1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345 |
- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef PC_HPP
- #define PC_HPP
- #include <vector>
- #include "../common/mmo.hpp" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
- #include "../common/strlib.hpp"// StringBuf
- #include "../common/timer.hpp"
- #include "buyingstore.hpp" // struct s_buyingstore
- #include "clif.hpp" //e_wip_block
- #include "itemdb.hpp" // MAX_ITEMGROUP
- #include "map.hpp" // RC_ALL
- #include "mob.hpp" //e_size
- #include "script.hpp" // struct script_reg, struct script_regstr
- #include "searchstore.hpp" // struct s_search_store_info
- #include "status.hpp" // unit_data
- #include "unit.hpp" // unit_data
- #include "vending.hpp" // struct s_vending
- enum AtCommandType : uint8;
- //enum e_log_chat_type : uint8;
- enum e_log_pick_type : uint32;
- enum sc_type : int16;
- #define MAX_PC_BONUS 50 /// Max bonus, usually used by item bonus
- #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement
- #define MAX_PC_FEELHATE 3 /// Max feel hate info
- #define DAMAGELOG_SIZE_PC 100 /// Damage log
- #define MAX_SPIRITBALL 15 /// Max spirit balls
- #define MAX_DEVOTION 5 /// Max Devotion slots
- #define MAX_SPIRITCHARM 10 /// Max spirit charms
- #define LANGTYPE_VAR "#langtype"
- #define CASHPOINT_VAR "#CASHPOINTS"
- #define KAFRAPOINT_VAR "#KAFRAPOINTS"
- #define BANK_VAULT_VAR "#BANKVAULT"
- #define ROULETTE_BRONZE_VAR "RouletteBronze"
- #define ROULETTE_SILVER_VAR "RouletteSilver"
- #define ROULETTE_GOLD_VAR "RouletteGold"
- #define COOKMASTERY_VAR "COOK_MASTERY"
- #define PCDIECOUNTER_VAR "PC_DIE_COUNTER"
- #define JOBCHANGE2ND_VAR "jobchange_level"
- #define JOBCHANGE3RD_VAR "jobchange_level_3rd"
- #define TKMISSIONID_VAR "TK_MISSION_ID"
- #define TKMISSIONCOUNT_VAR "TK_MISSION_COUNT"
- #define ATTENDANCE_DATE_VAR "#AttendanceDate"
- #define ATTENDANCE_COUNT_VAR "#AttendanceCounter"
- //Update this max as necessary. 55 is the value needed for Super Baby currently
- //Raised to 85 since Expanded Super Baby needs it.
- #define MAX_SKILL_TREE 85
- //Total number of classes (for data storage)
- #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
- //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
- //where the arrows are equipped)
- enum equip_index {
- EQI_COMPOUND_ON = -1,
- EQI_ACC_L = 0,
- EQI_ACC_R,
- EQI_SHOES,
- EQI_GARMENT,
- EQI_HEAD_LOW,
- EQI_HEAD_MID,
- EQI_HEAD_TOP,
- EQI_ARMOR,
- EQI_HAND_L,
- EQI_HAND_R,
- EQI_COSTUME_HEAD_TOP,
- EQI_COSTUME_HEAD_MID,
- EQI_COSTUME_HEAD_LOW,
- EQI_COSTUME_GARMENT,
- EQI_AMMO,
- EQI_SHADOW_ARMOR,
- EQI_SHADOW_WEAPON,
- EQI_SHADOW_SHIELD,
- EQI_SHADOW_SHOES,
- EQI_SHADOW_ACC_R,
- EQI_SHADOW_ACC_L,
- EQI_MAX
- };
- enum prevent_logout_trigger {
- PLT_NONE = 0,
- PLT_LOGIN = 1,
- PLT_ATTACK = 2,
- PLT_SKILL = 4,
- PLT_DAMAGE = 8
- };
- enum e_chkitem_result : uint8 {
- CHKADDITEM_EXIST,
- CHKADDITEM_NEW,
- CHKADDITEM_OVERAMOUNT
- };
- enum e_additem_result : uint8 {
- ADDITEM_SUCCESS,
- ADDITEM_INVALID,
- ADDITEM_OVERWEIGHT,
- ADDITEM_ITEM,
- ADDITEM_OVERITEM,
- ADDITEM_OVERAMOUNT,
- ADDITEM_REFUSED_TIME,
- ADDITEM_STACKLIMIT
- };
- struct skill_cooldown_entry {
- unsigned short skill_id;
- int timer;
- };
- #ifdef VIP_ENABLE
- struct vip_info {
- unsigned int enabled : 1;
- time_t time;
- bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh]
- };
- #endif
- enum npc_timeout_type {
- NPCT_INPUT = 0,
- NPCT_MENU = 1,
- NPCT_WAIT = 2,
- };
- extern unsigned int equip_bitmask[EQI_MAX];
- #define equip_index_check(i) ( (i) >= EQI_ACC_L && (i) < EQI_MAX )
- /// Miscellaneous item bonus struct
- struct s_item_bonus {
- uint16 id;
- int val;
- };
- /// AddEle bonus struct
- struct s_addele2 {
- short flag, rate;
- unsigned char ele;
- };
- struct weapon_data {
- int atkmods[3];
- // all the variables except atkmods get zero'ed in each call of status_calc_pc
- // NOTE: if you want to add a non-zeroed variable, you need to update the memset call
- // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
- int overrefine;
- int star;
- int ignore_def_ele;
- int ignore_def_race;
- int ignore_def_class;
- int def_ratio_atk_ele;
- int def_ratio_atk_race;
- int def_ratio_atk_class;
- int addele[ELE_MAX];
- int addrace[RC_MAX];
- int addclass[CLASS_MAX];
- int addrace2[RC2_MAX];
- int addsize[SZ_MAX];
- short hp_drain_race[RC_MAX];
- short sp_drain_race[RC_MAX];
- short hp_drain_class[CLASS_MAX];
- short sp_drain_class[CLASS_MAX];
- struct drain_data {
- short rate; ///< Success rate 10000 = 100%
- short per; ///< Drain value/rate per attack
- } hp_drain_rate, sp_drain_rate;
- std::vector<s_item_bonus> add_dmg;
- std::vector<s_addele2> addele2;
- };
- /// AutoSpell bonus struct
- struct s_autospell {
- short id, lv, rate, flag;
- unsigned short card_id;
- bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
- };
- /// AddEff and AddEff2 bonus struct
- struct s_addeffect {
- enum sc_type sc; /// SC type/effect
- short rate, /// Rate
- arrow_rate; /// Arrow rate
- unsigned char flag; /// Flag
- unsigned int duration; /// Duration the effect applied
- };
- /// AddEffOnSkill bonus struct
- struct s_addeffectonskill {
- enum sc_type sc; /// SC type/effect
- short rate, /// Rate
- skill_id; /// Skill ID
- unsigned char target; /// Target
- unsigned int duration; /// Duration the effect applied
- };
- ///Struct of add drop item/group rate
- struct s_add_drop {
- unsigned short nameid, ///Item ID
- group; ///Group ID
- int rate; ///Rate, 1 ~ 10000, -1 ~ -100000
- short race; ///Target Race, bitwise value of 1<<x. if < 0 means Monster ID
- unsigned short class_; ///Target Class, bitwise value of 1<<x
- };
- struct s_vanish_bonus {
- int16 rate; // 1000 = 100%
- int16 per; // 100 = 100%
- int flag;
- };
- /// AutoBonus bonus struct
- struct s_autobonus {
- short rate;
- uint16 atk_type;
- unsigned int duration;
- char *bonus_script, *other_script;
- int active;
- unsigned int pos;
- };
- /// Timed bonus 'bonus_script' struct [Cydh]
- struct s_bonus_script_entry {
- struct script_code *script;
- StringBuf *script_buf; //Used for comparing and storing on table
- t_tick tick;
- uint16 flag;
- enum efst_types icon;
- uint8 type; //0 - Ignore; 1 - Buff; 2 - Debuff
- int tid;
- };
- /// HP/SP bonus struct
- struct s_regen {
- short value;
- int rate;
- int tick;
- };
- struct map_session_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
- struct regen_data_sub sregen, ssregen;
- //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
- //status_calc_pc, while special_state is recalculated in each call. [Skotlex]
- struct s_state {
- unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
- unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
- unsigned int dead_sit : 2;
- unsigned int lr_flag : 3;//1: left h. weapon; 2: arrow; 3: shield
- unsigned int connect_new : 1;
- unsigned int arrow_atk : 1;
- unsigned int gangsterparadise : 1;
- unsigned int rest : 1;
- unsigned int storage_flag : 3; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex], 3: Premium Storage
- unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
- unsigned int abra_flag : 2; // Abracadabra bugfix by Aru
- unsigned int autocast : 1; // Autospell flag [Inkfish]
- unsigned int autotrade : 3; //By Fantik. &2 Requested by vending autotrade; &4 Requested by buyingstore autotrade
- unsigned int showdelay :1;
- unsigned int showexp :1;
- unsigned int showzeny :1;
- unsigned int noask :1; // [LuzZza]
- unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
- unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
- unsigned int size :2; // for tiny/large types
- unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
- unsigned int using_fake_npc :1;
- unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
- unsigned int killer : 1;
- unsigned int killable : 1;
- unsigned int doridori : 1;
- unsigned int ignoreAll : 1;
- unsigned int debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS]
- unsigned int buyingstore : 1;
- unsigned int lesseffect : 1;
- unsigned int vending : 1;
- unsigned int noks : 3; // [Zeph Kill Steal Protection]
- unsigned int changemap : 1;
- unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
- short pmap; // Previous map on Map Change
- unsigned short autoloot;
- unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
- unsigned short autoloottype;
- unsigned int autolooting : 1; //performance-saver, autolooting state for @alootid
- unsigned int autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
- unsigned int gmaster_flag : 1;
- unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
- unsigned int warping : 1;//states whether you're in the middle of a warp processing
- unsigned int permanent_speed : 1; // When 1, speed cannot be changed through status_calc_pc().
- unsigned int hold_recalc : 1;
- unsigned int banking : 1; //1 when we using the banking system 0 when closed
- unsigned int hpmeter_visible : 1;
- unsigned disable_atcommand_on_npc : 1; //Prevent to use atcommand while talking with NPC [Kichi]
- uint8 isBoundTrading; // Player is currently add bound item to trade list [Cydh]
- bool ignoretimeout; // Prevent the SECURE_NPCTIMEOUT function from closing current script.
- unsigned int workinprogress : 2; // See clif.hpp::e_workinprogress
- bool pc_loaded; // Ensure inventory data and status data is loaded before we calculate player stats
- bool keepshop; // Whether shop data should be removed when the player disconnects
- bool mail_writing; // Whether the player is currently writing a mail in RODEX or not
- bool cashshop_open;
- bool sale_open;
- unsigned int block_action : 10;
- } state;
- struct {
- unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
- unsigned int restart_full_recover : 1;
- unsigned int no_castcancel : 1;
- unsigned int no_castcancel2 : 1;
- unsigned int no_sizefix : 1;
- unsigned int no_gemstone : 2;
- unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG]
- unsigned int perfect_hiding : 1; // [Valaris]
- unsigned int no_knockback : 1;
- unsigned int bonus_coma : 1;
- unsigned int no_mado_fuel : 1; // Disable Magic_Gear_Fuel consumption [Secret]
- unsigned int no_walk_delay : 1;
- } special_state;
- uint32 login_id1, login_id2;
- unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
- int group_id, group_pos, group_level;
- unsigned int permissions;/* group permissions */
- int count_rewarp; //count how many time we being rewarped
- int langtype;
- struct mmo_charstatus status;
- // Item Storages
- struct s_storage storage, premiumStorage;
- struct s_storage inventory;
- struct s_storage cart;
- struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
- short equip_index[EQI_MAX];
- short equip_switch_index[EQI_MAX];
- unsigned int weight,max_weight,add_max_weight;
- int cart_weight,cart_num,cart_weight_max;
- int fd;
- unsigned short mapindex;
- unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
- t_tick client_tick;
- int npc_id,npc_shopid; //for script follow scriptoid; ,npcid
- std::vector<int> areanpc, npc_ontouch_; ///< Array of OnTouch and OnTouch_ NPC ID
- int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
- int npc_menu; // internal variable, used in npc menu handling
- int npc_amount;
- struct script_state *st;
- char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
- int npc_timer_id; //For player attached npc timers. [Skotlex]
- unsigned int chatID;
- time_t idletime;
- struct s_progressbar {
- int npc_id;
- t_tick timeout;
- } progressbar; //Progress Bar [Inkfish]
- struct s_ignore {
- char name[NAME_LENGTH];
- } ignore[MAX_IGNORE_LIST];
- int followtimer; // [MouseJstr]
- int followtarget;
- time_t emotionlasttime; // to limit flood with emotion packets
- short skillitem,skillitemlv;
- bool skillitem_keep_requirement;
- uint16 skill_id_old,skill_lv_old;
- uint16 skill_id_dance,skill_lv_dance;
- short cook_mastery; // range: [0,1999] [Inkfish]
- struct skill_cooldown_entry * scd[MAX_SKILLCOOLDOWN]; // Skill Cooldown
- short cloneskill_idx, ///Stores index of copied skill by Intimidate/Plagiarism
- reproduceskill_idx; ///Stores index of copied skill by Reproduce
- int menuskill_id, menuskill_val, menuskill_val2;
- int invincible_timer;
- t_tick canlog_tick;
- t_tick canuseitem_tick; // [Skotlex]
- t_tick canusecashfood_tick;
- t_tick canequip_tick; // [Inkfish]
- t_tick cantalk_tick;
- t_tick canskill_tick; // used to prevent abuse from no-delay ACT files
- t_tick cansendmail_tick; // [Mail System Flood Protection]
- t_tick ks_floodprotect_tick; // [Kill Steal Protection]
- t_tick equipswitch_tick; // Equip switch
- struct s_item_delay {
- unsigned short nameid;
- t_tick tick;
- } item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
- short weapontype1,weapontype2;
- short disguise; // [Valaris]
- struct weapon_data right_weapon, left_weapon;
- // here start arrays to be globally zeroed at the beginning of status_calc_pc()
- int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
- int subele[ELE_MAX];
- int subele_script[ELE_MAX];
- int subdefele[ELE_MAX];
- int subrace[RC_MAX];
- int subclass[CLASS_MAX];
- int subrace2[RC2_MAX];
- int subsize[SZ_MAX];
- short coma_class[CLASS_MAX];
- short coma_race[RC_MAX];
- short weapon_coma_ele[ELE_MAX];
- short weapon_coma_race[RC_MAX];
- short weapon_coma_class[CLASS_MAX];
- int weapon_atk[16];
- int weapon_damage_rate[16];
- int arrow_addele[ELE_MAX];
- int arrow_addrace[RC_MAX];
- int arrow_addclass[CLASS_MAX];
- int arrow_addsize[SZ_MAX];
- int magic_addele[ELE_MAX];
- int magic_addele_script[ELE_MAX];
- int magic_addrace[RC_MAX];
- int magic_addclass[CLASS_MAX];
- int magic_addsize[SZ_MAX];
- int magic_atk_ele[ELE_MAX];
- int critaddrace[RC_MAX];
- int expaddrace[RC_MAX];
- int expaddclass[CLASS_MAX];
- int ignore_mdef_by_race[RC_MAX];
- int ignore_mdef_by_class[CLASS_MAX];
- int ignore_def_by_race[RC_MAX];
- int ignore_def_by_class[CLASS_MAX];
- short sp_gain_race[RC_MAX];
- int magic_addrace2[RC2_MAX];
- int ignore_mdef_by_race2[RC2_MAX];
- int dropaddrace[RC_MAX];
- int dropaddclass[CLASS_MAX];
- // zeroed arrays end here.
- std::vector<s_autospell> autospell, autospell2, autospell3;
- std::vector<s_addeffect> addeff, addeff_atked;
- std::vector<s_addeffectonskill> addeff_onskill;
- std::vector<s_item_bonus> skillatk, skillusesprate, skillusesp, skillheal, skillheal2, skillblown, skillcastrate, skillfixcastrate, subskill, skillcooldown, skillfixcast,
- skillvarcast, skilldelay, itemhealrate, add_def, add_mdef, add_mdmg, reseff, itemgrouphealrate;
- std::vector<s_add_drop> add_drop;
- std::vector<s_addele2> subele2;
- std::vector<s_vanish_bonus> sp_vanish, hp_vanish;
- std::vector<s_autobonus> autobonus, autobonus2, autobonus3; //Auto script on attack, when attacked, on skill usage
- // zeroed structures start here
- struct s_regen {
- short value;
- int rate;
- t_tick tick;
- } hp_loss, sp_loss, hp_regen, sp_regen, percent_hp_regen, percent_sp_regen;
- struct {
- short value;
- int rate, tick;
- } def_set_race[RC_MAX], mdef_set_race[RC_MAX], norecover_state_race[RC_MAX];
- struct s_bonus_vanish_gain {
- short rate, ///< Success rate 0 - 1000 (100%)
- per; ///< % HP/SP vanished/gained
- } hp_vanish_race[RC_MAX], sp_vanish_race[RC_MAX];
- // zeroed structures end here
- // zeroed vars start here.
- struct s_bonus {
- int hp, sp;
- int atk_rate;
- int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
- int nsshealhp,nsshealsp;
- int critical_def,double_rate;
- int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
- int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
- int ignore_mdef_ele;
- int ignore_mdef_race;
- int ignore_mdef_class;
- int perfect_hit;
- int perfect_hit_add;
- int get_zeny_rate;
- int get_zeny_num; //Added Get Zeny Rate [Skotlex]
- int double_add_rate;
- int short_weapon_damage_return,long_weapon_damage_return;
- int magic_damage_return; // AppleGirl Was Here
- int break_weapon_rate,break_armor_rate;
- int crit_atk_rate;
- int classchange; // [Valaris]
- int speed_rate, speed_add_rate, aspd_add;
- int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
- int shieldmdef;//royal guard's
- unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
- short splash_range, splash_add_range;
- short add_steal_rate;
- int add_heal_rate, add_heal2_rate;
- int sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value, long_sp_gain_value, long_hp_gain_value;
- unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
- unsigned short unbreakable_equip; //100% break resistance on certain equipment
- unsigned short unstripable_equip;
- int fixcastrate, varcastrate; // n/100
- int add_fixcast, add_varcast; // in milliseconds
- int ematk; // matk bonus from equipment
- int eatk; // atk bonus from equipment
- uint8 absorb_dmg_maxhp; // [Cydh]
- short critical_rangeatk;
- short weapon_atk_rate, weapon_matk_rate;
- } bonus;
- // zeroed vars end here.
- int castrate,delayrate,hprate,sprate,dsprate;
- int hprecov_rate,sprecov_rate;
- int matk_rate;
- int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
- int itemid;
- short itemindex; //Used item's index in sd->inventory [Skotlex]
- uint16 catch_target_class; // pet catching, stores a pet class to catch [zzo]
- int8 spiritball, spiritball_old;
- int spirit_timer[MAX_SPIRITBALL];
- short spiritcharm; //No. of spirit
- int spiritcharm_type; //Spirit type
- int spiritcharm_timer[MAX_SPIRITCHARM];
- unsigned char potion_success_counter; //Potion successes in row counter
- unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
- short mission_mobid; //Stores the target mob_id for TK_MISSION
- int die_counter; //Total number of times you've died
- int devotion[MAX_DEVOTION]; //Stores the account IDs of chars devoted to.
- int trade_partner;
- struct s_deal {
- struct s_item {
- short index, amount;
- } item[10];
- int zeny, weight;
- } deal;
- bool party_creating; // whether the char is requesting party creation
- bool party_joining; // whether the char is accepting party invitation
- int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
- int adopt_invite; // Adoption
- struct guild *guild; // [Ind] speed everything up
- int guild_invite,guild_invite_account;
- int guild_emblem_id,guild_alliance,guild_alliance_account;
- short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
- int clanspy;
- struct clan *clan;
- int vended_id;
- int vender_id;
- int vend_num;
- uint16 vend_skill_lv;
- char message[MESSAGE_SIZE];
- struct s_vending vending[MAX_VENDING];
- unsigned int buyer_id; // uid of open buying store
- struct s_buyingstore buyingstore;
- struct s_search_store_info searchstore;
- struct pet_data *pd;
- struct homun_data *hd; // [blackhole89]
- struct mercenary_data *md;
- struct elemental_data *ed;
- struct s_hate_mob {
- int m; //-1 - none, other: map index corresponding to map name.
- unsigned short index; //map index
- } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
- short hate_mob[3];
- int pvp_timer;
- short pvp_point;
- unsigned short pvp_rank, pvp_lastusers;
- unsigned short pvp_won, pvp_lost;
- char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH];
- int eventtimer[MAX_EVENTTIMER];
- unsigned short eventcount; // [celest]
- unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value]
- unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value]
- char fakename[NAME_LENGTH]; // fake names [Valaris]
- size_t duel_group; // duel vars [LuzZza]
- size_t duel_invite;
- int killerrid, killedrid, killedgid;
- int cashPoints, kafraPoints;
- int rental_timer;
- // Auction System [Zephyrus]
- struct s_auction{
- int index, amount;
- } auction;
- // Mail System [Zephyrus]
- struct s_mail {
- struct {
- unsigned short nameid;
- int index, amount;
- } item[MAIL_MAX_ITEM];
- int zeny;
- struct mail_data inbox;
- bool changed; // if true, should sync with charserver on next mailbox request
- } mail;
- //Quest log system
- int num_quests; ///< Number of entries in quest_log
- int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry)
- struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first <avail_quests>th enties
- bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved
- // Achievement log system
- struct s_achievement_data {
- int total_score; ///< Total achievement points
- int level; ///< Achievement level
- bool save; ///< Flag to know if achievements need to be saved
- uint16 count; ///< Total achievements in log
- uint16 incompleteCount; ///< Total incomplete achievements in log
- struct achievement *achievements; ///< Achievement log entries
- } achievement_data;
- // Title system
- std::vector<int> titles;
- /* ShowEvent Data Cache flags from map */
- bool *qi_display;
- int qi_count;
- // temporary debug [flaviojs]
- const char* debug_file;
- int debug_line;
- const char* debug_func;
- unsigned int bg_id;
- #ifdef SECURE_NPCTIMEOUT
- /**
- * ID of the timer
- * @info
- * - value is -1 (INVALID_TIMER constant) when not being used
- * - timer is cancelled upon closure of the current npc's instance
- **/
- int npc_idle_timer;
- /**
- * Tick on the last recorded NPC iteration (next/menu/whatever)
- * @info
- * - It is updated on every NPC iteration as mentioned above
- **/
- t_tick npc_idle_tick;
- /* */
- enum npc_timeout_type npc_idle_type;
- #endif
- struct s_combos {
- struct script_code **bonus;/* the script */
- unsigned short *id;/* array of combo ids */
- unsigned int *pos;/* array of positions*/
- unsigned char count;
- } combos;
- /**
- * Guarantees your friend request is legit (for bugreport:4629)
- **/
- int friend_req;
- int shadowform_id;
- /* Channel System [Ind] */
- struct Channel **channels;
- unsigned char channel_count;
- struct Channel *gcbind;
- bool stealth;
- unsigned char fontcolor;
- t_tick *channel_tick;
- /* [Ind] */
- struct sc_display_entry **sc_display;
- unsigned char sc_display_count;
- unsigned char delayed_damage; //[Ind]
- /**
- * Account/Char variables & array control of those variables
- **/
- struct reg_db regs;
- unsigned char vars_received; // char loading is only complete when you get it all.
- bool vars_ok;
- bool vars_dirty;
- uint16 dmglog[DAMAGELOG_SIZE_PC]; ///target ids
- int c_marker[MAX_SKILL_CRIMSON_MARKER]; /// Store target that marked by Crimson Marker [Cydh]
- bool flicker; /// Check RL_FLICKER usage status [Cydh]
- #ifdef VIP_ENABLE
- struct vip_info vip;
- #endif
- /// Bonus Script [Cydh]
- struct s_bonus_script_list {
- struct linkdb_node *head; ///< Bonus script head node. data: struct s_bonus_script_entry *entry, key: (intptr_t)entry
- uint16 count;
- } bonus_script;
- /* Expiration Timer ID */
- int expiration_tid;
- time_t expiration_time;
- short last_addeditem_index; /// Index of latest item added
- int autotrade_tid;
- int respawn_tid;
- int bank_vault; ///< Bank Vault
- #ifdef PACKET_OBFUSCATION
- unsigned int cryptKey; ///< Packet obfuscation key to be used for the next received packet
- #endif
- struct {
- int bronze, silver, gold; ///< Roulette Coin
- } roulette_point;
- struct {
- short stage;
- int8 prizeIdx;
- short prizeStage;
- bool claimPrize;
- t_tick tick;
- } roulette;
- unsigned short instance_id;
- short setlook_head_top, setlook_head_mid, setlook_head_bottom, setlook_robe; ///< Stores 'setlook' script command values.
- #if PACKETVER >= 20150513
- uint32* hatEffectIDs;
- uint8 hatEffectCount;
- #endif
- };
- extern struct eri *pc_sc_display_ers; /// Player's SC display table
- /**
- * ERS for the bulk of pc vars
- **/
- extern struct eri *num_reg_ers;
- extern struct eri *str_reg_ers;
- /* Global Expiration Timer ID */
- extern int pc_expiration_tid;
- enum weapon_type {
- W_FIST, //Bare hands
- W_DAGGER, //1
- W_1HSWORD, //2
- W_2HSWORD, //3
- W_1HSPEAR, //4
- W_2HSPEAR, //5
- W_1HAXE, //6
- W_2HAXE, //7
- W_MACE, //8
- W_2HMACE, //9 (unused)
- W_STAFF, //10
- W_BOW, //11
- W_KNUCKLE, //12
- W_MUSICAL, //13
- W_WHIP, //14
- W_BOOK, //15
- W_KATAR, //16
- W_REVOLVER, //17
- W_RIFLE, //18
- W_GATLING, //19
- W_SHOTGUN, //20
- W_GRENADE, //21
- W_HUUMA, //22
- W_2HSTAFF, //23
- MAX_WEAPON_TYPE,
- // dual-wield constants
- W_DOUBLE_DD, // 2 daggers
- W_DOUBLE_SS, // 2 swords
- W_DOUBLE_AA, // 2 axes
- W_DOUBLE_DS, // dagger + sword
- W_DOUBLE_DA, // dagger + axe
- W_DOUBLE_SA, // sword + axe
- MAX_WEAPON_TYPE_ALL,
- };
- #define WEAPON_TYPE_ALL ((1<<MAX_WEAPON_TYPE)-1)
- enum ammo_type {
- A_ARROW = 1,
- A_DAGGER, //2
- A_BULLET, //3
- A_SHELL, //4
- A_GRENADE, //5
- A_SHURIKEN, //6
- A_KUNAI, //7
- A_CANNONBALL, //8
- A_THROWWEAPON //9
- };
- enum idletime_option {
- IDLE_WALK = 0x001,
- IDLE_USESKILLTOID = 0x002,
- IDLE_USESKILLTOPOS = 0x004,
- IDLE_USEITEM = 0x008,
- IDLE_ATTACK = 0x010,
- IDLE_CHAT = 0x020,
- IDLE_SIT = 0x040,
- IDLE_EMOTION = 0x080,
- IDLE_DROPITEM = 0x100,
- IDLE_ATCOMMAND = 0x200,
- };
- enum adopt_responses {
- ADOPT_ALLOWED = 0,
- ADOPT_ALREADY_ADOPTED,
- ADOPT_MARRIED_AND_PARTY,
- ADOPT_EQUIP_RINGS,
- ADOPT_NOT_NOVICE,
- ADOPT_CHARACTER_NOT_FOUND,
- ADOPT_MORE_CHILDREN,
- ADOPT_LEVEL_70,
- ADOPT_MARRIED,
- };
- enum item_check {
- ITMCHK_NONE = 0x0,
- ITMCHK_INVENTORY = 0x1,
- ITMCHK_CART = 0x2,
- ITMCHK_STORAGE = 0x4,
- ITMCHK_ALL = ITMCHK_INVENTORY|ITMCHK_CART|ITMCHK_STORAGE,
- };
- struct s_job_info {
- unsigned int base_hp[MAX_LEVEL], base_sp[MAX_LEVEL]; //Storage for the first calculation with hp/sp factor and multiplicator
- int hp_factor, hp_multiplicator, sp_factor;
- int max_weight_base;
- char job_bonus[MAX_LEVEL];
- #ifdef RENEWAL_ASPD
- int aspd_base[MAX_WEAPON_TYPE+1];
- #else
- int aspd_base[MAX_WEAPON_TYPE]; //[blackhole89]
- #endif
- uint32 exp_table[2][MAX_LEVEL];
- uint32 max_level[2];
- struct s_params {
- uint16 str, agi, vit, int_, dex, luk;
- } max_param;
- struct s_job_noenter_map {
- uint32 zone;
- uint8 group_lv;
- } noenter_map;
- };
- extern struct s_job_info job_info[CLASS_COUNT];
- #define EQP_WEAPON EQP_HAND_R
- #define EQP_SHIELD EQP_HAND_L
- #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
- #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
- #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
- #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)
- #define EQP_COSTUME_HELM (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW)
- #define EQP_SHADOW_GEAR (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
- #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)
- #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD)
- /// Equip positions that use a visible sprite
- #if PACKETVER < 20110111
- #define EQP_VISIBLE EQP_HELM
- #else
- #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME)
- #endif
- #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
- #define pc_setsit(sd) { pc_stop_walking((sd), 1|4); pc_stop_attack((sd)); (sd)->state.dead_sit = (sd)->vd.dead_sit = 2; }
- #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
- #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
- #define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
- #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading )
- #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
- /* equals pc_cant_act except it doesn't check for chat rooms or npcs */
- #define pc_cant_act2(sd) ( (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend )
- #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
- #define pc_setchatid(sd,n) ( (sd)->chatID = n )
- #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
- #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
- #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
- #ifdef VIP_ENABLE
- #define pc_isvip(sd) ( sd->vip.enabled ? true : false )
- #else
- #define pc_isvip(sd) ( false )
- #endif
- #ifdef NEW_CARTS
- #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
- #else
- #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
- #endif
- #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
- #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING )
- #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE && !((sd)->sc.data && (sd)->sc.data[SC__FEINTBOMB]) )
- #define pc_is50overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate )
- #define pc_is70overweight(sd) ( (sd)->weight * 100 >= (sd)->max_weight * battle_config.natural_heal_weight_rate_renewal )
- #define pc_is90overweight(sd) ( (sd)->weight * 10 >= (sd)->max_weight * 9 )
- static inline bool pc_hasprogress(struct map_session_data *sd, enum e_wip_block progress) {
- return sd == NULL || (sd->state.workinprogress&progress) == progress;
- }
- /// Enum of Player's Parameter
- enum e_params {
- PARAM_STR = 0,
- PARAM_AGI,
- PARAM_VIT,
- PARAM_INT,
- PARAM_DEX,
- PARAM_LUK,
- PARAM_MAX
- };
- short pc_maxparameter(struct map_session_data *sd, enum e_params param);
- short pc_maxaspd(struct map_session_data *sd);
- /**
- * Ranger
- **/
- #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
- #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
- // Mechanic Magic Gear
- #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
- // Rune Knight Dragon
- #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON )
- #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
- #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
- //Weapon check considering dual wielding.
- #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon)))
- //Checks if the given class value corresponds to a player class. [Skotlex]
- //JOB_NOVICE isn't checked for class_ is supposed to be unsigned
- #define pcdb_checkid_sub(class_) ( \
- ( (class_) < JOB_MAX_BASIC ) || \
- ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) || \
- ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) || \
- ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) || \
- ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) || \
- ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) || \
- (class_) == JOB_REBELLION || (class_) == JOB_SUMMONER || \
- (class_) == JOB_BABY_SUMMONER || \
- ( (class_) >= JOB_BABY_NINJA && (class_) <= JOB_BABY_REBELLION ) || \
- ( (class_) >= JOB_BABY_STAR_GLADIATOR2 && (class_) <= JOB_BABY_STAR_EMPEROR2 ) \
- )
- #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
- // clientside display macros (values to the left/right of the "+")
- #ifdef RENEWAL
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.watk + (sd)->battle_status.watk2 + (sd)->battle_status.eatk)
- #define pc_leftside_def(sd) ((sd)->battle_status.def2)
- #define pc_rightside_def(sd) ((sd)->battle_status.def)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
- #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
- #define pc_leftside_matk(sd) (status_base_matk_min(&(sd)->bl, status_get_status_data(&(sd)->bl), (sd)->status.base_level))
- #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk)
- #else
- #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
- #define pc_leftside_def(sd) ((sd)->battle_status.def)
- #define pc_rightside_def(sd) ((sd)->battle_status.def2)
- #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
- #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
- #define pc_leftside_matk(sd) \
- (\
- ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
- ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
- :(sd)->battle_status.matk_min \
- )
- #define pc_rightside_matk(sd) \
- (\
- ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
- ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
- :(sd)->battle_status.matk_max \
- )
- #endif
- void pc_set_reg_load(bool val);
- int pc_split_atoi(char* str, int* val, char sep, int max);
- int pc_class2idx(int class_);
- int pc_get_group_level(struct map_session_data *sd);
- int pc_get_group_id(struct map_session_data *sd);
- bool pc_can_sell_item(struct map_session_data* sd, struct item * item, enum npc_subtype shoptype);
- bool pc_can_give_items(struct map_session_data *sd);
- bool pc_can_give_bounded_items(struct map_session_data *sd);
- bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type);
- #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 )
- bool pc_should_log_commands(struct map_session_data *sd);
- void pc_setrestartvalue(struct map_session_data *sd, char type);
- void pc_makesavestatus(struct map_session_data *sd);
- void pc_respawn(struct map_session_data* sd, clr_type clrtype);
- void pc_setnewpc(struct map_session_data *sd, uint32 account_id, uint32 char_id, int login_id1, t_tick client_tick, int sex, int fd);
- bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
- void pc_authfail(struct map_session_data *sd);
- void pc_reg_received(struct map_session_data *sd);
- void pc_close_npc(struct map_session_data *sd,int flag);
- TIMER_FUNC(pc_close_npc_timer);
- void pc_setequipindex(struct map_session_data *sd);
- uint8 pc_isequip(struct map_session_data *sd,int n);
- int pc_equippoint(struct map_session_data *sd,int n);
- int pc_equippoint_sub(struct map_session_data *sd, struct item_data* id);
- void pc_setinventorydata(struct map_session_data *sd);
- int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
- uint8 pc_checkskill(struct map_session_data *sd,uint16 skill_id);
- short pc_checkequip(struct map_session_data *sd,int pos,bool checkall=false);
- bool pc_checkequip2(struct map_session_data *sd, unsigned short nameid, int min, int max);
- void pc_scdata_received(struct map_session_data *sd);
- void pc_check_expiration(struct map_session_data *sd);
- TIMER_FUNC(pc_expiration_timer);
- TIMER_FUNC(pc_global_expiration_timer);
- void pc_expire_check(struct map_session_data *sd);
- void pc_calc_skilltree(struct map_session_data *sd);
- int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
- void pc_clean_skilltree(struct map_session_data *sd);
- #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
- #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
- enum e_setpos{
- SETPOS_OK = 0,
- SETPOS_MAPINDEX = 1,
- SETPOS_NO_MAPSERVER = 2,
- SETPOS_AUTOTRADE = 3
- };
- enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
- void pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y);
- char pc_randomwarp(struct map_session_data *sd,clr_type type);
- bool pc_memo(struct map_session_data* sd, int pos);
- char pc_checkadditem(struct map_session_data *sd, unsigned short nameid, int amount);
- uint8 pc_inventoryblank(struct map_session_data *sd);
- short pc_search_inventory(struct map_session_data *sd, unsigned short nameid);
- char pc_payzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
- enum e_additem_result pc_additem(struct map_session_data *sd, struct item *item, int amount, e_log_pick_type log_type);
- char pc_getzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd);
- char pc_delitem(struct map_session_data *sd, int n, int amount, int type, short reason, e_log_pick_type log_type);
- uint64 pc_generate_unique_id(struct map_session_data *sd);
- //Bound items
- int pc_bound_chk(TBL_PC *sd,enum bound_type type,int *idxlist);
- // Special Shop System
- int pc_paycash( struct map_session_data *sd, int price, int points, e_log_pick_type type );
- int pc_getcash( struct map_session_data *sd, int cash, int points, e_log_pick_type type );
- enum e_additem_result pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
- void pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
- void pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
- void pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
- int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
- bool pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem);
- bool pc_dropitem(struct map_session_data *sd,int n,int amount);
- bool pc_isequipped(struct map_session_data *sd, unsigned short nameid);
- enum adopt_responses pc_try_adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
- bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
- void pc_updateweightstatus(struct map_session_data *sd);
- bool pc_addautobonus(std::vector<s_autobonus> &bonus, const char *script, short rate, unsigned int dur, uint16 atk_type, const char *o_script, unsigned int pos, bool onskill);
- void pc_exeautobonus(struct map_session_data* sd, std::vector<s_autobonus> *bonus, struct s_autobonus *autobonus);
- TIMER_FUNC(pc_endautobonus);
- void pc_delautobonus(struct map_session_data* sd, std::vector<s_autobonus> &bonus, bool restore);
- void pc_bonus(struct map_session_data *sd, int type, int val);
- void pc_bonus2(struct map_session_data *sd, int type, int type2, int val);
- void pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, int val);
- void pc_bonus4(struct map_session_data *sd, int type, int type2, int type3, int type4, int val);
- void pc_bonus5(struct map_session_data *sd, int type, int type2, int type3, int type4, int type5, int val);
- enum e_addskill_type {
- ADDSKILL_PERMANENT = 0, ///< Permanent skill. Remove the skill if level is 0
- ADDSKILL_TEMP = 1, ///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;`
- ADDSKILL_TEMP_ADDLEVEL = 2, ///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level
- ADDSKILL_PERMANENT_GRANTED = 3, ///< Grant permanent skill, ignore skill tree and learned level
- };
- bool pc_skill(struct map_session_data *sd, uint16 skill_id, int level, enum e_addskill_type type);
- int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
- int pc_identifyall(struct map_session_data *sd, bool identify_item);
- bool pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
- int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
- int pc_modifybuyvalue(struct map_session_data*,int);
- int pc_modifysellvalue(struct map_session_data*,int);
- int pc_follow(struct map_session_data*, int); // [MouseJstr]
- int pc_stop_following(struct map_session_data*);
- unsigned int pc_maxbaselv(struct map_session_data *sd);
- unsigned int pc_maxjoblv(struct map_session_data *sd);
- bool pc_is_maxbaselv(struct map_session_data *sd);
- bool pc_is_maxjoblv(struct map_session_data *sd);
- int pc_checkbaselevelup(struct map_session_data *sd);
- int pc_checkjoblevelup(struct map_session_data *sd);
- void pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, uint8 exp_flag);
- void pc_gainexp_disp(struct map_session_data *sd, unsigned int base_exp, unsigned int next_base_exp, unsigned int job_exp, unsigned int next_job_exp, bool lost);
- void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int job_exp);
- unsigned int pc_nextbaseexp(struct map_session_data *sd);
- unsigned int pc_nextjobexp(struct map_session_data *sd);
- int pc_gets_status_point(int);
- int pc_need_status_point(struct map_session_data *,int,int);
- int pc_maxparameterincrease(struct map_session_data*,int);
- bool pc_statusup(struct map_session_data*,int,int);
- int pc_statusup2(struct map_session_data*,int,int);
- void pc_skillup(struct map_session_data*,uint16 skill_id);
- int pc_allskillup(struct map_session_data*);
- int pc_resetlvl(struct map_session_data*,int type);
- int pc_resetstate(struct map_session_data*);
- int pc_resetskill(struct map_session_data*, int);
- int pc_resetfeel(struct map_session_data*);
- int pc_resethate(struct map_session_data*);
- bool pc_equipitem(struct map_session_data *sd, short n, int req_pos, bool equipswitch=false);
- bool pc_unequipitem(struct map_session_data*,int,int);
- int pc_equipswitch( struct map_session_data* sd, int index );
- void pc_equipswitch_remove( struct map_session_data* sd, int index );
- void pc_checkitem(struct map_session_data*);
- void pc_check_available_item(struct map_session_data *sd, uint8 type);
- int pc_useitem(struct map_session_data*,int);
- int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
- int pc_sub_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
- int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id);
- int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id);
- void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
- int pc_dead(struct map_session_data *sd,struct block_list *src);
- void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
- bool pc_revive_item(struct map_session_data *sd);
- void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
- int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
- int pc_percentheal(struct map_session_data *sd,int,int);
- bool pc_jobchange(struct map_session_data *sd, int job, char upper);
- void pc_setoption(struct map_session_data *,int);
- bool pc_setcart(struct map_session_data* sd, int type);
- void pc_setfalcon(struct map_session_data* sd, int flag);
- void pc_setriding(struct map_session_data* sd, int flag);
- void pc_setmadogear(struct map_session_data* sd, int flag);
- void pc_changelook(struct map_session_data *,int,int);
- void pc_equiplookall(struct map_session_data *sd);
- void pc_set_costume_view(struct map_session_data *sd);
- int pc_readparam(struct map_session_data *sd, int type);
- bool pc_setparam(struct map_session_data *sd, int type, int val);
- int pc_readreg(struct map_session_data *sd, int64 reg);
- bool pc_setreg(struct map_session_data *sd, int64 reg, int val);
- char *pc_readregstr(struct map_session_data *sd, int64 reg);
- bool pc_setregstr(struct map_session_data *sd, int64 reg, const char *str);
- int pc_readregistry(struct map_session_data *sd, int64 reg);
- int pc_setregistry(struct map_session_data *sd, int64 reg, int val);
- char *pc_readregistry_str(struct map_session_data *sd, int64 reg);
- int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val);
- #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg)
- #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val)
- #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg)
- #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val)
- #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg)
- #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val)
- #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg)
- #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val)
- #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg)
- #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val)
- #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg)
- #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val)
- bool pc_setreg2(struct map_session_data *sd, const char *reg, int val);
- int pc_readreg2(struct map_session_data *sd, const char *reg);
- bool pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
- bool pc_deleventtimer(struct map_session_data *sd,const char *name);
- void pc_cleareventtimer(struct map_session_data *sd);
- void pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
- int pc_calc_pvprank(struct map_session_data *sd);
- TIMER_FUNC(pc_calc_pvprank_timer);
- int pc_ismarried(struct map_session_data *sd);
- bool pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
- bool pc_divorce(struct map_session_data *sd);
- struct map_session_data *pc_get_partner(struct map_session_data *sd);
- struct map_session_data *pc_get_father(struct map_session_data *sd);
- struct map_session_data *pc_get_mother(struct map_session_data *sd);
- struct map_session_data *pc_get_child(struct map_session_data *sd);
- void pc_bleeding (struct map_session_data *sd, t_tick diff_tick);
- void pc_regen (struct map_session_data *sd, t_tick diff_tick);
- bool pc_setstand(struct map_session_data *sd, bool force);
- bool pc_candrop(struct map_session_data *sd,struct item *item);
- bool pc_can_attack(struct map_session_data *sd, int target_id);
- int pc_jobid2mapid(unsigned short b_class); // Skotlex
- int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
- const char * job_name(int class_);
- struct skill_tree_entry {
- uint16 skill_id, skill_lv;
- uint32 baselv, joblv;
- struct {
- uint16 skill_id, skill_lv;
- } need[MAX_PC_SKILL_REQUIRE];
- }; // Celest
- extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
- struct sg_data {
- short anger_id;
- short bless_id;
- short comfort_id;
- char feel_var[NAME_LENGTH];
- char hate_var[NAME_LENGTH];
- bool (*day_func)(void);
- };
- extern const struct sg_data sg_info[MAX_PC_FEELHATE];
- void pc_setinvincibletimer(struct map_session_data* sd, int val);
- void pc_delinvincibletimer(struct map_session_data* sd);
- void pc_addspiritball(struct map_session_data *sd,int interval,int max);
- void pc_delspiritball(struct map_session_data *sd,int count,int type);
- void pc_addfame(struct map_session_data *sd,int count);
- unsigned char pc_famerank(uint32 char_id, int job);
- bool pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
- extern struct fame_list smith_fame_list[MAX_FAME_LIST];
- extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
- extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
- void pc_readdb(void);
- void do_init_pc(void);
- void do_final_pc(void);
- // timer for night.day
- extern int day_timer_tid;
- extern int night_timer_tid;
- TIMER_FUNC(map_day_timer); // by [yor]
- TIMER_FUNC(map_night_timer); // by [yor]
- // Rental System
- void pc_inventory_rentals(struct map_session_data *sd);
- void pc_inventory_rental_clear(struct map_session_data *sd);
- void pc_inventory_rental_add(struct map_session_data *sd, unsigned int seconds);
- int pc_read_motd(void); // [Valaris]
- int pc_disguise(struct map_session_data *sd, int class_);
- bool pc_isautolooting(struct map_session_data *sd, unsigned short nameid);
- void pc_overheat(struct map_session_data *sd, int16 heat);
- void pc_itemcd_do(struct map_session_data *sd, bool load);
- uint8 pc_itemcd_add(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n);
- uint8 pc_itemcd_check(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n);
- int pc_load_combo(struct map_session_data *sd);
- void pc_addspiritcharm(struct map_session_data *sd, int interval, int max, int type);
- void pc_delspiritcharm(struct map_session_data *sd, int count, int type);
- void pc_baselevelchanged(struct map_session_data *sd);
- void pc_damage_log_add(struct map_session_data *sd, int id);
- void pc_damage_log_clear(struct map_session_data *sd, int id);
- enum e_BANKING_DEPOSIT_ACK : uint8;
- enum e_BANKING_WITHDRAW_ACK : uint8;
- enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(struct map_session_data *sd, int money);
- enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(struct map_session_data *sd, int money);
- void pc_crimson_marker_clear(struct map_session_data *sd);
- void pc_show_version(struct map_session_data *sd);
- TIMER_FUNC(pc_bonus_script_timer);
- void pc_bonus_script(struct map_session_data *sd);
- struct s_bonus_script_entry *pc_bonus_script_add(struct map_session_data *sd, const char *script_str, t_tick dur, enum efst_types icon, uint16 flag, uint8 type);
- void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag);
- void pc_cell_basilica(struct map_session_data *sd);
- short pc_get_itemgroup_bonus(struct map_session_data* sd, unsigned short nameid);
- short pc_get_itemgroup_bonus_group(struct map_session_data* sd, uint16 group_id);
- bool pc_is_same_equip_index(enum equip_index eqi, short *equip_index, short index);
- /// Check if player is Taekwon Ranker and the level is >= 90 (battle_config.taekwon_ranker_min_lv)
- #define pc_is_taekwon_ranker(sd) (((sd)->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && (sd)->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank((sd)->status.char_id,MAPID_TAEKWON))
- TIMER_FUNC(pc_autotrade_timer);
- void pc_validate_skill(struct map_session_data *sd);
- void pc_show_questinfo(struct map_session_data *sd);
- void pc_show_questinfo_reinit(struct map_session_data *sd);
- bool pc_job_can_entermap(enum e_job jobid, int m, int group_lv);
- #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
- int pc_level_penalty_mod(int level_diff, uint32 mob_class, enum e_mode mode, int type);
- #endif
- bool pc_attendance_enabled();
- int32 pc_attendance_counter( struct map_session_data* sd );
- void pc_attendance_claim_reward( struct map_session_data* sd );
- #endif /* PC_HPP */
|