quests_comodo.txt 10 KB

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  1. //===== eAthena Script =======================================
  2. //= Item Quest NPCs located in Comodo
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests.
  11. //= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief',
  12. //= 'Phantom of the Opera Mask' Quests.
  13. //===== Additional Comments: =================================
  14. //= Fully working
  15. //============================================================
  16. //============================================================================================//
  17. // Hair Ornament Girl
  18. //============================================================================================//
  19. // Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
  20. //==================================================
  21. comodo.gat,227,158,4 script Hair Ornament Girl 700,
  22. {
  23. mes "[Hair Ornament Girl]";
  24. if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her.";
  25. if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get.";
  26. next;
  27. mes "[Hair Ornament Girl]";
  28. mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these....";
  29. M_Menu:
  30. next;
  31. menu "-Crosss Hat Hairband",M_Cross, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End;
  32. M_Cross:
  33. set @BAND$, "Cross Hat Hairband";
  34. set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000.";
  35. if (countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1;
  36. goto sL_0;
  37. M_Bulb:
  38. set @BAND$, "Bulb Hairband";
  39. set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000.";
  40. if (countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2;
  41. goto sL_0;
  42. M_Striped:
  43. set @BAND$, "Striped Hairband";
  44. set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000.";
  45. if (countitem(1099)>=1500) set @GETBAND, 3;
  46. goto sL_0;
  47. M_Blue:
  48. set @BAND$, "Blue Hairband";
  49. set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000.";
  50. if (countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4;
  51. sL_0:
  52. mes "[Hair Ornament Girl]";
  53. mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":";
  54. mes @ITEMS$;
  55. next;
  56. if (@GETBAND > 0) goto sL_GetBand;
  57. mes "[Hair Ornament Girl]";
  58. mes "Bring me all of these items and I will be able to make you a "+@BAND$+".";
  59. goto M_Menu;
  60. sL_GetBand:
  61. mes "[Hair Ornament Girl]";
  62. mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?";
  63. next;
  64. menu "Yes, I would.",sM_Yes, "No thank you.",M_End;
  65. sM_Yes:
  66. if (@GETBAND == 1) goto ssL_Cross;
  67. if (@GETBAND == 2) goto ssL_Bulb;
  68. if (@GETBAND == 3) goto ssL_Striped;
  69. if (@GETBAND == 4) goto ssL_Blue;
  70. ssL_Cross:
  71. delitem 2608,1;
  72. delitem 7069,500;
  73. getitem 5036,1;
  74. goto ssL_End;
  75. ssL_Bulb:
  76. delitem 2233,1;
  77. delitem 746,20;
  78. getitem 5034,1;
  79. goto ssL_End;
  80. ssL_Striped:
  81. delitem 1099,1500;
  82. getitem 5049,1;
  83. goto ssL_End;
  84. ssL_Blue:
  85. delitem 2211,1;
  86. delitem 978,1;
  87. delitem 7003,300;
  88. getitem 5052,1;
  89. ssL_End:
  90. mes "[Hair Ornament Girl]";
  91. mes "Here is your "+@BAND$+". Thank you.";
  92. set @GETBAND, 0;
  93. close;
  94. M_End:
  95. mes "[Hair Ornament Girl]";
  96. mes "Hope to see you again soon.";
  97. close;
  98. }
  99. //===================================================================================================//
  100. // Mari Isac
  101. //===================================================================================================//
  102. // 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
  103. //===============================================================//
  104. comodo.gat,274,137,5 script Mari Isac 702,
  105. {
  106. mes "[Mari Isac]";
  107. mes "I travel all over the world and get to hear many interesting stories from the people I meet.";
  108. mes "Sometimes they even teach me how to make special items";
  109. next;
  110. mes "[Mari Isac]";
  111. mes "Would you be interested in some of the items I've learned to make?";
  112. M_Menu:
  113. next;
  114. menu "Tell me about them.",M_0, "Make me one.",M_1;
  115. M_0:
  116. menu "-Mine Helmet",sM_Mine, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom;
  117. sM_Mine:
  118. mes "[Mari Isac]";
  119. mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen.";
  120. next;
  121. mes "[Mari Isac]";
  122. mes "The 2 most important things a miner needs are light, and head protection.";
  123. mes "A very inventive miner was able to create something that dealt with both issues.";
  124. next;
  125. mes "[Mari Isac]";
  126. mes "He attached a light to his safety helmet and called it a Mine Helmet.";
  127. mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently.";
  128. next;
  129. mes "[Mari Isac]";
  130. mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:";
  131. mes "^5555FF1 Safety Helmet^000000,";
  132. mes "^5555FF1 Candle^000000,";
  133. mes "^5555FF1 Crystal Mirror^000000,";
  134. mes "^5555FF25 Steel^000000.";
  135. next;
  136. goto M_0;
  137. sM_Parcel:
  138. mes "[Mari Isac]";
  139. mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods.";
  140. next;
  141. mes "[Mari Isac]";
  142. mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat.";
  143. mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it.";
  144. next;
  145. mes "[Mari Isac]";
  146. mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items.";
  147. mes "^5555FF150 Fabric^000000,";
  148. mes "^5555FF100 Resin^000000,";
  149. mes "^5555FF1 Cobaltblue Dyestuffs^000000.";
  150. next;
  151. goto M_0;
  152. sM_Money:
  153. mes "[Mari Isac]";
  154. mes "I learned how to make the Money Loser's Grief when I traveled to Morroc.";
  155. next;
  156. mes "[Mari Isac]";
  157. mes "A long time ago an honest merchant got into a conflict with a crooked guild.";
  158. mes "Unlike the dirty guild, the merchant did not scam or cheat people.";
  159. next;
  160. mes "[Mari Isac]";
  161. mes "Because of this they attacked the merchants shop and took all of his goods.";
  162. next;
  163. mes "[Mari Isac]";
  164. mes "The merchant was devastated by the loss of his shop.";
  165. mes "In his sadness he used the bits and pieces that were left from his shop to create a new item.";
  166. next;
  167. mes "[Mari Isac]";
  168. mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer.";
  169. next;
  170. mes "[Mari Isac]";
  171. mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale.";
  172. next;
  173. mes "[Mari Isac]";
  174. mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items.";
  175. mes "^5555FF1 Circlet with a single slott^000000,";
  176. mes "^5555FF1 Gold^000000,";
  177. mes "^5555FF20 Steel^000000,";
  178. mes "^5555FF80 Feathers^000000,";
  179. mes "^5555FF800 Sticky Mucus^000000.";
  180. next;
  181. goto M_0;
  182. sM_Phantom:
  183. mes "[Mari Isac]";
  184. mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran.";
  185. mes "The story behind this item is that of a man's pure love........";
  186. next;
  187. mes "[Mari Isac]";
  188. mes "There once was a man who was in love with a beautiful opera singer.";
  189. mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask.";
  190. next;
  191. mes "[Mari Isac]";
  192. mes "He was ashamed of his appearance and could never bring himself to face the singer.";
  193. mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace.";
  194. next;
  195. mes "[Mari Isac]";
  196. mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song.";
  197. mes "Many people heard it and believed that there was a phantom haunting the opera house.";
  198. next;
  199. mes "[Mari Isac]";
  200. mes "The singer also heard his song, and through it she was able to feel his pain and his love for her.";
  201. mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was.";
  202. next;
  203. mes "[Mari Isac]";
  204. mes "Too this day, the tale of the masked 'phantom' is still romantacised.";
  205. next;
  206. mes "[Mari Isac]";
  207. mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items.";
  208. mes "^5555FF1 Opera Masque^000000,";
  209. mes "^5555FF50 Horrendous Hairs^000000.";
  210. goto M_0;
  211. M_1:
  212. menu "-Mine Helmet",sM_MakeMine, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan;
  213. sM_MakeMine:
  214. if (countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems;
  215. mes "[Mari Isac]";
  216. mes "Here you go. Enjoy your Mine Helmet!";
  217. delitem 5009, 1;
  218. delitem 5028, 1;
  219. delitem 747, 1;
  220. delitem 999, 25;
  221. getitem 5031,1;
  222. close;
  223. sM_MakePar:
  224. if (countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems;
  225. mes "[Mari Isac]";
  226. mes "Here you go. Enjoy your Parcel Hat!";
  227. delitem 1059, 150;
  228. delitem 907, 100;
  229. delitem 978, 1;
  230. getitem 5023,1;
  231. close;
  232. sM_MakeMon:
  233. if (countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems;
  234. mes "[Mari Isac]";
  235. mes "Here you go. Enjoy your Money Loser's Grief!";
  236. delitem 2233, 1;
  237. delitem 969, 1;
  238. delitem 999, 20;
  239. delitem 949, 80;
  240. delitem 938, 800;
  241. getitem 5021,1;
  242. close;
  243. sM_MakePhan:
  244. if (countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems;
  245. mes "[Mari Isac]";
  246. mes "Here you go. Enjoy your Phantom of the Opera Mask!";
  247. delitem 2281,1;
  248. delitem 1048, 50;
  249. getitem 5043, 1;
  250. close;
  251. ssL_NoItems:
  252. mes "[Mari Isac]";
  253. mes "You don't seem to have enough items for me to make that hat. Please come back when you do.";
  254. close;
  255. }