lhalzen_dun.txt 6.2 KB

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  1. //===== eAthena Script =======================================
  2. //= Lighthalzen Dungeon Warp Script
  3. //===== By: ==================================================
  4. //= Sara-chan (1.0)
  5. //===== Current Version: =====================================
  6. //= 2.0
  7. //===== Compatible With: =====================================
  8. //= Any Athena Version; RO Episode 8+
  9. //===== Description: =========================================
  10. //= Warp Points for Lighthalzen Dungeon
  11. //===== Additional Comments: =================================
  12. //= No Comment!
  13. //= 1.1 Added temp restriction by Azazel [Lupus]
  14. //= 1.2 Optimized [Lupus]
  15. //= and fixed 005 and 005a warps coords, thanks to Justin84
  16. //= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
  17. //= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
  18. //= proved with screenshots [Lupus]
  19. //= 1.5a thx2 Justin84, some additions and fixes [Lupus]
  20. //= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
  21. //= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
  22. //= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
  23. //= 1.6b Updated Sewer Pipe [Vicious]
  24. //= 1.7 Fixed a warp-back
  25. //= 1.8 Some small changes [MasterOfMuppets]
  26. //= 1.9 Removed duplicates [Toms]
  27. //= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
  28. //============================================================
  29. lhz_dun03,140,139,0 warp lhz003 1,1,lhz_dun02,150,145
  30. lhz_dun02,18,150,0 warp lhz004 1,1,lhz_dun01,18,148
  31. lhz_dun01,18,146,0 warp lhz004a 1,1,lhz_dun02,18,148
  32. lhz_dun02,282,155,0 warp lhz005 1,1,lhz_dun01,281,152
  33. lhz_dun01,281,150,0 warp lhz005a 1,1,lhz_dun02,282,153
  34. lhz_dun02,148,18,0 warp lhz006 1,1,lhz_dun01,146,10
  35. lhz_dun01,148,10,0 warp lhz006a 1,1,lhz_dun02,150,18
  36. //current entrance
  37. lhz_dun01,150,290,0 warp lhz007 1,1,lhz_in01,23,137
  38. //lighthalzen,73,52,0 warp lhz007a 1,1,lhz_dun01,150,288
  39. //This should be only an Exit. This warp doesn't exist on kRO.
  40. //--------------------------Sewer Pipe--------------------------
  41. lighthalzen,313,301,0 script Sewer Pipe 111,{
  42. mes "You see some pipes for a sewage system.";
  43. if(MISC_QUEST&512){
  44. mes "You found the way into the lab.";
  45. next;
  46. menu "Go in.",-,"Do not go in.",L_NO;
  47. warp "lhz_cube",231,17;
  48. end;
  49. }
  50. L_NO:
  51. close;
  52. }
  53. //--------------------------Warp--------------------------
  54. //Cube room <-> Organism test laboratory level 2
  55. lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6
  56. lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90
  57. //Cube room -> Lighthalzen
  58. lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302
  59. lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
  60. lhz_dun02,150,149,4 script lhz-warp 45,2,2,{
  61. OnTouch:
  62. if(Upper != 1 && BaseLevel<95)goto s_Noentry0;
  63. if(Upper == 1 && BaseLevel<90)goto s_Noentry1;
  64. warp "lhz_dun03",140,137;
  65. end;
  66. s_Noentry0:
  67. mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon";
  68. close;
  69. s_Noentry1:
  70. mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon";
  71. close;
  72. }
  73. //----------------- Cube Room Maze ---------------------------
  74. // -1 are warps facing east.
  75. // -2 the warps facing south.
  76. // -3 are warps facing west.
  77. // -4 are warps facing north.
  78. //----------------- Room 66 74 -------------------------------
  79. lhz_cube,74,74,0 script cubew01-1 45,1,1,{
  80. callfunc "randomw";
  81. end;
  82. }
  83. lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
  84. lhz_cube,59,74,0 script cubew01-3 45,1,1,{
  85. callfunc "randomw";
  86. end;
  87. }
  88. lhz_cube,66,82,0 script cubew01-4 45,1,1,{
  89. callfunc "randomw";
  90. end;
  91. }
  92. //----------------- Room 66 136 ------------------------------
  93. lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
  94. lhz_cube,66,129,0 script cubew02-2 45,1,1,{
  95. callfunc "randomw";
  96. end;
  97. }
  98. lhz_cube,59,136,0 script cubew02-3 45,1,1,{
  99. callfunc "randomw";
  100. end;
  101. }
  102. lhz_cube,66,144,0 script cubew02-4 45,1,1,{
  103. callfunc "randomw";
  104. end;
  105. }
  106. //----------------- Room 67 193 ------------------------------
  107. lhz_cube,74,192,0 script cubew03-1 45,1,1,{
  108. callfunc "randomw";
  109. end;
  110. }
  111. lhz_cube,67,185,0 script cubew03-2 45,1,1,{
  112. callfunc "randomw";
  113. end;
  114. }
  115. lhz_cube,59,192,0 script cubew03-3 45,1,1,{
  116. callfunc "randomw";
  117. end;
  118. }
  119. lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
  120. //----------------- Room 66 18 -------------------------------
  121. lhz_cube,74,18,0 script cubew04-1 45,1,1,{
  122. callfunc "randomw";
  123. end;
  124. }
  125. lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
  126. lhz_cube,59,18,0 script cubew04-3 45,1,1,{
  127. callfunc "randomw";
  128. end;
  129. }
  130. lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
  131. //----------------- Room 66 18 -------------------------------
  132. lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
  133. lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
  134. lhz_cube,3,18,0 script cubew05-3 45,1,1,{
  135. callfunc "randomw";
  136. end;
  137. }
  138. lhz_cube,10,26,0 script cubew05-4 45,1,1,{
  139. callfunc "randomw";
  140. end;
  141. }
  142. //----------------- Room 10 74 -------------------------------
  143. lhz_cube,18,74,0 script cubew06-1 45,1,1,{
  144. callfunc "randomw";
  145. end;
  146. }
  147. lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
  148. lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
  149. lhz_cube,10,82,0 script cubew06-4 45,1,1,{
  150. callfunc "randomw";
  151. end;
  152. }
  153. //----------------- Room 10 136 ------------------------------
  154. lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
  155. lhz_cube,10,129,0 script cubew07-2 45,1,1,{
  156. callfunc "randomw";
  157. end;
  158. }
  159. lhz_cube,3,136,0 script cubew07-3 45,1,1,{
  160. callfunc "randomw";
  161. end;
  162. }
  163. lhz_cube,10,144,0 script cubew07-4 45,1,1,{
  164. callfunc "randomw";
  165. end;
  166. }
  167. //----------------- Room 10 193 ------------------------------
  168. lhz_cube,18,192,0 script cubew08-1 45,1,1,{
  169. callfunc "randomw";
  170. end;
  171. }
  172. lhz_cube,10,185,0 script cubew08-2 45,1,1,{
  173. callfunc "randomw";
  174. end;
  175. }
  176. lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
  177. lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
  178. //----------------- Room 123 18 ------------------------------
  179. lhz_cube,130,18,0 script cubew09-1 45,1,1,{
  180. callfunc "randomw";
  181. end;
  182. }
  183. lhz_cube,123,11,0 script cubew09-2 45,1,1,{
  184. callfunc "randomw";
  185. end;
  186. }
  187. lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
  188. lhz_cube,123,26,0 script cubew09-4 45,1,1,{
  189. callfunc "randomw";
  190. end;
  191. }
  192. //----- Function for Random Warps ----------------------------
  193. function script randomw {
  194. set @rdm,rand(3);
  195. if(@rdm==1)goto rdm1;
  196. if(@rdm==2)goto rdm2;
  197. warp "lhz_cube",67,193; end;
  198. rdm1: warp "lhz_cube",66,136; end;
  199. rdm2: warp "lhz_cube",66,74; end;
  200. }