes "flirt with skanky women";
  5524. mes "all day. I thought scholars";
  5525. mes "are supposed to read and study";
  5526. mes "and discover things, you know?";
  5527. close;
  5528. }
  5529. ve_in,233,116,3 script Drunken Man#vol 901,{
  5530. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5531. mes "^3355FFWait a second!";
  5532. mes "Right now, you're carrying";
  5533. mes "too many things with you.";
  5534. mes "Please come back after";
  5535. mes "using the Kafra Service";
  5536. mes "to store some of your items.^000000";
  5537. close;
  5538. }
  5539. if (aru_vol < 7) {
  5540. mes "[Drunken Man]";
  5541. mes "So... ^333333*Urp*^000000";
  5542. mes "So then I said...";
  5543. next;
  5544. mes "[Drunken Man]";
  5545. mes "''^3131FFHey, buddy! A man";
  5546. mes "uses his back to talk,";
  5547. mes "not his fists! You wanna";
  5548. mes "piece of me? Bring it on!^000000''";
  5549. next;
  5550. mes "[Drunken Man]";
  5551. mes "Then he got all";
  5552. mes "scared, and ran away!";
  5553. mes "Hahahaha! Guess I look";
  5554. mes "pretty tough, don't I?";
  5555. next;
  5556. donpcevent "Drunken Lady#1::OnEmote";
  5557. donpcevent "Drunken Lady#2::OnEmote";
  5558. mes "[Ladies]";
  5559. mes "Oh, my God!";
  5560. mes "You're so cool~!";
  5561. next;
  5562. mes "[Drunken Man]";
  5563. mes "Well... Anyone would";
  5564. mes "have done it. I was just";
  5565. mes "being a gentleman.";
  5566. mes "Hahahah, that's right!";
  5567. close;
  5568. }
  5569. else if (aru_vol == 7) {
  5570. mes "[Drunken Man]";
  5571. mes "So... ^333333*Urp*^000000";
  5572. mes "So then I said...";
  5573. next;
  5574. mes "[Drunken Man]";
  5575. mes "''^3131FFHey, buddy! A man";
  5576. mes "uses his back to talk,";
  5577. mes "not his fists! You wanna";
  5578. mes "piece of me? Bring it on!^000000''";
  5579. next;
  5580. mes "[Drunken Man]";
  5581. mes "Then he got all";
  5582. mes "scared, and ran away!";
  5583. mes "Hahahaha! Guess I look";
  5584. mes "pretty tough, don't I?";
  5585. next;
  5586. donpcevent "Drunken Lady#1::OnEmote";
  5587. donpcevent "Drunken Lady#2::OnEmote";
  5588. mes "[Ladies]";
  5589. mes "Oh, my God!";
  5590. mes "You're so cool~!";
  5591. next;
  5592. mes "[Drunken Man]";
  5593. mes "Well... Anyone would";
  5594. mes "have done it. I was just";
  5595. mes "being a gentleman.";
  5596. mes "Hahahah, that's right!";
  5597. next;
  5598. mes "["+strcharinfo(0)+"]";
  5599. mes "Excuse me, but are";
  5600. mes "you the executive director";
  5601. mes "of the Veins Geological Team?";
  5602. next;
  5603. mes "[Drunken Man]";
  5604. mes "Yeah, sure! Executive";
  5605. mes "director, deputy director,";
  5606. mes "director, researcher, CEO,";
  5607. mes "no... No, wait, that last one";
  5608. mes "doesn't sound right. Hah!";
  5609. mes "I'm all of those~";
  5610. next;
  5611. mes "[Drunken Man]";
  5612. mes "I'm the executive director...";
  5613. mes "I'm the only one that works";
  5614. mes "at the institute, really.";
  5615. mes "Why, what do you want?";
  5616. next;
  5617. mes "["+strcharinfo(0)+"]";
  5618. mes "Uhh... There are some";
  5619. mes "official notices for you";
  5620. mes "at your office. I guess you";
  5621. mes "need to get some surveys";
  5622. mes "done? They sound like";
  5623. mes "they're pretty important.";
  5624. next;
  5625. mes "["+strcharinfo(0)+"]";
  5626. mes "Maybe...";
  5627. mes "Maybe even ^FF0000urgent^000000.";
  5628. next;
  5629. mes "[Drunken Man]";
  5630. mes "Wha--? Hey, what day";
  5631. mes "is it today? Damn it!";
  5632. mes "Fine, fine, time to get";
  5633. mes "to work. Just when I was";
  5634. mes "really enjoying myself too!";
  5635. mes "Argh, I never wanna be sober!";
  5636. next;
  5637. mes "[Drunken Man]";
  5638. mes "But... Working is the";
  5639. mes "only way for me to afford";
  5640. mes "all this drinking... Such";
  5641. mes "is life. Such is life.";
  5642. next;
  5643. mes "[Ladies]";
  5644. mes "Where are you going?";
  5645. mes "Can't you stay a bit";
  5646. mes "longer and talk with";
  5647. mes "us? Pleeeeeease?";
  5648. next;
  5649. mes "[Drunken Man]";
  5650. mes "Sorry, ladies,";
  5651. mes "but duty calls.";
  5652. mes "Hahahahahahha~";
  5653. next;
  5654. donpcevent "Drunken Lady#1::OnEmote";
  5655. donpcevent "Drunken Lady#2::OnEmote";
  5656. mes "[Ladies]";
  5657. mes "Please don't go~";
  5658. next;
  5659. mes "[Drunken Man]";
  5660. mes "Ahem!";
  5661. mes "Let's see now.";
  5662. mes "What'd be best...?";
  5663. mes "..............................";
  5664. mes "..............................";
  5665. mes "..............................";
  5666. next;
  5667. mes "[Drunken Man]";
  5668. mes "..............................";
  5669. mes "..............................";
  5670. mes "........................Right!";
  5671. next;
  5672. mes "[Drunken Man]";
  5673. mes "Hey, you.";
  5674. next;
  5675. mes "["+strcharinfo(0)+"]";
  5676. mes "Yes?";
  5677. next;
  5678. emotion e_no1;
  5679. mes "[Drunken Man]";
  5680. mes "I hereby promote you as";
  5681. mes "chief researcher of the";
  5682. mes "Veins Geological Research";
  5683. mes "Institute. Congratulations!";
  5684. mes "Welcome to the team, friend!";
  5685. next;
  5686. mes "["+strcharinfo(0)+"]";
  5687. mes "Huh...?";
  5688. mes "I don't understand";
  5689. mes "what you're talking about!";
  5690. next;
  5691. mes "[Drunken Man]";
  5692. mes "Heh! You should be grateful";
  5693. mes "that I'm accepting you as my";
  5694. mes "student! Everyone'd be proud";
  5695. mes "to study under me, Gio, the";
  5696. mes "world's greatest geologist!";
  5697. mes "(Well, maybe.)";
  5698. next;
  5699. mes "["+strcharinfo(0)+"]";
  5700. mes "Hey, I never--";
  5701. next;
  5702. mes "[Geologist Gio]";
  5703. mes "Ah-ah! Now that you're";
  5704. mes "my student, I expect you";
  5705. mes "to work hard if you're going";
  5706. mes "to learn anything. First thing";
  5707. mes "first--go to my office and";
  5708. mes "clear up my belated business.";
  5709. next;
  5710. mes "[Geologist Gio]";
  5711. mes "Here, take this ^FF0000reference";
  5712. mes "guide^000000 with you to my office.";
  5713. mes "When you check my desk, you'll";
  5714. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5715. mes "form^000000. You'll need to bring all";
  5716. mes "that stuff to Thor Volcano.";
  5717. next;
  5718. mes "[Geologist Gio]";
  5719. mes "When you get to Thor Volcano,";
  5720. mes "use the pryometer to check the";
  5721. mes "volcano's temperature, and";
  5722. mes "fill out the report form.";
  5723. next;
  5724. mes "[Geologist Gio]";
  5725. mes "Take the filled report";
  5726. mes "form to the geology camp";
  5727. mes "that's deep inside the volcano";
  5728. mes "so that they can stamp their";
  5729. mes "confirmation on it. That's";
  5730. mes "not so hard now, is it?";
  5731. next;
  5732. mes "[Geologist Gio]";
  5733. mes "Ahh, I've also decided";
  5734. mes "to take these lovely ladies";
  5735. mes "on as my students as well~";
  5736. mes "I should stay here and";
  5737. mes "entreat them to a lecture.";
  5738. next;
  5739. donpcevent "Drunken Lady#1::OnEmote";
  5740. donpcevent "Drunken Lady#2::OnEmote";
  5741. mes "[Ladies]";
  5742. mes "Oh~! You'll really";
  5743. mes "teach us geology?";
  5744. next;
  5745. mes "[Geologist Gio]";
  5746. mes "Oh, right! When they";
  5747. mes "ask you about the volcano's";
  5748. mes "temperature when you submit";
  5749. mes "the report at the geological";
  5750. mes "camp, make something up.";
  5751. mes "Make sure it sounds bad!";
  5752. next;
  5753. mes "[Geologist Gio]";
  5754. mes "Words like ''explosion,''";
  5755. mes "''disaster,'' and ''collatoral";
  5756. mes "damage'' would be perfect.";
  5757. mes "Just do your part, and I'll";
  5758. mes "take care of the rest. Okay~";
  5759. mes "Come back soon, my pupil!";
  5760. next;
  5761. mes "^3355FFWell, this isn't what";
  5762. mes "you expected, but you get";
  5763. mes "the feeling that this will";
  5764. mes "all turn out in your favor.";
  5765. mes "You know that feeling, right?^000000";
  5766. set aru_vol,8;
  5767. getitem 7705,1; //Note_Of_Geologist
  5768. close;
  5769. }
  5770. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5771. mes "[Geologist Gio]";
  5772. mes "Hey, you'd better hurry";
  5773. mes "it up. I mean, you're the";
  5774. mes "one that found that notice";
  5775. mes "in my office, didn't you?";
  5776. mes "You know how important";
  5777. mes "this work is to us!";
  5778. next;
  5779. mes "[Geologist Gio]";
  5780. mes "Get the pyrometer,";
  5781. mes "and go to Thor Volcano";
  5782. mes "to fill out the report";
  5783. mes "form and submit it to";
  5784. mes "the geological camp!";
  5785. close;
  5786. }
  5787. else if (aru_vol == 24) {
  5788. mes "[Geologist Gio]";
  5789. mes "Well, those are";
  5790. mes "nice legs, but they're";
  5791. mes "not the best pair I've see--";
  5792. next;
  5793. mes "["+strcharinfo(0)+"]";
  5794. mes "I'm back.";
  5795. next;
  5796. mes "[Geologist Gio]";
  5797. mes "*Ahem* And that's how";
  5798. mes "erosion... Works. Tomorrow,";
  5799. mes "I'll teach you ladies all";
  5800. mes "about rocks. All of them.";
  5801. next;
  5802. mes "[Geologist Gio]";
  5803. mes "Welcome back! So,";
  5804. mes "how was the volcanic";
  5805. mes "temperature report?";
  5806. next;
  5807. mes "["+strcharinfo(0)+"]";
  5808. mes "Well, I did what you";
  5809. mes "told me. Hey, are you";
  5810. mes "sure you wanted me to";
  5811. mes "exaggerate the temperature?";
  5812. mes "What about the camp?";
  5813. next;
  5814. mes "[Geologist Gio]";
  5815. mes "Oh, don't worry about";
  5816. mes "the temperature. It's";
  5817. mes "supposed to go up.";
  5818. next;
  5819. mes "["+strcharinfo(0)+"]";
  5820. mes "What are you...?";
  5821. mes "Actually, I thought that";
  5822. mes "maybe the pryometer";
  5823. mes "might be broken.";
  5824. next;
  5825. mes "[Geologist Gio]";
  5826. mes "Heh! You're right~";
  5827. mes "I broke it on purpose.";
  5828. next;
  5829. mes "["+strcharinfo(0)+"]";
  5830. mes "What?!";
  5831. next;
  5832. mes "[Geologist Gio]";
  5833. mes "You know, it's hard for";
  5834. mes "scholars like me to make";
  5835. mes "a decent living. Hell, I was";
  5836. mes "lucky enough to get that";
  5837. mes "temperature measuring job";
  5838. mes "from the geological camp.";
  5839. next;
  5840. mes "[Geologist Gio]";
  5841. mes "Those guys've been trying";
  5842. mes "to fire me ever since they";
  5843. mes "realized the volcano became";
  5844. mes "dormant. But... They can't";
  5845. mes "fire me if there's proof that";
  5846. mes "it might go off anytime!";
  5847. next;
  5848. mes "[Geologist Gio]";
  5849. mes "Then, when they're all";
  5850. mes "panicked, I calmly and";
  5851. mes "suavely offer a solution";
  5852. mes "that looks like it works.";
  5853. mes "Of course, there's never";
  5854. mes "a problem to begin with...";
  5855. next;
  5856. mes "["+strcharinfo(0)+"]";
  5857. mes "So...";
  5858. mes "You're a con man.";
  5859. next;
  5860. mes "[Geologist Gio]";
  5861. mes "Awww, don't look at";
  5862. mes "me like that. I'm a real";
  5863. mes "scientist. Come on...";
  5864. mes "Oh, come on...";
  5865. next;
  5866. mes "[Geologist Gio]";
  5867. mes "Look, why don't you head";
  5868. mes "back to my institute and";
  5869. mes "check out my bookshelf?";
  5870. mes "I keep a small box there";
  5871. mes "where I keep all sorts";
  5872. mes "of nifty little goodies.";
  5873. next;
  5874. mes "[Geologist Gio]";
  5875. mes "You can have the very";
  5876. mes "first thing that pops out";
  5877. mes "of that box. I wonder if the";
  5878. mes "goddess will grace you";
  5879. mes "with good fortune. You";
  5880. mes "might get something good~";
  5881. next;
  5882. mes "[Geologist Gio]";
  5883. mes "Consider it your";
  5884. mes "payment for a job";
  5885. mes "well done. Good work!";
  5886. mes "I expected nothing less";
  5887. mes "from my star pupil!";
  5888. set aru_vol,25;
  5889. delitem 7342,1; //File01
  5890. delitem 7704,1; //Broken_Thermometer
  5891. delitem 7705,1; //Note_Of_Geologist
  5892. close;
  5893. }
  5894. mes "[Drunken Man]";
  5895. mes "So... ^333333*Urp*^000000";
  5896. mes "So then I said...";
  5897. next;
  5898. mes "[Drunken Man]";
  5899. mes "''^3131FFHey, buddy! A man";
  5900. mes "uses his back to talk,";
  5901. mes "not his fists! You wanna";
  5902. mes "piece of me? Bring it on!^000000''";
  5903. next;
  5904. mes "[Drunken Man]";
  5905. mes "Then he got all";
  5906. mes "scared, and ran away!";
  5907. mes "Hahahaha! Guess I look";
  5908. mes "pretty tough, don't I?";
  5909. next;
  5910. donpcevent "Drunken Lady#1::OnEmote";
  5911. donpcevent "Drunken Lady#2::OnEmote";
  5912. mes "[Ladies]";
  5913. mes "Oh, my God!";
  5914. mes "You're so cool~!";
  5915. next;
  5916. mes "[Drunken Man]";
  5917. mes "Well... Anyone would";
  5918. mes "have done it. I was just";
  5919. mes "being a gentleman.";
  5920. mes "Hahahah, that's right!";
  5921. close;
  5922. }
  5923. ve_in,232,117,5 script Drunken Lady#1 940,{
  5924. mes "[Drunken Lady]";
  5925. mes "This guys' actually";
  5926. mes "pretty boring, but...";
  5927. mes "I get free drinks if";
  5928. mes "I can put up with him~";
  5929. close;
  5930. OnEmote:
  5931. emotion e_lv;
  5932. end;
  5933. }
  5934. ve_in,234,115,3 script Drunken Lady#2 940,{
  5935. mes "[Drunken Lady]";
  5936. mes "This tavern might look";
  5937. mes "luxurious and gorgeous,";
  5938. mes "but the drinks here stink!";
  5939. mes "I can mix better drinks";
  5940. mes "at home, no sweat at all~";
  5941. close;
  5942. OnEmote:
  5943. emotion e_lv;
  5944. end;
  5945. }
  5946. ve_in,277,229,3 script Wall Closet#vol 111,{
  5947. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5948. mes "^3355FFWait a second!";
  5949. mes "Right now, you're carrying";
  5950. mes "too many things with you.";
  5951. mes "Please come back after";
  5952. mes "using the Kafra Service";
  5953. mes "to store some of your items.^000000";
  5954. close;
  5955. }
  5956. if (aru_vol == 8) {
  5957. if (countitem(7704) == 0) {
  5958. mes "^3355FFYou found the";
  5959. mes "pyrometer inside";
  5960. mes "the closet.^000000";
  5961. getitem 7704,1; //Broken_Thermometer
  5962. close;
  5963. }
  5964. mes "^3355FFThere's so much junk";
  5965. mes "crammed in here!^000000";
  5966. close;
  5967. }
  5968. mes "^3355FFThere's so much junk";
  5969. mes "crammed in here!^000000";
  5970. close;
  5971. }
  5972. ve_in,281,214,3 script Bookshelf#vol 111,{
  5973. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5974. mes "^3355FFWait a second!";
  5975. mes "Right now, you're carrying";
  5976. mes "too many things with you.";
  5977. mes "Please come back after";
  5978. mes "using the Kafra Service";
  5979. mes "to store some of your items.^000000";
  5980. close;
  5981. }
  5982. if (aru_vol == 8) {
  5983. if (countitem(7342) == 0) {
  5984. mes "^3355FFYou find a bundle";
  5985. mes "of reports carelessly";
  5986. mes "stuck between some";
  5987. mes "books on this bookshelf.^000000";
  5988. getitem 7342,1; //File01
  5989. close;
  5990. }
  5991. mes "^3355FFThere's a lot of";
  5992. mes "scattered books and";
  5993. mes "notebooks lying on";
  5994. mes "this bookshelf.^000000";
  5995. close;
  5996. }
  5997. else if ((aru_vol > 8) && (aru_vol < 25)) {
  5998. mes "^3355FFThere's a lot of";
  5999. mes "scattered books and";
  6000. mes "notebooks lying on";
  6001. mes "this bookshelf.^000000";
  6002. close;
  6003. }
  6004. else if (aru_vol == 25) {
  6005. mes "^3355FFThere's a lot of";
  6006. mes "scattered books and";
  6007. mes "notebooks lying on";
  6008. mes "this bookshelf.^000000";
  6009. next;
  6010. mes "^3355FFAfter a quick look,";
  6011. mes "you notice the grayish";
  6012. mes "purple box that Gio was";
  6013. mes "talking about it. You close";
  6014. mes "your eyes, and reach inside";
  6015. mes "Gio's purple box of goodies.^000000";
  6016. next;
  6017. set aru_vol,26;
  6018. set .@box_box,rand(1,20);
  6019. if (.@box_box < 7) {
  6020. getitem 12104,1; //Random_Quiver
  6021. }
  6022. else if ((.@box_box > 6) && (.@box_box < 9)) {
  6023. getitem 661,1; //Sway_Apron
  6024. }
  6025. else if ((.@box_box > 8) && (.@box_box < 20)) {
  6026. getitem 12027,5; //Giggling_Box
  6027. }
  6028. else {
  6029. getitem 12103,1; //Bloody_Dead_Branch
  6030. }
  6031. getexp 800000,0;
  6032. mes "^3355FFWell, you've done all";
  6033. mes "that you could here.";
  6034. mes "Now would be a good time";
  6035. mes "to return to High Priest Zhed.^000000";
  6036. close;
  6037. }
  6038. mes "^3355FFThere's a lot of";
  6039. mes "scattered books and";
  6040. mes "notebooks lying on";
  6041. mes "this bookshelf.^000000";
  6042. close;
  6043. }
  6044. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6045. if (aru_vol == 8) {
  6046. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6047. mes "^3355FFYou use the pyrometer";
  6048. mes "to check the surface";
  6049. mes "temperature of the ground";
  6050. mes "here in the volcano.^000000";
  6051. next;
  6052. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6053. next;
  6054. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6055. next;
  6056. mes "^3355FFYou record the";
  6057. mes "temperature in";
  6058. mes "your report.^000000";
  6059. set aru_vol,9;
  6060. next;
  6061. mes "["+strcharinfo(0)+"]";
  6062. mes "I should take a few more";
  6063. mes "temperature measurements";
  6064. mes "before I submit this report,";
  6065. mes "just to be absolutely sure.";
  6066. close;
  6067. }
  6068. mes "^3355FFYou need both the";
  6069. mes "pyrometer and the";
  6070. mes "report form to measure";
  6071. mes "and record the temperature";
  6072. mes "of the ground's surface here.^000000";
  6073. close;
  6074. }
  6075. mes "^3355FFThis patch of ground";
  6076. mes "emits an intense heat";
  6077. mes "that stings your face.^000000";
  6078. close;
  6079. }
  6080. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6081. if (aru_vol == 9) {
  6082. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6083. mes "^3355FFYou use the pyrometer";
  6084. mes "to check the surface";
  6085. mes "temperature of the ground";
  6086. mes "here in the volcano.^000000";
  6087. next;
  6088. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6089. next;
  6090. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6091. next;
  6092. mes "^3355FFYou record the";
  6093. mes "temperature in";
  6094. mes "your report.^000000";
  6095. set aru_vol,10;
  6096. close;
  6097. }
  6098. mes "^3355FFYou need both the";
  6099. mes "pyrometer and the";
  6100. mes "report form to measure";
  6101. mes "and record the temperature";
  6102. mes "of the ground's surface here.^000000";
  6103. close;
  6104. }
  6105. mes "^3355FFThis patch of ground";
  6106. mes "emits an intense heat";
  6107. mes "that stings your face.^000000";
  6108. close;
  6109. }
  6110. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6111. if (aru_vol == 10) {
  6112. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6113. mes "^3355FFYou use the pyrometer";
  6114. mes "to check the surface";
  6115. mes "temperature of the ground";
  6116. mes "here in the volcano.^000000";
  6117. next;
  6118. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6119. next;
  6120. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6121. next;
  6122. mes "^3355FFYou record the";
  6123. mes "temperature in";
  6124. mes "your report.^000000";
  6125. next;
  6126. mes "["+strcharinfo(0)+"]";
  6127. mes "I've taken enough";
  6128. mes "measurements. I should";
  6129. mes "submit this report to the";
  6130. mes "geological camp now~";
  6131. set aru_vol,11;
  6132. close;
  6133. }
  6134. mes "^3355FFYou need both the";
  6135. mes "pyrometer and the";
  6136. mes "report form to measure";
  6137. mes "and record the temperature";
  6138. mes "of the ground's surface here.^000000";
  6139. close;
  6140. }
  6141. else if (aru_vol == 11) {
  6142. mes "["+strcharinfo(0)+"]";
  6143. mes "I've taken enough";
  6144. mes "measurements. I should";
  6145. mes "submit this report to the";
  6146. mes "geological camp now~";
  6147. close;
  6148. }
  6149. mes "^3355FFThis patch of ground";
  6150. mes "emits an intense heat";
  6151. mes "that stings your face.^000000";
  6152. close;
  6153. }
  6154. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6155. if (aru_vol == 11) {
  6156. mes "[Guard]";
  6157. mes "Only authorized";
  6158. mes "personnel can enter this";
  6159. mes "area. Identify yourself!";
  6160. next;
  6161. mes "["+strcharinfo(0)+"]";
  6162. mes "I'm a research student working";
  6163. mes "under Director Gio for the";
  6164. mes "Veins Geological Research";
  6165. mes "Institute. Would you please";
  6166. mes "stamp this temperature";
  6167. mes "report for me?";
  6168. next;
  6169. mes "[Guard]";
  6170. mes "Oh, I see. Well, I'm";
  6171. mes "not the one that stamps";
  6172. mes "reports. Go inside and";
  6173. mes "ask Sahedi to help you.";
  6174. mes "He's at the airship just";
  6175. mes "south of the train station.";
  6176. set aru_vol,12;
  6177. close2;
  6178. warp "thor_camp",248,190;
  6179. end;
  6180. }
  6181. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6182. mes "[Guard]";
  6183. mes "Oh, you're that student";
  6184. mes "from the institute. I don't";
  6185. mes "think we're expecting";
  6186. mes "any reports soon.";
  6187. next;
  6188. mes "["+strcharinfo(0)+"]";
  6189. mes "Oh, we just found out";
  6190. mes "that the instruments we";
  6191. mes "used were faulty, so we";
  6192. mes "had to revise our report.";
  6193. next;
  6194. mes "[Guard]";
  6195. mes "Your tools were broken";
  6196. mes "the first time? Okay, okay,";
  6197. mes "I can understand that.";
  6198. mes "Alright, you can pass.";
  6199. close2;
  6200. warp "thor_camp",248,190;
  6201. end;
  6202. }
  6203. mes "[Guard]";
  6204. mes "Who are you?!";
  6205. close;
  6206. }
  6207. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6208. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6209. thor_camp,250,104,3 script Sahedi#vol 934,{
  6210. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6211. mes "^3355FFWait a second!";
  6212. mes "Right now, you're carrying";
  6213. mes "too many things with you.";
  6214. mes "Please come back after";
  6215. mes "using the Kafra Service";
  6216. mes "to store some of your items.^000000";
  6217. close;
  6218. }
  6219. if (aru_vol == 12) {
  6220. mes "[Sahedi]";
  6221. mes "I'm sorry, but I don't";
  6222. mes "think I know you. Only";
  6223. mes "authorized personnel is";
  6224. mes "allowed in this area, so";
  6225. mes "if you don't have any";
  6226. mes "reason to be here...";
  6227. next;
  6228. mes "["+strcharinfo(0)+"]";
  6229. mes "I'm a research student working";
  6230. mes "under Director Gio for the";
  6231. mes "Veins Geological Research";
  6232. mes "Institute. Would you please";
  6233. mes "stamp this temperature";
  6234. mes "report for me?";
  6235. next;
  6236. mes "["+strcharinfo(0)+"]";
  6237. mes "Um, Gio is sick right";
  6238. mes "now, so that's why he";
  6239. mes "had me fill out this report";
  6240. mes "form and submit it for him.";
  6241. next;
  6242. mes "[Sahedi]";
  6243. mes "Ah, so that's why his";
  6244. mes "report's late this time.";
  6245. mes "I'm sorry to hear that.";
  6246. mes "And here I thought he was";
  6247. mes "just wasting his time on";
  6248. mes "women and alcohol...";
  6249. next;
  6250. mes "[Sahedi]";
  6251. mes "Let's see...";
  6252. next;
  6253. emotion e_omg;
  6254. mes "[Sahedi]";
  6255. mes "Oh God! Why is the";
  6256. mes "temperature so high?!";
  6257. mes "We've had a few reports";
  6258. mes "like this in the past, but...";
  6259. mes "Is this... How bad is this?";
  6260. next;
  6261. emotion 19,1;
  6262. mes "["+strcharinfo(0)+"]";
  6263. mes "Oh... Oh, no!";
  6264. mes "Yikes! I guess if it's";
  6265. mes "higher than normal...";
  6266. mes "It might be bad?";
  6267. next;
  6268. mes "[Sahedi]";
  6269. mes "What should I do?";
  6270. mes "Should I activate";
  6271. mes "the alarm? I don't...";
  6272. mes "I don't wanna die!";
  6273. next;
  6274. mes "["+strcharinfo(0)+"]";
  6275. mes "You might want to calm";
  6276. mes "down first. I'll take a look";
  6277. mes "around the camp, so please";
  6278. mes "don't say anything that will";
  6279. mes "make anyone else panic for now.";
  6280. next;
  6281. mes "[Sahedi]";
  6282. mes "Okay...";
  6283. mes "Please go ahead, and";
  6284. mes "see if this camp will be";
  6285. mes "safe from any disaster.";
  6286. set aru_vol,13;
  6287. delitem 7342,1; //File01
  6288. close;
  6289. }
  6290. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6291. mes "[Sahedi]";
  6292. mes "So, are we in any";
  6293. mes "danger? Does it look";
  6294. mes "like this volcano will";
  6295. mes "erupt anytime soon?";
  6296. next;
  6297. mes "["+strcharinfo(0)+"]";
  6298. mes "Oh, I'm not finished";
  6299. mes "investigating yet. Would";
  6300. mes "you please wait a bit longer?";
  6301. next;
  6302. mes "[Sahedi]";
  6303. mes "Sure, sure. Just make";
  6304. mes "sure that you do a real";
  6305. mes "thorough check of everything";
  6306. mes "in the volcano for me, yeah?";
  6307. close;
  6308. }
  6309. else if (aru_vol == 23) {
  6310. mes "[Sahedi]";
  6311. mes "So, are we in any";
  6312. mes "danger? Does it look";
  6313. mes "like this volcano will";
  6314. mes "erupt anytime soon?";
  6315. next;
  6316. while(1) {
  6317. if (select("Yes:No") == 1) {
  6318. mes "["+strcharinfo(0)+"]";
  6319. mes "I guess I can't hide it";
  6320. mes "from you... The recent";
  6321. mes "activity of this volcano";
  6322. mes "has recently been fairly...";
  6323. mes "disconcerting.";
  6324. next;
  6325. break;
  6326. }
  6327. else {
  6328. mes "^3355FFWait... You should take";
  6329. mes "advantage of this situation.";
  6330. mes "This could be your chance to";
  6331. mes "intervene in the conflict";
  6332. mes "between two contries!^000000";
  6333. next;
  6334. mes "^3355FFYou might not be able";
  6335. mes "to stop their war, but";
  6336. mes "maybe you can distract";
  6337. mes "them with the threat";
  6338. mes "of natural disaster...^000000";
  6339. next;
  6340. }
  6341. }
  6342. emotion e_omg;
  6343. mes "[Sahedi]";
  6344. mes "Huh? Are you serious?";
  6345. mes "Thor Volcano's gonna";
  6346. mes "erupt?! We-we have to";
  6347. mes "get the hell out of here!";
  6348. mes "It'll be a disaster, just";
  6349. mes "like it happened in the past!";
  6350. next;
  6351. emotion 52,1;
  6352. mes "["+strcharinfo(0)+"]";
  6353. mes "Yes, I agree. There's";
  6354. mes "a good chance of an...";
  6355. mes "explosion that'll cause";
  6356. mes "a lot of collateral damage.";
  6357. next;
  6358. mes "[Sahedi]";
  6359. mes "What are our chances?";
  6360. mes "How much time do we";
  6361. mes "have to evacuate?";
  6362. next;
  6363. emotion 52,1;
  6364. mes "["+strcharinfo(0)+"]";
  6365. mes "Well... Uh...";
  6366. mes "According to my data...";
  6367. mes "Analysis... There's a 75%";
  6368. mes "chance of eruption within";
  6369. mes "the next thirty days.";
  6370. next;
  6371. mes "[Sahedi]";
  6372. mes "What?! We must report";
  6373. mes "this to the high priest";
  6374. mes "immediately! Aitra!";
  6375. next;
  6376. enablenpc "Aitra#vol";
  6377. mes "[Aitra]";
  6378. mes "Yes, sir!";
  6379. next;
  6380. mes "[Sahedi]";
  6381. mes "This is an emergency.";
  6382. mes "Bring this message to";
  6383. mes "the high priest as soon";
  6384. mes "as possible. And don't";
  6385. mes "forget to pack all your";
  6386. mes "things before you leave.";
  6387. next;
  6388. mes "[Aitra]";
  6389. mes "Huh?";
  6390. mes " ...Yes, sir.";
  6391. next;
  6392. disablenpc "Aitra#vol";
  6393. mes "[Sahedi]";
  6394. mes "Oh, this is a nightmare...";
  6395. mes "Will you please take your";
  6396. mes "report to your director, Gio?";
  6397. mes "Hopefully he'll have some";
  6398. mes "advice for what we can";
  6399. mes "do about this disaster...";
  6400. set aru_vol,24;
  6401. getitem 7342,1; //File01
  6402. close;
  6403. }
  6404. mes "[Sahedi]";
  6405. mes "Argh, I'm so busy!";
  6406. close;
  6407. }
  6408. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6409. OnTouch:
  6410. //OnTouch2:
  6411. if (aru_vol == 13) {
  6412. enablenpc "Colonel Vito#1";
  6413. mes "[????]";
  6414. mes "You...!";
  6415. mes "What are you doing";
  6416. mes "just standing around?!";
  6417. mes "Aren't you supposed to";
  6418. mes "be transporting cargo? ";
  6419. mes "Attention to orders!";
  6420. next;
  6421. mes "["+strcharinfo(0)+"]";
  6422. mes "Are you talking to me?";
  6423. mes "No, I'm from the Veins Geo--";
  6424. next;
  6425. mes "[Colonel Vito]";
  6426. mes "Look at you. You don't";
  6427. mes "even have your uniform";
  6428. mes "yet. Still a rookie, eh?";
  6429. mes "Looks like I'll have to";
  6430. mes "personally train you as";
  6431. mes "one of our holy knights!";
  6432. next;
  6433. mes "["+strcharinfo(0)+"]";
  6434. mes "But I'm not--";
  6435. next;
  6436. mes "[Colonel Vito]";
  6437. mes "You should be honored to";
  6438. mes "have the rare opportunity";
  6439. mes "to be trained by me, the";
  6440. mes "great Colonel Vito. I'll mold";
  6441. mes "you into a true warrior for";
  6442. mes "Freya! Now follow me!";
  6443. set aru_vol,14;
  6444. close2;
  6445. disablenpc "Colonel Vito#1";
  6446. warp "thor_camp",156,68;
  6447. end;
  6448. }
  6449. else if (aru_vol == 14) {
  6450. mes "[Colonel Vito]";
  6451. mes "What are you still";
  6452. mes "doing standing there?";
  6453. mes "Don't slack off! Come!";
  6454. close2;
  6455. warp "thor_camp",156,68;
  6456. end;
  6457. }
  6458. end;
  6459. }
  6460. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6461. OnTouch:
  6462. //OnTouch2:
  6463. if (aru_vol == 13) {
  6464. enablenpc "Colonel Vito#2";
  6465. mes "[????]";
  6466. mes "You...!";
  6467. mes "What are you doing";
  6468. mes "just standing around?!";
  6469. mes "Aren't you supposed to";
  6470. mes "be transporting cargo? ";
  6471. mes "Attention to orders!";
  6472. next;
  6473. mes "["+strcharinfo(0)+"]";
  6474. mes "Are you talking to me?";
  6475. mes "No, I'm from the Veins Geo--";
  6476. next;
  6477. mes "[Colonel Vito]";
  6478. mes "Look at you. You don't";
  6479. mes "even have your uniform";
  6480. mes "yet. Still a rookie, eh?";
  6481. mes "Looks like I'll have to";
  6482. mes "personally train you as";
  6483. mes "one of our holy knights!";
  6484. next;
  6485. mes "["+strcharinfo(0)+"]";
  6486. mes "But I'm not--";
  6487. next;
  6488. mes "[Colonel Vito]";
  6489. mes "You should be honored to";
  6490. mes "have the rare opportunity";
  6491. mes "to be trained by me, the";
  6492. mes "great Colonel Vito. I'll mold";
  6493. mes "you into a true warrior for";
  6494. mes "Freya! Now follow me!";
  6495. set aru_vol,14;
  6496. disablenpc "Colonel Vito#2";
  6497. close2;
  6498. warp "thor_camp",156,68;
  6499. end;
  6500. }
  6501. else if (aru_vol == 14) {
  6502. mes "[Colonel Vito]";
  6503. mes "What are you still";
  6504. mes "doing standing there?";
  6505. mes "Don't slack off! Come!";
  6506. close2;
  6507. disablenpc "Colonel Vito#2";
  6508. warp "thor_camp",156,68;
  6509. end;
  6510. }
  6511. end;
  6512. }
  6513. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6514. OnInit:
  6515. disablenpc "Colonel Vito#1";
  6516. end;
  6517. }
  6518. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6519. OnInit:
  6520. disablenpc "Colonel Vito#2";
  6521. end;
  6522. }
  6523. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6524. if (aru_vol == 14) {
  6525. mes "[Colonel Vito]";
  6526. mes "I am Colonel Vito,";
  6527. mes "and I'm in charge of";
  6528. mes "the Arunafeltz camp";
  6529. mes "here in Thor Volcano.";
  6530. mes "What's your name, soldier?";
  6531. next;
  6532. mes "["+strcharinfo(0)+"]";
  6533. mes ""+strcharinfo(0)+", sir.";
  6534. next;
  6535. mes "[Colonel Vito]";
  6536. mes "Hmpf! That's a weakling's";
  6537. mes "name! I can tell that your";
  6538. mes "mind and body are too weak!";
  6539. mes "That won't do. How will you";
  6540. mes "be worthy of serving the";
  6541. mes "beautiful, graceful Freya?";
  6542. next;
  6543. mes "[Colonel Vito]";
  6544. mes "You need more training.";
  6545. mes "Take a break first, and";
  6546. mes "prepare yourself. We will";
  6547. mes "begin as soon as you're ready.";
  6548. set aru_vol,15;
  6549. close;
  6550. }
  6551. else if (aru_vol == 15) {
  6552. mes "[Colonel Vito]";
  6553. mes "First, we need to take";
  6554. mes "care of that weak mind";
  6555. mes "of yours. This first";
  6556. mes "training exercise will";
  6557. mes "be verbal based.";
  6558. next;
  6559. while(1) {
  6560. mes "[Colonel Vito]";
  6561. mes "Question one!";
  6562. mes "Who do we fight for?";
  6563. mes "Who do we live for?";
  6564. next;
  6565. if (select("Odin:Freya:Thor") == 2) {
  6566. break;
  6567. }
  6568. mes "[Colonel Vito]";
  6569. mes "You idiot!";
  6570. percentheal -10,0;
  6571. specialeffect2 1; // EF_HIT2
  6572. next;
  6573. }
  6574. mes "[Colonel Vito]";
  6575. mes "Right! Freya is not only";
  6576. mes "a goddess of love, but she's";
  6577. mes "also a goddess of war.";
  6578. mes "We are on a sacred mission";
  6579. mes "to recover the pieces of";
  6580. mes "Ymir's Heart for her sake.";
  6581. next;
  6582. mes "[Colonel Vito]";
  6583. mes "Freya was greatly wounded";
  6584. mes "in the war among gods,";
  6585. mes "humans, and demons.";
  6586. mes "Odin, the leader of the";
  6587. mes "gods, tried to help her, but";
  6588. mes "even his power wasn't enough.";
  6589. next;
  6590. mes "[Colonel Vito]";
  6591. mes "Odin did advise her to";
  6592. mes "obtain Ymir's Heart, as";
  6593. mes "it would fully recover her";
  6594. mes "powers. That is why we are";
  6595. mes "preparing for war: we must";
  6596. mes "obtain Ymir's Heart for Freya!";
  6597. next;
  6598. mes "[Colonel Vito]";
  6599. mes "DO YOU UNDERSTAND?!";
  6600. next;
  6601. mes "["+strcharinfo(0)+"]";
  6602. mes "Yes, sir!";
  6603. next;
  6604. mes "[Colonel Vito]";
  6605. mes "Now, there's a country";
  6606. mes "called the Rune-Midgarts";
  6607. mes "Kingdom that's full of fools.";
  6608. mes "Their ancestors branded us";
  6609. mes "as heretics and drove us";
  6610. mes "to this deserted land.";
  6611. next;
  6612. mes "[Colonel Vito]";
  6613. mes "We cannot forgive how they";
  6614. mes "denied us our freedom to";
  6615. mes "worship Freya. Our people";
  6616. mes "will have revenge on them.";
  6617. mes "Mark my word, soldier.";
  6618. mes "Now, repeat after me.";
  6619. next;
  6620. mes "[Colonel Vito]";
  6621. mes "I, "+strcharinfo(0)+",";
  6622. next;
  6623. mes "["+strcharinfo(0)+"]";
  6624. mes "I, "+strcharinfo(0)+",";
  6625. next;
  6626. while(1) {
  6627. mes "[Colonel Vito]";
  6628. mes "^FF0000as a devoted servant";
  6629. mes "of Goddess Freya";
  6630. next;
  6631. input .@input$;
  6632. set .@answer$,"as a devoted servant of Goddess Freya";
  6633. if (.@input$ == .@answer$) {
  6634. mes "["+strcharinfo(0)+"]";
  6635. mes "as a devoted servant";
  6636. mes "of Goddess Freya, the";
  6637. mes "patron saint of the";
  6638. mes "great Arunafeltz,^000000";
  6639. next;
  6640. break;
  6641. }
  6642. else {
  6643. mes "[Colonel Vito]";
  6644. mes "Wrong! Try again!";
  6645. next;
  6646. }
  6647. }
  6648. while(1) {
  6649. mes "[Colonel Vito]";
  6650. mes "^FF0000I pledge my honor to";
  6651. mes "overthrow our mortal enemy";
  6652. next;
  6653. input .@input$;
  6654. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6655. if (.@input$ == .@answer$) {
  6656. mes "["+strcharinfo(0)+"]";
  6657. mes "I pledge my honor to";
  6658. mes "overthrow our mortal enemy,";
  6659. mes "the Rune-Midgarts Kingdom.";
  6660. next;
  6661. break;
  6662. }
  6663. else {
  6664. mes "[Colonel Vito]";
  6665. mes "Wrong! Try again!";
  6666. next;
  6667. }
  6668. }
  6669. while(1) {
  6670. mes "[Colonel Vito]";
  6671. mes "^FF0000I will show no mercy^000000";
  6672. next;
  6673. input .@input$;
  6674. set .@answer$,"I will show no mercy";
  6675. if (.@input$ == .@answer$) {
  6676. mes "["+strcharinfo(0)+"]";
  6677. mes "I will show no mercy.";
  6678. mes "Nothing will stay my hand.^000000";
  6679. next;
  6680. break;
  6681. }
  6682. else {
  6683. mes "[Colonel Vito]";
  6684. mes "Wrong! Try again!";
  6685. next;
  6686. }
  6687. }
  6688. while(1) {
  6689. mes "[Colonel Vito]";
  6690. mes "^FF0000I shall devote";
  6691. mes "my entire life^000000";
  6692. next;
  6693. input .@input$;
  6694. set .@answer$,"I shall devote my entire life";
  6695. if (.@input$ == .@answer$) {
  6696. mes "["+strcharinfo(0)+"]";
  6697. mes "I shall devote my";
  6698. mes "entire life to the";
  6699. mes "full recovery of";
  6700. mes "Goddess Freya.^000000";
  6701. next;
  6702. break;
  6703. }
  6704. else {
  6705. mes "[Colonel Vito]";
  6706. mes "Wrong! Try again!";
  6707. next;
  6708. }
  6709. }
  6710. while(1) {
  6711. mes "[Colonel Vito]";
  6712. mes "^FF0000Down with the";
  6713. mes "Rune-Midgarts Kingdom!^000000";
  6714. next;
  6715. input .@input$;
  6716. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6717. if (.@input$ == .@answer$) {
  6718. mes "["+strcharinfo(0)+"]";
  6719. mes "Down with the";
  6720. mes "Rune-Midgarts Kingdom!^000000";
  6721. next;
  6722. break;
  6723. }
  6724. else {
  6725. mes "[Colonel Vito]";
  6726. mes "Wrong! Try again!";
  6727. next;
  6728. }
  6729. }
  6730. mes "[Colonel Vito]";
  6731. mes "Good. Now you know the";
  6732. mes "kind of attitude that you";
  6733. mes "must have as a holy warrior";
  6734. mes "in Freya's service. That";
  6735. mes "is all for the first exercise,";
  6736. mes "but there's one more left.";
  6737. set aru_vol,16;
  6738. close;
  6739. }
  6740. else if (aru_vol == 16) {
  6741. mes "[Colonel Vito]";
  6742. mes "Before we actually do";
  6743. mes "the 2nd training exercise,";
  6744. mes "I have a duty to assign to";
  6745. mes "you. Find the huge pipe zone";
  6746. mes "to the north of this building";
  6747. mes "and find any broken machines.";
  6748. set aru_vol,17;
  6749. close;
  6750. }
  6751. else if (aru_vol == 17) {
  6752. mes "[Colonel Vito]";
  6753. mes "Inspect the machines";
  6754. mes "in the pipe zone to the";
  6755. mes "north of this building.";
  6756. mes "Don't dawdle: move out!";
  6757. close;
  6758. }
  6759. else if (aru_vol == 18) {
  6760. mes "[Colonel Vito]";
  6761. mes "Good work. Remember";
  6762. mes "that your first priority is to";
  6763. mes "check the control panel.";
  6764. mes "It needs to be regularly";
  6765. mes "inspected since it controls";
  6766. mes "the camp's energy resources.";
  6767. next;
  6768. mes "["+strcharinfo(0)+"]";
  6769. mes "Yes, sir!";
  6770. next;
  6771. mes "[Colonel Vito]";
  6772. mes "Now it's time for the";
  6773. mes "second training exercise";
  6774. mes "which will strengthen your";
  6775. mes "body. See the dummy in";
  6776. mes "front of you? Practice by";
  6777. mes "chopping it 10 times. Go!";
  6778. set aru_vol,19;
  6779. next;
  6780. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6781. mes "[Colonel Vito]";
  6782. mes "Focus your energy in";
  6783. mes "your yell when you strike!";
  6784. mes "Chop! 10 Times! Do it!";
  6785. close;
  6786. }
  6787. mes "[Colonel Vito]";
  6788. mes "Chop...? It's a hand chop.";
  6789. mes "You strike the enemy with";
  6790. mes "the bottom of your hand";
  6791. mes "like a knife blade. How";
  6792. mes "did you join the army";
  6793. mes "without knowing that?";
  6794. next;
  6795. mes "[Colonel Vito]";
  6796. mes "Focus your energy in";
  6797. mes "your yell when you strike!";
  6798. mes "Chop! 10 Times! Do it!";
  6799. close;
  6800. }
  6801. else if (aru_vol == 20) {
  6802. mes "[Colonel Vito]";
  6803. mes "The more you train,";
  6804. mes "the stronger you become.";
  6805. mes "As you grow stronger, so";
  6806. mes "does Freya's holy troops.";
  6807. mes "Train everyday, and don't";
  6808. mes "you ever slack off!";
  6809. next;
  6810. mes "["+strcharinfo(0)+"]";
  6811. mes "Yes, sir!";
  6812. next;
  6813. mes "[Colonel Vito]";
  6814. mes "That is all for your";
  6815. mes "training. If you have";
  6816. mes "any questions about camp";
  6817. mes "life, go ask Sahedi right";
  6818. mes "outside this building.";
  6819. mes "You are dismissed.";
  6820. next;
  6821. mes "["+strcharinfo(0)+"]";
  6822. mes "(^333333Well... I think";
  6823. mes "I will go back to";
  6824. mes "Sahedi. Hopefully,";
  6825. mes "he'll think of me as";
  6826. mes "a geological researcher";
  6827. mes "instead of as a soldier.^000000)";
  6828. set aru_vol,21;
  6829. close;
  6830. }
  6831. mes "[Colonel Vito]";
  6832. mes "We must be ever";
  6833. mes "vigilant in our training.";
  6834. mes "You can never know when";
  6835. mes "Freya will call on us to fight!";
  6836. close;
  6837. }
  6838. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6839. OnTouch:
  6840. //OnTouch2:
  6841. if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) {
  6842. warp "thor_camp",156,67;
  6843. }
  6844. end;
  6845. }
  6846. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6847. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6848. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6849. OnTouch:
  6850. //OnTouch2:
  6851. if (aru_vol == 21) {
  6852. mes "^3355FFThere's a stream of";
  6853. mes "magma running down";
  6854. mes "through a path under";
  6855. mes "the barbed wires.^000000";
  6856. next;
  6857. mes "^3355FFYou can hear the faint";
  6858. mes "sound of hammering, as if";
  6859. mes "iron was being manufactured";
  6860. mes "from deep underground.^000000";
  6861. set aru_vol,22;
  6862. close;
  6863. }
  6864. end;
  6865. }
  6866. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6867. OnTouch:
  6868. //OnTouch2:
  6869. if (aru_vol == 22) {
  6870. mes "^3355FFPeople are carrying";
  6871. mes "many heavy wooden boxes";
  6872. mes "imprinted with the stamp";
  6873. mes "of the Schwaltzvalt Republic.";
  6874. mes "These must contain military";
  6875. mes "supplies for the camp.^000000";
  6876. next;
  6877. mes "["+strcharinfo(0)+"]";
  6878. mes "I should go back";
  6879. mes "to Sahedi now.";
  6880. set aru_vol,23;
  6881. close;
  6882. }
  6883. end;
  6884. }
  6885. thor_camp,124,314,1 script Soldier#vol1 939,{
  6886. mes "[Thor Volcano Camp Soldier]";
  6887. mes "Freya, I'm so exhausted!";
  6888. mes "I'm starving to death too!";
  6889. mes "When will we get more rations?";
  6890. close;
  6891. }
  6892. thor_camp,134,309,5 script Soldier#vol2 939,{
  6893. mes "[Thor Volcano Camp Soldier]";
  6894. mes "I hear we'll be eating";
  6895. mes "chicken salad, fried chicken,";
  6896. mes "and Kunlun style chicken for";
  6897. mes "dinner tonight! I wonder who";
  6898. mes "was rich enough to donate";
  6899. mes "so much chicken to us?";
  6900. next;
  6901. mes "[Thor Volcano Camp Soldier]";
  6902. mes "Heheh...";
  6903. mes "I can't wait for dinner!";
  6904. close;
  6905. }
  6906. thor_camp,109,167,3 script Control Panel#vol 111,{
  6907. if (aru_vol == 17) {
  6908. mes "^3355FFThis control panel";
  6909. mes "controls the main power";
  6910. mes "resources for the Thor";
  6911. mes "Volcano camp, helping it";
  6912. mes "run its operations smoothly";
  6913. mes "under the ground.";
  6914. next;
  6915. mes "["+strcharinfo(0)+"]";
  6916. mes "All these pipes with molten";
  6917. mes "rock flowing through them...";
  6918. mes "I guess their heat is what";
  6919. mes "powers this camp. That's";
  6920. mes "actually a smart idea~";
  6921. next;
  6922. mes "^3355FFThe control panel emits";
  6923. mes "faint mechanical noises";
  6924. mes "and seems to be running";
  6925. mes "pretty smoothly. Everything";
  6926. mes "looks to be in working order.";
  6927. next;
  6928. mes "["+strcharinfo(0)+"]";
  6929. mes "No problems here.";
  6930. mes "I guess I can go";
  6931. mes "back to that colonel.";
  6932. set aru_vol,18;
  6933. close;
  6934. }
  6935. end;
  6936. }
  6937. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6938. if (aru_vol == 19) {
  6939. mes "^3355FFIt's a training dummy";
  6940. mes "that looks like it can";
  6941. mes "take a beating. Its chest";
  6942. mes "is marked with the emblem";
  6943. mes "of the Rune-Midgarts Kingdom.^000000";
  6944. next;
  6945. mes "["+strcharinfo(0)+"]";
  6946. mes "Wow...";
  6947. mes "They really hate the";
  6948. mes "Rune-Midgarts Kingdom...";
  6949. mes "(^333333Technically, I shouldn't";
  6950. mes "be doing this. Isn't this";
  6951. mes "considered treason?^000000)";
  6952. next;
  6953. mes "[Colonel Vito]";
  6954. mes "I can't hear you,";
  6955. mes "soldier! Make your";
  6956. mes "voice loud and clear!";
  6957. mes "Now... Execute attack!";
  6958. next;
  6959. mes "["+strcharinfo(0)+"]";
  6960. mes "Yes, sir!";
  6961. next;
  6962. specialeffect 1; //EF_HIT2
  6963. mes "["+strcharinfo(0)+"]";
  6964. mes "One!";
  6965. next;
  6966. specialeffect 1; //EF_HIT2
  6967. mes "["+strcharinfo(0)+"]";
  6968. mes "Two!";
  6969. next;
  6970. specialeffect 1; //EF_HIT2
  6971. mes "["+strcharinfo(0)+"]";
  6972. mes "Three!!";
  6973. next;
  6974. specialeffect 1; //EF_HIT2
  6975. mes "["+strcharinfo(0)+"]";
  6976. mes "Four!";
  6977. next;
  6978. specialeffect 1; //EF_HIT2
  6979. mes "["+strcharinfo(0)+"]";
  6980. mes "Five!!";
  6981. next;
  6982. specialeffect 1; //EF_HIT2
  6983. mes "["+strcharinfo(0)+"]";
  6984. mes "Six!!";
  6985. next;
  6986. specialeffect 1; //EF_HIT2
  6987. mes "["+strcharinfo(0)+"]";
  6988. mes "Seven!!";
  6989. next;
  6990. specialeffect 1; //EF_HIT2
  6991. mes "["+strcharinfo(0)+"]";
  6992. mes "Eight!!";
  6993. next;
  6994. specialeffect 1; //EF_HIT2
  6995. mes "["+strcharinfo(0)+"]";
  6996. mes "Nine!";
  6997. next;
  6998. specialeffect 1; //EF_HIT2
  6999. mes "["+strcharinfo(0)+"]";
  7000. mes "Ten!";
  7001. set aru_vol,20;
  7002. close;
  7003. }
  7004. else if (aru_vol == 20) {
  7005. mes "^3355FF*THUD*^000000";
  7006. specialeffect 1; //EF_HIT2
  7007. emotion e_omg,1;
  7008. next;
  7009. mes "[Colonel Vito]";
  7010. mes "Soldier...";
  7011. mes "How many times";
  7012. mes "did I order you to";
  7013. mes "chop the dummy?";
  7014. next;
  7015. mes "["+strcharinfo(0)+"]";
  7016. mes "10 times, sir!";
  7017. next;
  7018. mes "[Colonel Vito]";
  7019. mes "And how many times";
  7020. mes "did you actually";
  7021. mes "chop the dummy?";
  7022. next;
  7023. mes "["+strcharinfo(0)+"]";
  7024. mes "11 times, sir!";
  7025. next;
  7026. mes "[Colonel Vito]";
  7027. mes "Unacceptable!";
  7028. mes "Listen to your orders";
  7029. mes "this time, and do it";
  7030. mes "again properly!";
  7031. set aru_vol,19;
  7032. close;
  7033. }
  7034. }
  7035. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7036. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7037. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7038. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7039. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7040. thor_camp,248,104,5 script Aitra#vol 939,{
  7041. OnInit:
  7042. disablenpc "Aitra#vol";
  7043. end;
  7044. }
  7045. thor_camp,49,97,3 script High Priest#vol 933,{
  7046. mes "^3355FFYou'd better not";
  7047. mes "do anything too";
  7048. mes "conspicuous in";
  7049. mes "front of him.^000000";
  7050. close;
  7051. }
  7052. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7053. mes "^3355FFYou'd better not";
  7054. mes "do anything too";
  7055. mes "conspicuous in";
  7056. mes "front of him.^000000";
  7057. close;
  7058. }
  7059. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7060. mes "^3355FFYou'd better not";
  7061. mes "do anything too";
  7062. mes "conspicuous in";
  7063. mes "front of him.^000000";
  7064. close;
  7065. }
  7066. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7067. mes "^3355FFYou'd better not";
  7068. mes "do anything too";
  7069. mes "conspicuous in";
  7070. mes "front of him.^000000";
  7071. close;
  7072. }
  7073. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7074. emotion e_sob;
  7075. mes "[Soldier]";
  7076. mes "Oh Freya...";
  7077. mes "Bless this Old Blue Box";
  7078. mes "so that I don't get anything";
  7079. mes "lame again. I am so tired";
  7080. mes "of getting arrows from these...";
  7081. close;
  7082. }
  7083. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7084. mes "[Soldier]";
  7085. mes "Ah, time to";
  7086. mes "go to work.";
  7087. next;
  7088. mes "[Soldier]";
  7089. mes "What th-?!";
  7090. mes "Something smells";
  7091. mes "like sweaty socks that";
  7092. mes "haven't been washed!";
  7093. close;
  7094. }
  7095. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7096. mes "[Soldier]";
  7097. mes "Yo-ho! Yo-ho!";
  7098. close;
  7099. }
  7100. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7101. mes "[Soldier]";
  7102. mes "I guess I need to go";
  7103. mes "on Guardian polishing";
  7104. mes "duty. Those things are";
  7105. mes "so huge, and I gotta";
  7106. mes "clean up about twenty...";
  7107. close;
  7108. }
  7109. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7110. mes "^3355FFThere are many guardians";
  7111. mes "here in different stages";
  7112. mes "of disassembly. It looks";
  7113. mes "like they're all in the";
  7114. mes "middle of being repaired.^000000";
  7115. close;
  7116. }
  7117. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7118. mes "[Soldier]";
  7119. mes "Aren't you the one from";
  7120. mes "the geological research";
  7121. mes "center? There's nothing";
  7122. mes "for you here, we're just";
  7123. mes "performing maintenance";
  7124. mes "on these guardians.";
  7125. close;
  7126. }
  7127. thor_camp,98,213,5 script Thor Volcano Soldier#vo9 939,{
  7128. mes "[Soldier]";
  7129. mes "Why am I always";
  7130. mes "stationed here?!";
  7131. mes "No one ever comes";
  7132. mes "here! Nobody!";
  7133. close;
  7134. }
  7135. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7136. OnTouch:
  7137. if (rachel_camel < 24) {
  7138. warp "que_thor",65,55;
  7139. end;
  7140. }
  7141. warp "que_thor",182,55;
  7142. end;
  7143. }
  7144. que_thor,69,56,0 script #tov_1 45,2,2,{
  7145. OnTouch:
  7146. warp "thor_v02",146,84;
  7147. end;
  7148. }
  7149. que_thor,187,56,0 script #tov_2 45,2,2,{
  7150. OnTouch:
  7151. warp "thor_v02",146,84;
  7152. end;
  7153. }
  7154. thor_camp,62,98,0 script #volbq -1,5,5,{
  7155. OnTouch:
  7156. //OnTouch2:
  7157. mes "^3355FFThere is an old man";
  7158. mes "in high priest robes";
  7159. mes "in front of you.^000000";
  7160. next;
  7161. mes "^3355FFYou'd better not";
  7162. mes "do anything too";
  7163. mes "conspicuous in";
  7164. mes "front of him.^000000";
  7165. close;
  7166. }
  7167. thor_camp,246,191,3 script Guard#goto 939,{
  7168. mes "[Guard]";
  7169. mes "What now?";
  7170. mes "Can't you see I'm busy?";
  7171. next;
  7172. if (select("Let me go out.:I'm sorry.") == 1) {
  7173. mes "[Guard]";
  7174. mes "Hurry up, and get out!";
  7175. close2;
  7176. warp "que_thor",145,60;
  7177. end;
  7178. }
  7179. mes "[Guard]";
  7180. mes "If you're sorry,";
  7181. mes "stop bugging me!";
  7182. close;
  7183. }
  7184. veins,302,166,0 script #whoau -1,2,2,{
  7185. OnTouch:
  7186. mes "[House Owner]";
  7187. mes "Wh-who the hell";
  7188. mes "are you? Honey!";
  7189. mes "There's this...";
  7190. mes "person in our home!";
  7191. next;
  7192. mes "^3355FFHubbie never came.";
  7193. mes "Nobody messes with";
  7194. mes ""+strcharinfo(0)+". Nobody.^000000";
  7195. close;
  7196. }
  7197. ve_in,235,135,5 script Bartender#ve 947,{
  7198. mes "[Bartender]";
  7199. mes "Welcome to our tavern.";
  7200. mes "Please, have a seat.";
  7201. mes "Let me bring you a";
  7202. mes "glass of ice water first.";
  7203. close;
  7204. }
  7205. ve_in,237,131,1 script Female Customer#ve1 940,{
  7206. mes "[Female Customer]";
  7207. mes "Bartender, aren't any of";
  7208. mes "your regulars nice young";
  7209. mes "men? You know, I've been";
  7210. mes "pretty lonely lately...";
  7211. next;
  7212. if (Sex == 0) {
  7213. mes "[Bartender]";
  7214. mes "Haha, well,";
  7215. mes "I'm not so sure..";
  7216. next;
  7217. mes "[Bartender]";
  7218. mes "How about... me?";
  7219. next;
  7220. mes "[Female Customer]";
  7221. mes "Hmpf...";
  7222. next;
  7223. mes "[Bartender]";
  7224. mes "Oh, come on!";
  7225. mes "I was kidding~";
  7226. emotion e_sob;
  7227. close;
  7228. }
  7229. mes "[Bartender]";
  7230. mes "Haha, well,";
  7231. mes "I'm not so sure..";
  7232. mes "What about this nice";
  7233. mes "young adventurer here?";
  7234. next;
  7235. mes "["+strcharinfo(0)+"]";
  7236. mes "Meee?";
  7237. emotion 19,1;
  7238. next;
  7239. mes "[Female Customer]";
  7240. mes "Mmm...";
  7241. mes "Not my style.";
  7242. emotion e_dots,1;
  7243. close;
  7244. }
  7245. ve_in,239,107,1 script Male Customer#ve2 943,{
  7246. mes "[Male Customer]";
  7247. mes "How can that ugly old";
  7248. mes "man have girls hanging";
  7249. mes "off his arms when I just";
  7250. mes "got dumped by my girlfriend";
  7251. mes "and ditched by all my friends?!";
  7252. next;
  7253. mes "[Male Customer]";
  7254. mes "Oh, alcohol...";
  7255. mes "Right now, you're";
  7256. mes "my only friend in";
  7257. mes "all the world...";
  7258. mes "A toast... To drinking!";
  7259. specialeffect 86; //"Male Customer#ve2" EF_ASPERSIO
  7260. close;
  7261. }