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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- //#define DEBUG_DISP
- //#define DEBUG_DISASM
- //#define DEBUG_RUN
- //#define DEBUG_HASH
- //#define DEBUG_DUMP_STACK
- #include "script.hpp"
- #include <errno.h>
- #include <math.h>
- #include <setjmp.h>
- #include <stdlib.h> // atoi, strtol, strtoll, exit
- #ifdef PCRE_SUPPORT
- #include "../../3rdparty/pcre/include/pcre.h" // preg_match
- #endif
- #include "../common/cbasetypes.hpp"
- #include "../common/ers.hpp" // ers_destroy
- #include "../common/malloc.hpp"
- #include "../common/md5calc.hpp"
- #include "../common/nullpo.hpp"
- #include "../common/random.hpp"
- #include "../common/showmsg.hpp"
- #include "../common/socket.hpp"
- #include "../common/strlib.hpp"
- #include "../common/timer.hpp"
- #include "../common/utilities.hpp"
- #include "../common/utils.hpp"
- #include "achievement.hpp"
- #include "atcommand.hpp"
- #include "battle.hpp"
- #include "battleground.hpp"
- #include "channel.hpp"
- #include "chat.hpp"
- #include "chrif.hpp"
- #include "clan.hpp"
- #include "clif.hpp"
- #include "date.hpp" // date type enum, date_get()
- #include "elemental.hpp"
- #include "guild.hpp"
- #include "homunculus.hpp"
- #include "instance.hpp"
- #include "intif.hpp"
- #include "itemdb.hpp"
- #include "log.hpp"
- #include "mail.hpp"
- #include "map.hpp"
- #include "mapreg.hpp"
- #include "mercenary.hpp"
- #include "mob.hpp"
- #include "npc.hpp"
- #include "party.hpp"
- #include "path.hpp"
- #include "pc.hpp"
- #include "pc_groups.hpp"
- #include "pet.hpp"
- #include "quest.hpp"
- #include "storage.hpp"
- using namespace rathena;
- const int64 SCRIPT_INT_MIN = INT64_MIN;
- const int64 SCRIPT_INT_MAX = INT64_MAX;
- struct eri *array_ers;
- DBMap *st_db;
- unsigned int active_scripts;
- unsigned int next_id;
- struct eri *st_ers;
- struct eri *stack_ers;
- static bool script_rid2sd_( struct script_state *st, struct map_session_data** sd, const char *func );
- /**
- * Get `sd` from a account id in `loc` param instead of attached rid
- * @param st Script
- * @param loc Location to look account id in script parameter
- * @param sd Variable that will be assigned
- * @return True if `sd` is assigned, false otherwise
- **/
- static bool script_accid2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
- if (script_hasdata(st, loc)) {
- int id_ = script_getnum(st, loc);
- if (!(*sd = map_id2sd(id_))){
- ShowError("%s: Player with account id '%d' is not found.\n", func, id_);
- return false;
- }else{
- return true;
- }
- }
- else
- return script_rid2sd_(st,sd,func);
- }
- /**
- * Get `sd` from a char id in `loc` param instead of attached rid
- * @param st Script
- * @param loc Location to look char id in script parameter
- * @param sd Variable that will be assigned
- * @return True if `sd` is assigned, false otherwise
- **/
- static bool script_charid2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
- if (script_hasdata(st, loc)) {
- int id_ = script_getnum(st, loc);
- if (!(*sd = map_charid2sd(id_))){
- ShowError("%s: Player with char id '%d' is not found.\n", func, id_);
- return false;
- }else{
- return true;
- }
- }
- else
- return script_rid2sd_(st,sd,func);
- }
- /**
- * Get `sd` from a nick in `loc` param instead of attached rid
- * @param st Script
- * @param loc Location to look nick in script parameter
- * @param sd Variable that will be assigned
- * @return True if `sd` is assigned, false otherwise
- **/
- static bool script_nick2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
- if (script_hasdata(st, loc)) {
- const char *name_ = script_getstr(st, loc);
- if (!(*sd = map_nick2sd(name_,false))){
- ShowError("%s: Player with nick '%s' is not found.\n", func, name_);
- return false;
- }else{
- return true;
- }
- }
- else
- return script_rid2sd_(st,sd,func);
- }
- /**
- * Get `sd` from a mapid in `loc` param instead of attached rid
- * @param st Script
- * @param loc Location to look mapid in script parameter
- * @param sd Variable that will be assigned
- * @return True if `sd` is assigned, false otherwise
- **/
- static bool script_mapid2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
- if (script_hasdata(st, loc)) {
- int id_ = script_getnum(st, loc);
- if (!(*sd = map_id2sd(id_))){
- ShowError("%s: Player with map id '%d' is not found.\n", func, id_);
- return false;
- }else{
- return true;
- }
- }
- else
- return script_rid2sd_(st,sd,func);
- }
- /**
- * Get `bl` from an ID in `loc` param, if ID is 0 will return the `bl` of the script's activator.
- * @param st Script
- * @param loc Location to look for ID in script parameter
- * @param bl Variable that will be assigned
- * @return True if `bl` is assigned, false otherwise
- **/
- static bool script_rid2bl_(struct script_state *st, uint8 loc, struct block_list **bl, const char *func) {
- int unit_id;
- if ( !script_hasdata(st, loc) || ( unit_id = script_getnum(st, loc) ) == 0)
- unit_id = st->rid;
-
- *bl = map_id2bl(unit_id);
- if ( *bl )
- return true;
- else {
- ShowError("%s: Unit with ID '%d' is not found.\n", func, unit_id);
- return false;
- }
- }
- #define script_accid2sd(loc,sd) script_accid2sd_(st,(loc),&(sd),__FUNCTION__)
- #define script_charid2sd(loc,sd) script_charid2sd_(st,(loc),&(sd),__FUNCTION__)
- #define script_nick2sd(loc,sd) script_nick2sd_(st,(loc),&(sd),__FUNCTION__)
- #define script_mapid2sd(loc,sd) script_mapid2sd_(st,(loc),&(sd),__FUNCTION__)
- #define script_rid2sd(sd) script_rid2sd_(st,&(sd),__FUNCTION__)
- #define script_rid2bl(loc,bl) script_rid2bl_(st,(loc),&(bl),__FUNCTION__)
- /// temporary buffer for passing around compiled bytecode
- /// @see add_scriptb, set_label, parse_script
- static unsigned char* script_buf = NULL;
- static int script_pos = 0, script_size = 0;
- static inline int GETVALUE(const unsigned char* buf, int i)
- {
- return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
- }
- static inline void SETVALUE(unsigned char* buf, int i, int n)
- {
- buf[i] = GetByte(n, 0);
- buf[i+1] = GetByte(n, 1);
- buf[i+2] = GetByte(n, 2);
- }
- // String buffer structures.
- // str_data stores string information
- static struct str_data_struct {
- enum c_op type;
- int str;
- int backpatch;
- int label;
- int (*func)(struct script_state *st);
- int64 val;
- int next;
- const char *name;
- bool deprecated;
- } *str_data = nullptr;
- static int str_data_size = 0; // size of the data
- static int str_num = LABEL_START; // next id to be assigned
- // str_buf holds the strings themselves
- static char *str_buf;
- static int str_size = 0; // size of the buffer
- static int str_pos = 0; // next position to be assigned
- // Using a prime number for SCRIPT_HASH_SIZE should give better distributions
- #define SCRIPT_HASH_SIZE 1021
- int str_hash[SCRIPT_HASH_SIZE];
- // Specifies which string hashing method to use
- //#define SCRIPT_HASH_DJB2
- //#define SCRIPT_HASH_SDBM
- #define SCRIPT_HASH_ELF
- static DBMap* scriptlabel_db = NULL; // const char* label_name -> int script_pos
- static DBMap* userfunc_db = NULL; // const char* func_name -> struct script_code*
- static int parse_options = 0;
- DBMap* script_get_label_db(void) { return scriptlabel_db; }
- DBMap* script_get_userfunc_db(void) { return userfunc_db; }
- // important buildin function references for usage in scripts
- static int buildin_set_ref = 0;
- static int buildin_callsub_ref = 0;
- static int buildin_callfunc_ref = 0;
- static int buildin_getelementofarray_ref = 0;
- // Caches compiled autoscript item code.
- // Note: This is not cleared when reloading itemdb.
- static DBMap* autobonus_db = NULL; // char* script -> char* bytecode
- struct Script_Config script_config = {
- 1, // warn_func_mismatch_argtypes
- 1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
- 0, INT_MAX, // input_min_value/input_max_value
- // NOTE: None of these event labels should be longer than <EVENT_NAME_LENGTH> characters
- // PC related
- "OnPCDieEvent", //die_event_name
- "OnPCKillEvent", //kill_pc_event_name
- "OnNPCKillEvent", //kill_mob_event_name
- "OnPCLoginEvent", //login_event_name
- "OnPCLogoutEvent", //logout_event_name
- "OnPCLoadMapEvent", //loadmap_event_name
- "OnPCBaseLvUpEvent", //baselvup_event_name
- "OnPCJobLvUpEvent", //joblvup_event_name
- // NPC related
- "OnTouch_", //ontouch_event_name (runs on first visible char to enter area, picks another char if the first char leaves)
- "OnTouch", //ontouch2_event_name (run whenever a char walks into the OnTouch area)
- "OnTouchNPC", //ontouchnpc_event_name (run whenever a monster walks into the OnTouch area)
- "OnWhisperGlobal", //onwhisper_event_name (is executed when a player sends a whisper message to the NPC)
- "OnCommand", //oncommand_event_name (is executed by script command cmdothernpc)
- "OnBuyItem", //onbuy_event_name (is executed when items are bought)
- "OnSellItem", //onsell_event_name (is executed when items are sold)
- // Init related
- "OnInit", //init_event_name (is executed on all npcs when all npcs were loaded)
- "OnInterIfInit", //inter_init_event_name (is executed on inter server connection)
- "OnInterIfInitOnce", //inter_init_once_event_name (is only executed on the first inter server connection)
- // Guild related
- "OnGuildBreak", //guild_break_event_name (is executed on all castles of the guild that is broken)
- "OnAgitStart", //agit_start_event_name (is executed when WoE FE is started)
- "OnAgitInit", //agit_init_event_name (is executed after all castle owning guilds have been loaded)
- "OnAgitEnd", //agit_end_event_name (is executed when WoE FE has ended)
- "OnAgitStart2", //agit_start2_event_name (is executed when WoE SE is started)
- "OnAgitInit2", //agit_init2_event_name (is executed after all castle owning guilds have been loaded)
- "OnAgitEnd2", //agit_end2_event_name (is executed when WoE SE has ended)
- "OnAgitStart3", //agit_start3_event_name (is executed when WoE TE is started)
- "OnAgitInit3", //agit_init3_event_name (is executed after all castle owning guilds have been loaded)
- "OnAgitEnd3", //agit_end3_event_name (is executed when WoE TE has ended)
- // Timer related
- "OnTimer", //timer_event_name (is executed by a timer at the specific second)
- "OnTimerQuit", //timer_quit_event_name (is executed when a timer is aborted)
- "OnMinute", //timer_minute_event_name (is executed by a timer at the specific minute)
- "OnHour", //timer_hour_event_name (is executed by a timer at the specific hour)
- "OnClock", //timer_clock_event_name (is executed by a timer at the specific hour and minute)
- "OnDay", //timer_day_event_name (is executed by a timer at the specific month and day)
- "OnSun", //timer_sunday_event_name (is executed by a timer on sunday at the specific hour and minute)
- "OnMon", //timer_monday_event_name (is executed by a timer on monday at the specific hour and minute)
- "OnTue", //timer_tuesday_event_name (is executed by a timer on tuesday at the specific hour and minute)
- "OnWed", //timer_wednesday_event_name (is executed by a timer on wednesday at the specific hour and minute)
- "OnThu", //timer_thursday_event_name (is executed by a timer on thursday at the specific hour and minute)
- "OnFri", //timer_friday_event_name (is executed by a timer on friday at the specific hour and minute)
- "OnSat", //timer_saturday_event_name (is executed by a timer on saturday at the specific hour and minute)
- // Instance related
- "OnInstanceInit", //instance_init_event_name (is executed right after instance creation)
- "OnInstanceDestroy", //instance_destroy_event_name (is executed right before instance destruction)
- };
- static jmp_buf error_jump;
- static char* error_msg;
- static const char* error_pos;
- static int error_report; // if the error should produce output
- // Used by disp_warning_message
- static const char* parser_current_src;
- static const char* parser_current_file;
- static int parser_current_line;
- // for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
- // [Eoe / jA 1080, 1081, 1094, 1164]
- enum curly_type {
- TYPE_NULL = 0,
- TYPE_IF,
- TYPE_SWITCH,
- TYPE_WHILE,
- TYPE_FOR,
- TYPE_DO,
- TYPE_USERFUNC,
- TYPE_ARGLIST // function argument list
- };
- enum e_arglist
- {
- ARGLIST_UNDEFINED = 0,
- ARGLIST_NO_PAREN = 1,
- ARGLIST_PAREN = 2,
- };
- static struct {
- struct {
- enum curly_type type;
- int index;
- int count;
- int flag;
- struct linkdb_node *case_label;
- } curly[256]; // Information right parenthesis
- int curly_count; // The number of right brackets
- int index; // Number of the syntax used in the script
- } syntax;
- const char* parse_curly_close(const char* p);
- const char* parse_syntax_close(const char* p);
- const char* parse_syntax_close_sub(const char* p,int* flag);
- const char* parse_syntax(const char* p);
- static int parse_syntax_for_flag = 0;
- extern short current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
- extern unsigned int current_equip_combo_pos;
- int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
- int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
- int potion_target = 0;
- unsigned int *generic_ui_array = NULL;
- unsigned int generic_ui_array_size = 0;
- c_op get_com(unsigned char *script,int *pos);
- int64 get_num(unsigned char *script,int *pos);
- typedef struct script_function {
- int (*func)(struct script_state *st);
- const char *name;
- const char *arg;
- const char *deprecated;
- } script_function;
- extern script_function buildin_func[];
- static struct linkdb_node *sleep_db; // int oid -> struct script_state *
- /*==========================================
- * (Only those needed) local declaration prototype
- *------------------------------------------*/
- const char* parse_subexpr(const char* p,int limit);
- int run_func(struct script_state *st);
- int script_instancegetid(struct script_state *st, e_instance_mode mode = IM_NONE);
- const char* script_op2name(int op)
- {
- #define RETURN_OP_NAME(type) case type: return #type
- switch( op )
- {
- RETURN_OP_NAME(C_NOP);
- RETURN_OP_NAME(C_POS);
- RETURN_OP_NAME(C_INT);
- RETURN_OP_NAME(C_PARAM);
- RETURN_OP_NAME(C_FUNC);
- RETURN_OP_NAME(C_STR);
- RETURN_OP_NAME(C_CONSTSTR);
- RETURN_OP_NAME(C_ARG);
- RETURN_OP_NAME(C_NAME);
- RETURN_OP_NAME(C_EOL);
- RETURN_OP_NAME(C_RETINFO);
- RETURN_OP_NAME(C_USERFUNC);
- RETURN_OP_NAME(C_USERFUNC_POS);
- RETURN_OP_NAME(C_REF);
- // operators
- RETURN_OP_NAME(C_OP3);
- RETURN_OP_NAME(C_LOR);
- RETURN_OP_NAME(C_LAND);
- RETURN_OP_NAME(C_LE);
- RETURN_OP_NAME(C_LT);
- RETURN_OP_NAME(C_GE);
- RETURN_OP_NAME(C_GT);
- RETURN_OP_NAME(C_EQ);
- RETURN_OP_NAME(C_NE);
- RETURN_OP_NAME(C_XOR);
- RETURN_OP_NAME(C_OR);
- RETURN_OP_NAME(C_AND);
- RETURN_OP_NAME(C_ADD);
- RETURN_OP_NAME(C_SUB);
- RETURN_OP_NAME(C_MUL);
- RETURN_OP_NAME(C_DIV);
- RETURN_OP_NAME(C_MOD);
- RETURN_OP_NAME(C_NEG);
- RETURN_OP_NAME(C_LNOT);
- RETURN_OP_NAME(C_NOT);
- RETURN_OP_NAME(C_R_SHIFT);
- RETURN_OP_NAME(C_L_SHIFT);
- RETURN_OP_NAME(C_ADD_POST);
- RETURN_OP_NAME(C_SUB_POST);
- RETURN_OP_NAME(C_ADD_PRE);
- RETURN_OP_NAME(C_SUB_PRE);
- default:
- ShowDebug("script_op2name: unexpected op=%d\n", op);
- return "???";
- }
- #undef RETURN_OP_NAME
- }
- #ifdef DEBUG_DUMP_STACK
- static void script_dump_stack(struct script_state* st)
- {
- int i;
- ShowMessage("\tstart = %d\n", st->start);
- ShowMessage("\tend = %d\n", st->end);
- ShowMessage("\tdefsp = %d\n", st->stack->defsp);
- ShowMessage("\tsp = %d\n", st->stack->sp);
- for( i = 0; i < st->stack->sp; ++i )
- {
- struct script_data* data = &st->stack->stack_data[i];
- ShowMessage("\t[%d] %s", i, script_op2name(data->type));
- switch( data->type )
- {
- case C_INT:
- case C_POS:
- ShowMessage(" %d\n", data->u.num);
- break;
- case C_STR:
- case C_CONSTSTR:
- ShowMessage(" \"%s\"\n", data->u.str);
- break;
- case C_NAME:
- ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type));
- break;
- case C_RETINFO:
- {
- struct script_retinfo* ri = data->u.ri;
- ShowMessage(" %p {scope.vars=%p, scope.arrays=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->scope.vars, ri->scope.arrays, ri->script, ri->pos, ri->nargs, ri->defsp);
- }
- break;
- default:
- ShowMessage("\n");
- break;
- }
- }
- }
- #endif
- /// Reports on the console the src of a script error.
- static void script_reportsrc(struct script_state *st)
- {
- if( st->oid == 0 )
- return; //Can't report source.
- struct block_list* bl = map_id2bl(st->oid);
- if (!bl)
- return;
- switch( bl->type ) {
- case BL_NPC: {
- struct npc_data* nd = (struct npc_data*)bl;
- if( bl->m >= 0 )
- ShowDebug("Source (NPC): %s at %s (%d,%d)\n", nd->name, map_mapid2mapname(bl->m), bl->x, bl->y);
- else
- ShowDebug("Source (NPC): %s (invisible/not on a map)\n", nd->name);
- ShowDebug( "Source (NPC): %s is located in: %s\n", nd->name, nd->path );
- } break;
- default:
- if( bl->m >= 0 )
- ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map_mapid2mapname(bl->m), bl->x, bl->y);
- else
- ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
- break;
- }
- }
- /// Reports on the console information about the script data.
- static void script_reportdata(struct script_data* data)
- {
- if( data == NULL )
- return;
- switch( data->type ) {
- case C_NOP:// no value
- ShowDebug("Data: nothing (nil)\n");
- break;
- case C_INT:// number
- ShowDebug("Data: number value=%" PRId64 "\n", data->u.num);
- break;
- case C_STR:
- case C_CONSTSTR:// string
- if( data->u.str ) {
- ShowDebug("Data: string value=\"%s\"\n", data->u.str);
- } else {
- ShowDebug("Data: string value=NULL\n");
- }
- break;
- case C_NAME:// reference
- if( reference_tovariable(data) ) {// variable
- const char* name = reference_getname(data);
- ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
- } else if( reference_toconstant(data) ) {// constant
- ShowDebug("Data: constant name='%s' value=%" PRId64 "\n", reference_getname(data), reference_getconstant(data));
- } else if( reference_toparam(data) ) {// param
- ShowDebug("Data: param name='%s' type=%" PRId64 "\n", reference_getname(data), reference_getparamtype(data));
- } else {// ???
- ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
- ShowDebug("Please report this!!! - script->str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
- }
- break;
- case C_POS:// label
- ShowDebug("Data: label pos=%" PRId64 "\n", data->u.num);
- break;
- default:
- ShowDebug("Data: %s\n", script_op2name(data->type));
- break;
- }
- }
- /// Reports on the console information about the current built-in function.
- static void script_reportfunc(struct script_state* st)
- {
- int params, id;
- struct script_data* data;
- if( !script_hasdata(st,0) )
- {// no stack
- return;
- }
- data = script_getdata(st,0);
- if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC )
- {// script currently not executing a built-in function or corrupt stack
- return;
- }
- id = reference_getid(data);
- params = script_lastdata(st)-1;
- if( params > 0 )
- {
- int i;
- ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s");
- for( i = 2; i <= script_lastdata(st); i++ )
- {
- script_reportdata(script_getdata(st,i));
- }
- }
- else
- {
- ShowDebug("Function: %s (no parameters)\n", get_str(id));
- }
- }
- /*==========================================
- * Output error message
- *------------------------------------------*/
- static void disp_error_message2(const char *mes,const char *pos,int report)
- {
- error_msg = aStrdup(mes);
- error_pos = pos;
- error_report = report;
- longjmp( error_jump, 1 );
- }
- #define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
- static void disp_warning_message(const char *mes, const char *pos) {
- script_warning(parser_current_src,parser_current_file,parser_current_line,mes,pos);
- }
- /// Checks event parameter validity
- static void check_event(struct script_state *st, const char *evt)
- {
- if( evt && evt[0] && !stristr(evt, "::On") )
- {
- ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
- script_reportsrc(st);
- }
- }
- /*==========================================
- * Hashes the input string
- *------------------------------------------*/
- static unsigned int calc_hash(const char* p)
- {
- unsigned int h;
- #if defined(SCRIPT_HASH_DJB2)
- h = 5381;
- while( *p ) // hash*33 + c
- h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
- #elif defined(SCRIPT_HASH_SDBM)
- h = 0;
- while( *p ) // hash*65599 + c
- h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
- #elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
- h = 0;
- while( *p ){
- unsigned int g;
- h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
- g = h & 0xF0000000;
- if( g )
- {
- h ^= g >> 24;
- h &= ~g;
- }
- }
- #else // athena hash
- h = 0;
- while( *p )
- h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
- #endif
- return h % SCRIPT_HASH_SIZE;
- }
- bool script_check_RegistryVariableLength(int pType, const char *val, size_t* vlen)
- {
- size_t len = strlen(val);
- if (vlen)
- *vlen = len;
- switch (pType) {
- case 0:
- return (len < 33); // key check
- case 1:
- return (len < 255); // value check
- default:
- return false;
- }
- }
- /*==========================================
- * str_data manipulation functions
- *------------------------------------------*/
- /// Looks up string using the provided id.
- const char* get_str(int id)
- {
- Assert( id >= LABEL_START && id < str_size );
- return str_buf+str_data[id].str;
- }
- /// Returns the uid of the string, or -1.
- static int search_str(const char* p)
- {
- int i;
- for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next )
- if( strcasecmp(get_str(i),p) == 0 )
- return i;
- return -1;
- }
- /// Stores a copy of the string and returns its id.
- /// If an identical string is already present, returns its id instead.
- int add_str(const char* p)
- {
- int h;
- int len;
- h = calc_hash(p);
- if( str_hash[h] == 0 )
- {// empty bucket, add new node here
- str_hash[h] = str_num;
- }
- else
- {// scan for end of list, or occurence of identical string
- int i;
- for( i = str_hash[h]; ; i = str_data[i].next )
- {
- if( strcasecmp(get_str(i),p) == 0 )
- return i; // string already in list
- if( str_data[i].next == 0 )
- break; // reached the end
- }
- // append node to end of list
- str_data[i].next = str_num;
- }
- // grow list if neccessary
- if( str_num >= str_data_size )
- {
- str_data_size += 128;
- RECREATE(str_data,struct str_data_struct,str_data_size);
- memset(str_data + (str_data_size - 128), '\0', 128);
- }
- len=(int)strlen(p);
- // grow string buffer if neccessary
- while( str_pos+len+1 >= str_size )
- {
- str_size += 256;
- RECREATE(str_buf,char,str_size);
- memset(str_buf + (str_size - 256), '\0', 256);
- }
- safestrncpy(str_buf+str_pos, p, len+1);
- str_data[str_num].type = C_NOP;
- str_data[str_num].str = str_pos;
- str_data[str_num].next = 0;
- str_data[str_num].func = NULL;
- str_data[str_num].backpatch = -1;
- str_data[str_num].label = -1;
- str_pos += len+1;
- return str_num++;
- }
- /// Appends 1 byte to the script buffer.
- static void add_scriptb(uint8 a)
- {
- if( script_pos+1 >= script_size )
- {
- script_size += SCRIPT_BLOCK_SIZE;
- RECREATE(script_buf,unsigned char,script_size);
- }
- script_buf[script_pos++] = a;
- }
- /// Appends a c_op value to the script buffer.
- /// The value is variable-length encoded into 8-bit blocks.
- /// The encoding scheme is ( 01?????? )* 00??????, LSB first.
- /// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
- static void add_scriptc(int a)
- {
- while( a >= 0x40 )
- {
- add_scriptb((a&0x3f)|0x40);
- a = (a - 0x40) >> 6;
- }
- add_scriptb(a);
- }
- /// Appends an integer value to the script buffer.
- /// The value is variable-length encoded into 8-bit blocks.
- /// The encoding scheme is ( 11?????? )* 10??????, LSB first.
- /// All blocks hold 6 bits of data.
- static void add_scripti(int64 a){
- while( a > 0x3f ){
- add_scriptb((a & (int64)0x3f)|(int64)0xc0);
- a >>= 6;
- }
- add_scriptb(((a & (int64)0x3f)|(int64)0x80));
- }
- /// Appends a str_data object (label/function/variable/integer) to the script buffer.
- ///
- /// @param l The id of the str_data entry
- // Maximum up to 16M
- static void add_scriptl(int l)
- {
- int backpatch = str_data[l].backpatch;
- switch(str_data[l].type){
- case C_POS:
- case C_USERFUNC_POS:
- add_scriptc(C_POS);
- add_scriptb(str_data[l].label);
- add_scriptb(str_data[l].label>>8);
- add_scriptb(str_data[l].label>>16);
- break;
- case C_NOP:
- case C_USERFUNC:
- // Embedded data backpatch there is a possibility of label
- add_scriptc(C_NAME);
- str_data[l].backpatch = script_pos;
- add_scriptb(backpatch);
- add_scriptb(backpatch>>8);
- add_scriptb(backpatch>>16);
- break;
- case C_INT:
- add_scripti(std::abs(str_data[l].val));
- if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
- add_scriptc(C_NEG);
- break;
- default: // assume C_NAME
- add_scriptc(C_NAME);
- add_scriptb(l);
- add_scriptb(l>>8);
- add_scriptb(l>>16);
- break;
- }
- }
- /*==========================================
- * Resolve the label
- *------------------------------------------*/
- void set_label(int l,int pos, const char* script_pos_cur)
- {
- int i;
- if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC)
- { //Prevent overwriting constants values, parameters and built-in functions [Skotlex]
- disp_error_message("set_label: invalid label name",script_pos_cur);
- return;
- }
- if(str_data[l].label!=-1){
- disp_error_message("set_label: dup label ",script_pos_cur);
- return;
- }
- str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
- str_data[l].label=pos;
- for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
- int next=GETVALUE(script_buf,i);
- script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
- SETVALUE(script_buf,i,pos);
- i=next;
- }
- }
- /// Skips spaces and/or comments.
- const char* skip_space(const char* p)
- {
- if( p == NULL )
- return NULL;
- for(;;)
- {
- while( ISSPACE(*p) )
- ++p;
- if( *p == '/' && p[1] == '/' )
- {// line comment
- while(*p && *p!='\n')
- ++p;
- }
- else if( *p == '/' && p[1] == '*' )
- {// block comment
- p += 2;
- for(;;)
- {
- if( *p == '\0' ) {
- disp_warning_message("script:script->skip_space: end of file while parsing block comment. expected " CL_BOLD "*/" CL_NORM, p);
- return p;
- }
- if( *p == '*' && p[1] == '/' )
- {// end of block comment
- p += 2;
- break;
- }
- ++p;
- }
- }
- else
- break;
- }
- return p;
- }
- /// Skips a word.
- /// A word consists of undercores and/or alphanumeric characters,
- /// and valid variable prefixes/postfixes.
- static const char* skip_word(const char* p)
- {
- // prefix
- switch( *p ) {
- case '@':// temporary char variable
- ++p; break;
- case '#':// account variable
- p += ( p[1] == '#' ? 2 : 1 ); break;
- case '\'':// instance variable
- ++p; break;
- case '.':// npc variable
- p += ( p[1] == '@' ? 2 : 1 ); break;
- case '$':// global variable
- p += ( p[1] == '@' ? 2 : 1 ); break;
- }
- while( ISALNUM(*p) || *p == '_' )
- ++p;
- // postfix
- if( *p == '$' )// string
- p++;
- return p;
- }
- /// Adds a word to str_data.
- /// @see skip_word
- /// @see add_str
- static int add_word(const char* p)
- {
- char* word;
- int len;
- int i;
- // Check for a word
- len = skip_word(p) - p;
- if( len == 0 )
- disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes.", p);
- // Duplicate the word
- word = (char*)aMalloc(len+1);
- memcpy(word, p, len);
- word[len] = 0;
- // add the word
- i = add_str(word);
- aFree(word);
- return i;
- }
- /// Parses a function call.
- /// The argument list can have parenthesis or not.
- /// The number of arguments is checked.
- static
- const char* parse_callfunc(const char* p, int require_paren, int is_custom)
- {
- const char* p2;
- const char* arg=NULL;
- int func;
- func = add_word(p);
- if( str_data[func].type == C_FUNC ){
- // buildin function
- add_scriptl(func);
- add_scriptc(C_ARG);
- arg = buildin_func[str_data[func].val].arg;
- #if defined(SCRIPT_COMMAND_DEPRECATION)
- if( str_data[func].deprecated ){
- ShowWarning( "Usage of deprecated script function '%s'.\n", get_str(func) );
- ShowWarning( "This function was deprecated on '%s' and could become unavailable anytime soon.\n", buildin_func[str_data[func].val].deprecated );
- }
- #endif
- } else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
- // script defined function
- add_scriptl(buildin_callsub_ref);
- add_scriptc(C_ARG);
- add_scriptl(func);
- arg = buildin_func[str_data[buildin_callsub_ref].val].arg;
- if( *arg == 0 )
- disp_error_message("parse_callfunc: callsub has no arguments, please review its definition",p);
- if( *arg != '*' )
- ++arg; // count func as argument
- } else {
- const char* name = get_str(func);
- if( !is_custom && strdb_get(userfunc_db, name) == NULL ) {
- disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
- } else {;
- add_scriptl(buildin_callfunc_ref);
- add_scriptc(C_ARG);
- add_scriptc(C_STR);
- while( *name ) add_scriptb(*name ++);
- add_scriptb(0);
- arg = buildin_func[str_data[buildin_callfunc_ref].val].arg;
- if( *arg != '*' ) ++ arg;
- }
- }
- p = skip_word(p);
- p = skip_space(p);
- syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
- syntax.curly[syntax.curly_count].count = 0;
- if( *p == ';' )
- {// <func name> ';'
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- } else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
- {// <func name> '(' ')'
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
- p = p2;
- /*
- } else if( 0 && require_paren && *p != '(' )
- {// <func name>
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- */
- } else
- {// <func name> <arg list>
- if( require_paren ){
- if( *p != '(' )
- disp_error_message("need '('",p);
- ++p; // skip '('
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
- } else if( *p == '(' ){
- syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
- } else {
- syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
- }
- ++syntax.curly_count;
- while( *arg ) {
- p2=parse_subexpr(p,-1);
- if( p == p2 )
- break; // not an argument
- if( *arg != '*' )
- ++arg; // next argument
- p=skip_space(p2);
- if( *arg == 0 || *p != ',' )
- break; // no more arguments
- ++p; // skip comma
- }
- --syntax.curly_count;
- }
- if( *arg && *arg != '?' && *arg != '*' )
- disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
- if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
- disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
- if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
- if( *p != ')' )
- disp_error_message("parse_callfunc: expected ')' to close argument list",p);
- ++p;
- }
- add_scriptc(C_FUNC);
- return p;
- }
- /// Processes end of logical script line.
- /// @param first When true, only fix up scheduling data is initialized
- /// @param p Script position for error reporting in set_label
- static void parse_nextline(bool first, const char* p)
- {
- if( !first )
- {
- add_scriptc(C_EOL); // mark end of line for stack cleanup
- set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels
- }
- // initialize data for new '-' label fix up scheduling
- str_data[LABEL_NEXTLINE].type = C_NOP;
- str_data[LABEL_NEXTLINE].backpatch = -1;
- str_data[LABEL_NEXTLINE].label = -1;
- }
- /**
- * Pushes a variable into stack, processing its array index if needed.
- * @see parse_variable
- */
- void parse_variable_sub_push(int word, const char *p2)
- {
- if( p2 ) { // Process the variable index
- const char *p3 = NULL;
- // Push the getelementofarray method into the stack
- add_scriptl(buildin_getelementofarray_ref);
- add_scriptc(C_ARG);
- add_scriptl(word);
- // Process the sub-expression for this assignment
- p3 = parse_subexpr(p2 + 1, 1);
- p3 = skip_space(p3);
- if( *p3 != ']' ) // Closing parenthesis is required for this script
- disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3);
- // Push the closing function stack operator onto the stack
- add_scriptc(C_FUNC);
- p3++;
- } else // No array index, simply push the variable or value onto the stack
- add_scriptl(word);
- }
- /// Parse a variable assignment using the direct equals operator
- /// @param p script position where the function should run from
- /// @return NULL if not a variable assignment, the new position otherwise
- const char* parse_variable(const char* p) {
- int word;
- c_op type = C_NOP;
- const char *p2 = NULL;
- const char *var = p;
- if( p[0] == '+' && p[1] == '+' ){
- type = C_ADD_PRE; // pre ++
- }else if( p[0] == '-' && p[1] == '-' ){
- type = C_SUB_PRE; // pre --
- }
- if( type != C_NOP ){
- var = p = skip_space(&p[2]);
- }
- // skip the variable where applicable
- p = skip_word(p);
- p = skip_space(p);
- if( p == NULL ) {// end of the line or invalid buffer
- return NULL;
- }
- if( *p == '[' ) {// array variable so process the array as appropriate
- int i,j;
- for( p2 = p, i = 0, j = 1; p; ++ i ) {
- if( *p ++ == ']' && --(j) == 0 ) break;
- if( *p == '[' ) ++ j;
- }
- if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining
- disp_error_message("Missing right expression or closing bracket for variable.", p);
- }
- }
- if( type == C_NOP ){
- if( p[0] == '=' && p[1] != '=' ){
- type = C_EQ; // =
- }else if( p[0] == '+' && p[1] == '=' ){
- type = C_ADD; // +=
- }else if( p[0] == '-' && p[1] == '=' ){
- type = C_SUB; // -=
- }else if( p[0] == '^' && p[1] == '=' ){
- type = C_XOR; // ^=
- }else if( p[0] == '|' && p[1] == '=' ){
- type = C_OR; // |=
- }else if( p[0] == '&' && p[1] == '=' ){
- type = C_AND; // &=
- }else if( p[0] == '*' && p[1] == '=' ){
- type = C_MUL; // *=
- }else if( p[0] == '/' && p[1] == '=' ){
- type = C_DIV; // /=
- }else if( p[0] == '%' && p[1] == '=' ){
- type = C_MOD; // %=
- }else if( p[0] == '~' && p[1] == '=' ){
- type = C_NOT; // ~=
- }else if( p[0] == '+' && p[1] == '+' ){
- type = C_ADD_POST; // post ++
- }else if( p[0] == '-' && p[1] == '-' ){
- type = C_SUB_POST; // post --
- }else if( p[0] == '<' && p[1] == '<' && p[2] == '=' ){
- type = C_L_SHIFT; // <<=
- }else if( p[0] == '>' && p[1] == '>' && p[2] == '=' ){
- type = C_R_SHIFT; // >>=
- }else{
- // failed to find a matching operator combination so invalid
- return nullptr;
- }
- }
- switch( type ) {
- case C_ADD_PRE: // pre ++
- case C_SUB_PRE: // pre --
- // Nothing more to skip
- break;
- case C_EQ: {// incremental modifier
- p = skip_space( &p[1] );
- }
- break;
- case C_L_SHIFT:
- case C_R_SHIFT: {// left or right shift modifier
- p = skip_space( &p[3] );
- }
- break;
- default: {// normal incremental command
- p = skip_space( &p[2] );
- }
- }
- if( p == NULL ) {// end of line or invalid buffer
- return NULL;
- }
- // push the set function onto the stack
- add_scriptl(buildin_set_ref);
- add_scriptc(C_ARG);
- // always append parenthesis to avoid errors
- syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
- syntax.curly[syntax.curly_count].count = 0;
- syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
- // increment the total curly count for the position in the script
- ++ syntax.curly_count;
- // parse the variable currently being modified
- word = add_word(var);
- if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS ) // cannot assign a variable which exists as a function or label
- disp_error_message("Cannot modify a variable which has the same name as a function or label.", p);
- parse_variable_sub_push(word, p2); // Push variable onto the stack
- if( type != C_EQ )
- parse_variable_sub_push(word, p2); // Push variable onto the stack once again (first argument of setr)
- if( type == C_ADD_POST || type == C_SUB_POST ) { // post ++ / --
- add_scripti(1);
- add_scriptc(type == C_ADD_POST ? C_ADD : C_SUB);
- parse_variable_sub_push(word, p2); // Push variable onto the stack (third argument of setr)
- } else if( type == C_ADD_PRE || type == C_SUB_PRE ) { // pre ++ / --
- add_scripti(1);
- add_scriptc(type == C_ADD_PRE ? C_ADD : C_SUB);
- } else { // Process the value as an expression
- p = parse_subexpr(p, -1);
- if( type != C_EQ )
- {// push the type of modifier onto the stack
- add_scriptc(type);
- }
- }
- // decrement the curly count for the position within the script
- -- syntax.curly_count;
- // close the script by appending the function operator
- add_scriptc(C_FUNC);
- // push the buffer from the method
- return p;
- }
- /*
- * Checks whether the gives string is a number literal
- *
- * Mainly necessary to differentiate between number literals and NPC name
- * constants, since several of those start with a digit.
- *
- * All this does is to check if the string begins with an optional + or - sign,
- * followed by a hexadecimal or decimal number literal literal and is NOT
- * followed by a underscore or letter.
- *
- * @author : Hercules.ws
- * @param p Pointer to the string to check
- * @return Whether the string is a number literal
- */
- bool is_number(const char *p) {
- const char *np;
- if (!p)
- return false;
- if (*p == '-' || *p == '+')
- p++;
- np = p;
- if (*p == '0' && p[1] == 'x') {
- p+=2;
- np = p;
- // Hexadecimal
- while (ISXDIGIT(*np))
- np++;
- } else {
- // Decimal
- while (ISDIGIT(*np))
- np++;
- }
- if (p != np && *np != '_' && !ISALPHA(*np)) // At least one digit, and next isn't a letter or _
- return true;
- return false;
- }
- /*==========================================
- * Analysis section
- *------------------------------------------*/
- const char* parse_simpleexpr(const char *p)
- {
- int64 i;
- p=skip_space(p);
- if(*p==';' || *p==',')
- disp_error_message("parse_simpleexpr: unexpected end of expression",p);
- if(*p=='('){
- if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
- ++syntax.curly[i].count;
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
- syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
- ){
- if( *p == ',' ){
- syntax.curly[i].flag = ARGLIST_PAREN;
- return p;
- } else
- syntax.curly[i].flag = ARGLIST_NO_PAREN;
- }
- if( *p != ')' )
- disp_error_message("parse_simpleexpr: unmatched ')'",p);
- ++p;
- } else if(is_number(p)) {
- char *np;
- bool error;
- // Skip leading zeroes
- while(*p == '0' && ISDIGIT(p[1])) p++;
- errno = 0;
- i=strtoll(p,&np,0);
- error = (errno == ERANGE);
- if( i < SCRIPT_INT_MIN || ( error && i == INT64_MIN ) ){
- i = SCRIPT_INT_MIN;
- disp_warning_message( "parse_simpleexpr: underflow detected, capping value to SCRIPT_INT_MIN", p );
- }else if( i > SCRIPT_INT_MAX || ( error && i == INT64_MAX ) ){
- i = SCRIPT_INT_MAX;
- disp_warning_message( "parse_simpleexpr: overflow detected, capping value to SCRIPT_INT_MAX", p );
- }
- add_scripti(i);
- p=np;
- } else if(*p=='"'){
- add_scriptc(C_STR);
- p++;
- while( *p && *p != '"' ){
- if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
- {
- char buf[8];
- size_t len = skip_escaped_c(p) - p;
- size_t n = sv_unescape_c(buf, p, len);
- if( n != 1 )
- ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
- p += len;
- add_scriptb(*buf);
- continue;
- }
- else if( *p == '\n' )
- disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
- add_scriptb(*p++);
- }
- if(!*p)
- disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
- add_scriptb(0);
- p++; //'"'
- } else {
- int l;
- const char* pv;
- // label , register , function etc
- if(skip_word(p)==p)
- disp_error_message("parse_simpleexpr: unexpected character",p);
- l=add_word(p);
- if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
- return parse_callfunc(p,1,0);
- else {
- const char* name = get_str(l);
- if( strdb_get(userfunc_db,name) != NULL ) {
- return parse_callfunc(p,1,1);
- }
- }
- if( (pv = parse_variable(p)) )
- {// successfully processed a variable assignment
- return pv;
- }
- #if defined(SCRIPT_CONSTANT_DEPRECATION)
- if( str_data[l].type == C_INT && str_data[l].deprecated ){
- ShowWarning( "Usage of deprecated constant '%s'.\n", get_str(l) );
- ShowWarning( "This constant was deprecated and could become unavailable anytime soon.\n" );
- if (str_data[l].name)
- ShowWarning( "Please use '%s' instead!\n", str_data[l].name );
- disp_warning_message("parse_simpleexpr: deprecated constant", p);
- }
- #endif
- p=skip_word(p);
- if( *p == '[' ){
- // array(name[i] => getelementofarray(name,i) )
- add_scriptl(buildin_getelementofarray_ref);
- add_scriptc(C_ARG);
- add_scriptl(l);
- p=parse_subexpr(p+1,-1);
- p=skip_space(p);
- if( *p != ']' )
- disp_error_message("parse_simpleexpr: unmatched ']'",p);
- ++p;
- add_scriptc(C_FUNC);
- }else
- add_scriptl(l);
- }
- return p;
- }
- /*==========================================
- * Analysis of the expression
- *------------------------------------------*/
- const char* parse_subexpr(const char* p,int limit)
- {
- int op,opl,len;
- p=skip_space(p);
- if( *p == '-' ){
- const char* tmpp = skip_space(p+1);
- if( *tmpp == ';' || *tmpp == ',' ){
- add_scriptl(LABEL_NEXTLINE);
- p++;
- return p;
- }
- }
- if( (op = C_ADD_PRE, p[0] == '+' && p[1] == '+') || (op = C_SUB_PRE, p[0] == '-' && p[1] == '-') ) // Pre ++ -- operators
- p = parse_variable(p);
- else if( (op = C_NEG, *p == '-') || (op = C_LNOT, *p == '!') || (op = C_NOT, *p == '~') ) { // Unary - ! ~ operators
- p = parse_subexpr(p + 1, 11);
- add_scriptc(op);
- } else
- p = parse_simpleexpr(p);
- p = skip_space(p);
- while((
- (op=C_OP3,opl=0,len=1,*p=='?') ||
- ((op=C_ADD,opl=9,len=1,*p=='+') && p[1]!='+') ||
- ((op=C_SUB,opl=9,len=1,*p=='-') && p[1]!='-') ||
- (op=C_MUL,opl=10,len=1,*p=='*') ||
- (op=C_DIV,opl=10,len=1,*p=='/') ||
- (op=C_MOD,opl=10,len=1,*p=='%') ||
- (op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
- (op=C_AND,opl=5,len=1,*p=='&') ||
- (op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
- (op=C_OR,opl=3,len=1,*p=='|') ||
- (op=C_XOR,opl=4,len=1,*p=='^') ||
- (op=C_EQ,opl=6,len=2,*p=='=' && p[1]=='=') ||
- (op=C_NE,opl=6,len=2,*p=='!' && p[1]=='=') ||
- (op=C_R_SHIFT,opl=8,len=2,*p=='>' && p[1]=='>') ||
- (op=C_GE,opl=7,len=2,*p=='>' && p[1]=='=') ||
- (op=C_GT,opl=7,len=1,*p=='>') ||
- (op=C_L_SHIFT,opl=8,len=2,*p=='<' && p[1]=='<') ||
- (op=C_LE,opl=7,len=2,*p=='<' && p[1]=='=') ||
- (op=C_LT,opl=7,len=1,*p=='<')) && opl>limit){
- p+=len;
- if(op == C_OP3) {
- p=parse_subexpr(p,-1);
- p=skip_space(p);
- if( *(p++) != ':')
- disp_error_message("parse_subexpr: expected ':'", p-1);
- p=parse_subexpr(p,-1);
- } else {
- p=parse_subexpr(p,opl);
- }
- add_scriptc(op);
- p=skip_space(p);
- }
- return p; /* return first untreated operator */
- }
- /*==========================================
- * Evaluation of the expression
- *------------------------------------------*/
- const char* parse_expr(const char *p)
- {
- switch(*p){
- case ')': case ';': case ':': case '[': case ']':
- case '}':
- disp_error_message("parse_expr: unexpected character",p);
- }
- p=parse_subexpr(p,-1);
- return p;
- }
- /*==========================================
- * Analysis of the line
- *------------------------------------------*/
- const char* parse_line(const char* p)
- {
- const char* p2;
- p=skip_space(p);
- if(*p==';') {
- //Close decision for if(); for(); while();
- p = parse_syntax_close(p + 1);
- return p;
- }
- if(*p==')' && parse_syntax_for_flag)
- return p+1;
- p = skip_space(p);
- if(p[0] == '{') {
- syntax.curly[syntax.curly_count].type = TYPE_NULL;
- syntax.curly[syntax.curly_count].count = -1;
- syntax.curly[syntax.curly_count].index = -1;
- syntax.curly_count++;
- return p + 1;
- } else if(p[0] == '}') {
- return parse_curly_close(p);
- }
- // Syntax-related processing
- p2 = parse_syntax(p);
- if(p2 != NULL)
- return p2;
- // attempt to process a variable assignment
- p2 = parse_variable(p);
- if( p2 != NULL )
- {// variable assignment processed so leave the method
- return parse_syntax_close(p2 + 1);
- }
- p = parse_callfunc(p,0,0);
- p = skip_space(p);
- if(parse_syntax_for_flag) {
- if( *p != ')' )
- disp_error_message("parse_line: expected ')'",p);
- } else {
- if( *p != ';' )
- disp_error_message("parse_line: expected ';'",p);
- }
- //Binding decision for if(), for(), while()
- p = parse_syntax_close(p+1);
- return p;
- }
- // { ... } Closing process
- const char* parse_curly_close(const char* p)
- {
- if(syntax.curly_count <= 0) {
- disp_error_message("parse_curly_close: unexpected string",p);
- return p + 1;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
- syntax.curly_count--;
- //Close decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
- //Closing switch()
- int pos = syntax.curly_count-1;
- char label[256];
- int l;
- // Remove temporary variables
- sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // Go to the end pointer unconditionally
- sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // You are here labeled
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos, p);
- if(syntax.curly[pos].flag) {
- //Exists default
- sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- // Label end
- sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos, p);
- linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
- syntax.curly_count--;
- //Closing decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- } else {
- disp_error_message("parse_curly_close: unexpected string",p);
- return p + 1;
- }
- }
- // Syntax-related processing
- // break, case, continue, default, do, for, function,
- // if, switch, while ? will handle this internally.
- const char* parse_syntax(const char* p)
- {
- const char *p2 = skip_word(p);
- switch(*p) {
- case 'B':
- case 'b':
- if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
- // break Processing
- char label[256];
- int pos = syntax.curly_count - 1;
- while(pos >= 0) {
- if(syntax.curly[pos].type == TYPE_DO) {
- sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_SWITCH) {
- sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
- break;
- }
- pos--;
- }
- if(pos < 0) {
- disp_error_message("parse_syntax: unexpected 'break'",p);
- } else {
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- p = skip_space(p2);
- if(*p != ';')
- disp_error_message("parse_syntax: expected ';'",p);
- // Closing decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- }
- break;
- case 'c':
- case 'C':
- if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
- //Processing case
- int pos = syntax.curly_count-1;
- if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
- disp_error_message("parse_syntax: unexpected 'case' ",p);
- return p+1;
- } else {
- char label[256];
- int l;
- int64 v;
- char *np;
- if(syntax.curly[pos].count != 1) {
- //Jump for FALLTHRU
- sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // You are here labeled
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos, p);
- }
- //Decision statement switch
- p = skip_space(p2);
- if(p == p2) {
- disp_error_message("parse_syntax: expected a space ' '",p);
- }
- // check whether case label is integer or not
- if(is_number(p)) {
- //Numeric value
- v = (int)strtol(p,&np,0);
- if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
- p++;
- p = skip_word(p);
- if(np != p)
- disp_error_message("parse_syntax: 'case' label is not an integer",np);
- } else {
- //Check for constants
- p2 = skip_word(p);
- v = (int)(size_t) (p2-p); // length of word at p2
- memcpy(label,p,static_cast<int>(v));
- label[v]='\0';
- if( !script_get_constant(label, &v) )
- disp_error_message("parse_syntax: 'case' label is not an integer",p);
- p = skip_word(p);
- }
- p = skip_space(p);
- if(*p != ':')
- disp_error_message("parse_syntax: expect ':'",p);
- sprintf(label,"if(%" PRId64 " != $@__SW%x_VAL) goto __SW%x_%x;",
- v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- // Bad I do not parse twice
- p2 = parse_line(label);
- parse_line(p2);
- syntax.curly_count--;
- if(syntax.curly[pos].count != 1) {
- // Label after the completion of FALLTHRU
- sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
- }
- // check duplication of case label [Rayce]
- if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL)
- disp_error_message("parse_syntax: dup 'case'",p);
- linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1);
- sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- syntax.curly[pos].count++;
- }
- return p + 1;
- } else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
- // Processing continue
- char label[256];
- int pos = syntax.curly_count - 1;
- while(pos >= 0) {
- if(syntax.curly[pos].type == TYPE_DO) {
- sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
- syntax.curly[pos].flag = 1; //Flag put the link for continue
- break;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
- break;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
- break;
- }
- pos--;
- }
- if(pos < 0) {
- disp_error_message("parse_syntax: unexpected 'continue'",p);
- } else {
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- }
- p = skip_space(p2);
- if(*p != ';')
- disp_error_message("parse_syntax: expected ';'",p);
- //Closing decision if, for , while
- p = parse_syntax_close(p + 1);
- return p;
- }
- break;
- case 'd':
- case 'D':
- if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
- // Switch - default processing
- int pos = syntax.curly_count-1;
- if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
- disp_error_message("parse_syntax: unexpected 'default'",p);
- } else if(syntax.curly[pos].flag) {
- disp_error_message("parse_syntax: dup 'default'",p);
- } else {
- char label[256];
- int l;
- // Put the label location
- p = skip_space(p2);
- if(*p != ':') {
- disp_error_message("parse_syntax: expected ':'",p);
- }
- sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
- // Skip to the next link w/o condition
- sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // The default label
- sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly[syntax.curly_count - 1].flag = 1;
- syntax.curly[pos].count++;
- }
- return p + 1;
- } else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
- int l;
- char label[256];
- p=skip_space(p2);
- syntax.curly[syntax.curly_count].type = TYPE_DO;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- // Label of the (do) form here
- sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count++;
- return p;
- }
- break;
- case 'f':
- case 'F':
- if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
- int l;
- char label[256];
- int pos = syntax.curly_count;
- syntax.curly[syntax.curly_count].type = TYPE_FOR;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- syntax.curly_count++;
- p=skip_space(p2);
- if(*p != '(')
- disp_error_message("parse_syntax: expected '('",p);
- p++;
- // Execute the initialization statement
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- p=parse_line(p);
- syntax.curly_count--;
- // Form the start of label decision
- sprintf(label,"__FR%x_J",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- p=skip_space(p);
- if(*p == ';') {
- // For (; Because the pattern of always true ;)
- ;
- } else {
- // Skip to the end point if the condition is false
- sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- }
- if(*p != ';')
- disp_error_message("parse_syntax: expected ';'",p);
- p++;
- // Skip to the beginning of the loop
- sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // Labels to form the next loop
- sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- // Process the next time you enter the loop
- // A ')' last for; flag to be treated as'
- parse_syntax_for_flag = 1;
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- p=parse_line(p);
- syntax.curly_count--;
- parse_syntax_for_flag = 0;
- // Skip to the determination process conditions
- sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // Loop start labeling
- sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- return p;
- }
- else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
- {// internal script function
- const char *func_name;
- func_name = skip_space(p2);
- p = skip_word(func_name);
- if( p == func_name )
- disp_error_message("parse_syntax:function: function name is missing or invalid", p);
- p2 = skip_space(p);
- if( *p2 == ';' )
- {// function <name> ;
- // function declaration - just register the name
- int l;
- l = add_word(func_name);
- if( str_data[l].type == C_NOP )// register only, if the name was not used by something else
- str_data[l].type = C_USERFUNC;
- else if( str_data[l].type == C_USERFUNC )
- ; // already registered
- else
- disp_error_message("parse_syntax:function: function name is invalid", func_name);
- // Close condition of if, for, while
- p = parse_syntax_close(p2 + 1);
- return p;
- }
- else if(*p2 == '{')
- {// function <name> <line/block of code>
- char label[256];
- int l;
- syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- ++syntax.curly_count;
- // Jump over the function code
- sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
- syntax.curly[syntax.curly_count].type = TYPE_NULL;
- ++syntax.curly_count;
- parse_line(label);
- --syntax.curly_count;
- // Set the position of the function (label)
- l=add_word(func_name);
- if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
- {
- str_data[l].type = C_USERFUNC;
- set_label(l, script_pos, p);
- if( parse_options&SCRIPT_USE_LABEL_DB )
- strdb_iput(scriptlabel_db, get_str(l), script_pos);
- }
- else
- disp_error_message("parse_syntax:function: function name is invalid", func_name);
- return skip_space(p);
- }
- else
- {
- disp_error_message("expect ';' or '{' at function syntax",p);
- }
- }
- break;
- case 'i':
- case 'I':
- if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
- // If process
- char label[256];
- p=skip_space(p2);
- if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_IF;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
- syntax.curly_count++;
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- return p;
- }
- break;
- case 's':
- case 'S':
- if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
- // Processing of switch ()
- char label[256];
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
- syntax.curly_count++;
- add_scriptl(add_str("set"));
- add_scriptc(C_ARG);
- add_scriptl(add_str(label));
- p=parse_expr(p);
- p=skip_space(p);
- if(*p != '{') {
- disp_error_message("parse_syntax: expected '{'",p);
- }
- add_scriptc(C_FUNC);
- return p + 1;
- }
- break;
- case 'w':
- case 'W':
- if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
- int l;
- char label[256];
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- syntax.curly[syntax.curly_count].type = TYPE_WHILE;
- syntax.curly[syntax.curly_count].count = 1;
- syntax.curly[syntax.curly_count].index = syntax.index++;
- syntax.curly[syntax.curly_count].flag = 0;
- // Form the start of label decision
- sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- // Skip to the end point if the condition is false
- sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
- syntax.curly_count++;
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- return p;
- }
- break;
- }
- return NULL;
- }
- const char* parse_syntax_close(const char *p) {
- // If (...) for (...) hoge (); as to make sure closed closed once again
- int flag;
- do {
- p = parse_syntax_close_sub(p,&flag);
- } while(flag);
- return p;
- }
- // Close judgment if, for, while, of do
- // flag == 1 : closed
- // flag == 0 : not closed
- const char* parse_syntax_close_sub(const char* p,int* flag)
- {
- char label[256];
- int pos = syntax.curly_count - 1;
- int l;
- *flag = 1;
- if(syntax.curly_count <= 0) {
- *flag = 0;
- return p;
- } else if(syntax.curly[pos].type == TYPE_IF) {
- const char *bp = p;
- const char *p2;
- // if-block and else-block end is a new line
- parse_nextline(false, p);
- // Skip to the last location if
- sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // Put the label of the location
- sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly[pos].count++;
- p = skip_space(p);
- p2 = skip_word(p);
- if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
- // else or else - if
- p = skip_space(p2);
- p2 = skip_word(p);
- if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
- // else - if
- p=skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label));
- add_scriptc(C_FUNC);
- *flag = 0;
- return p;
- } else {
- // else
- if(!syntax.curly[pos].flag) {
- syntax.curly[pos].flag = 1;
- *flag = 0;
- return p;
- }
- }
- }
- // Close if
- syntax.curly_count--;
- // Put the label of the final location
- sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- if(syntax.curly[pos].flag == 1) {
- // Because the position of the pointer is the same if not else for this
- return bp;
- }
- return p;
- } else if(syntax.curly[pos].type == TYPE_DO) {
- int l2;
- char label2[256];
- const char *p2;
- if(syntax.curly[pos].flag) {
- // (Come here continue) to form the label here
- sprintf(label2,"__DO%x_NXT",syntax.curly[pos].index);
- l2=add_str(label2);
- set_label(l2,script_pos,p);
- }
- // Skip to the end point if the condition is false
- p = skip_space(p);
- p2 = skip_word(p);
- if(p2 - p != 5 || strncasecmp(p,"while",5))
- disp_error_message("parse_syntax: expected 'while'",p);
- p = skip_space(p2);
- if(*p != '(') {
- disp_error_message("need '('",p);
- }
- // do-block end is a new line
- parse_nextline(false, p);
- sprintf(label2,"__DO%x_FIN",syntax.curly[pos].index);
- add_scriptl(add_str("jump_zero"));
- add_scriptc(C_ARG);
- p=parse_expr(p);
- p=skip_space(p);
- add_scriptl(add_str(label2));
- add_scriptc(C_FUNC);
- // Skip to the starting point
- sprintf(label2,"goto __DO%x_BGN;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label2);
- syntax.curly_count--;
- // Form label of the end point conditions
- sprintf(label2,"__DO%x_FIN",syntax.curly[pos].index);
- l2=add_str(label2);
- set_label(l2,script_pos,p);
- p = skip_space(p);
- if(*p != ';') {
- disp_error_message("parse_syntax: expected ';'",p);
- return p+1;
- }
- p++;
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[pos].type == TYPE_FOR) {
- // for-block end is a new line
- parse_nextline(false, p);
- // Skip to the next loop
- sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // End for labeling
- sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[pos].type == TYPE_WHILE) {
- // while-block end is a new line
- parse_nextline(false, p);
- // Skip to the decision while
- sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label);
- syntax.curly_count--;
- // End while labeling
- sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
- l=add_str(label);
- set_label(l,script_pos,p);
- syntax.curly_count--;
- return p;
- } else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
- int pos2 = syntax.curly_count-1;
- char label2[256];
- int l2;
- // Back
- sprintf(label2,"return;");
- syntax.curly[syntax.curly_count++].type = TYPE_NULL;
- parse_line(label2);
- syntax.curly_count--;
- // Put the label of the location
- sprintf(label2,"__FN%x_FIN",syntax.curly[pos2].index);
- l2=add_str(label2);
- set_label(l2,script_pos,p);
- syntax.curly_count--;
- return p;
- } else {
- *flag = 0;
- return p;
- }
- }
- /*==========================================
- * Added built-in functions
- *------------------------------------------*/
- static void add_buildin_func(void)
- {
- int i;
- for( i = 0; buildin_func[i].func; i++ )
- {
- // arg must follow the pattern: (v|s|i|r|l)*\?*\*?
- // 'v' - value (either string or int or reference)
- // 's' - string
- // 'i' - int
- // 'r' - reference (of a variable)
- // 'l' - label
- // '?' - one optional parameter
- // '*' - unknown number of optional parameters
- const char* p = buildin_func[i].arg;
- while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
- while( *p == '?' ) ++p;
- if( *p == '*' ) ++p;
- if( *p != 0){
- ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
- } else if( *skip_word(buildin_func[i].name) != 0 ){
- ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
- } else {
- int n = add_str(buildin_func[i].name);
- str_data[n].type = C_FUNC;
- str_data[n].val = i;
- str_data[n].func = buildin_func[i].func;
- str_data[n].deprecated = (buildin_func[i].deprecated != NULL);
- if (!strcmp(buildin_func[i].name, "setr")) buildin_set_ref = n;
- else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n;
- else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n;
- else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
- }
- }
- }
- /**
- * String comparison with a char array to a script constant
- * @param prefix: Char array to compare
- * @param value: Script constant
- * @return Constant name as char array or NULL otherwise
- */
- const char* script_get_constant_str( const char* prefix, int64 value ){
- const char* name;
- for(int i = 0; i < str_data_size; i++ ){
- // Check if it is a constant
- if( str_data[i].type != C_INT ){
- continue;
- }
- // Check if the value matches
- if( str_data[i].val != value ){
- continue;
- }
- // Look up the actual string
- name = get_str(i);
- // Compare the prefix
- if( !strncasecmp( name, prefix, strlen(prefix) ) ){
- // We found a match
- return name;
- }
- }
- return NULL;
- }
- /// Retrieves the value of a constant parameter.
- bool script_get_parameter(const char* name, int64* value)
- {
- int n = search_str(name);
- if (n == -1 || str_data[n].type != C_PARAM)
- {// not found or not a parameter
- return false;
- }
- value[0] = str_data[n].val;
- return true;
- }
- /// Retrieves the value of a constant.
- bool script_get_constant(const char* name, int64* value)
- {
- int n = search_str(name);
- if( n == -1 || str_data[n].type != C_INT )
- {// not found or not a constant
- return false;
- }
- value[0] = str_data[n].val;
- #if defined(SCRIPT_CONSTANT_DEPRECATION)
- if( str_data[n].deprecated ){
- ShowWarning( "Usage of deprecated constant '%s'.\n", name );
- ShowWarning( "This constant was deprecated and could become unavailable anytime soon.\n" );
- if (str_data[n].name)
- ShowWarning( "Please use '%s' instead!\n", str_data[n].name );
- }
- #endif
- return true;
- }
- /// Creates new constant or parameter with given value.
- void script_set_constant_(const char* name, int64 value, const char* constant_name, bool isparameter, bool deprecated)
- {
- int n = add_str(name);
- if( str_data[n].type == C_NOP )
- {// new
- str_data[n].type = isparameter ? C_PARAM : C_INT;
- str_data[n].val = value;
- str_data[n].deprecated = deprecated;
- str_data[n].name = constant_name;
- }
- else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
- {// existing parameter or constant
- ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%" PRId64 ", new value=%" PRId64 ").\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value);
- }
- else
- {// existing name
- ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type));
- }
- }
- const std::string ConstantDatabase::getDefaultLocation(){
- return std::string(db_path) + "/const.yml";
- }
- uint64 ConstantDatabase::parseBodyNode( const YAML::Node& node ) {
- std::string constant_name;
- if (!this->asString( node, "Name", constant_name ))
- return 0;
- char name[1024];
- if (sscanf(constant_name.c_str(), "%1023[A-Za-z0-9/_]", name) != 1) {
- this->invalidWarning( node["Name"], "Invalid constant definition \"%s\", skipping.\n", constant_name.c_str() );
- return 0;
- }
- int64 val;
- if (!this->asInt64( node, "Value", val ))
- return 0;
- bool type = false;
- if (this->nodeExists(node, "Parameter") && !this->asBool( node, "Parameter", type ))
- return 0;
- script_set_constant(name, val, type, false);
- return 1;
- }
- ConstantDatabase constant_db;
- /**
- * Sets source-end constants for NPC scripts to access.
- **/
- void script_hardcoded_constants(void) {
- #include "script_constants.hpp"
- }
- /*==========================================
- * Display emplacement line of script
- *------------------------------------------*/
- static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
- {
- int i;
- if( p == NULL || !p[0] ) return NULL;
- if( line < 0 )
- StringBuf_Printf(buf, "*% 5d : ", -line);
- else
- StringBuf_Printf(buf, " % 5d : ", line);
- for(i=0;p[i] && p[i] != '\n';i++){
- if(p + i != mark)
- StringBuf_Printf(buf, "%c", p[i]);
- else
- StringBuf_Printf(buf, "\'%c\'", p[i]);
- }
- StringBuf_AppendStr(buf, "\n");
- return p+i+(p[i] == '\n' ? 1 : 0);
- }
- void script_errorwarning_sub(StringBuf *buf, const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
- // Find the line where the error occurred
- int j;
- int line = start_line;
- const char *p;
- const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
- for(p=src;p && *p;line++){
- const char *lineend=strchr(p,'\n');
- if(lineend==NULL || error_pos_cur<lineend){
- break;
- }
- for( j = 0; j < 4; j++ ) {
- linestart[j] = linestart[j+1];
- }
- linestart[4] = p;
- p=lineend+1;
- }
- StringBuf_Printf(buf, "script error on %s line %d\n", file, line);
- StringBuf_Printf(buf, " %s\n", error_msg_cur);
- for(j = 0; j < 5; j++ ) {
- script_print_line(buf, linestart[j], NULL, line + j - 5);
- }
- p = script_print_line(buf, p, error_pos_cur, -line);
- for(j = 0; j < 5; j++) {
- p = script_print_line(buf, p, NULL, line + j + 1 );
- }
- }
- void script_error(const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
- StringBuf buf;
- StringBuf_Init(&buf);
- StringBuf_AppendStr(&buf, "\a\n");
- script_errorwarning_sub(&buf, src, file, start_line, error_msg_cur, error_pos_cur);
- ShowError("%s", StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
- }
- void script_warning(const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
- StringBuf buf;
- StringBuf_Init(&buf);
- script_errorwarning_sub(&buf, src, file, start_line, error_msg_cur, error_pos_cur);
- ShowWarning("%s", StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
- }
- /*==========================================
- * Analysis of the script
- *------------------------------------------*/
- struct script_code* parse_script(const char *src,const char *file,int line,int options)
- {
- const char *p,*tmpp;
- int i;
- struct script_code* code = NULL;
- char end;
- bool unresolved_names = false;
- parser_current_src = src;
- parser_current_file = file;
- parser_current_line = line;
- if( src == NULL )
- return NULL;// empty script
- memset(&syntax,0,sizeof(syntax));
- script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
- script_pos=0;
- script_size=SCRIPT_BLOCK_SIZE;
- parse_nextline(true, NULL);
- // who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
- if( options&SCRIPT_USE_LABEL_DB )
- db_clear(scriptlabel_db);
- parse_options = options;
- if( setjmp( error_jump ) != 0 ) {
- //Restore program state when script has problems. [from jA]
- int j;
- const int size = ARRAYLENGTH(syntax.curly);
- if( error_report )
- script_error(src,file,line,error_msg,error_pos);
- aFree( error_msg );
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- for(j=LABEL_START;j<str_num;j++)
- if(str_data[j].type == C_NOP) str_data[j].type = C_NAME;
- for(j=0; j<size; j++)
- linkdb_final(&syntax.curly[j].case_label);
- return NULL;
- }
- parse_syntax_for_flag=0;
- p=src;
- p=skip_space(p);
- if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
- {// does not require brackets around the script
- if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
- {// empty script and can return NULL
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- return NULL;
- }
- end = '\0';
- }
- else
- {// requires brackets around the script
- if( *p != '{' )
- disp_error_message("not found '{'",p);
- p = skip_space(p+1);
- if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
- {// empty script and can return NULL
- aFree( script_buf );
- script_pos = 0;
- script_size = 0;
- script_buf = NULL;
- return NULL;
- }
- end = '}';
- }
- // clear references of labels, variables and internal functions
- for(i=LABEL_START;i<str_num;i++){
- if(
- str_data[i].type==C_POS || str_data[i].type==C_NAME ||
- str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
- ){
- str_data[i].type=C_NOP;
- str_data[i].backpatch=-1;
- str_data[i].label=-1;
- }
- }
- while( syntax.curly_count != 0 || *p != end )
- {
- if( *p == '\0' )
- disp_error_message("unexpected end of script",p);
- // Special handling only label
- tmpp=skip_space(skip_word(p));
- if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
- i=add_word(p);
- set_label(i,script_pos,p);
- if( parse_options&SCRIPT_USE_LABEL_DB )
- strdb_iput(scriptlabel_db, get_str(i), script_pos);
- p=tmpp+1;
- p=skip_space(p);
- continue;
- }
- // All other lumped
- p=parse_line(p);
- p=skip_space(p);
- parse_nextline(false, p);
- }
- add_scriptc(C_NOP);
- // trim code to size
- script_size = script_pos;
- RECREATE(script_buf,unsigned char,script_pos);
- // default unknown references to variables
- for(i=LABEL_START;i<str_num;i++){
- if(str_data[i].type==C_NOP){
- int j;
- str_data[i].type=C_NAME;
- str_data[i].label=i;
- for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
- int next=GETVALUE(script_buf,j);
- SETVALUE(script_buf,j,i);
- j=next;
- }
- }
- else if( str_data[i].type == C_USERFUNC )
- {// 'function name;' without follow-up code
- ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str);
- unresolved_names = true;
- }
- }
- if( unresolved_names )
- {
- disp_error_message("parse_script: unresolved function references", p);
- }
- #ifdef DEBUG_DISP
- for(i=0;i<script_pos;i++){
- if((i&15)==0) ShowMessage("%04x : ",i);
- ShowMessage("%02x ",script_buf[i]);
- if((i&15)==15) ShowMessage("\n");
- }
- ShowMessage("\n");
- #endif
- #ifdef DEBUG_DISASM
- {
- int i = 0,j;
- while(i < script_pos) {
- c_op op = get_com(script_buf,&i);
- ShowMessage("%06x %s", i, script_op2name(op));
- j = i;
- switch(op) {
- case C_INT:
- ShowMessage(" %d", get_num(script_buf,&i));
- break;
- case C_POS:
- ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff);
- i += 3;
- break;
- case C_NAME:
- j = (*(int*)(script_buf+i)&0xffffff);
- ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j));
- i += 3;
- break;
- case C_STR:
- j = strlen(script_buf + i);
- ShowMessage(" %s", script_buf + i);
- i += j+1;
- break;
- }
- ShowMessage(CL_CLL"\n");
- }
- }
- #endif
- CREATE(code,struct script_code,1);
- code->script_buf = script_buf;
- code->script_size = script_size;
- code->local.vars = NULL;
- code->local.arrays = NULL;
- return code;
- }
- /// Returns the player attached to this script, identified by the rid.
- /// If there is no player attached, the script is terminated.
- static bool script_rid2sd_( struct script_state *st, struct map_session_data** sd, const char *func ){
- *sd = map_id2sd( st->rid );
- if( *sd ){
- return true;
- }else{
- ShowError("%s: fatal error ! player not attached!\n",func);
- script_reportfunc(st);
- script_reportsrc(st);
- st->state = END;
- return false;
- }
- }
- /**
- * Dereferences a variable/constant, replacing it with a copy of the value.
- * @param st Script state
- * @param data Variable/constant
- * @param sd If NULL, will try to use sd from st->rid (for player's variables)
- */
- struct script_data *get_val_(struct script_state* st, struct script_data* data, struct map_session_data *sd)
- {
- const char* name;
- char prefix;
- char postfix;
- if( !data_isreference(data) )
- return data;// not a variable/constant
- name = reference_getname(data);
- prefix = name[0];
- postfix = name[strlen(name) - 1];
- //##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
- if( !reference_toconstant(data) && not_server_variable(prefix) ) {
- if( sd == NULL && !script_rid2sd(sd) ) {// needs player attached
- if( postfix == '$' ) {// string variable
- ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
- data->type = C_CONSTSTR;
- data->u.str = const_cast<char *>("");
- } else {// integer variable
- ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
- data->type = C_INT;
- data->u.num = 0;
- }
- return data;
- }
- }
- if( postfix == '$' ) {// string variable
- switch( prefix ) {
- case '@':
- data->u.str = pc_readregstr(sd, data->u.num);
- break;
- case '$':
- data->u.str = mapreg_readregstr(data->u.num);
- break;
- case '#':
- if( name[1] == '#' )
- data->u.str = pc_readaccountreg2str(sd, data->u.num);// global
- else
- data->u.str = pc_readaccountregstr(sd, data->u.num);// local
- break;
- case '.':
- {
- struct DBMap* n = data->ref ?
- data->ref->vars : name[1] == '@' ?
- st->stack->scope.vars : // instance/scope variable
- st->script->local.vars; // npc variable
- if( n )
- data->u.str = (char*)i64db_get(n,reference_getuid(data));
- else
- data->u.str = NULL;
- }
- break;
- case '\'':
- {
- struct DBMap* n = nullptr;
- if (data->ref)
- n = data->ref->vars;
- else {
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, script_instancegetid(st));
- if (idata)
- n = idata->regs.vars;
- }
- if (n)
- data->u.str = (char*)i64db_get(n,reference_getuid(data));
- else {
- ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name);
- data->u.str = NULL;
- }
- break;
- }
- default:
- data->u.str = pc_readglobalreg_str(sd, data->u.num);
- break;
- }
- if( data->u.str == NULL || data->u.str[0] == '\0' ) {// empty string
- data->type = C_CONSTSTR;
- data->u.str = const_cast<char *>("");
- } else {// duplicate string
- data->type = C_STR;
- data->u.str = aStrdup(data->u.str);
- }
- } else {// integer variable
- data->type = C_INT;
- if( reference_toconstant(data) ) {
- data->u.num = reference_getconstant(data);
- } else if( reference_toparam(data) ) {
- data->u.num = pc_readparam(sd, reference_getparamtype(data));
- } else
- switch( prefix ) {
- case '@':
- data->u.num = pc_readreg(sd, data->u.num);
- break;
- case '$':
- data->u.num = mapreg_readreg(data->u.num);
- break;
- case '#':
- if( name[1] == '#' )
- data->u.num = pc_readaccountreg2(sd, data->u.num);// global
- else
- data->u.num = pc_readaccountreg(sd, data->u.num);// local
- break;
- case '.':
- {
- struct DBMap* n = data->ref ?
- data->ref->vars : name[1] == '@' ?
- st->stack->scope.vars : // instance/scope variable
- st->script->local.vars; // npc variable
- if( n )
- data->u.num = i64db_i64get(n,reference_getuid(data));
- else
- data->u.num = 0;
- }
- break;
- case '\'':
- {
- struct DBMap* n = nullptr;
- if (data->ref)
- n = data->ref->vars;
- else {
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, script_instancegetid(st));
- if (idata)
- n = idata->regs.vars;
- }
- if (n)
- data->u.num = i64db_i64get(n,reference_getuid(data));
- else {
- ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name);
- data->u.num = 0;
- }
- break;
- }
- default:
- data->u.num = pc_readglobalreg(sd, data->u.num);
- break;
- }
- }
- data->ref = NULL;
- return data;
- }
- struct script_data *get_val(struct script_state* st, struct script_data* data)
- {
- return get_val_(st,data,NULL);
- }
- struct script_data* push_val2(struct script_stack* stack, enum c_op type, int64 val, struct reg_db* ref);
- const char* get_val2_str( struct script_state* st, int64 uid, struct reg_db* ref ){
- push_val2( st->stack, C_NAME, uid, ref );
- struct script_data* data = script_getdatatop( st, -1 );
- get_val( st, data );
- const char* value = "";
- if( data->type == C_INT ){
- ShowError( "get_val2_num: Invalid call. Variable %s is a numeric type.\n", reference_getname( data ) );
- }else{
- value = data->u.str;
- }
- // Do NOT remove the value from stack here, the pointer is returned here and will be used by the caller [Lemongrass]
- // script_removetop( st, -1, 0 );
- return value;
- }
- int64 get_val2_num( struct script_state* st, int64 uid, struct reg_db* ref ){
- push_val2( st->stack, C_NAME, uid, ref );
- struct script_data* data = script_getdatatop( st, -1 );
- get_val( st, data );
- int64 value = 0;
- if( data->type == C_INT ){
- value = data->u.num;
- }else{
- ShowError( "get_val2_num: Invalid call. Variable %s is not a numeric type.\n", reference_getname( data ) );
- }
- script_removetop( st, -1, 0 );
- return value;
- }
- /**
- * Because, currently, array members with key 0 are indifferenciable from normal variables, we should ensure its actually in
- * Will be gone as soon as undefined var feature is implemented
- **/
- void script_array_ensure_zero(struct script_state *st, struct map_session_data *sd, int64 uid, struct reg_db *ref)
- {
- const char *name = get_str(script_getvarid(uid));
- // is here st can be null pointer and st->rid is wrong?
- struct reg_db *src = script_array_src(st, sd ? sd : st->rid ? map_id2sd(st->rid) : NULL, name, ref);
- bool insert = false;
- if (sd && !st) {
- // when sd comes, st isn't available
- insert = true;
- } else {
- if( is_string_variable(name) ) {
- const char* str = get_val2_str( st, uid, ref );
- if( str && *str )
- insert = true;
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- } else {
- int64 num = get_val2_num( st, uid, ref );
- if( num )
- insert = true;
- }
- }
- if (src && src->arrays) {
- struct script_array *sa = static_cast<script_array *>(idb_get(src->arrays, script_getvarid(uid)));
- if (sa) {
- unsigned int i;
- ARR_FIND(0, sa->size, i, sa->members[i] == 0);
- if( i != sa->size ) {
- if( !insert )
- script_array_remove_member(src,sa,i);
- return;
- }
- script_array_add_member(sa,0);
- } else if (insert) {
- script_array_update(src,reference_uid(script_getvarid(uid), 0),false);
- }
- }
- }
- /**
- * Returns array size by ID
- **/
- unsigned int script_array_size(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref)
- {
- struct script_array *sa = NULL;
- struct reg_db *src = script_array_src(st, sd, name, ref);
- if (src && src->arrays)
- sa = static_cast<script_array *>(idb_get(src->arrays, search_str(name)));
- return sa ? sa->size : 0;
- }
- /**
- * Returns array's highest key (for that awful getarraysize implementation that doesn't really gets the array size)
- **/
- unsigned int script_array_highest_key(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref)
- {
- struct script_array *sa = NULL;
- struct reg_db *src = script_array_src(st, sd, name, ref);
- if (src && src->arrays) {
- int key = add_word(name);
- script_array_ensure_zero(st,sd,reference_uid(key, 0), ref);
- if( ( sa = static_cast<script_array *>(idb_get(src->arrays, key)) ) ) {
- unsigned int i, highest_key = 0;
- for(i = 0; i < sa->size; i++) {
- if( sa->members[i] > highest_key )
- highest_key = sa->members[i];
- }
- return sa->size ? highest_key + 1 : 0;
- }
- }
-
- return SCRIPT_CMD_SUCCESS;
- }
- int script_free_array_db(DBKey key, DBData *data, va_list ap)
- {
- struct script_array *sa = static_cast<script_array *>(db_data2ptr(data));
- aFree(sa->members);
- ers_free(array_ers, sa);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Clears script_array and removes it from script->array_db
- **/
- void script_array_delete(struct reg_db *src, struct script_array *sa)
- {
- aFree(sa->members);
- idb_remove(src->arrays, sa->id);
- ers_free(array_ers, sa);
- }
- /**
- * Removes a member from a script_array list
- *
- * @param idx the index of the member in script_array struct list, not of the actual array member
- **/
- void script_array_remove_member(struct reg_db *src, struct script_array *sa, unsigned int idx)
- {
- unsigned int i, cursor;
- // it's the only member left, no need to do anything other than delete the array data
- if( sa->size == 1 ) {
- script_array_delete(src,sa);
- return;
- }
- sa->members[idx] = UINT_MAX;
- for(i = 0, cursor = 0; i < sa->size; i++) {
- if( sa->members[i] == UINT_MAX )
- continue;
- if( i != cursor )
- sa->members[cursor] = sa->members[i];
- cursor++;
- }
- sa->size = cursor;
- }
- /**
- * Appends a new array index to the list in script_array
- *
- * @param idx the index of the array member being inserted
- **/
- void script_array_add_member(struct script_array *sa, unsigned int idx)
- {
- RECREATE(sa->members, unsigned int, ++sa->size);
- sa->members[sa->size - 1] = idx;
- }
- /**
- * Obtains the source of the array database for this type and scenario
- * Initializes such database when not yet initialized.
- **/
- struct reg_db *script_array_src(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref)
- {
- struct reg_db *src = NULL;
- switch( name[0] ) {
- // from player
- default: // char reg
- case '@': // temp char reg
- case '#': // account reg
- src = &sd->regs;
- break;
- case '$': // map reg
- src = ®s;
- break;
- case '.': // npc/script
- if (ref)
- src = ref;
- else
- src = (name[1] == '@') ? &st->stack->scope : &st->script->local;
- break;
- case '\'': // instance
- {
- if (ref)
- src = ref;
- else {
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, script_instancegetid(st));
- if (idata)
- src = &idata->regs;
- }
- break;
- }
- }
- if( src ) {
- if( !src->arrays )
- src->arrays = idb_alloc(DB_OPT_BASE);
- return src;
- }
- return NULL;
- }
- /**
- * Processes a array member modification, and update data accordingly
- *
- * @param src[in,out] Variable source database. If the array database doesn't exist, it is created.
- * @param num[in] Variable ID
- * @param empty[in] Whether the modified member is empty (needs to be removed)
- **/
- void script_array_update(struct reg_db *src, int64 num, bool empty)
- {
- struct script_array *sa = NULL;
- int id = script_getvarid(num);
- unsigned int index = script_getvaridx(num);
- if (!src->arrays) {
- src->arrays = idb_alloc(DB_OPT_BASE);
- } else {
- sa = static_cast<script_array *>(idb_get(src->arrays, id));
- }
- if( sa ) {
- unsigned int i;
- // search
- for(i = 0; i < sa->size; i++) {
- if( sa->members[i] == index )
- break;
- }
- // if existent
- if( i != sa->size ) {
- // if empty, we gotta remove it
- if( empty ) {
- script_array_remove_member(src, sa, i);
- }
- } else if( !empty ) { /* new entry */
- script_array_add_member(sa,index);
- // we do nothing if its empty, no point in modifying array data for a new empty member
- }
- } else if ( !empty ) { // we only move to create if not empty
- sa = ers_alloc(array_ers, struct script_array);
- sa->id = id;
- sa->members = NULL;
- sa->size = 0;
- script_array_add_member(sa,index);
- idb_put(src->arrays, id, sa);
- }
- }
- /**
- * Stores the value of a script variable
- *
- * @param st: current script state.
- * @param sd: current character data.
- * @param num: variable identifier.
- * @param name: variable name.
- * @param value: new value.
- * @param ref: variable container, in case of a npc/scope variable reference outside the current scope.
- * @return: 0 failure, 1 success.
- *
- * TODO: return values are screwed up, have been for some time (reaad: years), e.g. some functions return 1 failure and success.
- *------------------------------------------*/
- bool set_reg_str( struct script_state* st, struct map_session_data* sd, int64 num, const char* name, const char* value, struct reg_db *ref ){
- char prefix = name[0];
- size_t vlen = 0;
- if( !script_check_RegistryVariableLength( 0, name, &vlen ) ){
- ShowError( "set_reg: Variable name length is too long (aid: %d, cid: %d): '%s' sz=%" PRIuPTR "\n", sd ? sd->status.account_id : -1, sd ? sd->status.char_id : -1, name, vlen );
- return false;
- }
- if( !is_string_variable( name ) ){
- // integer variable
- return false;
- }
- switch( prefix ){
- case '@':
- pc_setregstr( sd, num, value );
- return true;
- case '$':
- return mapreg_setregstr( num, value );
- case '#':
- return ( name[1] == '#' ) ? pc_setaccountreg2str( sd, num, value ) : pc_setaccountregstr( sd, num, value );
- case '.': {
- struct reg_db *n = ( ref ) ? ref : ( name[1] == '@' ) ? &st->stack->scope : &st->script->local;
- if( n ){
- if( value[0] ){
- i64db_put( n->vars, num, aStrdup( value ) );
- if( script_getvaridx( num ) ){
- script_array_update( n, num, false );
- }
- }else{
- i64db_remove( n->vars, num );
- if( script_getvaridx( num ) ){
- script_array_update( n, num, true );
- }
- }
- }
- }
- return true;
- case '\'': {
- struct reg_db *src = nullptr;
- if( ref ){
- src = ref;
- }else{
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, script_instancegetid(st));
- if (idata)
- src = &idata->regs;
- }
- if( src ){
- bool empty;
- if( value[0] ){
- i64db_put( src->vars, num, aStrdup( value ) );
- empty = false;
- }else{
- i64db_remove( src->vars, num );
- empty = true;
- }
- if( script_getvaridx( num ) != 0 ){
- script_array_update( src, num, empty );
- }
- }else{
- ShowError( "script_set_reg: cannot write instance variable '%s', NPC not in a instance!\n", name );
- script_reportsrc( st );
- }
- return true;
- }
- default:
- return pc_setglobalreg_str( sd, num, value );
- }
- }
- bool set_reg_num( struct script_state* st, struct map_session_data* sd, int64 num, const char* name, int64 value, struct reg_db *ref ){
- char prefix = name[0];
- size_t vlen = 0;
- if( !script_check_RegistryVariableLength( 0, name, &vlen ) ){
- ShowError( "set_reg: Variable name length is too long (aid: %d, cid: %d): '%s' sz=%" PRIuPTR "\n", sd ? sd->status.account_id : -1, sd ? sd->status.char_id : -1, name, vlen );
- return false;
- }
- if( is_string_variable( name ) ){
- // string variable
- return false;
- }
- if( str_data[script_getvarid(num)].type == C_PARAM ){
- if( pc_setparam( sd, str_data[script_getvarid(num)].val, value ) == 0 ){
- if( st != NULL ) {
- ShowError( "script_set_reg: failed to set param '%s' to %" PRId64 ".\n", name, value );
- script_reportsrc( st );
- st->state = END;
- }
- return false;
- }
- return true;
- }
- switch( prefix ){
- case '@':
- pc_setreg( sd, num, value );
- return true;
- case '$':
- return mapreg_setreg( num, value );
- case '#':
- return ( name[1] == '#' ) ? pc_setaccountreg2(sd, num, value) : pc_setaccountreg( sd, num, value );
- case '.': {
- struct reg_db *n = ( ref ) ? ref : ( name[1] == '@' ) ? &st->stack->scope : &st->script->local;
- if( n ){
- if( value != 0 ){
- i64db_i64put( n->vars, num, value );
- if( script_getvaridx( num ) ){
- script_array_update( n, num, false );
- }
- }else{
- i64db_remove( n->vars, num );
- if( script_getvaridx( num ) ){
- script_array_update( n, num, true );
- }
- }
- }
- }
- return true;
- case '\'': {
- struct reg_db *src = nullptr;
- if( ref ){
- src = ref;
- }else{
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, script_instancegetid(st));
- if (idata)
- src = &idata->regs;
- }
- if( src ){
- bool empty;
- if( value != 0 ){
- i64db_i64put( src->vars, num, value );
- empty = false;
- }else{
- i64db_remove( src->vars, num );
- empty = true;
- }
- if( script_getvaridx( num ) != 0 ){
- script_array_update( src, num, empty );
- }
- }else{
- ShowError( "script_set_reg: cannot write instance variable '%s', NPC not in a instance!\n", name );
- script_reportsrc( st );
- }
- return true;
- }
- default:
- return pc_setglobalreg( sd, num, value );
- }
- }
- bool set_var_str( struct map_session_data* sd, const char* name, const char* val ){
- return set_reg_str( NULL, sd, reference_uid( add_str( name ), 0 ), name, val, NULL );
- }
- bool clear_reg( struct script_state* st, struct map_session_data* sd, int64 num, const char* name, struct reg_db *ref ){
- if( is_string_variable( name ) ){
- return set_reg_str( st, sd, num, name, "", ref );
- }else{
- return set_reg_num( st, sd, num, name, 0, ref );
- }
- }
- void setd_sub_num( struct script_state* st, struct map_session_data* sd, const char* varname, int elem, int64 value, struct reg_db* ref ){
- set_reg_num( st, sd, reference_uid( add_str( varname ), elem ), varname, value, ref );
- }
- void setd_sub_str( struct script_state* st, struct map_session_data* sd, const char* varname, int elem, const char* value, struct reg_db* ref ){
- set_reg_str( st, sd, reference_uid( add_str( varname ), elem ), varname, value, ref );
- }
- /**
- * Converts the data to a string
- * @param st
- * @param data
- * @param sd
- */
- const char* conv_str_(struct script_state* st, struct script_data* data, struct map_session_data *sd)
- {
- char* p;
- get_val_(st, data, sd);
- if( data_isstring(data) )
- {// nothing to convert
- }
- else if( data_isint(data) )
- {// int -> string
- CREATE(p, char, ITEM_NAME_LENGTH);
- snprintf(p, ITEM_NAME_LENGTH, "%" PRId64 "", data->u.num);
- p[ITEM_NAME_LENGTH-1] = '\0';
- data->type = C_STR;
- data->u.str = p;
- }
- else if( data_isreference(data) )
- {// reference -> string
- //##TODO when does this happen (check get_val) [FlavioJS] -- at getd!!
- data->type = C_CONSTSTR;
- data->u.str = reference_getname(data);
- }
- else
- {// unsupported data type
- ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
- script_reportdata(data);
- script_reportsrc(st);
- data->type = C_CONSTSTR;
- data->u.str = const_cast<char *>("");
- }
- return data->u.str;
- }
- const char* conv_str(struct script_state* st, struct script_data* data)
- {
- return conv_str_(st, data, NULL);
- }
- /**
- * Converts the data to an int
- * @param st
- * @param data
- * @param sd
- */
- int64 conv_num_(struct script_state* st, struct script_data* data, struct map_session_data *sd)
- {
- get_val_(st, data, sd);
- if( data_isint(data) )
- {// nothing to convert
- }
- else if( data_isstring(data) )
- {// string -> int
- // the result does not overflow or underflow, it is capped instead
- // ex: 999999999999 is capped to INT_MAX (2147483647)
- char* p = data->u.str;
- int64 num;
- bool error;
- errno = 0;
- num = strtoll(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
- error = (errno == ERANGE);
- if( num < SCRIPT_INT_MIN || ( error && num == INT64_MIN ) ){
- num = SCRIPT_INT_MIN;
- ShowError( "script:conv_num: underflow detected, capping value to %" PRId64 "", SCRIPT_INT_MIN );
- script_reportdata(data);
- script_reportsrc(st);
- }else if( num > SCRIPT_INT_MAX || ( error && num == INT64_MAX ) ){
- num = SCRIPT_INT_MAX;
- ShowError( "script:conv_num: overflow detected, capping value to %" PRId64 "", SCRIPT_INT_MAX );
- script_reportdata(data);
- script_reportsrc(st);
- }
- if( data->type == C_STR )
- aFree(p);
- data->type = C_INT;
- data->u.num = num;
- }
- #if 0
- // FIXME this function is being used to retrieve the position of labels and
- // probably other stuff [FlavioJS]
- else
- {// unsupported data type
- ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
- script_reportdata(data);
- script_reportsrc(st);
- data->type = C_INT;
- data->u.num = 0;
- }
- #endif
- return data->u.num;
- }
- int64 conv_num64(struct script_state* st, struct script_data* data)
- {
- return conv_num_(st, data, NULL);
- }
- int conv_num(struct script_state* st, struct script_data* data)
- {
- return static_cast<int>(conv_num_(st, data, NULL));
- }
- //
- // Stack operations
- //
- /// Increases the size of the stack
- void stack_expand(struct script_stack* stack)
- {
- stack->sp_max += 64;
- stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
- stack->sp_max * sizeof(stack->stack_data[0]) );
- memset(stack->stack_data + (stack->sp_max - 64), 0,
- 64 * sizeof(stack->stack_data[0]) );
- }
- /// Pushes a value into the stack
- #define push_val(stack,type,val) push_val2(stack, type, val, NULL)
- /// Pushes a value into the stack (with reference)
- struct script_data* push_val2(struct script_stack* stack, enum c_op type, int64 val, struct reg_db *ref)
- {
- if( stack->sp >= stack->sp_max )
- stack_expand(stack);
- stack->stack_data[stack->sp].type = type;
- stack->stack_data[stack->sp].u.num = val;
- stack->stack_data[stack->sp].ref = ref;
- stack->sp++;
- return &stack->stack_data[stack->sp-1];
- }
- /// Pushes a string into the stack
- struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
- {
- if( stack->sp >= stack->sp_max )
- stack_expand(stack);
- stack->stack_data[stack->sp].type = type;
- stack->stack_data[stack->sp].u.str = str;
- stack->stack_data[stack->sp].ref = NULL;
- stack->sp++;
- return &stack->stack_data[stack->sp-1];
- }
- /// Pushes a retinfo into the stack
- struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, struct reg_db *ref)
- {
- if( stack->sp >= stack->sp_max )
- stack_expand(stack);
- stack->stack_data[stack->sp].type = C_RETINFO;
- stack->stack_data[stack->sp].u.ri = ri;
- stack->stack_data[stack->sp].ref = ref;
- stack->sp++;
- return &stack->stack_data[stack->sp-1];
- }
- /// Pushes a copy of the target position into the stack
- struct script_data* push_copy(struct script_stack* stack, int pos)
- {
- switch( stack->stack_data[pos].type ) {
- case C_CONSTSTR:
- return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
- break;
- case C_STR:
- return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
- break;
- case C_RETINFO:
- ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
- exit(1);
- break;
- default:
- return push_val2(
- stack,stack->stack_data[pos].type,
- stack->stack_data[pos].u.num,
- stack->stack_data[pos].ref
- );
- break;
- }
- }
- /// Removes the values in indexes [start,end] from the stack.
- /// Adjusts all stack pointers.
- void pop_stack(struct script_state* st, int start, int end)
- {
- struct script_stack* stack = st->stack;
- struct script_data* data;
- int i;
- if( start < 0 )
- start = 0;
- if( end > stack->sp )
- end = stack->sp;
- if( start >= end )
- return;// nothing to pop
- // free stack elements
- for( i = start; i < end; i++ )
- {
- data = &stack->stack_data[i];
- if( data->type == C_STR )
- aFree(data->u.str);
- if( data->type == C_RETINFO ) {
- struct script_retinfo* ri = data->u.ri;
- if (ri->scope.vars) {
- script_free_vars(ri->scope.vars);
- ri->scope.vars = NULL;
- }
- if (ri->scope.arrays) {
- ri->scope.arrays->destroy(ri->scope.arrays, script_free_array_db);
- ri->scope.arrays = NULL;
- }
- if( data->ref )
- aFree(data->ref);
- aFree(ri);
- }
- data->type = C_NOP;
- }
- // move the rest of the elements
- if( stack->sp > end )
- {
- memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
- for( i = start + stack->sp - end; i < stack->sp; ++i )
- stack->stack_data[i].type = C_NOP;
- }
- // adjust stack pointers
- if( st->start > end ){
- st->start -= end - start;
- }else if( st->start > start ){
- st->start = start;
- }
-
- if( st->end > end ){
- st->end -= end - start;
- }else if( st->end > start ){
- st->end = start;
- }
-
- if( stack->defsp > end ){
- stack->defsp -= end - start;
- }else if( stack->defsp > start ){
- stack->defsp = start;
- }
-
- stack->sp -= end - start;
- }
- ///
- ///
- ///
- /*==========================================
- * Release script dependent variable, dependent variable of function
- *------------------------------------------*/
- void script_free_vars(struct DBMap* storage)
- {
- if( storage ) {
- // destroy the storage construct containing the variables
- db_destroy(storage);
- }
- }
- void script_free_code(struct script_code* code)
- {
- nullpo_retv(code);
- if (code->instances)
- script_stop_scriptinstances(code);
- script_free_vars(code->local.vars);
- if (code->local.arrays)
- code->local.arrays->destroy(code->local.arrays, script_free_array_db);
- aFree(code->script_buf);
- aFree(code);
- }
- /// Creates a new script state.
- ///
- /// @param script Script code
- /// @param pos Position in the code
- /// @param rid Who is running the script (attached player)
- /// @param oid Where the code is being run (npc 'object')
- /// @return Script state
- struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid)
- {
- struct script_state* st;
- st = ers_alloc(st_ers, struct script_state);
- st->stack = ers_alloc(stack_ers, struct script_stack);
- st->stack->sp = 0;
- st->stack->sp_max = 64;
- CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
- st->stack->defsp = st->stack->sp;
- st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- st->stack->scope.arrays = NULL;
- st->state = RUN;
- st->script = rootscript;
- st->pos = pos;
- st->rid = rid;
- st->oid = oid;
- st->sleep.timer = INVALID_TIMER;
- st->npc_item_flag = battle_config.item_enabled_npc;
-
- if( st->script->instances != USHRT_MAX )
- st->script->instances++;
- else {
- struct npc_data *nd = map_id2nd(oid);
- ShowError("Over 65k instances of '%s' script are being run!\n",nd ? nd->name : "unknown");
- }
- if (!st->script->local.vars)
- st->script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- st->id = next_id++;
- active_scripts++;
- idb_put(st_db, st->id, st);
- return st;
- }
- /// Frees a script state.
- ///
- /// @param st Script state
- void script_free_state(struct script_state* st)
- {
- if (idb_exists(st_db, st->id)) {
- struct map_session_data *sd = st->rid ? map_id2sd(st->rid) : NULL;
- if (st->bk_st) // backup was not restored
- ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
- if (sd && sd->st == st) { // Current script is aborted.
- if(sd->state.using_fake_npc) {
- clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
- sd->state.using_fake_npc = 0;
- }
- sd->st = NULL;
- sd->npc_id = 0;
- }
- if (st->sleep.timer != INVALID_TIMER)
- delete_timer(st->sleep.timer, run_script_timer);
- if (st->stack) {
- script_free_vars(st->stack->scope.vars);
- if (st->stack->scope.arrays)
- st->stack->scope.arrays->destroy(st->stack->scope.arrays, script_free_array_db);
- pop_stack(st, 0, st->stack->sp);
- aFree(st->stack->stack_data);
- ers_free(stack_ers, st->stack);
- st->stack = NULL;
- }
- if (st->script && st->script->instances != USHRT_MAX && --st->script->instances == 0) {
- if (st->script->local.vars && !db_size(st->script->local.vars)) {
- script_free_vars(st->script->local.vars);
- st->script->local.vars = NULL;
- }
- if (st->script->local.arrays && !db_size(st->script->local.arrays)) {
- st->script->local.arrays->destroy(st->script->local.arrays, script_free_array_db);
- st->script->local.arrays = NULL;
- }
- }
- st->pos = -1;
- idb_remove(st_db, st->id);
- ers_free(st_ers, st);
- if (--active_scripts == 0)
- next_id = 0;
- }
- }
- //
- // Main execution unit
- //
- /*==========================================
- * Read command
- *------------------------------------------*/
- c_op get_com(unsigned char *script,int *pos)
- {
- int i = 0, j = 0;
- if(script[*pos]>=0x80){
- return C_INT;
- }
- while(script[*pos]>=0x40){
- i=script[(*pos)++]<<j;
- j+=6;
- }
- return (c_op)(i+(script[(*pos)++]<<j));
- }
- /*==========================================
- * Income figures
- *------------------------------------------*/
- int64 get_num(unsigned char *script,int *pos)
- {
- int i, end;
- int64 value;
- // Find the end of the data
- for( i = 0; script[*pos+i] >= 0xc0; i++ ) ; // do nothing just find it
- end = i; // store the end for later
- value = 0; // initialize empty value
- // If more than one byte of data exists
- for( ; i > 0; i-- ){
- value |= (int64)( script[*pos+i] & (int64)0x3f );
- value <<= 6;
- }
- // Put our last piece of data into the return value
- value |= (script[*pos+i] & (int64)0x3f);
- *pos += end + 1; // one byte after the last byte of data
- return value;
- }
- /// Ternary operators
- /// test ? if_true : if_false
- void op_3(struct script_state* st, int op)
- {
- struct script_data* data;
- int flag = 0;
- data = script_getdatatop(st, -3);
- get_val(st, data);
- if( data_isstring(data) )
- flag = data->u.str[0];// "" -> false
- else if( data_isint(data) )
- flag = data->u.num == 0 ? 0 : 1;// 0 -> false
- else
- {
- ShowError("script:op_3: invalid data for the ternary operator test\n");
- script_reportdata(data);
- script_reportsrc(st);
- script_removetop(st, -3, 0);
- script_pushnil(st);
- return;
- }
- if( flag )
- script_pushcopytop(st, -2);
- else
- script_pushcopytop(st, -1);
- script_removetop(st, -4, -1);
- }
- /// Binary string operators
- /// s1 EQ s2 -> i
- /// s1 NE s2 -> i
- /// s1 GT s2 -> i
- /// s1 GE s2 -> i
- /// s1 LT s2 -> i
- /// s1 LE s2 -> i
- /// s1 ADD s2 -> s
- void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
- {
- int a = 0;
- switch(op){
- case C_EQ: a = (strcmp(s1,s2) == 0); break;
- case C_NE: a = (strcmp(s1,s2) != 0); break;
- case C_GT: a = (strcmp(s1,s2) > 0); break;
- case C_GE: a = (strcmp(s1,s2) >= 0); break;
- case C_LT: a = (strcmp(s1,s2) < 0); break;
- case C_LE: a = (strcmp(s1,s2) <= 0); break;
- case C_ADD:
- {
- char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char));
- strcpy(buf, s1);
- strcat(buf, s2);
- script_pushstr(st, buf);
- return;
- }
- default:
- ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
- script_pushint(st,a);
- }
- /// Binary number operators
- /// i OP i -> i
- void op_2num( struct script_state* st, int op, int64 i1, int64 i2 ){
- int64 ret;
- switch( op ) {
- case C_AND: ret = i1 & i2; break;
- case C_OR: ret = i1 | i2; break;
- case C_XOR: ret = i1 ^ i2; break;
- case C_LAND: ret = (i1 && i2); break;
- case C_LOR: ret = (i1 || i2); break;
- case C_EQ: ret = (i1 == i2); break;
- case C_NE: ret = (i1 != i2); break;
- case C_GT: ret = (i1 > i2); break;
- case C_GE: ret = (i1 >= i2); break;
- case C_LT: ret = (i1 < i2); break;
- case C_LE: ret = (i1 <= i2); break;
- case C_R_SHIFT: ret = i1>>i2; break;
- case C_L_SHIFT: ret = i1<<i2; break;
- case C_DIV:
- case C_MOD:
- if( i2 == 0 )
- {
- ShowError("script:op_2num: division by zero detected op=%s i1=%" PRId64 " i2=%" PRId64 "\n", script_op2name(op), i1, i2);
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
- else if( op == C_DIV )
- ret = i1 / i2;
- else//if( op == C_MOD )
- ret = i1 % i2;
- break;
- default:
- bool overflow;
- // operators that can overflow/underflow
- switch( op ) {
- case C_ADD: overflow = util::safe_addition( i1, i2, ret ); break;
- case C_SUB: overflow = util::safe_substraction( i1, i2, ret ); break;
- case C_MUL: overflow = util::safe_multiplication( i1, i2, ret ); break;
- default:
- ShowError("script:op_2num: unexpected number operator %s i1=%" PRId64 " i2=%" PRId64 "\n", script_op2name(op), i1, i2);
- script_reportsrc(st);
- script_pushnil(st);
- return;
- }
- if( overflow ){
- ShowWarning("script:op_2num: overflow detected op=%s i1=%" PRId64 " i2=%" PRId64 "\n", script_op2name(op), i1, i2);
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
- }
- script_pushint(st, ret);
- }
- /// Binary operators
- void op_2(struct script_state *st, int op)
- {
- struct script_data* left, leftref;
- struct script_data* right;
- leftref.type = C_NOP;
- left = script_getdatatop(st, -2);
- right = script_getdatatop(st, -1);
- if (st->op2ref) {
- if (data_isreference(left)) {
- leftref = *left;
- }
- st->op2ref = 0;
- }
- get_val(st, left);
- get_val(st, right);
- // automatic conversions
- switch( op )
- {
- case C_ADD:
- if( data_isint(left) && data_isstring(right) )
- {// convert int-string to string-string
- conv_str(st, left);
- }
- else if( data_isstring(left) && data_isint(right) )
- {// convert string-int to string-string
- conv_str(st, right);
- }
- break;
- }
- if( data_isstring(left) && data_isstring(right) )
- {// ss => op_2str
- op_2str(st, op, left->u.str, right->u.str);
- script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one
- if (leftref.type != C_NOP)
- {
- if (left->type == C_STR) // don't free C_CONSTSTR
- aFree(left->u.str);
- *left = leftref;
- }
- }
- else if( data_isint(left) && data_isint(right) )
- {// ii => op_2num
- int64 i1 = left->u.num;
- int64 i2 = right->u.num;
- script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0);
- op_2num(st, op, i1, i2);
- if (leftref.type != C_NOP)
- *left = leftref;
- }
- else
- {// invalid argument
- ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
- script_reportdata(left);
- script_reportdata(right);
- script_reportsrc(st);
- script_removetop(st, -2, 0);
- script_pushnil(st);
- st->state = END;
- }
- }
- /// Unary operators
- /// NEG i -> i
- /// NOT i -> i
- /// LNOT i -> i
- void op_1(struct script_state* st, int op)
- {
- struct script_data* data;
- data = script_getdatatop(st, -1);
- get_val(st, data);
- if( !data_isint(data) )
- {// not a number
- ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
- script_reportdata(data);
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
- int64 i1 = data->u.num;
- script_removetop(st, -1, 0);
- switch( op )
- {
- case C_NEG: i1 = -i1; break;
- case C_NOT: i1 = ~i1; break;
- case C_LNOT: i1 = !i1; break;
- default:
- ShowError("script:op_1: unexpected operator %s i1=%" PRId64 "\n", script_op2name(op), i1);
- script_reportsrc(st);
- script_pushnil(st);
- st->state = END;
- return;
- }
- script_pushint(st, i1);
- }
- /// Checks the type of all arguments passed to a built-in function.
- ///
- /// @param st Script state whose stack arguments should be inspected.
- /// @param func Built-in function for which the arguments are intended.
- static void script_check_buildin_argtype(struct script_state* st, int func)
- {
- int idx, invalid = 0;
- for( idx = 2; script_hasdata(st, idx); idx++ )
- {
- struct script_data* data = script_getdata(st, idx);
- script_function* sf = &buildin_func[str_data[func].val];
- char type = sf->arg[idx-2];
- if( type == '?' || type == '*' )
- {// optional argument or unknown number of optional parameters ( no types are after this )
- break;
- }
- else if( type == 0 )
- {// more arguments than necessary ( should not happen, as it is checked before )
- ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
- invalid++;
- break;
- }
- else
- {
- const char* name = NULL;
- if( data_isreference(data) )
- {// get name for variables to determine the type they refer to
- name = reference_getname(data);
- }
- switch( type )
- {
- case 'v':
- if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
- {// variant
- ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
- script_reportdata(data);
- invalid++;
- }
- break;
- case 's':
- if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
- {// string
- ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
- script_reportdata(data);
- invalid++;
- }
- break;
- case 'i':
- if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
- {// int ( params and constants are always int )
- ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
- script_reportdata(data);
- invalid++;
- }
- break;
- case 'r':
- if( !data_isreference(data) )
- {// variables
- ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type));
- script_reportdata(data);
- invalid++;
- }
- break;
- case 'l':
- if( !data_islabel(data) && !data_isfunclabel(data) )
- {// label
- ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type));
- script_reportdata(data);
- invalid++;
- }
- break;
- }
- }
- }
- if(invalid)
- {
- ShowDebug("Function: %s\n", get_str(func));
- script_reportsrc(st);
- }
- }
- /// Executes a buildin command.
- /// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
- int run_func(struct script_state *st)
- {
- struct script_data* data;
- int i,start_sp,end_sp,func;
- end_sp = st->stack->sp;// position after the last argument
- for( i = end_sp-1; i > 0 ; --i )
- if( st->stack->stack_data[i].type == C_ARG )
- break;
- if( i == 0 ) {
- ShowError("script:run_func: C_ARG not found. please report this!!!\n");
- st->state = END;
- script_reportsrc(st);
- return 1;
- }
- start_sp = i-1;// C_NAME of the command
- st->start = start_sp;
- st->end = end_sp;
- data = &st->stack->stack_data[st->start];
- if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC ) {
- func = (int)data->u.num;
- st->funcname = reference_getname(data);
- } else {
- ShowError("script:run_func: not a buildin command.\n");
- script_reportdata(data);
- script_reportsrc(st);
- st->state = END;
- return 1;
- }
- if( script_config.warn_func_mismatch_argtypes ) {
- script_check_buildin_argtype(st, func);
- }
- if(str_data[func].func) {
- #if defined(SCRIPT_COMMAND_DEPRECATION)
- if( buildin_func[str_data[func].val].deprecated ){
- ShowWarning( "Usage of deprecated script function '%s'.\n", get_str(func) );
- ShowWarning( "This function was deprecated on '%s' and could become unavailable anytime soon.\n", buildin_func[str_data[func].val].deprecated );
- script_reportsrc(st);
- }
- #endif
- if (str_data[func].func(st) == SCRIPT_CMD_FAILURE) //Report error
- script_reportsrc(st);
- } else {
- ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
- script_reportsrc(st);
- st->state = END;
- }
- // Stack's datum are used when re-running functions [Eoe]
- if( st->state == RERUNLINE )
- return 0;
- pop_stack(st, st->start, st->end);
- if( st->state == RETFUNC ) {// return from a user-defined function
- struct script_retinfo* ri;
- int olddefsp = st->stack->defsp;
- int nargs;
- pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
- if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
- {
- ShowWarning("script:run_func: return without callfunc or callsub!\n");
- script_reportsrc(st);
- st->state = END;
- return 1;
- }
- script_free_vars(st->stack->scope.vars);
- st->stack->scope.arrays->destroy(st->stack->scope.arrays, script_free_array_db);
- ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
- nargs = ri->nargs;
- st->pos = ri->pos;
- st->script = ri->script;
- st->stack->scope.vars = ri->scope.vars;
- st->stack->scope.arrays = ri->scope.arrays;
- st->stack->defsp = ri->defsp;
- memset(ri, 0, sizeof(struct script_retinfo));
- pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
- st->state = GOTO;
- }
- return 0;
- }
- /*==========================================
- * script execution
- *------------------------------------------*/
- void run_script(struct script_code *rootscript, int pos, int rid, int oid)
- {
- struct script_state *st;
- if( rootscript == NULL || pos < 0 )
- return;
- // TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
- // It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
- // NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
- st = script_alloc_state(rootscript, pos, rid, oid);
- run_script_main(st);
- }
- /**
- * Free all related script code
- * @param code: Script code to free
- */
- void script_stop_scriptinstances(struct script_code *code) {
- DBIterator *iter;
- struct script_state* st;
- if( !active_scripts )
- return; // Don't even bother.
- iter = db_iterator(st_db);
- for( st = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); st = static_cast<script_state *>(dbi_next(iter)) ) {
- if( st->script == code )
- script_free_state(st);
- }
- dbi_destroy(iter);
- }
- /*==========================================
- * Timer function for sleep
- *------------------------------------------*/
- TIMER_FUNC(run_script_timer){
- struct script_state *st = (struct script_state *)data;
- struct linkdb_node *node = (struct linkdb_node *)sleep_db;
- // If it was a player before going to sleep and there is still a unit attached to the script
- if( id != 0 && st->rid ){
- struct map_session_data *sd = map_id2sd(st->rid);
- // Attached player is offline(logout) or another unit type(should not happen)
- if( !sd ){
- st->rid = 0;
- st->state = END;
- // Character mismatch. Cancel execution.
- }else if( sd->status.char_id != id ){
- ShowWarning( "Script sleep timer detected a character mismatch CID %d != %d\n", sd->status.char_id, id );
- script_reportsrc(st);
- st->rid = 0;
- st->state = END;
- }
- }
- while (node && st->sleep.timer != INVALID_TIMER) {
- if ((int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer) {
- script_erase_sleepdb(node);
- st->sleep.timer = INVALID_TIMER;
- break;
- }
- node = node->next;
- }
- if(st->state != RERUNLINE)
- st->sleep.tick = 0;
- run_script_main(st);
- return 0;
- }
- /**
- * Remove sleep timers from the NPC
- * @param id: NPC ID
- */
- void script_stop_sleeptimers(int id) {
- for (;;) {
- struct script_state *st = (struct script_state *)linkdb_erase(&sleep_db, (void *)__64BPRTSIZE(id));
- if (!st)
- break; // No more sleep timers
- if (st->oid == id)
- script_free_state(st);
- }
- }
- /**
- * Delete the specified node from sleep_db
- * @param n: Linked list of sleep timers
- */
- struct linkdb_node *script_erase_sleepdb(struct linkdb_node *n) {
- struct linkdb_node *retnode;
- if (!n)
- return NULL;
- if (!n->prev)
- sleep_db = n->next;
- else
- n->prev->next = n->next;
- if (n->next)
- n->next->prev = n->prev;
- retnode = n->next;
- aFree(n);
- return retnode;
- }
- /// Detaches script state from possibly attached character and restores it's previous script if any.
- ///
- /// @param st Script state to detach.
- /// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
- static void script_detach_state(struct script_state* st, bool dequeue_event)
- {
- struct map_session_data* sd;
- if(st->rid && (sd = map_id2sd(st->rid))!=NULL) {
- if( sd->state.using_fake_npc ){
- clif_clearunit_single( sd->npc_id, CLR_OUTSIGHT, sd->fd );
- sd->state.using_fake_npc = 0;
- }
- sd->st = st->bk_st;
- sd->npc_id = st->bk_npcid;
- sd->state.disable_atcommand_on_npc = 0;
- if(st->bk_st) {
- //Remove tag for removal.
- st->bk_st = NULL;
- st->bk_npcid = 0;
- } else if(dequeue_event) {
- #ifdef SECURE_NPCTIMEOUT
- /**
- * We're done with this NPC session, so we cancel the timer (if existent) and move on
- **/
- if( sd->npc_idle_timer != INVALID_TIMER ) {
- delete_timer(sd->npc_idle_timer,npc_secure_timeout_timer);
- sd->npc_idle_timer = INVALID_TIMER;
- }
- #endif
- npc_event_dequeue(sd);
- }
- }
- else if(st->bk_st)
- {// rid was set to 0, before detaching the script state
- ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
- script_reportsrc(st->bk_st);
- script_free_state(st->bk_st);
- st->bk_st = NULL;
- }
- }
- /// Attaches script state to possibly attached character and backups it's previous script, if any.
- ///
- /// @param st Script state to attach.
- void script_attach_state(struct script_state* st){
- struct map_session_data* sd;
- if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
- {
- if(st!=sd->st)
- {
- if(st->bk_st)
- {// there is already a backup
- ShowDebug("script_attach_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
- }
- st->bk_st = sd->st;
- st->bk_npcid = sd->npc_id;
- }
- sd->st = st;
- sd->npc_id = st->oid;
- sd->npc_item_flag = st->npc_item_flag; // load default.
- sd->state.disable_atcommand_on_npc = battle_config.atcommand_disable_npc && (!pc_has_permission(sd, PC_PERM_ENABLE_COMMAND));
- #ifdef SECURE_NPCTIMEOUT
- if( sd->npc_idle_timer == INVALID_TIMER && !sd->state.ignoretimeout )
- sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_secure_timeout_timer,sd->bl.id,0);
- sd->npc_idle_tick = gettick();
- #endif
- }
- }
- /*==========================================
- * The main part of the script execution
- *------------------------------------------*/
- void run_script_main(struct script_state *st)
- {
- int cmdcount = script_config.check_cmdcount;
- int gotocount = script_config.check_gotocount;
- TBL_PC *sd;
- struct script_stack *stack = st->stack;
- script_attach_state(st);
- if(st->state == RERUNLINE) {
- run_func(st);
- if(st->state == GOTO)
- st->state = RUN;
- } else if(st->state != END)
- st->state = RUN;
- while(st->state == RUN) {
- enum c_op c = get_com(st->script->script_buf,&st->pos);
- switch(c){
- case C_EOL:
- if( stack->defsp > stack->sp )
- ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
- else
- pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
- break;
- case C_INT:
- push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
- break;
- case C_POS:
- case C_NAME:
- push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
- st->pos+=3;
- break;
- case C_ARG:
- push_val(stack,c,0);
- break;
- case C_STR:
- push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
- while(st->script->script_buf[st->pos++]);
- break;
- case C_FUNC:
- run_func(st);
- if(st->state==GOTO){
- st->state = RUN;
- if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){
- ShowError("script:run_script_main: infinity loop !\n");
- script_reportsrc(st);
- st->state=END;
- }
- }
- break;
- case C_REF:
- st->op2ref = 1;
- break;
- case C_NEG:
- case C_NOT:
- case C_LNOT:
- op_1(st ,c);
- break;
- case C_ADD:
- case C_SUB:
- case C_MUL:
- case C_DIV:
- case C_MOD:
- case C_EQ:
- case C_NE:
- case C_GT:
- case C_GE:
- case C_LT:
- case C_LE:
- case C_AND:
- case C_OR:
- case C_XOR:
- case C_LAND:
- case C_LOR:
- case C_R_SHIFT:
- case C_L_SHIFT:
- op_2(st, c);
- break;
- case C_OP3:
- op_3(st, c);
- break;
- case C_NOP:
- st->state=END;
- break;
- default:
- ShowError("script:run_script_main:unknown command : %d @ %d\n",c,st->pos);
- st->state=END;
- break;
- }
- if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){
- ShowError("script:run_script_main: infinity loop !\n");
- script_reportsrc(st);
- st->state=END;
- }
- }
- if(st->sleep.tick > 0) {
- //Restore previous script
- script_detach_state(st, false);
- //Delay execution
- sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
- st->sleep.charid = sd?sd->status.char_id:0;
- st->sleep.timer = add_timer(gettick() + st->sleep.tick, run_script_timer, st->sleep.charid, (intptr_t)st);
- linkdb_insert(&sleep_db, (void *)__64BPRTSIZE(st->oid), st);
- } else if(st->state != END && st->rid) {
- //Resume later (st is already attached to player).
- if(st->bk_st) {
- ShowWarning("Unable to restore stack! Double continuation!\n");
- //Report BOTH scripts to see if that can help somehow.
- ShowDebug("Previous script (lost):\n");
- script_reportsrc(st->bk_st);
- ShowDebug("Current script:\n");
- script_reportsrc(st);
- script_free_state(st->bk_st);
- st->bk_st = NULL;
- }
- } else {
- if (st->stack && st->stack->defsp >= 1 && st->stack->stack_data[st->stack->defsp - 1].type == C_RETINFO) {
- for (int i = 0; i < st->stack->sp; i++) {
- if (st->stack->stack_data[i].type == C_RETINFO) { // Grab the first, aka the original
- st->script = st->stack->stack_data[i].u.ri->script;
- break;
- }
- }
- }
- //Dispose of script.
- if ((sd = map_id2sd(st->rid))!=NULL)
- { //Restore previous stack and save char.
- if(sd->state.using_fake_npc){
- clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
- sd->state.using_fake_npc = 0;
- }
- //Restore previous script if any.
- script_detach_state(st, true);
- if (sd->vars_dirty)
- intif_saveregistry(sd);
- }
- script_free_state(st);
- }
- }
- int script_config_read(const char *cfgName)
- {
- int i;
- char line[1024],w1[1024],w2[1024];
- FILE *fp;
- fp=fopen(cfgName,"r");
- if(fp==NULL){
- ShowError("File not found: %s\n", cfgName);
- return 1;
- }
- while(fgets(line, sizeof(line), fp))
- {
- if(line[0] == '/' && line[1] == '/')
- continue;
- i=sscanf(line,"%1023[^:]: %1023[^\r\n]",w1,w2);
- if(i!=2)
- continue;
- if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
- script_config.warn_func_mismatch_paramnum = config_switch(w2);
- }
- else if(strcmpi(w1,"check_cmdcount")==0) {
- script_config.check_cmdcount = config_switch(w2);
- }
- else if(strcmpi(w1,"check_gotocount")==0) {
- script_config.check_gotocount = config_switch(w2);
- }
- else if(strcmpi(w1,"input_min_value")==0) {
- script_config.input_min_value = config_switch(w2);
- }
- else if(strcmpi(w1,"input_max_value")==0) {
- script_config.input_max_value = config_switch(w2);
- }
- else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
- script_config.warn_func_mismatch_argtypes = config_switch(w2);
- }
- else if(strcmpi(w1,"import")==0){
- script_config_read(w2);
- }
- else {
- ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
- }
- }
- fclose(fp);
- return 0;
- }
- /**
- * @see DBApply
- */
- static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
- {
- struct script_code *code = static_cast<script_code *>(db_data2ptr(data));
- if (code)
- script_free_code(code);
- return 0;
- }
- void script_run_autobonus(const char *autobonus, struct map_session_data *sd, unsigned int pos)
- {
- struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
- if( script )
- {
- int j;
- ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->inventory.u.items_inventory[sd->equip_index[j]].equip == pos );
- if( j < EQI_MAX ) {
- //Single item autobonus
- current_equip_item_index = sd->equip_index[j];
- current_equip_combo_pos = 0;
- } else {
- //Combo autobonus
- current_equip_item_index = -1;
- current_equip_combo_pos = pos;
- }
- run_script(script,0,sd->bl.id,0);
- }
- }
- void script_add_autobonus(const char *autobonus)
- {
- if( strdb_get(autobonus_db, autobonus) == NULL )
- {
- struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
- if( script )
- strdb_put(autobonus_db, autobonus, script);
- }
- }
- /// resets a temporary character array variable to given value
- void script_cleararray_pc( struct map_session_data* sd, const char* varname ){
- struct script_array *sa = NULL;
- struct reg_db *src = NULL;
- unsigned int i, *list = NULL, size = 0;
- int key;
- key = add_str(varname);
- if( !(src = script_array_src(NULL,sd,varname,NULL) ) )
- return;
- if( !(sa = static_cast<script_array *>(idb_get(src->arrays, key))) ) /* non-existent array, nothing to empty */
- return;
- size = sa->size;
- list = script_array_cpy_list(sa);
- for( i = 0; i < size; i++ ){
- clear_reg( NULL, sd, reference_uid( key, list[i] ), varname, NULL );
- }
- }
- /// sets a temporary character array variable element idx to given value
- /// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
- void script_setarray_pc(struct map_session_data* sd, const char* varname, uint32 idx, int64 value, int* refcache)
- {
- int key;
- if( idx >= SCRIPT_MAX_ARRAYSIZE ) {
- ShowError("script_setarray_pc: Variable '%s' has invalid index '%u' (char_id=%d).\n", varname, idx, sd->status.char_id);
- return;
- }
- key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname);
- set_reg_num( NULL, sd, reference_uid( key, idx ), varname, value, NULL );
- if( refcache ) {
- // save to avoid repeated script->add_str calls
- refcache[0] = key;
- }
- }
- /**
- * Clears persistent variables from memory
- **/
- int script_reg_destroy(DBKey key, DBData *data, va_list ap)
- {
- struct script_reg_state *src;
- if( data->type != DB_DATA_PTR ) // got no need for those!
- return 0;
- src = static_cast<script_reg_state *>(db_data2ptr(data));
- if( src->type ) {
- struct script_reg_str *p = (struct script_reg_str *)src;
- if( p->value )
- aFree(p->value);
- ers_free(str_reg_ers,p);
- } else {
- ers_free(num_reg_ers,(struct script_reg_num*)src);
- }
- return 0;
- }
- /**
- * Clears a single persistent variable
- **/
- void script_reg_destroy_single(struct map_session_data *sd, int64 reg, struct script_reg_state *data)
- {
- i64db_remove(sd->regs.vars, reg);
- if( data->type ) {
- struct script_reg_str *p = (struct script_reg_str*)data;
- if( p->value )
- aFree(p->value);
- ers_free(str_reg_ers,p);
- } else {
- ers_free(num_reg_ers,(struct script_reg_num*)data);
- }
- }
- unsigned int *script_array_cpy_list(struct script_array *sa)
- {
- if( sa->size > generic_ui_array_size )
- script_generic_ui_array_expand(sa->size);
- memcpy(generic_ui_array, sa->members, sizeof(unsigned int)*sa->size);
- return generic_ui_array;
- }
- void script_generic_ui_array_expand (unsigned int plus)
- {
- generic_ui_array_size += plus + 100;
- RECREATE(generic_ui_array, unsigned int, generic_ui_array_size);
- }
- /*==========================================
- * Destructor
- *------------------------------------------*/
- void do_final_script() {
- int i;
- DBIterator *iter;
- struct script_state *st;
- #ifdef DEBUG_HASH
- if (battle_config.etc_log)
- {
- FILE *fp = fopen("hash_dump.txt","wt");
- if(fp) {
- int count[SCRIPT_HASH_SIZE];
- int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
- int n=0;
- int min=INT_MAX,max=0,zero=0;
- double mean=0.0f;
- double median=0.0f;
- ShowNotice("Dumping script str hash information to hash_dump.txt\n");
- memset(count, 0, sizeof(count));
- fprintf(fp,"num : hash : data_name\n");
- fprintf(fp,"---------------------------------------------------------------\n");
- for(i=LABEL_START; i<str_num; i++) {
- unsigned int h = calc_hash(get_str(i));
- fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i));
- ++count[h];
- }
- fprintf(fp,"--------------------\n\n");
- memset(count2, 0, sizeof(count2));
- for(i=0; i<SCRIPT_HASH_SIZE; i++) {
- fprintf(fp," hash %3d = %d\n",i,count[i]);
- if(min > count[i])
- min = count[i]; // minimun count of collision
- if(max < count[i])
- max = count[i]; // maximun count of collision
- if(count[i] == 0)
- zero++;
- ++count2[count[i]];
- }
- fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
- for( i=min; i <= max; ++i ){
- fprintf(fp," %5d : %7d\n",i,count2[i]);
- mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
- }
- for( i=min; i <= max; ++i ){
- n += count2[i];
- if( n*2 >= SCRIPT_HASH_SIZE )
- {
- if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
- median = (i+i+1)/2.0f;
- else
- median = i;
- break;
- }
- }
- fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
- fclose(fp);
- }
- }
- #endif
- mapreg_final();
- db_destroy(scriptlabel_db);
- userfunc_db->destroy(userfunc_db, db_script_free_code_sub);
- autobonus_db->destroy(autobonus_db, db_script_free_code_sub);
- ers_destroy(array_ers);
- if (generic_ui_array)
- aFree(generic_ui_array);
- iter = db_iterator(st_db);
- for( st = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); st = static_cast<script_state *>(dbi_next(iter)) )
- script_free_state(st);
- dbi_destroy(iter);
- if (str_data)
- aFree(str_data);
- if (str_buf)
- aFree(str_buf);
- for( i = 0; i < atcmd_binding_count; i++ ) {
- aFree(atcmd_binding[i]);
- }
- if( atcmd_binding_count != 0 )
- aFree(atcmd_binding);
- ers_destroy(st_ers);
- ers_destroy(stack_ers);
- db_destroy(st_db);
- }
- /*==========================================
- * Initialization
- *------------------------------------------*/
- void do_init_script(void) {
- st_db = idb_alloc(DB_OPT_BASE);
- userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0);
- scriptlabel_db = strdb_alloc(DB_OPT_DUP_KEY,50);
- autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
- st_ers = ers_new(sizeof(struct script_state), "script.cpp::st_ers", ERS_CACHE_OPTIONS);
- stack_ers = ers_new(sizeof(struct script_stack), "script.cpp::script_stack", ERS_OPT_FLEX_CHUNK);
- array_ers = ers_new(sizeof(struct script_array), "script.cpp:array_ers", ERS_CLEAN_OPTIONS);
- ers_chunk_size(st_ers, 10);
- ers_chunk_size(stack_ers, 10);
- active_scripts = 0;
- next_id = 0;
- mapreg_init();
- add_buildin_func();
- constant_db.load();
- script_hardcoded_constants();
- }
- void script_reload(void) {
- int i;
- DBIterator *iter;
- struct script_state *st;
- userfunc_db->clear(userfunc_db, db_script_free_code_sub);
- db_clear(scriptlabel_db);
- // @commands (script based)
- // Clear bindings
- for( i = 0; i < atcmd_binding_count; i++ ) {
- aFree(atcmd_binding[i]);
- }
- if( atcmd_binding_count != 0 )
- aFree(atcmd_binding);
- atcmd_binding_count = 0;
- iter = db_iterator(st_db);
- for( st = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); st = static_cast<script_state *>(dbi_next(iter)) )
- script_free_state(st);
- dbi_destroy(iter);
- db_clear(st_db);
- mapreg_reload();
- }
- //-----------------------------------------------------------------------------
- // buildin functions
- //
- #define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args, NULL }
- #define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args, NULL }
- #define BUILDIN_DEF_DEPRECATED(x,args,deprecationdate) { buildin_ ## x , #x , args, deprecationdate }
- #define BUILDIN_DEF2_DEPRECATED(x,x2,args,deprecationdate) { buildin_ ## x , x2 , args, deprecationdate }
- #define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
- /////////////////////////////////////////////////////////////////////
- // NPC interaction
- //
- /// Appends a message to the npc dialog.
- /// If a dialog doesn't exist yet, one is created.
- ///
- /// mes "<message>";
- BUILDIN_FUNC(mes)
- {
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- if( !script_hasdata(st, 3) )
- {// only a single line detected in the script
- clif_scriptmes(sd, st->oid, script_getstr(st, 2));
- }
- else
- {// parse multiple lines as they exist
- int i;
- for( i = 2; script_hasdata(st, i); i++ )
- {
- // send the message to the client
- clif_scriptmes(sd, st->oid, script_getstr(st, i));
- }
- }
- st->mes_active = 1; // Invoking character has a NPC dialog box open.
- return SCRIPT_CMD_SUCCESS;
- }
- /// Displays the button 'next' in the npc dialog.
- /// The dialog text is cleared and the script continues when the button is pressed.
- ///
- /// next;
- BUILDIN_FUNC(next)
- {
- TBL_PC* sd;
- if (!st->mes_active) {
- ShowWarning("buildin_next: There is no mes active.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- #ifdef SECURE_NPCTIMEOUT
- sd->npc_idle_type = NPCT_WAIT;
- #endif
- st->state = STOP;
- clif_scriptnext(sd, st->oid);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Clears the dialog and continues the script without a next button.
- ///
- /// clear;
- BUILDIN_FUNC(clear)
- {
- TBL_PC* sd;
- if (!st->mes_active) {
- ShowWarning("buildin_clear: There is no mes active.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_FAILURE;
- clif_scriptclear(sd, st->oid);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Ends the script and displays the button 'close' on the npc dialog.
- /// The dialog is closed when the button is pressed.
- ///
- /// close;
- BUILDIN_FUNC(close)
- {
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- if( !st->mes_active ) {
- st->state = END; // Keep backwards compatibility.
- ShowWarning("Incorrect use of 'close' command!\n");
- script_reportsrc(st);
- } else {
- st->state = CLOSE;
- st->mes_active = 0;
- }
- clif_scriptclose(sd, st->oid);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Displays the button 'close' on the npc dialog.
- /// The dialog is closed and the script continues when the button is pressed.
- ///
- /// close2;
- BUILDIN_FUNC(close2)
- {
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- st->state = STOP;
- if( st->mes_active )
- st->mes_active = 0;
- clif_scriptclose(sd, st->oid);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Counts the number of valid and total number of options in 'str'
- /// If max_count > 0 the counting stops when that valid option is reached
- /// total is incremented for each option (NULL is supported)
- static int menu_countoptions(const char* str, int max_count, int* total)
- {
- int count = 0;
- int bogus_total;
- if( total == NULL )
- total = &bogus_total;
- ++(*total);
- // initial empty options
- while( *str == ':' )
- {
- ++str;
- ++(*total);
- }
- // count menu options
- while( *str != '\0' )
- {
- ++count;
- --max_count;
- if( max_count == 0 )
- break;
- while( *str != ':' && *str != '\0' )
- ++str;
- while( *str == ':' )
- {
- ++str;
- ++(*total);
- }
- }
- return count;
- }
- /// Displays a menu with options and goes to the target label.
- /// The script is stopped if cancel is pressed.
- /// Options with no text are not displayed in the client.
- ///
- /// Options can be grouped together, separated by the character ':' in the text:
- /// ex: menu "A:B:C",L_target;
- /// All these options go to the specified target label.
- ///
- /// The index of the selected option is put in the variable @menu.
- /// Indexes start with 1 and are consistent with grouped and empty options.
- /// ex: menu "A::B",-,"",L_Impossible,"C",-;
- /// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
- ///
- /// NOTE: the client closes the npc dialog when cancel is pressed
- ///
- /// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
- BUILDIN_FUNC(menu)
- {
- int i;
- const char* text;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- #ifdef SECURE_NPCTIMEOUT
- sd->npc_idle_type = NPCT_MENU;
- #endif
- // TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
- if( sd->state.menu_or_input == 0 )
- {
- struct StringBuf buf;
- if( script_lastdata(st) % 2 == 0 )
- {// argument count is not even (1st argument is at index 2)
- ShowError("buildin_menu: Illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- StringBuf_Init(&buf);
- sd->npc_menu = 0;
- for( i = 2; i < script_lastdata(st); i += 2 )
- {
- struct script_data* data;
- // menu options
- text = script_getstr(st, i);
- // target label
- data = script_getdata(st, i+1);
- if( !data_islabel(data) )
- {// not a label
- StringBuf_Destroy(&buf);
- ShowError("buildin_menu: Argument #%d (from 1) is not a label or label not found.\n", i);
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- // append option(s)
- if( text[0] == '\0' )
- continue;// empty string, ignore
- if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
- StringBuf_AppendStr(&buf, text);
- sd->npc_menu += menu_countoptions(text, 0, NULL);
- }
- st->state = RERUNLINE;
- sd->state.menu_or_input = 1;
- /**
- * menus beyond this length crash the client (see bugreport:6402)
- **/
- if( StringBuf_Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
- char* menu;
- CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("buildin_menu: NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
- aFree(menu);
- } else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
- if( sd->npc_menu >= 0xff )
- {// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
- ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
- script_reportsrc(st);
- }
- }
- else if( sd->npc_menu == 0xff )
- {// Cancel was pressed
- sd->state.menu_or_input = 0;
- st->state = END;
- }
- else
- {// goto target label
- int menu = 0;
- sd->state.menu_or_input = 0;
- if( sd->npc_menu <= 0 )
- {
- ShowDebug("buildin_menu: Unexpected selection (%d)\n", sd->npc_menu);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- // get target label
- for( i = 2; i < script_lastdata(st); i += 2 )
- {
- text = script_getstr(st, i);
- sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
- if( sd->npc_menu <= 0 )
- break;// entry found
- }
- if( sd->npc_menu > 0 )
- {// Invalid selection
- ShowDebug("buildin_menu: Selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if( !data_islabel(script_getdata(st, i + 1)) )
- {// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
- ShowError("buildin_menu: Unexpected data in label argument\n");
- script_reportdata(script_getdata(st, i + 1));
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- pc_setreg(sd, add_str("@menu"), menu);
- st->pos = script_getnum(st, i + 1);
- st->state = GOTO;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Displays a menu with options and returns the selected option.
- /// Behaves like 'menu' without the target labels.
- ///
- /// select(<option_text>{,<option_text>,...}) -> <selected_option>
- ///
- /// @see menu
- BUILDIN_FUNC(select)
- {
- int i;
- const char* text;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- #ifdef SECURE_NPCTIMEOUT
- sd->npc_idle_type = NPCT_MENU;
- #endif
- if( sd->state.menu_or_input == 0 ) {
- struct StringBuf buf;
- StringBuf_Init(&buf);
- sd->npc_menu = 0;
- for( i = 2; i <= script_lastdata(st); ++i ) {
- text = script_getstr(st, i);
- if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
- StringBuf_AppendStr(&buf, text);
- sd->npc_menu += menu_countoptions(text, 0, NULL);
- }
- st->state = RERUNLINE;
- sd->state.menu_or_input = 1;
- /**
- * menus beyond this length crash the client (see bugreport:6402)
- **/
- if( StringBuf_Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
- char* menu;
- CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("buildin_select: NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
- aFree(menu);
- } else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
- if( sd->npc_menu >= 0xff ) {
- ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
- script_reportsrc(st);
- }
- } else if( sd->npc_menu == 0xff ) {// Cancel was pressed
- sd->state.menu_or_input = 0;
- st->state = END;
- } else {// return selected option
- int menu = 0;
- sd->state.menu_or_input = 0;
- for( i = 2; i <= script_lastdata(st); ++i ) {
- text = script_getstr(st, i);
- sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
- if( sd->npc_menu <= 0 )
- break;// entry found
- }
- pc_setreg(sd, add_str("@menu"), menu);
- script_pushint(st, menu);
- st->state = RUN;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Displays a menu with options and returns the selected option.
- /// Behaves like 'menu' without the target labels, except when cancel is
- /// pressed.
- /// When cancel is pressed, the script continues and 255 is returned.
- ///
- /// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
- ///
- /// @see menu
- BUILDIN_FUNC(prompt)
- {
- int i;
- const char *text;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- #ifdef SECURE_NPCTIMEOUT
- sd->npc_idle_type = NPCT_MENU;
- #endif
- if( sd->state.menu_or_input == 0 )
- {
- struct StringBuf buf;
- StringBuf_Init(&buf);
- sd->npc_menu = 0;
- for( i = 2; i <= script_lastdata(st); ++i )
- {
- text = script_getstr(st, i);
- if( sd->npc_menu > 0 )
- StringBuf_AppendStr(&buf, ":");
- StringBuf_AppendStr(&buf, text);
- sd->npc_menu += menu_countoptions(text, 0, NULL);
- }
- st->state = RERUNLINE;
- sd->state.menu_or_input = 1;
- /**
- * menus beyond this length crash the client (see bugreport:6402)
- **/
- if( StringBuf_Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
- char* menu;
- CREATE(menu, char, 2048);
- safestrncpy(menu, StringBuf_Value(&buf), 2047);
- ShowWarning("buildin_prompt: NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
- clif_scriptmenu(sd, st->oid, menu);
- aFree(menu);
- } else
- clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
- StringBuf_Destroy(&buf);
- if( sd->npc_menu >= 0xff )
- {
- ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
- script_reportsrc(st);
- }
- }
- else if( sd->npc_menu == 0xff )
- {// Cancel was pressed
- sd->state.menu_or_input = 0;
- pc_setreg(sd, add_str("@menu"), 0xff);
- script_pushint(st, 0xff);
- st->state = RUN;
- }
- else
- {// return selected option
- int menu = 0;
- sd->state.menu_or_input = 0;
- for( i = 2; i <= script_lastdata(st); ++i )
- {
- text = script_getstr(st, i);
- sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
- if( sd->npc_menu <= 0 )
- break;// entry found
- }
- pc_setreg(sd, add_str("@menu"), menu);
- script_pushint(st, menu);
- st->state = RUN;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /////////////////////////////////////////////////////////////////////
- // ...
- //
- /// Jumps to the target script label.
- ///
- /// goto <label>;
- BUILDIN_FUNC(goto)
- {
- if( !data_islabel(script_getdata(st,2)) )
- {
- ShowError("buildin_goto: Not a label\n");
- script_reportdata(script_getdata(st,2));
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- st->pos = script_getnum(st,2);
- st->state = GOTO;
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * user-defined function call
- *------------------------------------------*/
- BUILDIN_FUNC(callfunc)
- {
- int i, j;
- struct script_retinfo* ri;
- struct script_code* scr;
- const char* str = script_getstr(st,2);
- struct reg_db *ref = NULL;
- scr = (struct script_code*)strdb_get(userfunc_db, str);
- if(!scr) {
- ShowError("buildin_callfunc: Function not found! [%s]\n", str);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- ref = (struct reg_db *)aCalloc(sizeof(struct reg_db), 2);
- ref[0].vars = st->stack->scope.vars;
- if (!st->stack->scope.arrays)
- st->stack->scope.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
- ref[0].arrays = st->stack->scope.arrays;
- ref[1].vars = st->script->local.vars;
- if (!st->script->local.arrays)
- st->script->local.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
- ref[1].arrays = st->script->local.arrays;
- for(i = st->start+3, j = 0; i < st->end; i++, j++) {
- struct script_data* data = push_copy(st->stack,i);
- if (data_isreference(data) && !data->ref) {
- const char* name = reference_getname(data);
- if (name[0] == '.')
- data->ref = (name[1] == '@' ? &ref[0] : &ref[1]);
- }
- }
- CREATE(ri, struct script_retinfo, 1);
- ri->script = st->script; // script code
- ri->scope.vars = st->stack->scope.vars; // scope variables
- ri->scope.arrays = st->stack->scope.arrays; // scope arrays
- ri->pos = st->pos; // script location
- ri->nargs = j; // argument count
- ri->defsp = st->stack->defsp; // default stack pointer
- push_retinfo(st->stack, ri, ref);
- st->pos = 0;
- st->script = scr;
- st->stack->defsp = st->stack->sp;
- st->state = GOTO;
- st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- st->stack->scope.arrays = idb_alloc(DB_OPT_BASE);
- if (!st->script->local.vars)
- st->script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * subroutine call
- *------------------------------------------*/
- BUILDIN_FUNC(callsub)
- {
- int i,j;
- struct script_retinfo* ri;
- int pos = script_getnum(st,2);
- struct reg_db *ref = NULL;
- if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) ) {
- ShowError("buildin_callsub: Argument is not a label\n");
- script_reportdata(script_getdata(st,2));
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- ref = (struct reg_db *)aCalloc(sizeof(struct reg_db), 1);
- ref[0].vars = st->stack->scope.vars;
- if (!st->stack->scope.arrays)
- st->stack->scope.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
- ref[0].arrays = st->stack->scope.arrays;
- for(i = st->start+3, j = 0; i < st->end; i++, j++) {
- struct script_data* data = push_copy(st->stack,i);
- if (data_isreference(data) && !data->ref) {
- const char* name = reference_getname(data);
- if (name[0] == '.' && name[1] == '@')
- data->ref = &ref[0];
- }
- }
- CREATE(ri, struct script_retinfo, 1);
- ri->script = st->script; // script code
- ri->scope.vars = st->stack->scope.vars; // scope variables
- ri->scope.arrays = st->stack->scope.arrays; // scope arrays
- ri->pos = st->pos; // script location
- ri->nargs = j; // argument count
- ri->defsp = st->stack->defsp; // default stack pointer
- push_retinfo(st->stack, ri, ref);
- st->pos = pos;
- st->stack->defsp = st->stack->sp;
- st->state = GOTO;
- st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- st->stack->scope.arrays = idb_alloc(DB_OPT_BASE);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Retrieves an argument provided to callfunc/callsub.
- /// If the argument doesn't exist
- ///
- /// getarg(<index>{,<default_value>}) -> <value>
- BUILDIN_FUNC(getarg)
- {
- struct script_retinfo* ri;
- int idx;
- if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
- {
- ShowError("buildin_getarg: No callfunc or callsub!\n");
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
- idx = script_getnum(st,2);
- if( idx >= 0 && idx < ri->nargs )
- push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
- else if( script_hasdata(st,3) )
- script_pushcopy(st, 3);
- else
- {
- ShowError("buildin_getarg: Index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns from the current function, optionaly returning a value from the functions.
- /// Don't use outside script functions.
- ///
- /// return;
- /// return <value>;
- BUILDIN_FUNC(return)
- {
- if( script_hasdata(st,2) )
- {// return value
- struct script_data* data;
- script_pushcopy(st, 2);
- data = script_getdatatop(st, -1);
- if( data_isreference(data) ) {
- const char* name = reference_getname(data);
- if( name[0] == '.' && name[1] == '@' ) { // scope variable
- if( !data->ref || data->ref->vars == st->stack->scope.vars )
- get_val(st, data); // current scope, convert to value
- if( data->ref && data->ref->vars == st->stack->stack_data[st->stack->defsp-1].u.ri->scope.vars )
- data->ref = NULL; // Reference to the parent scope, remove reference pointer
- }
- }
- }
- else
- {// no return value
- script_pushnil(st);
- }
- st->state = RETFUNC;
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns a random number from 0 to <range>-1.
- /// Or returns a random number from <min> to <max>.
- /// If <min> is greater than <max>, their numbers are switched.
- /// rand(<range>) -> <int>
- /// rand(<min>,<max>) -> <int>
- BUILDIN_FUNC(rand)
- {
- int range;
- int min;
- if( script_hasdata(st,3) )
- {// min,max
- int max = script_getnum(st,3);
- min = script_getnum(st,2);
- if( max < min )
- SWAP(min, max);
- range = max - min + 1;
- }
- else
- {// range
- min = 0;
- range = script_getnum(st,2);
- }
- if( range <= 1 )
- script_pushint(st, min);
- else
- script_pushint(st, rnd()%range + min);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Warp sd to str,x,y or Random or SavePoint/Save
- *------------------------------------------*/
- BUILDIN_FUNC(warp)
- {
- int ret;
- int x,y;
- const char* str;
- struct map_session_data* sd;
- if(!script_charid2sd(5, sd))
- return SCRIPT_CMD_SUCCESS;
- str = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- if(strcmp(str,"Random")==0)
- ret = pc_randomwarp(sd,CLR_TELEPORT,true);
- else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
- ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- else
- ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
- if( ret ) {
- ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Warp a specified area
- *------------------------------------------*/
- static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
- {
- int x2,y2,x3,y3;
- unsigned int index;
- index = va_arg(ap,unsigned int);
- x2 = va_arg(ap,int);
- y2 = va_arg(ap,int);
- x3 = va_arg(ap,int);
- y3 = va_arg(ap,int);
- if(index == 0)
- pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT,true);
- else if(x3 && y3) {
- int max, tx, ty, j = 0;
- int16 m;
- m = map_mapindex2mapid(index);
- // choose a suitable max number of attempts
- if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
- max = 1000;
- // find a suitable map cell
- do {
- tx = rnd()%(x3-x2+1)+x2;
- ty = rnd()%(y3-y2+1)+y2;
- j++;
- } while( map_getcell(m,tx,ty,CELL_CHKNOPASS) && j < max );
- pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
- }
- else
- pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
- return 0;
- }
- BUILDIN_FUNC(areawarp)
- {
- int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
- unsigned int index;
- const char *str;
- const char *mapname;
- mapname = script_getstr(st,2);
- x0 = script_getnum(st,3);
- y0 = script_getnum(st,4);
- x1 = script_getnum(st,5);
- y1 = script_getnum(st,6);
- str = script_getstr(st,7);
- x2 = script_getnum(st,8);
- y2 = script_getnum(st,9);
- if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
- if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
- x3 = 0;
- y3 = 0;
- } else if( x3 && y3 ) {
- // normalize x3/y3 coordinates
- if( x3 < x2 ) SWAP(x3,x2);
- if( y3 < y2 ) SWAP(y3,y2);
- }
- }
- if( (m = map_mapname2mapid(mapname)) < 0 )
- return SCRIPT_CMD_FAILURE;
- if( strcmp(str,"Random") == 0 )
- index = 0;
- else if( !(index=mapindex_name2id(str)) )
- return SCRIPT_CMD_FAILURE;
- map_foreachinallarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
- *------------------------------------------*/
- static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
- {
- int hp, sp;
- hp = va_arg(ap, int);
- sp = va_arg(ap, int);
- pc_percentheal((TBL_PC *)bl,hp,sp);
- return 0;
- }
- BUILDIN_FUNC(areapercentheal)
- {
- int hp,sp,m;
- const char *mapname;
- int x0,y0,x1,y1;
- mapname=script_getstr(st,2);
- x0=script_getnum(st,3);
- y0=script_getnum(st,4);
- x1=script_getnum(st,5);
- y1=script_getnum(st,6);
- hp=script_getnum(st,7);
- sp=script_getnum(st,8);
- if( (m=map_mapname2mapid(mapname))< 0)
- return SCRIPT_CMD_FAILURE;
- map_foreachinallarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
- return SCRIPT_CMD_SUCCESS;
- }
- enum e_warpparty_target{
- WARPPARTY_RANDOM = 0,
- WARPPARTY_SAVEPOINTALL,
- WARPPARTY_SAVEPOINT,
- WARPPARTY_LEADER,
- WARPPARTY_RANDOMALL,
- WARPPARTY_RANDOMALLAREA
- };
- /*==========================================
- * Warpparty - [Fredzilla] [Paradox924X]
- * Syntax: warpparty "to_mapname",x,y,Party_ID,{<"from_mapname">,<range x>,<range y>};
- * If 'from_mapname' is specified, only the party members on that map will be warped
- *------------------------------------------*/
- BUILDIN_FUNC(warpparty)
- {
- TBL_PC *sd = NULL;
- TBL_PC *pl_sd;
- struct party_data* p;
- int mapindex = 0, m = -1, i, rx = 0, ry = 0;
- const char* str = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- int p_id = script_getnum(st,5);
- const char* str2 = NULL;
- if ( script_hasdata(st,6) )
- str2 = script_getstr(st,6);
- if (script_hasdata(st, 7))
- rx = script_getnum(st, 7);
- if (script_hasdata(st, 8))
- ry = script_getnum(st, 8);
- p = party_search(p_id);
- if(!p)
- return SCRIPT_CMD_SUCCESS;
- enum e_warpparty_target type = ( strcmp(str,"Random")==0 ) ? WARPPARTY_RANDOM
- : ( strcmp(str,"SavePointAll")==0 ) ? WARPPARTY_SAVEPOINTALL
- : ( strcmp(str,"SavePoint")==0 ) ? WARPPARTY_SAVEPOINT
- : ( strcmp(str,"Leader")==0 ) ? WARPPARTY_LEADER
- : ( strcmp(str,"RandomAll")==0 ) ? WARPPARTY_RANDOMALL
- : WARPPARTY_RANDOMALLAREA;
- switch (type)
- {
- case WARPPARTY_SAVEPOINT:
- //"SavePoint" uses save point of the currently attached player
- if ( !script_rid2sd(sd) )
- return SCRIPT_CMD_FAILURE;
- break;
- case WARPPARTY_LEADER:
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
- if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
- return SCRIPT_CMD_FAILURE;
- pl_sd = p->data[i].sd;
- mapindex = pl_sd->mapindex;
- m = map_mapindex2mapid(mapindex);
- x = pl_sd->bl.x;
- y = pl_sd->bl.y;
- break;
- case WARPPARTY_RANDOMALL: {
- if ( !script_rid2sd(sd) )
- return SCRIPT_CMD_FAILURE;
- mapindex = sd->mapindex;
- m = map_mapindex2mapid(mapindex);
- struct map_data *mapdata = map_getmapdata(m);
- if ( mapdata == nullptr || mapdata->flag[MF_NOWARP] || mapdata->flag[MF_NOTELEPORT] )
- return SCRIPT_CMD_FAILURE;
- i = 0;
- do {
- x = rnd()%(mapdata->xs - 2) + 1;
- y = rnd()%(mapdata->ys - 2) + 1;
- } while ((map_getcell(m,x,y,CELL_CHKNOPASS) || (!battle_config.teleport_on_portal && npc_check_areanpc(1,m,x,y,1))) && (i++) < 1000);
- if (i >= 1000) {
- ShowError("buildin_warpparty: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
- return SCRIPT_CMD_FAILURE;
- }
- } break;
- case WARPPARTY_RANDOMALLAREA:
- mapindex = mapindex_name2id(str);
- if (!mapindex) {// Invalid map
- return SCRIPT_CMD_FAILURE;
- }
- m = map_mapindex2mapid(mapindex);
- break;
- }
- for (i = 0; i < MAX_PARTY; i++)
- {
- if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
- continue;
- map_data* mapdata = map_getmapdata(pl_sd->bl.m);
- if( str2 && strcmp(str2, mapdata->name) != 0 )
- continue;
- if( pc_isdead(pl_sd) )
- continue;
- e_setpos ret = SETPOS_OK;
- switch( type )
- {
- case WARPPARTY_RANDOM:
- if (!mapdata->flag[MF_NOWARP])
- ret = (e_setpos)pc_randomwarp(pl_sd,CLR_TELEPORT);
- break;
- case WARPPARTY_SAVEPOINTALL:
- if (!mapdata->flag[MF_NORETURN])
- ret = pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
- break;
- case WARPPARTY_SAVEPOINT:
- if (!mapdata->flag[MF_NORETURN])
- ret = pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- break;
- case WARPPARTY_LEADER:
- if (p->party.member[i].leader)
- continue;
- // Fall through
- case WARPPARTY_RANDOMALL:
- if (pl_sd == sd) {
- ret = pc_setpos(pl_sd, mapindex, x, y, CLR_TELEPORT);
- break;
- }
- // Fall through
- case WARPPARTY_RANDOMALLAREA:
- if(!mapdata->flag[MF_NORETURN] && !mapdata->flag[MF_NOWARP] && pc_job_can_entermap((enum e_job)pl_sd->status.class_, m, pl_sd->group_level)){
- if (rx || ry) {
- int x1 = x + rx, y1 = y + ry,
- x0 = x - rx, y0 = y - ry,
- nx, ny;
- uint8 attempts = 10;
- do {
- nx = x0 + rnd()%(x1 - x0 + 1);
- ny = y0 + rnd()%(y1 - y0 + 1);
- } while ((--attempts) > 0 && !map_getcell(m, nx, ny, CELL_CHKPASS));
- if (attempts != 0) { //Keep the original coordinates if fails to find a valid cell within the range
- x = nx;
- y = ny;
- }
- }
- ret = pc_setpos(pl_sd, mapindex, x, y, CLR_TELEPORT);
- }
- break;
- }
- if( ret != SETPOS_OK ) {
- ShowError("buildin_warpparty: moving player '%s' to \"%s\",%d,%d failed.\n", pl_sd->status.name, str, x, y);
- if ( ( type == WARPPARTY_RANDOMALL || type == WARPPARTY_RANDOMALLAREA ) && (rx || ry) )
- continue;
- else
- return SCRIPT_CMD_FAILURE;
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Warpguild - [Fredzilla]
- * Syntax: warpguild "mapname",x,y,Guild_ID;
- *------------------------------------------*/
- BUILDIN_FUNC(warpguild)
- {
- TBL_PC *sd = NULL;
- TBL_PC *pl_sd;
- struct guild* g;
- struct s_mapiterator* iter;
- int type, mapindex = 0, m = -1;
- const char* str = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- int gid = script_getnum(st,5);
- g = guild_search(gid);
- if( g == NULL )
- return SCRIPT_CMD_SUCCESS;
- type = ( strcmp(str,"Random")==0 ) ? 0
- : ( strcmp(str,"SavePointAll")==0 ) ? 1
- : ( strcmp(str,"SavePoint")==0 ) ? 2
- : 3;
- if( type == 2 && !script_rid2sd(sd) )
- {// "SavePoint" uses save point of the currently attached player
- return SCRIPT_CMD_SUCCESS;
- }
- switch (type) {
- case 3:
- mapindex = mapindex_name2id(str);
- if (!mapindex)
- return SCRIPT_CMD_FAILURE;
- m = map_mapindex2mapid(mapindex);
- break;
- }
- iter = mapit_getallusers();
- for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
- {
- if( pl_sd->status.guild_id != gid )
- continue;
- switch( type )
- {
- case 0: // Random
- if(!map_getmapflag(pl_sd->bl.m, MF_NOWARP))
- pc_randomwarp(pl_sd,CLR_TELEPORT);
- break;
- case 1: // SavePointAll
- if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 2: // SavePoint
- if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
- pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- break;
- case 3: // m,x,y
- if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN) && !map_getmapflag(pl_sd->bl.m, MF_NOWARP) && pc_job_can_entermap((enum e_job)pl_sd->status.class_, m, pl_sd->group_level))
- pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
- break;
- }
- }
- mapit_free(iter);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Force Heal a player (hp and sp)
- *------------------------------------------*/
- BUILDIN_FUNC(heal)
- {
- TBL_PC *sd;
- int hp,sp;
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_SUCCESS;
- hp=script_getnum(st,2);
- sp=script_getnum(st,3);
- status_heal(&sd->bl, hp, sp, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Force Heal a player (ap)
- *------------------------------------------*/
- BUILDIN_FUNC(healap)
- {
- map_session_data* sd;
- if (!script_charid2sd(3, sd))
- return SCRIPT_CMD_FAILURE;
- status_heal(&sd->bl, 0, 0, script_getnum(st, 2), 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Heal a player by item (get vit bonus etc)
- *------------------------------------------*/
- BUILDIN_FUNC(itemheal)
- {
- TBL_PC *sd;
- int hp,sp;
- hp=script_getnum(st,2);
- sp=script_getnum(st,3);
- if(potion_flag==1) {
- potion_hp = hp;
- potion_sp = sp;
- return SCRIPT_CMD_SUCCESS;
- }
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_SUCCESS;
- pc_itemheal(sd,sd->itemid,hp,sp);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(percentheal)
- {
- int hp,sp;
- TBL_PC* sd;
- hp=script_getnum(st,2);
- sp=script_getnum(st,3);
- if(potion_flag==1) {
- potion_per_hp = hp;
- potion_per_sp = sp;
- return SCRIPT_CMD_SUCCESS;
- }
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_SUCCESS;
- #ifdef RENEWAL
- if( sd->sc.data[SC_EXTREMITYFIST2] )
- sp = 0;
- #endif
- if (sd->sc.data[SC_NORECOVER_STATE]) {
- hp = 0;
- sp = 0;
- }
- if (sd->sc.data[SC_BITESCAR])
- hp = 0;
- pc_percentheal(sd,hp,sp);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(jobchange)
- {
- int job, upper=-1;
- job=script_getnum(st,2);
- if( script_hasdata(st,3) )
- upper=script_getnum(st,3);
- if (pcdb_checkid(job))
- {
- TBL_PC* sd;
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_SUCCESS;
- pc_jobchange(sd, job, upper);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(jobname)
- {
- int class_=script_getnum(st,2);
- script_pushconststr(st, (char*)job_name(class_));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Get input from the player.
- /// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
- /// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
- /// For string inputs it returns 1 if the string was longer than 'max', -1 is
- /// shorter than 'min' and 0 otherwise.
- ///
- /// input(<var>{,<min>{,<max>}}) -> <int>
- BUILDIN_FUNC(input)
- {
- TBL_PC* sd;
- struct script_data* data;
- int64 uid;
- const char* name;
- int min;
- int max;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- data = script_getdata(st,2);
- if( !data_isreference(data) ){
- ShowError("script:input: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- uid = reference_getuid(data);
- name = reference_getname(data);
- min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
- max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
- #ifdef SECURE_NPCTIMEOUT
- sd->npc_idle_type = NPCT_WAIT;
- #endif
- if( !sd->state.menu_or_input )
- { // first invocation, display npc input box
- sd->state.menu_or_input = 1;
- st->state = RERUNLINE;
- if( is_string_variable(name) )
- clif_scriptinputstr(sd,st->oid);
- else
- clif_scriptinput(sd,st->oid);
- }
- else
- { // take received text/value and store it in the designated variable
- sd->state.menu_or_input = 0;
- if( is_string_variable(name) )
- {
- int len = (int)strlen(sd->npc_str);
- set_reg_str(st, sd, uid, name, sd->npc_str, script_getref(st,2));
- script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
- }
- else
- {
- int amount = sd->npc_amount;
- set_reg_num(st, sd, uid, name, cap_value(amount,min,max), script_getref(st,2));
- script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
- }
- st->state = RUN;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- // declare the copyarray method here for future reference
- BUILDIN_FUNC(copyarray);
- /// Sets the value of a variable.
- /// The value is converted to the type of the variable.
- ///
- /// set(<variable>,<value>{,<charid>})
- BUILDIN_FUNC(setr)
- {
- TBL_PC* sd = NULL;
- struct script_data* data;
- //struct script_data* datavalue;
- int64 num;
- uint8 pos = 4;
- const char* name, *command = script_getfuncname(st);
- char prefix;
- data = script_getdata(st,2);
- //datavalue = script_getdata(st,3);
- if( !data_isreference(data) )
- {
- ShowError("script:set: not a variable\n");
- script_reportdata(script_getdata(st,2));
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- num = reference_getuid(data);
- name = reference_getname(data);
- prefix = *name;
- if (!strcmp(command, "setr"))
- pos = 5;
- if (not_server_variable(prefix) && !script_charid2sd(pos,sd)) {
- ShowError("buildin_set: No player attached for player variable '%s'\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- #if 0
- if( data_isreference(datavalue) )
- {// the value being referenced is a variable
- const char* namevalue = reference_getname(datavalue);
- if( !not_array_variable(*namevalue) )
- {// array variable being copied into another array variable
- if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) )
- {// player must be attached in order to copy a player variable
- ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
- return SCRIPT_CMD_SUCCESS;
- }
- if( is_string_variable(namevalue) != is_string_variable(name) )
- {// non-matching array value types
- ShowWarning("script:set: two array variables do not match in type.\n");
- return SCRIPT_CMD_SUCCESS;
- }
- // push the maximum number of array values to the stack
- push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE);
- // call the copy array method directly
- return buildin_copyarray(st);
- }
- }
- #endif
- if( !strcmp(command, "setr") && script_hasdata(st, 4) ) { // Optional argument used by post-increment/post-decrement constructs to return the previous value
- if( is_string_variable(name) )
- script_pushstrcopy(st,script_getstr(st, 4));
- else
- script_pushint(st,script_getnum64(st, 4));
- } else // Return a copy of the variable reference
- script_pushcopy(st, 2);
- if( is_string_variable(name) )
- set_reg_str( st, sd, num, name, script_getstr( st, 3 ), script_getref( st, 2 ) );
- else
- set_reg_num( st, sd, num, name, script_getnum64( st, 3 ), script_getref( st, 2 ) );
- return SCRIPT_CMD_SUCCESS;
- }
- /////////////////////////////////////////////////////////////////////
- /// Array variables
- ///
- /// Sets values of an array, from the starting index.
- /// ex: setarray arr[1],1,2,3;
- ///
- /// setarray <array variable>,<value1>{,<value2>...};
- BUILDIN_FUNC(setarray)
- {
- struct script_data* data;
- const char* name;
- uint32 start;
- uint32 end;
- int32 id;
- int32 i;
- TBL_PC* sd = NULL;
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:setarray: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_server_variable(*name) )
- {
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- end = start + script_lastdata(st) - 2;
- if( end > SCRIPT_MAX_ARRAYSIZE )
- end = SCRIPT_MAX_ARRAYSIZE;
- if( is_string_variable(name) )
- {// string array
- for( i = 3; start < end; ++start, ++i )
- set_reg_str( st, sd, reference_uid( id, start ), name, script_getstr( st, i ), reference_getref( data ) );
- }
- else
- {// int array
- for( i = 3; start < end; ++start, ++i )
- set_reg_num( st, sd, reference_uid( id, start ), name, script_getnum64( st, i ), reference_getref( data ) );
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets count values of an array, from the starting index.
- /// ex: cleararray arr[0],0,1;
- ///
- /// cleararray <array variable>,<value>,<count>;
- BUILDIN_FUNC(cleararray)
- {
- struct script_data* data;
- const char* name;
- uint32 start;
- uint32 end;
- int32 id;
- TBL_PC* sd = NULL;
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:cleararray: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_server_variable(*name) )
- {
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- end = start + script_getnum(st, 4);
- if( end > SCRIPT_MAX_ARRAYSIZE )
- end = SCRIPT_MAX_ARRAYSIZE;
- if( is_string_variable( name ) ){
- const char* value = script_getstr( st, 3 );
- for( ; start < end; ++start ){
- set_reg_str( st, sd, reference_uid( id, start ), name, value, script_getref( st,2 ) );
- }
- }else{
- int64 value = script_getnum64( st, 3 );
- for( ; start < end; ++start ){
- set_reg_num( st, sd, reference_uid( id, start ), name, value, script_getref( st,2 ) );
- }
- }
-
- return SCRIPT_CMD_SUCCESS;
- }
- /// Copies data from one array to another.
- /// ex: copyarray arr[0],arr[2],2;
- ///
- /// copyarray <destination array variable>,<source array variable>,<count>;
- BUILDIN_FUNC(copyarray)
- {
- struct script_data* data1;
- struct script_data* data2;
- const char* name1;
- const char* name2;
- int32 idx1;
- int32 idx2;
- int32 id1;
- int32 id2;
- int32 i;
- uint32 count;
- TBL_PC* sd = NULL;
- data1 = script_getdata(st, 2);
- data2 = script_getdata(st, 3);
- if( !data_isreference(data1) || !data_isreference(data2) )
- {
- ShowError("script:copyarray: not a variable\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id1 = reference_getid(data1);
- id2 = reference_getid(data2);
- idx1 = reference_getindex(data1);
- idx2 = reference_getindex(data2);
- name1 = reference_getname(data1);
- name2 = reference_getname(data2);
- bool is_string = is_string_variable( name1 );
- if( is_string != is_string_variable( name2 ) ){
- ShowError("script:copyarray: type mismatch\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// data type mismatch
- }
- if( not_server_variable(*name1) || not_server_variable(*name2) )
- {
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- count = script_getnum(st, 4);
- if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
- count = SCRIPT_MAX_ARRAYSIZE - idx1;
- if( count <= 0 || (id1 == id2 && idx1 == idx2) )
- return SCRIPT_CMD_SUCCESS;// nothing to copy
- if( id1 == id2 && idx1 > idx2 ){
- // destination might be overlapping the source - copy in reverse order
- for( i = count - 1; i >= 0; --i ){
- if( is_string ){
- const char* value = get_val2_str( st, reference_uid( id2, idx2 + i ), reference_getref( data2 ) );
- set_reg_str( st, sd, reference_uid( id1, idx1 + i ), name1, value, reference_getref( data1 ) );
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }else{
- int64 value = get_val2_num( st, reference_uid( id2, idx2 + i ), reference_getref( data2 ) );
- set_reg_num( st, sd, reference_uid( id1, idx1 + i ), name1, value, reference_getref( data1 ) );
- }
- }
- }else{
- // normal copy
- for( i = 0; i < count; ++i ){
- if( idx2 + i < SCRIPT_MAX_ARRAYSIZE ){
- if( is_string ){
- const char* value = get_val2_str( st, reference_uid( id2, idx2 + i ), reference_getref( data2 ) );
- set_reg_str( st, sd, reference_uid( id1, idx1 + i ), name1, value, reference_getref( data1 ) );
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }else{
- int64 value = get_val2_num( st, reference_uid( id2, idx2 + i ), reference_getref( data2 ) );
- set_reg_num( st, sd, reference_uid( id1, idx1 + i ), name1, value, reference_getref( data1 ) );
- }
- }else{
- // out of range - assume ""/0
- clear_reg( st, sd, reference_uid( id1, idx1 + i ), name1, reference_getref( data1 ) );
- }
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the size of the array.
- /// Assumes that everything before the starting index exists.
- /// ex: getarraysize(arr[3])
- ///
- /// getarraysize(<array variable>) -> <int>
- BUILDIN_FUNC(getarraysize)
- {
- struct script_data* data;
- const char* name;
- struct map_session_data* sd = NULL;
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:getarraysize: not a variable\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- name = reference_getname(data);
- if( not_server_variable(*name) ){
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- script_pushint(st, script_array_highest_key(st, sd, reference_getname(data), reference_getref(data)));
- return SCRIPT_CMD_SUCCESS;
- }
- int script_array_index_cmp(const void *a, const void *b) {
- return ( *(unsigned int*)a - *(unsigned int*)b );
- }
- /// Deletes count or all the elements in an array, from the starting index.
- /// ex: deletearray arr[4],2;
- ///
- /// deletearray <array variable>;
- /// deletearray <array variable>,<count>;
- BUILDIN_FUNC(deletearray)
- {
- struct script_data* data;
- const char* name;
- unsigned int start, end, i;
- int id;
- TBL_PC *sd = NULL;
- struct script_array *sa = NULL;
- struct reg_db *src = NULL;
- data = script_getdata(st, 2);
- if( !data_isreference(data) ) {
- ShowError("script:deletearray: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_server_variable(*name) ) {
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- if (!(src = script_array_src(st, sd, name, reference_getref(data)))) {
- ShowError("script:deletearray: not a array\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- script_array_ensure_zero(st, NULL, data->u.num, reference_getref(data));
- if ( !(sa = static_cast<script_array *>(idb_get(src->arrays, id))) ) { // non-existent array, nothing to empty
- return SCRIPT_CMD_SUCCESS;// not a variable
- }
- end = script_array_highest_key(st, sd, name, reference_getref(data));
- if( start >= end )
- return SCRIPT_CMD_SUCCESS;// nothing to free
- if( script_hasdata(st,3) ) {
- unsigned int count = script_getnum(st, 3);
- if( count > end - start )
- count = end - start;
- if( count <= 0 )
- return SCRIPT_CMD_SUCCESS;// nothing to free
- bool is_string = is_string_variable( name );
- if( end - start < sa->size ) {
- // Better to iterate directly on the array, no speed-up from using sa
- for( ; start + count < end; ++start ) {
- // Compact and overwrite
- if( is_string ){
- const char* value = get_val2_str( st, reference_uid( id, start + count ), reference_getref( data ) );
- set_reg_str( st, sd, reference_uid( id, start ), name, value, reference_getref( data ) );
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }else{
- int64 value = get_val2_num( st, reference_uid( id, start + count ), reference_getref( data ) );
- set_reg_num( st, sd, reference_uid( id, start ), name, value, reference_getref( data ) );
- }
- }
- for( ; start < end; start++ ) {
- // Clean up any leftovers that weren't overwritten
- clear_reg( st, sd, reference_uid( id, start ), name, reference_getref( data ) );
- }
- } else {
- // using sa to speed up
- unsigned int *list = NULL, size = 0;
- list = script_array_cpy_list(sa);
- size = sa->size;
- qsort(list, size, sizeof(unsigned int), script_array_index_cmp);
-
- ARR_FIND(0, size, i, list[i] >= start);
-
- for( ; i < size && list[i] < start + count; i++ ) {
- // Clear any entries between start and start+count, if they exist
- clear_reg( st, sd, reference_uid( id, list[i] ), name, reference_getref( data ) );
- }
-
- for( ; i < size && list[i] < end; i++ ) {
- // Move back count positions any entries between start+count to fill the gaps
- if( is_string ){
- const char* value = get_val2_str( st, reference_uid( id, list[i] ), reference_getref( data ) );
- set_reg_str( st, sd, reference_uid( id, list[i] - count ), name, value, reference_getref( data ) );
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }else{
- int64 value = get_val2_num( st, reference_uid( id, list[i] ), reference_getref( data ) );
- set_reg_num( st, sd, reference_uid( id, list[i] - count ), name, value, reference_getref( data ) );
- }
- // Clear their originals
- clear_reg( st, sd, reference_uid( id, list[i] ), name, reference_getref( data ) );
- }
- }
- } else {
- unsigned int *list = NULL, size = 0;
- list = script_array_cpy_list(sa);
- size = sa->size;
-
- for(i = 0; i < size; i++) {
- if( list[i] >= start ) // Less expensive than sorting it, most likely
- clear_reg( st, sd, reference_uid( id, list[i] ), name, reference_getref( data ) );
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns a reference to the target index of the array variable.
- /// Equivalent to var[index].
- ///
- /// getelementofarray(<array variable>,<index>) -> <variable reference>
- BUILDIN_FUNC(getelementofarray)
- {
- struct script_data* data;
- int32 id;
- int64 i;
- data = script_getdata(st, 2);
- if( !data_isreference(data) )
- {
- ShowError("script:getelementofarray: not a variable\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_SUCCESS;// not a variable
- }
- id = reference_getid(data);
- i = script_getnum(st, 3);
- if (i < 0 || i >= SCRIPT_MAX_ARRAYSIZE) {
- ShowWarning("script:getelementofarray: index out of range (%" PRId64 ")\n", i);
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// out of range
- }
- push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Return the index number of the first matching value in an array.
- /// ex: inarray arr,1;
- ///
- /// inarray <array variable>,<value>;
- BUILDIN_FUNC(inarray)
- {
- struct script_data *data;
- const char* name;
- int id, i, array_size;
- struct map_session_data* sd = NULL;
- struct reg_db *ref = NULL;
- data = script_getdata(st, 2);
- if (!data_isreference(data))
- {
- ShowError("buildin_inarray: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- name = reference_getname(data);
- ref = reference_getref(data);
- if (not_server_variable(*name) && !script_rid2sd(sd))
- return SCRIPT_CMD_FAILURE;
- array_size = script_array_highest_key(st, sd, name, ref) - 1;
- if (array_size < 0)
- {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- if (array_size > SCRIPT_MAX_ARRAYSIZE)
- {
- ShowError("buildin_inarray: The array is too large.\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- id = reference_getid(data);
- if( is_string_variable( name ) ){
- const char* value = script_getstr( st, 3 );
- for( i = 0; i <= array_size; ++i ){
- const char* temp = get_val2_str( st, reference_uid( id, i ), ref );
- if( !strcmp( temp, value ) ){
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- script_pushint( st, i );
- return SCRIPT_CMD_SUCCESS;
- }
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }
- }else{
- int64 value = script_getnum64( st, 3 );
- for( i = 0; i <= array_size; ++i ){
- int64 temp = get_val2_num( st, reference_uid( id, i ), ref );
- if( temp == value ){
- script_pushint( st, i );
- return SCRIPT_CMD_SUCCESS;
- }
- }
- }
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Return the number of matches in two arrays.
- /// ex: countinarray arr[0],arr1[0];
- ///
- /// countinarray <array variable>,<array variable>;
- BUILDIN_FUNC(countinarray)
- {
- struct script_data *data1 , *data2;
- const char* name1;
- const char* name2;
- int id1, id2, i, j, array_size1, array_size2, case_count = 0;
- struct map_session_data* sd = NULL;
- struct reg_db *ref1 = NULL, *ref2 = NULL;
- data1 = script_getdata(st, 2);
- data2 = script_getdata(st, 3);
- if (!data_isreference(data1) || !data_isreference(data2))
- {
- ShowError("buildin_countinarray: not a variable\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- name1 = reference_getname(data1);
- name2 = reference_getname(data2);
- ref1 = reference_getref(data1);
- ref2 = reference_getref(data2);
- if (not_server_variable(*name1) && not_server_variable(*name2) && !script_rid2sd(sd))
- return SCRIPT_CMD_FAILURE;
- array_size1 = script_array_highest_key(st, sd, name1, ref1) - 1;
- array_size2 = script_array_highest_key(st, sd, name2, ref2) - 1;
- if (array_size1 < 0 || array_size2 < 0)
- {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (array_size1 > SCRIPT_MAX_ARRAYSIZE || array_size2 > SCRIPT_MAX_ARRAYSIZE)
- {
- ShowError("buildin_countinarray: The array is too large.\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- i = reference_getindex(data1);
- j = reference_getindex(data2);
- if (array_size1 < i || array_size2 < j)
- { //To prevent unintended behavior
- ShowError("buildin_countinarray: The given index of the array is higher than the array size.\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- id1 = reference_getid(data1);
- id2 = reference_getid(data2);
- if( is_string_variable( name1 ) && is_string_variable( name2 ) ){
- for( ; i <= array_size1; ++i ){
- const char* temp1 = get_val2_str( st, reference_uid( id1, i ), ref1 );
- for( j = reference_getindex( data2 ); j <= array_size2; j++ ){
- const char* temp2 = get_val2_str( st, reference_uid( id2, j ), ref2 );
- if( !strcmp( temp1, temp2 ) ){
- case_count++;
- }
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }
- }else if( !is_string_variable( name1 ) && !is_string_variable( name2 ) ){
- for( ; i <= array_size1; ++i ){
- int64 temp1 = get_val2_num( st, reference_uid( id1, i ), ref1 );
- for( j = reference_getindex( data2 ); j <= array_size2; j++ ){
- int64 temp2 = get_val2_num( st, reference_uid( id2, j ), ref2 );
- if( temp1 == temp2 ){
- case_count++;
- }
- }
- }
- }else{
- ShowError("buildin_countinarray: Arrays do not match , You can't compare an int array to a string array.\n");
- script_reportdata(data1);
- script_reportdata(data2);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, case_count);
- return SCRIPT_CMD_SUCCESS;
- }
- /////////////////////////////////////////////////////////////////////
- /// ...
- ///
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(setlook)
- {
- int type,val;
- TBL_PC* sd;
- type = script_getnum(st,2);
- val = script_getnum(st,3);
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_SUCCESS;
- pc_changelook(sd,type,val);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(changelook)
- { // As setlook but only client side
- int type,val;
- TBL_PC* sd;
- type = script_getnum(st,2);
- val = script_getnum(st,3);
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_SUCCESS;
- switch(type) {
- case LOOK_HAIR:
- val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE);
- break;
- case LOOK_HAIR_COLOR:
- val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR);
- break;
- case LOOK_CLOTHES_COLOR:
- val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
- break;
- case LOOK_BODY2:
- val = cap_value(val, MIN_BODY_STYLE, MAX_BODY_STYLE);
- break;
- default:
- break;
- }
- clif_changelook(&sd->bl, type, val);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(cutin)
- {
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(viewpoint)
- {
- int type,x,y,id,color;
- TBL_PC* sd;
- if (!script_charid2sd(7, sd)) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- type=script_getnum(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
- id=script_getnum(st,5);
- color=script_getnum(st,6);
- clif_viewpoint(sd,st->oid,type,x,y,id,color);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Set random options for new item
- * @param st Script state
- * @param it Temporary item data
- * @param funcname Function name
- * @param x First position of random option id array from the script
- **/
- static int script_getitem_randomoption(struct script_state *st, struct map_session_data* sd, struct item *it, const char *funcname, int x) {
- int i, opt_id_n;
- struct script_data *opt_id = script_getdata(st,x);
- struct script_data *opt_val = script_getdata(st,x+1);
- struct script_data *opt_param = script_getdata(st,x+2);
- const char *opt_id_var = reference_getname(opt_id);
- const char *opt_val_var = reference_getname(opt_val);
- const char *opt_param_var = reference_getname(opt_param);
- int32 opt_id_id, opt_id_idx;
- int32 opt_val_id, opt_val_idx;
- int32 opt_param_id, opt_param_idx;
- struct reg_db *opt_id_ref = NULL, *opt_val_ref = NULL, *opt_param_ref = NULL;
- // Check if the variable requires a player
- if( not_server_variable(opt_id_var[0]) && sd == nullptr ){
- // If no player is attached
- if( !script_rid2sd(sd) ){
- ShowError( "buildin_%s: variable \"%s\" was not a server variable, but no player was attached.\n", funcname, opt_id_var );
- return SCRIPT_CMD_FAILURE;
- }
- }
- if( !data_isreference(opt_id) || !script_array_src( st, sd, opt_id_var, reference_getref(opt_id) ) ){
- ShowError( "buildin_%s: The option id parameter is not an array.\n", funcname );
- return SCRIPT_CMD_FAILURE;
- }
- if (is_string_variable(opt_id_var)) {
- ShowError("buildin_%s: The array %s is not numeric type.\n", funcname, opt_id_var);
- return SCRIPT_CMD_FAILURE;
- }
- // Check if the variable requires a player
- if( not_server_variable(opt_val_var[0]) && sd == nullptr ){
- // If no player is attached
- if( !script_rid2sd(sd) ){
- ShowError( "buildin_%s: variable \"%s\" was not a server variable, but no player was attached.\n", funcname, opt_val_var );
- return SCRIPT_CMD_FAILURE;
- }
- }
- if( !data_isreference(opt_val) || !script_array_src( st, sd, opt_val_var, reference_getref(opt_val) ) ){
- ShowError( "buildin_%s: The option value parameter is not an array.\n", funcname );
- return SCRIPT_CMD_FAILURE;
- }
- if (is_string_variable(opt_val_var)) {
- ShowError("buildin_%s: The array %s is not numeric type.\n", funcname, opt_val_var);
- return SCRIPT_CMD_FAILURE;
- }
- // Check if the variable requires a player
- if( not_server_variable(opt_param_var[0]) && sd == nullptr ){
- // If no player is attached
- if( !script_rid2sd(sd) ){
- ShowError( "buildin_%s: variable \"%s\" was not a server variable, but no player was attached.\n", funcname, opt_param_var );
- return SCRIPT_CMD_FAILURE;
- }
- }
- if( !data_isreference(opt_param) || !script_array_src( st, sd, opt_param_var, reference_getref(opt_param) ) ){
- ShowError( "buildin_%s: The option param parameter is not an array.\n", funcname );
- return SCRIPT_CMD_FAILURE;
- }
- if (is_string_variable(opt_param_var)) {
- ShowError("buildin_%s: The array %s is not numeric type.\n", funcname, opt_param_var);
- return SCRIPT_CMD_FAILURE;
- }
- opt_id_ref = reference_getref(opt_id);
- opt_id_n = script_array_highest_key(st, sd, opt_id_var, opt_id_ref);
- opt_val_ref = reference_getref(opt_val);
- opt_param_ref = reference_getref(opt_param);
- opt_id_id = reference_getid(opt_id);
- opt_val_id = reference_getid(opt_val);
- opt_param_id = reference_getid(opt_param);
- opt_id_idx = reference_getindex(opt_id);
- opt_val_idx = reference_getindex(opt_val);
- opt_param_idx = reference_getindex(opt_param);
-
- for (i = 0; i < opt_id_n && i < MAX_ITEM_RDM_OPT; i++) {
- it->option[i].id = (short)get_val2_num( st, reference_uid( opt_id_id, opt_id_idx + i ), opt_id_ref );
- it->option[i].value = (short)get_val2_num( st, reference_uid( opt_val_id, opt_val_idx + i ), opt_val_ref );
- it->option[i].param = (char)get_val2_num( st, reference_uid( opt_param_id, opt_param_idx + i ), opt_param_ref );
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Sub function for counting items
- * @param items: Item array to search
- * @param id: Item data to search for
- * @param size: Maximum size of array
- * @param expanded: If the script command has extra arguments
- * @param random_option: If the struct command has random option arguments
- * @param st: Script state (required for random options)
- * @param sd: Player data (required for random options)
- * @param rental: Whether or not to count rental items
- * @return Total count of item being searched
- */
- static int script_countitem_sub(struct item *items, std::shared_ptr<item_data> id, int size, bool expanded, bool random_option, struct script_state *st, struct map_session_data *sd = nullptr, bool rental = false) {
- nullpo_retr(-1, items);
- nullpo_retr(-1, st);
- int count = 0;
- if (!expanded) { // For non-expanded functions
- t_itemid nameid = id->nameid;
- for (int i = 0; i < size; i++) {
- item *itm = &items[i];
- if (itm == nullptr || itm->nameid == 0 || itm->amount < 1 || (!rental && itm->expire_time > 0))
- continue;
- if (itm->nameid == nameid)
- count += itm->amount;
- }
- } else { // For expanded functions
- item it;
- memset(&it, 0, sizeof(it));
- it.nameid = id->nameid;
- it.identify = script_getnum(st,3);
- it.refine = script_getnum(st,4);
- it.attribute = script_getnum(st,5);
- it.card[0] = script_getnum(st,6);
- it.card[1] = script_getnum(st,7);
- it.card[2] = script_getnum(st,8);
- it.card[3] = script_getnum(st,9);
- if (random_option) {
- if (!sd) {
- ShowError("buildin_countitem3: Player not attached.\n");
- return -1;
- }
- int res = script_getitem_randomoption(st, sd, &it, "countitem3", 10);
- if (res != SCRIPT_CMD_SUCCESS)
- return -1;
- }
- for (int i = 0; i < size; i++) {
- item *itm = &items[i];
- if (itm == nullptr || itm->nameid == 0 || itm->amount < 1 || (!rental && items[i].expire_time > 0))
- continue;
- if (itm->nameid != it.nameid || itm->identify != it.identify || itm->refine != it.refine || itm->attribute != it.attribute)
- continue;
- if (memcmp(it.card, itm->card, sizeof(it.card)))
- continue;
- if (random_option) {
- uint8 j;
- for (j = 0; j < MAX_ITEM_RDM_OPT; j++) {
- if (itm->option[j].id != it.option[j].id || itm->option[j].value != it.option[j].value || itm->option[j].param != it.option[j].param)
- break;
- }
- if (j != MAX_ITEM_RDM_OPT)
- continue;
- }
- count += items[i].amount;
- }
- }
- return count;
- }
- /**
- * Returns number of items in inventory
- * countitem(<nameID>{,<accountID>})
- * countitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>}) [Lupus]
- * countitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
- * countitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
- */
- BUILDIN_FUNC(countitem)
- {
- TBL_PC *sd;
- char *command = (char *)script_getfuncname(st);
- int aid = 3;
- bool random_option = false;
- if (command[strlen(command)-1] == '2')
- aid = 10;
- else if (command[strlen(command)-1] == '3') {
- aid = 13;
- random_option = true;
- }
- if (!script_accid2sd(aid, sd))
- return SCRIPT_CMD_FAILURE;
- std::shared_ptr<item_data> id;
- if (script_isstring(st, 2)) // item name
- id = item_db.searchname( script_getstr( st, 2 ) );
- else // item id
- id = item_db.find( script_getnum( st, 2 ) );
- if (!id) {
- ShowError("buildin_%s: Invalid item '%s'.\n", command, script_getstr(st, 2)); // returns string, regardless of what it was
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- int count = script_countitem_sub(sd->inventory.u.items_inventory, id, MAX_INVENTORY, (aid > 3) ? true : false, random_option, st, sd);
- if (count < 0) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, count);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns number of items in cart
- * cartcountitem(<nameID>{,<accountID>})
- * cartcountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
- */
- BUILDIN_FUNC(cartcountitem)
- {
- TBL_PC *sd;
- char *command = (char *)script_getfuncname(st);
- int aid = 3;
- if (command[strlen(command) - 1] == '2')
- aid = 10;
- if (!script_accid2sd(aid, sd))
- return SCRIPT_CMD_FAILURE;
- if (!pc_iscarton(sd)) {
- ShowError("buildin_%s: Player doesn't have cart (CID:%d).\n", command, sd->status.char_id);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- std::shared_ptr<item_data> id;
- if (script_isstring(st, 2)) // item name
- id = item_db.searchname( script_getstr( st, 2 ) );
- else // item id
- id = item_db.find( script_getnum( st, 2 ) );
- if (!id) {
- ShowError("buildin_%s: Invalid item '%s'.\n", command, script_getstr(st, 2)); // returns string, regardless of what it was
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- int count = script_countitem_sub(sd->cart.u.items_cart, id, MAX_CART, (aid > 3) ? true : false, false, st);
- if (count < 0) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, count);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns number of items in storage
- * storagecountitem(<nameID>{,<accountID>})
- * storagecountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
- */
- BUILDIN_FUNC(storagecountitem)
- {
- TBL_PC *sd;
- char *command = (char *)script_getfuncname(st);
- int aid = 3;
- if (command[strlen(command) - 1] == '2')
- aid = 10;
- if (!script_accid2sd(aid, sd))
- return SCRIPT_CMD_FAILURE;
- std::shared_ptr<item_data> id;
- if (script_isstring(st, 2)) // item name
- id = item_db.searchname( script_getstr( st, 2 ) );
- else // item id
- id = item_db.find( script_getnum( st, 2 ) );
- if (!id) {
- ShowError("buildin_%s: Invalid item '%s'.\n", command, script_getstr(st, 2)); // returns string, regardless of what it was
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- if (sd->state.storage_flag != 0) {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- int count = script_countitem_sub(sd->storage.u.items_storage, id, MAX_STORAGE, (aid > 3) ? true : false, false, st);
- if (count < 0) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, count);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns number of items in guild storage
- * guildstoragecountitem(<nameID>{,<accountID>})
- * guildstoragecountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
- */
- BUILDIN_FUNC(guildstoragecountitem)
- {
- TBL_PC *sd;
- char *command = (char *)script_getfuncname(st);
- int aid = 3;
- if (command[strlen(command) - 1] == '2')
- aid = 10;
- if (!script_accid2sd(aid, sd))
- return SCRIPT_CMD_FAILURE;
- std::shared_ptr<item_data> id;
- if (script_isstring(st, 2)) // item name
- id = item_db.searchname( script_getstr( st, 2 ) );
- else // item id
- id = item_db.find( script_getnum( st, 2 ) );
- if (!id) {
- ShowError("buildin_%s: Invalid item '%s'.\n", command, script_getstr(st, 2)); // returns string, regardless of what it was
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- struct s_storage *gstor = guild2storage(sd->status.guild_id);
- if (!gstor || (gstor && sd->state.storage_flag != 0)) {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- gstor->lock = true;
- int count = script_countitem_sub(gstor->u.items_guild, id, MAX_GUILD_STORAGE, (aid > 3) ? true : false, false, st);
- storage_guild_storageclose(sd);
- gstor->lock = false;
- if (count < 0) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, count);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns number of rental items in inventory
- * rentalcountitem(<nameID>{,<accountID>})
- * rentalcountitem2(<nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
- * rentalcountitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
- * rentalcountitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
- */
- BUILDIN_FUNC(rentalcountitem)
- {
- char *command = (char *)script_getfuncname(st);
- int aid = 3;
- bool random_option = false;
- if (command[strlen(command) - 1] == '2')
- aid = 10;
- else if (command[strlen(command) - 1] == '3') {
- aid = 13;
- random_option = true;
- }
- map_session_data *sd;
- if (!script_accid2sd(aid, sd))
- return SCRIPT_CMD_FAILURE;
- std::shared_ptr<item_data> id;
- if (script_isstring(st, 2)) // item name
- id = item_db.searchname( script_getstr( st, 2 ) );
- else // item id
- id = item_db.find( script_getnum( st, 2 ) );
- if (!id) {
- ShowError("buildin_%s: Invalid item '%s'.\n", command, script_getstr(st, 2)); // returns string, regardless of what it was
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- int count = script_countitem_sub(sd->inventory.u.items_inventory, id, MAX_INVENTORY, (aid > 3) ? true : false, random_option, st, sd, true);
- if (count < 0) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, count);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Check if item with this amount can fit in inventory
- * Checking : weight, stack amount >(MAX_AMOUNT), slots amount >(MAX_INVENTORY)
- * Return
- * 0 : fail
- * 1 : success (npc side only)
- *------------------------------------------*/
- BUILDIN_FUNC(checkweight)
- {
- int slots = 0;
- unsigned short amount2 = 0;
- unsigned int weight = 0, i, nbargs;
- std::shared_ptr<item_data> id;
- struct map_session_data* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- nbargs = script_lastdata(st)+1;
- if(nbargs%2) {
- ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- slots = pc_inventoryblank(sd); //nb of empty slot
- for (i = 2; i < nbargs; i += 2) {
- t_itemid nameid;
- unsigned short amount;
- if( script_isstring(st, i) ) // item name
- id = item_db.searchname( script_getstr( st, i ) );
- else // item id
- id = item_db.find( script_getnum( st, i ) );
- if( id == nullptr ){
- ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- nameid = id->nameid;
- amount = script_getnum(st,i+1);
- if( amount < 1 ) {
- ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- weight += itemdb_weight(nameid)*amount; //total weight for all chk
- if( weight + sd->weight > sd->max_weight )
- {// too heavy
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch( pc_checkadditem(sd, nameid, amount) ) {
- case CHKADDITEM_EXIST:
- // item is already in inventory, but there is still space for the requested amount
- break;
- case CHKADDITEM_NEW:
- if( itemdb_isstackable(nameid) ) {
- // stackable
- amount2++;
- if( slots < amount2 ) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- } else {
- // non-stackable
- amount2 += amount;
- if( slots < amount2) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- break;
- case CHKADDITEM_OVERAMOUNT:
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(checkweight2)
- {
- //variable sub checkweight
- int i = 0, slots = 0, weight = 0;
- short fail = 0;
- unsigned short amount2 = 0;
- //variable for array parsing
- struct script_data* data_it;
- struct script_data* data_nb;
- const char* name_it;
- const char* name_nb;
- int32 id_it, id_nb;
- int32 idx_it, idx_nb;
- int nb_it, nb_nb; //array size
- TBL_PC *sd;
-
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- data_it = script_getdata(st, 2);
- data_nb = script_getdata(st, 3);
- if( !data_isreference(data_it) || !data_isreference(data_nb)) {
- ShowError("buildin_checkweight2: parameter not a variable\n");
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id_it = reference_getid(data_it);
- id_nb = reference_getid(data_nb);
- idx_it = reference_getindex(data_it);
- idx_nb = reference_getindex(data_nb);
- name_it = reference_getname(data_it);
- name_nb = reference_getname(data_nb);
- if(is_string_variable(name_it) || is_string_variable(name_nb)) {
- ShowError("buildin_checkweight2: illegal type, need int\n");
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;// not supported
- }
- nb_it = script_array_highest_key(st, sd, reference_getname(data_it), reference_getref(data_it));
- nb_nb = script_array_highest_key(st, sd, reference_getname(data_nb), reference_getref(data_nb));
- if(nb_it != nb_nb) {
- ShowError("buildin_checkweight2: Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
- fail = 1;
- }
- slots = pc_inventoryblank(sd);
- for(i=0; i<nb_it; i++) {
- t_itemid nameid = (t_itemid)get_val2_num( st, reference_uid( id_it, idx_it + i ), reference_getref( data_it ) );
- unsigned short amount = (unsigned short)get_val2_num( st, reference_uid( id_nb, idx_nb + i ), reference_getref( data_nb ) );
- if(fail)
- continue; //cpntonie to depop rest
- if(itemdb_exists(nameid) == NULL ) {
- ShowError("buildin_checkweight2: Invalid item '%u'.\n", nameid);
- fail=1;
- continue;
- }
- if(amount < 0 ) {
- ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
- fail = 1;
- continue;
- }
- weight += itemdb_weight(nameid)*amount;
- if( weight + sd->weight > sd->max_weight ) {
- fail = 1;
- continue;
- }
- switch( pc_checkadditem(sd, nameid, amount) ) {
- case CHKADDITEM_EXIST:
- // item is already in inventory, but there is still space for the requested amount
- break;
- case CHKADDITEM_NEW:
- if( itemdb_isstackable(nameid) ) {// stackable
- amount2++;
- if( slots < amount2 )
- fail = 1;
- } else {// non-stackable
- amount2 += amount;
- if( slots < amount2 ) {
- fail = 1;
- }
- }
- break;
- case CHKADDITEM_OVERAMOUNT:
- fail = 1;
- } //end switch
- } //end loop DO NOT break it prematurly we need to depop all stack
- fail ? script_pushint(st,0) : script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * getitem <item id>,<amount>{,<account ID>};
- * getitem "<item name>",<amount>{,<account ID>};
- *
- * getitembound <item id>,<amount>,<type>{,<account ID>};
- * getitembound "<item id>",<amount>,<type>{,<account ID>};
- * Type:
- * 0 - No bound
- * 1 - Account Bound
- * 2 - Guild Bound
- * 3 - Party Bound
- * 4 - Character Bound
- *------------------------------------------*/
- BUILDIN_FUNC(getitem)
- {
- int get_count, i;
- t_itemid nameid;
- unsigned short amount;
- struct item it;
- struct map_session_data *sd;
- unsigned char flag = 0;
- const char* command = script_getfuncname(st);
- std::shared_ptr<item_data> id;
- if( script_isstring(st, 2) ) {// "<item name>"
- const char *name = script_getstr(st, 2);
- id = item_db.searchname( name );
- if( id == nullptr ){
- ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
- return SCRIPT_CMD_FAILURE; //No item created.
- }
- nameid = id->nameid;
- } else {// <item id>
- nameid = script_getnum(st, 2);
- id = item_db.find( nameid );
- if( id == nullptr ){
- ShowError("buildin_getitem: Nonexistant item %u requested.\n", nameid);
- return SCRIPT_CMD_FAILURE; //No item created.
- }
- }
- // <amount>
- if( (amount = script_getnum(st,3)) <= 0)
- return SCRIPT_CMD_SUCCESS; //return if amount <=0, skip the useles iteration
- memset(&it,0,sizeof(it));
- it.nameid = nameid;
- it.identify = 1;
- it.bound = BOUND_NONE;
- if( !strcmp(command,"getitembound") ) {
- char bound = script_getnum(st,4);
- if( bound < BOUND_NONE || bound >= BOUND_MAX ) {
- ShowError("script_getitembound: Not a correct bound type! Type=%d\n",bound);
- return SCRIPT_CMD_FAILURE;
- }
- script_mapid2sd(5,sd);
- it.bound = bound;
- } else {
- script_mapid2sd(4,sd);
- }
- if( sd == NULL ) // no target
- return SCRIPT_CMD_SUCCESS;
- //Check if it's stackable.
- if( !itemdb_isstackable2( id.get() ) ){
- get_count = 1;
- }else{
- get_count = amount;
- }
- for (i = 0; i < amount; i += get_count)
- {
- // if not pet egg
- if (!pet_create_egg(sd, nameid))
- {
- if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
- {
- clif_additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&it) )
- map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
- * getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
- *
- * getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
- * getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
- *
- * getitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
- * getitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
- *
- * getitembound3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
- * getitembound3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
- * Type:
- * 0 - No bound
- * 1 - Account Bound
- * 2 - Guild Bound
- * 3 - Party Bound
- * 4 - Character Bound
- *------------------------------------------*/
- BUILDIN_FUNC(getitem2)
- {
- t_itemid nameid;
- unsigned short amount;
- int iden, ref, attr;
- t_itemid c1, c2, c3, c4;
- char bound = BOUND_NONE;
- std::shared_ptr<item_data> item_data;
- struct item item_tmp;
- TBL_PC *sd;
- const char* command = script_getfuncname(st);
- int offset = 0;
- if( !strncmp(command,"getitembound",12) ) {
- int aid_pos = 12;
- bound = script_getnum(st,11);
- if( bound < BOUND_NONE || bound >= BOUND_MAX ) {
- ShowError("script_getitembound2: Not a correct bound type! Type=%d\n",bound);
- return SCRIPT_CMD_FAILURE;
- }
- if (command[strlen(command)-1] == '3') {
- offset = 12;
- aid_pos = 15;
- }
- script_mapid2sd(aid_pos,sd);
- } else {
- int aid_pos = 11;
- if (strcmpi(command,"getitem3") == 0) {
- offset = 11;
- aid_pos = 14;
- }
- script_mapid2sd(aid_pos,sd);
- }
- if( sd == NULL ) // no target
- return SCRIPT_CMD_SUCCESS;
- if( script_isstring(st, 2) ) {
- const char *name = script_getstr(st, 2);
- item_data = item_db.searchname( name );
- if( item_data == nullptr ){
- ShowError("buildin_getitem2: Nonexistant item %s requested (by conv_str).\n", name);
- return SCRIPT_CMD_FAILURE; //No item created.
- }
- nameid = item_data->nameid;
- } else {
- nameid = script_getnum(st, 2);
- item_data = item_db.find( nameid );
- if( item_data == nullptr ){
- ShowError("buildin_getitem2: Nonexistant item %u requested (by conv_num).\n", nameid);
- return SCRIPT_CMD_FAILURE; //No item created.
- }
- }
- amount = script_getnum(st,3);
- iden = script_getnum(st,4);
- ref = script_getnum(st,5);
- attr = script_getnum(st,6);
- c1 = script_getnum(st,7);
- c2 = script_getnum(st,8);
- c3 = script_getnum(st,9);
- c4 = script_getnum(st,10);
- if( item_data ) {
- int get_count = 0, i;
- memset(&item_tmp,0,sizeof(item_tmp));
- if( item_data->type == IT_WEAPON || item_data->type == IT_ARMOR || item_data->type == IT_SHADOWGEAR ) {
- if(ref > MAX_REFINE)
- ref = MAX_REFINE;
- }
- else if( item_data->type == IT_PETEGG ) {
- iden = 1;
- ref = 0;
- }
- else {
- iden = 1;
- ref = attr = 0;
- }
- item_tmp.nameid = nameid;
- item_tmp.identify = iden;
- item_tmp.refine = ref;
- item_tmp.attribute = attr;
- item_tmp.card[0] = c1;
- item_tmp.card[1] = c2;
- item_tmp.card[2] = c3;
- item_tmp.card[3] = c4;
- item_tmp.bound = bound;
- if (offset != 0) {
- int res = script_getitem_randomoption(st, sd, &item_tmp, command, offset);
- if (res == SCRIPT_CMD_FAILURE)
- return SCRIPT_CMD_FAILURE;
- }
- //Check if it's stackable.
- if( !itemdb_isstackable2( item_data.get() ) ){
- get_count = 1;
- }else{
- get_count = amount;
- }
- for (i = 0; i < amount; i += get_count)
- {
- // if not pet egg
- if (!pet_create_egg(sd, nameid))
- {
- unsigned char flag = 0;
- if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
- {
- clif_additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&item_tmp) )
- map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- }
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /** Gives rental item to player
- * rentitem <item id>,<seconds>{,<account_id>}
- * rentitem "<item name>",<seconds>{,<account_id>}
- */
- BUILDIN_FUNC(rentitem) {
- struct map_session_data *sd;
- struct item it;
- int seconds;
- t_itemid nameid = 0;
- unsigned char flag = 0;
- if (!script_accid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- if( script_isstring(st, 2) )
- {
- const char *name = script_getstr(st, 2);
- std::shared_ptr<item_data> itd = item_db.searchname( name );
- if( itd == nullptr ){
- ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- nameid = itd->nameid;
- }
- else
- {
- nameid = script_getnum(st, 2);
- if( nameid == 0 || !itemdb_exists(nameid) )
- {
- ShowError("buildin_rentitem: Nonexistant item %u requested.\n", nameid);
- return SCRIPT_CMD_FAILURE;
- }
- }
- seconds = script_getnum(st,3);
- memset(&it, 0, sizeof(it));
- it.nameid = nameid;
- it.identify = 1;
- it.expire_time = (unsigned int)(time(NULL) + seconds);
- it.bound = BOUND_NONE;
- if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
- {
- clif_additem(sd, 0, 0, flag);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Gives rental item to player with advanced option
- * rentitem2 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
- * rentitem2 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
- *
- * rentitem3 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
- * rentitem3 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
- */
- BUILDIN_FUNC(rentitem2) {
- struct map_session_data *sd;
- struct item it;
- std::shared_ptr<item_data> id;
- int seconds;
- t_itemid nameid = 0;
- unsigned char flag = 0;
- int iden,ref,attr;
- t_itemid c1,c2,c3,c4;
- const char *funcname = script_getfuncname(st);
- if (funcname[strlen(funcname)-1] == '3') {
- if (!script_accid2sd(14,sd))
- return SCRIPT_CMD_FAILURE;
- } else if (!script_accid2sd(11,sd))
- return SCRIPT_CMD_FAILURE;
- if( script_isstring(st, 2) ) {
- const char *name = script_getstr(st, 2);
- id = item_db.searchname( name );
- if( id == nullptr ) {
- ShowError("buildin_rentitem2: Nonexistant item %s requested.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- nameid = id->nameid;
- } else {
- nameid = script_getnum(st, 2);
- id = item_db.find( nameid );
- if( id == nullptr ){
- ShowError("buildin_rentitem2: Nonexistant item %u requested.\n", nameid);
- return SCRIPT_CMD_FAILURE;
- }
- }
-
- seconds = script_getnum(st,3);
- iden = script_getnum(st,4);
- ref = script_getnum(st,5);
- attr = script_getnum(st,6);
- if (id->type==IT_WEAPON || id->type==IT_ARMOR || id->type==IT_SHADOWGEAR) {
- if(ref > MAX_REFINE) ref = MAX_REFINE;
- }
- else if (id->type==IT_PETEGG) {
- iden = 1;
- ref = 0;
- }
- else {
- iden = 1;
- ref = attr = 0;
- }
- c1 = script_getnum(st,7);
- c2 = script_getnum(st,8);
- c3 = script_getnum(st,9);
- c4 = script_getnum(st,10);
- memset(&it, 0, sizeof(it));
- it.nameid = nameid;
- it.identify = iden;
- it.refine = ref;
- it.attribute = attr;
- it.card[0] = c1;
- it.card[1] = c2;
- it.card[2] = c3;
- it.card[3] = c4;
- it.expire_time = (unsigned int)(time(NULL) + seconds);
- it.bound = BOUND_NONE;
- if (funcname[strlen(funcname)-1] == '3') {
- int res = script_getitem_randomoption(st, sd, &it, funcname, 11);
- if (res != SCRIPT_CMD_SUCCESS)
- return res;
- }
- if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) {
- clif_additem(sd, 0, 0, flag);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * gets an item with someone's name inscribed [Skotlex]
- * getinscribeditem item_num, character_name
- * Returned Qty is always 1, only works on equip-able
- * equipment
- *------------------------------------------*/
- BUILDIN_FUNC(getnameditem)
- {
- t_itemid nameid;
- struct item item_tmp;
- TBL_PC *sd, *tsd;
- if (!script_rid2sd(sd))
- { //Player not attached!
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if( script_isstring(st, 2) ){
- const char *name = script_getstr(st, 2);
- std::shared_ptr<item_data> item_data = item_db.searchname( name );
- // Failed
- if( item_data == nullptr){
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- nameid = item_data->nameid;
- }else
- nameid = script_getnum(st, 2);
- if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
- { //Even though named stackable items "could" be risky, they are required for certain quests.
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if( script_isstring(st, 3) ) //Char Name
- tsd = map_nick2sd(script_getstr(st, 3),false);
- else //Char Id was given
- tsd = map_charid2sd(script_getnum(st, 3));
- if( tsd == NULL )
- { //Failed
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid=nameid;
- item_tmp.amount=1;
- item_tmp.identify=1;
- item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
- item_tmp.card[2]=GetWord(tsd->status.char_id,0);
- item_tmp.card[3]=GetWord(tsd->status.char_id,1);
- if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS; //Failed to add item, we will not drop if they don't fit
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * gets a random item ID from an item group [Skotlex]
- * groupranditem <group_num>{,<sub_group>};
- *------------------------------------------*/
- BUILDIN_FUNC(grouprandomitem) {
- int sub_group = 1;
- FETCH(3, sub_group);
- std::shared_ptr<s_item_group_entry> entry = itemdb_group.get_random_entry(script_getnum(st,2),sub_group);
- if (!entry) {
- ShowError("buildin_grouprandomitem: Invalid item group with group_id '%d', sub_group '%d'.\n", script_getnum(st,2), sub_group);
- script_pushint(st,UNKNOWN_ITEM_ID);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,entry->nameid);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * makeitem <item id>,<amount>,"<map name>",<X>,<Y>{,<canShowEffect>};
- * makeitem "<item name>",<amount>,"<map name>",<X>,<Y>{,<canShowEffect>};
- */
- BUILDIN_FUNC(makeitem) {
- t_itemid nameid;
- uint16 amount, flag = 0, x, y;
- const char *mapname;
- int m;
- struct item item_tmp;
- bool canShowEffect = false;
- if( script_isstring(st, 2) ){
- const char *name = script_getstr(st, 2);
- std::shared_ptr<item_data> item_data = item_db.searchname( name );
- if( item_data )
- nameid = item_data->nameid;
- else{
- ShowError( "buildin_makeitem: Unknown item %s\n", name );
- return SCRIPT_CMD_FAILURE;
- }
- }
- else {
- int32 val = script_getnum( st, 2 );
- if( val < 0 ){
- flag = 1;
- nameid = (t_itemid)( -1 * val );
- }else{
- nameid = (t_itemid)val;
- }
- if( !itemdb_exists( nameid ) ){
- ShowError( "buildin_makeitem: Unknown item id %u\n", nameid );
- return SCRIPT_CMD_FAILURE;
- }
- }
- amount = script_getnum(st,3);
- mapname = script_getstr(st,4);
- x = script_getnum(st,5);
- y = script_getnum(st,6);
- if (script_hasdata(st, 7))
- canShowEffect = script_getnum(st, 7) != 0;
- if (strcmp(mapname, "this")==0) {
- TBL_PC *sd;
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_SUCCESS; //Failed...
- m = sd->bl.m;
- } else
- m = map_mapname2mapid(mapname);
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
- if (!flag)
- item_tmp.identify = 1;
- else
- item_tmp.identify = itemdb_isidentified(nameid);
- map_addflooritem(&item_tmp, amount, m, x, y, 0, 0, 0, 4, 0, canShowEffect);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * makeitem2 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<canShowEffect>};
- * makeitem2 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<canShowEffect>};
- *
- * makeitem3 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<canShowEffect>};
- * makeitem3 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<canShowEffect>};
- */
- BUILDIN_FUNC(makeitem2) {
- t_itemid nameid;
- uint16 amount, x, y;
- const char *mapname;
- int m;
- struct item item_tmp;
- struct item_data *id;
- const char *funcname = script_getfuncname(st);
- bool canShowEffect = false;
- if( script_isstring( st, 2 ) ){
- const char *name = script_getstr( st, 2 );
- std::shared_ptr<item_data> item_data = item_db.searchname( name );
- if( item_data ){
- nameid = item_data->nameid;
- }else{
- ShowError( "buildin_%s: Unknown item %s\n", funcname, name );
- return SCRIPT_CMD_FAILURE;
- }
- }else{
- nameid = (t_itemid)script_getnum( st, 2 );
- if( !itemdb_exists( nameid ) ){
- ShowError( "buildin_%s: Unknown item id %u\n", funcname, nameid );
- return SCRIPT_CMD_FAILURE;
- }
- }
- amount = script_getnum(st,3);
- mapname = script_getstr(st,4);
- x = script_getnum(st,5);
- y = script_getnum(st,6);
- if (strcmp(mapname,"this")==0) {
- TBL_PC *sd;
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_SUCCESS; //Failed...
- m = sd->bl.m;
- }
- else
- m = map_mapname2mapid(mapname);
-
- if ((id = itemdb_search(nameid))) {
- char iden, ref, attr;
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = nameid;
- iden = (char)script_getnum(st,7);
- ref = (char)script_getnum(st,8);
- attr = (char)script_getnum(st,9);
- if (id->type==IT_WEAPON || id->type==IT_ARMOR || id->type==IT_SHADOWGEAR) {
- if(ref > MAX_REFINE) ref = MAX_REFINE;
- }
- else if (id->type==IT_PETEGG) {
- iden = 1;
- ref = 0;
- }
- else {
- iden = 1;
- ref = attr = 0;
- }
-
- item_tmp.identify = iden;
- item_tmp.refine = ref;
- item_tmp.attribute = attr;
- item_tmp.card[0] = script_getnum(st,10);
- item_tmp.card[1] = script_getnum(st,11);
- item_tmp.card[2] = script_getnum(st,12);
- item_tmp.card[3] = script_getnum(st,13);
- if (funcname[strlen(funcname)-1] == '3') {
- int res = script_getitem_randomoption(st, nullptr, &item_tmp, funcname, 14);
- if (res != SCRIPT_CMD_SUCCESS)
- return res;
- if (script_hasdata(st, 17)) {
- if (script_getnum(st, 17) != 0)
- canShowEffect = script_getnum(st, 17) != 0;
- }
- }
- else {
- if (script_hasdata(st, 14)) {
- if (script_getnum(st, 14) != 0)
- canShowEffect = script_getnum(st, 14) != 0;
- }
- }
- map_addflooritem(&item_tmp, amount, m, x, y, 0, 0, 0, 4, 0, canShowEffect);
- }
- else
- return SCRIPT_CMD_FAILURE;
- return SCRIPT_CMD_SUCCESS;
- }
- /// Counts / deletes the current item given by idx.
- /// Used by buildin_delitem_search
- /// Relies on all input data being already fully valid.
- static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, uint8 loc, bool delete_items)
- {
- int delamount;
- struct item *itm = NULL;
- struct s_storage *gstor = NULL;
- switch(loc) {
- case TABLE_CART:
- itm = &sd->cart.u.items_cart[idx];
- break;
- case TABLE_STORAGE:
- itm = &sd->storage.u.items_storage[idx];
- break;
- case TABLE_GUILD_STORAGE:
- {
- gstor = guild2storage2(sd->status.guild_id);
- itm = &gstor->u.items_guild[idx];
- }
- break;
- default: // TABLE_INVENTORY
- itm = &sd->inventory.u.items_inventory[idx];
- break;
- }
- delamount = ( amount[0] < itm->amount ) ? amount[0] : itm->amount;
- if( delete_items )
- {
- if( itemdb_type(itm->nameid) == IT_PETEGG && itm->card[0] == CARD0_PET )
- {// delete associated pet
- intif_delete_petdata(MakeDWord(itm->card[1], itm->card[2]));
- }
- switch(loc) {
- case TABLE_CART:
- pc_cart_delitem(sd,idx,delamount,0,LOG_TYPE_SCRIPT);
- break;
- case TABLE_STORAGE:
- storage_delitem(sd,&sd->storage,idx,delamount);
- log_pick_pc(sd,LOG_TYPE_SCRIPT,-delamount,itm);
- break;
- case TABLE_GUILD_STORAGE:
- gstor->lock = true;
- storage_guild_delitem(sd, gstor, idx, delamount);
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -delamount, itm);
- storage_guild_storageclose(sd);
- gstor->lock = false;
- break;
- default: // TABLE_INVENTORY
- pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
- break;
- }
- }
- amount[0]-= delamount;
- }
- /// Searches for item(s) and checks, if there is enough of them.
- /// Used by delitem and delitem2
- /// Relies on all input data being already fully valid.
- /// @param exact_match will also match item by specified attributes
- /// 0x0: Only item id
- /// 0x1: identify, attributes, cards
- /// 0x2: random option
- /// @return true when all items could be deleted, false when there were not enough items to delete
- static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, uint8 exact_match, uint8 loc)
- {
- bool delete_items = false;
- int i, amount, size;
- struct item *items;
- // prefer always non-equipped items
- it->equip = 0;
- // when searching for nameid only, prefer additionally
- if( !exact_match )
- {
- // non-refined items
- it->refine = 0;
- // card-less items
- memset(it->card, 0, sizeof(it->card));
- }
- switch(loc) {
- case TABLE_CART:
- size = MAX_CART;
- items = sd->cart.u.items_cart;
- break;
- case TABLE_STORAGE:
- size = MAX_STORAGE;
- items = sd->storage.u.items_storage;
- break;
- case TABLE_GUILD_STORAGE:
- {
- struct s_storage *gstor = guild2storage2(sd->status.guild_id);
- size = MAX_GUILD_STORAGE;
- items = gstor->u.items_guild;
- }
- break;
- default: // TABLE_INVENTORY
- size = MAX_INVENTORY;
- items = sd->inventory.u.items_inventory;
- break;
- }
- for(;;)
- {
- unsigned short important = 0;
- amount = it->amount;
- // 1st pass -- less important items / exact match
- for( i = 0; amount && i < size; i++ )
- {
- struct item *itm = NULL;
- if( !&items[i] || !(itm = &items[i])->nameid || itm->nameid != it->nameid )
- {// wrong/invalid item
- continue;
- }
- if( itm->equip != it->equip || itm->refine != it->refine )
- {// not matching attributes
- important++;
- continue;
- }
- if( exact_match )
- {
- if( (exact_match&0x1) && ( itm->identify != it->identify || itm->attribute != it->attribute || memcmp(itm->card, it->card, sizeof(itm->card)) ) )
- {// not matching exact attributes
- continue;
- }
- if (exact_match&0x2) {
- uint8 j;
- for (j = 0; j < MAX_ITEM_RDM_OPT; j++) {
- if (itm->option[j].id != it->option[j].id || itm->option[j].value != it->option[j].value || itm->option[j].param != it->option[j].param)
- break;
- }
- if (j != MAX_ITEM_RDM_OPT)
- continue;
- }
- }
- else
- {
- if( itemdb_type(itm->nameid) == IT_PETEGG )
- {
- if( itm->card[0] == CARD0_PET && CheckForCharServer() )
- {// pet which cannot be deleted
- continue;
- }
- }
- else if( memcmp(itm->card, it->card, sizeof(itm->card)) )
- {// named/carded item
- important++;
- continue;
- }
- }
- // count / delete item
- buildin_delitem_delete(sd, i, &amount, loc, delete_items);
- }
- // 2nd pass -- any matching item
- if( amount == 0 || important == 0 )
- {// either everything was already consumed or no items were skipped
- ;
- }
- else for( i = 0; amount && i < size; i++ )
- {
- struct item *itm = NULL;
- if( !&items[i] || !(itm = &items[i])->nameid || itm->nameid != it->nameid )
- {// wrong/invalid item
- continue;
- }
- if( itemdb_type(itm->nameid) == IT_PETEGG && itm->card[0] == CARD0_PET && CheckForCharServer() )
- {// pet which cannot be deleted
- continue;
- }
- if( exact_match )
- {
- if( (exact_match&0x1) && ( itm->refine != it->refine || itm->identify != it->identify || itm->attribute != it->attribute || memcmp(itm->card, it->card, sizeof(itm->card)) ) )
- {// not matching attributes
- continue;
- }
- if (exact_match&0x2) {
- uint8 j;
- for (j = 0; j < MAX_ITEM_RDM_OPT; j++) {
- if (itm->option[j].id != it->option[j].id || itm->option[j].value != it->option[j].value || itm->option[j].param != it->option[j].param)
- break;
- }
- if (j != MAX_ITEM_RDM_OPT)
- continue;
- }
- }
- // count / delete item
- buildin_delitem_delete(sd, i, &amount, loc, delete_items);
- }
- if( amount )
- {// not enough items
- return false;
- }
- else if( delete_items )
- {// we are done with the work
- return true;
- }
- else
- {// get rid of the items now
- delete_items = true;
- }
- }
- }
- /// Deletes items from the target/attached player.
- /// Prioritizes ordinary items.
- ///
- /// delitem <item id>,<amount>{,<account id>}
- /// delitem "<item name>",<amount>{,<account id>}
- /// cartdelitem <item id>,<amount>{,<account id>}
- /// cartdelitem "<item name>",<amount>{,<account id>}
- /// storagedelitem <item id>,<amount>{,<account id>}
- /// storagedelitem "<item name>",<amount>{,<account id>}
- /// guildstoragedelitem <item id>,<amount>{,<account id>}
- /// guildstoragedelitem "<item name>",<amount>{,<account id>}
- BUILDIN_FUNC(delitem)
- {
- TBL_PC *sd;
- struct item it;
- uint8 loc = 0;
- char* command = (char*)script_getfuncname(st);
- if(!strncmp(command, "cart", 4))
- loc = TABLE_CART;
- else if(!strncmp(command, "storage", 7))
- loc = TABLE_STORAGE;
- else if(!strncmp(command, "guildstorage", 12))
- loc = TABLE_GUILD_STORAGE;
- if( !script_accid2sd(4,sd) ){
- // In any case cancel script execution
- st->state = END;
- return SCRIPT_CMD_SUCCESS;
- }
- if (loc == TABLE_CART && !pc_iscarton(sd)) {
- ShowError("buildin_cartdelitem: player doesn't have cart (CID=%d).\n", sd->status.char_id);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- if (loc == TABLE_GUILD_STORAGE) {
- struct s_storage *gstor = guild2storage2(sd->status.guild_id);
- if (gstor == NULL || sd->state.storage_flag) {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if( script_isstring(st, 2) )
- {
- const char* item_name = script_getstr(st, 2);
- std::shared_ptr<item_data> id = item_db.searchname(item_name);
- if( id == nullptr ){
- ShowError("buildin_%s: unknown item \"%s\".\n", command, item_name);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- it.nameid = id->nameid;// "<item name>"
- }
- else
- {
- it.nameid = script_getnum(st, 2);// <item id>
- if( !itemdb_exists( it.nameid ) )
- {
- ShowError("buildin_%s: unknown item \"%u\".\n", command, it.nameid);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- it.amount=script_getnum(st,3);
- if( it.amount <= 0 )
- return SCRIPT_CMD_SUCCESS;// nothing to do
- if( buildin_delitem_search(sd, &it, 0, loc) )
- {// success
- return SCRIPT_CMD_SUCCESS;
- }
- ShowError("buildin_%s: failed to delete %d items (AID=%d item_id=%u).\n", command, it.amount, sd->status.account_id, it.nameid);
- st->state = END;
- st->mes_active = 0;
- clif_scriptclose(sd, st->oid);
- return SCRIPT_CMD_FAILURE;
- }
- /// Deletes items from the target/attached player.
- ///
- /// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// cartdelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// cartdelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// storagedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// storagedelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// guildstoragedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// guildstoragedelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
- /// delitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
- /// delitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
- BUILDIN_FUNC(delitem2)
- {
- TBL_PC *sd;
- struct item it;
- uint8 loc = 0;
- char* command = (char*)script_getfuncname(st);
- int aid_pos = 11;
- uint8 flag = 0x1;
- if(!strncmp(command, "cart", 4))
- loc = TABLE_CART;
- else if(!strncmp(command, "storage", 7))
- loc = TABLE_STORAGE;
- else if(!strncmp(command, "guildstorage", 12))
- loc = TABLE_GUILD_STORAGE;
- if (command[strlen(command)-1] == '3')
- aid_pos = 14;
- if( !script_accid2sd(aid_pos,sd) ){
- // In any case cancel script execution
- st->state = END;
- return SCRIPT_CMD_SUCCESS;
- }
- if (loc == TABLE_CART && !pc_iscarton(sd)) {
- ShowError("buildin_cartdelitem: player doesn't have cart (CID=%d).\n", sd->status.char_id);
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if (loc == TABLE_GUILD_STORAGE) {
- struct s_storage *gstor = guild2storage2(sd->status.guild_id);
- if (gstor == NULL || sd->state.storage_flag) {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- }
- memset(&it, 0, sizeof(it));
- if( script_isstring(st, 2) )
- {
- const char* item_name = script_getstr(st, 2);
- std::shared_ptr<item_data> id = item_db.searchname( item_name );
- if( id == nullptr ){
- ShowError("buildin_%s: unknown item \"%s\".\n", command, item_name);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- it.nameid = id->nameid;// "<item name>"
- }
- else
- {
- it.nameid = script_getnum(st, 2);// <item id>
- if( !itemdb_exists( it.nameid ) )
- {
- ShowError("buildin_%s: unknown item \"%u\".\n", command, it.nameid);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- it.amount=script_getnum(st,3);
- it.identify=script_getnum(st,4);
- it.refine=script_getnum(st,5);
- it.attribute=script_getnum(st,6);
- it.card[0]=script_getnum(st,7);
- it.card[1]=script_getnum(st,8);
- it.card[2]=script_getnum(st,9);
- it.card[3]=script_getnum(st,10);
- if (command[strlen(command)-1] == '3') {
- int res = script_getitem_randomoption(st, sd, &it, command, 11);
- if (res != SCRIPT_CMD_SUCCESS)
- return SCRIPT_CMD_FAILURE;
- flag |= 0x2;
- }
- if( it.amount <= 0 )
- return SCRIPT_CMD_SUCCESS;// nothing to do
- if( buildin_delitem_search(sd, &it, flag, loc) )
- {// success
- return SCRIPT_CMD_SUCCESS;
- }
- ShowError("buildin_%s: failed to delete %d items (AID=%d item_id=%u).\n", command, it.amount, sd->status.account_id, it.nameid);
- st->state = END;
- st->mes_active = 0;
- clif_scriptclose(sd, st->oid);
- return SCRIPT_CMD_FAILURE;
- }
- /// Deletes items from the target/attached player at given index.
- /// delitemidx <index>{,<amount>{,<char id>}};
- BUILDIN_FUNC(delitemidx) {
- struct map_session_data* sd;
- if (!script_charid2sd(4, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- int idx = script_getnum(st, 2);
- if (idx < 0 || idx >= MAX_INVENTORY) {
- ShowWarning("buildin_delitemidx: Index %d is out of the range 0-%d.\n", idx, MAX_INVENTORY - 1);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (sd->inventory_data[idx] == nullptr) {
- ShowWarning("buildin_delitemidx: No item can be deleted from index %d of player %s (AID: %u, CID: %u).\n", idx, sd->status.name, sd->status.account_id, sd->status.char_id);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- int amount;
- if (script_hasdata(st, 3))
- amount = script_getnum(st, 3);
- else
- amount = sd->inventory.u.items_inventory[idx].amount;
- if (amount > 0)
- script_pushint(st, pc_delitem(sd, idx, amount, 0, 0, LOG_TYPE_SCRIPT) == 0);
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Enables/Disables use of items while in an NPC [Skotlex]
- *------------------------------------------*/
- BUILDIN_FUNC(enableitemuse)
- {
- TBL_PC *sd;
- if (script_rid2sd(sd))
- st->npc_item_flag = sd->npc_item_flag = 1;
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(disableitemuse)
- {
- TBL_PC *sd;
- if (script_rid2sd(sd))
- st->npc_item_flag = sd->npc_item_flag = 0;
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns a character's specified stat.
- * Check pc_readparam for available options.
- * readparam <param>{,"<nick>"}
- * readparam <param>{,<char_id>}
- *------------------------------------------*/
- BUILDIN_FUNC(readparam)
- {
- int value;
- struct script_data *data = script_getdata(st, 2);
- TBL_PC *sd = NULL;
- if( script_hasdata(st, 3) ){
- if (script_isint(st, 3))
- script_charid2sd(3, sd);
- else
- script_nick2sd(3, sd);
- }else{
- script_rid2sd(sd);
- }
-
- if( !sd ){
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- // If you use a parameter, return the value behind it
- if( reference_toparam(data) ){
- get_val_(st, data, sd);
- value = (int)data->u.num;
- }else{
- value = static_cast<int>(pc_readparam(sd,script_getnum(st, 2)));
- }
- script_pushint(st,value);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Return charid identification
- * return by @num :
- * 0 : char_id
- * 1 : party_id
- * 2 : guild_id
- * 3 : account_id
- * 4 : bg_id
- * 5 : clan_id
- *------------------------------------------*/
- BUILDIN_FUNC(getcharid)
- {
- int num;
- TBL_PC *sd;
- num = script_getnum(st,2);
- if( !script_nick2sd(3,sd) ){
- script_pushint(st,0); //return 0, according docs
- return SCRIPT_CMD_SUCCESS;
- }
- switch( num ) {
- case 0: script_pushint(st,sd->status.char_id); break;
- case 1: script_pushint(st,sd->status.party_id); break;
- case 2: script_pushint(st,sd->status.guild_id); break;
- case 3: script_pushint(st,sd->status.account_id); break;
- case 4: script_pushint(st,sd->bg_id); break;
- case 5: script_pushint(st,sd->status.clan_id); break;
- default:
- ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
- script_pushint(st,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * returns the GID of an NPC
- *------------------------------------------*/
- BUILDIN_FUNC(getnpcid)
- {
- int num = script_getnum(st,2);
- struct npc_data* nd = NULL;
- if( script_hasdata(st,3) )
- {// unique npc name
- if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL )
- {
- ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- }
- switch (num) {
- case 0:
- script_pushint(st,nd ? nd->bl.id : st->oid);
- break;
- default:
- ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Return the name of the party_id
- * null if not found
- *------------------------------------------*/
- BUILDIN_FUNC(getpartyname)
- {
- int party_id;
- struct party_data* p;
- party_id = script_getnum(st,2);
- if( ( p = party_search(party_id) ) != NULL )
- {
- script_pushstrcopy(st,p->party.name);
- }
- else
- {
- script_pushconststr(st,"null");
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get the information of the members of a party by type
- * @party_id, @type
- * return by @type :
- * - : nom des membres
- * 1 : char_id des membres
- * 2 : account_id des membres
- *------------------------------------------*/
- BUILDIN_FUNC(getpartymember)
- {
- struct party_data *p;
- uint8 j = 0;
- p = party_search(script_getnum(st,2));
- if (p != NULL) {
- uint8 i, type = 0;
- struct script_data *data = NULL;
- char *varname = NULL;
- if (script_hasdata(st,3))
- type = script_getnum(st,3);
- if (script_hasdata(st,4)) {
- data = script_getdata(st, 4);
- if (!data_isreference(data)) {
- ShowError("buildin_getpartymember: Error in argument! Please give a variable to store values in.\n");
- return SCRIPT_CMD_FAILURE;
- }
- varname = reference_getname(data);
- if (type <= 0 && varname[strlen(varname)-1] != '$') {
- ShowError("buildin_getpartymember: The array %s is not string type.\n", varname);
- return SCRIPT_CMD_FAILURE;
- }
- if (not_server_variable(*varname)) {
- struct map_session_data *sd;
- if (!script_rid2sd(sd)) {
- ShowError("buildin_getpartymember: Cannot use a player variable '%s' if no player is attached.\n", varname);
- return SCRIPT_CMD_FAILURE;
- }
- }
- }
- for (i = 0; i < MAX_PARTY; i++) {
- if (p->party.member[i].account_id) {
- switch (type) {
- case 2:
- if (data)
- setd_sub_num( st, NULL, varname, j, p->party.member[i].account_id, data->ref );
- else
- mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
- break;
- case 1:
- if (data)
- setd_sub_num( st, NULL, varname, j, p->party.member[i].char_id, data->ref );
- else
- mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
- break;
- default:
- if (data)
- setd_sub_str( st, NULL, varname, j, p->party.member[i].name, data->ref );
- else
- mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
- break;
- }
- j++;
- }
- }
- }
- mapreg_setreg(add_str("$@partymembercount"),j);
- script_pushint(st, j);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Retrieves party leader. if flag is specified,
- * return some of the leader data. Otherwise, return name.
- *------------------------------------------*/
- BUILDIN_FUNC(getpartyleader)
- {
- int party_id, type = 0, i=0;
- struct party_data *p;
- party_id=script_getnum(st,2);
- if( script_hasdata(st,3) )
- type=script_getnum(st,3);
- p=party_search(party_id);
- if (p) //Search leader
- for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
- if (!p || i == MAX_PARTY) { //leader not found
- if (type)
- script_pushint(st,-1);
- else
- script_pushconststr(st,"null");
- return SCRIPT_CMD_SUCCESS;
- }
- switch (type) {
- case 1: script_pushint(st,p->party.member[i].account_id); break;
- case 2: script_pushint(st,p->party.member[i].char_id); break;
- case 3: script_pushint(st,p->party.member[i].class_); break;
- case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
- case 5: script_pushint(st,p->party.member[i].lv); break;
- default: script_pushstrcopy(st,p->party.member[i].name); break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Return the name of the @guild_id
- * null if not found
- *------------------------------------------*/
- BUILDIN_FUNC(getguildname)
- {
- int guild_id;
- struct guild* g;
- guild_id = script_getnum(st,2);
- if( ( g = guild_search(guild_id) ) != NULL )
- script_pushstrcopy(st,g->name);
- else
- script_pushconststr(st,"null");
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Return the name of the guild master of @guild_id
- * null if not found
- *------------------------------------------*/
- BUILDIN_FUNC(getguildmaster)
- {
- int guild_id;
- struct guild* g;
- guild_id = script_getnum(st,2);
- if( ( g = guild_search(guild_id) ) != NULL )
- script_pushstrcopy(st,g->member[0].name);
- else
- script_pushconststr(st,"null");
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getguildmasterid)
- {
- int guild_id;
- struct guild* g;
- guild_id = script_getnum(st,2);
- if( ( g = guild_search(guild_id) ) != NULL )
- script_pushint(st,g->member[0].char_id);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get char string information by type :
- * Return by @type :
- * 0 : char_name
- * 1 : party_name or ""
- * 2 : guild_name or ""
- * 3 : map_name
- * - : ""
- * strcharinfo(<type>{,<char_id>})
- *------------------------------------------*/
- BUILDIN_FUNC(strcharinfo)
- {
- TBL_PC *sd;
- int num;
- struct guild* g;
- struct party_data* p;
- if (!script_charid2sd(3,sd)) {
- script_pushconststr(st,"");
- return SCRIPT_CMD_FAILURE;
- }
- num=script_getnum(st,2);
- switch(num){
- case 0:
- script_pushstrcopy(st,sd->status.name);
- break;
- case 1:
- if( ( p = party_search(sd->status.party_id) ) != NULL ) {
- script_pushstrcopy(st,p->party.name);
- } else {
- script_pushconststr(st,"");
- }
- break;
- case 2:
- if( ( g = sd->guild ) != NULL ) {
- script_pushstrcopy(st,g->name);
- } else {
- script_pushconststr(st,"");
- }
- break;
- case 3:
- script_pushconststr(st,map_getmapdata(sd->bl.m)->name);
- break;
- default:
- ShowWarning("buildin_strcharinfo: unknown parameter.\n");
- script_pushconststr(st,"");
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get npc string information by type
- * return by @type:
- * 0 : name
- * 1 : str#
- * 2 : #str
- * 3 : ::str
- * 4 : map name
- *------------------------------------------*/
- BUILDIN_FUNC(strnpcinfo)
- {
- TBL_NPC* nd;
- int num;
- char *buf,*name=NULL;
- nd = map_id2nd(st->oid);
- if (!nd) {
- script_pushconststr(st, "");
- return SCRIPT_CMD_SUCCESS;
- }
- num = script_getnum(st,2);
- switch(num){
- case 0: // display name
- name = aStrdup(nd->name);
- break;
- case 1: // visible part of display name
- if((buf = strchr(nd->name,'#')) != NULL)
- {
- name = aStrdup(nd->name);
- name[buf - nd->name] = 0;
- } else // Return the name, there is no '#' present
- name = aStrdup(nd->name);
- break;
- case 2: // # fragment
- if((buf = strchr(nd->name,'#')) != NULL)
- name = aStrdup(buf+1);
- break;
- case 3: // unique name
- name = aStrdup(nd->exname);
- break;
- case 4: // map name
- if (nd->bl.m >= 0)
- name = aStrdup(map_getmapdata(nd->bl.m)->name);
- break;
- }
- if(name)
- script_pushstr(st, name);
- else
- script_pushconststr(st, "");
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getequipid({<equipment slot>,<char_id>})
- **/
- BUILDIN_FUNC(getequipid)
- {
- int i, num;
- TBL_PC* sd;
- if (!script_charid2sd(3, sd)) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 2))
- num = script_getnum(st, 2);
- else
- num = EQI_COMPOUND_ON;
- if (num == EQI_COMPOUND_ON)
- i = current_equip_item_index;
- else if (equip_index_check(num)) // get inventory position of item
- i = pc_checkequip(sd, equip_bitmask[num]);
- else {
- ShowError( "buildin_getequipid: Unknown equip index '%d'\n", num );
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if (i >= 0 && i < MAX_INVENTORY && sd->inventory_data[i])
- script_pushint(st, sd->inventory_data[i]->nameid);
- else
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * getequipuniqueid(<equipment slot>{,<char_id>})
- *------------------------------------------*/
- BUILDIN_FUNC(getequipuniqueid)
- {
- int i, num;
- TBL_PC* sd;
- struct item* item;
- if (!script_charid2sd(3, sd)) {
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
- num = script_getnum(st,2);
- if ( !equip_index_check(num) ) {
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
- // get inventory position of item
- i = pc_checkequip(sd,equip_bitmask[num]);
- if (i < 0) {
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
- item = &sd->inventory.u.items_inventory[i];
- if (item != 0) {
- int maxlen = 256;
- char *buf = (char *)aMalloc(maxlen*sizeof(char));
- memset(buf, 0, maxlen);
- snprintf(buf, maxlen-1, "%llu", (unsigned long long)item->unique_id);
- script_pushstr(st, buf);
- } else
- script_pushconststr(st, "");
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get the equipement name at pos
- * return item jname or ""
- * getequipname(<equipment slot>{,<char_id>})
- *------------------------------------------*/
- BUILDIN_FUNC(getequipname)
- {
- int i, num;
- TBL_PC* sd;
- struct item_data* item;
- if (!script_charid2sd(3, sd)) {
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
- num = script_getnum(st,2);
- if( !equip_index_check(num) )
- {
- script_pushconststr(st,"");
- return SCRIPT_CMD_SUCCESS;
- }
- // get inventory position of item
- i = pc_checkequip(sd,equip_bitmask[num]);
- if( i < 0 )
- {
- script_pushconststr(st,"");
- return SCRIPT_CMD_SUCCESS;
- }
- item = sd->inventory_data[i];
- if( item != 0 )
- script_pushstrcopy(st,item->ename.c_str());
- else
- script_pushconststr(st,"");
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * getbrokenid [Valaris]
- * getbrokenid(<number>{,<char_id>})
- *------------------------------------------*/
- BUILDIN_FUNC(getbrokenid)
- {
- int i,num,id = 0,brokencounter = 0;
- TBL_PC *sd;
- if (!script_charid2sd(3, sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- num = script_getnum(st,2);
- for(i = 0; i < MAX_INVENTORY; i++) {
- if( sd->inventory.u.items_inventory[i].attribute == 1 && !itemdb_ishatched_egg( &sd->inventory.u.items_inventory[i] ) ){
- brokencounter++;
- if(num == brokencounter){
- id = sd->inventory.u.items_inventory[i].nameid;
- break;
- }
- }
- }
- script_pushint(st,id);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * repair [Valaris]
- * repair <num>{,<char_id>};
- *------------------------------------------*/
- BUILDIN_FUNC(repair)
- {
- int i,num;
- int repaircounter = 0;
- TBL_PC *sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- num = script_getnum(st,2);
- for(i = 0; i < MAX_INVENTORY; i++) {
- if( sd->inventory.u.items_inventory[i].attribute == 1 && !itemdb_ishatched_egg( &sd->inventory.u.items_inventory[i] ) ){
- repaircounter++;
- if(num == repaircounter) {
- sd->inventory.u.items_inventory[i].attribute = 0;
- clif_equiplist(sd);
- clif_produceeffect(sd, 0, sd->inventory.u.items_inventory[i].nameid);
- clif_misceffect(&sd->bl, 3);
- break;
- }
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * repairall {<char_id>}
- *------------------------------------------*/
- BUILDIN_FUNC(repairall)
- {
- int i, repaircounter = 0;
- TBL_PC *sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- for(i = 0; i < MAX_INVENTORY; i++)
- {
- if( sd->inventory.u.items_inventory[i].nameid && sd->inventory.u.items_inventory[i].attribute == 1 && !itemdb_ishatched_egg( &sd->inventory.u.items_inventory[i] ) ){
- sd->inventory.u.items_inventory[i].attribute = 0;
- clif_produceeffect(sd,0,sd->inventory.u.items_inventory[i].nameid);
- repaircounter++;
- }
- }
- if(repaircounter)
- {
- clif_misceffect(&sd->bl, 3);
- clif_equiplist(sd);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Chk if player have something equiped at pos
- * getequipisequiped <pos>{,<char_id>}
- *------------------------------------------*/
- BUILDIN_FUNC(getequipisequiped)
- {
- int i = -1,num;
- TBL_PC *sd;
- num = script_getnum(st,2);
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if ( equip_index_check(num) )
- i=pc_checkequip(sd,equip_bitmask[num]);
- if(i >= 0)
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Chk if the player have something equiped at pos
- * if so chk if this item ain't marked not refinable or rental
- * return (npc)
- * 1 : true
- * 0 : false
- * getequipisenableref(<equipment slot>{,<char_id>})
- *------------------------------------------*/
- BUILDIN_FUNC(getequipisenableref)
- {
- int i = -1,num;
- TBL_PC *sd;
- num = script_getnum(st,2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if( equip_index_check(num) )
- i = pc_checkequip(sd,equip_bitmask[num]);
- if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->inventory.u.items_inventory[i].expire_time )
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get the item refined value at pos
- * return (npc)
- * x : refine amount
- * 0 : false (not refined)
- * getequiprefinerycnt(<equipment slot>{,<char_id>})
- *------------------------------------------*/
- BUILDIN_FUNC(getequiprefinerycnt)
- {
- int i = -1,num;
- TBL_PC *sd;
- num = script_getnum(st,2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (equip_index_check(num))
- i=pc_checkequip(sd,equip_bitmask[num]);
- if(i >= 0)
- script_pushint(st,sd->inventory.u.items_inventory[i].refine);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get the weapon level value at pos
- * (pos should normally only be EQI_HAND_L or EQI_HAND_R)
- * return (npc)
- * x : weapon level
- * 0 : false
- * getequipweaponlv({<equipment slot>{,<char_id>}})
- *------------------------------------------*/
- BUILDIN_FUNC(getequipweaponlv)
- {
- int num;
- if( script_hasdata( st, 2 ) ){
- num = script_getnum(st, 2);
- }else{
- num = EQI_COMPOUND_ON;
- }
- struct map_session_data* sd;
- if (!script_charid2sd(3, sd)) {
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- int i = -1;
- if( num == EQI_COMPOUND_ON ){
- if( current_equip_item_index == -1 ){
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- i = current_equip_item_index;
- }else if (equip_index_check(num))
- i = pc_checkequip(sd, equip_bitmask[num]);
- if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON ){
- script_pushint( st, sd->inventory_data[i]->weapon_level );
- }else{
- script_pushint( st, 0 );
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getequiparmorlv){
- int num;
- if( script_hasdata( st, 2 ) ){
- num = script_getnum(st, 2);
- }else{
- num = EQI_COMPOUND_ON;
- }
- struct map_session_data* sd;
- if( !script_charid2sd( 3, sd ) ){
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- int i = -1;
- if( num == EQI_COMPOUND_ON ){
- if( current_equip_item_index == -1 ){
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- i = current_equip_item_index;
- }else if( equip_index_check( num ) ){
- i = pc_checkequip( sd, equip_bitmask[num] );
- }else{
- ShowError( "buildin_getequiparmorlv: unsupported equip index %d.\n", num );
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR ){
- script_pushint( st, sd->inventory_data[i]->armor_level );
- }else{
- script_pushint( st, 0 );
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get the item refine chance (from refine.txt) for item at pos
- * return (npc)
- * x : refine chance
- * 0 : false (max refine level or unequip..)
- * getequippercentrefinery(<equipment slot>{,<enriched>,<char_id>})
- *------------------------------------------*/
- BUILDIN_FUNC(getequippercentrefinery)
- {
- int i = -1,num;
- bool enriched = false;
- TBL_PC *sd;
- num = script_getnum(st,2);
- if (script_hasdata(st, 3))
- enriched = script_getnum(st, 3) != 0;
- if (!script_charid2sd(4, sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (equip_index_check(num))
- i = pc_checkequip(sd,equip_bitmask[num]);
- if (i >= 0 && sd->inventory.u.items_inventory[i].nameid) {
- std::shared_ptr<s_refine_level_info> info = refine_db.findLevelInfo( *sd->inventory_data[i], sd->inventory.u.items_inventory[i] );
- if( info == nullptr ){
- script_pushint( st, 0 );
- return SCRIPT_CMD_SUCCESS;
- }
- std::shared_ptr<s_refine_cost> cost = util::umap_find( info->costs, (uint16)( enriched ? REFINE_COST_ENRICHED : REFINE_COST_NORMAL ) );
- if( cost == nullptr ){
- script_pushint( st, 0 );
- return SCRIPT_CMD_SUCCESS;
- }
- script_pushint( st, cost->chance / 100 );
- }
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Refine +1 item at pos and log and display refine
- * successrefitem <equipment slot>{,<count>{,<char_id>}}
- *------------------------------------------*/
- BUILDIN_FUNC(successrefitem) {
- short i = -1, up = 1;
- int pos;
- TBL_PC *sd;
- pos = script_getnum(st,2);
- if (!script_charid2sd(4, sd)) {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 3))
- up = script_getnum(st, 3);
- if (equip_index_check(pos))
- i = pc_checkequip(sd,equip_bitmask[pos]);
- if (i >= 0) {
- unsigned int ep = sd->inventory.u.items_inventory[i].equip;
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
- if (sd->inventory.u.items_inventory[i].refine >= MAX_REFINE) {
- script_pushint(st, MAX_REFINE);
- return SCRIPT_CMD_SUCCESS;
- }
- sd->inventory.u.items_inventory[i].refine += up;
- sd->inventory.u.items_inventory[i].refine = cap_value( sd->inventory.u.items_inventory[i].refine, 0, MAX_REFINE);
- pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
- clif_refine(sd->fd,0,i,sd->inventory.u.items_inventory[i].refine);
- clif_delitem(sd,i,1,3);
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->inventory.u.items_inventory[i]);
- clif_additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,3);
- if( sd->inventory_data[i]->type == IT_WEAPON ){
- achievement_update_objective(sd, AG_ENCHANT_SUCCESS, 2, sd->inventory_data[i]->weapon_level, sd->inventory.u.items_inventory[i].refine);
- }
- if (sd->inventory.u.items_inventory[i].refine == battle_config.blacksmith_fame_refine_threshold &&
- sd->inventory.u.items_inventory[i].card[0] == CARD0_FORGE &&
- sd->status.char_id == (int)MakeDWord(sd->inventory.u.items_inventory[i].card[2],sd->inventory.u.items_inventory[i].card[3]) &&
- sd->inventory_data[i]->type == IT_WEAPON )
- { // Fame point system [DracoRPG]
- switch( sd->inventory_data[i]->weapon_level ){
- case 1:
- pc_addfame(sd, battle_config.fame_refine_lv1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
- break;
- case 2:
- pc_addfame(sd, battle_config.fame_refine_lv2); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
- break;
- case 3:
- pc_addfame(sd, battle_config.fame_refine_lv3); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
- break;
- }
- }
- script_pushint(st, sd->inventory.u.items_inventory[i].refine);
- return SCRIPT_CMD_SUCCESS;
- }
- ShowError("buildin_successrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- /*==========================================
- * Show a failed Refine +1 attempt
- * failedrefitem <equipment slot>{,<char_id>}
- *------------------------------------------*/
- BUILDIN_FUNC(failedrefitem) {
- short i = -1;
- int pos;
- TBL_PC *sd;
- pos = script_getnum(st,2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- if (equip_index_check(pos))
- i = pc_checkequip(sd,equip_bitmask[pos]);
- if (i >= 0) {
- sd->inventory.u.items_inventory[i].refine = 0;
- pc_unequipitem(sd,i,3); //recalculate bonus
- clif_refine(sd->fd,1,i,sd->inventory.u.items_inventory[i].refine); //notify client of failure
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
- clif_misceffect(&sd->bl,2); // display failure effect
- achievement_update_objective(sd, AG_ENCHANT_FAIL, 1, 1);
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- ShowError("buildin_failedrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- /*==========================================
- * Downgrades an Equipment Part by -1 . [Masao]
- * downrefitem <equipment slot>{,<count>{,<char_id>}}
- *------------------------------------------*/
- BUILDIN_FUNC(downrefitem) {
- short i = -1, down = 1;
- int pos;
- TBL_PC *sd;
- if (!script_charid2sd(4, sd)) {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- pos = script_getnum(st,2);
- if (script_hasdata(st, 3))
- down = script_getnum(st, 3);
- if (equip_index_check(pos))
- i = pc_checkequip(sd,equip_bitmask[pos]);
- if (i >= 0) {
- unsigned int ep = sd->inventory.u.items_inventory[i].equip;
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
- pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
- sd->inventory.u.items_inventory[i].refine -= down;
- sd->inventory.u.items_inventory[i].refine = cap_value( sd->inventory.u.items_inventory[i].refine, 0, MAX_REFINE);
- clif_refine(sd->fd,2,i,sd->inventory.u.items_inventory[i].refine);
- clif_delitem(sd,i,1,3);
- //Logs items, got from (N)PC scripts [Lupus]
- log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->inventory.u.items_inventory[i]);
- clif_additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
- clif_misceffect(&sd->bl,2);
- achievement_update_objective(sd, AG_ENCHANT_FAIL, 1, sd->inventory.u.items_inventory[i].refine);
- script_pushint(st, sd->inventory.u.items_inventory[i].refine);
- return SCRIPT_CMD_SUCCESS;
- }
- ShowError("buildin_downrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- /**
- * Delete the item equipped at pos.
- * delequip <equipment slot>{,<char_id>};
- **/
- BUILDIN_FUNC(delequip) {
- short i = -1;
- int pos;
- int8 ret;
- TBL_PC *sd;
- pos = script_getnum(st,2);
- if (!script_charid2sd(3,sd)) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if (equip_index_check(pos))
- i = pc_checkequip(sd,equip_bitmask[pos]);
- if (i >= 0) {
- pc_unequipitem(sd,i,3); //recalculate bonus
- ret = !(pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT));
- }
- else {
- ShowError("buildin_delequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,ret);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Break the item equipped at pos.
- * breakequip <equipment slot>{,<char_id>};
- **/
- BUILDIN_FUNC(breakequip) {
- short i = -1;
- int pos;
- TBL_PC *sd;
- pos = script_getnum(st,2);
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if (equip_index_check(pos))
- i = pc_checkequip(sd,equip_bitmask[pos]);
- if (i >= 0) {
- sd->inventory.u.items_inventory[i].attribute = 1;
- pc_unequipitem(sd,i,3);
- clif_equiplist(sd);
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- ShowError("buildin_breakequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- /**
- * statusup <stat>{,<char_id>};
- **/
- BUILDIN_FUNC(statusup)
- {
- int type;
- TBL_PC *sd;
- type = script_getnum(st,2);
- if (!script_charid2sd(3, sd))
- return SCRIPT_CMD_FAILURE;
- pc_statusup(sd, type, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * statusup2 <stat>,<amount>{,<char_id>};
- **/
- BUILDIN_FUNC(statusup2)
- {
- int type,val;
- TBL_PC *sd;
- type=script_getnum(st,2);
- val=script_getnum(st,3);
- if (!script_charid2sd(4, sd))
- return SCRIPT_CMD_FAILURE;
- pc_statusup2(sd,type,val);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * traitstatusup <stat>{,<char_id>};
- **/
- BUILDIN_FUNC(traitstatusup)
- {
- struct map_session_data *sd;
- if (!script_charid2sd(3, sd))
- return SCRIPT_CMD_FAILURE;
- int type = script_getnum( st, 2 );
- if( type < SP_POW || type > SP_CRT ){
- ShowError( "buildin_traitstatusup: Unknown trait type %d\n", type );
- return SCRIPT_CMD_FAILURE;
- }
- pc_traitstatusup( sd, type, 1 );
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * traitstatusup2 <stat>,<amount>{,<char_id>};
- **/
- BUILDIN_FUNC(traitstatusup2)
- {
- struct map_session_data *sd;
- if (!script_charid2sd(4, sd))
- return SCRIPT_CMD_FAILURE;
- int type = script_getnum( st, 2 );
- if( type < SP_POW || type > SP_CRT ){
- ShowError( "buildin_traitstatusup2: Unknown trait type %d\n", type );
- return SCRIPT_CMD_FAILURE;
- }
- pc_traitstatusup2( sd, type, script_getnum( st, 3 ) );
- return SCRIPT_CMD_SUCCESS;
- }
- /// See 'doc/item_bonus.txt'
- ///
- /// bonus <bonus type>,<val1>;
- /// bonus2 <bonus type>,<val1>,<val2>;
- /// bonus3 <bonus type>,<val1>,<val2>,<val3>;
- /// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
- /// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
- BUILDIN_FUNC(bonus)
- {
- int type;
- int val1 = 0;
- int val2 = 0;
- int val3 = 0;
- int val4 = 0;
- int val5 = 0;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS; // no player attached
- type = script_getnum(st,2);
- switch( type ) {
- case SP_AUTOSPELL:
- case SP_AUTOSPELL_WHENHIT:
- case SP_AUTOSPELL_ONSKILL:
- case SP_SKILL_ATK:
- case SP_SKILL_HEAL:
- case SP_SKILL_HEAL2:
- case SP_ADD_SKILL_BLOW:
- case SP_CASTRATE:
- case SP_ADDEFF_ONSKILL:
- case SP_SKILL_USE_SP_RATE:
- case SP_SKILL_COOLDOWN:
- case SP_SKILL_FIXEDCAST:
- case SP_SKILL_VARIABLECAST:
- case SP_VARCASTRATE:
- case SP_FIXCASTRATE:
- case SP_SKILL_DELAY:
- case SP_SKILL_USE_SP:
- case SP_SUB_SKILL:
- // these bonuses support skill names
- if (script_isstring(st, 3)) {
- const char *name = script_getstr(st, 3);
- if (!(val1 = skill_name2id(name))) {
- ShowError("buildin_bonus: Invalid skill name %s passed to item bonus. Skipping.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- val1 = script_getnum(st, 3);
- if (strcmpi(script_getfuncname(st), "bonus") && !skill_get_index(val1)) { // Only check skill ID for bonus2, bonus3, bonus4, or bonus5
- ShowError("buildin_bonus: Invalid skill ID %d passed to item bonus. Skipping.\n", val1);
- return SCRIPT_CMD_FAILURE;
- }
- }
- break;
- default:
- if (script_hasdata(st, 3))
- val1 = script_getnum(st, 3);
- break;
- }
- switch( script_lastdata(st)-2 ) {
- case 0:
- case 1:
- pc_bonus(sd, type, val1);
- break;
- case 2:
- val2 = script_getnum(st,4);
- pc_bonus2(sd, type, val1, val2);
- break;
- case 3:
- val2 = script_getnum(st,4);
- val3 = script_getnum(st,5);
- pc_bonus3(sd, type, val1, val2, val3);
- break;
- case 4:
- if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st, 4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
- else
- val2 = script_getnum(st,4);
- val3 = script_getnum(st,5);
- val4 = script_getnum(st,6);
- pc_bonus4(sd, type, val1, val2, val3, val4);
- break;
- case 5:
- if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st, 4) )
- val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
- else
- val2 = script_getnum(st,4);
- val3 = script_getnum(st,5);
- val4 = script_getnum(st,6);
- val5 = script_getnum(st,7);
- pc_bonus5(sd, type, val1, val2, val3, val4, val5);
- break;
- default:
- ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(autobonus)
- {
- unsigned int dur, pos;
- short rate;
- uint16 atk_type = 0;
- TBL_PC* sd;
- const char *bonus_script, *other_script = NULL;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS; // no player attached
- if (current_equip_combo_pos)
- pos = current_equip_combo_pos;
- else
- pos = sd->inventory.u.items_inventory[current_equip_item_index].equip;
- rate = script_getnum(st,3);
- dur = script_getnum(st,4);
- bonus_script = script_getstr(st,2);
- if( !rate || !dur || !pos || !bonus_script )
- return SCRIPT_CMD_SUCCESS;
- if( script_hasdata(st,5) )
- atk_type = script_getnum(st,5);
- if( script_hasdata(st,6) )
- other_script = script_getstr(st,6);
- if( pc_addautobonus(sd->autobonus, bonus_script, rate, dur, atk_type, other_script, pos, false) )
- {
- script_add_autobonus(bonus_script);
- if( other_script )
- script_add_autobonus(other_script);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(autobonus2)
- {
- unsigned int dur, pos;
- short rate;
- uint16 atk_type = 0;
- TBL_PC* sd;
- const char *bonus_script, *other_script = NULL;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS; // no player attached
- if (current_equip_combo_pos)
- pos = current_equip_combo_pos;
- else
- pos = sd->inventory.u.items_inventory[current_equip_item_index].equip;
- rate = script_getnum(st,3);
- dur = script_getnum(st,4);
- bonus_script = script_getstr(st,2);
- if( !rate || !dur || !pos || !bonus_script )
- return SCRIPT_CMD_SUCCESS;
- if( script_hasdata(st,5) )
- atk_type = script_getnum(st,5);
- if( script_hasdata(st,6) )
- other_script = script_getstr(st,6);
- if( pc_addautobonus(sd->autobonus2, bonus_script, rate,dur, atk_type, other_script, pos, false) )
- {
- script_add_autobonus(bonus_script);
- if( other_script )
- script_add_autobonus(other_script);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(autobonus3)
- {
- unsigned int dur, pos;
- short rate;
- uint16 skill_id = 0;
- TBL_PC* sd;
- const char *bonus_script, *other_script = NULL;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS; // no player attached
- if (current_equip_combo_pos)
- pos = current_equip_combo_pos;
- else
- pos = sd->inventory.u.items_inventory[current_equip_item_index].equip;
- rate = script_getnum(st,3);
- dur = script_getnum(st,4);
- if (script_isstring(st, 5)) {
- const char *name = script_getstr(st, 5);
- if (!(skill_id = skill_name2id(name))) {
- ShowError("buildin_autobonus3: Invalid skill name %s passed to item bonus. Skipping.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- skill_id = script_getnum(st, 5);
- if (!skill_get_index(skill_id)) {
- ShowError("buildin_autobonus3: Invalid skill ID %d passed to item bonus. Skipping.\n", skill_id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- bonus_script = script_getstr(st,2);
- if( !rate || !dur || !pos || !bonus_script )
- return SCRIPT_CMD_SUCCESS;
- if( script_hasdata(st,6) )
- other_script = script_getstr(st,6);
- if( pc_addautobonus(sd->autobonus3, bonus_script, rate, dur, skill_id, other_script, pos, true) )
- {
- script_add_autobonus(bonus_script);
- if( other_script )
- script_add_autobonus(other_script);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Changes the level of a player skill.
- /// <flag> defaults to 1
- /// <flag>=0 : set the level of the skill
- /// <flag>=1 : set the temporary level of the skill
- /// <flag>=2 : add to the level of the skill
- ///
- /// skill <skill id>,<level>,<flag>
- /// skill <skill id>,<level>
- /// skill "<skill name>",<level>,<flag>
- /// skill "<skill name>",<level>
- BUILDIN_FUNC(skill)
- {
- int id;
- int level;
- int flag = ADDSKILL_TEMP;
- TBL_PC* sd;
- const char* command = script_getfuncname(st);
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached, report source
- if (strcmpi(command, "addtoskill") == 0)
- flag = ADDSKILL_TEMP_ADDLEVEL;
- id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- level = script_getnum(st,3);
- if( script_hasdata(st,4) )
- flag = script_getnum(st,4);
- pc_skill(sd, id, level, (enum e_addskill_type)flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Increases the level of a guild skill.
- ///
- /// guildskill <skill id>,<amount>;
- /// guildskill "<skill name>",<amount>;
- BUILDIN_FUNC(guildskill)
- {
- int id;
- int level;
- TBL_PC* sd;
- int i;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached, report source
- id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- level = script_getnum(st,3);
- for( i=0; i < level; i++ )
- guild_skillup(sd, id);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the level of the player skill.
- ///
- /// getskilllv(<skill id>) -> <level>
- /// getskilllv("<skill name>") -> <level>
- BUILDIN_FUNC(getskilllv)
- {
- int id;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached, report source
- id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- script_pushint(st, pc_checkskill(sd,id));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the level of the guild skill.
- ///
- /// getgdskilllv(<guild id>,<skill id>) -> <level>
- /// getgdskilllv(<guild id>,"<skill name>") -> <level>
- BUILDIN_FUNC(getgdskilllv)
- {
- int guild_id;
- uint16 skill_id;
- struct guild* g;
- guild_id = script_getnum(st,2);
- skill_id = ( script_isstring(st, 3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
- g = guild_search(guild_id);
- if( g == NULL )
- script_pushint(st, -1);
- else
- script_pushint(st, guild_checkskill(g,skill_id));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the 'basic_skill_check' setting.
- /// This config determines if the server checks the skill level of NV_BASIC
- /// before allowing the basic actions.
- ///
- /// basicskillcheck() -> <bool>
- BUILDIN_FUNC(basicskillcheck)
- {
- script_pushint(st, battle_config.basic_skill_check);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the GM level of the player.
- ///
- /// getgmlevel({<char_id>}) -> <level>
- BUILDIN_FUNC(getgmlevel)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- script_pushint(st, pc_get_group_level(sd));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the group ID of the player.
- ///
- /// getgroupid({<char_id>}) -> <int>
- BUILDIN_FUNC(getgroupid)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- script_pushint(st, pc_get_group_id(sd));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Terminates the execution of this script instance.
- ///
- /// end
- BUILDIN_FUNC(end)
- {
- TBL_PC* sd;
- sd = map_id2sd(st->rid);
- st->state = END;
- if( st->mes_active )
- st->mes_active = 0;
- if (sd){
- if (sd->state.callshop == 0)
- clif_scriptclose(sd, st->oid); // If a menu/select/prompt is active, close it.
- else
- sd->state.callshop = 0;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Checks if the player has that effect state (option).
- ///
- /// checkoption(<option>{,<char_id>}) -> <bool>
- BUILDIN_FUNC(checkoption)
- {
- int option;
- TBL_PC* sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- option = script_getnum(st,2);
- if( sd->sc.option&option )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Checks if the player is in that body state (opt1).
- ///
- /// checkoption1(<opt1>{,<char_id>}) -> <bool>
- BUILDIN_FUNC(checkoption1)
- {
- int opt1;
- TBL_PC* sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- opt1 = script_getnum(st,2);
- if( sd->sc.opt1 == opt1 )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Checks if the player has that health state (opt2).
- ///
- /// checkoption2(<opt2>{,<char_id>}) -> <bool>
- BUILDIN_FUNC(checkoption2)
- {
- int opt2;
- TBL_PC* sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- opt2 = script_getnum(st,2);
- if( sd->sc.opt2&opt2 )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Changes the effect state (option) of the player.
- /// <flag> defaults to 1
- /// <flag>=0 : removes the option
- /// <flag>=other : adds the option
- ///
- /// setoption <option>{,<flag>{,<char_id>}};
- BUILDIN_FUNC(setoption)
- {
- int option;
- int flag = 1;
- TBL_PC* sd;
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- option = script_getnum(st,2);
- if( script_hasdata(st,3) )
- flag = script_getnum(st,3);
- else if( !option ){// Request to remove everything.
- flag = 0;
- option = OPTION_FALCON|OPTION_RIDING;
- #ifndef NEW_CARTS
- option |= OPTION_CART;
- #endif
- }
- if( flag ){// Add option
- if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
- option &= ~OPTION_WEDDING;// Do not show the wedding sprites
- pc_setoption(sd, sd->sc.option|option);
- } else// Remove option
- pc_setoption(sd, sd->sc.option&~option);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns if the player has a cart.
- ///
- /// checkcart({char_id}) -> <bool>
- ///
- /// @author Valaris
- BUILDIN_FUNC(checkcart)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( pc_iscarton(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets the cart of the player.
- /// <type> defaults to 1
- /// <type>=0 : removes the cart
- /// <type>=1 : Normal cart
- /// <type>=2 : Wooden cart
- /// <type>=3 : Covered cart with flowers and ferns
- /// <type>=4 : Wooden cart with a Panda doll on the back
- /// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
- ///
- /// setcart {<type>{,<char_id>}};
- BUILDIN_FUNC(setcart)
- {
- int type = 1;
- TBL_PC* sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if( script_hasdata(st,2) )
- type = script_getnum(st,2);
- pc_setcart(sd, type);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns if the player has a falcon.
- ///
- /// checkfalcon({char_id}) -> <bool>
- ///
- /// @author Valaris
- BUILDIN_FUNC(checkfalcon)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( pc_isfalcon(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets if the player has a falcon or not.
- /// <flag> defaults to 1
- ///
- /// setfalcon {<flag>{,<char_id>}};
- BUILDIN_FUNC(setfalcon)
- {
- int flag = 1;
- TBL_PC* sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if( script_hasdata(st,2) )
- flag = script_getnum(st,2);
- pc_setfalcon(sd, flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns if the player is riding.
- ///
- /// checkriding({char_id}) -> <bool>
- ///
- /// @author Valaris
- BUILDIN_FUNC(checkriding)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( pc_isriding(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets if the player is riding.
- /// <flag> defaults to 1
- ///
- /// setriding {<flag>{,<char_id>}};
- BUILDIN_FUNC(setriding)
- {
- int flag = 1;
- TBL_PC* sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if( script_hasdata(st,2) )
- flag = script_getnum(st,2);
- pc_setriding(sd, flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns if the player has a warg.
- ///
- /// checkwug({char_id}) -> <bool>
- ///
- BUILDIN_FUNC(checkwug)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( pc_iswug(sd) || pc_isridingwug(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns if the player is wearing MADO Gear.
- ///
- /// checkmadogear({<char_id>}) -> <bool>
- ///
- BUILDIN_FUNC(checkmadogear)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( pc_ismadogear(sd) )
- script_pushint(st, 1);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets if the player is riding MADO Gear.
- /// <flag> defaults to true
- /// <type> defaults to MADO_ROBOT
- ///
- /// setmadogear {<flag>{,type{,<char_id>}}};
- BUILDIN_FUNC(setmadogear)
- {
- bool flag = true;
- TBL_PC* sd;
- uint16 type = MADO_ROBOT;
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- if( script_hasdata(st,2) )
- flag = script_getnum(st,2) != 0;
- if (script_hasdata(st, 3)) {
- type = script_getnum(st, 3);
- if (type == MADO_UNUSED || type >= MADO_MAX) {
- ShowError("buildin_setmadogear: Invalid mado gear type %hu, defaulting to robot...\n", type);
- type = MADO_ROBOT;
- }
- }
- pc_setmadogear(sd, flag, static_cast<e_mado_type>(type));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets the save point of the player.
- ///
- /// save "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}
- /// savepoint "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}
- BUILDIN_FUNC(savepoint)
- {
- int x, y, m, cid_pos = 5;
- unsigned short map_idx;
- const char* str;
- TBL_PC* sd;
- if (script_lastdata(st) > 5)
- cid_pos = 7;
- if (!script_charid2sd(cid_pos,sd))
- return SCRIPT_CMD_FAILURE;// no player attached, report source
- str = script_getstr(st, 2);
- map_idx = mapindex_name2id(str);
- if( !map_idx )
- return SCRIPT_CMD_FAILURE;
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- m = map_mapindex2mapid(map_idx);
- if (cid_pos == 7) {
- int dx = script_getnum(st,5), dy = script_getnum(st,6),
- x1 = x + dx, y1 = y + dy,
- x0 = x - dx, y0 = y - dy;
- uint8 n = 10;
- do {
- x = x0 + rnd()%(x1-x0+1);
- y = y0 + rnd()%(y1-y0+1);
- } while (m != -1 && (--n) > 0 && !map_getcell(m, x, y, CELL_CHKPASS));
- }
- // Check for valid coordinates if map in local map-server
- if (m != -1 && !map_getcell(m, x, y, CELL_CHKPASS)) {
- ShowError("buildin_savepoint: Invalid coordinates %d,%d at map %s.\n", x, y, str);
- return SCRIPT_CMD_FAILURE;
- }
- pc_setsavepoint(sd, map_idx, x, y);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * GetTimeTick(0: System Tick, 1: Time Second Tick, 2: Unix epoch)
- *------------------------------------------*/
- BUILDIN_FUNC(gettimetick) /* Asgard Version */
- {
- int type;
- time_t timer;
- struct tm *t;
- type=script_getnum(st,2);
- switch(type){
- case 2:
- //type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
- // from the system clock.)
- script_pushint(st,(int)time(NULL));
- break;
- case 1:
- //type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
- time(&timer);
- t=localtime(&timer);
- script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
- break;
- case 0:
- default:
- //type 0:(System Ticks)
- script_pushint(st,gettick());
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * GetTime(Type)
- *
- * Returns the current value of a certain date type.
- * Possible types are:
- * - DT_SECOND Current seconds
- * - DT_MINUTE Current minute
- * - DT_HOUR Current hour
- * - DT_DAYOFWEEK Day of current week
- * - DT_DAYOFMONTH Day of current month
- * - DT_MONTH Current month
- * - DT_YEAR Current year
- * - DT_DAYOFYEAR Day of current year
- *
- * If none of the above types is supplied -1 will be returned to the script
- * and the script source will be reported into the mapserver console.
- *------------------------------------------*/
- BUILDIN_FUNC(gettime)
- {
- int type;
- type = script_getnum(st,2);
- if( type <= DT_MIN || type >= DT_MAX ){
- ShowError( "buildin_gettime: Invalid date type %d\n", type );
- script_reportsrc(st);
- script_pushint(st,-1);
- }else{
- script_pushint(st,date_get((enum e_date_type)type));
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns the current server time or the provided time in a readable format.
- * gettimestr(<"time_format">,<max_length>{,<time_tick>});
- */
- BUILDIN_FUNC(gettimestr)
- {
- char *tmpstr;
- const char *fmtstr;
- int maxlen;
- time_t now;
- fmtstr = script_getstr(st,2);
- maxlen = script_getnum(st,3);
- if (script_hasdata(st, 4)) {
- if (script_getnum(st, 4) < 0) {
- ShowWarning("buildin_gettimestr: a positive value must be supplied to be valid.\n");
- return SCRIPT_CMD_FAILURE;
- } else
- now = (time_t)script_getnum(st, 4);
- } else
- now = time(NULL);
- tmpstr = (char *)aMalloc((maxlen+1)*sizeof(char));
- strftime(tmpstr,maxlen,fmtstr,localtime(&now));
- tmpstr[maxlen] = '\0';
- script_pushstr(st,tmpstr);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Open player storage
- *------------------------------------------*/
- BUILDIN_FUNC(openstorage)
- {
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- storage_storageopen(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(guildopenstorage)
- {
- TBL_PC* sd;
- int ret;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- ret = storage_guild_storageopen(sd);
- script_pushint(st,ret);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(guildopenstorage_log){
- #if PACKETVER < 20140205
- ShowError( "buildin_guildopenstorage_log: This command requires PACKETVER 2014-02-05 or newer.\n" );
- return SCRIPT_CMD_FAILURE;
- #else
- struct map_session_data* sd;
- if( !script_charid2sd( 2, sd ) ){
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint( st, storage_guild_log_read( sd ) );
- return SCRIPT_CMD_SUCCESS;
- #endif
- }
- BUILDIN_FUNC(guild_has_permission){
- struct map_session_data* sd;
- if( !script_charid2sd( 3, sd ) ){
- return SCRIPT_CMD_FAILURE;
- }
- int permission = script_getnum(st,2);
- if( permission == 0 ){
- ShowError( "buildin_guild_has_permission: No permission given.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- if( ( permission & GUILD_PERM_ALL ) == 0 ){
- ShowError( "buildin_guild_has_permission: Invalid permission '%d'.\n", permission );
- return SCRIPT_CMD_FAILURE;
- }
- if( !sd->guild ){
- script_pushint( st, false );
- return SCRIPT_CMD_SUCCESS;
- }
- int position = guild_getposition(sd);
-
- if( position < 0 || ( sd->guild->position[position].mode&permission ) != permission ){
- script_pushint( st, false );
- return SCRIPT_CMD_SUCCESS;
- }
-
- script_pushint( st, true );
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Make player use a skill trought item usage
- *------------------------------------------*/
- /// itemskill <skill id>,<level>
- /// itemskill "<skill name>",<level>
- BUILDIN_FUNC(itemskill)
- {
- int id;
- int lv;
- bool keep_requirement;
- TBL_PC* sd;
- if( !script_rid2sd(sd) || sd->ud.skilltimer != INVALID_TIMER )
- return SCRIPT_CMD_SUCCESS;
- if (script_isstring(st, 2)) {
- const char *name = script_getstr(st, 2);
- if (!(id = skill_name2id(name))) {
- ShowError("buildin_itemskill: Invalid skill name %s passed to item bonus. Skipping.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- id = script_getnum(st, 2);
- if (!skill_get_index(id)) {
- ShowError("buildin_itemskill: Invalid skill ID %d passed to item bonus. Skipping.\n", id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- lv = script_getnum(st,3);
- if (script_hasdata(st, 4)) {
- keep_requirement = (script_getnum(st, 4) != 0);
- } else {
- keep_requirement = false;
- }
- sd->skillitem=id;
- sd->skillitemlv=lv;
- sd->skillitem_keep_requirement = keep_requirement;
- clif_item_skill(sd,id,lv);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Attempt to create an item
- *------------------------------------------*/
- BUILDIN_FUNC(produce)
- {
- int trigger;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- trigger=script_getnum(st,2);
- clif_skill_produce_mix_list(sd, -1, trigger);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(cooking)
- {
- int trigger;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- trigger=script_getnum(st,2);
- clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Create a pet
- *------------------------------------------*/
- BUILDIN_FUNC(makepet)
- {
- struct map_session_data* sd;
- uint16 mob_id;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_FAILURE;
- mob_id = script_getnum(st,2);
- std::shared_ptr<s_pet_db> pet = pet_db.find(mob_id);
- if( !pet ){
- ShowError( "buildin_makepet: failed to create a pet with mob id %hu\n", mob_id);
- return SCRIPT_CMD_FAILURE;
- }
- sd->catch_target_class = mob_id;
- std::shared_ptr<s_mob_db> mdb = mob_db.find(pet->class_);
- intif_create_pet( sd->status.account_id, sd->status.char_id, pet->class_, mdb->lv, pet->EggID, 0, pet->intimate, 100, 0, 1, mdb->jname.c_str() );
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Give player exp base,job * quest_exp_rate/100
- * getexp <base xp>,<job xp>{,<char_id>};
- **/
- BUILDIN_FUNC(getexp){
- struct map_session_data* sd;
- if( !script_charid2sd( 4, sd ) ){
- return SCRIPT_CMD_FAILURE;
- }
- int64 base = script_getnum64( st, 2 );
- if( base < 0 ){
- ShowError( "buildin_getexp: Called with negative base exp.\n" );
- return SCRIPT_CMD_FAILURE;
- }
-
- int64 job = script_getnum64( st, 3 );
- if( job < 0 ){
- ShowError( "buildin_getexp: Called with negative job exp.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- if( base == 0 && job == 0 ){
- ShowError( "buildin_getexp: Called with base and job exp 0.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- // bonus for npc-given exp
- double bonus = battle_config.quest_exp_rate / 100.;
- if (base)
- base = (int64) cap_value(base * bonus, 0, MAX_EXP);
- if (job)
- job = (int64) cap_value(job * bonus, 0, MAX_EXP);
- pc_gainexp(sd, NULL, base, job, 1);
- #ifdef RENEWAL
- if (base && sd->hd)
- hom_gainexp(sd->hd, base * battle_config.homunculus_exp_gain / 100); // Homunculus only receive 10% of EXP
- #endif
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Gain guild exp [Celest]
- *------------------------------------------*/
- BUILDIN_FUNC(guildgetexp){
- struct map_session_data* sd;
- if( !script_rid2sd( sd ) ){
- return SCRIPT_CMD_FAILURE;
- }
- int64 exp = script_getnum64( st, 2 );
- if( exp <= 0 ){
- ShowError( "buildin_guildgetexp: Called with exp <= 0.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- if( sd->status.guild_id <= 0 ){
- ShowError( "buildin_guildgetexp: Called for player %s (AID: %u, CID: %u) without a guild.\n", sd->status.name, sd->status.account_id, sd->status.char_id );
- return SCRIPT_CMD_FAILURE;
- }
- guild_getexp( sd, exp );
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Changes the guild master of a guild [Skotlex]
- *------------------------------------------*/
- BUILDIN_FUNC(guildchangegm)
- {
- TBL_PC *sd;
- int guild_id;
- const char *name;
- guild_id = script_getnum(st,2);
- name = script_getstr(st,3);
- sd=map_nick2sd(name,false);
- if (!sd)
- script_pushint(st,0);
- else
- script_pushint(st,guild_gm_change(guild_id, sd->status.char_id));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Spawn a monster:
- * *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
- *------------------------------------------*/
- BUILDIN_FUNC(monster)
- {
- const char* mapn = script_getstr(st,2);
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- const char* str = script_getstr(st,5);
- int class_ = script_getnum(st,6);
- int amount = script_getnum(st,7);
- const char* event = "";
- unsigned int size = SZ_SMALL;
- enum mob_ai ai = AI_NONE;
- struct map_session_data* sd;
- int16 m;
- int i;
- if (script_hasdata(st, 8)) {
- event = script_getstr(st, 8);
- check_event(st, event);
- }
- if (script_hasdata(st, 9)) {
- size = script_getnum(st, 9);
- if (size > SZ_BIG) {
- ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (script_hasdata(st, 10)) {
- ai = static_cast<enum mob_ai>(script_getnum(st, 10));
- if (ai >= AI_MAX) {
- ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (class_ >= 0 && !mobdb_checkid(class_)) {
- ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
- return SCRIPT_CMD_FAILURE;
- }
- sd = map_id2sd(st->rid);
- if (sd && strcmp(mapn, "this") == 0)
- m = sd->bl.m;
- else
- m = map_mapname2mapid(mapn);
- for(i = 0; i < amount; i++) { //not optimised
- int mobid = mob_once_spawn(sd, m, x, y, str, class_, 1, event, size, ai);
- if (mobid)
- mapreg_setreg(reference_uid(add_str("$@mobid"), i), mobid);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Request List of Monster Drops
- *------------------------------------------*/
- BUILDIN_FUNC(getmobdrops)
- {
- int class_ = script_getnum(st,2);
- int i, j = 0;
- if( !mobdb_checkid(class_) )
- {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- std::shared_ptr<s_mob_db> mob = mob_db.find(class_);
- for( i = 0; i < MAX_MOB_DROP_TOTAL; i++ )
- {
- if( mob->dropitem[i].nameid == 0 )
- continue;
- if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
- continue;
- mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
- mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].rate);
- mapreg_setreg(reference_uid(add_str("$@MobDrop_nosteal"), j), mob->dropitem[i].steal_protected);
- mapreg_setreg(reference_uid(add_str("$@MobDrop_randomopt"), j), mob->dropitem[i].randomopt_group);
- j++;
- }
- mapreg_setreg(add_str("$@MobDrop_count"), j);
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Spawn a monster in a random location
- * in x0,x1,y0,y1 area.
- *------------------------------------------*/
- BUILDIN_FUNC(areamonster)
- {
- const char* mapn = script_getstr(st,2);
- int x0 = script_getnum(st,3);
- int y0 = script_getnum(st,4);
- int x1 = script_getnum(st,5);
- int y1 = script_getnum(st,6);
- const char* str = script_getstr(st,7);
- int class_ = script_getnum(st,8);
- int amount = script_getnum(st,9);
- const char* event = "";
- unsigned int size = SZ_SMALL;
- enum mob_ai ai = AI_NONE;
- struct map_session_data* sd;
- int16 m;
- int i;
- if (script_hasdata(st,10)) {
- event = script_getstr(st, 10);
- check_event(st, event);
- }
- if (script_hasdata(st, 11)) {
- size = script_getnum(st, 11);
- if (size > 3) {
- ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (script_hasdata(st, 12)) {
- ai = static_cast<enum mob_ai>(script_getnum(st, 12));
- if (ai >= AI_MAX) {
- ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (class_ >= 0 && !mobdb_checkid(class_)) {
- ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
- return SCRIPT_CMD_FAILURE;
- }
- sd = map_id2sd(st->rid);
- if (sd && strcmp(mapn, "this") == 0)
- m = sd->bl.m;
- else
- m = map_mapname2mapid(mapn);
- for(i = 0; i < amount; i++) { //not optimised
- int mobid = mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, 1, event, size, ai);
- if (mobid)
- mapreg_setreg(reference_uid(add_str("$@mobid"), i), mobid);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
- *------------------------------------------*/
- static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
- { //same fix but with killmonster instead - stripping events from mobs.
- TBL_MOB* md = (TBL_MOB*)bl;
- char *event=va_arg(ap,char *);
- int allflag=va_arg(ap,int);
- md->state.npc_killmonster = 1;
- if(!allflag){
- if(strcmp(event,md->npc_event)==0)
- status_kill(bl);
- }else{
- if(!md->spawn)
- status_kill(bl);
- }
- md->state.npc_killmonster = 0;
- return SCRIPT_CMD_SUCCESS;
- }
- static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
- {
- TBL_MOB* md = (TBL_MOB*)bl;
- char *event=va_arg(ap,char *);
- int allflag=va_arg(ap,int);
- if(!allflag){
- if(strcmp(event,md->npc_event)==0)
- status_kill(bl);
- }else{
- if(!md->spawn)
- status_kill(bl);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(killmonster)
- {
- const char *mapname,*event;
- int16 m,allflag=0;
- mapname=script_getstr(st,2);
- event=script_getstr(st,3);
- if(strcmp(event,"All")==0)
- allflag = 1;
- else
- check_event(st, event);
- if( (m=map_mapname2mapid(mapname))<0 )
- return SCRIPT_CMD_SUCCESS;
- if( script_hasdata(st,4) ) {
- if ( script_getnum(st,4) == 1 ) {
- map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- map_freeblock_lock();
- map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
- map_freeblock_unlock();
- return SCRIPT_CMD_SUCCESS;
- }
- static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
- { //Strips the event from the mob if it's killed the old method.
- struct mob_data *md;
- md = BL_CAST(BL_MOB, bl);
- if (md->npc_event[0])
- md->npc_event[0] = 0;
- status_kill(bl);
- return 0;
- }
- static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
- {
- status_kill(bl);
- return 0;
- }
- BUILDIN_FUNC(killmonsterall)
- {
- const char *mapname;
- int16 m;
- mapname=script_getstr(st,2);
- if( (m = map_mapname2mapid(mapname))<0 )
- return SCRIPT_CMD_SUCCESS;
- if( script_hasdata(st,3) ) {
- if ( script_getnum(st,3) == 1 ) {
- map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Creates a clone of a player.
- * clone map, x, y, event, char_id, master_id, mode, flag, duration
- *------------------------------------------*/
- BUILDIN_FUNC(clone)
- {
- TBL_PC *sd, *msd=NULL;
- uint32 char_id, master_id = 0, x, y, flag = 0;
- int16 m;
- enum e_mode mode = MD_NONE;
- unsigned int duration = 0;
- const char *mapname,*event;
- mapname=script_getstr(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
- event=script_getstr(st,5);
- char_id=script_getnum(st,6);
- if( script_hasdata(st,7) )
- master_id=script_getnum(st,7);
- if( script_hasdata(st,8) )
- mode=static_cast<e_mode>(script_getnum(st,8));
- if( script_hasdata(st,9) )
- flag=script_getnum(st,9);
- if( script_hasdata(st,10) )
- duration=script_getnum(st,10);
- check_event(st, event);
- m = map_mapname2mapid(mapname);
- if (m < 0)
- return SCRIPT_CMD_SUCCESS;
- sd = map_charid2sd(char_id);
- if (master_id) {
- msd = map_charid2sd(master_id);
- if (msd)
- master_id = msd->bl.id;
- else
- master_id = 0;
- }
- if (sd) //Return ID of newly crafted clone.
- script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
- else //Failed to create clone.
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(doevent)
- {
- const char* event;
- struct map_session_data* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- event = script_getstr(st,2);
- check_event(st, event);
- npc_event(sd, event, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(donpcevent)
- {
- const char* event = script_getstr(st,2);
- check_event(st, event);
- if( !npc_event_do(event) ) {
- struct npc_data * nd = map_id2nd(st->oid);
- ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
- script_pushint(st, 0);
- } else
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /// for Aegis compatibility
- /// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
- BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
- {
- const char* npc = script_getstr(st,2);
- const char* command = script_getstr(st,3);
- char event[EVENT_NAME_LENGTH];
- safesnprintf(event,EVENT_NAME_LENGTH, "%s::%s%s",npc,script_config.oncommand_event_name,command);
- check_event(st, event);
- if( npc_event_do(event) ){
- script_pushint(st, true);
- }else{
- struct npc_data * nd = map_id2nd(st->oid);
- ShowDebug("NPCEvent '%s' not found! (source: %s)\n", event, nd ? nd->name : "Unknown");
- script_pushint(st, false);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(addtimer)
- {
- int tick;
- const char* event;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- tick = script_getnum(st,2);
- event = script_getstr(st, 3);
- check_event(st, event);
- if (!pc_addeventtimer(sd,tick,event)) {
- ShowWarning("buildin_addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n",sd->status.char_id,event);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(deltimer)
- {
- const char *event;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- event=script_getstr(st, 2);
- check_event(st, event);
- pc_deleventtimer(sd,event);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(addtimercount)
- {
- const char *event;
- int tick;
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- tick=script_getnum(st,2);
- event=script_getstr(st,3);
- check_event(st, event);
- pc_addeventtimercount(sd,event,tick);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(initnpctimer)
- {
- struct npc_data *nd;
- int flag = 0;
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
- nd = npc_name2id(script_getstr(st, 2));
- flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
- if( script_isstring(st, 2) ) //NPC name
- nd = npc_name2id(script_getstr(st, 2));
- else //Flag
- {
- nd = (struct npc_data *)map_id2bl(st->oid);
- flag = script_getnum(st, 2);
- }
- }
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( !nd )
- return SCRIPT_CMD_SUCCESS;
- if( flag ) //Attach
- {
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- nd->u.scr.rid = sd->bl.id;
- }
- nd->u.scr.timertick = 0;
- npc_settimerevent_tick(nd,0);
- npc_timerevent_start(nd, st->rid);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(startnpctimer)
- {
- struct npc_data *nd;
- int flag = 0;
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
- nd = npc_name2id(script_getstr(st, 2));
- flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
- if( script_isstring(st, 2) ) //NPC name
- nd = npc_name2id(script_getstr(st, 2));
- else //Flag
- {
- nd = (struct npc_data *)map_id2bl(st->oid);
- flag = script_getnum(st, 2);
- }
- }
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- if( !nd )
- return SCRIPT_CMD_SUCCESS;
- if( flag ) //Attach
- {
- TBL_PC* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- nd->u.scr.rid = sd->bl.id;
- }
- npc_timerevent_start(nd, st->rid);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(stopnpctimer)
- {
- struct npc_data *nd;
- int flag = 0;
- if( script_hasdata(st,3) )
- { //Two arguments: NPC name and attach flag.
- nd = npc_name2id(script_getstr(st, 2));
- flag = script_getnum(st,3);
- }
- else if( script_hasdata(st,2) )
- { //Check if argument is numeric (flag) or string (npc name)
- if( script_isstring(st, 2) ) //NPC name
- nd = npc_name2id(script_getstr(st, 2));
- else //Flag
- {
- nd = (struct npc_data *)map_id2bl(st->oid);
- flag = script_getnum(st, 2);
- }
- }
- else
- nd=(struct npc_data *)map_id2bl(st->oid);
- if( !nd )
- return SCRIPT_CMD_SUCCESS;
- if( flag ) //Detach
- nd->u.scr.rid = 0;
- npc_timerevent_stop(nd);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(getnpctimer)
- {
- struct npc_data *nd;
- TBL_PC *sd;
- int type = script_getnum(st,2);
- t_tick val = 0;
- if( script_hasdata(st,3) )
- nd = npc_name2id(script_getstr(st,3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,0);
- ShowError("getnpctimer: Invalid NPC.\n");
- return SCRIPT_CMD_FAILURE;
- }
- switch( type )
- {
- case 0: val = npc_gettimerevent_tick(nd); break;
- case 1:
- if( nd->u.scr.rid )
- {
- sd = map_id2sd(nd->u.scr.rid);
- if( !sd )
- {
- ShowError("buildin_getnpctimer: Attached player not found!\n");
- break;
- }
- val = (sd->npc_timer_id != INVALID_TIMER);
- }
- else
- val = (nd->u.scr.timerid != INVALID_TIMER);
- break;
- case 2: val = nd->u.scr.timeramount; break;
- }
- script_pushint(st,val);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(setnpctimer)
- {
- int tick;
- struct npc_data *nd;
- tick = script_getnum(st,2);
- if( script_hasdata(st,3) )
- nd = npc_name2id(script_getstr(st,3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,1);
- ShowError("setnpctimer: Invalid NPC.\n");
- return SCRIPT_CMD_FAILURE;
- }
- npc_settimerevent_tick(nd,tick);
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * attaches the player rid to the timer [Celest]
- *------------------------------------------*/
- BUILDIN_FUNC(attachnpctimer)
- {
- TBL_PC *sd;
- struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,1);
- ShowError("setnpctimer: Invalid NPC.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if( !script_nick2sd(2,sd) ){
- script_pushint(st,1);
- ShowWarning("attachnpctimer: Invalid player.\n");
- return SCRIPT_CMD_FAILURE;
- }
- nd->u.scr.rid = sd->bl.id;
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * detaches a player rid from the timer [Celest]
- *------------------------------------------*/
- BUILDIN_FUNC(detachnpctimer)
- {
- struct npc_data *nd;
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st,2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( !nd || nd->bl.type != BL_NPC )
- {
- script_pushint(st,1);
- ShowError("detachnpctimer: Invalid NPC.\n");
- return SCRIPT_CMD_FAILURE;
- }
- nd->u.scr.rid = 0;
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * To avoid "player not attached" script errors, this function is provided,
- * it checks if there is a player attached to the current script. [Skotlex]
- * If no, returns 0, if yes, returns the account_id of the attached player.
- *------------------------------------------*/
- BUILDIN_FUNC(playerattached)
- {
- if(st->rid == 0 || map_id2sd(st->rid) == NULL)
- script_pushint(st,0);
- else
- script_pushint(st,st->rid);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(announce)
- {
- const char *mes = script_getstr(st,2);
- int flag = script_getnum(st,3);
- const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
- int fontType = script_hasdata(st,5) ? script_getnum(st,5) : FW_NORMAL; // default fontType
- int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
- int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
- int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
- if (flag&(BC_TARGET_MASK|BC_SOURCE_MASK)) // Broadcast source or broadcast region defined
- {
- send_target target;
- struct block_list *bl;
- // If bc_npc flag is set, use NPC as broadcast source
- if(flag&BC_NPC){
- bl = map_id2bl(st->oid);
- }else{
- struct map_session_data* sd;
- if(script_charid2sd(9, sd))
- bl = &sd->bl;
- else
- bl = NULL;
- }
-
- if (bl == NULL)
- return SCRIPT_CMD_SUCCESS;
- switch (flag&BC_TARGET_MASK) {
- case BC_MAP: target = ALL_SAMEMAP; break;
- case BC_AREA: target = AREA; break;
- case BC_SELF: target = SELF; break;
- default: target = ALL_CLIENT; break; // BC_ALL
- }
- if (fontColor)
- clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
- else
- clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK, target);
- }
- else
- {
- if (fontColor)
- intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
- else
- intif_broadcast(mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- static int buildin_announce_sub(struct block_list *bl, va_list ap)
- {
- char *mes = va_arg(ap, char *);
- int len = va_arg(ap, int);
- int type = va_arg(ap, int);
- char *fontColor = va_arg(ap, char *);
- short fontType = (short)va_arg(ap, int);
- short fontSize = (short)va_arg(ap, int);
- short fontAlign = (short)va_arg(ap, int);
- short fontY = (short)va_arg(ap, int);
- if (fontColor)
- clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
- else
- clif_broadcast(bl, mes, len, type, SELF);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mapannounce)
- {
- const char *mapname = script_getstr(st,2);
- const char *mes = script_getstr(st,3);
- int flag = script_getnum(st,4);
- const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
- int fontType = script_hasdata(st,6) ? script_getnum(st,6) : FW_NORMAL; // default fontType
- int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
- int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
- int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
- int16 m;
- if ((m = map_mapname2mapid(mapname)) < 0)
- return SCRIPT_CMD_SUCCESS;
- map_foreachinmap(buildin_announce_sub, m, BL_PC,
- mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(areaannounce)
- {
- const char *mapname = script_getstr(st,2);
- int x0 = script_getnum(st,3);
- int y0 = script_getnum(st,4);
- int x1 = script_getnum(st,5);
- int y1 = script_getnum(st,6);
- const char *mes = script_getstr(st,7);
- int flag = script_getnum(st,8);
- const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
- int fontType = script_hasdata(st,10) ? script_getnum(st,10) : FW_NORMAL; // default fontType
- int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
- int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
- int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
- int16 m;
- if ((m = map_mapname2mapid(mapname)) < 0)
- return SCRIPT_CMD_SUCCESS;
- map_foreachinallarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
- mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(getusers)
- {
- int flag, val = 0;
- struct map_session_data* sd;
- struct block_list* bl = NULL;
- flag = script_getnum(st,2);
- switch(flag&0x07)
- {
- case 0:
- if(flag&0x8)
- {// npc
- bl = map_id2bl(st->oid);
- }
- else if(script_rid2sd(sd))
- {// pc
- bl = &sd->bl;
- }
- if(bl)
- {
- val = map_getmapdata(bl->m)->users;
- }
- break;
- case 1:
- val = map_getusers();
- break;
- default:
- ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,val);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
- *------------------------------------------*/
- BUILDIN_FUNC(getmapguildusers)
- {
- const char *str;
- int16 m;
- int gid;
- int c=0;
- struct guild *g = NULL;
- str=script_getstr(st,2);
- gid=script_getnum(st,3);
- if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- g = guild_search(gid);
- if (g){
- unsigned short i;
- for(i = 0; i < g->max_member; i++)
- {
- if (g->member[i].sd && g->member[i].sd->bl.m == m)
- c++;
- }
- }
- script_pushint(st,c);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(getmapusers)
- {
- const char *str;
- int16 m;
- str=script_getstr(st,2);
- if( (m=map_mapname2mapid(str))< 0){
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- script_pushint(st,map_getmapdata(m)->users);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
- {
- int *users=va_arg(ap,int *);
- (*users)++;
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getareausers)
- {
- const char *str;
- int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
- str=script_getstr(st,2);
- x0=script_getnum(st,3);
- y0=script_getnum(st,4);
- x1=script_getnum(st,5);
- y1=script_getnum(st,6);
- if( (m=map_mapname2mapid(str))< 0){
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- map_foreachinallarea(buildin_getareausers_sub,
- m,x0,y0,x1,y1,BL_PC,&users);
- script_pushint(st,users);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * getunits(<type>{,<array_variable>[<first value>]})
- * getmapunits(<type>,<"map name">{,<array_variable>[<first value>]})
- * getareaunits(<type>,<"map name">,<x1>,<y1>,<x2>,<y2>{,<array_variable>[<first value>]})
- *------------------------------------------*/
- BUILDIN_FUNC(getunits)
- {
- struct block_list *bl = NULL;
- struct map_session_data *sd = NULL;
- struct script_data *data = NULL;
- char *command = (char *)script_getfuncname(st);
- const char *str;
- const char *name;
- int type = script_getnum(st, 2);
- int size = 0;
- int32 idx, id;
- int16 m = -1, x0 = 0, y0 = 0, x1 = 0, y1 = 0;
- if (!strcmp(command, "getmapunits"))
- {
- str = script_getstr(st, 3);
- if ((m = map_mapname2mapid(str)) < 0) {
- script_pushint(st, -1);
- st->state = END;
- ShowWarning("buildin_%s: Unknown map '%s'.\n", command, str);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 4))
- data = script_getdata(st, 4);
- }
- else if (!strcmp(command, "getareaunits"))
- {
- str = script_getstr(st, 3);
- if ((m = map_mapname2mapid(str)) < 0) {
- script_pushint(st, -1);
- st->state = END;
- ShowWarning("buildin_%s: Unknown map '%s'.\n", command, str);
- return SCRIPT_CMD_FAILURE;
- }
- x0 = min(script_getnum(st, 4), script_getnum(st, 6));
- y0 = min(script_getnum(st, 5), script_getnum(st, 7));
- x1 = max(script_getnum(st, 4), script_getnum(st, 6));
- y1 = max(script_getnum(st, 5), script_getnum(st, 7));
- if (script_hasdata(st, 8))
- data = script_getdata(st, 8);
- }
- else
- {
- if (script_hasdata(st, 3))
- data = script_getdata(st, 3);
- }
- if (data)
- {
- if (!data_isreference(data))
- {
- ShowError("buildin_%s: not a variable\n", command);
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- id = reference_getid(data);
- idx = reference_getindex(data);
- name = reference_getname(data);
- if (not_server_variable(*name) && !script_rid2sd(sd)) {
- ShowError("buildin_%s: Cannot use a player variable '%s' if no player is attached.\n", command, name);
- return SCRIPT_CMD_FAILURE;
- }
- }
- struct s_mapiterator *iter = mapit_alloc(MAPIT_NORMAL, bl_type(type));
- for (bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter))
- {
- if (m == -1 || (m == bl->m && !x0 && !y0 && !x1 && !y1) || (bl->m == m && (bl->x >= x0 && bl->y >= y0) && (bl->x <= x1 && bl->y <= y1)))
- {
- if( data ){
- if( is_string_variable( name ) ){
- set_reg_str( st, sd, reference_uid( id, idx + size ), name, status_get_name( bl ), reference_getref( data ) );
- }else{
- set_reg_num( st, sd, reference_uid( id, idx + size ), name, bl->id, reference_getref( data ) );
- }
- }
- size++;
- }
- }
- mapit_free(iter);
- script_pushint(st, size);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
- {
- t_itemid nameid = va_arg(ap, t_itemid);
- unsigned short *amount = (unsigned short *)va_arg(ap, int *);
- struct flooritem_data *drop=(struct flooritem_data *)bl;
- if(drop->item.nameid==nameid)
- (*amount)+=drop->item.amount;
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getareadropitem)
- {
- const char *str;
- int16 m,x0,y0,x1,y1;
- t_itemid nameid;
- unsigned short amount = 0;
- str=script_getstr(st,2);
- x0=script_getnum(st,3);
- y0=script_getnum(st,4);
- x1=script_getnum(st,5);
- y1=script_getnum(st,6);
- if( script_isstring(st, 7) ){
- const char *name = script_getstr(st, 7);
- std::shared_ptr<item_data> item_data = item_db.searchname( name );
- if( item_data )
- nameid=item_data->nameid;
- else{
- ShowError( "buildin_getareadropitem: Unknown item %s\n", name );
- return SCRIPT_CMD_FAILURE;
- }
- }else{
- nameid = script_getnum(st, 7);
- if( !itemdb_exists( nameid ) ){
- ShowError( "buildin_getareadropitem: Unknown item id %u\n", nameid );
- return SCRIPT_CMD_FAILURE;
- }
- }
- if( (m=map_mapname2mapid(str))< 0){
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- map_foreachinallarea(buildin_getareadropitem_sub,
- m,x0,y0,x1,y1,BL_ITEM,nameid,&amount);
- script_pushint(st,amount);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(enablenpc)
- {
- npc_data* nd;
- e_npcv_status flag = NPCVIEW_DISABLE;
- int char_id = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
- const char* command = script_getfuncname(st);
- if (script_hasdata(st, 2))
- nd = npc_name2id(script_getstr(st,2));
- else
- nd = map_id2nd(st->oid);
- if (!strcmp(command,"enablenpc"))
- flag = NPCVIEW_ENABLE;
- else if (!strcmp(command,"disablenpc"))
- flag = NPCVIEW_DISABLE;
- else if (!strcmp(command,"hideoffnpc"))
- flag = NPCVIEW_HIDEOFF;
- else if (!strcmp(command,"hideonnpc"))
- flag = NPCVIEW_HIDEON;
- else if (!strcmp(command,"cloakoffnpc"))
- flag = NPCVIEW_CLOAKOFF;
- else if (!strcmp(command,"cloakonnpc"))
- flag = NPCVIEW_CLOAKON;
- else{
- ShowError( "buildin_enablenpc: Undefined command \"%s\".\n", command );
- return SCRIPT_CMD_FAILURE;
- }
- if (!nd) {
- if (script_hasdata(st, 2))
- ShowError("buildin_%s: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag & NPCVIEW_VISIBLE) ? "show" : "hide", command, script_getstr(st,2), flag);
- else
- ShowError("buildin_%s: Attempted to %s a non-existing NPC (flag=%d).\n", (flag & NPCVIEW_VISIBLE) ? "show" : "hide", command, flag);
- return SCRIPT_CMD_FAILURE;
- }
- if (npc_enable_target(*nd, char_id, flag))
- return SCRIPT_CMD_SUCCESS;
- return SCRIPT_CMD_FAILURE;
- }
- /* Starts a status effect on the target unit or on the attached player.
- *
- * sc_start <effect_id>,<duration>,<val1>{,<rate>,<flag>,{<unit_id>}};
- * sc_start2 <effect_id>,<duration>,<val1>,<val2>{,<rate,<flag>,{<unit_id>}};
- * sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<rate,<flag>,{<unit_id>}};
- * <flag>: enum e_status_change_start_flags
- */
- BUILDIN_FUNC(sc_start)
- {
- TBL_NPC * nd = map_id2nd(st->oid);
- struct block_list* bl;
- enum sc_type type;
- int tick, val1, val2, val3, val4=0, rate, flag;
- char start_type;
- const char* command = script_getfuncname(st);
- if(strstr(command, "4"))
- start_type = 4;
- else if(strstr(command, "2"))
- start_type = 2;
- else
- start_type = 1;
- type = (sc_type)script_getnum(st,2);
- tick = script_getnum(st,3);
- val1 = script_getnum(st,4);
- //If from NPC we make default flag 1 to be unavoidable
- if(nd && nd->bl.id == fake_nd->bl.id)
- flag = script_hasdata(st,5+start_type)?script_getnum(st,5+start_type):SCSTART_NOTICKDEF;
- else
- flag = script_hasdata(st,5+start_type)?script_getnum(st,5+start_type):SCSTART_NOAVOID;
- rate = script_hasdata(st,4+start_type)?min(script_getnum(st,4+start_type),10000):10000;
- if(script_hasdata(st,(6+start_type)))
- bl = map_id2bl(script_getnum(st,(6+start_type)));
- else
- bl = map_id2bl(st->rid);
- if(tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0)
- {// When there isn't a duration specified, try to get it from the skill_db
- tick = skill_get_time(status_sc2skill(type), val1);
- }
- if(potion_flag == 1 && potion_target) { //skill.cpp set the flags before running the script, this is a potion-pitched effect.
- bl = map_id2bl(potion_target);
- tick /= 2;// Thrown potions only last half.
- val4 = 1;// Mark that this was a thrown sc_effect
- }
- if(!bl)
- return SCRIPT_CMD_SUCCESS;
- switch(start_type) {
- case 1:
- status_change_start(bl, bl, type, rate, val1, 0, 0, val4, tick, flag);
- break;
- case 2:
- val2 = script_getnum(st,5);
- status_change_start(bl, bl, type, rate, val1, val2, 0, val4, tick, flag);
- break;
- case 4:
- val2 = script_getnum(st,5);
- val3 = script_getnum(st,6);
- val4 = script_getnum(st,7);
- status_change_start(bl, bl, type, rate, val1, val2, val3, val4, tick, flag);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Ends one or all status effects on the target unit or on the attached player.
- ///
- /// sc_end <effect_id>{,<unit_id>};
- BUILDIN_FUNC(sc_end)
- {
- struct block_list* bl;
- int type;
- type = script_getnum(st, 2);
- if (script_hasdata(st, 3))
- bl = map_id2bl(script_getnum(st, 3));
- else
- bl = map_id2bl(st->rid);
- if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
- bl = map_id2bl(potion_target);
- if (!bl)
- return SCRIPT_CMD_SUCCESS;
- if (type >= 0 && type < SC_MAX) {
- struct status_change *sc = status_get_sc(bl);
- struct status_change_entry *sce = sc ? sc->data[type] : NULL;
- if (!sce)
- return SCRIPT_CMD_SUCCESS;
- switch (type) {
- case SC_WEIGHT50:
- case SC_WEIGHT90:
- case SC_NOCHAT:
- case SC_PUSH_CART:
- case SC_ALL_RIDING:
- case SC_STYLE_CHANGE:
- case SC_MONSTER_TRANSFORM:
- case SC_ACTIVE_MONSTER_TRANSFORM:
- case SC_MTF_ASPD:
- case SC_MTF_RANGEATK:
- case SC_MTF_MATK:
- case SC_MTF_MLEATKED:
- case SC_MTF_CRIDAMAGE:
- case SC_MTF_ASPD2:
- case SC_MTF_RANGEATK2:
- case SC_MTF_MATK2:
- case SC_MTF_MHP:
- case SC_MTF_MSP:
- case SC_MTF_PUMPKIN:
- case SC_MTF_HITFLEE:
- case SC_ATTHASTE_CASH:
- case SC_REUSE_LIMIT_A: case SC_REUSE_LIMIT_B: case SC_REUSE_LIMIT_C:
- case SC_REUSE_LIMIT_D: case SC_REUSE_LIMIT_E: case SC_REUSE_LIMIT_F:
- case SC_REUSE_LIMIT_G: case SC_REUSE_LIMIT_H: case SC_REUSE_LIMIT_MTF:
- case SC_REUSE_LIMIT_ASPD_POTION: case SC_REUSE_MILLENNIUMSHIELD: case SC_REUSE_CRUSHSTRIKE:
- case SC_REUSE_STORMBLAST: case SC_ALL_RIDING_REUSE_LIMIT: case SC_REUSE_REFRESH:
- case SC_REUSE_LIMIT_ECL: case SC_REUSE_LIMIT_RECALL:
- return SCRIPT_CMD_SUCCESS;
- default:
- break;
- }
- //This should help status_change_end force disabling the SC in case it has no limit.
- sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
- status_change_end(bl, (sc_type)type, INVALID_TIMER);
- } else
- status_change_clear(bl, 3); // remove all effects
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Ends all status effects from any learned skill on the attached player.
- * if <job_id> was given it will end the effect of that class for the attached player
- * sc_end_class {<char_id>{,<job_id>}};
- */
- BUILDIN_FUNC(sc_end_class)
- {
- struct map_session_data *sd;
- uint16 skill_id;
- int class_;
- if (!script_charid2sd(2, sd))
- return SCRIPT_CMD_FAILURE;
- if (script_hasdata(st, 3))
- class_ = script_getnum(st, 3);
- else
- class_ = sd->status.class_;
- if (!pcdb_checkid(class_)) {
- ShowError("buildin_sc_end_class: Invalid job ID '%d' given.\n", script_getnum(st, 3));
- return SCRIPT_CMD_FAILURE;
- }
- std::shared_ptr<s_skill_tree> tree = skill_tree_db.find(class_);
- if( tree != nullptr ){
- for (const auto &it : tree->skills) {
- skill_id = it.first;
- enum sc_type sc = status_skill2sc(skill_id);
- if (sc > SC_COMMON_MAX && sd->sc.data[sc])
- status_change_end(&sd->bl, sc, INVALID_TIMER);
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * @FIXME atm will return reduced tick, 0 immune, 1 no tick
- *------------------------------------------*/
- BUILDIN_FUNC(getscrate)
- {
- struct block_list *bl;
- int type;
- t_tick rate;
- type=script_getnum(st,2);
- rate=script_getnum(st,3);
- if( script_hasdata(st,4) ) //get for the bl assigned
- bl = map_id2bl(script_getnum(st,4));
- else
- bl = map_id2bl(st->rid);
- if (bl)
- rate = status_get_sc_def(NULL,bl, (sc_type)type, 10000, 10000, SCSTART_NONE);
- script_pushint(st,rate);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getstatus(<effect type>{,<type>{,<char_id>}});
- **/
- BUILDIN_FUNC(getstatus)
- {
- int id, type;
- struct map_session_data* sd;
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- id = script_getnum(st, 2);
- type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
- if( id <= SC_NONE || id >= SC_MAX )
- {// invalid status type given
- ShowWarning("script.cpp:getstatus: Invalid status type given (%d).\n", id);
- return SCRIPT_CMD_SUCCESS;
- }
- if( sd->sc.count == 0 || !sd->sc.data[id] )
- {// no status is active
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch( type )
- {
- case 1: script_pushint(st, sd->sc.data[id]->val1); break;
- case 2: script_pushint(st, sd->sc.data[id]->val2); break;
- case 3: script_pushint(st, sd->sc.data[id]->val3); break;
- case 4: script_pushint(st, sd->sc.data[id]->val4); break;
- case 5:
- {
- struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
- if( timer )
- {// return the amount of time remaining
- script_pushint(st, timer->tick - gettick());
- } else {
- script_pushint(st, -1);
- }
- }
- break;
- default: script_pushint(st, 1); break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(debugmes)
- {
- const char *str;
- str=script_getstr(st,2);
- ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC( errormes ){
- ShowError( "%s\n", script_getstr( st, 2 ) );
- script_reportsrc( st );
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *------------------------------------------*/
- BUILDIN_FUNC(catchpet)
- {
- int pet_id;
- TBL_PC *sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- pet_id= script_getnum(st,2);
- pet_catch_process1(sd,pet_id);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * [orn]
- *------------------------------------------*/
- BUILDIN_FUNC(homunculus_evolution)
- {
- TBL_PC *sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- if(hom_is_active(sd->hd))
- {
- if (sd->hd->homunculus.intimacy >= battle_config.homunculus_evo_intimacy_need)
- hom_evolution(sd->hd);
- else
- clif_emotion(&sd->hd->bl, ET_SWEAT);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Checks for vaporized morph state
- * and deletes ITEMID_STRANGE_EMBRYO.
- *------------------------------------------*/
- BUILDIN_FUNC(homunculus_mutate)
- {
- int homun_id;
- TBL_PC *sd;
- if( !script_rid2sd(sd) || sd->hd == NULL )
- return SCRIPT_CMD_SUCCESS;
- if(script_hasdata(st,2))
- homun_id = script_getnum(st,2);
- else
- homun_id = 6048 + (rnd() % 4);
- if( sd->hd->homunculus.vaporize == HOM_ST_MORPH ) {
- int m_class = hom_class2mapid(sd->hd->homunculus.class_);
- int m_id = hom_class2mapid(homun_id);
- short i = pc_search_inventory(sd, ITEMID_STRANGE_EMBRYO);
- if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 && i >= 0 ) {
- sd->hd->homunculus.vaporize = HOM_ST_REST; // Remove morph state.
- hom_call(sd); // Respawn homunculus.
- hom_mutate(sd->hd, homun_id);
- pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_SCRIPT);
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- } else
- clif_emotion(&sd->bl, ET_SWEAT);
- } else
- clif_emotion(&sd->bl, ET_SWEAT);
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Puts homunculus into morph state
- * and gives ITEMID_STRANGE_EMBRYO.
- *------------------------------------------*/
- BUILDIN_FUNC(morphembryo)
- {
- struct item item_tmp;
- TBL_PC *sd;
- if( !script_rid2sd(sd) || sd->hd == NULL )
- return SCRIPT_CMD_SUCCESS;
- if( hom_is_active(sd->hd) ) {
- int m_class = hom_class2mapid(sd->hd->homunculus.class_);
- if ( m_class != -1 && m_class&HOM_EVO && sd->hd->homunculus.level >= 99 ) {
- char i;
- memset(&item_tmp, 0, sizeof(item_tmp));
- item_tmp.nameid = ITEMID_STRANGE_EMBRYO;
- item_tmp.identify = 1;
- if( (i = pc_additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT)) ) {
- clif_additem(sd, 0, 0, i);
- clif_emotion(&sd->bl, ET_SWEAT); // Fail to avoid item drop exploit.
- } else {
- hom_vaporize(sd, HOM_ST_MORPH);
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- } else
- clif_emotion(&sd->hd->bl, ET_SWEAT);
- } else
- clif_emotion(&sd->bl, ET_SWEAT);
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- // [Zephyrus]
- BUILDIN_FUNC(homunculus_shuffle)
- {
- TBL_PC *sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- if(hom_is_active(sd->hd))
- hom_shuffle(sd->hd);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Check for homunculus state.
- * Return: -1 = No homunculus
- * 0 = Homunculus is active
- * 1 = Homunculus is vaporized (rest)
- * 2 = Homunculus is in morph state
- *------------------------------------------*/
- BUILDIN_FUNC(checkhomcall)
- {
- TBL_PC *sd;
- TBL_HOM *hd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- hd = sd->hd;
- if( !hd )
- script_pushint(st, -1);
- else
- script_pushint(st, hd->homunculus.vaporize);
- return SCRIPT_CMD_SUCCESS;
- }
- //These two functions bring the eA MAPID_* class functionality to scripts.
- BUILDIN_FUNC(eaclass)
- {
- int class_;
- if( script_hasdata(st,2) )
- class_ = script_getnum(st,2);
- else {
- TBL_PC *sd;
- if (!script_charid2sd(3,sd)) {
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- class_ = sd->status.class_;
- }
- script_pushint(st,pc_jobid2mapid(class_));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(roclass)
- {
- int class_ =script_getnum(st,2);
- int sex;
- if( script_hasdata(st,3) )
- sex = script_getnum(st,3);
- else {
- TBL_PC *sd;
- if (st->rid && script_rid2sd(sd))
- sex = sd->status.sex;
- else
- sex = SEX_MALE; //Just use male when not found.
- }
- script_pushint(st,pc_mapid2jobid(class_, sex));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Tells client to open a hatching window, used for pet incubator
- *------------------------------------------*/
- BUILDIN_FUNC(birthpet)
- {
- TBL_PC *sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- if( sd->status.pet_id )
- {// do not send egg list, when you already have a pet
- return SCRIPT_CMD_SUCCESS;
- }
- clif_sendegg(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * resetlvl <action type>{,<char_id>};
- * @param action_type:
- * 1 : make like after rebirth
- * 2 : blvl,jlvl=1, skillpoint=0
- * 3 : don't reset skill, blvl=1
- * 4 : jlvl=0
- * @author AppleGirl
- **/
- BUILDIN_FUNC(resetlvl)
- {
- TBL_PC *sd;
- int type=script_getnum(st,2);
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- pc_resetlvl(sd,type);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Reset a player status point
- * resetstatus({<char_id>});
- **/
- BUILDIN_FUNC(resetstatus)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- pc_resetstate(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Reset player's skill
- * resetskill({<char_id>});
- **/
- BUILDIN_FUNC(resetskill)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- pc_resetskill(sd,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Reset SG designated maps
- * resetfeel({<char_id>});
- **/
- BUILDIN_FUNC(resetfeel)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd) || (sd->class_&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR)
- return SCRIPT_CMD_FAILURE;
- pc_resetfeel(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Reset SG designated monsters
- * resethate({<char_id>});
- **/
- BUILDIN_FUNC(resethate)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd) || (sd->class_&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR)
- return SCRIPT_CMD_FAILURE;
- pc_resethate(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Counts total amount of skill points.
- * skillpointcount({<char_id>})
- **/
- BUILDIN_FUNC(skillpointcount)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(changebase)
- {
- TBL_PC *sd=NULL;
- int vclass;
- if( !script_mapid2sd(3,sd) )
- return SCRIPT_CMD_SUCCESS;
- vclass = script_getnum(st,2);
- if(vclass == JOB_WEDDING)
- {
- if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
- sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
- )
- return SCRIPT_CMD_SUCCESS;
- }
- if(!sd->disguise && vclass != sd->vd.class_) {
- status_set_viewdata(&sd->bl, vclass);
- //Updated client view. Base, Weapon and Cloth Colors.
- clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
- clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
- if (sd->vd.cloth_color)
- clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
- if (sd->vd.body_style)
- clif_changelook(&sd->bl,LOOK_BODY2,sd->vd.body_style);
- clif_skillinfoblock(sd);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Change account sex and unequip all item and request for a changesex to char-serv
- * changesex({<char_id>});
- */
- BUILDIN_FUNC(changesex)
- {
- int i;
- TBL_PC *sd = NULL;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- pc_resetskill(sd,4);
- // to avoid any problem with equipment and invalid sex, equipment is unequiped.
- for(i = 0; i < EQI_MAX; i++) {
- if (sd->equip_index[i] >= 0)
- pc_unequipitem(sd, sd->equip_index[i], 3);
- }
- chrif_changesex(sd, true);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Change character's sex and unequip all item and request for a changesex to char-serv
- * changecharsex({<char_id>});
- */
- BUILDIN_FUNC(changecharsex)
- {
- #if PACKETVER >= 20141016
- int i;
- TBL_PC *sd = NULL;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- pc_resetskill(sd,4);
- // to avoid any problem with equipment and invalid sex, equipment is unequiped.
- for (i = 0; i < EQI_MAX; i++) {
- if (sd->equip_index[i] >= 0)
- pc_unequipitem(sd, sd->equip_index[i], 3);
- }
- chrif_changesex(sd, false);
- return SCRIPT_CMD_SUCCESS;
- #else
- return SCRIPT_CMD_FAILURE;
- #endif
- }
- /*==========================================
- * Works like 'announce' but outputs in the common chat window
- *------------------------------------------*/
- BUILDIN_FUNC(globalmes)
- {
- struct block_list *bl = map_id2bl(st->oid);
- struct npc_data *nd = (struct npc_data *)bl;
- const char *name=NULL,*mes;
- mes=script_getstr(st,2);
- if(mes==NULL)
- return SCRIPT_CMD_SUCCESS;
- if(script_hasdata(st,3)){ // npc name to display
- name=script_getstr(st,3);
- } else {
- name=nd->name; //use current npc name
- }
- npc_globalmessage(name,mes); // broadcast to all players connected
- return SCRIPT_CMD_SUCCESS;
- }
- /////////////////////////////////////////////////////////////////////
- // NPC waiting room (chat room)
- //
- /// Creates a waiting room (chat room) for this npc.
- ///
- /// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
- BUILDIN_FUNC(waitingroom)
- {
- struct npc_data* nd;
- const char* title = script_getstr(st, 2);
- int limit = script_getnum(st, 3);
- const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
- int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
- int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
- int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
- int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd != NULL )
- chat_createnpcchat(nd, title, limit, 1, trigger, ev, zeny, minLvl, maxLvl);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Removes the waiting room of the current or target npc.
- ///
- /// delwaitingroom "<npc_name>";
- /// delwaitingroom;
- BUILDIN_FUNC(delwaitingroom)
- {
- struct npc_data* nd;
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd != NULL )
- chat_deletenpcchat(nd);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Kick the specified player from the waiting room of the target npc.
- ///
- /// waitingroomkick "<npc_name>", <kickusername>;
- BUILDIN_FUNC(waitingroomkick)
- {
- struct npc_data* nd;
- struct chat_data* cd;
- const char* kickusername;
-
- nd = npc_name2id(script_getstr(st,2));
- kickusername = script_getstr(st,3);
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
- chat_npckickchat(cd, kickusername);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Get Users in waiting room and stores gids in .@waitingroom_users[]
- /// Num users stored in .@waitingroom_usercount
- ///
- /// getwaitingroomusers "<npc_name>";
- BUILDIN_FUNC(getwaitingroomusers)
- {
- struct npc_data* nd;
- struct chat_data* cd;
- int i, j=0;
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
-
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) {
- for(i = 0; i < cd->users; ++i) {
- setd_sub_num( st, NULL, ".@waitingroom_users", j, cd->usersd[i]->status.account_id, NULL );
- j++;
- }
- setd_sub_num( st, NULL, ".@waitingroom_usercount", 0, j, NULL );
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Kicks all the players from the waiting room of the current or target npc.
- ///
- /// kickwaitingroomall "<npc_name>";
- /// kickwaitingroomall;
- BUILDIN_FUNC(waitingroomkickall)
- {
- struct npc_data* nd;
- struct chat_data* cd;
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st,2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
- chat_npckickall(cd);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Enables the waiting room event of the current or target npc.
- ///
- /// enablewaitingroomevent "<npc_name>";
- /// enablewaitingroomevent;
- BUILDIN_FUNC(enablewaitingroomevent)
- {
- struct npc_data* nd;
- struct chat_data* cd;
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
- chat_enableevent(cd);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Disables the waiting room event of the current or target npc.
- ///
- /// disablewaitingroomevent "<npc_name>";
- /// disablewaitingroomevent;
- BUILDIN_FUNC(disablewaitingroomevent)
- {
- struct npc_data *nd;
- struct chat_data *cd;
- if( script_hasdata(st,2) )
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
- chat_disableevent(cd);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns info on the waiting room of the current or target npc.
- /// Returns -1 if the type unknown
- /// <type>=0 : current number of users
- /// <type>=1 : maximum number of users allowed
- /// <type>=2 : the number of users that trigger the event
- /// <type>=3 : if the trigger is disabled
- /// <type>=4 : the title of the waiting room
- /// <type>=5 : the password of the waiting room
- /// <type>=16 : the name of the waiting room event
- /// <type>=32 : if the waiting room is full
- /// <type>=33 : if there are enough users to trigger the event
- ///
- /// getwaitingroomstate(<type>,"<npc_name>") -> <info>
- /// getwaitingroomstate(<type>) -> <info>
- BUILDIN_FUNC(getwaitingroomstate)
- {
- struct npc_data *nd;
- struct chat_data *cd;
- int type;
- type = script_getnum(st,2);
- if( script_hasdata(st,3) )
- nd = npc_name2id(script_getstr(st, 3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
- {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- switch(type)
- {
- case 0: script_pushint(st, cd->users); break;
- case 1: script_pushint(st, cd->limit); break;
- case 2: script_pushint(st, cd->trigger&0x7f); break;
- case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
- case 4: script_pushstrcopy(st, cd->title); break;
- case 5: script_pushstrcopy(st, cd->pass); break;
- case 16: script_pushstrcopy(st, cd->npc_event);break;
- case 32: script_pushint(st, (cd->users >= cd->limit)); break;
- case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
- default: script_pushint(st, -1); break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Warps the trigger or target amount of players to the target map and position.
- /// Players are automatically removed from the waiting room.
- /// Those waiting the longest will get warped first.
- /// The target map can be "Random" for a random position in the current map,
- /// and "SavePoint" for the savepoint map+position.
- /// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
- ///
- /// The id's of the teleported players are put into the array $@warpwaitingpc[]
- /// The total number of teleported players is put into $@warpwaitingpcnum
- ///
- /// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
- /// warpwaitingpc "<map name>",<x>,<y>;
- BUILDIN_FUNC(warpwaitingpc)
- {
- int x;
- int y;
- int i;
- int n;
- const char* map_name;
- struct npc_data* nd;
- struct chat_data* cd;
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
- return SCRIPT_CMD_SUCCESS;
- map_name = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- n = cd->trigger&0x7f;
- if( script_hasdata(st,5) )
- n = script_getnum(st,5);
- for( i = 0; i < n && cd->users > 0; i++ )
- {
- TBL_PC* sd = cd->usersd[0];
- if( strcmp(map_name,"SavePoint") == 0 && map_getmapflag(sd->bl.m, MF_NOTELEPORT) )
- {// can't teleport on this map
- break;
- }
- if( cd->zeny )
- {// fee set
- if( (uint32)sd->status.zeny < cd->zeny )
- {// no zeny to cover set fee
- break;
- }
- pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
- }
- mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
- if( strcmp(map_name,"Random") == 0 )
- pc_randomwarp(sd,CLR_TELEPORT,true);
- else if( strcmp(map_name,"SavePoint") == 0 )
- pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
- else
- pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
- }
- mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
- return SCRIPT_CMD_SUCCESS;
- }
- /////////////////////////////////////////////////////////////////////
- // ...
- //
- /// Detaches a character from a script.
- ///
- /// @param st Script state to detach the character from.
- void script_detach_rid(struct script_state* st)
- {
- if(st->rid)
- {
- script_detach_state(st, false);
- st->rid = 0;
- }
- }
- /*=========================================================================
- * Attaches a set of RIDs to the current script. [digitalhamster]
- * addrid(<type>{,<flag>{,<parameters>}});
- * <type>:
- * 0 : All players in the server.
- * 1 : All players in the map of the invoking player, or the invoking NPC if no player is attached.
- * 2 : Party members of a specified party ID.
- * [ Parameters: <party id> ]
- * 3 : Guild members of a specified guild ID.
- * [ Parameters: <guild id> ]
- * 4 : All players in a specified area of the map of the invoking player (or NPC).
- * [ Parameters: <x0>,<y0>,<x1>,<y1> ]
- * 5 : All players in the map.
- * [ Parameters: "<map name>" ]
- * Account ID: The specified account ID.
- * <flag>:
- * 0 : Players are always attached. (default)
- * 1 : Players currently running another script will not be attached.
- *-------------------------------------------------------------------------*/
- static int buildin_addrid_sub(struct block_list *bl,va_list ap)
- {
- int forceflag;
- struct map_session_data *sd = (TBL_PC *)bl;
- struct script_state* st;
- st = va_arg(ap,struct script_state*);
- forceflag = va_arg(ap,int);
- if(!forceflag || !sd->st)
- if(sd->status.account_id != st->rid)
- run_script(st->script,st->pos,sd->status.account_id,st->oid);
- return 0;
- }
- BUILDIN_FUNC(addrid)
- {
- struct s_mapiterator* iter;
- struct block_list *bl;
- TBL_PC *sd;
- if(st->rid < 1) {
- st->state = END;
- bl = map_id2bl(st->oid);
- } else
- bl = map_id2bl(st->rid); //if run without rid it'd error,also oid if npc, else rid for map
- iter = mapit_getallusers();
- switch(script_getnum(st,2)) {
- case 0:
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
- if(!script_getnum(st,3) || !sd->st)
- if(sd->status.account_id != st->rid) //attached player already runs.
- run_script(st->script,st->pos,sd->status.account_id,st->oid);
- }
- break;
- case 1:
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
- if(!script_getnum(st,3) || !sd->st)
- if((sd->bl.m == bl->m) && (sd->status.account_id != st->rid))
- run_script(st->script,st->pos,sd->status.account_id,st->oid);
- }
- break;
- case 2:
- if(script_getnum(st,4) == 0) {
- script_pushint(st,0);
- mapit_free(iter);
- return SCRIPT_CMD_SUCCESS;
- }
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
- if(!script_getnum(st,3) || !sd->st)
- if((sd->status.account_id != st->rid) && (sd->status.party_id == script_getnum(st,4))) //attached player already runs.
- run_script(st->script,st->pos,sd->status.account_id,st->oid);
- }
- break;
- case 3:
- if(script_getnum(st,4) == 0) {
- script_pushint(st,0);
- mapit_free(iter);
- return SCRIPT_CMD_SUCCESS;
- }
- for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
- if(!script_getnum(st,3) || !sd->st)
- if((sd->status.account_id != st->rid) && (sd->status.guild_id == script_getnum(st,4))) //attached player already runs.
- run_script(st->script,st->pos,sd->status.account_id,st->oid);
- }
- break;
- case 4:
- map_foreachinallarea(buildin_addrid_sub,
- bl->m,script_getnum(st,4),script_getnum(st,5),script_getnum(st,6),script_getnum(st,7),BL_PC,
- st,script_getnum(st,3));//4-x0 , 5-y0 , 6-x1, 7-y1
- break;
- case 5:
- if (script_getstr(st, 4) == NULL) {
- script_pushint(st, 0);
- mapit_free(iter);
- return SCRIPT_CMD_FAILURE;
- }
- if (map_mapname2mapid(script_getstr(st, 4)) < 0) {
- script_pushint(st, 0);
- mapit_free(iter);
- return SCRIPT_CMD_FAILURE;
- }
- map_foreachinmap(buildin_addrid_sub, map_mapname2mapid(script_getstr(st, 4)), BL_PC, st, script_getnum(st, 3));
- break;
- default:
- mapit_free(iter);
- if((map_id2sd(script_getnum(st,2))) == NULL) { // Player not found.
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if(!script_getnum(st,3) || !map_id2sd(script_getnum(st,2))->st) {
- run_script(st->script,st->pos,script_getnum(st,2),st->oid);
- script_pushint(st,1);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- mapit_free(iter);
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Attach sd char id to script and detach current one if any
- *------------------------------------------*/
- BUILDIN_FUNC(attachrid)
- {
- int rid = script_getnum(st,2);
- bool force;
- if( script_hasdata(st,3) ){
- force = script_getnum(st,3) != 0;
- }else{
- force = true;
- }
- struct map_session_data* sd = map_id2sd(rid);
- if( sd != NULL && ( !sd->npc_id || force ) ){
- script_detach_rid(st);
- st->rid = rid;
- script_attach_state(st);
- script_pushint(st,true);
- }else{
- script_pushint(st,false);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Detach script to rid
- *------------------------------------------*/
- BUILDIN_FUNC(detachrid)
- {
- script_detach_rid(st);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Chk if account connected, (and charid from account if specified)
- *------------------------------------------*/
- BUILDIN_FUNC(isloggedin)
- {
- TBL_PC* sd = map_id2sd(script_getnum(st,2));
- if (script_hasdata(st,3) && sd &&
- sd->status.char_id != script_getnum(st,3))
- sd = NULL;
- push_val(st->stack,C_INT,sd!=NULL);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- *
- *------------------------------------------*/
- BUILDIN_FUNC(setmapflagnosave)
- {
- int16 m,x,y;
- unsigned short mapindex;
- const char *str,*str2;
- union u_mapflag_args args = {};
- str=script_getstr(st,2);
- str2=script_getstr(st,3);
- x=script_getnum(st,4);
- y=script_getnum(st,5);
- m = map_mapname2mapid(str);
- mapindex = mapindex_name2id(str2);
- if(m < 0) {
- ShowWarning("buildin_setmapflagnosave: Invalid map name %s.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- args.nosave.map = mapindex;
- args.nosave.x = x;
- args.nosave.y = y;
- map_setmapflag_sub(m, MF_NOSAVE, true, &args);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getmapflag)
- {
- int16 m;
- int mf;
- const char *str;
- str=script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_getmapflag: Invalid map name %s.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- mf = script_getnum(st, 3);
- if( mf < MF_MIN || mf > MF_MAX ){
- ShowError( "buildin_getmapflag: Unsupported mapflag '%d'.\n", mf );
- return SCRIPT_CMD_FAILURE;
- }
- union u_mapflag_args args = {};
- if (mf == MF_SKILL_DAMAGE && !script_hasdata(st, 4))
- args.flag_val = SKILLDMG_MAX;
- else
- FETCH(4, args.flag_val);
- script_pushint(st, map_getmapflag_sub(m, static_cast<e_mapflag>(mf), &args));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(setmapflag)
- {
- int16 m;
- int mf;
- const char *str;
- str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_setmapflag: Invalid map name %s.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- mf = script_getnum(st, 3);
- if( mf < MF_MIN || mf > MF_MAX ){
- ShowError( "buildin_setmapflag: Unsupported mapflag '%d'.\n", mf );
- return SCRIPT_CMD_FAILURE;
- }
- union u_mapflag_args args = {};
- switch(mf) {
- case MF_SKILL_DAMAGE:
- if (script_hasdata(st, 4) && script_hasdata(st, 5))
- args.skill_damage.rate[script_getnum(st, 5)] = script_getnum(st, 4);
- else {
- ShowWarning("buildin_setmapflag: Unable to set skill_damage mapflag as flag data is missing.\n");
- return SCRIPT_CMD_FAILURE;
- }
- break;
- case MF_SKILL_DURATION:
- if (script_hasdata(st, 4) && script_hasdata(st, 5)) {
- args.skill_duration.skill_id = script_getnum(st, 4);
- if (!skill_get_index(args.skill_duration.skill_id)) {
- ShowError("buildin_setmapflag: Invalid skill ID %d for skill_duration mapflag.\n", args.skill_duration.skill_id);
- return SCRIPT_CMD_FAILURE;
- }
- args.skill_duration.per = script_getnum(st, 5);
- } else {
- ShowWarning("buildin_setmapflag: Unable to set skill_duration mapflag as flag data is missing.\n");
- return SCRIPT_CMD_FAILURE;
- }
- break;
- case MF_NOSAVE: // Assume setting "SavePoint"
- args.nosave.map = 0;
- args.nosave.x = -1;
- args.nosave.y = -1;
- break;
- case MF_PVP_NIGHTMAREDROP: // Assume setting standard drops
- args.nightmaredrop.drop_id = -1;
- args.nightmaredrop.drop_per = 300;
- args.nightmaredrop.drop_type = NMDT_EQUIP;
- break;
- default:
- FETCH(4, args.flag_val);
- break;
- }
- map_setmapflag_sub(m, static_cast<e_mapflag>(mf), true, &args);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(removemapflag)
- {
- int16 m;
- int mf;
- const char *str;
- union u_mapflag_args args = {};
- str = script_getstr(st, 2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_removemapflag: Invalid map name %s.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- mf = script_getnum(st, 3);
- if( mf < MF_MIN || mf > MF_MAX ){
- ShowError( "buildin_removemapflag: Unsupported mapflag '%d'.\n", mf );
- return SCRIPT_CMD_FAILURE;
- }
- FETCH(4, args.flag_val);
- map_setmapflag_sub(m, static_cast<e_mapflag>(mf), false, &args);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(pvpon)
- {
- int16 m;
- const char *str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_pvpon: Unknown map '%s'.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- if (!map_getmapflag(m, MF_PVP))
- map_setmapflag(m, MF_PVP, true);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(pvpoff)
- {
- int16 m;
- const char *str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_pvpoff: Unknown map '%s'.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- if (map_getmapflag(m, MF_PVP))
- map_setmapflag(m, MF_PVP, false);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(gvgon)
- {
- int16 m;
- const char *str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_gvgon: Unknown map '%s'.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- if (!map_getmapflag(m, MF_GVG))
- map_setmapflag(m, MF_GVG, true);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(gvgoff)
- {
- int16 m;
- const char *str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_gvgoff: Unknown map '%s'.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- if (map_getmapflag(m, MF_GVG))
- map_setmapflag(m, MF_GVG, false);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(gvgon3)
- {
- int16 m;
- const char *str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_gvgon3: Unknown map '%s'.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- if (!map_getmapflag(m, MF_GVG_TE))
- map_setmapflag(m, MF_GVG_TE, true);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(gvgoff3)
- {
- int16 m;
- const char *str = script_getstr(st,2);
- m = map_mapname2mapid(str);
- if (m < 0) {
- ShowWarning("buildin_gvgoff3: Unknown map '%s'.\n", str);
- return SCRIPT_CMD_FAILURE;
- }
- if (map_getmapflag(m, MF_GVG_TE))
- map_setmapflag(m, MF_GVG_TE, false);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Shows an emotion on top of a NPC by default or the given GID
- * emotion <emotion ID>{,<target ID>};
- */
- BUILDIN_FUNC(emotion)
- {
- struct block_list *bl = NULL;
- int type = script_getnum(st,2);
- if (type < ET_SURPRISE || type >= ET_MAX) {
- ShowWarning("buildin_emotion: Unknown emotion %d (min=%d, max=%d).\n", type, ET_SURPRISE, (ET_MAX-1));
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 3) && !script_rid2bl(3, bl)) {
- ShowWarning("buildin_emotion: Unknown game ID supplied %d.\n", script_getnum(st, 3));
- return SCRIPT_CMD_FAILURE;
- }
- if (!bl)
- bl = map_id2bl(st->oid);
- clif_emotion(bl, type);
- return SCRIPT_CMD_SUCCESS;
- }
- static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
- {
- int16 m=va_arg(ap,int);
- int g_id=va_arg(ap,int);
- int flag=va_arg(ap,int);
- if(!sd || sd->bl.m != m)
- return 0;
- if(
- (sd->status.guild_id == g_id && flag&1) || //Warp out owners
- (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
- (sd->status.guild_id == 0 && flag&2) // Warp out players not in guild
- )
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
- return 1;
- }
- static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
- {
- struct mob_data *md=(struct mob_data *)bl;
- if(!md->guardian_data && md->mob_id != MOBID_EMPERIUM && ( !mob_is_clone(md->mob_id) || battle_config.guild_maprespawn_clones ))
- status_kill(bl);
- return 1;
- }
- /*
- * Function to kick guild members out of a map and to their save points.
- * m : mapid
- * g_id : owner guild id
- * flag & 1 : Warp out owners
- * flag & 2 : Warp out outsiders
- * flag & 4 : reserved for mobs
- * */
- BUILDIN_FUNC(maprespawnguildid)
- {
- const char *mapname=script_getstr(st,2);
- int g_id=script_getnum(st,3);
- int flag=script_getnum(st,4);
- int16 m=map_mapname2mapid(mapname);
- if(m == -1)
- return SCRIPT_CMD_SUCCESS;
- //Catch ALL players (in case some are 'between maps' on execution time)
- map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
- if (flag&4) //Remove script mobs.
- map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Siege commands
- /**
- * Start WoE:FE
- * agitstart();
- */
- BUILDIN_FUNC(agitstart)
- {
- guild_agit_start();
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * End WoE:FE
- * agitend();
- */
- BUILDIN_FUNC(agitend)
- {
- guild_agit_end();
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Start WoE:SE
- * agitstart2();
- */
- BUILDIN_FUNC(agitstart2)
- {
- guild_agit2_start();
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * End WoE:SE
- * agitend();
- */
- BUILDIN_FUNC(agitend2)
- {
- guild_agit2_end();
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Start WoE:TE
- * agitstart3();
- */
- BUILDIN_FUNC(agitstart3)
- {
- guild_agit3_start();
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * End WoE:TE
- * agitend3();
- */
- BUILDIN_FUNC(agitend3)
- {
- guild_agit3_end();
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns whether WoE:FE is on or off.
- * agitcheck();
- */
- BUILDIN_FUNC(agitcheck)
- {
- script_pushint(st, agit_flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns whether WoE:SE is on or off.
- * agitcheck2();
- */
- BUILDIN_FUNC(agitcheck2)
- {
- script_pushint(st, agit2_flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns whether WoE:TE is on or off.
- * agitcheck3();
- */
- BUILDIN_FUNC(agitcheck3)
- {
- script_pushint(st, agit3_flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets the guild_id of this npc.
- ///
- /// flagemblem <guild_id>;
- BUILDIN_FUNC(flagemblem)
- {
- TBL_NPC* nd;
- int g_id = script_getnum(st,2);
- if(g_id < 0)
- return SCRIPT_CMD_SUCCESS;
- nd = (TBL_NPC*)map_id2nd(st->oid);
- if( nd == NULL ) {
- ShowError("script:flagemblem: npc %d not found\n", st->oid);
- } else if( nd->subtype != NPCTYPE_SCRIPT ) {
- ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
- } else {
- bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
- nd->u.scr.guild_id = g_id;
- clif_guild_emblem_area(&nd->bl);
- /* guild flag caching */
- if( g_id ) /* adding a id */
- guild_flag_add(nd);
- else if( changed ) /* removing a flag */
- guild_flag_remove(nd);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getcastlename)
- {
- const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- std::shared_ptr<guild_castle> gc = castle_db.mapname2gc(mapname);
- const char* name = (gc) ? gc->castle_name : "";
- script_pushstrcopy(st,name);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getcastledata)
- {
- const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- int index = script_getnum(st,3);
- std::shared_ptr<guild_castle> gc = castle_db.mapname2gc(mapname);
- if (gc == NULL) {
- script_pushint(st,0);
- ShowWarning("buildin_getcastledata: guild castle for map '%s' not found\n", mapname);
- return SCRIPT_CMD_FAILURE;
- }
- switch (index) {
- case CD_GUILD_ID:
- script_pushint(st,gc->guild_id); break;
- case CD_CURRENT_ECONOMY:
- script_pushint(st,gc->economy); break;
- case CD_CURRENT_DEFENSE:
- script_pushint(st,gc->defense); break;
- case CD_INVESTED_ECONOMY:
- script_pushint(st,gc->triggerE); break;
- case CD_INVESTED_DEFENSE:
- script_pushint(st,gc->triggerD); break;
- case CD_NEXT_TIME:
- script_pushint(st,gc->nextTime); break;
- case CD_PAY_TIME:
- script_pushint(st,gc->payTime); break;
- case CD_CREATE_TIME:
- script_pushint(st,gc->createTime); break;
- case CD_ENABLED_KAFRA:
- script_pushint(st,gc->visibleC); break;
- default:
- if (index >= CD_ENABLED_GUARDIAN00 && index < CD_MAX) {
- script_pushint(st,gc->guardian[index - CD_ENABLED_GUARDIAN00].visible);
- break;
- }
- script_pushint(st,0);
- ShowWarning("buildin_getcastledata: index = '%d' is out of allowed range\n", index);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(setcastledata)
- {
- const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- int index = script_getnum(st,3);
- int value = script_getnum(st,4);
- std::shared_ptr<guild_castle> gc = castle_db.mapname2gc(mapname);
- if (gc == NULL) {
- ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
- return SCRIPT_CMD_FAILURE;
- }
- if (index <= CD_NONE || index >= CD_MAX) {
- ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
- return SCRIPT_CMD_FAILURE;
- }
- guild_castledatasave(gc->castle_id, index, value);
- return SCRIPT_CMD_SUCCESS;
- }
- /* =====================================================================
- * ---------------------------------------------------------------------*/
- BUILDIN_FUNC(requestguildinfo)
- {
- int guild_id=script_getnum(st,2);
- const char *event=NULL;
- if( script_hasdata(st,3) ){
- event=script_getstr(st,3);
- check_event(st, event);
- }
- if(guild_id>0)
- guild_npc_request_info(guild_id,event);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the number of cards that have been compounded onto the specified equipped item.
- /// getequipcardcnt(<equipment slot>);
- BUILDIN_FUNC(getequipcardcnt)
- {
- int i=-1,j,num;
- TBL_PC *sd;
- int count;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- num=script_getnum(st,2);
- if (equip_index_check(num))
- i=pc_checkequip(sd,equip_bitmask[num]);
- if (i < 0 || !sd->inventory_data[i]) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if(itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
- {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- count = 0;
- for( j = 0; j < sd->inventory_data[i]->slots; j++ )
- if( sd->inventory.u.items_inventory[i].card[j] && itemdb_type(sd->inventory.u.items_inventory[i].card[j]) == IT_CARD )
- count++;
- script_pushint(st,count);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Removes all cards from the item found in the specified equipment slot of the invoking character,
- /// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
- /// successremovecards <slot>;
- BUILDIN_FUNC(successremovecards) {
- int i=-1,c,cardflag=0;
- TBL_PC* sd;
- int num;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- num = script_getnum(st,2);
- if (equip_index_check(num))
- i=pc_checkequip(sd,equip_bitmask[num]);
- if (i < 0 || !sd->inventory_data[i]) {
- return SCRIPT_CMD_SUCCESS;
- }
- if(itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
- return SCRIPT_CMD_SUCCESS;
- for( c = sd->inventory_data[i]->slots - 1; c >= 0; --c ) {
- if( sd->inventory.u.items_inventory[i].card[c] && itemdb_type(sd->inventory.u.items_inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
- unsigned char flag = 0;
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- cardflag = 1;
- item_tmp.nameid = sd->inventory.u.items_inventory[i].card[c];
- item_tmp.identify = 1;
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- }
- }
- if(cardflag == 1) {//if card was remove remplace item with no card
- unsigned char flag = 0;
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = sd->inventory.u.items_inventory[i].nameid;
- item_tmp.identify = 1;
- item_tmp.refine = sd->inventory.u.items_inventory[i].refine;
- item_tmp.attribute = sd->inventory.u.items_inventory[i].attribute;
- item_tmp.expire_time = sd->inventory.u.items_inventory[i].expire_time;
- item_tmp.bound = sd->inventory.u.items_inventory[i].bound;
- item_tmp.enchantgrade = sd->inventory.u.items_inventory[i].enchantgrade;
- for (int j = sd->inventory_data[i]->slots; j < MAX_SLOTS; j++)
- item_tmp.card[j]=sd->inventory.u.items_inventory[i].card[j];
-
- for (int j = 0; j < MAX_ITEM_RDM_OPT; j++){
- item_tmp.option[j].id=sd->inventory.u.items_inventory[i].option[j].id;
- item_tmp.option[j].value=sd->inventory.u.items_inventory[i].option[j].value;
- item_tmp.option[j].param=sd->inventory.u.items_inventory[i].option[j].param;
- }
- pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- clif_misceffect(&sd->bl,3);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Removes all cards from the item found in the specified equipment slot of the invoking character.
- /// failedremovecards <slot>, <type>;
- /// <type>=0 : will destroy both the item and the cards.
- /// <type>=1 : will keep the item, but destroy the cards.
- /// <type>=2 : will keep the cards, but destroy the item.
- /// <type>=? : will just display the failure effect.
- BUILDIN_FUNC(failedremovecards) {
- int i=-1,c,cardflag=0;
- TBL_PC* sd;
- int num;
- int typefail;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- num = script_getnum(st,2);
- typefail = script_getnum(st,3);
- if (equip_index_check(num))
- i=pc_checkequip(sd,equip_bitmask[num]);
- if (i < 0 || !sd->inventory_data[i])
- return SCRIPT_CMD_SUCCESS;
- if(itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
- return SCRIPT_CMD_SUCCESS;
- for( c = sd->inventory_data[i]->slots - 1; c >= 0; --c ) {
- if( sd->inventory.u.items_inventory[i].card[c] && itemdb_type(sd->inventory.u.items_inventory[i].card[c]) == IT_CARD ) {
- cardflag = 1;
- if(typefail == 2) {// add cards to inventory, clear
- unsigned char flag = 0;
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = sd->inventory.u.items_inventory[i].card[c];
- item_tmp.identify = 1;
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- }
- }
- }
- if(cardflag == 1) {
- if(typefail == 0 || typefail == 2){ // destroy the item
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
- }else if(typefail == 1){ // destroy the card
- unsigned char flag = 0;
- struct item item_tmp;
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = sd->inventory.u.items_inventory[i].nameid;
- item_tmp.identify = 1;
- item_tmp.refine = sd->inventory.u.items_inventory[i].refine;
- item_tmp.attribute = sd->inventory.u.items_inventory[i].attribute;
- item_tmp.expire_time = sd->inventory.u.items_inventory[i].expire_time;
- item_tmp.bound = sd->inventory.u.items_inventory[i].bound;
- item_tmp.enchantgrade = sd->inventory.u.items_inventory[i].enchantgrade;
- for (int j = sd->inventory_data[i]->slots; j < MAX_SLOTS; j++)
- item_tmp.card[j]=sd->inventory.u.items_inventory[i].card[j];
-
- for (int j = 0; j < MAX_ITEM_RDM_OPT; j++){
- item_tmp.option[j].id=sd->inventory.u.items_inventory[i].option[j].id;
- item_tmp.option[j].value=sd->inventory.u.items_inventory[i].option[j].value;
- item_tmp.option[j].param=sd->inventory.u.items_inventory[i].option[j].param;
- }
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
- clif_additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- }
- clif_misceffect(&sd->bl,2);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /* ================================================================
- * mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
- * type: 0=everyone, 1=guild, 2=party; [Reddozen]
- * improved by [Lance]
- * ================================================================*/
- BUILDIN_FUNC(mapwarp) // Added by RoVeRT
- {
- int x,y,m,check_val=0,check_ID=0,i=0;
- struct guild *g = NULL;
- struct party_data *p = NULL;
- const char *str;
- const char *mapname;
- unsigned int index;
- mapname=script_getstr(st,2);
- str=script_getstr(st,3);
- x=script_getnum(st,4);
- y=script_getnum(st,5);
- if(script_hasdata(st,7)){
- check_val=script_getnum(st,6);
- check_ID=script_getnum(st,7);
- }
- if((m=map_mapname2mapid(mapname))< 0)
- return SCRIPT_CMD_SUCCESS;
- if(!(index=mapindex_name2id(str)))
- return SCRIPT_CMD_SUCCESS;
- switch(check_val){
- case 1:
- g = guild_search(check_ID);
- if (g){
- for( i=0; i < g->max_member; i++)
- {
- if(g->member[i].sd && g->member[i].sd->bl.m==m){
- pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
- }
- }
- }
- break;
- case 2:
- p = party_search(check_ID);
- if(p){
- for(i=0;i<MAX_PARTY; i++){
- if(p->data[i].sd && p->data[i].sd->bl.m == m){
- pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
- }
- }
- }
- break;
- default:
- map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
- {
- char *event=va_arg(ap,char *);
- struct mob_data *md = ((struct mob_data *)bl);
- if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
- return 1;
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mobcount) // Added by RoVeRT
- {
- const char *mapname,*event;
- int16 m;
- mapname=script_getstr(st,2);
- event=script_getstr(st,3);
- if( strcmp(event, "all") == 0 )
- event = NULL;
- else
- check_event(st, event);
- if( strcmp(mapname, "this") == 0 ) {
- struct map_session_data *sd;
- if( script_rid2sd(sd) )
- m = sd->bl.m;
- else {
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- else if( (m = map_mapname2mapid(mapname)) < 0 ) {
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(marriage)
- {
- TBL_PC *sd;
- TBL_PC *p_sd;
- if(!script_rid2sd(sd) || !(p_sd=map_nick2sd(script_getstr(st,2),false)) || !pc_marriage(sd,p_sd)){
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(wedding_effect)
- {
- TBL_PC *sd;
- struct block_list *bl;
- if(!script_rid2sd(sd)) {
- bl=map_id2bl(st->oid);
- } else
- bl=&sd->bl;
- clif_wedding_effect(bl);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * divorce({<char_id>})
- **/
- BUILDIN_FUNC(divorce)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd) || !pc_divorce(sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * ispartneron({<char_id>})
- **/
- BUILDIN_FUNC(ispartneron)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd) || !pc_ismarried(sd) ||
- map_charid2sd(sd->status.partner_id) == NULL)
- {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getpartnerid({<char_id>})
- **/
- BUILDIN_FUNC(getpartnerid)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,sd->status.partner_id);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getchildid({<char_id>})
- **/
- BUILDIN_FUNC(getchildid)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,sd->status.child);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getmotherid({<char_id>})
- **/
- BUILDIN_FUNC(getmotherid)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,sd->status.mother);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getfatherid({<char_id>})
- **/
- BUILDIN_FUNC(getfatherid)
- {
- TBL_PC *sd;
- if (!script_charid2sd(2,sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,sd->status.father);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(warppartner)
- {
- int x,y;
- unsigned short mapindex;
- const char *str;
- TBL_PC *sd;
- TBL_PC *p_sd;
- if(!script_rid2sd(sd) || !pc_ismarried(sd) ||
- (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- str=script_getstr(st,2);
- x=script_getnum(st,3);
- y=script_getnum(st,4);
- mapindex = mapindex_name2id(str);
- if (mapindex) {
- pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
- script_pushint(st,1);
- } else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*================================================
- * Script for Displaying MOB Information [Valaris]
- *------------------------------------------------*/
- BUILDIN_FUNC(strmobinfo)
- {
- int num=script_getnum(st,2);
- int class_=script_getnum(st,3);
- if(!mobdb_checkid(class_))
- {
- if (num < 3) //requested a string
- script_pushconststr(st,"");
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- std::shared_ptr<s_mob_db> mob = mob_db.find(class_);
- switch (num) {
- case 1: script_pushstrcopy(st,mob->name.c_str()); break;
- case 2: script_pushstrcopy(st, mob->jname.c_str()); break;
- case 3: script_pushint(st,mob->lv); break;
- case 4: script_pushint(st,mob->status.max_hp); break;
- case 5: script_pushint(st,mob->status.max_sp); break;
- case 6: script_pushint(st,mob->base_exp); break;
- case 7: script_pushint(st,mob->job_exp); break;
- default:
- script_pushint(st,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Summon guardians [Valaris]
- * guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
- *------------------------------------------*/
- BUILDIN_FUNC(guardian)
- {
- int class_=0,x=0,y=0,guardian=0;
- const char *str,*mapname,*evt="";
- bool has_index = false;
- mapname =script_getstr(st,2);
- x =script_getnum(st,3);
- y =script_getnum(st,4);
- str =script_getstr(st,5);
- class_=script_getnum(st,6);
- if( script_hasdata(st,8) )
- {// "<event label>",<guardian index>
- evt=script_getstr(st,7);
- guardian=script_getnum(st,8);
- has_index = true;
- } else if( script_hasdata(st,7) ){
- if( script_isstring(st, 7) )
- {// "<event label>"
- evt=script_getstr(st,7);
- } else
- {// <guardian index>
- guardian=script_getnum(st,7);
- has_index = true;
- }
- }
- check_event(st, evt);
- script_pushint(st, mob_spawn_guardian(mapname,x,y,str,class_,evt,guardian,has_index));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Invisible Walls [Zephyrus]
- *------------------------------------------*/
- BUILDIN_FUNC(setwall)
- {
- const char *mapname, *name;
- int x, y, m, size, dir;
- bool shootable;
- mapname = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- size = script_getnum(st,5);
- dir = script_getnum(st,6);
- shootable = script_getnum(st,7) != 0;
- name = script_getstr(st,8);
- if( (m = map_mapname2mapid(mapname)) < 0 )
- return SCRIPT_CMD_SUCCESS; // Invalid Map
- map_iwall_set(m, x, y, size, dir, shootable, name);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(delwall)
- {
- const char *name = script_getstr(st,2);
- if( !map_iwall_remove(name) ){
- ShowError( "buildin_delwall: wall \"%s\" does not exist.\n", name );
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(checkwall)
- {
- const char *wall_name = script_getstr(st, 2);
- script_pushint(st, map_iwall_exist(wall_name));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Retrieves various information about the specified guardian.
- ///
- /// guardianinfo("<map_name>", <index>, <type>) -> <value>
- /// type: 0 - whether it is deployed or not
- /// 1 - maximum hp
- /// 2 - current hp
- ///
- BUILDIN_FUNC(guardianinfo)
- {
- const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
- int id = script_getnum(st,3);
- int type = script_getnum(st,4);
- std::shared_ptr<guild_castle> gc = castle_db.mapname2gc(mapname);
- struct mob_data* gd;
- if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
- {
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- if( type == 0 )
- script_pushint(st, gc->guardian[id].visible);
- else
- if( !gc->guardian[id].visible )
- script_pushint(st,-1);
- else
- if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
- script_pushint(st,-1);
- else
- {
- if ( type == 1 ) script_pushint(st,gd->status.max_hp);
- else if( type == 2 ) script_pushint(st,gd->status.hp);
- else
- script_pushint(st,-1);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get the item name by item_id or null
- *------------------------------------------*/
- BUILDIN_FUNC(getitemname)
- {
- std::shared_ptr<item_data> i_data;
- if( script_isstring(st, 2) ){
- i_data = item_db.searchname( script_getstr( st, 2 ) );
- }else{
- i_data = item_db.find( script_getnum( st, 2 ) );
- }
- if( i_data == nullptr ){
- script_pushconststr(st,"null");
- return SCRIPT_CMD_SUCCESS;
- }
- char* item_name = (char *)aMalloc( ITEM_NAME_LENGTH * sizeof( char ) );
- memcpy(item_name, i_data->ename.c_str(), ITEM_NAME_LENGTH);
- script_pushstr(st,item_name);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns number of slots an item has. [Skotlex]
- *------------------------------------------*/
- BUILDIN_FUNC(getitemslots)
- {
- struct item_data *i_data;
- t_itemid item_id=script_getnum(st,2);
- i_data = itemdb_exists(item_id);
- if (i_data)
- script_pushint(st,i_data->slots);
- else
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- // TODO: add matk here if needed/once we get rid of RENEWAL
- /*==========================================
- * Returns some values of an item [Lupus]
- * Price, Weight, etc...
- *------------------------------------------*/
- BUILDIN_FUNC(getiteminfo)
- {
- std::shared_ptr<item_data> i_data;
- int type = script_getnum(st, 3);
- if (script_isstring(st, 2))
- i_data = item_db.searchname( script_getstr( st, 2 ) );
- else
- i_data = item_db.find( script_getnum( st, 2 ) );
- if (i_data == nullptr) {
- if (type != ITEMINFO_AEGISNAME)
- script_pushint(st, -1);
- else
- script_pushstrcopy(st, "");
- return SCRIPT_CMD_SUCCESS;
- }
- switch( type ) {
- case ITEMINFO_BUY: script_pushint(st, i_data->value_buy); break;
- case ITEMINFO_SELL: script_pushint(st, i_data->value_sell); break;
- case ITEMINFO_TYPE: script_pushint(st, i_data->type); break;
- case ITEMINFO_MAXCHANCE: script_pushint(st, i_data->maxchance); break;
- case ITEMINFO_GENDER: script_pushint(st, i_data->sex); break;
- case ITEMINFO_LOCATIONS: script_pushint(st, i_data->equip); break;
- case ITEMINFO_WEIGHT: script_pushint(st, i_data->weight); break;
- case ITEMINFO_ATTACK: script_pushint(st, i_data->atk); break;
- case ITEMINFO_DEFENSE: script_pushint(st, i_data->def); break;
- case ITEMINFO_RANGE: script_pushint(st, i_data->range); break;
- case ITEMINFO_SLOT: script_pushint(st, i_data->slots); break;
- case ITEMINFO_VIEW:
- if (i_data->type == IT_WEAPON || i_data->type == IT_AMMO) { // keep old compatibility
- script_pushint(st, i_data->subtype);
- } else {
- script_pushint(st, i_data->look);
- }
- break;
- case ITEMINFO_EQUIPLEVELMIN: script_pushint(st, i_data->elv); break;
- case ITEMINFO_WEAPONLEVEL:
- if( i_data->type == IT_WEAPON ){
- script_pushint( st, i_data->weapon_level );
- }else{
- script_pushint( st, 0 );
- }
- break;
- case ITEMINFO_ARMORLEVEL:
- if( i_data->type == IT_ARMOR ){
- script_pushint( st, i_data->armor_level );
- }else{
- script_pushint( st, 0 );
- }
- break;
- case ITEMINFO_ALIASNAME: script_pushint(st, i_data->view_id); break;
- case ITEMINFO_EQUIPLEVELMAX: script_pushint(st, i_data->elvmax); break;
- case ITEMINFO_MAGICATTACK: {
- #ifdef RENEWAL
- script_pushint(st, i_data->matk);
- #else
- script_pushint(st, 0);
- #endif
- break;
- }
- case ITEMINFO_ID: script_pushint(st, i_data->nameid); break;
- case ITEMINFO_AEGISNAME: script_pushstrcopy(st, i_data->name.c_str()); break;
- case ITEMINFO_SUBTYPE: script_pushint(st, i_data->subtype); break;
- default:
- script_pushint(st, -1);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Set some values of an item [Lupus]
- * Price, Weight, etc...
- *------------------------------------------*/
- BUILDIN_FUNC(setiteminfo)
- {
- std::shared_ptr<item_data> i_data;
- if (script_isstring(st, 2))
- i_data = item_db.search_aegisname( script_getstr( st, 2 ) );
- else
- i_data = item_db.find( script_getnum( st, 2 ) );
- if (i_data == nullptr) {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- int value = script_getnum(st,4);
- switch( script_getnum(st, 3) ) {
- case ITEMINFO_BUY: i_data->value_buy = static_cast<uint32>(value); break;
- case ITEMINFO_SELL: i_data->value_sell = static_cast<uint32>(value); break;
- case ITEMINFO_TYPE: i_data->type = static_cast<item_types>(value); break;
- case ITEMINFO_MAXCHANCE: i_data->maxchance = static_cast<int>(value); break;
- case ITEMINFO_GENDER: i_data->sex = static_cast<uint8>(value); break;
- case ITEMINFO_LOCATIONS: i_data->equip = static_cast<uint32>(value); break;
- case ITEMINFO_WEIGHT: i_data->weight = static_cast<uint32>(value); break;
- case ITEMINFO_ATTACK: i_data->atk = static_cast<uint32>(value); break;
- case ITEMINFO_DEFENSE: i_data->def = static_cast<uint32>(value); break;
- case ITEMINFO_RANGE: i_data->range = static_cast<uint16>(value); break;
- case ITEMINFO_SLOT: i_data->slots = static_cast<uint16>(value); break;
- case ITEMINFO_VIEW:
- if (i_data->type == IT_WEAPON || i_data->type == IT_AMMO) { // keep old compatibility
- i_data->subtype = static_cast<uint8>(value);
- } else {
- i_data->look = static_cast<uint32>(value);
- }
- break;
- case ITEMINFO_EQUIPLEVELMIN: i_data->elv = static_cast<uint16>(value); break;
- case ITEMINFO_WEAPONLEVEL:
- if( i_data->type == IT_WEAPON ){
- if( value > MAX_WEAPON_LEVEL ){
- ShowError( "buildin_setiteminfo: weapon level %d is above maximum %d.\n", value, MAX_WEAPON_LEVEL );
- script_pushint( st, -1 );
- return SCRIPT_CMD_FAILURE;
- }
- i_data->weapon_level = static_cast<uint16>(value);
- break;
- }else{
- ShowError( "buildin_setiteminfo: Can not set a weapon level for %d.\n", i_data->nameid );
- script_pushint( st, -1 );
- return SCRIPT_CMD_FAILURE;
- }
- case ITEMINFO_ARMORLEVEL:
- if( i_data->type == IT_ARMOR ){
- if( value > MAX_ARMOR_LEVEL ){
- ShowError( "buildin_setiteminfo: armor level %d is above maximum %d.\n", value, MAX_ARMOR_LEVEL );
- script_pushint( st, -1 );
- return SCRIPT_CMD_FAILURE;
- }
- i_data->armor_level = static_cast<uint16>(value);
- break;
- }else{
- ShowError( "buildin_setiteminfo: Can not set an armor level for %d.\n", i_data->nameid );
- script_pushint( st, -1 );
- return SCRIPT_CMD_FAILURE;
- }
- case ITEMINFO_ALIASNAME: i_data->view_id = static_cast<t_itemid>(value); break;
- case ITEMINFO_EQUIPLEVELMAX: i_data->elvmax = static_cast<uint16>(value); break;
- case ITEMINFO_MAGICATTACK: {
- #ifdef RENEWAL
- i_data->matk = static_cast<uint32>(value);
- #else
- value = 0;
- #endif
- break;
- }
- case ITEMINFO_SUBTYPE: i_data->subtype = static_cast<uint8>(value); break;
- default:
- script_pushint(st, -1);
- break;
- }
- script_pushint(st, value);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns value from equipped item slot n [Lupus]
- getequipcardid(num,slot)
- where
- num = eqip position slot
- slot = 0,1,2,3 (Card Slot N)
- This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
- it's useful when you want to check item cards or if it's signed
- Useful for such quests as "Sign this refined item with players name" etc
- Hat[0] +4 -> Player's Hat[0] +4
- *------------------------------------------*/
- BUILDIN_FUNC(getequipcardid)
- {
- int i=-1,num,slot;
- TBL_PC *sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- num=script_getnum(st,2);
- slot=script_getnum(st,3);
- if (equip_index_check(num))
- i=pc_checkequip(sd,equip_bitmask[num]);
- if(i >= 0 && slot>=0 && slot<4)
- script_pushint(st,sd->inventory.u.items_inventory[i].card[slot]);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * petskillbonus [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------*/
- BUILDIN_FUNC(petskillbonus)
- {
- struct pet_data *pd;
- TBL_PC *sd;
- if(!script_rid2sd(sd) || sd->pd == NULL)
- return SCRIPT_CMD_FAILURE;
- pd = sd->pd;
- if (pd->bonus)
- { //Clear previous bonus
- if (pd->bonus->timer != INVALID_TIMER)
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
- } else //init
- pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
- pd->bonus->type = script_getnum(st,2);
- pd->bonus->val = script_getnum(st,3);
- pd->bonus->duration = script_getnum(st,4);
- pd->bonus->delay = script_getnum(st,5);
- if (pd->state.skillbonus == 1)
- pd->state.skillbonus = 0; // waiting state
- // wait for timer to start
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->bonus->timer = INVALID_TIMER;
- else
- pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * pet looting [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------*/
- BUILDIN_FUNC(petloot)
- {
- int max;
- struct pet_data *pd;
- TBL_PC *sd;
- if(!script_rid2sd(sd) || sd->pd==NULL)
- return SCRIPT_CMD_SUCCESS;
- max=script_getnum(st,2);
- if(max < 1)
- max = 1; //Let'em loot at least 1 item.
- else if (max > MAX_PETLOOT_SIZE)
- max = MAX_PETLOOT_SIZE;
- pd = sd->pd;
- if (pd->loot != NULL)
- { //Release whatever was there already and reallocate memory
- pet_lootitem_drop(pd, pd->master);
- aFree(pd->loot->item);
- }
- else
- pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
- pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
- pd->loot->max=max;
- pd->loot->count = 0;
- pd->loot->weight = 0;
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Set arrays with info of all sd inventory :
- * @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
- * @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
- * @inventorylist_card(0..3), @inventorylist_expire
- * @inventorylist_count = scalar
- *------------------------------------------*/
- BUILDIN_FUNC(getinventorylist)
- {
- TBL_PC *sd;
- char card_var[NAME_LENGTH], randopt_var[50];
- int i,j=0,k;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].amount > 0){
- pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->inventory.u.items_inventory[i].nameid);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_idx"), j),i);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->inventory.u.items_inventory[i].amount);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->inventory.u.items_inventory[i].equip);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->inventory.u.items_inventory[i].refine);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->inventory.u.items_inventory[i].identify);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->inventory.u.items_inventory[i].attribute);
- for (k = 0; k < MAX_SLOTS; k++)
- {
- sprintf(card_var, "@inventorylist_card%d",k+1);
- pc_setreg(sd,reference_uid(add_str(card_var), j),sd->inventory.u.items_inventory[i].card[k]);
- }
- pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->inventory.u.items_inventory[i].expire_time);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_bound"), j),sd->inventory.u.items_inventory[i].bound);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_enchantgrade"), j),sd->inventory.u.items_inventory[i].enchantgrade);
- for (k = 0; k < MAX_ITEM_RDM_OPT; k++)
- {
- sprintf(randopt_var, "@inventorylist_option_id%d",k+1);
- pc_setreg(sd,reference_uid(add_str(randopt_var), j),sd->inventory.u.items_inventory[i].option[k].id);
- sprintf(randopt_var, "@inventorylist_option_value%d",k+1);
- pc_setreg(sd,reference_uid(add_str(randopt_var), j),sd->inventory.u.items_inventory[i].option[k].value);
- sprintf(randopt_var, "@inventorylist_option_parameter%d",k+1);
- pc_setreg(sd,reference_uid(add_str(randopt_var), j),sd->inventory.u.items_inventory[i].option[k].param);
- }
- pc_setreg(sd,reference_uid(add_str("@inventorylist_tradable"), j),pc_can_trade_item(sd, i));
- pc_setreg(sd,reference_uid(add_str("@inventorylist_favorite"), j),sd->inventory.u.items_inventory[i].favorite);
- j++;
- }
- }
- pc_setreg(sd,add_str("@inventorylist_count"),j);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getskilllist ({<char_id>});
- **/
- BUILDIN_FUNC(getskilllist)
- {
- TBL_PC *sd;
- int i,j=0;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- for(i=0;i<MAX_SKILL;i++){
- if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
- pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
- pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
- pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
- j++;
- }
- }
- pc_setreg(sd,add_str("@skilllist_count"),j);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * clearitem ({<char_id>});
- **/
- BUILDIN_FUNC(clearitem)
- {
- TBL_PC *sd;
- int i;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- for (i=0; i<MAX_INVENTORY; i++) {
- if (sd->inventory.u.items_inventory[i].amount) {
- pc_delitem(sd, i, sd->inventory.u.items_inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Disguise Player (returns Mob/NPC ID if success, 0 on fail)
- * disguise <Monster ID>{,<char_id>};
- **/
- BUILDIN_FUNC(disguise)
- {
- int id;
- TBL_PC* sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- id = script_getnum(st,2);
- if (mobdb_checkid(id) || npcdb_checkid(id)) {
- pc_disguise(sd, id);
- script_pushint(st,id);
- } else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Undisguise Player (returns 1 if success, 0 on fail)
- * undisguise {<char_id>};
- **/
- BUILDIN_FUNC(undisguise)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if (sd->disguise) {
- pc_disguise(sd, 0);
- script_pushint(st,0);
- } else {
- script_pushint(st,1);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Transform an NPC to another _class
- *
- * classchange(<view id>{,"<NPC name>","<flag>"});
- * @param flag: Specify target
- * BC_AREA - Sprite is sent to players in the vicinity of the source (default).
- * BC_SELF - Sprite is sent only to player attached.
- */
- BUILDIN_FUNC(classchange)
- {
- int _class, type = 1;
- struct npc_data* nd = NULL;
- TBL_PC *sd = map_id2sd(st->rid);
- send_target target = AREA;
- _class = script_getnum(st,2);
- if (script_hasdata(st, 3) && strlen(script_getstr(st,3)) > 0)
- nd = npc_name2id(script_getstr(st, 3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if (nd == NULL)
- return SCRIPT_CMD_FAILURE;
- if (script_hasdata(st, 4)) {
- switch(script_getnum(st, 4)) {
- case BC_SELF: target = SELF; break;
- case BC_AREA:
- default: target = AREA; break;
- }
- }
- if (target != SELF)
- clif_class_change(&nd->bl,_class,type);
- else if (sd == NULL)
- return SCRIPT_CMD_FAILURE;
- else
- clif_class_change_target(&nd->bl,_class,type,target,sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Display an effect
- *------------------------------------------*/
- BUILDIN_FUNC(misceffect)
- {
- int type;
- type=script_getnum(st,2);
- if( type <= EF_NONE || type >= EF_MAX ){
- ShowError( "buildin_misceffect: unsupported effect id %d\n", type );
- return SCRIPT_CMD_FAILURE;
- }
- if(st->oid && st->oid != fake_nd->bl.id) {
- struct block_list *bl = map_id2bl(st->oid);
- if (bl)
- clif_specialeffect(bl,type,AREA);
- } else{
- TBL_PC *sd;
- if(script_rid2sd(sd))
- clif_specialeffect(&sd->bl,type,AREA);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Play a BGM on a single client [Rikter/Yommy]
- *------------------------------------------*/
- BUILDIN_FUNC(playBGM)
- {
- struct map_session_data* sd;
- if( script_rid2sd(sd) ) {
- clif_playBGM(sd, script_getstr(st,2));
- }
- return SCRIPT_CMD_SUCCESS;
- }
- static int playBGM_sub(struct block_list* bl,va_list ap)
- {
- const char* name = va_arg(ap,const char*);
- clif_playBGM(BL_CAST(BL_PC, bl), name);
- return 0;
- }
- static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
- {
- const char* name = va_arg(args, const char*);
- clif_playBGM(sd, name);
- return 0;
- }
- /*==========================================
- * Play a BGM on multiple client [Rikter/Yommy]
- *------------------------------------------*/
- BUILDIN_FUNC(playBGMall)
- {
- const char* name;
- name = script_getstr(st,2);
- if( script_hasdata(st,7) ) {// specified part of map
- const char* mapname = script_getstr(st,3);
- int x0 = script_getnum(st,4);
- int y0 = script_getnum(st,5);
- int x1 = script_getnum(st,6);
- int y1 = script_getnum(st,7);
- map_foreachinallarea(playBGM_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name);
- }
- else if( script_hasdata(st,3) ) {// entire map
- const char* mapname = script_getstr(st,3);
- map_foreachinmap(playBGM_sub, map_mapname2mapid(mapname), BL_PC, name);
- }
- else {// entire server
- map_foreachpc(&playBGM_foreachpc_sub, name);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Play a .wav sound for sd
- *------------------------------------------*/
- BUILDIN_FUNC(soundeffect)
- {
- TBL_PC* sd;
- if(script_rid2sd(sd)){
- const char* name = script_getstr(st,2);
- int type = script_getnum(st,3);
- clif_soundeffect(sd,&sd->bl,name,type);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- int soundeffect_sub(struct block_list* bl,va_list ap)
- {
- char* name = va_arg(ap,char*);
- int type = va_arg(ap,int);
- clif_soundeffect((TBL_PC *)bl, bl, name, type);
- return 0;
- }
- /*==========================================
- * Play a sound effect (.wav) on multiple clients
- * soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
- *------------------------------------------*/
- BUILDIN_FUNC(soundeffectall)
- {
- struct block_list* bl;
- struct map_session_data* sd;
- const char* name;
- int type;
- if( st->rid && script_rid2sd(sd) )
- bl = &sd->bl;
- else
- bl = map_id2bl(st->oid);
- if (!bl)
- return SCRIPT_CMD_SUCCESS;
- name = script_getstr(st,2);
- type = script_getnum(st,3);
- //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
- if(!script_hasdata(st,4))
- { // area around
- clif_soundeffectall(bl, name, type, AREA);
- }
- else
- if(!script_hasdata(st,5))
- { // entire map
- const char* mapname = script_getstr(st,4);
- map_foreachinmap(soundeffect_sub, map_mapname2mapid(mapname), BL_PC, name, type);
- }
- else
- if(script_hasdata(st,8))
- { // specified part of map
- const char* mapname = script_getstr(st,4);
- int x0 = script_getnum(st,5);
- int y0 = script_getnum(st,6);
- int x1 = script_getnum(st,7);
- int y1 = script_getnum(st,8);
- map_foreachinallarea(soundeffect_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name, type);
- }
- else
- {
- ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * pet status recovery [Valaris] / Rewritten by [Skotlex]
- *------------------------------------------*/
- BUILDIN_FUNC(petrecovery)
- {
- struct pet_data *pd;
- TBL_PC *sd;
- int sc;
- if(!script_rid2sd(sd) || sd->pd == NULL)
- return SCRIPT_CMD_FAILURE;
- sc = script_getnum(st,2);
- if (sc <= SC_NONE || sc >= SC_MAX) {
- ShowError("buildin_petrecovery: Invalid SC type: %d\n", sc);
- return SCRIPT_CMD_FAILURE;
- }
- pd = sd->pd;
- if (pd->recovery)
- { //Halt previous bonus
- if (pd->recovery->timer != INVALID_TIMER)
- delete_timer(pd->recovery->timer, pet_recovery_timer);
- } else //Init
- pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
- pd->recovery->type = (sc_type)sc;
- pd->recovery->delay = script_getnum(st,3);
- pd->recovery->timer = INVALID_TIMER;
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * pet attack skills [Valaris] //Rewritten by [Skotlex]
- *------------------------------------------*/
- /// petskillattack <skill id>,<level>,<rate>,<bonusrate>
- /// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
- BUILDIN_FUNC(petskillattack)
- {
- struct pet_data *pd;
- TBL_PC *sd;
- int id = 0;
- if(!script_rid2sd(sd) || sd->pd == NULL)
- return SCRIPT_CMD_FAILURE;
- id = (script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : skill_get_index(script_getnum(st,2)));
- if (!id) {
- ShowError("buildin_petskillattack: Invalid skill defined!\n");
- return SCRIPT_CMD_FAILURE;
- }
- pd = sd->pd;
- if (pd->a_skill == NULL)
- pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
- pd->a_skill->id = id;
- pd->a_skill->damage = 0;
- pd->a_skill->lv = (unsigned short)min(script_getnum(st,3), skill_get_max(pd->a_skill->id));
- pd->a_skill->div_ = 0;
- pd->a_skill->rate = script_getnum(st,4);
- pd->a_skill->bonusrate = script_getnum(st,5);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * pet attack skills [Valaris]
- *------------------------------------------*/
- /// petskillattack2 <skill id>,<damage>,<div>,<rate>,<bonusrate>
- /// petskillattack2 "<skill name>",<damage>,<div>,<rate>,<bonusrate>
- BUILDIN_FUNC(petskillattack2)
- {
- struct pet_data *pd;
- TBL_PC *sd;
- int id = 0;
- if(!script_rid2sd(sd) || sd->pd == NULL)
- return SCRIPT_CMD_FAILURE;
- id = (script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : skill_get_index(script_getnum(st,2)));
- if (!id) {
- ShowError("buildin_petskillattack2: Invalid skill defined!\n");
- return SCRIPT_CMD_FAILURE;
- }
- pd = sd->pd;
- if (pd->a_skill == NULL)
- pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
- pd->a_skill->id = id;
- pd->a_skill->damage = script_getnum(st,3); // Fixed damage
- pd->a_skill->lv = (unsigned short)skill_get_max(pd->a_skill->id); // Adjust to max skill level
- pd->a_skill->div_ = script_getnum(st,4);
- pd->a_skill->rate = script_getnum(st,5);
- pd->a_skill->bonusrate = script_getnum(st,6);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * pet support skills [Skotlex]
- *------------------------------------------*/
- /// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
- /// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
- BUILDIN_FUNC(petskillsupport)
- {
- struct pet_data *pd;
- TBL_PC *sd;
- int id = 0;
- if(!script_rid2sd(sd) || sd->pd == NULL)
- return SCRIPT_CMD_FAILURE;
- id = (script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : skill_get_index(script_getnum(st,2)));
- if (!id) {
- ShowError("buildin_petskillsupport: Invalid skill defined!\n");
- return SCRIPT_CMD_FAILURE;
- }
- pd = sd->pd;
- if (pd->s_skill)
- { //Clear previous skill
- if (pd->s_skill->timer != INVALID_TIMER)
- {
- if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
- else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
- }
- } else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
- pd->s_skill->id = id;
- pd->s_skill->lv = script_getnum(st,3);
- pd->s_skill->delay = script_getnum(st,4);
- pd->s_skill->hp = script_getnum(st,5);
- pd->s_skill->sp = script_getnum(st,6);
- //Use delay as initial offset to avoid skill/heal exploits
- if (battle_config.pet_equip_required && pd->pet.equip == 0)
- pd->s_skill->timer = INVALID_TIMER;
- else
- pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
- return SCRIPT_CMD_SUCCESS;
- }
- static inline void script_skill_effect(block_list *bl, uint16 skill_id, uint16 skill_lv, int16 x, int16 y) {
- nullpo_retv(bl);
- switch (skill_get_casttype(skill_id)) {
- case CAST_GROUND:
- clif_skill_poseffect(bl, skill_id, skill_lv, x, y, gettick());
- break;
- case CAST_NODAMAGE:
- clif_skill_nodamage(bl, bl, skill_id, skill_lv, 1);
- break;
- case CAST_DAMAGE:
- clif_skill_damage(bl, bl, gettick(), status_get_amotion(bl), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill_get_hit(skill_id));
- break;
- }
- }
- /*==========================================
- * Scripted skill effects [Celest]
- *------------------------------------------*/
- /// skilleffect <skill id>,<level>
- /// skilleffect "<skill name>",<level>
- BUILDIN_FUNC(skilleffect)
- {
- TBL_PC *sd;
- uint16 skill_id, skill_lv;
-
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_FAILURE;
-
- skill_id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- skill_lv = script_getnum(st,3);
- if (skill_db.find(skill_id) == nullptr) {
- ShowError("buildin_skilleffect: Invalid skill defined (%s)!\n", script_getstr(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- /* Ensure we're standing because the following packet causes the client to virtually set the char to stand,
- * which leaves the server thinking it still is sitting. */
- if( pc_issit(sd) && pc_setstand(sd, false) ) {
- skill_sit(sd, 0);
- clif_standing(&sd->bl);
- }
- script_skill_effect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * NPC skill effects [Valaris]
- *------------------------------------------*/
- /// npcskilleffect <skill id>,<level>,<x>,<y>
- /// npcskilleffect "<skill name>",<level>,<x>,<y>
- BUILDIN_FUNC(npcskilleffect)
- {
- struct block_list *bl= map_id2bl(st->oid);
- if (bl == nullptr) {
- ShowError("buildin_npcskilleffect: Invalid object attached to NPC.");
- return SCRIPT_CMD_FAILURE;
- }
- uint16 skill_id, skill_lv;
- int16 x, y;
- skill_id=( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
- skill_lv=script_getnum(st,3);
- x=script_getnum(st,4);
- y=script_getnum(st,5);
- if (skill_db.find(skill_id) == nullptr) {
- ShowError("buildin_npcskilleffect: Invalid skill defined (%s)!\n", script_getstr(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- script_skill_effect(bl, skill_id, skill_lv, bl->x, bl->y);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Special effects [Valaris]
- *------------------------------------------*/
- BUILDIN_FUNC(specialeffect)
- {
- struct block_list *bl=map_id2bl(st->oid);
- int type = script_getnum(st,2);
- enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
- if(bl==NULL)
- return SCRIPT_CMD_SUCCESS;
- if( type <= EF_NONE || type >= EF_MAX ){
- ShowError( "buildin_specialeffect: unsupported effect id %d\n", type );
- return SCRIPT_CMD_FAILURE;
- }
- if( script_hasdata(st,4) )
- {
- TBL_NPC *nd = npc_name2id(script_getstr(st,4));
- if(nd)
- clif_specialeffect(&nd->bl, type, target);
- }
- else
- {
- if (target == SELF) {
- TBL_PC *sd;
- if (script_rid2sd(sd))
- clif_specialeffect_single(bl,type,sd->fd);
- } else {
- clif_specialeffect(bl, type, target);
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(specialeffect2)
- {
- TBL_PC *sd;
- if( script_nick2sd(4,sd) ){
- int type = script_getnum(st,2);
- enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
- if( type <= EF_NONE || type >= EF_MAX ){
- ShowError( "buildin_specialeffect2: unsupported effect id %d\n", type );
- return SCRIPT_CMD_FAILURE;
- }
- clif_specialeffect(&sd->bl, type, target);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(removespecialeffect)
- {
- const char* command = script_getfuncname(st);
- #if PACKETVER < 20181002
- ShowError("buildin_%s: This command is not supported for PACKETVER older than 2018-10-02.\n", command);
- return SCRIPT_CMD_FAILURE;
- #endif
- int effect = script_getnum(st, 2);
- if (effect <= EF_NONE || effect >= EF_MAX) {
- ShowError("buildin_%s: unsupported effect id %d.\n", command, effect);
- return SCRIPT_CMD_FAILURE;
- }
- send_target e_target = script_hasdata(st, 3) ? static_cast<send_target>(script_getnum(st, 3)) : AREA;
- struct block_list *bl_src;
- struct block_list *bl_target;
- struct map_session_data *sd;
- if( strcmp(command, "removespecialeffect") == 0 ) {
- if (!script_hasdata(st, 4)) {
- bl_src = map_id2bl(st->oid);
- if (bl_src == nullptr) {
- ShowError("buildin_%s: npc not attached.\n", command);
- return SCRIPT_CMD_FAILURE;
- }
- }
- else {
- struct npc_data *nd = npc_name2id(script_getstr(st, 4));
- if (nd == nullptr) {
- ShowError("buildin_%s: unknown npc %s.\n", command, script_getstr(st, 4));
- return SCRIPT_CMD_FAILURE;
- }
- bl_src = &nd->bl;
- }
- if (e_target != SELF)
- bl_target = bl_src;
- else {
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_FAILURE;
- bl_target = &sd->bl;
- }
- }else{
- if (!script_nick2sd(4, sd))
- return SCRIPT_CMD_FAILURE;
- bl_src = bl_target = &sd->bl;
- }
- clif_specialeffect_remove(bl_src, effect, e_target, bl_target);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * nude({<char_id>});
- * @author [Valaris]
- **/
- BUILDIN_FUNC(nude)
- {
- TBL_PC *sd;
- int i, calcflag = 0;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- for( i = 0 ; i < EQI_MAX; i++ ) {
- if( sd->equip_index[ i ] >= 0 ) {
- if( !calcflag )
- calcflag = 1;
- pc_unequipitem( sd , sd->equip_index[ i ] , 2);
- }
- }
- if( calcflag )
- status_calc_pc(sd,SCO_NONE);
- return SCRIPT_CMD_SUCCESS;
- }
- int atcommand_sub(struct script_state* st,int type) {
- TBL_PC *sd, dummy_sd;
- int fd;
- const char *cmd;
- cmd = script_getstr(st,2);
- if (st->rid) {
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- fd = sd->fd;
- } else { //Use a dummy character.
- sd = &dummy_sd;
- fd = 0;
- memset(&dummy_sd, 0, sizeof(TBL_PC));
- if (st->oid) {
- struct block_list* bl = map_id2bl(st->oid);
- memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
- if (bl->type == BL_NPC)
- safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
- sd->mapindex = (bl->m > 0) ? map_id2index(bl->m) : mapindex_name2id(map_default.mapname);
- }
- // Init Group ID, Level, & permissions
- sd->group_id = sd->group_level = 99;
- sd->permissions |= PC_PERM_ALLPERMISSION;
- }
- if (!is_atcommand(fd, sd, cmd, type)) {
- ShowWarning("buildin_atcommand: failed to execute command '%s'\n", cmd);
- script_reportsrc(st);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * gmcommand [MouseJstr]
- *------------------------------------------*/
- BUILDIN_FUNC(atcommand) {
- return atcommand_sub(st,0);
- }
- /** Displays a message for the player only (like system messages like "you got an apple" )
- * dispbottom("<message>"{,<color>{,<char_id>}})
- * @param message
- * @param color Hex color default (Green)
- */
- BUILDIN_FUNC(dispbottom)
- {
- TBL_PC *sd;
- int color = 0;
- const char *message;
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- message = script_getstr(st,2);
- if (script_hasdata(st,3))
- color = script_getnum(st,3); // <color>
- if(sd) {
- if (script_hasdata(st,3))
- clif_messagecolor(&sd->bl, color, message, true, SELF); // [Napster]
- else
- clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], message, false, SELF);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*===================================
- * Heal portion of recovery command
- *-----------------------------------*/
- int recovery_sub(struct map_session_data* sd, int revive)
- {
- if(revive&(1|4) && pc_isdead(sd)) {
- status_revive(&sd->bl, 100, 100);
- clif_displaymessage(sd->fd,msg_txt(sd,16)); // You've been revived!
- clif_specialeffect(&sd->bl, EF_RESURRECTION, AREA);
- } else if(revive&(1|2) && !pc_isdead(sd)) {
- status_percent_heal(&sd->bl, 100, 100);
- clif_displaymessage(sd->fd,msg_txt(sd,680)); // You have been recovered!
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*=========================================================================
- * Fully Recover a Character's HP/SP - [Capuche] & [Akinari]
- * recovery <type>{,<option>,<revive_flag>{,<map name>}};
- * <type> determines <option>:
- * 0 : char_id
- * 1 : party_id
- * 2 : guild_id
- * 3 : map_name
- * 4 : all characters
- * <revive_flag>:
- * 1 : Revive and heal all players (default)
- * 2 : Heal living players only
- * 4 : Revive dead players only
- * <map name>:
- * for types 1-2 : map_name (null = all maps)
- *-------------------------------------------------------------------------*/
- BUILDIN_FUNC(recovery)
- {
- TBL_PC *sd;
- int map_idx = 0, type = 0, revive = 1;
- type = script_getnum(st,2);
- if(script_hasdata(st,4))
- revive = script_getnum(st,4);
- switch(type) {
- case 0:
- if(!script_charid2sd(3,sd))
- return SCRIPT_CMD_SUCCESS; //If we don't have sd by now, bail out
- recovery_sub(sd, revive);
- break;
- case 1:
- {
- struct party_data* p;
- //When no party given, we use invoker party
- int p_id = 0, i;
- if(script_hasdata(st,5)) {//Bad maps shouldn't cause issues
- map_idx = map_mapname2mapid(script_getstr(st,5));
- if(map_idx < 1) { //But we'll check anyways
- ShowDebug("recovery: bad map name given (%s)\n", script_getstr(st,5));
- return SCRIPT_CMD_FAILURE;
- }
- }
- if(script_hasdata(st,3))
- p_id = script_getnum(st,3);
- else if(script_rid2sd(sd))
- p_id = sd->status.party_id;
- p = party_search(p_id);
- if(p == NULL)
- return SCRIPT_CMD_SUCCESS;
- for (i = 0; i < MAX_PARTY; i++) {
- struct map_session_data* pl_sd;
- if((!(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id)
- || (map_idx && pl_sd->bl.m != map_idx))
- continue;
- recovery_sub(pl_sd, revive);
- }
- break;
- }
- case 2:
- {
- struct guild* g;
- //When no guild given, we use invoker guild
- int g_id = 0, i;
- if(script_hasdata(st,5)) {//Bad maps shouldn't cause issues
- map_idx = map_mapname2mapid(script_getstr(st,5));
- if(map_idx < 1) { //But we'll check anyways
- ShowDebug("recovery: bad map name given (%s)\n", script_getstr(st,5));
- return SCRIPT_CMD_FAILURE;
- }
- }
- if(script_hasdata(st,3))
- g_id = script_getnum(st,3);
- else if(script_rid2sd(sd))
- g_id = sd->status.guild_id;
- g = guild_search(g_id);
- if(g == NULL)
- return SCRIPT_CMD_SUCCESS;
- for (i = 0; i < MAX_GUILD; i++) {
- struct map_session_data* pl_sd;
- if((!(pl_sd = g->member[i].sd) || pl_sd->status.guild_id != g_id)
- || (map_idx && pl_sd->bl.m != map_idx))
- continue;
- recovery_sub(pl_sd, revive);
- }
- break;
- }
- case 3:
- if(script_hasdata(st,3))
- map_idx = map_mapname2mapid(script_getstr(st,3));
- else if(script_rid2sd(sd))
- map_idx = sd->bl.m;
- if(map_idx < 1)
- return SCRIPT_CMD_FAILURE; //No sd and no map given - return
- case 4:
- {
- struct s_mapiterator *iter;
- if(script_hasdata(st,3) && script_isint(st, 3))
- revive = script_getnum(st,3); // recovery 4,<revive_flag>;
- iter = mapit_getallusers();
- for (sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
- if(type == 3 && sd->bl.m != map_idx)
- continue;
- recovery_sub(sd, revive);
- }
- mapit_free(iter);
- break;
- }
- default:
- ShowWarning("script: buildin_recovery: Invalid type %d\n", type);
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,1); //Successfully executed without errors
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get your pet info: getpetinfo <type>{,<char_id>}
- * n -> 0:pet_id 1:pet_class 2:pet_name
- * 3:friendly 4:hungry, 5: rename flag.6:level,
- * 7:game id
- *------------------------------------------*/
- BUILDIN_FUNC(getpetinfo)
- {
- TBL_PC *sd;
- TBL_PET *pd;
- int type = script_getnum(st,2);
- if (!script_charid2sd(3, sd) || !(pd = sd->pd)) {
- if (type == 2)
- script_pushconststr(st,"null");
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch(type){
- case PETINFO_ID: script_pushint(st,pd->pet.pet_id); break;
- case PETINFO_CLASS: script_pushint(st,pd->pet.class_); break;
- case PETINFO_NAME: script_pushstrcopy(st,pd->pet.name); break;
- case PETINFO_INTIMATE: script_pushint(st,pd->pet.intimate); break;
- case PETINFO_HUNGRY: script_pushint(st,pd->pet.hungry); break;
- case PETINFO_RENAMED: script_pushint(st,pd->pet.rename_flag); break;
- case PETINFO_LEVEL: script_pushint(st,(int)pd->pet.level); break;
- case PETINFO_BLOCKID: script_pushint(st,pd->bl.id); break;
- case PETINFO_EGGID: script_pushint(st,pd->pet.egg_id); break;
- case PETINFO_FOODID: script_pushint(st,pd->get_pet_db()->FoodID); break;
- default:
- script_pushint(st,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Get your homunculus info: gethominfo <type>{,<char_id>};
- * type -> 0:hom_id 1:class 2:name
- * 3:friendly 4:hungry, 5: rename flag.
- * 6: level, 7: game id
- *------------------------------------------*/
- BUILDIN_FUNC(gethominfo)
- {
- TBL_PC *sd;
- TBL_HOM *hd;
- int type=script_getnum(st,2);
- if (!script_charid2sd(3, sd) || !(hd = sd->hd)) {
- if (type == 2)
- script_pushconststr(st,"null");
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch(type){
- case 0: script_pushint(st,hd->homunculus.hom_id); break;
- case 1: script_pushint(st,hd->homunculus.class_); break;
- case 2: script_pushstrcopy(st,hd->homunculus.name); break;
- case 3: script_pushint(st,hd->homunculus.intimacy); break;
- case 4: script_pushint(st,hd->homunculus.hunger); break;
- case 5: script_pushint(st,hd->homunculus.rename_flag); break;
- case 6: script_pushint(st,hd->homunculus.level); break;
- case 7: script_pushint(st,hd->bl.id); break;
- default:
- script_pushint(st,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(addhomintimacy)
- {
- map_session_data *sd;
- homun_data *hd;
- if (!script_charid2sd(3, sd) || !(hd = sd->hd))
- return SCRIPT_CMD_FAILURE;
- int32 value = script_getnum(st, 2);
- if (value == 0) // Nothing to change
- return SCRIPT_CMD_SUCCESS;
- if (value > 0)
- hom_increase_intimacy(hd, (uint32)value);
- else
- hom_decrease_intimacy(hd, (uint32)abs(value));
- clif_send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy / 100);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Retrieves information about character's mercenary
- /// getmercinfo <type>[,<char id>];
- BUILDIN_FUNC(getmercinfo)
- {
- int type;
- struct map_session_data* sd;
- s_mercenary_data* md;
- if( !script_charid2sd(3,sd) ){
- script_pushnil(st);
- return SCRIPT_CMD_FAILURE;
- }
- type = script_getnum(st,2);
- md = sd->md;
- if( md == NULL ){
- if( type == 2 )
- script_pushconststr(st,"");
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch( type )
- {
- case 0: script_pushint(st,md->mercenary.mercenary_id); break;
- case 1: script_pushint(st,md->mercenary.class_); break;
- case 2: script_pushstrcopy(st,md->db->name.c_str()); break;
- case 3: script_pushint(st,mercenary_get_faith(md)); break;
- case 4: script_pushint(st,mercenary_get_calls(md)); break;
- case 5: script_pushint(st,md->mercenary.kill_count); break;
- case 6: script_pushint(st,mercenary_get_lifetime(md)); break;
- case 7: script_pushint(st,md->db->lv); break;
- case 8: script_pushint(st,md->bl.id); break;
- default:
- ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
- script_pushnil(st);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Shows wether your inventory(and equips) contain
- selected card or not.
- checkequipedcard(4001);
- *------------------------------------------*/
- BUILDIN_FUNC(checkequipedcard)
- {
- TBL_PC *sd;
- if(script_rid2sd(sd)){
- int n,i,c=0;
- c=script_getnum(st,2);
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].amount && sd->inventory_data[i]){
- if (itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
- continue;
- for(n=0;n<sd->inventory_data[i]->slots;n++){
- if(sd->inventory.u.items_inventory[i].card[n] == c) {
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- }
- }
- }
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(jump_zero)
- {
- int64 sel=script_getnum64(st,2);
- if(!sel) {
- int pos;
- if( !data_islabel(script_getdata(st,3)) ){
- ShowError("script: jump_zero: not label !\n");
- st->state=END;
- return SCRIPT_CMD_FAILURE;
- }
- pos=script_getnum(st,3);
- st->pos=pos;
- st->state=GOTO;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * movenpc [MouseJstr]
- *------------------------------------------*/
- BUILDIN_FUNC(movenpc)
- {
- TBL_NPC *nd = NULL;
- const char *npc;
- int x,y;
- npc = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- if ((nd = npc_name2id(npc)) == NULL){
- ShowError("script: movenpc: NPC with ID '%s' was not found!\n", npc );
- return -1;
- }
- if (script_hasdata(st,5))
- nd->ud.dir = script_getnum(st,5) % 8;
- npc_movenpc(nd, x, y);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * message [MouseJstr]
- *------------------------------------------*/
- BUILDIN_FUNC(message)
- {
- const char *msg,*player;
- TBL_PC *pl_sd = NULL;
- player = script_getstr(st,2);
- msg = script_getstr(st,3);
- if((pl_sd=map_nick2sd((char *) player,false)) == NULL)
- return SCRIPT_CMD_SUCCESS;
- clif_displaymessage(pl_sd->fd, msg);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * npctalk("<message>"{,"<NPC name>","<flag>"});
- * @param flag: Specify target
- * BC_ALL - Broadcast message is sent server-wide.
- * BC_MAP - Message is sent to everyone in the same map as the source of the npc.
- * BC_AREA - Message is sent to players in the vicinity of the source (default).
- * BC_SELF - Message is sent only to player attached.
- */
- BUILDIN_FUNC(npctalk)
- {
- struct npc_data* nd = NULL;
- const char* str = script_getstr(st,2);
- int color = 0xFFFFFF;
- if (script_hasdata(st, 3) && strlen(script_getstr(st,3)) > 0)
- nd = npc_name2id(script_getstr(st, 3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if (script_hasdata(st, 5))
- color = script_getnum(st, 5);
- if (nd != NULL) {
- send_target target = AREA;
- char message[CHAT_SIZE_MAX];
- if (script_hasdata(st, 4)) {
- switch(script_getnum(st, 4)) {
- case BC_ALL: target = ALL_CLIENT; break;
- case BC_MAP: target = ALL_SAMEMAP; break;
- case BC_SELF: target = SELF; break;
- case BC_AREA:
- default: target = AREA; break;
- }
- }
- safesnprintf(message, sizeof(message), "%s", str);
- if (target != SELF)
- clif_messagecolor(&nd->bl, color, message, true, target);
- else {
- TBL_PC *sd = map_id2sd(st->rid);
- if (sd == NULL)
- return SCRIPT_CMD_FAILURE;
- clif_messagecolor_target(&nd->bl, color, message, true, target, sd);
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Sends a message to the waitingroom of the invoking NPC.
- * chatmes "<message>"{,"<NPC name>"};
- * @author Jey
- */
- BUILDIN_FUNC(chatmes)
- {
- struct npc_data* nd = NULL;
- const char* str = script_getstr(st,2);
- if (script_hasdata(st, 3))
- nd = npc_name2id(script_getstr(st, 3));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if (nd != NULL && nd->chat_id) {
- char message[256];
- safesnprintf(message, sizeof(message), "%s", str);
- clif_GlobalMessage(map_id2bl(nd->chat_id), message, CHAT_WOS);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- // change npc walkspeed [Valaris]
- BUILDIN_FUNC(npcspeed)
- {
- struct npc_data* nd;
- int speed;
- speed = script_getnum(st,2);
- nd =(struct npc_data *)map_id2bl(st->oid);
- if( nd ) {
- nd->speed = speed;
- nd->ud.state.speed_changed = 1;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- // make an npc walk to a position [Valaris]
- BUILDIN_FUNC(npcwalkto)
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- int x=0,y=0;
- x=script_getnum(st,2);
- y=script_getnum(st,3);
- if(nd) {
- if (!nd->status.hp)
- status_calc_npc(nd, SCO_FIRST);
- else
- status_calc_npc(nd, SCO_NONE);
- unit_walktoxy(&nd->bl,x,y,0);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- // stop an npc's movement [Valaris]
- BUILDIN_FUNC(npcstop)
- {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
- if(nd) {
- unit_stop_walking(&nd->bl,1|4);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getlook(<type>{,<char_id>})
- **/
- BUILDIN_FUNC(getlook)
- {
- int type,val;
- TBL_PC *sd;
- if (!script_charid2sd(3,sd)) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- type=script_getnum(st,2);
- val=-1;
- switch(type) {
- // TODO: implement LOOK_BASE as stated in script doc
- case LOOK_HAIR: val=sd->status.hair; break; //1
- case LOOK_WEAPON: val=sd->status.weapon; break; //2
- case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
- case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
- case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
- case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
- case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
- case LOOK_SHIELD: val=sd->status.shield; break; //8
- case LOOK_SHOES: break; //9
- case LOOK_ROBE: val=sd->status.robe; break; //12
- case LOOK_BODY2: val=sd->status.body; break; //13
- }
- script_pushint(st,val);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getsavepoint(<information type>{,<char_id>})
- * @param type 0- map name, 1- x, 2- y
- **/
- BUILDIN_FUNC(getsavepoint)
- {
- TBL_PC* sd;
- int type;
- if (!script_charid2sd(3,sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- type = script_getnum(st,2);
- switch(type) {
- case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
- case 1: script_pushint(st,sd->status.save_point.x); break;
- case 2: script_pushint(st,sd->status.save_point.y); break;
- default:
- script_pushint(st,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Get position for BL objects.
- * getmapxy(<map name>,<x>,<y>,<type>{,<char name>});
- * @param mapname: String variable for output map name
- * @param x: Integer variable for output coord X
- * @param y: Integer variable for output coord Y
- * @param type: Type of object
- * BL_PC - Character coord
- * BL_NPC - NPC coord
- * BL_PET - Pet coord
- * BL_HOM - Homun coord
- * BL_MER - Mercenary coord
- * BL_ELEM - Elemental coord
- * @param charname: Name object. If empty or "this" use the current object
- * @return 0 - success; -1 - some error, MapName$,MapX,MapY contains unknown value.
- */
- BUILDIN_FUNC(getmapxy)
- {
- struct block_list *bl = NULL;
- TBL_PC *sd=NULL;
- int64 num;
- const char *name;
- char prefix;
- int x,y,type = BL_PC;
- char mapname[MAP_NAME_LENGTH];
- if( !data_isreference(script_getdata(st,2)) ) {
- ShowWarning("script: buildin_getmapxy: mapname value is not a variable.\n");
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( !data_isreference(script_getdata(st,3)) ) {
- ShowWarning("script: buildin_getmapxy: mapx value is not a variable.\n");
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( !data_isreference(script_getdata(st,4)) ) {
- ShowWarning("script: buildin_getmapxy: mapy value is not a variable.\n");
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( !is_string_variable(reference_getname(script_getdata(st, 2))) ) {
- ShowWarning("script: buildin_getmapxy: %s is not a string variable.\n",reference_getname(script_getdata(st, 2)));
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( is_string_variable(reference_getname(script_getdata(st, 3))) ) {
- ShowWarning("script: buildin_getmapxy: %s is a string variable, should be an INT.\n",reference_getname(script_getdata(st, 3)));
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( is_string_variable(reference_getname(script_getdata(st, 4))) ) {
- ShowWarning("script: buildin_getmapxy: %s is a string variable, should be an INT.\n",reference_getname(script_getdata(st, 4)));
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- // Possible needly check function parameters on C_STR,C_INT,C_INT
- if (script_hasdata(st, 5))
- type = script_getnum(st, 5);
- switch (type) {
- case BL_PC: //Get Character Position
- if ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd))
- bl = &sd->bl;
- break;
- case BL_NPC: //Get NPC Position
- if (script_hasdata(st, 6)) {
- struct npc_data *nd;
- if (script_isstring(st, 6))
- nd = npc_name2id(script_getstr(st, 6));
- else
- nd = map_id2nd(script_getnum(st, 6));
- if (nd)
- bl = &nd->bl;
- } else //In case the origin is not an NPC?
- bl = map_id2bl(st->oid);
- break;
- case BL_PET: //Get Pet Position
- if (sd->pd && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
- bl = &sd->pd->bl;
- break;
- case BL_HOM: //Get Homun Position
- if (sd->hd && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
- bl = &sd->hd->bl;
- break;
- case BL_MER: //Get Mercenary Position
- if (sd->md && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
- bl = &sd->md->bl;
- break;
- case BL_ELEM: //Get Elemental Position
- if (sd->ed && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
- bl = &sd->ed->bl;
- break;
- default:
- ShowWarning("script: buildin_getmapxy: Invalid type %d.\n", type);
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if (!bl) { //No object found.
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- x= bl->x;
- y= bl->y;
- if (bl->m >= 0)
- safestrncpy(mapname, map_getmapdata(bl->m)->name, MAP_NAME_LENGTH);
- else
- memset(mapname, '\0', sizeof(mapname));
- //Set MapName$
- num=st->stack->stack_data[st->start+2].u.num;
- name=get_str(script_getvarid(num));
- prefix=*name;
- if(not_server_variable(prefix)){
- if( !script_rid2sd(sd) ){
- ShowError( "buildin_getmapxy: variable '%s' for mapname is not a server variable, but no player is attached!", name );
- return SCRIPT_CMD_FAILURE;
- }
- }else
- sd=NULL;
- set_reg_str( st, sd, num, name, mapname, script_getref( st, 2 ) );
- //Set MapX
- num=st->stack->stack_data[st->start+3].u.num;
- name=get_str(script_getvarid(num));
- prefix=*name;
- if(not_server_variable(prefix)){
- if( !script_rid2sd(sd) ){
- ShowError( "buildin_getmapxy: variable '%s' for mapX is not a server variable, but no player is attached!", name );
- return SCRIPT_CMD_FAILURE;
- }
- }else
- sd=NULL;
- set_reg_num( st, sd, num, name, x, script_getref( st, 3 ) );
- //Set MapY
- num=st->stack->stack_data[st->start+4].u.num;
- name=get_str(script_getvarid(num));
- prefix=*name;
- if(not_server_variable(prefix)){
- if( !script_rid2sd(sd) ){
- ShowError( "buildin_getmapxy: variable '%s' for mapY is not a server variable, but no player is attached!", name );
- return SCRIPT_CMD_FAILURE;
- }
- }else
- sd=NULL;
- set_reg_num( st, sd, num, name, y, script_getref( st, 4 ) );
- //Return Success value
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the map name of given map ID.
- ///
- /// mapid2name <map ID>;
- BUILDIN_FUNC(mapid2name)
- {
- uint16 m = script_getnum(st, 2);
- if (m < 0) {
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
- script_pushstrcopy(st, map_mapid2mapname(m));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
- *------------------------------------------*/
- BUILDIN_FUNC(logmes)
- {
- const char *str;
- struct map_session_data* sd = map_id2sd(st->rid);
- str = script_getstr(st,2);
- if( sd ){
- log_npc(sd,str);
- }else{
- struct npc_data* nd = map_id2nd(st->oid);
- if( !nd ){
- ShowError( "buildin_logmes: Invalid usage without player or npc.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- log_npc(nd,str);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(summon)
- {
- int _class, timeout=0;
- const char *str,*event="";
- TBL_PC *sd;
- struct mob_data *md;
- t_tick tick = gettick();
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_SUCCESS;
- str =script_getstr(st,2);
- _class=script_getnum(st,3);
- if( script_hasdata(st,4) )
- timeout=script_getnum(st,4);
- if( script_hasdata(st,5) ){
- event=script_getstr(st,5);
- check_event(st, event);
- }
- clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
- md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
- if (md) {
- md->master_id=sd->bl.id;
- md->special_state.ai = AI_ATTACK;
- if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer(tick+(timeout>0?timeout:60000),mob_timer_delete,md->bl.id,0);
- mob_spawn (md); //Now it is ready for spawning.
- clif_specialeffect(&md->bl,EF_ENTRY2,AREA);
- sc_start4(NULL,&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
- }
- script_pushint(st, md->bl.id);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Checks whether it is daytime/nighttime
- *------------------------------------------*/
- BUILDIN_FUNC(isnight)
- {
- script_pushint(st,(night_flag == 1));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(isday)
- {
- script_pushint(st,(night_flag == 0));
- return SCRIPT_CMD_SUCCESS;
- }
- /*================================================
- * Check how many items/cards in the list are
- * equipped - used for 2/15's cards patch [celest]
- *------------------------------------------------*/
- BUILDIN_FUNC(isequippedcnt)
- {
- TBL_PC *sd;
- if (!script_rid2sd(sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- int ret = 0;
- int total = script_lastdata(st);
- std::vector<int32> list(total);
- for (int i = 2; i <= total; ++i) {
- int id = script_getnum(st,i);
- if (id <= 0)
- continue;
- if (std::find(list.begin(), list.end(), id) != list.end())
- continue;
- list.push_back(id);
- for (short j = 0; j < EQI_MAX; j++) {
- short index = sd->equip_index[j];
- if (index < 0)
- continue;
- if (pc_is_same_equip_index((enum equip_index)j, sd->equip_index, index))
- continue;
- if (!sd->inventory_data[index])
- continue;
- if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
- if (sd->inventory_data[index]->nameid == id)
- ret += sd->inventory.u.items_inventory[index].amount;
- } else { //Count cards.
- if (itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
- continue; //No cards
- for (short k = 0; k < sd->inventory_data[index]->slots; k++) {
- if (sd->inventory.u.items_inventory[index].card[k] == id)
- ret++; //[Lupus]
- }
- }
- }
- }
- script_pushint(st,ret);
- return SCRIPT_CMD_SUCCESS;
- }
- /*================================================
- * Check whether another card has been
- * equipped - used for 2/15's cards patch [celest]
- * -- Items checked cannot be reused in another
- * card set to prevent exploits
- *------------------------------------------------*/
- BUILDIN_FUNC(isequipped)
- {
- TBL_PC *sd;
- int i, id = 1;
- int ret = -1;
- //Original hash to reverse it when full check fails.
- unsigned int setitem_hash = 0, setitem_hash2 = 0;
- if (!script_rid2sd(sd)) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- setitem_hash = sd->bonus.setitem_hash;
- setitem_hash2 = sd->bonus.setitem_hash2;
- for (i=0; id!=0; i++) {
- int flag = 0;
- short j;
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
- for (j=0; j<EQI_MAX; j++) {
- short index = sd->equip_index[j];
- if(index < 0)
- continue;
- if (pc_is_same_equip_index((enum equip_index)i, sd->equip_index, index))
- continue;
- if(!sd->inventory_data[index])
- continue;
- if (itemdb_type(id) != IT_CARD) {
- if (sd->inventory_data[index]->nameid != id)
- continue;
- flag = 1;
- break;
- } else { //Cards
- short k;
- if (sd->inventory_data[index]->slots == 0 ||
- itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
- continue;
- for (k = 0; k < sd->inventory_data[index]->slots; k++)
- { //New hash system which should support up to 4 slots on any equipment. [Skotlex]
- unsigned int hash = 0;
- if (sd->inventory.u.items_inventory[index].card[k] != id)
- continue;
- hash = 1<<((j<5?j:j-5)*4 + k);
- // check if card is already used by another set
- if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
- continue;
- // We have found a match
- flag = 1;
- // Set hash so this card cannot be used by another
- if (j<5)
- sd->bonus.setitem_hash |= hash;
- else
- sd->bonus.setitem_hash2 |= hash;
- break;
- }
- }
- if (flag) break; //Card found
- }
- if (ret == -1)
- ret = flag;
- else
- ret &= flag;
- if (!ret) break;
- }
- if (!ret) {//When check fails, restore original hash values. [Skotlex]
- sd->bonus.setitem_hash = setitem_hash;
- sd->bonus.setitem_hash2 = setitem_hash2;
- }
- script_pushint(st,ret);
- return SCRIPT_CMD_SUCCESS;
- }
- /*================================================
- * Check how many given inserted cards in the CURRENT
- * weapon - used for 2/15's cards patch [Lupus]
- *------------------------------------------------*/
- BUILDIN_FUNC(cardscnt)
- {
- TBL_PC *sd;
- int i, k, id = 1;
- int ret = 0;
- int index;
- if( !script_rid2sd(sd) ){
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- for (i=0; id!=0; i++) {
- FETCH (i+2, id) else id = 0;
- if (id <= 0)
- continue;
- index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.cpp [Lupus]
- if(index < 0) continue;
- if(!sd->inventory_data[index])
- continue;
- if(itemdb_type(id) != IT_CARD) {
- if (sd->inventory_data[index]->nameid == id)
- ret+= sd->inventory.u.items_inventory[index].amount;
- } else {
- if (itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
- continue;
- for(k=0; k<sd->inventory_data[index]->slots; k++) {
- if (sd->inventory.u.items_inventory[index].card[k] == id)
- ret++;
- }
- }
- }
- script_pushint(st,ret);
- // script_pushint(st,current_equip_item_index);
- return SCRIPT_CMD_SUCCESS;
- }
- /*=======================================================
- * Returns the refined number of the current item, or an
- * item with inventory index specified
- *-------------------------------------------------------*/
- BUILDIN_FUNC(getrefine)
- {
- TBL_PC *sd;
- if (script_rid2sd(sd)){
- if( current_equip_item_index == -1 ){
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,sd->inventory.u.items_inventory[current_equip_item_index].refine);
- }else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /*=======================================================
- * Day/Night controls
- *-------------------------------------------------------*/
- BUILDIN_FUNC(night)
- {
- if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(day)
- {
- if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * unequip <equipment slot>{,<char_id>};
- * @author [Spectre]
- **/
- BUILDIN_FUNC(unequip) {
- int pos;
- TBL_PC *sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- pos = script_getnum(st,2);
- if (equip_index_check(pos)) {
- short i = pc_checkequip(sd,equip_bitmask[pos]);
- if (i >= 0) {
- pc_unequipitem(sd,i,1|2);
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- ShowError("buildin_unequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- /**
- * equip <item id>{,<char_id>};
- **/
- BUILDIN_FUNC(equip) {
- TBL_PC *sd;
- struct item_data *item_data;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- t_itemid nameid = script_getnum(st,2);
- if ((item_data = itemdb_exists(nameid))) {
- int i;
- ARR_FIND( 0, MAX_INVENTORY, i, sd->inventory.u.items_inventory[i].nameid == nameid );
- if (i < MAX_INVENTORY) {
- pc_equipitem(sd,i,item_data->equip);
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- ShowError("buildin_equip: Item %u cannot be equipped\n",nameid);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- BUILDIN_FUNC(autoequip)
- {
- int flag;
- struct item_data *item_data;
- t_itemid nameid=script_getnum(st,2);
- flag=script_getnum(st,3);
- if( ( item_data = itemdb_exists(nameid) ) == NULL )
- {
- ShowError("buildin_autoequip: Invalid item '%u'.\n", nameid);
- return SCRIPT_CMD_FAILURE;
- }
- if( !itemdb_isequip2(item_data) )
- {
- ShowError("buildin_autoequip: Item '%u' cannot be equipped.\n", nameid);
- return SCRIPT_CMD_FAILURE;
- }
- item_data->flag.autoequip = flag>0?1:0;
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Set the value of a given battle config
- * setbattleflag "<battle flag>",<value>{,<reload>};
- */
- BUILDIN_FUNC(setbattleflag)
- {
- const char *flag, *value;
- flag = script_getstr(st,2);
- value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
- if (battle_set_value(flag, value) == 0)
- ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
- else {
- ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
- if (script_hasdata(st, 4) && script_getnum(st, 4)) { // Only attempt to reload monster data if told to
- const char *expdrop_flags[] = { // Only certain flags require a reload, check for those types
- "base_exp_rate", "job_exp_rate", "mvp_exp_rate", "quest_exp_rate", "heal_exp", "resurrection_exp",
- "item_rate_common", "item_rate_common_boss", "item_rate_common_mvp", "item_drop_common_min", "item_drop_common_max",
- "item_rate_heal", "item_rate_heal_boss", "item_rate_heal_mvp", "item_rate_heal_min", "item_rate_heal_max",
- "item_rate_use", "item_rate_use_boss", "item_rate_use_mvp", "item_rate_use_min", "item_rate_use_max",
- "item_rate_equip", "item_rate_equip_boss", "item_rate_equip_mvp", "item_rate_equip_min", "item_rate_equip_max",
- "item_rate_card", "item_rate_card_boss", "item_rate_card_mvp", "item_rate_card_min", "item_rate_card_max",
- "item_rate_mvp", "item_rate_mvp_min", "item_rate_mvp_max", "item_rate_mvp_mode",
- "item_rate_treasure", "item_rate_treasure_min", "item_rate_treasure_max",
- "item_logarithmic_drops", "drop_rate0item", "drop_rateincrease",
- };
- uint8 i;
- for (i = 0; i < ARRAYLENGTH(expdrop_flags); i++) {
- if (!strcmpi(flag, expdrop_flags[i])) {
- mob_reload();
- break;
- }
- }
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Get the value of a given battle config
- * getbattleflag("<battle flag>")
- */
- BUILDIN_FUNC(getbattleflag)
- {
- const char *flag = script_getstr(st,2);
- script_pushint(st,battle_get_value(flag));
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // strlen [Valaris]
- //-------------------------------------------------------
- BUILDIN_FUNC(getstrlen)
- {
- const char *str = script_getstr(st,2);
- int len = (str) ? (int)strlen(str) : 0;
- script_pushint(st,len);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // isalpha [Valaris]
- //-------------------------------------------------------
- BUILDIN_FUNC(charisalpha)
- {
- const char *str=script_getstr(st,2);
- int pos=script_getnum(st,3);
- int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
- script_pushint(st,val);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // charisupper <str>, <index>
- //-------------------------------------------------------
- BUILDIN_FUNC(charisupper)
- {
- const char *str = script_getstr(st,2);
- int pos = script_getnum(st,3);
- int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
- script_pushint(st,val);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // charislower <str>, <index>
- //-------------------------------------------------------
- BUILDIN_FUNC(charislower)
- {
- const char *str = script_getstr(st,2);
- int pos = script_getnum(st,3);
- int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
- script_pushint(st,val);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // charat <str>, <index>
- //-------------------------------------------------------
- BUILDIN_FUNC(charat) {
- const char *str = script_getstr(st,2);
- int pos = script_getnum(st,3);
- if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
- char output[2];
- output[0] = str[pos];
- output[1] = '\0';
- script_pushstrcopy(st, output);
- } else
- script_pushconststr(st, "");
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // setchar <string>, <char>, <index>
- //-------------------------------------------------------
- BUILDIN_FUNC(setchar)
- {
- const char *str = script_getstr(st,2);
- const char *c = script_getstr(st,3);
- int index = script_getnum(st,4);
- char *output = aStrdup(str);
- if(index >= 0 && index < strlen(output))
- output[index] = *c;
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // insertchar <string>, <char>, <index>
- //-------------------------------------------------------
- BUILDIN_FUNC(insertchar)
- {
- const char *str = script_getstr(st,2);
- const char *c = script_getstr(st,3);
- int index = script_getnum(st,4);
- char *output;
- size_t len = strlen(str);
- if(index < 0)
- index = 0;
- else if(index > len)
- index = len;
- output = (char*)aMalloc(len + 2);
- memcpy(output, str, index);
- output[index] = c[0];
- memcpy(&output[index+1], &str[index], len - index);
- output[len+1] = '\0';
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // delchar <string>, <index>
- //-------------------------------------------------------
- BUILDIN_FUNC(delchar)
- {
- const char *str = script_getstr(st,2);
- int index = script_getnum(st,3);
- char *output;
- size_t len = strlen(str);
- if(index < 0 || index > len) {
- //return original
- output = aStrdup(str);
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- output = (char*)aMalloc(len);
- memcpy(output, str, index);
- memcpy(&output[index], &str[index+1], len - index);
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // strtoupper <str>
- //-------------------------------------------------------
- BUILDIN_FUNC(strtoupper)
- {
- const char *str = script_getstr(st,2);
- char *output = aStrdup(str);
- char *cursor = output;
- while (*cursor != '\0') {
- *cursor = TOUPPER(*cursor);
- cursor++;
- }
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // strtolower <str>
- //-------------------------------------------------------
- BUILDIN_FUNC(strtolower)
- {
- const char *str = script_getstr(st,2);
- char *output = aStrdup(str);
- char *cursor = output;
- while (*cursor != '\0') {
- *cursor = TOLOWER(*cursor);
- cursor++;
- }
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // substr <str>, <start>, <end>
- //-------------------------------------------------------
- BUILDIN_FUNC(substr)
- {
- const char *str = script_getstr(st,2);
- char *output;
- int start = script_getnum(st,3);
- int end = script_getnum(st,4);
- int len = 0;
- if(start >= 0 && end < strlen(str) && start <= end) {
- len = end - start + 1;
- output = (char*)aMalloc(len + 1);
- memcpy(output, &str[start], len);
- } else
- output = (char*)aMalloc(1);
- output[len] = '\0';
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // explode <dest_string_array>, <str>, <delimiter>
- // Note: delimiter is limited to 1 char
- //-------------------------------------------------------
- BUILDIN_FUNC(explode)
- {
- struct script_data* data = script_getdata(st, 2);
- const char *str = script_getstr(st,3);
- const char delimiter = script_getstr(st, 4)[0];
- int32 id;
- size_t len = strlen(str);
- int i = 0, j = 0;
- int start;
- char *temp;
- const char* name;
- TBL_PC* sd = NULL;
- temp = (char*)aMalloc(len + 1);
- if( !data_isreference(data) ) {
- ShowError("script:explode: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( !is_string_variable(name) ) {
- ShowError("script:explode: not string array\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// data type mismatch
- }
- if( not_server_variable(*name) ) {
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- while(str[i] != '\0') {
- if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
- temp[j] = '\0';
- set_reg_str( st, sd, reference_uid( id, start++ ), name, temp, reference_getref( data ) );
- j = 0;
- ++i;
- } else {
- temp[j++] = str[i++];
- }
- }
- //set last string
- temp[j] = '\0';
- set_reg_str( st, sd, reference_uid( id, start ), name, temp, reference_getref( data ) );
- aFree(temp);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // implode <string_array>
- // implode <string_array>, <glue>
- //-------------------------------------------------------
- BUILDIN_FUNC(implode)
- {
- struct script_data* data = script_getdata(st, 2);
- const char *name;
- uint32 glue_len = 0, array_size, id;
- char *output;
- TBL_PC* sd = NULL;
- if( !data_isreference(data) ) {
- ShowError("script:implode: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id = reference_getid(data);
- name = reference_getname(data);
- if( !is_string_variable(name) ) {
- ShowError("script:implode: not string array\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// data type mismatch
- }
- if( not_server_variable(*name) && !script_rid2sd(sd) ) {
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- //count chars
- array_size = script_array_highest_key(st, sd, name, reference_getref(data)) - 1;
- if(array_size == -1) { //empty array check (AmsTaff)
- ShowWarning("script:implode: array length = 0\n");
- output = (char*)aMalloc(sizeof(char)*5);
- sprintf(output,"%s","NULL");
- } else {
- const char *glue = NULL, *temp;
- size_t len = 0;
- int i, k = 0;
- for(i = 0; i <= array_size; ++i) {
- temp = get_val2_str( st, reference_uid( id, i ), reference_getref( data ) );
- len += strlen(temp);
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }
- //allocate mem
- if( script_hasdata(st,3) ) {
- glue = script_getstr(st,3);
- glue_len = strlen(glue);
- len += glue_len * (array_size);
- }
- output = (char*)aMalloc(len + 1);
- //build output
- for(i = 0; i < array_size; ++i) {
- temp = get_val2_str( st, reference_uid( id, i ), reference_getref( data ) );
- len = strlen(temp);
- memcpy(&output[k], temp, len);
- k += len;
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- if(glue_len != 0) {
- memcpy(&output[k], glue, glue_len);
- k += glue_len;
- }
- }
- temp = get_val2_str( st, reference_uid( id, array_size ), reference_getref( data ) );
- len = strlen(temp);
- memcpy(&output[k], temp, len);
- k += len;
- output[k] = '\0';
- // Remove stack entry from get_val2_str
- script_removetop( st, -1, 0 );
- }
- script_pushstr(st, output);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // sprintf(<format>, ...);
- // Implements C sprintf, except format %n. The resulting string is
- // returned, instead of being saved in variable by reference.
- //-------------------------------------------------------
- BUILDIN_FUNC(sprintf)
- {
- unsigned int len, argc = 0, arg = 0, buf2_len = 0;
- const char* format;
- char* p;
- char* q;
- char* buf = NULL;
- char* buf2 = NULL;
- struct script_data* data;
- StringBuf final_buf;
- // Fetch init data
- format = script_getstr(st, 2);
- argc = script_lastdata(st)-2;
- len = strlen(format);
- // Skip parsing, where no parsing is required.
- if(len == 0) {
- script_pushconststr(st,"");
- return SCRIPT_CMD_SUCCESS;
- }
- // Pessimistic alloc
- CREATE(buf, char, len+1);
- // Need not be parsed, just solve stuff like %%.
- if(argc == 0) {
- memcpy(buf,format,len+1);
- script_pushstrcopy(st, buf);
- aFree(buf);
- return SCRIPT_CMD_SUCCESS;
- }
- safestrncpy(buf, format, len+1);
- // Issue sprintf for each parameter
- StringBuf_Init(&final_buf);
- q = buf;
- while((p = strchr(q, '%')) != NULL) {
- if(p != q) {
- len = p - q + 1;
- if(buf2_len < len) {
- RECREATE(buf2, char, len);
- buf2_len = len;
- }
- safestrncpy(buf2, q, len);
- StringBuf_AppendStr(&final_buf, buf2);
- q = p;
- }
- p = q + 1;
- if(*p == '%') { // %%
- StringBuf_AppendStr(&final_buf, "%");
- q+=2;
- continue;
- }
- if(*p == 'n') { // %n
- ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
- script_reportsrc(st);
- q+=2;
- continue;
- }
- if(arg >= argc) {
- ShowError("buildin_sprintf: Not enough arguments passed!\n");
- if(buf) aFree(buf);
- if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
- script_pushconststr(st,"");
- return SCRIPT_CMD_FAILURE;
- }
- if((p = strchr(q+1, '%')) == NULL)
- p = strchr(q, 0); // EOS
- len = p - q + 1;
- if(buf2_len < len) {
- RECREATE(buf2, char, len);
- buf2_len = len;
- }
- safestrncpy(buf2, q, len);
- q = p;
- // Note: This assumes the passed value being the correct
- // type to the current format specifier. If not, the server
- // probably crashes or returns anything else, than expected,
- // but it would behave in normal code the same way so it's
- // the scripter's responsibility.
- data = script_getdata(st, arg+3);
- if(data_isstring(data)) // String
- StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
- else if(data_isint(data)) // Number
- StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
- else if(data_isreference(data)) { // Variable
- char* name = reference_getname(data);
- if(name[strlen(name)-1]=='$') // var Str
- StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
- else // var Int
- StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
- } else { // Unsupported type
- ShowError("buildin_sprintf: Unknown argument type!\n");
- if(buf) aFree(buf);
- if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
- script_pushconststr(st,"");
- return SCRIPT_CMD_FAILURE;
- }
- arg++;
- }
- // Append anything left
- if(*q)
- StringBuf_AppendStr(&final_buf, q);
- // Passed more, than needed
- if(arg < argc) {
- ShowWarning("buildin_sprintf: Unused arguments passed.\n");
- script_reportsrc(st);
- }
- script_pushstrcopy(st, StringBuf_Value(&final_buf));
- if(buf) aFree(buf);
- if(buf2) aFree(buf2);
- StringBuf_Destroy(&final_buf);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // sscanf(<str>, <format>, ...);
- // Implements C sscanf.
- //-------------------------------------------------------
- BUILDIN_FUNC(sscanf){
- unsigned int argc, arg = 0, len;
- struct script_data* data;
- struct map_session_data* sd = NULL;
- const char* str;
- const char* format;
- const char* p;
- const char* q;
- char* buf = NULL;
- char* buf_p;
- char* ref_str = NULL;
- int ref_int;
- // Get data
- str = script_getstr(st, 2);
- format = script_getstr(st, 3);
- argc = script_lastdata(st)-3;
- len = strlen(format);
- if (len != 0 && strlen(str) == 0) {
- // If the source string is empty but the format string is not, we return -1
- // according to the C specs. (if the format string is also empty, we shall
- // continue and return 0: 0 conversions took place out of the 0 attempted.)
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- CREATE(buf, char, len*2+1);
- // Issue sscanf for each parameter
- *buf = 0;
- q = format;
- while((p = strchr(q, '%'))){
- if(p!=q){
- strncat(buf, q, (size_t)(p-q));
- q = p;
- }
- p = q+1;
- if(*p=='*' || *p=='%'){ // Skip
- strncat(buf, q, 2);
- q+=2;
- continue;
- }
- if(arg>=argc){
- ShowError("buildin_sscanf: Not enough arguments passed!\n");
- script_pushint(st, -1);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
- return SCRIPT_CMD_FAILURE;
- }
- if((p = strchr(q+1, '%'))==NULL){
- p = strchr(q, 0); // EOS
- }
- len = p-q;
- strncat(buf, q, len);
- q = p;
- // Validate output
- data = script_getdata(st, arg+4);
- if(!data_isreference(data) || !reference_tovariable(data)){
- ShowError("buildin_sscanf: Target argument is not a variable!\n");
- script_pushint(st, -1);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
- return SCRIPT_CMD_FAILURE;
- }
- buf_p = reference_getname(data);
- if(not_server_variable(*buf_p) && !script_rid2sd(sd)){
- script_pushint(st, -1);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
- return SCRIPT_CMD_SUCCESS;
- }
- // Save value if any
- if(buf_p[strlen(buf_p)-1]=='$'){ // String
- if(ref_str==NULL){
- CREATE(ref_str, char, strlen(str)+1);
- }
- if(sscanf(str, buf, ref_str)==0){
- break;
- }
- set_reg_str( st, sd, reference_uid( reference_getid( data ), reference_getindex( data ) ), buf_p, ref_str, reference_getref( data ) );
- } else { // Number
- if(sscanf(str, buf, &ref_int)==0){
- break;
- }
- set_reg_num( st, sd, reference_uid( reference_getid( data ), reference_getindex( data ) ), buf_p, ref_int, reference_getref( data ) );
- }
- arg++;
- // Disable used format (%... -> %*...)
- buf_p = strchr(buf, 0);
- memmove(buf_p-len+2, buf_p-len+1, len);
- *(buf_p-len+1) = '*';
- }
- script_pushint(st, arg);
- if(buf) aFree(buf);
- if(ref_str) aFree(ref_str);
- return SCRIPT_CMD_SUCCESS;
- }
- //=======================================================
- // strpos(<haystack>, <needle>)
- // strpos(<haystack>, <needle>, <offset>)
- //
- // Implements PHP style strpos. Adapted from code from
- // http://www.daniweb.com/code/snippet313.html, Dave Sinkula
- //-------------------------------------------------------
- BUILDIN_FUNC(strpos) {
- const char *haystack = script_getstr(st,2);
- const char *needle = script_getstr(st,3);
- int i;
- size_t len;
- if( script_hasdata(st,4) )
- i = script_getnum(st,4);
- else
- i = 0;
- if (needle[0] == '\0') {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- len = strlen(haystack);
- for ( ; i < len; ++i ) {
- if ( haystack[i] == *needle ) {
- // matched starting char -- loop through remaining chars
- const char *h, *n;
- for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
- if ( *h != *n ) {
- break;
- }
- }
- if ( !*n ) { // matched all of 'needle' to null termination
- script_pushint(st, i);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- }
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- //===============================================================
- // replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
- //
- // Note: Finds all instances of <search> in <input> and replaces
- // with <replace>. If specified will only replace as many
- // instances as specified in <count>. By default will be case
- // sensitive.
- //---------------------------------------------------------------
- BUILDIN_FUNC(replacestr)
- {
- const char *input = script_getstr(st, 2);
- const char *find = script_getstr(st, 3);
- const char *replace = script_getstr(st, 4);
- size_t inputlen = strlen(input);
- size_t findlen = strlen(find);
- struct StringBuf output;
- bool usecase = true;
- int count = 0;
- int numFinds = 0;
- int i = 0, f = 0;
- if(findlen == 0) {
- ShowError("script:replacestr: Invalid search length.\n");
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if(script_hasdata(st, 5)) {
- if( script_isint(st, 5) )
- usecase = script_getnum(st, 5) != 0;
- else {
- ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- if(script_hasdata(st, 6)) {
- count = script_getnum(st, 6);
- if(count == 0) {
- ShowError("script:replacestr: Invalid count value. Expected int got string\n");
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- StringBuf_Init(&output);
- for(; i < inputlen; i++) {
- if(count && count == numFinds) { //found enough, stop looking
- break;
- }
- for(f = 0; f <= findlen; f++) {
- if(f == findlen) { //complete match
- numFinds++;
- StringBuf_AppendStr(&output, replace);
- i += findlen - 1;
- break;
- } else {
- if(usecase) {
- if((i + f) > inputlen || input[i + f] != find[f]) {
- StringBuf_Printf(&output, "%c", input[i]);
- break;
- }
- } else {
- if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
- StringBuf_Printf(&output, "%c", input[i]);
- break;
- }
- }
- }
- }
- }
- //append excess after enough found
- if(i < inputlen)
- StringBuf_AppendStr(&output, &(input[i]));
- script_pushstrcopy(st, StringBuf_Value(&output));
- StringBuf_Destroy(&output);
- return SCRIPT_CMD_SUCCESS;
- }
- //========================================================
- // countstr <input>, <search>{, <usecase>}
- //
- // Note: Counts the number of times <search> occurs in
- // <input>. By default will be case sensitive.
- //--------------------------------------------------------
- BUILDIN_FUNC(countstr)
- {
- const char *input = script_getstr(st, 2);
- const char *find = script_getstr(st, 3);
- size_t inputlen = strlen(input);
- size_t findlen = strlen(find);
- bool usecase = true;
- int numFinds = 0;
- int i = 0, f = 0;
- if(findlen == 0) {
- ShowError("script:countstr: Invalid search length.\n");
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if(script_hasdata(st, 4)) {
- if( script_isint(st, 4) )
- usecase = script_getnum(st, 4) != 0;
- else {
- ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- for(; i < inputlen; i++) {
- for(f = 0; f <= findlen; f++) {
- if(f == findlen) { //complete match
- numFinds++;
- i += findlen - 1;
- break;
- } else {
- if(usecase) {
- if((i + f) > inputlen || input[i + f] != find[f]) {
- break;
- }
- } else {
- if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
- break;
- }
- }
- }
- }
- }
- script_pushint(st, numFinds);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Changes the display name and/or display class of the npc.
- /// Returns 0 is successful, 1 if the npc does not exist.
- ///
- /// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
- /// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
- /// setnpcdisplay("<npc name>", "<new display name>") -> <int>
- /// setnpcdisplay("<npc name>", <new class id>) -> <int>
- BUILDIN_FUNC(setnpcdisplay)
- {
- const char* name;
- const char* newname = NULL;
- int class_ = JT_FAKENPC, size = -1;
- struct npc_data* nd;
- name = script_getstr(st,2);
- if( script_hasdata(st,4) )
- class_ = script_getnum(st,4);
- if( script_hasdata(st,5) )
- size = script_getnum(st,5);
- if( script_isstring(st, 3) )
- newname = script_getstr(st, 3);
- else
- class_ = script_getnum(st, 3);
- nd = npc_name2id(name);
- if( nd == NULL )
- {// not found
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- // update npc
- if( newname )
- npc_setdisplayname(nd, newname);
- if( size != -1 && size != (int)nd->size )
- nd->size = size;
- else
- size = -1;
- if( class_ != JT_FAKENPC && nd->class_ != class_ )
- npc_setclass(nd, class_);
- else if( size != -1 )
- unit_refresh(&nd->bl); // Required to update the visual size
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(atoi)
- {
- const char *value;
- value = script_getstr(st,2);
- script_pushint(st,atoi(value));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(axtoi)
- {
- const char *hex = script_getstr(st,2);
- long value = strtol(hex, NULL, 16);
- #if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
- value = cap_value(value, INT_MIN, INT_MAX);
- #endif
- script_pushint(st, (int)value);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(strtol)
- {
- const char *string = script_getstr(st, 2);
- int base = script_getnum(st, 3);
- long value = strtol(string, NULL, base);
- #if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
- value = cap_value(value, INT_MIN, INT_MAX);
- #endif
- script_pushint(st, (int)value);
- return SCRIPT_CMD_SUCCESS;
- }
- // case-insensitive substring search [lordalfa]
- BUILDIN_FUNC(compare)
- {
- const char *message;
- const char *cmpstring;
- message = script_getstr(st,2);
- cmpstring = script_getstr(st,3);
- script_pushint(st,(stristr(message,cmpstring) != NULL));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(strcmp)
- {
- const char *str1;
- const char *str2;
- str1 = script_getstr(st,2);
- str2 = script_getstr(st,3);
- script_pushint(st,strcmp(str1, str2));
- return SCRIPT_CMD_SUCCESS;
- }
- // [zBuffer] List of mathematics commands --->
- BUILDIN_FUNC(sqrt)
- {
- double i, a;
- i = script_getnum(st,2);
- a = sqrt(i);
- script_pushint(st,(int)a);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(pow)
- {
- double i, a, b;
- a = script_getnum(st,2);
- b = script_getnum(st,3);
- i = pow(a,b);
- script_pushint(st,(int)i);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(distance)
- {
- int x0, y0, x1, y1;
- x0 = script_getnum(st,2);
- y0 = script_getnum(st,3);
- x1 = script_getnum(st,4);
- y1 = script_getnum(st,5);
- script_pushint(st,distance_xy(x0,y0,x1,y1));
- return SCRIPT_CMD_SUCCESS;
- }
- // <--- [zBuffer] List of mathematics commands
- BUILDIN_FUNC(md5)
- {
- const char *tmpstr;
- char *md5str;
- tmpstr = script_getstr(st,2);
- md5str = (char *)aMalloc((32+1)*sizeof(char));
- MD5_String(tmpstr, md5str);
- script_pushstr(st, md5str);
- return SCRIPT_CMD_SUCCESS;
- }
- // [zBuffer] List of dynamic var commands --->
- /**
- * setd "<variable name>",<value>{,<char_id>};
- **/
- BUILDIN_FUNC(setd)
- {
- TBL_PC *sd = NULL;
- char varname[100];
- const char *buffer;
- int elem;
- buffer = script_getstr(st, 2);
- if(sscanf(buffer, "%99[^[][%11d]", varname, &elem) < 2)
- elem = 0;
- if( not_server_variable(*varname) ) {
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- }
- if( is_string_variable(varname) ) {
- setd_sub_str( st, sd, varname, elem, script_getstr( st, 3 ), NULL );
- } else {
- setd_sub_num( st, sd, varname, elem, script_getnum64( st, 3 ), NULL );
- }
- return SCRIPT_CMD_SUCCESS;
- }
- int buildin_query_sql_sub(struct script_state* st, Sql* handle)
- {
- int i, j;
- TBL_PC* sd = NULL;
- const char* query;
- struct script_data* data;
- const char* name;
- unsigned int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
- int num_vars;
- int num_cols;
- // check target variables
- for( i = 3; script_hasdata(st,i); ++i ) {
- data = script_getdata(st, i);
- if( data_isreference(data) ) { // it's a variable
- name = reference_getname(data);
- if( not_server_variable(*name) && sd == NULL ) { // requires a player
- if( !script_rid2sd(sd) ) { // no player attached
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- } else {
- ShowError("script:query_sql: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- num_vars = i - 3;
- // Execute the query
- query = script_getstr(st,2);
- if( SQL_ERROR == Sql_QueryStr(handle, query) ) {
- Sql_ShowDebug(handle);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- if( Sql_NumRows(handle) == 0 ) { // No data received
- Sql_FreeResult(handle);
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- // Count the number of columns to store
- num_cols = Sql_NumColumns(handle);
- if( num_vars < num_cols ) {
- ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
- script_reportsrc(st);
- } else if( num_vars > num_cols ) {
- ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
- script_reportsrc(st);
- }
- // Store data
- for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) {
- for( j = 0; j < num_vars; ++j ) {
- char* str = NULL;
- if( j < num_cols )
- Sql_GetData(handle, j, &str, NULL);
- data = script_getdata(st, j+3);
- name = reference_getname(data);
- if( is_string_variable(name) )
- setd_sub_str( st, sd, name, i, str ? str : "", reference_getref( data ) );
- else
- setd_sub_num( st, sd, name, i, str ? strtoll( str, nullptr, 10 ) : 0, reference_getref( data ) );
- }
- }
- if( i == max_rows && max_rows < Sql_NumRows(handle) ) {
- ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
- script_reportsrc(st);
- }
- // Free data
- Sql_FreeResult(handle);
- script_pushint(st, i);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(query_sql) {
- return buildin_query_sql_sub(st, qsmysql_handle);
- }
- BUILDIN_FUNC(query_logsql) {
- if( !log_config.sql_logs ) {// logmysql_handle == NULL
- ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- return buildin_query_sql_sub(st, logmysql_handle);
- }
- //Allows escaping of a given string.
- BUILDIN_FUNC(escape_sql)
- {
- const char *str;
- char *esc_str;
- size_t len;
- str = script_getstr(st,2);
- len = strlen(str);
- esc_str = (char*)aMalloc(len*2+1);
- Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
- script_pushstr(st, esc_str);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getd)
- {
- char varname[100];
- const char *buffer;
- int elem;
- buffer = script_getstr(st, 2);
- if(sscanf(buffer, "%99[^[][%11d]", varname, &elem) < 2)
- elem = 0;
- // Push the 'pointer' so it's more flexible [Lance]
- push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(callshop)
- {
- TBL_PC *sd = NULL;
- struct npc_data *nd;
- const char *shopname;
- int flag = 0;
- if (!script_rid2sd(sd)) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- shopname = script_getstr(st, 2);
- if (script_hasdata(st,3))
- flag = script_getnum(st,3);
- nd = npc_name2id(shopname);
- if( !nd || nd->bl.type != BL_NPC || (nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP && nd->subtype != NPCTYPE_BARTER) ) {
- ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (nd->subtype == NPCTYPE_SHOP) {
- // flag the user as using a valid script call for opening the shop (for floating NPCs)
- sd->state.callshop = 1;
- switch (flag) {
- case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
- case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
- default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
- }
- }
- #if PACKETVER >= 20131223
- else if (nd->subtype == NPCTYPE_MARKETSHOP) {
- unsigned short i;
- for (i = 0; i < nd->u.shop.count; i++) {
- if (nd->u.shop.shop_item[i].qty)
- break;
- }
- if (i == nd->u.shop.count) {
- clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 534), false, SELF);
- return SCRIPT_CMD_FAILURE;
- }
- sd->npc_shopid = nd->bl.id;
- clif_npc_market_open(sd, nd);
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- #endif
- else if( nd->subtype == NPCTYPE_BARTER ){
- // flag the user as using a valid script call for opening the shop (for floating NPCs)
- sd->state.callshop = 1;
- if( nd->u.barter.extended ){
- clif_barter_extended_open( *sd, *nd );
- }else{
- clif_barter_open( *sd, *nd );
- }
- }else
- clif_cashshop_show(sd, nd);
- sd->npc_shopid = nd->bl.id;
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(npcshopitem)
- {
- const char* npcname = script_getstr(st, 2);
- struct npc_data* nd = npc_name2id(npcname);
- int n, i;
- int amount;
- uint16 offs = 2;
- if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP ) ) { // Not found.
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- #if PACKETVER >= 20131223
- if (nd->subtype == NPCTYPE_MARKETSHOP) {
- offs = 3;
- npc_market_delfromsql_(nd->exname, 0, true);
- }
- #endif
- // get the count of new entries
- amount = (script_lastdata(st)-2)/offs;
- // generate new shop item list
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
- nd->u.shop.count = 0;
- for (n = 0, i = 3; n < amount; n++, i+=offs) {
- t_itemid nameid = script_getnum( st, i );
- if( itemdb_exists( nameid ) == nullptr ){
- ShowError( "builtin_npcshopitem: Item ID %u does not exist.\n", nameid );
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- nd->u.shop.shop_item[n].nameid = nameid;
- nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
- #if PACKETVER >= 20131223
- if (nd->subtype == NPCTYPE_MARKETSHOP) {
- nd->u.shop.shop_item[n].qty = script_getnum(st,i+2);
- nd->u.shop.shop_item[n].flag = 1;
- npc_market_tosql(nd->exname, &nd->u.shop.shop_item[n]);
- }
- #endif
- nd->u.shop.count++;
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(npcshopadditem)
- {
- const char* npcname = script_getstr(st,2);
- struct npc_data* nd = npc_name2id(npcname);
- uint16 offs = 2, amount;
- if (!nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP)) { // Not found.
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (nd->subtype == NPCTYPE_MARKETSHOP)
- offs = 3;
- // get the count of new entries
- amount = (script_lastdata(st)-2)/offs;
- #if PACKETVER >= 20131223
- if (nd->subtype == NPCTYPE_MARKETSHOP) {
- for (int n = 0, i = 3; n < amount; n++, i += offs) {
- t_itemid nameid = script_getnum(st,i);
- uint16 j;
- if( itemdb_exists( nameid ) == nullptr ){
- ShowError( "builtin_npcshopadditem: Item ID %u does not exist.\n", nameid );
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- // Check existing entries
- ARR_FIND(0, nd->u.shop.count, j, nd->u.shop.shop_item[j].nameid == nameid);
- if (j == nd->u.shop.count) {
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+1);
- j = nd->u.shop.count;
- nd->u.shop.shop_item[j].flag = 1;
- nd->u.shop.count++;
- }
- int32 stock = script_getnum( st, i + 2 );
- if( stock < -1 ){
- ShowError( "builtin_npcshopadditem: Invalid stock amount in marketshop '%s'.\n", nd->exname );
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- nd->u.shop.shop_item[j].nameid = nameid;
- nd->u.shop.shop_item[j].value = script_getnum(st,i+1);
- nd->u.shop.shop_item[j].qty = stock;
- npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]);
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- #endif
- // append new items to existing shop item list
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
- for (int n = nd->u.shop.count, i = 3, j = 0; j < amount; n++, i+=offs, j++)
- {
- t_itemid nameid = script_getnum( st, i );
- if( itemdb_exists( nameid ) == nullptr ){
- ShowError( "builtin_npcshopadditem: Item ID %u does not exist.\n", nameid );
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- nd->u.shop.shop_item[n].nameid = nameid;
- nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
- nd->u.shop.count++;
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(npcshopdelitem)
- {
- const char* npcname = script_getstr(st,2);
- struct npc_data* nd = npc_name2id(npcname);
- int n, i, size;
- unsigned short amount;
- if (!nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP)) { // Not found.
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- amount = script_lastdata(st)-2;
- size = nd->u.shop.count;
- // remove specified items from the shop item list
- for( i = 3; i < 3 + amount; i++ ) {
- t_itemid nameid = script_getnum(st,i);
- ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
- if( n < size ) {
- if (n+1 != size)
- memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
- #if PACKETVER >= 20131223
- if (nd->subtype == NPCTYPE_MARKETSHOP)
- npc_market_delfromsql_(nd->exname, nameid, false);
- #endif
- size--;
- }
- }
- RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
- nd->u.shop.count = size;
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Sets a script to attach to a shop npc.
- * npcshopattach "<npc_name>";
- **/
- BUILDIN_FUNC(npcshopattach)
- {
- const char* npcname = script_getstr(st,2);
- struct npc_data* nd = npc_name2id(npcname);
- int flag = 1;
- if( script_hasdata(st,3) )
- flag = script_getnum(st,3);
- if (!nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP)) { // Not found.
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (flag)
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- else
- nd->master_nd = NULL;
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns some values of an item [Lupus]
- * Price, Weight, etc...
- setitemscript(itemID,"{new item bonus script}",[n]);
- Where n:
- 0 - script
- 1 - Equip script
- 2 - Unequip script
- *------------------------------------------*/
- BUILDIN_FUNC(setitemscript)
- {
- int n = 0;
- const char *script;
- struct item_data *i_data;
- struct script_code **dstscript;
- t_itemid item_id = script_getnum(st,2);
- script = script_getstr(st,3);
- if( script_hasdata(st,4) )
- n=script_getnum(st,4);
- i_data = itemdb_exists(item_id);
- if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch (n) {
- case 2:
- dstscript = &i_data->unequip_script;
- break;
- case 1:
- dstscript = &i_data->equip_script;
- break;
- default:
- dstscript = &i_data->script;
- break;
- }
- if(*dstscript)
- script_free_code(*dstscript);
- *dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*=======================================================
- * Add or Update a mob drop temporarily [Akinari]
- * Original Idea By: [Lupus]
- *
- * addmonsterdrop <mob_id or name>,<item_id>,<rate>,{<steal protected>,{<random option group id>}};
- *
- * If given an item the mob already drops, the rate
- * is updated to the new rate. Rate range is 1-10000.
- * Returns true if succeeded (added/updated a mob drop) false otherwise.
- *-------------------------------------------------------*/
- BUILDIN_FUNC(addmonsterdrop)
- {
- std::shared_ptr<s_mob_db> mob;
- if (script_isstring(st, 2))
- mob = mob_db.find(mobdb_searchname(script_getstr(st, 2)));
- else
- mob = mob_db.find(script_getnum(st, 2));
- if (mob == nullptr) {
- if (script_isstring(st, 2))
- ShowError("addmonsterdrop: bad mob name given %s\n", script_getstr(st, 2));
- else
- ShowError("addmonsterdrop: bad mob id given %d\n", script_getnum(st, 2));
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- t_itemid item_id = script_getnum(st, 3);
- item_data *itm = itemdb_exists(item_id);
- if (itm == nullptr) {
- ShowError("addmonsterdrop: Nonexistant item %u requested.\n", item_id);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- int rate = script_getnum(st, 4);
- if (rate < 1 || rate > 10000) {
- ShowError("addmonsterdrop: Invalid rate %d (min 1, max 10000).\n", rate);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- uint16 c = 0;
- for (uint16 i = 0; i < MAX_MOB_DROP_TOTAL; i++) {
- if (mob->dropitem[i].nameid > 0) {
- if (mob->dropitem[i].nameid == item_id) { // If it equals item_id we update that drop
- c = i;
- break;
- }
- continue;
- }
- if (c == 0) // Accept first available slot only
- c = i;
- }
- if (c == 0) { // No place to put the new drop
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- int steal_protected = 0;
- int group = 0;
- if (script_hasdata(st,5))
- steal_protected = script_getnum(st, 5);
- if (script_hasdata(st,6)) {
- group = script_getnum(st, 6);
- if (!random_option_group.exists(group)) {
- ShowError("buildin_addmonsterdrop: Unknown random option group %d.\n", group);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (itm->type != IT_WEAPON && itm->type != IT_ARMOR && itm->type != IT_SHADOWGEAR) {
- ShowError("buildin_addmonsterdrop: Random option group can't be used with this type of item (item Id: %d).\n", item_id);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- }
- // Fill in the slot with the item and rate
- mob->dropitem[c].nameid = item_id;
- mob->dropitem[c].rate = rate;
- mob->dropitem[c].steal_protected = steal_protected > 0;
- mob->dropitem[c].randomopt_group = group;
- mob_reload_itemmob_data(); // Reload the mob search data stored in the item_data
- script_pushint(st, true);
- return SCRIPT_CMD_SUCCESS;
- }
- /*=======================================================
- * Delete a mob drop temporarily [Akinari]
- * Original Idea By: [Lupus]
- *
- * delmonsterdrop <mob_id or name>,<item_id>;
- *
- * Returns 1 if succeeded (deleted a mob drop)
- *-------------------------------------------------------*/
- BUILDIN_FUNC(delmonsterdrop)
- {
- std::shared_ptr<s_mob_db> mob;
- if(script_isstring(st, 2))
- mob = mob_db.find(mobdb_searchname(script_getstr(st,2)));
- else
- mob = mob_db.find(script_getnum(st,2));
- t_itemid item_id=script_getnum(st,3);
- if(!item_db.exists(item_id)){
- ShowError("delmonsterdrop: Nonexistant item %u requested.\n", item_id );
- return SCRIPT_CMD_FAILURE;
- }
- if(mob) { //We got a valid monster, check for item drop on monster
- unsigned char i;
- for(i = 0; i < MAX_MOB_DROP_TOTAL; i++) {
- if(mob->dropitem[i].nameid == item_id) {
- mob->dropitem[i].nameid = 0;
- mob->dropitem[i].rate = 0;
- mob->dropitem[i].steal_protected = false;
- mob->dropitem[i].randomopt_group = 0;
- mob_reload_itemmob_data(); // Reload the mob search data stored in the item_data
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- //No drop on that monster
- script_pushint(st,0);
- } else {
- ShowWarning("delmonsterdrop: bad mob id given %d\n",script_getnum(st,2));
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns some values of a monster [Lupus]
- * Name, Level, race, size, etc...
- getmonsterinfo(monsterID,queryIndex);
- *------------------------------------------*/
- BUILDIN_FUNC(getmonsterinfo)
- {
- int mob_id;
- mob_id = script_getnum(st,2);
- if (!mobdb_checkid(mob_id)) {
- //ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
- if ( script_getnum(st,3) == MOB_NAME ) // requested the name
- script_pushconststr(st,"null");
- else
- script_pushint(st,-1);
- return SCRIPT_CMD_SUCCESS;
- }
- std::shared_ptr<s_mob_db> mob = mob_db.find(mob_id);
- switch ( script_getnum(st,3) ) {
- case MOB_NAME: script_pushstrcopy(st,mob->jname.c_str()); break;
- case MOB_LV: script_pushint(st,mob->lv); break;
- case MOB_MAXHP: script_pushint(st,mob->status.max_hp); break;
- case MOB_BASEEXP: script_pushint(st,mob->base_exp); break;
- case MOB_JOBEXP: script_pushint(st,mob->job_exp); break;
- case MOB_ATK1: script_pushint(st,mob->status.rhw.atk); break;
- case MOB_ATK2: script_pushint(st,mob->status.rhw.atk2); break;
- case MOB_DEF: script_pushint(st,mob->status.def); break;
- case MOB_MDEF: script_pushint(st,mob->status.mdef); break;
- case MOB_RES: script_pushint(st, mob->status.res); break;
- case MOB_MRES: script_pushint(st, mob->status.mres); break;
- case MOB_STR: script_pushint(st,mob->status.str); break;
- case MOB_AGI: script_pushint(st,mob->status.agi); break;
- case MOB_VIT: script_pushint(st,mob->status.vit); break;
- case MOB_INT: script_pushint(st,mob->status.int_); break;
- case MOB_DEX: script_pushint(st,mob->status.dex); break;
- case MOB_LUK: script_pushint(st,mob->status.luk); break;
- case MOB_RANGE: script_pushint(st,mob->status.rhw.range); break;
- case MOB_RANGE2: script_pushint(st,mob->range2); break;
- case MOB_RANGE3: script_pushint(st,mob->range3); break;
- case MOB_SIZE: script_pushint(st,mob->status.size); break;
- case MOB_RACE: script_pushint(st,mob->status.race); break;
- case MOB_ELEMENT: script_pushint(st,mob->status.def_ele); break;
- case MOB_MODE: script_pushint(st,mob->status.mode); break;
- case MOB_MVPEXP: script_pushint(st,mob->mexp); break;
- default: script_pushint(st,-1); //wrong Index
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Check player's vending/buyingstore/autotrade state
- * checkvending({"<Player Name>"})
- * @author [Nab4]
- */
- BUILDIN_FUNC(checkvending) {
- TBL_PC *sd = NULL;
- if (!script_nick2sd(2,sd) ) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- else {
- int8 ret = 0;
- if (sd->state.vending)
- ret = 1;
- else if (sd->state.buyingstore)
- ret = 4;
- if (sd->state.autotrade)
- ret |= 2;
- script_pushint(st, ret);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(checkchatting) // check chatting [Marka]
- {
- TBL_PC *sd = NULL;
- if( script_nick2sd(2,sd) )
- script_pushint(st,(sd->chatID != 0));
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(checkidle)
- {
- TBL_PC *sd = NULL;
- if( script_nick2sd(2,sd) )
- script_pushint(st, DIFF_TICK(last_tick, sd->idletime));
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(checkidlehom)
- {
- TBL_PC *sd = NULL;
- if( script_nick2sd(2,sd) )
- script_pushint(st, DIFF_TICK(last_tick, sd->idletime_hom));
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(checkidlemer)
- {
- TBL_PC *sd;
- if( script_nick2sd(2,sd) )
- script_pushint(st, DIFF_TICK(last_tick, sd->idletime_mer));
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(searchitem)
- {
- struct script_data* data = script_getdata(st, 2);
- const char *itemname = script_getstr(st,3);
- struct item_data *items[MAX_SEARCH];
- int count;
- char* name;
- int32 start;
- int32 id;
- int32 i;
- TBL_PC* sd = NULL;
- if ((items[0] = itemdb_exists(atoi(itemname))))
- count = 1;
- else
- count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
- if (!count) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- if( !data_isreference(data) )
- {
- ShowError("script:searchitem: not a variable\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not a variable
- }
- id = reference_getid(data);
- start = reference_getindex(data);
- name = reference_getname(data);
- if( not_server_variable(*name) && !script_rid2sd(sd) )
- {
- return SCRIPT_CMD_SUCCESS;// no player attached
- }
- if( is_string_variable(name) )
- {// string array
- ShowError("script:searchitem: not an integer array reference\n");
- script_reportdata(data);
- st->state = END;
- return SCRIPT_CMD_FAILURE;// not supported
- }
- for( i = 0; i < count; ++start, ++i )
- {// Set array
- set_reg_num( st, sd, reference_uid( id, start ), name, items[i]->nameid, reference_getref( data ) );
- }
- script_pushint(st, count);
- return SCRIPT_CMD_SUCCESS;
- }
- // [zBuffer] List of player cont commands --->
- BUILDIN_FUNC(rid2name)
- {
- struct block_list *bl = NULL;
- int rid = script_getnum(st,2);
- if((bl = map_id2bl(rid)))
- {
- switch(bl->type) {
- case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
- case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
- case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
- case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
- case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
- case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name.c_str()); break;
- default:
- ShowError("buildin_rid2name: BL type unknown.\n");
- script_pushconststr(st,"");
- break;
- }
- } else {
- ShowError("buildin_rid2name: invalid RID\n");
- script_pushconststr(st,"(null)");
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Toggle a unit from moving.
- * pcblockmove(<unit_id>,<option>);
- */
- BUILDIN_FUNC(pcblockmove)
- {
- struct block_list *bl = NULL;
- if (script_getnum(st, 2))
- bl = map_id2bl(script_getnum(st,2));
- else
- bl = map_id2bl(st->rid);
- if (bl) {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud)
- ud->state.blockedmove = script_getnum(st,3) > 0;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Toggle a unit from casting skills.
- * pcblockskill(<unit_id>,<option>);
- */
- BUILDIN_FUNC(pcblockskill)
- {
- struct block_list *bl = NULL;
- if (script_getnum(st, 2))
- bl = map_id2bl(script_getnum(st,2));
- else
- bl = map_id2bl(st->rid);
- if (bl) {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud)
- ud->state.blockedskill = script_getnum(st, 3) > 0;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(setpcblock)
- {
- TBL_PC *sd;
- if (script_mapid2sd(4, sd)) {
- enum e_pcblock_action_flag type = (e_pcblock_action_flag)script_getnum(st, 2);
- if (script_getnum(st, 3) > 0)
- sd->state.block_action |= type;
- else
- sd->state.block_action &= ~type;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getpcblock)
- {
- TBL_PC *sd;
- if (script_mapid2sd(2, sd))
- script_pushint(st, sd->state.block_action);
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(pcfollow)
- {
- TBL_PC *sd;
- if( script_mapid2sd(2,sd) )
- pc_follow(sd, script_getnum(st,3));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(pcstopfollow)
- {
- TBL_PC *sd;
- if(script_mapid2sd(2,sd))
- pc_stop_following(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of unit control commands --->
- /// Checks to see if the unit exists.
- ///
- /// unitexists <unit id>;
- BUILDIN_FUNC(unitexists)
- {
- struct block_list* bl;
- bl = map_id2bl(script_getnum(st, 2));
- if (!bl)
- script_pushint(st, false);
- else
- script_pushint(st, true);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Gets the type of the given Game ID.
- ///
- /// getunittype <unit id>;
- BUILDIN_FUNC(getunittype)
- {
- struct block_list* bl;
- int value = 0;
- if(!script_rid2bl(2,bl))
- {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- switch (bl->type) {
- case BL_PC:
- case BL_NPC:
- case BL_PET:
- case BL_MOB:
- case BL_HOM:
- case BL_MER:
- case BL_ELEM:
- value = bl->type;
- break;
- default:
- value = -1;
- break;
- }
- script_pushint(st, value);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Gets specific live information of a bl.
- ///
- /// getunitdata <unit id>,<arrayname>;
- BUILDIN_FUNC(getunitdata)
- {
- TBL_PC *sd = st->rid ? map_id2sd(st->rid) : NULL;
- struct block_list* bl;
- TBL_MOB* md = NULL;
- TBL_HOM* hd = NULL;
- TBL_MER* mc = NULL;
- TBL_PET* pd = NULL;
- TBL_ELEM* ed = NULL;
- TBL_NPC* nd = NULL;
- char* name;
- struct script_data *data = script_getdata(st, 3);
- if (!data_isreference(data)) {
- ShowWarning("buildin_getunitdata: Error in argument! Please give a variable to store values in.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if(!script_rid2bl(2,bl))
- {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- switch (bl->type) {
- case BL_MOB: md = map_id2md(bl->id); break;
- case BL_HOM: hd = map_id2hd(bl->id); break;
- case BL_PET: pd = map_id2pd(bl->id); break;
- case BL_MER: mc = map_id2mc(bl->id); break;
- case BL_ELEM: ed = map_id2ed(bl->id); break;
- case BL_NPC: nd = map_id2nd(bl->id); break;
- default:
- ShowWarning("buildin_getunitdata: Invalid object type!\n");
- return SCRIPT_CMD_FAILURE;
- }
- name = reference_getname(data);
- if (not_server_variable(*name) && !script_rid2sd(sd)) {
- ShowError("buildin_getunitdata: Cannot use a player variable '%s' if no player is attached.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- #define getunitdata_sub(idx__,var__) setd_sub_num(st,sd,name,(idx__),(var__),data->ref)
- switch(bl->type) {
- case BL_MOB:
- if (!md) {
- ShowWarning("buildin_getunitdata: Error in finding object BL_MOB!\n");
- return SCRIPT_CMD_FAILURE;
- }
- getunitdata_sub(UMOB_SIZE, md->status.size);
- getunitdata_sub(UMOB_LEVEL, md->level);
- getunitdata_sub(UMOB_HP, md->status.hp);
- getunitdata_sub(UMOB_MAXHP, md->status.max_hp);
- getunitdata_sub(UMOB_MASTERAID, md->master_id);
- getunitdata_sub(UMOB_MAPID, md->bl.m);
- getunitdata_sub(UMOB_X, md->bl.x);
- getunitdata_sub(UMOB_Y, md->bl.y);
- getunitdata_sub(UMOB_SPEED, md->status.speed);
- getunitdata_sub(UMOB_MODE, md->status.mode);
- getunitdata_sub(UMOB_AI, md->special_state.ai);
- getunitdata_sub(UMOB_SCOPTION, md->sc.option);
- getunitdata_sub(UMOB_SEX, md->vd->sex);
- getunitdata_sub(UMOB_CLASS, md->vd->class_);
- getunitdata_sub(UMOB_HAIRSTYLE, md->vd->hair_style);
- getunitdata_sub(UMOB_HAIRCOLOR, md->vd->hair_color);
- getunitdata_sub(UMOB_HEADBOTTOM, md->vd->head_bottom);
- getunitdata_sub(UMOB_HEADMIDDLE, md->vd->head_mid);
- getunitdata_sub(UMOB_HEADTOP, md->vd->head_top);
- getunitdata_sub(UMOB_CLOTHCOLOR, md->vd->cloth_color);
- getunitdata_sub(UMOB_SHIELD, md->vd->shield);
- getunitdata_sub(UMOB_WEAPON, md->vd->weapon);
- getunitdata_sub(UMOB_LOOKDIR, md->ud.dir);
- getunitdata_sub(UMOB_CANMOVETICK, md->ud.canmove_tick);
- getunitdata_sub(UMOB_STR, md->status.str);
- getunitdata_sub(UMOB_AGI, md->status.agi);
- getunitdata_sub(UMOB_VIT, md->status.vit);
- getunitdata_sub(UMOB_INT, md->status.int_);
- getunitdata_sub(UMOB_DEX, md->status.dex);
- getunitdata_sub(UMOB_LUK, md->status.luk);
- getunitdata_sub(UMOB_SLAVECPYMSTRMD, md->state.copy_master_mode);
- getunitdata_sub(UMOB_DMGIMMUNE, md->ud.immune_attack);
- getunitdata_sub(UMOB_ATKRANGE, md->status.rhw.range);
- getunitdata_sub(UMOB_ATKMIN, md->status.rhw.atk);
- getunitdata_sub(UMOB_ATKMAX, md->status.rhw.atk2);
- getunitdata_sub(UMOB_MATKMIN, md->status.matk_min);
- getunitdata_sub(UMOB_MATKMAX, md->status.matk_max);
- getunitdata_sub(UMOB_DEF, md->status.def);
- getunitdata_sub(UMOB_MDEF, md->status.mdef);
- getunitdata_sub(UMOB_HIT, md->status.hit);
- getunitdata_sub(UMOB_FLEE, md->status.flee);
- getunitdata_sub(UMOB_PDODGE, md->status.flee2);
- getunitdata_sub(UMOB_CRIT, md->status.cri);
- getunitdata_sub(UMOB_RACE, md->status.race);
- getunitdata_sub(UMOB_ELETYPE, md->status.def_ele);
- getunitdata_sub(UMOB_ELELEVEL, md->status.ele_lv);
- getunitdata_sub(UMOB_AMOTION, md->status.amotion);
- getunitdata_sub(UMOB_ADELAY, md->status.adelay);
- getunitdata_sub(UMOB_DMOTION, md->status.dmotion);
- getunitdata_sub(UMOB_TARGETID, md->target_id);
- getunitdata_sub(UMOB_ROBE, md->vd->robe);
- getunitdata_sub(UMOB_BODY2, md->vd->body_style);
- getunitdata_sub(UMOB_GROUP_ID, md->ud.group_id);
- getunitdata_sub(UMOB_IGNORE_CELL_STACK_LIMIT, md->ud.state.ignore_cell_stack_limit);
- getunitdata_sub(UMOB_RES, md->status.res);
- getunitdata_sub(UMOB_MRES, md->status.mres);
- break;
- case BL_HOM:
- if (!hd) {
- ShowWarning("buildin_getunitdata: Error in finding object BL_HOM!\n");
- return SCRIPT_CMD_FAILURE;
- }
- getunitdata_sub(UHOM_SIZE, hd->base_status.size);
- getunitdata_sub(UHOM_LEVEL, hd->homunculus.level);
- getunitdata_sub(UHOM_HP, hd->homunculus.hp);
- getunitdata_sub(UHOM_MAXHP, hd->homunculus.max_hp);
- getunitdata_sub(UHOM_SP, hd->homunculus.sp);
- getunitdata_sub(UHOM_MAXSP, hd->homunculus.max_sp);
- getunitdata_sub(UHOM_MASTERCID, hd->homunculus.char_id);
- getunitdata_sub(UHOM_MAPID, hd->bl.m);
- getunitdata_sub(UHOM_X, hd->bl.x);
- getunitdata_sub(UHOM_Y, hd->bl.y);
- getunitdata_sub(UHOM_HUNGER, hd->homunculus.hunger);
- getunitdata_sub(UHOM_INTIMACY, hd->homunculus.intimacy);
- getunitdata_sub(UHOM_SPEED, hd->base_status.speed);
- getunitdata_sub(UHOM_LOOKDIR, hd->ud.dir);
- getunitdata_sub(UHOM_CANMOVETICK, hd->ud.canmove_tick);
- getunitdata_sub(UHOM_STR, hd->base_status.str);
- getunitdata_sub(UHOM_AGI, hd->base_status.agi);
- getunitdata_sub(UHOM_VIT, hd->base_status.vit);
- getunitdata_sub(UHOM_INT, hd->base_status.int_);
- getunitdata_sub(UHOM_DEX, hd->base_status.dex);
- getunitdata_sub(UHOM_LUK, hd->base_status.luk);
- getunitdata_sub(UHOM_DMGIMMUNE, hd->ud.immune_attack);
- getunitdata_sub(UHOM_ATKRANGE, hd->battle_status.rhw.range);
- getunitdata_sub(UHOM_ATKMIN, hd->base_status.rhw.atk);
- getunitdata_sub(UHOM_ATKMAX, hd->base_status.rhw.atk2);
- getunitdata_sub(UHOM_MATKMIN, hd->base_status.matk_min);
- getunitdata_sub(UHOM_MATKMAX, hd->base_status.matk_max);
- getunitdata_sub(UHOM_DEF, hd->battle_status.def);
- getunitdata_sub(UHOM_MDEF, hd->battle_status.mdef);
- getunitdata_sub(UHOM_HIT, hd->battle_status.hit);
- getunitdata_sub(UHOM_FLEE, hd->battle_status.flee);
- getunitdata_sub(UHOM_PDODGE, hd->battle_status.flee2);
- getunitdata_sub(UHOM_CRIT, hd->battle_status.cri);
- getunitdata_sub(UHOM_RACE, hd->battle_status.race);
- getunitdata_sub(UHOM_ELETYPE, hd->battle_status.def_ele);
- getunitdata_sub(UHOM_ELELEVEL, hd->battle_status.ele_lv);
- getunitdata_sub(UHOM_AMOTION, hd->battle_status.amotion);
- getunitdata_sub(UHOM_ADELAY, hd->battle_status.adelay);
- getunitdata_sub(UHOM_DMOTION, hd->battle_status.dmotion);
- getunitdata_sub(UHOM_TARGETID, hd->ud.target);
- getunitdata_sub(UHOM_GROUP_ID, hd->ud.group_id);
- break;
- case BL_PET:
- if (!pd) {
- ShowWarning("buildin_getunitdata: Error in finding object BL_PET!\n");
- return SCRIPT_CMD_FAILURE;
- }
- getunitdata_sub(UPET_SIZE, pd->status.size);
- getunitdata_sub(UPET_LEVEL, pd->pet.level);
- getunitdata_sub(UPET_HP, pd->status.hp);
- getunitdata_sub(UPET_MAXHP, pd->status.max_hp);
- getunitdata_sub(UPET_MASTERAID, pd->pet.account_id);
- getunitdata_sub(UPET_MAPID, pd->bl.m);
- getunitdata_sub(UPET_X, pd->bl.x);
- getunitdata_sub(UPET_Y, pd->bl.y);
- getunitdata_sub(UPET_HUNGER, pd->pet.hungry);
- getunitdata_sub(UPET_INTIMACY, pd->pet.intimate);
- getunitdata_sub(UPET_SPEED, pd->status.speed);
- getunitdata_sub(UPET_LOOKDIR, pd->ud.dir);
- getunitdata_sub(UPET_CANMOVETICK, pd->ud.canmove_tick);
- getunitdata_sub(UPET_STR, pd->status.str);
- getunitdata_sub(UPET_AGI, pd->status.agi);
- getunitdata_sub(UPET_VIT, pd->status.vit);
- getunitdata_sub(UPET_INT, pd->status.int_);
- getunitdata_sub(UPET_DEX, pd->status.dex);
- getunitdata_sub(UPET_LUK, pd->status.luk);
- getunitdata_sub(UPET_DMGIMMUNE, pd->ud.immune_attack);
- getunitdata_sub(UPET_ATKRANGE, pd->status.rhw.range);
- getunitdata_sub(UPET_ATKMIN, pd->status.rhw.atk);
- getunitdata_sub(UPET_ATKMAX, pd->status.rhw.atk2);
- getunitdata_sub(UPET_MATKMIN, pd->status.matk_min);
- getunitdata_sub(UPET_MATKMAX, pd->status.matk_max);
- getunitdata_sub(UPET_DEF, pd->status.def);
- getunitdata_sub(UPET_MDEF, pd->status.mdef);
- getunitdata_sub(UPET_HIT, pd->status.hit);
- getunitdata_sub(UPET_FLEE, pd->status.flee);
- getunitdata_sub(UPET_PDODGE, pd->status.flee2);
- getunitdata_sub(UPET_CRIT, pd->status.cri);
- getunitdata_sub(UPET_RACE, pd->status.race);
- getunitdata_sub(UPET_ELETYPE, pd->status.def_ele);
- getunitdata_sub(UPET_ELELEVEL, pd->status.ele_lv);
- getunitdata_sub(UPET_AMOTION, pd->status.amotion);
- getunitdata_sub(UPET_ADELAY, pd->status.adelay);
- getunitdata_sub(UPET_DMOTION, pd->status.dmotion);
- getunitdata_sub(UPET_GROUP_ID, pd->ud.group_id);
- break;
- case BL_MER:
- if (!mc) {
- ShowWarning("buildin_getunitdata: Error in finding object BL_MER!\n");
- return SCRIPT_CMD_FAILURE;
- }
- getunitdata_sub(UMER_SIZE, mc->base_status.size);
- getunitdata_sub(UMER_HP, mc->base_status.hp);
- getunitdata_sub(UMER_MAXHP, mc->base_status.max_hp);
- getunitdata_sub(UMER_MASTERCID, mc->mercenary.char_id);
- getunitdata_sub(UMER_MAPID, mc->bl.m);
- getunitdata_sub(UMER_X, mc->bl.x);
- getunitdata_sub(UMER_Y, mc->bl.y);
- getunitdata_sub(UMER_KILLCOUNT, mc->mercenary.kill_count);
- getunitdata_sub(UMER_LIFETIME, mc->mercenary.life_time);
- getunitdata_sub(UMER_SPEED, mc->base_status.speed);
- getunitdata_sub(UMER_LOOKDIR, mc->ud.dir);
- getunitdata_sub(UMER_CANMOVETICK, mc->ud.canmove_tick);
- getunitdata_sub(UMER_STR, mc->base_status.str);
- getunitdata_sub(UMER_AGI, mc->base_status.agi);
- getunitdata_sub(UMER_VIT, mc->base_status.vit);
- getunitdata_sub(UMER_INT, mc->base_status.int_);
- getunitdata_sub(UMER_DEX, mc->base_status.dex);
- getunitdata_sub(UMER_LUK, mc->base_status.luk);
- getunitdata_sub(UMER_DMGIMMUNE, mc->ud.immune_attack);
- getunitdata_sub(UMER_ATKRANGE, mc->base_status.rhw.range);
- getunitdata_sub(UMER_ATKMIN, mc->base_status.rhw.atk);
- getunitdata_sub(UMER_ATKMAX, mc->base_status.rhw.atk2);
- getunitdata_sub(UMER_MATKMIN, mc->base_status.matk_min);
- getunitdata_sub(UMER_MATKMAX, mc->base_status.matk_max);
- getunitdata_sub(UMER_DEF, mc->base_status.def);
- getunitdata_sub(UMER_MDEF, mc->base_status.mdef);
- getunitdata_sub(UMER_HIT, mc->base_status.hit);
- getunitdata_sub(UMER_FLEE, mc->base_status.flee);
- getunitdata_sub(UMER_PDODGE, mc->base_status.flee2);
- getunitdata_sub(UMER_CRIT, mc->base_status.cri);
- getunitdata_sub(UMER_RACE, mc->base_status.race);
- getunitdata_sub(UMER_ELETYPE, mc->base_status.def_ele);
- getunitdata_sub(UMER_ELELEVEL, mc->base_status.ele_lv);
- getunitdata_sub(UMER_AMOTION, mc->base_status.amotion);
- getunitdata_sub(UMER_ADELAY, mc->base_status.adelay);
- getunitdata_sub(UMER_DMOTION, mc->base_status.dmotion);
- getunitdata_sub(UMER_TARGETID, mc->ud.target);
- getunitdata_sub(UMER_GROUP_ID, mc->ud.group_id);
- break;
- case BL_ELEM:
- if (!ed) {
- ShowWarning("buildin_getunitdata: Error in finding object BL_ELEM!\n");
- return SCRIPT_CMD_FAILURE;
- }
- getunitdata_sub(UELE_SIZE, ed->base_status.size);
- getunitdata_sub(UELE_HP, ed->elemental.hp);
- getunitdata_sub(UELE_MAXHP, ed->elemental.max_hp);
- getunitdata_sub(UELE_SP, ed->elemental.sp);
- getunitdata_sub(UELE_MAXSP, ed->elemental.max_sp);
- getunitdata_sub(UELE_MASTERCID, ed->elemental.char_id);
- getunitdata_sub(UELE_MAPID, ed->bl.m);
- getunitdata_sub(UELE_X, ed->bl.x);
- getunitdata_sub(UELE_Y, ed->bl.y);
- getunitdata_sub(UELE_LIFETIME, ed->elemental.life_time);
- getunitdata_sub(UELE_MODE, ed->elemental.mode);
- getunitdata_sub(UELE_SP, ed->base_status.speed);
- getunitdata_sub(UELE_LOOKDIR, ed->ud.dir);
- getunitdata_sub(UELE_CANMOVETICK, ed->ud.canmove_tick);
- getunitdata_sub(UELE_STR, ed->base_status.str);
- getunitdata_sub(UELE_AGI, ed->base_status.agi);
- getunitdata_sub(UELE_VIT, ed->base_status.vit);
- getunitdata_sub(UELE_INT, ed->base_status.int_);
- getunitdata_sub(UELE_DEX, ed->base_status.dex);
- getunitdata_sub(UELE_LUK, ed->base_status.luk);
- getunitdata_sub(UELE_DMGIMMUNE, ed->ud.immune_attack);
- getunitdata_sub(UELE_ATKRANGE, ed->base_status.rhw.range);
- getunitdata_sub(UELE_ATKMIN, ed->base_status.rhw.atk);
- getunitdata_sub(UELE_ATKMAX, ed->base_status.rhw.atk2);
- getunitdata_sub(UELE_MATKMIN, ed->base_status.matk_min);
- getunitdata_sub(UELE_MATKMAX, ed->base_status.matk_max);
- getunitdata_sub(UELE_DEF, ed->base_status.def);
- getunitdata_sub(UELE_MDEF, ed->base_status.mdef);
- getunitdata_sub(UELE_HIT, ed->base_status.hit);
- getunitdata_sub(UELE_FLEE, ed->base_status.flee);
- getunitdata_sub(UELE_PDODGE, ed->base_status.flee2);
- getunitdata_sub(UELE_CRIT, ed->base_status.cri);
- getunitdata_sub(UELE_RACE, ed->base_status.race);
- getunitdata_sub(UELE_ELETYPE, ed->base_status.def_ele);
- getunitdata_sub(UELE_ELELEVEL, ed->base_status.ele_lv);
- getunitdata_sub(UELE_AMOTION, ed->base_status.amotion);
- getunitdata_sub(UELE_ADELAY, ed->base_status.adelay);
- getunitdata_sub(UELE_DMOTION, ed->base_status.dmotion);
- getunitdata_sub(UELE_TARGETID, ed->ud.target);
- getunitdata_sub(UELE_GROUP_ID, ed->ud.group_id);
- break;
- case BL_NPC:
- if (!nd) {
- ShowWarning("buildin_getunitdata: Error in finding object BL_NPC!\n");
- return SCRIPT_CMD_FAILURE;
- }
- getunitdata_sub(UNPC_LEVEL, nd->level);
- getunitdata_sub(UNPC_HP, nd->status.hp);
- getunitdata_sub(UNPC_MAXHP, nd->status.max_hp);
- getunitdata_sub(UNPC_MAPID, nd->bl.m);
- getunitdata_sub(UNPC_X, nd->bl.x);
- getunitdata_sub(UNPC_Y, nd->bl.y);
- getunitdata_sub(UNPC_LOOKDIR, nd->ud.dir);
- getunitdata_sub(UNPC_STR, nd->status.str);
- getunitdata_sub(UNPC_AGI, nd->status.agi);
- getunitdata_sub(UNPC_VIT, nd->status.vit);
- getunitdata_sub(UNPC_INT, nd->status.int_);
- getunitdata_sub(UNPC_DEX, nd->status.dex);
- getunitdata_sub(UNPC_LUK, nd->status.luk);
- getunitdata_sub(UNPC_PLUSALLSTAT, nd->stat_point);
- getunitdata_sub(UNPC_DMGIMMUNE, nd->ud.immune_attack);
- getunitdata_sub(UNPC_ATKRANGE, nd->status.rhw.range);
- getunitdata_sub(UNPC_ATKMIN, nd->status.rhw.atk);
- getunitdata_sub(UNPC_ATKMAX, nd->status.rhw.atk2);
- getunitdata_sub(UNPC_MATKMIN, nd->status.matk_min);
- getunitdata_sub(UNPC_MATKMAX, nd->status.matk_max);
- getunitdata_sub(UNPC_DEF, nd->status.def);
- getunitdata_sub(UNPC_MDEF, nd->status.mdef);
- getunitdata_sub(UNPC_HIT, nd->status.hit);
- getunitdata_sub(UNPC_FLEE, nd->status.flee);
- getunitdata_sub(UNPC_PDODGE, nd->status.flee2);
- getunitdata_sub(UNPC_CRIT, nd->status.cri);
- getunitdata_sub(UNPC_RACE, nd->status.race);
- getunitdata_sub(UNPC_ELETYPE, nd->status.def_ele);
- getunitdata_sub(UNPC_ELELEVEL, nd->status.ele_lv);
- getunitdata_sub(UNPC_AMOTION, nd->status.amotion);
- getunitdata_sub(UNPC_ADELAY, nd->status.adelay);
- getunitdata_sub(UNPC_DMOTION, nd->status.dmotion);
- getunitdata_sub(UNPC_SEX, nd->vd.sex);
- getunitdata_sub(UNPC_CLASS, nd->vd.class_);
- getunitdata_sub(UNPC_HAIRSTYLE, nd->vd.hair_style);
- getunitdata_sub(UNPC_HAIRCOLOR, nd->vd.hair_color);
- getunitdata_sub(UNPC_HEADBOTTOM, nd->vd.head_bottom);
- getunitdata_sub(UNPC_HEADMIDDLE, nd->vd.head_mid);
- getunitdata_sub(UNPC_HEADTOP, nd->vd.head_top);
- getunitdata_sub(UNPC_CLOTHCOLOR, nd->vd.cloth_color);
- getunitdata_sub(UNPC_SHIELD, nd->vd.shield);
- getunitdata_sub(UNPC_WEAPON, nd->vd.weapon);
- getunitdata_sub(UNPC_ROBE, nd->vd.robe);
- getunitdata_sub(UNPC_BODY2, nd->vd.body_style);
- getunitdata_sub(UNPC_DEADSIT, nd->vd.dead_sit);
- getunitdata_sub(UNPC_GROUP_ID, nd->ud.group_id);
- break;
- default:
- ShowWarning("buildin_getunitdata: Unknown object type!\n");
- return SCRIPT_CMD_FAILURE;
- }
- #undef getunitdata_sub
- return SCRIPT_CMD_SUCCESS;
- }
- /// Changes the live data of a bl.
- ///
- /// setunitdata <unit id>,<type>,<value>;
- BUILDIN_FUNC(setunitdata)
- {
- struct block_list* bl;
- if(!script_rid2bl(2,bl))
- {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- TBL_MOB* md;
- TBL_HOM* hd;
- TBL_MER* mc;
- TBL_PET* pd;
- TBL_ELEM* ed;
- TBL_NPC* nd;
- switch (bl->type) {
- case BL_MOB: md = map_id2md(bl->id); break;
- case BL_HOM: hd = map_id2hd(bl->id); break;
- case BL_PET: pd = map_id2pd(bl->id); break;
- case BL_MER: mc = map_id2mc(bl->id); break;
- case BL_ELEM: ed = map_id2ed(bl->id); break;
- case BL_NPC:
- nd = map_id2nd(bl->id);
- if (!nd->status.hp)
- status_calc_npc(nd, SCO_FIRST);
- else
- status_calc_npc(nd, SCO_NONE);
- break;
- default:
- ShowError("buildin_setunitdata: Invalid object!\n");
- return SCRIPT_CMD_FAILURE;
- }
- int type = script_getnum(st, 3), value = 0;
- const char *mapname = NULL;
- bool calc_status = false;
- if ((type == UMOB_MAPID || type == UHOM_MAPID || type == UPET_MAPID || type == UMER_MAPID || type == UELE_MAPID || type == UNPC_MAPID) && script_isstring(st, 4))
- mapname = script_getstr(st, 4);
- else
- value = script_getnum(st, 4);
- switch (bl->type) {
- case BL_MOB:
- if (!md) {
- ShowWarning("buildin_setunitdata: Error in finding object BL_MOB!\n");
- return SCRIPT_CMD_FAILURE;
- }
- if (!md->base_status) {
- md->base_status = (struct status_data*)aCalloc(1, sizeof(struct status_data));
- memcpy(md->base_status, &md->db->status, sizeof(struct status_data));
- }
- // Check if the view data will be modified
- switch( type ){
- case UMOB_SEX:
- //case UMOB_CLASS: // Called by status_set_viewdata
- case UMOB_HAIRSTYLE:
- case UMOB_HAIRCOLOR:
- case UMOB_HEADBOTTOM:
- case UMOB_HEADMIDDLE:
- case UMOB_HEADTOP:
- case UMOB_CLOTHCOLOR:
- case UMOB_SHIELD:
- case UMOB_WEAPON:
- case UMOB_ROBE:
- case UMOB_BODY2:
- mob_set_dynamic_viewdata( md );
- break;
- }
- switch (type) {
- case UMOB_SIZE: md->status.size = md->base_status->size = (unsigned char)value; break;
- case UMOB_LEVEL: md->level = (unsigned short)value; clif_name_area(&md->bl); break;
- case UMOB_HP: md->base_status->hp = (unsigned int)value; status_set_hp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
- case UMOB_MAXHP: md->base_status->hp = md->base_status->max_hp = (unsigned int)value; status_set_maxhp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
- case UMOB_MASTERAID: md->master_id = value; break;
- case UMOB_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
- case UMOB_X: if (!unit_walktoxy(bl, (short)value, md->bl.y, 2)) unit_movepos(bl, (short)value, md->bl.y, 0, 0); break;
- case UMOB_Y: if (!unit_walktoxy(bl, md->bl.x, (short)value, 2)) unit_movepos(bl, md->bl.x, (short)value, 0, 0); break;
- case UMOB_SPEED: md->base_status->speed = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
- case UMOB_MODE: md->base_status->mode = (enum e_mode)value; calc_status = true; break;
- case UMOB_AI: md->special_state.ai = (enum mob_ai)value; break;
- case UMOB_SCOPTION: md->sc.option = (unsigned short)value; break;
- case UMOB_SEX: md->vd->sex = (char)value; unit_refresh(bl); break;
- case UMOB_CLASS: status_set_viewdata(bl, (unsigned short)value); unit_refresh(bl); break;
- case UMOB_HAIRSTYLE: clif_changelook(bl, LOOK_HAIR, (unsigned short)value); break;
- case UMOB_HAIRCOLOR: clif_changelook(bl, LOOK_HAIR_COLOR, (unsigned short)value); break;
- case UMOB_HEADBOTTOM: clif_changelook(bl, LOOK_HEAD_BOTTOM, (unsigned short)value); break;
- case UMOB_HEADMIDDLE: clif_changelook(bl, LOOK_HEAD_MID, (unsigned short)value); break;
- case UMOB_HEADTOP: clif_changelook(bl, LOOK_HEAD_TOP, (unsigned short)value); break;
- case UMOB_CLOTHCOLOR: clif_changelook(bl, LOOK_CLOTHES_COLOR, (unsigned short)value); break;
- case UMOB_SHIELD: clif_changelook(bl, LOOK_SHIELD, (unsigned short)value); break;
- case UMOB_WEAPON: clif_changelook(bl, LOOK_WEAPON, (unsigned short)value); break;
- case UMOB_LOOKDIR: unit_setdir(bl, (uint8)value); break;
- case UMOB_CANMOVETICK: md->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
- case UMOB_STR: md->base_status->str = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
- case UMOB_AGI: md->base_status->agi = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
- case UMOB_VIT: md->base_status->vit = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
- case UMOB_INT: md->base_status->int_ = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
- case UMOB_DEX: md->base_status->dex = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
- case UMOB_LUK: md->base_status->luk = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
- case UMOB_SLAVECPYMSTRMD:
- if (value > 0) {
- TBL_MOB *md2 = NULL;
- if (!md->master_id || !(md2 = map_id2md(md->master_id))) {
- ShowWarning("buildin_setunitdata: Trying to set UMOB_SLAVECPYMSTRMD on mob without master!\n");
- break;
- }
- md->base_status->mode = md2->status.mode;
- md->state.copy_master_mode = 1;
- } else
- md->state.copy_master_mode = 0;
- calc_status = true;
- break;
- case UMOB_DMGIMMUNE: md->ud.immune_attack = value > 0; break;
- case UMOB_ATKRANGE: md->base_status->rhw.range = (unsigned short)value; calc_status = true; break;
- case UMOB_ATKMIN: md->base_status->rhw.atk = (unsigned short)value; calc_status = true; break;
- case UMOB_ATKMAX: md->base_status->rhw.atk2 = (unsigned short)value; calc_status = true; break;
- case UMOB_MATKMIN: md->base_status->matk_min = (unsigned short)value; calc_status = true; break;
- case UMOB_MATKMAX: md->base_status->matk_max = (unsigned short)value; calc_status = true; break;
- case UMOB_DEF: md->base_status->def = (defType)value; calc_status = true; break;
- case UMOB_MDEF: md->base_status->mdef = (defType)value; calc_status = true; break;
- case UMOB_HIT: md->base_status->hit = (short)value; calc_status = true; break;
- case UMOB_FLEE: md->base_status->flee = (short)value; calc_status = true; break;
- case UMOB_PDODGE: md->base_status->flee2 = (short)value; calc_status = true; break;
- case UMOB_CRIT: md->base_status->cri = (short)value; calc_status = true; break;
- case UMOB_RACE: md->status.race = md->base_status->race = (unsigned char)value; break;
- case UMOB_ELETYPE: md->base_status->def_ele = (unsigned char)value; calc_status = true; break;
- case UMOB_ELELEVEL: md->base_status->ele_lv = (unsigned char)value; calc_status = true; break;
- case UMOB_AMOTION: md->base_status->amotion = (short)value; calc_status = true; break;
- case UMOB_ADELAY: md->base_status->adelay = (short)value; calc_status = true; break;
- case UMOB_DMOTION: md->base_status->dmotion = (short)value; calc_status = true; break;
- case UMOB_TARGETID: {
- if (value==0) {
- mob_unlocktarget(md,gettick());
- break;
- }
- struct block_list* target = map_id2bl(value);
- if (!target) {
- ShowWarning("buildin_setunitdata: Error in finding target for BL_MOB!\n");
- return SCRIPT_CMD_FAILURE;
- }
- mob_target(md,target,0);
- break;
- }
- case UMOB_ROBE: clif_changelook(bl, LOOK_ROBE, (unsigned short)value); break;
- case UMOB_BODY2: clif_changelook(bl, LOOK_BODY2, (unsigned short)value); break;
- case UMOB_GROUP_ID: md->ud.group_id = value; unit_refresh(bl); break;
- case UMOB_IGNORE_CELL_STACK_LIMIT: md->ud.state.ignore_cell_stack_limit = value > 0; break;
- case UMOB_RES: md->base_status->res = (short)value; calc_status = true; break;
- case UMOB_MRES: md->base_status->mres = (short)value; calc_status = true; break;
- default:
- ShowError("buildin_setunitdata: Unknown data identifier %d for BL_MOB.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- if (calc_status)
- status_calc_bl(&md->bl, SCB_BATTLE);
- break;
- case BL_HOM:
- if (!hd) {
- ShowWarning("buildin_setunitdata: Error in finding object BL_HOM!\n");
- return SCRIPT_CMD_FAILURE;
- }
- switch (type) {
- case UHOM_SIZE: hd->battle_status.size = hd->base_status.size = (unsigned char)value; break;
- case UHOM_LEVEL: hd->homunculus.level = (unsigned short)value; break;
- case UHOM_HP: hd->base_status.hp = (unsigned int)value; status_set_hp(bl, (unsigned int)value, 0); break;
- case UHOM_MAXHP: hd->base_status.hp = hd->base_status.max_hp = (unsigned int)value; status_set_maxhp(bl, (unsigned int)value, 0); break;
- case UHOM_SP: hd->base_status.sp = (unsigned int)value; status_set_sp(bl, (unsigned int)value, 0); break;
- case UHOM_MAXSP: hd->base_status.sp = hd->base_status.max_sp = (unsigned int)value; status_set_maxsp(bl, (unsigned int)value, 0); break;
- case UHOM_MASTERCID: hd->homunculus.char_id = (uint32)value; break;
- case UHOM_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
- case UHOM_X: if (!unit_walktoxy(bl, (short)value, hd->bl.y, 2)) unit_movepos(bl, (short)value, hd->bl.y, 0, 0); break;
- case UHOM_Y: if (!unit_walktoxy(bl, hd->bl.x, (short)value, 2)) unit_movepos(bl, hd->bl.x, (short)value, 0, 0); break;
- case UHOM_HUNGER: hd->homunculus.hunger = (short)value; clif_send_homdata(map_charid2sd(hd->homunculus.char_id), SP_HUNGRY, hd->homunculus.hunger); break;
- case UHOM_INTIMACY: hom_increase_intimacy(hd, (unsigned int)value); clif_send_homdata(map_charid2sd(hd->homunculus.char_id), SP_INTIMATE, hd->homunculus.intimacy / 100); break;
- case UHOM_SPEED: hd->base_status.speed = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
- case UHOM_LOOKDIR: unit_setdir(bl, (uint8)value); break;
- case UHOM_CANMOVETICK: hd->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
- case UHOM_STR: hd->base_status.str = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
- case UHOM_AGI: hd->base_status.agi = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
- case UHOM_VIT: hd->base_status.vit = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
- case UHOM_INT: hd->base_status.int_ = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
- case UHOM_DEX: hd->base_status.dex = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
- case UHOM_LUK: hd->base_status.luk = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
- case UHOM_DMGIMMUNE: hd->ud.immune_attack = value > 0; break;
- case UHOM_ATKRANGE: hd->base_status.rhw.range = (unsigned short)value; calc_status = true; break;
- case UHOM_ATKMIN: hd->base_status.rhw.atk = (unsigned short)value; calc_status = true; break;
- case UHOM_ATKMAX: hd->base_status.rhw.atk2 = (unsigned short)value; calc_status = true; break;
- case UHOM_MATKMIN: hd->base_status.matk_min = (unsigned short)value; calc_status = true; break;
- case UHOM_MATKMAX: hd->base_status.matk_max = (unsigned short)value; calc_status = true; break;
- case UHOM_DEF: hd->base_status.def = (defType)value; calc_status = true; break;
- case UHOM_MDEF: hd->base_status.mdef = (defType)value; calc_status = true; break;
- case UHOM_HIT: hd->base_status.hit = (short)value; calc_status = true; break;
- case UHOM_FLEE: hd->base_status.flee = (short)value; calc_status = true; break;
- case UHOM_PDODGE: hd->base_status.flee2 = (short)value; calc_status = true; break;
- case UHOM_CRIT: hd->base_status.cri = (short)value; calc_status = true; break;
- case UHOM_RACE: hd->battle_status.race = hd->base_status.race = (unsigned char)value; break;
- case UHOM_ELETYPE: hd->base_status.def_ele = (unsigned char)value; calc_status = true; break;
- case UHOM_ELELEVEL: hd->base_status.ele_lv = (unsigned char)value; calc_status = true; break;
- case UHOM_AMOTION: hd->base_status.amotion = (short)value; calc_status = true; break;
- case UHOM_ADELAY: hd->base_status.adelay = (short)value; calc_status = true; break;
- case UHOM_DMOTION: hd->base_status.dmotion = (short)value; calc_status = true; break;
- case UHOM_TARGETID: {
- if (value==0) {
- unit_stop_attack(&hd->bl);
- break;
- }
- struct block_list* target = map_id2bl(value);
- if (!target) {
- ShowWarning("buildin_setunitdata: Error in finding target for BL_HOM!\n");
- return SCRIPT_CMD_FAILURE;
- }
- unit_attack(&hd->bl, target->id, 1);
- break;
- }
- case UHOM_GROUP_ID: hd->ud.group_id = value; unit_refresh(bl); break;
- default:
- ShowError("buildin_setunitdata: Unknown data identifier %d for BL_HOM.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- if (calc_status)
- status_calc_bl(&hd->bl, SCB_BATTLE);
- break;
- case BL_PET:
- if (!pd) {
- ShowWarning("buildin_setunitdata: Error in finding object BL_PET!\n");
- return SCRIPT_CMD_FAILURE;
- }
- switch (type) {
- case UPET_SIZE: pd->status.size = (unsigned char)value; break;
- case UPET_LEVEL: pd->pet.level = (unsigned short)value; break;
- case UPET_HP: pd->status.hp = pd->status.max_hp = (unsigned int)value; status_set_hp(bl, (unsigned int)value, 0); break;
- case UPET_MAXHP: pd->status.hp = pd->status.max_hp = (unsigned int)value; status_set_maxhp(bl, (unsigned int)value, 0); break;
- case UPET_MASTERAID: pd->pet.account_id = (unsigned int)value; break;
- case UPET_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
- case UPET_X: if (!unit_walktoxy(bl, (short)value, pd->bl.y, 2)) unit_movepos(bl, (short)value, md->bl.y, 0, 0); break;
- case UPET_Y: if (!unit_walktoxy(bl, pd->bl.x, (short)value, 2)) unit_movepos(bl, pd->bl.x, (short)value, 0, 0); break;
- case UPET_HUNGER: pd->pet.hungry = cap_value((short)value, 0, 100); clif_send_petdata(map_id2sd(pd->pet.account_id), pd, 2, pd->pet.hungry); break;
- case UPET_INTIMACY: pet_set_intimate(pd, (unsigned int)value); clif_send_petdata(map_id2sd(pd->pet.account_id), pd, 1, pd->pet.intimate); break;
- case UPET_SPEED: pd->status.speed = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
- case UPET_LOOKDIR: unit_setdir(bl, (uint8)value); break;
- case UPET_CANMOVETICK: pd->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
- case UPET_STR: pd->status.str = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
- case UPET_AGI: pd->status.agi = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
- case UPET_VIT: pd->status.vit = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
- case UPET_INT: pd->status.int_ = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
- case UPET_DEX: pd->status.dex = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
- case UPET_LUK: pd->status.luk = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
- case UPET_DMGIMMUNE: pd->ud.immune_attack = value > 0; break;
- case UPET_ATKRANGE: pd->status.rhw.range = (unsigned short)value; break;
- case UPET_ATKMIN: pd->status.rhw.atk = (unsigned short)value; break;
- case UPET_ATKMAX: pd->status.rhw.atk2 = (unsigned short)value; break;
- case UPET_MATKMIN: pd->status.matk_min = (unsigned short)value; break;
- case UPET_MATKMAX: pd->status.matk_max = (unsigned short)value; break;
- case UPET_DEF: pd->status.def = (defType)value; break;
- case UPET_MDEF: pd->status.mdef = (defType)value; break;
- case UPET_HIT: pd->status.hit = (short)value; break;
- case UPET_FLEE: pd->status.flee = (short)value; break;
- case UPET_PDODGE: pd->status.flee2 = (short)value; break;
- case UPET_CRIT: pd->status.cri = (short)value; break;
- case UPET_RACE: pd->status.race = (unsigned char)value; break;
- case UPET_ELETYPE: pd->status.def_ele = (unsigned char)value; break;
- case UPET_ELELEVEL: pd->status.ele_lv = (unsigned char)value; break;
- case UPET_AMOTION: pd->status.amotion = (short)value; break;
- case UPET_ADELAY: pd->status.adelay = (short)value; break;
- case UPET_DMOTION: pd->status.dmotion = (short)value; break;
- case UPET_GROUP_ID: pd->ud.group_id = value; unit_refresh(bl); break;
- default:
- ShowError("buildin_setunitdata: Unknown data identifier %d for BL_PET.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- break;
- case BL_MER:
- if (!mc) {
- ShowWarning("buildin_setunitdata: Error in finding object BL_MER!\n");
- return SCRIPT_CMD_FAILURE;
- }
- switch (type) {
- case UMER_SIZE: mc->battle_status.size = mc->base_status.size = (unsigned char)value; break;
- case UMER_HP: mc->base_status.hp = (unsigned int)value; status_set_hp(bl, (unsigned int)value, 0); break;
- case UMER_MAXHP: mc->base_status.hp = mc->base_status.max_hp = (unsigned int)value; status_set_maxhp(bl, (unsigned int)value, 0); break;
- case UMER_MASTERCID: mc->mercenary.char_id = (uint32)value; break;
- case UMER_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
- case UMER_X: if (!unit_walktoxy(bl, (short)value, mc->bl.y, 2)) unit_movepos(bl, (short)value, mc->bl.y, 0, 0); break;
- case UMER_Y: if (!unit_walktoxy(bl, mc->bl.x, (short)value, 2)) unit_movepos(bl, mc->bl.x, (short)value, 0, 0); break;
- case UMER_KILLCOUNT: mc->mercenary.kill_count = (unsigned int)value; break;
- case UMER_LIFETIME: mc->mercenary.life_time = (unsigned int)value; break;
- case UMER_SPEED: mc->base_status.speed = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
- case UMER_LOOKDIR: unit_setdir(bl, (uint8)value); break;
- case UMER_CANMOVETICK: mc->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
- case UMER_STR: mc->base_status.str = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
- case UMER_AGI: mc->base_status.agi = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
- case UMER_VIT: mc->base_status.vit = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
- case UMER_INT: mc->base_status.int_ = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
- case UMER_DEX: mc->base_status.dex = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
- case UMER_LUK: mc->base_status.luk = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
- case UMER_DMGIMMUNE: mc->ud.immune_attack = value > 0; break;
- case UMER_ATKRANGE: mc->base_status.rhw.range = (unsigned short)value; calc_status = true; break;
- case UMER_ATKMIN: mc->base_status.rhw.atk = (unsigned short)value; calc_status = true; break;
- case UMER_ATKMAX: mc->base_status.rhw.atk2 = (unsigned short)value; calc_status = true; break;
- case UMER_MATKMIN: mc->base_status.matk_min = (unsigned short)value; calc_status = true; break;
- case UMER_MATKMAX: mc->base_status.matk_max = (unsigned short)value; calc_status = true; break;
- case UMER_DEF: mc->base_status.def = (defType)value; calc_status = true; break;
- case UMER_MDEF: mc->base_status.mdef = (defType)value; calc_status = true; break;
- case UMER_HIT: mc->base_status.hit = (short)value; calc_status = true; break;
- case UMER_FLEE: mc->base_status.flee = (short)value; calc_status = true; break;
- case UMER_PDODGE: mc->base_status.flee2 = (short)value; calc_status = true; break;
- case UMER_CRIT: mc->base_status.cri = (short)value; calc_status = true; break;
- case UMER_RACE: mc->battle_status.race = mc->base_status.race = (unsigned char)value; break;
- case UMER_ELETYPE: mc->base_status.def_ele = (unsigned char)value; calc_status = true; break;
- case UMER_ELELEVEL: mc->base_status.ele_lv = (unsigned char)value; calc_status = true; break;
- case UMER_AMOTION: mc->base_status.amotion = (short)value; calc_status = true; break;
- case UMER_ADELAY: mc->base_status.adelay = (short)value; calc_status = true; break;
- case UMER_DMOTION: mc->base_status.dmotion = (short)value; calc_status = true; break;
- case UMER_TARGETID: {
- if (value==0) {
- unit_stop_attack(&mc->bl);
- break;
- }
- struct block_list* target = map_id2bl(value);
- if (!target) {
- ShowWarning("buildin_setunitdata: Error in finding target for BL_MER!\n");
- return SCRIPT_CMD_FAILURE;
- }
- unit_attack(&mc->bl, target->id, 1);
- break;
- }
- case UMER_GROUP_ID: mc->ud.group_id = value; unit_refresh(bl); break;
- default:
- ShowError("buildin_setunitdata: Unknown data identifier %d for BL_MER.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- if (calc_status)
- status_calc_bl(&mc->bl, SCB_BATTLE);
- break;
- case BL_ELEM:
- if (!ed) {
- ShowWarning("buildin_setunitdata: Error in finding object BL_ELEM!\n");
- return SCRIPT_CMD_FAILURE;
- }
- switch (type) {
- case UELE_SIZE: ed->battle_status.size = ed->base_status.size = (unsigned char)value; break;
- case UELE_HP: ed->base_status.hp = (unsigned int)value; status_set_hp(bl, (unsigned int)value, 0); break;
- case UELE_MAXHP: ed->base_status.hp = ed->base_status.max_hp = (unsigned int)value; status_set_maxhp(bl, (unsigned int)value, 0); break;
- case UELE_SP: ed->base_status.sp = (unsigned int)value; status_set_sp(bl, (unsigned int)value, 0); break;
- case UELE_MAXSP: ed->base_status.sp = ed->base_status.max_sp = (unsigned int)value; status_set_maxsp(bl, (unsigned int)value, 0); break;
- case UELE_MASTERCID: ed->elemental.char_id = (uint32)value; break;
- case UELE_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
- case UELE_X: if (!unit_walktoxy(bl, (short)value, ed->bl.y, 2)) unit_movepos(bl, (short)value, ed->bl.y, 0, 0); break;
- case UELE_Y: if (!unit_walktoxy(bl, ed->bl.x, (short)value, 2)) unit_movepos(bl, ed->bl.x, (short)value, 0, 0); break;
- case UELE_LIFETIME: ed->elemental.life_time = (unsigned int)value; break;
- case UELE_MODE: ed->elemental.mode = (enum e_mode)value; calc_status = true; break;
- case UELE_SPEED: ed->base_status.speed = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
- case UELE_LOOKDIR: unit_setdir(bl, (uint8)value); break;
- case UELE_CANMOVETICK: ed->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
- case UELE_STR: ed->base_status.str = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
- case UELE_AGI: ed->base_status.agi = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
- case UELE_VIT: ed->base_status.vit = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
- case UELE_INT: ed->base_status.int_ = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
- case UELE_DEX: ed->base_status.dex = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
- case UELE_LUK: ed->base_status.luk = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
- case UELE_DMGIMMUNE: ed->ud.immune_attack = value > 0; break;
- case UELE_ATKRANGE: ed->base_status.rhw.range = (unsigned short)value; calc_status = true; break;
- case UELE_ATKMIN: ed->base_status.rhw.atk = (unsigned short)value; calc_status = true; break;
- case UELE_ATKMAX: ed->base_status.rhw.atk2 = (unsigned short)value; calc_status = true; break;
- case UELE_MATKMIN: ed->base_status.matk_min = (unsigned short)value; calc_status = true; break;
- case UELE_MATKMAX: ed->base_status.matk_max = (unsigned short)value; calc_status = true; break;
- case UELE_DEF: ed->base_status.def = (defType)value; calc_status = true; break;
- case UELE_MDEF: ed->base_status.mdef = (defType)value; calc_status = true; break;
- case UELE_HIT: ed->base_status.hit = (short)value; calc_status = true; break;
- case UELE_FLEE: ed->base_status.flee = (short)value; calc_status = true; break;
- case UELE_PDODGE: ed->base_status.flee2 = (short)value; calc_status = true; break;
- case UELE_CRIT: ed->base_status.cri = (short)value; calc_status = true; break;
- case UELE_RACE: ed->battle_status.race = ed->base_status.race = (unsigned char)value; break;
- case UELE_ELETYPE: ed->base_status.def_ele = (unsigned char)value; calc_status = true; break;
- case UELE_ELELEVEL: ed->base_status.ele_lv = (unsigned char)value; calc_status = true; break;
- case UELE_AMOTION: ed->base_status.amotion = (short)value; calc_status = true; break;
- case UELE_ADELAY: ed->base_status.adelay = (short)value; calc_status = true; break;
- case UELE_DMOTION: ed->base_status.dmotion = (short)value; calc_status = true; break;
- case UELE_TARGETID: {
- if (value==0) {
- unit_stop_attack(&ed->bl);
- break;
- }
- struct block_list* target = map_id2bl(value);
- if (!target) {
- ShowWarning("buildin_setunitdata: Error in finding target for BL_ELEM!\n");
- return SCRIPT_CMD_FAILURE;
- }
- elemental_change_mode(ed, EL_MODE_AGGRESSIVE);
- unit_attack(&ed->bl, target->id, 1);
- break;
- }
- case UELE_GROUP_ID: ed->ud.group_id = value; unit_refresh(bl); break;
- default:
- ShowError("buildin_setunitdata: Unknown data identifier %d for BL_ELEM.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- if (calc_status)
- status_calc_bl(&ed->bl, SCB_BATTLE);
- break;
- case BL_NPC:
- if (!nd) {
- ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n");
- return SCRIPT_CMD_FAILURE;
- }
- switch (type) {
- case UNPC_LEVEL: nd->level = (unsigned int)value; break;
- case UNPC_HP: nd->status.hp = (unsigned int)value; status_set_hp(bl, (unsigned int)value, 0); break;
- case UNPC_MAXHP: nd->status.hp = nd->status.max_hp = (unsigned int)value; status_set_maxhp(bl, (unsigned int)value, 0); break;
- case UNPC_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
- case UNPC_X: if (!unit_walktoxy(bl, (short)value, nd->bl.y, 2)) unit_movepos(bl, (short)value, nd->bl.x, 0, 0); break;
- case UNPC_Y: if (!unit_walktoxy(bl, nd->bl.x, (short)value, 2)) unit_movepos(bl, nd->bl.x, (short)value, 0, 0); break;
- case UNPC_LOOKDIR: unit_setdir(bl, (uint8)value); break;
- case UNPC_STR: nd->params.str = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
- case UNPC_AGI: nd->params.agi = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
- case UNPC_VIT: nd->params.vit = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
- case UNPC_INT: nd->params.int_ = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
- case UNPC_DEX: nd->params.dex = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
- case UNPC_LUK: nd->params.luk = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
- case UNPC_PLUSALLSTAT: nd->stat_point = (unsigned int)value; break;
- case UNPC_ATKRANGE: nd->status.rhw.range = (unsigned short)value; break;
- case UNPC_ATKMIN: nd->status.rhw.atk = (unsigned short)value; break;
- case UNPC_ATKMAX: nd->status.rhw.atk2 = (unsigned short)value; break;
- case UNPC_MATKMIN: nd->status.matk_min = (unsigned short)value; break;
- case UNPC_MATKMAX: nd->status.matk_max = (unsigned short)value; break;
- case UNPC_DEF: nd->status.def = (defType)value; break;
- case UNPC_MDEF: nd->status.mdef = (defType)value; break;
- case UNPC_HIT: nd->status.hit = (short)value; break;
- case UNPC_FLEE: nd->status.flee = (short)value; break;
- case UNPC_PDODGE: nd->status.flee2 = (short)value; break;
- case UNPC_CRIT: nd->status.cri = (short)value; break;
- case UNPC_RACE: nd->status.race = (unsigned char)value; break;
- case UNPC_ELETYPE: nd->status.def_ele = (unsigned char)value; break;
- case UNPC_ELELEVEL: nd->status.ele_lv = (unsigned char)value; break;
- case UNPC_AMOTION: nd->status.amotion = (short)value; break;
- case UNPC_ADELAY: nd->status.adelay = (short)value; break;
- case UNPC_DMOTION: nd->status.dmotion = (short)value; break;
- case UNPC_SEX: nd->vd.sex = (char)value; unit_refresh(bl); break;
- case UNPC_CLASS: npc_setclass(nd, (short)value); break;
- case UNPC_HAIRSTYLE: clif_changelook(bl, LOOK_HAIR, (unsigned short)value); break;
- case UNPC_HAIRCOLOR: clif_changelook(bl, LOOK_HAIR_COLOR, (unsigned short)value); break;
- case UNPC_HEADBOTTOM: clif_changelook(bl, LOOK_HEAD_BOTTOM, (unsigned short)value); break;
- case UNPC_HEADMIDDLE: clif_changelook(bl, LOOK_HEAD_MID, (unsigned short)value); break;
- case UNPC_HEADTOP: clif_changelook(bl, LOOK_HEAD_TOP, (unsigned short)value); break;
- case UNPC_CLOTHCOLOR: clif_changelook(bl, LOOK_CLOTHES_COLOR, (unsigned short)value); break;
- case UNPC_SHIELD: clif_changelook(bl, LOOK_SHIELD, (unsigned short)value); break;
- case UNPC_WEAPON: clif_changelook(bl, LOOK_WEAPON, (unsigned short)value); break;
- case UNPC_ROBE: clif_changelook(bl, LOOK_ROBE, (unsigned short)value); break;
- case UNPC_BODY2: clif_changelook(bl, LOOK_BODY2, (unsigned short)value); break;
- case UNPC_DEADSIT: nd->vd.dead_sit = (char)value; unit_refresh(bl); break;
- case UNPC_GROUP_ID: nd->ud.group_id = value; unit_refresh(bl); break;
- default:
- ShowError("buildin_setunitdata: Unknown data identifier %d for BL_NPC.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- break;
- default:
- ShowWarning("buildin_setunitdata: Unknown object type!\n");
- return SCRIPT_CMD_FAILURE;
- }
- // Client information updates
- switch (bl->type) {
- case BL_HOM:
- clif_send_homdata(hd->master, SP_ACK, 0);
- break;
- case BL_PET:
- clif_send_petstatus(pd->master);
- break;
- case BL_MER:
- clif_mercenary_info(map_charid2sd(mc->mercenary.char_id));
- clif_mercenary_skillblock(map_charid2sd(mc->mercenary.char_id));
- break;
- case BL_ELEM:
- clif_elemental_info(ed->master);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Gets the name of a bl.
- /// Supported types are [MOB|HOM|PET|NPC].
- /// MER and ELEM don't support custom names.
- ///
- /// getunitname <unit id>;
- BUILDIN_FUNC(getunitname)
- {
- struct block_list* bl = NULL;
- if(!script_rid2bl(2,bl)){
- script_pushconststr(st, "Unknown");
- return SCRIPT_CMD_FAILURE;
- }
- script_pushstrcopy(st, status_get_name(bl));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Changes the name of a bl.
- /// Supported types are [MOB|HOM|PET].
- /// For NPC see 'setnpcdisplay', MER and ELEM don't support custom names.
- ///
- /// setunitname <unit id>,<name>;
- BUILDIN_FUNC(setunitname)
- {
- struct block_list* bl = NULL;
- TBL_MOB* md = NULL;
- TBL_HOM* hd = NULL;
- TBL_PET* pd = NULL;
- if(!script_rid2bl(2,bl))
- {
- script_pushconststr(st, "Unknown");
- return SCRIPT_CMD_FAILURE;
- }
- switch (bl->type) {
- case BL_MOB: md = map_id2md(bl->id); break;
- case BL_HOM: hd = map_id2hd(bl->id); break;
- case BL_PET: pd = map_id2pd(bl->id); break;
- default:
- ShowWarning("buildin_setunitname: Invalid object type!\n");
- return SCRIPT_CMD_FAILURE;
- }
- switch (bl->type) {
- case BL_MOB:
- if (!md) {
- ShowWarning("buildin_setunitname: Error in finding object BL_MOB!\n");
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(md->name, script_getstr(st, 3), NAME_LENGTH);
- break;
- case BL_HOM:
- if (!hd) {
- ShowWarning("buildin_setunitname: Error in finding object BL_HOM!\n");
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(hd->homunculus.name, script_getstr(st, 3), NAME_LENGTH);
- break;
- case BL_PET:
- if (!pd) {
- ShowWarning("buildin_setunitname: Error in finding object BL_PET!\n");
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(pd->pet.name, script_getstr(st, 3), NAME_LENGTH);
- break;
- default:
- ShowWarning("buildin_setunitname: Unknown object type!\n");
- return SCRIPT_CMD_FAILURE;
- }
- clif_name_area(bl); // Send update to client.
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Sets a unit's title.
- * setunittitle <GID>,<title>;
- */
- BUILDIN_FUNC(setunittitle)
- {
- int gid = script_getnum(st, 2);
- block_list *bl = map_id2bl(gid);
- if (bl == nullptr) {
- ShowWarning("buildin_setunittitle: Unable to find object with given game ID %d!\n", gid);
- return SCRIPT_CMD_FAILURE;
- }
- unit_data *ud = unit_bl2ud(bl);
- if (ud == nullptr) {
- ShowWarning("buildin_setunittitle: Unable to find unit_data for given game ID %d!\n", gid);
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(ud->title, script_getstr(st, 3), NAME_LENGTH);
- clif_name_area(bl);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Gets a unit's title.
- * getunittitle <GID>;
- */
- BUILDIN_FUNC(getunittitle)
- {
- int gid = script_getnum(st, 2);
- block_list *bl = map_id2bl(gid);
- if (bl == nullptr) {
- ShowWarning("buildin_getunittitle: Unable to find object with given game ID %d!\n", gid);
- return SCRIPT_CMD_FAILURE;
- }
- unit_data *ud = unit_bl2ud(bl);
- if (ud == nullptr) {
- ShowWarning("buildin_getunittitle: Unable to find unit_data for given game ID %d!\n", gid);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushstrcopy(st, ud->title);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Makes the unit walk to target position or map.
- /// Returns if it was successful.
- ///
- /// unitwalk(<unit_id>,<x>,<y>{,<event_label>}) -> <bool>
- /// unitwalkto(<unit_id>,<target_id>{,<event_label>}) -> <bool>
- BUILDIN_FUNC(unitwalk)
- {
- struct block_list* bl;
- struct unit_data *ud = NULL;
- const char *cmd = script_getfuncname(st), *done_label = "";
- uint8 off = 5;
-
- if(!script_rid2bl(2,bl))
- {
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- ud = unit_bl2ud(bl);
- if (bl->type == BL_NPC) {
- if (!((TBL_NPC*)bl)->status.hp)
- status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
- else
- status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
- }
- if (!strcmp(cmd,"unitwalk")) {
- int x = script_getnum(st,3);
- int y = script_getnum(st,4);
- if (script_pushint(st, unit_can_reach_pos(bl,x,y,0)))
- add_timer(gettick()+50, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); // Need timer to avoid mismatches
- } else {
- struct block_list* tbl = map_id2bl(script_getnum(st,3));
- if (!tbl) {
- ShowError("buildin_unitwalk: Bad target destination.\n");
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- } else if (script_pushint(st, unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, 0, NULL, NULL)))
- add_timer(gettick()+50, unit_delay_walktobl_timer, bl->id, tbl->id); // Need timer to avoid mismatches
- off = 4;
- }
- if (ud && script_hasdata(st, off)) {
- done_label = script_getstr(st, off);
- check_event(st, done_label);
- safestrncpy(ud->walk_done_event, done_label, sizeof(ud->walk_done_event));
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Kills the unit.
- ///
- /// unitkill <unit_id>;
- BUILDIN_FUNC(unitkill)
- {
- struct block_list* bl;
- if(script_rid2bl(2,bl))
- status_kill(bl);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Warps the unit to the target position in the target map.
- /// Returns if it was successful.
- ///
- /// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
- BUILDIN_FUNC(unitwarp)
- {
- int map_idx;
- short x;
- short y;
- struct block_list* bl;
- const char *mapname;
- mapname = script_getstr(st, 3);
- x = (short)script_getnum(st,4);
- y = (short)script_getnum(st,5);
- if(!script_rid2bl(2,bl))
- {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (!strcmp(mapname,"this"))
- map_idx = bl?bl->m:-1;
- else
- map_idx = map_mapname2mapid(mapname);
- if (map_idx >= 0 && bl != NULL)
- script_pushint(st, unit_warp(bl,map_idx,x,y,CLR_OUTSIGHT));
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Makes the unit attack the target.
- /// If the unit is a player and <action type> is not 0, it does a continuous
- /// attack instead of a single attack.
- /// Returns if the request was successful.
- ///
- /// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
- /// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
- BUILDIN_FUNC(unitattack)
- {
- struct block_list* unit_bl;
- struct block_list* target_bl = NULL;
- int actiontype = 0;
- if (!script_rid2bl(2,unit_bl)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_isstring(st, 3)) {
- TBL_PC* sd = map_nick2sd(script_getstr(st, 3),false);
- if( sd != NULL )
- target_bl = &sd->bl;
- } else
- target_bl = map_id2bl(script_getnum(st, 3));
- if (!target_bl) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st,4))
- actiontype = script_getnum(st,4);
- switch(unit_bl->type) {
- case BL_PC: {
- struct map_session_data* sd = (struct map_session_data*)unit_bl;
- clif_parse_ActionRequest_sub(sd, actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
- script_pushint(st, sd->ud.target == target_bl->id);
- return SCRIPT_CMD_SUCCESS;
- }
- case BL_MOB:
- ((TBL_MOB *)unit_bl)->target_id = target_bl->id;
- break;
- case BL_PET:
- ((TBL_PET *)unit_bl)->target_id = target_bl->id;
- break;
- default:
- ShowError("buildin_unitattack: Unsupported source unit type %d.\n", unit_bl->type);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Makes the unit stop attacking.
- ///
- /// unitstopattack <unit_id>;
- BUILDIN_FUNC(unitstopattack)
- {
- struct block_list* bl;
- if(script_rid2bl(2,bl))
- {
- unit_stop_attack(bl);
- if (bl->type == BL_MOB)
- ((TBL_MOB*)bl)->target_id = 0;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Makes the unit stop walking.
- ///
- /// unitstopwalk <unit_id>{,<flag>};
- BUILDIN_FUNC(unitstopwalk)
- {
- struct block_list* bl;
- int flag = USW_NONE;
- if (script_hasdata(st, 3))
- flag = script_getnum(st, 3);
- if(script_rid2bl(2,bl))
- unit_stop_walking(bl, flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Makes the unit say the given message.
- *
- * unittalk <unit_id>,"<message>"{,"<flag>"};
- * @param flag: Specify target
- * bc_area - Message is sent to players in the vicinity of the source (default).
- * bc_self - Message is sent only to player attached.
- */
- BUILDIN_FUNC(unittalk)
- {
- const char* message;
- struct block_list* bl;
- message = script_getstr(st, 3);
- if(script_rid2bl(2,bl))
- {
- send_target target = AREA;
- struct StringBuf sbuf;
- if (script_hasdata(st, 4)) {
- if (script_getnum(st, 4) == BC_SELF) {
- if (map_id2sd(bl->id) == NULL) {
- ShowWarning("script: unittalk: bc_self can't be used for non-players objects.\n");
- return SCRIPT_CMD_FAILURE;
- }
- target = SELF;
- }
- }
- StringBuf_Init(&sbuf);
- StringBuf_Printf(&sbuf, "%s", message);
- clif_disp_overhead_(bl, StringBuf_Value(&sbuf), target);
- StringBuf_Destroy(&sbuf);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Makes the unit do an emotion.
- ///
- /// unitemote <unit_id>,<emotion>;
- ///
- /// @see ET_* in script_constants.hpp
- BUILDIN_FUNC(unitemote)
- {
- int emotion;
- struct block_list* bl;
- emotion = script_getnum(st,3);
- if (emotion < ET_SURPRISE || emotion >= ET_MAX) {
- ShowWarning("buildin_emotion: Unknown emotion %d (min=%d, max=%d).\n", emotion, ET_SURPRISE, (ET_MAX-1));
- return SCRIPT_CMD_FAILURE;
- }
- if (script_rid2bl(2,bl))
- clif_emotion(bl, emotion);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Makes the unit cast the skill on the target or self if no target is specified.
- ///
- /// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>,<casttime>,<cancel>,<Line_ID>};
- /// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>,<casttime>,<cancel>,<Line_ID>};
- BUILDIN_FUNC(unitskilluseid)
- {
- int unit_id, target_id, casttime;
- uint16 skill_id, skill_lv;
- struct block_list* bl;
- unit_id = script_getnum(st,2);
- if (script_isstring(st, 3)) {
- const char *name = script_getstr(st, 3);
- if (!(skill_id = skill_name2id(name))) {
- ShowError("buildin_unitskilluseid: Invalid skill name %s passed to item bonus. Skipping.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- skill_id = script_getnum(st, 3);
- if (!skill_get_index(skill_id)) {
- ShowError("buildin_unitskilluseid: Invalid skill ID %d passed to item bonus. Skipping.\n", skill_id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- skill_lv = script_getnum(st,4);
- target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
- casttime = ( script_hasdata(st,6) ? script_getnum(st,6) : 0 );
- bool cancel = ( script_hasdata(st,7) ? script_getnum(st,7) > 0 : skill_get_castcancel(skill_id) );
- int msg_id = (script_hasdata(st, 8) ? script_getnum(st, 8) : 0);
- if(script_rid2bl(2,bl)){
- if (msg_id > 0) {
- if (bl->type != BL_MOB) {
- ShowError("buildin_unitskilluseid: Msg can only be used for monster.\n");
- return SCRIPT_CMD_FAILURE;
- }
- TBL_MOB* md = map_id2md(bl->id);
- if (md)
- mob_chat_display_message(*md, static_cast<uint16>(msg_id));
- }
- if (bl->type == BL_NPC) {
- if (!((TBL_NPC*)bl)->status.hp)
- status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
- else
- status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
- }
- unit_skilluse_id2(bl, target_id, skill_id, skill_lv, (casttime * 1000) + skill_castfix(bl, skill_id, skill_lv), cancel);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Makes the unit cast the skill on the target position.
- ///
- /// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>{,<casttime>,<cancel>,<Line_ID>};
- /// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>{,<casttime>,<cancel>,<Line_ID>};
- BUILDIN_FUNC(unitskillusepos)
- {
- int skill_x, skill_y, casttime;
- uint16 skill_id, skill_lv;
- struct block_list* bl;
- if (script_isstring(st, 3)) {
- const char *name = script_getstr(st, 3);
- if (!(skill_id = skill_name2id(name))) {
- ShowError("buildin_unitskillusepos: Invalid skill name %s.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- skill_id = script_getnum(st, 3);
- if (!skill_get_index(skill_id)) {
- ShowError("buildin_unitskillusepos: Invalid skill ID %d.\n", skill_id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- skill_lv = script_getnum(st,4);
- skill_x = script_getnum(st,5);
- skill_y = script_getnum(st,6);
- casttime = ( script_hasdata(st,7) ? script_getnum(st,7) : 0 );
- bool cancel = ( script_hasdata(st,8) ? script_getnum(st,8) > 0 : skill_get_castcancel(skill_id) );
- int msg_id = (script_hasdata(st, 9) ? script_getnum(st, 9) : 0);
- if(script_rid2bl(2,bl)){
- if (msg_id > 0) {
- if (bl->type != BL_MOB) {
- ShowError("buildin_unitskilluseid: Msg can only be used for monster.\n");
- return SCRIPT_CMD_FAILURE;
- }
- TBL_MOB* md = map_id2md(bl->id);
- if (md)
- mob_chat_display_message(*md, static_cast<uint16>(msg_id));
- }
- if (bl->type == BL_NPC) {
- if (!((TBL_NPC*)bl)->status.hp)
- status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
- else
- status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
- }
- unit_skilluse_pos2(bl, skill_x, skill_y, skill_id, skill_lv, (casttime * 1000) + skill_castfix(bl, skill_id, skill_lv), cancel);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- // <--- [zBuffer] List of unit control commands
- /// Pauses the execution of the script, detaching the player
- ///
- /// sleep <milli seconds>;
- BUILDIN_FUNC(sleep)
- {
- // First call(by function call)
- if (st->sleep.tick == 0) {
- int ticks;
- ticks = script_getnum(st, 2);
- if (ticks <= 0) {
- ShowError("buildin_sleep: negative or zero amount('%d') of milli seconds is not supported\n", ticks);
- return SCRIPT_CMD_FAILURE;
- }
- // detach the player
- script_detach_rid(st);
- // sleep for the target amount of time
- st->state = RERUNLINE;
- st->sleep.tick = ticks;
- // Second call(by timer after sleeping time is over)
- } else {
- // Continue the script
- st->state = RUN;
- st->sleep.tick = 0;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Pauses the execution of the script, keeping the unit attached
- /// Stops the script if no unit is attached
- ///
- /// sleep2(<milli seconds>)
- BUILDIN_FUNC(sleep2)
- {
- // First call(by function call)
- if (st->sleep.tick == 0) {
- int ticks;
- ticks = script_getnum(st, 2);
- if (ticks <= 0) {
- ShowError( "buildin_sleep2: negative or zero amount('%d') of milli seconds is not supported\n", ticks );
- return SCRIPT_CMD_FAILURE;
- }
- if (map_id2bl(st->rid) == NULL) {
- ShowError( "buildin_sleep2: no unit is attached\n" );
- return SCRIPT_CMD_FAILURE;
- }
-
- // sleep for the target amount of time
- st->state = RERUNLINE;
- st->sleep.tick = ticks;
- // Second call(by timer after sleeping time is over)
- } else {
- // Check if the unit is still attached
- // NOTE: This should never happen, since run_script_timer already checks this
- if (map_id2bl(st->rid) == NULL) {
- // The unit is not attached anymore - terminate the script
- st->rid = 0;
- st->state = END;
- } else {
- // The unit is still attached - continue the script
- st->state = RUN;
- st->sleep.tick = 0;
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Awakes all the sleep timers of the target npc
- ///
- /// awake "<npc name>";
- BUILDIN_FUNC(awake)
- {
- DBIterator *iter;
- struct script_state *tst;
- struct npc_data* nd;
- if ((nd = npc_name2id(script_getstr(st, 2))) == NULL) {
- ShowError("buildin_awake: NPC \"%s\" not found\n", script_getstr(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- int rid = st->rid;
- // No need to keep the player attached if we are going to run other scripts now, where he might get attached
- if( rid ){
- script_detach_rid(st);
- }
- iter = db_iterator(st_db);
- for (tst = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); tst = static_cast<script_state *>(dbi_next(iter))) {
- if (tst->oid == nd->bl.id) {
- if (tst->sleep.timer == INVALID_TIMER) { // already awake ???
- continue;
- }
- delete_timer(tst->sleep.timer, run_script_timer);
- // Trigger the timer function
- run_script_timer(INVALID_TIMER, gettick(), tst->sleep.charid, (intptr_t)tst);
- }
- }
- dbi_destroy(iter);
- // If a player had been attached, now is the time to restore it
- if( rid ){
- st->rid = rid;
- script_attach_state(st);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns a reference to a variable of the target NPC.
- /// Returns 0 if an error occurs.
- ///
- /// getvariableofnpc(<variable>, "<npc name>") -> <reference>
- BUILDIN_FUNC(getvariableofnpc)
- {
- struct script_data* data;
- const char* name;
- struct npc_data* nd;
- data = script_getdata(st,2);
- if( !data_isreference(data) )
- {// Not a reference (aka varaible name)
- ShowError("buildin_getvariableofnpc: not a variable\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- name = reference_getname(data);
- if( *name != '.' || name[1] == '@' )
- {// not a npc variable
- ShowError("buildin_getvariableofnpc: invalid scope (not npc variable)\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- nd = npc_name2id(script_getstr(st,3));
- if( nd == NULL || nd->subtype != NPCTYPE_SCRIPT || nd->u.scr.script == NULL )
- {// NPC not found or has no script
- ShowError("buildin_getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if (!nd->u.scr.script->local.vars)
- nd->u.scr.script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->local);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Opens a warp portal.
- /// Has no "portal opening" effect/sound, it opens the portal immediately.
- ///
- /// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
- ///
- /// @author blackhole89
- BUILDIN_FUNC(warpportal)
- {
- int spx;
- int spy;
- unsigned short mapindex;
- int tpx;
- int tpy;
- std::shared_ptr<s_skill_unit_group> group;
- struct block_list* bl;
- bl = map_id2bl(st->oid);
- if( bl == NULL ) {
- ShowError("buildin_warpportal: NPC is needed\n");
- return SCRIPT_CMD_FAILURE;
- }
- spx = script_getnum(st,2);
- spy = script_getnum(st,3);
- mapindex = mapindex_name2id(script_getstr(st, 4));
- tpx = script_getnum(st,5);
- tpy = script_getnum(st,6);
- if( mapindex == 0 ) {
- ShowError("buildin_warpportal: Target map not found %s.\n", script_getstr(st, 4));
- return SCRIPT_CMD_FAILURE;
- }
- group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
- if( group == NULL )
- return SCRIPT_CMD_FAILURE;// failed
- group->val1 = (group->val1<<16)|(short)0;
- group->val2 = (tpx<<16) | tpy;
- group->val3 = mapindex;
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * openmail({<char_id>});
- **/
- BUILDIN_FUNC(openmail)
- {
- struct map_session_data* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- #if PACKETVER < 20150513
- mail_openmail(sd);
- return SCRIPT_CMD_SUCCESS;
- #else
- ShowError( "buildin_openmail: This command is not supported for PACKETVER 2015-05-13 or newer.\n" );
- return SCRIPT_CMD_FAILURE;
- #endif
- }
- /**
- * openauction({<char_id>});
- **/
- BUILDIN_FUNC(openauction)
- {
- TBL_PC* sd;
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( !battle_config.feature_auction ) {
- clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 517), false, SELF);
- return SCRIPT_CMD_SUCCESS;
- }
- clif_Auction_openwindow(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Retrieves the value of the specified flag of the specified cell.
- ///
- /// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
- ///
- /// @see cell_chk* constants in src/map/script_constants.hpp for the types
- BUILDIN_FUNC(checkcell)
- {
- int16 m = map_mapname2mapid(script_getstr(st,2));
- int16 x = script_getnum(st,3);
- int16 y = script_getnum(st,4);
- cell_chk type = (cell_chk)script_getnum(st,5);
- script_pushint(st, map_getcell(m, x, y, type));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Modifies flags of cells in the specified area.
- ///
- /// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
- ///
- /// @see cell_* constants in src/map/script_constants.hpp for the types
- BUILDIN_FUNC(setcell)
- {
- int16 m = map_mapname2mapid(script_getstr(st,2));
- int16 x1 = script_getnum(st,3);
- int16 y1 = script_getnum(st,4);
- int16 x2 = script_getnum(st,5);
- int16 y2 = script_getnum(st,6);
- cell_t type = (cell_t)script_getnum(st,7);
- bool flag = script_getnum(st,8) != 0;
- int x,y;
- if( x1 > x2 ) SWAP(x1,x2);
- if( y1 > y2 ) SWAP(y1,y2);
- for( y = y1; y <= y2; ++y )
- for( x = x1; x <= x2; ++x )
- map_setcell(m, x, y, type, flag);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Gets a free cell in the specified area.
- * getfreecell "<map name>",<rX>,<rY>{,<x>,<y>,<rangeX>,<rangeY>,<flag>};
- */
- BUILDIN_FUNC(getfreecell)
- {
- const char *mapn = script_getstr(st, 2), *name_x, *name_y;
- struct script_data
- *data_x = script_getdata(st, 3),
- *data_y = script_getdata(st, 4);
- struct block_list* bl = map_id2bl(st->rid);
- struct map_session_data *sd = nullptr;
- int16 m, x = 0, y = 0;
- int rx = -1, ry = -1, flag = 1;
- if (!data_isreference(data_x)) {
- ShowWarning("script: buildin_getfreecell: rX is not a variable.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if (!data_isreference(data_y)) {
- ShowWarning("script: buildin_getfreecell: rY is not a variable.\n");
- return SCRIPT_CMD_FAILURE;
- }
- name_x = reference_getname(data_x),
- name_y = reference_getname(data_y);
- if (is_string_variable(name_x)) {
- ShowWarning("script: buildin_getfreecell: rX is a string, must be an INT.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if (is_string_variable(name_y)) {
- ShowWarning("script: buildin_getfreecell: rY is a string, must be an INT.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if (not_server_variable(*name_x) || not_server_variable(*name_y)) {
- if (!script_rid2sd(sd)) {
- if (not_server_variable(*name_x))
- ShowError( "buildin_getfreecell: variable '%s' for mapX is not a server variable, but no player is attached!", name_x );
- else
- ShowError( "buildin_getfreecell: variable '%s' for mapY is not a server variable, but no player is attached!", name_y );
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (script_hasdata(st, 5))
- x = script_getnum(st, 5);
- if (script_hasdata(st, 6))
- y = script_getnum(st, 6);
- if (script_hasdata(st, 7))
- rx = script_getnum(st, 7);
- if (script_hasdata(st, 8))
- ry = script_getnum(st, 8);
- if (script_hasdata(st, 9))
- flag = script_getnum(st, 9);
- if (bl && strcmp(mapn, "this") == 0)
- m = bl->m;
- else
- m = map_mapname2mapid(mapn);
- map_search_freecell(bl, m, &x, &y, rx, ry, flag);
- set_reg_num(st, sd, reference_getuid(data_x), name_x, x, data_x->ref);
- set_reg_num(st, sd, reference_getuid(data_y), name_y, y, data_y->ref);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Mercenary Commands
- *------------------------------------------*/
- BUILDIN_FUNC(mercenary_create)
- {
- struct map_session_data *sd;
- int class_, contract_time;
- if( !script_rid2sd(sd) || sd->md || sd->status.mer_id != 0 )
- return SCRIPT_CMD_SUCCESS;
- class_ = script_getnum(st,2);
- if( !mercenary_db.exists(class_) )
- return SCRIPT_CMD_SUCCESS;
- contract_time = script_getnum(st,3);
- mercenary_create(sd, class_, contract_time);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mercenary_delete)
- {
- struct map_session_data *sd;
- int type = 0;
- if( !script_charid2sd(2, sd) )
- return SCRIPT_CMD_FAILURE;
- if( sd->md == nullptr ) {
- ShowWarning("buildin_mercenary_delete: Tried to delete a non existant mercenary from player '%s' (AID: %u, CID: %u)\n", sd->status.name, sd->status.account_id, sd->status.char_id);
- return SCRIPT_CMD_FAILURE;
- }
- if( script_hasdata(st, 3) ) {
- type = script_getnum(st, 3);
- if( type < 0 || type > 3 ) {
- ShowWarning("buildin_mercenary_delete: invalid type value of %d.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- }
-
- mercenary_delete(sd->md, type);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mercenary_heal)
- {
- struct map_session_data *sd;
- int hp, sp;
- if( !script_rid2sd(sd) || sd->md == NULL )
- return SCRIPT_CMD_SUCCESS;
- hp = script_getnum(st,2);
- sp = script_getnum(st,3);
- status_heal(&sd->md->bl, hp, sp, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mercenary_sc_start)
- {
- struct map_session_data *sd;
- enum sc_type type;
- int tick, val1;
- if( !script_rid2sd(sd) || sd->md == NULL )
- return SCRIPT_CMD_SUCCESS;
- type = (sc_type)script_getnum(st,2);
- tick = script_getnum(st,3);
- val1 = script_getnum(st,4);
- status_change_start(NULL, &sd->md->bl, type, 10000, val1, 0, 0, 0, tick, SCSTART_NOTICKDEF);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mercenary_get_calls)
- {
- struct map_session_data *sd;
- int guild;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- guild = script_getnum(st,2);
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- script_pushint(st,sd->status.arch_calls);
- break;
- case SPEAR_MERC_GUILD:
- script_pushint(st,sd->status.spear_calls);
- break;
- case SWORD_MERC_GUILD:
- script_pushint(st,sd->status.sword_calls);
- break;
- default:
- script_pushint(st,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mercenary_set_calls)
- {
- struct map_session_data *sd;
- int guild, value, *calls;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- guild = script_getnum(st,2);
- value = script_getnum(st,3);
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- calls = &sd->status.arch_calls;
- break;
- case SPEAR_MERC_GUILD:
- calls = &sd->status.spear_calls;
- break;
- case SWORD_MERC_GUILD:
- calls = &sd->status.sword_calls;
- break;
- default:
- ShowError("buildin_mercenary_set_calls: Invalid guild '%d'.\n", guild);
- return SCRIPT_CMD_SUCCESS; // Invalid Guild
- }
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mercenary_get_faith)
- {
- struct map_session_data *sd;
- int guild;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- guild = script_getnum(st,2);
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- script_pushint(st,sd->status.arch_faith);
- break;
- case SPEAR_MERC_GUILD:
- script_pushint(st,sd->status.spear_faith);
- break;
- case SWORD_MERC_GUILD:
- script_pushint(st,sd->status.sword_faith);
- break;
- default:
- script_pushint(st,0);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(mercenary_set_faith)
- {
- struct map_session_data *sd;
- int guild, value, *calls;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- guild = script_getnum(st,2);
- value = script_getnum(st,3);
- switch( guild )
- {
- case ARCH_MERC_GUILD:
- calls = &sd->status.arch_faith;
- break;
- case SPEAR_MERC_GUILD:
- calls = &sd->status.spear_faith;
- break;
- case SWORD_MERC_GUILD:
- calls = &sd->status.sword_faith;
- break;
- default:
- ShowError("buildin_mercenary_set_faith: Invalid guild '%d'.\n", guild);
- return SCRIPT_CMD_SUCCESS; // Invalid Guild
- }
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
- if( mercenary_get_guild(sd->md) == guild )
- clif_mercenary_updatestatus(sd,SP_MERCFAITH);
- return SCRIPT_CMD_SUCCESS;
- }
- /*------------------------------------------
- * Book Reading
- *------------------------------------------*/
- BUILDIN_FUNC(readbook)
- {
- struct map_session_data *sd;
- int book_id, page;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- book_id = script_getnum(st,2);
- page = script_getnum(st,3);
- clif_readbook(sd->fd, book_id, page);
- return SCRIPT_CMD_SUCCESS;
- }
- /******************
- Questlog script commands
- *******************/
- /// questinfo <Icon>{,<Map Mark Color>{,<condition>}};
- BUILDIN_FUNC(questinfo)
- {
- TBL_NPC* nd = map_id2nd(st->oid);
- if (!nd || nd->bl.m == -1) {
- ShowError("buildin_questinfo: No NPC attached.\n");
- return SCRIPT_CMD_FAILURE;
- }
- int icon = script_getnum(st, 2);
- #if PACKETVER >= 20120410
- switch(icon){
- case QTYPE_QUEST:
- case QTYPE_QUEST2:
- case QTYPE_JOB:
- case QTYPE_JOB2:
- case QTYPE_EVENT:
- case QTYPE_EVENT2:
- // Warg icons were replaced in this client
- #if PACKETVER < 20170315
- case QTYPE_WARG:
- case QTYPE_WARG2:
- #else
- case QTYPE_CLICKME:
- case QTYPE_DAILYQUEST:
- case QTYPE_EVENT3:
- case QTYPE_JOBQUEST:
- case QTYPE_JUMPING_PORING:
- #endif
- // Leave everything as it is
- break;
- case QTYPE_NONE:
- default:
- // Default to nothing if icon id is invalid.
- icon = QTYPE_NONE;
- break;
- }
- #else
- if (icon < QTYPE_QUEST || icon > 7) // TODO: check why 7 and not QTYPE_WARG, might be related to icon + 1 below
- icon = QTYPE_QUEST;
- else
- icon = icon + 1;
- #endif
- int color = QMARK_NONE;
- if (script_hasdata(st, 3)) {
- color = script_getnum(st, 3);
- if (color < QMARK_NONE || color >= QMARK_MAX) {
- ShowWarning("buildin_questinfo: invalid color '%d', defaulting to QMARK_NONE.\n",color);
- script_reportfunc(st);
- color = QMARK_NONE;
- }
- }
- struct script_code *script = nullptr;
- if (script_hasdata(st, 4)) {
- const char *str = script_getstr(st, 4);
- if (str) {
- std::string condition(str);
- if (condition.find( "achievement_condition" ) == std::string::npos)
- condition = "achievement_condition( " + condition + " );";
- script = parse_script(condition.c_str(), "questinfoparsing", 0, SCRIPT_IGNORE_EXTERNAL_BRACKETS);
- if (!script) {
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- }
- }
- std::shared_ptr<s_questinfo> qi = std::make_shared<s_questinfo>();
- qi->icon = static_cast<e_questinfo_types>(icon);
- qi->color = static_cast<e_questinfo_markcolor>(color);
- qi->condition = script;
- nd->qi_data.push_back(qi);
- struct map_data *mapdata = map_getmapdata(nd->bl.m);
- if (mapdata && !util::vector_exists(mapdata->qi_npc, nd->bl.id))
- mapdata->qi_npc.push_back(nd->bl.id);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * questinfo_refresh {<char_id>};
- **/
- BUILDIN_FUNC(questinfo_refresh)
- {
- struct map_session_data *sd;
- if (!script_charid2sd(2, sd))
- return SCRIPT_CMD_FAILURE;
- pc_show_questinfo(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * setquest <ID>{,<char_id>};
- **/
- BUILDIN_FUNC(setquest)
- {
- struct map_session_data *sd;
- int quest_id;
- quest_id = script_getnum(st, 2);
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if( quest_add(sd, quest_id) == -1 ){
- script_reportsrc(st);
- script_reportfunc(st);
- }
- //20120410 or 20090218 ? no reason that shouldn't work for 2009
- pc_show_questinfo(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * erasequest <ID>{,<char_id>};
- **/
- BUILDIN_FUNC(erasequest)
- {
- struct map_session_data *sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if( quest_delete(sd, script_getnum(st, 2)) == -1 ){
- script_reportsrc(st);
- script_reportfunc(st);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * completequest <ID>{,<char_id>};
- **/
- BUILDIN_FUNC(completequest)
- {
- struct map_session_data *sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
- //20120410 or 20090218
- pc_show_questinfo(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * changequest <ID>,<ID2>{,<char_id>};
- **/
- BUILDIN_FUNC(changequest)
- {
- struct map_session_data *sd;
-
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- if( quest_change(sd, script_getnum(st, 2),script_getnum(st, 3)) == -1 ){
- script_reportsrc(st);
- script_reportfunc(st);
- }
- //20120410 or 20090218
- pc_show_questinfo(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}})
- **/
- BUILDIN_FUNC(checkquest)
- {
- struct map_session_data *sd;
- e_quest_check_type type = HAVEQUEST;
- if( script_hasdata(st, 3) )
- type = (e_quest_check_type)script_getnum(st, 3);
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * isbegin_quest(<ID>{,<char_id>})
- **/
- BUILDIN_FUNC(isbegin_quest)
- {
- struct map_session_data *sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- int i = quest_check(sd, script_getnum(st, 2), HAVEQUEST);
- script_pushint(st, i + (i < 1));
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * showevent <icon>{,<mark color>{,<char_id>}}
- **/
- BUILDIN_FUNC(showevent)
- {
- TBL_PC *sd;
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_FAILURE;
- struct npc_data *nd = map_id2nd(st->oid);
- if (!nd)
- return SCRIPT_CMD_SUCCESS;
- int color = QMARK_NONE;
- int icon = script_getnum(st, 2);
- if (script_hasdata(st, 3)) {
- color = script_getnum(st, 3);
- if (color < QMARK_NONE || color >= QMARK_MAX) {
- ShowWarning("buildin_showevent: Invalid color '%d', defaulting to QMARK_NONE.\n",color);
- script_reportfunc(st);
- color = QMARK_NONE;
- }
- }
- #if PACKETVER >= 20120410
- if (icon < 0 || (icon > 8 && icon != QTYPE_NONE) || icon == 7)
- icon = QTYPE_NONE; // Default to nothing if icon id is invalid.
- #else
- if (icon < 0 || icon > 7)
- icon = 0;
- else
- icon = icon + 1;
- #endif
- clif_quest_show_event(sd, &nd->bl, static_cast<e_questinfo_types>(icon), static_cast<e_questinfo_markcolor>(color));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * BattleGround System
- *------------------------------------------*/
- BUILDIN_FUNC(waitingroom2bg)
- {
- struct npc_data *nd;
- struct chat_data *cd;
- const char *map_name;
- int mapindex = 0, bg_id;
- unsigned char i,c=0;
- struct s_battleground_team team;
- if( script_hasdata(st,7) )
- nd = npc_name2id(script_getstr(st,7));
- else
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
- {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- map_name = script_getstr(st,2);
- if (strcmp(map_name, "-") != 0 && (mapindex = mapindex_name2id(map_name)) == 0)
- { // Invalid Map
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- team.warp_x = script_getnum(st,3);
- team.warp_y = script_getnum(st,4);
- if (script_hasdata(st,5)) {
- team.quit_event = script_getstr(st,5); // Logout Event
- check_event(st, team.quit_event.c_str());
- } else
- team.quit_event = "";
- if (script_hasdata(st,6)) {
- team.death_event = script_getstr(st,6); // Die Event
- check_event(st, team.death_event.c_str());
- } else
- team.death_event = "";
- if( (bg_id = bg_create(mapindex, &team)) == 0 )
- { // Creation failed
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- for (i = 0; i < cd->users; i++) { // Only add those who are in the chat room
- struct map_session_data *sd;
- if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd, false) ){
- mapreg_setreg(reference_uid(add_str("$@arenamembers"), c), sd->bl.id);
- ++c;
- }
- }
- mapreg_setreg(add_str("$@arenamembersnum"), c);
- script_pushint(st,bg_id);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(waitingroom2bg_single)
- {
- const char* map_name;
- struct npc_data *nd;
- struct chat_data *cd;
- struct map_session_data *sd;
- int x, y, mapindex, bg_id = script_getnum(st,2);
- std::shared_ptr<s_battleground_data> bg = util::umap_find(bg_team_db, bg_id);
- if (!bg) {
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- if (script_hasdata(st, 3)) {
- map_name = script_getstr(st, 3);
- if ((mapindex = mapindex_name2id(map_name)) == 0) {
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS; // Invalid Map
- }
- x = script_getnum(st, 4);
- y = script_getnum(st, 5);
- }
- else {
- mapindex = bg->cemetery.map;
- x = bg->cemetery.x;
- y = bg->cemetery.y;
- }
- if (!map_getmapflag(map_mapindex2mapid(mapindex), MF_BATTLEGROUND)) {
- ShowWarning("buildin_waitingroom2bg_single: Map %s requires the mapflag MF_BATTLEGROUND.\n", mapindex_id2name(mapindex));
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- nd = npc_name2id(script_getstr(st,6));
- if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
- return SCRIPT_CMD_SUCCESS;
- if( (sd = cd->usersd[0]) == NULL )
- return SCRIPT_CMD_SUCCESS;
- if( bg_team_join(bg_id, sd, false) && pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) == SETPOS_OK)
- {
- script_pushint(st, true);
- }
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Creates an instance of battleground battle group.
- /// *bg_create("<map name>",<x>,<y>{,"<On Quit Event>","<On Death Event>"});
- /// @author [secretdataz]
- BUILDIN_FUNC(bg_create) {
- const char *map_name;
- int mapindex = 0;
- struct s_battleground_team team;
- map_name = script_getstr(st, 2);
- if (strcmp(map_name, "-") != 0 && (mapindex = mapindex_name2id(map_name)) == 0)
- { // Invalid Map
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- team.warp_x = script_getnum(st,3);
- team.warp_y = script_getnum(st,4);
- if (script_hasdata(st,5)) {
- team.quit_event = script_getstr(st,5); // Logout Event
- check_event(st, team.quit_event.c_str());
- } else
- team.quit_event = "";
- if (script_hasdata(st,6)) {
- team.death_event = script_getstr(st,6); // Die Event
- check_event(st, team.death_event.c_str());
- } else
- team.death_event = "";
- script_pushint(st, bg_create(mapindex, &team));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Adds attached player or <char id> (if specified) to an existing
- /// battleground group and warps it to the specified coordinates on
- /// the given map.
- /// bg_join(<battle group>,{"<map name>",<x>,<y>{,<char id>}});
- /// @author [secretdataz]
- BUILDIN_FUNC(bg_join) {
- const char* map_name;
- struct map_session_data *sd;
- int x, y, mapindex, bg_id = script_getnum(st, 2);
- std::shared_ptr<s_battleground_data> bg = util::umap_find(bg_team_db, bg_id);
- if (!bg) {
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- if (script_hasdata(st, 3)) {
- map_name = script_getstr(st, 3);
- if ((mapindex = mapindex_name2id(map_name)) == 0) {
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS; // Invalid Map
- }
- x = script_getnum(st, 4);
- y = script_getnum(st, 5);
- } else {
- mapindex = bg->cemetery.map;
- x = bg->cemetery.x;
- y = bg->cemetery.y;
- }
- if (!script_charid2sd(6, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (!map_getmapflag(map_mapindex2mapid(mapindex), MF_BATTLEGROUND)) {
- ShowWarning("buildin_bg_join: Map %s requires the mapflag MF_BATTLEGROUND.\n", mapindex_id2name(mapindex));
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (bg_team_join(bg_id, sd, false) && pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) == SETPOS_OK)
- {
- script_pushint(st, true);
- }
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_team_setxy)
- {
- int bg_id = script_getnum(st,2);
- std::shared_ptr<s_battleground_data> bg = util::umap_find(bg_team_db, bg_id);
- if (bg) {
- bg->cemetery.x = script_getnum(st, 3);
- bg->cemetery.y = script_getnum(st, 4);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_warp)
- {
- int x, y, mapindex, bg_id;
- const char* map_name;
- bg_id = script_getnum(st,2);
- map_name = script_getstr(st,3);
- if( (mapindex = mapindex_name2id(map_name)) == 0 )
- return SCRIPT_CMD_SUCCESS; // Invalid Map
- x = script_getnum(st,4);
- y = script_getnum(st,5);
- bg_team_warp(bg_id, mapindex, x, y);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_monster)
- {
- int class_ = 0, x = 0, y = 0, bg_id = 0;
- const char *str,*mapname, *evt="";
- bg_id = script_getnum(st,2);
- mapname = script_getstr(st,3);
- x = script_getnum(st,4);
- y = script_getnum(st,5);
- str = script_getstr(st,6);
- class_ = script_getnum(st,7);
- if( script_hasdata(st,8) ) evt = script_getstr(st,8);
- check_event(st, evt);
- script_pushint(st, mob_spawn_bg(mapname,x,y,str,class_,evt,bg_id));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_monster_set_team)
- {
- struct mob_data *md;
- struct block_list *mbl;
- int id = script_getnum(st,2),
- bg_id = script_getnum(st,3);
- if( id == 0 || (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
- return SCRIPT_CMD_SUCCESS;
- md = (TBL_MOB *)mbl;
- md->bg_id = bg_id;
- mob_stop_attack(md);
- mob_stop_walking(md, 0);
- md->target_id = md->attacked_id = 0;
- clif_name_area(&md->bl);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_leave)
- {
- struct map_session_data *sd = NULL;
- bool deserter = false;
- if( !script_charid2sd(2,sd) || !sd->bg_id )
- return SCRIPT_CMD_SUCCESS;
- if (!strcmp(script_getfuncname(st), "bg_desert"))
- deserter = true;
- bg_team_leave(sd, false, deserter);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_destroy)
- {
- int bg_id = script_getnum(st,2);
- bg_team_delete(bg_id);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_getareausers)
- {
- const char *str = script_getstr(st, 3);
- int16 m, x0, y0, x1, y1;
- int bg_id = script_getnum(st, 2), c = 0;
- std::shared_ptr<s_battleground_data> bg = util::umap_find(bg_team_db, bg_id);
- if (!bg || (m = map_mapname2mapid(str)) < 0) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- x0 = script_getnum(st,4);
- y0 = script_getnum(st,5);
- x1 = script_getnum(st,6);
- y1 = script_getnum(st,7);
- for (const auto &member : bg->members) {
- if( member.sd->bl.m != m || member.sd->bl.x < x0 || member.sd->bl.y < y0 || member.sd->bl.x > x1 || member.sd->bl.y > y1 )
- continue;
- c++;
- }
- script_pushint(st,c);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_updatescore)
- {
- const char *str;
- int16 m;
- str = script_getstr(st,2);
- if( (m = map_mapname2mapid(str)) < 0 )
- return SCRIPT_CMD_SUCCESS;
- struct map_data *mapdata = map_getmapdata(m);
- mapdata->bgscore_lion = script_getnum(st,3);
- mapdata->bgscore_eagle = script_getnum(st,4);
- clif_bg_updatescore(m);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(bg_get_data)
- {
- int bg_id = script_getnum(st,2), type = script_getnum(st,3), i = 0;
- std::shared_ptr<s_battleground_data> bg = util::umap_find(bg_team_db, bg_id);
- if (bg) {
- switch (type) {
- case 0:
- script_pushint(st, bg->members.size());
- break;
- case 1:
- for (const auto &member : bg->members)
- mapreg_setreg(reference_uid(add_str("$@arenamembers"), i++), member.sd->bl.id);
- mapreg_setreg(add_str("$@arenamemberscount"), i);
- script_pushint(st, i);
- break;
- default:
- ShowError("script:bg_get_data: unknown data identifier %d\n", type);
- break;
- }
- } else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Reserves a slot for the given Battleground.
- * bg_reserve("<battleground_map_name>"{,<ended>});
- */
- BUILDIN_FUNC(bg_reserve)
- {
- const char *str = script_getstr(st, 2);
- bool ended = script_hasdata(st, 3) ? script_getnum(st, 3) != 0 : false;
- if (!bg_queue_reserve(str, ended))
- ShowWarning("buildin_bg_reserve: Could not reserve battleground with name %s\n", str);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Removes a spot for the given Battleground.
- * bg_unbook("<battleground_map_name>");
- */
- BUILDIN_FUNC(bg_unbook)
- {
- const char *str = script_getstr(st, 2);
- if (!bg_queue_unbook(str))
- ShowWarning("buildin_bg_unbook: Could not unreserve battleground with name %s\n", str);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Gets battleground database information.
- * bg_info("<battleground name>", <type>);
- */
- BUILDIN_FUNC(bg_info)
- {
- std::shared_ptr<s_battleground_type> bg = bg_search_name(script_getstr(st, 2));
- if (!bg) {
- ShowError("bg_info: Invalid Battleground name %s.\n", script_getstr(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- int type = script_getnum(st, 3);
- switch (type) {
- case BG_INFO_ID:
- script_pushint(st, bg->id);
- break;
- case BG_INFO_REQUIRED_PLAYERS:
- script_pushint(st, bg->required_players);
- break;
- case BG_INFO_MAX_PLAYERS:
- script_pushint(st, bg->max_players);
- break;
- case BG_INFO_MIN_LEVEL:
- script_pushint(st, bg->min_lvl);
- break;
- case BG_INFO_MAX_LEVEL:
- script_pushint(st, bg->max_lvl);
- break;
- case BG_INFO_MAPS: {
- size_t i;
- for (i = 0; i < bg->maps.size(); i++)
- setd_sub_str(st, nullptr, ".@bgmaps$", i, mapindex_id2name(bg->maps[i].mapindex), nullptr);
- setd_sub_num(st, nullptr, ".@bgmapscount", 0, i, nullptr);
- script_pushint(st, i);
- break;
- }
- case BG_INFO_DESERTER_TIME:
- script_pushint(st, bg->deserter_time);
- break;
- default:
- ShowError("bg_info: Unknown battleground info type %d given.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Instancing System
- *------------------------------------------*/
- /**
- * Returns an Instance ID.
- * @param st: Script state
- * @param mode: Instance mode
- * @return instance ID on success or 0 otherwise
- */
- int script_instancegetid(struct script_state* st, e_instance_mode mode)
- {
- int instance_id = 0;
- if (mode == IM_NONE) {
- struct npc_data *nd = map_id2nd(st->oid);
- if (nd->instance_id > 0)
- instance_id = nd->instance_id;
- } else {
- struct map_session_data *sd = map_id2sd(st->rid);
- if (sd) {
- switch (mode) {
- case IM_CHAR:
- if (sd->instance_id > 0)
- instance_id = sd->instance_id;
- break;
- case IM_PARTY: {
- struct party_data *pd = party_search(sd->status.party_id);
- if (pd && pd->instance_id > 0)
- instance_id = pd->instance_id;
- }
- break;
- case IM_GUILD: {
- struct guild *gd = guild_search(sd->status.guild_id);
- if (gd && gd->instance_id > 0)
- instance_id = gd->instance_id;
- }
- break;
- case IM_CLAN: {
- struct clan *cd = clan_search(sd->status.clan_id);
- if (cd && cd->instance_id > 0)
- instance_id = cd->instance_id;
- }
- break;
- default: // Unsupported type
- break;
- }
- }
- }
- return instance_id;
- }
- /*==========================================
- * Creates the instance
- * Returns Instance ID if created successfully
- *------------------------------------------*/
- BUILDIN_FUNC(instance_create)
- {
- e_instance_mode mode = IM_PARTY;
- int owner_id = 0;
- if (script_hasdata(st, 3)) {
- mode = static_cast<e_instance_mode>(script_getnum(st, 3));
- if (mode < IM_NONE || mode >= IM_MAX) {
- ShowError("buildin_instance_create: Unknown instance mode %d for '%s'\n", mode, script_getstr(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (script_hasdata(st, 4))
- owner_id = script_getnum(st, 4);
- else {
- // If sd is NULL, instance_create will return -2.
- struct map_session_data *sd = NULL;
- switch(mode) {
- case IM_NONE:
- owner_id = st->oid;
- break;
- case IM_CHAR:
- if (script_rid2sd(sd))
- owner_id = sd->status.char_id;
- break;
- case IM_PARTY:
- if (script_rid2sd(sd))
- owner_id = sd->status.party_id;
- break;
- case IM_GUILD:
- if (script_rid2sd(sd))
- owner_id = sd->status.guild_id;
- break;
- case IM_CLAN:
- if (script_rid2sd(sd))
- owner_id = sd->status.clan_id;
- break;
- default:
- ShowError("buildin_instance_create: Invalid instance mode (instance name: %s)\n", script_getstr(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- }
- script_pushint(st, instance_create(owner_id, script_getstr(st, 2), mode));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Destroys an instance (unofficial)
- * Officially instances are only destroyed by timeout
- *
- * instance_destroy {<instance_id>};
- *------------------------------------------*/
- BUILDIN_FUNC(instance_destroy)
- {
- int instance_id;
- if( script_hasdata(st,2) )
- instance_id = script_getnum(st,2);
- else
- instance_id = script_instancegetid(st);
- if( instance_id == 0 ) {
- ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
- return SCRIPT_CMD_FAILURE;
- }
- instance_destroy(instance_id);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Warps player to instance
- * Results:
- * IE_OK: Success
- * IE_NOMEMBER: Character not in party/guild (for party/guild type instances)
- * IE_NOINSTANCE: Character/Party/Guild doesn't have instance
- * IE_OTHER: Other errors (instance not in DB, instance doesn't match with character/party/guild, etc.)
- *------------------------------------------*/
- BUILDIN_FUNC(instance_enter)
- {
- struct map_session_data *sd = NULL;
- int x = script_hasdata(st,3) ? script_getnum(st, 3) : -1;
- int y = script_hasdata(st,4) ? script_getnum(st, 4) : -1;
- int instance_id;
- if (script_hasdata(st, 6))
- instance_id = script_getnum(st, 6);
- else
- instance_id = script_instancegetid(st, IM_PARTY);
- if (!script_charid2sd(5,sd))
- return SCRIPT_CMD_FAILURE;
- script_pushint(st, instance_enter(sd, instance_id, script_getstr(st, 2), x, y));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns the name of a duplicated NPC
- *
- * instance_npcname <npc_name>{,<instance_id>};
- * <npc_name> is the full name of an NPC.
- *------------------------------------------*/
- BUILDIN_FUNC(instance_npcname)
- {
- const char *str;
- int instance_id;
- struct npc_data *nd;
- str = script_getstr(st,2);
- if( script_hasdata(st,3) )
- instance_id = script_getnum(st,3);
- else
- instance_id = script_instancegetid(st);
- if( instance_id > 0 && (nd = npc_name2id(str)) != NULL ) {
- static char npcname[NAME_LENGTH];
- snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
- script_pushconststr(st,npcname);
- } else {
- ShowError("buildin_instance_npcname: Invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns the name of a duplicated map
- *
- * instance_mapname <map_name>{,<instance_id>};
- *------------------------------------------*/
- BUILDIN_FUNC(instance_mapname)
- {
- const char *str;
- int16 m;
- int instance_id;
- str = script_getstr(st,2);
- if( script_hasdata(st,3) )
- instance_id = script_getnum(st,3);
- else
- instance_id = script_instancegetid(st);
- // Check that instance mapname is a valid map
- if(instance_id <= 0 || (m = instance_mapid(map_mapname2mapid(str), instance_id)) < 0)
- script_pushconststr(st, "");
- else
- script_pushconststr(st, map_getmapdata(m)->name);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Returns an Instance ID
- *------------------------------------------*/
- BUILDIN_FUNC(instance_id)
- {
- int mode = IM_NONE; // Default to the attached NPC
- if (script_hasdata(st, 2)) {
- mode = script_getnum(st, 2);
- if (mode <= IM_NONE || mode >= IM_MAX) {
- ShowError("buildin_instance_id: Unknown instance mode %d.\n", mode);
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- script_pushint(st, script_instancegetid(st, static_cast<e_instance_mode>(mode)));
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Warps all players inside an instance
- *
- * instance_warpall <map_name>,<x>,<y>{,<instance_id>};
- *------------------------------------------*/
- static int buildin_instance_warpall_sub(struct block_list *bl, va_list ap)
- {
- unsigned int m = va_arg(ap,unsigned int);
- int x = va_arg(ap,int);
- int y = va_arg(ap,int);
- int instance_id = va_arg(ap, int);
- struct map_session_data *sd;
- nullpo_retr(0, bl);
- if (bl->type != BL_PC)
- return 0;
- sd = (TBL_PC *)bl;
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, instance_id);
- if (!idata)
- return 0;
- int owner_id = idata->owner_id;
- switch(idata->mode) {
- case IM_NONE:
- break;
- case IM_CHAR:
- if (sd->status.char_id != owner_id)
- return 0;
- break;
- case IM_PARTY:
- if (sd->status.party_id != owner_id)
- return 0;
- break;
- case IM_GUILD:
- if (sd->status.guild_id != owner_id)
- return 0;
- case IM_CLAN:
- if (sd->status.clan_id != owner_id)
- return 0;
- }
- pc_setpos(sd, m, x, y, CLR_TELEPORT);
- return 1;
- }
- BUILDIN_FUNC(instance_warpall)
- {
- int16 m;
- int instance_id;
- const char *mapn;
- int x, y;
- mapn = script_getstr(st,2);
- x = script_getnum(st,3);
- y = script_getnum(st,4);
- if( script_hasdata(st,5) )
- instance_id = script_getnum(st,5);
- else
- instance_id = script_instancegetid(st, IM_PARTY);
- if( instance_id <= 0 || (m = map_mapname2mapid(mapn)) < 0 || (m = instance_mapid(m, instance_id)) < 0)
- return SCRIPT_CMD_FAILURE;
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, instance_id);
- if (!idata) {
- ShowError("buildin_instance_warpall: Instance is not found.\n");
- return SCRIPT_CMD_FAILURE;
- }
- for(const auto &it : idata->map)
- map_foreachinmap(buildin_instance_warpall_sub, it.m, BL_PC, map_id2index(m), x, y, instance_id);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Broadcasts to all maps inside an instance
- *
- * instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
- * Using 0 for <instance id> will auto-detect the id.
- *------------------------------------------*/
- BUILDIN_FUNC(instance_announce) {
- int instance_id = script_getnum(st,2);
- const char *mes = script_getstr(st,3);
- int flag = script_getnum(st,4);
- const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
- int fontType = script_hasdata(st,6) ? script_getnum(st,6) : FW_NORMAL; // default fontType
- int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
- int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
- int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
- if (instance_id <= 0)
- instance_id = script_instancegetid(st);
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, instance_id);
- if (instance_id <= 0 || !idata) {
- ShowError("buildin_instance_announce: Instance not found.\n");
- return SCRIPT_CMD_FAILURE;
- }
- for (const auto &it : idata->map)
- map_foreachinmap(buildin_announce_sub, it.m, BL_PC, mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * instance_check_party [malufett]
- * Values:
- * party_id : Party ID of the invoking character. [Required Parameter]
- * amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
- * min : Minimum Level needed to join the Instance. [Optional Parameter]
- * max : Maxium Level allowed to join the Instance. [Optional Parameter]
- * Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
- * Example 2: instance_check_party (getcharid(1),1,1,99);
- *------------------------------------------*/
- BUILDIN_FUNC(instance_check_party)
- {
- int amount, min, max, i, party_id, c = 0;
- struct party_data *p;
- amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
- min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
- max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
- if( min < 1 || min > MAX_LEVEL) {
- ShowError("buildin_instance_check_party: Invalid min level, %d\n", min);
- return SCRIPT_CMD_FAILURE;
- } else if( max < 1 || max > MAX_LEVEL) {
- ShowError("buildin_instance_check_party: Invalid max level, %d\n", max);
- return SCRIPT_CMD_FAILURE;
- }
- if( script_hasdata(st,2) )
- party_id = script_getnum(st,2);
- else return SCRIPT_CMD_FAILURE;
- if( !(p = party_search(party_id)) ) {
- script_pushint(st, 0); // Returns false if party does not exist.
- return SCRIPT_CMD_FAILURE;
- }
- for( i = 0; i < MAX_PARTY; i++ ) {
- struct map_session_data *pl_sd;
- if( (pl_sd = p->data[i].sd) )
- if(map_id2bl(pl_sd->bl.id) && !pl_sd->state.autotrade) {
- if(pl_sd->status.base_level < min) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- } else if(pl_sd->status.base_level > max) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- c++;
- }
- }
- if(c < amount)
- script_pushint(st, 0); // Not enough Members in the Party to join Instance.
- else
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * instance_check_guild
- * Values:
- * guild_id : Guild ID of the invoking character. [Required Parameter]
- * amount : Amount of needed Guild members for the Instance. [Optional Parameter]
- * min : Minimum Level needed to join the Instance. [Optional Parameter]
- * max : Maxium Level allowed to join the Instance. [Optional Parameter]
- * Example: instance_check_guild (getcharid(2){,amount}{,min}{,max});
- * Example 2: instance_check_guild (getcharid(2),1,1,99);
- *------------------------------------------*/
- BUILDIN_FUNC(instance_check_guild)
- {
- int amount, min, max, i, guild_id = 0, c = 0;
- struct guild *g = NULL;
- amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Guild members for the Instance.
- min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
- max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
- if (min < 1 || min > MAX_LEVEL) {
- ShowError("buildin_instance_check_guild: Invalid min level, %d\n", min);
- return SCRIPT_CMD_FAILURE;
- } else if (max < 1 || max > MAX_LEVEL) {
- ShowError("buildin_instance_check_guild: Invalid max level, %d\n", max);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st,2))
- guild_id = script_getnum(st,2);
- else
- return SCRIPT_CMD_FAILURE;
- if (!(g = guild_search(guild_id))) {
- script_pushint(st, 0); // Returns false if guild does not exist.
- return SCRIPT_CMD_FAILURE;
- }
- for(i = 0; i < MAX_GUILD; i++) {
- struct map_session_data *pl_sd;
- if ((pl_sd = g->member[i].sd)) {
- if (map_id2bl(pl_sd->bl.id) && !pl_sd->state.autotrade) {
- if (pl_sd->status.base_level < min) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- } else if (pl_sd->status.base_level > max) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- c++;
- }
- }
- }
- if (c < amount)
- script_pushint(st, 0); // Not enough Members in the Guild to join Instance.
- else
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * instance_check_clan
- * Values:
- * clan_id : Clan ID of the invoking character. [Required Parameter]
- * amount : Amount of needed Clan members for the Instance. [Optional Parameter]
- * min : Minimum Level needed to join the Instance. [Optional Parameter]
- * max : Maxium Level allowed to join the Instance. [Optional Parameter]
- * Example: instance_check_clan (getcharid(5){,amount}{,min}{,max});
- * Example 2: instance_check_clan (getcharid(5),1,1,99);
- *------------------------------------------*/
- BUILDIN_FUNC(instance_check_clan)
- {
- int amount, min, max, i, clan_id = 0, c = 0;
- struct clan *cd = NULL;
- amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Clan members for the Instance.
- min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
- max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
- if (min < 1 || min > MAX_LEVEL) {
- ShowError("buildin_instance_check_clan: Invalid min level, %d\n", min);
- return SCRIPT_CMD_FAILURE;
- } else if (max < 1 || max > MAX_LEVEL) {
- ShowError("buildin_instance_check_clan: Invalid max level, %d\n", max);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st,2))
- clan_id = script_getnum(st,2);
- else
- return SCRIPT_CMD_FAILURE;
- if (!(cd = clan_search(clan_id))) {
- script_pushint(st, 0); // Returns false if clan does not exist.
- return SCRIPT_CMD_FAILURE;
- }
- for(i = 0; i < MAX_CLAN; i++) {
- struct map_session_data *pl_sd;
- if ((pl_sd = cd->members[i])) {
- if (map_id2bl(pl_sd->bl.id) && !pl_sd->state.autotrade) {
- if (pl_sd->status.base_level < min) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- } else if (pl_sd->status.base_level > max) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- c++;
- }
- }
- }
- if (c < amount)
- script_pushint(st, 0); // Not enough Members in the Clan to join Instance.
- else
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * instance_info
- * Values:
- * name : name of the instance you want to look up. [Required Parameter]
- * type : type of information you want to look up for the specified instance. [Required Parameter]
- * index : index of the map in the instance. [Optional Parameter]
- *------------------------------------------*/
- BUILDIN_FUNC(instance_info)
- {
- const char* name = script_getstr(st, 2);
- int type = script_getnum(st, 3);
- int index = 0;
- std::shared_ptr<s_instance_db> db = instance_search_db_name(name);
- if (!db) {
- ShowError( "buildin_instance_info: Unknown instance name \"%s\".\n", name );
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- switch( type ){
- case IIT_ID:
- script_pushint(st, db->id);
- break;
- case IIT_TIME_LIMIT:
- script_pushint(st, db->limit);
- break;
- case IIT_IDLE_TIMEOUT:
- script_pushint(st, db->timeout);
- break;
- case IIT_ENTER_MAP:
- script_pushstrcopy(st, map_mapid2mapname(db->enter.map));
- break;
- case IIT_ENTER_X:
- script_pushint(st, db->enter.x);
- break;
- case IIT_ENTER_Y:
- script_pushint(st, db->enter.y);
- break;
- case IIT_MAPCOUNT:
- script_pushint(st, db->maplist.size());
- break;
- case IIT_MAP:
- if( !script_hasdata(st, 4) || script_isstring(st, 4) ){
- ShowError( "buildin_instance_info: Type IIT_MAP requires a numeric index argument.\n" );
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
-
- index = script_getnum(st, 4);
- if( index < 0 ){
- ShowError( "buildin_instance_info: Type IIT_MAP does not support a negative index argument.\n" );
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
- if( index > UINT8_MAX ){
- ShowError( "buildin_instance_info: Type IIT_MAP does only support up to index %hu.\n", UINT8_MAX );
- script_pushconststr(st, "");
- return SCRIPT_CMD_FAILURE;
- }
- script_pushstrcopy(st, map_mapid2mapname(db->maplist[index]));
- break;
- default:
- ShowError("buildin_instance_info: Unknown instance information type \"%d\".\n", type );
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*------------------------------------------
- *instance_live_info( <info type>{, <instance id>} );
- - ILI_NAME : Instance Name
- - ILI_MODE : Instance Mode
- - ILI_OWNER : owner id
- *------------------------------------------*/
- BUILDIN_FUNC(instance_live_info)
- {
- int type = script_getnum(st, 2);
- int id = 0;
- if (type < ILI_NAME || type > ILI_OWNER) {
- ShowError("buildin_instance_live_info: Unknown instance information type \"%d\".\n", type);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- if (!script_hasdata(st, 3))
- id = script_instancegetid(st);
- else
- id = script_getnum(st, 3);
- std::shared_ptr<s_instance_db> db = nullptr;
- std::shared_ptr<s_instance_data> im = nullptr;
- if (id > 0 && id < INT_MAX) {
- im = util::umap_find(instances, id);
- if (im)
- db = instance_db.find(im->id);
- }
- if (!im || !db) {
- if (type == ILI_NAME)
- script_pushconststr(st, "");
- else
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- switch( type ) {
- case ILI_NAME:
- script_pushstrcopy(st, db->name.c_str());
- break;
- case ILI_MODE:
- script_pushint(st, im->mode);
- break;
- case ILI_OWNER:
- script_pushint(st, im->owner_id);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * instance_list(<"map name">{,<instance mode>});
- * set '.@instance_list' to a list of the live instance ids for the map with the mode.
- * return the array size of '.@instance_list'
- *------------------------------------------*/
- BUILDIN_FUNC(instance_list)
- {
- int src_id = map_mapname2mapid(script_getstr(st, 2));
- if (src_id == 0) {
- ShowError("buildin_instance_list: map '%s' doesn't exist\n", script_getstr(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- e_instance_mode mode = IM_MAX;
- if (script_hasdata(st, 3)) {
- mode = static_cast<e_instance_mode>(script_getnum(st, 3));
- if (mode < IM_NONE || mode >= IM_MAX) {
- ShowError("buildin_instance_list: Unknown instance mode %d for '%s'\n", mode, script_getstr(st, 3));
- return SCRIPT_CMD_FAILURE;
- }
- }
- int j = 0;
- for (int i = instance_start; i < map_num; i++) {
- struct map_data* mapdata = &map[i];
- if (mapdata->instance_src_map == src_id) {
- std::shared_ptr<s_instance_data> idata = util::umap_find(instances, mapdata->instance_id);
- if (idata && (mode == IM_MAX || idata->mode == mode)) {
- setd_sub_num(st, nullptr, ".@instance_list", j, mapdata->instance_id, nullptr);
- j++;
- }
- }
- }
- script_pushint(st, j);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * Custom Fonts
- *------------------------------------------*/
- BUILDIN_FUNC(setfont)
- {
- struct map_session_data *sd;
- int font;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- font = script_getnum(st,2);
- if( sd->status.font != font )
- sd->status.font = font;
- else
- sd->status.font = 0;
- clif_font(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
- {
- TBL_MOB* md = (TBL_MOB*)bl;
- struct block_list *tbl;
- int mobid = va_arg(ap,int);
- uint16 skill_id = va_arg(ap,int);
- uint16 skill_lv = va_arg(ap,int);
- int casttime = va_arg(ap,int);
- int cancel = va_arg(ap,int);
- int emotion = va_arg(ap,int);
- int target = va_arg(ap,int);
- if( md->mob_id != mobid )
- return 0;
- // 0:self, 1:target, 2:master, default:random
- switch( target ) {
- case 0: tbl = map_id2bl(md->bl.id); break;
- case 1: tbl = map_id2bl(md->target_id); break;
- case 2: tbl = map_id2bl(md->master_id); break;
- default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_get_range2(&md->bl, skill_id, skill_lv, true)); break;
- }
- if( !tbl )
- return 0;
- if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
- unit_skillcastcancel(bl,0);
- if( skill_get_casttype(skill_id) == CAST_GROUND )
- unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
- else
- unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
- clif_emotion(&md->bl, emotion);
- return 1;
- }
- /*==========================================
- * areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
- *------------------------------------------*/
- BUILDIN_FUNC(areamobuseskill)
- {
- struct block_list center;
- int16 m;
- int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
- if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) {
- ShowError("areamobuseskill: invalid map name.\n");
- return SCRIPT_CMD_SUCCESS;
- }
- center.m = m;
- center.x = script_getnum(st,3);
- center.y = script_getnum(st,4);
- range = script_getnum(st,5);
- mobid = script_getnum(st,6);
- if (script_isstring(st, 7)) {
- const char *name = script_getstr(st, 7);
- if (!(skill_id = skill_name2id(name))) {
- ShowError("buildin_areamobuseskill: Invalid skill name %s.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- skill_id = script_getnum(st, 7);
- if (!skill_get_index(skill_id)) {
- ShowError("buildin_areamobuseskill: Invalid skill ID %d.\n", skill_id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
- skill_lv = battle_config.mob_max_skilllvl;
- casttime = script_getnum(st,9);
- cancel = script_getnum(st,10);
- emotion = script_getnum(st,11);
- target = script_getnum(st,12);
- map_foreachinallrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Display a progress bar above a character
- * progressbar "<color>",<seconds>;
- */
- BUILDIN_FUNC(progressbar)
- {
- struct map_session_data * sd;
- const char * color;
- unsigned int second;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
- st->state = STOP;
- color = script_getstr(st,2);
- second = script_getnum(st,3);
- sd->progressbar.npc_id = st->oid;
- sd->progressbar.timeout = gettick() + second*1000;
- sd->state.workinprogress = WIP_DISABLE_ALL;
- clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Display a progress bar above an NPC
- * progressbar_npc "<color>",<seconds>{,<"NPC Name">};
- */
- BUILDIN_FUNC(progressbar_npc){
- map_session_data *sd = map_id2sd(st->rid);
- struct npc_data* nd = NULL;
- if( script_hasdata(st, 4) ){
- const char* name = script_getstr(st, 4);
- nd = npc_name2id(name);
- if( !nd ){
- ShowError( "buildin_progressbar_npc: NPC \"%s\" was not found.\n", name );
- return SCRIPT_CMD_FAILURE;
- }
- }else{
- nd = map_id2nd(st->oid);
- }
- // First call(by function call)
- if( !nd->progressbar.timeout ){
- const char *color;
- int second;
- color = script_getstr(st, 2);
- second = script_getnum(st, 3);
- if( second < 0 ){
- ShowError( "buildin_progressbar_npc: negative amount('%d') of seconds is not supported\n", second );
- return SCRIPT_CMD_FAILURE;
- }
- if (sd) { // Player attached - keep them from doing other things
- sd->state.workinprogress = WIP_DISABLE_ALL;
- sd->state.block_action |= (PCBLOCK_MOVE | PCBLOCK_ATTACK | PCBLOCK_SKILL);
- }
- // sleep for the target amount of time
- st->state = RERUNLINE;
- st->sleep.tick = second * 1000;
- nd->progressbar.timeout = gettick() + second * 1000;
- nd->progressbar.color = strtol(color, (char **)NULL, 0);
- clif_progressbar_npc_area(nd);
- // Second call(by timer after sleeping time is over)
- } else {
- // Continue the script
- if (sd) { // Player attached - remove restrictions
- sd->state.workinprogress = WIP_DISABLE_NONE;
- sd->state.block_action &= ~(PCBLOCK_MOVE | PCBLOCK_ATTACK | PCBLOCK_SKILL);
- }
- st->state = RUN;
- st->sleep.tick = 0;
- nd->progressbar.timeout = nd->progressbar.color = 0;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(pushpc)
- {
- uint8 dir;
- int cells, dx, dy;
- struct map_session_data* sd;
- if(!script_rid2sd(sd))
- {
- return SCRIPT_CMD_SUCCESS;
- }
- dir = script_getnum(st,2);
- cells = script_getnum(st,3);
- if(dir >= DIR_MAX)
- {
- ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
- script_reportsrc(st);
- dir%= DIR_MAX; // trim spin-over
- }
- if(!cells)
- {// zero distance
- return SCRIPT_CMD_SUCCESS;
- }
- else if(cells<0)
- {// pushing backwards
- dir = (dir+DIR_MAX/2)%DIR_MAX; // turn around
- cells = -cells;
- }
- dx = dirx[dir];
- dy = diry[dir];
- unit_blown(&sd->bl, dx, dy, cells, BLOWN_NONE);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Invokes buying store preparation window
- /// buyingstore <slots>;
- BUILDIN_FUNC(buyingstore)
- {
- struct map_session_data* sd;
- if( !script_rid2sd(sd) )
- {
- return SCRIPT_CMD_SUCCESS;
- }
- if( npc_isnear(&sd->bl) ) {
- char output[150];
- sprintf(output, msg_txt(sd,662), battle_config.min_npc_vendchat_distance);
- clif_displaymessage(sd->fd, output);
- return SCRIPT_CMD_SUCCESS;
- }
- buyingstore_setup(sd, script_getnum(st,2));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Invokes search store info window
- /// searchstores <uses>,<effect>;
- BUILDIN_FUNC(searchstores)
- {
- unsigned short effect;
- unsigned int uses;
- struct map_session_data* sd;
- if( !script_rid2sd(sd) )
- {
- return SCRIPT_CMD_SUCCESS;
- }
- uses = script_getnum(st,2);
- effect = script_getnum(st,3);
- if( !uses )
- {
- ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if( effect > 1 )
- {
- ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
- return SCRIPT_CMD_FAILURE;
- }
- searchstore_open(sd, uses, effect);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Displays a number as large digital clock.
- /// showdigit <value>[,<type>];
- BUILDIN_FUNC(showdigit)
- {
- unsigned int type = 0;
- int value;
- struct map_session_data* sd;
- if( !script_rid2sd(sd) )
- {
- return SCRIPT_CMD_SUCCESS;
- }
- value = script_getnum(st,2);
- if( script_hasdata(st,3) ){
- type = script_getnum(st,3);
- }
- switch( type ){
- case 0:
- break;
- case 1:
- case 2:
- // Use absolute value and then the negative value of it as starting value
- // This is what gravity's client does for these counters
- value = -abs(value);
- break;
- case 3:
- value = abs(value);
- if( value > 99 ){
- ShowWarning("buildin_showdigit: type 3 can display 2 digits at max. Capping value %d to 99...\n", value);
- script_reportsrc(st);
- value = 99;
- }
- break;
- default:
- ShowError("buildin_showdigit: Invalid type %u.\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- clif_showdigit(sd, (unsigned char)type, value);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Rune Knight
- * makerune <% success bonus>{,<char_id>};
- **/
- BUILDIN_FUNC(makerune) {
- TBL_PC* sd;
-
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
- sd->itemid = script_getnum(st,2);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * checkdragon({<char_id>}) returns 1 if mounting a dragon or 0 otherwise.
- **/
- BUILDIN_FUNC(checkdragon) {
- TBL_PC* sd;
-
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( pc_isridingdragon(sd) )
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * setdragon({optional Color{,<char_id>}}) returns 1 on success or 0 otherwise
- * - Toggles the dragon on a RK if he can mount;
- * @param Color - when not provided uses the green dragon;
- * - 1 : Green Dragon
- * - 2 : Brown Dragon
- * - 3 : Gray Dragon
- * - 4 : Blue Dragon
- * - 5 : Red Dragon
- **/
- BUILDIN_FUNC(setdragon) {
- TBL_PC* sd;
- int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
- script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
- else if ( pc_isridingdragon(sd) ) {//Is mounted; release
- pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
- script_pushint(st,1);
- } else {//Not mounted; Mount now.
- unsigned int option = OPTION_DRAGON1;
- if( color ) {
- option = ( color == 1 ? OPTION_DRAGON1 :
- color == 2 ? OPTION_DRAGON2 :
- color == 3 ? OPTION_DRAGON3 :
- color == 4 ? OPTION_DRAGON4 :
- color == 5 ? OPTION_DRAGON5 : 0);
- if( !option ) {
- ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
- option = OPTION_DRAGON1;
- }
- }
- pc_setoption(sd, sd->sc.option|option);
- script_pushint(st,1);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * ismounting({<char_id>}) returns 1 if mounting a new mount or 0 otherwise
- **/
- BUILDIN_FUNC(ismounting) {
- TBL_PC* sd;
-
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( sd->sc.data[SC_ALL_RIDING] )
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * setmounting({<char_id>}) returns 1 on success or 0 otherwise
- * - Toggles new mounts on a player when he can mount
- * - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
- * - Will unmount the player is he is already mounting
- **/
- BUILDIN_FUNC(setmounting) {
- TBL_PC* sd;
-
- if (!script_charid2sd(2,sd))
- return SCRIPT_CMD_FAILURE;
- if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) {
- clif_msg(sd, NEED_REINS_OF_MOUNT);
- script_pushint(st,0); //can't mount with one of these
- } else if (sd->sc.data[SC_CLOAKING] || sd->sc.data[SC_CHASEWALK] || sd->sc.data[SC_CLOAKINGEXCEED] || sd->sc.data[SC_CAMOUFLAGE] || sd->sc.data[SC_STEALTHFIELD] || sd->sc.data[SC__FEINTBOMB]) {
- // SC_HIDING, SC__INVISIBILITY, SC__SHADOWFORM, SC_SUHIDE already disable item usage
- script_pushint(st, 0); // Silent failure
- } else {
- if( sd->sc.data[SC_ALL_RIDING] )
- status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER); //release mount
- else
- sc_start(NULL, &sd->bl, SC_ALL_RIDING, 10000, 1, INFINITE_TICK); //mount
- script_pushint(st,1);//in both cases, return 1.
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Retrieves quantity of arguments provided to callfunc/callsub.
- * getargcount() -> amount of arguments received in a function
- **/
- BUILDIN_FUNC(getargcount) {
- struct script_retinfo* ri;
- if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
- ShowError("script:getargcount: used out of function or callsub label!\n");
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
- script_pushint(st, ri->nargs);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * getcharip(<account ID>/<character ID>/<character name>)
- **/
- BUILDIN_FUNC(getcharip)
- {
- struct map_session_data* sd = NULL;
- /* check if a character name is specified */
- if( script_hasdata(st, 2) )
- {
- if (script_isstring(st, 2))
- sd = map_nick2sd(script_getstr(st, 2),false);
- else
- {
- int id = script_getnum(st, 2);
- sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
- }
- }
- else
- script_rid2sd(sd);
- /* check for sd and IP */
- if (!sd || !session[sd->fd]->client_addr)
- {
- script_pushconststr(st, "");
- return SCRIPT_CMD_SUCCESS;
- }
- /* return the client ip_addr converted for output */
- if (sd && sd->fd && session[sd->fd])
- {
- /* initiliaze */
- const char *ip_addr = NULL;
- uint32 ip;
- /* set ip, ip_addr and convert to ip and push str */
- ip = session[sd->fd]->client_addr;
- ip_addr = ip2str(ip, NULL);
- script_pushstrcopy(st, ip_addr);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * is_function(<function name>) -> 1 if function exists, 0 otherwise
- **/
- BUILDIN_FUNC(is_function) {
- const char* str = script_getstr(st,2);
- if( strdb_exists(userfunc_db, str) )
- script_pushint(st,1);
- else
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * get_revision() -> retrieves the current svn revision (if available)
- **/
- BUILDIN_FUNC(get_revision) {
- const char *svn = get_svn_revision();
- if ( svn[0] != UNKNOWN_VERSION )
- script_pushint(st,atoi(svn));
- else
- script_pushint(st,-1); //unknown
- return SCRIPT_CMD_SUCCESS;
- }
- /* get_hash() -> retrieves the current git hash (if available)*/
- BUILDIN_FUNC(get_githash) {
- const char* git = get_git_hash();
- char buf[CHAT_SIZE_MAX];
- safestrncpy(buf,git,strlen(git)+1);
- if ( git[0] != UNKNOWN_VERSION )
- script_pushstrcopy(st,buf);
- else
- script_pushconststr(st,"Unknown"); //unknown
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * freeloop(<toggle>) -> toggles this script instance's looping-check ability
- **/
- BUILDIN_FUNC(freeloop) {
- if( script_hasdata(st,2) ) {
- if( script_getnum(st,2) )
- st->freeloop = 1;
- else
- st->freeloop = 0;
- }
- script_pushint(st, st->freeloop);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * @commands (script based)
- **/
- BUILDIN_FUNC(bindatcmd) {
- const char* atcmd;
- const char* eventName;
- int i, level = 0, level2 = 100;
- bool create = false;
- atcmd = script_getstr(st,2);
- eventName = script_getstr(st,3);
- if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
- atcmd++;
- if( script_hasdata(st,4) ) level = script_getnum(st,4);
- if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
- if( atcmd_binding_count == 0 ) {
- CREATE(atcmd_binding,struct atcmd_binding_data*,1);
- create = true;
- } else {
- ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
- if( i < atcmd_binding_count ) {/* update existent entry */
- safestrncpy(atcmd_binding[i]->npc_event, eventName, EVENT_NAME_LENGTH);
- atcmd_binding[i]->level = level;
- atcmd_binding[i]->level2 = level2;
- } else
- create = true;
- }
- if( create ) {
- i = atcmd_binding_count;
- if( atcmd_binding_count++ != 0 )
- RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
- CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
- safestrncpy(atcmd_binding[i]->command, atcmd, 50);
- safestrncpy(atcmd_binding[i]->npc_event, eventName, EVENT_NAME_LENGTH);
- atcmd_binding[i]->level = level;
- atcmd_binding[i]->level2 = level2;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(unbindatcmd) {
- const char* atcmd;
- int i = 0;
- atcmd = script_getstr(st, 2);
- if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
- atcmd++;
- if( atcmd_binding_count == 0 ) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
- if( i < atcmd_binding_count ) {
- int cursor = 0;
- aFree(atcmd_binding[i]);
- atcmd_binding[i] = NULL;
- /* compact the list now that we freed a slot somewhere */
- for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
- if( atcmd_binding[i] == NULL )
- continue;
- if( cursor != i ) {
- memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
- }
- cursor++;
- }
- if( (atcmd_binding_count = cursor) == 0 )
- aFree(atcmd_binding);
- script_pushint(st, 1);
- } else
- script_pushint(st, 0);/* not found */
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(useatcmd) {
- return atcommand_sub(st,3);
- }
- BUILDIN_FUNC(checkre)
- {
- int num;
- num=script_getnum(st,2);
- switch(num){
- case 0:
- #ifdef RENEWAL
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 1:
- #ifdef RENEWAL_CAST
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 2:
- #ifdef RENEWAL_DROP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 3:
- #ifdef RENEWAL_EXP
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 4:
- #ifdef RENEWAL_LVDMG
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- case 5:
- #ifdef RENEWAL_ASPD
- script_pushint(st, 1);
- #else
- script_pushint(st, 0);
- #endif
- break;
- default:
- ShowWarning("buildin_checkre: unknown parameter.\n");
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /* getrandgroupitem <group_id>{,<quantity>{,<sub_group>{,<identify>{,<char_id>}}}} */
- BUILDIN_FUNC(getrandgroupitem) {
- TBL_PC* sd;
- int i, get_count = 0, identify = 0;
- uint16 group, qty = 0;
- uint8 sub_group = 1;
- struct item item_tmp;
- if (!script_charid2sd(6, sd))
- return SCRIPT_CMD_SUCCESS;
- group = script_getnum(st,2);
- if (!group) {
- ShowError("buildin_getrandgroupitem: Invalid group id (%d)!\n",script_getnum(st,2));
- return SCRIPT_CMD_FAILURE;
- }
- FETCH(3, qty);
- FETCH(4, sub_group);
- FETCH(5, identify);
- std::shared_ptr<s_item_group_entry> entry = itemdb_group.get_random_entry(group,sub_group);
- if (!entry)
- return SCRIPT_CMD_FAILURE; //ensure valid itemid
- memset(&item_tmp,0,sizeof(item_tmp));
- item_tmp.nameid = entry->nameid;
- item_tmp.identify = identify ? 1 : itemdb_isidentified(entry->nameid);
- if (!qty)
- qty = entry->amount;
- //Check if it's stackable.
- if (!itemdb_isstackable(entry->nameid)) {
- item_tmp.amount = 1;
- get_count = qty;
- }
- else {
- item_tmp.amount = qty;
- get_count = 1;
- }
- for (i = 0; i < get_count; i++) {
- // if not pet egg
- if (!pet_create_egg(sd, entry->nameid)) {
- unsigned char flag = 0;
- if ((flag = pc_additem(sd,&item_tmp,item_tmp.amount,LOG_TYPE_SCRIPT))) {
- clif_additem(sd,0,0,flag);
- if (pc_candrop(sd,&item_tmp))
- map_addflooritem(&item_tmp,item_tmp.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
- }
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /* getgroupitem <group_id>{,<identify>{,<char_id>}};
- * Gives item(s) to the attached player based on item group contents
- */
- BUILDIN_FUNC(getgroupitem) {
- TBL_PC *sd;
- int group_id = script_getnum(st,2);
-
- if (!script_charid2sd(4,sd))
- return SCRIPT_CMD_SUCCESS;
-
- if (itemdb_group.pc_get_itemgroup(group_id, (script_hasdata(st, 3) ? script_getnum(st, 3) != 0 : false), sd)) {
- ShowError("buildin_getgroupitem: Invalid group id '%d' specified.\n",group_id);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /* cleanmap <map_name>;
- * cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */
- static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
- {
- nullpo_ret(bl);
- map_clearflooritem(bl);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(cleanmap)
- {
- const char *mapname;
- int16 m;
- mapname = script_getstr(st, 2);
- m = map_mapname2mapid(mapname);
- if (!m)
- return SCRIPT_CMD_FAILURE;
- if ((script_lastdata(st) - 2) < 4) {
- map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
- } else {
- int16 x0 = script_getnum(st, 3);
- int16 y0 = script_getnum(st, 4);
- int16 x1 = script_getnum(st, 5);
- int16 y1 = script_getnum(st, 6);
- if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
- map_foreachinallarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
- } else {
- ShowError("cleanarea: invalid coordinate defined!\n");
- return SCRIPT_CMD_FAILURE;
- }
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /* Cast a skill on the attached player.
- * npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
- * npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
- BUILDIN_FUNC(npcskill)
- {
- uint16 skill_id;
- unsigned short skill_level;
- unsigned int stat_point;
- unsigned int npc_level;
- struct npc_data *nd;
- struct map_session_data *sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_SUCCESS;
-
- if (script_isstring(st, 2)) {
- const char *name = script_getstr(st, 2);
- if (!(skill_id = skill_name2id(name))) {
- ShowError("buildin_npcskill: Invalid skill name %s.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- skill_id = script_getnum(st, 2);
- if (!skill_get_index(skill_id)) {
- ShowError("buildin_npcskill: Invalid skill ID %d.\n", skill_id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- skill_level = script_getnum(st, 3);
- stat_point = script_getnum(st, 4);
- npc_level = script_getnum(st, 5);
- nd = (struct npc_data *)map_id2bl(sd->npc_id);
- if (stat_point > battle_config.max_third_parameter) {
- ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
- return SCRIPT_CMD_FAILURE;
- }
- if (npc_level > MAX_LEVEL) {
- ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
- return SCRIPT_CMD_FAILURE;
- }
- if (nd == NULL) { //ain't possible, but I don't trust people.
- return SCRIPT_CMD_FAILURE;
- }
- nd->level = npc_level;
- nd->stat_point = stat_point;
- if (!nd->status.hp)
- status_calc_npc(nd, SCO_FIRST);
- else
- status_calc_npc(nd, SCO_NONE);
- if (skill_get_inf(skill_id)&INF_GROUND_SKILL)
- unit_skilluse_pos2(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level,0,0);
- else
- unit_skilluse_id2(&nd->bl, sd->bl.id, skill_id, skill_level,0,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /* Consumes an item.
- * consumeitem <item id>{,<char_id>};
- * consumeitem "<item name>"{,<char_id>};
- * @param item: Item ID or name
- */
- BUILDIN_FUNC(consumeitem)
- {
- struct map_session_data *sd;
- std::shared_ptr<item_data> item_data;
- if (!script_charid2sd(3, sd))
- return SCRIPT_CMD_FAILURE;
- if( script_isstring(st, 2) ){
- const char *name = script_getstr(st, 2);
- item_data = item_db.searchname( name );
- if( item_data == nullptr ){
- ShowError( "buildin_consumeitem: Nonexistant item %s requested.\n", name );
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- t_itemid nameid = script_getnum(st, 2);
- item_data = item_db.find( nameid );
- if( item_data == nullptr ){
- ShowError("buildin_consumeitem: Nonexistant item %u requested.\n", nameid );
- return SCRIPT_CMD_FAILURE;
- }
- }
- run_script( item_data->script, 0, sd->bl.id, 0 );
- return SCRIPT_CMD_SUCCESS;
- }
- /** Makes a player sit/stand.
- * sit {"<character name>"};
- * stand {"<character name>"};
- * Note: Use readparam(Sitting) which returns 1 or 0 (sitting or standing).
- * @param name: Player name that will be invoked
- */
- BUILDIN_FUNC(sit)
- {
- TBL_PC *sd;
- if( !script_nick2sd(2,sd) )
- return SCRIPT_CMD_FAILURE;
- if( !pc_issit(sd) ) {
- pc_setsit(sd);
- skill_sit(sd, 1);
- clif_sitting(&sd->bl);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /** Makes player to stand
- * @param name: Player name that will be set
- */
- BUILDIN_FUNC(stand)
- {
- TBL_PC *sd;
- if( !script_nick2sd(2,sd) )
- return SCRIPT_CMD_FAILURE;
- if( pc_issit(sd) && pc_setstand(sd, false)) {
- skill_sit(sd, 0);
- clif_standing(&sd->bl);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /** Creates an array of bounded item IDs
- * countbound {<type>{,<char_id>}};
- * @param type: 0 - All bound items; 1 - Account Bound; 2 - Guild Bound; 3 - Party Bound
- * @return amt: Total number of different items type found
- */
- BUILDIN_FUNC(countbound)
- {
- TBL_PC *sd;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- int i, k = 0;
- int type = script_getnum(st,2);
- for( i = 0; i < MAX_INVENTORY; i ++ ) {
- if( sd->inventory.u.items_inventory[i].nameid > 0 && (
- (!type && sd->inventory.u.items_inventory[i].bound) || (type && sd->inventory.u.items_inventory[i].bound == type)
- ))
- {
- pc_setreg(sd,reference_uid(add_str("@bound_items"), k),sd->inventory.u.items_inventory[i].nameid);
- pc_setreg(sd,reference_uid(add_str("@bound_amount"), k),sd->inventory.u.items_inventory[i].amount);
- k++;
- }
- }
- script_pushint(st,k);
- return SCRIPT_CMD_SUCCESS;
- }
- /** Creates new party
- * party_create "<party name>"{,<char id>{,<item share>{,<item share type>}}};
- * @param party_name: String of party name that will be created
- * @param char_id: Chara that will be leader of this new party. If no char_id specified, the invoker will be party leader
- * @param item_share: 0-Each Take. 1-Party Share
- * @param item_share_type: 0-Each Take. 1-Even Share
- * @return val: Result value
- * -3 - party name is exist
- * -2 - player is in party already
- * -1 - player is not found
- * 0 - unknown error
- * 1 - success, will return party id $@party_create_id
- */
- BUILDIN_FUNC(party_create)
- {
- char party_name[NAME_LENGTH];
- int item1 = 0, item2 = 0;
- TBL_PC *sd = NULL;
- if (!script_charid2sd(3, sd)) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( sd->status.party_id ) {
- script_pushint(st,-2);
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(party_name,script_getstr(st,2),NAME_LENGTH);
- trim(party_name);
- if( party_searchname(party_name) ) {
- script_pushint(st,-3);
- return SCRIPT_CMD_FAILURE;
- }
- if( script_getnum(st,4) )
- item1 = 1;
- if( script_getnum(st,5) )
- item2 = 1;
- party_create_byscript = 1;
- script_pushint(st,party_create(sd,party_name,item1,item2));
- return SCRIPT_CMD_SUCCESS;
- }
- /** Adds player to specified party
- * party_addmember <party id>,<char id>;
- * @param party_id: The party that will be entered by player
- * @param char_id: Char id of player that will be joined to the party
- * @return val: Result value
- * -5 - another character of the same account is in the party
- * -4 - party is full
- * -3 - party is not found
- * -2 - player is in party already
- * -1 - player is not found
- * 0 - unknown error
- * 1 - success
- */
- BUILDIN_FUNC(party_addmember)
- {
- int party_id = script_getnum(st,2);
- TBL_PC *sd;
- struct party_data *party;
- if( !(sd = map_charid2sd(script_getnum(st,3))) ) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( sd->status.party_id ) {
- script_pushint(st,-2);
- return SCRIPT_CMD_FAILURE;
- }
- if( !(party = party_search(party_id)) ) {
- script_pushint(st,-3);
- return SCRIPT_CMD_FAILURE;
- }
- if (battle_config.block_account_in_same_party) {
- int i;
- ARR_FIND(0, MAX_PARTY, i, party->party.member[i].account_id == sd->status.account_id);
- if (i < MAX_PARTY) {
- script_pushint(st,-5);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if( party->party.count >= MAX_PARTY ) {
- script_pushint(st,-4);
- return SCRIPT_CMD_FAILURE;
- }
- sd->party_invite = party_id;
- script_pushint(st,party_add_member(party_id,sd));
- return SCRIPT_CMD_SUCCESS;
- }
- /** Removes player from his/her party. If party_id and char_id is empty remove the invoker from his/her party
- * party_delmember {<char id>,<party_id>};
- * @param: char_id
- * @param: party_id
- * @return val: Result value
- * -3 - player is not in party
- * -2 - party is not found
- * -1 - player is not found
- * 0 - unknown error
- * 1 - success
- */
- BUILDIN_FUNC(party_delmember)
- {
- TBL_PC *sd = NULL;
- if( !script_hasdata(st,2) && !script_hasdata(st,3) && !script_rid2sd(sd) ) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( sd || script_charid2sd(2,sd) )
- script_pushint(st,party_removemember2(sd,0,0));
- else
- script_pushint(st,party_removemember2(NULL,script_getnum(st,2),script_getnum(st,3)));
- return SCRIPT_CMD_SUCCESS;
- }
- /** Changes party leader of specified party (even the leader is offline)
- * party_changeleader <party id>,<char id>;
- * @param party_id: ID of party
- * @param char_id: Char ID of new leader
- * @return val: Result value
- * -4 - player is party leader already
- * -3 - player is not in this party
- * -2 - player is not found
- * -1 - party is not found
- * 0 - unknown error
- * 1 - success */
- BUILDIN_FUNC(party_changeleader)
- {
- int i, party_id = script_getnum(st,2);
- TBL_PC *sd = NULL;
- TBL_PC *tsd = NULL;
- struct party_data *party = NULL;
- if( !(party = party_search(party_id)) ) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if( !(tsd = map_charid2sd(script_getnum(st,3))) ) {
- script_pushint(st,-2);
- return SCRIPT_CMD_FAILURE;
- }
- if( tsd->status.party_id != party_id ) {
- script_pushint(st,-3);
- return SCRIPT_CMD_FAILURE;
- }
- ARR_FIND(0,MAX_PARTY,i,party->party.member[i].leader);
- if( i >= MAX_PARTY ) { //this is should impossible!
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if( party->data[i].sd == tsd ) {
- script_pushint(st,-4);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,party_changeleader(sd,tsd,party));
- return SCRIPT_CMD_SUCCESS;
- }
- /** Changes party option
- * party_changeoption <party id>,<option>,<flag>;
- * @param party_id: ID of party that will be changed
- * @param option: Type of option
- * @return val: -1 - party is not found, 0 - invalid option, 1 - success
- */
- BUILDIN_FUNC(party_changeoption)
- {
- struct party_data *party;
- if( !(party = party_search(script_getnum(st,2))) ) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,party_setoption(party,script_getnum(st,3),script_getnum(st,4)));
- return SCRIPT_CMD_SUCCESS;
- }
- /** Destroys party with party id.
- * party_destroy <party id>;
- * @param party_id: ID of party that will be destroyed
- */
- BUILDIN_FUNC(party_destroy)
- {
- int i;
- struct party_data *party;
- if( !(party = party_search(script_getnum(st,2))) ) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- ARR_FIND(0,MAX_PARTY,i,party->party.member[i].leader);
- if( i >= MAX_PARTY || !party->data[i].sd ) { //leader not online
- int j;
- for( j = 0; j < MAX_PARTY; j++ ) {
- TBL_PC *sd = party->data[j].sd;
- if(sd)
- party_member_withdraw(party->party.party_id,sd->status.account_id,sd->status.char_id,sd->status.name,PARTY_MEMBER_WITHDRAW_LEAVE);
- else if( party->party.member[j].char_id )
- intif_party_leave(party->party.party_id,party->party.member[j].account_id,party->party.member[j].char_id,party->party.member[j].name,PARTY_MEMBER_WITHDRAW_LEAVE);
- }
- party_broken(party->party.party_id);
- script_pushint(st,1);
- }
- else //leader leave = party broken
- script_pushint(st,party_leave(party->data[i].sd));
- return SCRIPT_CMD_SUCCESS;
- }
- /** Returns various information about a player's VIP status. Need to enable VIP system
- * vip_status <type>,{"<character name>"};
- * @param type: Info type, see enum vip_status_type
- * @param name: Character name (Optional)
- */
- BUILDIN_FUNC(vip_status) {
- #ifdef VIP_ENABLE
- TBL_PC *sd;
- int type;
- if( !script_nick2sd(3,sd) )
- return SCRIPT_CMD_FAILURE;
- type = script_getnum(st, 2);
- switch(type) {
- case VIP_STATUS_ACTIVE: // Get VIP status.
- script_pushint(st, pc_isvip(sd));
- break;
- case VIP_STATUS_EXPIRE: // Get VIP expire date.
- if (pc_isvip(sd)) {
- script_pushint(st, sd->vip.time);
- } else
- script_pushint(st, 0);
- break;
- case VIP_STATUS_REMAINING: // Get remaining time.
- if (pc_isvip(sd)) {
- script_pushint(st, sd->vip.time - time(NULL));
- } else
- script_pushint(st, 0);
- break;
- default:
- ShowError( "buildin_vip_status: Unsupported type %d.\n", type );
- return SCRIPT_CMD_FAILURE;
- }
- #else
- script_pushint(st, 0);
- #endif
- return SCRIPT_CMD_SUCCESS;
- }
- /** Adds or removes VIP time in minutes. Need to enable VIP system
- * vip_time <time in mn>,{"<character name>"};
- * @param time: VIP duration in minutes. If time < 0 remove time, else add time.
- * @param name: Character name (optional)
- */
- BUILDIN_FUNC(vip_time) {
- #ifdef VIP_ENABLE //would be a pain for scripting npc otherwise
- TBL_PC *sd;
- int viptime = script_getnum(st, 2) * 60; // Convert since it's given in minutes.
- if( !script_nick2sd(3,sd) )
- return SCRIPT_CMD_FAILURE;
- chrif_req_login_operation(sd->status.account_id, sd->status.name, CHRIF_OP_LOGIN_VIP, viptime, 7, 0);
- #endif
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Turns a player into a monster and optionally can grant a SC attribute effect.
- * transform <monster name/ID>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>;
- * active_transform <monster name/ID>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>;
- * @param monster: Monster ID or name
- * @param duration: Transform duration in millisecond (ms)
- * @param sc_type: Type of SC that will be affected during the transformation
- * @param val1: Value for SC
- * @param val2: Value for SC
- * @param val3: Value for SC
- * @param val4: Value for SC
- * @author: malufett
- */
- BUILDIN_FUNC(montransform) {
- TBL_PC *sd;
- enum sc_type type;
- int tick, mob_id, val1, val2, val3, val4;
- val1 = val2 = val3 = val4 = 0;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_FAILURE;
- if( script_isstring(st, 2) )
- mob_id = mobdb_searchname(script_getstr(st, 2));
- else
- mob_id = mobdb_checkid(script_getnum(st, 2));
- tick = script_getnum(st, 3);
- if (script_hasdata(st, 4))
- type = (sc_type)script_getnum(st, 4);
- else
- type = SC_NONE;
- if (mob_id == 0) {
- if( script_isstring(st, 2) )
- ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2));
- else
- ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2));
- return SCRIPT_CMD_FAILURE;
- }
- if (mob_id == MOBID_EMPERIUM) {
- ShowWarning("buildin_montransform: Monster 'Emperium' cannot be used.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if (!(type >= SC_NONE && type < SC_MAX)) {
- ShowWarning("buildin_montransform: Unsupported status change id %d\n", type);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 5))
- val1 = script_getnum(st, 5);
- if (script_hasdata(st, 6))
- val2 = script_getnum(st, 6);
- if (script_hasdata(st, 7))
- val3 = script_getnum(st, 7);
- if (script_hasdata(st, 8))
- val4 = script_getnum(st, 8);
- if (tick != 0) {
- if (battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m)) {
- clif_displaymessage(sd->fd, msg_txt(sd,731)); // Transforming into monster is not allowed in Guild Wars.
- return SCRIPT_CMD_FAILURE;
- }
- if (sd->disguise){
- clif_displaymessage(sd->fd, msg_txt(sd,729)); // Cannot transform into monster while in disguise.
- return SCRIPT_CMD_FAILURE;
- }
- if (!strcmp(script_getfuncname(st), "active_transform")) {
- status_change_end(&sd->bl, SC_ACTIVE_MONSTER_TRANSFORM, INVALID_TIMER); // Clear previous
- sc_start2(NULL, &sd->bl, SC_ACTIVE_MONSTER_TRANSFORM, 100, mob_id, type, tick);
- } else {
- status_change_end(&sd->bl, SC_MONSTER_TRANSFORM, INVALID_TIMER); // Clear previous
- sc_start2(NULL, &sd->bl, SC_MONSTER_TRANSFORM, 100, mob_id, type, tick);
- }
- if (type != SC_NONE)
- sc_start4(NULL, &sd->bl, type, 100, val1, val2, val3, val4, tick);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Attach script to player for certain duration
- * bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}};
- * @param "script code"
- * @param duration
- * @param flag
- * @param icon
- * @param char_id
- * @author [Cydh]
- **/
- BUILDIN_FUNC(bonus_script) {
- uint16 flag = 0;
- int16 icon = EFST_BLANK;
- uint32 dur;
- uint8 type = 0;
- TBL_PC* sd;
- const char *script_str = NULL;
- struct s_bonus_script_entry *entry = NULL;
- if ( !script_charid2sd(7,sd) )
- return SCRIPT_CMD_FAILURE;
-
- script_str = script_getstr(st,2);
- dur = 1000 * abs(script_getnum(st,3));
- FETCH(4, flag);
- FETCH(5, type);
- FETCH(6, icon);
- // No Script string, No Duration!
- if (script_str[0] == '\0' || !dur) {
- ShowError("buildin_bonus_script: Invalid! Script: \"%s\". Duration: %d\n", script_str, dur);
- return SCRIPT_CMD_FAILURE;
- }
- if (strlen(script_str) >= MAX_BONUS_SCRIPT_LENGTH) {
- ShowError("buildin_bonus_script: Script string to long: \"%s\".\n", script_str);
- return SCRIPT_CMD_FAILURE;
- }
- if (icon <= EFST_BLANK || icon >= EFST_MAX)
- icon = EFST_BLANK;
- if ((entry = pc_bonus_script_add(sd, script_str, dur, (enum efst_types)icon, flag, type))) {
- linkdb_insert(&sd->bonus_script.head, (void *)((intptr_t)entry), entry);
- status_calc_pc(sd,SCO_NONE);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Removes all bonus script from player
- * bonus_script_clear {<flag>,{<char_id>}};
- * @param flag 0 - Except permanent bonus, 1 - With permanent bonus
- * @param char_id Clear script from this character
- * @author [Cydh]
- */
- BUILDIN_FUNC(bonus_script_clear) {
- TBL_PC* sd;
- bool flag = false;
- if (!script_charid2sd(3,sd))
- return SCRIPT_CMD_FAILURE;
- if (script_hasdata(st,2))
- flag = script_getnum(st,2) != 0;
- pc_bonus_script_clear(sd,(flag ? BSF_PERMANENT : BSF_REM_ALL));
- return SCRIPT_CMD_SUCCESS;
- }
- /** Allows player to use atcommand while talking with NPC
- * enable_command;
- * @author [Cydh], [Kichi]
- */
- BUILDIN_FUNC(enable_command) {
- TBL_PC* sd;
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_FAILURE;
- sd->state.disable_atcommand_on_npc = 0;
- return SCRIPT_CMD_SUCCESS;
- }
- /** Prevents player to use atcommand while talking with NPC
- * disable_command;
- * @author [Cydh], [Kichi]
- */
- BUILDIN_FUNC(disable_command) {
- TBL_PC* sd;
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_FAILURE;
- sd->state.disable_atcommand_on_npc = 1;
- return SCRIPT_CMD_SUCCESS;
- }
- /** Get the information of the members of a guild by type.
- * getguildmember <guild_id>{,<type>};
- * @param guild_id: ID of guild
- * @param type: Type of option (optional)
- */
- BUILDIN_FUNC(getguildmember)
- {
- struct guild *g = NULL;
- uint8 j = 0;
- g = guild_search(script_getnum(st,2));
- if (g) {
- uint8 i, type = 0;
- struct script_data *data = NULL;
- char *varname = NULL;
- if (script_hasdata(st,3))
- type = script_getnum(st,3);
- if (script_hasdata(st,4)) {
- data = script_getdata(st, 4);
- if (!data_isreference(data)) {
- ShowError("buildin_getguildmember: Error in argument! Please give a variable to store values in.\n");
- return SCRIPT_CMD_FAILURE;
- }
- varname = reference_getname(data);
- if (type <= 0 && varname[strlen(varname)-1] != '$') {
- ShowError("buildin_getguildmember: The array %s is not string type.\n", varname);
- return SCRIPT_CMD_FAILURE;
- }
- if (not_server_variable(*varname)) {
- struct map_session_data *sd;
- if (!script_rid2sd(sd)) {
- ShowError("buildin_getguildmember: Cannot use a player variable '%s' if no player is attached.\n", varname);
- return SCRIPT_CMD_FAILURE;
- }
- }
- }
- for (i = 0; i < MAX_GUILD; i++) {
- if (g->member[i].account_id) {
- switch (type) {
- case 2:
- if (data)
- setd_sub_num( st, NULL, varname, j, g->member[i].account_id, data->ref );
- else
- mapreg_setreg(reference_uid(add_str("$@guildmemberaid"), j),g->member[i].account_id);
- break;
- case 1:
- if (data)
- setd_sub_num( st, NULL, varname, j, g->member[i].char_id, data->ref );
- else
- mapreg_setreg(reference_uid(add_str("$@guildmembercid"), j), g->member[i].char_id);
- break;
- default:
- if (data)
- setd_sub_str( st, NULL, varname, j, g->member[i].name, data->ref );
- else
- mapreg_setregstr(reference_uid(add_str("$@guildmembername$"), j), g->member[i].name);
- break;
- }
- j++;
- }
- }
- }
- mapreg_setreg(add_str("$@guildmembercount"), j);
- script_pushint(st, j);
- return SCRIPT_CMD_SUCCESS;
- }
- /** Adds spirit ball to player for 'duration' in milisecond
- * addspiritball <count>,<duration>{,<char_id>};
- * @param count How many spirit ball will be added
- * @param duration How long spiritball is active until it disappears
- * @param char_id Target player (Optional)
- * @author [Cydh]
- */
- BUILDIN_FUNC(addspiritball) {
- uint8 i, count;
- uint16 duration;
- struct map_session_data *sd = NULL;
- if (script_hasdata(st,4)) {
- if (!script_isstring(st,4))
- sd = map_charid2sd(script_getnum(st,4));
- else
- sd = map_nick2sd(script_getstr(st,4),false);
- }
- else
- script_rid2sd(sd);
- if (!sd)
- return SCRIPT_CMD_FAILURE;
- count = script_getnum(st,2);
- if (count == 0)
- return SCRIPT_CMD_SUCCESS;
- duration = script_getnum(st,3);
- for (i = 0; i < count; i++)
- pc_addspiritball(sd,duration,10);
- return SCRIPT_CMD_SUCCESS;
- }
- /** Deletes the spirit ball(s) from player
- * delspiritball <count>{,<char_id>};
- * @param count How many spirit ball will be deleted
- * @param char_id Target player (Optional)
- * @author [Cydh]
- */
- BUILDIN_FUNC(delspiritball) {
- uint8 count;
- struct map_session_data *sd = NULL;
-
- if (script_hasdata(st,3)) {
- if (!script_isstring(st,3))
- sd = map_charid2sd(script_getnum(st,3));
- else
- sd = map_nick2sd(script_getstr(st,3),false);
- }
- else
- script_rid2sd(sd);
- if (!sd)
- return SCRIPT_CMD_FAILURE;
- count = script_getnum(st,2);
- if (count == 0)
- count = 1;
- pc_delspiritball(sd,count,0);
- return SCRIPT_CMD_SUCCESS;
- }
- /** Counts the spirit ball that player has
- * countspiritball {<char_id>};
- * @param char_id Target player (Optional)
- * @author [Cydh]
- */
- BUILDIN_FUNC(countspiritball) {
- struct map_session_data *sd;
- if (script_hasdata(st,2)) {
- if (!script_isstring(st,2))
- sd = map_charid2sd(script_getnum(st,2));
- else
- sd = map_nick2sd(script_getstr(st,2),false);
- }
- else
- script_rid2sd(sd);
- if (!sd)
- return SCRIPT_CMD_FAILURE;
- script_pushint(st,sd->spiritball);
- return SCRIPT_CMD_SUCCESS;
- }
- /** Merges separated stackable items because of guid
- * mergeitem {<char_id>};
- * @param char_id Char ID (Optional)
- * @author [Cydh]
- */
- BUILDIN_FUNC(mergeitem) {
- struct map_session_data *sd;
- if (!script_charid2sd(2, sd))
- return SCRIPT_CMD_FAILURE;
- clif_merge_item_open(sd);
- return SCRIPT_CMD_SUCCESS;
- }
- /** Merges separated stackable items because of guid (Unofficial)
- * mergeitem2 {<item_id>,{<char_id>}};
- * mergeitem2 {"<item name>",{<char_id>}};
- * @param item Item ID/Name for merging specific item (Optional)
- * @author [Cydh]
- */
- BUILDIN_FUNC(mergeitem2) {
- struct map_session_data *sd;
- struct item *items = NULL;
- uint16 i, count = 0;
- t_itemid nameid = 0;
- if (!script_charid2sd(3, sd))
- return SCRIPT_CMD_FAILURE;
- if (script_hasdata(st, 2)) {
- if (script_isstring(st, 2)) {// "<item name>"
- const char *name = script_getstr(st, 2);
- std::shared_ptr<item_data> id = item_db.searchname( name );
- if( id == nullptr ){
- ShowError("buildin_mergeitem2: Nonexistant item %s requested.\n", name);
- script_pushint(st, count);
- return SCRIPT_CMD_FAILURE;
- }
- nameid = id->nameid;
- } else {// <item id>
- nameid = script_getnum(st, 2);
- if (!itemdb_exists(nameid)) {
- ShowError("buildin_mergeitem: Nonexistant item %u requested.\n", nameid);
- script_pushint(st, count);
- return SCRIPT_CMD_FAILURE;
- }
- }
- }
- for (i = 0; i < MAX_INVENTORY; i++) {
- struct item *it = &sd->inventory.u.items_inventory[i];
- if (!it || !it->unique_id || it->expire_time || !itemdb_isstackable(it->nameid))
- continue;
- if ((!nameid || (nameid == it->nameid))) {
- uint8 k;
- if (!count) {
- CREATE(items, struct item, 1);
- memcpy(&items[count++], it, sizeof(struct item));
- pc_delitem(sd, i, it->amount, 0, 0, LOG_TYPE_NPC);
- continue;
- }
- for (k = 0; k < count; k++) {
- // Find Match
- if (&items[k] && items[k].nameid == it->nameid && items[k].bound == it->bound && memcmp(items[k].card, it->card, sizeof(it->card)) == 0) {
- items[k].amount += it->amount;
- pc_delitem(sd, i, it->amount, 0, 0, LOG_TYPE_NPC);
- break;
- }
- }
- if (k >= count) {
- // New entry
- RECREATE(items, struct item, count+1);
- memcpy(&items[count++], it, sizeof(struct item));
- pc_delitem(sd, i, it->amount, 0, 0, LOG_TYPE_NPC);
- }
- }
- }
- if (!items) // Nothing todo here
- return SCRIPT_CMD_SUCCESS;
- // Retrieve the items
- for (i = 0; i < count; i++) {
- uint8 flag = 0;
- if (!&items[i])
- continue;
- items[i].id = 0;
- items[i].unique_id = 0;
- if ((flag = pc_additem(sd, &items[i], items[i].amount, LOG_TYPE_NPC)))
- clif_additem(sd, i, items[i].amount, flag);
- }
- aFree(items);
- script_pushint(st, count);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Update an entry from NPC shop.
- * npcshopupdate "<name>",<item_id>,<price>{,<stock>}
- **/
- BUILDIN_FUNC(npcshopupdate) {
- const char* npcname = script_getstr(st, 2);
- struct npc_data* nd = npc_name2id(npcname);
- t_itemid nameid = script_getnum(st, 3);
- int price = script_getnum(st, 4);
- #if PACKETVER >= 20131223
- int32 stock = script_hasdata(st,5) ? script_getnum(st,5) : -1;
- if( stock < -1 ){
- ShowError( "buildin_npcshopupdate: Invalid stock amount in marketshop '%s'.\n", nd->exname );
- script_pushint( st, 0 );
- return SCRIPT_CMD_FAILURE;
- }
- #endif
- int i;
- if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP ) ) { // Not found.
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
-
- if (!nd->u.shop.count) {
- ShowError("buildin_npcshopupdate: Attempt to update empty shop from '%s'.\n", nd->exname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- for (i = 0; i < nd->u.shop.count; i++) {
- if (nd->u.shop.shop_item[i].nameid == nameid) {
- if (price != 0)
- nd->u.shop.shop_item[i].value = price;
- #if PACKETVER >= 20131223
- if (nd->subtype == NPCTYPE_MARKETSHOP) {
- nd->u.shop.shop_item[i].qty = stock;
- npc_market_tosql(nd->exname, &nd->u.shop.shop_item[i]);
- }
- #endif
- }
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- // Clan System
- BUILDIN_FUNC(clan_join){
- struct map_session_data *sd;
- int clan_id = script_getnum(st,2);
- if( !script_charid2sd( 3, sd ) ){
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if( clan_member_join( sd, clan_id, sd->status.account_id, sd->status.char_id ) )
- script_pushint(st, true);
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(clan_leave){
- struct map_session_data *sd;
- if( !script_charid2sd( 2, sd ) ){
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if( clan_member_leave( sd, sd->status.clan_id, sd->status.account_id, sd->status.char_id ) )
- script_pushint(st, true);
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Get rid from running script.
- * getattachedrid();
- **/
- BUILDIN_FUNC(getattachedrid) {
- script_pushint(st, st->rid);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Get variable from a Player
- * getvar <variable>,<char_id>;
- */
- BUILDIN_FUNC(getvar) {
- int char_id = script_getnum(st, 3);
- struct map_session_data *sd = map_charid2sd(char_id);
- struct script_data *data = NULL;
- const char *name = NULL;
- if (!sd) {
- ShowError("buildin_getvar: No player found with char id '%d'.\n", char_id);
- return SCRIPT_CMD_FAILURE;
- }
- data = script_getdata(st, 2);
- if (!data_isreference(data)) {
- ShowError("buildin_getvar: Not a variable\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- name = reference_getname(data);
- if (reference_toparam(data)) {
- ShowError("buildin_getvar: '%s' is a parameter - please use readparam instead\n", name);
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if (name[0] == '.' || name[0] == '$' || name[0] == '\'') { // Not a PC variable
- ShowError("buildin_getvar: Invalid scope (not PC variable)\n");
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- get_val_(st, data, sd);
- if (data_isint(data))
- script_pushint(st, conv_num_(st, data, sd));
- else
- script_pushstrcopy(st, conv_str_(st, data, sd));
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Display script message
- * showscript "<message>"{,<GID>,<flag>};
- * @param flag: Specify target
- * AREA - Message is sent to players in the vicinity of the source (default).
- * SELF - Message is sent only to player attached.
- **/
- BUILDIN_FUNC(showscript) {
- struct block_list *bl = NULL;
- const char *msg = script_getstr(st,2);
- int id = 0;
- send_target target = AREA;
- if (script_hasdata(st,3)) {
- id = script_getnum(st,3);
- bl = map_id2bl(id);
- }
- else {
- bl = st->rid ? map_id2bl(st->rid) : map_id2bl(st->oid);
- }
- if (!bl) {
- ShowError("buildin_showscript: Script not attached. (id=%d, rid=%d, oid=%d)\n", id, st->rid, st->oid);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 4)) {
- target = static_cast<send_target>(script_getnum(st, 4));
- if (target == SELF && map_id2sd(bl->id) == NULL) {
- ShowWarning("script: showscript: self can't be used for non-players objects.\n");
- return SCRIPT_CMD_FAILURE;
- }
- }
- clif_showscript(bl, msg, target);
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Ignore the SECURE_NPCTIMEOUT function.
- * ignoretimeout <flag>{,<char_id>};
- */
- BUILDIN_FUNC(ignoretimeout)
- {
- #ifdef SECURE_NPCTIMEOUT
- struct map_session_data *sd = NULL;
- if (script_hasdata(st,3)) {
- if (!script_isstring(st,3))
- sd = map_charid2sd(script_getnum(st,3));
- else
- sd = map_nick2sd(script_getstr(st,3),false);
- } else
- script_rid2sd(sd);
- if (!sd)
- return SCRIPT_CMD_FAILURE;
- sd->state.ignoretimeout = script_getnum(st,2) > 0;
- #endif
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * geteleminfo <type>{,<char_id>};
- **/
- BUILDIN_FUNC(geteleminfo) {
- TBL_ELEM *ed = NULL;
- TBL_PC *sd = NULL;
- int type = script_getnum(st,2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (!(ed = sd->ed)) {
- //ShowDebug("buildin_geteleminfo: Player doesn't have Elemental.\n");
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch (type) {
- case 0: script_pushint(st, ed->elemental.elemental_id); break;
- case 1: script_pushint(st, ed->bl.id); break;
- default:
- ShowError("buildin_geteleminfo: Invalid type '%d'.\n", type);
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * opendressroom(<flag>{,<char_id>});
- */
- BUILDIN_FUNC(opendressroom)
- {
- #if PACKETVER >= 20150513
- int flag = 1;
- TBL_PC* sd;
- if( script_hasdata(st,2) )
- flag = script_getnum(st,2);
- if (!script_charid2sd(3, sd))
- return SCRIPT_CMD_FAILURE;
- clif_dressing_room(sd, flag);
- return SCRIPT_CMD_SUCCESS;
- #else
- return SCRIPT_CMD_FAILURE;
- #endif
- }
- /**
- * navigateto("<map>"{,<x>,<y>,<flag>,<hide_window>,<monster_id>,<char_id>});
- */
- BUILDIN_FUNC(navigateto){
- #if PACKETVER >= 20111010
- TBL_PC* sd;
- const char *mapname;
- uint16 x = 0, y = 0, monster_id = 0;
- uint8 flag = NAV_KAFRA_AND_AIRSHIP;
- bool hideWindow = true;
- mapname = script_getstr(st,2);
- if( script_hasdata(st,3) )
- x = script_getnum(st,3);
- if( script_hasdata(st,4) )
- y = script_getnum(st,4);
- if( script_hasdata(st,5) )
- flag = (uint8)script_getnum(st,5);
- if( script_hasdata(st,6) )
- hideWindow = script_getnum(st,6) ? true : false;
- if( script_hasdata(st,7) )
- monster_id = script_getnum(st,7);
- if (!script_charid2sd(8, sd))
- return SCRIPT_CMD_FAILURE;
- clif_navigateTo(sd,mapname,x,y,flag,hideWindow,monster_id);
- return SCRIPT_CMD_SUCCESS;
- #else
- return SCRIPT_CMD_FAILURE;
- #endif
- }
- /**
- * adopt("<parent_name>","<baby_name>");
- * adopt(<parent_id>,<baby_id>);
- * https://rathena.org/board/topic/104014-suggestion-add-adopt-or-etc/
- */
- BUILDIN_FUNC(adopt)
- {
- TBL_PC *sd, *b_sd;
- enum adopt_responses response;
- if (script_isstring(st, 2)) {
- const char *name = script_getstr(st, 2);
- sd = map_nick2sd(name,false);
- if (sd == NULL) {
- ShowError("buildin_adopt: Non-existant parent character %s requested.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- uint32 char_id = script_getnum(st, 2);
- sd = map_charid2sd(char_id);
- if (sd == NULL) {
- ShowError("buildin_adopt: Non-existant parent character %d requested.\n", char_id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (script_isstring(st, 3)) {
- const char *name = script_getstr(st, 3);
- b_sd = map_nick2sd(name,false);
- if (b_sd == NULL) {
- ShowError("buildin_adopt: Non-existant baby character %s requested.\n", name);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- uint32 char_id = script_getnum(st, 3);
- b_sd = map_charid2sd(char_id);
- if (b_sd == NULL) {
- ShowError("buildin_adopt: Non-existant baby character %d requested.\n", char_id);
- return SCRIPT_CMD_FAILURE;
- }
- }
- response = pc_try_adopt(sd, map_charid2sd(sd->status.partner_id), b_sd);
- if (response == ADOPT_ALLOWED) {
- TBL_PC *p_sd = map_charid2sd(sd->status.partner_id);
- b_sd->adopt_invite = sd->status.account_id;
- clif_Adopt_request(b_sd, sd, p_sd->status.account_id);
- script_pushint(st, ADOPT_ALLOWED);
- return SCRIPT_CMD_SUCCESS;
- }
- script_pushint(st, response);
- return SCRIPT_CMD_FAILURE;
- }
- /**
- * Returns the minimum or maximum of all the given parameters for integer variables.
- *
- * min( <value or array>{,value or array 2,...} );
- * minimum( <value or array>{,value or array 2,...} );
- * max( <value or array>{,value or array 2,...} );
- * maximum( <value or array>{,value or array 2,...} );
- */
- BUILDIN_FUNC(minmax){
- char *functionname;
- unsigned int i;
- int64 value;
- // Function pointer for our comparison function (either min or max at the moment)
- int64 (*func)(int64, int64);
-
- // Get the real function name
- functionname = script_getfuncname(st);
-
- // Our data should start at offset 2
- i = 2;
- if( !script_hasdata( st, i ) ){
- ShowError( "buildin_%s: no arguments given!\n", functionname );
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if( strnicmp( functionname, "min", strlen( "min" ) ) == 0 ){
- value = SCRIPT_INT_MAX;
- func = i64min;
- }else if( strnicmp( functionname, "max", strlen( "max" ) ) == 0 ){
- value = SCRIPT_INT_MIN;
- func = i64max;
- }else{
- ShowError( "buildin_%s: Unknown call case for min/max!\n", functionname );
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- // As long as we have data on our script stack
- while( script_hasdata(st,i) ){
- struct script_data *data;
-
- // Get the next piece of data from the script stack
- data = script_getdata( st, i );
- // Is the current parameter a single integer?
- if( data_isint( data ) ){
- value = func( value, script_getnum( st, i ) );
- // Is the current parameter an array variable?
- }else if( data_isreference( data ) ){
- const char *name;
- struct map_session_data* sd;
- unsigned int start, end;
- // Get the name of the variable
- name = reference_getname(data);
- // Check if it's a string variable
- if( is_string_variable( name ) ){
- ShowError( "buildin_%s: illegal type, need integer!\n", functionname );
- script_reportdata( data );
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- // Get the session data, if a player is attached
- sd = st->rid ? map_id2sd(st->rid) : NULL;
- if (not_server_variable(*name) && !script_rid2sd(sd)) {
- ShowError("buildin_%s: Cannot use a player variable '%s' if no player is attached.\n", functionname, name);
- return SCRIPT_CMD_FAILURE;
- }
- // Try to find the array's source pointer
- if( !script_array_src( st, sd, name, reference_getref( data ) ) ){
- ShowError( "buildin_%s: not a array!\n", functionname );
- script_reportdata( data );
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- // Get the start and end indices of the array
- start = reference_getindex( data );
- end = script_array_highest_key( st, sd, name, reference_getref( data ) );
- // Skip empty arrays
- if( start < end ){
- int id;
-
- // For getting the values we need the id of the array
- id = reference_getid( data );
- // Loop through each value stored in the array
- for( ; start < end; start++ ){
- value = func( value, get_val2_num( st, reference_uid( id, start ), reference_getref( data ) ) );
- }
- }
- else {
- value = func( value, 0 );
- }
- }else{
- ShowError( "buildin_%s: not a supported data type!\n", functionname );
- script_reportdata( data );
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- // Continue with the next stack entry
- i++;
- }
- script_pushint( st, value );
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Safety Base/Job EXP addition than using `set BaseExp,n;` or `set JobExp,n;`
- * Unlike `getexp` that affected by some adjustments.
- * getexp2 <base_exp>,<job_exp>{,<char_id>};
- * @author [Cydh]
- **/
- BUILDIN_FUNC(getexp2) {
- TBL_PC *sd = NULL;
- int64 base_exp = script_getnum64(st, 2);
- int64 job_exp = script_getnum64(st, 3);
- if (!script_charid2sd(4, sd))
- return SCRIPT_CMD_FAILURE;
- if( base_exp == 0 && job_exp == 0 ){
- ShowError( "buildin_getexp2: Called with base and job exp 0.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- if (base_exp > 0)
- pc_gainexp(sd, NULL, base_exp, 0, 2);
- else if (base_exp < 0)
- pc_lostexp(sd, base_exp * -1, 0);
- if (job_exp > 0)
- pc_gainexp(sd, NULL, 0, job_exp, 2);
- else if (job_exp < 0)
- pc_lostexp(sd, 0, job_exp * -1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Force stat recalculation of sd
- * recalculatestat;
- * @author [secretdataz]
- **/
- BUILDIN_FUNC(recalculatestat) {
- TBL_PC* sd;
- if (!script_rid2sd(sd))
- return SCRIPT_CMD_FAILURE;
- status_calc_pc(sd, SCO_FORCE);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(hateffect){
- #if PACKETVER_MAIN_NUM >= 20150507 || PACKETVER_RE_NUM >= 20150429 || defined(PACKETVER_ZERO)
- struct map_session_data* sd;
- if( !script_rid2sd(sd) )
- return SCRIPT_CMD_FAILURE;
- int16 effectID = script_getnum(st,2);
- bool enable = script_getnum(st,3) ? true : false;
- if( effectID <= HAT_EF_MIN || effectID >= HAT_EF_MAX ){
- ShowError( "buildin_hateffect: unsupported hat effect id %d\n", effectID );
- return SCRIPT_CMD_FAILURE;
- }
- auto it = util::vector_get( sd->hatEffects, effectID );
- if( enable ){
- if( it != sd->hatEffects.end() ){
- return SCRIPT_CMD_SUCCESS;
- }
- sd->hatEffects.push_back( effectID );
- }else{
- if( it == sd->hatEffects.end() ){
- return SCRIPT_CMD_SUCCESS;
- }
- util::vector_erase_if_exists( sd->hatEffects, effectID );
- }
- if( !sd->state.connect_new ){
- clif_hat_effect_single( sd, effectID, enable );
- }
- #endif
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Retrieves param of current random option. Intended for random option script only.
- * getrandomoptinfo(<type>);
- * @author [secretdataz]
- **/
- BUILDIN_FUNC(getrandomoptinfo) {
- struct map_session_data *sd;
- int val;
- if (script_rid2sd(sd) && current_equip_item_index != -1 && current_equip_opt_index != -1 && sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].id) {
- int param = script_getnum(st, 2);
- switch (param) {
- case ROA_ID:
- val = sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].id;
- break;
- case ROA_VALUE:
- val = sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].value;
- break;
- case ROA_PARAM:
- val = sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].param;
- break;
- default:
- ShowWarning("buildin_getrandomoptinfo: Invalid attribute type %d (Max %d).\n", param, MAX_ITEM_RDM_OPT);
- val = 0;
- break;
- }
- script_pushint(st, val);
- }
- else {
- script_pushint(st, 0);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Retrieves a random option on an equipped item.
- * getequiprandomoption(<equipment slot>,<index>,<type>{,<char id>});
- * @author [secretdataz]
- */
- BUILDIN_FUNC(getequiprandomoption) {
- struct map_session_data *sd;
- int val;
- short i = -1;
- int pos = script_getnum(st, 2);
- int index = script_getnum(st, 3);
- int type = script_getnum(st, 4);
- if (!script_charid2sd(5, sd)) {
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- if (index < 0 || index >= MAX_ITEM_RDM_OPT) {
- ShowError("buildin_getequiprandomoption: Invalid random option index %d.\n", index);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- if (equip_index_check(pos))
- i = pc_checkequip(sd, equip_bitmask[pos]);
- if (i < 0) {
- ShowError("buildin_getequiprandomoption: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- switch (type) {
- case ROA_ID:
- val = sd->inventory.u.items_inventory[i].option[index].id;
- break;
- case ROA_VALUE:
- val = sd->inventory.u.items_inventory[i].option[index].value;
- break;
- case ROA_PARAM:
- val = sd->inventory.u.items_inventory[i].option[index].param;
- break;
- default:
- ShowWarning("buildin_getequiprandomoption: Invalid attribute type %d (Max %d).\n", type, MAX_ITEM_RDM_OPT);
- val = 0;
- break;
- }
- script_pushint(st, val);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Adds a random option on a random option slot on an equipped item and overwrites
- * existing random option in the process.
- * setrandomoption(<equipment slot>,<index>,<id>,<value>,<param>{,<char id>});
- * @author [secretdataz]
- */
- BUILDIN_FUNC(setrandomoption) {
- struct map_session_data *sd;
- int pos, index, id, value, param, ep;
- int i = -1;
- if (!script_charid2sd(7, sd))
- return SCRIPT_CMD_FAILURE;
- pos = script_getnum(st, 2);
- index = script_getnum(st, 3);
- id = script_getnum(st, 4);
- value = script_getnum(st, 5);
- param = script_getnum(st, 6);
- std::shared_ptr<s_random_opt_data> opt = random_option_db.find(static_cast<uint16>(id));
- if (opt == nullptr) {
- ShowError("buildin_setrandomoption: Random option ID %d does not exists.\n", id);
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- if (index < 0 || index >= MAX_ITEM_RDM_OPT) {
- ShowError("buildin_setrandomoption: Invalid random option index %d.\n", index);
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- if (equip_index_check(pos))
- i = pc_checkequip(sd, equip_bitmask[pos]);
- if (i >= 0) {
- ep = sd->inventory.u.items_inventory[i].equip;
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
- pc_unequipitem(sd, i, 2);
- sd->inventory.u.items_inventory[i].option[index].id = id;
- sd->inventory.u.items_inventory[i].option[index].value = value;
- sd->inventory.u.items_inventory[i].option[index].param = param;
- clif_delitem(sd, i, 1, 3);
- log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
- clif_additem(sd, i, 1, 0);
- pc_equipitem(sd, i, ep);
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- ShowError("buildin_setrandomoption: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- /// Returns the number of stat points needed to change the specified stat by val.
- /// If val is negative, returns the number of stat points that would be needed to
- /// raise the specified stat from (current value - val) to current value.
- /// *needed_status_point(<type>,<val>{,<char id>});
- /// @author [secretdataz]
- BUILDIN_FUNC(needed_status_point) {
- struct map_session_data *sd;
- int type, val;
- if (!script_charid2sd(4, sd))
- return SCRIPT_CMD_FAILURE;
- type = script_getnum(st, 2);
- val = script_getnum(st, 3);
- script_pushint(st, pc_need_status_point(sd, type, val));
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns the number of trait stat points needed to change the specified trait stat by val.
- /// If val is negative, returns the number of trait stat points that would be needed to
- /// raise the specified trait stat from (current value - val) to current value.
- /// *needed_trait_point(<type>,<val>{,<char id>});
- BUILDIN_FUNC(needed_trait_point) {
- struct map_session_data *sd;
- if (!script_charid2sd(4, sd))
- return SCRIPT_CMD_FAILURE;
- int type = script_getnum( st, 2 );
- if( type < SP_POW || type > SP_CRT ){
- ShowError( "buildin_needed_trait_point: Unknown trait type %d\n", type );
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint( st, pc_need_trait_point( sd, type, script_getnum( st, 3 ) ) );
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * jobcanentermap("<mapname>"{,<JobID>});
- * Check if (player with) JobID can enter the map.
- * @param mapname Map name
- * @param JobID Player's JobID (optional)
- **/
- BUILDIN_FUNC(jobcanentermap) {
- const char *mapname = script_getstr(st, 2);
- int mapidx = mapindex_name2id(mapname), m = -1;
- int jobid = 0;
- TBL_PC *sd = NULL;
- if (!mapidx) {// Invalid map
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- m = map_mapindex2mapid(mapidx);
- if (m == -1) { // Map is on different map server
- ShowError("buildin_jobcanentermap: Map '%s' is not found in this server.\n", mapname);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 3)) {
- jobid = script_getnum(st, 3);
- } else {
- if (!script_rid2sd(sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- jobid = sd->status.class_;
- }
- script_pushint(st, pc_job_can_entermap((enum e_job)jobid, m, sd ? sd->group_level : 0));
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Return alliance information between the two guilds.
- * getguildalliance(<guild id1>,<guild id2>);
- * Return values:
- * -2 - Guild ID1 does not exist
- * -1 - Guild ID2 does not exist
- * 0 - Both guilds have no relation OR guild ID aren't given
- * 1 - Both guilds are allies
- * 2 - Both guilds are antagonists
- */
- BUILDIN_FUNC(getguildalliance)
- {
- struct guild *guild_data1, *guild_data2;
- int guild_id1, guild_id2, i = 0;
- guild_id1 = script_getnum(st,2);
- guild_id2 = script_getnum(st,3);
- if (guild_id1 < 1 || guild_id2 < 1) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (guild_id1 == guild_id2) {
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- guild_data1 = guild_search(guild_id1);
- guild_data2 = guild_search(guild_id2);
- if (guild_data1 == NULL) {
- ShowWarning("buildin_getguildalliance: Requesting non-existent GuildID1 '%d'.\n", guild_id1);
- script_pushint(st, -2);
- return SCRIPT_CMD_FAILURE;
- }
- if (guild_data2 == NULL) {
- ShowWarning("buildin_getguildalliance: Requesting non-existent GuildID2 '%d'.\n", guild_id2);
- script_pushint(st, -1);
- return SCRIPT_CMD_FAILURE;
- }
- ARR_FIND(0, MAX_GUILDALLIANCE, i, guild_data1->alliance[i].guild_id == guild_id2);
- if (i == MAX_GUILDALLIANCE) {
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (guild_data1->alliance[i].opposition)
- script_pushint(st, 2);
- else
- script_pushint(st, 1);
- return SCRIPT_CMD_SUCCESS;
- }
- /*
- * openstorage2 <storage_id>,<mode>{,<account_id>}
- * mode @see enum e_storage_mode
- **/
- BUILDIN_FUNC(openstorage2) {
- int stor_id = script_getnum(st, 2);
- TBL_PC *sd = NULL;
- if (!script_accid2sd(4, sd)) {
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- if (!storage_exists(stor_id)) {
- ShowError("buildin_openstorage2: Invalid storage_id '%d'!\n", stor_id);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st, storage_premiumStorage_load(sd, stor_id, script_getnum(st, 3)));
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Create a new channel
- * channel_create "<chname>","<alias>"{,"<password>"{<option>{,<delay>{,<color>{,<char_id>}}}}};
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_create) {
- struct Channel tmp_chan, *ch = NULL;
- const char *chname = script_getstr(st,2), *pass = NULL;
- int i = channel_chk((char*)chname, NULL, 3);
- TBL_PC *sd = NULL;
- if (i != 0) {
- ShowError("buildin_channel_create: Channel name '%s' is invalid. Errno %d\n", chname, i);
- script_pushint(st,i);
- return SCRIPT_CMD_FAILURE;
- }
- memset(&tmp_chan, 0, sizeof(struct Channel));
- if (script_hasdata(st,8)) {
- tmp_chan.char_id = script_getnum(st,8);
- if (!(sd = map_charid2sd(tmp_chan.char_id))) {
- ShowError("buildin_channel_create: Player with char id '%d' is not found.\n", tmp_chan.char_id);
- script_pushint(st,-5);
- return SCRIPT_CMD_FAILURE;
- }
- tmp_chan.type = CHAN_TYPE_PRIVATE;
- i = 1;
- }
- else {
- tmp_chan.type = CHAN_TYPE_PUBLIC;
- i = 0;
- }
- safestrncpy(tmp_chan.name, chname+1, sizeof(tmp_chan.name));
- safestrncpy(tmp_chan.alias, script_getstr(st,3), sizeof(tmp_chan.alias));
- if (script_hasdata(st,4) && (pass = script_getstr(st,4)) && strcmpi(pass,"null") != 0)
- safestrncpy(tmp_chan.pass, pass, sizeof(tmp_chan.pass));
- if (script_hasdata(st,5))
- tmp_chan.opt = script_getnum(st,5);
- else
- tmp_chan.opt = i ? channel_config.private_channel.opt : CHAN_OPT_BASE;
- if (script_hasdata(st,6))
- tmp_chan.msg_delay = script_getnum(st,6);
- else
- tmp_chan.msg_delay = i ? channel_config.private_channel.delay : 1000;
- if (script_hasdata(st,7))
- tmp_chan.color = script_getnum(st,7);
- else
- tmp_chan.color = i ? channel_config.private_channel.color : channel_getColor("Default");
- if (!(ch = channel_create(&tmp_chan))) {
- ShowError("buildin_channel_create: Cannot create channel '%s'.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (tmp_chan.char_id)
- channel_join(ch, sd);
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Set channel option
- * channel_setopt "<chname>",<option>,<value>;
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_setopt) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2);
- int opt = script_getnum(st,3), value = script_getnum(st,4);
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_setopt: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- switch (opt) {
- case CHAN_OPT_ANNOUNCE_SELF:
- case CHAN_OPT_ANNOUNCE_JOIN:
- case CHAN_OPT_ANNOUNCE_LEAVE:
- case CHAN_OPT_COLOR_OVERRIDE:
- case CHAN_OPT_CAN_CHAT:
- case CHAN_OPT_CAN_LEAVE:
- case CHAN_OPT_AUTOJOIN:
- if (value)
- ch->opt |= opt;
- else
- ch->opt &= ~opt;
- break;
- case CHAN_OPT_MSG_DELAY:
- ch->msg_delay = value;
- break;
- default:
- ShowError("buildin_channel_setopt: Invalid option %d!\n", opt);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Get channel options
- * channel_getopt <chname>,<option>;
- */
- BUILDIN_FUNC(channel_getopt) {
- Channel *ch;
- const char *chname = script_getstr(st, 2);
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_getopt: Channel name '%s' is invalid.\n", chname);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- int opt = script_getnum(st, 3);
- switch (opt) {
- case CHAN_OPT_ANNOUNCE_SELF:
- case CHAN_OPT_ANNOUNCE_JOIN:
- case CHAN_OPT_ANNOUNCE_LEAVE:
- case CHAN_OPT_COLOR_OVERRIDE:
- case CHAN_OPT_CAN_CHAT:
- case CHAN_OPT_CAN_LEAVE:
- case CHAN_OPT_AUTOJOIN:
- script_pushint(st, (ch->opt & opt) != 0);
- break;
- case CHAN_OPT_MSG_DELAY:
- script_pushint(st, ch->msg_delay);
- break;
- default:
- ShowError("buildin_channel_getopt: Invalid option %d!\n", opt);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Set channel color
- * channel_setcolor "<chname>",<color>;
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_setcolor) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2);
- int color = script_getnum(st,3);
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_setcolor: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- ch->color = (color & 0x0000FF) << 16 | (color & 0x00FF00) | (color & 0xFF0000) >> 16;//RGB to BGR
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Set channel password
- * channel_setpass "<chname>","<password>";
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_setpass) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2), *passwd = script_getstr(st,3);
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_setpass: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (!passwd || !strcmpi(passwd,"null"))
- memset(ch->pass, '\0', sizeof(ch->pass));
- else
- safestrncpy(ch->pass, passwd, sizeof(ch->pass));
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Set authorized groups
- * channel_setgroup "<chname>",<group_id>{,...,<group_id>};
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_setgroup) {
- struct Channel *ch = NULL;
- const char *funcname = script_getfuncname(st), *chname = script_getstr(st,2);
- int i, n = 0, group = 0;
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_setgroup: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (funcname[strlen(funcname)-1] == '2') {
- struct script_data *data = script_getdata(st,3);
- const char *varname = reference_getname(data);
- int32 id, idx;
- if (varname[strlen(varname)-1] == '$') {
- ShowError("buildin_channel_setgroup: The array %s is not numeric type.\n", varname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (not_server_variable(*varname)) {
- struct map_session_data *sd;
- if (!script_rid2sd(sd)) {
- ShowError("buildin_%s: Cannot use a player variable '%s' if no player is attached.\n", funcname, varname);
- return SCRIPT_CMD_FAILURE;
- }
- }
- n = script_array_highest_key(st, NULL, reference_getname(data), reference_getref(data));
- if (n < 1) {
- ShowError("buildin_channel_setgroup: No group id listed.\n");
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (ch->groups)
- aFree(ch->groups);
- ch->groups = NULL;
- ch->group_count = 0;
- id = reference_getid(data);
- idx = reference_getindex(data);
- for (i = 0; i < n; i++) {
- group = (int32)get_val2_num( st, reference_uid( id, idx + i ), reference_getref( data ) );
- if (group == 0) {
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- RECREATE(ch->groups, unsigned short, ++ch->group_count);
- ch->groups[ch->group_count-1] = group;
- ShowInfo("buildin_channel_setgroup: (2) Added group %d. Num: %d\n", ch->groups[ch->group_count-1], ch->group_count);
- }
- }
- else {
- group = script_getnum(st,3);
- n = script_lastdata(st)-1;
- if (n < 1) {
- ShowError("buildin_channel_setgroup: Please input at least 1 group_id.\n");
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (ch->groups)
- aFree(ch->groups);
- ch->groups = NULL;
- ch->group_count = 0;
- if (group == 0) { // Removed group list
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- CREATE(ch->groups, unsigned short, n);
- for (i = 3; i < n+2; i++) {
- ch->groups[ch->group_count++] = script_getnum(st,i);
- ShowInfo("buildin_channel_setgroup: (1) Added group %d. Num: %d\n", ch->groups[ch->group_count-1], ch->group_count);
- }
- }
- script_pushint(st,n);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Send message on channel
- * channel_chat "<chname>","<message>"{,<color>};
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_chat) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2), *msg = script_getstr(st,3);
- char output[CHAT_SIZE_MAX+1];
- unsigned long color = 0;
- // Check also local channels
- if (chname[0] != '#') { // By Map
- int m = mapindex_name2id(chname);
- if (!m || (m = map_mapindex2mapid(m)) < 0) {
- ShowError("buildin_channel_chat: Invalid map '%s'.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (!(ch = map_getmapdata(m)->channel)) {
- ShowDebug("buildin_channel_chat: Map '%s' doesn't have local channel yet.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- else if (strcmpi(chname+1,channel_config.map_tmpl.name) == 0) {
- TBL_NPC *nd = map_id2nd(st->oid);
- if (!nd || nd->bl.m == -1) {
- ShowError("buildin_channel_chat: Floating NPC needs map name instead '%s'.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (!(ch = map_getmapdata(nd->bl.m)->channel)) {
- ShowDebug("buildin_channel_chat: Map '%s' doesn't have local channel yet.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- else if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_chat: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (!ch) {
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- color = ch->color;
- FETCH(4, color);
- safesnprintf(output, CHAT_SIZE_MAX, "%s %s", ch->alias, msg);
- clif_channel_msg(ch,output,color);
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Ban player from a channel
- * channel_ban "<chname>",<char_id>;
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_ban) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2);
- unsigned int char_id = script_getnum(st,3);
- TBL_PC *tsd;
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_ban: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (ch->char_id == char_id) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- tsd = map_charid2sd(char_id);
- if (tsd && pc_has_permission(tsd,PC_PERM_CHANNEL_ADMIN)) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (!idb_exists(ch->banned, char_id)) {
- struct chan_banentry *cbe;
- char output[CHAT_SIZE_MAX+1];
- CREATE(cbe, struct chan_banentry, 1);
- cbe->char_id = char_id;
- if (tsd) {
- strcpy(cbe->char_name,tsd->status.name);
- channel_clean(ch,tsd,0);
- safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,769), ch->alias, tsd->status.name); // %s %s has been banned.
- }
- else
- safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,769), ch->alias, "****"); // %s %s has been banned.
- idb_put(ch->banned, char_id, cbe);
- clif_channel_msg(ch,output,ch->color);
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Ban player from a channel
- * channel_unban "<chname>",<char_id>;
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_unban) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2);
- unsigned int char_id = script_getnum(st,3);
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("buildin_channel_unban: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (ch->char_id == char_id) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- if (idb_exists(ch->banned, char_id)) {
- char output[CHAT_SIZE_MAX+1];
- TBL_PC *tsd = map_charid2sd(char_id);
- if (tsd)
- safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,770), ch->alias, tsd->status.name); // %s %s has been unbanned
- else
- safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,770), ch->alias, "****"); // %s %s has been unbanned.
- idb_remove(ch->banned, char_id);
- clif_channel_msg(ch,output,ch->color);
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Kick player from a channel
- * channel_kick "<chname>",<char_id>;
- * channel_kick "<chname>","<char_name>";
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_kick) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2);
- TBL_PC *tsd = NULL;
- int res = 1;
- if (script_isstring(st, 3)) {
- const char *name = script_getstr(st, 3);
- if (!(tsd = map_nick2sd(name,false))) {
- ShowError("buildin_channel_kick: Player with nick '%s' is not online\n", name);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- } else {
- int char_id = script_getnum(st, 3);
- if (!(tsd = map_charid2sd(char_id))) {
- ShowError("buildin_channel_kick: Player with char_id '%d' is not online\n", char_id);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- }
- if (!(ch = channel_name2channel((char *)chname, tsd, 0))) {
- ShowError("buildin_channel_kick: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,0);
- return SCRIPT_CMD_FAILURE;
- }
- if (channel_pc_haschan(tsd, ch) < 0 || ch->char_id == tsd->status.char_id || pc_has_permission(tsd,PC_PERM_CHANNEL_ADMIN)) {
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch(ch->type){
- case CHAN_TYPE_ALLY: res = channel_pcquit(tsd,3); break;
- case CHAN_TYPE_MAP: res = channel_pcquit(tsd,4); break;
- default: res = channel_clean(ch,tsd,0); break;
- }
-
- if (res == 0) {
- char output[CHAT_SIZE_MAX+1];
- safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,889), ch->alias, tsd->status.name); // "%s %s is kicked"
- clif_channel_msg(ch,output,ch->color);
- }
- script_pushint(st,1);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Delete a channel
- * channel_delete "<chname>";
- * @author [Cydh]
- **/
- BUILDIN_FUNC(channel_delete) {
- struct Channel *ch = NULL;
- const char *chname = script_getstr(st,2);
- if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
- ShowError("channel_delete: Channel name '%s' is invalid.\n", chname);
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- script_pushint(st,channel_delete(ch,true));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(unloadnpc) {
- const char *name;
- struct npc_data* nd;
- name = script_getstr(st, 2);
- nd = npc_name2id(name);
- if( nd == NULL ){
- ShowError( "buildin_unloadnpc: npc '%s' was not found.\n", name );
- return SCRIPT_CMD_FAILURE;
- } else if ( nd->bl.id == st->oid ) {
- // Supporting self-unload isn't worth the problem it may cause. [Secret]
- ShowError("buildin_unloadnpc: You cannot self-unload NPC '%s'.\n.", name);
- return SCRIPT_CMD_FAILURE;
- }
- npc_unload_duplicates(nd);
- npc_unload(nd, true);
- npc_read_event_script();
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Add an achievement to the player's log
- * achievementadd(<achievement ID>{,<char ID>});
- */
- BUILDIN_FUNC(achievementadd) {
- struct map_session_data *sd;
- int achievement_id = script_getnum(st, 2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (achievement_db.exists(achievement_id) == false) {
- ShowWarning("buildin_achievementadd: Achievement '%d' doesn't exist.\n", achievement_id);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if( !sd->state.pc_loaded ){
- // Simply ignore it on the first call, because the status will be recalculated after loading anyway
- return SCRIPT_CMD_SUCCESS;
- }
- if (achievement_add(sd, achievement_id))
- script_pushint(st, true);
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Removes an achievement on a player.
- * achievementremove(<achievement ID>{,<char ID>});
- * Just for Atemo. ;)
- */
- BUILDIN_FUNC(achievementremove) {
- struct map_session_data *sd;
- int achievement_id = script_getnum(st, 2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (achievement_db.exists(achievement_id) == false) {
- ShowWarning("buildin_achievementremove: Achievement '%d' doesn't exist.\n", achievement_id);
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- if( !sd->state.pc_loaded ){
- // Simply ignore it on the first call, because the status will be recalculated after loading anyway
- return SCRIPT_CMD_SUCCESS;
- }
- if (achievement_remove(sd, achievement_id))
- script_pushint(st, true);
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Returns achievement progress
- * achievementinfo(<achievement ID>,<type>{,<char ID>});
- */
- BUILDIN_FUNC(achievementinfo) {
- struct map_session_data *sd;
- int achievement_id = script_getnum(st, 2);
- if (!script_charid2sd(4, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (achievement_db.exists(achievement_id) == false) {
- ShowWarning("buildin_achievementinfo: Achievement '%d' doesn't exist.\n", achievement_id);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if( !sd->state.pc_loaded ){
- script_pushint(st, false);
- // Simply ignore it on the first call, because the status will be recalculated after loading anyway
- return SCRIPT_CMD_SUCCESS;
- }
- script_pushint(st, achievement_check_progress(sd, achievement_id, script_getnum(st, 3)));
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Award an achievement; Ignores requirements
- * achievementcomplete(<achievement ID>{,<char ID>});
- */
- BUILDIN_FUNC(achievementcomplete) {
- struct map_session_data *sd;
- int i, achievement_id = script_getnum(st, 2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (achievement_db.exists(achievement_id) == false) {
- ShowWarning("buildin_achievementcomplete: Achievement '%d' doesn't exist.\n", achievement_id);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
-
- if( !sd->state.pc_loaded ){
- // Simply ignore it on the first call, because the status will be recalculated after loading anyway
- return SCRIPT_CMD_SUCCESS;
- }
- ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
- if (i == sd->achievement_data.count)
- achievement_add(sd, achievement_id);
- achievement_update_achievement(sd, achievement_id, true);
- script_pushint(st, true);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Checks if the achievement exists on player.
- * achievementexists(<achievement ID>{,<char ID>});
- */
- BUILDIN_FUNC(achievementexists) {
- struct map_session_data *sd;
- int i, achievement_id = script_getnum(st, 2);
- if (!script_charid2sd(3, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (achievement_db.exists(achievement_id) == false) {
- ShowWarning("buildin_achievementexists: Achievement '%d' doesn't exist.\n", achievement_id);
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- if( !sd->state.pc_loaded ){
- script_pushint(st, false);
- // Simply ignore it on the first call, because the status will be recalculated after loading anyway
- return SCRIPT_CMD_SUCCESS;
- }
- ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id && sd->achievement_data.achievements[i].completed > 0 );
- script_pushint(st, i < sd->achievement_data.count ? true : false);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Updates an achievement's value.
- * achievementupdate(<achievement ID>,<type>,<value>{,<char ID>});
- */
- BUILDIN_FUNC(achievementupdate) {
- struct map_session_data *sd;
- int i, achievement_id, type, value;
- achievement_id = script_getnum(st, 2);
- type = script_getnum(st, 3);
- value = script_getnum(st, 4);
- if (!script_charid2sd(5, sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (achievement_db.exists(achievement_id) == false) {
- ShowWarning("buildin_achievementupdate: Achievement '%d' doesn't exist.\n", achievement_id);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if( !sd->state.pc_loaded ){
- // Simply ignore it on the first call, because the status will be recalculated after loading anyway
- return SCRIPT_CMD_SUCCESS;
- }
- ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
- if (i == sd->achievement_data.count)
- achievement_add(sd, achievement_id);
- ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
- if (i == sd->achievement_data.count) {
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- if (type >= ACHIEVEINFO_COUNT1 && type <= ACHIEVEINFO_COUNT10)
- sd->achievement_data.achievements[i].count[type - 1] = value;
- else if (type == ACHIEVEINFO_COMPLETE || type == ACHIEVEINFO_COMPLETEDATE)
- sd->achievement_data.achievements[i].completed = value;
- else if (type == ACHIEVEINFO_GOTREWARD)
- sd->achievement_data.achievements[i].rewarded = value;
- else {
- ShowWarning("buildin_achievementupdate: Unknown type '%d'.\n", type);
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- achievement_update_achievement(sd, achievement_id, false);
- script_pushint(st, true);
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Get an equipment's refine cost
- * getequiprefinecost(<equipment slot>,<type>,<information>{,<char id>})
- * returns -1 on fail
- */
- BUILDIN_FUNC(getequiprefinecost) {
- int i = -1, slot, type, info;
- map_session_data *sd;
- slot = script_getnum(st, 2);
- type = script_getnum(st, 3);
- info = script_getnum(st, 4);
- if (!script_charid2sd(5, sd)) {
- script_pushint(st, 0);
- return SCRIPT_CMD_FAILURE;
- }
- if (type < 0 || type >= REFINE_COST_MAX) {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- if (equip_index_check(slot))
- i = pc_checkequip(sd, equip_bitmask[slot]);
- if (i < 0) {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- if( sd->inventory_data[i] == nullptr ){
- script_pushint( st, -1 );
- return SCRIPT_CMD_SUCCESS;
- }
- std::shared_ptr<s_refine_level_info> level_info = refine_db.findLevelInfo( *sd->inventory_data[i], sd->inventory.u.items_inventory[i] );
- if( level_info == nullptr ){
- script_pushint( st, -1 );
- return SCRIPT_CMD_SUCCESS;
- }
- std::shared_ptr<s_refine_cost> cost = util::umap_find( level_info->costs, (uint16)type );
- if( cost == nullptr ){
- script_pushint( st, -1 );
- return SCRIPT_CMD_SUCCESS;
- }
- switch( info ){
- case REFINE_MATERIAL_ID:
- script_pushint( st, cost->nameid );
- break;
- case REFINE_ZENY_COST:
- script_pushint( st, cost->zeny );
- break;
- default:
- script_pushint( st, -1 );
- return SCRIPT_CMD_FAILURE;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- /**
- * Round, floor, ceiling a number to arbitrary integer precision.
- * round(<number>,<precision>);
- * ceil(<number>,<precision>);
- * floor(<number>,<precision>);
- */
- BUILDIN_FUNC(round) {
- int num = script_getnum(st, 2);
- int precision = script_getnum(st, 3);
- char* func = script_getfuncname(st);
- if (precision <= 0) {
- ShowError("buildin_round: Attempted to use zero or negative number as arbitrary precision.\n");
- return SCRIPT_CMD_FAILURE;
- }
- if (strcasecmp(func, "floor") == 0) {
- script_pushint(st, num - (num % precision));
- }
- else if (strcasecmp(func, "ceil") == 0) {
- script_pushint(st, num + precision - (num % precision));
- }
- else {
- script_pushint(st, (int)(round(num / (precision * 1.))) * precision);
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(getequiptradability) {
- int i, num;
- TBL_PC *sd;
- num = script_getnum(st, 2);
- if (!script_charid2sd(3, sd)) {
- return SCRIPT_CMD_FAILURE;
- }
- if (equip_index_check(num))
- i = pc_checkequip(sd, equip_bitmask[num]);
- else{
- ShowError("buildin_getequiptradability: Unknown equip index '%d'\n",num);
- return SCRIPT_CMD_FAILURE;
- }
- if (i >= 0)
- script_pushint(st, pc_can_trade_item(sd, i));
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- static inline bool mail_sub( struct script_state *st, struct script_data *data, struct map_session_data *sd, int i, const char **out_name, unsigned int *start, unsigned int *end, int32 *id ){
- const char *name;
- // Check if it is a variable
- if( !data_isreference(data) ){
- ShowError("buildin_mail: argument %d is not a variable.\n", i );
- return false;
- }
- name = reference_getname(data);
- if( is_string_variable(name) ){
- ShowError( "buildin_mail: variable \"%s\" is a string variable.\n", name );
- return false;
- }
- // Check if the variable requires a player
- if( not_server_variable(*name) && sd == NULL ){
- // If no player is attached
- if( !script_rid2sd(sd) ){
- ShowError( "buildin_mail: variable \"%s\" was not a server variable, but no player was attached.\n", name );
- return false;
- }
- }
- // Try to find the array's source pointer
- if( !script_array_src( st, sd, name, reference_getref(data) ) ){
- ShowError( "buildin_mail: variable \"%s\" is not an array.\n", name );
- return false;
- }
- // Store the name for later usage
- *out_name = name;
- // Get the start and end indices of the array
- *start = reference_getindex(data);
- *end = script_array_highest_key( st, sd, name, reference_getref(data) );
- // For getting the values we need the id of the array
- *id = reference_getid(data);
- return true;
- }
- // mail <destination id>,"<sender name>","<title>","<body>"{,<zeny>{,<item id array>,<item amount array>{,refine{,bound{,<item card0 array>{,<item card1 array>{,<item card2 array>{,<item card3 array>{,<random option id0 array>, <random option value0 array>, <random option paramter0 array>{,<random option id1 array>, <random option value1 array>, <random option paramter1 array>{,<random option id2 array>, <random option value2 array>, <random option paramter2 array>{,<random option id3 array>, <random option value3 array>, <random option paramter3 array>{,<random option id4 array>, <random option value4 array>, <random option paramter4 array>}}}}}}}}};
- BUILDIN_FUNC(mail){
- const char *sender, *title, *body, *name;
- struct mail_message msg;
- struct script_data *data;
- struct map_session_data *sd = NULL;
- unsigned int i, j, k, num_items, start, end;
- int32 id;
- memset(&msg, 0, sizeof(struct mail_message));
- msg.dest_id = script_getnum(st,2);
- sender = script_getstr(st, 3);
- if( strlen(sender) > NAME_LENGTH ){
- ShowError( "buildin_mail: sender name can not be longer than %d characters.\n", NAME_LENGTH );
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(msg.send_name, sender, NAME_LENGTH);
- title = script_getstr(st, 4);
- if( strlen(title) > MAIL_TITLE_LENGTH ){
- ShowError( "buildin_mail: title can not be longer than %d characters.\n", MAIL_TITLE_LENGTH );
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(msg.title, title, MAIL_TITLE_LENGTH);
- body = script_getstr(st, 5);
- if( strlen(body) > MAIL_BODY_LENGTH ){
- ShowError( "buildin_mail: body can not be longer than %d characters.\n", MAIL_BODY_LENGTH );
- return SCRIPT_CMD_FAILURE;
- }
- safestrncpy(msg.body, body, MAIL_BODY_LENGTH);
- if( script_hasdata(st,6) ){
- int zeny = script_getnum(st, 6);
- if( zeny < 0 ){
- ShowError( "buildin_mail: a negative amount of zeny can not be sent.\n" );
- return SCRIPT_CMD_FAILURE;
- }else if( zeny > MAX_ZENY ){
- ShowError( "buildin_mail: amount of zeny %u is exceeding maximum of %u. Capping...\n", zeny, MAX_ZENY );
- zeny = MAX_ZENY;
- }
- msg.zeny = zeny;
- }
- // Items
- num_items = 0;
- while( script_hasdata(st,7) ){
- data = script_getdata(st,7);
- if( !mail_sub( st, data, sd, 7, &name, &start, &end, &id ) ){
- return SCRIPT_CMD_FAILURE;
- }
- num_items = end - start;
- if( num_items == 0 ){
- ShowWarning( "buildin_mail: array \"%s\" contained no items.\n", name );
- break;
- }
- if( num_items > MAIL_MAX_ITEM ){
- ShowWarning( "buildin_mail: array \"%s\" contained %d items, capping to maximum of %d...\n", name, num_items, MAIL_MAX_ITEM );
- num_items = MAIL_MAX_ITEM;
- }
- for( i = 0; i < num_items && start < end; i++, start++ ){
- msg.item[i].nameid = (t_itemid)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- msg.item[i].identify = 1;
- if( !itemdb_exists(msg.item[i].nameid) ){
- ShowError( "buildin_mail: invalid item id %u.\n", msg.item[i].nameid );
- return SCRIPT_CMD_FAILURE;
- }
- }
- // Amounts
- if( !script_hasdata(st,8) ){
- ShowError("buildin_mail: missing item count variable at position %d.\n", 8);
- return SCRIPT_CMD_FAILURE;
- }
- data = script_getdata(st,8);
- if( !mail_sub( st, data, sd, 8, &name, &start, &end, &id ) ){
- return SCRIPT_CMD_FAILURE;
- }
- for( i = 0; i < num_items && start < end; i++, start++ ){
- struct item_data *item = itemdb_exists(msg.item[i].nameid);
- msg.item[i].amount = (short)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- if( msg.item[i].amount <= 0 ){
- ShowError( "buildin_mail: amount %d for item %u is invalid.\n", msg.item[i].amount, msg.item[i].nameid );
- return SCRIPT_CMD_FAILURE;
- }else if( itemdb_isstackable2(item) ){
- uint16 max = item->stack.amount > 0 ? item->stack.amount : MAX_AMOUNT;
- if( msg.item[i].amount > max ){
- ShowWarning( "buildin_mail: amount %d for item %u is exceeding the maximum of %d. Capping...\n", msg.item[i].amount, msg.item[i].nameid, max );
- msg.item[i].amount = max;
- }
- }else{
- if( msg.item[i].amount > 1 ){
- ShowWarning( "buildin_mail: amount %d is invalid for non-stackable item %u.\n", msg.item[i].amount, msg.item[i].nameid );
- msg.item[i].amount = 1;
- }
- }
- }
- // Refine
- if (!script_hasdata(st, 9)) {
- break;
- }
- data = script_getdata(st, 9);
- if (!mail_sub(st, data, sd, 9, &name, &start, &end, &id)) {
- return SCRIPT_CMD_FAILURE;
- }
- for (i = 0; i < num_items && start < end; i++, start++) {
- struct item_data* item = itemdb_exists(msg.item[i].nameid);
- msg.item[i].refine = (char)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- if (!item->flag.no_refine && (item->type == IT_WEAPON || item->type == IT_ARMOR || item->type == IT_SHADOWGEAR)) {
- if (msg.item[i].refine > MAX_REFINE)
- msg.item[i].refine = MAX_REFINE;
- }
- else
- msg.item[i].refine = 0;
- if (msg.item[i].refine < 0)
- msg.item[i].refine = 0;
- }
- // Bound
- if (!script_hasdata(st, 10)) {
- break;
- }
- data = script_getdata(st,10);
- if( !mail_sub( st, data, sd, 10, &name, &start, &end, &id ) ){
- return SCRIPT_CMD_FAILURE;
- }
- for( i = 0; i < num_items && start < end; i++, start++ ){
- struct item_data *item = itemdb_exists(msg.item[i].nameid);
- msg.item[i].bound = (char)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- if( msg.item[i].bound < BOUND_NONE || msg.item[i].bound >= BOUND_MAX ){
- ShowError( "buildin_mail: bound %d for item %u is invalid.\n", msg.item[i].bound, msg.item[i].nameid );
- return SCRIPT_CMD_FAILURE;
- }
- }
- // Cards
- if( !script_hasdata(st,11) ){
- break;
- }
- for( i = 0, j = 11; i < MAX_SLOTS && script_hasdata(st,j); i++, j++ ){
- data = script_getdata(st,j);
- if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
- return SCRIPT_CMD_FAILURE;
- }
- for( k = 0; k < num_items && start < end; k++, start++ ){
- msg.item[k].card[i] = (t_itemid)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- if( msg.item[k].card[i] != 0 && !itemdb_exists(msg.item[k].card[i]) ){
- ShowError( "buildin_mail: invalid card id %u.\n", msg.item[k].card[i] );
- return SCRIPT_CMD_FAILURE;
- }
- }
- }
-
- // Random Options
- if( !script_hasdata(st,11 + MAX_SLOTS) ){
- break;
- }
- for( i = 0, j = 11 + MAX_SLOTS; i < MAX_ITEM_RDM_OPT && script_hasdata(st,j) && script_hasdata(st,j + 1) && script_hasdata(st,j + 2); i++, j++ ){
- // Option IDs
- data = script_getdata(st, j);
- if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
- return SCRIPT_CMD_FAILURE;
- }
- for( k = 0; k < num_items && start < end; k++, start++ ){
- msg.item[k].option[i].id = (short)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- }
- j++;
- // Option values
- data = script_getdata(st, j);
- if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
- return SCRIPT_CMD_FAILURE;
- }
- for( k = 0; k < num_items && start < end; k++, start++ ){
- msg.item[k].option[i].value = (short)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- }
- j++;
- // Option parameters
- data = script_getdata(st, j);
- if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
- return SCRIPT_CMD_FAILURE;
- }
- for( k = 0; k < num_items && start < end; k++, start++ ){
- msg.item[k].option[i].param = (char)get_val2_num( st, reference_uid( id, start ), reference_getref( data ) );
- }
- }
- // Break the pseudo scope
- break;
- }
- msg.status = MAIL_NEW;
- msg.type = MAIL_INBOX_NORMAL;
- msg.timestamp = time(NULL);
- intif_Mail_send(0, &msg);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(open_roulette){
- #if PACKETVER < 20141022
- ShowError( "buildin_open_roulette: This command requires PACKETVER 2014-10-22 or newer.\n" );
- return SCRIPT_CMD_FAILURE;
- #else
- struct map_session_data* sd;
- if( !battle_config.feature_roulette ){
- ShowError( "buildin_open_roulette: Roulette system is disabled.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- if( !script_charid2sd( 2, sd ) ){
- return SCRIPT_CMD_FAILURE;
- }
- clif_roulette_open(sd);
- return SCRIPT_CMD_SUCCESS;
- #endif
- }
- /*==========================================
- * identifyall({<type>{,<account_id>}})
- * <type>:
- * true: identify the items and returns the count of unidentified items (default)
- * false: returns the count of unidentified items only
- *------------------------------------------*/
- BUILDIN_FUNC(identifyall) {
- TBL_PC *sd;
- bool identify_item = true;
- if (script_hasdata(st, 2))
- identify_item = script_getnum(st, 2) != 0;
- if( !script_hasdata(st, 3) )
- script_rid2sd(sd);
- else
- sd = map_id2sd( script_getnum(st, 3) );
- if (sd == NULL) {
- script_pushint(st, -1);
- return SCRIPT_CMD_SUCCESS;
- }
- script_pushint(st, pc_identifyall(sd, identify_item));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(is_guild_leader)
- {
- struct map_session_data* sd;
- struct guild* guild_data;
- int guild_id;
- if (!script_rid2sd(sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 2))
- guild_id = script_getnum(st, 2);
- else
- guild_id = sd->status.guild_id;
- guild_data = guild_search(guild_id);
- if (guild_data)
- script_pushint(st, (guild_data->member[0].char_id == sd->status.char_id));
- else
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(is_party_leader)
- {
- struct map_session_data* sd;
- struct party_data* p_data;
- int p_id, i = 0;
- if (!script_rid2sd(sd)) {
- script_pushint(st, false);
- return SCRIPT_CMD_FAILURE;
- }
- if (script_hasdata(st, 2))
- p_id = script_getnum(st, 2);
- else
- p_id = sd->status.party_id;
- p_data = party_search(p_id);
- if (p_data) {
- ARR_FIND( 0, MAX_PARTY, i, p_data->data[i].sd == sd );
- if (i < MAX_PARTY){
- script_pushint(st, p_data->party.member[i].leader);
- return SCRIPT_CMD_SUCCESS;
- }
- }
- script_pushint(st, false);
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC( camerainfo ){
- #if PACKETVER < 20160525
- ShowError("buildin_camerainfo: This command requires PACKETVER 2016-05-25 or newer.\n");
- return SCRIPT_CMD_FAILURE;
- #else
- struct map_session_data* sd;
- if( !script_charid2sd( 5, sd ) ){
- return SCRIPT_CMD_FAILURE;
- }
- clif_camerainfo( sd, false, script_getnum( st, 2 ) / 100.0f, script_getnum( st, 3 ) / 100.0f, script_getnum( st, 4 ) / 100.0f );
- return SCRIPT_CMD_SUCCESS;
- #endif
- }
- // This function is only meant to be used inside of achievement conditions
- BUILDIN_FUNC(achievement_condition){
- // Push what we get from the script
- script_pushint( st, 2 );
- // Otherwise the script is freed afterwards
- st->state = RERUNLINE;
- return SCRIPT_CMD_SUCCESS;
- }
- /// Returns a reference to a variable of the specific instance ID.
- /// Returns 0 if an error occurs.
- ///
- /// getinstancevar(<variable>, <instance ID>) -> <reference>
- BUILDIN_FUNC(getinstancevar)
- {
- struct script_data* data = script_getdata(st, 2);
- if (!data_isreference(data)) {
- ShowError("buildin_getinstancevar: %s is not a variable.\n", script_getstr(st, 2));
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- const char* name = reference_getname(data);
- if (*name != '\'') {
- ShowError("buildin_getinstancevar: Invalid scope. %s is not an instance variable.\n", name);
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- int instance_id = script_getnum(st, 3);
- if (instance_id <= 0) {
- ShowError("buildin_getinstancevar: Invalid instance ID %d.\n", instance_id);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- std::shared_ptr<s_instance_data> im = util::umap_find(instances, instance_id);
- if (im->state != INSTANCE_BUSY) {
- ShowError("buildin_getinstancevar: Unknown instance ID %d.\n", instance_id);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if (!im->regs.vars)
- im->regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
- push_val2(st->stack, C_NAME, reference_getuid(data), &im->regs);
- return SCRIPT_CMD_SUCCESS;
- }
- /// Sets the value of an instance variable.
- ///
- /// setinstancevar(<variable>,<value>,<instance ID>)
- BUILDIN_FUNC(setinstancevar)
- {
- const char *command = script_getfuncname(st);
- struct script_data* data = script_getdata(st, 2);
- if (!data_isreference(data)) {
- ShowError("buildin_%s: %s is not a variable.\n", command, script_getstr(st, 2));
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- const char* name = reference_getname(data);
- if (*name != '\'') {
- ShowError("buildin_%s: Invalid scope. %s is not an instance variable.\n", command, name);
- script_reportdata(data);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- int instance_id = script_getnum(st, 4);
- if (instance_id <= 0) {
- ShowError("buildin_%s: Invalid instance ID %d.\n", command, instance_id);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- std::shared_ptr<s_instance_data> im = util::umap_find(instances, instance_id);
- if (im->state != INSTANCE_BUSY) {
- ShowError("buildin_%s: Unknown instance ID %d.\n", command, instance_id);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- script_pushcopy(st, 2);
- struct map_session_data* sd = nullptr;
- if( is_string_variable(name) )
- set_reg_str( st, sd, reference_getuid(data), name, script_getstr( st, 3 ), &im->regs );
- else
- set_reg_num( st, sd, reference_getuid(data), name, script_getnum64( st, 3 ), &im->regs );
- return SCRIPT_CMD_SUCCESS;
- }
- /*
- convertpcinfo(<char_id>,<type>)
- convertpcinfo(<account_id>,<type>)
- convertpcinfo(<player_name>,<type>)
- */
- BUILDIN_FUNC(convertpcinfo) {
- TBL_PC *sd;
- if (script_isstring(st, 2))
- sd = map_nick2sd(script_getstr(st, 2),false);
- else {
- int id = script_getnum(st, 2);
- sd = map_id2sd(id);
- if (!sd)
- sd = map_charid2sd(id);
- }
- int type = script_getnum(st, 3);
- switch (type) {
- case CPC_NAME:
- case CPC_CHAR:
- case CPC_ACCOUNT:
- break;
- default:
- ShowError("buildin_convertpcinfo: Unknown type %d.\n", type);
- script_pushnil(st);
- st->state = END;
- return SCRIPT_CMD_FAILURE;
- }
- if (!sd) {
- if (type == CPC_NAME)
- script_pushstrcopy(st, "");
- else
- script_pushint(st, 0);
- return SCRIPT_CMD_SUCCESS;
- }
- switch (type) {
- case CPC_NAME:
- script_pushstrcopy(st, sd->status.name);
- break;
- case CPC_CHAR:
- script_pushint(st, sd->status.char_id);
- break;
- case CPC_ACCOUNT:
- script_pushint(st, sd->status.account_id);
- break;
- }
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(isnpccloaked)
- {
- npc_data *nd;
- if (script_hasdata(st, 2))
- nd = npc_name2id(script_getstr(st, 2));
- else
- nd = map_id2nd(st->oid);
- if (!nd) {
- if (script_hasdata(st, 2))
- ShowError("buildin_isnpccloaked: %s is a non-existing NPC.\n", script_getstr(st, 2));
- else
- ShowError("buildin_isnpccloaked: non-existing NPC.\n");
- return SCRIPT_CMD_FAILURE;
- }
- map_session_data* sd;
- if (!script_charid2sd(3, sd))
- return SCRIPT_CMD_FAILURE;
- script_pushint(st, npc_is_cloaked(nd, sd));
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC(refineui){
- #if PACKETVER < 20161012
- ShowError( "buildin_refineui: This command requires packet version 2016-10-12 or newer.\n" );
- return SCRIPT_CMD_FAILURE;
- #else
- struct map_session_data* sd;
- if( !script_charid2sd(2,sd) ){
- return SCRIPT_CMD_FAILURE;
- }
- if( !battle_config.feature_refineui ){
- ShowError( "buildin_refineui: This command is disabled via configuration.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- if( !sd->state.refineui_open ){
- clif_refineui_open(sd);
- }
- return SCRIPT_CMD_SUCCESS;
- #endif
- }
- BUILDIN_FUNC(getenchantgrade){
- struct map_session_data *sd;
- if (!script_charid2sd(3, sd)) {
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- int index, position;
- if (script_hasdata(st, 2))
- position = script_getnum(st, 2);
- else
- position = EQI_COMPOUND_ON;
- if (position == EQI_COMPOUND_ON)
- index = current_equip_item_index;
- else if (equip_index_check(position))
- index = pc_checkequip(sd, equip_bitmask[position]);
- else {
- ShowError( "buildin_getenchantgrade: Unknown equip index '%d'\n", position );
- script_pushint(st,-1);
- return SCRIPT_CMD_FAILURE;
- }
- if (index < 0 || index >= MAX_INVENTORY || sd->inventory.u.items_inventory[index].nameid == 0)
- script_pushint(st, -1);
- else
- script_pushint(st, sd->inventory.u.items_inventory[index].enchantgrade);
- return SCRIPT_CMD_SUCCESS;
- }
- /*==========================================
- * mob_setidleevent( <monster game ID>, "<event label>" )
- *------------------------------------------*/
- BUILDIN_FUNC(mob_setidleevent){
- struct block_list* bl;
- if( !script_rid2bl( 2, bl ) ){
- return SCRIPT_CMD_FAILURE;
- }
- if( bl->type != BL_MOB ){
- ShowError( "buildin_mob_setidleevent: the target GID was not a monster.\n" );
- return SCRIPT_CMD_FAILURE;
- }
- struct mob_data* md = (struct mob_data*)bl;
- if (md == nullptr)
- return SCRIPT_CMD_FAILURE;
- const char* idle_event = script_getstr( st, 3 );
- check_event( st, idle_event );
- safestrncpy( md->idle_event, idle_event, EVENT_NAME_LENGTH );
- return SCRIPT_CMD_SUCCESS;
- }
- BUILDIN_FUNC( openstylist ){
- #if PACKETVER >= 20151104
- struct map_session_data* sd;
- if( !script_charid2sd( 2, sd ) ){
- return SCRIPT_CMD_FAILURE;
- }
- clif_ui_open( sd, OUT_UI_STYLIST, 0 );
- return SCRIPT_CMD_SUCCESS;
- #else
- ShowError( "buildin_openstylist: This command requires packet version 2015-11-04 or newer.\n" );
- return SCRIPT_CMD_FAILURE;
- #endif
- }
- #include "../custom/script.inc"
- // declarations that were supposed to be exported from npc_chat.cpp
- #ifdef PCRE_SUPPORT
- BUILDIN_FUNC(defpattern);
- BUILDIN_FUNC(activatepset);
- BUILDIN_FUNC(deactivatepset);
- BUILDIN_FUNC(deletepset);
- #endif
- /** Regular expression matching
- * preg_match(<pattern>,<string>{,<offset>})
- */
- BUILDIN_FUNC(preg_match) {
- #ifdef PCRE_SUPPORT
- pcre *re;
- pcre_extra *pcreExtra;
- const char *error;
- int erroffset, r, offset = 0;
- int subStrVec[30];
- const char* pattern = script_getstr(st,2);
- const char* subject = script_getstr(st,3);
- if (script_hasdata(st,4))
- offset = script_getnum(st,4);
- re = pcre_compile(pattern, 0, &error, &erroffset, NULL);
- pcreExtra = pcre_study(re, 0, &error);
- r = pcre_exec(re, pcreExtra, subject, (int)strlen(subject), offset, 0, subStrVec, 30);
- pcre_free(re);
- if (pcreExtra != NULL)
- pcre_free(pcreExtra);
- if (r < 0)
- script_pushint(st,0);
- else
- script_pushint(st,(r > 0) ? r : 30 / 3);
- return SCRIPT_CMD_SUCCESS;
- #else
- ShowDebug("script:preg_match: cannot run without PCRE library enabled.\n");
- script_pushint(st,0);
- return SCRIPT_CMD_SUCCESS;
- #endif
- }
- /// script command definitions
- /// for an explanation on args, see add_buildin_func
- struct script_function buildin_func[] = {
- // NPC interaction
- BUILDIN_DEF(mes,"s*"),
- BUILDIN_DEF(next,""),
- BUILDIN_DEF(clear,""),
- BUILDIN_DEF(close,""),
- BUILDIN_DEF(close2,""),
- BUILDIN_DEF(menu,"sl*"),
- BUILDIN_DEF(select,"s*"), //for future jA script compatibility
- BUILDIN_DEF(prompt,"s*"),
- //
- BUILDIN_DEF(goto,"l"),
- BUILDIN_DEF(callsub,"l*"),
- BUILDIN_DEF(callfunc,"s*"),
- BUILDIN_DEF(return,"?"),
- BUILDIN_DEF(getarg,"i?"),
- BUILDIN_DEF(jobchange,"i??"),
- BUILDIN_DEF(jobname,"i"),
- BUILDIN_DEF(input,"r??"),
- BUILDIN_DEF(warp,"sii?"),
- BUILDIN_DEF2(warp, "warpchar", "sii?"),
- BUILDIN_DEF(areawarp,"siiiisii??"),
- BUILDIN_DEF(warpparty,"siii???"), // [Fredzilla] [Paradox924X]
- BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
- BUILDIN_DEF(setlook,"ii?"),
- BUILDIN_DEF(changelook,"ii?"), // Simulates but don't Store it
- BUILDIN_DEF2(setr,"set","rv?"),
- BUILDIN_DEF(setr,"rv??"), // Not meant to be used directly, required for var++/var--
- BUILDIN_DEF(setarray,"rv*"),
- BUILDIN_DEF(cleararray,"rvi"),
- BUILDIN_DEF(copyarray,"rri"),
- BUILDIN_DEF(getarraysize,"r"),
- BUILDIN_DEF(deletearray,"r?"),
- BUILDIN_DEF(getelementofarray,"ri"),
- BUILDIN_DEF(inarray,"rv"),
- BUILDIN_DEF(countinarray,"rr"),
- BUILDIN_DEF(getitem,"vi?"),
- BUILDIN_DEF(rentitem,"vi?"),
- BUILDIN_DEF(rentitem2,"viiiiiiii?"),
- BUILDIN_DEF(getitem2,"viiiiiiii?"),
- BUILDIN_DEF(getnameditem,"vv"),
- BUILDIN_DEF2(grouprandomitem,"groupranditem","i?"),
- BUILDIN_DEF(makeitem,"visii?"),
- BUILDIN_DEF(makeitem2,"visiiiiiiiii?"),
- BUILDIN_DEF(delitem,"vi?"),
- BUILDIN_DEF2(delitem,"storagedelitem","vi?"),
- BUILDIN_DEF2(delitem,"guildstoragedelitem","vi?"),
- BUILDIN_DEF2(delitem,"cartdelitem","vi?"),
- BUILDIN_DEF(delitem2,"viiiiiiii?"),
- BUILDIN_DEF2(delitem2,"storagedelitem2","viiiiiiii?"),
- BUILDIN_DEF2(delitem2,"guildstoragedelitem2","viiiiiiii?"),
- BUILDIN_DEF2(delitem2,"cartdelitem2","viiiiiiii?"),
- BUILDIN_DEF(delitemidx,"i??"),
- BUILDIN_DEF2(enableitemuse,"enable_items",""),
- BUILDIN_DEF2(disableitemuse,"disable_items",""),
- BUILDIN_DEF(cutin,"si"),
- BUILDIN_DEF(viewpoint,"iiiii?"),
- BUILDIN_DEF(heal,"ii?"),
- BUILDIN_DEF(healap,"i?"),
- BUILDIN_DEF(itemheal,"ii?"),
- BUILDIN_DEF(percentheal,"ii?"),
- BUILDIN_DEF(rand,"i?"),
- BUILDIN_DEF(countitem,"v?"),
- BUILDIN_DEF(storagecountitem,"v?"),
- BUILDIN_DEF(guildstoragecountitem,"v?"),
- BUILDIN_DEF(cartcountitem,"v?"),
- BUILDIN_DEF2(countitem,"countitem2","viiiiiii?"),
- BUILDIN_DEF2(storagecountitem,"storagecountitem2","viiiiiii?"),
- BUILDIN_DEF2(guildstoragecountitem,"guildstoragecountitem2","viiiiiii?"),
- BUILDIN_DEF2(cartcountitem,"cartcountitem2","viiiiiii?"),
- BUILDIN_DEF(checkweight,"vi*"),
- BUILDIN_DEF(checkweight2,"rr"),
- BUILDIN_DEF(readparam,"i?"),
- BUILDIN_DEF(getcharid,"i?"),
- BUILDIN_DEF(getnpcid,"i?"),
- BUILDIN_DEF(getpartyname,"i"),
- BUILDIN_DEF(getpartymember,"i??"),
- BUILDIN_DEF(getpartyleader,"i?"),
- BUILDIN_DEF(getguildname,"i"),
- BUILDIN_DEF(getguildmaster,"i"),
- BUILDIN_DEF(getguildmasterid,"i"),
- BUILDIN_DEF(strcharinfo,"i?"),
- BUILDIN_DEF(strnpcinfo,"i"),
- BUILDIN_DEF(getequipid,"??"),
- BUILDIN_DEF(getequipuniqueid,"i?"),
- BUILDIN_DEF(getequipname,"i?"),
- BUILDIN_DEF(getbrokenid,"i?"), // [Valaris]
- BUILDIN_DEF(repair,"i?"), // [Valaris]
- BUILDIN_DEF(repairall,"?"),
- BUILDIN_DEF(getequipisequiped,"i?"),
- BUILDIN_DEF(getequipisenableref,"i?"),
- BUILDIN_DEF(getequiprefinerycnt,"i?"),
- BUILDIN_DEF(getequipweaponlv,"??"),
- BUILDIN_DEF(getequiparmorlv, "??"),
- BUILDIN_DEF(getequippercentrefinery,"i?"),
- BUILDIN_DEF(successrefitem,"i??"),
- BUILDIN_DEF(failedrefitem,"i?"),
- BUILDIN_DEF(downrefitem,"i??"),
- BUILDIN_DEF(statusup,"i?"),
- BUILDIN_DEF(statusup2,"ii?"),
- BUILDIN_DEF(traitstatusup,"i?"),
- BUILDIN_DEF(traitstatusup2,"ii?"),
- BUILDIN_DEF(bonus,"i?"),
- BUILDIN_DEF2(bonus,"bonus2","ivi"),
- BUILDIN_DEF2(bonus,"bonus3","ivii"),
- BUILDIN_DEF2(bonus,"bonus4","ivvii"),
- BUILDIN_DEF2(bonus,"bonus5","ivviii"),
- BUILDIN_DEF(autobonus,"sii??"),
- BUILDIN_DEF(autobonus2,"sii??"),
- BUILDIN_DEF(autobonus3,"siiv?"),
- BUILDIN_DEF(skill,"vi?"),
- BUILDIN_DEF2(skill,"addtoskill","vi?"), // [Valaris]
- BUILDIN_DEF(guildskill,"vi"),
- BUILDIN_DEF(getskilllv,"v"),
- BUILDIN_DEF(getgdskilllv,"iv"),
- BUILDIN_DEF(basicskillcheck,""),
- BUILDIN_DEF(getgmlevel,"?"),
- BUILDIN_DEF(getgroupid,"?"),
- BUILDIN_DEF(end,""),
- BUILDIN_DEF(checkoption,"i?"),
- BUILDIN_DEF(setoption,"i??"),
- BUILDIN_DEF(setcart,"??"),
- BUILDIN_DEF(checkcart,"?"),
- BUILDIN_DEF(setfalcon,"??"),
- BUILDIN_DEF(checkfalcon,"?"),
- BUILDIN_DEF(setriding,"??"),
- BUILDIN_DEF(checkriding,"?"),
- BUILDIN_DEF(checkwug,"?"),
- BUILDIN_DEF(checkmadogear,"?"),
- BUILDIN_DEF(setmadogear,"???"),
- BUILDIN_DEF2(savepoint,"save","sii???"),
- BUILDIN_DEF(savepoint,"sii???"),
- BUILDIN_DEF(gettimetick,"i"),
- BUILDIN_DEF(gettime,"i"),
- BUILDIN_DEF(gettimestr,"si?"),
- BUILDIN_DEF(openstorage,""),
- BUILDIN_DEF(guildopenstorage,""),
- BUILDIN_DEF(guildopenstorage_log,"?"),
- BUILDIN_DEF(guild_has_permission,"i?"),
- BUILDIN_DEF(itemskill,"vi?"),
- BUILDIN_DEF(produce,"i"),
- BUILDIN_DEF(cooking,"i"),
- BUILDIN_DEF(monster,"siisii???"),
- BUILDIN_DEF(getmobdrops,"i"),
- BUILDIN_DEF(areamonster,"siiiisii???"),
- BUILDIN_DEF(killmonster,"ss?"),
- BUILDIN_DEF(killmonsterall,"s?"),
- BUILDIN_DEF(clone,"siisi????"),
- BUILDIN_DEF(doevent,"s"),
- BUILDIN_DEF(donpcevent,"s"),
- BUILDIN_DEF(cmdothernpc,"ss"),
- BUILDIN_DEF(addtimer,"is"),
- BUILDIN_DEF(deltimer,"s"),
- BUILDIN_DEF(addtimercount,"is"),
- BUILDIN_DEF(initnpctimer,"??"),
- BUILDIN_DEF(stopnpctimer,"??"),
- BUILDIN_DEF(startnpctimer,"??"),
- BUILDIN_DEF(setnpctimer,"i?"),
- BUILDIN_DEF(getnpctimer,"i?"),
- BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
- BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
- BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
- BUILDIN_DEF(announce,"si??????"),
- BUILDIN_DEF(mapannounce,"ssi?????"),
- BUILDIN_DEF(areaannounce,"siiiisi?????"),
- BUILDIN_DEF(getusers,"i"),
- BUILDIN_DEF(getmapguildusers,"si"),
- BUILDIN_DEF(getmapusers,"s"),
- BUILDIN_DEF(getareausers,"siiii"),
- BUILDIN_DEF(getunits, "i?"),
- BUILDIN_DEF2(getunits, "getmapunits", "is?"),
- BUILDIN_DEF2(getunits, "getareaunits", "isiiii?"),
- BUILDIN_DEF(getareadropitem,"siiiiv"),
- BUILDIN_DEF(enablenpc,"?"),
- BUILDIN_DEF2(enablenpc, "disablenpc", "?"),
- BUILDIN_DEF2(enablenpc, "hideoffnpc", "?"),
- BUILDIN_DEF2(enablenpc, "hideonnpc", "?"),
- BUILDIN_DEF2(enablenpc, "cloakoffnpc", "??"),
- BUILDIN_DEF2(enablenpc, "cloakonnpc", "??"),
- BUILDIN_DEF(sc_start,"iii???"),
- BUILDIN_DEF2(sc_start,"sc_start2","iiii???"),
- BUILDIN_DEF2(sc_start,"sc_start4","iiiiii???"),
- BUILDIN_DEF(sc_end,"i?"),
- BUILDIN_DEF(sc_end_class,"??"),
- BUILDIN_DEF(getstatus, "i??"),
- BUILDIN_DEF(getscrate,"ii?"),
- BUILDIN_DEF(debugmes,"s"),
- BUILDIN_DEF(errormes,"s"),
- BUILDIN_DEF2(catchpet,"pet","i"),
- BUILDIN_DEF2(birthpet,"bpet",""),
- BUILDIN_DEF(catchpet,"i"),
- BUILDIN_DEF(birthpet,""),
- BUILDIN_DEF(resetlvl,"i?"),
- BUILDIN_DEF(resetstatus,"?"),
- BUILDIN_DEF(resetskill,"?"),
- BUILDIN_DEF(resetfeel,"?"),
- BUILDIN_DEF(resethate,"?"),
- BUILDIN_DEF(skillpointcount,"?"),
- BUILDIN_DEF(changebase,"i?"),
- BUILDIN_DEF(changesex,"?"),
- BUILDIN_DEF(changecharsex,"?"),
- BUILDIN_DEF(waitingroom,"si?????"),
- BUILDIN_DEF(delwaitingroom,"?"),
- BUILDIN_DEF(waitingroomkick,"ss"),
- BUILDIN_DEF(getwaitingroomusers, "?"),
- BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
- BUILDIN_DEF(enablewaitingroomevent,"?"),
- BUILDIN_DEF(disablewaitingroomevent,"?"),
- BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
- BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
- BUILDIN_DEF(getwaitingroomstate,"i?"),
- BUILDIN_DEF(warpwaitingpc,"sii?"),
- BUILDIN_DEF(attachrid,"i?"),
- BUILDIN_DEF(addrid,"i?????"),
- BUILDIN_DEF(detachrid,""),
- BUILDIN_DEF(isloggedin,"i?"),
- BUILDIN_DEF(setmapflagnosave,"ssii"),
- BUILDIN_DEF(getmapflag,"si?"),
- BUILDIN_DEF(setmapflag,"si??"),
- BUILDIN_DEF(removemapflag,"si?"),
- BUILDIN_DEF(pvpon,"s"),
- BUILDIN_DEF(pvpoff,"s"),
- BUILDIN_DEF(gvgon,"s"),
- BUILDIN_DEF(gvgoff,"s"),
- BUILDIN_DEF(emotion,"i?"),
- BUILDIN_DEF(maprespawnguildid,"sii"),
- BUILDIN_DEF(agitstart,""), // <Agit>
- BUILDIN_DEF(agitend,""),
- BUILDIN_DEF(agitcheck,""), // <Agitcheck>
- BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
- BUILDIN_DEF(getcastlename,"s"),
- BUILDIN_DEF(getcastledata,"si"),
- BUILDIN_DEF(setcastledata,"sii"),
- BUILDIN_DEF(requestguildinfo,"i?"),
- BUILDIN_DEF(getequipcardcnt,"i"),
- BUILDIN_DEF(successremovecards,"i"),
- BUILDIN_DEF(failedremovecards,"ii"),
- BUILDIN_DEF(marriage,"s"),
- BUILDIN_DEF2(wedding_effect,"wedding",""),
- BUILDIN_DEF(divorce,"?"),
- BUILDIN_DEF(ispartneron,"?"),
- BUILDIN_DEF(getpartnerid,"?"),
- BUILDIN_DEF(getchildid,"?"),
- BUILDIN_DEF(getmotherid,"?"),
- BUILDIN_DEF(getfatherid,"?"),
- BUILDIN_DEF(warppartner,"sii"),
- BUILDIN_DEF(getitemname,"v"),
- BUILDIN_DEF(getitemslots,"i"),
- BUILDIN_DEF(makepet,"i"),
- BUILDIN_DEF(getexp,"ii?"),
- BUILDIN_DEF(getinventorylist,"?"),
- BUILDIN_DEF(getskilllist,"?"),
- BUILDIN_DEF(clearitem,"?"),
- BUILDIN_DEF(classchange,"i??"),
- BUILDIN_DEF(misceffect,"i"),
- BUILDIN_DEF(playBGM,"s"),
- BUILDIN_DEF(playBGMall,"s?????"),
- BUILDIN_DEF(soundeffect,"si"),
- BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
- BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
- BUILDIN_DEF(guardian,"siisi??"), // summon guardians
- BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
- BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
- BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
- BUILDIN_DEF(petloot,"i"), // [Valaris]
- BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
- BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
- BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
- BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
- BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
- BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
- BUILDIN_DEF(removespecialeffect,"i??"),
- BUILDIN_DEF2(removespecialeffect,"removespecialeffect2","i??"),
- BUILDIN_DEF(nude,"?"), // nude command [Valaris]
- BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
- BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
- BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
- BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
- BUILDIN_DEF(message,"ss"), // [MouseJstr]
- BUILDIN_DEF(npctalk,"s???"), // [Valaris]
- BUILDIN_DEF(chatmes,"s?"), // [Jey]
- BUILDIN_DEF(mobcount,"ss"),
- BUILDIN_DEF(getlook,"i?"),
- BUILDIN_DEF(getsavepoint,"i?"),
- BUILDIN_DEF(npcspeed,"i"), // [Valaris]
- BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
- BUILDIN_DEF(npcstop,""), // [Valaris]
- BUILDIN_DEF(getmapxy,"rrr??"), //by Lorky [Lupus]
- BUILDIN_DEF(mapid2name,"i"),
- BUILDIN_DEF(checkoption1,"i?"),
- BUILDIN_DEF(checkoption2,"i?"),
- BUILDIN_DEF(guildgetexp,"i"),
- BUILDIN_DEF(guildchangegm,"is"),
- BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
- BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
- BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
- BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
- BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
- BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
- BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
- BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
- BUILDIN_DEF(night,""), // sets the server to night time
- BUILDIN_DEF(day,""), // sets the server to day time
- #ifdef PCRE_SUPPORT
- BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
- BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
- BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
- BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
- #endif
- BUILDIN_DEF(preg_match,"ss?"),
- BUILDIN_DEF(dispbottom,"s??"), //added from jA [Lupus]
- BUILDIN_DEF(recovery,"i???"),
- BUILDIN_DEF(getpetinfo,"i?"),
- BUILDIN_DEF(gethominfo,"i?"),
- BUILDIN_DEF(addhomintimacy,"i?"),
- BUILDIN_DEF(getmercinfo,"i?"),
- BUILDIN_DEF(checkequipedcard,"i"),
- BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
- BUILDIN_DEF(globalmes,"s?"), //end jA addition
- BUILDIN_DEF(unequip,"i?"), // unequip command [Spectre]
- BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
- BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
- BUILDIN_DEF(charat,"si"),
- BUILDIN_DEF(setchar,"ssi"),
- BUILDIN_DEF(insertchar,"ssi"),
- BUILDIN_DEF(delchar,"si"),
- BUILDIN_DEF(strtoupper,"s"),
- BUILDIN_DEF(strtolower,"s"),
- BUILDIN_DEF(charisupper, "si"),
- BUILDIN_DEF(charislower, "si"),
- BUILDIN_DEF(substr,"sii"),
- BUILDIN_DEF(explode, "rss"),
- BUILDIN_DEF(implode, "r?"),
- BUILDIN_DEF(sprintf,"s*"), // [Mirei]
- BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
- BUILDIN_DEF(strpos,"ss?"),
- BUILDIN_DEF(replacestr,"sss??"),
- BUILDIN_DEF(countstr,"ss?"),
- BUILDIN_DEF(setnpcdisplay,"sv??"),
- BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
- BUILDIN_DEF(strcmp,"ss"),
- BUILDIN_DEF(getiteminfo,"vi"), //[Lupus] returns Items Buy / sell Price, etc info
- BUILDIN_DEF(setiteminfo,"vii"), //[Lupus] set Items Buy / sell Price, etc info
- BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
- // [zBuffer] List of mathematics commands --->
- BUILDIN_DEF(sqrt,"i"),
- BUILDIN_DEF(pow,"ii"),
- BUILDIN_DEF(distance,"iiii"),
- BUILDIN_DEF2(minmax,"min", "*"),
- BUILDIN_DEF2(minmax,"minimum", "*"),
- BUILDIN_DEF2(minmax,"max", "*"),
- BUILDIN_DEF2(minmax,"maximum", "*"),
- // <--- [zBuffer] List of mathematics commands
- BUILDIN_DEF(md5,"s"),
- // [zBuffer] List of dynamic var commands --->
- BUILDIN_DEF(getd,"s"),
- BUILDIN_DEF(setd,"sv?"),
- BUILDIN_DEF(callshop,"s?"), // [Skotlex]
- BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
- BUILDIN_DEF(npcshopadditem,"sii*"),
- BUILDIN_DEF(npcshopdelitem,"si*"),
- BUILDIN_DEF(npcshopattach,"s?"),
- BUILDIN_DEF(equip,"i?"),
- BUILDIN_DEF(autoequip,"ii"),
- BUILDIN_DEF(setbattleflag,"si?"),
- BUILDIN_DEF(getbattleflag,"s"),
- BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
- BUILDIN_DEF(disguise,"i?"), //disguise player. Lupus
- BUILDIN_DEF(undisguise,"?"), //undisguise player. Lupus
- BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
- BUILDIN_DEF(addmonsterdrop,"vii??"), //Akinari [Lupus]
- BUILDIN_DEF(delmonsterdrop,"vi"), //Akinari [Lupus]
- BUILDIN_DEF(axtoi,"s"),
- BUILDIN_DEF(query_sql,"s*"),
- BUILDIN_DEF(query_logsql,"s*"),
- BUILDIN_DEF(escape_sql,"v"),
- BUILDIN_DEF(atoi,"s"),
- BUILDIN_DEF(strtol,"si"),
- // [zBuffer] List of player cont commands --->
- BUILDIN_DEF(rid2name,"i"),
- BUILDIN_DEF(pcfollow,"ii"),
- BUILDIN_DEF(pcstopfollow,"i"),
- BUILDIN_DEF(pcblockmove,"ii"),
- BUILDIN_DEF2(pcblockmove,"unitblockmove","ii"),
- BUILDIN_DEF(pcblockskill,"ii"),
- BUILDIN_DEF2(pcblockskill,"unitblockskill","ii"),
- BUILDIN_DEF(setpcblock, "ii?"),
- BUILDIN_DEF(getpcblock, "?"),
- // <--- [zBuffer] List of player cont commands
- // [zBuffer] List of unit control commands --->
- BUILDIN_DEF(unitexists,"i"),
- BUILDIN_DEF(getunittype,"i"),
- BUILDIN_DEF(getunitname,"i"),
- BUILDIN_DEF(setunitname,"is"),
- BUILDIN_DEF(setunittitle,"is"),
- BUILDIN_DEF(getunittitle,"i"),
- BUILDIN_DEF(getunitdata,"i*"),
- BUILDIN_DEF(setunitdata,"iii"),
- BUILDIN_DEF(unitwalk,"iii?"),
- BUILDIN_DEF2(unitwalk,"unitwalkto","ii?"),
- BUILDIN_DEF(unitkill,"i"),
- BUILDIN_DEF(unitwarp,"isii"),
- BUILDIN_DEF(unitattack,"iv?"),
- BUILDIN_DEF(unitstopattack,"i"),
- BUILDIN_DEF(unitstopwalk,"i?"),
- BUILDIN_DEF(unittalk,"is?"),
- BUILDIN_DEF_DEPRECATED(unitemote,"ii","20170811"),
- BUILDIN_DEF(unitskilluseid,"ivi????"), // originally by Qamera [Celest]
- BUILDIN_DEF(unitskillusepos,"iviii???"), // [Celest]
- // <--- [zBuffer] List of unit control commands
- BUILDIN_DEF(sleep,"i"),
- BUILDIN_DEF(sleep2,"i"),
- BUILDIN_DEF(awake,"s"),
- BUILDIN_DEF(getvariableofnpc,"rs"),
- BUILDIN_DEF(warpportal,"iisii"),
- BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
- BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
- BUILDIN_DEF(morphembryo,""),
- BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
- BUILDIN_DEF(checkhomcall,""),
- BUILDIN_DEF(eaclass,"??"), //[Skotlex]
- BUILDIN_DEF(roclass,"i?"), //[Skotlex]
- BUILDIN_DEF(checkvending,"?"),
- BUILDIN_DEF(checkchatting,"?"),
- BUILDIN_DEF(checkidle,"?"),
- BUILDIN_DEF(checkidlehom,"?"),
- BUILDIN_DEF(checkidlemer,"?"),
- BUILDIN_DEF(openmail,"?"),
- BUILDIN_DEF(openauction,"?"),
- BUILDIN_DEF(checkcell,"siii"),
- BUILDIN_DEF(setcell,"siiiiii"),
- BUILDIN_DEF(getfreecell,"srr?????"),
- BUILDIN_DEF(setwall,"siiiiis"),
- BUILDIN_DEF(delwall,"s"),
- BUILDIN_DEF(checkwall,"s"),
- BUILDIN_DEF(searchitem,"rs"),
- BUILDIN_DEF(mercenary_create,"ii"),
- BUILDIN_DEF(mercenary_delete,"??"),
- BUILDIN_DEF(mercenary_heal,"ii"),
- BUILDIN_DEF(mercenary_sc_start,"iii"),
- BUILDIN_DEF(mercenary_get_calls,"i"),
- BUILDIN_DEF(mercenary_get_faith,"i"),
- BUILDIN_DEF(mercenary_set_calls,"ii"),
- BUILDIN_DEF(mercenary_set_faith,"ii"),
- BUILDIN_DEF(readbook,"ii"),
- BUILDIN_DEF(setfont,"i"),
- BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
- BUILDIN_DEF(progressbar,"si"),
- BUILDIN_DEF(progressbar_npc, "si?"),
- BUILDIN_DEF(pushpc,"ii"),
- BUILDIN_DEF(buyingstore,"i"),
- BUILDIN_DEF(searchstores,"ii"),
- BUILDIN_DEF(showdigit,"i?"),
- // WoE SE
- BUILDIN_DEF(agitstart2,""),
- BUILDIN_DEF(agitend2,""),
- BUILDIN_DEF(agitcheck2,""),
- // BattleGround
- BUILDIN_DEF(waitingroom2bg,"sii???"),
- BUILDIN_DEF(waitingroom2bg_single,"i????"),
- BUILDIN_DEF(bg_team_setxy,"iii"),
- BUILDIN_DEF(bg_warp,"isii"),
- BUILDIN_DEF(bg_monster,"isiisi?"),
- BUILDIN_DEF(bg_monster_set_team,"ii"),
- BUILDIN_DEF(bg_leave,"?"),
- BUILDIN_DEF2(bg_leave,"bg_desert","?"),
- BUILDIN_DEF(bg_destroy,"i"),
- BUILDIN_DEF(areapercentheal,"siiiiii"),
- BUILDIN_DEF(bg_get_data,"ii"),
- BUILDIN_DEF(bg_getareausers,"isiiii"),
- BUILDIN_DEF(bg_updatescore,"sii"),
- BUILDIN_DEF(bg_join,"i????"),
- BUILDIN_DEF(bg_create,"sii??"),
- BUILDIN_DEF(bg_reserve,"s?"),
- BUILDIN_DEF(bg_unbook,"s"),
- BUILDIN_DEF(bg_info,"si"),
- // Instancing
- BUILDIN_DEF(instance_create,"s??"),
- BUILDIN_DEF(instance_destroy,"?"),
- BUILDIN_DEF(instance_id,"?"),
- BUILDIN_DEF(instance_enter,"s????"),
- BUILDIN_DEF(instance_npcname,"s?"),
- BUILDIN_DEF(instance_mapname,"s?"),
- BUILDIN_DEF(instance_warpall,"sii?"),
- BUILDIN_DEF(instance_announce,"isi?????"),
- BUILDIN_DEF(instance_check_party,"i???"),
- BUILDIN_DEF(instance_check_guild,"i???"),
- BUILDIN_DEF(instance_check_clan,"i???"),
- BUILDIN_DEF(instance_info,"si?"),
- BUILDIN_DEF(instance_live_info,"i?"),
- BUILDIN_DEF(instance_list, "s?"),
- /**
- * 3rd-related
- **/
- BUILDIN_DEF(makerune,"i?"),
- BUILDIN_DEF(checkdragon,"?"),//[Ind]
- BUILDIN_DEF(setdragon,"??"),//[Ind]
- BUILDIN_DEF(ismounting,"?"),//[Ind]
- BUILDIN_DEF(setmounting,"?"),//[Ind]
- BUILDIN_DEF(checkre,"i"),
- /**
- * rAthena and beyond!
- **/
- BUILDIN_DEF(getargcount,""),
- BUILDIN_DEF(getcharip,"?"),
- BUILDIN_DEF(is_function,"s"),
- BUILDIN_DEF(get_revision,""),
- BUILDIN_DEF(get_githash,""),
- BUILDIN_DEF(freeloop,"?"),
- BUILDIN_DEF(getrandgroupitem,"i????"),
- BUILDIN_DEF(cleanmap,"s"),
- BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
- BUILDIN_DEF(npcskill,"viii"),
- BUILDIN_DEF(consumeitem,"v?"),
- BUILDIN_DEF(delequip,"i?"),
- BUILDIN_DEF(breakequip,"i?"),
- BUILDIN_DEF(sit,"?"),
- BUILDIN_DEF(stand,"?"),
- //@commands (script based)
- BUILDIN_DEF(bindatcmd, "ss??"),
- BUILDIN_DEF(unbindatcmd, "s"),
- BUILDIN_DEF(useatcmd, "s"),
- //Quest Log System [Inkfish]
- BUILDIN_DEF(questinfo, "i??"),
- BUILDIN_DEF(setquest, "i?"),
- BUILDIN_DEF(erasequest, "i?"),
- BUILDIN_DEF(completequest, "i?"),
- BUILDIN_DEF(checkquest, "i??"),
- BUILDIN_DEF(isbegin_quest,"i?"),
- BUILDIN_DEF(changequest, "ii?"),
- BUILDIN_DEF(showevent, "i??"),
- BUILDIN_DEF(questinfo_refresh, "?"),
- //Bound items [Xantara] & [Akinari]
- BUILDIN_DEF2(getitem,"getitembound","vii?"),
- BUILDIN_DEF2(getitem2,"getitembound2","viiiiiiiii?"),
- BUILDIN_DEF(countbound, "??"),
- // Party related
- BUILDIN_DEF(party_create,"s???"),
- BUILDIN_DEF(party_addmember,"ii"),
- BUILDIN_DEF(party_delmember,"??"),
- BUILDIN_DEF(party_changeleader,"ii"),
- BUILDIN_DEF(party_changeoption,"iii"),
- BUILDIN_DEF(party_destroy,"i"),
- // Clan system
- BUILDIN_DEF(clan_join,"i?"),
- BUILDIN_DEF(clan_leave,"?"),
- BUILDIN_DEF2(montransform, "transform", "vi?????"), // Monster Transform [malufett/Hercules]
- BUILDIN_DEF2(montransform, "active_transform", "vi?????"),
- BUILDIN_DEF(vip_status,"i?"),
- BUILDIN_DEF(vip_time,"i?"),
- BUILDIN_DEF(bonus_script,"si????"),
- BUILDIN_DEF(bonus_script_clear,"??"),
- BUILDIN_DEF(getgroupitem,"i??"),
- BUILDIN_DEF(enable_command,""),
- BUILDIN_DEF(disable_command,""),
- BUILDIN_DEF(getguildmember,"i??"),
- BUILDIN_DEF(addspiritball,"ii?"),
- BUILDIN_DEF(delspiritball,"i?"),
- BUILDIN_DEF(countspiritball,"?"),
- BUILDIN_DEF(mergeitem,"?"),
- BUILDIN_DEF(mergeitem2,"??"),
- BUILDIN_DEF(npcshopupdate,"sii?"),
- BUILDIN_DEF(getattachedrid,""),
- BUILDIN_DEF(getvar,"vi"),
- BUILDIN_DEF(showscript,"s??"),
- BUILDIN_DEF(ignoretimeout,"i?"),
- BUILDIN_DEF(geteleminfo,"i?"),
- BUILDIN_DEF(opendressroom,"i?"),
- BUILDIN_DEF(navigateto,"s???????"),
- BUILDIN_DEF(getguildalliance,"ii"),
- BUILDIN_DEF(adopt,"vv"),
- BUILDIN_DEF(getexp2,"ii?"),
- BUILDIN_DEF(recalculatestat,""),
- BUILDIN_DEF(hateffect,"ii"),
- BUILDIN_DEF(getrandomoptinfo, "i"),
- BUILDIN_DEF(getequiprandomoption, "iii?"),
- BUILDIN_DEF(setrandomoption,"iiiii?"),
- BUILDIN_DEF(needed_status_point,"ii?"),
- BUILDIN_DEF(needed_trait_point, "ii?"),
- BUILDIN_DEF(jobcanentermap,"s?"),
- BUILDIN_DEF(openstorage2,"ii?"),
- BUILDIN_DEF(unloadnpc, "s"),
- // WoE TE
- BUILDIN_DEF(agitstart3,""),
- BUILDIN_DEF(agitend3,""),
- BUILDIN_DEF(agitcheck3,""),
- BUILDIN_DEF(gvgon3,"s"),
- BUILDIN_DEF(gvgoff3,"s"),
- // Channel System
- BUILDIN_DEF(channel_create,"ss?????"),
- BUILDIN_DEF(channel_setopt,"sii"),
- BUILDIN_DEF(channel_getopt,"si"),
- BUILDIN_DEF(channel_setcolor,"si"),
- BUILDIN_DEF(channel_setpass,"ss"),
- BUILDIN_DEF(channel_setgroup,"si*"),
- BUILDIN_DEF2(channel_setgroup,"channel_setgroup2","sr"),
- BUILDIN_DEF(channel_chat,"ss?"),
- BUILDIN_DEF(channel_ban,"si"),
- BUILDIN_DEF(channel_unban,"si"),
- BUILDIN_DEF(channel_kick,"sv"),
- BUILDIN_DEF(channel_delete,"s"),
- // Item Random Option Extension [Cydh]
- BUILDIN_DEF2(getitem2,"getitem3","viiiiiiiirrr?"),
- BUILDIN_DEF2(getitem2,"getitembound3","viiiiiiiiirrr?"),
- BUILDIN_DEF2(rentitem2,"rentitem3","viiiiiiiirrr?"),
- BUILDIN_DEF2(makeitem2,"makeitem3","visiiiiiiiiirrr?"),
- BUILDIN_DEF2(delitem2,"delitem3","viiiiiiiirrr?"),
- BUILDIN_DEF2(countitem,"countitem3","viiiiiiirrr?"),
- // Achievement System
- BUILDIN_DEF(achievementinfo,"ii?"),
- BUILDIN_DEF(achievementadd,"i?"),
- BUILDIN_DEF(achievementremove,"i?"),
- BUILDIN_DEF(achievementcomplete,"i?"),
- BUILDIN_DEF(achievementexists,"i?"),
- BUILDIN_DEF(achievementupdate,"iii?"),
- BUILDIN_DEF(getequiprefinecost,"iii?"),
- BUILDIN_DEF(refineui,"?"),
- BUILDIN_DEF2(round, "round", "ii"),
- BUILDIN_DEF2(round, "ceil", "ii"),
- BUILDIN_DEF2(round, "floor", "ii"),
- BUILDIN_DEF(getequiptradability, "i?"),
- BUILDIN_DEF(mail, "isss*"),
- BUILDIN_DEF(open_roulette,"?"),
- BUILDIN_DEF(identifyall,"??"),
- BUILDIN_DEF(is_guild_leader,"?"),
- BUILDIN_DEF(is_party_leader,"?"),
- BUILDIN_DEF(camerainfo,"iii?"),
- BUILDIN_DEF(achievement_condition,"i"),
- BUILDIN_DEF(getinstancevar,"ri"),
- BUILDIN_DEF2_DEPRECATED(getinstancevar, "getvariableofinstance","ri", "2021-12-13"),
- BUILDIN_DEF(convertpcinfo,"vi"),
- BUILDIN_DEF(isnpccloaked, "??"),
- BUILDIN_DEF(rentalcountitem, "v?"),
- BUILDIN_DEF2(rentalcountitem, "rentalcountitem2", "viiiiiii?"),
- BUILDIN_DEF2(rentalcountitem, "rentalcountitem3", "viiiiiiirrr?"),
- BUILDIN_DEF(getenchantgrade, "??"),
- BUILDIN_DEF(mob_setidleevent, "is"),
- BUILDIN_DEF(setinstancevar,"rvi"),
- BUILDIN_DEF(openstylist, "?"),
- #include "../custom/script_def.inc"
- {NULL,NULL,NULL},
- };
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