123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- // ID,unit ID,unit ID 2,layout,range,interval,target,flag
- //
- // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
- // target = friend (party +guildmates +neutral players) / party /
- // ally (party +guildmates) / all / enemy
- // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
- // 0x002(UF_NOREITERRATION) Spell cannot be stacked
- // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
- // 0x008(UF_NOOVERLAP) Spell effects do not overlap
- // 0x010(UF_NOPC) Spell cannot affect players.
- // 0x020(UF_NOMOB) Spell cannot affect mobs.
- // 0x080(UF_SKILL) Spell CAN affect skills.
- // 0x100(UF_DANCE) Dance skill
- // 0x200(UF_ENSEMBLE) Ensemble skill
- // 0x400(UF_SONG) Song skill
- // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
- // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
- //
- // Notes:
- // ------
- // 0x89,0x8a,0x8b without indication
- //
- // u1 u2 lay r intr target flag
- //
- 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
- 18,0x7f, , -1, 0, 20,enemy, 0x008 //MG_FIREWALL
- 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
- 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
- 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
- 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
- 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
- 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
- 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
- 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
- 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
- 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
- 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
- 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE
- 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
- 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
- 116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
- 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
- 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
- 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
- 120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
- 121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
- 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
- 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
- 125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX
- 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
- 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
- 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
- 254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
- 285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
- 286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
- 287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
- 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
- 306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
- 307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
- 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
- 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
- 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
- 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
- 312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
- 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
- 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
- 319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
- 320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
- 321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
- 322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
- 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
- 327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
- 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
- 329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
- 330,0xaf, , 3, 0, -1,all, 0x120 //DC_SERVICEFORYOU
- 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
- 339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
- 362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
- 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
- 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
- 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
- 405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
- 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
- 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
- 428,0x86, , 0, 1, 20,enemy, 0x000 //SG_SUN_WARM
- 429,0x86, , 0, 1, 20,enemy, 0x000 //SG_MOON_WARM
- 430,0x86, , 0, 1, 20,enemy, 0x000 //SG_STAR_WARM
- 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
- 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
- 516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
- 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
- 527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
- 535,0xbd, , -1, 0, 20,enemy, 0x008 //NJ_KAENSIN
- 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
- 670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND
|