comodo_gambling.txt 28 KB

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  1. //===== eAthena Script =======================================
  2. //= Comodo Gambling
  3. //===== By: ==================================================
  4. //= Reddozen, Cypress, Zefris
  5. //===== Current Version: =====================================
  6. //= 1.2
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN 6769+ (temporary npc variables)
  9. //===== Description: =========================================
  10. //= Random items from 3carat diamonds in Comodo
  11. //===== Additional Comments: =================================
  12. //= 0.1- so far just a basic setup, and working on the function
  13. //= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
  14. //= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
  15. //= for information. Thanks to Zefris for doing it for me.
  16. //= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
  17. //= 0.5- Moved item check to the proper place [Lupus]
  18. //= 1.0- Synced the script with aegis and reformatted it for readability [ultramage]
  19. //= Corrected the npc giving you Cotton Shirt instead of Adventurer's Suit[1]
  20. //= Added comments to items so people know what the NPC is about
  21. //= Added missing emotions and cutins
  22. //= 1.1- Updated prizes according to 11.1 NPC [Paradox924X]
  23. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  24. //============================================================
  25. comodo,219,160,3 script Kachua 91,{
  26. cutin "katsua01.bmp",2;
  27. mes "[Kachua]";
  28. mes "Diamonds...!";
  29. mes "I simply can't get my mind off";
  30. mes "them! Ever since that man";
  31. mes "showed me that diamond,";
  32. mes "it's been all I think about!";
  33. next;
  34. if (select("Would you like to have mine?", "Ah, what a shame...") == 2) {
  35. mes "[Kachua]";
  36. mes "Yes, I know...";
  37. mes "Even among everything";
  38. mes "in my collections, nothing";
  39. mes "compares to diamonds...";
  40. close2;
  41. cutin "katsua01.bmp",255;
  42. end;
  43. }
  44. if (countitem(732) == 0) {
  45. cutin "katsua01.bmp",255;
  46. cutin "katsua03.bmp",2;
  47. mes "[Kachua]";
  48. mes "*piff*";
  49. mes "You don't have any diamonds!";
  50. mes "Don't even try to fool me!";
  51. close2;
  52. cutin "katsua03.bmp",255;
  53. end;
  54. }
  55. mes "[Kachua]";
  56. mes "Are you sure you don't mind";
  57. mes "giving this to me? Thank you";
  58. mes "so much! I don't have much in";
  59. mes "the way of money, but i can give";
  60. mes "you something from one of my";
  61. mes "collections~";
  62. next;
  63. if (Weight >= MaxWeight/2) {
  64. cutin "katsua01.bmp",255;
  65. cutin "katsua03.bmp",2;
  66. mes "[Kachua]";
  67. mes "Errr...";
  68. mes "You brought too many things.";
  69. mes "You can't receive this item now.";
  70. mes "You better reorganize your inventory and try again.";
  71. close2;
  72. cutin "katsua03.bmp",255;
  73. end;
  74. }
  75. if (countitem(732) == 0) { // anti-hack
  76. logmes "Hack: Tried to bypass item check.";
  77. cutin "katsua01.bmp",255;
  78. close;
  79. }
  80. delitem 732,1;
  81. mes "[Kachua]";
  82. mes "So what would";
  83. mes "you like to have?";
  84. next;
  85. switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
  86. case 1: // Weapons
  87. set .@gamble1,rand(1,1000);
  88. if ((.@gamble1 > 920) && (.@gamble1 < 931)) {
  89. set .@gamble2,rand(1,85);
  90. if (.@gamble2 == 1) set .@item,1128; // Haedonggum[2]
  91. else if (.@gamble2 == 2) set .@item,1120; // Tsurugi[2]
  92. else if (.@gamble2 == 3) set .@item,1127; // Saber[3]
  93. else if (.@gamble2 == 4) set .@item,1158; // Two-Handed Sword[2]
  94. else if (.@gamble2 == 5) set .@item,1155; // Bastard Sword[3]
  95. else if (.@gamble2 == 6) set .@item,1220; // Gladius[3]
  96. else if (.@gamble2 == 7) set .@item,1222; // Damascus[1]
  97. else if (.@gamble2 == 8) set .@item,1253; // Katar[2]
  98. else if (.@gamble2 == 9) set .@item,1529; // Iron Driver
  99. else if (.@gamble2 == 10) set .@item,1251; // Jur[3]
  100. else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2]
  101. else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze
  102. else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking
  103. else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle
  104. else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind
  105. else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul
  106. else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2]
  107. else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2]
  108. else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3]
  109. else if (.@gamble2 == 20) set .@item,1702; // Bow[4]
  110. else if (.@gamble2 == 21) set .@item,1520; // Chain[3]
  111. else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1]
  112. else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand
  113. else if (.@gamble2 == 24) set .@item,1602; // Rod[4]
  114. else if (.@gamble2 == 25) set .@item,1461; // Trident[3]
  115. else if (.@gamble2 == 26) set .@item,1402; // Javelin[4]
  116. else if (.@gamble2 == 27) set .@item,1961; // Whip[2]
  117. else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1]
  118. else if (.@gamble2 == 29) set .@item,1552; // Tablet[1]
  119. else if (.@gamble2 == 30) set .@item,1551; // Bible[2]
  120. else if (.@gamble2 == 31) set .@item,1553; // Book of Billows
  121. else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth
  122. else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun
  123. else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind
  124. else if (.@gamble2 == 35) set .@item,1951; // Rope[4]
  125. else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2]
  126. else if (.@gamble2 == 37) set .@item,1953; // Whip[3]
  127. else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3]
  128. else if (.@gamble2 == 39) set .@item,1810; // Claw[2]
  129. else if (.@gamble2 == 40) set .@item,1910; // Harp[2]
  130. else if (.@gamble2 == 41) set .@item,1906; // Lute[3]
  131. else if (.@gamble2 == 42) set .@item,1902; // Violin[4]
  132. else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3]
  133. else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2]
  134. else if (.@gamble2 == 45) set .@item,1908; // Guitar[1]
  135. else if (.@gamble2 == 46) set .@item,1808; // Fist[1]
  136. else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4]
  137. else if (.@gamble2 == 48) set .@item,1812; // Finger[2]
  138. else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3]
  139. else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3]
  140. else if (.@gamble2 == 51) set .@item,1550; // Book[3]
  141. else if (.@gamble2 == 52) set .@item,1246; // Cinquedea[2]
  142. else if (.@gamble2 == 53) set .@item,1147; // Town Sword
  143. else if (.@gamble2 > 53 && .@gamble2 < 56) set .@item,1264; // Specialty Jur[4]
  144. else if (.@gamble2 > 55 && .@gamble2 < 58) set .@item,1262; // Loki's Nail
  145. else if (.@gamble2 > 57 && .@gamble2 < 60) set .@item,1622; // Hypnotist's Staff[2]
  146. else if (.@gamble2 == 60) set .@item,1723; // Luna Bow[2]
  147. else if (.@gamble2 > 60 && .@gamble2 < 63) set .@item,1965; // Red Flame Whip
  148. else if (.@gamble2 > 62 && .@gamble2 < 65) set .@item,1966; // Icicle Whip
  149. else if (.@gamble2 > 64 && .@gamble2 < 67) set .@item,1967; // Gaia Whip
  150. else if (.@gamble2 > 66 && .@gamble2 < 69) set .@item,1968; // Skipping Rope
  151. else if (.@gamble2 > 68 && .@gamble2 < 71) set .@item,1914; // Burning Passion Guitar
  152. else if (.@gamble2 > 70 && .@gamble2 < 73) set .@item,1915; // Loner's Guitar
  153. else if (.@gamble2 > 72 && .@gamble2 < 75) set .@item,1916; // Green Acre Guitar
  154. else if (.@gamble2 > 74 && .@gamble2 < 77) set .@item,1917; // Gentle Breeze Guitar
  155. else if (.@gamble2 > 76 && .@gamble2 < 79) set .@item,13004; // Cowardice Blade[2]
  156. else if (.@gamble2 > 78 && .@gamble2 < 81) set .@item,1307; // Windhawk
  157. else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2]
  158. else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1]
  159. else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1]
  160. }
  161. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3]
  162. else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3]
  163. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,1601; // Rod[3]
  164. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,1116; // Katana[3]
  165. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,1250; // Jur[2]
  166. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,1301; // Axe[3]
  167. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,1701; // Bow[3]
  168. else if ((.@gamble1 > 800) && (.@gamble1 < 851)) set .@item,1504; // Mace[3]
  169. else if ((.@gamble1 > 850) && (.@gamble1 < 901)) set .@item,1604; // Wand[2]
  170. else if ((.@gamble1 > 900) && (.@gamble1 < 911)) set .@item,1108; // Blade[4]
  171. else if ((.@gamble1 > 910) && (.@gamble1 < 921)) set .@item,1163; // Claymore
  172. else if ((.@gamble1 > 930) && (.@gamble1 < 961)) set .@item,1522; // Stunner
  173. else if ((.@gamble1 > 960) && (.@gamble1 < 971)) set .@item,1608; // Staff[3]
  174. else if ((.@gamble1 > 970) && (.@gamble1 < 981)) set .@item,1408; // Pike[4]
  175. else if ((.@gamble1 > 980) && (.@gamble1 < 991)) set .@item,1452; // Guisarme[3]
  176. else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4]
  177. break;
  178. case 2: // Armors
  179. set .@gamble1,rand(1,500);
  180. if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
  181. set .@gamble2,rand(1,30);
  182. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2315; // Chain Mail[1]
  183. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2336; // Thief Clothes[1]
  184. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2318; // Lord's Clothes[1]
  185. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2326; // Saint's Robe[1]
  186. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe
  187. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2342; // Legion Plate Armor[1]
  188. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1]
  189. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1]
  190. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1]
  191. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1]
  192. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1]
  193. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano
  194. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean
  195. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor
  196. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor
  197. }
  198. else if ((.@gamble1 > 0) && (.@gamble1 < 51)) set .@item,2301; // Cotton Shirt
  199. else if ((.@gamble1 > 50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1]
  200. else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket
  201. else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1]
  202. else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit
  203. else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2301; // Cotton Shirt
  204. else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle
  205. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat
  206. else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1]
  207. else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1]
  208. else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1]
  209. else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1]
  210. else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1]
  211. else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit
  212. else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2341; // Legion Plate Armor
  213. else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe
  214. else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2317; // Full Plate
  215. else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights
  216. else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail
  217. else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes
  218. else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1]
  219. else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1]
  220. else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1]
  221. else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor
  222. else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie
  223. else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail
  224. else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe
  225. else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare
  226. break;
  227. case 3: // Garments
  228. set .@gamble1,rand(1,500);
  229. if ((.@gamble1 > 200) && (.@gamble1 < 204)) {
  230. set .@gamble2,rand(1,16);
  231. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2506; // Manteau[1]
  232. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2504; // Muffler[1]
  233. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2508; // Ragamuffin Manteau
  234. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape
  235. else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1]
  236. else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1]
  237. else if (.@gamble2 > 12 && .@gamble2 < 15) set .@item,2523; // Undershirt[1]
  238. else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau
  239. else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1]
  240. }
  241. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2503; // Muffler
  242. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau
  243. else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood
  244. else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1]
  245. break;
  246. case 4: // Headgears
  247. set .@gamble1,rand(1,1000);
  248. if ((.@gamble1 > 299) && (.@gamble1 < 304)) {
  249. set .@gamble2,rand(1,93);
  250. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2251; // Monk Hat
  251. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2285; // Apple of Archer
  252. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2255; // Evil Wing
  253. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,5045; // Magician Hat
  254. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1]
  255. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1]
  256. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1]
  257. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil
  258. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear
  259. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap
  260. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana
  261. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat
  262. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon
  263. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2213; // Kitty Band
  264. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace
  265. else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1]
  266. else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent
  267. else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent
  268. else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester
  269. else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1]
  270. else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm
  271. else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat
  272. else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat
  273. else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon
  274. else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap
  275. else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial
  276. else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat
  277. else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet
  278. else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller
  279. else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love
  280. else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet
  281. else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1]
  282. else if (.@gamble2 == 65) set .@item,2258; // Spiky Band
  283. else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana
  284. else if (.@gamble2 == 67) set .@item,5019; // Corsair
  285. else if (.@gamble2 == 68) set .@item,2254; // Angel Wing
  286. else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet
  287. else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn
  288. else if (.@gamble2 == 71) set .@item,2235; // Crown
  289. else if (.@gamble2 == 72) set .@item,2234; // Tiara
  290. else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat
  291. else if (.@gamble2 == 74) set .@item,5093; // Coif[1]
  292. else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn
  293. else if (.@gamble2 == 76) set .@item,5002; // Jewel Crown
  294. else if (.@gamble2 > 76 && .@gamble2 < 80) set .@item,5118; // Puppy Headband
  295. else if (.@gamble2 > 79 && .@gamble2 < 83) set .@item,5120; // Bucket Hat[1]
  296. else if (.@gamble2 > 82 && .@gamble2 < 86) set .@item,5111; // Galapago Cap
  297. else if (.@gamble2 > 85 && .@gamble2 < 89) set .@item,5116; // Banana Hat
  298. else if (.@gamble2 > 88 && .@gamble2 < 92) set .@item,5119; // Super Novice Hat[1]
  299. else if (.@gamble2 > 91 && .@gamble2 < 94) set .@item,5141; // Marionetta Doll[1]
  300. }
  301. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2226; // Cap
  302. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2211; // Bandana
  303. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2209; // Ribbon[1]
  304. else if ((.@gamble1 > 303) && (.@gamble1 < 401)) set .@item,2220; // Hat
  305. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,2232; // Circlet
  306. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,2216; // Biretta
  307. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,2230; // Gemmed Sallet
  308. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,2224; // Goggles
  309. else if ((.@gamble1 > 800) && (.@gamble1 < 901)) set .@item,2222; // Turban
  310. else if ((.@gamble1 > 900) && (.@gamble1 < 906)) set .@item,2228; // Helm
  311. else if ((.@gamble1 > 905) && (.@gamble1 < 911)) set .@item,2252; // Wizard Hat
  312. else if ((.@gamble1 > 910) && (.@gamble1 < 916)) set .@item,2227; // Cap[1]
  313. else if ((.@gamble1 > 915) && (.@gamble1 < 921)) set .@item,2221; // Hat[1]
  314. else if ((.@gamble1 > 920) && (.@gamble1 < 926)) set .@item,2299; // Orc Helm
  315. else if ((.@gamble1 > 925) && (.@gamble1 < 931)) set .@item,2236; // Santa Hat
  316. else if ((.@gamble1 > 930) && (.@gamble1 < 936)) set .@item,2275; // Red Bandana
  317. else if ((.@gamble1 > 935) && (.@gamble1 < 941)) set .@item,5015; // Egg Shell
  318. else if ((.@gamble1 > 940) && (.@gamble1 < 946)) set .@item,2215; // Flower Band
  319. else if ((.@gamble1 > 945) && (.@gamble1 < 951)) set .@item,5092; // Coif
  320. else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap
  321. break;
  322. case 5: // Footgear
  323. set .@gamble1,rand(1,500);
  324. if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
  325. set .@gamble2,rand(1,10);
  326. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2406; // Boots[1]
  327. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2412; // Greaves[1]
  328. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2404; // Shoes[1]
  329. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps
  330. }
  331. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2401; // Sandals
  332. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles
  333. else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves
  334. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes
  335. else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots
  336. else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels
  337. else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1]
  338. break;
  339. case 6: // Shields
  340. set .@gamble1,rand(1,500);
  341. if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
  342. set .@gamble2,rand(1,10);
  343. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2104; // Buckler[1]
  344. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2106; // Shield[1]
  345. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2102; // Guard[1]
  346. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2111; // Sacred Mission
  347. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book
  348. }
  349. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2101; // Guard
  350. else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler
  351. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield
  352. else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield
  353. else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield[1]
  354. break;
  355. default: // Cancel button / hack
  356. cutin "katsua01.bmp",255;
  357. close;
  358. break;
  359. }
  360. getitem .@item,1;
  361. cutin "katsua01.bmp",255;
  362. cutin "katsua02.bmp",2;
  363. mes "[Kachua]";
  364. mes "Ah~ that Diamond is so beautiful.";
  365. mes "I wish I could repay you better.";
  366. close2;
  367. cutin "katsua02.bmp",255;
  368. end;
  369. }
  370. mjolnir_02,85,364,3 script Blacksmith Miner 726,{
  371. mes "[Dwayne]";
  372. mes "Wahahahaha~";
  373. mes "I've dug up a fortune!";
  374. next;
  375. mes "[Dwayne]";
  376. mes "Diamonds! Hundreds and";
  377. mes "thousands of Diamonds,";
  378. mes "all of them mine!";
  379. mes "I'm rich!";
  380. emotion e_heh;
  381. next;
  382. if (select("I want to buy some.", "Congratulations.") == 2) {
  383. mes "[Dwayne]";
  384. mes "Haha, thank you~";
  385. mes "If by any chance";
  386. mes "you need a diamond,";
  387. mes "please drop by.";
  388. mes "I'll sell them to";
  389. mes "you at a cheap price.";
  390. close;
  391. }
  392. mes "[Dwayne]";
  393. mes "Ah, you have an";
  394. mes "eye for valuables!";
  395. mes "Sure, sure why not!";
  396. mes "I'll give you a discount, too!";
  397. mes "55,000 Zeny for a diamond,";
  398. mes "how does that sound?";
  399. next;
  400. mes "[Dwayne]";
  401. mes "How many";
  402. mes "diamonds do you need?";
  403. mes "If you change your mind";
  404. mes "please enter '0' to cancel";
  405. next;
  406. while(1) {
  407. input .@amount;
  408. if (.@amount <= 0) {
  409. mes "[Dwayne]";
  410. mes "Alright, you've";
  411. mes "canceled the trade.";
  412. mes "Take care!";
  413. close;
  414. } else if (.@amount > 500) {
  415. mes "[Dwayne]";
  416. mes "The maximum number you can enter is 500.";
  417. mes "Please enter no more than 500.";
  418. next;
  419. } else {
  420. break;
  421. }
  422. }
  423. set .@price, .@amount * 55000;
  424. if (Zeny < .@price) {
  425. mes "[Dwayne]";
  426. mes "Hahahaha~";
  427. mes "You can't fool me!";
  428. mes "You don't have enough";
  429. mes "Zeny for that many!";
  430. close;
  431. }
  432. if (!checkweight(732, .@amount)) {
  433. mes "[Dwayne]";
  434. mes "Errr... You brought too many things.";
  435. mes "You can't receive this item at this time.";
  436. mes "You better reorganise your inventory and try again.";
  437. close;
  438. }
  439. set Zeny, Zeny - .@price;
  440. getitem 732, .@amount;
  441. mes "[Dwayne]";
  442. mes "Thank you for";
  443. mes "buying my diamonds!";
  444. mes "You're welcome to";
  445. mes "come back anytime.";
  446. close;
  447. }
  448. comodo,204,148,7 script Devellin 90,{
  449. mes "[Devellin]";
  450. mes "It seems some traveller showed";
  451. mes "a huge diamond to Kachua a while";
  452. mes "ago. Ever since then, all she's";
  453. mes "been talking about is diamonds and";
  454. mes "how much she wants them.";
  455. next;
  456. mes "[Devellin]";
  457. mes "She's been getting pretty obsessive";
  458. mes "about it, which scares me. It seems";
  459. mes "she's more than willing to";
  460. mes "sacrifice anything she owns for a";
  461. mes "diamond.";
  462. next;
  463. mes "[Devellin]";
  464. mes "She's the type of person who'll do";
  465. mes "anything to get what she wants. I'm";
  466. mes "worried that she might give away";
  467. mes "something far more valuable than a";
  468. mes "diamond in exchange...";
  469. close;
  470. }
  471. comodo,210,154,4 script Suspicious Guy#cmd 118,{
  472. if (BaseClass == Job_Thief) {
  473. mes "[Cain]";
  474. mes "Heeeey...";
  475. mes "It seems we share the same line of";
  476. mes "work, you and me, Heh heh, lemme";
  477. mes "give you a hot tip.";
  478. next;
  479. mes "[Cain]";
  480. mes "I've been charging other people for";
  481. mes "this information, but since, shall";
  482. mes "we say, we work in the same";
  483. mes "professional field, I don't have";
  484. mes "the heart to take your zeny.";
  485. next;
  486. mes "[Cain]";
  487. mes "You see that lady over there?";
  488. mes "She's just totally in love with" ;
  489. mes "diamonds. And from what my sources";
  490. mes "tell me, she's loaded. Tons and";
  491. mes "tons of valuables.";
  492. next;
  493. mes "[Cain]";
  494. mes "I'm talking' rare items.";
  495. mes "I took the liberty of sneaking a";
  496. mes "peek at what she owns, and saw";
  497. mes "she's got a helmet with goat horns";
  498. mes "and even a crown! She's so rich";
  499. mes "it's ridiculous!";
  500. next;
  501. mes "[Cain]";
  502. mes "The buzz that's been going around";
  503. mes "is that she's got a cache of rare";
  504. mes "equipment and weapons too! So";
  505. mes "whaddya say? Wanna be partners in";
  506. mes "crime and rob her house?";
  507. next;
  508. if (select("No, thanks.", "Sweet, I'm in.") == 1) {
  509. mes "[Cain]";
  510. mes "Wha... ?";
  511. mes "C'mon I thought pilfering was";
  512. mes "something you do! Aw well, I'm";
  513. mes "gonna do it, but stay hushed on";
  514. mes "this, got it?";
  515. close;
  516. }
  517. mes "[Cain]";
  518. mes "Ha ha ha!";
  519. mes "... Dork!";
  520. mes "I'm just jivin'";
  521. mes "so fuggedabout it!";
  522. next;
  523. mes "[Cain]";
  524. mes "Ah right. Supposedly, there's a";
  525. mes "mountain where tons of diamonds are";
  526. mes "burried. A pal o'mine says there's";
  527. mes "a mine near the mountain too, so I";
  528. mes "guess if you went to the mine,";
  529. mes "you'd find Diamonds.";
  530. next;
  531. mes "[Cain]";
  532. mes "I guess it can't hurt to gather";
  533. mes "some Diamonds there and try to";
  534. mes "exchange them for whatever the old";
  535. mes "lady's got. Take care, pal~";
  536. close;
  537. } else {
  538. mes "[Cain]";
  539. mes "Hey...";
  540. mes "I got a hot tip for you.";
  541. mes "It'll cost you 500 zeny";
  542. mes "and trust me, it's worth it.";
  543. mes "So whaddya say... ?";
  544. next;
  545. if (select("Alright.", "No, thanks.") == 2) {
  546. mes "[Cain]";
  547. mes "Hey hey!";
  548. mes "What are you, a cheapskate? You";
  549. mes "understand that everything has its";
  550. mes "price and this information is so";
  551. mes "worth it. C'mon, you can't pass";
  552. mes "this up, can you?";
  553. close;
  554. }
  555. if(Zeny < 500) {
  556. mes "[Cain]";
  557. mes "What the hell?!";
  558. mes "Don't you even have any money? Didn't I";
  559. mes "say 500 zeny? Hey man, Info like";
  560. mes "this doesn't come cheap!";
  561. close;
  562. }
  563. set Zeny, Zeny - 500;
  564. mes "[Cain]";
  565. mes "You see that lady over there?";
  566. mes "She's just totally in love with" ;
  567. mes "diamonds. And from what my sources";
  568. mes "tell me, she's loaded. Tons and";
  569. mes "tons of valuables.";
  570. next;
  571. mes "[Cain]";
  572. mes "I'm talking' rare items.";
  573. mes "I took the liberty of sneaking a";
  574. mes "peek at what she owns, and saw";
  575. mes "she's got a helmet with goat horns";
  576. mes "and even a crown! She's so rich";
  577. mes "it's ridiculous!";
  578. next;
  579. mes "[Cain]";
  580. mes "There's a chance that rare";
  581. mes "equipment and weapons might be";
  582. mes "yours! She'll give anything for a";
  583. mes "3carat diamond. So if you have any";
  584. mes "of those, you might as well see";
  585. mes "her.";
  586. next;
  587. mes "[Cain]";
  588. mes "Ah right. Supposedly, there's a";
  589. mes "mountain where tons of diamonds";
  590. mes "are burried. A pal o'mine says";
  591. mes "there's a mine near the mountain";
  592. mes "too, so I guess if you went to the";
  593. mes "mine, you'd find Diamonds.";
  594. next;
  595. mes "[Cain]";
  596. mes "I guess it can't hurt to gather";
  597. mes "some Diamonds there and try to";
  598. mes "exchange them for whatever the old";
  599. mes "lady's got. Take care, pal~";
  600. close;
  601. }
  602. }