blacksmith_skills.txt 20 KB

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  1. //===== eAthena Script =======================================
  2. //= Blacksmith Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen, Samuray22
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= eAthena Revision 3800+
  9. //===== Description: =========================================
  10. //= Oficial quests for new skills for 2nd classes
  11. //===== Additional Comments: =================================
  12. //= 1.0 for fully working skills only [Lupus]
  13. //= 1.1 Added more new skill quests for more classes [Lupus]
  14. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  15. //= 1.2 Added to correct locations, correct NPC's, fixed
  16. //= some of the items required and made them into real
  17. //= quests. [Reddozen]
  18. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  19. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  20. //= 1.3b Splitted into different files [DracoRPG]
  21. //= 1.3c Inverted the weight check for Greed [DracoRPG]
  22. //= 1.4 Updated to the official One [Samuray22]
  23. //= 1.5 replaced item "names" with item id. Fixed a bug with
  24. //= item deletion [Lupus]
  25. //============================================================
  26. //============================================================
  27. // BLACKSMITH SKILL - UNFAIR TRICK
  28. //============================================================
  29. //== AKKI - UNFAIR TRICK ===================================
  30. geffen,178,72,5 script Akki 726,{
  31. if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
  32. mes "[Akki]";
  33. mes "Woah~";
  34. mes "It's been a really long time~";
  35. mes "Maybe it's because you've trained so much";
  36. mes "but you are looking good~";
  37. mes "I will teach you the skill";
  38. mes "you learned before again~";
  39. skill 1012,1,0;
  40. set BLACK_SK, 8;
  41. close;
  42. } else if(BLACK_SK == 8) {
  43. mes "[Akki]";
  44. mes "It's been a long time~";
  45. mes "if you find time again";
  46. mes "feel free to drop by again~";
  47. mes "it's been planned me for to";
  48. mes "remain in this spot, hehe~";
  49. mes "Then, good luck on our travels.";
  50. mes "Bye bye~";
  51. close;
  52. } else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
  53. if(JobLevel > 29) {
  54. if (BLACK_SK == 0) {
  55. mes "[Akki]";
  56. mes "Hello~";
  57. mes "The weather is wonderful today.";
  58. mes "In a weather like this,";
  59. mes "vending is very good,";
  60. mes "but hunting is";
  61. mes "extraordinary as well.";
  62. next;
  63. mes "[Akki]";
  64. mes "I am blacksmith Akki,";
  65. mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
  66. mes "of the Blacksmith";
  67. mes "Guild.";
  68. next;
  69. mes "[Akki]";
  70. mes "The quest skill I teach,";
  71. mes " -^ff0000Unfairly Trick^000000 is-";
  72. mes "-^ff0000a skill that decreases^000000-";
  73. mes "-^ff0000zeny required for Mammonite by 10%^000000-";
  74. mes "-^ff0000 and it is a passive skill.^000000-.";
  75. next;
  76. mes "[Akki]";
  77. mes "Seeing from a professional's view,";
  78. mes " "+strcharinfo(0)+", you will";
  79. mes "find this skill useful";
  80. mes "if you get it.";
  81. next;
  82. mes "[Akki]";
  83. mes "How is it?";
  84. mes "Take a chance and learn it.";
  85. next;
  86. mes "["+strcharinfo(0)+"]";
  87. mes ".............";
  88. mes "- Akki appears to be reading-";
  89. mes "-to me from a book called-";
  90. mes "-'Blacksmith Guild Guide.-";
  91. mes "-Can you put your faith in the blacksmith?-";
  92. mes "..................";
  93. next;
  94. switch( select( "Learn it.", "Refuse.")) {
  95. case 1:
  96. mes "["+strcharinfo(0)+"]";
  97. mes "I will learn it.";
  98. next;
  99. mes "[Akki]";
  100. mes "Good choice~!";
  101. mes "There is a skill,";
  102. mes "a sneaky one, that the guild";
  103. mes "was able to produce... hehe~~";
  104. next;
  105. mes "[Akki]";
  106. mes "Well, then I will explain to you";
  107. mes "the basics of the skill.";
  108. next;
  109. mes "["+strcharinfo(0)+"]";
  110. mes "-Akki reopens the booklet-";
  111. mes "-and starts reading it.-";
  112. next;
  113. mes "[Akki]";
  114. mes "The zeny used in";
  115. mes "Mammonite can be saved while";
  116. mes "still preserving the power with";
  117. mes "the skill.-^ff0000 Unfairly Trick^000000-is";
  118. mes "a trick skill that uses counterfeit";
  119. mes "zeny for your Mammonite";
  120. mes "during battles.";
  121. next;
  122. mes "[Akki]";
  123. mes "To learn this skill, you must";
  124. mes "make counterfeit zeny first,";
  125. mes "so get every material";
  126. mes "I list and then";
  127. mes "come back to me.";
  128. next;
  129. mes "[Akki]";
  130. mes "The items needed are...";
  131. mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
  132. mes "And... um... hmm... um...";
  133. mes "um~~~~~~~~~~~";
  134. next;
  135. mes "[Akki]";
  136. mes "Um~! Just a moment.";
  137. mes "I'm still new here...";
  138. mes "I underlined it somewhere...";
  139. mes "Where is it....";
  140. mes "Where is it~?!!!~~~";
  141. next;
  142. mes "[Akki]";
  143. mes "-She turns pages frantically-";
  144. next;
  145. mes "[Akki]";
  146. mes "Oh yay, I found it!";
  147. mes "Found it, I found it~";
  148. mes "Then I will list it again.";
  149. next;
  150. mes "["+strcharinfo(0)+"]";
  151. mes "............";
  152. next;
  153. mes "[Akki]";
  154. mes "1 Steel, 5 Coal, 1 Iron Hammer,";
  155. mes "500 zeny to use as prints.";
  156. mes "and 1 Detrimindexta required";
  157. mes "are listed here, hehe";
  158. next;
  159. mes "["+strcharinfo(0)+"]";
  160. mes "-......-";
  161. mes "-Could this girl-";
  162. mes "-really teach the skill...-";
  163. next;
  164. mes "[Akki]";
  165. mes "Telling by "+strcharinfo(0)+"'s face";
  166. mes "you don't seem to trust me!!";
  167. mes "You, standing there!!!";
  168. mes "Is that really how";
  169. mes "you're thinking?!";
  170. next;
  171. mes "["+strcharinfo(0)+"]";
  172. mes "Yes. That is so.";
  173. next;
  174. mes "[Akki]";
  175. mes "Wahh, of course...";
  176. mes "But it's been only";
  177. mes "3 months since I joined!!!!!!";
  178. mes "I, Akki, do not give up.";
  179. mes "Worry not, hang on~!!!";
  180. mes "Mwhahahahaha~";
  181. next;
  182. mes "["+strcharinfo(0)+"]";
  183. mes "-......-";
  184. next;
  185. mes "[Akki]";
  186. mes "Just bring the material";
  187. mes "and I will teach them to you.";
  188. next;
  189. mes "[Akki]";
  190. mes "Well, then go get the";
  191. mes "things I listed~";
  192. set BLACK_SK, 1;
  193. next;
  194. mes "[Akki]";
  195. mes "I'll list them again.";
  196. mes "1 Steel, 5 Coals";
  197. mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
  198. mes "are needed.";
  199. mes "Don't forget~";
  200. next;
  201. mes "[Akki]";
  202. mes "Then~! Go began~!";
  203. mes "Meanwhile, I will be eating";
  204. mes "this melon bread I bought.";
  205. mes "Yum...";
  206. close;
  207. case 2:
  208. mes "[Akki]";
  209. mes "Huh? What?!!";
  210. mes "You do not trust me";
  211. mes "yet?~";
  212. next;
  213. mes "[Akki]";
  214. mes "Waaah! Please learn it~";
  215. mes "I will try hard~!!!";
  216. mes "Please~ Please~";
  217. next;
  218. mes "[Akki]";
  219. mes "The blacksmith master";
  220. mes "told me to raise my";
  221. mes "reputation more~";
  222. mes "WAaaaah~~~";
  223. mes "Just one more time.. I....";
  224. mes "Waaaaaah~";
  225. next;
  226. mes "[Akki]";
  227. mes "Too bad.";
  228. mes "I'll get in trouble again.";
  229. mes "Sobs~";
  230. close;
  231. }
  232. } else if(BLACK_SK == 1) {
  233. if(countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
  234. if (Zeny >= 500) {
  235. mes "[Akki]";
  236. mes "Oh yay~ you got all the materials?";
  237. mes "Let me see them~~";
  238. mes "Hmmm~~";
  239. next;
  240. mes "[Akki]";
  241. mes "Wow, perfect~";
  242. mes "Alright~!!";
  243. next;
  244. mes "[Akki]";
  245. mes "First, I will test";
  246. mes "the skill myself with";
  247. mes "the materials, so";
  248. mes "wait a few";
  249. mes "moments~";
  250. delitem 1003, 5;
  251. delitem 999, 1;
  252. delitem 971, 1;
  253. delitem 613, 1;
  254. set Zeny, Zeny-500;
  255. set BLACK_SK, 2;
  256. close;
  257. }
  258. mes "[Akki]";
  259. mes "You need 500 zeny to use as prints";
  260. mes "but you haven't enough.";
  261. mes "Go make yourself 500 zeny~";
  262. close;
  263. }
  264. mes "[Akki]";
  265. mes "Did you get everything?";
  266. mes "Hmm, let's see...";
  267. mes "Uhoh, you're short~";
  268. next;
  269. mes "[Akki]";
  270. mes "I will say it again,";
  271. mes "1 Steel, 5 Coals";
  272. mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
  273. mes "are needed.";
  274. mes "Don't forget~";
  275. close;
  276. } else if(BLACK_SK == 2) {
  277. mes "[Akki]";
  278. mes "Oh~!!!";
  279. mes "You're here again~";
  280. mes "........";
  281. mes "Um~ Uummmm...";
  282. next;
  283. mes "["+strcharinfo(0)+"]";
  284. mes "............";
  285. next;
  286. mes "[Akki]";
  287. mes "The truth is...";
  288. mes "I was making counterfeit";
  289. mes "and I failed... WAaah~!";
  290. mes "Sorry~ Just don't";
  291. mes "tell the guild master~~";
  292. mes "Wah wah~";
  293. next;
  294. mes "[Akki]";
  295. mes "Give me one more chance~";
  296. mes "I really cann do well~";
  297. next;
  298. mes "["+strcharinfo(0)+"]";
  299. mes "Oh really...";
  300. next;
  301. mes "[Akki]";
  302. mes "Please please~";
  303. mes "1 Steel and 3 Coals";
  304. mes "Get it one more time~";
  305. mes "Pleeeaaassseee~";
  306. next;
  307. mes "["+strcharinfo(0)+"]";
  308. mes "I guess...";
  309. mes "Is that all you need?";
  310. next;
  311. mes "[Akki]";
  312. mes "Yes~!!! You're a kind person!";
  313. mes "You will live a long life~";
  314. mes "Hehe~";
  315. next;
  316. mes "[Akki]";
  317. mes "To say it again,";
  318. mes "1 Steel";
  319. mes "and 3 Coals~!!!";
  320. mes "Good luck, have fun~!!!";
  321. mes "Go, go~!!!";
  322. set BLACK_SK, 3;
  323. close;
  324. } else if(BLACK_SK == 3) {
  325. if (countitem(999) > 0 && countitem(1003) > 2) {
  326. mes "[Akki]";
  327. mes "Oh~ You brought them~!";
  328. mes "Yay~ Really, thanks~";
  329. mes "I'll do better this time.";
  330. mes "Wait a few moments.";
  331. delitem 999, 1;
  332. delitem 1003, 3;
  333. set BLACK_SK, 4;
  334. close;
  335. }
  336. mes "[Akki]";
  337. mes "To list the needed";
  338. mes "materials again..";
  339. mes "1 Steel and";
  340. mes "3 Coals~!";
  341. mes "Good luck, have fun~!!!";
  342. mes "Go, go~!!!";
  343. close;
  344. } else if(BLACK_SK == 4) {
  345. mes "[Akki]";
  346. mes "...........";
  347. mes "........";
  348. mes "...........";
  349. next;
  350. mes "["+strcharinfo(0)+"]";
  351. mes "...?";
  352. next;
  353. mes "[Akki]";
  354. mes ".........";
  355. mes ".......";
  356. next;
  357. mes "["+strcharinfo(0)+"]";
  358. mes "What...no!!!";
  359. mes "again?!!!";
  360. next;
  361. mes "[Akki]";
  362. mes "Waaah~";
  363. mes "While I was forging";
  364. mes "the Iron Hammer broke";
  365. mes "so I couldn't do it~";
  366. mes "Waaaaah sobs~~~~";
  367. next;
  368. mes "["+strcharinfo(0)+"]";
  369. mes "-I need to get her another Iron Hammer-";
  370. mes "-I guess. argh.-";
  371. mes "-.......Why is..-";
  372. mes "-argh...tiring...-";
  373. set BLACK_SK, 5;
  374. close;
  375. } else if(BLACK_SK == 5) {
  376. if (countitem(613) > 0) {
  377. mes "[Akki]";
  378. mes "Oh~!!";
  379. mes "You brought it~!";
  380. mes "So kind~";
  381. next;
  382. mes "[Akki]";
  383. mes "Then I will really really";
  384. mes "teach you, so just";
  385. mes "wait a little~";
  386. delitem 613, 1;
  387. set BLACK_SK, 6;
  388. close;
  389. }
  390. mes "[Akki]";
  391. mes "Iron Hammer is gone~";
  392. mes "Waaah~ What do I do~";
  393. mes "If you bring it one more time";
  394. mes "I promise to";
  395. mes "do my best~";
  396. close;
  397. } else if(BLACK_SK == 6) {
  398. mes "[Akki]";
  399. mes "WAAAAAAAAH~!!!";
  400. mes "AWwwwwn~";
  401. next;
  402. mes "["+strcharinfo(0)+"]";
  403. mes "OMG~!!!";
  404. mes "Not again?!!";
  405. next;
  406. mes "[Akki]";
  407. mes "Tada~!!! Done~!!";
  408. mes "Hehehe~!!!";
  409. mes "I just wanted to scare you~";
  410. mes "haha~";
  411. next;
  412. mes "[Akki]";
  413. mes "I finished the skill";
  414. mes "and tested it myself.";
  415. mes "Now, with counterfeit I will teach,";
  416. mes "-^ff0000 Unfairly Trick^000000-skill";
  417. mes "to you, hehe~.";
  418. next;
  419. mes "[Akki]";
  420. mes "As a bonus, after you learn this,";
  421. mes "you can go to our teacher";
  422. mes "pay a visit to Goodday and have";
  423. mes "-^ff0000 Greed^000000- skill taught";
  424. mes "to you as well~.";
  425. next;
  426. mes "[Akki]";
  427. mes "Then I will teach you right away...";
  428. mes "Lend me a paper to write on";
  429. mes "and your ear~";
  430. mes "-whisper whisper~ whisper whisper~";
  431. next;
  432. mes "[Akki]";
  433. mes "Use it as I taught you,";
  434. mes "hope it'll help.";
  435. mes "I apologize for";
  436. mes "making so many mistakes";
  437. mes "in the process~.";
  438. next;
  439. mes "[Akki]";
  440. mes "Then, if you find time again";
  441. mes "come and visit me~";
  442. mes "I will probably be stuck here";
  443. mes "until I get promoted";
  444. mes "elsewhere, hehe~";
  445. mes "Then, bon voyage and.";
  446. mes "bye bye~";
  447. set BLACK_SK, 7;
  448. skill 1012,1,0;
  449. close;
  450. }
  451. set @teach, rand(1,2);
  452. if(@teach == 1) {
  453. mes "[Akki]";
  454. mes "To achieve the new job quest";
  455. mes "-^ff0000Greed^000000- in your list";
  456. mes "go visit Goodday at Einbroch's";
  457. mes "blacksmith guild~.";
  458. close;
  459. }
  460. mes "[Akki]";
  461. mes "It's been a while~";
  462. mes "I will probably be stuck here";
  463. mes "until I get promoted";
  464. mes "elsewhere, hehe~";
  465. mes "Visit me often~";
  466. mes "Then, bon voyage and.";
  467. mes "bye bye~";
  468. close;
  469. }
  470. mes "[Akki]";
  471. mes "My name is Akki, was hired by ";
  472. mes "the Blacksmith Guild to teach.";
  473. mes "and pass down the skills.";
  474. mes "I apologize, but";
  475. mes ""+strcharinfo(0)+" is listed as low";
  476. mes "Job Level. You cannot learn it yet.";
  477. close;
  478. }
  479. mes "[Akki]";
  480. mes "Good weather, isn't it?";
  481. mes "It is an excellent day for";
  482. mes "forging items.";
  483. next;
  484. mes "[Akki]";
  485. mes "I want to go by a shining stream";
  486. mes "with ultimate materials and";
  487. mes "blazing fire and forget myself";
  488. mes "something special~";
  489. close;
  490. }
  491. //============================================================
  492. // BLACKSMITH SKILL - GREED
  493. //============================================================
  494. //== GOODDAY - GREED SKILL ===================================
  495. geffen,172,52,7 script Goodday 826,{
  496. if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
  497. if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
  498. mes "[Goodday]";
  499. mes "Oh ho~";
  500. mes "It's been a long time~";
  501. mes "Is it because you transcended?";
  502. mes "You look amazing~";
  503. mes "I will give you the skill you";
  504. mes "learned before again~";
  505. skill 1013,1,0;
  506. set BLACK_SK2, 3;
  507. close;
  508. } else if(BLACK_SK2 == 3) {
  509. mes "[Goodday]";
  510. mes "I wonder if you are using your skill";
  511. mes "properly now.";
  512. mes "Don't get too greedy as you live";
  513. mes "and travel around, looking";
  514. mes "and learning new things.";
  515. close;
  516. } else if(BLACK_SK2 == 0) {
  517. mes "[Goodday]";
  518. mes "I am the one who is in charge";
  519. mes "of the quest-skills of Blacksmith.";
  520. mes "My name is Master Gooday.";
  521. mes "Most prefer just Gooday, though.";
  522. next;
  523. mes "[Goodday]";
  524. mes "A new skill was invented with";
  525. mes "Merchant Guild. Now, the Blacksmith guild";
  526. mes "is having an event to";
  527. mes "pass down teh skill to";
  528. mes "fellow members.";
  529. next;
  530. mes "[Goodday]";
  531. mes "Because of this event,";
  532. mes "We have to send even untrained";
  533. mes "blacksmiths out to teach skills.";
  534. mes "Causes me intense troubles";
  535. mes "sometimes.";
  536. next;
  537. mes "[Goodday]";
  538. mes "Hmm, you look like a Blacksmith yourself.";
  539. mes "Why don't you treat yourself to";
  540. mes "the new -^ff0000 Greed^000000-skill";
  541. mes "today?";
  542. mes "Whether you learn or not";
  543. mes "is your choice, but I think";
  544. mes "it's one very good";
  545. mes "skill~";
  546. next;
  547. mes "[Goodday]";
  548. mes "If you want to learn, I will";
  549. mes "explain the skill to you and teach";
  550. mes "you all the basics of it.";
  551. mes "How is it?";
  552. next;
  553. switch( select( "Sure, I'd like to learn.", "Later~")) {
  554. case 1:
  555. mes "[Goodday]";
  556. mes "Mm, Good thinking.";
  557. mes "The newly invented skill";
  558. mes "-^ff0000Greed^000000- allows you to";
  559. mes "automatically loot the items";
  560. mes "not picked up within 5x5 radius";
  561. mes "and place them into your inventory.";
  562. mes "It's a very useful and convinient skill,";
  563. mes "I believe.";
  564. next;
  565. mes "[Goodday]";
  566. mes "While travelling, all kinds of items";
  567. mes "including rare and important ones";
  568. mes "can be achieved very quickly";
  569. mes "and put into your inventory.";
  570. mes "Every merchant's dream,";
  571. mes "wouldn't you agree?";
  572. next;
  573. mes "[Goodday]";
  574. mes "Since you decided to learn,";
  575. mes "before starting, you must";
  576. mes "go through a simple test";
  577. mes "to see if you qualify.";
  578. mes "So listen carefully and follow";
  579. mes "directions.";
  580. next;
  581. mes "[Goodday]";
  582. mes "Now, go out and";
  583. mes "-^ff0000 Not mattering whether it is^000000-";
  584. mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
  585. mes "-^ff0000 Fill your inventory up^000000-";
  586. mes "-^ff0000 so that you cannot put^000000-";
  587. mes "-^ff0000 anything 500 weight or more into^000000-";
  588. mes "-^ff0000 your invenory and^000000-";
  589. mes "-^ff0000 return to me.^000000-";
  590. next;
  591. mes "[Goodday]";
  592. mes "That is all that is";
  593. mes "required for teh skill.";
  594. mes "Now get started.";
  595. set BLACK_SK2, 1;
  596. close;
  597. case 2:
  598. mes "[Goodday]";
  599. mes "Mm. Is that so?";
  600. mes "Ah, it is good to";
  601. mes "live your life busy";
  602. mes "when you're young.";
  603. mes "Just use your time";
  604. mes "wisely.";
  605. close;
  606. }
  607. } else if(BLACK_SK2 == 1) {
  608. // Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
  609. if(checkweight(969,25) == 1) {
  610. mes "[Goodday]";
  611. mes "Mm~ back already.";
  612. mes "Well, without checking, I can tell";
  613. mes "you're quite off from";
  614. mes "what I asked for.";
  615. mes "This is what I wanted.";
  616. next;
  617. mes "[Goodday]";
  618. mes "-^ff0000 Not mattering whether it is^000000-";
  619. mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
  620. mes "-^ff0000 Fill your inventory up^000000-";
  621. mes "-^ff0000 so that you cannot put^000000-";
  622. mes "-^ff0000 anything 500 weight or more into^000000-";
  623. mes "-^ff0000 your invenory and^000000-";
  624. mes "-^ff0000 return to me.^000000-";
  625. close;
  626. }
  627. mes "[Goodday]";
  628. mes "Mm, back already?";
  629. mes "You came back earlier than expected.";
  630. mes "Well, then allow me to see";
  631. mes "your bag.";
  632. mes "Hmm~~~~~";
  633. next;
  634. mes "[Goodday]";
  635. mes "Ah~ Hmm~";
  636. mes "Mm~ You did just as";
  637. mes "I asked you to. Good.";
  638. mes "Alright, you pass the test.";
  639. next;
  640. mes "[Goodday]";
  641. mes "The time spent and experience";
  642. mes "gained while collecting the items";
  643. mes "are more important than the";
  644. mes "price that comes out when you";
  645. mes "sell the items.";
  646. mes "I wanted to let you know that.";
  647. next;
  648. mes "[Goodday]";
  649. mes "Of course, as a blacksmith,";
  650. mes "you are expected to look at every";
  651. mes "item as a possibility to bring you zeny,";
  652. mes "but you are also capable";
  653. mes "personally of knowledge and";
  654. mes "honour, in my opinion.";
  655. next;
  656. mes "[Goodday]";
  657. mes "You may not think the test";
  658. mes "and the skill have any relationship";
  659. mes "to each other, but.";
  660. mes "That was the test and teaching";
  661. mes "that my Master passed to me";
  662. mes "when I first became a";
  663. mes "blacksmith.";
  664. next;
  665. mes "[Goodday]";
  666. mes "There are too many people";
  667. mes "trying to gain money";
  668. mes "before anything in this world,";
  669. mes "and it pains me to see people";
  670. mes "living to see only money";
  671. mes "in their items and forgetting";
  672. mes "about honour and love of life.";
  673. next;
  674. mes "[Goodday]";
  675. mes "Forging items and weapons";
  676. mes "that your friends and others need";
  677. mes "and travelling the world to";
  678. mes "venture out and face danger yourself";
  679. mes "to seek the materials for refining";
  680. mes "is the purpose and honour";
  681. mes "of blacksmith.";
  682. next;
  683. mes "[Goodday]";
  684. mes "The name of the skill";
  685. mes "I will give to you is called";
  686. mes "-^ff0000 Greed^000000- but";
  687. mes "I hope it will be used as";
  688. mes "another meaning to you";
  689. mes "once you receive it.";
  690. next;
  691. mes "[Goodday]";
  692. mes "Then here is your skill.";
  693. skill 1013,1,0;
  694. set BLACK_SK2, 2;
  695. close;
  696. } else if(BLACK_SK2 == 2) {
  697. mes "[Goodday]";
  698. mes "I wonder if you are using your skill";
  699. mes "properly now.";
  700. mes "Don't get too greedy as you live";
  701. mes "and travel around, looking";
  702. mes "and learning new things.";
  703. close;
  704. }
  705. }
  706. mes "[Goodday]";
  707. mes "On a day like this, I want to put";
  708. mes "my backpack on and climb a dangerous";
  709. mes "mountain where all kinds of goods lie";
  710. mes "and go off collecting them.";
  711. mes "Why don't you become a";
  712. mes "blacksmith someday?";
  713. close;
  714. }