skill_castnodex_db.txt 1.3 KB

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  1. // <Skill id>,<Cast>,<Delay (optional)>
  2. //
  3. // Cast: 0 - everything affects the skill's cast time
  4. // 1 - skill's cast time is not affected by dex
  5. // 2 - skill's cast time is not affected by statuses (Suffragium, etc)
  6. // 4 - skill's cast time is not affected by item bonuses (equip, cards)
  7. //
  8. // Delay: 0 - everything affects the skill's delay
  9. // 1 - skill's delay is not affected by dex
  10. // 2 - skill's delay is not affected by statuses (Magic Strings, etc)
  11. // 4 - skill's delay is not affected by item bonuses (equip, cards)
  12. //
  13. // Note: Values are bit fields, add them up to combine their effects.
  14. // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
  15. // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
  16. 263,0,2 //MO_TRIPLEATTACK
  17. 272,0,2 //MO_CHAINCOMBO
  18. 273,0,2 //MO_COMBOFINISH
  19. 336,1 //WE_CALLPARTNER
  20. 366,1 //HW_MAGICPOWER
  21. 370,1 //CH_PALMSTRIKE
  22. 371,0,2 //CH_TIGERFIST
  23. 372,0,2 //CH_CHAINCRUSH
  24. 403,3 //PF_MEMORIZE
  25. 408,1 //WE_BABY
  26. 409,1 //WE_CALLPARENT
  27. 410,1 //WE_CALLBABY
  28. 482,1 //PF_DOUBLECASTING
  29. 462,1 //SL_KAIZEL
  30. 496,1 //AM_TWILIGHT1
  31. 497,1 //AM_TWILIGHT2
  32. 498,1 //AM_TWILIGHT3
  33. 512,3 //GS_TRACKING
  34. 1014,1 //PR_REDEMPTIO
  35. 10010,3 //GD_BATTLEORDER
  36. 10011,3 //GD_REGENERATION
  37. 10012,6 //GD_RESTORE
  38. 10013,7 //GD_EMERGENCYCALL