homun_skill_tree.txt 6.3 KB

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  1. // Homunculus Skill Tree Database
  2. //
  3. // Structure of Database:
  4. // Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
  5. //
  6. // 01. Class Homunculus ID.
  7. // 02. SkillID Skill ID of the homunuculus skill.
  8. // 03. MaxLv Maximum level of the homunuculus skill.
  9. // 04. NeedLevel Homunculus level required for the skill to become available
  10. // 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
  11. // 06. Prerequisite SkillLv Level of the required homunculus skill.
  12. // ...
  13. // 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
  14. //
  15. // NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
  16. //Lif
  17. 6001,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  18. 6001,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
  19. 6001,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  20. //Amistr
  21. 6002,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  22. 6002,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  23. 6002,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
  24. //Filir
  25. 6003,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  26. 6003,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
  27. 6003,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
  28. //Vanilmirth
  29. 6004,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  30. 6004,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  31. 6004,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  32. //Lif2
  33. 6005,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  34. 6005,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
  35. 6005,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  36. //Amistr2
  37. 6006,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  38. 6006,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  39. 6006,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
  40. //Filir2
  41. 6007,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  42. 6007,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
  43. 6007,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
  44. //Vanilmirth2
  45. 6008,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  46. 6008,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  47. 6008,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  48. //Lif_H
  49. 6009,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  50. 6009,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
  51. 6009,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  52. 6009,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
  53. //Amistr_H
  54. 6010,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  55. 6010,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  56. 6010,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
  57. 6010,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
  58. //Filir_H
  59. 6011,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  60. 6011,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
  61. 6011,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
  62. 6011,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
  63. //Vanilmirth_H
  64. 6012,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  65. 6012,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  66. 6012,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  67. 6012,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
  68. //Lif2_H
  69. 6013,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
  70. 6013,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
  71. 6013,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
  72. 6013,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
  73. //Amistr2_H
  74. 6014,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
  75. 6014,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
  76. 6014,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
  77. 6014,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
  78. //Filir2_H
  79. 6015,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
  80. 6015,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
  81. 6015,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
  82. 6015,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
  83. //Vanilmirth2_H
  84. 6016,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
  85. 6016,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
  86. 6016,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
  87. 6016,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
  88. //Eira
  89. 6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
  90. 6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
  91. 6048,8024,10,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
  92. 6048,8025,10,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
  93. 6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
  94. 6048,8046,10,210,0,0,0,0,0,0,0,0,0,0,0 //MH_CLASSY_FLUTTER
  95. 6048,8047,10,215,0,0,0,0,0,0,0,0,0,0,0 //MH_TWISTER_CUTTER
  96. 6048,8048,10,230,0,0,0,0,0,0,0,0,0,0,0 //MH_ABSOLUTE_ZEPHYR
  97. //Bayeri
  98. 6049,8031,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
  99. 6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
  100. 6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
  101. 6049,8034,10,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
  102. 6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
  103. 6049,8055,10,210,0,0,0,0,0,0,0,0,0,0,0 //MH_LICHT_GEHORN
  104. 6049,8056,10,215,0,0,0,0,0,0,0,0,0,0,0 //MH_GLANZEN_SPIES
  105. 6049,8057,10,230,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_PFERD
  106. 6049,8058,10,230,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_TONE
  107. //Sera
  108. 6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
  109. 6050,8019,10,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
  110. 6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
  111. 6050,8021,10,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
  112. 6050,8052,10,210,0,0,0,0,0,0,0,0,0,0,0 //MH_POLISHING_NEEDLE
  113. 6050,8053,10,215,0,0,0,0,0,0,0,0,0,0,0 //MH_TOXIN_OF_MANDARA
  114. 6050,8054,10,230,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_STINGER
  115. //Dieter
  116. 6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
  117. 6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
  118. 6051,8041,10,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
  119. 6051,8042,10,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
  120. 6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
  121. 6051,8059,10,210,0,0,0,0,0,0,0,0,0,0,0 //MH_BLAZING_LAVA
  122. 6051,8044,10,215,0,0,0,0,0,0,0,0,0,0,0 //MH_BLAST_FORGE
  123. 6051,8045,10,230,0,0,0,0,0,0,0,0,0,0,0 //MH_TEMPERING
  124. //Elanor
  125. 6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
  126. 6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
  127. 6052,8029,10,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
  128. 6052,8030,10,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
  129. 6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
  130. 6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
  131. 6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
  132. 6052,8049,10,210,0,0,0,0,0,0,0,0,0,0,0 //MH_BRUSHUP_CLAW
  133. 6052,8050,10,215,0,0,0,0,0,0,0,0,0,0,0 //MH_BLAZING_AND_FURIOUS
  134. 6052,8051,10,230,0,0,0,0,0,0,0,0,0,0,0 //MH_THE_ONE_FIGHTER_RISES