char_athena.conf 7.3 KB

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  1. // Athena Character configuration file.
  2. // Note: "Comments" are all text on the right side of a double slash "//"
  3. // Whatever text is commented will not be parsed by the servers, and serves
  4. // only as information/reference.
  5. // Server Communication username and password.
  6. userid: s1
  7. passwd: p1
  8. // Server name, use alternative character such as ASCII 160 for spaces.
  9. // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
  10. server_name: eAthena
  11. // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
  12. wisp_server_name: Server
  13. // Login Server IP
  14. // The character server connects to the login server using this IP address.
  15. // NOTE: This is useful when you are running behind a firewall or are on
  16. // a machine with multiple interfaces.
  17. //login_ip: 127.0.0.1
  18. // The character server listens on the interface with this IP address.
  19. // NOTE: This allows you to run multiple servers on multiple interfaces
  20. // while using the same ports for each server.
  21. //bind_ip: 127.0.0.1
  22. // Login Server Port
  23. login_port: 6900
  24. // Character Server IP
  25. // The IP address which clients will use to connect.
  26. // Set this to what your server's public IP address is.
  27. //char_ip: 127.0.0.1
  28. // Character Server Port
  29. char_port: 6121
  30. //Time-stamp format which will be printed before all messages.
  31. //Can at most be 20 characters long.
  32. //Common formats:
  33. // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
  34. // %H:%M:%S (hour:minute:second, 24 hour format)
  35. // %d/%b/%Y (day/Month/year)
  36. //For full format information, consult the strftime() manual.
  37. //timestamp_format: [%d/%b %H:%M]
  38. //If redirected output contains escape sequences (color codes)
  39. stdout_with_ansisequence: no
  40. //Makes server output more silent by ommitting certain types of messages:
  41. //1: Hide Information messages
  42. //2: Hide Status messages
  43. //4: Hide Notice Messages
  44. //8: Hide Warning Messages
  45. //16: Hide Error and SQL Error messages.
  46. //32: Hide Debug Messages
  47. //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
  48. console_silent: 0
  49. // Console Commands
  50. // Allow for console commands to be used on/off
  51. // This prevents usage of >& log.file
  52. console: off
  53. // Option to force a player to create an e-mail.
  54. // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
  55. // - Create at least 1 character
  56. // - Select 1 character
  57. // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
  58. // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
  59. // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
  60. // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
  61. // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
  62. // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
  63. // So, default is 0, because administrator must explain to their players before to activate this option.
  64. email_creation: 0
  65. // Type of server.
  66. // No functional side effects at the moment.
  67. // Displayed next to the server name in the client.
  68. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
  69. char_maintenance: 0
  70. // Enable or disable creation of new characters.
  71. // Now it is actually supported [Kevin]
  72. char_new: 1
  73. // Display (New) in the server list.
  74. char_new_display: 0
  75. // Maximum users able to connect to the server. Set to 0 for unlimited.
  76. max_connect_user: 0
  77. // Minimum GM level that is allowed to bypass the server limit of users.
  78. gm_allow_level: 99
  79. // How often should the server save all files? (In seconds)
  80. // Note: Applies to all data files on TXT servers.
  81. // On SQL servers, it applies to guilds (character save interval is defined on the map config)
  82. autosave_time: 60
  83. // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
  84. save_log: yes
  85. // Character server flatfile database
  86. char_txt: save/athena.txt
  87. // Friends list flatfile database
  88. friends_txt: save/friends.txt
  89. // Start point, Map name followed by coordinates (x,y)
  90. start_point: new_1-1,53,111
  91. // Starting weapon for new characters
  92. start_weapon: 1201
  93. // Starting armor for new characters
  94. start_armor: 2301
  95. // Starting zeny for new characters
  96. start_zeny: 0
  97. // Size for the fame-lists
  98. fame_list_alchemist: 10
  99. fame_list_blacksmith: 10
  100. fame_list_taekwon: 10
  101. // Guild earned exp modifier.
  102. // Adjusts taxed exp before adding it to the guild's exp. For example, if set
  103. // to 200, the guild receives double the player's taxed exp.
  104. guild_exp_rate: 100
  105. // Name used for unknown characters
  106. unknown_char_name: Unknown
  107. // To log the character server?
  108. log_char: 1
  109. // Log Filename
  110. char_log_filename: log/char.log
  111. // Allow or not identical name for characters but with a different case (upper/lower):
  112. // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
  113. name_ignoring_case: no
  114. // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
  115. // NOTE: Applies to character, party and guild names.
  116. // 0: no restriction (default)
  117. // 1: only letters/symbols in 'char_name_letters' option.
  118. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
  119. char_name_option: 1
  120. // Set the letters/symbols that you want use with the 'char_name_option' option.
  121. // Note: Don't add spaces unless you mean to add 'space' to the list.
  122. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
  123. // How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
  124. chars_per_account: 0
  125. // Restrict character deletion by BaseLevel
  126. // 0: no restriction (players can delete characters of any level)
  127. // -X: you can't delete chars with BaseLevel <= X
  128. // Y: you can't delete chars with BaseLevel >= Y
  129. // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
  130. char_del_level: 0
  131. // What folder the DB files are in (item_db.txt, etc.)
  132. db_path: db
  133. //NOTE: The following online listing options are only for TXT servers.
  134. // Filename of the file which receives the online players list in text
  135. online_txt_filename: online.txt
  136. // Filename of the file which receives the online players list, but in html version
  137. online_html_filename: online.html
  138. // Choose how to display online players.
  139. // (sorting operation with a lot of online players can take time on a slow computer)
  140. // 0: no sorting (default)
  141. // 1: by alphabetical order of their name
  142. // 2: by number of their zenys
  143. // 3: by their base level
  144. // 4: by their job (and job level inside the same job)
  145. // 5: by alphabetical order of their actual map location
  146. online_sorting_option: 0
  147. // Choose which columns that you want display in the online files. Do the addition of these values:
  148. // (if value is 0, no file is done)
  149. // 1: name (just the name, no function like 'GM')
  150. // 2: job
  151. // 4: levels
  152. // 8: map name
  153. // 16: mapname and coordonates
  154. // 32: zenys
  155. // 64: name (with 'GM' if the player is a GM)
  156. // default value: 1 (only name)
  157. online_display_option: 1
  158. // minimum GM level to display 'GM' when we want to display it (default: 1)
  159. online_gm_display_min_level: 20
  160. // refresh time (in sec) of the html file in the explorer (default 20)
  161. online_refresh_html: 20
  162. import: conf/import/char_conf.txt