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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _PC_H_
- #define _PC_H_
- #include "map.h"
- #include "unit.h"
- #define OPTION_MASK 0xd7b8
- #define CART_MASK 0x788
- //Update this max as necessary. 53 is the value needed for Super Baby currently
- #define MAX_SKILL_TREE 53
- enum {
- W_FIST, //Bare hands
- W_DAGGER, //1
- W_1HSWORD, //2
- W_2HSWORD, //3
- W_1HSPEAR, //4
- W_2HSPEAR, //5
- W_1HAXE, //6
- W_2HAXE, //7
- W_MACE, //8
- W_UNKNOWN, //View 9 seems unused anywhere
- W_STAFF, //10
- W_BOW, //11
- W_KNUCKLE, //12
- W_MUSICAL, //13
- W_WHIP, //14
- W_BOOK, //15
- W_KATAR, //16
- W_REVOLVER, //17
- W_RIFLE, //18
- W_SHOTGUN, //19
- W_GATLING, //20
- W_GRENADE, //21
- W_HUUMA, //22
- MAX_WEAPON_TYPE
- } weapon_type;
- enum {
- A_ARROW = 1,
- A_DAGGER, //2
- A_BULLET, //3
- A_SHELL, //4
- A_GRENADE, //5
- A_SHURIKEN, //6
- A_KUNAI //7
- } ammo_type;
- //Equip position constants
- enum {
- EQP_HEAD_LOW = 0x0001,
- EQP_HEAD_MID = 0x0200, //512
- EQP_HEAD_TOP = 0x0100, //256
- EQP_HAND_R = 0x0002,
- EQP_HAND_L = 0x0020, //32
- EQP_ARMOR = 0x0010, //16
- EQP_SHOES = 0x0040, //64
- EQP_GARMENT = 0x0004,
- EQP_ACC_L = 0x0008,
- EQP_ACC_R = 0x0080, //128
- EQP_AMMO = 0x8000, //32768
- } equip_pos_enum;
- #define EQP_WEAPON EQP_HAND_R
- #define EQP_SHIELD EQP_HAND_L
- #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L)
- #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP)
- #define EQP_ACC (EQP_ACC_L|EQP_ACC_R)
- //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
- //where the arrows are equipped)
- enum {
- EQI_ACC_L = 0,
- EQI_ACC_R,
- EQI_SHOES,
- EQI_GARMENT,
- EQI_HEAD_LOW,
- EQI_HEAD_MID,
- EQI_HEAD_TOP,
- EQI_ARMOR,
- EQI_HAND_L,
- EQI_HAND_R,
- EQI_AMMO,
- EQI_MAX
- } equip_index_enum;
- #define pc_setdead(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 1)
- #define pc_setsit(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 2)
- #define pc_isdead(sd) ((sd)->state.dead_sit == 1)
- #define pc_issit(sd) ((sd)->vd.dead_sit == 2)
- #define pc_setdir(sd,b,h) ((sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
- #define pc_setchatid(sd,n) ((sd)->chatID = n)
- #define pc_ishiding(sd) ((sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
- #define pc_iscloaking(sd) (!((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK))
- #define pc_ischasewalk(sd) ((sd)->sc.option&OPTION_CHASEWALK)
- #define pc_iscarton(sd) ((sd)->sc.option&CART_MASK)
- #define pc_isfalcon(sd) ((sd)->sc.option&OPTION_FALCON)
- #define pc_isriding(sd) ((sd)->sc.option&OPTION_RIDING)
- #define pc_isinvisible(sd) ((sd)->sc.option&OPTION_INVISIBLE)
- #define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
- #define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
- #define pc_maxparameter(sd) ((sd->class_&JOBL_BABY) ? battle_config.max_baby_parameter : battle_config.max_parameter)
- #define pc_stop_attack(sd) { if (sd->ud.attacktimer!=-1) { unit_stop_attack(&sd->bl); sd->ud.target = 0; } }
- #define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); }
- //Weapon check considering dual wielding.
- #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
- 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
- //Checks if the given class value corresponds to a player class. [Skotlex]
- #define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
- int pc_isGM(struct map_session_data *sd);
- int pc_getrefinebonus(int lv,int type);
- int pc_can_give_items(int level); //[Lupus]
- int pc_setrestartvalue(struct map_session_data *sd,int type);
- int pc_makesavestatus(struct map_session_data *);
- int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
- int pc_authok(struct map_session_data*, int, time_t, struct mmo_charstatus *);
- int pc_authfail(struct map_session_data *);
- int pc_reg_received(struct map_session_data *sd);
- int pc_isequip(struct map_session_data *sd,int n);
- int pc_equippoint(struct map_session_data *sd,int n);
- int pc_checkskill(struct map_session_data *sd,int skill_id);
- int pc_checkallowskill(struct map_session_data *sd);
- int pc_checkequip(struct map_session_data *sd,int pos);
- int pc_calc_skilltree(struct map_session_data *sd);
- int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
- int pc_clean_skilltree(struct map_session_data *sd);
- #define pc_checkoverhp(sd) (sd->battle_status.hp == sd->battle_status.max_hp)
- #define pc_checkoversp(sd) (sd->battle_status.sp == sd->battle_status.max_sp)
- int pc_setpos(struct map_session_data*,unsigned short,int,int,int);
- int pc_setsavepoint(struct map_session_data*,short,int,int);
- int pc_randomwarp(struct map_session_data *sd,int type);
- int pc_memo(struct map_session_data *sd,int i);
- int pc_remove_map(struct map_session_data *sd,int clrtype);
- int pc_checkadditem(struct map_session_data*,int,int);
- int pc_inventoryblank(struct map_session_data*);
- int pc_search_inventory(struct map_session_data *sd,int item_id);
- int pc_payzeny(struct map_session_data*,int);
- int pc_additem(struct map_session_data*,struct item*,int);
- int pc_getzeny(struct map_session_data*,int);
- int pc_delitem(struct map_session_data*,int,int,int);
- int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount);
- int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type);
- int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
- int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
- int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
- int pc_takeitem(struct map_session_data*,struct flooritem_data*);
- int pc_dropitem(struct map_session_data*,int,int);
- int pc_checkweighticon(struct map_session_data *sd);
- int pc_bonus(struct map_session_data*,int,int);
- int pc_bonus2(struct map_session_data *sd,int,int,int);
- int pc_bonus3(struct map_session_data *sd,int,int,int,int);
- int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
- int pc_skill(struct map_session_data*,int,int,int);
- int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
- int pc_steal_item(struct map_session_data *sd,struct block_list *bl);
- int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
- int pc_modifybuyvalue(struct map_session_data*,int);
- int pc_modifysellvalue(struct map_session_data*,int);
- int pc_follow(struct map_session_data*, int); // [MouseJstr]
- int pc_stop_following(struct map_session_data*);
- unsigned int pc_maxbaselv(struct map_session_data *sd);
- unsigned int pc_maxjoblv(struct map_session_data *sd);
- int pc_checkbaselevelup(struct map_session_data *sd);
- int pc_checkjoblevelup(struct map_session_data *sd);
- int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int);
- unsigned int pc_nextbaseexp(struct map_session_data *);
- unsigned int pc_nextjobexp(struct map_session_data *);
- int pc_need_status_point(struct map_session_data *,int);
- int pc_statusup(struct map_session_data*,int);
- int pc_statusup2(struct map_session_data*,int,int);
- int pc_skillup(struct map_session_data*,int);
- int pc_allskillup(struct map_session_data*);
- int pc_resetlvl(struct map_session_data*,int type);
- int pc_resetstate(struct map_session_data*);
- int pc_resetskill(struct map_session_data*, int);
- int pc_resetfeel(struct map_session_data*);
- int pc_equipitem(struct map_session_data*,int,int);
- int pc_unequipitem(struct map_session_data*,int,int);
- int pc_checkitem(struct map_session_data*);
- int pc_useitem(struct map_session_data*,int);
- void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
- int pc_dead(struct map_session_data *sd,struct block_list *src);
- void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
- void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
- int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
- int pc_percentheal(struct map_session_data *sd,int,int);
- int pc_jobchange(struct map_session_data *,int, int);
- int pc_setoption(struct map_session_data *,int);
- int pc_setcart(struct map_session_data *sd,int type);
- int pc_setfalcon(struct map_session_data *sd);
- int pc_setriding(struct map_session_data *sd);
- int pc_changelook(struct map_session_data *,int,int);
- int pc_equiplookall(struct map_session_data *sd);
- int pc_readparam(struct map_session_data*,int);
- int pc_setparam(struct map_session_data*,int,int);
- int pc_readreg(struct map_session_data*,int);
- int pc_setreg(struct map_session_data*,int,int);
- char *pc_readregstr(struct map_session_data *sd,int reg);
- int pc_setregstr(struct map_session_data *sd,int reg,char *str);
- #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
- #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
- #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
- #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
- #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
- #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
- #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
- #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
- #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
- #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
- #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
- #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
- int pc_readregistry(struct map_session_data*,char*,int);
- int pc_setregistry(struct map_session_data*,char*,int,int);
- char *pc_readregistry_str(struct map_session_data*,char*,int);
- int pc_setregistry_str(struct map_session_data*,char*,char*,int);
- int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
- int pc_deleventtimer(struct map_session_data *sd,const char *name);
- int pc_cleareventtimer(struct map_session_data *sd);
- int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
- int pc_calc_pvprank(struct map_session_data *sd);
- int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data);
- int pc_ismarried(struct map_session_data *sd);
- int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
- int pc_divorce(struct map_session_data *sd);
- int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd,struct map_session_data *jasd);
- struct map_session_data *pc_get_partner(struct map_session_data *sd);
- struct map_session_data *pc_get_father(struct map_session_data *sd);
- struct map_session_data *pc_get_mother(struct map_session_data *sd);
- struct map_session_data *pc_get_child(struct map_session_data *sd);
- int pc_set_gm_level(int account_id, int level);
- void pc_setstand(struct map_session_data *sd);
- int pc_candrop(struct map_session_data *sd,struct item *item);
- int pc_jobid2mapid(unsigned short b_class); // Skotlex
- int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
- char * job_name(int class_);
- struct skill_tree_entry {
- short id;
- unsigned char max;
- unsigned char joblv;
- struct {
- short id;
- unsigned char lv;
- } need[5];
- }; // Celest
- extern struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE];
- int pc_read_gm_account(int fd);
- int pc_setinvincibletimer(struct map_session_data *sd,int);
- int pc_delinvincibletimer(struct map_session_data *sd);
- int pc_addspiritball(struct map_session_data *sd,int,int);
- int pc_delspiritball(struct map_session_data *sd,int,int);
- void pc_addfame(struct map_session_data *sd,int count);
- unsigned char pc_famerank(int char_id, int job);
- int pc_eventtimer(int tid,unsigned int tick,int id,int data); // for npc_dequeue
- extern struct fame_list smith_fame_list[MAX_FAME_LIST];
- extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
- extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
- int pc_readdb(void);
- int do_init_pc(void);
- void do_final_pc(void);
- enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
- // timer for night.day
- extern int day_timer_tid;
- extern int night_timer_tid;
- int map_day_timer(int,unsigned int,int,int); // by [yor]
- int map_night_timer(int,unsigned int,int,int); // by [yor]
- int pc_read_motd(void); // [Valaris]
- int pc_disguise(struct map_session_data *sd, int class_);
- #endif
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