guides_payon.txt 8.3 KB

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  1. //===== rAthena Script =======================================
  2. //= Payon Guides
  3. //===== Description: =========================================
  4. //= Guides for the city of Payon.
  5. //===== Changelogs: ==========================================
  6. //= 1.0 Initial release for Renewal [L0ne_W0lf]
  7. //= 1.1 Fixed and optimized. [Euphy]
  8. //= 1.2 Navigation system update. [Euphy]
  9. //============================================================
  10. payon,160,67,3 script Guide#01payon::GuidePayon 708,{
  11. cutin "pay_soldier",2;
  12. mes "[Payon Guide]";
  13. mes "Welcome to ^8B4513Payon^000000,";
  14. mes "the Mountain Village.";
  15. mes "Do you need help navigating the village?";
  16. F_Navi("[Payon Guide]");
  17. next;
  18. while (1) {
  19. switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
  20. case 1:
  21. set .@loop,1;
  22. while (.@loop) {
  23. switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
  24. case 1:
  25. mes "[Payon Guide]";
  26. mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
  27. mes "the Archer Association resides.";
  28. mes "Please use the far north gate to enter the village.";
  29. mes "Would you like to check any other locations?";
  30. viewpoint 1,227,328,0,0xFF0000;
  31. next;
  32. break;
  33. case 2:
  34. callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
  35. viewpoint 1,144,85,1,0x0A82FF;
  36. next;
  37. break;
  38. case 3:
  39. callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
  40. viewpoint 1,139,159,2,0xFFB400;
  41. next;
  42. break;
  43. case 4:
  44. callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
  45. viewpoint 1,220,117,3,0xAAFF00;
  46. next;
  47. break;
  48. case 5:
  49. callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
  50. viewpoint 1,155,245,4,0xD2691E;
  51. next;
  52. break;
  53. case 6:
  54. callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
  55. viewpoint 1,107,325,5,0xDA70D6;
  56. next;
  57. break;
  58. case 7:
  59. callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
  60. viewpoint 1,154,325,6,0xFF0000;
  61. next;
  62. break;
  63. case 8:
  64. set .@loop,0;
  65. break;
  66. }
  67. }
  68. break;
  69. case 2:
  70. set .@loop,1;
  71. while (.@loop) {
  72. switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
  73. case 1:
  74. callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
  75. viewpoint 1,177,111,7,0x0A82FF;
  76. next;
  77. break;
  78. case 2:
  79. callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
  80. viewpoint 1,164,157,8,0xFFB400;
  81. next;
  82. break;
  83. case 3:
  84. callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
  85. viewpoint 1,144,170,9,0xAAFF00;
  86. next;
  87. break;
  88. case 4:
  89. callsub L_Mark, "^7F3300Kafra Employees^000000";
  90. viewpoint 1,181,104,10,0xD2691E;
  91. viewpoint 1,175,226,11,0xD2691E;
  92. next;
  93. break;
  94. case 5:
  95. callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
  96. viewpoint 1,123,109,12,0xDA70D6;
  97. next;
  98. break;
  99. case 6:
  100. mes "[Payon Guide]";
  101. mes F_Navi("Seiyablem","payon,140,151","^B9062F");
  102. mes "is a technician";
  103. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  104. mes "but not all equipment";
  105. mes "can be slotted. Well, that's what he says.";
  106. mes "Would you like to check any other locations?";
  107. viewpoint 1,140,151,13,0xFF0000;
  108. next;
  109. break;
  110. case 7:
  111. mes "[Payon Guide]";
  112. mes F_Navi("Leablem","payon,236,199","^0000FF");
  113. mes "is a technician";
  114. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  115. mes "but not all equipment";
  116. mes "can be slotted. Well, that's what he says.";
  117. mes "Would you like to check any other locations?";
  118. viewpoint 1,236,199,14,0x0A82FF;
  119. next;
  120. break;
  121. case 8:
  122. mes "[Payon Guide]";
  123. mes F_Navi("Jade","payon,173,238","^FF5400");
  124. mes "can exchange different types of";
  125. mes "^FF5400Gemstones^000000.";
  126. mes "Would you like to check any other locations?";
  127. viewpoint 1,173,238,15,0xFFB400;
  128. next;
  129. break;
  130. case 9:
  131. callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
  132. viewpoint 1,177,131,16,0xAAFF00;
  133. next;
  134. break;
  135. case 10:
  136. callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
  137. viewpoint 1,206,119,17,0xD2691E;
  138. next;
  139. break;
  140. case 11:
  141. set .@loop,0;
  142. break;
  143. }
  144. }
  145. break;
  146. case 3:
  147. mes "[Payon Guide]";
  148. mes "Sure, I'll remove all marks from your mini-map.";
  149. mes "Is there anything else I can do for you?";
  150. viewpoint 2,1,1,0,0xFFFF00;
  151. viewpoint 2,1,1,1,0x000000;
  152. viewpoint 2,1,1,2,0xFF0000;
  153. viewpoint 2,1,1,3,0xFFFF00;
  154. viewpoint 2,1,1,4,0xFFFF00;
  155. viewpoint 2,1,1,5,0xFFFF00;
  156. viewpoint 2,1,1,6,0xFFFF00;
  157. viewpoint 2,1,1,7,0xFFFF00;
  158. viewpoint 2,1,1,8,0xFFFF00;
  159. viewpoint 2,1,1,9,0xFFFF00;
  160. viewpoint 2,1,1,10,0xFFFF00;
  161. viewpoint 2,1,1,11,0xFFFF00;
  162. viewpoint 2,1,1,12,0xFFFF00;
  163. viewpoint 2,1,1,13,0xFFFF00;
  164. viewpoint 2,1,1,14,0xFFFF00;
  165. viewpoint 2,1,1,15,0xFFFF00;
  166. viewpoint 2,1,1,16,0xFFFF00;
  167. viewpoint 2,1,1,17,0xFFFF00;
  168. next;
  169. break;
  170. case 4:
  171. mes "[Payon Guide]";
  172. mes "Enjoy your stay.";
  173. close2;
  174. cutin "",255;
  175. end;
  176. }
  177. }
  178. end;
  179. L_Mark:
  180. mes "[Payon Guide]";
  181. mes "Let me mark the location of the";
  182. mes getarg(0);
  183. mes "on your mini-map.";
  184. mes "Would you like to check any other locations?";
  185. return;
  186. }
  187. payon,151,182,6 duplicate(GuidePayon) Guide#02payon 708
  188. payon,221,85,6 duplicate(GuidePayon) Guide#03payon 708
  189. payon,233,324,4 duplicate(GuidePayon) Guide#04payon 708
  190. pay_arche,86,33,4 script Guide#05payon 708,{
  191. cutin "pay_soldier",2;
  192. mes "[Payon Guide]";
  193. mes "Welcome to ^8B4513Archer Village^000000,";
  194. mes "a subsidiary village of Payon.";
  195. mes "Do you need help navigating the village?";
  196. F_Navi("[Payon Guide]");
  197. next;
  198. set .@str$,"Would you like to check any other locations?";
  199. while (1) {
  200. switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
  201. case 1:
  202. mes "[Payon Guide]";
  203. mes "Let me mark the entrance of";
  204. mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
  205. mes "on your mini-map.";
  206. mes .@str$;
  207. viewpoint 1,38,131,0,0xFF0000;
  208. next;
  209. break;
  210. case 2:
  211. mes "[Payon Guide]";
  212. mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
  213. mes "is where you can change";
  214. mes "your job to Archer.";
  215. mes .@str$;
  216. viewpoint 1,143,164,1,0x0A82FF;
  217. next;
  218. break;
  219. case 3:
  220. mes "[Payon Guide]";
  221. mes "Let me mark the location of the";
  222. mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
  223. mes "on your mini-map.";
  224. mes .@str$;
  225. viewpoint 1,72,156,2,0xFFB400;
  226. next;
  227. break;
  228. case 4:
  229. mes "[Payon Guide]";
  230. mes "Let me mark the location of the ^006400Kafra Employee^000000";
  231. mes "on your mini-map.";
  232. mes .@str$;
  233. viewpoint 1,55,123,3,0xAAFF00;
  234. next;
  235. break;
  236. case 5:
  237. mes "[Payon Guide]";
  238. mes "Let me mark the location of the";
  239. mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
  240. mes "on your mini-map.";
  241. mes .@str$;
  242. viewpoint 1,101,166,4,0xD2691E;
  243. next;
  244. break;
  245. case 6:
  246. mes "[Payon Guide]";
  247. mes "Let me mark the location of the";
  248. mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
  249. mes "on your mini-map.";
  250. mes .@str$;
  251. viewpoint 1,127,113,5,0xDA70D6;
  252. next;
  253. break;
  254. case 7:
  255. mes "[Payon Guide]";
  256. mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
  257. mes "is currently staying inside";
  258. mes "the Archer Guild building.";
  259. mes .@str$;
  260. viewpoint 1,143,164,6,0x0A82FF;
  261. next;
  262. break;
  263. case 8:
  264. mes "[Payon Guide]";
  265. mes "Sure, I'll remove all marks from your mini-map.";
  266. mes .@str$;
  267. viewpoint 2,1,1,0,0xFFFF00;
  268. viewpoint 2,1,1,1,0x000000;
  269. viewpoint 2,1,1,2,0xFF0000;
  270. viewpoint 2,1,1,3,0xFFFF00;
  271. viewpoint 2,1,1,4,0xFFFF00;
  272. viewpoint 2,1,1,5,0xFFFF00;
  273. viewpoint 2,1,1,6,0xFFFF00;
  274. next;
  275. break;
  276. case 9:
  277. mes "[Payon Guide]";
  278. mes "Enjoy your stay.";
  279. close2;
  280. cutin "",255;
  281. end;
  282. }
  283. }
  284. }