skill_unit_db.txt 4.8 KB

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  1. // ID,unit ID,unit ID 2,layout,range,interval,target,flag
  2. //
  3. // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
  4. // target = friend (party +guildmates +neutral players) / party /
  5. // ally (party +guildmates) / all / enemy
  6. // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
  7. // 0x002(UF_NOREITERRATION) Spell cannot be stacked
  8. // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
  9. // 0x008(UF_NOOVERLAP) Spell effects do not overlap
  10. // 0x010(UF_NOPC) Spell cannot affect players.
  11. // 0x020(UF_NOMOB) Spell cannot affect mobs.
  12. // 0x080(UF_SKILL) Spell CAN affect skills.
  13. // 0x100(UF_DANCE) Dance skill
  14. // 0x200(UF_ENSEMBLE) Ensemble skill
  15. // 0x400(UF_SONG) Song skill
  16. // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
  17. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
  18. //
  19. // Notes:
  20. // ------
  21. // 0x89,0x8a,0x8b without indication
  22. //
  23. // u1 u2 lay r intr target flag
  24. //
  25. 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
  26. 18,0x7f, , -1, 0, 20,enemy, 0x008 //MG_FIREWALL
  27. 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
  28. 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
  29. 27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
  30. 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
  31. 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
  32. 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
  33. 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR
  34. 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
  35. 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
  36. 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
  37. 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
  38. 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE
  39. 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
  40. 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
  41. 116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
  42. 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
  43. 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
  44. 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
  45. 120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
  46. 121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
  47. 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
  48. 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
  49. 125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX
  50. 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
  51. 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
  52. 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
  53. 254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
  54. 285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
  55. 286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
  56. 287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
  57. 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
  58. 306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
  59. 307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
  60. 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
  61. 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
  62. 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
  63. 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
  64. 312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
  65. 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
  66. 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
  67. 319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
  68. 320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
  69. 321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
  70. 322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
  71. 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
  72. 327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
  73. 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
  74. 329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
  75. 330,0xaf, , 3, 0, -1,all, 0x120 //DC_SERVICEFORYOU
  76. 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
  77. 339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
  78. 362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
  79. 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
  80. 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
  81. 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
  82. 405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
  83. 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
  84. 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
  85. 428,0x86, , 0, 1, 20,enemy, 0x000 //SG_SUN_WARM
  86. 429,0x86, , 0, 1, 20,enemy, 0x000 //SG_MOON_WARM
  87. 430,0x86, , 0, 1, 20,enemy, 0x000 //SG_STAR_WARM
  88. 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
  89. 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
  90. 516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
  91. 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
  92. 527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
  93. 535,0xbd, , -1, 0, 20,enemy, 0x008 //NJ_KAENSIN
  94. 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
  95. 670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND