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- // Athena Character configuration file.
- // Note: "Comments" are all text on the right side of a double slash "//"
- // Whatever text is commented will not be parsed by the servers, and serves
- // only as information/reference.
- // Server Communication username and password.
- userid: s1
- passwd: p1
- // Server name, use alternative character such as ASCII 160 for spaces.
- // NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
- server_name: eAthena
- // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
- wisp_server_name: Server
- // Login Server IP
- // The character server connects to the login server using this IP address.
- // NOTE: This is useful when you are running behind a firewall or are on
- // a machine with multiple interfaces.
- //login_ip: 127.0.0.1
- // The character server listens on the interface with this IP address.
- // NOTE: This allows you to run multiple servers on multiple interfaces
- // while using the same ports for each server.
- //bind_ip: 127.0.0.1
- // Login Server Port
- login_port: 6900
- // Character Server IP
- // The IP address which clients will use to connect.
- // Set this to what your server's public IP address is.
- //char_ip: 127.0.0.1
- // Character Server Port
- char_port: 6121
- //Time-stamp format which will be printed before all messages.
- //Can at most be 20 characters long.
- //Common formats:
- // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
- // %H:%M:%S (hour:minute:second, 24 hour format)
- // %d/%b/%Y (day/Month/year)
- //For full format information, consult the strftime() manual.
- //timestamp_format: [%d/%b %H:%M]
- //If redirected output contains escape sequences (color codes)
- stdout_with_ansisequence: no
- //Makes server output more silent by ommitting certain types of messages:
- //1: Hide Information messages
- //2: Hide Status messages
- //4: Hide Notice Messages
- //8: Hide Warning Messages
- //16: Hide Error and SQL Error messages.
- //32: Hide Debug Messages
- //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
- console_silent: 0
- // Console Commands
- // Allow for console commands to be used on/off
- // This prevents usage of >& log.file
- console: off
- // Option to force a player to create an e-mail.
- // If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
- // - Create at least 1 character
- // - Select 1 character
- // - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
- // - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
- // - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
- // - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
- // Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
- // the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
- // So, default is 0, because administrator must explain to their players before to activate this option.
- email_creation: 0
- // Type of server.
- // No functional side effects at the moment.
- // Displayed next to the server name in the client.
- // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
- char_maintenance: 0
- // Enable or disable creation of new characters.
- // Now it is actually supported [Kevin]
- char_new: 1
- // Display (New) in the server list.
- char_new_display: 0
- // Maximum users able to connect to the server. Set to 0 for unlimited.
- max_connect_user: 0
- // Minimum GM level that is allowed to bypass the server limit of users.
- gm_allow_level: 99
- // How often should the server save all files? (In seconds)
- // Note: Applies to all data files on TXT servers.
- // On SQL servers, it applies to guilds (character save interval is defined on the map config)
- autosave_time: 60
- // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
- save_log: yes
- // Character server flatfile database
- char_txt: save/athena.txt
- // Friends list flatfile database
- friends_txt: save/friends.txt
- // Start point, Map name followed by coordinates (x,y)
- start_point: new_1-1,53,111
- // Starting weapon for new characters
- start_weapon: 1201
- // Starting armor for new characters
- start_armor: 2301
- // Starting zeny for new characters
- start_zeny: 0
- // Size for the fame-lists
- fame_list_alchemist: 10
- fame_list_blacksmith: 10
- fame_list_taekwon: 10
- // Guild earned exp modifier.
- // Adjusts taxed exp before adding it to the guild's exp. For example, if set
- // to 200, the guild receives double the player's taxed exp.
- guild_exp_rate: 100
- // Name used for unknown characters
- unknown_char_name: Unknown
- // To log the character server?
- log_char: 1
- // Log Filename
- char_log_filename: log/char.log
- // Allow or not identical name for characters but with a different case (upper/lower):
- // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
- name_ignoring_case: no
- // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
- // NOTE: Applies to character, party and guild names.
- // 0: no restriction (default)
- // 1: only letters/symbols in 'char_name_letters' option.
- // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
- char_name_option: 1
- // Set the letters/symbols that you want use with the 'char_name_option' option.
- // Note: Don't add spaces unless you mean to add 'space' to the list.
- char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
- // How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
- chars_per_account: 0
- // Restrict character deletion by BaseLevel
- // 0: no restriction (players can delete characters of any level)
- // -X: you can't delete chars with BaseLevel <= X
- // Y: you can't delete chars with BaseLevel >= Y
- // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
- char_del_level: 0
- // What folder the DB files are in (item_db.txt, etc.)
- db_path: db
- //NOTE: The following online listing options are only for TXT servers.
- // Filename of the file which receives the online players list in text
- online_txt_filename: online.txt
- // Filename of the file which receives the online players list, but in html version
- online_html_filename: online.html
- // Choose how to display online players.
- // (sorting operation with a lot of online players can take time on a slow computer)
- // 0: no sorting (default)
- // 1: by alphabetical order of their name
- // 2: by number of their zenys
- // 3: by their base level
- // 4: by their job (and job level inside the same job)
- // 5: by alphabetical order of their actual map location
- online_sorting_option: 0
- // Choose which columns that you want display in the online files. Do the addition of these values:
- // (if value is 0, no file is done)
- // 1: name (just the name, no function like 'GM')
- // 2: job
- // 4: levels
- // 8: map name
- // 16: mapname and coordonates
- // 32: zenys
- // 64: name (with 'GM' if the player is a GM)
- // default value: 1 (only name)
- online_display_option: 1
- // minimum GM level to display 'GM' when we want to display it (default: 1)
- online_gm_display_min_level: 20
- // refresh time (in sec) of the html file in the explorer (default 20)
- online_refresh_html: 20
- import: conf/import/char_conf.txt
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