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- // <Skill id>,<Cast>,<Delay (optional)>
- //
- // Cast: 0 - everything affects the skill's cast time
- // 1 - skill's cast time is not affected by dex
- // 2 - skill's cast time is not affected by statuses (Suffragium, etc)
- // 4 - skill's cast time is not affected by item bonuses (equip, cards)
- //
- // Delay: 0 - everything affects the skill's delay
- // 1 - skill's delay is not affected by dex
- // 2 - skill's delay is not affected by statuses (Magic Strings, etc)
- // 4 - skill's delay is not affected by item bonuses (equip, cards)
- //
- // Note: Values are bit fields, add them up to combine their effects.
- // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
- // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
- 263,0,2 //MO_TRIPLEATTACK
- 272,0,2 //MO_CHAINCOMBO
- 273,0,2 //MO_COMBOFINISH
- 336,1 //WE_CALLPARTNER
- 366,1 //HW_MAGICPOWER
- 370,1 //CH_PALMSTRIKE
- 371,0,2 //CH_TIGERFIST
- 372,0,2 //CH_CHAINCRUSH
- 403,3 //PF_MEMORIZE
- 408,1 //WE_BABY
- 409,1 //WE_CALLPARENT
- 410,1 //WE_CALLBABY
- 482,1 //PF_DOUBLECASTING
- 462,1 //SL_KAIZEL
- 496,1 //AM_TWILIGHT1
- 497,1 //AM_TWILIGHT2
- 498,1 //AM_TWILIGHT3
- 512,3 //GS_TRACKING
- 1014,1 //PR_REDEMPTIO
- 10010,3 //GD_BATTLEORDER
- 10011,3 //GD_REGENERATION
- 10012,6 //GD_RESTORE
- 10013,7 //GD_EMERGENCYCALL
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