123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673 |
- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "quest.hpp"
- #include <stdlib.h>
- #include "../common/cbasetypes.hpp"
- #include "../common/malloc.hpp"
- #include "../common/nullpo.hpp"
- #include "../common/random.hpp"
- #include "../common/showmsg.hpp"
- #include "../common/socket.hpp"
- #include "../common/strlib.hpp"
- #include "battle.hpp"
- #include "chrif.hpp"
- #include "clif.hpp"
- #include "intif.hpp"
- #include "itemdb.hpp"
- #include "log.hpp"
- #include "map.hpp"
- #include "mob.hpp"
- #include "party.hpp"
- #include "pc.hpp"
- static DBMap *questdb;
- static void questdb_free_sub(struct quest_db *quest, bool free);
- struct quest_db quest_dummy;
- /**
- * Searches a quest by ID.
- * @param quest_id : ID to lookup
- * @return Quest entry (equals to &quest_dummy if the ID is invalid)
- */
- struct quest_db *quest_search(int quest_id)
- {
- struct quest_db *quest = (struct quest_db *)idb_get(questdb, quest_id);
- if (!quest)
- return &quest_dummy;
- return quest;
- }
- /**
- * Sends quest info to the player on login.
- * @param sd : Player's data
- * @return 0 in case of success, nonzero otherwise (i.e. the player has no quests)
- */
- int quest_pc_login(TBL_PC *sd)
- {
- #if PACKETVER < 20141022
- int i;
- #endif
- if( sd->avail_quests == 0 )
- return 1;
- clif_quest_send_list(sd);
- #if PACKETVER < 20141022
- clif_quest_send_mission(sd);
- //@TODO[Haru]: Is this necessary? Does quest_send_mission not take care of this?
- for( i = 0; i < sd->avail_quests; i++ )
- clif_quest_update_objective(sd, &sd->quest_log[i], 0);
- #endif
- return 0;
- }
- /**
- * Adds a quest to the player's list.
- * New quest will be added as Q_ACTIVE.
- * @param sd : Player's data
- * @param quest_id : ID of the quest to add.
- * @return 0 in case of success, nonzero otherwise
- */
- int quest_add(TBL_PC *sd, int quest_id)
- {
- int n;
- struct quest_db *qi = quest_search(quest_id);
- if( qi == &quest_dummy ) {
- ShowError("quest_add: quest %d not found in DB.\n", quest_id);
- return -1;
- }
- if( quest_check(sd, quest_id, HAVEQUEST) >= 0 ) {
- ShowError("quest_add: Character %d already has quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- n = sd->avail_quests; //Insertion point
- sd->num_quests++;
- sd->avail_quests++;
- RECREATE(sd->quest_log, struct quest, sd->num_quests);
- //The character has some completed quests, make room before them so that they will stay at the end of the array
- if( sd->avail_quests != sd->num_quests )
- memmove(&sd->quest_log[n + 1], &sd->quest_log[n], sizeof(struct quest) * (sd->num_quests-sd->avail_quests));
- memset(&sd->quest_log[n], 0, sizeof(struct quest));
- sd->quest_log[n].quest_id = qi->id;
- if (qi->time) {
- if (qi->time_type == 0)
- sd->quest_log[n].time = (unsigned int)(time(NULL) + qi->time);
- else { // quest time limit at HH:MM
- int time_today;
- time_t t;
- struct tm * lt;
- t = time(NULL);
- lt = localtime(&t);
- time_today = (lt->tm_hour) * 3600 + (lt->tm_min) * 60 + (lt->tm_sec);
- if (time_today < qi->time)
- sd->quest_log[n].time = (unsigned int)(time(NULL) + qi->time - time_today);
- else // next day
- sd->quest_log[n].time = (unsigned int)(time(NULL) + 86400 + qi->time - time_today);
- }
- }
- sd->quest_log[n].state = Q_ACTIVE;
- sd->save_quest = true;
- clif_quest_add(sd, &sd->quest_log[n]);
- clif_quest_update_objective(sd, &sd->quest_log[n], 0);
- if( save_settings&CHARSAVE_QUEST )
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Replaces a quest in a player's list with another one.
- * @param sd : Player's data
- * @param qid1 : Current quest to replace
- * @param qid2 : New quest to add
- * @return 0 in case of success, nonzero otherwise
- */
- int quest_change(TBL_PC *sd, int qid1, int qid2)
- {
- int i;
- struct quest_db *qi = quest_search(qid2);
- if( qi == &quest_dummy ) {
- ShowError("quest_change: quest %d not found in DB.\n", qid2);
- return -1;
- }
- if( quest_check(sd, qid2, HAVEQUEST) >= 0 ) {
- ShowError("quest_change: Character %d already has quest %d.\n", sd->status.char_id, qid2);
- return -1;
- }
- if( quest_check(sd, qid1, HAVEQUEST) < 0 ) {
- ShowError("quest_change: Character %d doesn't have quest %d.\n", sd->status.char_id, qid1);
- return -1;
- }
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == qid1);
- if( i == sd->avail_quests ) {
- ShowError("quest_change: Character %d has completed quest %d.\n", sd->status.char_id, qid1);
- return -1;
- }
- memset(&sd->quest_log[i], 0, sizeof(struct quest));
- sd->quest_log[i].quest_id = qi->id;
- if (qi->time) {
- if (qi->time_type == 0)
- sd->quest_log[i].time = (unsigned int)(time(NULL) + qi->time);
- else { // quest time limit at HH:MM
- int time_today;
- time_t t;
- struct tm * lt;
- t = time(NULL);
- lt = localtime(&t);
- time_today = (lt->tm_hour) * 3600 + (lt->tm_min) * 60 + (lt->tm_sec);
- if (time_today < qi->time)
- sd->quest_log[i].time = (unsigned int)(time(NULL) + qi->time - time_today);
- else // next day
- sd->quest_log[i].time = (unsigned int)(time(NULL) + 86400 + qi->time - time_today);
- }
- }
- sd->quest_log[i].state = Q_ACTIVE;
- sd->save_quest = true;
- clif_quest_delete(sd, qid1);
- clif_quest_add(sd, &sd->quest_log[i]);
- clif_quest_update_objective(sd, &sd->quest_log[i], 0);
- if( save_settings&CHARSAVE_QUEST )
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Removes a quest from a player's list
- * @param sd : Player's data
- * @param quest_id : ID of the quest to remove
- * @return 0 in case of success, nonzero otherwise
- */
- int quest_delete(TBL_PC *sd, int quest_id)
- {
- int i;
- //Search for quest
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if( i == sd->num_quests ) {
- ShowError("quest_delete: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- if( sd->quest_log[i].state != Q_COMPLETE )
- sd->avail_quests--;
- if( i < --sd->num_quests ) //Compact the array
- memmove(&sd->quest_log[i], &sd->quest_log[i + 1], sizeof(struct quest) * (sd->num_quests - i));
- if( sd->num_quests == 0 ) {
- aFree(sd->quest_log);
- sd->quest_log = NULL;
- } else
- RECREATE(sd->quest_log, struct quest, sd->num_quests);
- sd->save_quest = true;
- clif_quest_delete(sd, quest_id);
- if( save_settings&CHARSAVE_QUEST )
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Map iterator subroutine to update quest objectives for a party after killing a monster.
- * @see map_foreachinrange
- * @param ap : Argument list, expecting:
- * int Party ID
- * int Mob ID
- */
- int quest_update_objective_sub(struct block_list *bl, va_list ap)
- {
- struct map_session_data *sd;
- int mob_id, party_id;
- nullpo_ret(bl);
- nullpo_ret(sd = (struct map_session_data *)bl);
- party_id = va_arg(ap,int);
- mob_id = va_arg(ap,int);
- if( !sd->avail_quests )
- return 0;
- if( sd->status.party_id != party_id )
- return 0;
- quest_update_objective(sd, mob_id);
- return 1;
- }
- /**
- * Updates the quest objectives for a character after killing a monster, including the handling of quest-granted drops.
- * @param sd : Character's data
- * @param mob_id : Monster ID
- */
- void quest_update_objective(TBL_PC *sd, int mob_id)
- {
- int i, j;
- for( i = 0; i < sd->avail_quests; i++ ) {
- struct quest_db *qi = NULL;
- if( sd->quest_log[i].state == Q_COMPLETE ) // Skip complete quests
- continue;
- qi = quest_search(sd->quest_log[i].quest_id);
- for( j = 0; j < qi->objectives_count; j++ ) {
- if( qi->objectives[j].mob == mob_id && sd->quest_log[i].count[j] < qi->objectives[j].count ) {
- sd->quest_log[i].count[j]++;
- sd->save_quest = true;
- clif_quest_update_objective(sd, &sd->quest_log[i], mob_id);
- }
- }
- // process quest-granted extra drop bonuses
- for (j = 0; j < qi->dropitem_count; j++) {
- struct quest_dropitem *dropitem = &qi->dropitem[j];
- struct item item;
- int temp;
- if (dropitem->mob_id != 0 && dropitem->mob_id != mob_id)
- continue;
- // TODO: Should this be affected by server rates?
- if (dropitem->rate < 10000 && rnd()%10000 >= dropitem->rate)
- continue;
- if (!itemdb_exists(dropitem->nameid))
- continue;
- memset(&item,0,sizeof(item));
- item.nameid = dropitem->nameid;
- item.identify = itemdb_isidentified(dropitem->nameid);
- item.amount = dropitem->count;
- //#ifdef BOUND_ITEMS
- // item.bound = dropitem->bound;
- //#endif
- // if (dropitem->isGUID)
- // item.unique_id = pc_generate_unique_id(sd);
- if ((temp = pc_additem(sd, &item, 1, LOG_TYPE_QUEST)) != 0) // Failed to obtain the item
- clif_additem(sd, 0, 0, temp);
- // else if (dropitem->isAnnounced || itemdb_exists(dropitem->nameid)->flag.broadcast)
- // intif_broadcast_obtain_special_item(sd, dropitem->nameid, dropitem->mob_id, ITEMOBTAIN_TYPE_MONSTER_ITEM);
- }
- }
- pc_show_questinfo(sd);
- }
- /**
- * Updates a quest's state.
- * Only status of active and inactive quests can be updated. Completed quests can't (for now).
- * @param sd : Character's data
- * @param quest_id : Quest ID to update
- * @param qs : New quest state
- * @return 0 in case of success, nonzero otherwise
- * @author [Inkfish]
- */
- int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state status)
- {
- int i;
- ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
- if( i == sd->avail_quests ) {
- ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
- return -1;
- }
- sd->quest_log[i].state = status;
- sd->save_quest = true;
- if( status < Q_COMPLETE ) {
- clif_quest_update_status(sd, quest_id, status == Q_ACTIVE ? true : false);
- return 0;
- }
- // The quest is complete, so it needs to be moved to the completed quests block at the end of the array.
- if( i < (--sd->avail_quests) ) {
- struct quest tmp_quest;
- memcpy(&tmp_quest, &sd->quest_log[i], sizeof(struct quest));
- memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests], sizeof(struct quest));
- memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest, sizeof(struct quest));
- }
- clif_quest_delete(sd, quest_id);
- if( save_settings&CHARSAVE_QUEST )
- chrif_save(sd, CSAVE_NORMAL);
- return 0;
- }
- /**
- * Queries quest information for a character.
- * @param sd : Character's data
- * @param quest_id : Quest ID
- * @param type : Check type
- * @return -1 if the quest was not found, otherwise it depends on the type:
- * HAVEQUEST: The quest's state
- * PLAYTIME: 2 if the quest's timeout has expired
- * 1 if the quest was completed
- * 0 otherwise
- * HUNTING: 2 if the quest has not been marked as completed yet, and its objectives have been fulfilled
- * 1 if the quest's timeout has expired
- * 0 otherwise
- */
- int quest_check(TBL_PC *sd, int quest_id, enum quest_check_type type)
- {
- int i;
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].quest_id == quest_id);
- if( i == sd->num_quests )
- return -1;
- switch( type ) {
- case HAVEQUEST:
- if (sd->quest_log[i].state == Q_INACTIVE) // Player has the quest but it's in the inactive state; send it as Q_ACTIVE.
- return 1;
- return sd->quest_log[i].state;
- case PLAYTIME:
- return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
- case HUNTING:
- if( sd->quest_log[i].state == Q_INACTIVE || sd->quest_log[i].state == Q_ACTIVE ) {
- int j;
- struct quest_db *qi = quest_search(sd->quest_log[i].quest_id);
- ARR_FIND(0, qi->objectives_count, j, sd->quest_log[i].count[j] < qi->objectives[j].count);
- if( j == qi->objectives_count )
- return 2;
- if( sd->quest_log[i].time < (unsigned int)time(NULL) )
- return 1;
- }
- return 0;
- default:
- ShowError("quest_check_quest: Unknown parameter %d",type);
- break;
- }
- return -1;
- }
- /**
- * Loads quests from the quest db.txt
- * @return Number of loaded quests, or -1 if the file couldn't be read.
- */
- void quest_read_txtdb(void)
- {
- const char* dbsubpath[] = {
- DBPATH,
- DBIMPORT"/",
- };
- uint8 f;
- for (f = 0; f < ARRAYLENGTH(dbsubpath); f++) {
- FILE *fp;
- char line[1024];
- uint32 ln = 0, count = 0;
- char filename[256];
- sprintf(filename, "%s/%s%s", db_path, dbsubpath[f], "quest_db.txt");
- if ((fp = fopen(filename, "r")) == NULL) {
- if (f == 0)
- ShowError("Can't read %s\n", filename);
- return;
- }
- while(fgets(line, sizeof(line), fp)) {
- struct quest_db *quest = NULL;
- char *str[19], *p;
- int quest_id = 0;
- uint8 i;
- ++ln;
- if (line[0] == '\0' || (line[0] == '/' && line[1] == '/'))
- continue;
- p = trim(line);
- if (*p == '\0')
- continue; // empty line
- memset(str, 0, sizeof(str));
- for(i = 0, p = line; i < 18 && p; i++) {
- str[i] = p;
- p = strchr(p,',');
- if (p)
- *p++ = 0;
- }
- if (str[0] == NULL)
- continue;
- if (i < 18) {
- ShowError("quest_read_txtdb: Insufficient columns in '%s' line %d (%d of %d)\n", filename, ln, i, 18);
- continue;
- }
- quest_id = atoi(str[0]);
- if (quest_id < 0 || quest_id >= INT_MAX) {
- ShowError("quest_read_txtdb: Invalid quest ID '%d' in '%s' line '%d' (min: 0, max: %d.)\n", quest_id, filename, ln, INT_MAX);
- continue;
- }
- if (!(quest = (struct quest_db *)idb_get(questdb, quest_id)))
- CREATE(quest, struct quest_db, 1);
- else {
- if (quest->objectives) {
- aFree(quest->objectives);
- quest->objectives = NULL;
- quest->objectives_count = 0;
- }
- if (quest->dropitem) {
- aFree(quest->dropitem);
- quest->dropitem = NULL;
- quest->dropitem_count = 0;
- }
- }
- if (strchr(str[1],':') == NULL) {
- quest->time = atoi(str[1]);
- quest->time_type = 0;
- }
- else {
- unsigned char hour, min;
- hour = atoi(str[1]);
- str[1] = strchr(str[1],':');
- *str[1] ++= 0;
- min = atoi(str[1]);
- quest->time = hour * 3600 + min * 60;
- quest->time_type = 1;
- }
- for(i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
- uint16 mob_id = (uint16)atoi(str[2 * i + 2]);
- if (!mob_id)
- continue;
- if (mob_db(mob_id) == NULL) {
- ShowWarning("quest_read_txtdb: Invalid monster as objective '%d' in line %d.\n", mob_id, ln);
- continue;
- }
- RECREATE(quest->objectives, struct quest_objective, quest->objectives_count+1);
- quest->objectives[quest->objectives_count].mob = mob_id;
- quest->objectives[quest->objectives_count].count = (uint16)atoi(str[2 * i + 3]);
- quest->objectives_count++;
- }
- for(i = 0; i < MAX_QUEST_DROPS; i++) {
- uint16 mob_id = (uint16)atoi(str[3 * i + (2 * MAX_QUEST_OBJECTIVES + 2)]), nameid = (uint16)atoi(str[3 * i + (2 * MAX_QUEST_OBJECTIVES + 3)]);
- if (!nameid)
- continue;
- if (!itemdb_exists(nameid) || (mob_id && mob_db(mob_id) == NULL)) {
- ShowWarning("quest_read_txtdb: Invalid item reward '%d' (mob %d, optional) in line %d.\n", nameid, mob_id, ln);
- continue;
- }
- RECREATE(quest->dropitem, struct quest_dropitem, quest->dropitem_count+1);
- quest->dropitem[quest->dropitem_count].mob_id = mob_id;
- quest->dropitem[quest->dropitem_count].nameid = nameid;
- quest->dropitem[quest->dropitem_count].count = 1;
- quest->dropitem[quest->dropitem_count].rate = atoi(str[3 * i + (2 * MAX_QUEST_OBJECTIVES + 4)]);
- quest->dropitem_count++;
- }
- //StringBuf_Init(&entry.name);
- //StringBuf_Printf(&entry.name, "%s", str[17]);
- if (!quest->id) {
- quest->id = quest_id;
- idb_put(questdb, quest->id, quest);
- }
- count++;
- }
- fclose(fp);
- ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, filename);
- }
- }
- /**
- * Loads Quest DB
- */
- static void quest_read_db(void)
- {
- quest_read_txtdb();
- }
- /**
- * Map iterator to ensures a player has no invalid quest log entries.
- * Any entries that are no longer in the db are removed.
- * @see map_foreachpc
- * @param sd : Character's data
- * @param ap : Ignored
- */
- int quest_reload_check_sub(struct map_session_data *sd, va_list ap)
- {
- int i, j;
- nullpo_ret(sd);
- j = 0;
- for( i = 0; i < sd->num_quests; i++ ) {
- struct quest_db *qi = quest_search(sd->quest_log[i].quest_id);
- if( qi == &quest_dummy ) { //Remove no longer existing entries
- if( sd->quest_log[i].state != Q_COMPLETE ) //And inform the client if necessary
- clif_quest_delete(sd, sd->quest_log[i].quest_id);
- continue;
- }
- if( i != j ) {
- //Move entries if there's a gap to fill
- memcpy(&sd->quest_log[j], &sd->quest_log[i], sizeof(struct quest));
- }
- j++;
- }
- sd->num_quests = j;
- ARR_FIND(0, sd->num_quests, i, sd->quest_log[i].state == Q_COMPLETE);
- sd->avail_quests = i;
- return 1;
- }
- /**
- * Clear quest single entry
- * @param quest
- * @param free Will free quest from memory
- **/
- static void questdb_free_sub(struct quest_db *quest, bool free)
- {
- if (quest->objectives) {
- aFree(quest->objectives);
- quest->objectives = NULL;
- quest->objectives_count = 0;
- }
- if (quest->dropitem) {
- aFree(quest->dropitem);
- quest->dropitem = NULL;
- quest->dropitem_count = 0;
- }
- if (&quest->name)
- StringBuf_Destroy(&quest->name);
- if (free)
- aFree(quest);
- }
- /**
- * Clears the quest database for shutdown or reload.
- */
- static int questdb_free(DBKey key, DBData *data, va_list ap)
- {
- struct quest_db *quest = (struct quest_db *)db_data2ptr(data);
- if (!quest)
- return 0;
- questdb_free_sub(quest, true);
- return 1;
- }
- /**
- * Initializes the quest interface.
- */
- void do_init_quest(void)
- {
- questdb = idb_alloc(DB_OPT_BASE);
- quest_read_db();
- }
- /**
- * Finalizes the quest interface before shutdown.
- */
- void do_final_quest(void)
- {
- memset(&quest_dummy, 0, sizeof(quest_dummy));
- questdb->destroy(questdb, questdb_free);
- }
- /**
- * Reloads the quest database.
- */
- void do_reload_quest(void)
- {
- memset(&quest_dummy, 0, sizeof(quest_dummy));
- questdb->clear(questdb, questdb_free);
- quest_read_db();
- //Update quest data for players, to ensure no entries about removed quests are left over.
- map_foreachpc(&quest_reload_check_sub);
- }
|