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- //===== eAthena Script =======================================
- //= War of Emperium Guild Treasure Room Functions
- //===== By: ==================================================
- //= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
- //===== Current Version: =====================================
- //= 1.9
- //===== Compatible With: =====================================
- //= eAthena 1+; RO Episode 4+
- //===== Description: =========================================
- //= F_GldTreas spawns treasure chests used by the guild master.
- //= F_GldTreasSw allows the player to get out of the treasure room.
- //= F_TreasProtect removes non-guild master players from treasure room.
- //==============================================
- //= Break down of arguments used in the F_GldTreas:
- //= arg(0): name of guild castle
- //= arg(1): name of script that called the function
- //= arg(2): the box number amount
- //= arg(3): temp variable (count)
- //= arg(4): temp variable (box/monster id#)
- //= arg(5): box/monster id#
- //= arg(6): x1 coordinate for areamonster call
- //= arg(7): y1 coordinate for areamonster call
- //= arg(8): x2 coordinate for areamonster call
- //= arg(9): y1 coordinate for areamonster call
- //=
- //= Break down of arguments used in the F_GldTreasSw:
- //= arg(0): name of guild castle.
- //= arg(1): x1 coordinate for warp back to guild castle
- //= arg(2): y1 coordinate for warp back to guild castle
- //
- //= Break down of arguments used in the F_TreasProtect:
- //= arg(0): name of guild castle.
- //= arg(1): name of warp-to city
- //= arg(2): x1 coordinate for warp-to city
- //= arg(3): y1 coordinate for warp-to city
- //===== Additional Comments: =================================
- //= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
- //= 1.2a Function now returns to script that called it. Removed TreasureSpawn2.
- //= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
- //= 1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
- //= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus]
- //= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus]
- //= So you get your first chest only when your Economic Pts >= 4
- //= 1.5 Fixed treasure number 'round exploit' [Lupus]
- //= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
- //= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus]
- //= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus]
- //= 1.9 Added F_TreasProtect to remove players who are not guild master from treasure room. [L0ne_W0lf]
- //============================================================
- //================================================
- // Treasure Spawning Function
- //================================================
- function script F_GldTreas {
- if(getarg(10) == 1) goto L_SPAWN;
- setcastledata getarg(0),4,0;
- setcastledata getarg(0),5,0;
- killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
- if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;
- //sets the counter variable = to the box number amount
- if(getarg(0) == "nguild_prt" || getarg(0) == "nguild_alde" || getarg(0) == "nguild_gef" || getarg(0) == "nguild_pay" ) {
- //Novice Castles can't have more than 1 Treasure Chest
- set getarg(2),1;
- }else{
- set getarg(2),GetCastleData(getarg(0),2)/5+4;
- }
- if (getarg(2) <= 0) return;
- set getarg(3), getarg(2); //sets the counter variable = to the box number amount
- L_SPAWN:
- set getarg(4), getarg(5)+((getarg(3)+1) & 1); //sets the box id variable = to the box id
- areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) > 0) goto L_SPAWN;
- return;
- }
- //==============================================================
- // Treasure Room Switch
- //===============================================================
- function script F_GldTreasSw {
- mes " ";
- mes "There is little switch over here";
- mes "Would you like to pull the switch down?";
- next;
- menu "Yes",M_1,"No",-;
- close;
-
- M_1:
- warp getarg(0),getarg(1),getarg(2);
- return;
- }
- //==============================================================
- // Treasure Room Protrection
- //===============================================================
- function script F_TreasProtect {
- if (strcharinfo(0) != getguildmaster( GetCastleData(getarg(0),1) )) warp getarg(1),getarg(2),getarg(3);
- }
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