map.h 25 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #include "../common/cbasetypes.h"
  6. #include "../common/core.h" // CORE_ST_LAST
  7. #include "../common/mmo.h"
  8. #include "../common/mapindex.h"
  9. #include "../common/db.h"
  10. /**
  11. * [rAthena.org]
  12. **/
  13. #include "../config/core.h"
  14. #include <stdarg.h>
  15. struct npc_data;
  16. struct item_data;
  17. enum E_MAPSERVER_ST
  18. {
  19. MAPSERVER_ST_RUNNING = CORE_ST_LAST,
  20. MAPSERVER_ST_SHUTDOWN,
  21. MAPSERVER_ST_LAST
  22. };
  23. #define MAX_NPC_PER_MAP 512
  24. #define AREA_SIZE battle_config.area_size
  25. #define DAMAGELOG_SIZE 30
  26. #define LOOTITEM_SIZE 10
  27. #define MAX_MOBSKILL 50
  28. #define MAX_MOB_LIST_PER_MAP 128
  29. #define MAX_EVENTQUEUE 2
  30. #define MAX_EVENTTIMER 32
  31. #define NATURAL_HEAL_INTERVAL 500
  32. #define MIN_FLOORITEM 2
  33. #define MAX_FLOORITEM START_ACCOUNT_NUM
  34. #define MAX_LEVEL 150
  35. #define MAX_DROP_PER_MAP 48
  36. #define MAX_IGNORE_LIST 20 // official is 14
  37. #define MAX_VENDING 12
  38. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  39. // Added definitions for WoESE objects. [L0ne_W0lf]
  40. enum MOBID {
  41. MOBID_EMPERIUM = 1288,
  42. MOBID_TREAS01 = 1324,
  43. MOBID_TREAS40 = 1363,
  44. MOBID_BARRICADE1 = 1905,
  45. MOBID_BARRICADE2,
  46. MOBID_GUARIDAN_STONE1,
  47. MOBID_GUARIDAN_STONE2,
  48. MOBID_FOOD_STOR,
  49. MOBID_BLUE_CRYST = 1914,
  50. MOBID_PINK_CRYST,
  51. MOBID_TREAS41 = 1938,
  52. MOBID_TREAS49 = 1946,
  53. MOBID_SILVERSNIPER = 2042,
  54. MOBID_MAGICDECOY_WIND = 2046,
  55. };
  56. //The following system marks a different job ID system used by the map server,
  57. //which makes a lot more sense than the normal one. [Skotlex]
  58. //
  59. //These marks the "level" of the job.
  60. #define JOBL_2_1 0x100 //256
  61. #define JOBL_2_2 0x200 //512
  62. #define JOBL_2 0x300
  63. #define JOBL_UPPER 0x1000 //4096
  64. #define JOBL_BABY 0x2000 //8192
  65. #define JOBL_THIRD 0x4000 //16384
  66. //for filtering and quick checking.
  67. #define MAPID_BASEMASK 0x00ff
  68. #define MAPID_UPPERMASK 0x0fff
  69. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  70. //First Jobs
  71. //Note the oddity of the novice:
  72. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  73. enum {
  74. //Novice And 1-1 Jobs
  75. MAPID_NOVICE = 0x0,
  76. MAPID_SWORDMAN,
  77. MAPID_MAGE,
  78. MAPID_ARCHER,
  79. MAPID_ACOLYTE,
  80. MAPID_MERCHANT,
  81. MAPID_THIEF,
  82. MAPID_TAEKWON,
  83. MAPID_WEDDING,
  84. MAPID_GUNSLINGER,
  85. MAPID_NINJA,
  86. MAPID_XMAS,
  87. MAPID_SUMMER,
  88. MAPID_GANGSI,
  89. //2-1 Jobs
  90. MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
  91. MAPID_KNIGHT,
  92. MAPID_WIZARD,
  93. MAPID_HUNTER,
  94. MAPID_PRIEST,
  95. MAPID_BLACKSMITH,
  96. MAPID_ASSASSIN,
  97. MAPID_STAR_GLADIATOR,
  98. MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
  99. MAPID_DEATH_KNIGHT = JOBL_2_1|0x0D,
  100. //2-2 Jobs
  101. MAPID_CRUSADER = JOBL_2_2|0x1,
  102. MAPID_SAGE,
  103. MAPID_BARDDANCER,
  104. MAPID_MONK,
  105. MAPID_ALCHEMIST,
  106. MAPID_ROGUE,
  107. MAPID_SOUL_LINKER,
  108. MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D,
  109. //Trans Novice And Trans 1-1 Jobs
  110. MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
  111. MAPID_SWORDMAN_HIGH,
  112. MAPID_MAGE_HIGH,
  113. MAPID_ARCHER_HIGH,
  114. MAPID_ACOLYTE_HIGH,
  115. MAPID_MERCHANT_HIGH,
  116. MAPID_THIEF_HIGH,
  117. //Trans 2-1 Jobs
  118. MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
  119. MAPID_HIGH_WIZARD,
  120. MAPID_SNIPER,
  121. MAPID_HIGH_PRIEST,
  122. MAPID_WHITESMITH,
  123. MAPID_ASSASSIN_CROSS,
  124. //Trans 2-2 Jobs
  125. MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
  126. MAPID_PROFESSOR,
  127. MAPID_CLOWNGYPSY,
  128. MAPID_CHAMPION,
  129. MAPID_CREATOR,
  130. MAPID_STALKER,
  131. //Baby Novice And Baby 1-1 Jobs
  132. MAPID_BABY = JOBL_BABY|0x0,
  133. MAPID_BABY_SWORDMAN,
  134. MAPID_BABY_MAGE,
  135. MAPID_BABY_ARCHER,
  136. MAPID_BABY_ACOLYTE,
  137. MAPID_BABY_MERCHANT,
  138. MAPID_BABY_THIEF,
  139. //Baby 2-1 Jobs
  140. MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
  141. MAPID_BABY_KNIGHT,
  142. MAPID_BABY_WIZARD,
  143. MAPID_BABY_HUNTER,
  144. MAPID_BABY_PRIEST,
  145. MAPID_BABY_BLACKSMITH,
  146. MAPID_BABY_ASSASSIN,
  147. //Baby 2-2 Jobs
  148. MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
  149. MAPID_BABY_SAGE,
  150. MAPID_BABY_BARDDANCER,
  151. MAPID_BABY_MONK,
  152. MAPID_BABY_ALCHEMIST,
  153. MAPID_BABY_ROGUE,
  154. //3-1 Jobs
  155. MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
  156. MAPID_RUNE_KNIGHT,
  157. MAPID_WARLOCK,
  158. MAPID_RANGER,
  159. MAPID_ARCH_BISHOP,
  160. MAPID_MECHANIC,
  161. MAPID_GUILLOTINE_CROSS,
  162. //3-2 Jobs
  163. MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
  164. MAPID_SORCERER,
  165. MAPID_MINSTRELWANDERER,
  166. MAPID_SURA,
  167. MAPID_GENETIC,
  168. MAPID_SHADOW_CHASER,
  169. //Trans 3-1 Jobs
  170. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
  171. MAPID_WARLOCK_T,
  172. MAPID_RANGER_T,
  173. MAPID_ARCH_BISHOP_T,
  174. MAPID_MECHANIC_T,
  175. MAPID_GUILLOTINE_CROSS_T,
  176. //Trans 3-2 Jobs
  177. MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
  178. MAPID_SORCERER_T,
  179. MAPID_MINSTRELWANDERER_T,
  180. MAPID_SURA_T,
  181. MAPID_GENETIC_T,
  182. MAPID_SHADOW_CHASER_T,
  183. //Baby 3-1 Jobs
  184. MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
  185. MAPID_BABY_RUNE,
  186. MAPID_BABY_WARLOCK,
  187. MAPID_BABY_RANGER,
  188. MAPID_BABY_BISHOP,
  189. MAPID_BABY_MECHANIC,
  190. MAPID_BABY_CROSS,
  191. //Baby 3-2 Jobs
  192. MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
  193. MAPID_BABY_SORCERER,
  194. MAPID_BABY_MINSTRELWANDERER,
  195. MAPID_BABY_SURA,
  196. MAPID_BABY_GENETIC,
  197. MAPID_BABY_CHASER,
  198. };
  199. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  200. #define MESSAGE_SIZE (79 + 1)
  201. //String length you can write in the 'talking box'
  202. #define CHATBOX_SIZE (70 + 1)
  203. //Chatroom-related string sizes
  204. #define CHATROOM_TITLE_SIZE (36 + 1)
  205. #define CHATROOM_PASS_SIZE (8 + 1)
  206. //Max allowed chat text length
  207. #define CHAT_SIZE_MAX (255 + 1)
  208. //24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
  209. #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
  210. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  211. //Specifies maps where players may hit each other
  212. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
  213. //Specifies maps that have special GvG/WoE restrictions
  214. #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
  215. //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  216. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  217. // No Kill Steal Protection
  218. #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
  219. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  220. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  221. enum bl_type {
  222. BL_NUL = 0x000,
  223. BL_PC = 0x001,
  224. BL_MOB = 0x002,
  225. BL_PET = 0x004,
  226. BL_HOM = 0x008,
  227. BL_MER = 0x010,
  228. BL_ITEM = 0x020,
  229. BL_SKILL = 0x040,
  230. BL_NPC = 0x080,
  231. BL_CHAT = 0x100,
  232. BL_ELEM = 0x200,
  233. BL_ALL = 0xFFF,
  234. };
  235. //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  236. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  237. enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB };
  238. enum {
  239. RC_FORMLESS=0,
  240. RC_UNDEAD,
  241. RC_BRUTE,
  242. RC_PLANT,
  243. RC_INSECT,
  244. RC_FISH,
  245. RC_DEMON,
  246. RC_DEMIHUMAN,
  247. RC_ANGEL,
  248. RC_DRAGON,
  249. RC_BOSS,
  250. RC_NONBOSS,
  251. RC_NONDEMIHUMAN,
  252. RC_MAX
  253. };
  254. enum {
  255. RC2_NONE = 0,
  256. RC2_GOBLIN,
  257. RC2_KOBOLD,
  258. RC2_ORC,
  259. RC2_GOLEM,
  260. RC2_GUARDIAN,
  261. RC2_NINJA,
  262. RC2_MAX
  263. };
  264. enum {
  265. ELE_NEUTRAL=0,
  266. ELE_WATER,
  267. ELE_EARTH,
  268. ELE_FIRE,
  269. ELE_WIND,
  270. ELE_POISON,
  271. ELE_HOLY,
  272. ELE_DARK,
  273. ELE_GHOST,
  274. ELE_UNDEAD,
  275. ELE_MAX
  276. };
  277. enum auto_trigger_flag {
  278. ATF_SELF=0x01,
  279. ATF_TARGET=0x02,
  280. ATF_SHORT=0x04,
  281. ATF_LONG=0x08,
  282. ATF_WEAPON=0x10,
  283. ATF_MAGIC=0x20,
  284. ATF_MISC=0x40,
  285. };
  286. struct block_list {
  287. struct block_list *next,*prev;
  288. int id;
  289. int16 m,x,y;
  290. enum bl_type type;
  291. };
  292. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  293. // Expanded to specify all mob-related spawn data by [Skotlex]
  294. struct spawn_data {
  295. short class_; //Class, used because a mob can change it's class
  296. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  297. signed short xs, ys;
  298. unsigned short num; //Number of mobs using this structure
  299. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  300. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  301. unsigned int level;
  302. struct {
  303. unsigned int size : 2; //Holds if mob has to be tiny/large
  304. unsigned int ai : 4; //Special ai for summoned monsters.
  305. //0: Normal mob | 1: Standard summon, attacks mobs
  306. //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
  307. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  308. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  309. } state;
  310. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  311. };
  312. struct flooritem_data {
  313. struct block_list bl;
  314. unsigned char subx,suby;
  315. int cleartimer;
  316. int first_get_charid,second_get_charid,third_get_charid;
  317. unsigned int first_get_tick,second_get_tick,third_get_tick;
  318. struct item item_data;
  319. };
  320. enum _sp {
  321. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  322. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  323. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  324. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  325. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  326. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  327. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  328. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  329. SP_CARTINFO=99, // 99
  330. SP_BASEJOB=119, // 100+19 - celest
  331. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  332. SP_KILLERRID=121,
  333. SP_KILLEDRID=122,
  334. // Mercenaries
  335. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  336. // original 1000-
  337. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  338. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  339. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  340. SP_ADDEFF, SP_RESEFF, // 1012-1013
  341. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  342. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  343. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  344. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  345. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  346. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  347. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  348. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  349. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  350. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
  351. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  352. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  353. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  354. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  355. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  356. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  357. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  358. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  359. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  360. SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
  361. SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  362. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
  363. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  364. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  365. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  366. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  367. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  368. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  369. SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
  370. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  371. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  372. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  373. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
  374. SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
  375. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  376. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE //2055-2056
  377. };
  378. enum _look {
  379. LOOK_BASE,
  380. LOOK_HAIR,
  381. LOOK_WEAPON,
  382. LOOK_HEAD_BOTTOM,
  383. LOOK_HEAD_TOP,
  384. LOOK_HEAD_MID,
  385. LOOK_HAIR_COLOR,
  386. LOOK_CLOTHES_COLOR,
  387. LOOK_SHIELD,
  388. LOOK_SHOES,
  389. LOOK_BODY,
  390. LOOK_FLOOR,
  391. LOOK_ROBE,
  392. };
  393. // used by map_setcell()
  394. typedef enum {
  395. CELL_WALKABLE,
  396. CELL_SHOOTABLE,
  397. CELL_WATER,
  398. CELL_NPC,
  399. CELL_BASILICA,
  400. CELL_LANDPROTECTOR,
  401. CELL_NOVENDING,
  402. CELL_NOCHAT,
  403. CELL_MAELSTROM,
  404. CELL_ICEWALL,
  405. } cell_t;
  406. // used by map_getcell()
  407. typedef enum {
  408. CELL_GETTYPE, // retrieves a cell's 'gat' type
  409. CELL_CHKWALL, // wall (gat type 1)
  410. CELL_CHKWATER, // water (gat type 3)
  411. CELL_CHKCLIFF, // cliff/gap (gat type 5)
  412. CELL_CHKPASS, // passable cell (gat type non-1/5)
  413. CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
  414. CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5)
  415. CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
  416. CELL_CHKSTACK, // whether cell is full (reached cell stacking limit)
  417. CELL_CHKNPC,
  418. CELL_CHKBASILICA,
  419. CELL_CHKLANDPROTECTOR,
  420. CELL_CHKNOVENDING,
  421. CELL_CHKNOCHAT,
  422. CELL_CHKMAELSTROM,
  423. CELL_CHKICEWALL,
  424. } cell_chk;
  425. struct mapcell
  426. {
  427. // terrain flags
  428. unsigned char
  429. walkable : 1,
  430. shootable : 1,
  431. water : 1;
  432. // dynamic flags
  433. unsigned char
  434. npc : 1,
  435. basilica : 1,
  436. landprotector : 1,
  437. novending : 1,
  438. nochat : 1,
  439. maelstrom : 1,
  440. icewall : 1;
  441. #ifdef CELL_NOSTACK
  442. unsigned char cell_bl; //Holds amount of bls in this cell.
  443. #endif
  444. };
  445. struct iwall_data {
  446. char wall_name[50];
  447. short m, x, y, size;
  448. int8 dir;
  449. bool shootable;
  450. };
  451. struct map_data {
  452. char name[MAP_NAME_LENGTH];
  453. uint16 index; // The map index used by the mapindex* functions.
  454. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  455. struct block_list **block;
  456. struct block_list **block_mob;
  457. int16 m;
  458. int16 xs,ys; // map dimensions (in cells)
  459. int16 bxs,bys; // map dimensions (in blocks)
  460. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  461. int npc_num;
  462. int users;
  463. int users_pvp;
  464. int iwall_num; // Total of invisible walls in this map
  465. struct map_flag {
  466. unsigned town : 1; // [Suggestion to protect Mail System]
  467. unsigned autotrade : 1;
  468. unsigned allowks : 1; // [Kill Steal Protection]
  469. unsigned nomemo : 1;
  470. unsigned noteleport : 1;
  471. unsigned noreturn : 1;
  472. unsigned monster_noteleport : 1;
  473. unsigned nosave : 1;
  474. unsigned nobranch : 1;
  475. unsigned noexppenalty : 1;
  476. unsigned pvp : 1;
  477. unsigned pvp_noparty : 1;
  478. unsigned pvp_noguild : 1;
  479. unsigned pvp_nightmaredrop :1;
  480. unsigned pvp_nocalcrank : 1;
  481. unsigned gvg_castle : 1;
  482. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  483. unsigned gvg_dungeon : 1; // Celest
  484. unsigned gvg_noparty : 1;
  485. unsigned battleground : 2; // [BattleGround System]
  486. unsigned nozenypenalty : 1;
  487. unsigned notrade : 1;
  488. unsigned noskill : 1;
  489. unsigned nowarp : 1;
  490. unsigned nowarpto : 1;
  491. unsigned noicewall : 1; // [Valaris]
  492. unsigned snow : 1; // [Valaris]
  493. unsigned clouds : 1;
  494. unsigned clouds2 : 1; // [Valaris]
  495. unsigned fog : 1; // [Valaris]
  496. unsigned fireworks : 1;
  497. unsigned sakura : 1; // [Valaris]
  498. unsigned leaves : 1; // [Valaris]
  499. /**
  500. * No longer available, keeping here just in case it's back someday. [Ind]
  501. **/
  502. //unsigned rain : 1; // [Valaris]
  503. unsigned nogo : 1; // [Valaris]
  504. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  505. unsigned nojobexp : 1; // [Lorky]
  506. unsigned nomobloot : 1; // [Lorky]
  507. unsigned nomvploot : 1; // [Lorky]
  508. unsigned nightenabled :1; //For night display. [Skotlex]
  509. unsigned restricted : 1; // [Komurka]
  510. unsigned nodrop : 1;
  511. unsigned novending : 1;
  512. unsigned loadevent : 1;
  513. unsigned nochat :1;
  514. unsigned partylock :1;
  515. unsigned guildlock :1;
  516. unsigned src4instance : 1; // To flag this map when it's used as a src map for instances
  517. unsigned reset :1; // [Daegaladh]
  518. } flag;
  519. struct point save;
  520. struct npc_data *npc[MAX_NPC_PER_MAP];
  521. struct {
  522. int drop_id;
  523. int drop_type;
  524. int drop_per;
  525. } drop_list[MAX_DROP_PER_MAP];
  526. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  527. int mob_delete_timer; // [Skotlex]
  528. int zone; // zone number (for item/skill restrictions)
  529. int jexp; // map experience multiplicator
  530. int bexp; // map experience multiplicator
  531. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  532. /**
  533. * Ice wall reference counter for bugreport:3574
  534. * - since there are a thounsand mobs out there in a lot of maps checking on,
  535. * - every targetting for icewall on attack path would just be a waste, so,
  536. * - this counter allows icewall checking be only run when there is a actual ice wall on the map
  537. **/
  538. int icewall_num;
  539. // Instance Variables
  540. int instance_id;
  541. int instance_src_map;
  542. };
  543. /// Stores information about a remote map (for multi-mapserver setups).
  544. /// Beginning of data structure matches 'map_data', to allow typecasting.
  545. struct map_data_other_server {
  546. char name[MAP_NAME_LENGTH];
  547. unsigned short index; //Index is the map index used by the mapindex* functions.
  548. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  549. uint32 ip;
  550. uint16 port;
  551. };
  552. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  553. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  554. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  555. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  556. extern struct map_data map[];
  557. extern int map_num;
  558. extern int autosave_interval;
  559. extern int minsave_interval;
  560. extern int save_settings;
  561. extern int agit_flag;
  562. extern int agit2_flag;
  563. extern int night_flag; // 0=day, 1=night [Yor]
  564. extern int enable_spy; //Determines if @spy commands are active.
  565. extern char db_path[256];
  566. extern char motd_txt[];
  567. extern char help_txt[];
  568. extern char help2_txt[];
  569. extern char charhelp_txt[];
  570. extern char wisp_server_name[];
  571. // users
  572. void map_setusers(int);
  573. int map_getusers(void);
  574. int map_usercount(void);
  575. // blocklist lock
  576. int map_freeblock(struct block_list *bl);
  577. int map_freeblock_lock(void);
  578. int map_freeblock_unlock(void);
  579. // blocklist manipulation
  580. int map_addblock(struct block_list* bl);
  581. int map_delblock(struct block_list* bl);
  582. int map_moveblock(struct block_list *, int, int, unsigned int);
  583. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  584. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  585. int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  586. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  587. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  588. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  589. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  590. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  591. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  592. //blocklist nb in one cell
  593. int map_count_oncell(int16 m,int16 x,int16 y,int type);
  594. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  595. // search and creation
  596. int map_get_new_object_id(void);
  597. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  598. //
  599. int map_quit(struct map_session_data *);
  600. // npc
  601. bool map_addnpc(int16 m,struct npc_data *);
  602. // map item
  603. int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
  604. int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
  605. void map_clearflooritem(struct block_list* bl);
  606. int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags);
  607. // player to map session
  608. void map_addnickdb(int charid, const char* nick);
  609. void map_delnickdb(int charid, const char* nick);
  610. void map_reqnickdb(struct map_session_data* sd,int charid);
  611. const char* map_charid2nick(int charid);
  612. struct map_session_data* map_charid2sd(int charid);
  613. struct map_session_data * map_id2sd(int id);
  614. struct mob_data * map_id2md(int id);
  615. struct npc_data * map_id2nd(int id);
  616. struct homun_data* map_id2hd(int id);
  617. struct mercenary_data* map_id2mc(int id);
  618. struct chat_data* map_id2cd(int id);
  619. struct block_list * map_id2bl(int id);
  620. bool map_blid_exists( int id );
  621. #define map_id2index(id) map[(id)].index
  622. int16 map_mapindex2mapid(unsigned short mapindex);
  623. int16 map_mapname2mapid(const char* name);
  624. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  625. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  626. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  627. int map_eraseallipport(void);
  628. void map_addiddb(struct block_list *);
  629. void map_deliddb(struct block_list *bl);
  630. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  631. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  632. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  633. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  634. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  635. struct map_session_data * map_nick2sd(const char*);
  636. struct mob_data * map_getmob_boss(int16 m);
  637. struct mob_data * map_id2boss(int id);
  638. // reload config file looking only for npcs
  639. void map_reloadnpc(bool clear);
  640. /// Bitfield of flags for the iterator.
  641. enum e_mapitflags
  642. {
  643. MAPIT_NORMAL = 0,
  644. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  645. };
  646. struct s_mapiterator;
  647. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  648. void mapit_free(struct s_mapiterator* mapit);
  649. struct block_list* mapit_first(struct s_mapiterator* mapit);
  650. struct block_list* mapit_last(struct s_mapiterator* mapit);
  651. struct block_list* mapit_next(struct s_mapiterator* mapit);
  652. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  653. bool mapit_exists(struct s_mapiterator* mapit);
  654. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  655. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  656. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  657. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  658. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  659. int map_check_dir(int s_dir,int t_dir);
  660. uint8 map_calc_dir( struct block_list *src,int16 x,int16 y);
  661. int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
  662. int cleanup_sub(struct block_list *bl, va_list ap);
  663. int map_delmap(char* mapname);
  664. void map_flags_init(void);
  665. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  666. void map_iwall_get(struct map_session_data *sd);
  667. void map_iwall_remove(const char *wall_name);
  668. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  669. void map_spawnmobs(int16 m); // [Wizputer]
  670. void map_removemobs(int16 m); // [Wizputer]
  671. void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
  672. void map_addmap2db(struct map_data *m);
  673. void map_removemapdb(struct map_data *m);
  674. extern char *INTER_CONF_NAME;
  675. extern char *LOG_CONF_NAME;
  676. extern char *MAP_CONF_NAME;
  677. extern char *BATTLE_CONF_FILENAME;
  678. extern char *ATCOMMAND_CONF_FILENAME;
  679. extern char *SCRIPT_CONF_NAME;
  680. extern char *MSG_CONF_NAME;
  681. extern char *GRF_PATH_FILENAME;
  682. //Useful typedefs from jA [Skotlex]
  683. typedef struct map_session_data TBL_PC;
  684. typedef struct npc_data TBL_NPC;
  685. typedef struct mob_data TBL_MOB;
  686. typedef struct flooritem_data TBL_ITEM;
  687. typedef struct chat_data TBL_CHAT;
  688. typedef struct skill_unit TBL_SKILL;
  689. typedef struct pet_data TBL_PET;
  690. typedef struct homun_data TBL_HOM;
  691. typedef struct mercenary_data TBL_MER;
  692. typedef struct elemental_data TBL_ELEM;
  693. #define BL_CAST(type_, bl) \
  694. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  695. extern char main_chat_nick[16];
  696. #ifdef BETA_THREAD_TEST
  697. extern char default_codepage[32];
  698. extern int map_server_port;
  699. extern char map_server_ip[32];
  700. extern char map_server_id[32];
  701. extern char map_server_pw[32];
  702. extern char map_server_db[32];
  703. extern char log_db_ip[32];
  704. extern int log_db_port;
  705. extern char log_db_id[32];
  706. extern char log_db_pw[32];
  707. extern char log_db_db[32];
  708. #endif
  709. #include "../common/sql.h"
  710. extern int db_use_sqldbs;
  711. extern Sql* mmysql_handle;
  712. extern Sql* logmysql_handle;
  713. extern char item_db_db[32];
  714. extern char item_db2_db[32];
  715. extern char item_db_re_db[32];
  716. extern char mob_db_db[32];
  717. extern char mob_db2_db[32];
  718. extern char mob_skill_db_db[32];
  719. extern char mob_skill_db2_db[32];
  720. void do_shutdown(void);
  721. #endif /* _MAP_H_ */