homunculus_db.txt 1.4 KB

1234567891011121314151617181920
  1. // Homunculus Database
  2. //
  3. // Structure of Database:
  4. // Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
  5. //
  6. // 01. Class Homunculus ID.
  7. // 02. EvoClass Homunculus ID of the evolved version.
  8. // 03. Name Name of the homunculus.
  9. // 04. FoodID Item ID of the homunuclus food.
  10. // 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
  11. // 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
  12. // 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
  13. // 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
  14. // 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
  15. // The element level is always 1.
  16. // ...
  17. //
  18. // Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
  19. // NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)